There's no need to rewrite your site, just direct any visitor to this splash page. If they don't choose to use the cookies, they don't get to use your site.
Sounds a bit harsh, but speaking as a Web developer, if you're working with a non static site it's simply too much of a pain to produce a good site. It's not impossible, it's just a huge pain. Almost all users will accept the restriction of cookies.
A few years ago I wouldn't have said this, but browsers today who refuse to use cookies are just cutting themselves off from a large part of the Internet. Let them cut themselves off. When they're ready to join the rest of us, they're welcome to.
As for privacy concerns, Mozilla has a nice warn-me-before-storing-a-cookie mode. Here's a clue for the Swedes, it should be the browser manufacturers providing consumers with options to protect their privacy.
I've read a lot of papers on women and gaming. Whenever I see something about women and gaming, I read it, whether it's about game design, psychology, or socialization. I'm also a woman.
My overall conclusion I've come to is that women like games that are good. The best way to design a game for women is to try and design a game that is good.
Not an incredibly precise conclusion, yes, but still a useful one. When you try and design a game for a market, you tend to exclude other markets. If you try to design a game for women you'll most likely exclude men, and there's no guarantee women will even like your game. Not a great formula.
On the other hand if you try and design a game that offers high quality interesting game play, chances are both male and female gamers will find it enjoyable.
This isn't to say that there aren't good games out there which none the less tend to appeal less to women. Most of these games I would say turned out that way, because they were designed for men. If you are constantly imagining as you make your game, a target audience of boys aged 16-26, there is a higher chance your finished product will not be as interesting to women.
So, the corollary to how to design a good game for women, is to not try and design a good game for men.
Simple, yet shockingly effective, and removes much of the need for debate over what women like.
I'm pretty sure we agree, I was just more concise and more derogatory.
I'm fine to revise my original statement to public statements by CEOs are worthless.
As you state, a CEO needs to lead his company with a vision for success, and this includes basicly pitching his company's strengths and talents to anyone who will hear.
We all know the MMORPG market is incredibly saturated (perhaps not on the X-box). To bother to make an MMORPG, or to try and finish off the MMORPG you started several years ago, you have to convince yourself that your game has something great, something different, somethign that will make it succeed. Otherwise, you are simply doomed to failure. I think the dot com crash has shown us all the ability for companies to convince themselves, their investers, and their workers that they have the next best great thing that will drive the paying public crazy. I say, show me the money, lay out in detail your great new MMORPG idea that is going to revolutionize the market. Chances are, it's really not that great, it's just your only hope, and you're going to fail.
I don't mind if a beta test is US only, it can be entirely reasonable for a company to want to beta test their product only in the US.
However, I do mind when a product which presumedly is going to be marketed on a global scale does not acknowledge clearly that their beta test is US only. All it takes is a simple line like "We are currently only signing up beta testers in the United States".
The fact their signup form is hosted at an IP address and not a domain name is another sign of a lack of professionality. You need to give personal information at that form, including your name address and email. The lack of an SSL certificate, and a domain name which provides some accountability, makes the whole thing appear somewhat shifty.
Before you bother clicking through (to an application form at an IP address, very bad form) this is a US only beta test. They don't bother to say US Only anywhere, but there is no country field in the application, and only US states are listed in the states field.
Poor attention to detail in a console manufacturer, not a great sign.
There is a program like MAME called PocketNES which is an NES emultator for the Gameboy Advance. This allows you to play hundreds of NES games on your GBA. Up to 200 NES roms will fit on a single GBA cartridge.
I personally prefer the opportunity to play the original rom, than a remake, even one that is identical from a gameplay perspective.
So to play NES roms on your GBA you need:
- A flash cartridge and linker (I bought mine at SuccessKH and got great service. I recommend the flash2advance USB linker with a 256 Mbit cartridge.
- PocketNES
- Nintendo Roms, a google search finds these quickly
Or if you don't have a GBA but still want to relive your childhood on linux, os x, or windows, grab your roms and then grab RockNES.
Like many people I bought and played the Simms Online for about a week and then deleted it.
Reading this article, which doesn't include any game mechanics at all, I'm left wondering:
- How do you tear down someone's house
- What other in game tactics to Griefers and the Mob use against other players
- How do you rip out someone's heart (thought this feature is now disabled)
The Simms is such an incredibly stupid game, my immediate instict is that this article blows this incredibly out of proportion.
