Slashdot Mirror


An Intro To Editing Audio On Linux

W-9z writes "Ars is running a guide to editing audio under Linux that I think is a great read for anyone trying to find new ways to flex that Linux muscle. There are some outstanding FOSS tools out there. They look at Ardour, Audacity, and SND. The author talks a bit about why Linux is a superior platform for this kind of work: 'FOSS software is, almost by definition, a work in process. If Ardour doesn't have a feature I need, I can code it myself. With this possibility, the software no longer defines what I can do -- it's just a point of departure.' It's an interesting companion to the /. discussion of video editing earlier this year."

332 comments

  1. Wow by Legendof_Pedro · · Score: 5, Insightful

    Wow, I never knew Linux was so good for that kind of thing. In fact, I might just stop using SONAR (Windows) and switch to Linux.

    I guess that means that the 1% market share just got a bit bigger.

    1. Re:Wow by black+mariah · · Score: 0, Interesting

      Don't bother. Trust me. Ardour is shit. Audacity is good, but giving up Sonar for some e-penis extension would be fucking stupid.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    2. Re:Wow by Anonymous Coward · · Score: 0

      As the other responder said, Don't bother switching, You lose far more than you gain in this situation.

    3. Re:Wow by Anonymous Coward · · Score: 0

      Audacity is a slow moving (project wise) piece of shit too. In their defence I honestly dont think they expected to be much more than a novelty/lightweight application anyway. Beyond that, the graphic interface makes me want to scoop out my eyeballs with a rusty spoon.

    4. Re:Wow by hummer357 · · Score: 4, Informative

      Also, another easy way -- next to Debian -- to use Ardour, Audacity, Jack, LADSPA or anything else, is to use Stanford's Planet.CCRMA project for Fedora.

      It contains just about any decent audio app for GNU/Linux, including the ones mentioned in TFA, but also has custom kernels with the real-time patches and everything.

      Definitely worth checking out!!

      h357

    5. Re:Wow by rco3 · · Score: 2

      Wow, with such insightful and useful commentary, it's no wonder that Anonymous Coward is the single most-read poster on Slashdot!

      Perhaps you could tell me what you think of the Gimp while we're at it?

      --

      Ce n'est pas un vrai mouvement de robot!
    6. Re:Wow by orangesquid · · Score: 3, Informative

      As crude as this comment is, I agree on some points.
      When working with like 40 tracks at once, LOTS of vertical scrolling is involved, which seems unnecessary. Frequently, audacity will chew up disk space saving a million possible 'undos' (can be handy, though...)
      It doesn't always get timing perfect on recording, and if playback is interrupted momentarily (another process grabs the cpu, etc), the tracks will get out of sync. The compressor plugin needs work (it actually seems to function as an expander most of the time!!), there needs to be a sliding window extension to the normalize plugin (and some better way of finding a DC offset than taking a pure average, which is what I think it does?), and I wish I could make the equalizer remember my settings.

      All of that being said, I don't think the GUI is bad. Audacity has tons of really nice features. It is a shame it moves so slowly, though.
      I managed to record something with it recently, though; in fact, most of my recent recordings (yes, i know, i suck) have used audacity (most anything with a .flac file).

      ecasound does some things audacity doesn't do, or ecasound does them better, though, so mixing the two can prove helpful.
      I used to use purely ecasound, but you just can't go in and align things, or easily apply plugins to fractions of a file, not at least without a lot of effort...

      Audacity isn't protools, but it has the possibility of getting most of the way there (to be honest, most of protools' fancy features come from 3rd-party plugins, anyway).

      Also, it's very difficult to scrape out eyeballs with a spoon; usually, a spork, or grapefruit spoon, yields better results, while still retaining the scooping effect.

      --
      --TheOrangeSquid Is it any wonder things seem so awry? We swim in a sea of confusion and don't have to think to survive
    7. Re:Wow by Anonymous Coward · · Score: 1, Insightful

      Sure, no problem.

      The Gimp rocks. I have it installed under winxp, osx and linux.

      No rusty spoons needed. I know people complain about all the floating windows but under osx with expose this isn't a problem at all.

      The other poster really nailed it though. Syncing tracks in audacity is a bitch. Because of that fact alone, I dont like it.

      The ugly interface is really just a early warning indicator to not expect much. Sure, for cleaning up single tracks or cutting up some audio file it works. As a multitrack editor it's lacking and frankly I get the impression that the software development on it has stagnated. It feels like 'alpha' software, even though it's been out for YEARS.

      Just because something is OSS doesn't make it better.

    8. Re:Wow by starwed · · Score: 3, Informative

      The audacity project is actually just gearing up for some new releases: a 1.3 beta and 1.2.4. The latter mostly just fixes some long outstanding bugs in 1.2.3 (such as problems with the compressor ^_^.)

      1.3 introduces some new features such as multiple clips per track. (And I think you can now minimise the tracks verticly to save space.) Although there was a long gap between releases, the project now seems to be getting back up to speed.

    9. Re:Wow by eno2001 · · Score: 0, Redundant

      1. Why in the hell did you foe me?
      2. In response to the GPPs gripe about Audacity, I agree to a certain extent. But I have to say that the Rezound audio editor is a much better choice for stereo editing and mastering.
      3. Why did you foe me?

      --
      -"...bad old ideas look confusingly fresh when they are packaged as technology" - Jaron Lanier (Digital Maoism on Edge.o
    10. Re:Wow by iluvcapra · · Score: 1
      Audacity isn't protools, but it has the possibility of getting most of the way there (to be honest, most of protools' fancy features come from 3rd-party plugins, anyway).

      Three small observations:

      • As long as Audacity cannot import OMF sequences from an Avid, all of us in post-production are doomed to use the default software. (And that ain't Nuendo)
      • Ditto for CMX EDLs
      • Ditto for movie tracks, for that matter

      For you bored audio progammers out there: Post-Production people pay alot of money for gear and software, are growing to downright hate digidesign (ever since Avid bought it the love is gone), and don't need plugins as much as they need bridges and interop tools. A well-marketed sound-for-picture branch of Audacity could make someone alot of money (in support and packaging, of course).

      --
      Don't blame me, I voted for Baltar.
    11. Re:Wow by iluvcapra · · Score: 1

      Scratch that, I meant Ardour.

      --
      Don't blame me, I voted for Baltar.
    12. Re:Wow by breadlord · · Score: 1

      My SONAR box crashed a while back and I've been investigating GPL options to run on Linux. I'm using a M-Audio Omnio I/O and I've already determined that the Delta 66 soundcard is well-supported under ALSA. I liked Wired until I found CCRMA, and an email exchange with Juan Reyes convinced me to build an Ardour box, so here I go. I'm using Slackware these days, but since they have so many resources for Fedora, and since that's my second choice anyway I'm building a Fedora box and going for it.
          I've been using/advocating Linux since '97 and I'm pretty good at it, however this is where another part of my life intersects and I don't have time to play around much. I have a deadline coming up and I need a DAW fairly quickly without getting bogged down in the install/config. The PlanetCCRMA stuff looks like it's easy to install/update, and more importantly there's a community that has done all of this before.
          By all means check out PlanetCCRMA at Stanford if you're seriously thinking of building a digital studio.
      -mz

    13. Re:Wow by caluml · · Score: 1

      I've been trying to make Soundtracker 0.6.7 work with Jack, but it just doesn't seem to work. I've got other apps working with Jack, so I know it's not the setup of Jack. Anyone made this work?

    14. Re:Wow by rco3 · · Score: 1

      1,3) Why did I foe you?

      To be honest, I don't recall having done so. I've looked at your recent comment history, and I can't see anything that immediately jumps out at me. Wonder if it's a Slashcode fuckup, or perhaps the lack of sleep is simply getting to me.

      Do you think I should have? Or shouldn't have?

      --

      Ce n'est pas un vrai mouvement de robot!
    15. Re:Wow by eno2001 · · Score: 1

      Well... outside of my occasional participation in Troll Tuesday madness, I tend to think I'm pretty reasonable. Perhaps it was one of my political comments? I'm a leftie, but love to play the whacked out neocon occasionally. I'm a free/open software supporter, but I like to play at being a clueless Windows jock at times. And sometimes I just like to pretend that I think I get it but I really don't just to mess with people. However, I'm open enough to have a few conservative friends and Windows gurus in my life with no real strife outside of friendly sparring. If you found any of the above positive reasons to foe me, then I understand. Otherwise, I'm not sure.

      --
      -"...bad old ideas look confusingly fresh when they are packaged as technology" - Jaron Lanier (Digital Maoism on Edge.o
    16. Re:Wow by chronicon · · Score: 2, Informative
      AGNULA/DeMuDi & Musix GNU+Linux work very well out of the box as well. You might want to take a look at them while your at it. Less configuration involved with them then there is with Planet CCRMA. Musix is a LiveCD with an install to HDD option. DeMuDi is a Debian-based install disc.

      The Sound & MIDI Software For Linux site is a useful reference for all things Linux/Audio. (Yes the site is ugly but there is a lot of good info available there.) Here's their link to several audio-centric distros. One that I have not used but would love to try is Studio To Go! by Fervent Software. An installable LiveCD that is supposed to be end-all of Linux audio solutions. It's a pay-to-play disc, so you'll have to shell out some cash to give it a go. Sight unseen, I'm betting this distro is probably the most refined option available...

  2. have to admit by CDPatten · · Score: 3, Insightful

    I usually don't turn to linux for day to day tools, but I have to admit, it is pretty good for editing large audio. Tools are lacking, but its pretty stable doing.

  3. Yeah by Anonymous Coward · · Score: 2, Insightful

    "FOSS software is, almost by definition, a work in process. If Ardour doesn't have a feature I need, I can code it myself."

    But, what if you aren't a coder?

    1. Re:Yeah by bcat24 · · Score: 5, Insightful

      Find someone who is a coder and bribe them with money/pizza/Mountain Dew/etc?

    2. Re:Yeah by AuMatar · · Score: 3, Informative

      Same thing that would happen with non-free software, except here you can hire any coder to fix it, and there you could only hire one company.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    3. Re:Yeah by Ingolfke · · Score: 5, Funny

      But, what if you aren't a coder?

      What are you some kind of ignorant n00b!? RTFM idiot! RTFC for goodness sakes. How hard is it to learn C, learn all 28 of the relevant libraries, learn how the code was implemented, write the code, test the code, and convince the maintainer to add the code to the core code base? You must be some kind of lazy ignorant wretch.

    4. Re:Yeah by HappyDrgn · · Score: 1

      Hit up the mailing list and offer a bounty
       
      http://developers.slashdot.org/article.pl?sid=05 /05/10/1915229&tid=156&tid=185&tid=131&tid=154&tid =4&tid=106

    5. Re:Yeah by bcat24 · · Score: 1

      Except, with non-free software, the developers/company have some incentive (your money) to add features and fix bugs.

    6. Re:Yeah by pe1rxq · · Score: 3, Insightful

      Unfortunatly the incentive is LOTS of money....
      A single request is going to be ignored as a wast of time and their money.
      And once this one company has said no it though luck, with open source you can find someone else to do it for a more reasonable price.

      Jeroen

      --
      Secure messaging: http://quickmsg.vreeken.net/
    7. Re:Yeah by AuMatar · · Score: 1

      THey already have your money. They don't need to get it again. And unless you're a large corporation, you don't have the volume of money needed to prioritize your wishes. With an open source project, you can pay one developer to work on just your stuff, have him start work immediately, and without layers of overhead adding onto the price.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    8. Re:Yeah by bradkittenbrink · · Score: 1

      you forgot to mention women...

    9. Re:Yeah by poot_rootbeer · · Score: 1

      With an open source project, you can pay one developer to work on just your stuff, have him start work immediately, and without layers of overhead adding onto the price.

      "Hey, this is Joe 'Leet at Rent-An-OSS-Freelancer Incorporated... got your feature request proposal... to implement what you're asking for, I'm going to have to familiarize myself with 3,000,000 lines of code, acquire expert-level knowledge of digital signal processing, and then actually write and integrate the code that does what you want. My estimate is that this will cost you $225,000 and take 18 months to finish. Let me know when you'd like to stop by and sign the work order... 'kay, later."

    10. Re:Yeah by +CipherDemon · · Score: 1

      Given money and a sufficient supply of pizza and dew, I imagine most coders would code whatever you wished, beautiful women aside.

    11. Re:Yeah by AuMatar · · Score: 2, Insightful

      So hire an experienced DSP programmer. There are plenty of sites on the web dedicated to hooking people up to you. From monster.com to guru.com to rentacoder.com. Or use word of mouth. Or hire someone already on the OSS project. The point is you have a hell of a lot more options with OSS than you would with proprietary code.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    12. Re:Yeah by Anonymous Coward · · Score: 0

      That's not funny, it's the truth in sarcastic clothing.

      Even people who are willing to code it themselves, aren't willing to spend the bajillion hours figuring out the libraries, and the layout of the code. Sure would be nice if there was some type of map to help new developers out.

    13. Re:Yeah by Anonymous Coward · · Score: 0
      Cakewalk Sonar is the first DAW with an end-to-end floating point 64-bit signal path. And now Logic, Cubase, and the others will follow suit to compete with that, also offering 64-bit (Pro Tools has a 48-bit mixer but will probably go 64-bit too). And the consumer wins and gets what they want.

      You're not going to see it in the FOSS variants because they don't compete like that.
      You obviously don't know what the hell you're talking about since Ardour has had that for quite some time.

      P.S. You're a douchebag who does nothing but spread disinformation. Go away, loser!
    14. Re:Yeah by Anonymous Coward · · Score: 0
      • Someone else who is a coder will find the same problem and fix it.
      • If not, submit it to Bugzilla and someone will probably fix it.
      • If you're able (mostly for corporations) you can hire somebody to fix it.

      Contrast with proprietary example:

      • If you were capable of fixing the code, you can't because you haven't got the source code.
      • Even if somebody more capable has the same problem as you, they couldn't fix it because they haven't got the source code.
      • You can't hire anybody other than the producers of the programme to fix the problem for you.
      • The producers of the programme will fix it only if it is in their economic interest.
    15. Re:Yeah by gauauu · · Score: 2, Insightful

      While all that you are saying is true, the funny thing about it is that open source fans will always go on about "oh, it's missing the feature I need? No problem, I'll just code it." While I'm glad that's possible, 95% of the time, it's not practical. Too much work/time/effort/money involved.

      So while it's true that it's possible, it's not quite as wonderful as the open source fans would like you to believe.

      (by the way, Hi! haven't seen ya in awhile!)

    16. Re:Yeah by Anonymous Coward · · Score: 0

      What if you don't have money? See: starving artist

    17. Re:Yeah by xpatiate · · Score: 2, Funny

      Women coders are just as bribable with money, pizza and caffeine as males. Though speaking for myself chocolate also goes a long way.

      --
      (music + neurology) * fiction = feedback
    18. Re:Yeah by Anonymous Coward · · Score: 0

      Yup ... Hmm .... Uh huh....

      Welll...Uhm, that's it I guess. I quit.

      Stop the bus. I'm getting off. I'm outta here. I don't care any more. I'm done. We're though, it's over. Cause I know even though you're modded Funny, that somewhere inside you're actually serious. The $600 asking price for Cubase, or the $1000 asking price for Logic is a serious goddamn bargain by comparison. Actually I think pulling out all of my teeth with plyers cause I'm so bored sounds like a lot more fun. Hmmm maybe you need to switch to better medication. I love you but you need a shower...

    19. Re:Yeah by Anonymous Coward · · Score: 0

      ..learn C, learn all 28 of the relevant libraries, learn how the code was implemented, write the code, test the code..

      ..write the theme tune, sing the theme tune..

    20. Re:Yeah by Ace+Rimmer · · Score: 1

      It is not the same thing. I bought a dictionary for Linux and I'd like some features in it. Features not really difficult to do or very demanding to do but (what a suprise!) the company does not care (well, they said they'd consider that and I never heard anything else from them). Read: I already gave them my money for the dictionary. It's a shame I bought not the data itself (compressed and obfuscated, btw.) but the program to interpret them. If it was OSS I could easily do it by myself. And -- this was rather a small company, not a mastodont like Oracle or AOL or whatever...

      --

      :wq

    21. Re:Yeah by bradkittenbrink · · Score: 1

      Yeah, I realized that I was ignoring women coders, (or at least straight women coders) but I didn't see a way around that, so I figured I'd leave it to you all to request the most effective bribes for them personally.

    22. Re:Yeah by Anonymous Coward · · Score: 0

      add to that that the code base for ardour is nightmarishly complex.
      you really have to be careful about real time issues that are not a problem with any other app, even games.
      still, i keep breaking it in interesting ways while learning my way around.

    23. Re:Yeah by AuMatar · · Score: 1

      Yeah, I know. I sent you a message via your website's form, I don't have an email for ya. In case it doesn't get there, I'm gabe@sechan.net

      --
      I still have more fans than freaks. WTF is wrong with you people?
    24. Re:Yeah by 6th+time+lucky · · Score: 1

      Find someone who is a coder and bribe them with money/pizza/Mountain Dew/etc?

                                  you forgot to mention women...


      Ohhhh.... I though you wanted to bribe the coders with women. But yes, yes, chocolate would work in that case...

  4. Ardour is moving in a big way by rebeka+thomas · · Score: 3, Interesting

    A friend in the industry tells me he's converted at least a dozen pro audio editors to ardour, leaving behind pro tools and logic for good. This looks like it's one of the killer apps that's going to take linux far. We already have several that are making F/OSS well known in the wider world like apache, blender, gimp and the rest.

    What's insane is the pro proprietary companies charge prices in the four figures just for some of their software alone. Can't be justified when you have the same abilities free.

    --
    RST
    1. Re:Ardour is moving in a big way by stubear · · Score: 4, Insightful

      "What's insane is the pro proprietary companies charge prices in the four figures just for some of their software alone. Can't be justified when you have the same abilities free."

      $1000 is a drop in the bucket for most professional studios whose bread and butter work utilizes these tools. Photoshop is expensive but with the amount I make using teh software, it's nothing. if you're looking to purchase this software to goof off and do some amature stuff, then I can see you having a problem with the price. If you're a professional, these licenses are nothing in the overall scheme of things.

    2. Re:Ardour is moving in a big way by dada21 · · Score: 2, Insightful

      IMO, Ardour is my least favorite but has the brightest future.

      I know 2 Pro studios that made the switch from Pro Tools and both were financially unstable. Pro Tools still reigns supreme for me for the moment.

      The 4 figures for software is worth it when the $150/hour mastering engineer spends 2 days at the studio and works with what he knows. The 2 studios I know running Ardour have released relatively mediocre sounding albums that had great content. I can tell they didn't have a good engineer handling the mastering.

      Remember, $2500/album pays off Pro Tools in 8 weeks. Many bands and engineers are familiar with Pro Tools, which is a huge selling point.

    3. Re:Ardour is moving in a big way by Anonymous Coward · · Score: 0

      "at least a dozen pro audio editors to ardour"

      I doubt you mean Pro Audio Editors as in They Work In The Industry...you probably mean your friend has converted several hobbiests that think they are editors so they can sit in their bedrooms and pretend they are just as good as the big guys.

      I've taken a look at Ardour -- its decent software, but its still not at the level of what I need for basic recording (either as a tape replacement like ProTools, nor a compositional type DAW such as Logic). Maybe one of these days it will take over for the pure razor blade approach (i.e., ya need cuts and fades but not much more) that ProTools excels at, but its going to take a LOT to go past that. And along those lines, I can name a dozen tools that do that same thing on the Mac or PC side, so the only thing this has going is for the Linux areas...

      I do like the fact that I can set this up using a live disc and rolling with it. Nice feature. Hell, I keep a few swapable drives readied for my clients for when Windows or OS X decide they aren't going to play nice -- and thats never a good solution (that and I keep a few ghost images on a server that I can pull down if needed from anywhere in the states that has a decent feed). There are a few other cool features and I hope it gets better.

      But back to the point, no your friend hasn't coverted at least a dozen pro audio editors.

    4. Re:Ardour is moving in a big way by drgonzo59 · · Score: 2, Interesting
      But still, if you have the same features that are in a free program then $1000 is infinitely more expensive than free.

      And I'll take that extra $1000 as nice little Christmas bonus.

    5. Re:Ardour is moving in a big way by Tet · · Score: 2, Interesting
      A friend in the industry tells me he's converted at least a dozen pro audio editors to ardour

      Indeed. I'm surprised the article didn't cover Sweep, which has also been making inroads into some professional studios, and has some high profile supporters (Pixar being the obvious one).

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    6. Re:Ardour is moving in a big way by Overly+Critical+Guy · · Score: 1

      A friend in the industry tells me he's converted at least a dozen pro audio editors to ardour, leaving behind pro tools and logic for good.

      Great, meanwhile, Pro Tools marketshare increases every year, especially with the upcoming version 7 release.

      Looking at Ardour, the interface is a complete rip-off of Pro Tools anyway, so it's difficult to imagine a studio purposely moving to a less-supported platform to use a Pro Tools-alike when they could be using the real thing, get support from the company, and have access to hundreds of thousands of professional plug-ins.

      You're not gonna be able to load FXpansion BFD or Amplitube in Ardour.

      --
      "Sufferin' succotash."
    7. Re:Ardour is moving in a big way by deckone · · Score: 1

      I agree with you, i use to "steal" my protools and avid setups.. but as soon as I started working professionally, yeah the price is no big deal. I think this is a great program thats beginning to come along, but its far from ever becoming a reality in professional use. I personally love my linux and have been waiting for a DAW or DVW to come along and put me full time on linux, but in my opinion its far from being able to do anything that Avid can produce.

    8. Re:Ardour is moving in a big way by guinsu · · Score: 1

      I'd have to question that statement. I hang out on homerecording.com, gearsluts, 3daudio and a few other boards. Every piece of commercial software (including the super cheap n-tracks) is discussed and I have never heard these pieces of software mentioned. A lot of those people are the type who would look to save some money. All of them are very technically inclined. I see many replies mentioned tracks ending up out of sync. If that happens even rarely, I can't see even the home studio crowd trusting it. Also, protracks may be 4 figures, but cubase/nuendo and plenty of others arent. I used Cubase SE (48 tracks max) and it retails for $99.

