Slashdot Mirror


Piracy Killing PC Gaming?

1up reports on comments from Kevin Cloud, co-owner of id, saying that piracy is killing the PC games business. He says that, in most markets, it's hard to sell official products because pirates can beat them to market. From the article: "'It's the primary reason retailers are moving to the console,' Cloud said, continuing on to say that ways to reduce piracy are in the forefront of every PC developer's mind, and citing World of Warcraft's subscription-based nature as an example of a possible solution to the problem."

584 comments

  1. WoW is the solution? by preppypoof · · Score: 5, Insightful

    I thought we already decided that WoW is killing the entire game industry...not saving it.

    1. Re:WoW is the solution? by sumdumass · · Score: 5, Interesting

      It would probably be marketing suicide to admit that a competing product is making your sales slump. Instead, blame something else and create a situation were you can embrace the competitors stratigy in hopes of retrieving/reviving some lost market share.

      I dunno, I have pirated some games in the past. I never would have bought them in the first place though. It isn't as if they would have recieved money from the sale on my acount so i cannot be contributing to the loss thier talkking about in the article. (maybe so on a different level though).
      Maybe most pirates are like me and the reasons they aren't selling games as they would like to is because of the ever increasing system requirment or maybe the win2000/XP only development approach. Maybe it is all the activation and anti pirating stuff they through on the CD making it dificult to even play in the first place. Maybe treating regular honest users like criminals gave them the idea that they could become one and get buy with it. Kind of like a "sticking it to the man" attitude.

    2. Re:WoW is the solution? by thelost · · Score: 1

      Personally I see WoW as the gaming world's napster. A good kick up the ass with the revelation that games are going to have to change. So yes, WoW may be destroying PC gaming (although I find that unlikely) or perhaps it might be tearing down the old ideas of PC gaming to replace it with something new, for which it is just the exploratory force.

      --
      Promote Charity on Myspace, Show Your Colours!
    3. Re:WoW is the solution? by marshallbanana6 · · Score: 5, Insightful

      Not trying to condemn or anything here, but something I never thought about for a long time, and most people don't think about when they pirate something is kinda also related to how WoW is hurting things: time.

      Why should someone who is playing WoW and loving it search for another game to play? They're already filling up their time playing WoW. On the same line of reasoning, when you pirate a game even if you "wouldn't have spent your money on it in the first place" you are spending your time on it. This possibly takes time away from the time you might use to play other games you might actually be willing to spend your money on, therefore maybe not hurting the developer of the game you pirated directly, but certainly hurting the industry they are part of. Now if you would never spend money on any game, then I guess this is a moot point, but somehow I think that if it weren't so easy to pirate games, there indeed would be more people who bought them.

    4. Re:WoW is the solution? by gutnor · · Score: 3, Insightful

      "the reasons they aren't selling games as they would like to is because of the ever increasing system requirment"

      That's a very good reason. I have much less time to play those days with work and family, so I'm buying less games, fair enough.
      The problem is for people with low buying rate like me( like 1 game a year ) you almost have to buy a new gaming machine exclusively to play one game if you would like to play the game as it is supposed to be played ( like with at least 50% of the effects enabled ) That drives the cost of gaming to about 500$ per year, minimum.

      Compare that to WoW and it doesn't look so expensive after all.

      Sure I could play old games on my machine, and they will be very cheap. But that's not working like that, I'm not a dedicated player. If I want to play a game, I ask my colleagues/friends what they play and how they find the game ( so we can share the experience and have a nice conversation at the coffie machine - which is a good added value to the game itself ) Then I check if I can play this game on my machine and if I cannot, well I use the money to go to the restaurant ( which is a topic always working for the coffie machine meeting :-) )and the sale is lost ... forever.

    5. Re:WoW is the solution? by Anonymous Coward · · Score: 0

      I'm an avid gamer and I don't play MMORPG's because quite honestly I'm too cheap to pay the 15 bucks a month. I think the issue with the PC Game industry that is most likely also an issue for the Console Game industry is that there are so many more new titles available at one time than there used to be.

      What I do is buy one at close to full price then wait for the other ones I want to play to hit the bargain bin and then pick those up later. I repeat this cycle so that I'm on a delay with the latest and greatest games. I stay entertained and this usually gives me an opportunity to be able to upgrade my PC less frequently and more affordably.

      It's been awhile since I've seen a "gotta have it" game where every other game pales in comparison to it so much that it makes a person want to pay full price and completely upgrade to play it. Oblivion came pretty close for me but then I found that I was just as content playing Star Wars Knights of the Old Republic 2 - The Sith Lords that I picked up for $20 and runs well on my current PC.

    6. Re:WoW is the solution? by StormReaver · · Score: 4, Insightful

      Piracy is definitely part of the problem, but only a part. Hell, it may even be a small part of the problem. Here's why I don't buy many games, in decreasing order of importance:

      1) Games have stagnated, both on the PC and on the consoles. I have a Game Cube and a PS2. I haven't bought a single game for either of them in about a year and a half. If game companies moved from the PC to the console, this (the single most important reason for me not buying, or playing, new games) wouldn't change one bit.

      2) Game makers don't generally port to multiple operating systems. I know I'm in the vast minority of users, but I don't have (or want) Windows. I want and use Linux exclusively. PC games are a luxury item to me, and if they aren't on Linux then I don't play them. If PC game makers would ditch DirectX and move to cross platform development, they would extend their markets with almost no added expense.

      3) Games cost too much. I'm sure this is because game production costs have skyrocketed over the years. But that is almost entirely the fault of the game producers themselves. With stagnant gaming ideas (see item 1 above), game producers have focused almost exclusively on increasing the visual appeal of games at the expense of good fun. This is a self-perpetuating spiral that will shrink the gaming market all by itself.

      Maybe the gaming industry as we know it today deserves to die off.

    7. Re:WoW is the solution? by maxume · · Score: 1

      When you pirate the game, you decrease the rather nebulous market value of the game -- you are no longer available as a customer for $0.50 or something, which it might eventually make sense to sell the game at.

      The present value of the rights to the game should directly reflect the expected future sales from the game, so if you decrease the expected future sales, even a little bit, you decrease the value of the game.

      --
      Nerd rage is the funniest rage.
    8. Re:WoW is the solution? by kevlarman · · Score: 1

      your second point is exactly the reason i will be forking over a large sum of money to id software as soon as i get a pc capable of playing their newer games.

      --
      A mouse is a device used to point to the xterm you want to type in
    9. Re:WoW is the solution? by plague3106 · · Score: 1

      2) Game makers don't generally port to multiple operating systems. I know I'm in the vast minority of users, but I don't have (or want) Windows. I want and use Linux exclusively. PC games are a luxury item to me, and if they aren't on Linux then I don't play them. If PC game makers would ditch DirectX and move to cross platform development, they would extend their markets with almost no added expense.

      I'm going to take issue with this, mostly your last comment. The reason is that your last comment TOTALLY ignores QA time. When building websites, we had to test the site in each browser that the client wanted supported. This increased the time, because not only did we have to test in browser X on OS Y, when we found something, we had to go back, make the fix and start testing ALL over again. For a game, the situation is the same, but the testing is (likely) much more involved and time consuming.

      Its the old Java addage, but it applies to cross platform development regardless of language; write once, test everywhere.

    10. Re:WoW is the solution? by ShibaInu · · Score: 1

      While you do have added expense in testing, adding versions for more systems can pay off. Back when I didn't own a Windows PC, just a Mac, I bought just about every game for the Mac that came out. The other Mac owners I knew did the same.

      I think that some games might really benefit from selling 100K or so more copies and porting the game allows a developer to do that.

    11. Re:WoW is the solution? by DeeDob · · Score: 1

      WoW as the future of gaming?

      Oh boy i hope that it's not the case.

      - Subscribe to a game? no thanks...
      - almost 0 immersion factor (talking about the weather in California in the middle of a fight with orcs does not make a game immersive).
      - Half the conversations are about trading x for y.
      - Every single person in the universe is an adventurer.
      - People online are mostly jerks. Not a single MMO game has not suffered from this to my knowledge. Anonymity insures that you can get away with almost anything.
      - The game itself requires hundreds of hours of time to invest and is plagued by endless repetitive tasks.

      I much prefer ANY other kind of games than WoW or Everquest games.

    12. Re:WoW is the solution? by plague3106 · · Score: 1

      You bought most Mac games because you didn't have much of a choice. Assuming all the titles available for PC are available for Linux and Mac, you have the same options PCers do. Suddenly, there's a good chance that your game WON'T be bought, because they buy a competitors game. 100K seems like an awful lot of potential customers, but they are only potential. And in the grand scheme of things, 100K may not even be significate if you're expecting 20 million copies to sell.

      Which brings me back to the original point; the cost of doing the testing for a smaller number of sales likely doesn't make it economical to do so. Testing alone may wipe out the Mac sales profits, even if they did get all 100K people to buy the Mac version.

    13. Re:WoW is the solution? by Anonymous Coward · · Score: 0

      I get pissed i cannot play wow and leech away at the same time.. crappy ping and lag.. bah.

    14. Re:WoW is the solution? by ObligatoryUserName · · Score: 4, Insightful

      You are dead on. Thievery illicitly drains supply, Piracy illicitly drains demand.

      Though different, they are of a kind in the damage they do.

    15. Re:WoW is the solution? by Anonymous Coward · · Score: 1, Interesting

      I never thought of that angle - playing a pirated game takes away time that could be spent playing a purchased game.

      As far as easy to pirate - I don't know about that. I'll admit I tried to pirate fear when it came out. However, it was hardly easy. Getting the game - well, okay, pretty simple. Getting the cracks and cheats and 3rd party software required to play it - a huge hassle.

      Now, I just troll the bargain bins :)

    16. Re:WoW is the solution? by dave562 · · Score: 2, Interesting
      ...if it weren't so easy to pirate games, there indeed would be more people who bought them.

      It has been a long time since I swapped the no-day, but from what I remember, about 90% of the releases just flat out sucked. They sucked so bad that even though I had them on my hard drive I never played them. And when I did bother to install them, I wondered why I wasted my time. If I had bought them, I would have been mad about wasted time and money and would have never bought another game from that developer ever again.

      I looked at piracy as "Try before you buy." I actually spent money on games that I really liked because I wanted to support the developers, and I liked the packaging, manuals, etc. In the end, it didn't matter though because EA bought out all of my favorite developers whose games I really did legally purchase and made them the sux0rz. =/

    17. Re:WoW is the solution? by dougmc · · Score: 2, Interesting
      On the same line of reasoning, when you pirate a game even if you "wouldn't have spent your money on it in the first place" you are spending your time on it. This possibly takes time away from the time you might use to play other games you might actually be willing to spend your money on, therefore maybe not hurting the developer of the game you pirated directly, but certainly hurting the industry they are part of. Now if you would never spend money on any game, then I guess this is a moot point, but somehow I think that if it weren't so easy to pirate games, there indeed would be more people who bought them.
      Wow. That's quite a paragraph.


      If I understand it correctly, I think I now understand why the PC game industry is hurting. It's because I'm playing fewer PC games -- instead, I'm spending more time with my family, and more time flying R/C planes and helicopters (which is sort of like games, but I end up tan, in better physical shape and when you screw up, it's harder to fix than just reloading your last saved game.)

      So, they should just sue my wife, kids and Tower Hobbies.

    18. Re:WoW is the solution? by thelost · · Score: 2, Insightful

      I made a comparison between WoW and Napster. Look at the modern file sharing commmunities though, are they anything like Napster? Napster was a great idea but has been superseded by those who would build on its success. WoW is the same. People will take the best parts of it and build upon them.

      I personally have no qualms about subscribing to a game. If there was a particular magazine that I wanted I might think about subscribing to it. There are clear benefits to the model.

      You are being too literal in your displacement of WoW elements into greater gaming trends. There are jerks everywhere online and off, in WoW or any other game. I might be one of them. That is life, are you surprised? If certain MMO games have not suffered from this problem it may be for a number of reasons including not having the same popular success WoW has had. Companies will eventually ferret out those reasons and include them in their own games.

      MMO games are in my opinion going to become the norm. However the basis of the game will be the interesting thing. What about having an MMOG that deals exclusively with sports. In it you can play a number of different sports games, have championships, run leagues. That's all that happens in that MMOG. Another one deals exclusively with puzzle games. The MMOG becomes a backdrop against which a series of subgames are played. I can dig that idea.

      --
      Promote Charity on Myspace, Show Your Colours!
    19. Re:WoW is the solution? by Anonymous Coward · · Score: 0

      Maybe most pirates are like me and the reasons they aren't selling games as they would like to is because of the ever increasing system requirment

      BINGO! When most games were shareware, back before it became a big business, I bought Duke Nukem 1, full license, and many, many other titles. Cloud and friends made a lot of money off of me. I believe Mr. Cloud was part of Apogee, which split into Id and 3D realms. After the shareware era, I got games from the bargain bin, because I didn't have the hardware to run them when they were new.

      The exception was Quake II; I had just gotten some new hardware, which would barely play the game (minimum resolution, etc).

      After Doom 3 I stopped buying games altogether; it won't run on my 1600 mHz system, says it doesn't like the video card I paid as much for as a Playstation costs.

      Pirates aren't killing the game industry, the game industry is killing itself.

      Oh yeah, sixty bucks was pretty damned expensive for a game that won't even RUN! Especially when the fucking box says it should.

      Kevin Cloud owes me sixty bucks.

      -ex gamer mcgrew, from the now defunct Springfield Fragfest (parts of it are still at the Wayback Machine, and most of it is plagairized like hell all over the internet). Broussard, Cloud and Marshall may remember me from Planet Crap. Suck it down, Cloud; you're wrong.

    20. Re:WoW is the solution? by JesseL · · Score: 1

      True, but has anyone ever made a coherent argument that they own or are entitled to a particular level of demand? Serious question.

      --
      "Prefiero morir de pie que vivir siempre arrodillado!"
    21. Re:WoW is the solution? by geekoid · · Score: 1

      Man, where do you buy your computers?

      I pay 500 dollars every 3 years and alway have at least half the effects enabled.
      My machine is 2 years old and I play wow with most the effect enabled, and 1280 x 1024.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    22. Re:WoW is the solution? by LordVader717 · · Score: 2, Insightful

      They might not be entitled to it, but it comes naturally if you create material that becomes popular. They own the copyright to the material, so if it becomes popular, yes, they are entitled to profit from that demand.

      Another POV is this: People say they're doing no harm by pirating, because they wouldn't buy it even if they couldn't pirate it. But what would they do with the time they spend playing? Even so, since when has anybody been entitled to free games, even if they "wouldn't buy them anyway"?

    23. Re:WoW is the solution? by lokiz · · Score: 1

      Truthfully WoW and other MMORPG's aren't killing the industry, they are changing it. It used to be that you payed for a game, and never heard from the company again unless there was a major bug fix. And they didn't want to hear from you either until it was time for you to buy their next game. Now you have games where they provide the servers, new and changing content, some level of active cheating prevention, and ask you to pay a fee for it. Just like pretty much the rest of the software industry games are moving into the area where service is what makes the money, not sales. Sure sales will always have a place, but I take bets that Blizzard didn't expect to recover their initial investment into WoW on new sales alone. They were counting on people paying for the service. Just like life, and any other industry, you either adapt, or die. Lets just hope the game industry doesn't go down the RIAA/MPAA path and decide the best way to adapt is to sue all their customers.

    24. Re:WoW is the solution? by SilverJets · · Score: 1

      I thought we already decided that WoW is killing the entire game industry...not saving it.

      That's what I was thinking. Just a couple of weeks ago the gaming industry was crying because WoW
      was responsible for killing off the industry. Now all of a sudden its piracy. Next month I expect
      to see an article about how console games (yes I read the article) are killing of the PC game industry.

    25. Re:WoW is the solution? by LordVader717 · · Score: 1

      You are a fair customer, that the industry has lost because of it's own fault. They couldn't keep you entertained, so you have left them.

      That's a stark contrast to the nerds who say "If I couldn't pirate, I'd do something else. I don't know what. Definately not play games."

    26. Re:WoW is the solution? by no_opinion · · Score: 1

      Why did you pirate a game and play it, if you didn't intend to buy it in the first place? If you cared enough to play it, then shouldn't you have bought it? If not, are you saying you pirated it because you didn't think you'd get enough enjoyment out of it to warrant paying full price?

      How many physical CDs have you stolen because you didn't feel like paying full price for them?

      And the difference here is...? Don't you see you're just rationalizing illegal behavior because you want something for free?

    27. Re:WoW is the solution? by Truekaiser · · Score: 0

      here is a idea for a mmorpg pay model.
      you sign up for a universal mmorpg pay pass. you will need to give them all your personal information including your last pay stub. then they just directly deduct 25 dollars per game per month you sign up for. if you loose your job they take it out of your savings. if your savings are empty they arrange for a loan(with a modest 10-15% interest rate).
      your going to be throwing $100's annually without a second thought. might as well give them a free pass to your finances.
      The main reason for the success of these games is not that they provide people with something good, it's that the general populace doesn't know how to think more then a few months ahead and do something simple as ADD. They are also ripping you off on the cost as well considering if they can support the game and turn a profit with the 6 month plan means they are easily charging you double or more then what they should for monthly fees.
      W.o.W.
      $14.99 per month x 12 months = $179.88

      face it. The reason why games are dieing is that they got greedy. Pirating is only a symptom of this not the problem.
      Lower your prices, and i promise you will see a increase in sales

    28. Re:WoW is the solution? by drinkypoo · · Score: 1
      Why should someone who is playing WoW and loving it search for another game to play? They're already filling up their time playing WoW. On the same line of reasoning, when you pirate a game even if you "wouldn't have spent your money on it in the first place" you are spending your time on it.

      This is a reasonable argument but what you haven't accounted for is the idea that people might spend more time playing the games they already own instead of getting new games if they couldn't get them through copyright violation. (I refuse to call it piracy any more.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    29. Re:WoW is the solution? by drinkypoo · · Score: 2, Insightful
      The problem is for people with low buying rate like me( like 1 game a year ) you almost have to buy a new gaming machine exclusively to play one game if you would like to play the game as it is supposed to be played ( like with at least 50% of the effects enabled ) That drives the cost of gaming to about 500$ per year, minimum.

      Amen to that. On top of that, I've actually had many games run like dogshit on hardware that far exceeds even the recommended specifications, so I have no faith that having enough machine as per the box is actually going to be enough machine.

      I've all but given up on PC gaming - I should say, I've given up on playing new games on PC. I have an Xbox and a PS2 - no Xbox 360 yet, and it's possible the only next-gen console I'm buying is the WiiWii - and I can pretty well satisfy my gaming urge between some classic PC games (I still play Quake 1 on a fairly regular basis) and a small handful of console games. I think I have about 25 console games now (wayyyyy down from previous) and more than half of them are PS1 games. Obviously I am not highly driven by the glitz and glamor of new titles. Currently I'm working my way through Final Fantasy Origins.

      Nonetheless, having to upgrade my video card every year just to play the latest FPS got tiring, and I currently am in a relationship and don't have time to get to the top of a stat ladder anyway, so fuckit. It's a hell of a lot cheaper to not be buying new games, anyway. By the time they're in the $20 bargain bin, I tend to have the hardware to run 'em.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    30. Re:WoW is the solution? by drinkypoo · · Score: 1
      Back when I didn't own a Windows PC, just a Mac, I bought just about every game for the Mac that came out. The other Mac owners I knew did the same.

      Right, and all three of you were greatly appreciated by the games industry, but not sufficient to maintain their interest.

      The simple fact is that most gamers buy PCs because that's where the games are, whereas mac users are not predominantly hardcore gamers. That number is increasing dramatically since they got a real OS, but the simple fact is that the largest numbers are on the PC, and on the various consoles, and the mac doesn't even rate.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    31. Re:WoW is the solution? by cheesybagel · · Score: 1
      Perhaps if id Software made good games, rather than bloated slow single-player games (Doom 3 anyone?) which require a monster machine to play, the would sell more.

      So the competition makes good multiplayer games which require a lower spec machine, and then they get surprised they sell less? Pirating is not a new phenomenon. If it is a big deal now, it is because their games suck.

    32. Re:WoW is the solution? by drinkypoo · · Score: 1
      So, they should just sue my wife, kids and Tower Hobbies.

      Who do you think they are, the RIAA?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    33. Re:WoW is the solution? by Morlark · · Score: 2, Funny

      Mmm, it's true... people keep saying that piracy is killing the game industry. No... just no... Piracy isn't killing the game industry, EA is.

      --
      Santa's suicide mission go!
    34. Re:WoW is the solution? by abb3w · · Score: 1

      Here's why I don't buy many games, in decreasing order of importance:

      I don't entirely agree on everything but...

      1) Yes, games have stagnated. I haven't bought a Cube or PS2, because nothing really appealed to me. The only new PC game I've bought this year was Galactic Civilizations, and that was as a political statement because of their bravely forgoing copy protection. (I got the Half-Life saga free with it as part of a special offer, but I don't really count that because I was getting GC regardless, because I owned a copy already, and because the next best "free" choice was "Mahjong".) There's been too much push for eye candy of late, and not enough story. I blame the Hollywood influence.

      2) I do see the advantage of DX; the low level system calls it allows is all but essential to modern FP game performance (unless you're willing to throw $400 at a new graphics card annually). OpenGL might be a workable alternative, but there would be some performance penalty; Microsoft REALLY worked to get the Game developers hooked on DX.

      3) I'll agree games are pricey, especially on-line MMORPGs. I buy ones that are a decent value for my entertainment dollar. This generally means something I will play through at least four or five times in differing ways, probably giving me 200 hours of game play for my $20-40 bucks. This is a fairly high standard. It also has to be a game where I expect that time will be more fun than spending those hours playing Warcraft III, Starcraft II, Diablo I or II, Total Annihilation, MOO-0/1/2/3/MOM... all of which I already own. ($100 for Virtual PC was the best gaming money I ever spent... and now it's a free download.) Oh, and it also has to beat going out and buying a book. Or a beer.

      I'll agree the overemphasis on visual appeal is the problem. Of course, the tabletop gaming industry has problems too. I wonder where the creativity is being sucked into. Not Hollywood, for sure. Advertising?

      --
      //Information does not want to be free; it wants to breed.
    35. Re:WoW is the solution? by JesseL · · Score: 3, Insightful

      They are NOT entitled to profit from that demand. They are entitled to TRY to profit from that demand, and they are entitled to decide the terms they will offer to satisfy the demand. Nobody is obligated to agree to their terms, but if they don't, no game for them.

      I would never argue that anybody is entitled to pirate games. I will say that the whole idea that "piracy is killing PC games" is overly simplistic and denies the obvious fact that video game demand is highly elastic. I haven't bought a new game since BF1942 because new games cost around SIXTY FUCKING DOLLARS.

      --
      "Prefiero morir de pie que vivir siempre arrodillado!"
    36. Re:WoW is the solution? by Taevin · · Score: 1

      Why do people get so upset about the monthly subscription price for MMORPGs? By paying that price you get monthly updates that include new content, bug fixes, balancing changes, etc. The fact of the matter is, due to the nature of a massively multiplayer online role playing game, is that they require massive amounts of bandwidth, electricity, and support personnel to run the massive server clusters. You expect companies to just swallow that cost until they go bankrupt and everyone has to go find a new game? I really don't think $15 per month is asking a lot. Hell, I'd pay more for my favorite MMO.

      Even if you only play an hour a day, it comes out to about $0.50/day. You're whining about fifty cents? I'd wager that you could walk around downtown of any city and find that much change on the ground. If you threw in asking people for a quarter, you could make enough money to pay for the game for a month. There are plenty of people who play 5-8 hours a day - they're looking at between $0.06 and $0.10 per day.

      $15 per month is not a lot of money for anyone that can afford to have a powerful enough computer to run a modern game. Even if you're 16 working at the local retailer for $7.50/hr, that's only 2 hours of work per month for many, many hours of entertainment. If it's not worth it to you then fine, don't play. The rest of us understand that it's not enough money to worry about and it's necessary in the first place. Personally, I'll continue enjoying paying for 3 EVE-Online accounts because even $45/mo is not enough for me to worry about and the convenience of running 3 characters at once far outweighs the cost. I'm sure there are plenty of people who think I'm crazy for that. I understand that they don't have the same point of view as I do and I accept that. You should too.

    37. Re:WoW is the solution? by Castar · · Score: 2, Insightful

      Can you "illicitly" drain demand, though? Not trolling, this is a serious question. I see what the GP is saying, and it makes sense. But then it becomes very hard to separate out the different drains on demand - sure, pirated games compete for time with legitimate games, but then so does TV, the outdoors, porn... In fact, pirated games also drain demand from all these other activities. Is that illicit, also? What makes playing pirated games different from the other activities?

      If it's the illegality of the action, then does robbing banks also illicitly drain demand from video games? Or watching pirated movies?

      Again, not an attack on your position, I'm just curious what your reasoning on these things would be.

      --
      I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
    38. Re:WoW is the solution? by Anonymous Coward · · Score: 0

      and denies the obvious fact that video game demand is highly elastic.

      In addition, if the quality of games declines, the amount consumers are willing to pay for them also declines. Because of this elasticity (most people have substitutes that they can spend their time on if they don't get new games) the demand will drop very sharply if quality declines at the same price. If I recall, the prices of games have increased while the quality (judging from the number of /. articles asking "has game quality declined?") has declined. Hence, massive shortage of demand. Learn your economics, people.

    39. Re:WoW is the solution? by fmoliveira · · Score: 1

      pirating != stealing

    40. Re:WoW is the solution? by penix1 · · Score: 1

      "Why did you pirate a game and play it, if you didn't intend to buy it in the first place?"

      That isn't what was meant in the GP post. I have indulged in copyright violation (I refuse to use the incorrect term for it) solely to see if it was what I expected and to see if it worked with my setup. If it doesn't, then in the bit-bucket it goes and I'm not out $$$$. OTOH, if it does what I want and works fine, then I buy it simply for the support and extras you often get.

      I'll tell you why I did this. Ever try to return opened software these days? It doesn't matter if it doesn't work, you can't. The most they will do is exchange it for another copy that won't work either. That is why I try before I buy. I consider that fair since they have taken away the return mechanism when it doesn't work.

      B.

      --
      This is a sig. This is only a sig. Had this been an actual sig you would have been informed where to tune for more sigs.
    41. Re:WoW is the solution? by Anonymous Coward · · Score: 0

      Maybe it's the fault of the not-worth-buying-developer that the other company is losing money?

      Must sue crappy developers...

      *cough*

      How do we know that the time he spent with the pirated game would have been spent with a non-pirated game? Maybe he would have played an older game that he bought years ago? Or do something else? You built a "possibly" into a false dichotomy, somehow..

      Myself, I generally don't play anything I haven't purchased myself, and I'm very reluctant to buy a game that has no demo on a matter of principle, even if I know that it's a good game from some other source (in-store demo or on a friend's machine, etc). Well, for PC games anyways - you can often return or resell console games without much problem. I really don't like the "buy and then try" philosophy of those jackass developers who can't be bothered to write a demo. "Waah, it's hard to write a demo!" -- guess all that OO/C++ bullshit means jack all, if your code isn't modular enough to only include a few levels/characters/units/advances/whatever.

    42. Re:WoW is the solution? by incubus13 · · Score: 1

      but somehow I think that if it weren't so easy to pirate games, there indeed would be more people who bought them. Ah, but do you think that the average joe gamer has the knowledge AND patience to easily pirate games? Most people I know (aka non-techie people), doesn't even know what the difference between a zip file and a rar file... much less even know what an ISO is, and so on. To sucessfully pirate games in a regular basis, you have to A) Have a good source of pirated games B) Knowledge to know what to do with said pirated game (as in most cases, isn't just install and play) and C) Lots of patience to solve problems that might arise. Ok. I know that the vast majority of /. readers have all three points, but we're talking about average joe gamer, isn't it? What i'm trying to say is that not everyone with an internet connection can sucessfully pirate games.

