Slashdot Mirror


Game Makers Aren't Chasing Women

Thanks to Wired News for their article discussing what videogames women are playing, and whether the mainstream games industry is serving them well. According to the piece, "Observers say the industry isn't exactly rushing to make PC and console games that appeal to both men and women, let alone women alone. That's despite the massive success of games with crossover appeal, such as The Sims." However, a researcher on the subject suggests being too calculating doesn't work either: "Making games in which you get women to do 'women things' isn't a very successful strategy." So what does?

154 comments

  1. Lara Croft by AtariAmarok · · Score: 2, Funny

    The game makers aren't chasing women. They're designing them instead.

    --
    Don't blame Durga. I voted for Centauri.
  2. Problem for ya. by mcgroarty · · Score: 4, Insightful
    There aren't many women making games. It's not because it's some kind of a boy's club... women just aren't applying to these positions. So riddle me this... what guy wants to work on Barbie Hair Stylist 2004, Nurture the Bad Boy 3D, or My Non-Violent Pet Friend Super Tea Party?

    "McGroarty, these are terrible examples of girl games. You haven't a clue what women want to play."

    And that's my second point: As a guy, I haven't a clue. If you want to see more girl games, get more women into making games.

    1. Re:Problem for ya. by brejc8 · · Score: 3, Informative

      There was an interview with the guy who invented pacman. It was made for girls and the guy was sitting in a fast food place eating pizza wondering what girls like to do. And the only thing he could think of was eating.

      I think we are trying to solve the problem of "How can we get girls intrested in computers?" while its probably as silly as trying to solve the problem of "How can we get boys intrested in playing with dolls?"

    2. Re:Problem for ya. by American+AC+in+Paris · · Score: 3, Insightful
      I think we are trying to solve the problem of "How can we get girls intrested in computers?" while its probably as silly as trying to solve the problem of "How can we get boys intrested in playing with dolls?"

      There's a problem with getting boys interested in dolls?

      Boys play with dolls all the time. They're called "action figures".

      (My point: We can "get girls interested in computers" by giving them computers that they'd be interested in using. Easy? Not necessarily, but we could gain a lot of insight with a spot of good ol' market research.)

      --

      Obliteracy: Words with explosions

    3. Re:Problem for ya. by Pxtl · · Score: 4, Insightful

      The best girl games are guy games that are just not deliberately designed to be ugly and hardcore. My fiancee loves UT, but can't stand other FPS games. Why? Because all the other FPS games are characterized by a certian "heavy-metal-ness" about them. Quake 3 is all hyper-frantic and cathedrals and blood, Quake 2 is all about grit, Quake 1 is friggin' lovecraft, Doom is cheeze horror, etc. UT has fully-clad female player models (there's a good start), non-ugly characters, easy gameplay, etc. Keep this in mind - if you're into getting girl gamers into a game that weren't playing before, then by definition they're all n00bs. Make the game n00b-conducive.

      My SO isn't unique - most other girls who dabble in video games (they all like Mario Kart) have fallen in love with UT. Yes, its bloody and violent, but not gratuitously so, and its shiny, polished, and fun.

      UT2k3 loses that - its more hardcore (harder gameplay, grittier graphics, and more "heavy metal" player models).

      Basically, I think you only really need two things to get girl gamers into male-style games: first, don't make things ugly - make them stylish, a little cute, and personable. Second, make the game n00b-friendly. WarCraft III is too complex. Maybe if you had a game with Dune II's simplicity and WCIII's stylish characters (and less of all that glowy shit) then you could get girls playing it. And yes, even girls like the "HEAD SHOT" announcer in UT.

      The big thing, I think, is that games must be social - either playing with other humans (UT, Mario Kart) or with fictional characters in the game (like the Sims). And not obsessive - most girls prefer to be "casual" gamers. The Sims is a very gradual addiction. You have to slowly take over their lives, not just try and snap it up all at once. They will _not_ put in the time to learn the game, to put up with stupid, overcomplex design. They expect to be able to jump in including the social (multiplayer) part of the game. Yes, you can let them get their asses kicked in the multiplayer part - the point is that they have to at least know what's going on first off.

      And for another game to use as a reference: all girls I've introduced to games love Mario Kart 64, Dance games, The Sims, Abuse. Use that for basis.

      Personally, I think a good game that girls might like would be if someone made a simple multiplayer FPS based on BubbleGum Crisis.

      Basically, the theme is this: they won't put up with shit. If the game is too hard, they'll leave. If they don't know how to play, they'll leave. If they think its "ugly" they'll leave. They will give it one fair shot. Design around that one fair shot, but keep in mind that, for them to tell their friends, you have to hold their interest long enough for them to become a fan. This is why puzzle games are so popular with girls - they tend to be good for jump-in-and-play mentality (my girl swears by Puzzle Bobble) but with gameplay that will stand the test of time.

      Oh, and if they're the type of girl who likes to squeeze they're boyfriend while they watch a horror movie, consider getting them a trap-oriented game. Something that really startles you. Crack-dot-com's "Abuse" is excellent for that effect (plus having dead-easy controls).

    4. Re:Problem for ya. by trevorrowe · · Score: 2, Interesting

      Not only are there not many women making games, there just isn't that many playing them. I don't think it is because they don't like them, it because they don't know they like them.

      Any time I get my wife (age 22) to sit down and actually *try* a game out, its weeks before I can get my pc/console/pda back from her. I find most girls enjoy gaming, they just don't like the image it portrays and so they avoid playing them altogether.

      Trying to target games to that kind of market (the female kind) sounds like trying to get poeple hooked on drugs. They don't want to try them, but as soon as you can get them started, you in. Maybe game makers should start giving out free copy of their games to women!?!

    5. Re:Problem for ya. by Mike+Hawk · · Score: 1

      I have to agree that girls will play games. My lady is similar in that she is hesitant to try a new game, but I can always tell which one to pick up that will last a long time for both of us.

      As far as giving away games to women...
      #1 Demos are gender neutral, females can play them too
      #2 This would just create a generation of cross-dressers out for free stuff.

    6. Re:Problem for ya. by ivan256 · · Score: 1

      "How can we get boys intrested in playing with dolls?"

      They're not dolls, they're *action figures*, and... Oh, wait you were being rhetorical.

    7. Re:Problem for ya. by pmz · · Score: 1

      (My point: We can "get girls interested in computers" by giving them computers that they'd be interested in using. Easy? Not necessarily, but we could gain a lot of insight with a spot of good ol' market research.)

      Since word play is all that matters (dolls vs. action figures), why not just call computers "supportive home economics facilitators" and paint 'em purple? The branding is automatic: S.H.E.F.

      What woman wouldn't what that in their kitchen? Put Mahjonng or Tetris on the start menu, and you've got a sale!

    8. Re:Problem for ya. by American+AC+in+Paris · · Score: 1
      Since word play is all that matters (dolls vs. action figures)

      Woub yoo caar to puht a fyoo mow wouds im my mouf? Thew's stiwl pwenty ub spafe...

      --

      Obliteracy: Words with explosions

    9. Re:Problem for ya. by vitaflo · · Score: 1

      If you want to see more girl games, get more women into making games.

      Exactly, there's a reason Centipede was so popular with women in the 80's. It was designed by a woman. The parent poster hit the nail on the head, we need more women in the game design process. I always find it amazing that as games become more and more mainstream, game makers aren't properly targeting half of their potential audeince!

    10. Re:Problem for ya. by pmz · · Score: 1

      Woub yoo caar to puht a fyoo mow wouds im my mouf?

      I was attempting humor; my post shouldn't be taken at face value.

    11. Re:Problem for ya. by American+AC+in+Paris · · Score: 1

      Touché. I can get testy when I haven't had enough caffeine...

      --

      Obliteracy: Words with explosions

    12. Re:Problem for ya. by jafuser · · Score: 1

      Animal Crossing.

      --
      Please consider making an automatic monthly recurring donation to the EFF
    13. Re:Problem for ya. by Sevn · · Score: 1

      Quake 3 is all hyper-frantic and cathedrals and blood

      Of the 40 or so members of my quake3 clan, fully
      1/4 of the members are women. There are a lot of
      women playing Quake3 arena. They seem to gravitate
      towards CTF and railsonly style play. They are
      damn good too. They range in ages from early 20's
      to late 50's, at least in the case of my clan. Of
      course, our members are mostly older players that
      started out with quakeworld and kept playing right
      on through to quake3, and will probably be playing
      whatever instagib mod is out for Doom3, quake4,
      etc.

      --
      For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
    14. Re:Problem for ya. by Jad+LaFields · · Score: 1

      I wonder if this is why I can show a girl a game where you can pick up prostitutes, use them to gain health, and then kill them with a chainsaw to get your money back -- GTA Vice City -- and she'll be at least intrigued and amused by it, if not suddenly wanting to buy and play it: it's got bright, cheery colors, a understandable non-game reference point (gangster movies such as Scarface & Goodfellas), and an absurbist fantasy feel to it.

      I probably would generally enjoy the game just as much if it had a grim, disturbing theme with realistic gore, but I'm sure my female cousin would have been far less amused by it.

      --
      [SIG] It's like putting a moose in the blender -- a recipe for disaster!
    15. Re:Problem for ya. by Pxtl · · Score: 1

      I think you've hit the nail right on the head - she'd probably have little or no interest in Hitman or Kingpin. Grit doesn't sell to girls.

    16. Re:Problem for ya. by ctr2sprt · · Score: 2, Interesting
      Er... I kind of take issue with your claim that some games are inherently too "complex" for women gamers. It's true that if you're targeting women you shouldn't count on too much previous game experience, but assuming they can't (or won't) learn a complex - but interesting - game is just insulting. If a game looks fun, then women will take the time to learn it.

      No, I think the chief problem right now is twofold. First, video games are usually played by boys, so it's considered a masculine activity. And second, most video games are played by nerdy boys who are threatened by girls, so the social atmosphere is usually not so hot. I just think we need to reach a critical mass, so to speak, of female gamers, and once that happens they will start to get more proportionate representation. Yes, it's quite likely that some games (like Q3) will never see the representation that others (like The Sims) will. But the underlying reason computer games are fun is because of the challenge, and I expect that as more women become serious gamers, more women will realize that challenge in any guise can still be fun. Even if that guise includes blood spray, rocket launchers, and half-nude female models. (At least id was fair and made the male models horribly stereotypical too.)