    9. Re:Ardour is moving in a big way by drsquare · · Score: 1

      And a £50 meal is infinitely more expensive than an apple you pick off a tree. But if apples are no use to you and you want a £50 meal, you'll pay it. Especially if it's part of a budget a hundred times bigger.

      Especially, if as in this case, your entire business revolves around it. If it worth messing with a business which gets through millions of dollars just to save $1000?

    10. Re:Ardour is moving in a big way by Hyperhaplo · · Score: 0

      Price some of the professional video software sometime. AVID is way out of reach. (it even has it's own hardware :) Or did... not sure if it still does)

      --
      You have a sick, twisted mind. Please subscribe me to your newsletter.
    11. Re:Ardour is moving in a big way by drgonzo59 · · Score: 1
      The point in my comment was that the two products have the same features. Then as a manager I think I would rather give that $1000 to the developer as a bonus than buy a product that can be had for free. Going by your example it is like selling apples by an apple tree. You could pay $1 for an apple, or you could just reach up and get an apple for free.

      Also beware of the managers (if you are one - beware of yourself I guess ;) that are just throwing thousands around even if they operate with millions. Today they'll throw away $1000 without thinking - tomorrow they'll throw away $100,000. YOu cannot say that $1000 is nothing, it is still $1000, at the very least donate it to victims of the earthquake or Katrina, for them $1000 would go a long way.

    12. Re:Ardour is moving in a big way by chronicon · · Score: 1
      A friend in the industry tells me he's converted at least a dozen pro audio editors to ardour, leaving behind pro tools and logic for good.

      Here's a nice article on a studio in Minnesota that moved to F/OSS. They use "Linux-based software at every stage of the music production cycle." In fact Mirror Image Studios has been credited with being a pioneer in this area. As far as I know, they're still happy with it.

    13. Re:Ardour is moving in a big way by drsquare · · Score: 1

      Going by your example it is like selling apples by an apple tree. You could pay $1 for an apple, or you could just reach up and get an apple for free.

      Not much use if the apples you want cost $1 and the free ones are full of worms. A company which jeopardises itself for the sake of $1000 won't get very far.

    14. Re:Ardour is moving in a big way by drgonzo59 · · Score: 1

      Let me say it agian, third's the charm --> THE ASSUMPTION WAS THAT THERE IS AN IDENTICAL FEATURE SET. So "no", the apples that are on the tree are the same apples being sold to you. You can pay or you can get them free.

    15. Re:Ardour is moving in a big way by drsquare · · Score: 1

      That's a fucking huge assumption. The success of proprietary software shows the features are not the same.

  5. The best quote from the article... by chill · · Score: 5, Insightful

    On proprietary platforms, eventually you'll run into "you can't do that." On open platforms, you'll run into "you have to learn more to do that."

    That applies to so much more than just audio programs.

      -Charles

    --
    Learning HOW to think is more important than learning WHAT to think.
    1. Re:The best quote from the article... by Qzukk · · Score: 3, Insightful

      The problem with convincing people to use open source software is that when they hear "you can't do that" they say "Oh. Darn" and go on with their life. When they hear "you have to learn more to do that" they throw a temper tantrum then throw the computer out the window.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    2. Re:The best quote from the article... by torpor · · Score: 4, Insightful

      The problem with convincing people to use open source software is that when they hear "you can't do that" they say "Oh. Darn" and go on with their life. When they hear "you have to learn more to do that" they throw a temper tantrum then throw the computer out the window.

      Interesting observation. So, the proper respons might be more effective were it modified slightly: "oh, you can learn how to do that, if you want to..."

      i mean, 'can if you want', versus 'have to or its nothing' is quite a different kettle .. no wonder people fuse up over it. "do what you have to or have not" versus "can if you want to, or have not".

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    3. Re:The best quote from the article... by drsquare · · Score: 1

      But if the open source software doesn't have the features you want either, the 'learning more', means learning software development. Hardly much of an option when you're into audio editing and not programming.

      Unless you're suggesting that open source software is infinitely more featureful and powerful than the properietary alternatives, with the extra features just requiring more learning?

    4. Re:The best quote from the article... by Qamelian · · Score: 1

      An open source application may not be more featureful than a proprietary equivalent but you can often find ways to get one application to communicate with others that do have the features you need in ways that are much more powerful and flexible than in a single closed source application. This adds a level of complexity, but the end result usually justifies the extra effort. And one you work out ways to interelate applications in this way once, it gets much easier to do in the future.
      I switched my home studio from Windows to Linux about 18 months ago and, although there was a fairly nasty learning curve transitioning to a different set of applications, I wouldn't go back now if you paid me. The extra flexibility has made my production environment much more productive. I still occasionally miss a favourite plugin or VST instrument, but I really haven't found any that were essential that could be replaced by an open source alternative.

    5. Re:The best quote from the article... by l3v1 · · Score: 1

      When they hear "you have to learn more to do that" they throw a temper tantrum then throw the computer out the window

      Yeah, right, good attitude. So e.g. if a new developer/company comes out with a better pro audio editing solution for Windows than all others, they won't use it ever, because they don't want to learn doing things a different way ? Yeah, crowd says Linux distros and FOSS apps are wierd, hard to learn, etc., which is quite a aubjective and biased assessment. Saying they don't have time to learn new stuff is just plain ridiculous, a very lame excuse, if somebody was working for me and saying things like that (s)he would have 10 seconds left to leave the building for good.

      --
      I am putting myself to the fullest possible use, which is all I can think that any conscious entity can ever hope to do.
  6. Audacity by CSHARP123 · · Score: 1

    No linux has the audacity to play audio

  7. JACK by Mr.+Vandemar · · Score: 0

    Glad to see both JACK and audio editing programs getting a little more attention. Although there's still a lot of room for improvement, the tools are really advancing rapidly. One of the things I find interesting is the Unix like philosophy behind most of the tools, especially their speed and scriptability. With the rate at which development is progressing, I imagine there will be some VERY powerful tools available in the next couple years. Here's to hoping movie studios start using Linux for audio too!

  8. Warning: rant approaching at high speeds by nifboy · · Score: 5, Insightful
    If Ardour doesn't have a feature I need, I can code it myself.

    Unless, of course, you don't know how to code it yourself, either because you don't have the technical know-how or the willingness to invest time investigating and learning how it works.

    This is becoming a pet peeve of mine when people espouse the benefits of FOSS; it only applies to tech-geeks. Great, programmers can do things with it that they can't do with closed-source. Now how about everyone else?

    1. Re:Warning: rant approaching at high speeds by dgatwood · · Score: 1
      Call Rent-A-Coder.

      Mark my words: one day, this too shall come to pass....

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    2. Re:Warning: rant approaching at high speeds by Em+Adespoton · · Score: 3, Insightful

      Everyone else has their pick of tech-geeks to hire to do it for them, instead of relying on a single company to decide to add the feature.

    3. Re:Warning: rant approaching at high speeds by rebeka+thomas · · Score: 1, Flamebait

      > Great, programmers can do things with it that they can't
      > do with closed-source. Now how about everyone else?

      First off coding is something anybody can learn and is improved by simple practice. Now there is no "anybody else" if people would just take the effort to learn a little.

      But I fear for society in a world where people refuse to learn because they don't want to, instead of can't.

      --
      RST
    4. Re:Warning: rant approaching at high speeds by AuMatar · · Score: 2, Informative

      I didn't see a phone number, but www.rentacoder.com does have email and web forms.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    5. Re:Warning: rant approaching at high speeds by TheRealSlimShady · · Score: 1
      First off coding is something anybody can learn and is improved by simple practice. Now there is no "anybody else" if people would just take the effort to learn a little.

      It also takes time to become skilled, especially enough to pick up another project, read the code and then code a new feature for it. Frankly that's actually a reasonably significant time investment that most people simply won't have time to make. I know I'd rather spend my time making music than learning to code so I can implement a feature...

      But I fear for society in a world where people refuse to learn because they don't want to, instead of can't.

      How about a society where people prioritise their time differently according to what interests them, or to what they have time for?

    6. Re:Warning: rant approaching at high speeds by Ingolfke · · Score: 1

      First off coding is something anybody can learn and is improved by simple practice. Now there is no "anybody else" if people would just take the effort to learn a little.

      So is playing a musical instrument, or learning how to do complex tax forms, or writing a sci-fi novel. The point is that for most people it's not worth learning to add the feature and actually coding scripts is moderately simple to learn, but writing complex code and modifying other people complex code, particularly when moderately complex maths are involved isn't something someone picks up over the weekend (and if it is help us all when the Indians and Chinese figure this out... oh wait).

    7. Re:Warning: rant approaching at high speeds by RatBastard · · Score: 5, Insightful

      Agreed. Most users are NOT programmers and wouldn't know a function if it bit them on the ass. This whole "do it yourself" mantra is just justification for things not being finished. I have used so many "0.9x" versions of software on Linux that never get to 1.0 it makes me sick. Is it too much to ask that a developement team actually finish a release before sending it out in a non-dev package? Or is it assumed that everything Linux is a developer release? If that's the case Linux is doomed as the vast majority of users don't want to program, don't give a damn about programming and wouldn't be good at it in the first place.

      After years of being sick of Windows and repeatedly trying to get into Linux I finally bailed last year and bought a Mac.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    8. Re:Warning: rant approaching at high speeds by pclminion · · Score: 2, Insightful
      First off coding is something anybody can learn and is improved by simple practice. Now there is no "anybody else" if people would just take the effort to learn a little.

      Bullshit. Anybody can learn to write "Hello, world," just like anybody can cut a tree down with an axe. But not just anybody can write a high performance 28-tap comb filter, any more than just anybody can hack a stump into a work of art with a hatchet.

      Even if a person was theoretically capable of doing it themselves, it would take months or years of trial and error and experience. That's months or years that are spent on bullshit not relating to the task at hand.

      But I fear for society in a world where people refuse to learn because they don't want to, instead of can't.

      You fear a world where musicians don't understand signal deconvolution?

    9. Re:Warning: rant approaching at high speeds by Anonymous Coward · · Score: 1, Insightful

      This is the kind of unacceptable responses from open source proponents that assure people that open source community doesn't know what it's talking about.

      First of all, not everyone can just up and learn "coding". "coding" and "development" are very different. "development" and "software development" are even more different. Just to tell people to learn "coding" to be able to afford a feature in an app is not only ignorant and elitist but it just plain idiotic. Someone may want a feature but may not have the time to code it up. People have lives! They're not sitting in their parents basement with tons of time on their hands.

      But I fear for society in a world where people refuse to learn because they don't want to, instead of can't

      There's a lot of people that CAN learn stuff but don't want to and there's nothing wrong with that. I have personally been messing with recording audio and multiplexing audio signals and it takes time. When I was trying to render my wav files, I had to spend time learning the wav format and to code against it and to iron out the kinks. It took time. It took more time for me to render stereo files. All this is distracting from the main task which is to work on audio signals and so on. So yeah people can do just about anything they want, but how willing would they be, if you throw out an absolutely useless office suite (openoffice) and tell them to just code in whatever's missing. Don't whine, just code it yourself. The same about their favorite IM client. The same about internet browser. You know how many geeks/coder bitch about the greatness of firefox and how many actually do anything to help out?

      What the heck? Can you people not even think for one minute? Or must it always be about your precious little nerd box.

      -- For the record, I have good experience on *nix, C/C++, Delphi (ObjectPascal), VB, C#, and so on. And no, thankfully I was never interested in that crap of a resource hog most people endearingly call Java.

    10. Re:Warning: rant approaching at high speeds by rebeka+thomas · · Score: 0

      > Someone may want a feature but may not have the time
      > to code it up. People have lives! They're not sitting in their
      > parents basement with tons of time on their hands.

      And I might want a new computer but not know how to put one together. SO I LEARNED HOW TO DO IT. Your lazy ass is indicative of so many problems. Oh woe for the people who may want something but don't want to find a way to do it. Nobody got to land on the moon by sitting around waiting for someone else to get up and do it, but they went and did it themselves. Fucking lazy shits in this country not willing to get up off their own backsides and put in some effort for something they want.

      If you want something, PUT IN THE GODDAMNED EFFORT or shut the fuck up and leave the accomplishments of this world up to the people who have the guts to put in work.

      --
      RST
    11. Re:Warning: rant approaching at high speeds by RatBastard · · Score: 5, Insightful
      First off coding is something anybody can learn

      BWAHAHAHAHAHAHAHAHA! You don't know many "regular Joes", do you? Most people don't have the time or energy to devote to learning to program. And by the time the average non-inclined person gets good, they've long since given up and paid money to some company that made a product that does what they needed and have left Linux and the FOSS comunity behind and haven't looked back.

      But I fear for society in a world where people refuse to learn because they don't want to, instead of can't.

      People don't learn specialized (and to them esoteric) skills because they DON'T HAVE THE TIME! Most people have lives. They have things to do. Kids to feed. Jobs. Houses to keep in order. Lawns that need to be mowed. Friends. Relatives. Etc... It's not that people won't learn (well, the current state of the educational system does make it harder to learn new things, but I digress), it's that they have things they'd rather be doing instead of mastering a specialized set of skills to add some functionality to someone else's unfinshed work.

      Have you taken the time to learn how to fix every problem you might have with your car? I'm willing to bet money you know the absolute basics, at best. You can put fuel in it, check the radiator, fill the tires, change a flat, you might know how to check your fluid levels and maybe refill anything that's low. But can you rebuild the transmission? Fix the breaks? Probably not.

      Is it because you are lazy? No. It's because you have better things to do with your time. Please, for the love of Pete, stop thinking that everyone should have the same interests as you. That's the attitude that's kept Linux off of most desktops for the last 12 years.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    12. Re:Warning: rant approaching at high speeds by Anonymous Coward · · Score: 0

      So, no one can do it with closed source software and some can do it after modifying OSS, and this is a problem to you????

    13. Re:Warning: rant approaching at high speeds by PunkOfLinux · · Score: 1

      Open-source = developers putting in what they see as important/cool.

    14. Re:Warning: rant approaching at high speeds by chill · · Score: 1, Insightful

      Great, programmers can do things with it that they can't do with closed-source. Now how about everyone else?

      You're exactly the same place you were if you had chosen a closed-source app. You can ask -- or possibly pay, if it is important enough -- someone else to implement it for you.

      The apps being reviewed aren't some half-baked trash that no one but hardcore geeks use. They are complete, polished and professional. They just happen to include the ability to EXTEND IT YOURSELF IF YOU HAVE THE SKILL. For the record, that is a plus.

      If you're ranting about other projects that give you half-baked code and then get slammed by some FOSS noob with "the source is there, so stop complaining and start coding", then you're right. However, Ardour and Audacity don't fall into this category and it is unfair to rant about the EXTRA FEATURE of scripting languages and open source code when discussing them.

      If you need a feature bad enough, pay someone. Odds are a couple hundred $$ would motivate a rent-a-coder type whereas the big commercial software houses wouldn't look at you twice.

        -Charles

      --
      Learning HOW to think is more important than learning WHAT to think.
    15. Re:Warning: rant approaching at high speeds by njh · · Score: 3, Insightful

      BByak, one of the lead developers for Inkscape knew nothing of programming until he wanted a better tool for his graphics business. He simply started with something simple, and learned the kinds of patterns needed for writing programs. It's not that hard if you are an intelligent, creative person. Try it sometime, you'll be surprised.

      (all the musicians in my band are computer programmers or scientists - and that is purely coincidental)

    16. Re:Warning: rant approaching at high speeds by Anonymous Coward · · Score: 0

      If you want something, PUT IN THE GODDAMNED EFFORT or shut the fuck up and leave the accomplishments of this world up to the people who have the guts to put in work.

      You just proved my point.

      "The accomplishments of this world" - These don't come by because some dimwit like you said I know I'll learn coding by 2pm and write whole new OS by 4pm and then it's onto learning how to cook by 5pm, dinner by 6pm, then I really gotta learn all the physics, chemistry, and math involved to build that rocket I've been wanting to build. I figure that'll be done by 8pm, I think I'll test out that rocket too by 9pm before the quiet hours start.

      Do you hear yourself talking you moron? People don't have all the time in the world to become jack of all trades. That's why you have people dedicated to one field. Nobel prize for peace. Nobel price for physics. Ring a bell? I suggest you try eBay, may be you can find a clue for $0.99.

      Not only are you stupid but insistent on proving it!

    17. Re:Warning: rant approaching at high speeds by RatBastard · · Score: 2, Insightful
      And I might want a new computer but not know how to put one together. SO I LEARNED HOW TO DO IT.

      I learned how to build my own PCs. That is, I learned how to screw the parts into the case, plug everything together and get it working. Hell, I even learned to fix IRQ conflicts and run low-level formatting tools built into hard drive controllers using DEBUG. But you know what? After 16 years of rolling my own PCs I just don't care to do it anymore. I use a new method to get it done. It's called "money".

      See, I use money in exchange for someone else's expertise. I don't have to learn a skill I don't care about and someone who knows how to configure computers and make all of the parts work smoothely together puts food on their plates.

      Am I lazy? Nope. I work every day for my money. After work I don't want to spend my time dicking around with my PC or learmn to code some missing function into a program. So I use the power of money to get someone else to do it for me.

      And no accomplishments ever get done without money. People need to eat. I'm willing to pay someone who can do the job to do it rather than get myself killed because I lack the skills to do it right. We didn't get to the moon because every Tom, Dick, and Harry tried to build rocket ships. We got there because a lot of people were willing to pay the people with the skills to do it. Look at the state of private rocket projects. Not even the great John Carmack can get a rocket going that doesn't crash.

      Did you sew youer own clothes? Grow your own food? Build your own house? Make your own medicines? No? Then shut the hell up.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    18. Re:Warning: rant approaching at high speeds by black+mariah · · Score: 0, Insightful
      If you want something, PUT IN THE GODDAMNED EFFORT or shut the fuck up and leave the accomplishments of this world up to the people who have the guts to put in work.
      Or, even better, BUY a program that ALREADY WORKS CORRECTLY. You fuckers are pathetic, you know that? Put effort into getting things? Blow me, shitwad. I'm a musician. I put my effort into making music. I don't need to learn to write a fucking feature, I'll just use software that actually WORKS instead of some half-assed piece of shit that exists only to make the author's cock seem bigger in the mirror.

      Fuck you, and all you pathetic fucks that can't deal with society in general. Go outside and maybe you'll realize that beyond your circle jerk of Stallman-cum-guzzling online friends... nobody gives a shit about you or your sad fucking ideals. Fucking kill yourself.
      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    19. Re:Warning: rant approaching at high speeds by P3NIS_CLEAVER · · Score: 0

      Suppose they have a plugin specifically for guitars. Yeah it's a feature, and too bad if you don't know how to play the guitar.

      --
      Please sign petition to restore sanity to our banking system!!!

      http://financialpetition.org/
    20. Re:Warning: rant approaching at high speeds by MacDork · · Score: 1
      Unless, of course, you don't know how to code it yourself, either because you don't have the technical know-how or the willingness to invest time investigating and learning how it works.

      Then outsource it.

    21. Re:Warning: rant approaching at high speeds by Anonymous Coward · · Score: 0

      Your lazy ass is indicative of so many problems. Oh woe for the people who may want something but don't want to find a way to do it.

      I didn't say anything that implied I was lazy. Did I say I quit working on that program. On the other hands lazy bastards like you jump the gun and start name calling first to hide the fact that lazy idiots don't want to put in the effort and just release a half-baked piece of junk. Oh wait, slap on the GNU license. That will make people believe that we mean business. It's not that we don't have any talent and that our GUI are absolute crap. It's just that we're one of those GNU people. We just provide the baseline. The people should code their own features.

      Also try working on a big software architecture team and try carrying a project to completion. Coding is a very minimalistic in software engineering. Anybody can put a cout"I really coded this 2005\n"; in an open source project. Whoopdidoo.

      But that's ok, Pre K kids do that same thing. When they have nothing to use they start grasping at the straws.

    22. Re:Warning: rant approaching at high speeds by thesnarky1 · · Score: 1

      Nobody was born able to code, we've all had to learn it. Some are better then others, some need a lot of work to keep up, just like any other skill in the world. Now, I didn't used to be able to screw with audio, but I happened to download audacity and made some good stuff for a school project. Did I bitch about not being able to edit a track? No... I read the help file, then edited the track. If you invested the time it took to write that comment into googling for "learning programming", you might help yourself. Having done my little rant, I'll offer some helpful advice, since its obvious you won't try to learn. Find someone that programs. I'm sure they'd be more then happy to help you. I've done work for my roommate (a math major, who also learned to program recently), a couple school organizations, and a few computer gaming clans. Use tools such as freshmeat and sourceforge to find people who are doing the same thing as you. I'm sure you'll be able to find some way to get what you want/need done done. Oh, and for random information, while I do code, I've never written any addons for FOSS, I use it because someone else has written everything I need already, and for the knowledge that if I ever need to change it, I can. Its all about freedom here.

    23. Re:Warning: rant approaching at high speeds by dantal · · Score: 1

      Find yourself a geek

    24. Re:Warning: rant approaching at high speeds by spion666 · · Score: 1

      Remember, though, that musicians love to have a workflow in their program ("host" to be exact), to let the idea/inspiration manifest itself to its fullest potential. Music ideas and inspiration for some people are not something that can wait - this applies to me too. I can put a code which I have planned on hold by writing some comments as a starting point and sketching the main idea, but I cannot put my music inspiration on hold just to code/debug some feature/problem whenever I need to. Everything helps here: APP's GUI, feature's accessability and their scalability/interconnection - everything contributes to the "workflow".

      If you look at Kvraudio's forums, you will see a confirmation to this. People enjoy Ableton's Live 5 for example because of the new refreshing interface and some great new ideas. The software costs more then $400 but most decide that they can affort it. (Me, I use FLS)

      Since I am a new registered user to slashdot (even though I've followed till now, unregistered) I should mention that I do have some expirience with code (the usual HTML/CSS/PHP/JavaScript/MySQL stuff + Delphi + a bit of C and even some mIRC scripting, heh), with gentoo as my distro (currently using it most of the time except when I am booting to XP - "my DAW" :D). Tried to configure Jack, ALSA and Rosegarden + my MIDI keyboard with a 2.6 kernel; didn't want to switch over to a totally-audio distro for which I found info on the net because I love everything else about Gentoo; and honestly despite my 10+ years of expirience with computers, I gave up after a few failures and asking questions everywhere, and the DAW + dual-boot decision was made.

