The future will be downloading your movies and shows to your computer, putting them on your iPod, and just docking your iPod where you want to view the media. Dock the iPod in your bedroom stereo for music, dock the iPod in your bigscreen TV to watch a movie.
The second medium will be just wirelessly streaming it from your computer with no iPod required. And I suspect Apple will pioneer both.
Zonk didn't bother to take real screenshots for this review. The shots you see are older ones released to press during development. For instance, the evil cow doesn't even look like that anymore. So I hope someone doesn't think that's a really cool-looking cow and get disappointed that the actual game doesn't look like that.
It should be noted that Lionhead intends to release modding tools to allow people to make their own creatures and skins. I miss my evil, scarred Rhino from the first game, and the little chicken from the Creature Isle expansion pack.
The only thing I don't like about the gameplay is that's it's tons easier. You either:
1.) Build and build and build stuff in your city until you win the map. 2.) Take over all the other cities and win that way.
There's not a lot of deep strategy involved in either case. When doing #1, you should avoid duplicate buildings and put decorations to increase impressiveness...and that's about it. For #2, make lots of breeders and homes to house them, and build an armory. Send your creature (with lightning miracle) and the armies, and you're done.
I submitted a story this morning that Civilization IV was out today, including a summary of the big changes, as well as a link to the 94% IGN review and the Wikipedia entry that described all the major changes made to the game.
It was rejected so that Zonk could post another one of his big game reviews, for a game that came out a week ago.
We get it. You don't like the design of the Onion.
Now, does anyone have a response to, you know, the actual article and his comments on the architecture of Slashdot versus its presentation? Or is everyone going to completely ignore it and rattle on about the design of the Onion?
But you're ignoring the factor of the free market. If you're missing a feature, competitors are out there chomping at the bit to offer it for you and get you to use their product. And they make the money that provides funding for them to do that. So they have two motives to provide those features, and they have the money to hire the professional audio guys who know what they're doing and can deliver it immediately. Why should I have to hire a freelance coder myself when I could turn to the commercial entities who already have a financial incentive to provide the features I want and employ all the big guns?
Cakewalk Sonar is the first DAW with an end-to-end floating point 64-bit signal path. And now Logic, Cubase, and the others will follow suit to compete with that, also offering 64-bit (Pro Tools has a 48-bit mixer but will probably go 64-bit too). And the consumer wins and gets what they want.
You're not going to see it in the FOSS variants because they don't compete like that.
No kidding. This was the most important line, in my opinion:
With PC sales slowing as the market saturates, Microsoft is salivating over the potential of faster-growing areas such as television and mobile phones.
Translates to: "We know Longhorn won't sell that much because people don't want to buy all new 3.5Ghz, DirectX 10 hardware just to display shadowed windows on the screen, so we have to chase after all the markets we've been flopping in for 12 years to make the shareholders happy and thinking Ballmer has control over this massive zit about to pop that we call Microsoft."
I've seen a few $13.99 albums, which I agree is too much for a normal album, but often those albums have a ton of extra tracks or remixes. And an album that is $19.99 is most definitely a double album, which is sensible pricing for albums that are normally $9.99 each.
That's a troll, but I think it's also true for a lot of people. Many I know switched to OS X after years of waiting for the true "Linux desktop" to appear.
You've committed #2 on the list of spelling and terminology sins. Congratulations.
1.) It's not MAC, it's Mac. 2.) It's not OS/X, it's OS X. 3.) It's not OS X86, it's OS X on x86. 4.) It's not Linux Torvalds, it's Linus Torvalds. 5.) It's not GNU/LINUX, it's GNU/Linux. 6.) It's not blog, it's journal, weblog, homepage, or personal website. 7.) It's not Micro$oft, it's Microsoft.
I think it's a rule that Slashdot has to have at least one idiot contributor. In the 90s, it was Jon Katz. After Katz was fired, it was the much-hated Michael. After Michael was fired, Zonk took over after leading the games section for a while. Zonk loves to post inflammatory articles, non-news articles, and endless game reviews to the front page. He also loves to dupe the hell out of everything, like Michael did, and those stories sometimes mysteriously disappear, like Michael's did. If I didn't know any better, I would have thought Zonk was some 17 year old high schooler who just got Slashdot frontpage privileges.
It's disheartening when you wonder why, just why, does incompetence seem to be a Slashdot editor requirement when so many other websites, like Digg, seem to know what the hell they're doing. Why is it so hard to read their own front page to avoid dupes? Why is it so hard to read their own submissions to avoid false stories? Why is it so hard to post good news (like, say, Apple's recent response to the iPod nano complaints) and not these crappy game reviews?
JoeSquid writes: "I think almost every squid's hearts must skip a beat when they hear about tiny humans (think "The Monkeys Above The Shore"). It appears a giant squid researcher has managed (for the first time) to get actual footage of two tiny humans in action. They were only five feet long (a little more than 1.5m) which is big enough for me."
Seriously though, the whole KDE project is in need of serious rebranding. First, to appear more professional (especially in corporate environments..."Hey, boss, chat me in 'Kopete' while I fire up 'Konquerer'"), and second, to make it friendlier and easier for users to remember app names.