    17. Re:Problem for ya. by Pxtl · · Score: 1

      Well, I suppose the "too complex" thing was a little insulting - but the argument was more of "non-gamers" in general. The rule of complexity was aimed at fetching non-gamers in general, not specifically women.

    18. Re:Problem for ya. by TenaciousPimple · · Score: 1
      I think you make an excellent point in that more games need to be noob-accessible for more girls to get into gaming. However, I think a better way to put it is making them more intuitive.

      For example, most every FPS game I play comes with a new way to do everything, aside from the 'WASD' controls. I still take a while to learn thess controls, read the manuals, etc. This makes the initial experience way too frustrating for some, especially those less inclined to pore over manuals, etc.

      Now take the classic examples of games that everyone can love, like solitaire and Bejewelled. The interfaces are straightforward and simple. Within minutes you're frustrated by the difficuly of the game, rather than the obscurity of the controls.

    19. Re:Problem for ya. by Anonymous Coward · · Score: 1, Insightful

      I don't think it's a matter of being too complex in the sense that they can't handle it... more like, if it is too complex they won't be bothered to waste their time to get used to it. I'd say that's an enviable trait in many ways.

    20. Re:Problem for ya. by Guppy06 · · Score: 1

      "or My Non-Violent Pet Friend Super Tea Party?"

      No thanks, I'm too busy playing Animal Crossing.

    21. Re:Problem for ya. by stanwirth · · Score: 1

      Bravo! Women don't want to work on that kind of nonsense either -- so the people that decide on what games to be made for women (and don't have a clue) have to take part of the blame, too.

      I understand that the popcap games particularly BookWorm are doing extremely well with women, particularly women over 35. These are extremely addictive, cheap as they come, simple, do not require special hardware, and give your brain a bit of a workout.

      PopCap's Mummy Maze and Psychobabble have the same properties.

    22. Re:Problem for ya. by MadJo · · Score: 1

      How about those MMORPGs there are right now? aren't they played by quiet a large number of women? or are they just boys pretending to be a female?

      I think what is needed to attract more women to a computer, is to first make a game more visually appealing, and also with more story to it than just "Blow every single person to bits (and bytes)".

      Perhaps those games could give me an incentive to play games again.

    23. Re:Problem for ya. by mink · · Score: 1

      Those are not "accessories", they're "Battle Gear".

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    24. Re:Problem for ya. by SiveAmbrai · · Score: 1

      There are a lot of reasons that girls haven't been getting into video games. Over all it is a boy's club, they're the only people in it (or the majority at least).

      Girl's won't get into making games unless they are interested in them in the first place. Young girls won't become interested in video games until they realize they exist. Look at the marketing. It's all targeted to boys. By the time girl's even become aware of video games it's all ready been branded as a boy's thing. Change the advertising for ANY game to include both boys and girls and there will be a huge difference in the number of sales.

      Personally I don't want to see more insipid "girl games" give me blood and guts anyday.

    25. Re:Problem for ya. by Anonymous Coward · · Score: 0

      Who cares is women play games?. Better if they
      don't mess the subject.

    26. Re:Problem for ya. by mcgroarty · · Score: 1
      Of the 40 or so members of my quake3 clan, fully 1/4 of the members are women.
      Erm... who wants to tell him? :-)
    27. Re:Problem for ya. by Sevn · · Score: 1

      Hahhaha, trust me I'd totally think the same way
      but over the last decade I've met most of them,
      their husbands who usually also play, and their
      kids who usually play also.

      http://www.clanros.us/main.html

      --
      For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
  3. Popcap games by BrookHarty · · Score: 4, Insightful

    My wife started playing those java games at the popcap site, and she loves them. Noticed they even started selling standalone versions of the games at compusa. Talking to a friend, and his girlfriend has been playing the games on there too.

    While fun, they arnt FPS type games, more brain teasers of sorts. My wife told her friends at work, and all the women seem to like these games, they even play multiplayer version of them.

    So ya, women seem to play different types of games.

    I play CounterStrike, she plays Dynomite. (a bubble bobble clone) Thou we both like tetrinet, multiplayer tetris with powerups. Something about being evil with powerups makes it fun.

    1. Re:Popcap games by Anonymous Coward · · Score: 1, Informative

      Off topic - but tetrinet is at http://www.tetrinet.org/

    2. Re:Popcap games by danieljames · · Score: 1

      You and your wife, and her friends, should try:

      http://www.puzzlepirates.com/

      Puzzles + MMP + Pirates == Arrr!

  4. Reality vs. Fantasy by melete · · Score: 3, Insightful


    I don't think that the gaming industry really wants to make games for girls...yet.

    "The Sims", as the article mentions, is higly popular with women -- more so than with men. But nobody in the industry really wants to quit working on Warcraft to make another game that is closer to real life.

    Guys like fantasy games. Women tend to like more "realistic" games, despite the fact that really, they're fantasy as well.

    There's still a huge market for fantasy games. Until developers need to market to women to survive, they probably will be very slow about it.

    1. Re:Reality vs. Fantasy by Anonymous Coward · · Score: 0

      My girlfriend prefers Unreal2 and other violent shoot-em-ups.

      Of course, she's also into blood-play, bondage, really sick and twisted published erotica, sexually explicit graphic novels and Stargate SG-1....

    2. Re:Reality vs. Fantasy by Anonymous Coward · · Score: 0

      What the fuck is blood-play? Do I even want to know?

    3. Re:Reality vs. Fantasy by KDan · · Score: 1

      The Sims is highly popular with women because it's just a re-hash of dolls. It's exactly what little girls do with dolls, except in a computer surrounding...

      Daniel

      --
      Carpe Diem
    4. Re:Reality vs. Fantasy by hcduvall · · Score: 1

      I agree that is more a market that hasn't been tapped- the industry has no real comprehension of women as a market because it hasn't had to follow it.

      Still, if gamers ever want the industry to get some respect, it'll have to. It can continue merrily occasionally railing that its not considered a viable medium that could be art instead of mere entertainment.

      Its a Catch-22, it needs women to join to diversify the companies to produce stuff to get women interested in games, and then working in it...

      "Guys like fantasy games. Women tend to like more "realistic" games, despite the fact that really, they're fantasy as well."

      And not to pick too much, but that's the sign of the boy's club. I'm sure every woman who plays games knows well enough that its not real as well. That's not exactly the point is it? The "despite that" just sounds like low grade sniviling, oh, how silly they are. A decent point can get lost in there.

      I liked the sims. So does my cousin (who's a woman). And I like management games (city/sports/etc...) and so does she. And story adventure games. The line I think is less about fantasy/reality, but the focus of the games themselves. Warcraft is a whole bunch of killing to me (and I did play it a lot)- but like all the people in the mmorpg who do trades and crafts instead of hunting and looting- you can be in "fantasy" just as well as "reality" games. If the distinction was just setting, counterstrike would have a lot more female gamers.

    5. Re:Reality vs. Fantasy by Anonymous Coward · · Score: 0

      Meh and my gf only likes Diablo II, of course she gets of sending the amazon char "naked" to get raped by the demons in the wilderness (Full on getting off to it too, no hands on the keyboard).

      Hmmm I just realized that she doesn't really have the graphics card in her notebook for much more maybe I will have to get her something better just to see where she will take it... Think that will work?

    6. Re:Reality vs. Fantasy by BoomerSooner · · Score: 1

      Why would girls play games when dating is the ultimate reality game. Hell my wife won't stop playing and we've been married for 3+ years.

    7. Re:Reality vs. Fantasy by Anonymous Coward · · Score: 0

      If your wife is still dating after three years of marriage, it's time to take a good long look at your life.

    8. Re:Reality vs. Fantasy by Anonymous Coward · · Score: 0

      I think that is supposed to be humour.

  5. Marketing Idiots by Nagatzhul · · Score: 2, Insightful

    Most of the women I know are not interested in games period. They simply don't associate games with entertainment. If they do, they focus on puzzle type games (like Tetris) and strategy games (like Heroes of Might & Magic). After that, I think it is just marketing. If they are too lazy to think that far ahead, it is their own damn fault for missing the market.

    --
    "All I want is a warm bed and a kind word and unlimited power." - Ashleigh Brilliant
    1. Re:Marketing Idiots by Anonymous Coward · · Score: 0

      That's because women are biologically only geared to be competitive over things like their boyfriends and husbands. As men, we compete in EVERYTHING. From getting the best woman to running the fastest mile to kicking ass at FPS games or even wagering who can piss the farthest.

      Women, on the other hand, are more interested in their man making the most money, being the studliest, being the smartest, having the best breeding, being the most attractive to *other* women, etc. That's where they get competitive. So games are just pointless to them.

    2. Re:Marketing Idiots by Anonymous Coward · · Score: 0

      Wow, so that explains why there are no woman athaletes.

    3. Re:Marketing Idiots by Carlinya · · Score: 0

      I like FPS, Diablo II, Quake 3, etc, but I don't play them cos it's been a looooooooong time since my last upgrade (think 2000). Hmmm... am I a girl or a hermaphrodite? (Is that the correct spelling? ;p

      --
      1 + 1 = 3?
  6. the sims... by Blob+Pet · · Score: 1

    I know a few women who have played and enjoyed The Sims and SimCity on the PC. On the console side, the Final Fantasy and Diablo series...and more recently I've observed surpisingly that the Tekken series is popular with my lady friends.

    My friend's 7 year old niece plays those Barbie PC games but she also plays some sports games geared for little kids (I don't recall the title).

    How many female game designers are out there and what's the ratio in relation to male? The numbers are probably low. If you have have a sudden influx of female game designers, does that mean if you create more female-oriented games that they'll be played?

    --
    "...today consumers have been conditioned to think of beer when they see a bullfrog..."
    1. Re:the sims... by CableModemSniper · · Score: 1

      she also plays some sports games geared for little kids (I don't recall the title).

      Backyard Baseball / Football / $SPORT ?

      --
      Why not fork?
  7. okay... by Anonymous Coward · · Score: 2, Insightful

    So there aren't enough games with women in mind out there, but we shouldn't gear games toward women?

    Besides, how do you "gear games toward women". You make a good game. Whoever likes it likes it. So are they saying that women don't like RPG, FPS, strategy or simulation games? Then what DO they like? Those are essentially all the games that exist and they seem to do okay for the rest of the world.