      --
      if I could change the world, it would have a reset button
    43. Re:WoW is the solution? by servognome · · Score: 1
      Can you "illicitly" drain demand, though?

      Counterfeiting. If people print their own money, it devalues actual money because demand drops.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    44. Re:WoW is the solution? by Anonymous Coward · · Score: 0

      actually demands stays the same and supply increases.

    45. Re:WoW is the solution? by Mir322 · · Score: 1

      Occasionally posts like this make me wonder if the BSA, and the **AA's have PR people working on posting this kinda thing on /. Thievery? Piracy? ... Please. The only real, evil pirates, are the people who have whole physical warehouses of warez, and DVD collections they sell on the streets of 3rd world nations and elsewhere, sometimes a lot closer to home than you might expect.

      --
      "There is always some madness in love. But there is also always some reason in madness."- Friedrich Nietzsche
    46. Re:WoW is the solution? by usrusr · · Score: 1

      I looked at piracy as "Try before you buy."

      Do you really buy all those games that you "try" through more than 10%?

      I doubt that, even though i expect you to deny.

      But hte surprising new is, this still works out as soon as you take sequels into account. "Try before you buy" is the logical explanation for this oh so ill-reputed focus on sequels:

      They don't do sequels because they lack ideas, they do them because if the first game was really good, then many of those who played the first version will buy the sequel. Notice that i said "played" not "bought". Everybody knows about the insane ratio between copies sold and copies played and doing sequels is the most practical way of turning that ratio into profit.

      Pirated games obviously don't get the publisher any money, but they can act as a big huge interactive advertisement for the sequel. The problem, of course, is, that the audience of that advertisement exclusively consists of game pirates notorious for not getting the publisher any money, but as long as there are gamers who will pirate one game and buy the other there will be an economic reason for sequels.

      --
      [i have an opinion and i am not afraid to use it]
    47. Re:WoW is the solution? by StormReaver · · Score: 1

      "I'm going to take issue with this, mostly your last comment. The reason is that your last comment TOTALLY ignores QA time."

      I didn't expand upon it in my original post, but I wasn't ignoring the thought. When you code to mature cross platform APIs, QA testing time goes down to almost nothing. The web, thanks to Microsoft and Netscape, is not a mature cross platform technology except for rudimentary HTML. Game making, however, it a different story (I have a some amount of experience here).

      For the simplest example, I'll briefly talk about GLUT + OpenGL. If I were to write a functional OpenGL application on Linux using GLUT for the window setup and user I/O, then compile the program on Windows, it would run identically. Period. That's because GLUT is a mature cross-platform technology. My testing phase could reliably be trimmed down to:

      1) Does it recompile cleanly on Windows? Ok, it's done.

      End of testing.

      Instead of DirectX, game makers could use:

      1) OpenGL for graphics. This is a VERY mature technology. Any coding to a particular OpenGL version will work on all OpenGL implementations that adhere to the specifications for that version. On all platforms.

      2) OpenAL for audio. OpenAL is a fairly mature technology that exists on all major operating systems. While not as rigorously controlled as OpenGL, it has a stable API, and application testing on it is minimal.

      I don't know of an industry standard API for I/O control (joysticks, mice, etc), but it's really trivial to create a common thin wrapper around all supported platforms' native I/O APIs without any measurable performance loss. These trivial wrapper APIs only have to be written once for each platform, then testing and support are done. Games then support new platforms with a simple implementation of the wrapper classes on those new platforms. The effort spent creating the wrapper classes becomes insignificant statistical noise in the overall game making process.

      All the other parts of a game (physics, player logic, etc), by their very natures, are not platform specific. The entire game core, if the programmers adhered to the language standard and the platform's compiler adheres to the language standard, cross-compiles with no extra effort.

      The bottom line is that adhering to cross-platform standards makes porting a non-event.

    48. Re:WoW is the solution? by servognome · · Score: 1
      actually demands stays the same and supply increases

      Limited counterfeiting increases supply. Widespread (or even the perception of widespread) counterfeiting erodes consumer confidence, reducing demand.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    49. Re:WoW is the solution? by sumdumass · · Score: 1

      I'm not sure if counterfeiting is a good example. Why what you say is technicly correct, counterfeit games arent exchanged as a currency or tangible products (for lack of a better word) in the same way as money is.

      With money, everyone is trying to get it for thier own needs and exchange it for other needs. With games, the pool is a lot smaller, And once you bought the game, the value doesn't stay the same. Plus you cannot reuse the game as currency. With money, this is all true.

      See, with money, you are attempting to take the counterfeited currency and exchange it for other goods. While "mass pirating operations" sales might be simular, the occasional gamer who wouldn't ever spend the money on that game wouldn't have any of this effect. I would say it has none of the same effects as counterfeiting money or maybe the exact oposit. In worse case, it might inflate the value of the game because the experince is shared with other who might actualy buy it. Kind of a free advertising, well cheap advertising, it will cost the amount of profit for that title (or the everyone else is playing so others will be forced to).

    50. Re:WoW is the solution? by Anonymous Coward · · Score: 0

      Oh my...

      While what you say may be true for just the library testing, you're failing to take into account the idiosyncracies of those libraries across platforms. Testing must include that even if only to conclude that the libraries themselves require modification in order to keep your product from crashing magnificently. Customers don't care much for hearing, "Sorry, not our fault. Blame it on the x64 compiled binary of the graphics library." And if you do find such idiosyncracies, you have to then either try to push your fixes through the various projects or make the modifications yourself. When you make the modification yourself, you now have the joy of working with your legal department to figure out how distributing and tying into modified OS code affects your licensing and community obligations.

      You're also ignoring the variety of underlying file systems, permissions models, methods for storing config info, multi-platform standard APIs for online multiplayer (are there any?), performance testing on each platform, dependency testing on *nix environments, testing a variety of *nix distributions, et cetera.

      There's really much more to it than "do the graphics and sound work". At least, if you want to release with any degree of certainty and ability to support. That's why most companies who release a Linux binary do so in an unsupported fashion - they assume the community will find all the bugs that can then be addressed in later patches.

      I'm certainly not saying it can't be done, but it is wrong to suggest that, for a software company, to do so is insignificant.

    51. Re:WoW is the solution? by LordVader717 · · Score: 1

      When you say about their terms, I don't quite see what you're getting at. If you're talking about the EULA's, well I've always ignored them as their legality is a little questionable.
      But one term you do have to agree with is the law. Specifically about purchase and licensing. Basically, If you want copyrighted material, you have to pay what it's selling for, and you can't pirate a game just because you don't like it.

      And by the way, Videogames have always been expensive. Sixty dollars was quite normal for SNES games, many even more. I'd be willing to say that games have gotten cheaper over the past years, Oblivion cost me less than 40 for example.

      Any short statement like "piracy is killing PC games" can be regarded as simplistic beacause there are always many aspects to it.
      But If publishers can't sell their products because there are so many poeple saying "your games are so crappy you don't deserve my money, games were better before, I don't want to give you money for it ...", but still play them all day, isn't that exactly what the statement says?

  2. Nah. Crappy games and HW requirements by eaddict · · Score: 0

    That is the reason I have stopped buying games. Other things are also taking up more of my time - stuff that *gasp* I actually interact with other humans!

    --
    "If you are on fire you can just stop, drop, and roll. If you fall into Lava you are just dead." - my 5yr old daughter
  3. Uh, no. by keyne9 · · Score: 4, Insightful

    Unless they plan on, you know, providing a service, additional content, and other such niceties that the MMO genre provides, they need to keep their goddamned hands out of my wallet. Games already cost too goddamned much, and there just honestly has not been a lot of reason to buy many new games (as they've mostly sucked ass lately).

    Make a good game, and people will buy it.

    1. Re:Uh, no. by Necroman · · Score: 1

      What I could see interesting would be for the initial game to cost $5 or something. Then when you first play it, you have to activate for a year of play time at $4.95/month or something. Then after the first year either make it free, or reduce the fee or something.

      --
      Its not what it is, its something else.
    2. Re:Uh, no. by Minwee · · Score: 3, Funny

      "Make a good game, and people will buy it."

      I think you misspelled "people will download it for free". Which brings us back to the original problem that Kevin was talking about.

    3. Re:Uh, no. by weasello · · Score: 2, Informative

      Prime example; Galactic Civilizations II. Made headlines for selling so damn many copies. It's a very good game and it doesn't even have copy protection.

      They're expectations of sales was doubled within the first month.

      Good products rise.

      But I suppose the 'industry' isn't intereted in stories like this; the various retailers are more interested in Madden XCXCII or NHL 254,200 (with the latest player skins!).

    4. Re:Uh, no. by Ipeunipig · · Score: 1

      AMEN. If the industry would come out with a decent game that either A: Does not get monotonous after a few hours of gameplay or B: Isn't the same game I quit playing last week only with different graphics/storyline, they may eventually see a growing market yet again.

    5. Re:Uh, no. by UbuntuDupe · · Score: 5, Insightful

      Well, I can't quite buy that. I hate to risk my karma after FINALLY restoring it to neutral, but I'm going to say it anyway. People don't pirate games for because the games suck. They pirate them because they're good. Whatever the reason for piracy, it isn't bad games. And frankly the whole, "make good games and I'll deign to pay you" strikes me as being a version of "I'm not stealing because it's their fault they made me want it and charge so much for it!" that you hear out of young shoplifters. Note: I did not just say that piracy is theft, spare me the lecture on semantics so we can get to more substantive issues.

      Does anyone know how game devs can recover their costs and make a profit (on good games) without copyright and serious enforcement of it? No, charity generally doesn't work. Subscription models are a great way of doing it, esp if they give the game away, so I don't see why it's so condemned here. I don't think you can deny that one reason devs are shifting to consoles is because it's harder to pirate there.

    6. Re:Uh, no. by Impy+the+Impiuos+Imp · · Score: 4, Funny

      That would totally suck. Where's the hack to disable that?

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    7. Re:Uh, no. by Pulse_Instance · · Score: 1

      Those games are a perfect model for the subscription of micro payment. You should be able to download all the new stats and player skins for a small fee, that way they could maybe free up some developers to make some good games instead of having to make an entire new sports game every year where nothing really needs to change. Upgrade the game every 3 or so years instead of every single year and it could improve a lot of things such as employee morale and other games.

    8. Re:Uh, no. by Volante3192 · · Score: 1

      *shrug* Bought HL1 after downloading it, bought HL2 after downloading it. Bought Ep 1 blind. Most of Blizzard's catalog I've got legit CDs for, and I don't do the multiplayer versions that require it either.

      However, Doom 3? Pirated it, burned the ISOs (didn't have the HD space to emulate them)...and summarily used them as Airsoft targets 3 hours later (as well as uninstalling and deleting). I'm glad I didn't get that at $60 when it came out, and still glad I haven't gotten it yet at $20; id didn't earn my money for that one.

      A good game might get pirated more, however, it's also more likely that it will have more legit copies sold.

    9. Re:Uh, no. by ThosLives · · Score: 2, Insightful
      You're kind of on the right philosophical track here. Here's my take on the discussion (again):

      1) Things like software and music are not scarce resources. They can be reproduced almost indefinitely with almost no effort.
      2) People like artists and programmers are scarce resources. There is a finite supply.
      3) If enough people pay an artist or programmer for producing something so that the artist or programmer keeps producing, it does not matter how many people experience the work of art without paying the artist because the work is already produced and the use of the work does not deprive anyone of anything.

      The idea that an artist (or, worse yet, a distributor) is entitled to payment for anything is a serious economic faux pas. For instance, I can sit in my room and sing original songs all night, heck I can even do it on the street corner, but I'm not entitled to receive compensation for it. If people want me to keep doing that, I'll ask for payment so I can stop my current job and do that. Otherwise, they won't get my performance. The same thing applies with software: if I write a game in my spare time, say it takes me 500 man-hours over the course of a year. If folks want me to make another game but in 6 months, I'd have to ask for compensation because I can't spend that much time and keep my current job.

      Now, if I invest a bunch of money, quit my job and make a game and try to sell it - if people do not pay me for the game they do not value it, so I will be forced to do something else to make ends meet. It doesn't have anythign to do with theft at all, because it is impossible to steal a service, which is what programming and other forms of "art" are. Now, you can steal a painting because that is a scarce good, but you cannot steal the image itself.

      Anyway I'm starting to ramble, so that's all for now.

      --
      "There are a dozen opinions on a matter until you know the truth. Then there is only one." - CS Lewis (paraprhase)
    10. Re:Uh, no. by winnabago · · Score: 2, Insightful
      >>Which brings us back to the original problem that Kevin was talking about.


      It's not just that the best games are showing up on torrentspy, that will always happen. What is more troubling is the entitlement that many gamers seem to have for new software, especially among the geek community. It comes from, I think, an association of development hours with quality. It is all too easy to raise your standards high enough to not pay for anything.


      You might say that the quality level of commercial software just isn't beating out what has come prior and what is available in freeware. Would you pay 50 bucks for Snood? What about a flash based 3d game? Somehow we see sprites and traditional graphics and think, "free software". That is a problem. Some of the blame should fall on the developers too - with high quality open source FPS and MMORPG engines out there, it's not good enough to just be in the market anymore.


      Software is no different that music or movies, in that our expectations for games are much different than they were even five years ago. There is real demand for a social network aspect, open source hex data for add-ons, free bug fixes, a nice box, and perhaps access to a strategy guide printed and online. We want something for our money, because if it's just a simple puzzle/strategy/text game, well, that should be free for download anyway, right?


      Until this is addressed, the game industry will continue its struggles.

      --
      Dammit Otto, you have lupus.
    11. Re:Uh, no. by UbuntuDupe · · Score: 4, Insightful

      Well, yes, I hope I'm on the right philosophical track, which is why I don't see why you felt the need to remind me of the basics of intellectual works (positive value, high fixed cost, zero or negligible marginal cost). However, you then went on to make some errors:

      The idea that an artist (or, worse yet, a distributor) is entitled to payment for anything is a serious economic faux pas

      Where to begin.

      First, the concept of "entitlement" is a moral one, not economic, so it can't be an "economic faux pas".

      Second, you seem to be claiming the the distributor adds no value, which is false because someone has to inform people of the existence of the intellectual work and bring it within easy grasp, but is doubly false because until the artist, he *can* easily withhold the service of providing marginal units.

      Third, if you are referring to the question of who adds value as the basis of entitlement, the artist certainly does, to the extent that people reveal through action that they are willing to spend their own money for access to something that would not exist save for his creative act.

      Fourth, the economics on which you based that are in error:

      If enough people pay an artist or programmer for producing something so that the artist or programmer keeps producing, it does not matter how many people experience the work of art without paying the artist because the work is already produced and the use of the work does not deprive anyone of anything.

      This is totally false. It most certainly does matter how many people experience it without paying. The artist makes his decision what to produce based on what he expects to get for it (plus whatever non-monetary good he sees in doing so, but we'll stick with the case of for-profit production). If e.g. 2 of a million people will respect his copyright on option A and want him to produce A, while 3 of 3 people will respect his copyright on option B and want him to produce B, and he expects this, he will do B. The non-payment skewed his incentives to perform an activity not justified by the demands of the consuming public. It's true that after-the-fact non-payers *can* have no influence -- if they decide they like it long after production, when time discount had obliterated the value of whatever they could have given the artist, and thus could not have affected his incentives, then they would have no influence. But in the general case, they certainly can matter.

      it is impossible to steal a service,

      False. You promise to pay, you get the service, you don't pay. That is theft in all sigificant respects. (It's not what's happening here, but I'm showing your general statement to be false.)

      With the rest of your post, I don't see your point: you labor to make what appears to be a semantic distinction to show how accessing an intellectual work "isn't theft" despite how I said such a distinction bypasses more substantive issues.

      Yes, you were rambling.

    12. Re:Uh, no. by Skye16 · · Score: 5, Insightful

      Unlike most people, I generally do buy the games I enjoy.

      I haven't bought any games lately.

      Why? Because, every time I try them out, whether downloading it 'yo ho ho and a bottle of rum'-style, or at a friend's, I end up hating it. I'll play it halfway through, put on god mode, type 'give all' or equivalent, play a few more levels, then type exit in console, uninstall, and delete.

      I guess you can honestly say piracy IS hurting the game industry, but not in the "I'll download it and never pay for it ever and play it every day" sort of way you seem to be implying. It's more along the lines of going to buy an Impreza WRX, test driving a friend's for a few days, deciding that you love the acceleration and handling, but the interior is just too basic and plain for you to want to drive it every single day, so you buy an Audi A4 Quatro instead. To the Subaru dealership, they just lost out on a lot of money. But from my perspective, I did my research and was lucky enough to stop myself from buying something I wouldn't actually want. So, Dude-From-ID; if this is the sort of piracy hurting the industry that you speak of, then you don't have a single bit of compassion from me.

      You want to get my money, developing studios and publishers? I have lots of it, and it's burning a hole in my wallet. I'll be thrilled to give it to you, actually. Only meet these simple guide lines.

      1: Figure out some engaging multiplayer gameplay. I want to be able to play your for years. Not hours. I don't give a shit about your story. Your Single Player game is a complete afterthought to me. Something I do when I'm bored and the internet is out and it's raining outside, so I can't go play street hockey.

      2: Make sure you have object collision, net code, and hit boxes down pat. Nothing is more irritating than getting killed by Tanks/Humvees that aren't even remotely close to your vicinity, but, through some fucked up net code, manage to kill you from 5 meters away.

      3: Don't dumb the game down so fucking much. Noobs will always be noobs. The less complex you make the game, the more apt I am to get bored with it in days, rather than weeks, months, or years. Or at least find a way to make the game complex, challenging, and engaging, even after having played it for many hours. Even Counter-Strike can be fun after playing it for years, whereas Doom 3 Death Match is about as fun as gouging your eyeballs out with a spoon. And don't just add capture the flag and think that's the most you have to do. CTF is mind numbingly boring after a while. At least add some quirks to it that add some depth.

    13. Re:Uh, no. by crosbie · · Score: 1

      Top marks!

      You can count yourself as one of the few on this planet who grok this issue.

      I'm working on a mechanism to facilitate the process you mention in your 'step 3', of funding the artist for their art, rather than paying the retailer for a mere copy: The Contingency Market.

      I also wrote an article a while ago about using this mechanism for games development: The Bedroom Coder's Business Model.

    14. Re:Uh, no. by The+Ultimate+Fartkno · · Score: 1

      Okay, we have the first obligatory Tux Racer mention in an article about the price of games. Who had eleven minutes?

    15. Re:Uh, no. by ThosLives · · Score: 1

      In general I do not disagree with your comments; they are a result of a combination of me poorly communicating my ideas and some likely poor ideas. Some specifics (briefly this time):

      I did not mean to say that distributors did not add value; their existence shows that they do add value. What I meant to say is that if I'm a distributor, the fact that I'm distributing something doesn't mean that people have to buy from me. However, I believe the concept of selling "non-real" goods is a bit fuzzy. For instance, charging for already-performed services (i.e., recorded art like music or programming) is an odd concept, even though our society is based around it.

      What I meant by "you can't steal a service" I suppose depends on the situation. You could have the reverse of your situation: I pay you, I get a service, done. The situation you described: You give a service, then I pay you (or not) means that you either made a poor or wise investment. That is, you performed a service hoping for something of value in return that was greater than what you gave up to perform the service. There really is no guarantee that this will happen (in an economic sense - from a moral sense, I think I now see what you mean by 'entitlement' being a moral concern) - just as when I give you money first, I don't have any guarantee that I will be satisfied with the service you perform. However, I think this is all somewhat tangential.

      I agree that the consideration of how much compensation an artist thinks will be received from a given work does play into the decision to perform that work or do something else. However, once that work is done, the artist cannot 'unperform' it. If the estimate in compensation was incorrect, that just means that the artist is a poor investor. In the instance of something like a concert, where the recipients pay first, the reverse is true. For something like making an album, however, there is cost involved with the recording and distribution processes - these is the investment risk of the artist, publisher, and distributor. There is no guarantee that all the bits of recording will be purchased. So if people are listenging to a recording - or a re-recording, that doesn't bear anything on the initial investment from an economic standpoint. It just falls into the realm of morality, which was not the focus of my original comment.

      --
      "There are a dozen opinions on a matter until you know the truth. Then there is only one." - CS Lewis (paraprhase)
    16. Re:Uh, no. by supabeast! · · Score: 1

      "Make a good game, and people will buy it."

      Or they'll just pirate it like crazy. Looking Glass and Black Isle Studios created some of the most respected games of their respective genres (ie System Shock 2 and Planescape Torment). They've been incredible influential, are often cited in both fan and industry publications for being so great, and seem to have been played by just about every-hard core gamer out there. Unfortunately, both companies experienced such low sales numbers on these incredibly popular games that they went under. So if the millions of people who have played these games over the years weren't buying them, how were they getting them?

      Piracy. It's bad for the game industry, and widespread adoption of broadband combined with popular torrent aggregators being used as 0-day dump sites by warez groups, any PC gaming company that isn't planning to verify players over the net is in trouble. Go back and look at the news from the day Doom 3 hit the torrent sites - over 50,000 people were downloading the game from Suprnova.org before it ever hit stores. If I was running a game company and saw that many people downloading a game before it was even available in retail, I'd never do another PC title.

    17. Re:Uh, no. by kz45 · · Score: 1

      "Make a good game, and people will buy it."

      that may be true, but more people will also pirate it. Bad games will not be pirated as much because people just don't want them (to buy or pirate).

    18. Re:Uh, no. by keyne9 · · Score: 2, Interesting

      People don't pirate games for because the games suck. They pirate them because they're good.

      A game worth buying is a game worth not pirating, so to speak. For those games with online services, such as any FPS, RTS, MMO, eieio, buying the game is often the "only real option" due to key-checks and whatnot, and frankly, the average consumer isn't intelligent (or tenacious) enough to attempt to crack the various portions repeatedly until something works. Offline games of course are a different animal, but that doesn't change the idea (that the average consumer is a moron), but rather, points out that the average joe buys good games and makes do without during times of terrible releases. It isn't safe to assume that if a person does not buy a game, they will pirate it.

      And let's not get into the whole "Disc-protection ate my babies" preference to cracking/pirating. You know, when companies install or incorporate difficult-to-run anti-pirate protection measures that FUBAR the program enough that many people can't play without bypassing said counter-measure, even if they legally bought the damned thing.

    19. Re:Uh, no. by hords · · Score: 1

      I loved the original System Shock, so I was excited to buy the sequel. It took months for System Shock 2 to show up in my local retail stores after it was released. Then when it did show up, it was priced at $9.99. I was thinking to myself, "Wow, it's this cheap already? Did the game suck that bad?" I went ahead and bought it anyway and ended up loving the game. I would have gladly payed $50 for it, but it was never available for some reason. I have to wonder if it wasn't marketed very well.

    20. Re:Uh, no. by pla · · Score: 1

      I hate to risk my karma after FINALLY restoring it to neutral

      Uhhh... You don't have a 3-digit UID or anything cool like that, so why not just make a new account, rather than try to save the karma of one you hosed (for whatever reason - inexperience, too much posting-while-drunk, insulting Steve Jobs, etc)?

    21. Re:Uh, no. by anicca · · Score: 1

      So what to do? Declare war on copywrite violators? Start sending the geeks enmasse to the federal pound-me-in-the-ass prisons that the US is so fond of?(5% of the worlds population, 25% of the worlds prisoners) Then force it upon the rest of the globe via the puppet UN? Hey, that's never happened before!(sarcasm - for the emotionally challenged) The US government protects the tobacco and alcohol industries with cannabis prohibition, why not the IP industries as well? How can the industry stop it without making their consumers into criminals?

      --
      A people that values its privileges above its principles soon loses both. Dwight D. Eisenhower
    22. Re:Uh, no. by crosbie · · Score: 1

      There are two pertinent issues here: truth and privacy.

      'Truth' in terms of a contract to deal (bargain). It doesn't matter whether the goods or services to be exchanged are tangible or not, the fact remains, a promise has been made by both parties and should be upheld.

      The other issue is 'privacy'. If you privately create an intangible work, this has all the same aspects of property that a tangible work would have, say a basket. That private work remains yours alone until you give it or a copy to someone else (typically in an exchange). Thus, it is indeed possible to steal an unreleased work, whether intangible or not.

      The closest you can get to 'stealing service' is to enslave someone - get them to work against their will.

      Otherwise, you have either broken a contract (committed fraud, etc.) or stolen someone's work (their private intellectual property).

      But, you are right about entitlement. No-one is entitled to receive compensation for their labour. What people are entitled to is that their contracts are upheld by law. That is, if you find someone who AGREES to pay you some amount to fix a bug in some GPL code then you are entitled to the EXCHANGE of the agreed compensation for the agreed labour. You may of course need evidence of this agreement in the event of any dispute or fraud.

      The morality concerns the human rights to truth (upholding of contracts) and privacy (no invasion or violation).

    23. Re:Uh, no. by WeblionX · · Score: 1

      There's also FreeSpace 2, which I suppose is now an ex-commercial game. Plus, there are several mods being made for it, one of which is a StarFox game, and another one that's based off of a space Sci-Fi show, though I forget which one.

      --
      (\(\
      (=_=) Bani!
      (")")
    24. Re:Uh, no. by deviceb · · Score: 1

      "Does anyone know how game devs can recover their costs and make a profit (on good games) withou~~ ~ ~blah blah"

      Micropayments.
      To answer your question, yes i do know how devs can profit AFTER making a good game for free. (i had to mod your question a bit. sorry) Any gamer that is up on new releases could tell you the same.
      www.gamengame.com - one of the best gaming sites on the net. FREE quality games
      Download Silkroad Online for FREE.

      Silkroad gets you to play for free, & because the game is good you then tell your friends, and there friends.. Because the game is quality... you stay playing it. If you do not like it, you go and download (free) one of the other games they offer.

      After you lvl a bit in SR, you want to buy a monkey to run around and pick up loots for you. It costs about 2$ cash. On average this stuff will run you about 10-15 a month if you are seriously playing the game.
      Alot of the asian games are fueled in a similar way (asian countries have more women gamers, and a higher % out of total population)

      Check out this old article from Wired here.

      --
      Kill your TV
    25. Re:Uh, no. by Anonymous Coward · · Score: 0

      You're depicting Tribes 2, which people are still playing after 5 1/2 years.

    26. Re:Uh, no. by JohhnyTHM · · Score: 3, Insightful

      4. Do not, under any circumstances, use StarForce or any other draconian malware copy protection that is going to totally piss off your paying customers and treat them like the the pirates that you are desperately trying to avoid.

    27. Re:Uh, no. by jedidiah · · Score: 2, Insightful

      This "entitlement mentality" is nothing new. It isn't anything the industry already hadn't had to deal with for decades. Pointing to this as some reason to sound the alarms is STUPID.

      Broadband is IRRELEVANT. The biggest transfer medium of movies is still sneakernet via the USPS. Sneakernet was more than capable of matching the effectiveness of the net. I can probably copy a DVD now faster than I could copy a floppy back in the day. Media's cheaper too...

      --
      A Pirate and a Puritan look the same on a balance sheet.
    28. Re:Uh, no. by Skye16 · · Score: 1

      I almost put that in there, because I, too, still play it. Fast paced, still a pleasure to play after a few years, fantastic net code/collision detection... it's pretty pathetic that I have it internally ranked as THE best MP game, and companies like ID are still spending millions on trying to get the latest and greatest graphics and physics.

      Again, Dev Studios and Publishers, I don't need the absolute best graphics. With some competent artists, you can have a very nice looking game without killing yourselves over volumetric clouds or <insert latest eye candy term here> . I'm a fan of nice and good looking. And if you can pull off a game like Crysis, with all the eyecandy, and make it as fun to play as Tribes 2, then I'll buy the game and every expansion you come out with. I'll probably even buy the matching hat and tote bag, just to show my appreciation. Hell, you could even put up a tip jar, and I would donate extensively.