      Finally, its not about the musicians with big bucks and bestsellers - its about the indie home artists who enjoy making music first and foremost as a "spiritually" creative thing. Most of the time, I believe, they like to concentrate on the music (explained above). Not on coding. :/

    25. Re:Warning: rant approaching at high speeds by Anonymous Coward · · Score: 0

      Did you also build the car you drive?

      (If perchance you actually did, then I bow to your superior do-it-yourself-ness.)

    26. Re:Warning: rant approaching at high speeds by ediron2 · · Score: 1
      No accomplishments ever get done without money.


      You must not have sired any kids yet.

      Put another way, there's a lot that happens without money. Time, enthusiasm and money often seem tied to some inflexible constant: lots of just one or two of 'em can accomplish things, but usually it is easier if you blend a fair quantity of all 3. In the case of coding, having enthusiasm usually saves a lot of time and money.
    27. Re:Warning: rant approaching at high speeds by JabberWokky · · Score: 2, Insightful
      Car broken? Buy a new one... or pay somebody to fix it.

      Feature missing? ... well, you can pay someone to fix that too.

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    28. Re:Warning: rant approaching at high speeds by TwentyLeaguesUnderLa · · Score: 1

      On the contrary. We got to the moon by telling other people to do it.

      So, the President and/or his office decides that "we really should beat the Russians to the moon."

      So, they pass on the money for it to another agency - NASA - who has expertise in this kind of thing. They don't do it themselves.
      NASA finds physicists (who have spent their entire lives doing this stuff) to calculate how it needs to be done; computer programmers (who have spent their entire lives learning how to best do computer programs) to write the necessary code; experienced engineers to design the rockets, contractors to build it, and so on and so forth.

      Everyone did what they were best at.

      I see no problem with, say, a musician NOT wanting to spend the time to figure out how to write code to add in options to their favorite application. I'm an undergraduate student, probably majoring in computer science, and I have a relatively good background in programming, various languages; I know that for me, figuring out how to add significant functionality to an existing program would be quite a bit of work. It would be significantly, significantly more difficult for somebody with no techincal background whatsoever to learn to program and learn well enough to be able to do some sort of modification to a working application. I would much think that it is much more efficient to find somebody that DOES know what they're doing, instead of personally reinventing the wheel whenever something needs to be done.

    29. Re:Warning: rant approaching at high speeds by Da_Biz · · Score: 1

      Or, even better, BUY a program that ALREADY WORKS CORRECTLY.

      There are a fair number of musicians I know who can't afford the software. I remember putting together a very nice digital audio workstation setup for one of my clients who produced radio spots about seven years ago. After all was said and done, we had spent around $10,000 for the hardware, software, and storage array. And that was before their organization had paid for my consulting time.

      Those musicians I was referring to? Many of them started off by pirating the software from their friends. After many years, the ones who ended up getting better paying gigs did buy the software they liked.

      I think it's nice that you have all the resources you need to get the software and equipment you want, but try seeing things from the perspectives of others who may not be so fortunate, and are lucky to have choices that are open source.

    30. Re:Warning: rant approaching at high speeds by Anonymous Coward · · Score: 0

      That's interesting, seeing as how Inkscape got most of its code by forking from Sodipodi.

    31. Re:Warning: rant approaching at high speeds by Anonymous Coward · · Score: 1, Insightful
      This is becoming a pet peeve of mine when people espouse the benefits of FOSS; it only applies to tech-geeks. Great, programmers can do things with it that they can't do with closed-source. Now how about everyone else?

      Funnily enough, your answer is a pet peeve of mine. The ability to contribute to Free Software projects is a major benefit for Everybody, whether they're a coder or not. The reason being that those who *are* able to contribute generally do contribute. Then, those contributions are freely available to all, including non-programmers. The number of problems which only one person encounters with a free software project are probably very small. Generally, if one person has a problem then several people will have the same problem. It only takes one of those to have the knowledge to fix the problem then everybody benefits from the solution.

    32. Re:Warning: rant approaching at high speeds by quanticle · · Score: 1

      And I might want a new computer but not know how to put one together. SO I LEARNED HOW TO DO IT.


      And when your car's transmission needed fixing? Did you learn how to rebuild it? Did you learn plumbing when you wanted to put in a new bathroom on your house? When the electricity goes down do you read up on Electrical Engineering to locate the problem? Returning to the topic at hand, have you written an extension for Ardour?


      I use whatever software that gives me the features I need to get the job done. If a free/open source application fulfills my requirements, so much the better. If not, well that's why I still retain a Windows partition.


      My point is, you can't really berate others about not being accomplished in your field (computing) until you become accomplished in their field (e.g. plumbing, auto repair, nuclear physics, etc.) And don't complain about others not accomplishing a task until you've accomplished it yourself.

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
    33. Re:Warning: rant approaching at high speeds by killtheOSSnazis · · Score: 0

      Anyone who uses linux to begin with is a mad coder anyways, shouldnt be a problem to slap in some real-time audio code and plugins. Most linux users could do that in the morning during their bathroom break w/ the paper in one hand and laptop in the other hand running vim.

    34. Re:Warning: rant approaching at high speeds by Osty · · Score: 1

      Have you taken the time to learn how to fix every problem you might have with your car? I'm willing to bet money you know the absolute basics, at best. You can put fuel in it, check the radiator, fill the tires, change a flat, you might know how to check your fluid levels and maybe refill anything that's low. But can you rebuild the transmission? Fix the breaks? Probably not.

      Now that's not fair. I could rebuild my transmission if I had the right tools, and I can certainly fix my brakes (have done so many times, if by "fix" you mean "replace pads and rotors as necessary"). I wouldn't want to tackle drum brakes, but again I could do it with the right set of tools.

      However, I've played right into your example -- I learned how to do this stuff because I enjoy it. There's also the upside of price -- I can get all the parts I need for a complete brake job (minus fluid flush) for $400 and 2 hours of my time. If I were to have my dealer do it, I would be lucky to walk away at less than $1000. Then again, if I didn't enjoy doing the work, or couldn't make the time to do it, then the $1000 is less expensive to me because it frees me up to do something else that I either enjoy or must do.

      By that same rationale, I agree with you. Just because you can do something, or it comes easy to you, doesn't mean that others can do it or even care that they can't. Maybe I can fix a car, but I'd be lost doing my taxes without some app like TaxCut ($30 for the app is worth it compared to figuring out the paper forms). Maybe I can code, but I wouldn't want to try cooking a gourmet meal. Maybe I can brew my own beer, but that's not going to stop me from buying a sixer at the 7-11 on my way to a party because it's convenient.

    35. Re:Warning: rant approaching at high speeds by cornface · · Score: 1

      Then outsource it.

      Yes, to Digidesign, Cakewalk, or Steinberg who have probably already implemented whatever feature you are looking for.

    36. Re:Warning: rant approaching at high speeds by guinsu · · Score: 1

      And say I wanted a feature added to a piece of software. Assume I can't find anyone else to pitch in, so I have to pay a programmer myself. A super lowball figure is $20/hour, up to what $120? A few hours of that and I could have bought finished software.

    37. Re:Warning: rant approaching at high speeds by ghislain_leblanc · · Score: 1

      In fact, even for tech-geeks, this doesn't old water. I'm a computer engineering student. I'm also Red Hat Certified (I know, means nothing). The point is: you can't just hop on a code base and start making significant changes like that. It can take quite a while just to figure out what does what. Big project means big code. Am I the only one who feels overwhelmed to look at the source of things like X, or the kernel? I mean, these things are huge! How can someone still say that if you want something fixed, you just have to get in there, change a != for an == and voilà, new feature! Open Source is great and all but it's just not that easy to fix things. (and I rarely see any design papers with the code)

    38. Re:Warning: rant approaching at high speeds by jred · · Score: 1

      Side note: Drum brakes are easier than discs. If you can do discs, you won't have any problem w/ drums.

      --

      jred
      I'm not a mechanic but I play one in my garage...
    39. Re:Warning: rant approaching at high speeds by killjoe · · Score: 1

      You could always pay somebody to code it for you, you would be no worse off then if you had paid for a program except that you just helped thousands of people.

      You could also write instructions, draw pictures, make a web site, answer question on IRC or mailing lists or a thousand other things.

      The biggest problem is that people say "I can't code" and then stand there with their hands out looking for somebody to give them free software. Once they get it then they go into full time whine mode about how it's not as good as something you pay for.

      Open source only works when YOU contribute.

      --
      evil is as evil does
    40. Re:Warning: rant approaching at high speeds by gaspyy · · Score: 2, Insightful
      Everyone else has their pick of tech-geeks to hire to do it for them


      Then where's the benefit for me as a user?

      Scenario A: I download an open source software, version 0.7.8.1 that does 80% of what I need. The project is either not in active development 'cause the developer got bored, or he/she/they refuse to add the features I want. I then look for a freelance programmer. I can expect at least 3 months of work; even at $8/hour, that's still $3840 for someone who works 40 hours per week.

      Scenario B: I go out and buy Adobe Audition for $300

      What scenario makes more sense?

      Case in point: for years we've been using at work a Linux Debian as firewall / gateway / DHCP server. Every time we needed a new feature (VPN, bandwidth management) we needed to call a specialist. The box itself was free, but each configuration cost us about $250. I couldn't find my way through all config files in the Debian box - I'm not a Linux programmer / geek - I'm a user. after paying $2500 I went out and bought a Zyxell Zywall 10W with wireless for $200, that does 98% of what I need. It's so easy to configure and work with I didn't need to use external help.

      Since then I keep asking myself: why couldn't be Linux so easy to use, with clearly organized menus for everthing?
    41. Re:Warning: rant approaching at high speeds by gaspyy · · Score: 1

      Replying to myself - I've used Audition just as an example since I'm not an audio guy. However even for more expensive software, the comparison is still valid.

    42. Re:Warning: rant approaching at high speeds by Anonymous Coward · · Score: 0

      Brilliant logic. FOSS has an advantage for many over proprietary software, but since you are incapable it "only applies to tech-geeks." My pet peeve are people who think everyone's here to serve them and bitch like soda refills aren't free with the meal when the world shows them otherwise.

    43. Re:Warning: rant approaching at high speeds by Anonymous Coward · · Score: 0

      > You fear a world where musicians don't understand signal deconvolution?

      Yes. Yes, I do.

    44. Re:Warning: rant approaching at high speeds by jyda · · Score: 1

      And what's the answer to the question "Protools [1] doesn't have a feature I need. What do I do?"?

      Look, you don't necessarily have to code anything, but you have the option to do it.

      [1] Or Cubase, Cakewalk etc.

      --
      "Just because I don't care, doesn't mean I don't understand." - Homer Simpson
    45. Re:Warning: rant approaching at high speeds by Anonymous Coward · · Score: 1, Insightful

      I have used so many "0.9x" versions of software on Linux that never get to 1.0 it makes me sick.

      Most open source programmers have different quality standards than those you're used to from Windows. It won't get to 1.0, until it's *stable* and it *works*. If the same programmers were setting the version numbers for Windows, XP would be the 0.9pre2 version - i.e. almost stable enough to be called 0.9, but far away from 1.0.

    46. Re:Warning: rant approaching at high speeds by bkhl · · Score: 1

      Everyone else can hire a programmer to do it on a free market, as opposed to being at the mercy of a monopoly holder.

      This is extra important for long-runnig projects. You wouldn't want to send up a satellite that's supposed to work for 30 years, only to find that 20 years later you can't get bugs fixed, because the software company has gone bankrupt.

    47. Re:Warning: rant approaching at high speeds by BigJimSlade · · Score: 1

      This reminds me of a fake infomercial on Space Ghost: Coast to Coast, the one with Beck. It was setup like one of those "make millions selling real estate using our strategy" on-tape seminars.

      "Beck's results are typical. Your results may vary."

      Just because "one of the lead developers for Inkscape knew nothing of programming until..." doesn't mean that everybody is automatically going to be able to do it.

    48. Re:Warning: rant approaching at high speeds by infinityxi · · Score: 0

      You seem to be missing the point. Software is a tool, the whole point of many of our technologies today is the blackbox feature. Users should be able to USE it without having to tinker with the nuts and bolts of it. I am not saying that if a user wants something that probably won't be implemented sometime in the near future that they should not seek other options, one of which would be to just do it on their own. Anyone can pick up programming but programming WELL is a skill. Just think about the logistics of the problem. User1 needs feature X for their project, it just isn't feasable to have them learn C or C++, fuck up on the pointers and create a half assed solution in the time it takes to scout out another option, possibly closed source and move on. Not everyone possesses the skill nor patience for such an endevor and to expect every individual to become programmers is just a ridiculous proposition.
      Also, building a computer is not a worthy anology of programming a computer. Now if you were to say, to design the video card, and the internal perhiphrials of a computer that would be different or to design an operating system from the ground up. I believe that this type of expectation upon users is exactly why many shy away from open source. When you're a professional in a field that is not computer science or just programming, You want to get your professional work done with tools that aid you.
      Point is: When faced with the option of implementing a feature in the code level and working with another package that has everything you need, a person will choose the easiest method.

      --
      Turn based strategy game that runs over XMPP. Phalanx
    49. Re:Warning: rant approaching at high speeds by julesh · · Score: 1

      Scenario A: I download an open source software, version 0.7.8.1 that does 80% of what I need. The project is either not in active development 'cause the developer got bored, or he/she/they refuse to add the features I want. I then look for a freelance programmer. I can expect at least 3 months of work; even at $8/hour, that's still $3840 for someone who works 40 hours per week.

      Your estimate of the amount of work involved for fixing the problems you have with it is over the top. Chances are that your v0.7.8.1 program hasn't had the 480 hours of time that you reckon you'll need put into it at all, and that's probably between 2 or 3 programmers -- your single programmer with a fixed goal will be able to work more efficiently, because he doesn't need to communicate with other programmers to find out how they think things should work, integrate with modules they've written while he's been working on something else, etc: he just has to work to your spec.

      Case in point: for years we've been using at work a Linux Debian as firewall / gateway / DHCP server. Every time we needed a new feature (VPN, bandwidth management) we needed to call a specialist. The box itself was free, but each configuration cost us about $250 [...] after paying $2500 I went out and bought a Zyxell Zywall 10W with wireless for $200, that does 98% of what I need.

      You see, the problem with what you did here is that you tried to use a non-commercial Linux distribution in a commercial environment. While I still wouldn't recommend it if the dedicated device does what you need, a better way of doing this would have been to get a commercially supported Linux distribution (e.g. SuSE Server - $350); this would come with installation support to walk you through setting up what you need. If you later need additional support (e.g. because you need to add new features) you can purchase it at $900 per annum. This is a much cheaper way of doing what you wanted.

      Since then I keep asking myself: why couldn't be Linux so easy to use, with clearly organized menus for everthing?

      Many versions of Linux do come with such menus for a large portion of their features. Again, you made a mistake choosing Debian: its target market is geeks.

    50. Re:Warning: rant approaching at high speeds by 0x0000 · · Score: 1
      (all the musicians in my band are computer programmers or scientists - and that is purely coincidental)

      Coincidental? There's no such thing as coincidence. You are simply too close to the pattern to see the entirety of it - to anyone outside your band, the pattern is obvious.

      --
      "The Internet is made of cats."
    51. Re:Warning: rant approaching at high speeds by object88 · · Score: 1

      Open source only works when YOU contribute.

      [funny]
      My last contribution was a bit of TCL code some 10 years ago. Am I the reason that Linux hasn't made it to the desktop yet? Damn! Sorry guys... I'll get right on that, after I finish preventing wildfires and a few other projects I've got under my belt.
      [/funny]

    52. Re:Warning: rant approaching at high speeds by dgatwood · · Score: 1
      Oh, dear. This could be the seventh sign....

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    53. Re:Warning: rant approaching at high speeds by killjoe · · Score: 1

      Yes, the fact that you didn't help is one of the reasons why it hasn't made it to the desktop yet. The problem is that your attitude ifnects others to do the same. TO sit on the sidelines with their hands out whining. Worse yet to sit on the sidelines insulting and berating people who are actually doing work.

      LIke everything else in life you get from open source what you put in. You may be putting out widlfires but I know for sure you also spend hours and hours every day watching tv, what would happen if you gave up half an hour of tv per day to go help some project? Do you think it would have an impact? I do.

      Take some personal responsibility.

      --
      evil is as evil does
    54. Re:Warning: rant approaching at high speeds by object88 · · Score: 1

      The problem is that your attitude ifnects others to do the same. TO sit on the sidelines with their hands out whining.

      Sorry, if you knew me, you'd know that I don't have hands-- they were chopped off in a freak photocopier / skillsaw accident a year ago. Very messy. Blood, collated paper, and diamond powder everywhere. So I'm not sitting here with my hands out. Just these freaky stumps...

      No, wait, that's not true. Sorry.

      I know for sure you also spend hours and hours every day watching tv, what would happen if you gave up half an hour of tv per day to go help some project?

      You might note that in my previous post, I was being humorous, not sardonic. I don't care enough about computers to spend all my non-work hours on them. I'm a software developer by profession, so I get plenty of computer time at work, and it's more than satisfying. I spend the rest of my time rounding out my life by cooking, reading, toying with audio hardware (the classic analog kind, yum!), and doing crossword puzzles. And yes, I watch TV with my wife. Why? Because we snuggle up on the couch and share some intimate time.

      You see, I've yet to find any FOSS project that could make a proper chicken and mushroom dinner, expound on life ala Burgess or Orwell, make a kick drum properly shake my ass, or answer "Sad underwater collective?" in 14 letters. Much less give me that deeply satisfying feeling of love over a shared giggle at Megan Mullally on "Will & Grace". I hope you'll forgive me my egregious TV watching habits. But if I gave that up, I'd probably be an even bigger bitchy asshole.

      But just to make sure you're thoroughly pleased, yes, when I do talk about computers with friends and family, I evangelize about BSD, Linux, the GIMP, Firefox, etc. So yes, I do "contribute". I just don't let it take over my life.

      Now, bugger off with your holier-than-thou attitude, get a sense of humor, and go "contribute" something.

    55. Re:Warning: rant approaching at high speeds by njh · · Score: 1

      Oh? What is the pattern then?

    56. Re:Warning: rant approaching at high speeds by njh · · Score: 1

      Not true. We used sodipodi as a starting point, but the code as long since diverged, and very little of sodipodi remains. A lot of recent work involves removing the remaining vestiges.

    57. Re:Warning: rant approaching at high speeds by njh · · Score: 1

      I didn't say everyone. However, in my experience, people who are creative, intelligent and want to do it have no trouble. I think the big problem is that many potential developers are too busy playing one-up on slashdot.

    58. Re:Warning: rant approaching at high speeds by killjoe · · Score: 1

      "Now, bugger off with your holier-than-thou attitude, get a sense of humor, and go "contribute" something."

      I will repeat myself since you didn't seem to understand it.

      Open source only works when YOU contribute.

      That's it. just contribute.

      By the way go fuck yourself with yoru smarmy attitude OK? I haven't asked anybody to let open source take over their life. Just contribute, if you don't contribute then shut the fuck up and let the people who are actually doing something get on with it. Sitting at the sidelines and yelling "ha ha" isn't very attractive.

      --
      evil is as evil does
    59. Re:Warning: rant approaching at high speeds by object88 · · Score: 1

      By the way go fuck yourself with yoru smarmy attitude OK?

      You might want to see a doctor about that stick up your ass. I get what you're saying and I agree. You're just acting like an asshole. Sadly, that propmts me to act like an asshole towards you in return.

      My first reply to you was a joke; ref. those psuedo-HTML "funny" wrappers on the text. I don't know why you decided to take such a bad attitude towards me when you replied. Perhaps you think I was personally insulting you? I do know that what ticked me off was the lame assumptions you made about me.

      Your "I'm doing better work than you are" demeanor just reeks, especially when you have no idea whether I'm addressing low-latency kernal issues (I'm not) or some punk skript kiddie (I'm not). Nice job with that one, not that my own assuptions about your 24-hour Linux dedication are any better.

    60. Re:Warning: rant approaching at high speeds by killjoe · · Score: 1

      Let me once again repeat myself.

      Fuck off with your smarmy attitude.

      --
      evil is as evil does
    61. Re:Warning: rant approaching at high speeds by object88 · · Score: 1

      Fuck off with your smarmy attitude.

      OK. I hope you find happiness, and have a wonderful day!!

    62. Re:Warning: rant approaching at high speeds by 0x0000 · · Score: 1

      All the musicians in your band are programmers or scientists. It's a mathematical aptitude thing - the correlation between musicians and programmers has been notable for some time - it is believed to have something to do with the mathematical principles that underlie both fields. People who have musial "talent" are often drawn to the (mathematical) structures in computer science in much the same way they are drawn to the (equally mathematical) structures in music. This seems (to me) to be even more try of people who write music. Creating a musical score is much like creating a computer program - and nowadays in frequenty involves using computer programs, even. I see a pattern there, but I suppose "obvious" may have been too strong a word for the general case...

      --
      "The Internet is made of cats."
    63. Re:Warning: rant approaching at high speeds by njh · · Score: 1

      Ok, but "TheRealSlimShady" said: 'It also takes time to become skilled, especially enough to pick up another project, read the code and then code a new feature for it. Frankly that's actually a reasonably significant time investment that most people simply won't have time to make. I know I'd rather spend my time making music than learning to code so I can implement a feature...'

      Yet you have pointed out that musicians are often interested in programming. That was my original point really, that musicians are likely be the sort who do sit down and work on music software. Just be wary of seeing obvious patterns, some of the computer scientists I work with see 'patterns' in everyone elses' behaviour and tell them how they behave is so obvious etc. In practice this pisses off the listener, and the proposer is often wrong.

      Thanks for your comment, now back to writing music!

    64. Re:Warning: rant approaching at high speeds by 0x0000 · · Score: 1
      Yet you have pointed out that musicians are often interested in programming.