    Women of the world, enlighten us with your bold new genre of videogames that we need to make especially for you? Seriously, I don't mean to be flip - what exactly DO you want?!?!

    1. Re:okay... by MrPeach · · Score: 4, Funny

      Women of the world, enlighten us with your bold new genre of videogames that we need to make especially for you? Seriously, I don't mean to be flip - what exactly DO you want?!?!

      You should just know - you shouldn't need to ask!

    2. Re:okay... by Drakkenfyre · · Score: 2, Insightful

      Women of the world, enlighten us with your bold new genre of videogames that we need to make especially for you? Seriously, I don't mean to be flip - what exactly DO you want?!?!

      If we only knew what we wanted...

      But seriously, I think Jad was on to something when he mentioned GTA. Personally, I loved GTA III and Vice City (if you don't believe me, read my review). I'm also a big UT2K3 freak and know of a significant (though still small) female percentage playing that.

      But I'm also the only girl I know in RL who likes FPS. And I read Slashdot. Obviously I'm not a representative sample.

      Other girls I know who like VGs (such as a designer interning with EA for the summer) love fantasy sword-and-sorcery RPGs. Puzzle games too, even as old as Tetris and Dr. Mario. And in the arcade, everyone loves Dance Dance Revolution. *shrug*

      Besides, I'm still waiting for those male skins to show some, well, skin.

    3. Re:okay... by Carlinya · · Score: 0

      Got introduced to slashdot by my bf... And I thought I was the only girl who liked to play FPS. And I like to play a lot of other 'boy-games' too, just that I haven't updated my hardware in a long time (think three years)...

      Huh? Male skins have skins?

      And Dance Dance Revolution is scary. There's an arcade in a mall near my house and it ain't that big, but it has TWO one-player dance rev and another variation of it right at the front. AAARRRRGHGGGHHHH!!!

      --
      1 + 1 = 3?
  8. Re:Women belong in the kitchen by brejc8 · · Score: 1

    I just got this terrable urge to rate this insightful.

  9. The games I notice my wife likes, by RadioactivePorpoise · · Score: 2, Insightful

    and most of the other women I know - are simpler puzzle type games. My wife doesn't care about flashy immersive graphics or 5.1 digital surround, just something that challanges her - there's no money in these games. Most of them are already available for free at pogo.

  10. I think it's more of a generational thing by Anonymous Coward · · Score: 5, Insightful

    I'm in my mid-twenties, and my girlfriend plays (some) video games, and that's fairly unusual.

    My sister, who's 17, plays video games and that's true for at least half of her age group.

    My 8-year-old female cousin loves video games, and doesn't have any problem with them at all. Just as video games grew into the mainstream for males, they are moving that way with females (although more slowly).

    Playing video games doesn't have to be a "masculine" or "feminine" activity any more than watching a movie. There are plenty of games that can or could appeal to any gender.

    That being said, I think video games lost a lot of girls when they started having more than one button. They lost even more when they went to 3D. When games got to the point that you had to read instructions or do tutorials, the gender gap emerged. The arcades also declined sharply at that point.

    1. Re:I think it's more of a generational thing by hcduvall · · Score: 2, Interesting

      ...hell. they lost me when I had use pads with eight million buttons. I don't have the patience for that. I'm not sure what that's got to do with being a boy or a girl.

      Its quite a jump from the "games don't have to be masculine or feminine" to something that implies they can't handle buttons.

    2. Re:I think it's more of a generational thing by Anonymous Coward · · Score: 0

      Gay

    3. Re:I think it's more of a generational thing by Urox · · Score: 1

      You've actually hit one right on the nose with the 3d. It is clearly shown by a test most 11th graders (US) take that women score more poorly when visualizing 3d from a 2d surface (the test asked you to choose what an object would look like if rotated 90 degrees into the page and other spacial visualiziation questions). The reasoning is nurture due to that boys grow up with more hands on spacial projects (auto repair, woodworking, etc) and so learn to think more about 3d aspects.

      Of course, I blew all you guys away with scoring off the upper end of the test ;) Maybe it's because I built cars with my dad...

      I'll agree with you that women probably want more "instant immersion" games where they can pick it up and play rather than having to learn all sorts of combos. Soul Caliber was a great game. Sure it had lots of buttons and I certainly don't have all the combos memorized, but the girls could beat the guys perhaps 50% of the time by just hitting lots of random buttons in rapid succession. Oh, and there was this special button rarely used that I taught my SO for BLOCKING ;)

      --
      "Would you rather have a playstation addicted dork wearing a star wars t-shirt?"
    4. Re:I think it's more of a generational thing by Elwood+P+Dowd · · Score: 1

      Not that there's anything wrong with that.

      --

      There are no trails. There are no trees out here.
  11. Game designers don't chase women... by bluethundr · · Score: 1

    And Slashdotters DO? Won't pocket protectors and lack of coordination while high-fiving have to come into style before that happens? ;)

    --
    Quod scripsi, scripsi.
    1. Re:Game designers don't chase women... by Hard_Code · · Score: 2, Funny

      **sound of slashdot crickets**

      --

      It's 10 PM. Do you know if you're un-American?
  12. Of course game designers chase women by mhesseltine · · Score: 1

    It's getting them to stop that's the problem.

    [rimshot]

    --
    Overrated / Underrated : Moderation :: Anonymous Coward : Posting
  13. I can explain RPGs, at least... by Asprin · · Score: 1


    Why would you want to be a woman in a game, when you can already be one in an AOL chat room?

    --
    "Lawyers are for sucks."
    - Doug McKenzie
  14. "Gearing" games towards women... by neostorm · · Score: 4, Insightful

    For starters, how about removing all of the scantily clad, oversized breast equipped, fat lipped "hoes" from the majority of interactive entertainment.
    This would effectively render games "mature" and "tasteful", (you are familiar with those words, yes?) and that would attract a wider audience of gamers right there.

    As soon as you bring up "Barbie" games on the topic of "games geared towards women" you are already headed in the wrong direction. Try thinking of women as mature adults instead of a pink dress, shopping machine demographic an see what happens.

    1. Re:"Gearing" games towards women... by Anonymous Coward · · Score: 0

      Just a tip: You're not going to get laid here by putting on 'enlightened male' airs. Save your PC righteous rants for when you're out in public.

    2. Re:"Gearing" games towards women... by Anonymous Coward · · Score: 0

      How about people stop being so sensitive?

      I like videogames with really hot scantily clad chicks - just like I enjoy movies, porn and magazines that way. It's ENTERTAINMENT. Why do I want fat gross trailer park trash type women as my form of entertainment? I get enough of that for free in real life. In my fun online pretend video game life, I want something BETTER that I can actually drool at.

      Next you're going to say the men in videogames should look more like a scrawny 14 year old highschool boy instead of Duke Nukem.

    3. Re:"Gearing" games towards women... by pezpunk · · Score: 1

      well i know when i play tekken with my wife, she instantly gravitates towards those characters!

      i dont know if they're necessarily insulted by that as much as we think they are. probably depends on the person.

      i think the main problem is that they cant relate to the protagonist in 99% of the games out there. the female urge is not "questing", it's not "me vs the entire world".

      they also like cute stuff, as opposed to gory. that's why Super Mario Bros had pretty hefty cross-gender numbers, while, say, Diablo / Quake / etc didn't.

      --
      i could live a little longer in this prison
    4. Re:"Gearing" games towards women... by Anonymous Coward · · Score: 0

      The grandparent post wasn't saying that having scantily-clad women and females as sex objects is wrong, so I don't see why it is being overly sensitive. The post was just saying that having this gratuitously in many games isn't exactly going to cause women to flock to the store to buy a playstation. That isn't women being overly-sensitive any more than you'd be if you didn't want to buy Trading Spaces: Overdrive.

    5. Re:"Gearing" games towards women... by Elwood+P+Dowd · · Score: 1

      Yeah, I don't know about your friends, but my friends (women) all dig the scantily clad babes. My former roommate's girlfriend loved playing DOA on his XBox and grabbing people with her (female character's) crotch.

      The only thing that I've seen immediately turn girls off from "boy" games (aside from a complete lack of practice and experience with their format) is that the main characters are never girls. I wouldn't have thought that would bother anyone, but when my girlfriend's sister picked up Golden Sun on my GBA, I kept hearing her saying (in another room), "I told you my name was Rachel. Stop calling me a boy!"

      It was pretty cute. But if I buy her a GBA, I won't be buying Golden Sun for her.

      --

      There are no trails. There are no trees out here.
    6. Re:"Gearing" games towards women... by pmz · · Score: 1

      For starters, how about removing all of the scantily clad, oversized breast equipped, fat lipped "hoes" from the majority of interactive entertainment.

      I suggest we start by removing them from our junior high schools, first!

      Fat American kids + low-cut stretch pants and half-length tank tops is quite the sight.

    7. Re:"Gearing" games towards women... by Urox · · Score: 3, Interesting
      well i know when i play tekken with my wife, she instantly gravitates towards those characters!

      Speaking as a woman, I never felt the urge to play a male character when a female one was readily available. And I'm half asian and specifically gravitated toward the more asian characters: Chun-Li over Cammy, Kitana over Sonja, Xianghua over Ivy... But I think we all realize that the scantily clad-ness is eye candy for the boys.

      i think the main problem is that they cant relate to the protagonist in 99% of the games out there. the female urge is not "questing", it's not "me vs the entire world".

      Then what about the strong success of the Zelda series? Or Final Fantasy?

      --
      "Would you rather have a playstation addicted dork wearing a star wars t-shirt?"
    8. Re:"Gearing" games towards women... by PainKilleR-CE · · Score: 1

      Then what about the strong success of the Zelda series? Or Final Fantasy?

      My gf plays Zelda quite a bit, but can't stand FF, but maybe it's just the fact that I've been playing FF1 + 2, rather than some of the newer ones.

      She would probably play Tekken or Soul Calibur, but she can't stand playing against me (probably because I can't stand the excessive use of the 'kick in the foot' manuever, or the 'mash buttons and hope it does something' method, and therefore instantly kick the shit out of the offending character 75% of the time).

      She wants a copy of the original GameBoy Tetris, because she doesn't like Tetris Worlds (I don't know why for sure, but think it has something to do with the annoying cube).