Yes, that was the obligatory Komplaint of KDE naming schemes for this article.
Or, just reformat and use Linux, since you'll have basically replaced just about everything but the underlying kernel anyway. If you're writing a Windows GUI/DirectX layer, may as well contribute it to Wine and run it on Linux or BSD (or OS X, for that matter).
Jobs has not raised any prices and appears to be quite willing to face the labels head on over the issue. This is a power play by the labels who are upset that Apple has suddenly become the gatekeeper of online music. They want control and are used to having it. Basically, two of the labels want a variable pricing scheme, one wants to raise prices throughout, and two others are trusting Jobs and agree raising prices would be bad.
It was always inevitable that their power would come to an end, but they're just too greedy to see it right now.
By the way, albums on iTunes are starting to include "booklets," PDFs of the artwork viewable in iTunes, as well as music videos and exclusive tracks. As for not having something tangible, I consider that a benefit! I would never have the space for a physical equivalent of my 80+GB iTunes library.
Or are people worried because they bought a stock which was far overvalued due to fervor and hype which was known to everyone at the time to be unstable, unsustainable, and a bad risk?
What about those MSFT employees who were given stock years ago, only to have them be worth nothing today when their options run out? They don't even give out stock anymore.
Wrong. There are over 100 former Microsoft employees working at Microsoft, and BusinessWeek is running a cover story on the brain drain and the low morale at the company.
As for the iPod, it's Apple's vehicle for controlling digital media, which is where portable devices are headed--movies, music, eBooks, and more. It also gives Apple a foot in the door to introducing people to OS X.
I love the little details, like when my pup lifts her leg and licks at the air when she's getting a belly rub, or scratches with her hindlegs at the ground after she's peed, just like my real-life chihuahua does. Watching the dogs interact with each other is particularly interesting and realistic. It's just a really well-done game with a lot of heart. I found the competitions to be quite fun, unlike Zonk. Especially the disc throwing, where you actually use the stylus to throw the discs.
It should be noted that the usually harsh Famitsu magazine gave this game a perfect 40 score.
The future will be downloading your movies and shows to your computer, putting them on your iPod, and just docking your iPod where you want to view the media. Dock the iPod in your bedroom stereo for music, dock the iPod in your bigscreen TV to watch a movie.
The second medium will be just wirelessly streaming it from your computer with no iPod required. And I suspect Apple will pioneer both.
Zonk didn't bother to take real screenshots for this review. The shots you see are older ones released to press during development. For instance, the evil cow doesn't even look like that anymore. So I hope someone doesn't think that's a really cool-looking cow and get disappointed that the actual game doesn't look like that.
It should be noted that Lionhead intends to release modding tools to allow people to make their own creatures and skins. I miss my evil, scarred Rhino from the first game, and the little chicken from the Creature Isle expansion pack.
The only thing I don't like about the gameplay is that's it's tons easier. You either:
1.) Build and build and build stuff in your city until you win the map.
2.) Take over all the other cities and win that way.
There's not a lot of deep strategy involved in either case. When doing #1, you should avoid duplicate buildings and put decorations to increase impressiveness...and that's about it. For #2, make lots of breeders and homes to house them, and build an armory. Send your creature (with lightning miracle) and the armies, and you're done.
I submitted a story this morning that Civilization IV was out today, including a summary of the big changes, as well as a link to the 94% IGN review and the Wikipedia entry that described all the major changes made to the game.
It was rejected so that Zonk could post another one of his big game reviews, for a game that came out a week ago.
How many of these downloads are people downloading patched versions that plug vulnerabilities?
This must be the 2,705th comment about the Onion.
We get it. You don't like the design of the Onion.
Now, does anyone have a response to, you know, the actual article and his comments on the architecture of Slashdot versus its presentation? Or is everyone going to completely ignore it and rattle on about the design of the Onion?
But you're ignoring the factor of the free market. If you're missing a feature, competitors are out there chomping at the bit to offer it for you and get you to use their product. And they make the money that provides funding for them to do that. So they have two motives to provide those features, and they have the money to hire the professional audio guys who know what they're doing and can deliver it immediately. Why should I have to hire a freelance coder myself when I could turn to the commercial entities who already have a financial incentive to provide the features I want and employ all the big guns?
Cakewalk Sonar is the first DAW with an end-to-end floating point 64-bit signal path. And now Logic, Cubase, and the others will follow suit to compete with that, also offering 64-bit (Pro Tools has a 48-bit mixer but will probably go 64-bit too). And the consumer wins and gets what they want.
You're not going to see it in the FOSS variants because they don't compete like that.
From the submission:
FOSS software is, almost by definition, a work in process.
This is why FOSS won't get taken seriously in the high-end media markets.
I love it. "Funny" dupes like this get posted, while submissions about Apple's computer retail marketshare jumping this year are rejected.
No kidding. This was the most important line, in my opinion:
With PC sales slowing as the market saturates, Microsoft is salivating over the potential of faster-growing areas such as television and mobile phones.