      Actually, I was getting at the fact that both programming and music have a common basis: mathematics (also the language of science), and that this tendency of musicians to be interested in coding works both ways - many programmers moonlight as musicians or have a high degree of interest in playing music as a "hobby".

      This relation between code and music is well-known and long-standing - the war department during WWII used musicians as code breakers, for instance... I think that basically supports your point while expanding on it a bit...

      Just be wary of seeing obvious patterns, some of the computer scientists I work with see 'patterns' in everyone elses' behaviour and tell them how they behave is so obvious etc. In practice this pisses off the listener, and the proposer is often wrong.

      LoL. Uhm, yeah. Okay. Sounds like a personal problem - not unexpected, since given the obvious pattern that exists in the makeup of your band, one could trivially conclude that everyone in the group is probably a bit fascinated with patterns and their meanings - in fact, I would postulate that such a group of people would probably argue about those meanings quite frequently...

      I just find your statement that the makeup of the group (w.r.t. science/programming) is "conincidental" preposterous. Given the long-standing and well-understood relationship between coding ability and musicianship, it is to be expected that there will be a large degree of crossover between the fields, your band being no exception to that rule.

      Furthermore, your assertion that makeup is "coincidence" fails to support your point - which I see from your post here is almost certainly part of another pattern.

      Seriously, dude, you should ... Just chill. WtF is bothering you? I see patterns all over the place, comment on them when I feel like it, and anyone who "gets pissed" about it can just get glad in the same bag they got mad in. I could really give a shit who is "pissed" with the verbalization of the obvious which the pissed seem to have managed to miss completely despite the obviousness of the point. Perhaps you can see the obvious pattern, there, as well, eh?

      --
      "The Internet is made of cats."
    65. Re:Warning: rant approaching at high speeds by njh · · Score: 1

      I probably shouldn't reply, but in answer to "WtF is bothering you?": I've just been kicked out of our house without warning, and am now fighting real-estate agents, I have to give a conference talk on the other side of the world in a week's time and I need to submit my PhD by the end of the year. So the reality is that I'm too stressed and as a result say stupid things. I think I should stop reading slashdot, but the escapism has been useful.

    66. Re:Warning: rant approaching at high speeds by 0x0000 · · Score: 1

      Damn! My advice: Drink heavily. I didn't, and look what happened to me, eh? Good luck...

      --
      "The Internet is made of cats."
  9. How about... by Anonymous Coward · · Score: 0, Insightful

    An intro to getting your goddamn sound card to work on linux?

    1. Re:How about... by Overly+Critical+Guy · · Score: 2, Insightful

      From the article:

      The kernel (2.6.12) does not have realtime scheduling support built in, which is very popular with computer musicians. More on that later. Additionally, the hard drive is not tuned with hdparm, which is recommended for serious audio work.

      And with that, most musicians turn away in disgust. Let's recompile the kernel and tune hard drive parameters on the command line!

      Meanwhile, DAWs on Windows and Mac just work. Seriously.

      --
      "Sufferin' succotash."
    2. Re:How about... by einhe1t · · Score: 1

      And with that, most musicians turn away in disgust. Let's recompile the kernel and tune hard drive parameters on the command line!

      Actually there is soft realtime, which is usually good enough - as for the "command line", there is no need. Just check the "enable dma" checkbox in yast, and you're good to go

    3. Re:How about... by Anonymous Coward · · Score: 0

      Except most musicians don't know that running as Administrator, not ever getting Windows Updates, and not using some form of firewall on the internet is generally a bad thing. The number of musicians systems I have to debunk because they are generally IT illiterate is quite astounding (I'm a programmer by day, semi-professional session/gigging musician by night).

      If it doesn't work out of the box, isn't immediately intuitive, or looks like it just dropped out of an engineers scrap parts box, then it will take a long time to take off even if it is free - Linux apps *generally* lag a long way behind popular commercial ones on the user interface front.

  10. Studio to Go by fervent software. by a+whoabot · · Score: 3, Informative

    fervent software

    Offers a Linux distribution based on Debian designed for audio work.

    http://ccrma.stanford.edu/planetccrma/software/

    Offers packages to be installed over Fedora for audio.

    1. Re:Studio to Go by fervent software. by i_should_be_working · · Score: 1

      There's also the Agnula distribution. Comes in two flavours, one based on Red Hat, one based on Debian. Supposedly low latency and comes with all these audio apps.

      I've used neither Agnula or CCRMA. Anybody care to compare or praise/criticise?

    2. Re:Studio to Go by fervent software. by Sir_Stinksalot · · Score: 1

      Holy crap thats expensive for an open-source pile of apps. Man who would pay that when a lot of distributions have the same toolset free.

      --
      "We can no longer live as rats... we know too much." -Secret of NIMH
    3. Re:Studio to Go by fervent software. by CowboyBob500 · · Score: 1

      Everything is already set up and configured with all the JACK connections ready to go, low latency patches etc etc. If you've ever tried to set that up yourself, you'll realise it's well worth the price to avoid the hassle.

      Bob

    4. Re:Studio to Go by fervent software. by dzogchen · · Score: 1

      I've set up a few machines with AGNULA, and it worked quite well - a fully operating system with a low latency kernel and and all the audio apps set up in under an hour...

      Ardour is a VERY pwerful piece of software, and is getting close to 1.0. I have done a number of songs using ardour jack and hydrogen

  11. Superior? by TheRealSlimShady · · Score: 2, Insightful
    The author talks a bit about why Linux is a superior platform for this kind of work: 'FOSS software is, almost by definition, a work in process. If Ardour doesn't have a feature I need, I can code it myself

    It's only superior if you have the ability to code the feature you need. There's a huge assumption there that someone who is skilled at using a DAW is even inclined to code new features for an application. Personally speaking, I lack the skills to approach that, so a superior platform is one that lets me do what I want without having to code the feature. That's not to discount the value of being able to do that, but really, most modern DAW's are extensible in some way or another (be it via VST, or some API). Having said that, Audacity rocks!

    1. Re:Superior? by HermanAB · · Score: 1

      Hmm, I guess that is why all the movie studios are using MS Windows XP to edit their blockbusters...

      --
      Oh well, what the hell...
    2. Re:Superior? by Anonymous Coward · · Score: 0

      The author has those skills, so he can code it himself. You've twisted that into an assumption that that's the only way to get the changes that you want.

      With FOSS, you can hire someone to make the changes you'd like. You can't do that with closed applications.

      With FOSS, you benefit from those who do have the skills to write the code themselves. You benefit from those who hire others to write the code.

      Closed source is about preventing anyone other than the owners from making improvements, because the owners don't want anyone else to collect payment for improvements. The goal is collecting money; slowing improvements is a side-effect.

    3. Re:Superior? by Da_Biz · · Score: 1

      Hmm, I guess that is why all the movie studios are using MS Windows XP to edit their blockbusters...

      All might be a stretch. There are other proprietary systems out there, as well as Final Cut Pro.

    4. Re:Superior? by HermanAB · · Score: 1

      Actually, the likes of Pixar and Disney are using anything but MS...

      --
      Oh well, what the hell...
  12. musicians don't want to code by know1 · · Score: 1, Insightful

    look, i love open source software as much as the next man, and it's price really goes with my poor musician ethic, but to be honest, as the man said it's a work in progress. Configuring a number of audio programs to run togehter, such as a drum machine and a synth or sampler, through jack and rosegarden is a royal pain in the arse.And musicians don't want to code new bits to their software, they just want it to work. so for now i'll still keep that windows box that doesn't go anywhere near the net....gotta love reason and acid pro...and keep this freebsd box for the net

    1. Re:musicians don't want to code by Anonymous Coward · · Score: 0

      Are you sure about that?

      Except for rosegarden configuring everything to be connected in different ways thru jackd was as simple as breathing in Debian at least.

      Maybe you haven't used qjackctl? It gives nice little images with little lines you can click and drag to connect different audio and midi inputs/outputs.

    2. Re:musicians don't want to code by TeknoHog · · Score: 1
      IMHO, true musicians are somewhat like programmers in the sense that when they can't do something they want, they'll learn to do it. You learn your guitar chords and solos, even if you 'just want them to work'. There's a nice quote from the article that reflects this idea:
      On proprietary platforms, eventually you'll run into "you can't do that." On open platforms, you'll run into "you have to learn more to do that."
      Needless to say, I do all of my audio work in Linux.
      --
      Escher was the first MC and Giger invented the HR department.
  13. Mid level editing, yes by dada21 · · Score: 2, Insightful

    My brother owns a recording studio, and Linux wouldn't compete in that arena. For a home studio, these apps + a SB Audigy are fine, but no talented band, producer, editor or mastering engineer will look twice. The midlevel sound cards don't approach the quality and power of the high end (even rotools HD) vehicles.

    For me, I want to see Linux drivers adapted for the high end hardware. Windows isn't an issue as most high end studio apps offload the processing to the hardware. The software is just a window to what the hardware is doing in the recording.

    If you're just mixing tracks for a garage demo, this software looks great. I paid a fortune 3 years ago for Win32 software that didn't approach this level. I see great things ahead as hardware gets better.

    For now, though, the SB cards don't offer the best input quality. I can tell the difference in noise floor, transparency, and soundprint signature. When I've listened to demos, I can pinpoint quality gear versus prosumer gear.

    In the end though, a 4track tape is enough if you have talent. Most bands don't.

    1. Re:Mid level editing, yes by paulbd · · Score: 4, Insightful

      Unfortunately you don't really know what you're talking about. Or maybe fortunately.

      RME Hammerfall and HDSP series (26 channels), M-Audio Delta 1010 (10/12 channels), AudioScience (8 channels) and at least 4 others fully and well supported on Linux are at least equal to the quality of ProTools HD. In fact are generally up with the best you can buy (for all digital interfaces, quality is most defined by your A/D + D/A converters, which have nothing to do with what you install in the computer. They cost significantly less than PT HD hardware. I leave it up to you to figure out why that is.

      Linux does have a gaping hole right now with Fireware-based external audio interfaces, which is soon to be filled in by the FreeBob project. Linux also cannot support h/w from several manufacturers who refuse to provide information required for drivers (MOTU is a particularly blatant example). Note that you cannot use your PT h/w with non-PT software, at least until very recently and even then only on OS X with particular caveats. Wanna take another guess at why it costs so much?

      Disclaimer: author of Ardour, the RME Hammerfall & HSP drivers, and an RME reseller

    2. Re:Mid level editing, yes by slashdotnickname · · Score: 2, Insightful

      In the end though, a 4track tape is enough if you have talent. Most bands don't.

      The same could be said about people that own recording studios. A talented sound engineer can make do without the high-end equipement, just listen to some of the many amazing albums made a generation ago.

    3. Re:Mid level editing, yes by morgan_greywolf · · Score: 1

      Wanna take another guess at why it costs so much? Two words: captive market.

    4. Re:Mid level editing, yes by Shawn+is+an+Asshole · · Score: 0

      Sure. As soon as the manufacutres either write the drivers themeselves or release the specs.

      --
      "It ain't a war against drugs.it's a war against personal freedom" --Bill Hicks
    5. Re:Mid level editing, yes by btobin · · Score: 1
      For a home studio, these apps + a SB Audigy are fine

      Actually Audigy cards aren't well supported at all compared to many higher-end cards. The emu101K driver doesn't support front panel inputs, which are the only inputs on some audigys (e.g. my Audigy2zs). Sadly, I have to use windows for sound work.

    6. Re:Mid level editing, yes by dada21 · · Score: 3, Interesting

      Hammerfall is top notch and I didn't realize it had solid Linux support, so I'll look into it. I know numerous people who had problems with alsa and HDSP even very recently.

      M-Audio Delta I know has been supported for years (4Front? Can't look it up easily from my PDA) but I didn't think it was pro quality. Did they get ADAT support stable yet? I figured they lost the battle with PT at the highend and were going to chase the LT market. I've seen numerous studios dump Midiman over the years due to product constraints and limited end user support.

      AudioScience seems very friendly for the not-for-profit studios (and churches) on a budget, but I think the higher end hardware is priced out of the picture. Radio stations and high budget companies seem to love it. I don't know anyone in my area using it in the studio, Win nor Lin.

      I guess that's my problem with many of the companies I've seen supporting Linux: end user support problems. PT's end user support is fantastic even for small budget studios. The interface is known by every producer and engineer.

      For me, initial cost means little. Low training costs, good support, and user friendliness are just as important as sound quality.

      Ardour is a good product with, IMHO, the brightest future. We've screwed with it, and I believe are integrating it in a cheap portable studio.

    7. Re:Mid level editing, yes by Overly+Critical+Guy · · Score: 0, Flamebait

      RME Hammerfall and HDSP series (26 channels), M-Audio Delta 1010 (10/12 channels), AudioScience (8 channels) and at least 4 others fully and well supported on Linux are at least equal to the quality of ProTools HD.

      Bullshit. Those prosumer cards don't light a candle next to the sound quality and processing power of a PT HD setup.

      They cost significantly less than PT HD hardware. I leave it up to you to figure out why that is.

      Because PT HD hardware handles DSP processing for you so your CPU isn't choking on software synths and effects? Come on. You're comparing prosumer cards where processing is on the CPU to professional dedicated hardware designed to run DSP.

      Disclaimer: author of Ardour, the RME Hammerfall & HSP drivers, and an RME reseller

      Well, what a surprise! I'm sure you'll get modded up while the dissenting opinion gets modded down, because your post has built-in appeal-to-authority.

      --
      "Sufferin' succotash."
    8. Re:Mid level editing, yes by pitc · · Score: 1
      Unfortunately you don't really know what you're talking about. Or maybe fortunately.

      ah ah aaaahBURN!

      --
      aoeu
    9. Re:Mid level editing, yes by Anonymous Coward · · Score: 0

      Gee, some idiot who doesn't know the first thing about what they're talking about spews the ad material from a PT brochure.

      Pathetic.

    10. Re:Mid level editing, yes by paulbd · · Score: 5, Insightful

      The same PT HD setup that crashed for Maria Carey before she sang in the superbowl, so they had to transfer the stuff onto a RADAR system (with their own proprietary audio interfaces that sound better than almost anything) ?

      Or the same PT HD setup that can't touch apogee converters with a 10 foot pole? Or the same PT HD setup that most reviewers don't think is actually that much better than a mid-level A/D-D/A setup?

      Oh, and is this same PT HD that is marketed to waste 2 times the disk space without a single verifiable double blind test showing 192kHz SR's to be detectably different from 96kHz?

      Yeah, probably the same PT HD setup that you paid US$10-20,000 for, to get some overpriced DSP power that a dual opteron can walk over in its sleep?

      That must be the one. Now I know why it costs so much.

      The "prosumer" cards (coupled with appropriate A/D-D/A converters, of course) that you dismiss with a wave match or exceed the quality and specifications in use in any top end studio worldwide as of 5 years ago; they match what almost all but the most capital-rich studios have today. Stop being such a junkie for Digi's marketing BS, and do some research.

    11. Re:Mid level editing, yes by Overly+Critical+Guy · · Score: 1

      Hey, a moron who doesn't know the difference between CPU-based DSP and hardware-based DSP. Have fun freezing your synth tracks to free up resources.

      --
      "Sufferin' succotash."
    12. Re:Mid level editing, yes by tigeba · · Score: 1

      "RME Hammerfall and HDSP series (26 channels), M-Audio Delta 1010 (10/12 channels), AudioScience (8 channels) and at least 4 others fully and well supported on Linux are at least equal to the quality of ProTools HD. In fact are generally up with the best you can buy (for all digital interfaces, quality is most defined by your A/D + D/A converters, which have nothing to do with what you install in the computer. They cost significantly less than PT HD hardware. I leave it up to you to figure out why that is."

      While I agree that RME gear is excellent, comparing it to ProTools HD is totally an apples and oranges comparison. Most people do not realize that ProTools HD and ProTools LE systems are entirely different beasts. Not everyone really needs this much DSP, but when you need it, you need it and there is very little else that can deliver.
      I think it would be more useful to compare a ProTools LE interface to something like RME (excluding of course that ProTools hardware includes ProTools software).

      You may also not be aware that Digidesign now owns M-Audio, and they now produce a version of ProTools LE that works with basically all M-Audio gear.

    13. Re:Mid level editing, yes by Overly+Critical+Guy · · Score: 1

      Or the same PT HD setup that can't touch apogee converters with a 10 foot pole?

      What do Apogee converters have to do with the prosumer cards that were listed?

      Or the same PT HD setup that most reviewers don't think is actually that much better than a mid-level A/D-D/A setup?

      Oh...okay, I'll believe what "most reviewers" say. :) Let me know when you name them.

      Oh, and is this same PT HD that is marketed to waste 2 times the disk space without a single verifiable double blind test showing 192kHz SR's to be detectably different from 96kHz?

      So now we're criticizing the marketing of a higher frequency rate? Who's forcing you to use 192khz? You're just grasping for things to criticize here.

      Yeah, probably the same PT HD setup that you paid US$10-20,000 for, to get some overpriced DSP power that a dual opteron can walk over in its sleep?

      Haha. Try recording 80 simultaneous live tracks as someone else posted about. Your dual opteron will never "walk over in its sleep" hardware-based DSP. Or do you play your 3D games entirely on CPU? No, you use a dedicated 3D card.

      Pro Tools doesn't even have a "freeze track" feature. It doesn't need one, like the other DAWs do. DSP is processed off the CPU so you can keep working without having to stop what you're doing and keep your computer from coughing blood when you're pushing Ivory, Rebirth, BFD, Ozone, etc.

      The "prosumer" cards (coupled with appropriate A/D-D/A converters, of course) that you dismiss with a wave match or exceed the quality and specifications in use in any top end studio worldwide as of 5 years ago; they match what almost all but the most capital-rich studios have today. Stop being such a junkie for Digi's marketing BS, and do some research.

      I love how anyone who points out that cheesy little prosumer products don't compare with the high-end stuff are suddenly "junkies" or "shills," which tells me you don't know how to argue in a debate. Ended with the classic "Do some research." Why don't you offer me some research? You're the one claiming I'm wrong.

      If all those cards have really exceeded and matched today's top studios, nobody would be using Pro Tools as the industry standard. You just can't beat Pro Tools, and it's a standard for a reason...get over it.

      --
      "Sufferin' succotash."
    14. Re:Mid level editing, yes by rapidweather · · Score: 1

      ...if you have talent. Most bands don't.

      Excuse me while I listen to Alice Cooper's "Poison" on my Kanotix Lite, XMMS system.
      The song was ripped off Club 977 the other day with Streamtuner.
      I don't know what system he used to put that together, but it sounds ok to me.

    15. Re:Mid level editing, yes by Anonymous Coward · · Score: 0

      The same PT HD setup that crashed for Maria Carey before she sang in the superbowl, so they had to transfer the stuff onto a RADAR system (with their own proprietary audio interfaces that sound better than almost anything) ?

      That's not what happened at all. I'm surprised this got modded up. But I guess it makes sense...there's this trendy thing on the web by amateurs to hate Pro Tools for some reason, belovedly clutching their Cubase and Cakewalk installations.

      Let me know when the other DAWs and cards out there are crash-free (like M-Audio...their drivers are a joke). If Pro Tools HD is so crappy, why do all the top studios and engineers continue to use it? You honestly believe everybody is just following a marketing brochure?

      Yeah, probably the same PT HD setup that you paid US$10-20,000 for, to get some overpriced DSP power that a dual opteron can walk over in its sleep?

      Now THIS is just completely bogus. Your dual Operton will never walk over a hardware DSP cluster. Your effects and synths will always be sucking up CPU. I've happily recorded 50+ tracks simultaneously, some with various effects, while running computationally expensive virtual synths (with all velocity layers maxed). It's like what the other poster said, you don't play videogames on the CPU either (certainly not your "dual opteron)...3D is offloaded to a 3D card.

      But I understand it's cool to hate Pro Tools for no good reason here on Slashdot (most of you have never even touched it in your life). Have fun freezing your instrument tracks in the middle of a session.

      By the way, funny that M-Audio gets mentioned since they were bought up by Avid and are now supported hardware in Pro Tools M-Powered...

    16. Re:Mid level editing, yes by paulbd · · Score: 3, Informative

      What do Apogee converters have to do with the prosumer cards that were listed?

      You plug them into those cards. Digital data moves between them. The sound is phenomenal (mostly because 95% of audio quality issues arise from the sample clock and related issues, and apogee have probably the best clock in the business.

      Oh...okay, I'll believe what "most reviewers" say. :) Let me know when you name them.

      i never saw a single review of HD that was really glowing about the sound quality unless it was clearly just pulling from the PR. people like it, but nobody in Mix, EQ, TapeOP or SoundOnSound thought it was that compelling, at either 96 or 192 kHz, especially when compared to other systems at the same SR.

      > Yeah, probably the same PT HD setup that you paid US$10-20,000 for, to get some overpriced DSP power that a dual opteron can walk over in its sleep?

      Haha. Try recording 80 simultaneous live tracks as someone else posted about. Your dual opteron will never "walk over in its sleep" hardware-based DSP. Or do you play your 3D games entirely on CPU? No, you use a dedicated 3D card.

      One of our beta testers regularly records 32 tracks live on a small laptop, and runs sessions with 80 tracks. People have used Ardour to record 100 tracks simultaneously onto a RAID5. Simultaneous track count for recording is disk-io limited, not DSP related. For playback, it obviously depends on the FX level, but see below for a link to my take on this.

      Pro Tools doesn't even have a "freeze track" feature. It doesn't need one, like the other DAWs do. DSP is processed off the CPU so you can keep working without having to stop what you're doing and keep your computer from coughing blood when you're pushing Ivory, Rebirth, BFD, Ozone, etc.

      My take on DSP vs. native.

      I love how anyone who points out that cheesy little prosumer products don't compare with the high-end stuff are suddenly "junkies" or "shills," which tells me you don't know how to argue in a debate. Ended with the classic "Do some research." Why don't you offer me some research? You're the one claiming I'm wrong.

      If all those cards have really exceeded and matched today's top studios, nobody would be using Pro Tools as the industry standard. You just can't beat Pro Tools, and it's a standard for a reason...get over it.