      She plays Pokemon (Gold and Ruby) obsessively. Seriously I can only get my GBA SP if I grab it before she realizes it might be useful wherever we're going. As long as it's not dark out she's perfectly happy with the GBA (non-SP), though (but I still have to grab the SP before she thinks about it).

      The real problem is that she won't even bother trying a game most of the time. It has to be entirely her decision to try it or she won't touch it. I don't even know why/how/when she picked up Zelda, but it's so bad that she won't even play my copy of it, because her game is saved on her brother's cart.

      Actually, getting her to play on anything but a gameboy is pretty hard anyway.

      --
      -PainKilleR-[CE]
    9. Re:"Gearing" games towards women... by dick980 · · Score: 1

      Try thinking of women as mature adults instead of a pink dress, shopping machine demographic an see what happens.

      Is this why Legally Blonde 2 did moderately well its opening weekend?

    10. Re:"Gearing" games towards women... by neostorm · · Score: 1

      Yeah, that's the reason I posted that. Gee, wait till my wife finds out.

      Fool...

  15. IO device preferences male/female? by redelm · · Score: 1
    I am very interested in games for girls/women because I don't think my daughter (12) plays enough. My son (14) is OK at 3-5 hours/day.

    Recently, I bought her a dancepad because she doesn't much like game controllers. I can understand her point, I find them fiddly myself. She seems to like it and that makes me wonder whether the IO devices used by games are female-optimised. What is best for each s3x?

    The dancepad may save me from having to assign her homework of one hour per day but really don't want to create that kind of resentment.

    1. Re:IO device preferences male/female? by Anonymous Coward · · Score: 0

      This post is just *begging* for an obscene remark. ;)

    2. Re:IO device preferences male/female? by Anonymous Coward · · Score: 0

      Yes, I was thinking the same thing. Controllers need to be more vaginal. Right now they are just so damn phallic, as a girl I can't identify with the controller, which is, in theory, supposed to be an extension of myself when I play a game.

    3. Re:IO device preferences male/female? by Anonymous Coward · · Score: 0
      I am very interested in games for girls/women because I don't think my daughter (12) plays enough. My son (14) is OK at 3-5 hours/day.
      Is this a troll? You don't think your daughter plays video games enough?? Isn't that a lot like thinking your daughter doesn't enough McDonald's or watch TV enough? Oh no, she spends her time on... hobbies and crafts! If I were you, I would take a look at my son and say "geez, he plays video games 3-5 hours per day! I need to try to encourage him to socialize more and get some exercise."
    4. Re:IO device preferences male/female? by dagbrown · · Score: 2, Funny

      "Sweetie, I don't think you play enough video games. You spend too much time running around outside, and I just don't think that's healthy. I want to see you spend at least three hours a day in front of that PS2.

      "And no sneaking off to read books when you're supposed to be playing games, either!"

  16. Obligatory DNF: by Asprin · · Score: 3, Funny


    OK, you ready? really? you sure? OK, here goes...

    (ahem)

    Well, the developers of Duke Numem Forever are chasing women -- I can't imagine what else could have distracted them *this* long.


    [applause sign]

    Thank you, thank you... you've been a wonderful crowd... I'll be here all week....

    --
    "Lawyers are for sucks."
    - Doug McKenzie
    1. Re:Obligatory DNF: by Asprin · · Score: 2, Funny


      CRAP!

      Stupid typos....

      That was supposed to read "Duke NUKEM Forever", not "Duke NUMEM Forever".


      ..."Duke NUMEM Forever" came out last week! (bada-BING!)

      --
      "Lawyers are for sucks."
      - Doug McKenzie
  17. Dupe!!! by Otter · · Score: 1

    OK, not really, but we've had essentially this same story linked here repeatedly before. Check back in 10 years and it'll still be, "Game companies don't make games that appeal to women, the industry is stagnant, a handful of broadly popular games have been made so why aren't there more of them?" and Brenda Laurel yapping about how she's so much smarter than everyone else, despite her complete failure to actually sell games herself.

  18. Truth about women and games by Jouni · · Score: 4, Insightful
    Most designers are completely lost when trying to figure out what women want to play. They figure it must be some sort of cultural or social difference that makes women gravitate towards the "other" kinds of games. They consider FPS to be too "physical" or maybe a sci-fi game too "abstract" for women. So they try to make the games soft, pink, and fuzzy around the edges. And they fail miserably.

    It's like the myth that says women only want romance and girls only play with dolls.

    The facts are really simple: women share most of the same neurology and physiology as men. They can enjoy games - voluntary challenges full of interesting choices - just as men can. However, they also hate the same things - they hate feeling like a failure, feeling stupid or embarrassed.

    Most games today are designed for male neurology and skill level; that is, high degree of spatial and hand-to-eye coordination, navigational skills, and logical puzzles. The core gameplay is right, but the reward/punishment mechanisms are not accounting for the gender difference.

    If you look at Bejeweled, it's easy to see why the logical yet forgiving gameplay appeals equally to both genders. It's built around reward, not punishment. Even if you didn't know what to do at all, you get rewards just by clicking around on the screen. You will never be embarrassed or humiliated by the game regardless of what degree of skills you have. And on the second go, you will probably better your score.

    Another great example is the city building series by Sierra, which allows you to choose between the path of the warrior or the path of the builder. Almost always, you can pay off your enemies by running a successful economy instead of fighting the war.

    This pattern of non-punitive, positively rewarding gameplay is core to almost all titles that have enjoyed high degree of success with women.

    Making games for women is not rocket science. :-)

    Jouni

    --
    Jouni Mannonen | Game Designer, Consultant
    1. Re:Truth about women and games by Anonymous Coward · · Score: 0

      Man you hated Duck Hunt, didn't you? Fucking laughing dog...

  19. Women - Men - Gaming by ratboy666 · · Score: 2, Interesting

    Women seem to enjoy relationship building activities. My spouse and about 500 books in the local Chapters seem to point to this. So, I can see "Sims" as being popular, and maybe some RPG -- as long as there is relational /point/ to the RPG.

    I don't like most of the games out there, because I /don't get the point/. "Grand Theft Auto" seems to deliberately go "anti-relationship". James Bond game that my nephews have kept insisting that I come out shooting -- or I die.

    And this is not amusing to me. I enjoy a story arc, I /could/ enjoy an immersive simulation. But I don't get a world where I have to pump my testosterone to 11 before even beginning. Give me another choice (negotiate, be subversive, etc.) to allow me to continue.

    So the audience is overcharged young men with something to prove. I find it a laugh, because getting very VERY good at video games is not going to impress the girls. Which was the point of the testosterone boost in the first place. Irony.

    Ratboy.

    --
    Just another "Cubible(sic) Joe" 2 17 3061
    1. Re:Women - Men - Gaming by Anonymous Coward · · Score: 0
      If you don't want to play violent games, don't play them. Why don't you check out something like Arc the Lad, or Kingdom Hearts, or any of the other roleplaying games?

      "Waaah! I play first person shooters and I have to SHOOT PEOPLE! Waaah! Somebody pass a law!"

  20. Not Surprising by Captain+Large+Face · · Score: 1

    I imagine game makers and the average slashdotter are in the same boat when it comes to chasing women. After the initial court order, one just can not risk the prison sentence..

  21. Perhaps Importing? by gamgee5273 · · Score: 4, Insightful
    Perhaps a company could take some of the popular women's games from Japan - try out a couple of different genres - and see what happens. That would be my suggestion. Unfortunately, that would mean the rise of women-specific games (dating games, men/men romance games, etc.) that would only serve to further a divide between men and women in the gaming world.

    Another observation is that a lot of the women I know, including my wife, really enjoy two player fighters. My wife loves Soul Calibur and is chomping at the bit to play the new one at home (gotta go with the GC version - Link is gonna rock!). She also really enjoys the Street Fighter-derived games (not so much SNK's fighters). DOA is one of the few that I've found that my wife and her friends aren't all that interested in (no, I don't think it's the "bump-mapping"). Perhaps there is something about the competition in those games that the manufacturers need to explore.

    I honestly believe that many women are interested in gaming, but there are both social barriers and gender barriers that block them for some reason or another. There's definitely money to be made there...good luck to whomever decides to attack it.

    Oh, wait, since this is /.: one thing i know, MS sure as hell won't figure it out. But they may buy the folks that do. ;)

  22. Strange by Anonymous Coward · · Score: 0

    You are addressing women as though you believe they will be reading this.

    1. Re:Strange by Anonymous Coward · · Score: 0

      It's too early in the morning. Any woman worth the effort is busy lapping up jizz like a kitten right now.

    2. Re:Strange by Anonymous Coward · · Score: 0

      Well, we are.

  23. Non-Issue by Rayonic · · Score: 2, Interesting

    All this concern about a lack of female-friendly games is really a non-issue. If there is money to be made on it, eventually someone will do it.

    Furthermore, it's more likely easier said than done. War games, for instance, are much easier to conceptualize than a game like The Sims. (This is why I still admire Will Wright, despite EA's expansion-pack-a-thon.)

    Sure, you can say "make a game about dating and finding the right guy". But, well, how? Where is the game? What exactly do you control? How should the AI engine work? Et cetera, et cetera. (And yes, I know dating games are big in Japan, but they're largely unrealistic and are mostly composed of multiple-choice quizzes.)

    1. Re:Non-Issue by Asicath · · Score: 2, Insightful

      Sure, you can say "make a game about dating and finding the right guy". But, well, how? Where is the game? What exactly do you control? How should the AI engine work? Et cetera, et cetera. (And yes, I know dating games are big in Japan, but they're largely unrealistic and are mostly composed of multiple-choice quizzes.)

      A large portion of american women have expectations about "dating and finding the right guy" that are "largely unrealistic and are mostly composed of multiple-choice quizzes." Read a Redbook or cosmo sometime, It'll scare you.

      Think about how many women are absolutly obsessed with soap-operas, these japanese dating sims would have similiar appeal.

    2. Re:Non-Issue by Rayonic · · Score: 1

      A large portion of american women have expectations about "dating and finding the right guy" that are "largely unrealistic and are mostly composed of multiple-choice quizzes." Read a Redbook or cosmo sometime, It'll scare you.

      But I... you see... well... damn. I walked right into that one, didn't I? That Redbook/Cosmo allegory fits perfectly.

      I suppose it isn't that bad, though. Multiple-choice questions, some stat modifiers based on what you wear -- sounds like a glorified adventure game to me. Maybe you could take bathroom breaks with your friends to build up your "confidence meter".