If they want HTML, and you want version control, why not use CVS to manage changes to HTML documents? If you need search, use htdig.
Dynamic is a word that is thrown around an awful lot. How is your content system dynamic. Does it change based on who is viewing it? Or do you mean by dynamic someone updates the content via some interface and then it changes. That's not really that different than editing a file. It's not really all that dynamic.
Without more information, I'm leaning towards HTML. Why don't you tell us why this content management system is so great so we know why it's worth saving?
But it doesn't really sound like the problem is your managers don't understand the value of the ROI of this dynamic content system. It sounds like your managers are unhappy. Like any other client, you need to make them happy, or they will look for another solution (even a really bad one) beceause they just don't like the current solution. Don't tell them they're wrong, find out what makes them unhappy, and tell them how you're going to fix it. If you can't make them happy, you won't be able to convince them you have the right solution.
I like Opera, a lot. It's my primary PC browser and my primary Linux browser. My main computer is a mac, and while safari is my primary mac browser, I still use Opera a fair bit.
I'll never register Opera though because, even with a 35% discount for registering for multiple operating systems, I think it's just cheap for companies to charge you more than once for their software. A good example of a company that does not do this is Blizzard, who ships the Mac and PC versions of their game on the same CD.
Obviously their are additional costs in developing for multiple platforms. But there are also three potential ways to increase revenue:
1. more platforms means more potential users, and thus more sales
2. multi-platform users will be thrilled to use multi-platform software, increasing the chance of a sale
3. sell multiple copies to multi-platform users
Number 2 and number 3 are in competition. I'm not thrilled to pay for the same software 3 times over. I'd have registered long ago if it was one payment for all 3 operating systems. Personally, I think Opera would make more money if they didn't charge for multiple OSs.
There are a number of reasons why the 970 will most likely end up in power books this year.
- PowerMacs and XServes will most likely feature multiple power 970 CPUs, placing them well ahead of a single CPU powerbook in performance.
- The target market for powerbooks is really not the same market as xserves and powermacs. The true competition for powerbooks is PC notebooks. The true competition for desktops is PC desktops. There is little risk that 970 equipped powebooks will cut deeply into Apple's server and PowerMac sales.
- In the year of the notebook, where Steve Jobs has claimed more than half the macs sold will be notebooks, he can't really afford to push desktop systems over powerbooks.
- The 970 requires less power and gives off less heat than a G4. It's a perfect notebook CPU.
I'm looking forward to pickign up a 970 Powerbook before Christmas.
What you're saying is kind of like saying, "I don't want to learn to be an architect, but I want to design buildings, and have an army of architects to turn my ideas into real building designs".
While it's entirely possible you could direct an army of game designer minions in creating a great game, it's just as likely that one of those game minions would do as good or better a job as you. Filtering for lead design positions on game programming experience is a reasonable filter.
Or, become a millionaire, and create your own game studio and fund your own super game!
Access to multiple entertainment streams will make it more likely that someone will be a loyal Sony Online customer, trying out the new Sony games, always keeping that Sony membership active.
With my busy life I'm not sure if I have time to click on yet another URL in my day. Is there some way I can get all of the games.slashdot.org content squooshed into www.slashdot.org? I have an account here, is there some configbulatory method?????
I'm really disappointed the music service is US only. I was set today to buy some music to show my support for this venture, and since I have a Canadian billing address for my credit card I can't.
On the one hand I am glad this is getting launched as soon as possible, on the other I'm disappointed Apple wasn't able to get other countries in on this great service for launch.
I have been browsing 30 second tracks, a lot of fun, great quality and starts playing instantly. I'd like to be able to hit that buy button though.
link to high res trailer
on
Underworld Trailer
·
· Score: 3, Informative
You can watch it full screen and not in the matchbox in the web page
I don't get the viewing angle thing
on
LCD Price Fixing?
·
· Score: 1
My iBook (Nov 2002 edition) has almost a 180 degree viewing angle. If it was much bigger I could watch the screen from behind the monitor. If I had X-ray vision.
iBooks qualify as cheap, the lowest end one is $999.
There's no need to rewrite your site, just direct any visitor to this splash page. If they don't choose to use the cookies, they don't get to use your site.
Sounds a bit harsh, but speaking as a Web developer, if you're working with a non static site it's simply too much of a pain to produce a good site. It's not impossible, it's just a huge pain. Almost all users will accept the restriction of cookies.