      I never called you a junkie or a shill, and I actually regret the tone this has taken on. But seriously, PT h/w is nothing particularly special, and everyone I've spoken too who knows anything about their technology agrees. In fact I find it interesting that I've never met anyone who actually likes PT at all, even though I've met many people who use it. PT's h/w is acceptable, but supports the profit margins digidesign needs, not what smaller studios and other organizations should be paying. Their s/w's audio capabilities have always been excellent, the MIDI is so-so and getting better, but there is very little in PT that isn't done better by someone else (problem is, its always different other systems). Studios that I know who care about quality sound use apogee converters and skip the PT h/w for that functionality entirely. Studios who care about modularity, flexibility and lack of vendor lock in certainly don't go the PT route, they use Nuendo, Sonar or others that can be used with various h/w. I've not heard any of them complaining that their stuff is worse quality than PT, in fact, I've heard the opposite.

    17. Re:Mid level editing, yes by paulbd · · Score: 1

      >The same PT HD setup that crashed for Maria Carey before she sang in the superbowl, so they had to transfer the stuff onto a RADAR system (with their own proprietary audio interfaces that sound better than almost anything) ?

      That's not what happened at all. I'm surprised this got modded up. But I guess it makes sense...there's this trendy thing on the web by amateurs to hate Pro Tools for some reason, belovedly clutching their Cubase and Cakewalk installations.

      Since you appear to know, would you like to tell us what happened? I heard this story from the RADAR operator who was there ....

    18. Re:Mid level editing, yes by Anonymous Coward · · Score: 0
      What do Apogee converters have to do with the prosumer cards that were listed?
      [flippant]Are you saying PT HW is prosumer?[/flippant]

      You go on to say that PT HW is better than prosumer cards and that's why it's industry standard, even though all high end studios have dedicated converters. Good logic there, moving on...

      Oh...okay, I'll believe what "most reviewers" say. :) Let me know when you name them.
      Nobody needs to, go test the hardware yourself.
      So now we're criticizing the marketing of a higher frequency rate? Who's forcing you to use 192khz? You're just grasping for things to criticize here.
      Dan Lavry wrote a great paper on the industry moving to 192kHz. No technical merit whatsoever, but it may just keep that PT upgrade gravy train rollin on to the next stop. So a valid criticism afterall.
      Try recording 80 simultaneous live tracks as someone else posted about.
      Know what? Next time I need to track a symphony orchestra with only minimal submixing I'll be sure to give that one a go.
      DSP is processed off the CPU so you can keep working without having to stop what you're doing and keep your computer from coughing blood when you're pushing Ivory, Rebirth, BFD, Ozone, etc.
      You don't need all those plugins(?) running, just print them to a track like engineers have done since the 50s. Use the time to get away from the computer screen and use your ears. Even buy some decent outboard with the money you saved by going host based. Remember the huge SSL's so popular in the 80s and how you can't give the fuckers away today? That's the future of PT hardware!
      If all those cards have really exceeded and matched today's top studios, nobody would be using Pro Tools as the industry standard.
      Pro Tools isn't industry standard because of it's converters, as we already know everyone serious uses Apogee, Lavry etc. PT is standard because it was first*, worked and got brand recognition. There's no compelling reason to own PT unless you have clients wanting to bring sessions in (AKA: yet another reason to record those plugin tracks).

      *sound tools

    19. Re:Mid level editing, yes by Anonymous Coward · · Score: 0

      While ProTools has its place in recording, that place isn't usually in the high-end production studios. ProTools fits (and other computer-centric solutions fit) well in the low-end studio setup one can see in many university recording labs and home studios. Price is a simple clue. Using ProTools hardware (and software), you can have an audio capture setup that probably maxes out under 3K. Using a component mixer-D/A-effects chain can cost around 2K+ for each component.

      ProTools is used by studios because demos can be sent in ProTools format, and be mucked around with a bit. But, it would be hard to find a studio that matched a $10 - $20K mic setup with ProTools. But, yeah, you're point is valid: ProTools is currently still the standard in computer-centric mixing because it was better than the other programs for some time. It's simply that, even though ProTools setups are in the high-end range for computer-centric mixing, compared to a pro studio setup, it's in the same realm as Ardour for (all-around not that spectacular) sound quality.

    20. Re:Mid level editing, yes by paulbd · · Score: 1

      there is a lot of misinformation and misunderstanding going around about audio quality and DAWs. there is a little evidence that some DAWs are not "bits in == bits out", but most are, at least if you are running with 0dB gain and no FX or panning. Ardour has gone to great pains to guarantee that under those conditions, the bits it will send to your interfaces outputs are *IDENTICAL* to the ones you put in. therefore, in this somewhat simplistic circumstance, ardour has no effect on audio quality whatsoever. I suspect the same is true of most other DAWs although there are some that apparently still fail a polarity inversion ("phase") test.

      now, once you start mixing, the story is a little different because we are combining signals. but again, if you are working with relatively quiet signals that do not sum to more than 0dB, Ardour (and most other DAWs) offer bit-for-bit fidelity: there is absolutely no loss of any information at all in the operations performed.

      if your summed signals exceed 0dB, things get more interesting, and it is in this area that some DAWs will produce better (or worse) results than some others. those using double precision floats, or 56 bit fixed point mixing code will do better under these conditions than those using single precision floats or small precision fixed point.

      whether you can actually hear the difference is another question, however. what you can definitely hear are the results of things that people often do not talk about: A/D converter quality and sample clock jitter. the better the converters and the smaller the jitter, the better the sound. this is completely independent of the DAW, and if you use an all digital audio interface, its independent of the audio interface too (unless said interface is utterly braindead in its design, and there have been one or two of them, no doubt).

      basically, this talk of "sound quality" and DAWs needs to be replaced by references to converters and sample clocks. after that there is room for a small discussion about mixing stages and any always-on filters that some DAWs are rumored to put on their master outs. but not a lot ....

    21. Re:Mid level editing, yes by Anonymous Coward · · Score: 0



      Which is funny-as-hell, because RAID5 performance generally sucks. Unless you're talking at least 6-8 disks in the array. They'd be better off creating a RAID1 array with a pair of drives and getting good performance.

      RAID5 is for capacity with a modicum of security from a single drive crashing. RAID0 is for flat-out performance (and it's usually over-rated) but you double or triple your risks. RAID1 is dead-easy, generally even performance that is not much worse then a single drive (and sometimes read performance is higher).

    22. Re:Mid level editing, yes by Anonymous Coward · · Score: 0

      Hi bonch/Overly Critical Guy/rd_syringe! I'm glad to see you're posting anonymously here now that you've been correctly modded down as the troll you are.

      BTW, can't you come up with any reasonable comebacks instead of vomiting up the same point that was refuted before? Sucks to be you.

      Hugs & Kisses,
      Slashdot

    23. Re:Mid level editing, yes by Overly+Critical+Guy · · Score: 1

      While ProTools has its place in recording, that place isn't usually in the high-end production studios.

      Over 95% of the music you hear was recorded in Pro Tools.

      --
      "Sufferin' succotash."
    24. Re:Mid level editing, yes by Overly+Critical+Guy · · Score: 1

      You plug them into those cards. Digital data moves between them. The sound is phenomenal (mostly because 95% of audio quality issues arise from the sample clock and related issues, and apogee have probably the best clock in the business.

      My point is that if you're the type to be out buying prosumer M-Audio cards, you're not also buying Apogee converters. If you're buying Apogee converters, your budget is clearly much higher and you will have already purchased way higher-end audio equipment.

      i never saw a single review of HD that was really glowing about the sound quality unless it was clearly just pulling from the PR. people like it, but nobody in Mix, EQ, TapeOP or SoundOnSound thought it was that compelling, at either 96 or 192 kHz, especially when compared to other systems at the same SR.

      Look, I don't want you to think I'm a Digidesign shill, and I too wonder why so many clients request Pro Tools when other DAWs will produce the same kind of sound. The quality of Pro Tools comes when it's combined with hardware that frees up the CPU as a host sequencer.

      Pro Tools uses a 48-bit internal mixer, optimized to preserve certain high- and low-end frequencies, and this will contribute to sonic clarity. I also have been noticing reviews raving about Sonar's new 64-bit engine which does the same. If you have a lot of tracks and buses, you will hear a difference.

      One of our beta testers regularly records 32 tracks live on a small laptop, and runs sessions with 80 tracks.

      With full virtual instruments and effects?

      On a laptop, I can completely understand the role of the CPU-based host sequencer. But in a studio...would you record a full-piece orchestra entirely with your CPU?

      People have used Ardour to record 100 tracks simultaneously onto a RAID5. Simultaneous track count for recording is disk-io limited, not DSP related. For playback, it obviously depends on the FX level, but see below for a link to my take on this.

      I read your link, and your argument basically amounts to "CPUs have gotten faster." Yes, they have, but they still can't match a hardware-based solution in a great number of cases, especially as plug-ins go 64-bit and eventually 128-bit for unparalleled sonic clarity You also wonder aloud why Digidesign supports RTAS if their hardware TDM solution is so great, and the answer is simple--their prosumer line of Pro Tools LE/M-Powered software/hardware is CPU-based.

      A lot of studios simply like the idea of offloading all that processing. Even Logic, one of the great CPU-based DAWs, has node functionality to chain together other Macs and offload CPU processing so that you can keep working.

      I never called you a junkie or a shill, and I actually regret the tone this has taken on.

      Several have, and if you defend anything regarding Pro Tools, you get attacked by the Cubase-loving crowd who think you're a sheep for using the industry standard.

      I don't deny Pro Tools lacks several features other DAWs lack, but the same could be said for, say, Adobe Photoshop, also an industry standard. Most people simply augment Pro Tools with another sequencer for, say, MIDI (as you probably know).

      There's a lot of bitterness from a lot of amateur bedroom recorders because Pro Tools is the big standard, and I don't get why they don't like it.

      But seriously, PT h/w is nothing particularly special, and everyone I've spoken too who knows anything about their technology agrees. In fact I find it interesting that I've never met anyone who actually likes PT at all, even though I've met many people who use it.

      I can't speak for your experience, but I've met several people who swear by Pro Tools--including Steve Vai. Below that, they tend to prefer Nuendo or Logic for post and MIDI.

      --
      "Sufferin' succotash."
    25. Re:Mid level editing, yes by paulbd · · Score: 1

      My point is that if you're the type to be out buying prosumer M-Audio cards, you're not also buying Apogee converters. If you're buying Apogee converters, your budget is clearly much higher and you will have already purchased way higher-end audio equipment.

      If you are using a computer for digital audio, what else are you going to plug an apogee into? the RME is the standard for bringing 24 channels of ADAT into a computer, regardless of where the ADAT bits come from. there is no "high end" alternative to do this: RME is the high end for this task. Ditto for MADI.

      Pro Tools uses a 48-bit internal mixer, optimized to preserve certain high- and low-end frequencies, and this will contribute to sonic clarity. I also have been noticing reviews raving about Sonar's new 64-bit engine which does the same. If you have a lot of tracks and buses, you will hear a difference.

      someone posted a link in this discussion to a great paper by lavry, the guy who designs high end audio converters. although his argument was about sample rate, not mixer design, i am fairly certain that he would call digi, cakewalk and you out on this issue. if you internal mixes never exceed 0dB, the format and structure of the mixer makes no difference. if they go above 0dB, the loss of resolution when using a 32 bit float does *not* have frequency specific effects. claims to the contrary are, AFAIK, utter marketing BS, just like the claims that lavry demolishes about 192kHz SR.

      >One of our beta testers regularly records 32 tracks live on a small laptop, and runs sessions with 80 tracks.
      With full virtual instruments and effects?

      No, live instruments (large drum rigs + multiperson bands + room mics). Real music :)

      On a laptop, I can completely understand the role of the CPU-based host sequencer. But in a studio...would you record a full-piece orchestra entirely with your CPU?

      Absolutely! It requires hardly any CPU power at all! Recording live acoustic instruments is totally disk i/o bound. Its recording all those virtual instruments that costs so much in DSP terms.

      I read your link, and your argument basically amounts to "CPUs have gotten faster." Yes, they have, but they still can't match a hardware-based solution in a great number of cases, especially as plug-ins go 64-bit and eventually

      I can run plugins on my system (not the laptop) that are 64 bit too, already. But its beside the point: look at the cost of a dual opteron system with fairly fast processors. its floating point performance is enough to allow it to keep up with all but the most current DSP farms. those DSP farms are moving forward much more slowly than general purpose CPUs.

      128-bit for unparalleled sonic clarity

      This is just ludicrous. It suggests you are a user and consumer of plugins, not a DSP programmer.

      There's a lot of bitterness from a lot of amateur bedroom recorders because Pro Tools is the big standard, and I don't get why they don't like it.

      all i can you is why i don't like it: i asked digi for source code so i could make it better. they laughed. so i decide i should write my own.

    26. Re:Mid level editing, yes by Overly+Critical+Guy · · Score: 1

      someone posted a link in this discussion to a great paper by lavry, the guy who designs high end audio converters. although his argument was about sample rate, not mixer design, i am fairly certain that he would call digi, cakewalk and you out on this issue. if you internal mixes never exceed 0dB, the format and structure of the mixer makes no difference. if they go above 0dB, the loss of resolution when using a 32 bit float does *not* have frequency specific effects. claims to the contrary are, AFAIK, utter marketing BS, just like the claims that lavry demolishes about 192kHz SR.

      Cakewalk provided a whitepaper at AES detailing the 64-bit signal path and providing a concrete example in code of summation errors alleviated by the new data width. Anecdotally, you can often hear the difference.

      No, live instruments (large drum rigs + multiperson bands + room mics). Real music :)

      Okay, then.

      Absolutely! It requires hardly any CPU power at all! Recording live acoustic instruments is totally disk i/o bound. Its recording all those virtual instruments that costs so much in DSP terms.

      I mistyped and was referring to virtual instruments, like Synthogy, GPO, etc.

      This is just ludicrous. It suggests you are a user and consumer of plugins, not a DSP programmer.

      I suggest you take a look at Cakewalk's AES white paper.

      --
      "Sufferin' succotash."
  14. Musix by Anonymous Coward · · Score: 0

    For a very good live distro, try Musix
     
    -P@

  15. Mackie Tracktion Ported To Linux by Anonymous Coward · · Score: 2, Interesting

    Traction2 is built using JUCE. JUCE is an all-encompassing C++ class library for developing cross-platform applications. Both of which were built by Jules of Raw Material Software. On April, 25th 2005 JUCE was released with Linux support.

    There is talk that this powerful, unique, and user-friendly audio application could be ported to Linux. If anyone else wants to support such an idea, e-mail Mackie or see this thread on KVR.

    1. Re:Mackie Tracktion Ported To Linux by paulbd · · Score: 2, Informative

      partial linux support, if you read the fine print. as in "a few easy classes work on linux, but none of the hard ones. i hope someone will find the time to implement them for linux".

    2. Re:Mackie Tracktion Ported To Linux by Anonymous Coward · · Score: 2, Insightful

      Link please?

      Here is a quote from Jules on Sep 29th, 2005

      "Yeah, there's a few things not done in the linux port yet - audio and file choosers are amongst them.

      (actually, I think those might be the only major things still missing from the linux port.. sorry if they happen to be the exact things you need!)

      Haven't got a timeline for doing them, I just fit things in when I get the time to do it, but they'll happen eventually."

    3. Re:Mackie Tracktion Ported To Linux by Anonymous Coward · · Score: 0

      Mod this up please. Paul is the author of Ardour so Tracktion is potential competition. Unless he has facts to backup his claims, it is unfair.

  16. Arbour schmarbour.... by GillBates0 · · Score: 4, Funny
    great read for anyone trying to find new ways to flex that Linux muscle.

    Real men flex their muscles by editing raw sound:

    % cat /dev/audio > /im_the_man/raw.snd
    % hexedit /im_the_man/raw.snd

    --
    An Indian-American Hindu committed to non-violent thought/speech/action alarmed by the global explosion of radical Islam
    1. Re:Arbour schmarbour.... by thammoud · · Score: 1

      What a whimp. cat mysong.wav | sed 's/xiyu@3/523xsgcsd/g'

    2. Re:Arbour schmarbour.... by Petersson · · Score: 1
      I just mind what the [destructed keyboard]/[one minute of modified CD quality audio] ratio is.

      Of course this is the very best method to create perfect audio. You can even produce HDCD (http://en.wikipedia.org/wiki/HDCD) audio tracks easily...

      --
      I'm not insane. My mother had me tested.
  17. FOSS!=Linux by amliebsch · · Score: 2, Interesting

    Is there some reason why FOSS audio tools will not work in Windows? I'm just puzzled, because I don't understand the jump from "here are some great FOSS audio tools" to "this is why Linux>Windows." I used FOSS on Windows all the time; it it was coded well it works perfectly fine. Or are these FOSS-tools platform-dependent on some specific distro of Linux?

    --
    If you don't know where you are going, you will wind up somewhere else.
    1. Re:FOSS!=Linux by thesnarky1 · · Score: 1

      I have audacity on my windows machine, runs beautifully. It might be that whomever wrote the tool you're looking at wanted it to run on a linux box, in which case there might not be a port for windows, but if you ask, it just might happen.

    2. Re:FOSS!=Linux by Sycraft-fu · · Score: 2, Insightful

      Two major likely reasons:

      1) FOSS people tend to be Linux people. Many of them are highly idealistic, hence why they opt to do FOSS. That idealism leads to sometimes a fanatical level of hatred for Windows. That means that they aren't very inclined to port to Windows. However it also usually mean a severe lack of knowledge about Windows. Windows IS different than Linux and unless you cop out and use Cygwin, there's some porting work a head of you to make a Linux app in to a Windows app.

      2) Competition. Often, FOSS tools liek this are written because there isn't something else that does what they do. For audio at least, there are tools that do all these do and a whole lot more. They do cost money, but they are out there. It's easy to shine when there's nobody to compete against. Much harder to go up against a polished, well maintained commercial product and look as good.

    3. Re:FOSS!=Linux by s4m7 · · Score: 3, Informative

      Audacity being the one major exception that I can think of where a FOSS pro-grade audio app will run on windows, Audacity also has a weakness on the linux platform that the other FOSS Linux-only tools don't have: compatibility with the Jack Audio Connection Kit.

      Jack also runs on OSX but for some reason beyond my research/understanding does not run on windows. Jack allows you to route audio and midi data through virtual channels between other jack compatible clients, making it an extremely powerful audio environment. Rosegarden and Ardour, the two most critical apps to doing pro-audio on linux, are generally dependant on jack (rosegarden will do midi-only without jack) and therefore Linux (or OSX) would be required to use either of these (very powerful and professional) tools.

      that clarify things?

      --
      This comment is fully compliant with RFC 527.
    4. Re:FOSS!=Linux by prockcore · · Score: 1

      Is there some reason why FOSS audio tools will not work in Windows?

      Nope.. in fact at work we use Audacity on OSX. It's one of the best wave editors we've used.

      The only problem we've run into is that LAME on OSX can't seem to handle a 3 hour file.

    5. Re:FOSS!=Linux by Sycraft-fu · · Score: 1

      Jack doesn't run on Windows because Windows doesn't do POSIX. That's one of the main reasona most OSS stuff doesn't do Windows. It's generally written for Linux, and the people that write it know very little about Windows. Thus the only port you are likely to get is a Cygwin port, which won't work for a lot of things including low-level stuff like Jack.

      OS-X is based on the Mach kernel and with the dev tools has a good POSIX implementation over all. So a port is much less difficult, and thus more likely to happen.

      Jack in particular would take a lot of work. It would more or less have to be written from scratch to just provide the same high-level interface for the software. The interfacing with the OS would need a total re-write.

    6. Re:FOSS!=Linux by Anonymous Coward · · Score: 0

      That idealism leads to sometimes a fanatical level of hatred for Windows.

      Should read:

      That idealism sometimes leads to a fanatical level of hatred for Windows.

      However it also usually mean a severe lack of knowledge about Windows.

      Should read:

      However it also usually means a severe lack of knowledge about Windows.

      Often, FOSS tools liek this are written because there isn't something else that does what they do.

      Often, FOSS tools like this are written because there isn't something else that does what they do.

    7. Re:FOSS!=Linux by B1gP4P4Smurf · · Score: 1

      The development versions of Audacity actually are compatible with JACK. The issue is that Audacity relies on PortAudio, and PortAudio v19 which adds JACK support is not released yet. So this will be ready real soon now.

  18. What about hardware? by mOoZik · · Score: 5, Insightful

    ProTools is industry standard, period. No FOSS is going to conquer their market share. In fact, outside of the /. crowd, this will remain small. Lack of hardware support for most popular interfaces will doom it so, not to mention Linux's inflexibilities to the average user.

    1. Re:What about hardware? by Shawn+is+an+Asshole · · Score: 2, Informative

      True, but Ardour does an advantage. It runs quite well on OS X where it can make use of any of the hardware available to OS X. I use it regularly my PowerBook. ProTools will remain a standard, though, but hopefully Ardour can make a dent.

      --
      "It ain't a war against drugs.it's a war against personal freedom" --Bill Hicks
    2. Re:What about hardware? by P3NIS_CLEAVER · · Score: 0

      There are probably many people using ProTools that aren't using it anywhere near to its full extent. These are good candidates for a switch to FOSS.

      --
      Please sign petition to restore sanity to our banking system!!!

      http://financialpetition.org/
    3. Re:What about hardware? by paulbd · · Score: 5, Insightful

      its interesting that this was said about 1 or 2 "industry standard" video editing suites when apple released final cut (pro). final cut pro is now probably the most widely used video editing suite, even including all the big video studios. it has simply evolved to the point where it pushed the existing "industry standards" out of the way.

      i doubt that ardour can do this (and i wrote ardour so i know what i am talking about), but we'll give it our best shot, ok?

    4. Re:What about hardware? by kfg · · Score: 1

      we'll give it our best shot, ok?

      Please.

      And oh, yes, thank you. Thank you very much.