      I WANT to give you my money. I'm pleading with you; please, please give me a reason to give you wads of cash. I want to make your game and company a success! I want more games where fun is almost literally oozing out my damn ears! But until you stop focusing on puzzle-levels that flip upside down and leftside right and inside up, ala Prey, which held my attention for a good 45 minutes before I deleted it and asked myself "now, why the fuck did I waste my time and bandwidth again?", then you're probably not going to see any cash from me.

      You have to admit, there's something seriously wrong with the game industry if "pirates" like me can download a game for free and still think we paid too much for it, if only because it cost us money in terms of bandwidth and time. Did you ever think of that, Kevin from Id? Your games are sucking so bad, I don't even want to spend the effort of downloading them! So don't blame piracy for this one, bucko. Until you start making games that I want to play, you're going to be stuck catering to jackasses with consoles who wouldn't know a good game if it knocked them on the ground and teabagged them for an hour straight.

    29. Re:Uh, no. by Sparohok · · Score: 1

      Why? Because, every time I try them out, whether downloading it 'yo ho ho and a bottle of rum'-style, or at a friend's, I end up hating it. I'll play it halfway through, put on god mode, type 'give all' or equivalent, play a few more levels, then type exit in console, uninstall, and delete.

      There's your problem, dude. There's no better way to spoil a game than play it in god mode. Of course you won't have good memories of a virtual world which offers no challenges. Maybe instead of blaming the industry, you should try playing the game the way it's intended to be played.

      I have to say, it's no suprise that the kind of person who can justify shortcuts like piracy are also the ones who then rely on shortcuts like cheating when they play the games. The person you're really cheating is yourself since you end up hating your own recreational activities.

      Martin

    30. Re:Uh, no. by Skye16 · · Score: 1

      Uh, no. Because, you see, I play halfway through. So either I put on God mode and play a few more levels before deleting it, or I go straight to deleting it. So take your pick, Martin. Cheats or no cheats. Either way, the game is mindnumbingly boring and going to get deleted.

    31. Re:Uh, no. by DianeOfTheMoon · · Score: 1

      In regards to that, I have a copy of Night Watch, purchased at full price, installed and ready to go with one small problem.

      I will not, under any circumstances, install the starforce drivers. So, I have to wait for a good crack to come out.

      --
      Problems are like gifts, it's better to give than to receive
    32. Re:Uh, no. by Swift(void) · · Score: 1
      In regards to that, I have a copy of Night Watch, purchased at full price, installed and ready to go with one small problem.
      Uhhhhh yeah, alright. Im going to assume that after you installed the game, you went and manually removed the Starforce drivers, since any game protected with starforce silently installs the drivers during the games installation.
    33. Re:Uh, no. by Anonymous Coward · · Score: 0

      > Even Counter-Strike can be fun after playing it for years, whereas Doom 3 Death Match is about as
      > fun as gouging your eyeballs out with a spoon.

      As if there's such a huge difference between CS and D3 DM.

    34. Re:Uh, no. by Anonymous Coward · · Score: 0

      Fag.

    35. Re:Uh, no. by Gothic_Walrus · · Score: 1

      1: Figure out some engaging multiplayer gameplay. I want to be able to play your for years. Not hours. I don't give a shit about your story. Your Single Player game is a complete afterthought to me. Something I do when I'm bored and the internet is out and it's raining outside, so I can't go play street hockey.

      And herein lies the problem - some of us LIKE single player games with a good story. Beyond that, not everyone's got the connection needed for gaming to work well online, and enjoyment from multiplayer dies as soon as people move on to the next shiny new game.

      --
      Goo goo g'joob.
    36. Re:Uh, no. by Sparohok · · Score: 2, Insightful

      3) If enough people pay an artist or programmer for producing something so that the artist or programmer keeps producing, it does not matter how many people experience the work of art without paying the artist because the work is already produced and the use of the work does not deprive anyone of anything.

      This is self serving sophistry, not philosopy or economics.

      Let's put your statement in economic terms. You seem to be envisioning a supply curve where the supply of certain creative works (music, books, games) becomes inelastic beyond a certain point. That is not plausible. Let me explain.

      Clearly, if nobody pays for creative works, fewer works will be produced. This means that supply is at least somewhat elastic. Yet you are saying that once a certain level of demand has been met, people experiencing the work for free does not deprive anyone of anything. Whether or not they pay for the product, the supply is unchanged. This represents a completely inelastic supply curve where artists supply the same creative output regardless of the compensation they receive for their works.

      This flies in the face of everything that is known about free market economics, and you have claimed it without a shred of supporting evidence.

      It doesn't have anythign to do with theft at all, because it is impossible to steal a service, which is what programming and other forms of "art" are. Now, you can steal a painting because that is a scarce good, but you cannot steal the image itself.

      So, for example, let's say I contract a programmer to write some code for me. I promise to pay $50,000 on delivery. He delivers the product, and I do not pay him. You are saying that this is not theft, because it is impossible to steal a service?

    37. Re:Uh, no. by IvanTheNotSoBad · · Score: 1

      You're right. It seems that games are being spit out from the same cookie cutter recipes. I think the game industry is even worst than the movie industry. "Let's just make something that looks cooler and shinier....don't worry about the content"

      Unfortunetaly, Kevin is also right. My cousin in Colombia laughs at me everytime I tell him I bought a new game. His response is always "I'll just wait for the crack." Then again, $50 for a game in Colombia is a hell of a lot more painful to them than it is to us in the U.S. (yet it's still painful for us).

      So what's the answer? Well I know what's NOT the answer: Pay Per View for a Madden 07 Advertisement.
      It's getting ridiculous.

    38. Re:Uh, no. by MikeBabcock · · Score: 1

      Look mr I-care-about-my-karma (PS, my ID has less digits than yours), a lot of people pirate games as collectors. Back when I may or may not have been active in the BBS scene on BBSs that may or may not have had 0-day pirated games available, I may or may not have noticed that many many people downloaded everything available just to say they had them.

      A friend of mine with a CD burner burned hundreds upon hundreds of PC games over the years; he hasn't played most of them, but he gets to say "look at all the games I've got". There are a lot of people doing this kind of thing.

      Also note -- there's no record keeping for deletions. How many people downloaded Doom 3, realized how dull it was after the first level and deleted it afterward? How many actually played through their pirated copy? You'll never know.

      In other words, no, downloads do not mean goodness -- they relate more to popularity and newness.

      As as possible solution, I can see game companies selling much cheaper games with only a few levels/areas and selling more as the game goes on (much like MMORPGS without necessarily the MMO or RPG bits). Wing Commander had this as a feature by the final version, but the add-ons were free ... they could have sold them for $5 each instead of making them free downloads.

      I see micro-payments being a big deal in future gaming as gaming becomes more prolific -- paying real money for those extra levels or features that used to simply be hidden gimmicks in the game (hidden gimmicks are still good though). I often have a problem with being able to "buy gold" in MMORPGs, but in single player games, who cares if you're able to spend another $23 for a +10 battle axe?

      --
      - Michael T. Babcock (Yes, I blog)
    39. Re:Uh, no. by Anonymous Coward · · Score: 0

      Now, see, that's where tastes differ. I'm an occasional gamer. I played WoW for a while but have quit because I found it required larger blocks of time than I was willing to commit. WoW, and multiplayer games in general, don't lend themselves to being played for 15 minutes, 30 minutes at a sitting. Being left with single player games -- and not being a first person shooter fan -- I find a rather limited market populated by mediocre RPGs and "making money off a lackluster movie" type games.

      I would say story and setting are everything. More important even than graphical quality. The games I've most enjoyed were Myst (remember when it came out?) and Neverwinter Nights: Hordes of the Underdark. And the only FPSs I ever enjoyed: The Marathon series, and Halflife. The hitman games seemed good too, as well as the metal gear solid games, but I never purchased (or pirated) them.

      Some of the worst games of all, in my opinion, were the Quake games. An arcade style shoot-what moves experience with no attention paid to single-player storylines.

    40. Re:Uh, no. by Zenaku · · Score: 1
      Okay, and pretending that I'm Dude-From-ID, what is my motivation for giving you a game that you will buy from me once and then enjoy for years? If you are enjoying it for years, how are you going to come back and keep giving me money over and over?

      The game publishers have no real desire or motivation to create something that will entertain you for more than a few hours. If they can make it look good enough in the previews to get you to shell out for a copy, they're done. They get no financial benefit from your years of enjoyment -- because either way, you buy the game just once.

      I think this is a fate that befalls any genre of entertainment when it becomes mainstream. Early on, when something is a niche market, as PC gaming used to be, they need to build loyalty and produce quality work that will win customer loyalty. They produce games that are fun enough and long lasting enough that eventually everyone in the market will have bought it, because it is the game that you have to have to play multiplayer with all your gaming buddies. There was an era of Quake, there was an era of Starcraft, etc.

      But once gaming becomes a mass market, this relationship goes to shit. There are more gamers, so there are more people producing more games. And with more games, any amount of time you spend enjoying their product is time that you aren't buying their next product. And they need to keep moving you along to the next thing, because if they don't the next big thing will be a product from some competetor. The cycle is all sped up.

      And that, friends, is why commercial games, Hollywood movies, and big label music all devolves toward sucking. I am not cynical, you take that back!

      --
      If fate makes you a motorcycle, you become a motorcycle.
    41. Re:Uh, no. by Sparohok · · Score: 1

      I'm honestly a bit baffled by your entertainment choices. You routinely play mindnumbingly boring games half way through? Why would you play them at all if they're so boring? Are you getting any entertainment value at all out of your time, or is it just an act of periodic masochism to expose yourself to the current state of the game industry?

      If you are being entertained, then I would say you should pay for that entertainment rather than stealing it.

      If you aren't being entertained, I suggest that computer gaming may not be your cup of tea. Perhaps a good book?

      My personal interpretation, which seems to best explain the available facts, is that you play games because they are fun while they are easy, then you reach a challenge which frustrates you and and decide to cheat instead of rising to the chanllenge. This eliminates any remaining entertainment value and leaves you with boredom as your final impression of the game. You delete the game and use your dissatisfaction to rationalize your theft.

      Martin

    42. Re:Uh, no. by Dan+Slotman · · Score: 1

      You may enjoy the Fallout series. They are comedy-RPGs set in the future. If you do, you might also like the Monkey Island series. These are comedy-puzzle solving games.

      Most RTS games can be played in 15-30 minute chunks. I recommend the classics: Command and Conquer, C&C Red Alert, Starcraft, and the entire Warcraft series.

      My favorite computer game of all time is no longer published, but if you can get your hands on a copy, then Stars! is a fantastic turn-based, dynamically customizable strategy game.

    43. Re:Uh, no. by jma05 · · Score: 1

      Hear Hear. I used to be the best gamer in the block when I was a teen. Now I am older, play much less and cannot compete online in deathmatches with teens who spend large amount of time on it nor am I willing to invest the time in these MMORPGs.

      The primary reason I play games is for immersion rather than challenge. I always cheat if it gets too challenging. So yes, single player and story are more important to me than multi-player any day.

    44. Re:Uh, no. by geekoid · · Score: 1

      First off, you DID relate shoplifting to piracy.

      How about and industry that allows us to return a game we don't like?

      How about the fact that whole scale piracy has been giong on in china for years, and there is still a thriving game industry?

      How about the loss of sales by making a game exclusive to a console?
      How about the fact that console games get pirated as well?
      How about the fact that the American dollar is sinking, and the American economy is in the pits?

      No, lets not consider all the data, lest just jump on a bandwagon and blame piracy for all are woes, even though there is no facts behind it.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    45. Re:Uh, no. by Anonymous Coward · · Score: 0

      Incorrect. The driver installation occurs when you double-click the protected executable. It will check to see if the drivers are installed and if they are older than the ones the game came with. If they aren't there, or they are older, the get installed/updated and you're told to reboot.

      This is why if you delete the drivers, they'll come back just by running the game. No need to reinstall. Isn't that convenient?

    46. Re:Uh, no. by Anonymous Coward · · Score: 0

      I disagree.

      First, the concept of "entitlement" is a moral one, not economic, so it can't be an "economic faux pas".

      It actually can because the the economic rationale behind copyrights (and intellectual property in general, bar trademarks which have the merit of helping customers to make informed choices, a requirement for a functioning free market) have never been properly quantified. Accordingly, the main justification for their existence remains that "creators" are somehow entitled to make a living of their "creation". Meaning that an economic decision is mainly justified by a moral concept.

      Which is definetely a faux-pas.

      Note that this doesn't mean I'm advocating a "burn all IP laws" policy.

      I agree that value of a distributor should not be underestimated. However, one must note that the costs of distribution would now be next to nothing, should the creators so choose, thanks to the internet. Or what about preloading iPods and Dells? Also, the main reason behind the huge cost of current marketing blitzes is that artists - and distributors - don't try to make a living, they try to make enough in 2 albums to retire.

      Third, as many flawed defenses of artists'rights, you simply assume that artists are a scarce resource.

      Without this assumption your third point falls flat, because people will spend entairnment money anyway, and if they hadn't spent it on this specific "creative act", it would have been on another.

      Last the economics behind your fourth point are wrong. For a start, a musician won't start painting because he feels too many people get their music off the net for him to make money. Second what matters is not the decisions of a specific creator, what matters is that creation occurs. If anything, if creators were protected less, they'd have to create more.

      Back on topic, I heard that crap about piracy killing videogames for more than 15 years. I remember that there was a message in the Shadow of the Beast booklet (on Amiga) in which the authors explained that, due to piracy, it would be their last game on computers and they'd be moving to consoles.

      I don't know if they did.

      But we still have games on computers.

    47. Re:Uh, no. by UbuntuDupe · · Score: 1

      First off, you DID relate shoplifting to piracy.

      Yes, I did. However, if you were to actually read my post, you would see that my caveat was to discourage people from debating the semantics of whether piracy "is" shoplifting, but rather focus on more substantive issues, such as their moral, legal, and economic similarities.

      How about and industry that allows us to return a game we don't like?

      How about allowing the software to be such that returning it means you really can't play it anymore?

      How about the fact that whole scale piracy has been giong on in china for years, and there is still a thriving game industry?

      Really? With Chinese-written games? With good, novel, innovative games? Could you explain their revenue model to me please? That of the Chinese developers, that is? No on here has disputed that ones the software makes it into a place where piracy is legal, people will distribute it efficiently.

      How about the loss of sales by making a game exclusive to a console?

      Gee, thanks for letting them know you can get more sales by developing for more systems. I'm sure they *never* thought of that. Maybe you can also tell them about the additional cost!

      How about the fact that console games get pirated as well?

      How about the fact that it happens far less often?

      How about the fact that the American dollar is sinking, and the American economy is in the pits?

      It's been like it is now for a while, so you can't pin this trend within it on that.

      No, lets not consider all the data, lest just jump on a bandwagon and blame piracy for all are woes, even though there is no facts behind it.

      I didn't say that, just that he couldn't blame piracy on devs making bad games. But yes, the fact that people will not actually, you know, give you money for making the game will have a significant effect.

    48. Re:Uh, no. by doxology · · Score: 1

      Well, fortunately for your friend, crack is probably easier to get in Colombia =P

      --
      sigfault. core dumped.
    49. Re:Uh, no. by runderwo · · Score: 1
      I didn't say that, just that he couldn't blame piracy on devs making bad games. But yes, the fact that people will not actually, you know, give you money for making the game will have a significant effect.


      Please explain to me the difference, from the perspective of the developer's marketing strategy, of me not buying a game because I'm not confident that it won't suck, and me pirating a game, eventually determining that it sucks, and deleting it a few days later.
    50. Re:Uh, no. by drinkypoo · · Score: 1
      What I could see interesting would be for the initial game to cost $5 or something. Then when you first play it, you have to activate for a year of play time at $4.95/month or something. Then after the first year either make it free, or reduce the fee or something.

      That would be a failing business model. Most games take only two or three days of frenetic gaming to complete.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    51. Re:Uh, no. by ThosLives · · Score: 1

      I'll respond with the simplest item first.

      Regarding theft of services, I mis-spoke my idea there and clarified what I meant in another response in this thread.

      Regarding your discussion on the elasticity of the supply curves: let's look at your example:

      Yet you are saying that once a certain level of demand has been met, people experiencing the work for free does not deprive anyone of anything. Whether or not they pay for the product, the supply is unchanged. This represents a completely inelastic supply curve where artists supply the same creative output regardless of the compensation they receive for their works.
      The trouble here is that the curve really is very strange and does not follow traditional curves. The problem is, I think, in how you define "supply" and "demand". In the case of easily duplicatable information (which is all a recording is any more), supply is now the original work, not the copies! Think of supply as, rather than number of copies of songs, number of unique (performances of) songs. I think if you look at the markets in that way, rather than number of records sold, that the picture looks more like the traditional supply and demand curves and the seeming paradox about elasticity should go away.
      --
      "There are a dozen opinions on a matter until you know the truth. Then there is only one." - CS Lewis (paraprhase)
    52. Re:Uh, no. by drinkypoo · · Score: 1
      companies like ID are still spending millions on trying to get the latest and greatest graphics and physics.

      One thing I find really amusing - and disturbing - is that no game before or after QuakeWorld has had net code as robust. You could literally have a 16 player game, with all players on modems and the server on a T1 or so, and not have slowdown/lag problems. Try that with any game today, I guarantee you will have issues, even if it's an RTS or something.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    53. Re:Uh, no. by drinkypoo · · Score: 1
      Second, you seem to be claiming the the distributor adds no value, which is false because someone has to inform people of the existence of the intellectual work and bring it within easy grasp, but is doubly false because until the artist, he *can* easily withhold the service of providing marginal units.

      However, just like the music industry, the games industry giants have created this situation. They shout so loud you can't hear the little guy. Thus the publishers are actually a detriment to the game authoring community in general.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    54. Re:Uh, no. by drinkypoo · · Score: 1
      Does anyone know how game devs can recover their costs and make a profit (on good games) without copyright and serious enforcement of it? No, charity generally doesn't work. Subscription models are a great way of doing it, esp if they give the game away, so I don't see why it's so condemned here.

      It's great for online-only games, because you have to get online to play anyway. I, however, will never buy any non-online-only game on a subscription model. I will not purchase any steam games. I refuse to purchase games that have a single-player component that still require activation. I want to be able to play the game after the developer has long since gone out of business.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    55. Re:Uh, no. by cswiger2005 · · Score: 1
      Okay, and pretending that I'm Dude-From-ID, what is my motivation for giving you a game that you will buy from me once and then enjoy for years? If you are enjoying it for years, how are you going to come back and keep giving me money over and over?

      The way this works, if you write a great game which I play for years at a time, I will quite happily buy an expansion pack from you, or a sequel, or perhaps other games you make if they seem decent and interesting.

      Origin Systems, Bullfrog, Blizzard, LookingGlass Studios, Maxis, Sid Meier, are all developers that have been in this category for me.

      --
      "The human race's favorite method for being in control of the facts is to ignore them." -Celia Green
    56. Re:Uh, no. by blahplusplus · · Score: 1

      "Make a good game, and people will buy it."

      I agree, and the fact is the gaming industry has done it to themselves. So let's not feel sorry for them.

      I think they forgot why gaming became so successful in the first place: They need to be able to afford and release games that "fail" (do not sell a lot) to seed and grow new properties. While searching for 'the next great gameplay innovation'. That's part of the reason the NES, SNES and Genesis took off in the late 80's and early 90's. Development costs were much lower yet they were still charging $50-60 a game if not more since games have ALWAYS been high priced even in the good old 8-bit days. But there was a lot more diversity.

      1) Too many games, game dev's are flooding the market with too many games, there is simply no way you can support so many $50-60 a shot games, especially when they are all essentially the same game with new coats of paint.

      2) Time, there is too many games and not enough time to play them in, at least for the average working Adult.

      3) Console and PC gamer crossover -- MMO's are designed to be timesinks, which again eat peoples time and give them no need to buy new games.

    57. Re:Uh, no. by Anonymous Coward · · Score: 0

      No, he definitely meant buy it. Especially if it has a multiplayer component that requires a CD key. That's the best deterrent there is: if the multiplayer is awesome (ie: not *another* free-for-all deathmatch game), people *will* buy the game. If the game flat out sucks, why is the college demographic making, oh, $5.15/hr going to waste $50 bucks?

    58. Re:Uh, no. by Sparohok · · Score: 1

      In the case of easily duplicatable information (which is all a recording is any more), supply is now the original work, not the copies!

      Yes, that's exactly the sense that I was using in my post. This is also the sense in which "piracy is killing PC gaming," since it is harming the incentive for game developers to supply new PC titles.

      To be more specific, the supply curve we're talking about is "number of unique titles or works" versus "gross revenue."

      You claimed that, beyond a certain point, "it does not matter how many people experience the work of art without paying the artist" because "the use of the work does not deprive anyone of anything." This can only be true if, beyond the point you are talking about, supply of new titles is completely inelastic with marginal revenue, and the supply curve becomes horizontal. Unless the human race runs out of creativity, that seems like an unlikely outcome. The more society as a whole is willing to pay for creative work, the more creative work will be done.

      Instead, what is happening is that unpaid "use" of commercial works absorbs demand without providing any revenue to the suppliers. Since supply is elastic, this will reduce the supply of titles (quantity or quality or both), with a negative impact on both the game industry and the legitimate purchasers of games. The only people who benefit, even in the short term, are the pirates.

    59. Re:Uh, no. by UbuntuDupe · · Score: 1

      Well, since you asked, the reasons why I didn't go as follows and begin now:

      1) I've already terrible'd every email account I check regularly, and some I haven't.

      2) The last time I was down to terrible -- with this account -- I was modded something like 12 times up and 6 times down. Unfortunately, all the downs were on my home computer (the only one from which I can register), and it got its IP temporarily banned, forcing me to work with it for the time being. I explained my upmoddings to an admin, but it went right over his head.

      3) I get a feeling of accomplishment out of bringing an account from terrible back up to neutral (and today, positive).

      4) I get a feeling of accomplishment out of how many times my status cycles -- NOT because I'm trying to troll people, but because some get really sensitive about certain issues.

      5) The effort of bringing an account back from terrible will show my sincerity against people who want to call me a troll.

      By the way, a piece of advice: never, EVER diss Linux on Slashdot. ESPECIALLY if it's true. Your posts WILL be pummled to the point where you can post two responses in your defense every day.

    60. Re:Uh, no. by Mr2001 · · Score: 1
      The other issue is 'privacy'. If you privately create an intangible work, this has all the same aspects of property that a tangible work would have, say a basket. That private work remains yours alone until you give it or a copy to someone else (typically in an exchange).

      All the same aspects? Not really. If you give away your basket, you won't have it anymore. If you give away [a copy of] your intangible work, however, you still have it. You have to go out of your way to stop having it, by deleting the original.

      Thus, it is indeed possible to steal an unreleased work, whether intangible or not.

      Only if you define stealing as "getting something without paying". I think a more sensible definition is "taking something away from its rightful owner".
      --
      Visual IRC: Fast. Powerful. Free.
    61. Re:Uh, no. by crosbie · · Score: 1

      It is not the copy that is being stolen, but the private property. The property ceases to be private once a copy is removed from private possession - irrespective of whether any copy remains. Thus the theft causes loss from the owner - the owner has lost their private property, for it is now no longer private.

      Once private property is stolen, or deliberately given away/exchanged by its owner, then it is no longer their private property and must now be considered an illegitimately or legitimately distributed work, or, if the original owner intended, published.

      And as we know when it comes to published property, you can't steal it by making copies of it, you can only infringe copyright. If anything, it is actually copyright that steals public property by denying its owner, the public, full rights to its own property.

    62. Re:Uh, no. by tehcyder · · Score: 1
      so you buy an Audi A4 Quatro instead. To the Subaru dealership, they just lost out on a lot of money
      In classic slashdot style, a really bad car analogy...

      The "Dude-From-ID" is talking about the PC games business as a whole, not just ID's share in it. From his point of view (not saying I agree) the problem is more like people stealing cars and not buying from a dealership at all.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    63. Re:Uh, no. by Mr2001 · · Score: 1
      It is not the copy that is being stolen, but the private property. The property ceases to be private once a copy is removed from private possession - irrespective of whether any copy remains. Thus the theft causes loss from the owner - the owner has lost their private property, for it is now no longer private.

      Er, OK... so I guess what you really mean is the privateness (privacy?) of the property is being stolen. The original author still has the property, but it isn't private anymore.

      But even the privateness isn't really being stolen, I think. When you steal something, you gain it while its owner loses it. In order to steal the privateness of something, it would have to go from being someone else's private property to being your private property. However, when you make a copy of someone else's private work, it isn't private to anyone anymore. The privateness is simply destroyed. If you must draw an analogy to another crime, I think the most appropriate one would be vandalism.

      If that wasn't clear, consider this analogy: you own a bunch of gold, which is valuable because of its scarcity. I discover a huge gold mine in my back yard, dig up the gold, and start selling it, which drives down the price of gold. Your valuable property is no longer as valuable as it was. But I haven't "stolen your valuable property", have I? You still have the property; I've simply made it less valuable. I haven't even stolen the value of it, because my gold isn't worth any more than yours.
      --
      Visual IRC: Fast. Powerful. Free.
    64. Re:Uh, no. by crosbie · · Score: 1

      Property is that which you physically and exclusively control, and have created or otherwise have a natural right to. It is something that you can exchange or can give to another. Try not to focus beyond that.

      To make it easier, an example of such property is a secret formula you write in a diary.

      You could sell this formula to someone if they were convinced only you had it and it was valuable. Once you've sold it, it is no longer your secret.

      It doesn't matter that you haven't destroyed your diary. The property was the secret, and you no longer have that secret.

      It doesn't matter that what you sold was transformed in the process of exchange (from a secret to a 'restricted knowledge distribution'), you and the purchaser considered the exchange equitable. You now have more money instead of a secret. They have a formula which they didn't have before, and less money.

      This buyer, could instead have burgled your house, taken a photo of your diary, and thereby STOLEN your secret.
      It doesn't matter whether you knew about this or not, the fact remains that the burglar had to breach your privacy and property in order to remove something of value from you. You lost the secret.

      Naturally, owners of secrets are conscious that they may be stolen without their knowledge and are sensitive to clues that theft may have occurred, e.g. previously keen purchasers suddenly claiming they've found someone else who also has a good formula.

      Unfortunately, copyright makes people think that all intellectual property is a pretence, even private intellectual property. This is because copyright is about pretending that public intellectual property is still privately owned when it plainly isn't. So, don't throw the baby out with the bathwater when you ignore copyright. You're reclaiming the public's rightful ownership of published intellectual property, you are not also claiming ownership of people's private intellectual property - that's still theirs to keep or sell.

    65. Re:Uh, no. by Skye16 · · Score: 1

      Ah, then you must utterly misunderstand. I do enjoy challenging games. I especially enjoy challenging games, actually. I try each new game, hoping - praying - that it will be challenging and enjoyable, thus deserving to be purchased and played time and time again. The problem is, usually within the first 30 minutes, I realize the game is utter garbage. However, I force myself to give the game a chance. I think playing a game 50% of the way through will give me a fairly accurate understanding of the game, enough so that I can truly make the decision "delete or buy". And I do buy. Example: Oblivion. I already pirated the game. I had absolutely no reason to go out and spend 50$ on it, especially as it is only single player. Yet I did anyway, because I was going to continue playing the game. The others, where I routinely type `, god, and give all? I merely do that for some extremely simplistic carnage. That's more fun than the tedium of playing any more normally, and for a few short minutes, more fun than reading a book (I routinely spend in excess of 100$ per pay period (2 weeks) at amazon.com for books.) But then the repetitive nature hits home and I again end up typing `, followed by exit. I then uninstall, delete the ISO images, and never play the game again.

