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User: Cruise_WD

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  1. Re:What? No Freebird? on The Top 5 Games of All Time · · Score: 1

    Agreed. Of the twenty-five games listed (five reviewers picking five games each), I'm amazed none of those you listed made it.

    To that list I'd have to add Final Fantasy 7, X-Com: Enemy Uknown, Max Payne, Elite and School Daze, at least. Though my actual top five would probably be:

    FF7
    X-Com: Enemy Unknown
    Morrowind
    Total Annihilation
    Deus Ex

    Which tells you my favourite genres (RPG and strategy) too. And of those five, I've actually only completed two (X-Com and TA). All five however are still installed on my machine and are still being played to this day. I need more free time :/

  2. Re:Hrm... on Special Molecule Gives Birds a Magnetic Biocompass · · Score: 1

    Many, many years ago I read an article in a short lived scientific periodical investigating the navigational abilities of people. Basically, they took a coach load of people, blindfolded them, and strapped a magnet to the head of half the people, and a brass bar of equal weight to the other half. Then they drove around for ages in random directions, and asked the passengers to point home.

    Anyone with a magnet was hopelessly lost, but those with the brass bars could do it normally.

    They tracked the magnetic sensing to small iron particles in the nose. It's possible this molecule is active for us, too, and helps, but the magnets-on-head seems to show your main compass is the one in your nose.

  3. Re:Obvious. on 611 Defects, 71 Vulnerabilities Found In Firefox · · Score: 1

    "Don't do in public what you don't want to be public."

    And that includes coding, surely? If you didn't want people looking at your code, you wouldn't put it up for download on your website.

    You'd have to have one hell of an ego problem and a very slim grasp on reality to tell people to "look at my wonderful code" then bitch when they point out its mistakes... ...oh, wait...this is the web, ain't it? My bad...

  4. Re:Yes! on Too Much Information – Context-Aware Applications · · Score: 1

    Why the hell isn't the parent modded insightful?

    Chris Crawford defines interaction as a form of conversation - http://www.erasmatazz.com/library/JCGD_Volume_7/Fu ndamentals.html

    Computers are getting pretty good at their end of the conversation, and this IBM work suggests the thinking about a response part is improving. But they still really suck at listening to us.

    Just a simple way of telling a computer good/bad when it does something "automatically" would help immensely. It's how we train a computer to recognise spam, for example, and they're getting pretty good at that these days. Should easy enough to extend with a little thought.

    How is anything /ever/ meant to learn if it can't tell what is wrong and what is right?

  5. Re:Ultimate Problem: Too Expensive on The Segway, Five Years Later · · Score: 1

    Agreed - this is way too expensive for what it does.

    If the technology involved requires that level of pricing, then the product is over-engineered. I've never really had much use even for bikes, to be honest. If I'm in a hurry, I drive. If not, I walk - the inbetween state that bikes and the segway inhabit hold little appeal to me. Certainly several thousand for such a device is way overkill.

    It's a skateboard with a motor, basically. Like the original article says, it was a great solution in need of a problem. It sounds like the new business guy has his head well out of the clouds. Here's hoping the undoubted intelligence involved in the technology finally gets applied to something constructive.

  6. Re:So..? on Johnny Cache Breaks Silence On Wi-Fi Exploit · · Score: 1

    Why are you wearing that thing on your head?

  7. Re:Alternate reality defines the game on When Is a Con Not a Con? · · Score: 2, Insightful

    Precisely - a major point of games is their ability to let you do things without the RL consequences.
    Allowing events within a game to have RL consequences means by definition it no longer is a game.
    If you need stronger deterrents against certain in game behaviour, then they should be enforced in game.

    This is largely why most MMO's ban the RL sale of currency and items - it adds a coupling from the game out into RL. This destroys the game aspect as much as a link in the other direction - it is now work. As some have already pointed out, if someone steals my money I earned through work, then yes, it is a crime. In an MMO's case, however, if they explicityly restrict such linking between game and RL, then any link a player adds becomes they responsibility of that player, and them alone. If one of the players affected by that scam was trying to amass in-game currency for later sale, well, that's what happens when you disobey the rules.