      KFG

    5. Re:What about hardware? by dbIII · · Score: 1
      ProTools is industry standard, period. No FOSS is going to conquer their market share.
      Similarly you don't use a DTP package to make quick notes, so stuff like ecasound is great for stuff like increasing the volume on a large number of files from a simple command line entry, or cutting off the first 30 minutes of a radio podcast, or just simply mixing one track with another (two inputs, one output - very simple command, then you get back to whatever else you are using). Aquiring a version of ProTools by whatever means for a work PC is rarely acceptable for people who don't work professionally with audio - and having an editing screen up even less so, but quick and nasty tools for casual use go unremarked. If the CEO wanders in and you are using ProTools and your job is IT it looks bad. If there is a non-interactive program lauched from a simple command line which is running in a terminal window while you are doing other stuff it will be considered merely an interesting non-work related use of thirty seconds (even if you actually had to spend half an hour reading how to compile the thing and learn how to use the program).
    6. Re:What about hardware? by croddy · · Score: 1
      well... protools it was a de facto standard four or five years ago. but things have changed since then. samplitude, paris, digital performer, and a host of other commercial DAWs have been steadily digging into the protools market, as well as becoming the entry choice for those who are still coming over from non-software systems.

      ardour's hardware support proceeds from the ALSA driver base and the extremely flexible JACK audio routing framework. anyone who tells you that there are no professional-grade interfaces to pair with this application is either lying to you, or they simply haven't researched the matter at all.

      to claim that ardour cannot succeed because protools (which is crashy, expensive, and unwieldy) already has market share is sheer ignorance.

    7. Re:What about hardware? by kbielefe · · Score: 1
      "Never" is a very strong word. The industry standard music distribution medium used to be vinyl. The industry standard motor used to be a horse. The industry standard spreadsheet used to be Lotus 1-2-3. The industry standard method to power a watch used to be winding it up. The industry standard of lighting a room at night used to be candles. The industry standard game console used to be Atari. The industry standard web browser is internet explorer. Need I go on?

      If the only reason you use something is because it is "industry standard", you are in danger of two things: paying for more features than you actually need, and becoming obsolete by someone who has more foresight than you.

      --
      This space intentionally left blank.
    8. Re:What about hardware? by bad-badtz-maru · · Score: 1


      Protools is the industry standard because every pothead rocker knows the name and won't set foot in a studio that doesn't have protools and sixty different types of microphones. Protools is the windows of professional recording.

    9. Re:What about hardware? by eno2001 · · Score: 1

      Hardware support through the ALSA project continues to get better. Especially in the pro/semi-pro gear arena. I made the switch from Windows to Linux last year when I saw that my Echo Layla was supported by a third-party ALSA driver that is now integrated into the main ALSA tree. What's even better is that USB and Firewire device support is becoming "the standard" for audio gear. As long as the hardware is made to USB/Firewire spec, ALSA will be able to support a wide variety of audio hardware for consumer, semi-pro and pro gear. Trust me. I went to school for audio production and have had various stints producing audio on everything from Digidesign Protools, Studer Dyaxis, Adobe Audition, Cakewalk Pro Audio, and Cubase VST 24. From what I'm seeing out of the Planet CCRMA project, the FOSS based DAWs for anyone are not too far in the future. Meaning that software that is more powerful than what you can get from proprietary businesses and if free of charge WILL drive some people towards Linux.

      --
      -"...bad old ideas look confusingly fresh when they are packaged as technology" - Jaron Lanier (Digital Maoism on Edge.o
    10. Re:What about hardware? by LizardKing · · Score: 1

      ProTools is industry standard, period.

      I recently finished recording a full length album at a top London studio (Flood was mixing the latest Sophie Ellis-Bexter album next door). The standard setup in that studio unless you insist on analogue, is Protools running on a Mac. If it's the industry standard, then the industry better start looking for better software, as the fucker crashed frequently. We lost several takes of one particular track, which meant the studio had to give us some extra time for free to make up for it. The plugins in Protools maybe quite neat, but the core application is not that sophisticated - Ardour covers these areas very well.

    11. Re:What about hardware? by dave1212 · · Score: 1

      Yes, Media 100 and AVID. They're still used by a number of production houses, simply because they spent so much money investing in it.

      Final Cut has made huge inroads, on features and in price. I much prefer it to Premiere or Media 100 (haven't tried AVID).

      Thank you for investing your time in this worthwhile project. It's definitely appreciated. I'm currently using Logic Express, and not being able to have group tracks is killing me.

    12. Re:What about hardware? by object88 · · Score: 1

      but things have changed since then. samplitude, paris, digital performer, and a host of other commercial DAWs have been steadily digging into the protools market, as well as becoming the entry choice for those who are still coming over from non-software systems.

      Speaking as a former PARIS owner / user, I think you're overestimating. PARIS has been effectively dead for quite a few years now; no new hardware is sold, and while there is a little growth in the software by hackers, the user base is only shrinking. Yes, it did sound great, but it didn't make much of a dent in the DAW market.

      PT will continue to grow with the aquisition and integration of M-Audio. No, you're not going to loose Ableton Live, and other DAWs are gaining ground, but I'd wager that's refelctive of an overall growth in the industry, not a conquering of the PT share.

    13. Re:What about hardware? by chronicon · · Score: 1
      ProTools is industry standard, period. No FOSS is going to conquer their market share. In fact, outside of the /. crowd, this will remain small. Lack of hardware support for most popular interfaces will doom it so, not to mention Linux's inflexibilities to the average user.

      And there you have it. Lack of hardware support isn't the fault of F/OSS developers now is it? It would be wonderful if audio hardware manufacturers would open up thier specs to the F/OSS world but they generally don't seem inclined. Do you wonder why? I don't...

  19. Re:An Intro to Frost Posting On Linux by Anonymous Coward · · Score: 4, Funny
    The best and most feature complete audio program for linux is the Creative Audio Tool.

    Record with
    cat /dev/dsp0 > file.raw
    Play with
    cat file.raw > /dev/dsp0
  20. Audaity by Mistshadow2k4 · · Score: 2, Interesting

    There is a Windows version too. If you think you're not into music editing, well, ever get an mp3 that was just too low in volume? Audacity can easily fix that - amplify, under the effect menu. Not suprisingly, Audacity is also open source. Not a big download either, but you will need to get the LAME codec to import/export mp3s. There's a link on the Audacity page to the codec and it tells you how to load it into the program. Just do a search; the Audacity home page should be enar the top.

    Not to get into the giant pissing match here, but music sounds better on Linux (at least with classic rock and old blues). It's got more clarity. Windows palying music seems to have a little muffling effect by comaprison. You might be able to adjust the settings somewhere in Windows to sound that good, but I've never found out how. If you know, please post it here or post a link.

    --
    I dream of a better world... one in which chickens can cross roads without their motives being questioned.
    1. Re:Audaity by Anonymous Coward · · Score: 0

      You'll have to get a card for Windows that support ASIO drivers.

      In Windows you have a sound API that has a software mixer for all audio stuff. It is nice for desktop use because it avoids the problems people have in Linux like sound cards getting taken over by artsd and only being able to play one sound at a time.

      All sound gets routed thru that software mixer, so that could be were the muffling comes in. If you use ASIO you bypass the Windows driver model and go straight from app to sound card, like in Linux (unless your using jackd, artsd, esd or other sound deamon.)

      It's not so much for sound quality though. (the reason you use the ASIO-style drivers) it's more for low-latency.

      Low-latency is important for music creation and keeping mulitple inputs in sync. Like recording and mixing live performances or making recordings with mixed inputs from various sources. Not so important just for just for audio editing of recordings and such.

  21. Not exactly. by Anonymous Coward · · Score: 2, Insightful

    I don't know about the author of this article, but I am certainly NOT an audio engineer, so I could not "code it myself". In fact, most end users probably aren't even developers. And even if you are a developer, you will have to spend a good deal of time getting intimate with the architecture and framework of the application. Sure, you can hire somebody to code something up for you, but that's not the same as doing it yourself. If you're going to pay somebody to change something, why not request a feature from the author and give him a "donation" in return?

    On the other hand, many audio editing tools have some kind of relatively simple, well-defined plugin architecture, so if you have the skills it is quite possible to write your own plugin (or modify someone else's). Even many closed source solutions have an open plugin architecture, so I don't really see the necessity of having the main application open (though it doesn't hurt). So, in essence, I don't really how Linux is a "superior platform" for audio editing. Yes, it encourages open source software, but a lot of the software is available for Windows (i.e. Audacity, but it doesn't look like the other two have been ported).

    The platform shouldn't matter; it's the applications, stupid! Once again, use the right tool for the job. If Audacity on Linux works for you, fine. If CoolEdit on Windows works for you, fine. If something else on another platform gets the job done, more power to you.

    1. Re:Not exactly. by Anonymous Coward · · Score: 0

      The author did not claim that YOU could code it yourself. He stated that HE could code it himself.

      You can hire someone to write the code. You may not need to; if you see room for improvement, others probably do, too. Some of them can write code, or hire programmers. Someone's probably working on it already.

      The issue is not your ability to write code. It's that orders of magnitude more people who CAN write code have access to the code than is the case for closed applications.

  22. When stability counts - it's the hardware by flinxmeister · · Score: 3, Insightful

    An engineer friend of mine just recorded 80 tracks of audio simultaneously using protools (dual G5 mac)...over an hour solid. It was a large live event with no second chances, and it went without a hitch.

    I think one huge advantage of the commercial apps is the associated hardware. The DACs and off board procs do far more than a single workstation could do, and unfortunately open source hardware can't really be free. For big tasks, professional recording is much more than software.

    There may be a way to cluster some slave workstations or something to provide the required horsepower, but some time-sensitive situations are going to require that such a system be very, very stable.

    1. Re:When stability counts - it's the hardware by Overly+Critical+Guy · · Score: 2, Informative

      This is why Pro Tools owns the market. The other apps run all their processing on the CPU, while Digidesign does what gamers have been doing for the past ten years, use dedicated hardware to run all that processing and free up the CPU as a host. Back when Pro Tools was getting big, this was really the only way to do the kind of recording that is done in the pro audio world.

      There may be a way to cluster some slave workstations or something to provide the required horsepower, but some time-sensitive situations are going to require that such a system be very, very stable.

      Logic is good about this. You can chain together a bunch of Macs and use them as Logic Nodes.

      --
      "Sufferin' succotash."
    2. Re:When stability counts - it's the hardware by khanyisa · · Score: 1

      Go and read paulbd's comments above - he's the author of Ardour.
      100 tracks simultaneously onto a RAID5.

      This is the reason that realtime patches etc to the Lnux kernel make a difference - they're making the general purpose CPU suitable for processing the audio, rather than buying special hardware :-)

  23. Hmm... by MaestroSartori · · Score: 4, Insightful
    I spend a great deal of time doing home audio stuff, and I was interested to read the article. I've used Ardour and Audacity for a little while in the past, but I find I'm still using my Windows audio apps (Ableton and Soundforge, if you're interested). Why?

    Well, the article itself touches on a few of my reasons. Ardour, specifially, is very "Linuxy" in its interface layout and design, reminding me in many ways of the old Dos version of 3D Studio. It definitely looks like a programmer-designed UI, it's very stark and bare-bones, and things are never quite where you expect them to be. It's clearly a Cubase/Logic inspired design and layout, but without the years of fine-tuning those have had to get to their current states. I prefer Ableton's more unorthodox approach anyway, but that's just me :)

    The other is, as always, hardware support. Getting less important now in some ways, for some uses (I use quite a lot of virtual instruments, so not a huge deal for me) the lack of hardware DSP support is a killer. Proprietary developers are to blame here, in fairness, but it's still a problem.

    Probably most importantly for me is the real killer, and I suspect the reason most audio folks won't move to Linux for some time to come (and coincidentally the reason so many of them use Apple machines): we don't want the software to get in the way of the creation of music any more than it has to. At the moment, many parts of Linux are unhelpfully complicated, especially to non-technical people.

    A final thought, based on the quote from the article repeated in the summary:

    If Ardour doesn't have a feature I need, I can code it myself. With this possibility, the software no longer defines what I can do - it's just a point of departure.


    Quite apart from ignoring the fact that almost every major audio app can use various forms of plugin, which have relatively easy to obtain SDKs, and that various generic programmable plugins (like MaxDSP) exist for which one can do the same, it ignores maybe the most obvious point of all: not all musicians are programmers.

    1. Re:Hmm... by paulbd · · Score: 4, Informative

      Well, the article itself touches on a few of my reasons. Ardour, specifially, is very "Linuxy" in its interface layout and design, reminding me in many ways of the old Dos version of 3D Studio. It definitely looks like a programmer-designed UI, it's very stark and bare-bones, and things are never quite where you expect them to be. It's clearly a Cubase/Logic inspired design and layout, but without the years of fine-tuning those have had to get to their current states. I prefer Ableton's more unorthodox approach anyway, but that's just me :)

      Ardour's UI is based almost entirely on ProTools, which most casual users of audio s/w have never used, and many have never even seen. The people who use ardour professionally (and there are a few!) comment that its UI is the most efficient they have used, including ProTools, which most people say is the most efficient in the proprietary world because of its extensive use of keyboard shortcuts. Ardour's development and design has been geared toward learning as much as possible from the years of fine tuning done with other DAWs, although we have been a little hampered by some issues with our GUI toolkit (GTK+ v1). We are currently about 60% done porting ardour to GTK2, and plan to be quite focused on usability issues after that (among many other things).

      Re: h/w DSP support: first, DAC's don't have anything to do with this, and even when they are internal to the audio interface, they use no CPU cycles - they are always h/w! But more generally, see: my position on this issue.

    2. Re:Hmm... by Overly+Critical+Guy · · Score: 1

      t's clearly a Cubase/Logic inspired design and layout

      No, Ardour looks nothing at all like Cubase or Logic. Its interface is almost a 1:1 riff on Pro Tools.

      I'd love for a freeware app to look like Cubase/Nuendo. Still the best DAW interface out there, in my opinion.

      --
      "Sufferin' succotash."
    3. Re:Hmm... by BrynM · · Score: 1
      The other is, as always, hardware support. Getting less important now in some ways, for some uses (I use quite a lot of virtual instruments, so not a huge deal for me) the lack of hardware DSP support is a killer. Proprietary developers are to blame here, in fairness, but it's still a problem.
      I agree with you here. If it weren't for the MIDI spec being so mature and some other specs that the industry it self has developed to prevent hardware wars (VST, SMPTE, SDS), there would be very little open source audio. The hardware companies do very little to support it because of some odd sense of tradition.

      Back when MIDI first started taking hold, people said that it would kill musicianship. Giving these tools to "the masses" would enable "hacks" (like Elfman) to take jobs away in film and other "sundry" music roles. This belief still pervades the music industry. From Soundblaster being consumer level to Roland being "professional" gear to needing to hire a "top notch produceer" to record. There have been companies that have bucked that trend (Ensoniq, M-Audio). However, the idea that "consumers" could make their own music has terrified everyone in this undustry - especially labels. Hardware and software manufacturers will dabble in the consumer pool for the obvious volume reasons, but will be shunned for making "consumer grade" gear.

      The sad part is that they aren't looking around them. The 3D/Film industry is revelling in consumer ability. Look at TV: The more camera jockeys the better today. Desktop publishing has become more of an art _because_ anyone can do it - few do it well. The good part is that masses are doing it on their own via mixes, mash-ups, DJs and other sample based forms of music that have grown since the 80s. Consumers are finding ways of circumventing hardware in some cases and usurping it in others. All of this only makes the industry more out of touch and seem more alien. Good, solid, open source audio will be a reality when the dinosaurs die. I hope it will be soon, but there are many branches on this particular diseased tree.

      --
      US Democracy:The best person for the job (among These pre-selected choices...)
  24. What about sound synthesis? by i_should_be_working · · Score: 1

    As TFA says, there are lots of audio editing apps out there. I'm looking for apps that can create the sound as well. I know about the Beast. Any one have any other ones they know of and like?

    1. Re:What about sound synthesis? by Anonymous Coward · · Score: 0

      Audio Mulch http://www.audiomulch.com/ is one of the coolest tools for creating and mixing sounds/music I have ever seen.

      It's insane what this app can do. Generate sounds and morph them 20 different ways or imput your own tracks and add a ring modulator - or whatever.

      This program has kept me up many a night until 4am just because I can't stop tweaking it - have fun

    2. Re:What about sound synthesis? by i_should_be_working · · Score: 1

      Thanks!

  25. 1997 called... by Anonymous Coward · · Score: 1, Funny

    ...they want their complaint back.

    1. Re:1997 called... by Anonymous Coward · · Score: 0

      I've just been messing with ALSA configuration for a ThinkPad, trying to get Skype to work. For me, this complaint has never been more relevant.

    2. Re:1997 called... by anethema · · Score: 1

      This is for ubuntu breezy and hoary, but i had no problems getting skype working with alsa.

      Installed the alsa-aoss package for alsa OSS emulation.

      Set up dmix properly (here is my alsa config file for my nforce 2 sound..YMMV): http://pastebin.com/392994

      I then run skype as: aoss skype

      I can play mp3's under beep/xmms and watch movies while talking on skype without problem. The only area ive encountered problems is skyping while playing multiplayer zsnes..framerate sucks ass. Good luck!

      --


      It's easier to fight for one's principles than to live up to them.
  26. Great start but... by cskaryd · · Score: 2, Interesting

    ...I'd like a similar post like "An Intro To Editing Video On Linux." Nor production quality, but something I can edit the commercials out of the shows I record. A product like Womble MPEG-VCR for Linux. Yes, I know how to use Google, but I've never found anything remotely capable of doing what I want. I can hack together MEncoder commands, but that is a pain. This is one of the few areas where a GUI is better than the CLI.

    1. Re:Great start but... by Anonymous Coward · · Score: 0

      Have you tried Avidemux?

  27. ASIO on Linux?? Linux DAW?? Is this thing on? by Anonymous Coward · · Score: 0

    When will someone write an ASIO (or similar) Driver framework for Linux (that actually works)?

    When can we start utilizing 24bit/96khz (Professional) Digital Audio Interfaces, on Linux?

    Why doesn't steinborg start developing Cubase for Linux?

    I want some VSTi's that can be developed in c, perl, or tcl! =p

    When will Digidesign start developing Protools for linux?

    I've been waiting years for such adaptation, but yet, I still have to resort to Windows or Mac to do audio engineering, which is the only time I need to do something that linux isn't yet capable of. =(

    1. Re:ASIO on Linux?? Linux DAW?? Is this thing on? by Anonymous Coward · · Score: 0

      i'm using my m-audio audiophile 2496 (24-bit/96 KHz) in lunix 2.6 right the fuck now

      you can use JACK instead of ASIO

      so basically: shut up before i punch you in the mouth you geeky cockface

  28. Edit audio by squoozer · · Score: 2, Interesting

    I'm lucky if I can get audio to work properly half the time. With some applications only talking to OSS, some to only Arts and some others only speaking directly to ALSA (with about a million other variations on this theme) I'm happy if I can get the damn machine to play an MP3. We really do have an wealth of sound applications just a shame they don't play nicely together. Looks like this is going to continue in the future as well with everyone and their uncle producing a next generation sound server.

    --
    I used to have a better sig but it broke.
    1. Re:Edit audio by Anonymous Coward · · Score: 1, Interesting

      Why don't you just get rid of the soundserver then?
      Just use ALSA and it's OSS emulation, you do not need any soundserver.
      This is easy, just get one of the newer 2.6.12+ kernels and compile ALSA support in, you get OSS support and mixing(the only reason for a soundserver for normal users IMHO) out of the box.
      I used dmix to be able to play back more than one sound at a time before(so no sondserver even then), but that is absolete since the ALSA people added mixing by default. Linux sound got a lot simpler recently. ;)
      ALSA rocks.

  29. Only thing I use windows for is audio... by Anonymous Coward · · Score: 1, Informative

    I record an average of 2 to 3 nights a week at 24bits/96khz using a Sound Devices 722.

    Unfortunately, the tools under Linux just don't come close to those under Windows. Linux lacks good dithering tools. Audacity does not work well at 24 bit. It lacks multiple levels of undo and many, many other basic UI features. It will take a great deal of time to implement those features with comparable attention to detail and reliability. Ardour is interesting but seems focused on

    I've been using UNIX for 20 years and as my desktop for 18. The only other thing I use windows for is Visio. I hate having to use windows.

    1. Re:Only thing I use windows for is audio... by CoughDropAddict · · Score: 1

      Audacity does not work well at 24 bit. It lacks multiple levels of undo

      Huh? Audacity supports as much undo as you have space for. I wrote a "History" dialog that lets you jump to any previous state (which happens almost instantly). Here's a screenshot.

    2. Re:Only thing I use windows for is audio... by Anonymous Coward · · Score: 0

      That's cool! While the windows apps generally do a good job with multiple levels of undo, they often lack a history. When you're often waiting a few minutes for an operation to complete, it is easy to lose track of your last step, etc.

  30. Unless.. by Anonymous Coward · · Score: 0

    *ahem* Unless you want to do anything with MIDI. ;-)

  31. Any of these have automated splitting? by ShyGuy91284 · · Score: 2, Interesting

    I'm in a foreign language course, and I'd like to find something that can split the vocab audio on the CD so I can match it with flashcards. Anyone know if any of these can do it w/o days worth of tinkering and research?

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
    1. Re:Any of these have automated splitting? by belmolis · · Score: 1

      I'm not sure what you mean by "split". Do you just want to chop up the audio on the CD so you've got one word or phrase per file? Or do you have something more complicated in mind, like automatically separating speakers?

    2. Re:Any of these have automated splitting? by ShyGuy91284 · · Score: 1

      Chopping of an audio track into seperate files, cutting decided on by x length of time passing w/ the amplitude of the soundwave being ~nil. One of them in the article looked like it has some scripting ability, so idk.

      --
      In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
    3. Re:Any of these have automated splitting? by belmolis · · Score: 1

      If that's what you want, I don't know of anything 100% automated, but I have written something along those lines that makes the process fast. Check out: SndBite. The kind of recordings that SndBite was designed for are not as clean as language learning CDs and don't have such regular spacing between utterances, so completely automatic operation wasn't a goal. SndBite is however programmable - the init file is a Tcl program executed by a safe interpreter - so I think that this could be fully automated by exposing a few more of the internal commands in the slave interpreter.

  32. Ardour is pretty cool by ikekrull · · Score: 2, Interesting

    I especially like it's loop recording function - the existing tracks will continue to loop over and over while you record as many 'takes' as you like in a new track.