      The whole point to this exercise is to truly give the game a chance. There were a few games in my past - Myth 1, for example, where I really did NOT like the first half an hour. Rather than ditch the game, I forced myself through it, and became a huge Myth and Myth 2 fanatic. Thus, I push myself to play enough that I feel I have truly uncovered most of what the game has to offer. After that, using God mode or weapon cheats is purely because I know the game has no redeeming qualities, and thus can't be "ruined" by making it easier. In fact, I'm eliciting the only sort of enjoyment possible from that game; mindless blood and gore. But that's only interesting for a few moments. Then it's off to the recycling bin.

      Hopefully that clears a few things up.

    66. Re:Uh, no. by Mr2001 · · Score: 1
      Property is that which you physically and exclusively control, and have created or otherwise have a natural right to.

      I disagree that you have a natural right to prevent someone else from having information.

      It doesn't matter that you haven't destroyed your diary. The property was the secret, and you no longer have that secret.

      You're confusing a thing with an attribute of a thing. Let's say I have a red mailbox, and you come by in the middle of the night and paint it blue. Have I "lost" my red mailbox? Have you stolen my red mailbox from me? Only if we're playing pointless semantic games. I still have the mailbox; it just isn't red anymore. If you polled a number of reasonable people, I don't think they'd agree that the red mailbox was stolen. You might argue "the property was the redness, and you no longer have that redness", but I don't think you'd find many reasonable people to agree with that either.

      This buyer, could instead have burgled your house, taken a photo of your diary, and thereby STOLEN your secret.

      Again, more semantic games. He's gained some knowledge; I've lost nothing. My own desire to keep some information hidden from the rest of the world is not property, and it doesn't deserve the same protections or moral status as property. Making me sad by sharing something I don't want shared is nothing like stealing my property.

      Unfortunately, copyright makes people think that all intellectual property is a pretence, even private intellectual property. This is because copyright is about pretending that public intellectual property is still privately owned when it plainly isn't. So, don't throw the baby out with the bathwater when you ignore copyright.

      I don't see a justification for "intellectual property" at all. Ideas and information are abstract concepts which can sometimes be embedded in property, but just like a color, a length, a weight, etc., they aren't property themselves (except in the OOP sense of the word).

      Look, if you want it to be illegal for someone to break into your house and make copies of your diary, there's already a perfectly good law against breaking and entering. You could even pass a new law, making it illegal to share any information that was gained by breaking and entering, without having to classify that information as "intellectual property" and pretend it's "owned" by someone.

      You're reclaiming the public's rightful ownership of published intellectual property, you are not also claiming ownership of people's private intellectual property - that's still theirs to keep or sell.

      I don't believe there can be such a thing as "ownership" of ideas or information. You can't own the words in your diary any more than you can own the digits of pi or the number of hairs on your head. Ownership is a way to deal with scarcity by letting one person decide how a piece of scarce property may be used. It's unnecessary when we're dealing with something that can be shared freely without diminishing it or interfering with anyone else's use, and since ownership inherently limits the rights of everyone who isn't the owner, we shouldn't have ownership at all when it isn't necessary.
      --
      Visual IRC: Fast. Powerful. Free.
  4. Old news. by mhazen · · Score: 5, Funny

    Man, I read this on BitTorrent like, two weeks ago.

    --
    Rock is dead. Long live scissors and paper!
  5. Uhhhh. by Drachemorder · · Score: 3, Insightful

    If pirates can beat the official product to market, why can't the developers just speed up their release process to match them? If the game is ready there's no real reason not to go ahead and release it, except perhaps to try to create artificial anticipation for it. I consider that a below-the-belt marketing tactic anyway; if one of the side-effects of piracy is to undermine its usefulness, that would be a good thing.

    1. Re:Uhhhh. by Aladrin · · Score: 4, Insightful

      Because there's a physical component to the release process. They can't press the CDs/DVDs fast enough to beat the copy stolen from the pressing plant onto the internet.

      The obvious alternative is something like Steam, where they provide a download of the game. It's quite a bit harder to beat that.

      Someone else mentioned after-sale services... Most games that I play, I don't WANT further services from the company other than bugfixes. I don't even plan to play them again and I certainly don't want to have to play more money if I do. I'd much rather put that same money towards a new, fresh game.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:Uhhhh. by TheRaven64 · · Score: 5, Insightful
      The problem isn't that pirates provide a faster product, it's that they provide a better one. I used to game a lot. Sometimes, I would get a pirated game and then buy the real thing after I had tried it (more often I would play the game on someone else's machine first). Over the years, I noticed that the pirated game was often better than the official one. Usually it would not require me to hunt for the CD, for example. When I moved to being laptop-only, the requirement to have the physical CD in the drive was a total show-stopper; it dropped the battery life by half, meaning I couldn't play games while mobile (I also didn't want to have to carry the CD around with me).

      For a while, I would buy a game and then download the no CD crack. Then I realised something. I didn't want to pay money to a company that was spending money making my life difficult. I didn't even want to support them indirectly by pirating the game and increasing its popularity. I just stopped playing them. I used to play Half Life a lot before the introduction of Steam; now I don't play it at all, and I haven't bought Half Life 2.

      --
      I am TheRaven on Soylent News
    3. Re:Uhhhh. by Drachemorder · · Score: 1

      I know there's a significant physical component to the release process, but I'm thinking more along the lines of the artificial roadblocks the distributors set up. You can't eliminated the delay, but if the pirates cause the distributors to minimize it as much as possible, then the effect has been positive.

      For my part, too, I like having a physical copy of a game. I may want to pull it out and play it again ten years down the road. Or I may not. Either way, I enjoy having a physical item to show for my money. I like to have an actual physical copy of the game, not just some nebulous "license" and a downloaded file. The problem I have with Steam and other online delivery mechanisms is that, since there's no physical item being exchanged, their license model is a lot stronger. They have a stronger right to restrict how you use the game, and they're not at all hesitant to use that right. If you buy a physical copy, you can at least argue that the sale gives you basic rights to use that copy as you see fit, save only for the restrictions of copyright law. If you buy a download, however, they can impose whatever conditions they want on that download before you make the transaction. In that situation you really have no standing to dispute the restrictions they enforce.

      I doubt I'm the only one who likes to have a physical copy. I think that's really the best way for developers to fight piracy: provide additional value in the physical package that pirates can't provide.

    4. Re:Uhhhh. by Aladrin · · Score: 1

      Oh, I admit that I much prefer to have a physical copy as well. But that is do-able, also. For instance, the games sold by http://www.introversion.co.uk/ are downloadable (well, the Linux ones) and the real version is shipped to you at the same time. This is murder on retailers, though.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    5. Re:Uhhhh. by twistedsymphony · · Score: 1

      I couldn't agree more. I feel a NEED to have a physical copy of my media. I still buy CDs as opposed to downloading my music. If I'm going to pay for it I want it in physical form, I enjoy looking at the cover art, flipping through the book and seeing my collection on a shelf. I still rip most of my CDs so I can stream them throught my house. .. Which is another benifit of CDs, it's got no protection and thus it's a maliable format that I can use in a number of ways to experience my purchse to it's full extent.

      I'm not much of a PC gamer, so I have no experience with Steam, but I do own an Xbox 360 and everytime I purhcase another Xbox Live Arcade game or new maps, even if I'm only paying $5 or $10 I start to question how long will I really own that for? what happens with the next console, will I be able to play those games on that... what about 15 or 20 years from now when it will be next to impossble to find an Xbox 360 and I want to play those games again. They'll probably be an emulator but without a physical copy I'd have to "pirate" the games I own just to play them again... assuming that will even be possible. Even today, MS has done a decent job at making the XBLA games FEEL not locked down, though they really are. If my console were to break or hard drive crashed I could replace the hardware and get the game again without a problem, but since it's not the original hardware the DRM features start to rear their head. If someone else wants to play that game they'd have to sign in on my Xbox Live account to do so... Also if I wanted to buy a 2nd console say one for my living room and one for my home theater room that content can't exist in more then one place at a time. There's only one of me... I'll only ever use one copy at a time, it's not a problem with a physical format, I just bring the disc to another room.

      You're not alone... a lot of us like having some form of goods for our hard earned $$

    6. Re:Uhhhh. by DragonWriter · · Score: 1
      Because there's a physical component to the release process.
      Why? Plenty of other commercial software is distributed as much or more by download than by physical disk. If relying on physical distribution is making game makers particularly vulnerable to pirates because it allows pirated product to beat the official product to market, the solution seems obvious.
    7. Re:Uhhhh. by Lord+Faust · · Score: 1

      WoW doesn't charge for any post-release services. You pay your subscription and every month-to-2-months they drop in new features and game areas. The expansion pack is different from this, but you're not obligated to buy it as far as I know. Hell, Blizzard released official Maps of the Week for years after StarCraft and WarCraft 3 came out. It's not like this is a new idea.

    8. Re:Uhhhh. by Pzychotix · · Score: 1

      Get off your high horse.

      Steam hardly does anything to the extent that you have complaints about. None of the software requires you to bring around CDs, none of that bullshit. Just download/install and play. You want to play it on another comp? Go ahead. Just log on your account on the other computer, and it'll automatically download your paid for games (if you want them of course), and let you play. God that sounds perfectly fine to me.

      Now shut up, and go play some HL2.

    9. Re:Uhhhh. by Firefly1 · · Score: 1
      I couldn't agree more. I feel a NEED to have a physical copy of my media. I still buy CDs as opposed to downloading my music. If I'm going to pay for it I want it in physical form, I enjoy looking at the cover art, flipping through the book and seeing my collection on a shelf.
      You raise a good point; indeed, in doing so you invoke memories of a time when videogames actually came with fun and/or useful physical extras as a matter of course - case in point, the cloth map accompanying... Ultima III, I think.
      As for the problem of bootlegging - I refuse to call it 'piracy', given that the act as originally defined is alive and well, thank you very much! - it sounds like their big problem is material leaking from in-house; it would logically be in their interest to tie up those loose ends. Conversely, much fun could be had with allowing plausible-but-wrong material to 'leak' - reference is suggested to a particular British intelligence op in WW2 that entailed kitting out a dead man as a intelligence officer and allowing him to wash ashore in Spain...
      --
      - White Knight of the Order of Mihoshi Enthusiasts
    10. Re:Uhhhh. by Paco103 · · Score: 1

      I don't know about better product in most cases, but in some sure. One game especially comes to mind: Dead to Rights. I originally got it at a LAN party and enjoyed it, so I bought it when I finally found a box on the shelf. I actually beat the game with the pirated install, with the retail box still sealed on my shelf (I also like to have the artistic boxes on display for some reason - part of my reason for buying a game I like). I went back to play the game again, this time with the legit retail install, and about half way through the game I reached a point that I could not pass. It would crash every time. I even tried putting the crack on the legit version, still crashed. Then I removed the legit version and re-installed the copy, loaded my save game, and passed the scene. Now with DVD's on the other hand, I copy every DVD I own because then I can remove the damn Prohibited User Actions! I BOUGHT the DVD, and if I want to skip this preview or the warning, I better be able to. I'll watch the previews the first time I watch a movie, but after that, the skip/ff/menu button had better work ANYTIME I press it!

    11. Re:Uhhhh. by spyrochaete · · Score: 1

      Get off your high horse.
      ...
      Now shut up, and go play some HL2.


      And after he's done HL2? There aren't that many games on Steam, and maybe 1/4 of them are worthwhile. Also, if he's mobile there's a good chance he won't be able to connect to the net and many people have had trouble running Steam in offline mode.

      Who's on the high horse here exactly?

    12. Re:Uhhhh. by Aladrin · · Score: 1

      Ah, but we're not talking MMOs, here. Barring the illegal servers that suck like no tomorrow, you can't pirate MMOs. So this doesn't affect them.

      We're talking about games like Half Life, Final Fantasy, Ty The Tasmanian Tiger, etc. These games don't have much that could be provided by 'services'.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    13. Re:Uhhhh. by jaebea · · Score: 1

      Another interesting strategy is to allow users to obtain their media from wherever they like, where it be from the Piratebay, their X-mart, EB or their friends at the LAN. Then offer a secure place to buy keys and registration materials as required. Many gamers in Australia did this with the highly anticipated release of Battlefield 2. Get the install media 0 day via whatever means, then buy a key from certain overseas retailers who:

      a) are MUCH cheaper than Australian outfits and
      b) offer to email you the key within a few hours

      These guys have established a name for themselves to be honest and aren't just key-farmers, but seem to offer a competitively priced product that's in demand. Australians take advantage of the relatively cheap cost of the "license", while the retailer makes the sale. Everyone is happy. I don't know EA's position on this, but it's been a popular way to get some big games quickly and cheaply, with at least some modicum of legality.

      I see it as a simpler version of Steam and it seems to do quite well. I just checked the site to see if they were still oeprating, and they are, which suggests that EA or their distributor seem OK with it. I guess it's no different to buying a legitimate game while you travel and then installing it when you get home to play it, just faster. And considering software nowdays have EULA's worded so that you never actually "own" it, but simply own a "license" to use it on some number of machines, I have no problems with using that to my advantage.

    14. Re:Uhhhh. by kscguru · · Score: 1
      Because there's a physical component to the release process. They can't press the CDs/DVDs fast enough to beat the copy stolen from the pressing plant onto the internet.

      Maybe if they didn't contract out CD/DVD burning to the lowest bidder - if they'd spend a few more dollers getting the physical media from a company that takes security seriously - they wouldn't get stolen in pre-production?

      Seriously. I see whining about how pirates beat the real thing to market? That shouldn't happen - and it's the manufacturer's own fault if it does. (Yes, the pirates are doing something illegal, it would be nice if law enforcement got them ... but any sane manufacturer knows that a certain amount of illegal skimming of the business will occur which law enforcement cannot clean up in a timely manner, and factors the waste in as cost of doing business). The faster to-market time is a problem that can be (easily!) solved with money - because the piracy market is clearly costing them more than the extra security would. Of course, instead of fixing the problem, we now get to be audience to the time-honored game of Blame Someone Else.

      --

      A witty [sig] proves nothing. --Voltaire

    15. Re:Uhhhh. by einsteinx2 · · Score: 1

      Hell ya on reburning all your DVDs. I absolutely HATE the prohibited user actions. Its a friggin dvd dammit. I should be able to hit menu at anytime and go right to the menu. I don't need to see the stupid FBI warning EVERY TIME I WATCH IT. I know they're gonna fine me $10,000 and stick me in jail for 5 years if I so much as think about pirating it. I DON'T CARE! That is the main reason I prefer burned dvds. That and turning off macrovision. It's so stupid that I can't hook my dvd player up to a friends vcr inputs to get it into the TV. A lot of people don't have extra inputs on their tv and the only way they hook stuff up (such as consoles, etc.) is via the ports on the VCR. Completely retarded. It never ceases to amaze me how these guys just dont get it.

    16. Re:Uhhhh. by Oktober+Sunset · · Score: 2, Informative
      Well Steam may stop the CD, but he'll have to wait about an hour for it to unlock first. Also, I've played HL2 with steam and I've played the pirate version on my PC and the pirate version didn't stutter and it ran at a higher framerate and took less time loading, so yea, well done steam, way to fuck up HL2. Whats more I was robbed of playing on HL2 for 9 months because I moved into a room with no net connection and offline mode was broken (which it is quite often) when I moved. Also, I notice the pirate version of Farcry comes on 3 CDs instead of 5, and the best fix for GTA3's shitty slowdown was to install the No-Cd patch.

      It's the same with DVDs too now, I got a pirate version of 28 days later, I put it in the drive and the movie plays straight away. I decided to be good and buy the genuine artice when it came out and when I put that in the drive I have to sit through a stupid notice telling me not to pirate the DVD and what a dirty criminal I am, and then I have to sit through fucking trailers, ON MY OWN FREAKING DVD! which I CAN'T SKIP! I wish I had stuck with the pirate version now, the fucking cheek of it, fucking weasels don't deserve my money, they can fucking go get it from thier advertising friends, they aren't getting any more from me, I swear to pirate every DVD produced by that distributor for the rest of my life.

    17. Re:Uhhhh. by NetFu · · Score: 1

      -- How do you have to wait an hour for HL2 in Steam to unlock?

      I use HL2 in Steam, and I only had to wait for it to download, which was far quicker than driving to my local Best Buy or waiting for Amazon.com. There was no unlocking delay. I installed it on my daughter's PC so she could play it when I wasn't (which is a lot of the time since I've played HL2 about 10-20 times all the way through), and there was no unlocking delay or other problems. Just login and play the first time. No problems for either of us in offline mode, either.

      -- How does the pirate version load and play faster off the CD than from Steam?

      That just doesn't make sense because running it in Steam runs it 100% from the local hard disk. So, the video was stuttering in HL2 under Steam and it's Steam's fault? Sounds like a configuration problem to me. Or a crappy video card. I noticed *some* stuttering when playing on my daughter's PC, but it was pretty rare (maybe a couple of times an hour). Sorry, maybe I'm missing some bug that apparently a lot of people have had, but I still don't get how a pirated version of HL2 would fix a game bug???

      -- "robbed of playing on HL2 for 9 months because I moved into a room with no net connection and offline mode was broken"

      All I can say is, that was really inconvenient that you couldn't figure out a way to connect to the net for 9 frickin' months. The only answer is "DOH, shoulda thought about that possibility before buying through Steam!" I don't know what to say since it's kind of a given that the way Steam works requires some net connection in some period *less* than 9 months!! Again, I've never had a problem with offline mode working for me. It often goes into offline mode when it doesn't connect to the servers fast enough after logging in.

      -- "It's the same with DVDs too now"

      You are over-exaggerating. Yeah, get the pirated DVD, and it's like videotape on DVD. If you don't care about the video or sound quality, just keep buying pirated DVD's because you obviously don't care about the features of the DVD format. Not to mention missing extras on the pirated DVD. All those things make the legitimate $15 (!!) DVD well worth it even IF you have to channel-skip or fast-fast-fast-forward past the starting trailers and warnings. One of those two always works for me, so I don't get the big deal.

    18. Re:Uhhhh. by Travoltus · · Score: 1

      "-- How do you have to wait an hour for HL2 in Steam to unlock?"

      You have to log into a remote server to get permission to play the single player game the first time you (re)install it, whether you bought it on CD at the store or got it online via steam. The pirate version gets you into the game right away, no asking anyone for permission. When Valve goes away or stops supporting their product, HL2 will be unplayable; the pirate version will be playable, though.

      "-- How does the pirate version load and play faster off the CD than from Steam?"

      The pirate version has no CD check. No delays and no CD drive incompatibility issues.

      The pirate version, on the other hand, gets your hands on the product right away.

      "All I can say is, that was really inconvenient that you couldn't figure out a way to connect to the net for 9 frickin' months. The only answer is "DOH, shoulda thought about that possibility before buying through Steam!""

      Why should I ever need to go online in order to activate a single player game? Or any software, for that matter? I should be able to start it up in a log cabin. But then this is the state of software now; you need to log in and beg permission to run the program you paid money for.

      The pirate version, on the other hand, gets your hands on the product right away.

      "You are over-exaggerating. Yeah, get the pirated DVD, and it's like videotape on DVD"

      Again, with pirated DVDs, you get your product, right away, the way you want it, and the corporations don't get to force you to wait or have it on their terms.

      Imagine buying a car and then having to
      a) call Toyota for permission to unlock the door
      b) call them again for permission to turn it on and drive it
      c) sit in the parking lot and listen to ads before you drive off.

      Would you tolerate that for a car? No? Well then, why would we tolerate that for software?

      --
      --- Grow a pair, liberals... stop letting the Republicans bully you!
    19. Re:Uhhhh. by ozsynergy · · Score: 1

      Thats argument is so old school.
      Steam allows world wide release on the same day.
      You can pre-load the game and its decrypted when you license it and its been relseased.
      No leaking during production issues.

      Its not a perfect system but it allows you to buy new games for $25US and not have them leaked.
      and the game can still be sold in a shop, but at least theres a CHEAP option, and a fast option.

    20. Re:Uhhhh. by Aladrin · · Score: 1

      Couldn't be bothered to read my whole post, eh?

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    21. Re:Uhhhh. by Oktober+Sunset · · Score: 1

      The reason why the pirate halflife2 runs better is because, firstly retail halflife2 has to have steam running in the background all the time hogging ur resources, and secondly all the files are held in this stupid big shared texture and sound and all this other crap file that steam swaps out to let halflife 2 access them, thus making it wait an extra step. hence the crappness, although i kind of like the concept of steam, it makes playing counter strike better and stops me having find a CD, I just wish it worked better.

  6. Galactic Civ by Enderandrew · · Score: 3, Insightful

    That's odd. Galactic Civilizations was released as a downloadable game with no copy protection, and it sold extremely well.

    Perhaps the secret to selling a game is releasing a good game in the first place, listening to your customers, marketing it well, and offering real incentive to pay for it.

    I find the best way to combat piracy is offer exclusive content, or multiplayer modes that require validation. Hell, let people pirate the game for it's single player and sell them on it. Watch them turn around and then buy the game for the multiplayer, and other downloads.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:Galactic Civ by dupont54 · · Score: 1

      Galactic Civilization 2 uses online activation, it's definitely not a DRM-free game, like Oblivion seems to be. To be really precise, only the retail CD of GalCiv is DRM free, but as soon as you patch it, the DRM is there. They just delayed it a bit. And from what I've understood, the downloadable version always need activation.

    2. Re:Galactic Civ by Anonymous Coward · · Score: 0

      Excellent point. That is EXACTLY what happened to me on Warcraft III. Pirated it, loved the single player, and then went out and bought both it and the Frozen Throne expansion pack.

      I bet no business school grad thought of that marketing plan

    3. Re:Galactic Civ by zoomba · · Score: 1

      It's not DRM. At no point does the game become unplayable. Entering your sereal key to your account merely allows you to download updates and fixes beyond 1.0x, which was pretty stable and full-featured for a release version of a game.

      So actually, there's no DRM. It's not added in a patch. Your game isn't rendered unplayable, you just have to register with Stardock to get further updates.

    4. Re:Galactic Civ by Anonymous Coward · · Score: 0

      Its code that manages access to certain aspects of the digital services they provide with the game. In other words Digial Rights Management. 'course it sounds like a reasonable implementation of such, but its still DRM, just not draconian DRM.

    5. Re:Galactic Civ by Anonymous Coward · · Score: 0

      Galactic Civilizations is that good? Where can I get a torrent for it?

    6. Re:Galactic Civ by dupont54 · · Score: 1

      If you update the game and do not validate, it is not playable. Though, you can rollback to version 1.0, which seemed pretty complete and stable in this specific case, I must admit.

      But I'm defintely not comfortable with this "compromise", it can be easily abused with that "must-have-bug-fix-which-needs-the-DRMed-patch". And I'm even less confortable when the publisher as made such a fuss about being against invasive copy protections. Online activation is definitely not a mere "serial number verification", as they used to say.

    7. Re:Galactic Civ by Enderandrew · · Score: 1

      There is no DRM or copy protection schemes. You can download a pirated copy and play it. If you wish to update the game (patches), download new content, or play online, then you need to use online activation.

      Contrast that with Half Life 2 which requires online activation for single player.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    8. Re:Galactic Civ by Malevolyn · · Score: 2, Insightful

      I find the phrase "Digital Rights Management" fundamentally flawed. If I have a right to whatever they're trying to regulate, then they shouldn't be regulating it. The correct term would be "Digital Privilage Management."

      --
      Your ad here.
    9. Re:Galactic Civ by Enderandrew · · Score: 1

      The game is playable out of the box (or the download if you go that method) with no DRM. But you're unhappy that you have to validate the game for updates?

      I think that is being a bit silly.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    10. Re:Galactic Civ by MBraynard · · Score: 1
      It didn't sell all that well at all and it does have DRM as noted below.

      Quit astroturfing. And quit making these lame arguments that pirating is just a 'demo'. There are real demos out there.

    11. Re:Galactic Civ by cswiger2005 · · Score: 1

      Have you tried running Oblivion without the game CD in the drive?

      As for GalCiv 2, they do use a serial # with the online auto-update system and to gain access to beta patches and so forth, but you can download the production-release patches manually, as far as I can tell.

      --
      "The human race's favorite method for being in control of the facts is to ignore them." -Celia Green
    12. Re:Galactic Civ by dupont54 · · Score: 1

      No, I haven't tried Oblivion myself, it's just what I have read here and there.
      For GalCiv2, the system is not a simple serial check to acces the downloads, like what Egosoft has done with X2 and the official "nocd" patch. But if you download a GalCiv2 patch manually, you will still need to validate either online, or by email. The online auto-update does the validation automatically.

    13. Re:Galactic Civ by dupont54 · · Score: 1

      To understand my disconfort with that "delayed DRM" scheme, just try to imagine that Half Life 2 was realeased without DRM (and somehow advertised as such), while the 1.1 version which fixes sound stuttering would have required the full Steam experience...

      When it's limited to online, okay, bring all the online DRM you need as I need, for optional bonus contents, why not. But for bug fixes, no...

    14. Re:Galactic Civ by cswiger2005 · · Score: 1

      Of course, both X2 and X3 were originally protected with Starforce, which is one of the most intrusive forms of copy-protection available on the market; fortunately, they can be gotten via Steam without Starforce now. And I believe Oblivion is protected by SecuROM, although I can check later.

      I will agree that downloading the GalCiv 2 updates manually requires either a serial # or the email address you used to register the game. I don't think this qualifies as DRM in the same sense as Starforce or SecuROM, any more than needing to enter a password to read your email from your ISP qualifies as DRM.

      --
      "The human race's favorite method for being in control of the facts is to ignore them." -Celia Green
    15. Re:Galactic Civ by dupont54 · · Score: 1

      The point with manual GalCiv2 updates is that if you apply them to a non-activated install, when you launch the game it will popup a window asking you to validate. So you can't play the patched game until you let it phone home.

      So yes, it's not the same kind of DRM like Starf*ck and SecuRom. CD-checks and online activation have different drawbacks. On one hand, CD-checks force you to have the CD in the drive, have terrible compatibility problems and, by using undocumenting or other agressive, can pose serious security and stability problems. On the other hand, with online activation, your "right to play" is dictated by a remote server you have no control over : do the server allow an unlimited number of activation (which, at minimum, are mandatory in case of an hardware change), has my key not been leaked and is still considered invalid, is the server down for the week-end or the company has gone bankrupt, won't the autorization policies change overtime...

    16. Re:Galactic Civ by shark72 · · Score: 1

      "I find the phrase "Digital Rights Management" fundamentally flawed. If I have a right to whatever they're trying to regulate, then they shouldn't be regulating it. The correct term would be "Digital Privilage Management.""

      The "rights" in this case, of course, refers to the copyright owner, not the consumer. Whether we like it or not, the law does give them a set of rights.

      The problem is when DRM prevents the consumer from exercising their fair use rights (and I am talking about actual fair use rights, and not Slashdotters' often fucked-up understanding of fair use). If more people understood fair use, and if the honor system actually worked, then DRM would not be necessary.

      --
      Sitting in my day care, the art is decopainted.
    17. Re:Galactic Civ by Cruise_WD · · Score: 0
      Have you tried running Oblivion without the game CD in the drive?


      It's the only way I can run it, actually. My gaming rig is a custom LAN-party case built into a briefcase, and has no room for a CD drive, so all installs are done on a USB drive. However, I only have two USB ports (I'm kinda new at this custom case thing...), so if I have my CD drive plugged in, I have to give up one of my mouse or keyboard. Yeah, it's a bit kludgy (hell, I still turn it on by touching two wires together...), but it's very portable, which was the main aim.

      All this means that copy-protection and "CD must be in the drive" is a total pain in the arse, despite actually owning a proper CD copy of the games I play. For the games I /really/ like I'll switch out the keyboard for the CD drive, click on the icon, wait for the opening screen to pass, and plug the keyboard back in again, since they only check CD presence on start. This method also works at the LAN-parties to run 8 to 10 instances of a game off one or two CD's just by taking it in turns.