A few years ago I wouldn't have said this, but browsers today who refuse to use cookies are just cutting themselves off from a large part of the Internet. Let them cut themselves off. When they're ready to join the rest of us, they're welcome to.
As for privacy concerns, Mozilla has a nice warn-me-before-storing-a-cookie mode. Here's a clue for the Swedes, it should be the browser manufacturers providing consumers with options to protect their privacy.
When is the playstation 2 version coming out?
http://www.apple.com/ca/higheredindividuals/
$125 off for a 12" powerbook, I assume other items are discounted as well.
Candian students, still out in the cold :( Thanks Apple.
Apple student developer program (popular source of student discounts for apple products) also US only.
I've read a lot of papers on women and gaming. Whenever I see something about women and gaming, I read it, whether it's about game design, psychology, or socialization. I'm also a woman.
My overall conclusion I've come to is that women like games that are good. The best way to design a game for women is to try and design a game that is good.
Not an incredibly precise conclusion, yes, but still a useful one. When you try and design a game for a market, you tend to exclude other markets. If you try to design a game for women you'll most likely exclude men, and there's no guarantee women will even like your game. Not a great formula.
On the other hand if you try and design a game that offers high quality interesting game play, chances are both male and female gamers will find it enjoyable.
This isn't to say that there aren't good games out there which none the less tend to appeal less to women. Most of these games I would say turned out that way, because they were designed for men. If you are constantly imagining as you make your game, a target audience of boys aged 16-26, there is a higher chance your finished product will not be as interesting to women.
So, the corollary to how to design a good game for women, is to not try and design a good game for men.
Simple, yet shockingly effective, and removes much of the need for debate over what women like.
I'm pretty sure we agree, I was just more concise and more derogatory.
I'm fine to revise my original statement to public statements by CEOs are worthless.
As you state, a CEO needs to lead his company with a vision for success, and this includes basicly pitching his company's strengths and talents to anyone who will hear.
We all know the MMORPG market is incredibly saturated (perhaps not on the X-box). To bother to make an MMORPG, or to try and finish off the MMORPG you started several years ago, you have to convince yourself that your game has something great, something different, somethign that will make it succeed. Otherwise, you are simply doomed to failure. I think the dot com crash has shown us all the ability for companies to convince themselves, their investers, and their workers that they have the next best great thing that will drive the paying public crazy. I say, show me the money, lay out in detail your great new MMORPG idea that is going to revolutionize the market. Chances are, it's really not that great, it's just your only hope, and you're going to fail.
I don't think I've ever met a CEO who wasn't snarky and overconfident.
Check them out
Looks too much like a l33t gamer pc for my tastes
I don't mind if a beta test is US only, it can be entirely reasonable for a company to want to beta test their product only in the US.
However, I do mind when a product which presumedly is going to be marketed on a global scale does not acknowledge clearly that their beta test is US only. All it takes is a simple line like "We are currently only signing up beta testers in the United States".
The fact their signup form is hosted at an IP address and not a domain name is another sign of a lack of professionality. You need to give personal information at that form, including your name address and email. The lack of an SSL certificate, and a domain name which provides some accountability, makes the whole thing appear somewhat shifty.
Before you bother clicking through (to an application form at an IP address, very bad form) this is a US only beta test. They don't bother to say US Only anywhere, but there is no country field in the application, and only US states are listed in the states field.
Poor attention to detail in a console manufacturer, not a great sign.
There is a program like MAME called PocketNES which is an NES emultator for the Gameboy Advance. This allows you to play hundreds of NES games on your GBA. Up to 200 NES roms will fit on a single GBA cartridge.
I personally prefer the opportunity to play the original rom, than a remake, even one that is identical from a gameplay perspective.
So to play NES roms on your GBA you need:
- A flash cartridge and linker (I bought mine at SuccessKH and got great service. I recommend the flash2advance USB linker with a 256 Mbit cartridge.
- PocketNES
- Nintendo Roms, a google search finds these quickly
Or if you don't have a GBA but still want to relive your childhood on linux, os x, or windows, grab your roms and then grab RockNES.
Like many people I bought and played the Simms Online for about a week and then deleted it.
Reading this article, which doesn't include any game mechanics at all, I'm left wondering:
- How do you tear down someone's house
- What other in game tactics to Griefers and the Mob use against other players
- How do you rip out someone's heart (thought this feature is now disabled)
The Simms is such an incredibly stupid game, my immediate instict is that this article blows this incredibly out of proportion.