  24. No surprise here by Anonymous Coward · · Score: 0

    Europeans have had violence selectively bred out of them for centuries, through emigration, genocide and mass starvation. Violence, self defense and gun ownership are all negative traits according to the Hague based New World Order, and Europe is the beta test in reducing humans to sheeple.

    The initial secular humanist cabal was satisfied using the colonies as a safety valve to eliminate violence prone individuals, figuring that the natives in the colonies (Zulus, Iroquios, Bantu, Thugges, Pollywogs and Slantees) would kill most of them, and leave the more harmless ones in Europe. Not believing in God, they didn't take God into account, who so generously provided a fecund new Jerusalem in America, where right thinking God Fearing men could subdue and populate a whole continent, Kentucky long rifle in one hand, Bible in the other.

    Once the colonies were full or free, the ruling cabal had to find another way to get rid of the free thinking men who worshipped God and not man. It's not a coincidence that the most fervent Christians in the British Empire suffered a British genrerated Potato Famine in the 1870's.

    Finally, the humanists attempted genocide to purge Europe of men who would defend their rights with their lives. The Jews were the first to be targetted, one only needs a cursory glance at the history of Isreal to realize what a fierce opponent to soul degrading secular humanism the Jewish race would be.

    Which pretty much brings us to today. The New World Order, based in the HAgue, is slowly grinding down Europeans into sub-humans, preventing them from fully achieving their full human potential, including the ability to fight for what you believe in. Teletubbies and happy, passive, non-violent vide games are part of the insidious conspiracy. Fortunately, there are enough God Fearing, right thinking men who will fight for the right for men to worship God instead of nebulous concepts like Gaia, ecology, feminism, astronomy and humanism in America, Israel and Saudi Arabia. For those of us blessed enough to live in one of God's chosen places, all we can do is pray for the poor souls being tortured in the soul crashing socialist hellhole that is Europe, and perhaps ship them a few handguns enclosed in the cases of Budweiser that we ship overseas to sate the European hunger for fine, beechwood aged corn beer.

  25. I have a few ideas... by johnkoer · · Score: 1
    How about we make some games about this stuff:

    Nagging: Get your boyfriend/husband to the ballet

    Cosmetic Commuting: Put makeup on while you drive

    Divorce: You get half of everything

    Cingular SUV: Talk on your cell phone while driving... Try not to take out the school children

    Breaking the glass ceiling: Sleep your way to the top of a fortune 500 company

    Begging for a Benz: You are a 16 year old girl and you need daddy to buy you a benz

    Starve Yourself: The anorexia game

    If you take this seriously, you need to chill out... I AM JOKING

  26. Women don't like to 'learn' games. by idries · · Score: 1

    I don't think that there's a "type" of game that appeals to women more or less than others. Different women like different games, but what makes women different to men is that men (or a large part of the male market) are prepared to invest a fair amount of time on "learning" a game before they expect to have fun. Women are not.

    My girlfriend and I played though the co-op half-life addon (Decay) on the PS/2, and we both enjoyed it alot. We got to the end of Decay so I bought an XBox and slapped in Halo. We started it up in co-op but, she went into the kitchen to call her friends after 5 minutes. I've tried many other co-op games, all with the same result. But she sometimes turns on Half-life *by herself*.

    What makes Half-life different is that she has seen me playing Half-life (and all the addons) on the PC for several years. She's even had a half-hearted go herself every once or twice. By osmoses she had done all the learning before we even bought a PS/2. When we finally sat down to play together, she already knew what to shoot at and which guns were good etc. so she was spared the chore of figuring it out.

    Women (in the general case) seem to like games that require no learning at all. In fact, any kind of preparation seems to be a big no-no. Free web games, solitaire etc. are easy to get to and quick to learn (often the rules are learnt from a real-world version of the game). Installing, configuring etc. are all big turn off's for women, as well as purchasing a specific piece of hardware (e.g. consoles), for women I think that convenience is king.

  27. Coz killer app for women = chat by TheLink · · Score: 1

    More men play games for entertainment.
    More women chat for entertainment (btw men tend to prefer a good argument and women prefer a good chat ;) ).

    Sure that's a sweeping generalization and there are plenty of exceptions.

    Also compare publications/magazines for women and those for men.

    --
  28. Europeans as violent as any by Anonymous Coward · · Score: 0

    " Europeans have had violence selectively bred out of them for centuries, through emigration, genocide and mass starvation"

    The Europeans are as violent as any. Centuries? Germany's last big orgy of violence was not THAT long ago.

    In more recent history, don't forget Serbia, Georgia (oops, I get you forgot it is European), and the Irish imperialists who have wanted to take over part of the United Kingdom against the wishes of its natives (bomb bomb bomb).

    1. Re:Europeans as violent as any by Anonymous Coward · · Score: 0

      Or, for that matter, the United Kingdom who were the bloodliest and most violent in the world for a thousand years, not ending until this last century. Hardly a non-violent lot.

  29. things girls are good at by Anonymous Coward · · Score: 2, Funny

    They should really focus on making games that girls are *good* at. If they're good at it and enjoy it in real life, maybe they would like it in game form, too.

    I'm thinking... something along the lines of PVP games like mud wrestling. With jello wrestling and creamed corn wrestling levels, too. And there could be olympic-type games like baby-tossing and endurance based oral games.

    And maybe, along the lines of that old Tapper beer game, they could have a cooking and cleaning game... Maybe where the goal is to make and serve the most turkey dinners as fast as possible.

    Then you could have the "artificial insemination" game... I picture it to be a bit like bubble-bobble...

    1. Re:things girls are good at by Anonymous Coward · · Score: 0

      How about the "impregnate yourself with your boyfriend's condom" game, where you try to get yourself pregnant and then sue him for child support even though it was completely against his will? Now that'd be a game!

  30. One thing... by Anonymous Coward · · Score: 1, Interesting

    I always find women playing those games from addtictinggames.com, and what this says to me is, they like a quick, fun, possibly addicting game every now and then.

    Gentlemen, I believe these women need to play Wario Ware.

  31. Here's the secret: Don't design for women. by Torgo's+Pizza · · Score: 1
    I'm going to be brutally honest. I think it's a total waste of time designing games for women. It's mostly just spinning your wheels when you try and figure out what women want.

    Just accept the fact that the large majority of women don't like playing role-playing games, real-time strategy games or the like. Once you have been married as long as I have you start to pick up on things that the female gender does like. They love puzzle and adventure games. They love social interaction. They want games that they can quickly learn the rules (under five minutes) and stop when they want. Women tend to get frustrated more easily than their male counterparts when the game scales to quickly in difficulty. Women tend to go for realistic displays of real-life rather than the male-accepted fantasy/reality bending versions.

    Face it. Women and men are just different. Having your game being played by equal numbers of both genders is the exception (a blessed one at that) and not the rule. Games that pull this off have a lot of elements I listed above as part of the game; but it doesn't work in every case. Rather than design a game that tries to please everyone, just target one audience and make the best darn game you can.

    Once the cross-stiching and quilt-making industries make concerted efforts to lure males to pick up their hobby, maybe you can change my mind.

  32. Women Hate PC's by felonious · · Score: 1

    From my experience most women hate pc's because their boyfriends, husbands, and such spend more time with the pc than with them. I've had a couple girlfriends that dispise my pc's and one girlfriends said she was jealous of my pc.

    I don't think a woman gets the same use out of a pc like a guy does. Most women don't grow up playing video games like guys do so what's going to change that later in life? There are more women playing these days but the majority of what I've seen don't have a choice because they can't get a boyfriend or are some what anti-social. I'm not stereo-typing here. It's just my experience which I'm sure is different than others.

    --
    You aren't free to do anything, until you've lost everything.
  33. UK did not stand alone by Anonymous Coward · · Score: 0

    During this period, the Muslim empires, Aztecs, and Russians were at least as bloodthirsty as the UKers.

    Oops. almost forgot Spain......

  34. Games Non-specific to gender by nvembar · · Score: 1

    I think its a bit of a misconception that girls are somehow not interested in games. I think the 'core games, maybe, but as long as games are not designed purely for guys....

    I'm going off the fact that my girlfriend and her 60+ yr. old mother like a bunch of my games. She loves the Zelda's and Soul Calibur (we're both just *waiting* for that August release date on SCII) and both she and I are having fun trying to get the high score on Ikaruga. This isn't counting countless hours of Gran Turismo and a bunch of other games on her PS2. Her mother, who's definitely in no way a techie, hanging around in Phenedra Drifts in Metroid Prime on the GameCube my g/f bought her and seems to be enjoying it.

    But, my girlfriend definitely isn't interested in playing my copy of GTA3 or Splinter Cell, both of which seem to be deliberately tilted to guys.

    I guess the point is, I think people who say "Why aren't we making games for girls?" are missing the point. Girls, at least the ones I know, aren't necessarily into pink bows and puppy dogs or Mary Kate and Ashley Play Dress Up. Just solid gameplay that isn't accompanied by ridiculous polygonal breasts.

  35. They do.. by CashCarSTAR · · Score: 2, Interesting

    At least for my wife..

    Sure, she plays the ones they mention..The Sims, Roller Coaster Tycoon, (She likes anything sandboxy and expandable really). As well, we both like the Pop-cap style of small games, (who doesn't)

    However the tastes go beyond that..

    Everything from Baldur's Gate:Dark Alliance and Legend of Mana to Final Fantasy IX and Might and Magic VI and VII. (She is obessed with those games. One challenge she made is to beat a temple full of Lich's at as low of a level as possible. Her lowest is 6!)

    Doom and Blood (Her personal fav) to Jedi Knight II. Diablo II for a while as well.

    Burnout, Sonic Advendture II Battle.

    All of the Mario games for the most part. Perfect Dark/007. Even Ikaragua for crying out loud.

    Among many others. (The one thing we agree with is a dislike for the "classics". Outside Bubble Bobble, there is not many old games we really enjoy)

    What is the point?

    Women gamers are no different than men gamers. Each have their own tastes, likes and dislikes. Trying to lump them in a completely seperate catagory..to be honest is sexist and counter-productive. Make good games and women will play them, if they want to.