      There are many examples of subtler copy-protection systems working better - ones that don't block a game but gently hinder the play, or delay the notification until later. For the "Opera" mod for Half-Life we made all damage minimal when a GL .dll hack was detected - most people never figured out why they were getting pwn3d despite all their wonderful aimbots and see-through wall abilities... :P

      GalCiv's approach is actually similar - here's a basic, functional game, but if you want the "full" experience, you need to register/purchase/etc. for add-ons, patches, etc.

      Hey - maybe that's why so many games these days are so buggy on release? :P

      The other option for developers is to include advertising to recoup the losses, or in fact pay for the product entirely, if possible. Though I'm not sure I'd want to play the gaming equivalent of daytime TV...
      --
      [ cruise / casual-tempest.net / xenogamous.com / transference.org / quantam sufficit ]
    18. Re:Galactic Civ by sukotto · · Score: 1

      I prefer to call it "Digital Restriction Management" since IMO, what they're really doing is restricting my access to the $whatever and it keeps the acronym intact

      --
      Come play free flash games on Kongregate!
    19. Re:Galactic Civ by malakay · · Score: 1

      It took a considerably smaller investment to develop Galactic Civilizations II in comparison to big budget titles like Half Life 2.

      In my personal opinion, I believe the creators of GalCiv II simply did not want to spend money on copy protection.

    20. Re:Galactic Civ by Anonymous Coward · · Score: 0

      I agree with the demo statement in general. However GalCiv2 does not have DRM as noted below. Also, I suggest that you look up the term astroturfing. It does not apply here.

    21. Re:Galactic Civ by rujholla · · Score: 1

      Nice to know they can be gotten through steam now. I bought X3, but could only get it to actually come up about 1 in 5 times -- it kept telling me to insert the original disc. That got relegated to the never play stack even though it seems fun.

    22. Re:Galactic Civ by Blnky · · Score: 1

      >It took a considerably smaller investment to develop Galactic Civilizations II in comparison to big budget titles like Half Life 2.
      >In my personal opinion, I believe the creators of GalCiv II simply did not want to spend money on copy protection.

      That may seem like a very decent opinion until more research is done. The creators of GalCivII have gone on record as stating they do not believe DRM creates sales. An older game they released had the DRM added, without their knowledge, by the publisher they were using. Because of this they decided to publish themselves to prevent that from happening again. The company runs a gaming distribution at http://totalgaming.stardock.com/ with the obvious slogan "no boxes, no waiting, no DRM, your game, your way - anytime, anywhere". Not only do they purposeful not include DRM, that game I mentioned above is available without the added DRM from the other publisher. I believe there is at least one game, from another company, that has DRM if purchased in the store. It does not have it when purchased from totalgaming. The demo accidentally had DRM still in it. Stardock removed the demo, apologised, and persuaded the makers to provided a non DRM demo. As you can see, this stance isn't because they don't wish to spend money. It is because they wish to make money. They are a really decent company all around.

    23. Re:Galactic Civ by cswiger2005 · · Score: 1

      For what it's worth, using something like Nero DriveSpeed to slow down fast CD/DVD drives seems to make the Starforce protection much happier. X3 has absolutely beautiful graphics if you've got a decent card (DX 9/SM 2 or better) and is enjoyable but hard to play...it can also be a major time-suck, although probably nothing like WoW.

      If I could convert my CD-based version to being used via Steam and get rid of Starforce, I would be overjoyed. Still, the publishers released a no-CD patch for X2 after a while, and rumor has it that a no-CD patch for X3 will be coming out towards the end of this year, so you might want to check on this in a few months...

      --
      "The human race's favorite method for being in control of the facts is to ignore them." -Celia Green
    24. Re:Galactic Civ by Anonymous Coward · · Score: 0

      > Have you tried running Oblivion without the game CD in the drive?

      Dunno, I downloaded it from Direct2Drive. What CD?

    25. Re:Galactic Civ by malakay · · Score: 1

      You are right, I didn't know about that. Apparently making drm free games really is part of their company policy. I will add that I really like that fact that I don't need the cd to play this game.

    26. Re:Galactic Civ by MBraynard · · Score: 1
      It was noted Above. Some kind of key to play the game. Not a bad thing at all.

      And upon further review, it seems you are not astroturfing, you are just a fanboi.

    27. Re:Galactic Civ by mjwx · · Score: 0

      Gal Civ II is an example of piracy helping developers. I got a copy off a friend, Within 3 hours of playing I had paid the AU$60 online, entered my own serial key and proceded to hapily playg the game. HL 2 still sells for over AU$100 (AU$104 on saturday) and it is older than Gal Civ II. Any game distributors still wondering why I havent bought HL2, Heck Gal Civ II was only AU$70 at the store.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    28. Re:Galactic Civ by Anonymous Coward · · Score: 0

      GC was *definitely* not playable out the box. There was a common problem with the game causing high end and SLI video cards to overheat and crash the game when it first came out. So if you had hardware problems you were forced to patch the game just to make it stable to play.

      Secondly, it *IS* DRM since it forces you to register and get patches through only the game's site. GC's site is extremely buggy and slow, it often times out and refuses to load. It often takes me multiple tries to get the latest patch because the site keeps timing out before it loads. For any other game you could go to another gaming site and grab a patch there, but you're stuck with one slow a** site for GC. This scheme is just as bad as Starforce, except instead of locking playablility the process of getting bug fixes and upgrades is made a PITA.

    29. Re:Galactic Civ by Blnky · · Score: 1

      lol, I so agree with you there. I have so many cds that when I want to play a game I haven't played for a while I have a serious hunt just trying to find the silly cd. It is very refreshing to be able to just fire up the game and not worry about that. It helps to keep the cd in pristine condition for future re-installs (if you don't just install from their site instead). Another cool thing, if you don't already know, is that they encourage you to make a backup copy of the game disk. Not only allowed but encouraged. I can't say how many hoops I have gone through to make backups of my other games just so I could keep a master unscratched copy.

      Do you remember that Starforce vs Stardock fiasco? The funny thing is, that situation made me look closer at GalCiv2. I never would have checked it out if it hadn't been for that. Starforce's insistence that Stardock would loose sales actually gave them a sale. Combine that Starforce fiasco with how annoyed I was with the Doom3 protection and I was seriously sold. :)

  7. Umm by utopianfiat · · Score: 1

    Most people who pirate PC games also pirate console games, sorry to burst your bubble there, Kevin.
    Not to say that I've ever done any of this, but the same person who gets a bogus CD-Key for Doom 3 is probably also going to use the PSOLoader to pipe his/her favorite gamecube roms to his console, or install a modchip in his xbox, or have a library of every game ever published for Dreamcast...

    --
    +5, Truth
    1. Re:Umm by acvh · · Score: 3, Informative

      "Most people who pirate PC games also pirate console games"

      I find this hard to believe. It's an order of magnitude more difficult to install a mod chip, hook up your console to a PC, flash the BIOS and copy ROMS images than it is to google for a serial number crack for a PC game.

      I would venture that PC game copyright violation (I don't like "piracy") occurs 100 times more often than console game copyright violation; especially if we're only looking at current generation games.

    2. Re:Umm by utopianfiat · · Score: 2, Informative

      What are you talking about? Console copyright violation is more than just dumping roms... There's modchipping and loading burned games, downloading roms and playing them on emulators, and furthermore, it's just as easy if not easier to jump to your favorite rom repository and grab Chrono Trigger as it is to search whatever "serialz" site you frequent for a working Quake3 key.

      --
      +5, Truth
    3. Re:Umm by Moridin42 · · Score: 1

      O.o

      Its a little more difficult, sure. Costs a little more, too. But consoles generally have more current titles on them than the PC.

      And.. using solderless modchips and bootdisks, and plugging an ethernet cable into the console aren't exactly what I'd call acts of brilliance.

      --
      I don't expect morality, equality, consistency, or justice from the law. I expect only legality.
    4. Re:Umm by marshallbanana6 · · Score: 1

      Naw, see the difference is console modding sometimes even involves a little money and work. Any 10 year old can pirate a PC game.

    5. Re:Umm by GodaiYuhsaku · · Score: 1

      While yes modchipping is more technically difficult. There's this thing called friends. All it takes is one person in a group of friends who knows how to mod chip.

    6. Re:Umm by Anonymous Coward · · Score: 0

      Yea, it's SOOOO hard I remember TechTV did a 5 part mini series showing how easy it was to mod your (original) xbox. And they showed a bunch of different methods. Anyone who has access to a VCR could mod an xbox. Heck, I did.

    7. Re:Umm by Anonymous Coward · · Score: 0

      I pirate PC games and never pirate console games ...

      I simply have never been able to justify spending $100 on a mod-chip, voiding the warantee, spending all the time (and bandwidth) finding and downloading a game, and then spending $1 on a DVD to burn the game when I can walk to Blockbuster and rent it for $5.

      Don't get me wrong, I still buy PC games, but I would personally rather play the first hour or so of a game to determine whether it is worth buying; and don't mention "demos", a demo is a 15 minute piece of a game designed to sell the game (they are typically much higher quality then the real game is).

    8. Re:Umm by Anonymous Coward · · Score: 0

      You are still ignoring the fact that all of that is much more difficult and time consuming than Googling for "PC_Game_1.0 serial key", not to mention that you actually have to pay money for those mod chips and cables.

    9. Re:Umm by Anonymous Coward · · Score: 0

      > (I don't like "piracy")

      And I don't like your name acvh, so from now on I'm just going to call you "Whiny slashbot #314,000,000 who hides behind semantics to avoid saying 'if it costs money and you got it free, then you're *wrong*!'"

      Is that okay with you?

    10. Re:Umm by Moridin42 · · Score: 1

      I guess you missed where I said it cost more. Although buying a gaming PC rig is going to run you more than the console + the modchip and/or boot disc. And, there being more current titles on consoles than PCs means that you benefit comparatively more by setting up to pirate on the console.

      And .. again. Plugging a chip into a slot, not a feat of great difficulty. Putting a boot disc into the drive.. also not a feat of great difficulty. In fact.. if you can't do it, then you have no reason to own either the console or a PC. Either one would be an expensive, fancy looking paperweight. Or doorstop. Plugging an ethernet cable in? if you can't do that, good luck with downloading stuff.

      I did say it was a little more difficult. But "much more difficult?" Only if sleeping was a little difficult, breathing was just difficult, and putting round pegs in round holes is very difficult would I consider the process to pirate on a console "much more difficult" than that for a PC.

      --
      I don't expect morality, equality, consistency, or justice from the law. I expect only legality.
    11. Re:Umm by Yvanhoe · · Score: 1

      Well, at least "copyright violation" has the advantage to not imply that you killed someone to get it or that you are treasonous to your country. It still states clearly that something illegal is made "violation".

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    12. Re:Umm by Anonymous Coward · · Score: 0

      yeah, uhh, I know this guy who has a nintendo emulator with ~700 games that takes about 1/2 a CDR.

    13. Re:Umm by AcidLacedPenguiN · · Score: 1

      last I checked it was more like $30 for mod chip, $0.25 for DVD-R, and $5 for blockbuster. Except you can copy the blockbuster game quite easily (better than waiting like 5 hours for a game to download), and for xboxes atleast, you don't even need the mod chip.
      Don't get me wrong either, I don't pirate games. Though I know SWIM will often go on a torrent site, downloaded latest game, have it sit collecting virtual dust on the harddrive, then get deleted before SWIM even plays it.

      I couldn't agree with you more about the demos. I remember I time when a demo meant that you got the first episode of a 3 to 6 episode series. That really gave you a good view at what the game had to offer.
      Had I a steady income at the time (not too easy to find work at the single and early double digit ages) I would have boughten wolf3d, Doom, Doom 2, Duke 3d, quake, etc.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    14. Re:Umm by yoprst · · Score: 1

      Depends on where you live, I guess. I don't know much about mod chips, but I know some places where I can buy consoles with modchips installed (chipped, in local lingo), and that's enough. Custom storage device imho is the only solution. Or you can try online protection, but you need to move game logic to the server (horror!), not just some silly key validation. And no, content downloading doesn't work - what's downloaded is local.

    15. Re:Umm by JohhnyTHM · · Score: 1
      I would venture that PC game copyright violation (I don't like "piracy") occurs 100 times more often than console game copyright violation; especially if we're only looking at current generation games.

      Not to long ago I would have agreed with this, but have a quick look round the torrent sites now. Console games seriously outnumber PC games.

      Just guessing, but the fact that a new PC game can be bought online for about £26 vs £40+ for a new console game, and you can see why people are willing to go to the trouble of chipping their consoles.

    16. Re:Umm by Anonymous Coward · · Score: 0

      No. You are wrong.

    17. Re:Umm by utopianfiat · · Score: 1

      *download PC game*
      "Enter CD Key"
      *enters CD key gotten off of illegal site*
      "Incorrect CD Key: already been used"
      *enters 50 more, all incorrect*
      *gets angry, opens up zsnes and plays chrono trigger*

      --
      +5, Truth
    18. Re:Umm by Anonymous Coward · · Score: 0

      Emulators are a non-issue: For the most part they only allow you to pirate games that aren't sold anymore for systems that aren't sold anymore. The last system that saw a viable emulator released during its lifetime was the GBA, and that is (slowly) being phased out. Among current systems only the handhelds are truly easy to pirate games for, and even they require more work than simply downloading the game on BitTorrent. No one actually uses "serialz" sites anymore because it is easier to wait until about two days after a PC game has been released and download a copy of the game with crack/serial/whatever included.

    19. Re:Umm by zhouray · · Score: 1

      It is more difficult. But I can pay someone to do it for me. The place where my friend bought her PS2 also offer modification to the console for about 200 to 300 Canadian dollars. ( I forgot how much exactly since I don't own any console ) Then you can download PS2 games for free, or buy pirated copies costing $5 each.

    20. Re:Umm by Edisaloser · · Score: 1

      That's if you have friends....

  8. And you thought Steam was bad? by PoderOmega · · Score: 1

    OK, so at least we did not have to pay for Steam (unless you want to include your ISP cost). But hey, even better, lets charge a subscription fee and just sit back and do nothing and every now and then throw in a new bad guy to justify the costs.

  9. Disagree by Mirkon · · Score: 4, Insightful

    I must respectfully disagree. Consoles have always been more attractive to developers than the PC platform due to the "moving target" dynamic - when you make a game for a home console, there are no system requirements, you don't have to develop for a lowest common denominator (unless you're marketing a game on multiple consoles at once), and you don't have to keep a tech support log of what works and doesn't work with every possible make and model of video card.

    Years ago, this was a pipe dream to most developers because of the immense difficulties involved in developing for a home console (usually requiring a full knowledge of the hardware's machine code). But today, they're practically as easy to develop for as a PC. The royalties are a small price to pay for the numerous conveniences a console offers to developers.

    --
    Glog!
    1. Re:Disagree by Anonymous Coward · · Score: 0

      when you make a game for a home console, there are no system requirements, you don't have to develop for a lowest common denominator

      Yet. Sony wants to change all that.

      No, seriously. With the crippled PS3 and the full PS3, you already have a few instances where it's possible that a game will only run on the full PS3 and require addons to run onthe crippled PS3. Plus there's a great quote from the head of Sony's console division explaining how he thinks they should add more RAM to later PS3 models.

      Sorry, I know, nothing to do with the thread, but it's just not a game's discussion without a little bit of PS3 bashing.

      For what it's worth, I agree with you, the reason I mostly play console games is because they generally Just Work while with the last few PC games I've played I wound up getting stuck waiting for patches. And not just game patches, I've had fun with drivers screwing things up and requiring patches.

      I'd much rather just use the console and be basically guarenteed it will work than play the PC lottery and pray that the brand new PC game will actually run on my PC without waiting three weeks for the patch.

    2. Re:Disagree by EnglishTim · · Score: 1

      What the hell are you talking about? The low-end PS3 still has networking and an (albeit smaller) hard drive; the things that are missing are HDMI output, memory card slots and WiFi. Nothing that would prevent a game from playing on the lower end PS3. Of course, if you've got some references, feel free to correct me, but otherwise I'd like to humbly sumbit that you are talking out of your arse.

  10. sigh.. by tont0r · · Score: 3, Insightful

    Its always great when people see problem as piracy, and not the fact that almost every game just isnt good. Wow is a great example. It was a game that was done properly, and now it holds everyones interest. If a game is only going to hold me interest for 2 weeks and they want $50 or up to $65 for a game, I'm not going to buy it. More so, companies are more concerned with added some amazing physics into the game and forgetting about the story/gameplay. This is what plagues hollywood right now. Also, its not 'World of Warcrafts subscription based nature'. Thats every MMO's subscription based nature.

    1. Re:sigh.. by stubear · · Score: 1

      World of Warcraft would be highly pirated if non-sanctioned servers were allowed. The only reason it's not pirated is because of this and the subscription service, period. Good games get pirated just as much, if not more, than crappy games.

    2. Re:sigh.. by Swift(void) · · Score: 1
      World of Warcraft would be highly pirated if non-sanctioned servers were allowed. The only reason it's not pirated is because of this and the subscription service, period. Good games get pirated just as much, if not more, than crappy games.
      Go to any torrent site and you will find WoW on it. While nonsanctioned WoW servers are not allowed, they still exist, though as you would expect, they are usually a patch or 2 behind the official servers. The problem is, official servers regularly have thousands of players on at any one time, non sanctioned servers usually only have a few hundred, depending on whether it is public or private.
  11. Games industry needs an *AA by Anonymous Coward · · Score: 0

    Clearly, it's not the crappy quality of the games we sell that are causing low sales, it's pirates!

    Now they just need a cartel to start suing random people... Natural progression of media merchants.

  12. I've been burned..... by Anonymous Coward · · Score: 0

    Too many times have I had to deal with poorly coded, incomplete games and awful DRM restrictions;I've given up on the PC games industry and I'm not buying the games anymore.

    The last game that I purchased that wasn't a total disaster was Half-Life 2 .. and even on that one I still didn't like the 'registration' process I had to go through. Since that one though, every one has been a total nightmare. To the point where I've spent more time getting the game up and running than I have even playing the game.

    You're damn right I pirate the games now, I'm sick of paying for crap.

    1. Re:I've been burned..... by brkello · · Score: 1

      If there are no good games, there is no need to pirate any of them. But it doesn't make you feel good to break the law and acknowledge you are screwing other people over for not paying for their work...so you try to justify it by blaming DRM and being screwed in the past. But that's all you are doing is justifying it. Do some research on games before you buy it and you won't be stuck with a crappy game. I really don't care if you pirate games...just don't make it sound like you are this poor abused person and that everything around you has forced you in to a life of piracy. Just admit you are lazy and poor and pirate away.

      --
      Support a great indie game: http://www.abaddon360.com
    2. Re:I've been burned..... by Thanatos69 · · Score: 1

      Are you referring to the many "unbiased" game reviews that you can pick up for any given game? It's not like their ratings are affected by ad revenues or anything. No no, they look at a game and give it a rating based on a scale of 7 to 10, 7 being it was a poor game but we need that half million dollar ad on page 50.

    3. Re:I've been burned..... by The+Ultimate+Fartkno · · Score: 1

      Oh please! I warez all my games to show the industry that they're useless. Every time I log on to the Pirate Bay and see 7,000 people sucking on a torrent of the latest game, I can only pray that somewhere there's a game developer looking at those same numbers and saying "that's 7,000 voices crying out in the darkness that our games are terrible... WHERE HAVE WE GONE WRONG?!"

      Same goes for all my Britney and Rihananana mp3's, too. It's all about sticking it to the man in the name of higher quality.

  13. I think he's just mad his games suck by Anonymous Coward · · Score: 0

    Maybe he's just looking for a scapegoat for why his games don't sell as well as he hopes they would. The PC game industry looks pretty healthy to me, with plenty of examples of recent games that are doing well. Oblivion's really easy to pirate but it still sold millions . . . it's plugins are easy to pirate too and even they sell.

  14. Nope. by Lumpy · · Score: 2, Interesting

    Crappy games is killing sales.

    Let's see the latest blockbuster from ID...

    Quake4 - Boring.

    Half-Life 2 - DRM so restrictive that most people did not bother buying it.

    SIMS2 - selling poorly compared to the outdates Sims and the 65,000 expansions packs that sold at the same price.

    How about that games suck right now? the few DS games I like are very different from what I can get for the PC.

    Piracy is NOT hurting the Gaming industry. Their lack of ability to make a game that people want is.

    Granted, I am waiting with baited breath for UT2007 in hopes they add more gameplay fun instead of the stupid graphics and shiney crap that do not make a game more fun to play.

    Most lan parties we end up playing ut2004 with one of the myriad of mods for it that make it a major hoot to play. Carball is a blast with 16 people.

    --
    Do not look at laser with remaining good eye.
    1. Re:Nope. by MBCook · · Score: 5, Insightful

      I don't know what the deal with this week is, but I've seen so many non-sensical comments on /. it's amazing.

      Quake4 - Boring - I haven't played it, so I can't comment (although I seem to remember reading reviews saying it was nothing special).

      Half-Life 2 - DRM so restrictive that most people did not bother buying it

      Yes. That's why Half-Life 2 is one of the best selling games of the past few years. Because people didn't buy it because of the DRM. That's also why they are not making two expansion packs. That's why they aren't releasing new mods for it (no one plays, after all). That's why it's not getting put on consoles (tentativly scheduled for this fall). Oh wait...

      SIMS2 - selling poorly compared to the outdates Sims and the 65,000 expansions packs that sold at the same price

      Really? It's not quite as innovative as the last (after all, there was no Sims before Sims) but it's still a very nice game. My little sister and all her friends rushed out to buy it. They are churning out money making expansion packs as fast as they can. Again, my little sister and all her friends rush out to buy them. So Sims 2 isn't as successfull as the first (according to you). Well since Sims is the best selling game of all time, that might be a little hard to live up to (considering how long the two have been on the market).

      How about that games suck right now? the few DS games I like are very different from what I can get for the PC.

      Newsflash, different platforms have diffent games! Film at 11! The DS has some of the most innovative games on the market, and many games currently made are terrible. But if you look at the PC, it has them too. The problem is the signal-to-noise ratio.

      Piracy is NOT hurting the Gaming industry. Their lack of ability to make a game that people want is.

      If they made games no-one wanted, why are they being pirated? If they made games no one wanted, why is the industry making so much money? Piracy hurts. If the games were better, people may be less inclined to pirate.

      But your entire post reeks of hyperboly and your points get lost in it.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:Nope. by MrSquirrel · · Score: 1

      Exactly, if they make games I want to buy -- I will buy them! *gasp*

      Everytime I see these idiots from industries complain "boo hoo, pirates hurt us", I want to smack them and tell them "maybe the reason your sales suck is because of your product -- supply and demand!". It happens with the music industry all the time -- some trashy no-talent "artist" will complain that piracy is bad because they haven't had a platinum record... get a clue *smack*!

      My friend got FarCry when it came out and offered to burn it for me, I said "no thanks, that game looks good, I'll buy it". Doom3 came out, I watched my friend play it... it looked neat for about a minute and a half... then it became *yawn* boring. Quake4 was Doom3, just with different skins for the bad guys and different weapons. I actually had some hope earlier this summer that good games were coming -- Prey looked pretty good... but it ended up being crap (tried to substitute portal-gimmicks for gameplay, way too short, same graphics and non-interactive environment as Doom3, crapcrapCRAP!). I still have hope for good games in the future: STALKER: Shadow of Chernobyl, Crysis, and C&C 3 are on the horizon... let's hope they don't suck! [note: I don't just play FPS games, but they seem to have the games that are hyped up the most that fall the furthest from expectations]

      --
      A computer once beat me at chess, but it was no match for me at kick boxing.
    3. Re:Nope. by Anonymous Coward · · Score: 0

      It's the hardware requirements and the derivative gameplay. I bought Half-Life 2 and it looked fine, was too easy, and ran pretty much like ass--it would drop below 30fps, and was typically well-below the 60fps range I'm most comfortable with. I played through it, dicked around with DM and CS:S a little and retired the game because I'm not going to buy two videocards just to obtain decent framerates from a video game and that's basically what it would have taken at the time. I can still find lots of online entertainment from Enemy Territory and it runs smoothly on my hardware. Doom 3 had high system requirements for even less interesting gameplay than HL2. It looked ok, but I wasn't interested and didn't buy it. Quake 4 had high system requirements for Quake 2 teh next generation and I skipped that too. I have friends that have both of these games and they're just not interesting. If any mods for Doom 3 come around that are worthwhile (yeah right) I might pick it up in the bargain bin, otherwise I'll never buy the title. QuakeWars looks promising despite its system requirements because Splash Damage actually makes fun games (Q3F, ET), but I don't know if I'll ever buy it because I still don't want to get two video cards each with power requirements that make the Pentium 4 blush.

      id has a case of teh sour grapes. Its games kind of suck, and I haven't bought one of its games and liked the effort put into them since Q1. There were lots of third-party mods for Q1/2/3 that were fun, but id's contributions were pretty uninspired. They blow ass at making single-player games, and they're firmly holding to the position that single player games with increasingly high system requirements is where the money is. Raven's forums were full of that stuff when Q4 was in early development. When it fails to make the sales it's then about piracy. Well just making single player games will probably increase the damage of piracy, but the real problem is that id is designing its games out of the reach of the masses whose computers don't have $800 worth of GPUs and boring the people that do. His grand solution to the problem? Target consoles with hardware that is inferior to top-of-the-line PC hardware. Well maybe if they did that from the start they could sell more PC units too. Or create a game that justifies the expense. Either that or pressure NVIDIA and AMD to reduce the power requirements of their GPUs, because I'm just not going to buy $800 worth of space heaters for a computer I can only ever use for videogames because it uses more electricity than a heavy water refinery.

    4. Re:Nope. by SatanicPuppy · · Score: 2, Insightful

      I don't know, I'm a pretty serious game buyer, and I've been affliced with a serious case of "meh" when looking at the new release section. There is certainly nothing out there right now that I feel like throwing money at.

      The industry is always quick to yell "Piracy!" whenever something doesn't sell as well as their market research suggests it ought to be selling, but they haven't really gotten it with games yet. They think like the MPAA..."This game is like that game, and that game sold x million copies so if this one isn't selling x million copies...PIRATES!" People are much less likely to impulse buy a crappy game as opposed to a crappy movie. You've got to give your market a good product. A lot of people have mentioned Galactic Civ II. Excellent game, no copy protection, excellent sales. If piracy was that much of a scourge, you'd be seeing the worst effects of it on games like that, and yet they don't seem to be there.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    5. Re:Nope. by Andy+Gardner · · Score: 1
      I'm not sure that it's the lack of good games (there is the odd good game out there, although I can't think of any off the top of my head!). Rather the fact that in order to maximise profits games companies completely saturate the market with 'sequels', add-ons and all the other crap that fills the space between the creative and orginal games.

    6. Re:Nope. by Moridin42 · · Score: 1

      The only part of your post I might take issue with is:

      If they made games no-one wanted, why are they being pirated?

      Just because the game was pirated doesn't mean the game was any good. The cost of pirating is very low. Just a disc and some time, really. With a cost that low, its worth trying the game out.

      If the game sucks, then you promptly uninstall it and microwave the disc. Just cause thats fun and the disc is otherwise useless. Unless you need coasters. You also pat yourself on the back and say "congratulations, me! I held on to $50."

      I stick to my consoles, now. I haven't built a new computer in years. Haven't even upgraded it all that much. Just hasn't been worth my time and money.