    Remember kids, real-life and games don't mix! :P

  8. Re:oMG ROFL SKATES!! on Steve Irwin Dead · · Score: 2, Insightful

    The first thing in my inbox this morning when I got to work was a photoshopped picture of the BBC TV news desk with a picture of Commander Sam Shore from the old "Stingray" TV series on the big screen used for interviews. The caption was "Stingray deny involvement in death of Steve Irwin."

    I then read about it here on Slashdot...

    There's possibly something wrong when bad-taste photoshops are first with the news...

  9. Skills all the way... on Classes vs. Skills in MMOGs · · Score: 1

    Classes break a couple of very good tenets of game design:

    1) Games are pretty much defined by interaction, and therefore choices. The more choices (within in reason) the better.
    2) The choices offered should be *meaningful*, ie. have an effect that is obvious to the player. At the start of a game, a player rarely has an idea of what effects a given class will have, and so the choice is less meaningful.

    The things Skills do right:

    1) Offer more player expression through greater breadth of choice.
    2) Provide an easier mechanism for tweaking and adjusting a character as they advance, or to changing circumstances.
    3) Give players the opportunity to use their imagination and experiment across the far greater combinatorial possibility space.

    The downside to Skills, as has been mentioned frequently, is the other half of point three above - the resultant complexity of the many combinations means balancing the skills becomes pretty much impossible past a certain number.

    This isn't a problem unique to RPGs, however. Consider Magic:The Gathering. This could very easily be viewed as an RPG, where each card is a skill/ability. There are thousands of cards to build a "character" (deck) from, and there have some very broken combinations in its history. These tend to be quickly banned from tournament play, but generally, little tweaking is necessary, for one important reason: You can change your deck at any time.

    If someone comes up with a killer combination it usually takes less than a month for someone to design a deck to break it. Since anyone can use any deck at anytime, no "uber-build" can last for long (Yes, I'm aware that there have been exceptions - the principle still stands).

    If RPG's allowed players to change their builds without penalty (City of ...'s frequent respecs are a good step in this direction) then the combinatorial problem of skills would be less of an issue.

    Besides, a much simpler reason is this: Just because something is difficult does not mean it's bad or worthless. Often, quite the opposite.

  10. Re:Linux in Industry on How is the UK doing for Open Source Adoption? · · Score: 1

    It's interesting that "not free" means it has to be Windows for a lot of people.

    Almost all my company's infrastructure is running on Sun boxes. Paid for, full support, so maybe not quite as "free" as my Gentoo desktop, but probably a lot cheaper than a Windows server, and certainly more reliable than the few Windows machines we do have.

    It doesn't have to be free to be reliable, secure and not-Windows.

  11. Re:Starcraft 2 ? Diablo 3? on More WoW, Major 2007 Announcement for Blizzard · · Score: 1

    Rock & Roll Racing Online? I do believe my trousers just exploded.

    That is still in my top ten games ever. Just so damn addictive. Any kind of R&RR game would just, well, errr, Rock, I guess :P

  12. Re:Shareware, all over again on Lumines Heralds New Costs for Xbox Live Games · · Score: 1

    Exactly. I'd like to know why shareware seems to have died such a death - it seems to me the perfect purchasing format for the internet age.

    Here's a large section of the game, that will give you plenty of opportunity to figure out if you like it. If you do, click here and go straight to the online ordering webpage. Enter a few numbers, click on a link, wait for the download to finish, and, oh, looky there - full game.

    Are companies afraid they'd lose sales because people wouldn't bother buying the full game after playing so much of it? Or do y'all not like the idea for some reason? It'd be interesting to have a quick informal survery on /. to see why people think shareware isn't a viable marketing strategy for the modern gaming industry. It's not like shareware companies have never been successful...

  13. Re:Quality on Half-Life 2 Episode 2 Delayed into 2007 · · Score: 2, Interesting

    I should hope it's a little more than "acceptable."

    Game developers should be free to take as long as they like in making a game.

    Sure, that means they may release a game with graphics that are three years out of date and gameplay elements that have appeared in several other games too. So don't buy it.

    If, however, it's an amazing game with superb gameplay balance and rock-solid out of the box, then go get that sucker.

    I'm not "waiting" for any game - I have more than enough to do in the meantime that I'm happy to play a game as and when it's available and I have the time (I'm still trying to complete FF7, for crying out loud). Why should we care how long developers take?