    1. Re:They do.. by PaganRitual · · Score: 1

      would you be overly fussed if i asked if we could clone your wife? or possibly splice her genes with a playboy model? that would be really great, thanks :)

  36. Mary Kate and Ashley - is that 2 or 3 girls? by Anonymous Coward · · Score: 0

    Is "Mary Kate and Ashley" two girls, or three girls? Wait, do not answer that: it is more than I want to know. Sometimes, ignorance is the better state.

  37. Say What? by Anonymous Coward · · Score: 0

    I know plenty of girls who play distinctively non-girl games. I also think for any adult females there are plenty of options. There are completely non-gender specific genres such as puzzle games. Also lets look at all the girls staring in typical guy games, for the females who feel they aren't represented. Lara Croft of course, Joanna Dark or whatever her name is, The resident evil (which is survival horror, not something you'd think of as girl oriented) almost always has a female character. Many games have female characters because males like to play female characters, I can only imagine some females want to play male characters once in a while. The point is every genre has girls in it, and you would be hard placed to create female specific games that aren't for young girls like 12 and younger. Who keeps assuming the kind of girls who would play games in the first place need something different?

    M.D. Inc.

  38. CATFIGHT MMORPG by Pooh · · Score: 0

    school girl bitching each others and compete for some football jock, hormonal bonus reach lv 10 (puberty), fake boobs artifact... whatever

    and what about all games based on <a href="http://pocket.ign.com/articles/355/355557p1. html">Olsen twins</a>?

    or why not game based on soap or girly sitcom

    next on slashdot:

    "Gilmore's Girl, just gone gold, reviewed by AnonymousChick"

  39. There.com by metalpet · · Score: 2, Interesting

    Not sure if that qualifies but the virtual world "There" is entirely tailored to attract women.
    A few things they do off the top of my head:
    - no killing, no blood. ever.
    - lots of overly cute things (pets, environment)
    - shopping. lots of shopping.
    - lots of pretty clothes.
    - very easy to find people to chat with

    It's clearly not as "goal-driven" as most traditional games, and that might also be part of its women appeal.

    1. Re:There.com by Drakkenfyre · · Score: 1

      Well, now I feel like less of a woman, because a virtual world/game like that sounds downright boring. That's the fallacy most subscribe to when trying to find the formula for a women's game. Somehow my intuition is telling me pretty dresses aren't going to cut it. However, lots of women play Everquest and I don't think there's any dress shopping in that ;) But I'm interested to know, how well is "There" doing? Thanks!

    2. Re:There.com by metalpet · · Score: 1

      To be honest, it's a lot better than I make it sound. Well kinda. It's not supposed to be a game as much as it's supposed to be a place to hang out and unwind. I guess that's a reasonable alternative to the self-inflicted servitude of many MMORPGs.

      I got really addicted for a month. Then I got really bored of it. But then again, I'm not a chick, and I don't like to hang out.
      Only reason I'd go back at this point would be to reverse engineer their protocol, just because it looks pretty complex.
      I think they're still in beta so you can simply go there and apply for an account.

  40. Girls are simply not conditioned to play games by pudge_lightyear · · Score: 2, Interesting

    I think we're spending too much time talking about what games girls like rather than addressing the issue of whether or not girls do play games in general.
    My wife had never played a single computer game before we were married. She showed no desire after we were married until she saw me playing several games. Then she started playing games like Zeus or Majesty (puzzle/strategy games). She liked boggle and bejeweled as well.
    Then... she saw me play some real games. She's not great, really, but has learned to love to play UT, Q3, Tony Hawk, Aggressive Inline, Mario, Twisted Metal:Black, GTA3, SSX, etc. She wasn't brought up having the expectation that she would like games so she didn't... and then, only liked girl-type games at first.
    I notice the same thing with my daughters. I play games... their mom plays games... naturally, they want to play games. They love mario cart, mario party, a whole slew of barbie crud, SSX, and Tony Hawk PS3 (we turn off some songs though). Other than the barbie games... these are typically boy-liked games as well.
    Sure, girls will be attracted to games with more puzzle or realistic situations as people have pointed out already in this thread... but more time should be spent by developers trying to turn girls on to gaming... not creating games they think girls will like.

  41. No troll by redelm · · Score: 1
    Sorry, I disagree. I believe that playing video games is very healthy. They are also the centerpiece of my son's friendships.

    I want my daughter to play more because I wish to encourage neural development (although it may be a bit late) and help her to be less technophobic. I've been programming computers since 1968 and since I saw the first interactive systems in 1973, I've known that games are among the most important executables on the system.

  42. the ever expanding genre of video games by dr_leviathan · · Score: 1
    Girls and video games.... there are whole books on the subject. _From_Barbie_to_Mortal_Kombat_ is one that I've read, and it raises several interesting issues.

    For example one of the debatable reasons (among many) that video games tend to be designed for boys is that its easier to design a game that boys like than games that appeal to girls. That is, some of the games that girls would like to play are hard to build; it's easier to make a spaceship shoot at the invading alien hoard than it is to make Barbie navigate cliques in high-school.

    Also, there are games emerging that currently appeal to many women and indicate a trend in technology and online entertainment. Check out:

    http://secondlife.com -- creative playground

    http://there.com -- 3D chat with dune-buggies

    --
    Religion is poison to rationality, and we lose sight of that at our own peril. -- Lurker2288
  43. Game Makers Knowing What a Woman Wants? by mdielmann · · Score: 1

    Given that most game makers are male, geeks, and therefore probably can't get dates more than twice a year, could we think of a demographic that is less likely to have insight into what women want to do in their spare time? Go figure.

    --
    Sure I'm paranoid, but am I paranoid enough?
  44. Anecdotal Evidence by Edunikki · · Score: 1

    My fiance is addicted to GTA: VC, far moreso than I. I have a close female friend who is similarly addicted to the Sims and routinely likes to show off at DDR type games. My little sister loves Sim City and Civilisation II. So, women do play games, it's just catering to their tastes that is the issue. Is it not that the media that would introduce them to games and help them make informed choices is male orientated and dominated?

  45. This one is the best comment i've read by TuringTest · · Score: 1

    about this subject.

    --
    Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
  46. A trend that is starting to change... by TalMaximus · · Score: 1

    Given my lack of insight into the general opinion of women on just about anything, I want to avoid making statements about what I think most girls want to see in video games. I'll just speak from what I have seen in my own experience. When I was younger the girls I grew up around seemed to like playing games like Super Mario Brothers, and some of the earlier Nintendo titles, though they still didn't like to play them as much as most of the guys I knew. As video games progressed, I think somewhere around the time of the Genesis, Playstation, and the Nintendo 64 I noticed a sharp decline in interest among the girls I knew. Now, however, I'm beginning to see even more interest among the girls I know than ever before. Just last weekend I played a 8 person round of Halo, and two of the players were female. I also know a few girls who seem to enjoy Diablo 2 very much. So although I think the popularity of video games among females in the past has been rather low, I would dare say that the popularity among women is growing everyday. I agree with some of the previous postings also in that, if we want to see more female game players, we need to see more female game designers.

    A few things I'd be curious to know is how a girl's attitude towards video games is affected based on how her boyfriend (past or present) treats his video game playing compared to how he treats her. I think it's fairly obvious that different (possibly on a more personal level) things discourage a girl from playing video games than those that would discourage a guy from playing it. Again, I don't want to get too far into making broad statements like that.

    Anyway, I think the question itself is very interesting and would love to see some female slashers post their opinions.

  47. Non-issue by Shadarr · · Score: 2, Interesting
    Rather than everyone trying to figure out how to get girls playing games, it needs to be pointed out that they already are.
    Thirty five percent of console game players and more than 43 percent of PC gamers are women, a slight increase over last year.
  48. Hmm. by evilWurst · · Score: 1

    Well, other than the obvious - that women aren't particularly attracted to games geared specifically at men, especially when those games trivialize/sexualize women - there isn't much to go on here. The old gender debates have shown that men don't know what women want, *women* don't know what other women want, and individual women don't know what they individually want.

    The truism buried in here about what women want in a game is "I don't know, but I know it when I see it". In other words, the solution to this imagined game-targeting problem is the hard answer that marketing types don't like: ignore gender focusing entirely and just focus on making good games. From the article, it seems only minimal attention to gender is needed - make a good game, and make plenty of avatars available for both genders, and the rest takes care of itself.

    I guess the usual corporate types in charge of big budget games don't like this answer, because it forces them to go back to the basic question of "what makes a good game?", and that's a really hard question with no easy answers. The answers to that don't fit as bullet-points in a presentation or items on a checklist for success. There's no solid formula here, it's still very much a "1) work on game 2) ??? 3) Profit!" thing as far as they're concerned. It's less risky for them to fall back on just targeting men, so that's what they've done for the past few years, and games that women love too have been happy accidents. Hence, now that they want to make more money by duplicating those successes, they're asking all these questions about "how do we target women?" - IMHO, not the right approach at all.

  49. a girl gamer's response... by learithe · · Score: 1

    I'm amazed that in all these posts, all of the "what girls play" descriptions have been written by their husbands or boyfriends. So... here is what a real girl gamer (age 24) plays, in her own words!

    I prefer games that are open-ended, and allow me to explore worlds and develop/create things. I love RPGs and MMORPGs. I like games with a dark or gothic edge - like Anarchy Online, or Primal (PS2). Occasionally, I like to play games that are short and arcade-like (PopCap games, racing games). I also like first-person shooters; I play Unreal Tournament a lot, especially when I'm feeling stressed. For some reason, I always loved the Area-51 arcade game with the gun controllers you'd use to shoot the zombies and aliens. As a little girl, I grew up playing Sierra's Quest games, Lemmings, Test Drive, Super Mario Brothers, and Zelda. I own a PS2, a mod-chipped PS1, a much-loved SNES, an old-style gameboy, dance pads for ddr, and a well-equipped PC. I'm the only girl I know who has more games and game systems than her boyfriend.

    I believe that games that would appeal the most to girls are RPG style games that allow us to explore or create worlds, and to develop our characters. This would include things like "the Sims", as well as MMORPGS like SWG (which I love for it's avatar-design system - it rocks!). Games with an aspect of cuteness - like the ability to get cute fuzzy pets that eat people in MMORPGs or RPGs like Secret of Mana - are a plus for us girls! Pretty graphics are also a plus -- I love the butterflies and flowers and beautiful landscapes of AC2 and SWG.