Translates to: "We know Longhorn won't sell that much because people don't want to buy all new 3.5Ghz, DirectX 10 hardware just to display shadowed windows on the screen, so we have to chase after all the markets we've been flopping in for 12 years to make the shareholders happy and thinking Ballmer has control over this massive zit about to pop that we call Microsoft."
I've seen a few $13.99 albums, which I agree is too much for a normal album, but often those albums have a ton of extra tracks or remixes. And an album that is $19.99 is most definitely a double album, which is sensible pricing for albums that are normally $9.99 each.
That's a troll, but I think it's also true for a lot of people. Many I know switched to OS X after years of waiting for the true "Linux desktop" to appear.
How about just changing all story icons to Google icons, since most of the news posted now is Google? I mean, this is news?
"This just in--Google farted, and that sound you hear is a million Slashdotters sniffing..."
That's GNU/apple.
You've committed #2 on the list of spelling and terminology sins. Congratulations.
1.) It's not MAC, it's Mac.
2.) It's not OS/X, it's OS X.
3.) It's not OS X86, it's OS X on x86.
4.) It's not Linux Torvalds, it's Linus Torvalds.
5.) It's not GNU/LINUX, it's GNU/Linux.
6.) It's not blog, it's journal, weblog, homepage, or personal website.
7.) It's not Micro$oft, it's Microsoft.
I think it's a rule that Slashdot has to have at least one idiot contributor. In the 90s, it was Jon Katz. After Katz was fired, it was the much-hated Michael. After Michael was fired, Zonk took over after leading the games section for a while. Zonk loves to post inflammatory articles, non-news articles, and endless game reviews to the front page. He also loves to dupe the hell out of everything, like Michael did, and those stories sometimes mysteriously disappear, like Michael's did. If I didn't know any better, I would have thought Zonk was some 17 year old high schooler who just got Slashdot frontpage privileges.
It's disheartening when you wonder why, just why, does incompetence seem to be a Slashdot editor requirement when so many other websites, like Digg, seem to know what the hell they're doing. Why is it so hard to read their own front page to avoid dupes? Why is it so hard to read their own submissions to avoid false stories? Why is it so hard to post good news (like, say, Apple's recent response to the iPod nano complaints) and not these crappy game reviews?
JoeSquid writes: "I think almost every squid's hearts must skip a beat when they hear about tiny humans (think "The Monkeys Above The Shore"). It appears a giant squid researcher has managed (for the first time) to get actual footage of two tiny humans in action. They were only five feet long (a little more than 1.5m) which is big enough for me."
"Kopete?" Is that some sort of plant?
Seriously though, the whole KDE project is in need of serious rebranding. First, to appear more professional (especially in corporate environments..."Hey, boss, chat me in 'Kopete' while I fire up 'Konquerer'"), and second, to make it friendlier and easier for users to remember app names.
Yes, that was the obligatory Komplaint of KDE naming schemes for this article.
Or, just reformat and use Linux, since you'll have basically replaced just about everything but the underlying kernel anyway. If you're writing a Windows GUI/DirectX layer, may as well contribute it to Wine and run it on Linux or BSD (or OS X, for that matter).
Jobs has not raised any prices and appears to be quite willing to face the labels head on over the issue. This is a power play by the labels who are upset that Apple has suddenly become the gatekeeper of online music. They want control and are used to having it. Basically, two of the labels want a variable pricing scheme, one wants to raise prices throughout, and two others are trusting Jobs and agree raising prices would be bad.
It was always inevitable that their power would come to an end, but they're just too greedy to see it right now.
By the way, albums on iTunes are starting to include "booklets," PDFs of the artwork viewable in iTunes, as well as music videos and exclusive tracks. As for not having something tangible, I consider that a benefit! I would never have the space for a physical equivalent of my 80+GB iTunes library.
Reputable? Symantec, the same company who recently tried to convince Mac users they were susceptible to viruses and worms that didn't exist?
Or are people worried because they bought a stock which was far overvalued due to fervor and hype which was known to everyone at the time to be unstable, unsustainable, and a bad risk?
What about those MSFT employees who were given stock years ago, only to have them be worth nothing today when their options run out? They don't even give out stock anymore.
Wrong. There are over 100 former Microsoft employees working at Microsoft, and BusinessWeek is running a cover story on the brain drain and the low morale at the company.
Mini-Microsoft is a blog you should check out.
As for the iPod, it's Apple's vehicle for controlling digital media, which is where portable devices are headed--movies, music, eBooks, and more. It also gives Apple a foot in the door to introducing people to OS X.
How did it outdo Nintendo? X-Box has around 15% marketshare in the US, just like the Gamecube.
Yes, he can give Nintendo credit. If the technology was "waiting" to become available, it was Nintendo who first made it available.
I love the little details, like when my pup lifts her leg and licks at the air when she's getting a belly rub, or scratches with her hindlegs at the ground after she's peed, just like my real-life chihuahua does. Watching the dogs interact with each other is particularly interesting and realistic. It's just a really well-done game with a lot of heart. I found the competitions to be quite fun, unlike Zonk. Especially the disc throwing, where you actually use the stylus to throw the discs.
It should be noted that the usually harsh Famitsu magazine gave this game a perfect 40 score.