      --
      I don't expect morality, equality, consistency, or justice from the law. I expect only legality.
    7. Re:Nope. by Malevolyn · · Score: 1
      If they made games no-one wanted, why are they being pirated?
      For the same reason Britney Spears CDs are on TorrentSpy. Somewhere there's a market for every bad game.
      --
      Your ad here.
    8. Re:Nope. by monopole · · Score: 2, Insightful

      If they made games no-one wanted, why are they being pirated?
      Cost/benefits ratio. People are willing to watch a marginal movie on cable or from bittorrent for "free" (already paid for the movie channel) but wouldn't bother to see the same movie in the cinema or buy the dvd because it isn't worth that much. In the same fashion, a game that costs $50 isn't worth the cost or effort of buying it, while a "free" version of the same game might be worth a look.
      Of course, a sufficently good product will shift the balance. While I first saw a black market version of Howl's Moving Castle (complete with people getting up in front of the screen etc.) before the American release, I also ran out to the cinema (El Capitan in Hollywood) to see it and own two kosher copies(region 1 & 2). Why? Because it's an excellent film that deserves the best quality of reproduction and I feel allegance to Studio Ghibli because they produce the best product possible. Same thing with Appleseed.
      On the other hand, while I saw Revenge of the Sith in the cinema, had I seen the pirate edition with the timecode counter and the rest, I'd have certianly avoided bothering with any other viewings.
      In the same manner, I always buy CDs and rip them myself to ensure proper encoding, and to allow for future re-rips as formats change.

    9. Re:Nope. by crossmr · · Score: 1

      If they made games no-one wanted, why are they being pirated?

      Because its easy and free. If a game comes out that I'm not excited about, I'm not going to rush out and pay $50 for it. If its free, I'll download it to try it to see if my fear was for good reason (which it most often is). Demos are not as common as they once were, and many demos don't actually illustrate some of the issues with the final product. Games are being released in a broken state, with major performance issues. While not new, it does seem to happen with alarming frequency. Game reviewers are all too happy to gloss over this fact to kiss some companies ass to fill their ad space.

      As its often pointed out, there is no correlation between downloads and lost sales.

    10. Re:Nope. by RembrandtX · · Score: 1

      Being long gone from the 'piracy' scene .. [c64 anyone] I can state without a doubt, that pirate groups dont care how shitty a game is, they will pirate it. I would even say that 95% of all pirated games don't get played more than 5 mins to assure they work.

      Pirate groups will race whatever they can just to race. "Barbie Pony Madness ? Sure crack it and send it out .. Razor won't beat us on this one."

      I also agree with the original poster that games are no longer complelling.

      M.U.L.E. was a HORIRBLY ugly game, but it was fun to play.
      Mail order Monsters, great idea.
      Archon - a classic.

      What have we had latley, really .. that is a fun game that people can just play, without becoming a 'follower' ?

      Yeah .. the Sims was new, not my cup of tea ..
      I am certainly looking forward to Spore .. but also worried that it wont meet the hype.
      Black and White seemed like it would be neat, then failed.

      Games are suppoed to be fun, but with larger media based companies getting into the business, it seems like they are more and more about 'marketing' and 'cool graphics' .. not hard to understand, as thats what sells movies.

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
    11. Re:Nope. by Sparohok · · Score: 1

      Piracy is NOT hurting the Gaming industry. Their lack of ability to make a game that people want is.

      This argument would only hold water if piracy were not occuring. Piracy is occuring because people want to play the games without paying for them. The mere fact of piracy shows that there is demand. The fact that the demand is being sated by theft rather than purchase shows that the game industry is being hurt financially. It really is that simple.

      If the game industry is not producing anything you want to play, then don't play. The fact that your needs are not being met does not justify anyone resorting to piracy.

      Martin

    12. Re:Nope. by MerrickStar · · Score: 1

      I personally find this concept intriguing:
      Hardware developers-"Graphics are what people want, let's make better hardware to handle prettier graphics"
      Game developers-"Consumers want better looking graphics, let's make the game look pretty, then people will want it"
      Video game opposition-"Games look too realistic, this is one of the reasons they lead to violence in the real world"
      Gamers-"Yeah, the graphics are nice, but this game sucks, why can't they develop better game play?"

      Now I'm not trying to endorse that better graphics lead to violence, but I know I've heard this. Beyond that, I can think of at least a few old games that are still very enjoyable. Hell, there're even quite a few text games that beat the hell out of many recent games in level of fun. Maybe if we spent some more time innovating on how to make the game good, or even great, and a little less trying to innovate how to protect our cash and screw consumers out of functionality, we could all enjoy this a bit more.

    13. Re:Nope. by MrSquirrel · · Score: 1

      Video game haters have been using that arguement for ages -- I remember when Columbine happened and they tried blaming Duke Nukem (I believe it was Duke Nukem, I could be mistaken). When people use that arguement, I like to have fun, "Oh yeah, I totally agree with you... like that Oblivion game -- it looks so realistic: ever since it came out, people have been so desensitized by its violence that they've been running around with swords trying to chop each other up and casting magic missile at the darkness!".

      --
      A computer once beat me at chess, but it was no match for me at kick boxing.
    14. Re:Nope. by Gothic_Walrus · · Score: 1

      One part of the argument seems to be...well, crap.

      SIMS2 - selling poorly compared to the outdates Sims and the 65,000 expansions packs that sold at the same price.

      Of course, The Sims was a 2D game that wasn't very taxing on older machines. The Sims 2, however, is pretty shiny 3D and requires a more powerful machine to run.

      That 65,000 number, too, doesn't mean a ton - between bundling expansions together and price drops, they haven't been sold at anywhere near full price. Hell, the original and all of the expansions (in some form, usually in bundles of three) are still being sold today. The Sims 2 has years ahead of it to catch up, unless EA decides to let it go instead of adding more and more content to it like they did for the original.

      --
      Goo goo g'joob.
    15. Re:Nope. by Anonymous Coward · · Score: 0

      Half-Life 2 - DRM so restrictive that most people did not bother buying it.
       
      Um? Bullshit?
       
      Tell you what, skippy, you come up with some PROOF that HL2 didn't sell well. I'm sorry, but to make the claim that HL2 didn't sell well without some REAL figures behind it is laughable. In the meantime, stop making up shit to make an arguement.
       
      Better yet, I'll prove you wrong: HL2 sold over 1.7 million copies in two months.
       
      Or is this another "slashdot effect" where an article was posted and because a dozen guys said they weren't going to buy/support Product X because of DRM/MS Tax/Not OSS that you suddenly think that they speak for the majority? Nigga, Please. In all seriousness a dozen guys on slashdot boycotting any product is just that, a dozen guys. The vast vast vast majority of all game buying dollars are spent without the consultation of slashdot. Don't get hung up on a few guys getting an "insightful" mod meaning anything more than it is at face value. Slashdot has, at most, 50-75K active users. In the sea of video game buyers it's a very very small number and the number of people on here who actually give a damn about crap like DRM is very small. The vast majority of PC gamers I know either don't know about slashdot, don't care about slashdot or come on here to troll and little more.
       
      Again, your "fact" is fairly limp and until you can quote me a serious source of this information showing me that over 1.7 million units (in two months!) is a "failure" I have little choice but to scoff.

    16. Re:Nope. by DaFallus · · Score: 1

      If they made games no-one wanted, why are they being pirated?

      I am so tired of hearing this argument. I'll give you an answer in one word: HYPE. Most video games are ridiculously and intentionally over hyped. When the next Doom or Quake or Halo comes out I can guarantee you that I'll be seeing commercials for it on TV and sometimes in movie theaters. I'll probably see ads in magazines or on billboards. Millions are spent on big name releases to make them look as appealing as possible, regardless of how horribly boring and buggy they might be in reality. Having been burned by advertising like this before I really like to test ANY game out before blowing $50 on what could be a piece of shit. Seeing as how there isn't really a way to rent games for the PC I really only have two options: I can take the gamble and just buy the game and have no way to take it back if I'm not satisfied or I can pirate it.

      Do you remember when the demo of the game would be released BEFORE the actual product? I'm not talking about some shitty 30 second teaser video or a five minute run through one of the levels with no working sound or shitty textures. When was the last time someone actually released a decent playable demo BEFORE the final product was released? I can't remember because it has been so long.

      Every possible method I have to ensure that a game is not a waste of my money before purchasing it has been systematically removed in order to prevent me from finding out if the game I'm interested is worth the money. Another issue that I will mention but not delve too deep into is system requirements. My machine meets and exceeds the minimum requirements for Oblivion. One would then believe that I'd be able to play the game at an enjoyable frame rate. WRONG. I downloaded Oblivion to see how it ran on my hardware before spending money and I'm glad I did. The game was so choppy and slow that it was impossible to play. I uninstalled it and deleted the image after spending three hours looking for tweaks that might have been able to raise my frame rate to an acceptable level. Had I run into these problems after purchasing the game I would be out $50 and have nothing to show for it.

      --
      No one cares what your captcha was

      Houston TX, USA
    17. Re:Nope. by Anonymous Coward · · Score: 0

      >When was the last time someone actually released a decent playable demo BEFORE the final product was released? I can't remember because it has been so long.

      last one I remember was age of empires 3 (sp?).

      tho it was still pointless and bug ridden. And the small issue that it would not install on my win2k system.

      tho the same fix did work later, but after a quick run (shorter than the demo), it was filed in the round bin.

    18. Re:Nope. by kz45 · · Score: 1

      "For the same reason Britney Spears CDs are on TorrentSpy. Somewhere there's a market for every bad game"

      Although you may not agree, Britney Spears CDs get sold because people actually like the music. It is the most pirated because of the type of people listening to it (young kids/teeneagers, who are more likely to share and download).

      It makes no sense to share or download something you will never listen to or that sucks (games, apps, or music).

    19. Re:Nope. by aybiss · · Score: 0

      Granted, I am waiting with baited breath for UT2007 in hopes they add more gameplay fun instead of the stupid graphics and shiney crap that do not make a game more fun to play.

      ------

      IMO, that makes you just another part of the problem. Nothing personal, but that's my strong belief. Are you *really* waiting for *another* game in which you hold guns and run up and down hallways? Exactly what do you expect from this that wasn't in UT? It may have a couple more game modes, but they'll be half-assed and un-fun, and will be more than made up for by the fact there will be only two maps.

      When people stop shelling out for rehashed FPSs with pretty graphics, *then* you will see the industry change dramatically - no need to base the game's reputation on how pretty the graphics are, for a start. This drops pressure on consumers to upgrade constantly, giving them more money to spend on games.

      The *only* new game to come out recently was Trackmania (at least, building my own levels in the game and racing them P2P style was new on me). I haven't seen a new idea in a mainstream game for at least 10 years. Trackmania Sunrise held my attention for a total of about 48 hours - zero new content. HL2 could have been great and really was, but again it lacked in content. At least they had some decent variations on the theme along the way. Flatout 2 - same game, throw in two extra maps (that should have been in Flatout 1). Even non-programmers are realising how much they are being ripped off for so little gameplay/content. The first game on CD I remember was Sherlock Holmes, and it had *hundreds* of hours of FMV content - EA Games wants me to pay $50 to add another couple of hours gameplay to BF2. YEAH RIGHT.

      Rambling ceases.

      --
      It's OK Bender, there's no such thing as 2.
  15. So, to save PC gaming we pirate console games? by Anonymous Coward · · Score: 1, Insightful

    At least that's the message I got from that.

    Anyway, it's a pretty stupid comment. He's complaining that he can't sell PC games to the 70% of the world that can least afford to pay for them. You're not going to sell many $50 games in Malaysia, dude. Of course they'll get $2 pirate copies - I did too when I was a schoolkid with no cash.

  16. Obligatory karma burner... by William_Lee · · Score: 0, Offtopic

    Netcraft confirms PC gaming is dead.

  17. I used to be a big PC gamer by Tweekster · · Score: 1

    back in the days before neon light case mods and such. Then I bought a console. It was simply easier to have a console and be able to buy any game for that system and have it work well.

    No more upgrading ram, or video cards or whatever to play the latest. One $200 console and games that generally cost the same amount. Console gaming is a far better experience for me, less hassles, less cost etc.

    Piracy doesnt help, particularly if it is widespread as pointed out in the article, but I think a lot of people are going to consoles because A: they cant spend every dime they have on upgrading their computer systems constantly. B: console gaming is a good experience, good graphics, good gameplay etc.

    Granted Sony is trying to take the whole concept of spending every dime you have to the console arena but that wont work too well.

    Sure, I donwloaded a lot of games when I was younger, and bought a lot too. I probably wouldnt have bothered downloading if I could go rent a game, the full game like blockbuster etc offer with console games. I can spend a few days playing it, either beat it, or decide to buy it because it has replayability.

    Demos are okay, but they are rather limited and so not as much fun to check a game out.

    Consoles just offer a LOT more than PC gaming and I think that fact is showing with the success of the xbox and ps2 and now the new consoles. People want to play games, not work on upgrading their system to play the newest game.

    --
    The phrase "more better" is acceptable English. suck it grammar Nazis
    1. Re:I used to be a big PC gamer by Akaihiryuu · · Score: 1

      I can relate to that...I'm not a big PC gamer either. Pretty much the only PC games I play are the Blizzard ones (WOW has pretty much dominated the computer for the last 3 months since I got it). The Blizzard games pretty much don't work on consoles (I know they made Warcraft 2 and Diablo for Playstation/Saturn and Starcraft for N64, but the control schemes on the consoles are pretty much unworkable...you need a mouse and keyboard). I couldn't see playing something like WOW on a console. Aside from that, the games that I like to play have been best on consoles and probably always will be (Metroid, Zelda, etc). They tend to push console hardware a lot harder than PC hardware, because when designing a console game, you know that everyone has exactly the same configuration and you can take advantage of that. PC games often have to be designed for the lowest common denominator, plus you have to take into account the overhead of an OS. Sure, games can take advantage of the latest and greatest hardware, but not to the extent that they can on consoles. Sure, consoles are always technically inferior to PC's at the time that they're released, but being able to push the hardware more tends to make up for it to an extent, plus you have games that are designed for the controller you'll be using. Ocarina of Time is still a damn fun game, even though the graphics are terrible by today's standards.

    2. Re:I used to be a big PC gamer by BenjyD · · Score: 1

      I've gone the same way: I've given up entirely on running a game PC, instead using an iMac for work and a GC&PS2 for games. It's simpler, the games are higher quality and I haven't had to worry about a game not running on my hardware. It's also meant I play a much larger range of game genres, rather than being so tied to FPS/RTS.

    3. Re:I used to be a big PC gamer by el_womble · · Score: 1

      I agree. Games are supposed to be fun, its kinda in the their job description. Take Half-Life, arguably the greatest game of its era. It truely was an immersive game that was ahead of the competition. But getting the bugger to work was a PITA. From what I can remember it took my 4x CD ROM drive 10 minutes to install it, which was quickly followed by the grim message that I need to download a new version of directX, which then told me I had to download the latest glide drivers for my Voodoo 2.

      After all that, it worked - at around 15-20 fps at 640x480.

      At the time I concidered this progress compared to getting Tie Fighter to load from a CD-ROM AND getting the mouse driver to load at the same time (I got much kudos from my peers for this miricle of config.sys engineering).

      But that was the price you payed for wanting cutting edge graphics and realism. Consoles of the day were fun. SMB3, Star Fox we great games, but compared to PC Games they were for amatures and kids. The PS1 changed that for me, the XBOX more so.

      I just put the CD in the machine and it worked! Better than that the games were as good as the current crop of PC games. And it was cheaper! The console was only £150!! And the games were the same price... and there were more of them!

      From what I can see PC gaming is still 1 part playing a game to 1 part being told your system is too slow (and you really need to buy another one). Online play has made this worse, because when you get beat there is always the thought that if only you had an extra 10 fps or a lower latency server you could have got the bastard. Unless, you find the fun in fixing the box (which, until it turned into silly money, I have to admit I did) there is little fun in playing PC Games compared to a console.

      The other part that has really turned me off is that the only reason its telling you that your computer is too slow is that its struggling to render the 50 billion polygons on a tree just off the horizon... ie its got nothing to do with gameplay and everything to do with the 'realism'.

      --
      Scared of flying, pointy things snce 1979!
    4. Re:I used to be a big PC gamer by Anonymous Coward · · Score: 0

      "It was simply easier to have a console and be able to buy any game for that system and have it work well."

      Umm, I've played a lot of PS2 games with shitty framerates, crap loading times and bugs which are never going to get fixed. As far as "just works" goes you're better off getting older, bargain PC games. They always run well on old, budget hardware and usually have been patched up into a decent state.

    5. Re:I used to be a big PC gamer by Tweekster · · Score: 1

      Definatly, I bought a GC a little while ago and have been buying games on eBay for at most 20 bucks for a new game (so no worse than Best Buy, but most of the times with shipping it is about 10 dollars, new and used)

      The graphics are quite good, the games are fun and I can just turn it on and use it, turn it off and no worries about drivers, or patches or whatever when I buy a new game. Plus I only run ubuntu on my computer, so I dont want to bother installing windows (or using cedega etc)

      Hit the power button, game is running, turn it off when im done.

      I dont personally play FPS, I find them boring. RTS on the other hand, the console cant compete unfortantely so that is a drawback

      --
      The phrase "more better" is acceptable English. suck it grammar Nazis
    6. Re:I used to be a big PC gamer by Hoi+Polloi · · Score: 1

      One thing PC games have going for them that consoles don't is player mods. Games like Battlefield 1942 and Neverwinter Nights have huge amounts of player built mods that keep the game going.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    7. Re:I used to be a big PC gamer by CronoCloud · · Score: 1
      (I know they made Warcraft 2 and Diablo for Playstation/Saturn and Starcraft for N64, but the control schemes on the consoles are pretty much unworkable...you need a mouse and keyboard).


      No, you don't. I've played Diablo on the PSone and on the PC, and Diablo makes a better console game. Which is why the PS2 had hordes of Diablo inspired action RPG's released for it. You only need a mouse and keyboard if the UI is badly designed. I loathe the keyboard for any game of game control in modern games other than text input for chatting, it's all wrong, it's not analog, it's kludgy and crampy.

       
      I couldn't see playing something like WOW on a console.


      Well for MMORPG]'s you just plug a keyboard in for the chat.
  18. Hardly definitive as an article by ilovegeorgebush · · Score: 1

    Come on, there where what, about 170 words in that article? How often does 'misconception' and 'out of context' apply to media quotes these days?

    I don't personally feel that piracy is killing PC gaming. If i'm honest, I would say piracy has been around as long as the PC gaming industry has. Perhaps prevention is better than cure (i.e. take a leaf from the Steam engine's book?)

  19. Simply... No by p0tat03 · · Score: 1

    Does piracy cost the industry money? Yeah, sure. But it's not to the same extent as some people would like to believe. One has to remember that the oodles of games your local 14 year-old downloads off BitTorrent are non-sales as it is. For every 10 games the kid downloads, how many would he actually buy if piracy was not an available option? One at best, I would guess.

    There is a major problem in cases like Doom 3 where pirates beat the game to market, but those are rather rare cases. Yes, the product suffers if the pirates beat it to market by a significant margin, where you get curious gamers who can't hold their dicks for another 3 days to play the game downloading it, and then failing to buy it later (in the case of D3... who could blame them?)

    The only real sort of piracy prevention one needs to do is of the garden-variety anti-burning type. As long as joe sixpack can't pop it into his CD burner and come out with a viable, immediately playable copy, you've done your job. There was a time when certain malware (helllllo Ubisoft!) was being used to "protect" games, and just caused grief for the customer instead. This is pointless. The hardcore pirates will ALWAYS find a way, there is simply no use trying to stop them. As long as you can stop the average joe, it's good enough, and that's certainly quite easy.

    But back on topic: Piracy killing PC gaming? Hardly. The average player isn't sophisticated enough to pirate the games, your only major demographic of worry is the pre-teen tech-savvy kid. I sincerely hope that we don't see more shite multiplayer-centric games like Counter-Strike just because it's the easiest way to guard against piracy. There is an appeal to singleplayer gaming that needs to survive.

    That said... I do think there ought to be education in terms of intellectual property and basic morals in our world. Many people would pirate a game (if they could) without batting an eye, and that disturbs me. I know of some people who rant and rave about how great Will Wright (or insert another game designer here) but has apparently never bought one of his games. There is a distinct number of people who are unwilling to pay for what they play: mostly the teenaged never-worked-a-day-in-my-life type. Most people I know grew out of it after, you know, getting a job and realizing that people do things for a living and need money for food and a roof and whatnot, but some of my acquaintances even now are still in the "games are a rip! pirate!" crowd.

  20. WoW is killing PC games, not PC gaming. by CharAznable · · Score: 1

    Tons of people are getting into PC gaming that would never have done it before. My girlfriend is into it, a bunch of coworkers and their SO's are into it. Adults with kids and jobs are into it. PC gaming is incredibly popular right now. Except that they're only playing one game, and that game is WoW.

    --
    The perfect sig is a lot like silence, only louder
  21. Re:Nah. Crappy games and HW requirements by Austerity+Empowers · · Score: 1

    "If you are on fire you can just stop, drop, and roll. If you fall into Lava you are just dead." - my 5yr old daughter

    Not if you're wearing >250 in fire resist. School that girl of yours with crappy games, this is important information!

    Bah to interacting with humans!

  22. Console Games Are Just Easier To Play by blueZhift · · Score: 1

    It's true that piracy can definitely take a bite out of PC game sales. But I think the fact that for the genres that are still popular on and perhaps done best on the PC, the hardware requirements and setup challenges are a bigger factor. I don't think PC gaming is ever going to disappear, but the business model will have to change. Perhaps, PC games will just be a stepping stone to later console versions. That is, the PC game just becomes a loss leader to the console game where you make your real money. I can see the port friendly Xbox 360 being a good platform for this.

  23. Status Quo in Asia by ObligatoryUserName · · Score: 2, Insightful

    This is why the typical model in Asia is to give away the client software and charge for subscriptions. Piracy destroys the economic foundation of our high-production stand-alone mass media.

    It's hitting PC games first because PC gamers are by definition going to have better access to pirated software.

    DRM is actually the best hope if we want to keep having the same sort of entertainment that we can get now, unless the culture changes to shun pirates and piracy. I'd bet DRM is the reason that Square/Enix is looking into creating their own hardware.

    I don't like DRM or subscription services, but when the government can't/won't enforce the laws and the people don't respect them it's inevitable.

    1. Re:Status Quo in Asia by Cycloid+Torus · · Score: 1
      Please mod up the parent. This is exactly the issue being raised by Kevin Cloud. It really isn't our local problem, but rather a global one - concentrated in the 100 or so countries which are not protecting the publishers' necessary rights.

      Imagine what the econmic reality might be for publishers, designers and programmers if they got paid for the circulation of their works on a global scale.

      They are definitely not getting that and a good number of pretty good games (like Planetscape Torment, etc) are dismal commercial disappointments when they should not have been.

      This is all tied into the growing pains of the globalization which we are experiencing. I can not imagine willingly paying a week's earnings for a game - though that is the scale of cost faced in some of these countries.

      Faced with these difficulties, I think I really like the distribution model which provides a useable piece of software without DRM for a small price (covering distribution costs) and then provides you with support and updates when you pay the freight. The "freight" would be set at a country level and should be comparable to the economic value experienced by the user.

      US distribution - $9.99 CD; qualified for support and frills - $19.99 registration fee (diminishing as the economics may change, until released into public domain at end of life)

      India distribution - $2 CD; support & frills - $8

      Bangladesh - $1.25 CD; support & frills - $4

      (If anyone asks, this is an OBVIOUS solution and may not be patented! - even by Amazon)

      --
      Lost in space at an early age. Survived the vacuum. Now rebuilding castle in air.
    2. Re:Status Quo in Asia by geekoid · · Score: 1

      If piracy would kill the industry, it would be dead.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  24. Nope by steveo777 · · Score: 1

    I'm pretty sure it's the lack of games that people feel justified in spending money to play. I think the last games I purched before WoW was Warcraft III and Command and Conquer Generals. Before that? Baldurs Gate and Warcraft II.

    --
    This sig isn't original enough, it's time to come up with something witty...
  25. Independent developers on consoles by tepples · · Score: 1
    Consoles have always been more attractive to developers than the PC platform [...] Years ago, this was a pipe dream to most developers

    And it is still a pipe-dream to smaller independent developers who currently self-publish shareware on the Internet because consoles do not yet take such a business model into account. Even Xbox 360, which has a pay download system, still keeps the terms of the development contract secret.

  26. Re:Nah. Crappy games and HW requirements by Impy+the+Impiuos+Imp · · Score: 2, Funny

    > Not if you're wearing >250 in fire resist.
    > School that girl of yours with crappy games,
    > this is important information!

    Tell ya what. Put on the best body armor you can find, and I'll stand there with a gatling gun like from Superman Returns. We'll see if ya do just as well.

    While you're at it, let's see how you do vs. a real flamethrower, too. Somebody forgot to flip the "easy" switch on reality, my friend. And not many people are leaving for other games, I would like to point out...

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  27. Bah, piracy just makes us pay more for games by wookychewbacca · · Score: 0

    The gaming industry is making more then it ever has. We as consumers pay the extra fees that companies have speculated as shrinkage or piracy loss. http://www.thesecondchancemovie.com/_site/mediapla yer/index.php?id=59a362eacbeaeda153f8e3fdf493c508

  28. What Next? by ggKimmieGal · · Score: 3, Insightful

    First, it's MMORPGs.
    Now it's pirates.
    What next? Will the gaming world be blaming ninjas?

    Face it, most games for today's market suck. People are looking for either a quality game (such as Mario Tennis, which will keep you and your friends entertained for hours) or something different (MMORPGs still fit the different category, but probably not for long). Video games are also too expensive. $50 is a lot of money to spend all at once. Personally, I buy a new game about once a month, which equates to about $600. These games have to be a worthy investment.

  29. Yeah, maybe, or maybe not... by Anonymous Coward · · Score: 3, Insightful

    I have not bought a number of recently-released games that I would have otherwise found interesting enough to buy because:
    1) they cost too much
    2) they have onerous copy-protection schemes that require a network connection to phone home regularly, or
    3) they stop working if you don't keep paying a subscription fee.

    For example, Half-life 2 would have been interesting, but #2 means I haven't bothered. It isn't worth the hassle because I have a relatively slow network connection.

    Instead, most of my recent game purchases have been vintage games from the "bargain bin" that are cheaper and don't require a network connection or subscription fees. Most also have "no-cd" patches so I can install them and play without having to dig out the CD and wait for them to spin up and the copy protection to validate (which it sometimes doesn't on certain CD drives -- one game I have validates fine on an old, plain CD drive, but fails on a newer DVD/CD drive. Don't ask me why).

    So, is it piracy, or is it because the schemes to slow it down end up costing more and degrading the experience of the the legitimate consumers? Or have game manufacturers simply priced themselves out of the market?

    1. Re:Yeah, maybe, or maybe not... by Anonymous Coward · · Score: 0

      I'm getting seriously tired of the misconceptions about STEAM. I've found it to be a very convenient platform and the Valve guys are nice enough to share the statistics they gather. But nevermind that, STEAM does not require the game to phone home regularly only once and then you can play it offline as much as you like.

    2. Re:Yeah, maybe, or maybe not... by airog · · Score: 1

      I can go back and install Duke3d and still play that, same with Doom. In 10 years will I still be able to play HalfLife 2? Will I still have to authenticate with servers that quite likely nolonger exist? I purchased the game. I should be able to play it later if I want to. This is the big problem I have with all games that require authentication with the mothership.

  30. HL2? by The+MAZZTer · · Score: 1

    I don't see how it was restrictive. I just bought it with my credit card, and BAM, I was downloading it immediately. The day it came out, BAM, it was installed and I was playing within 30 minutes, not bad considering their servers were dying under heavy strain.

    The only limitation is that Steam has problems when it can't find an internet connection, but even then, I'm an internet addict anyways, so if I wanted to try to use Steam without the internet I'd probably have shriveled up and died long before I had the chance to try.

    1. Re:HL2? by vertinox · · Score: 1

      I don't see how it was restrictive. I just bought it with my credit card, and BAM, I was downloading it immediately. The day it came out, BAM, it was installed and I was playing within 30 minutes, not bad considering their servers were dying under heavy strain.