  14. Re:Call me old fashion... on Microsoft Changes Office 2007 Interface Again · · Score: 2, Informative

    I've always preferred http://www.liquidninja.com/metapad/ myself. As fast and as minimal as notepad, with support for mac and unix line-endings, no size limit, toolbar, etc.

    Definately well worth trying.

  15. Re:Prior Art on Microsoft's 'Naughty or Nice' Patent Application · · Score: 5, Interesting

    And of course there's http://freenetproject.org/ which added with 0.7 darknet mode - a network supposed to be based on an already existing social network, which automatically awards tokens to connections based on their behaviour, which controls their bandwidth and frequency of requests.

    There's so many prior art examples of this it's just silly.

  16. Re:Perfect for Slashdot on Harvard Phd Vs. About.com over Gaming · · Score: 1
    Did you read Stanton's response to Thompson's response?


    Grand Theft Auto: San Andreas would be considered far less violent than the top-down Grand Theft Auto 2, which included almost no story and a much smaller environment to explore. The frequency of violence is much higher. Yet most people would rather their children play GTA 2 over San Andreas. The error does not come simply from the measure being too sensitive, which can be explained away by saying that E rated games are for children and require a more sensitive scale. The problem is that even within one rating category the measure is incapable of assigning a useful violence rating between games. In this respect, it fails to produce even a viable ranking of titles from most to least violent.


    Okay, so she admits that Pac-man isn't as violent as GTA. What about GTA2 -> GTA3 ?


    Pokemon Stadium is recorded as being 74% violent, yet has 0 deaths and 0 deaths per minute. In comparison, Zelda: A Link to the Past is labeled as 36% violent, but 286 deaths, far more than Pokemon Stadium. Super Mario World killed off 177 characters, with a 40% violence rating.


    Gee, those other measures of violence sure seem to be working out well...
  17. Re:Media companies are ruining innovation on No Full HD Playback for 32-bit Vista · · Score: 1
    nothing under 100" will ever do again


    Now there's a comment worth taking out of context... :P
  18. Re:What goes around comes around on Apple Settles Creative Lawsuit for $100 Million · · Score: 1

    >Like the police: If everyone were law abiding we wouldn't need police and jails and
    >courts and all the other fine expenses that go along with enforcing the laws.

    On the other hand, we would have a bunch of people that would need some other employment.


    Yay for criminals and villains, since they help lower unemployment!

    Are you serious? Sure, people might want or need other employment, but I can think of plenty of work that is seriously undersupported currently - in the UK, nursing and teaching spring to mind.

    Look at the bigger picture - if we all got along so well we no longer needed law-enforcement and legal services, we probably would have little need for the military either. Think of the difference redirecting the expenditure from that into social projects could make.

    Naturally, this is about as realistic as Michael Jackson's face, but hey. Slashdotters talk about women too, and they're as hypothetical for most :P

    *ducks and runs*
  19. Re:Dark matter and tech on Dark Matter Exists · · Score: 1, Interesting

    Attach "according to current theories as I understand them" throughout this post...

    I think the parent, and replies, seem to be confusing energy, mass and gravity somewhat.

    Matter is energy. The mass of something is effectively a measure of how much gravity it produces. Matter has mass, energy is matter, therefore energy also has mass, and yes, technically would generate a gravitional effect.

    However, remember the most famous formula ever: E=mc^2
    Mass is actually one hell of a lot of energy concentrated in one place. Hence most "energy" we are familiar with would exert very little (read, unnoticable) amounts of gravitional attraction.

    Once you start approaching decent sized fractions of c, however, the kinetic energy of the object does actually start contributing measurably to the mass (gravitional effect) of the object.

    Technically, particles like photons are classed as "massless." At rest, they have no mass, and thus no gravitational effect. Due to their nature, however, photons are never actually at rest, and therefore have some small mass. Though since the formula for kinetic energy is mv^2 / 2 something with zero mass should never gain any kinetic energy, so I'm either missing something or remembering wrong :P

    So ignoring that hole I just dug myself, my overall point is still valid (I hope):

    Energy = Matter = Mass = Gravitional Effect

    Objects don't really "have" gravity - energy distorts spacetime around it and so produces an acceleration towards itself proportional to the energy density (energy per unit volume). We term this "gravity", but any accelerating object also distorts spacetime in an indistinguishable (by a single measurement) fashion.