    The other app I use (Garageband on my iBook) doesn't offer this feature, and cuts off audio recording after the first take.

    You can get around this by simply repeating your tracks so you have more repeats in the loop to record over, but then youre not really 'loop recording' any more, and ardour's approach to this is so much more convenient.

    I was able to crash ardour by dragging audio around on it's timeline, but I expect this bug has been fixed by now.

    I see lots of exciting things happening in the Linux audio world, apps like seq24, ardour and hydrogen make it hard to justify using anything else for the niches that these apps fill.

    --
    I gots ta ding a ding dang my dang a long ling long
    1. Re:Ardour is pretty cool by Overly+Critical+Guy · · Score: 1

      I especially like it's loop recording function - the existing tracks will continue to loop over and over while you record as many 'takes' as you like in a new track.

      Been in every other major DAW for years and years.

      --
      "Sufferin' succotash."
    2. Re:Ardour is pretty cool by ikekrull · · Score: 1

      Exactly, the fact that the features present in major DAW apps are being implemented in F/OSS software for use on OSes like Linux is pretty damn cool.

      --
      I gots ta ding a ding dang my dang a long ling long
  33. Still nothing like FL Studio =/ by ErisCalmsme · · Score: 2, Interesting

    I still wish there was something as simple and complete as FL Studio that was OSS. I'd love to not have to reboot.....

    --
    Chaos is Divine *
  34. Yet both of you fail to justify the summary. by jbn-o · · Score: 1

    And yet both of you (assuming that there really are two different people responding in this way) provided no detailed explanation as to exactly what one is gaining and what one is giving up. Neither of you seem to appreciate software freedom, so neither of you frame the issue along the line of an exchange—in exchange for software freedom, what are you gaining by choosing some non-free software to do this job?

    Such an approach would have been far more informative for the reader because it would have let each reader decide whether their freedom to share and modify the program is really worth giving up.

    1. Re:Yet both of you fail to justify the summary. by omeomi · · Score: 1, Insightful

      I do audio professionally and I'm also a programmer. In my home, I have 2 Windows machines, a Linux server, and an iBook. I do use Audacity from time to time because it does a few things better than even the high-priced editors. As I've told many people, Audacity will open damn near anything...I also frequently use Supercollider, which is a stellar synthesis/dsp programming language that runs natively on OSX, but has been ported to Linux and Windows. However, most of the Linux audio projects are not stable enough to get real work done. I try them from time to time, and some things are getting better, but it's just really not there yet. There's nothing that really stacks up to any of the big 3 sequencers or to Pro Tools. That, combined with the fact that it's very difficult to find professional-grade audio cards that even work with Linux currently make it a lackluster platform for doing any sort of serious audio work. You can make write the best audio software, but if I have to use a shitty soundblaster, I'm not even going to consider it...

    2. Re:Yet both of you fail to justify the summary. by Anonymous Coward · · Score: 0

      You can make write the best audio software, but if I have to use a shitty soundblaster, I'm not even going to consider it...

      At the Dutch Electronic Arts Festival (DEAF) I attended a session with Paul Davis, author of Ardour DAW, and he was using RME Multiface.. Hardly a shitty soundblaster, I'd say, although I do think he coded the alsa driver himself.

    3. Re:Yet both of you fail to justify the summary. by chronicon · · Score: 2, Insightful
      You can make write the best audio software, but if I have to use a shitty soundblaster, I'm not even going to consider it...

      At the Dutch Electronic Arts Festival (DEAF) I attended a session with Paul Davis, author of Ardour DAW, and he was using RME Multiface.. Hardly a shitty soundblaster, I'd say, although I do think he coded the alsa driver himself.

      RME cards are well supported under Linux w/ ALSA and they definitely fall into a superior category...

  35. VST support in Audacity by Phiz · · Score: 3, Informative

    The article states that Audacity supports VST plugins. This is only partially true. VST plugins run (with the VST enabler installed), but they use a default interface - not the interface that was designed for each plugin. Many of the designed (non-default) interfaces have data displays that give feedback on the setting being adjusted (such as a meter showing audio levels relative to an adjustable threshold). Using these plugins without the feedback from the data displays can be difficult. I believe few new users would put up with this limitation if they have used competing apps that fully support VSTs and their interfaces. Saying that VST plugins are supported without explicitly mentioning this limititation, as the article does, is quite misleading.

    1. Re:VST support in Audacity by Dominic_Mazzoni · · Score: 1

      This is true - neither Audacity nor Ardour can fully take advantage of VST effects. Sadly, we were basically forced into this position by Steinberg's licensing, which is not compatible with any open source licenses.

      The CVS version of Audacity for Mac OS X fully supports Audio Units, the next generation audio plug-in API for the Mac, complete with graphics and all. But on Windows, VST is still king and Steinberg won't let us link our code to theirs.

  36. APU Array by Doc+Ruby · · Score: 1

    FTA: "Support for dedicated DSP processors is somewhat controversial. A DSP processor is like a graphics card for audio--it can accelerate DSP operations, reducing the load on the main CPU. The problem here is that since DSP cards are such a niche market, the only ones available are proprietary add-ons for proprietary software. They use proprietary protocols, closed source, and are locked down to be used with only one piece of software, eg. ProTools."

    Why can't these apps just use a PC stuffed with DSP soundcards?

    --

    --
    make install -not war

  37. Soundcards by Anonymous Coward · · Score: 0

    Except linux doesn't recognize either of my two soundcards.

  38. re: ProTools by King_TJ · · Score: 1

    I call B.S. on this one. Seriously, ProTools may have the most recognized *name* in the recording industry, but that doesn't mean it's the most widely used product for the job. What tends to happen with ProTools is studios know it "rings a bell" with people when they hear it mentioned, so they always list it as a capability their studio offers. But in reality, the ProTools rig often sits collecting dust. It's not a bad product at all, but flexibility and technology wise, it's been eclipsed by other packages. The mere fact that it uses proprietary "plug ins" turns a lot of people off to it. There are some awesome plug-in f/x made to the .VST standard, or even to Apple's new Audio Units standard, and many people would rather use a product that natively handles those formats.

    (Even if you're not a big CuBase or Logic Audio fan, what about DP4 for the Mac? You can use any of these products with whatever audio recording peripherals you like too, rather than just some "ProTools approved" hardware product.)

  39. "If Ardour doesn't have a feature I need...." by Anonymous Coward · · Score: 0

    "If Ardour doesn't have a feature I need, I can code it myself." Most people can't program themselves and would rather buy something that already has the feature they want...

    1. Re:"If Ardour doesn't have a feature I need...." by cornface · · Score: 2, Funny

      "If Ardour doesn't have a feature I need, I can code it myself." Most people can't program themselves and would rather buy something that already has the feature they want...

      The best time to start a large coding project is in the middle of a recording project.

    2. Re:"If Ardour doesn't have a feature I need...." by NormalVisual · · Score: 1

      The best time to start a large coding project is in the middle of a recording project.

      Absolutely. You get more done when you have to work under pressure.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
  40. Stability and "commercial"ism are not the issue. by jbn-o · · Score: 1

    And this has absolutely nothing to do with free software versus non-free software. There's nothing preventing someone from developing this stable extra hardware, documenting it, and allowing any programmer to write software to talk to it.

    Also, you're confused about the term "commercial". Free software (a matter of liberty not price) is commercial software too the moment anyone uses it in commercial activity (distributing a copy of it for a fee, modifying it for a fee, building services on top of it for a fee, etc.). Commercial and non-free software do not mean the same thing. If one is disallowed from distributing copies of the program for a fee, that program is not free software for that person.

  41. My question is... by jspraul · · Score: 1

    Can you use more than one sound application at the same time?

    I still remember when gaim used to queue up sounds while I watched a movie... then they would all play once I shut off VLC. :) Hopefully things are getting better, but I know in my case Knoppix isn't configuring the ALSA mixer for my soundcard. I guess if I was interested in "pro-level" audio I'd be willing to dig into it a bit more. As things stand, I just listen to one app at a time. (Might have something to do with my antiquated, integrated audio: Intel Corp. 82801AA AC'97 Audio (rev 2).)

    1. Re:My question is... by WMD_88 · · Score: 1
      You can rig up a software mixer in ALSA that lets multiple programs play audio at once. All the programs have to have configurable playback though (many do now, luckily). You can do this by adding to /etc/asound.conf:

      pcm.swmix {
      type dmix
      ipc_key 1234
      slave {
      pcm "hw:0,0"
      period_time 0
      period_size 1024
      buffer_size 4096
      rate 44100
      }

      Then you just tell the software to use ALSA mixer "swmix". Gaim doesn't quite do this, it makes you do Method: Command "aplay -Dplug:swmix %s". Then it all works.

      Would be great if some distros would set this up by default. I know Slackware 10.0 doesn't.

    2. Re:My question is... by Anonymous Coward · · Score: 0

      fedora core 4 does, of course. i have that same sound card.

  42. Sound Mixing by Jozer99 · · Score: 1

    I do some of the sound mixing for my band, while some is done by a professional. I use windows, and he uses Mac. I use SONAR, and he uses Logic. Let me say, even as a PC person, that Logic is an AMAZING program. It is incredibly simple, much more so than SONAR, but at the same time just as powerful, if not more so. Instead of having to apply filters with a drop down menu, you drag them to filter slots on a track. Buttons you need are big, the ones you don't are small. Filters have clear labels on their settings that allow even a novice to see what each does. Not only does a good interface and powerful engine make mixing much faster, but the output sounds better as you spend more time on the mix, not navigating menus. Linux is not an audio editing platform. Companies invest lots of money making quality realtime audio drivers for expensive equiptment for Windows and Mac, not for Linux. Sure, you can do some decent stuff with a P4, 1 GB RAM and an Audigey Basic, like this guy does, but thats not real audio editing. My system, let me stress I am an amerature, is a Dual P4 1MB cache x64, 2GB DDR2, 520 GB HD, and 7.1 Channel soundcard for regular stuff, and a 24bit external input box for audio recording. The professional mixman we work with has a dual G5, 23 inch monitor, Firewire 32 input 24bit A/D converter, and Mackie control surface, in addition to the regular 48 channel mixer he uses. I have used Audacity. I have nothing against it. It is the MS Paint of FOSS sound editors. You can have tracks, and cut them, and move them about, even put on some reverb. That is not real audio editing. For recording a band in a studio setting, you need hundreds of tracks and takes (sometimes), powerful compression, reverb, phasers, and environmental filters, support for recording 12-24 simultanious 24 bit uncompressed tracks to hard drive, support for professional zero latency real time firewire, usb and pci audio input cards as well as professional control surfaces. Does linux have that yet? I have no problem with linux, or people how dabble in cutting up a few audio files. But this guy has no right to declare that linux is now BETTER than windows or mac os x because he can record off the "line in" on his soundblaster. The arguement that you can add whatever you want to FOSS software, making it better than closed source, is getting tiring. Sure you can. You can also jump to the moon if you want to. Do you really think anybody has sat down, installed Audacity, and said "This doesn't have the features of SONAR or CUBASE", then proceeded to open emacs and write all those features into it? I though not. Linux is good for somethings already, and getting better at others. It is not by any strech of the imagination ready for professional audio editing.

    1. Re:Sound Mixing by Anonymous Coward · · Score: 0

      Let's open the aperature on your insight on this topic. I think if you require literally 100's of tracks while recording a contemporary band with 5 or so members, either you or the band is severely lacking in talent.

    2. Re:Sound Mixing by Jozer99 · · Score: 1

      Depends what kind of music you play. My band requires 9 tracks per take. (2 for guitar, 1 bass, 1 vocals, and 5 for drums). If you are doing multiple takes, it grows. If you are in a prog rock band, or something with a backup choir, it could be several dozen tracks. A good studio does not want to be limited in any case, so they usually have the cability for at least 20 tracks. If you mix for an real orchestra or do movie soundtracks, you need maybe 50 tracks.

  43. Don't take "I can code" so literally by A+nonymous+Coward · · Score: 1

    Imagine for a moment that this was comparing cars, and the Microsoft model had its hood so famously welded shut. With the FLOSS model car, yes, I can fix it myself, but more importantly, I can pay someone else to fix it, revise it, etc. That's the significance of the language plugins and FLOSS in general. How many people actually work on their own cars? Not very many, other than changing oil. But how many people would be happy buying a car that could only be serviced, or enhanced, by taking it to teh dealer, that it was not just illegal to work on it your self, but impossible? Or worse yet, using the FLOSS model, the only way to work on a car / program was to buy an entirely new model and it was illegal to sell or even give away the old model?

    Don't be so literal.

    1. Re:Don't take "I can code" so literally by Petrushka · · Score: 1

      But how many people would be happy buying a car that could only be serviced, or enhanced, by taking it to teh dealer, that it was not just illegal to work on it your self, but impossible?

      Or come to that, how many people would buy a computer that could only be upgraded or serviced by the dealer you bought it from, and where modding it yourself voided the warranty?

      Er .... quite a lot, actually. Apple is the first dealer that comes to my mind that operates in this way - they're not exactly short of customers. Game consoles are another example. So ... really, it looks like it could be a pretty worthwhile business model ...

  44. The Heck With Coding, I'll Make My Own A/V OS!! by Halvy · · Score: 0

    Thats right, I was sooo disgusted with the basics of Linux's audio/video features in ALL distros, that I'v decided to build my own from scratch using DebIan :)

    The reason I picked deb was because it seems to be the easiest to 'make work' fully in EVERY aspect, after burning through many, many distros that 'promised' full multimedia functions.

    To start out with, it will have MPlayer working the way it should, instead of 'just being installed'.

    Most of the programs mentioned in the article will all be in the distro, with availible plugins, WORKING!!

    Hopefully this project will be done in weeks and not months, seeing that I'v been at it for some time now.

    This WONT come cheep: Cost: some pizza ;)

    I will post when it is ready for dl

    --
    I will gladly loose all of life's battles.. in order to win the war..
  45. Audio Linux by dakta · · Score: 2, Interesting

    Im a fan of open source and communal development but I do not think Linux is superior to windows. For example (and some kind of attempt to backup my arguement) professional tools such as reason and Cubase struggle if not fail completely to run under a Linux environment, VST support within linux is limited (but there). There are many ways in which linux is superior to windows, but I feel this is not one of them, surely the tools are adequate, but for a user who is interested in business, compatibility aswell as music, the fact that most tools are windows based (most tools that have a company to support them instead of voluntary developers) will probably be enough to keep them out of linux. I have always seen linux as interesting and innovating, but perhaps releasing professional tools is a bit out of it's scope. Just to summarise, as a hobbyist producer I feel that linux is not a suitable direction unless more commercial software were willing to actively support the migration, so even though linux audio is interesting it will be a while before I use it, that's just my opinion.

    1. Re:Audio Linux by cranos · · Score: 1

      I am curious, in your post you mention compatibility as an issue when looking at audio apps. Unless you are using some really obscure format when working with your projects I think you'll find that even the most basic linux audio editor can support the major file formats.

    2. Re:Audio Linux by Anonymous Coward · · Score: 0
      professional tools is a bit out of it's scope


      That's nice, truth is, you're a hobbyist consumer and don't really have much insight on how pros can tools integrate into their workflow.
  46. Re:Warning: rant rebuttal by chris_sawtell · · Score: 1
    Now how about everyone else?

    Learn how to! Programming is not difficult, to say otherwise means that you have bought the lie which has made His Billness so wealthy. You need: literacy - which includes the ability to perceive the information in the transparent lines hiding on the last page in most computer books :-) - a reasonably logical mind; a good memory so you can remember the lore; the ability to organize your time; and to be a stickler for details.

    There are so many really good books and papers, to say nothing of very high quality example source code, out there on the 'Net for free that there is no financial barrier either. Frankly it's just a matter of adjusting the self-confidence and putting the intellectual arse ( ass ) into gear.

  47. geek stereotypes by tate-o · · Score: 1

    Wow! I better start drinking Mountain Dew!

  48. Eh...no.... by crush · · Score: 1
    You can also jump to the moon if you want to.

    This is actually factually incorrect. You can't jump to the moon merely by wanting to. I'm sorry, but the rest of your post is thrown into sharp doubt by this foolish statement.
  49. Re:An Intro to Frost Posting On Linux by Anonymous Coward · · Score: 0

    Edit with


              hexedit file.raw


    Who needs Ardour?!? Hexedit. That's real power.

  50. What lack of support by Gordonjcp · · Score: 2, Interesting

    *Every* professional audio interface that is worth laying out the money for is supported by ALSA. Between ALSA and jack, you can get stunning results even from crappy hardware. I can get below 5ms latency with an el-cheapo SB Live! card. I know a few people using ardour with extremely expensive cards, and getting a hell of a lot more for their money than with crappy ASIO drivers.

  51. doesn't work by Anonymous Coward · · Score: 0

    All I get from executing cat on my audio device is "meow!"

  52. It's who you pay to code it by matt_tucents · · Score: 1

    It's not at all a matter of you coding in the features you want. It's entitrely a matter of providing a giant step forward when you pay someone to give you a certain feature. If you hand the developer a check and say "Please give me this feature", you can bet your socks that they will hop-to. Try doing that to Microsquash.
    If you decide you want a new feature in your office word-processer; say, [off the top of my head] you want on-the-fly translations to/from english. If you go to the open office team and wave a $10,000 check, what are the chances they will get you your feature in the next few months? Compare to what you would hear if you tried to ply Microsquash with a $10,000 check.

    It's not at all about what you, yourself, can code. it's that much of the work has already been done for when you pay someone to do the work that you can't.

  53. Re:THIS SIMPLY PROVES LINUX IS VERY SIMPLE TO USE by Anonymous Coward · · Score: 0

    This proves that Linux is now simple and easy to use, because if the squirrels at Arstechnica are able to do things on it? Then, it most certainly has become easy to use. After all, the arstechnica crowd is just a pack of untalented cretins that spit back already known knowledge constantly.

  54. errrrrm.... by andyr0ck · · Score: 1

    this subject's a little over my head but this guy doesn't seem to be an amateur. you seen his resume & company website? particular emphasis on the resume...

  55. This - a bit off topic but..... by gmby · · Score: 1

    I have looked for a "Basic" 4+ channel input card, (for security cams and simple audio streams); but i can only find expensive ones. Anyone have any ideas what is good and cheap?
    Oh and it must work with Linux.

    --
    I don't want a pickle; I just want a Motor-Cycle! A four foot cop arrived with a five foot gun!
  56. If it's important enough hire an expert by dbIII · · Score: 1
    Unless, of course, you don't know how to code it yourself, either because you don't have the technical know-how or the willingness to invest time investigating and learning how it works.
    If it's important enough you pay someone to do it for you - that is one way people make money from open source software, the same way academics have been hired to solve problems and then publish their results for centuries.

    This sort of stuff has been going on in open software for a long time. For example one software company wished to use emacs as the configuration file editor for part of their package but it wouldn't work on X windows, so they paid a developer to get it to run on X windows and to fix some long standing bugs on what was then effectively an abandoned project. This pissed off the originator of the concept somewhat because the feature was missing for political reasons, but the work was ultimately to the benefit of everyone - and the GPL limited conflict to email flames instead of spending even a dollar on legal action.

  57. APU Array-busted. by Anonymous Coward · · Score: 0

    1) Bus issues.

    2) Most consumer sound cards aren't up to it.

    3) Timing issues.

    1. Re:APU Array-busted. by Doc+Ruby · · Score: 1

      Just sounds like no one has produced the quality software yet. Unless you're saying <$600 soundcards can't coexist as addressable hardware in a single PCI bus. In which case I'd say "USB/FireWire".

      --

      --
      make install -not war

  58. Oh Come On... by linuxpyro · · Score: 1

    You don't know how to code? Fine, don't try to then. The point the author is trying to make here is that the software is not totally dominated by proprietary standards, so it's possible for different modifications to be made to by people who do code. It's not like everyone who uses it needs to be a 1337 coder, but there are those out there who will modify it.

    I use Ardour on my Gentoo machine. I haven't done anything big with it yet (need more HD space), but I like it for the most part. And no, I don't code fluently enough to make any serious modifications to the program.

    --
    Saying "I'll probably get modded down for this" in a post is the best way to get it modded up.
  59. Linux Audio.. What its really like by zenbot · · Score: 3, Insightful

    This is one of those areas where Linux frustrates me the most. I would not use Windows at all if the audio/midi apps for linux were more mature. Ardour for example is great if all you want to do is multitrack audio, but even in this area it does not come close to say Cubase or Sonar. For example Ardour does not feature hitpoint detection, non-destuctive time stretching, audio warping, groove templates, offline per-clip effects, track freezing and on and on. MIDS is coming but who knows how many years that will take. I'd add it, but I'm not a good programmer and dont have the time. The features it does have work great but it still doesnt really compare to the commercial offerings. VST support.. This is a joke. Last time I checked there were three or four different alternatives for linux here, all using wine and all have dead for at least a year.. MIDI? Linux has some good midi apps which still dont have near the features of the windows ones. Some of these, namely Rosegarden and Muse, even have audio track support but these features are so primitive that they are nearly useless and really Ardour is the better choice here.. But someone will then say but Linux has Jack and you can hook together whatever apps you want. Jack is sort of like Rewire on steroids. So you load Qjackctl which is a nice app for connecting Linux audio apps. Ok. So you load up Muse for its midi capabilities, maybe load up some soft-synths in it, maybe the ones you want to are plugins for Muse, but probably not so you load up two or three external soft-synths and route muses midi output to those one at a time, then you hook the output of those soft synths into ardour via jack. So now there are 5 programs loaded, took you 30 minutes to load and connect everything. You make some changes to the patches in the soft-synths, write some midi tracks in muse and then record a bit of it into ardour. Then think gee I'd like to save my song so I can unload all these programs and do something else with my computer. So you save in muse, save in both synths, save your hookups in qjackctl, save your session in ardour, write a little note so you remember everything you need to do to load your song again. This takes you another 30 minutes.. But really whats more likely to happen is: you will hook everything up and one of the crappy soft synths will crash before you have a chance to save everything and take out the other audio apps forcing you to start over or your whole computer will crash because you were using the realtime-lsm patch to make the thing responsive. Or you will close Ardour before disconnecting it from muse and muse will crash. etc etc. There are nice proposals like LASH, formerly LADCCA which would let all Lash compliant apps be saved in their current states and then reloaded that way but most programs dont use LASH. Not to mention the time it takes to get all there programs and a proper kernel compiled and downloaded if you are not using some pre-made solution like CCRMA, Demudi or Studio to go. Many distro have these apps as packages, but something is always out of date. I have been watching Linux audio grow for years and years and really its going to take years more before all of the features I listed above exist in a single app. With Cubase I open one app with synthesis, sampling, Midi and Audio editing under one roof. When Im finished I save and close, done. I am a huge Linux fan, but I really hate Linux audio. Maybe next year.. Ardour really is awesome though..