      My problem is that I can't get Steam to connect to the server. I bought Red Orcherstra at the store but I could never get it to work on my room mate's PC short of formatting and since it wasn't my PC I coulnd't do that. (My main computers are PPC macs)

      That and I've heard horror stories and when Steam accounts go bad and you loose the games you paid for and have to buy them again.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    2. Re:HL2? by MindStalker · · Score: 1

      Problem was that most people are the time were still on dialup. People would buy it in the store then put in into their computer and it would NOT work untill they connected to the internet and downloaded several large files.

    3. Re:HL2? by cliath · · Score: 1

      If you are using Peer Guardian (or something similiar), thats a likley problem. Those horror stories are made up.

    4. Re:HL2? by cliath · · Score: 1

      You can use Steam in offline mode, it only requires internet connection when you activate the product. Also, you can install the game (any Source game atleast) on any computer you want, and activate offline mode in steam, and play it on multiple computers. That's how my friends and I play LAN games, one steam account all on offline mode.

  31. If PC gaming really gets killed ... by inflamez · · Score: 1

    ... the day game developers decide to concentrate on gameplay instead of shiny graphics, will be the day PC gaming is reborn. Until then we have to play "Quake 7", the newest "Final Fantasy XXIV", "Generic RTS 7494" and the freshest "Wannabe-WoW-RPG".

  32. I think everyone agrees... by databank · · Score: 1

    It's the quality of the games that make a difference. I was in EBGames the other day and I had to laugh at the ridiculousness of some of the games I've seen....Ant Bully? Everything else these days are sequels and expansion packs...if you like sequels, more power to you, but theres been nothing that innovative that warrants spending $60 these days on games.

    I mean Gothic 3? Lego Star Wars II? Sims 2? Quake 4? Doom 2? Medieval 2? Dungeon Siege 2? Space Empires V?

    Can you name one new game that isn't an expansion pack or a new version of the same title?

    PS- given that, I'm still ANXIOUSLY awaiting for Command and Conquer 3 and Total Annihilation 2 that's coming next year...

    1. Re:I think everyone agrees... by BenjyD · · Score: 1

      Not all sequels are bad: what about Pikmin 2 or RE4?

    2. Re:I think everyone agrees... by zlogic · · Score: 1

      Doom 2? $60? Must have been an auction or something!
      *ducks*

  33. simple fix by clambake · · Score: 1

    You don't need the entire game to be subscription based, just the updates and add-ons. Tie each "key" to a single credit card number, chargh $5 a year "service fee" and never let more than a single key access at a time (ban them if you do).

    1. Re:simple fix by xENoLocO · · Score: 1

      There are people much smarter than myself who are paid to think of ways to stop piracy. All day they commune around white boards, relentlessly developing ideas and methods to slow the inevitable from happening.

      Now it makes sense. Now I see the lunacy... all they have to do is this and piracy will stop. It's a simple fix. Truly genius.

      (sarcasm, btw. :) )

      --
      "The need to build the internet comes from something inside us, something programmed... something we can't resist."
    2. Re:simple fix by Awel · · Score: 1

      So you are downloading your updates when your connection drops. You reconnect, but the server is still registering your old connection. Suddenly you've connected twice with a single key and are now banned. Not good.

  34. Typical Corporate BS by cronot · · Score: 1

    While Piracy may be to blame in part for this, it's far from being biggest reason. The fact is, as someone else posted above, PC games these days are more and more hardware hungry, and you know, I'm betting the majority of people just don't have the money to keep up just to play the latest games. I think also these same people, that used to be on PC gaming camp, have actually growed up, and found out that their PC is useful not just for gaming, but getting work done too, and see no more sense on burning money on their PC just for games, when their 2~3 years old PC can do all other tasks they need just fine. Obviously, when I'm talking on third person, I'm actually talking about myself, but I believe this to be the case for a lot of people: I have an Athlon XP 2400, 1Gb Ram and a GF4 Ti4200 card. That machine, except for the harddisk, is like 3 years old or more, and you know what? Its performance for the daily tasks is pretty good, comparable even to newer machines I've came in contact, and I do a lot of stuff on that machine - web and software development, browsing, and some casual gaming (not new stuff, usually just simple, 2 years old games). I see no reason to upgrade that machine on the next 2 years at least.

    I used to be an avid PC Gamer 2 years ago. I never thought of having a console, but when I came in to contact with a PS2 (which is not even the best console, technically speaking), I completely changed my mind. Bought one, and now I rarely play on the PC. The thing is, you still end up having at least half of the latest games both on the PC and console, and you don't have to upgrade your console. And people just started to realize that. Nothing beats the price of playing in the confort of your living room, without having to upgrade your machine every year to be able to play the latest games.

  35. Everyone is not WoW by Anonymous Coward · · Score: 0

    Not every game has to be World of Warcraft. First off there are still a lot of us, I would dare say a majority of us game players who do not want to pay for a game months after we bought it. Personally I'm opposed to the whole subscription concept in it's entirety but to say that the solution to PC gaming problems is to turn them all in to WoW is ludicrous. What about the whole 'casual gamer' market that was supposed to be the next boom in gaming? Are they supposed to play monthly for games they only play casually?

  36. A flaw with shooters by GodInHell · · Score: 1

    Even the best FPS is still just a damn First Person Shooter... FPS games have a torqued out product cycle, once the graphics and game play are smooth - why upgrade? Story? Yeah.. sure. Sure, at first each new generation brought real improvement over the last - smoother curves however, do not a revolution in gaming make. On the console side we're seeing a greater amount of depth, 3D platformers, puzzle games, role playing.. and of course, First Person Shooters. Meanwhile, in the realm where PCs have the edge, adventure games and RTS titles.. nothing. That's why PC gaming is dying. -GiH

    1. Re:A flaw with shooters by Wildclaw · · Score: 1

      You nailed it.

      PC games should focus on utilizing the mouse. First Person Shooters are ok for that, but not the best. There is also an over saturation of first person shooters, because it is an easy concept to do.

  37. I work for a games company by 91degrees · · Score: 5, Insightful

    I don't actually give a dman about piracy. People were copying games when they came on tape, and they're still doing it.

    1. Re:I work for a games company by foreverdisillusioned · · Score: 1

      a-fucking-men. If anything, back in the day your average computer owner was likely very technically proficient and could pirate games even in case of technical copy protection schemes (yes, there were actual technical schemes out there--Inner Space is a good example--that made it impossible to simply copy the contents of the floppy and play. It wasn't all "What's the fifth word on page 39?" nonsense.) Computer games did alright then... and nowadays copy protection has grown even stronger and the average computer user has become much less technically proficient. It's still possible to pirate games without *too* much trouble by downloading a copy, but cracking it yourself is extremely difficult, as recent games tend to do things like refusing to work if they notice you have Daemon-tools installed. If anything, I'd wager piracy has gone DOWN (in relative terms) in the past 10 years if for no other reason than Joe Sixpack has started using computers and he probably knows a lot less about Bittorrent than the average late 80s/early 90s geek knew about copying floppies.

  38. funny by Anonymous Coward · · Score: 0

    i thought i just don't buy these games anymore because there copy protection schemes suck badly and intervine with the way i want to use these games (no disk in drive, image if really needed on hdd, no other option acceptable)

    without piracy these markets never would have emerged to what they are now, so stop whining and invest into game content and design, not into useless protections schemes which protect your customers from playing these games ...

  39. The problem.. by JavaLord · · Score: 1

    The problem with PC gaming is nothing good is coming out. I made the mistake of buying battlefield 2, and Quake 4 and liked neither of them. Then there was UT 2003, which had gameplay that wasn't as enjoyable as as the original Unreal Tournament.

    Seriously, I've just stopped buying new PC games, the only one I've bought really recently was World of Warcarft. I'm not buying another FPS unless a demo comes out ahead of time, and it's damn good.

    So what am I playing? Since I quit WoW, it's mostly Counter Strike 1.6 (and yes, I have source) and Unreal Tournament with a few friends. If you can give us something worthwhile that plays better than the old games, we will gladly buy it.

    1. Re:The problem.. by Fred+Porry · · Score: 1
      The problem with PC gaming is nothing good is coming out.
      Right, I ended up playing Counterstrike 1.6 (and no, I dont have source) and Online-Poker...
  40. Cost, replayability by J05H · · Score: 1

    I've never pirated a game. The reason I buy at most 1 game a year is mostly cost. At $50 a game, it's hard to justify that. Replayability is another factor. A lot of games simply suck the second time through, many the first time through. Civ4 is great, but just variations on a theme - it needs more dynamics like flooding, weather, replanting/engineering the land, canals, etc.

    Joshua Gigantino
    Send a Note to the Cosmos! PostcardsToSpace.com
    Printed on giant rings in space at ProjectSanBao.com

    --
    gigantino.tv - Heavy but weighs nothing.
  41. Same ol', same ol'. For reference, see the MI by Opportunist · · Score: 4, Insightful

    It's just the same problem the MI is facing. It's not the copying. Copying is as old as the computer game industry. Granted, it's now easier than it was in the days when you had to travel around with your floppies (or have them sent across the country), and it's easier to get online access than it was in the days of BBSs. On the other hand, the market grew considerably since the old days of the C64. Gamers ain't no more just a few kids aged 12-18, more and more people discover computer games as a hobby, and the age bracket opened to something akin to 9-40 (i.e. the C64 kids didn't stop playing).

    The market grew. Copying grew, too, but the number of people willing to buy did certainly not shrink. If anything, it grew.

    The problem is the games offered. Yes, I would buy a game if it interested me. No, currently there isn't anything that screams "BUY ME!". Actually, currently there's little on the market that I would copy willingly either. Waste of bandwidth, if anything.

    Sure, the expectations grew since the days of the 64. On a C64, you had a 3 colored sprite that resembled vaguely something that could be considered a human shaped something if someone told you it was so and you didn't look too close. Today, this better was true color and smoothly animated! But what really makes or breaks a game, at least for me, is its gameplay and the fun I have when playing it.

    Most games today are more a chore than fun, though. MMORPGs aside, which are by their very definition a chore accompanied by the dangling carrot, games today become more and more a burden. Many games, even in the days of the 64, had something "in store" for you if you did well. If you practiced long enough in this platformer, you went on and saw the next level. If you knew the patterns of the enemies in that shoot-em-up and if you knew when and where the boss was vulnerable, you'd see the next powerup. But today, it doesn't feel like you "get" anything when you invest time. You get to see... a new character outfit in this beat-em-up game, or a new cutscene if you assembled enough thingamajigs in that RPG.

    The carrot is getting too small for me.

    This aside, many studios start releasing the same ol' game over and over and over again. New (better?) graphics, a few new toys, maybe one or two new kinks and presto, it's Unreal2006. Or Command&Conquer Generals. Stripping the fluff, it's the same game as the predecessor. And don't make me start ranting about the EA sports line. Did ANYTHING change between NHL2004 and 2005?

    So the games industry faces the same problem the MI is facing. Your offer became very, very bland, incredible uniform and indifferent, and generally not really interesting anymore. 10 companies competing by making essentially the same games, each with a little flavor and a bit of spice added, but it's FPS or RTS, RTS or FPS.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Same ol', same ol'. For reference, see the MI by zlogic · · Score: 2, Interesting
      Copying is as old as the computer game industry. Granted, it's now easier than it was in the days when you had to travel around with your floppies (or have them sent across the country), and it's easier to get online access than it was in the days of BBSs.
      Well, at least all you needed to copy a game was a bunch of floppies and pkzip. No DRM, no activation.
      Now, you need a phone or internet access to run most games. Forget taking a laptop with you on vacation along with some new games you just bought - it probably won't work.
      The irony is that using pirated software is getting easier while legal games are becoming harder to install and mantain.
    2. Re:Same ol', same ol'. For reference, see the MI by Opportunist · · Score: 1

      This will eventually actually lead to more copying. You'll find people who pay for their content, then realize they can't use it, then copy it, then realize that, since they have to copy it anyway to use it, why bother with buying?

      Erh... remove future with past tense in that sentence above. People already DID realize that. Why bother buying something you end up copying anyway? DRM is not going to save the content industry, if anything, it will be its doom. The more content is being crippled, the more people will try to find out if there's a hassle-free way to get it to work. And, hell, if copying it means that you have less troubles, that's the way they'll go.

      People usually turn for the easiest way out. That's one of the reasons why Windows is so popular. It's easy to figure out the basics. It certainly isn't the price. Hell, people buy hardware worth thousands of dollars, unblinkingly, why would they flinch at a DVD costing around 20 bucks? It's simplicity that matters!

      And, no matter how you look at it, DRM takes away that. You gotta take care of region codes, you gotta worry about licenses and having one, you gotta make sure you're connected to the net or whatnot, you gotta take so many "little things" into account, plus the question "will I be billed if I click yes now?".

      The copy has none of those problems or questions. It simply works. And that's what matters for the customer, not how "legal" his content is. It should work. Period.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Same ol', same ol'. For reference, see the MI by zlogic · · Score: 1

      Although I agree on the easiness part of your argument, I think price still plays a significant role.
      My current PC costs something like $150 and I could get a new one for something like $300 (including a 17" TFT monitor). Now, Windows XP Pro costs $250 and that's nearly the cost of a new PC! When hardware cost thousands of dollars, a 20-buck game looked like a good deal. Today five games cost as much as a new PC.
      An even better example is the music industry - the cheapest MP3 player I've seen cost $25, and that's only a small amount more than ONE CD.
      People are used to the thought that hardware is a lot more expensive than software. When two games cost as much as a Nintendo DS (and keep me entertained for no more that two weeks) I'd rather spend my money on hardware.

    4. Re:Same ol', same ol'. For reference, see the MI by Anonymous Coward · · Score: 0

      Yep, the cycle of reincarnation completes. Try to run that original copy of Ultima III today... if you can even find that old C64, the disc has probably succumbed to bitrot. On the other hand, the cracked/packed version that can be written to any medium exists all over the internet and can play in any emulator.

      If it weren't for the crackers, the entire 8-bit chapter of the history of gaming would be lost forever.

  42. Re:Nah. Crappy games and HW requirements by Achoi77 · · Score: 4, Insightful
    Haven't they been saying that piracy's been killing the PC gaming industry for like the past decade? I used to pirate games during the 90's as a poor student, but now I have an income so I purchase everything. I think back to all the games that I've pirated back in the day - and I remember a lot of games generally being terrible.

    Perhaps sales are slow because the market has started to reach critical mass - too many games! And way too many of them are crappy.

  43. Do not confuse leeches for pirates by aadvancedGIR · · Score: 3, Insightful

    ID more or less created the FPS genre 15 years ago and it was good for their business. Now everyone, including ID, is doing crappy FPS because that is what is supposed to sell.
    Try to innovate from time to time, maybe you'll fail (for major studio, it should not be that a big deal) but it the long run, it's the only way out of slow decay.

  44. Re:Nah. Crappy games and HW requirements by Carewolf · · Score: 2, Informative

    Actually I would like to subscribe to HW requirements part. Hardware requirements have gone 10years retro during the last year. For the most part of the last 10 years all games could run on all PCs and the only thing differing was the speed and sometimes graphical details for 3D games. But in the last year games have started to use DirectX 9 exclusively demanding graphic cards with atleast shader level 2 and often 3. This mean any machine more than a year old can no longer play new PC games!

    Last but not least even when they "support" the older cards, they don't test against it and it leads to thousands of crashes.

    Of the three games I've tried recently none worked out of the box in a Geforce4 4200Ti
    Civilization 4: Should have worked according to requirements, but didn't until a patch 3 months after release
    Galatic Civilization: Should work, but still crashes now half a year after release
    Oblivion: Shouldn't work as the card is way below minimum requirement, but with the oldblivion patch, this game is the only of the 3 working perfectly!!

  45. Re:Nah. Crappy games and HW requirements by Sporkinum · · Score: 2, Interesting

    Yeah, I think that nails it. Our lan gaming group died not because of pirating, but because there wasn't anything that everyone wanted to play and that half the people that showed up only wanted to play WOW.

    I haven't bought any new games in a while for several reasons. I'm a tightwad and can't justify upgrading my PC. Battlefield 2 runs fine on my rig (though the amount of cheating is getting like counterstrike was years ago). I own tons of legal games I haven't finished yet. Son has tons of XBox games (most for $10 to $20). Spending more time farting around in linux. Spending more time on my bicycle.

    In a nutshell, I think PC gaming is frozen in it's current state for me. If I ever feel the need to do more modern gaming, it will probably be on a console.

    --
    "He's lost in a 'floyd hole"
  46. Welcome to gamesworld the next jump in MMO worlds by thelost · · Score: 1

    Welcome to Gamesworld. Ten years ago it seemed as if the gaming world had come to a halt. Piracy had almost crippled the PC gaming industry and many companies were turning to consoles as a solution. Here at Gamesworld Inc. though we knew that the future came in a different form. Games life Everquest, WoW and Second Life showed us the way, we just built on what they began.

    Today Gamesworld has more than 50 million citizens. Each and everyone has dedicated housing space in our MMO world. Within Gamesworld you can meet your friends, family and even your arch enemies... and frag them! We provide a basic framework for games developers to bring their projects to life in. Whether you enjoy FPS, Racing, RPGs or indeed any other genre you could ever think of - and some you couldn't even imagine! - we have it.

    Our main City Kamajakin hosts some of the greatest speedways in the Gamesworld. We are currently hosting the annual Luna Day speedway championships so don't forget to check them out. Rumour has it that the prize for winning this seasons Championships is a previously unseen vehicle.

    Of course if you want to relax then find one of our many welcoming taverns. There is sure to be some kind of card game going on in the gambling districts many drinking places, pull up a seat and have a few rounds.

    We would like to emphasize here at Gamesworld that any talk that has been floating around of rogue elements within Gamesworld is entirely fictitious. Some of our more creative citizens have been spreading some colourful rumours. However if you happen to see any 'glitches' please do not approach them.

    Unfortunately due to current system cleaning the Great Beyond will be not be available from now till 11amGST. Word from the top says a new area is being merged into the current realm. Sounds exciting.

    This was the current message of the day.

    You have completed logon.

    you are in a room. it is dark and smells of death. something twinkles in the north east corner. a feeling from the south fills you with dread and terror. There are exits to the north, east and south. what would you like to do?

    --
    Promote Charity on Myspace, Show Your Colours!
  47. Re:Nah. Crappy games and HW requirements by sjwest · · Score: 1

    Last game i bought was doom 2 when it came out - it fits on to 6 floppy disks if you span it, Ive yet to complete it. I Don't buy/steal/hire games

    prboom is great doom engine for linux and the doom2.wad works well and no i have no desire to buy doom3

  48. On the positive side... by jolyonr · · Score: 4, Funny

    ... surely an increase in piracy will help reverse global warming?

    Jolyon

    --


    Please read my Canon EOS tech blog at http://www.everyothershot.com
    1. Re:On the positive side... by flipmack · · Score: 1

      yes, but only if everyone became a pastafarian as a result.

      I will pay for a game about the Flying Spaghetti Monster.

      r-Amen!

      --
      semper ubi sub ubi
    2. Re:On the positive side... by AaronHorrocks · · Score: 1

      Sure cause pirates use sails as apposed to engine-powered ships!
      I've already gone ahead and bought myself a pirate flag that says "Surrender the Booty!"

      I imagine that the majority of my pirate career would be sailing the high seas in search of booty... The bigger the booty the better! =D

  49. Piracy killing PC gaming debate is so 1990 by David+Fontanella · · Score: 1

    As long as I have been gaming, I have heard the same arguments... and they are still here to talk about it. Must not be that dead.

  50. Where would we be without piracy? by Thanatos69 · · Score: 2, Insightful

    I just don't get it why everyone has to blame piracy. They aren't really losing money as most people who pirate games just won't buy them anyways. I'm not going to go out and spend $60 on yet another Spiderman game. I will however, download it and try it out, if it's good I will buy it, if not, I'm not wasting money. I wouldn't have bought the game to begin with. When Starcraft came out, I had a pirated copy, played it for a bit then bought it. Someone else had a pirated copy, didn't like it, didn't buy it. That same person wouldn't have bought it to begin with. Same as movies, I'm not going to pay $50 (two people, popcorn, softdrinks...) to go see some crap movie, ie. Jersey Girl. It's not that I started out this way of downloading everything under the sun to try it out first, they caused it by releasing crap game after crap game.

  51. Re:Nah. Crappy games and HW requirements by Captain+Sarcastic · · Score: 1

    So, the rationale for pirating games is "they're crummy anyway"?

    Isn't that like stealing a car off a dealer's lot, and then saying "Why's everyone so upset? It was a lemon anyway...."?

    I'm not meaning to moralize here. I mean, I can see the reasoning used - "I'm poor, I can't afford to buy it, someone's willing to share it, so why not?"

    But to then rationalize it as "and it was crummy to begin with" is going too far. It was the reason given for some software I helped write getting pirated, and so it's admittedly a personal peeve.

    --
    Strike while the irony is hot! -- The Freethinker
  52. For 30 years by Anonymous Coward · · Score: 0

    Piracy has been killing the games industry for going on 30 years now.

  53. Hey, Industry? by MattGWU · · Score: 1

    1989 called. It wants its dire warning back. Carmen Sandiego sounds pissed.

    (Don't copy that floppy!)

    --
    "These people look deep within my soul and assign me a number based on the order in which I joined" --Homer re:
  54. Piracy vs. Value by cdrguru · · Score: 1

    It is the same story as everything else. People say they will buy if something is developed that meets their definition of quality and is cheap enough. Lower the price and piracy will disappear. Right. Sure.

    The problem is that a company needs to invest a significant amount of money to develop a game. Such a large amount today that they cannot afford too many missteps. And, if a game loses significant sales because of a perception that people are playing for free there will be serious repercussions. From the investors.

    So the obvious choice is to make the game for a platform where piracy is far more limited that on the PC. Today, virtually every game is available for free. As is the case with just about every other software product as well. You download it, you use it or play it. Period. Why would anyone pay in this environment? Unless they have no idea where to download stuff from. I guess education and being plugged into the right social circles still has value.

    Playing a game for free on a console is quite different because you are going to need to modify the console. This isn't something you can just download for free - you have to make an investment. Most people just aren't dedicated enough. This makes console games a much safer investment for the development company and their investors.

    Yes, that will lead to the end of PC gaming. Why bother when a safer, less risky investment is available? It is a whole different world than when two or three people could spend 4-5 months and put together a game.

    The console game device is the "entertainment appliance" that will eventually replace the home PC for most people. It never gets a virus or spyware and with an Internet connection will be able to play games, send email and watch video. What more does the average consumer really want?

  55. Uh huh... Piracy is killing PC gaming by Psykechan · · Score: 1

    You know what, I remember 20 years ago where there would be pirate swap meets and BBS's just for the purpose of pirating Commodore 64 games. Shouldn't that have killed PC gaming? Ten years ago there were 0-day web sites that had new games often before your local software store had them. Shouldn't that have killed PC gaming?

    The big thing to do with piracy is to make sure that most of the potential buyers either can't or don't want to pirate your software while not impacting the ones that do purchase it by forcing them to jump through CD-key/registration hoops or cramming system disabling copy protection down their throats.

    If you want to know what could actually be killing PC gaming, look around. Hmm, besides the aforementioned copy protection issues (starforce) how about:

    1. Current games either are just more of the same (sequelitis) or just plain suck.

    2. PC hardware is far too expensive to simply play games. Contrast the price of a new video card vs. a game console.

    3. World of Warcraft has gobbled too much of the market. Sad but true. The only time some gamers are not playing WoW is on Tuesday mornings... This doesn't leave enough time to play your new releases.

    4. This one is my favorite. Some of the market has migrated away from Windows. If your product requires Windows, then I can't run it. Try launching your game with Windows, OS X, and Linux simultaneously. Or, simply focus on a Linux only release; it's not as if you couldn't just bundle it on the same frickin disc.

    There are many more but these are the ones that I think the industry should focus on. Some they can do something about, some they can't. Just stop making piracy the catch all scape goat.

    1. Re:Uh huh... Piracy is killing PC gaming by CronoCloud · · Score: 1
      You know what, I remember 20 years ago where there would be pirate swap meets and BBS's just for the purpose of pirating Commodore 64 games. Shouldn't that have killed PC gaming?


      It did kill PC gaming. Remember, the C64 is a PC (personal computer) I remember reading back in the 80's that many dev's jumped ship from C64 (and later on Amiga) games to x86 MS-DOS games because the piracy in the C64/Amiga user community was so widespread.

  56. DRM by jrmcferren · · Score: 1

    No, the games I have purchased in the last year or so (including older games) have been DRMed in one way or another. The DRM is very simple, make it difficult to copy the CD and require the CD to be in the drive when the game loads. This is true for GTA and GTA2 (even though you can D/L them from Rockstar now, GTA London, The Sims, Sim City 3000, and Halo Combat evolved.

    --
    sudo mod me up
  57. Re:Nah. Crappy games and HW requirements by ArmyOfFun · · Score: 5, Insightful

    For me personally, the barrier has always been HW requirements. I was a heavy PC gamer from the mid 90s to the early oughts. I really like the keyboard+mouse combo for gaming, and the mod communities are fantastic. It simply became too expensive to keep upgrading my machine every 2 years just to be able to play games.

    With consoles, you have an upfront cost of $200-400 and then you're set for the remaining lifetime of the console which could be around 5 years. With an investment of $200-400 in PC parts, you'll be to play the latest games for another year, 2 max, before you have to invest more money.

    PC game developers really limit their available market when they target the latest hardware and don't bother trying to scale things to older machines. It's pretty rare to see a high quality title that can run well on a 2-3 year old machine, let alone the majority of PCs out there. This is one reason why casual games are in much better shape, as they can run on 10 year old machines just fine.

  58. Umm... by Anonymous Coward · · Score: 0

    I think everyone is finally realizing that Nethack is the only game you ever need. Don't see why this is a big problem.

  59. Console games are pirated less??? PLEASE!! LMAO by dkarma · · Score: 1

    Cmon...visit any torrent site and the PS2 and PSP games are the top of the list. The argument that console games can't be pirated or are pirated less is a joke. On a different note, marketing games once they are finished and delaying the release date is done at the creator's expense...with some exceptions. Before the xbox 360 came out there was tons of game marketing for that system, but there was also very little incentive to pirate at that time because the console wasn't on the market yet...why release a pirated version that no one can play right? In short if a game is "good" it will market itself. Delaying the release date of a finished game to "create demand" is a business/marketing model that is outdated and failing. Considering the fact that most pre-released pirated games come from store employees that have had the game in the back room for WEEKS, is it really any surprise that one of the boxes gets cracked open a few days/weeks early?

  60. GGs by chowdy · · Score: 1

    No one really wants to pirate the good games, like Steam games, Warcraft 3, and Starcraft 3. Well, everyone wants to, but they all require CD keys to connect online, so it makes it really tough. Who the hell plays anything offline anymore in the PC gaming world? Id's just crying because they haven't made a good multiplayer game since Quake 3.

  61. The problem isn't piracy by Eternal+Annoyance · · Score: 1

    The problem is the combination of uncertainty of quality, overpricing (way to expensive) and uncertainty of lastability.

    The solution is simply a combination of makeing better games expensive and worse games cheaper, and a money back guarantee for the better games. This produces the pressure to the studios to produce quality and lastability, or simply be cheap.

    This solution wouldn't elimenate piracy, but it would reduce it. The cheap games will also get sold - people will be more likely to buy them, simply because they're cheap. And the very good games will get sold (if they're not too expensive, that is), because people know they get a quality game.

    Oh, and in this context expensive isn't intended as hurting-your-wallet, because then people will still simply copy the game they want to play.

  62. It's crappy games. by Rotten168 · · Score: 2, Insightful

    How many 3d FPS games do we need? All games seem to be the same now, they are all 3d, more effort is put into smoothing out textures than actual gameplay. I haven't played a worthwhile game since Sid Meier's Alpha Centauri (a game I still play).