    1. Re:a girl gamer's response... by jsmthng · · Score: 1

      I'm amazed that in all these posts, all of the "what girls play" descriptions have been written by their husbands or boyfriends.

      Not surprising at all. You read slashdot, and you're already a gamer. The question is -- and has always been -- what kind of games will appeal to women who aren't already playing games?

      I hang around a pretty geek crowd, and it's strange for me to think that there *are* women who don't play videogames (of the seven people living in my house, the three females (including me) are all avid gamers). Actually, rephrase that -- it's strange to me that there are women who actively don't play videogames; I have female friends who don't own gaming devices, but wouldn't turn down a controller if you offered it to her. But I've met "normal" women my age (mid-20s) who probably wouldn't do that, or might do it, bravely, once, and then become frustrated at her performance and choose not to play again without a lot of coaxing.

      I think puzzle games are the right way to lure them in, but I'm not sure. I feel as if this demographic does already play puzzle games, but I don't know what's the correct progression to convince someone who plays popcap games into becoming a serial RPGer, for instance. (Or maybe different people just like different genres.)

      As a girl gamer, then, if you were given the task of convincing your non-gaming female friends to play video games.. how would you do it? What kind of games would you start them out with?

    2. Re:a girl gamer's response... by bryorhino · · Score: 1
      One thing I've seen at the women's college I attend is that Snood has appeared on almost all the computers. Most of the women there - and, yes, it is small enough that I know most of them somewhat - aren't particularly into games. When they do play on computers, it's Snood and other puzzle/strategy type games. The remainder are either long-time video gamers or, like me, play adventure, RPG, and online multi-player games.

      Personally, I think one key thing for most women is to have their minds engaged. If it has a good plot, or if you have the freedom to do anything (or at least try and get witty replies from the game), those earn it extra word-of-mouth advertising. Also, one key thing about most of the games women play is that there is a choice, if you are playing an avatar, in how you want him or her to deal with others. There is a measure of respect available in dealings with female /and/ male NPCs, even if it's only a multiple-choice dialogue. This isn't to say they're exalted, but merely treated as beings with minds and desires of their own instead of brainless eye-candy.

      When the industry fails to provide games, the independant developers fill the void. Snood, for example. The last ten or so years of interactive fiction games from the IF Archive. Multi-player games like Dragon's Dusk and Kings of Chaos. The options are out there for anyone with the capability of using a search engine to investigate.

    3. Re:a girl gamer's response... by learithe · · Score: 1

      As a girl gamer, then, if you were given the task of convincing your non-gaming female friends to play video games.. how would you do it? What kind of games would you start them out with?

      Basically, the same games that I played as a kid: simple adventure-type games, like Sierra's Quest series, which have puzzles, places to explore, and the controls are simple, intuitive, and easy to use (no "control panels" or "special moves"). If the game is long or complex to learn, it will likely turn off anyone new to games (and most RPG and adventure games these days have complex menus and systems you need to learn to advance).
      The game will need to be not too cute and not too gross (no, we don't like pink frilly stuff, and we usually don't like gorey bloody stuff either).

  50. and in other news by mikecarrmikecarr · · Score: 1

    Game Makers Aren't Chasing Women

    ...and in other news, game *players* aren't chasing women either... unless beach volleyball counts... mmm...

    --

    ID-10-T is a way of life

  51. Gamer girl here by VvDarkPhoenixvV · · Score: 1
    The problem with trying to make "girl-centered" games is that we get drivel like "Mary-Kate and Ashley team up with Britney Spears to form a Dance Dance Revolution" etc.. I'm a girl and I love Diablo 2, Capcom Vs. SNK 2, Unreal Tournament, Halo, and Soul Reaver, among others. My favorite genre has to be the RPGs - Final Fantasy (excluding FFX2, because that, like Tomb Raider, is marketed specifically to males) SaGa Frontiers et al, mainly because I can be as creative with character development as I want. All the Industry has to do is not insult my intelligence or sterotype me with some fuzzy pink cartridge and they have another potential customer on their hands.

    -ash

    --
    "Mass genocide is the most exhausting activity one can engage in, next to soccer."
    1. Re:Gamer girl here by jsmthng · · Score: 1

      Final Fantasy (excluding FFX2, because that, like Tomb Raider, is marketed specifically to males)

      That's funny to me, because I'm (23yo female gamer) looking forward to it. Sure, the heroines are scantily clad, but I don't consider that a *bad* thing. In fact, hidden deep down, there's a very feminine part of me that is terribly excited about getting to play "dress-up" via the job system.

      I think the poster who said "Playing video games doesn't have to be a 'masculine' or 'feminine' activity any more than watching a movie" has it right -- and I'd treat playing something like Tomb Raider or FFX2 like going out to watch Charlie's Angels. Some people might find it offensive, but others might find it... fun. And the only reason there remains a perception that women don't game as much is because, arguably, video games are still only becoming really mainstream.

    2. Re:Gamer girl here by VvDarkPhoenixvV · · Score: 1
      But I don't like them *because* they are essentially dress-up games, DOA Xtreme Volleyball comes to mind. I guess it's just a difference in opinion - however, it is heartening to know that at least we have some kick-ass heroines to play as, if nothing else ;)

      -ash

      --
      "Mass genocide is the most exhausting activity one can engage in, next to soccer."
  52. Angry Chick Response by The_Mighty_Squid · · Score: 1

    All right.

    Crap like this really pisses me off.

    Begin rant.

    Your first mistake is labeling games for girls as "pink" games. What the hell is that? Is Barbie all anyone can think of for girls? By making a label such as that you are limiting what gaming can be for any sex. Just like not all video games are for little boys, not all video games should be for little girls. Idiots here on Slashdot are making references to playing with dolls and things along that nature. What about grown up WOMEN? After dealing with people like some of the malefolk here on Slashdot some of us would like to kick some ass. The most useful posts here were from the married guys. Make a good game and we play it. If there is a difference between male and female gamers it is the female lack of tolerance for crap. And there is a lot of it.

    Make a good game and we will play it.

    End rant.

    --
    -- No Comment
  53. Girls like good games by truffle · · Score: 1


    I've read a lot of papers on women and gaming. Whenever I see something about women and gaming, I read it, whether it's about game design, psychology, or socialization. I'm also a woman.

    My overall conclusion I've come to is that women like games that are good. The best way to design a game for women is to try and design a game that is good.

    Not an incredibly precise conclusion, yes, but still a useful one. When you try and design a game for a market, you tend to exclude other markets. If you try to design a game for women you'll most likely exclude men, and there's no guarantee women will even like your game. Not a great formula.

    On the other hand if you try and design a game that offers high quality interesting game play, chances are both male and female gamers will find it enjoyable.

    This isn't to say that there aren't good games out there which none the less tend to appeal less to women. Most of these games I would say turned out that way, because they were designed for men. If you are constantly imagining as you make your game, a target audience of boys aged 16-26, there is a higher chance your finished product will not be as interesting to women.

    So, the corollary to how to design a good game for women, is to not try and design a good game for men.

    Simple, yet shockingly effective, and removes much of the need for debate over what women like.

    --

    ---
    I support spreading santorum
  54. Somewhere Perfect by Jonsey · · Score: 1

    In SOVIET RUSSIA Women chase Game Makers!

    --
    I assert that my comment is only my opinion, not that of any employer, past, present or future.
  55. I'd venture to say by Slime-dogg · · Score: 1

    That game developers are mostly clueless about women. This is probably because they are primarily guys, and most them there don't get too much contact with women. Yeah, they may date, and even some are married, but they still have not had the time to actually make some observations of the nature of the woman.

    The stereotypes are bullshit, for the most part. Women are going to think that games like "Barbie style magnet" and "Dofoo's tea party" are going to be degrading. Women aren't all about pink.

    The games that appeal to the majority of women will involve the nuturing of characters, repetitive tasks, and a strong sentimental feel. I've lived my whole life around women, and if there is one thing that I've noticed about them is that they like to care for things. They like to plant things, encourage growth in things, and basically do all of those motherly type things. Then comes the knack that women have to endure the most boring things on earth, seemingly making it look enjoyable.

    Look at the jobs that women have in factories, they are going to be the kind that either involve:

    • Managing a group
    • Fine motor skills.
    • Lots of repetitive tasks.
    If you can make a game that involves all of these things, you will have made a game that women enjoy.

    This is why you find a huge number of women playing games like "The Sims," where all of the daily tasks become repetitive, and the player is allowed near complete control over the character. "The Sims" appeals to the core feminine side without making it distasteful or insulting. It is quite the game for the ladies.

    --
    You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
  56. Check Your Machismo At the Door by Synic · · Score: 1

    Just stop being a pig all the time and then maybe women might not be offended by your products. For example, whenever you think that gratuitous sexuality would be a "plus" check yourself by thinking about what women might think of your advertising or product content. Example: whoever thought it would be a great idea to have realistic bouncy physics and ridiculous cleavage for the lady at the inn in Baldur's Gate: Dark Alliance should have their head examined.

  57. Women have different gaming needs to men by JazFresh · · Score: 1
    Women have different gaming needs to men. Of course, that's a generalization about 3 billion people, so there's bound to be exceptions.

    Mostly, they like games they can pick up and put down easily (Tetris, Solitaire, DDR), aren't ridiculously competitive, and they don't want to spend (read: "waste") time learning all the details necessary to play games like Starcraft where you need to understand the system to play effectively.

    This goes a long way to explaining why your girlfriend will play DDR, but hates it when you try to teach her Warcraft III. From their perspective, DDR is a short, fun, self-contained activity, whereas Warcraft III is just a waste of time. "Why would you want to spend all that time filling up your brain with this useless stuff?"

    If you keep those two things in mind, your game will appeal to a lot more women. Colouring it pink will not.

  58. The real question here is by Anonymous Coward · · Score: 0

    why are you having sex with kittens?

  59. Questions of Image by swdunlop · · Score: 1

    My wife is an active wargamer, but she will only occasionally dabble in RPG's and video games; she doesn't feel exactly comfortable or pleased with games that depict women as physics-defying super-bimbos whose sole role is to be sex objects who prop up the heroes by standing under each arm. (Her words, exactly, when the article was mentioned)

    Frankly, game marketing is so heavily oriented towards a sex-sells angle in the market right now, both for tabletop gaming and computer gaming, that she usually tosses a title aside in disgust after just looking at the box copy. Even many of the MMORPGs out there get snorts of disgust from her, often deservedly. An example: Anyone remember the bondage-girl-elf on the cover of Everquest: Ruins of Kunark, tied up by the mean old Lizardman?