I only let my son play Hentai Games if he's finished all his homework.
A Fun PS2 game
I'd like to run the demo just to see it
If they want HTML, and you want version control, why not use CVS to manage changes to HTML documents? If you need search, use htdig.
Dynamic is a word that is thrown around an awful lot. How is your content system dynamic. Does it change based on who is viewing it? Or do you mean by dynamic someone updates the content via some interface and then it changes. That's not really that different than editing a file. It's not really all that dynamic.
Without more information, I'm leaning towards HTML. Why don't you tell us why this content management system is so great so we know why it's worth saving?
But it doesn't really sound like the problem is your managers don't understand the value of the ROI of this dynamic content system. It sounds like your managers are unhappy. Like any other client, you need to make them happy, or they will look for another solution (even a really bad one) beceause they just don't like the current solution. Don't tell them they're wrong, find out what makes them unhappy, and tell them how you're going to fix it. If you can't make them happy, you won't be able to convince them you have the right solution.
I like Opera, a lot. It's my primary PC browser and my primary Linux browser. My main computer is a mac, and while safari is my primary mac browser, I still use Opera a fair bit.
I'll never register Opera though because, even with a 35% discount for registering for multiple operating systems, I think it's just cheap for companies to charge you more than once for their software. A good example of a company that does not do this is Blizzard, who ships the Mac and PC versions of their game on the same CD.
Obviously their are additional costs in developing for multiple platforms. But there are also three potential ways to increase revenue:
1. more platforms means more potential users, and thus more sales
2. multi-platform users will be thrilled to use multi-platform software, increasing the chance of a sale
3. sell multiple copies to multi-platform users
Number 2 and number 3 are in competition. I'm not thrilled to pay for the same software 3 times over. I'd have registered long ago if it was one payment for all 3 operating systems. Personally, I think Opera would make more money if they didn't charge for multiple OSs.
There are a number of reasons why the 970 will most likely end up in power books this year.
- PowerMacs and XServes will most likely feature multiple power 970 CPUs, placing them well ahead of a single CPU powerbook in performance.
- The target market for powerbooks is really not the same market as xserves and powermacs. The true competition for powerbooks is PC notebooks. The true competition for desktops is PC desktops. There is little risk that 970 equipped powebooks will cut deeply into Apple's server and PowerMac sales.
- In the year of the notebook, where Steve Jobs has claimed more than half the macs sold will be notebooks, he can't really afford to push desktop systems over powerbooks.
- The 970 requires less power and gives off less heat than a G4. It's a perfect notebook CPU.
I'm looking forward to pickign up a 970 Powerbook before Christmas.
What you're saying is kind of like saying, "I don't want to learn to be an architect, but I want to design buildings, and have an army of architects to turn my ideas into real building designs".
While it's entirely possible you could direct an army of game designer minions in creating a great game, it's just as likely that one of those game minions would do as good or better a job as you. Filtering for lead design positions on game programming experience is a reasonable filter.
Or, become a millionaire, and create your own game studio and fund your own super game!
Access to multiple entertainment streams will make it more likely that someone will be a loyal Sony Online customer, trying out the new Sony games, always keeping that Sony membership active.
Smart move Sony
With my busy life I'm not sure if I have time to click on yet another URL in my day. Is there some way I can get all of the games.slashdot.org content squooshed into www.slashdot.org? I have an account here, is there some configbulatory method?????
I'm really disappointed the music service is US only. I was set today to buy some music to show my support for this venture, and since I have a Canadian billing address for my credit card I can't.
On the one hand I am glad this is getting launched as soon as possible, on the other I'm disappointed Apple wasn't able to get other countries in on this great service for launch.
I have been browsing 30 second tracks, a lot of fun, great quality and starts playing instantly. I'd like to be able to hit that buy button though.
You can watch it full screen and not in the matchbox in the web page
My iBook (Nov 2002 edition) has almost a 180 degree viewing angle. If it was much bigger I could watch the screen from behind the monitor. If I had X-ray vision.
iBooks qualify as cheap, the lowest end one is $999.
I just read over the subscription FAQ. I know we're geeks, but does slashdot need such a complicated subscription system?
The system seems to revolve around you buying add-free pages, and then spending a certain number of pages a day.
Get a grip Taco! Just make it ten bucks for a year's subscription with no ads and unlimited usage! Simple simple simple.
And if you think $10 isn't enough, think again!