    Something doesn't have to have mass to be affected by gravity, it just has to travel in our spacetime. If spacetime is curved, producing an energy difference betweens two locations in space, then anything passing through will move towards the position of lowest energy. For gravitational effects, that's towards the center of gravity of the object creating the effect. For acceleration, it's in the opposite direction to the acceleration.

  20. Re:reminds me of the nokia communicator on Another Linux PDA to Challenge the Nokia 770 · · Score: 0

    If it is hackable, I'd love to see something like E17 running on that - fast, light and minimal interface would be a perfect match for this.

    Though obviously any halfway-customisable window manager with theme support would work I guess.

  21. Re:Nobody's paying attention on The Future & History of the User Interface · · Score: 0
    the more you use it, the more intuitive it starts to seem to be


    People keep using that word. I do not think it means what you think it means.

    From http://dictionary.reference.com/search?q=intuitive
    intuitive

    adj 1: spontaneously derived from or prompted by a natural tendency; "an intuitive revulsion" 2: obtained through intuition rather than from reasoning or observation


    Things don't "become" intuitive - that's the whole point of what intuitive means. Intuitive means it doesn't need experience or learning. It's a great buzzword that's popular amongst UI designers, but stick a neophyte down in front of a PC and you'll soon see how unintuitive most UI's are.

    "It's intuitive once you learn it" is a complete oxymoron, and it really needs to die.
  22. Re:Great... on Computer Manages Restaurant Workers · · Score: 0

    Heh, ditto (apart from being asked if I'm gay). I married last year, and since my wife hates cooking I've become the default cook. It never ceases to amaze me what resteraunts and related establishments charge. I average about £1.50 for dinner for the two of us - seeing prices of three times that just for starters in a resteraunt just horrifies me.

    I suppose I avoid the effeminate accusations through not being anywhere near a clean or neat freak :P Though why being good at cooking is considered feminine I have no idea...the "chef" has always been traditionally male. Though I get the feeling they have less to do with actual "cooking" and more ordering people around (yes, I know, I know, I'm generalising. Shush).

  23. Re:Galactic Civ on Piracy Killing PC Gaming? · · Score: 0
    Have you tried running Oblivion without the game CD in the drive?


    It's the only way I can run it, actually. My gaming rig is a custom LAN-party case built into a briefcase, and has no room for a CD drive, so all installs are done on a USB drive. However, I only have two USB ports (I'm kinda new at this custom case thing...), so if I have my CD drive plugged in, I have to give up one of my mouse or keyboard. Yeah, it's a bit kludgy (hell, I still turn it on by touching two wires together...), but it's very portable, which was the main aim.

    All this means that copy-protection and "CD must be in the drive" is a total pain in the arse, despite actually owning a proper CD copy of the games I play. For the games I /really/ like I'll switch out the keyboard for the CD drive, click on the icon, wait for the opening screen to pass, and plug the keyboard back in again, since they only check CD presence on start. This method also works at the LAN-parties to run 8 to 10 instances of a game off one or two CD's just by taking it in turns.

    There are many examples of subtler copy-protection systems working better - ones that don't block a game but gently hinder the play, or delay the notification until later. For the "Opera" mod for Half-Life we made all damage minimal when a GL .dll hack was detected - most people never figured out why they were getting pwn3d despite all their wonderful aimbots and see-through wall abilities... :P

    GalCiv's approach is actually similar - here's a basic, functional game, but if you want the "full" experience, you need to register/purchase/etc. for add-ons, patches, etc.

    Hey - maybe that's why so many games these days are so buggy on release? :P

    The other option for developers is to include advertising to recoup the losses, or in fact pay for the product entirely, if possible. Though I'm not sure I'd want to play the gaming equivalent of daytime TV...
  24. Re:"Politicians' Uniquely Simple Personalities" on Ig Nobel Awards 2003 · · Score: 1

    Yeah, I know - but my comment got me the "funny" moderation I was going for, so I'm happy :P

  25. "Politicians' Uniquely Simple Personalities" on Ig Nobel Awards 2003 · · Score: 2, Funny

    That was less of a "who wants to know?" study than a "Surely that has been proved already?" study...

    And what's wrong with studying statues that pigeons ignore? I want /clothes/ made of that stuff dammit (and a car)! That's damn useful...