    Yeah, that really convinced my wife that women weren't sex objects in EQ; currently, she has been playing Shadowbane, which has done a fairly decent job of not being too ludicrous with the female models, and has kept the tasteless art to a minimum.

  60. Mark by Anonymous Coward · · Score: 0

    The problem isn't the lack of female developers.

    Most of my female friends that like games, like the same sort of games that most guys would like, FPS, adventure, RPG, even fighting games (the only genre that seems to not be popular is sports games) Girls don't play games for a number of reasons:
    1) Games are not marketed at them, this includes advertising and the whole T&A approach that some developers like Acclaim are overly fond of.
    2) Gaming is far more mainstream now than it ever has been, but it is still considered more of a "kids" thing. You don't think so, you think you are what the marketing department at Sega or Sony has decided is the typical gamer but you are not. Look at some of the ads, or some of the portrayal of gamers as geeks, clearly the picture of the community has some catching up to do with the mirror.
    3) Like so many other activities that are not traditionally feminine, peers and whatnot exclude women from gaming. I am not saying that the girl police patrol the streets and beat sense back into those that stray over the blue line into "boy hobbies" it does mean that growing up, girls have less exposure to gaming than boys. This in turn leads to less interest in games and less purchasing.

    So in answer to your "I don't know what kinds of games girls want to play" question, the answer is, the same kind as you do.

    1. Re:Mark by KshGoddess · · Score: 1

      As a 'female gamer' type person, let me just say you've hit the nail on the head. I'm an RPG-puzzle-arcade gamer. The draw for me is the storyline for RPG's and the gameplay for everything else. If I can't figure out how to play it in 20 minutes, screw it. It's not worth playing.

      1) Games are not marketed at them, this includes advertising and the whole T&A approach that some developers like Acclaim are overly fond of.

      Games are *not* marketed at 20-mumble year old women. GTA being the obvious choice to pick on, with its cars, b3wbs, etc. I also, as a straight woman, don't really care to watch bikini volleyball (either in real life or in a video game). Or bikini-clad score-card holders, et al.

      2) Gaming is far more mainstream now than it ever has been, but it is still considered more of a "kids" thing. You don't think so, you think you are what the marketing department at Sega or Sony has decided is the typical gamer but you are not. Look at some of the ads, or some of the portrayal of gamers as geeks, clearly the picture of the community has some catching up to do with the mirror.

      Games are still designed with 12-year-old boys in mind, and from my brief touch with game programming (1 semester-long class, I was one of 2 females in there), I can see why. A lot of 'the business' is a boy's club, whether it's intended to be or not. Like most computer-related jobs.

      3) Like so many other activities that are not traditionally feminine, peers and whatnot exclude women from gaming. I am not saying that the girl police patrol the streets and beat sense back into those that stray over the blue line into "boy hobbies" it does mean that growing up, girls have less exposure to gaming than boys. This in turn leads to less interest in games and less purchasing.

      Luckily for me, my peers were as weird and tomboy-ish as I was. That, paired with 4 younger brothers "allowed" me to be exposed to games. I currently own an SNES*, N64*, PS2**, and GameCube. I still occasionally play games on the older platforms. I buy ~1 game/month on average, play it until I get bored with it, or beat it, and go to the next one. Whether or not they're marketed toward me. And I will continue to do so as long as games are made that are at least borderline interesting.

      * Technically, I have 2 SNES's and 2 N64's, as my husband owned them both as well.

      ** I actually was geeky enough to pick up my PS2 on the day it came out.

      --
      It's a little wrong to say a tomato is a vegetable. It's a lot wrong to say it's a suspension bridge.
  61. calculator games by undertow3886 · · Score: 1

    The girls at my high school play calculator games nearly as much as the boys. This is because the calculator games are easy to get and easy to play: many of them use only the arrow keys and the 2ND button. They're simple and cute.

    Now I'm not trying to say that girls are incapable of playing complex games--I know a few that play SC and WC way better than I do--but with calculator games, the attraction for girls is their user-friendly nature.

    --
    Sick of people knocking on Gentoo's greatness in completely unrelated .sigs? Me too!
  62. From a girl gamer and retail slave by Shadows-and-Ice · · Score: 2, Insightful

    I don't think I'm a good example of the majority of 'girl gamers'. I love a good round of Quake3/UT2k3, I've clocked Warcraft 3 several times and do not suck on battle.net, and own all three of the major console. And I mean own, not "my fiance bought it and I just happen to play it." (Only just got around to buying Halo yesterday. My bad. It is soooooooooo good.)

    But, I can say what pisses me off, as a woman, in a game.
    The busty heroines I'm fine with; it's nice to see women with curves, as they usually are, than skinny rakes. It's just what they're dressed in most of the time that I really have issues with. I mean, hello, cleavage is all very well but a bare chest ain't much protection against a sword.
    Not to mention sex-object women thrown in for the sake of being sex-objects. It's silly, and I don't think most men are that easily drawn. ("oooh! Boobies!")

    What I've noticed in my work (I sell video games. All video games.) is that the women who are casual gamers tend to gravitate towards puzzle games, yes, but also platformers.
    The thing about most platformers, Spyro, Mario, Rayman, is that they're not geared towards a gender, they're geared towards an age group.
    The fact that they're largely games with a younger audience appeal means the controls are not difficult to master, there's less of the glorious gory gibbing going on, and there is nothing there to alienate anyone of a specific gender.

    That's all that really needs to be done. Don't make games -for- women, (being a woman, I have no idea what a woman's game would be, but it sounds scary), just don't make them specifically for men. Probably toned down violence would appeal to a lot of women, but I happen to like the red mist. ; )

    And for that matter, make high quality games! That way, anyone will like it.

    (Argh! The time! Must catch bus!)

    --
    [insert witty quote here]
  63. Erm... by kabir · · Score: 1

    Am I the only one here who sees the irony inherant in a mostly male group discussing what it would take to get women interested in something? I mean, we could actually ask them, you know. Just for kicks. It works great with my wife:

    Me: Hey honey, how about a game tonight?
    Her: Sure! How about Rise of Nations?

    See? Easy.

    --
    Behold the Power of Cheese!
  64. Well... by Guppy06 · · Score: 1

    Considering the way I (as a heterosexual guy) am not all that fond of games "geared towards me" (BMX XXX, anyone), do women really want a game that is "geared" towards them?

    "Gearing" is just a prettier word for pandering. And most people (at least most adult people), regardless of sex, just aren't keen on being pandered to.

  65. from research... by newsdee · · Score: 1

    From the research I have done on the effects of videogames, it's all a matter of social perception. Women are just not motivated, a priori by their social environment, to play games. However, a study made to test whether or not girls are good game players proved that they are as good as boys, as long as they don't perceive the software as being a game! (see bibliography in link for more details).

  66. Dose anyone rembere by sjwt · · Score: 1

    American McGees Alice?

    That was good,
    it seems the fan sights around,
    and the message bordes seem to be
    fairly well split male female..

    it had its problems, but it appealed
    to both sexs..

    I though that Alice as a strong yet
    disturbed person was verry well portrade,
    and not as some week little child.

    --
    You have 5 Moderator Points!
    Which Helpless Linux zealot/MS basher do you want to mod down today?
  67. Great comment; applies to boardgames too by Anonymous Coward · · Score: 0

    Jouni's comment struck a very responsive chord - and I'm male. I've been put off a few games because mistakes were too fatal too quickly and I abandoned them too early in the learning process. Specific (if old) example: as a former D&D player who remembered the original Zork on ITS, I bought Return to Zork with great expectations. After dying a dozen times before even getting to the first bridge, I got ticked off and gave it away.

    A similar idea has been raised in the boardgame community. Take a look at http://www.thegamesjournal.com/articles/Competitio n.shtml (The Games Journal article) for some comments on "competition" as opposed to "mutual aggression". Having had a little more experience, when I pick boardgames as gifts for younger relatives/friends'kids, I now choose games where the players cannot directly attack each other. They can place obstacles that make each other's lives difficult, and their positions may cause interaction in positive and/or negative ways, but they don't directly attack. I find these get played more and cause fewer arguments. Only once *all* the kids in the family are teenagers do I switch to more direct-combat games (Magic, etc.)

  68. and me w/o mod points by jonnyfivealive · · Score: 1

    i went to the vans warped tour to see a couple of my favorite punk bands (tho not my sole musical taste, just a enjoyable little spur off my usual likes) and it was real work to avert the eyes from all the kiddies. there were little kids showing off stuff that little kids shouldnt even have... it was aweful. there were, of course, a few older gals there that were hot, but much to my dismay it wasnt enough to make up for all the li'l 'uns.

    /end old fart rant (and im only 23...)

  69. A Man's Opinion by Islington_66_81 · · Score: 0

    As a man with a girl friend (I know its odd for slash dot) I can say that I really hope the industry starts producing more games for women. I love to play games and I spend at least 50% of my free time doing it, but the girl friend gets pissed because she doesnt like games and feels im ignoring her. However, if she liked games it would be something we could do together. This would make my life unbelivably easier, as im sure it would most male gamers. So please please please start getting women to like games if only for my own sanity!!!!

  70. make some games for newbies by OminousOrange · · Score: 1

    There's a lot of talk about complexity flying around in this discussion, but I don't think that's what the girl-gamer problem is. A lot of games, especially FPS games, are genuinely difficult if you aren't used to that style of movement. A friend of mine tried to get me to play Halo recently, but there are 8 buttons, and three joysticks. I eventually got the hang of moving with that, but before I did, he had been killing me for half an hour. It wasn't much fun, and I'm not inclined to try it again. There are women (like me) who don't enjoy feeling stupid when playing games. Boys, though, grow up playing this type of game, and so they start off with some competency. Maybe women who haven't been playing games for 16+ years like games where they can be competent within a few sessions. If you look at The Sims, online games, adventure games, and others that are popular with large percentages of fem-gamers, they all have intuitive controls that can be mastered quickly. Not only do these appeal to women, but also lots of men who aree new to gaming. To get more women, don't make women's games, make games that newbies can play! Side note: Am I the only one who wants to fly into a homicidal rage every time I hear "Barbie" mentioned in connection to women gamers? And they say women aren't violent.