    1. Re:Linux Audio.. What its really like by Atsi+Otani · · Score: 1

      Yes, yes. The lack of a complete solution with audio, MIDI, and software instruments is what stops me from trying out Ardour and the other OSS stuff. I also think this is probably what sucks the most for many amateur musicians on a budget, who want a studio in their home. These musicians (including myself) don't have every instrument they will ever need. A lot (especially those in Japan, like myself) are not able to record drums in their home. MIDI editing capabilities and software instruments are really helpful for us.

      Want to record drums? Load a drumset preset into the software sampler, play the drums with a MIDI keyboard, and you have them! Yes, you can do this with a drum machine or a workstation synth, but it's usually much more difficult to do MIDI programming on this kind of hardware. Cut/paste/dragging moves are much more easier on a computer. It's also possible to do this with drum loops, but you're going to have a problem when you can't find what you exactly want - which can happen frequently if you're creative. The app I use (Logic Pro) has other wonderful software instruments (organ, electric piano, clavinet, various synths) and I heavily rely on them.

      Editing MIDI on another app is not a solution for me (I want to concentrate on making music), and I believe the Ardour folks are aware of it, because they say "Ardour is not a MIDI sequencer (though that is planned)". I'm really surprised and impressed by the rapid progress they're making, but I still expect that it's going to be some time until Ardour evolves into something I would want to use. Until then, it's Logic on Mac OSX for me...

    2. Re:Linux Audio.. What its really like by Dr.+Photo · · Score: 1

      [Gauntlet announcer] Use Paragraphs to Save Eyes!

    3. Re:Linux Audio.. What its really like by KayosIII · · Score: 1

      You need hydrogen Its a midi based drum designer. Its very nice to use - you can find a tutorial about getting it to sync with Ardour here... http://ardour.org/manual/synchronizing_ardour_with _hydrogen?DokuWiki=672b889b7ba37d1ac7edcc198f034a8 e note the connection step is done on MacOSX in the example - you can do the same job with in the connect part of QJackctl under linux. I think once you can save restore whole Jack sessions Including apps that this whole setup will work a lot better. But at the momemnt it is quite serviceable I get your point about the integration thing - but I think in the linux example Jack is the application and all the sequencers midi editors etc are the plugins if you like. Hopefully the whole set up will become more mature over time but I sincerely believe that this is better in the long run than having everything under the one roof

  60. Two quick counter examples by laptop006 · · Score: 1

    The E-MU line (Which have some nice features and excellent converters), and the entire Digidesign range. Both refuse to open specs so others can write drivers.

    --
    /* FUCK - The F-word is here so that you can grep for it */
    1. Re:Two quick counter examples by Gordonjcp · · Score: 1
      E-mu - I'd like to see specific details of cards that aren't supported


      Digidesign - well, what can we say about Digidesign? They are not interested in releasing the spec for their cards, so an open-sourced driver is unlikely to ever happen. *What* a great loss that is... The cards sound shit, their own drivers are unusably buggy, and their customer service is a Kafka-esque nightmare. I did say "any cards worth spending money on", you know...

    2. Re:Two quick counter examples by object88 · · Score: 1

      I did say "any cards worth spending money on", you know...

      How about any of the MoTU line, my old Ensoniq PARIS system, or just about any firewire-based interface? Last I checked the audio-dev mail lists, about a year ago, firewire had barely been scratched at, and there are a lot of great-sounding cards with a firewire interface, happily chugging away on Windows and OS-X. The ALSA website doesn't have updates since March 2005, and still I don't see the Echo, MoTU, or MAudio firewire devices.

      I am impressed by ALSA's apparent support of other Echo interfaces, though. That seems to have grown quite a bit.

  61. Gimmie a rubber biscuit. Quick. by GMFTatsujin · · Score: 1

    I find tools like Ardour and Audacity exciting because they let me, Joe Slob With No Money, play with the kinds of sound engineering concepts that have unavailable without an actual studio (or at least, a lot of gear in the closet). LADSPA plugins are awesome and, frankly, fun. Ardour is a great multitracker, and Audacity excels at editing single tracks. (I find Audacity too clunky for mixing lots of tracks together, but the keyboard shortcuts are easy and quick to use. YMMV.)

    If I may blatently self-promote for a moment, I produce a role playing game 'cast, Dice Make Bonk, that is 100% made with FOSS. I'm proud of what I've pulled off with it so far. I could not have done it without free open source. (Which may be a great counterargument, I know . . .)

    The fact that I can put a fair-sounding, multilayered show like that together using the same computer I balance my checkbook on is pretty incredible to me.

    I have no skill points put into Profession (Studio Engineer), so while DMB is not the most finely crafted example of what Hydrogen, Audacity, and Ardour can do, it is certainly more than I would have been able to do without buying lots of specialized equipment -- or at least a new iBook. Total equipment expenditures so far: ~$70 for the mics, another $40 for the mixer. Any more would have crushed my miniscule budget.

    It's just a hobby, after all. With capable FOSS like Audacity and Ardour, though, it's a hobby I can take to a significant level of quality as I teach myself new skills.

  62. linux for live performance! by radarsat1 · · Score: 1
    The URL under my name says it all. I've been using Linux for audio performances lately, using my LoopDub software. It's kind of like a real-time loop sequencer, with a few effects. Actually it uses PortAudio so I'm planning on a Windows and Mac version, but so far I'm quite happy with using Linux for my own shows. It's GPL if anyone's interested in helping me develop it into something more professional. I have personal experience showing that it's quite successful, if you're into loopy music.

    As for sound editing, although Audacity is okay, I have to admit I still use SoundForge in Windows a lot. And I absolutely love Renoise, which I REALLY wish was available on Linux. (Yes I would pay for it, I even paid for the Windows version but I'd love to be able to run it without rebooting to Windows.)

  63. Re:THIS SIMPLY PROVES LINUX IS VERY SIMPLE TO USE by cayenne8 · · Score: 1
    One problems I see is a lack of drivers and such for Linux by pro tools, etc. For example, guitar amp/pedal modellers such as the Pod XT. It has midi and usb connections on it, but, no software to let you reccord through it to a Linux box like you can for OSX and windows.

    There are several good hardware pieces out there that would be really nice if you could plug them directly into the open source audio software apps...

    If we could get more cooperation from hardware vendors to plug into linux...would make for some cool sound editing/mixing.

    --
    Light travels faster than sound. This is why some people appear bright until you hear them speak.........
  64. Rezound and Sweep sound editors by Jameson+Burt · · Score: 2, Interesting

    Linux Format, July 2005, from the local magazine rack,
    rated "Sweep" as the best sound editor.
    Sweep development was funded by Pixar Studios,
    although I believe sweep does very little development now.
    While sweep seemed good for quick results,
    I prefer "Rezound" over sweep, ardour, and audacity.
    I use a sound editor to edit speeches and music from Ethical Society meetings,
    previously recorded on cassette tape.
    Both sweep and rezound have multiple undo/redo edits.

    Rezound, like most sound editors has LADSPA and JACK.
    One thing I'd like in rezound is a wave pattern while rezound records
    -- I only get the wave pattern after I stop recording (I suppose this prevents
    excess demand on the processor).
    When I tire of using menus or the mouse, shortcuts like
          ctrl-z
    implement the infinite undo.
    While a couple techniques weren't obvious, I found rezound more transparent than audacity.

    I use mp3gain to adjust the gain/volume to a standard, rather than using tools in rezound.

    I use a somewhat professional M-Audio Delta 66 audio card, which has 4 input and 4 output 1/4" plugs
    in a break out box, although I had to compile "envy24control" on Debian Linux
    to control this sound card.

    I occasionally try other tools, because I use an audio editing tool over 100 hours a year.
    Yet I keep returning to rezound.

  65. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  66. Re:Warning: rant rebuttal by NormalVisual · · Score: 1

    Learn how to! Programming is not difficult, to say otherwise means that you have bought the lie which has made His Billness so wealthy.

    I don't find programming particularly difficult, but then I've been doing it professionally for almost twenty years. Learning to code by itself isn't hard, but there's a WHOLE lot of background knowledge that you need for real-time applications, which pretty much locks a lot of people out that don't have that in-depth knowledge. Sure, you can get a guy to code, but does he understand how his code needs to interact with the device driver? Does he know what a device driver is? Does he even know what a kernel is, and what the difference between "kernel space" and "user space" are? Does he know of all the different situations where the OS could yank control of his process, possibly causing an audible glitch? There's tons and tons of info that every competent programmer knows without thinking that would take months at best to teach someone.

    Coding isn't difficult if you're sticking with Windows and not writing anything particularly demanding of the hardware, but to tell someone with no experience "just do it" when they haven't the first idea how their computer really works is just asking them to heap a lot of frustration on themselves. It's rather like expecting some random guy to be able to pick up a violin and with a little bit of practice, come out sounding like Itzak Perlman. "What do you mean you can't do it? Learning violin is *easy*!" Yes, picking up the basics and getting a decent tone is pretty easy, but getting proficient at it is *hard*.

    --
    Please stand clear of the doors, por favor mantenganse alejado de las puertas
  67. people love their VST plug-ins by davidtweet · · Score: 1

    I love Audacity as a basic WAV editor/format conversion tool.
    I love the concept of open source, and I wish I could do audio on Linux. I would even try some tinkering and developing to move it forward.

    But, the competitive environment in proprietary audio software is so great, that some truly _amazing_ apps have been created in the past couple of years for Mac and Windows, like the realtime audio/midi sequencer Ableton Live, and hundreds of very good freeware/donationware VST/VSTi plugins being produced by the electronic music community. A lot of people have very good reasons to be enthusiastic about what they are already using (and what they have already paid to license).

    But musicians are known to be occasionally a) poor and b) anti-authoritarian do-it-yourself-ers, so I see no reason why kids shouldn't be using some amazing LADSPA and DSSI hosting realtime open source sequencer instead of trying to crack the demo of Ableton to do their mash-ups and crazy masterpieces. It's just that from what I've read, that kind of all-in-one OSS sequencer hasn't come into existence yet (I'm echoing the previous poster who talked about the difficulty of setting up and saving sessions).

    Now, if any sequencer using LADSPA and DSSI plugins were available on Mac or Windows, it would be great because some current VST developers might start making stuff in OSS formats. On top of that, there could be something like SynthEdit, only for LADSPA/DSSI, that would let people more easily use a graphical programming environment to create a plug-in.

  68. There's also 3rd party plugins to consider by Sycraft-fu · · Score: 1

    Something that goes a long way to professional sound is good processing plugins. Things that do EQ, reverb, and so on for you. Well all that is available for Linux, but none of it even touches good plugins like Waves in terms of sound quality and ease of use (which makes it easier to get quality sound). Now of course Waves could be ported to Linux but it's not, and neither are other high-end plugins, and that makes a difference.

    1. Re:There's also 3rd party plugins to consider by _pi-away · · Score: 1

      Yes, this is the heart of the problem. I would never even consider switching until they offer support for TDM plugins (DirectX plugin support would also be nice). There is no way I'm giving up Waves or TC Native.

      --

      "The crows seemed to be calling his name, thought Caw."
  69. Re:THIS SIMPLY PROVES LINUX IS VERY SIMPLE TO USE by sp0rk173 · · Score: 1

    That would make for very very amature editing, though. Literally what a 16 year old does when he's bored. Honestly, a multi-input soundcard with a breakout box would be a much better (and cheaper, in the long run) option for garage-style sound editing and recording. But, i'm kind of a purist and very much against pedal modelers. If you're ging to do sound modeling on guitar, do it right and feed your effects into a MuRF or something similar. These multi-effect digital pedal modelers are just...they make me cringe.

    Any why would you want to record a guitar directly into a computer anyway? MIC THE AMP, BOY, MIC THE AMP!

    And for studio-type-stuff, you're not going to see anyone use something like a Pod XT, unless they're sponsored by Line 6. Even then, they'll use one of the more high-end digial amps, not a pedal. But then again, i'm a snotty biased bare-bones punk rocker.

  70. This is great news! by Artifice_Eternity · · Score: 1

    Tracktion is a brilliant program -- I just switched over to it from ACID. I'm not exaggerating when I say it's one of the best software apps of any kind I've ever used... easy to learn, elegantly designed, extremely powerful, extremely stable (except for one weird crash the first day I used it, it's been rock-solid). And it's made by a tiny little independent shop, not a giant corporate titan! A Linux port will greatly enhance the attractiveness and usability of Linux for musicians.

    I've played with Audacity; it'll do in a pinch, but it's a toy next to Tracktion. Kudos to Jules for embracing Linux.

  71. aight! by DottoreNova · · Score: 1

    I'm buzy in media & other stuff. I can tell you one thing > 99% of the audio engineers, musicians don't want the abillity to program something if it doesn't have the necesarry function. they just want it to work easily, look good and is bundled in one screen&program like for instance sequoia and others. Still imho (i like usability) they can still be a lot easier to use and that my friends can also be the power of the flexibility of linux. Do like japan did with electronica. Mimic en become eventually waaaay better than the original!

  72. Going way off-topic by Osty · · Score: 1

    Side note: Drum brakes are easier than discs. If you can do discs, you won't have any problem w/ drums.

    While I haven't had to play with drum brakes, I could only assume they'd be more difficult to deal with given the sheer number of parts (at least according to HowStuffWorks). A disc brake system is pretty trivial, and really the only reason why drum brakes are still used is because they're cheaper (more parts, but none are as expensive as a big chunk of iron for the disc).

    My truck has rear drums, so eventually I'll play with them. My car goes through pads and rotors much more quickly (mostly because I do the bulk of my driving in my car, and because I occasionally take it out to the track), so that's where I've had all of my experience.

    1. Re:Going way off-topic by jred · · Score: 1

      As long as we're off topic...

      As I remember, you remove the wheel, then the drum. You might need to tap the sides of the drum (lightly) to loosen it. Then you unbolt/unclip (this is going to depend onthe vehicle) the shoes, clip the new ones in. The most difficult part is squeezing the shoes in enough to get the drum back on, but not enough to squirt all the brake fluid out of the resevoir. It helps if you have a friend watching the open resevoir to avoid this.

      Once you get the drum off, you'll see how simple it is. They're actually simpler than the discs. That's why they're cheaper. Think about it, that big ass drum is much more metal than that skinny disc.

      --

      jred
      I'm not a mechanic but I play one in my garage...
  73. ineffective bribery by idlake · · Score: 1

    I suspect that most people who have trouble getting the features they need into open source projects are trying bribery not with money/pizza/Mountain Dew, but with offers of nerd lovin', and that usually has the opposite effect...

  74. Re:THIS SIMPLY PROVES LINUX IS VERY SIMPLE TO USE by billcopc · · Score: 1

    Different musicians, different methods, different sounds.

    I kind of like the sound of my Pod; it's missing something, yes, but in some cases I appreciate the hollowness. In today's artistic wasteland of boredom and redundancy, fake can be chic. Sometimes I'll plug my bass into the PC (with pregain of course), and concoct bastard mixtures of amp modelling and re-synthesis to yield a wholly new sound. I'm no guitarist or instumentalist, I just like sound.

    It's fun.

    --
    -Billco, Fnarg.com
  75. Oh, yes, they are. by tgv · · Score: 1

    Stability and commerciality are certainly an issue.

    The original poster said "I can do it myself if I find it lacking". Now, how many people do you think can manage to improve the code for real-time recording (with your insert effects, sub-group mixing and monitoring, whatever) if it isn't stable enough?

    Not that many, I bet.

  76. A good livecd to try out by g8rg33k · · Score: 1

    You might want to try out http://www.dynebolic.org/. From the Features page, some of the included software:

    "Mp4Live, lets you stream mpeg4 audio and video on darwin server | FreeJ, to perform on video livesets as a freejay | MuSE, to mix and stream your voice and sound files live on the net HasciiCam, to have a cool (h)ascii webcam, also on low bandwidth | TerminatorX, GDam, SoundTracker and PD, to perform with live audio | Kino, Cinelerra and LiVES, to edit video and publish clips | Audacity and ReZound, to edit audio and add effects on it"

  77. Re:THIS SIMPLY PROVES LINUX IS VERY SIMPLE TO USE by cayenne8 · · Score: 1
    Well, I'm a noob guitar player...just learning. Too avoid tons of pedals, and to start off with with something right off to bat that will give me lots of tone combinations from the past..I went with the Pod XT..got a great deal on one from eBay...I run it through an older Fender Twin Reverb I picked up....it is a really nice tube amp with a really great clear signal...so, so far it is really easy for me to look up what say, Dave Gilmour used in the 70's...and get close to it...HiWatt amp, Big Muff, Fuzz...etc. I just couldn't afford to get all that, nor fit it in my apt right now.

    I'm just starting as I said...and looking for ways to record and play with things....I've seen the breakout boxes, etc...and even with those...I don't see them very easily configured for use with a Linux DAW....I'd like to try the M-Audio stuff, but, can't find good support for Linux yet?

    --
    Light travels faster than sound. This is why some people appear bright until you hear them speak.........
  78. Echoes of past prejudice. by jbn-o · · Score: 1

    Some had the same prejudice against free software 20 years ago, insisting it would never be as good as the proprietary software they could purchase. This extended to telling those who worked on writing GNU that their operating system just could not work. Now, the best choices for mail and web server programs are free software and sysadmins who have the power to select what they want to run mostly pick the free software options to do these jobs.

    If you have some evidence to back up your assertion that not many programmers can write this software, please present it. But history suggests that your bias is unfounded.

    1. Re:Echoes of past prejudice. by tgv · · Score: 1

      Question nr. 1. Can you? I think I might be able to pull it off, at a limited scale. I know it would take me quite a lot of time, and I've already written several smaller audio processing applications. Part of my job involves planning research & development work and I think I can quite confidently state that developing the core engine for such an application can take between one and two years of full-time programming. And then we haven't done anything else (no GUI, nothing).

      Consequently, if the engine's main developer stops, it will be hard to find a replacement and he (she?) will face a rather daunting task, setting back the project one of two years. To think that the average Joe can tinker with such complex software in his spare time is almost preposterous.

      If you buy commercial software, you get a (limited) support, but at least the company will usually (yes, usually) try to fix the bugs. So you simply buy something that you wouldn't be able to build yourself.

      One of the analogies used before was that of the car. Sure, you can learn how to build a car, but it will take you years and years of hard work, and then you've got something that is inferior to the commercially available products.

      It's very lucky that Linus Torvalds and RMS are such dedicated persons, but you need someone like that for every major project, and building a really decent audio-sequencer is quite a big undertaking. Or you could try to get a university department to develop it for you, of course.

      And of course, a lot of OSS work still goes into the lower layers: general tools like the OS, compilers, windowing environments. Work on higher application levels is still scarce.

      And I don't think that's past prejudice.

  79. Mandrake or SuSE by ohiostyle · · Score: 1

    Over the past two weeks I have been discussing which route to proceed w/. This thread has been extremely helpful. I haven't messed around w/ linux in about 3 years, but about to embark again. Can anyone comment if audiocity, ardour, jack or other linux music apps work under Mandrake or SuSE? or just Debain and RedHat

    1. Re:Mandrake or SuSE by Anonymous Coward · · Score: 0

      works great in slackware 10.2 i compiled everything from source && no probs

    2. Re:Mandrake or SuSE by ohiostyle · · Score: 1

      kewl, thxs.

  80. Re:THIS SIMPLY PROVES LINUX IS VERY SIMPLE TO USE by object88 · · Score: 1

    Any why would you want to record a guitar directly into a computer anyway? MIC THE AMP, BOY, MIC THE AMP!

    Because when inspiration strikes at 3:30am and your spouse is asleep in the next room, just about any amp is too loud. Even 5W kills at full-tilt distortion. Ten watts is more than enough to rattle doors. Sure, you could get a Weber MASS or something to bring down the volume, but then it's kinda hard to hear what you're doing.

    I'm not saying that a modeler will sound better, I'm just saying that sometimes, DI'ing has its uses. And you can always stick that MuRF between your guitar and your DI / computer.

  81. Give me a Break by adamgolding · · Score: 1

    does linux run Sibelius? no.
    does linux have drivers for either of the (good) audio cards i already own? no.
    does linux run Finale? no.
    does linux run Gigastudio? no.
    does linux run ANY of the big three or four sequencers? no.

    do i want to learn a non-standard sequencer, when the moment i step into a recording studio to do some work over expensive monitors, i'll be using cubuase, or logic audio, or maybe sonar or digital performer? NO.

    will i use linux for audio? what the hell for?

  82. Re:Warning: rant rebuttal by object88 · · Score: 1

    Says gp:
    Learn how to! Programming is not difficult...

    Says NormalVisual:
    It's rather like expecting some random guy to be able to pick up a violin and with a little bit of practice, come out sounding like Itzak Perlman.

    Says I:
    Thank you, I couldn't have said it better myself.

  83. you're the guy i have to thank most of all by phossie · · Score: 1


    I use the RME HDSP Multiface. Pardon the shouting, but
    THANK YOU SO MUCH!!!!

    Kick ass! You make me (and a lot of other people) happy.

    --

    [|]
  84. Mic The Amp! by chronicon · · Score: 1
    Any why would you want to record a guitar directly into a computer anyway? MIC THE AMP, BOY, MIC THE AMP!

    True, if you have a toob amp. If you don't, what's the point?

    Otherwise get a multi-effect pedal rig that does amp/cabinet modeling with S/PDIF out and plug it into your PC...

  85. Cool by Gr8Apes · · Score: 1

    Always something new to try.

    --
    The cesspool just got a check and balance.