    So ID releases the same old boring game time and time again with prettier eye candy and complains about piracy? Doom was like the most pirated game of all time and they did just fine off of it. This is like the music industry blaming piracy for poor sales when it's the fact that, maybe, music just sucks now?

    We need somebody to do something different. EA killed the games industry, all games are now idiotic, all graphics and no gameplay, they appeal to our worst nature and they are all clones.

    1. Re:It's crappy games. by Overly+Critical+Guy · · Score: 1

      The point is that piracy makes it so the risk is much higher in doing something that's not the standard 3D FPS. So don't be surprised to see a hegemony of safe, generic games.

      It's the same thing with music. People pirate the shit out of everything, then bitch when major labels don't put out revolutionary music. What the hell do you expect? They know they're not going to get a return on that investment. So it's back to Ashlee Simpson, the money-maker.

      --
      "Sufferin' succotash."
  63. as a long time gamer... by scronline · · Score: 5, Insightful

    Keep in mind that I will never own an Xbox, and doubtful that I will buy a PS3. I don't mind consoles, but they don't give you the same type of gaming you get from a PC. Consoles are good for certain types of games, but without mouse and keyboard you're entirely too limited by my own personal opinion. However, my opinion on the PC gaming industry issue is this.

    Hardware: Yes. That's definitely an issue, but at the same time people are getting too picky about what it looks like while playing. I usually go on a 2-3 year upgrade cycle. I buy a new vid card every 2 years, and upgrade CPU every 3. Never really have too much of a problem but before I upgrade the video I'm down to 800x600 resolution.

    Titles: There are a huge amount of titles out there for a gamer to choose from and our economy still isn't the greatest. There's a finite amount of money to buy games. Which also causes part of the next one....

    Poor Games: Many games don't have the "attraction" they should. They don't seem creative or keep you drawn into it. Doom 3 anyone? I installed it, even used the duct tape mod. I just couldn't enjoy the game. Don't get me wrong, I'm a huge Id fan, but Doom 3 was pretty, but WAAAAAAAAAY too dark. It didn't scare me, just annoyed me. However, I really am waiting for Enemy Territory: Quake Wars. That's going to be awesome!

    Poor Value: Many games are getting rather poor for game play. Very few games are played single player for longer than a week. It's hard to justify spending $60 for a game that will only give you a week's entertainment. This leaves multiplayer to cover the remainder of the cost.

    Horrid Protection: More and more games are causing system problems. I don't mean to get into the StarForce debate, but every single game I've bought with SF protection has given me serious stability problems on 3 different machines. I currently have 8 games that I paid $39.95 or more for sitting on my shelf that can't be played for several reasons. SF is the biggest cause of that, but there are 2 that "don't like being played in any kind of drive that can write CDs".

    Poor Quality: Aside from the above problems many games are seriously rushed to market. Tribes 2 is an excellent example. It took months before I was able to play that game without it locking up my system. By that time I completely lost interest. Of course it didn't help that every server could be configured differently and every player felt the need to use the in game voice crap constantly without any way to mute them. Similar problem with Diablo 2. $70 for it on the release day, I played it for 2 hours after spending 4 hours making it run on my system. It's never been installed again.

    Business Model: I won't bash Vivendi even though they need it, it's probably all been said already. But games like BF2, that's just rediculous. I wanted to run a server for it but unless I handed a huge amount of additional $ to them, I couldn't. So even though I kind of liked the demo and wanted to try out the full thing, I didn't buy it since I couldn't maintain my own server(s) for it.

    Over all, after more than 15 years of gaming, I get a bad vibe from the industry as a whole. I understand their need to protect their property so I do understand copy protection. But that doesn't mean it needs to damage a system and it needs to take into consideration that systems have burners in them...period. There are other reasons the industry is having a problem. Not because of piracy, if anything that helps the strong games because the gamer decides they like it and buys it. More often than not it is because of poor business decisions. Rushing to market, bad copy protection, stifling creativity.

    Oh, and Steam....SUCKS! Valve, you've really gotta learn how to manage your software better. Every patch breaks something else. Your software acts....odd at times. Oh, and while you're saving money by doing everything from the 'net instead of pressing CDs, I'd rather have the disk in my hand. Plus, I don't like having things preloaded on my system. Particularly when I own the CD already and "uninstalled" the preload twice before. If I wanted HL/CS installed on my system, I would put in the CD, I don't need Steam to do it for me.

    1. Re:as a long time gamer... by gnuman99 · · Score: 1

      Oh, and Steam....SUCKS! Valve, you've really gotta learn how to manage your software better. Every patch breaks something else. Your software acts....odd at times. Oh, and while you're saving money by doing everything from the 'net instead of pressing CDs, I'd rather have the disk in my hand.

      You backup the games on CD/DVD so you don't have to DL it again.

      Steam is not perfect but better than CD copy protection.

    2. Re:as a long time gamer... by norman619 · · Score: 1

      "Steam is not perfect but better than CD copy protection." You can't be serious! Steam sucks ass. Waiting a horribly long time to connect to their servers just to install/play the game the first time...well....SUX. How is this better then copy protection? Oh and do you happen to work for one of these game companies that puts out crap like this? I ask because I have yet to find anyone that has anything good to say about Valve and Steam. SO how about it? Are you?

    3. Re:as a long time gamer... by josteos · · Score: 1

      Steam is not perfect, and maybe it doesn't quite rock, but it does shake a little bit.

      I really like that Steam frees me from having the CD in the drive. I really, really like that. I don't care that Steam connects to the mothership everytime I log onto my system. Tho, admittedly, I wish it were a little bit faster at realizing the mothership was unavailable.

      I have no plans on sharing any of the games with other people. But I have reformatted & reinstalled, and Steam asked for my ID & pwd and let me select which game I wanted to re-download. Sure, a media install would have been faster, but if it was critical for me to play immediately I spose I woulda made backups before the reinstall.

      I like that I can preorder things & have the downloaded & nearly-ready to go on release day. I have never had issues getting a game authenticated. I've heard other folks have, but I haven't experienced any issues.

      What I have had issues with a couple times are random game patches that "fix" a bug but create other "features". And the Valve support system has not helped me very much - it took quite a bit of forum-digging to find my issues.

      I stopped trying to use the "friends" feature. It never worked before, but supposedly they fixed it. Don't care, tho.... xfire does a better job of tracking my gaming friends.

      --
      Save the Music; Save the World at http://www.TuneTriever.com (Our latest Android game)
    4. Re:as a long time gamer... by Anonymous Coward · · Score: 0

      I have downloaded pirated games for a while now, though i've never played more than 2 or 3 games a year.
      Not because they're all crap, or because they're too resource-demanding (though it's becoming a problem as i own a more than 3 years old machine), but simply because i live in a country (Argentina) where the game you pay $60 for, i pay the equivalent of $180, so imagine having to pay $180 for a game that's not gonna last for more than a month.
      If i could afford original copies of current games, i'd gladly buy them and enjoy the (minor) benefits of online gaming, avoid the crack/serial key hunt, etc...
      I'm not trying to justify anything here, but for me it's either pirated games or no games at all: it'd have to be an impressively good game for me to spend all that money in, but (repeating what's been said already)i've seen no such games in the past few years.

    5. Re:as a long time gamer... by Anonymous Coward · · Score: 0

      Most consoles have USB, so you can have a mouse and keyboard if you want.

  64. Re:Nah. Crappy games and HW requirements by tukkayoot · · Score: 1, Insightful
    Yep. :\ Upgrading your PC to keep pace alone will cost you more than many people are willing to spend on games. $250 for a decent graphics card, $200 more for a processor, $100 more for a perhaps necessary motherboard upgrade, and you're already near to the much maligned $600 PS3 price point. For many, after spending that much money on a PC, the temptation to just grab the games (many of them mediocre and not worth $50 anyway) for free is just too great.


    Heck, many of the games I've played recently, even those that have received generally favorable reviews aren't worth the download and hard drive space, let alone the retail price they are supposed to be selling at.

  65. not piracy, quality and stability by Zed2K · · Score: 1

    As others have said its not piracy thats killing it its the quality of the games and the stability. How about one example. Titan Quest. The game really is a lot of fun and I thought about buying it, but I don't play it anymore. Why? Because the pos crashes constantly. Now I can't even get into the game and I've only played up to where the demo ended. They have released 2 patches and none of the crashing has been fixed. Why should I spend $50+ for a game that I wouldn't be able to play, was rushed out, and the developers are slow to fix? Stores don't let you return opened software anymore so I sure as hell am not going to buy a game that everyone is reporting as crashing like crazy and completely unstable.

    The second reason pc games aren't doing as well is the hoops publishers make legit owners jump through in order to play the game. No software that they don't approve of can be installed. This includes virtual drive software. The copy protection interfers more than it protects so users just say screw it and download a crack or don't buy it at all.

    How about quality? If I spend $50+ on a game it sure better last me for more than a weekends worth of play. How about making games instead of engine technology demos (*cough* Id *cough*).

    Its a sad state of affairs when you look around at all the games out now and say that there are none that I want to buy or play because they are either crappy games or beta software stability-wise.

  66. Development Time by the_crowing · · Score: 1

    The abundance of sequels we have been seeing in the game industry is, indeed, an ugly site in video stores. And I think this can be accreditted to the fact that developing a new game from scratch takes so much longer than it used to (3yrs plus,easy). Thats a LONG time for one game. This forces compnaies to reuse the same game engines, animations, etc. in subsequent releases making for very similar titles that don't have a lot new to offer in order to release games faster.

    10 yrs ago it was easy (compared to today) to come up with a new idea and build it up from scratch in a small amount of time. But when a game can take up to 5 years to produce, I don't blame developers for wanting to reuse the same content and tools for sequels if it means their game can spend 12 months in development rather than 60.

  67. 3rd party servers kill subscriptions by Duncan3 · · Score: 1

    Subscriptions don't help.

    People steal/clone the server code through various means (read: insiders sell it) and then all of your paying customers leave for free servers.

    Lineage 2 is just one game suffering this problem. There are 10x+ more people on free (as in stolen server binaries, not clones) servers as there are on the official servers. The official servers are just left with Chinese farmers that sell on ebay, which forces more players out... and you get a nice death spiral. It's not specific in any way to a game, this is happening to all subscription-based games.

    Bottom line, current culture says you never pay for anything, because you can always download it for free. And people wonder why there is nothing but cheap crap available - and they aren't even willing to pay for that.

    --
    - Adam L. Beberg - The Cosm Project - http://www.mithral.com/
    1. Re:3rd party servers kill subscriptions by Cid+Highwind · · Score: 1

      There are free (cloned and pirated) World of Warcraft servers out there, but for some reason they have few players while the official servers are mostly full. Their subscriber count keeps going up, years after the game was released. Maybe Lineage 2 just sucks in a way that can't be generalized to a problem with PC gaming as a whole...

      --
      0 1 - just my two bits
  68. Gameplay + content by Madnessx9 · · Score: 1
    if the current market of Games actually contained content which lasted more than 10 hours then maybe people would buy them and not pirate them

    i have played MANY Games in the market lately and NO game has kept me entertained for more than 10 hours..

    anybody played Prey? took 8 hours to complete can you really say thats worth £30?

    I have found the only games worth playing are MMO's Or other Online game such as RTS / FPS but even lately these are lacking as companys rush to finish thier products and leave Tonnes of bugs and run a crap netcode

    PC gaming is falling becuase of itself.. and soon the console market will suffer the same fate

    Less Grpahics more Gameplay Thank you! long live nintendo the only company willing to try new ideas for us gamers!

  69. heroes of might magic 5 sold 12.000.000 copies by Anonymous Coward · · Score: 0

    and it repaid itself in 2 months,and maybe the dropping of starforce protection helped selling amd earning more ?

    http://mosnews.com/money/2006/07/28/mightandmagic. shtml

    who blame piracy should be better blame themself, for the crap product or the overexpensive price/requirments

  70. COD is another example by SylvesterTheCat · · Score: 1

    Agree with parent.

    The gaming industry is killing itself. A good example of this is Call of Duty. The original game was good and playing online was a lot of fun. There were patches that fixed problems and improved playability.

    Then UO (United Offensive) was released and things got even better. Improved online playability and it was even more fun.

    Then COD2 was released. What crap. Fancy graphics, more drive space used and a -big- step backwards on playability, especially online. In UO, you can try to use some tactics, depending on the map and the weapons that you selected. In COD2, it all degenerates to "run-and-gun." If I could get half my money back for that piece of crap, I would.

    I will be very hesitant to -ever- buy another game from them again. Maybe, if I have to chance to play first, but -never- again will I buy from them on blind faith...

    The same applies to any other game. If they make a product that is good, I'll buy it. Otherwise, I'll just keep my money.

    Bottom line: Crappy products are killing the industry, not piracy.

    1. Re:COD is another example by cswiger2005 · · Score: 1

      I would guess your computer plays CoD1 well but is chugging on CoD2; run-and-gun works on some maps, but on others (especially Brecourt), rifles like the Garand, KAR, or Springfield sniper rule and short-range SMG's aren't useful.

      I would agree that crappy products and tired remakes of the same old thing (hey, EA, I'm talking about you!) are killing the gaming industry. Piracy doesn't help matters, but it's not the major problem from where I stand...

      --
      "The human race's favorite method for being in control of the facts is to ignore them." -Celia Green
  71. Re:Nah. Crappy games and HW requirements by Anonymous Coward · · Score: 2, Interesting

    So, the rationale for pirating games is "they're crummy anyway"?

    No, the rationale for terrible sales is that they're crummy anyway.


    Isn't that like stealing a car off a dealer's lot, and then saying "Why's everyone so upset? It was a lemon anyway...."?

    No. It's more like borrowing your friend's car to drive around the block in, and then saying "Why's the car dealership so upset?"

  72. Subscription model or modules. by Maul · · Score: 1

    Not everyone can upgrade their PC every year to keep up with the latest game, especially when that game is a rehash of games you already have. Not everyone has a spare $50 on tap every 3 months. But maybe they have a spare $5 on tap every month.

    Subscription models, or releasing "modules," is really the way to go for the future. Small payments over time for extended content may be successful. In other words, make a damn good game that everyone wants, and then extend the game in ways that make it last over time.

    1. Subscription model. For games like MMOs, everyone pays a monthly fee. Every few months, there is a patch that adds a new dungeon, area, or similar content for players to explore along with new equipment. This has already been a proven model, given WoW's popularity. It could feasably be extended to other game genres to a lesser degree, like highly competetive FPS games.

    2. Modules model. This is basically creating an expansion pack, but scaled down in size and price. Release a small module addition to the game for a small fee once in a while. This could be extended to almost any genre of game. For RPGs, an adventure module with some new equipment. For FPS games, some new maps/missions and maybe a new weapon. This would better target single-player or small multiplayer games since these would be optional updates.

    --

    "You spoony bard!" -Tellah

    1. Re:Subscription model or modules. by Anonymous Coward · · Score: 0

      Great, so we either have to pay and pay and pay just to keep paying the game (subscription model), or else we'll have to start putting up with games that come with less and less content as publishers succumb to the temptation of holding back "just a level or two" so they can sell it back to us later as an add-on for $5.

  73. Have another focus group, assholes by Dragoon412 · · Score: 1

    You know what's really killing PC gaming?

    First off, the list of available genres. Everything these days is FPS or the odd RTS. Adventure games are dead. Brawlers have ceased to exist. Action-RPGs? Hope you like tired re-treads of four year old PS2 games. More traditional RPGs? Gone. Dungeon crawlers? Prepared to be overwhelmed by mediocrity. You're lucky to get one solid entry in any given genre every couple years.

    Then, you've got the compatibility issues. The release-it-now-even-though-its-broken-and-maybe-if -enough-people-buy-it-and-bitch-about-it-we-might- keep-enough-people-employed-at-the-development-stu dio-long-enough-to-release-a-patch-that-fixes-some -issues mentality. The game's likely going to be broken in some significant way when you get it home, and getting a fix put out is solely dependant on equal parts popularity and divine intervention.

    Next up, you've got the absurd hardware costs. And I'm not talking about $500 GPUs (although those can certainly be a factor in games like Oblivion), but the overall costs of maintaining an up-to-date PC to run the newest games at a smooth framerate with reasonably high settings. You've got a GPU, and RAM, and the CPU. We scoff at $500 for an Xbox 360, or even more for a PS3, but that $500 PC from Best Buy can't even handle games made 3 years ago.

    And then of course, the fucking malware copy protection so many developers insist on packaging with their games... which makes me wonder: if this stuff is so impotent that piracy is still killing off the gaming industry, why don't they simply stop using it? If anything, it provides yet another source of motivation to drive would-be consumers to piracy. They'd save money on having to buy this bullshit, possibly doing something to stem the enormous tide of ill will it breeds with their customers, and maybe, just maybe cause a few more people to worry more about "is this game good," rather than "if I buy the retail version, will it break my PC?"

  74. That was an "article"? by brkello · · Score: 1

    Wow, they should hire people who post on slashdot to write for them...as most the comments on here are longer than that article.

    While I agree with a lot of people posting that piracy is not the issue, I really think the people who give excuses to why they pirate are pathetic. Just admit you are too cheap and lazy to go out and do some research for a good game and buy it. You can blame DRM and having to upgrade your vid card drivers...but really, it just takes a little work. If that work is too much, just don't buy games. According to you guys there are no good games anyways...so just don't pirate the bad games either.

    In any case, back on topic. Moving to the console sounds great at first...until you realize there is piracy there as well. Yes, to a lesser degree...but then you have something that most people ignore. Used game stores/ebay has pretty much any game you want at a discounted price. They don't get any money from that. This means they get none of the profit of a sale, and it is totally legitimate.

    The truth is what a lot of people here has stated: make a great game, and they will come. As long as you are covering costs and making a profit...quit crying and enjoy what you do. If you aren't making a profit, then you probably are doing a poor job (exceptions always exist).

    One thing that isn't a problem is sequels. I really don't understand why people are freaking out about them so much. In general, sequels take a good game and make it better. As opposed to movies, which tends to take a good movie and make it worse. The games to avoid generally are the ones with movie tie ins. These are the games that rely on a big names rather than stand on their own merit. But sequels are not the issue...just look at some of the big sellers for the PC: WCIII, HL2, Oblivion, CivIII. All great games. It doesn't have to be original to be enjoyable.

    --
    Support a great indie game: http://www.abaddon360.com
  75. wrong way around by Tom · · Score: 1

    No, piracy has created the PC gaming industry.

    Let's face it: Without easy and cheap (i.e. a spare floppy disc) access to games early in our lives, none of us who are in our 20s, 30s today and actually have the money to buy games, would have been introduced to the hobby.

    --
    Assorted stuff I do sometimes: Lemuria.org
  76. Lack of morality... or just easy to do by YukiKotetsu · · Score: 1

    I see too many posts here about someone saying they're poor and that's why they steal games.

    Do you steal your groceries too? How about a car? Do you steal gasoline? Do you go into a store and steal the game package off the shelf? No, you steal games off of the internet because it's easy and you won't get caught.

    It has nothing to do with being poor. All the rest of that you'd steal too if you didn't think you'd get caught. It's about having no sense of morality and thinking you're entitled to everything simply because you're the most important person around.

    Some of us don't steal because we think it's wrong, not because we're afraid of being caught. I actually buy CDs, DVDs, and games. Crappy games? Rent them first, if you like them buy/keep it. Pretty simple, or even wait a bit and buy it when it comes down 20-30 bucks.

    1. Re:Lack of morality... or just easy to do by Anonymous Coward · · Score: 0

      Amen!

    2. Re:Lack of morality... or just easy to do by Anonymous Coward · · Score: 0
      Thank you for showing me the light. Now can you show me a place that will actually rent out PC games? And don't give some little mom and pop show, I'm talking something like renting console games from Blockbuster, or online from Gamefly.

      What about just playing the demos try before you buy? Sadly very few games release these anymore and the last decent demo was for Prey which sadly is a FPS and I have no interest in the Genre.

      I personnaly feel that people are starting to realize that most games released anymore suck. This causes a massive decrease in sales overall.

      And to quote the comeback to the movie industries commericals in theatres. You wouldn't sell a car. Well, I fucking would if I could just download one.

  77. It's obvious by Anonymous Coward · · Score: 0

    Let me buy it online. I pay with my credit card. You pay for the bandwidth. (you do not however have to pay for media/manuals/packaging)

    I download it.

    I am gratified. It downloaded faster than it would have via bittorrent.

    It's not that people are stealing the games - it's that they don't want to go all the way to the damn store and get a damn box.

  78. Pirating allows me to choose who I pay by Derosian · · Score: 1

    The problem with buying the game first, is that you don't know seriously if the game is something you will enjoy. You hear about it, you played a demo, you watched a trailer, but all those fall short of the real thing, like the Sword of the Stars Demo, I plan on playing the real thing becuase I felt that the demo limited me, and didn't show me the full potential of the game.

    I buy games I enjoyed playing. The two most recent purchases were Prey and Oblivion. The boxes sit unopened in my drawer, seeing as I have no need for the actual product, I just chose to support them with my money, becuase I enjoyed playing the game so much for a period of time.

  79. Console games can't be downloaded? by evil_Tak · · Score: 1

    Hollenshead explained how this his the PC devs by explaining that retailers would rather give up their valuable shelf space to product that can't easily be downloaded elsewhere

    There are whole usenet groups, bittorrent sites, irc channels, and the like dedicated to the network distribution of console games. I would say, if anything, they're easier to download and use a copy of than PC games.

  80. WoW is the pacesetter? by asylumx · · Score: 1

    Why is it that they are citing WoW for subscription gameplay? Nearly 10 years ago, Origin released Ultima Online which was a pioneer in such services. Not to mention Everquest which vastly popularized the process.

    Game companies are going to console because it is far more standardized, easier to support, CHEAPER and easier to USE that PCs. Not to mention, most of the PC games being released nowadays are terrible. They are not engaging and if you're lucky you'll get one with good graphics at least... but not always.

    Besides, were't we blaming WoW last month for the decline in PC game purchases? Now we're thanking them?

  81. Since the dawn of PC gaming... by Jugalator · · Score: 1

    Since the dawn of PC gaming, developers have said either one of two things:
    1. Piracy will make games really expensive in the future if it keeps going on.
    2. Piracy will kill PC gaming.

    If they believe piracy will kill PC gaming, they first need to explain why it didn't in...
    Well, which random year should we pick? The time period 1996-1998?

    --
    Beware: In C++, your friends can see your privates!
  82. The Sims 2 vs The Sims by DragonWriter · · Score: 1

    The Sims 2 probably suffers from the fact that it was a sequel too soon; there was a lot of commercial life left in The Sims (particularly as its hardware requirements had stopped being cutting edge), and The Sims 2, while it added a lot of core functionality, also required a lot more to run, and the franchise appeals to a demographic that isn't, otherwise, necessarily the kind that is going to have cutting edge hardware.

    But The Sims 2 is hardly unsuccessful.

  83. Social aspects? by ThomsonsPier · · Score: 1

    I've found a number of factors have led me to console based gaming; though I like a lot of games on the PC, gaming in front of the TV with friends is more of a social occasion than sitting quietly upstairs in a room by myself. Gaming is also finally (slowly) losing its stigma as being in the realm of techfolk. As the variety of games for consoles increases, many of them most likely appeal more to those who don't necessarily want to spend time and money on upgrading their PC to play the latest releases when they can throw a CD/DVD in the drive of their pre-configured and optimised-for-gaming machine.

  84. What does that have to do with copyright? by Corngood · · Score: 1

    With a subscription model they might allow portions of the game to be freely distributed, but in order to make money they still need to enforce copyright on something (server code, server based content). If they were to freely release the server, they would have to compete with service providers who didn't have to make the investment in development.

    1. Re:What does that have to do with copyright? by UbuntuDupe · · Score: 1

      That's true, and I should have been more specific. What I was getting at was: While they would have to enforce some claims to intellectual property in order to get people to use only their servers or ones they'd license (and thereby make their profit), it's a signficantly greater hurdle for pirates than simply downloading and cracking the game. First of all, most initial adopters of the game will go to the official servers since it's the only one. That creates the network effect: more people, better gaming environment, might as well get the subscription. Then, since pirate servers would make more noise, and be repeatedly shut down, that provides additional incentive to pay. If your entire character will be wiped out randomly (typically taking 6 months), what's the poitn of the investment in a character on that server?

      Long story short, that model *does* involve copyright, just far less intrusively and less reliant on copy-protection and with more built-in incentives to pay for a real subscription.

  85. Honor thy agreements, that one's days may be long. by Anonymous Coward · · Score: 0

    "1) Things like software and music are not scarce resources. They can be reproduced almost indefinitely with almost no effort.
    2) People like artists and programmers are scarce resources. There is a finite supply.
    3) If enough people pay an artist or programmer for producing something so that the artist or programmer keeps producing, it does not matter how many people experience the work of art without paying the artist because the work is already produced and the use of the work does not deprive anyone of anything."

    My bet is on the fact that no one's opinion is going to change no matter how many times this subject comes up on slashdot.

    People are either going to honor the reciprocal agreement, or they're not. No "if's", "and's", or "but's".

  86. Kevin Cloud is exactly right. by y5 · · Score: 1

    I only purchase games that aren't pirated. The games that are only bought legitimately are never worth my time/money.

  87. New Models by PolarXL · · Score: 1

    One of the main arguments against audio DRM, from the ones I've heard (other than just being a total pain in the ass), is that it's the music industry's responsibility to adapt, not just fortify a stale business model Given that pc gaming faces much the same problem, and "solutions" like StarForce run a disturbing parallel to RIAA solutions (Sony Rootkit, anyone) in not being merely ineffective, but aggressive and dangerous, it appears that the game industry is faced with the same choice: Adapt, or fortify & piss everyone off. And it would make sense, since the internet ultimately defeated the brick&mortar business model for digital consumables, that the industry should factor the internet into its strategy when they adapt. The problem is that for every game DRM there's a crack. For every key there's a keygen, and for every demo there's an ftp server somewhere out on the darknet that has the complete version. Making money off of the distributed binaries is just becoming increasingly inviable. There's a couple different ideas floating around: WoW is the most popular example of a subscription-based business model, but games like MTGO and PoxNora (http://www.poxnora.com) offer a different system, whereby instead of purchasing the game, people purchase the assets used in the game. Poxnora even gives you a starter deck, which you can use to your heart's content, as sort of a "try before you buy".

  88. Heard this before by Threni · · Score: 1

    Didn't people repeat the `piracy is killing games` mantra during the Commodore Amiga era of gaming, 15/20 years ago? I thought games were doing well - popular games sell loads, less popular ones cause the companies to lose money and go bust. Isn't that what's supposed to happen? There's no reason games companies have to be these huge entities that employ loads of people and make hundreds of millions of pounds! That's greedy. If you genuinely like making games, make games and make enough money to live off. What's killing games is all this licensed shit, tired sequels etc. I don't buy hardly any games for the same reason I don't watch many films - they're practically all shit. I'm quite happy with my MAME and n64 etc old stuff - lets face it, the gameplay is the same, it's just the quality of graphics that have changed, and who cares about that enough to keep buying new consoles, expensive graphics cards etc? What's the point?

  89. What about starforce? by pjeremyh · · Score: 1

    There have been a number of games (Splinter cell C:T and some other rally game) that remained unpirated for a long time after their release due to the SF3 protection used. Now I haven't seen any sales figures for these games, which surely must be absolutely massive. Why? has anyone seen the figures and do games that have not been pirated sell much more that expected?

  90. FUD by Eudial · · Score: 1

    The reason PC gaming is dying is console gaming. Many new PC games are built so that they are easily portable to the latest consoles, and in the process any advantages the PC holds over the console is whisked away.

    Deus Ex 2 is the quintessential example of this, how a great--possibly one of the best games ever made was killed by the consoles.

    --
    GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
  91. Wrong. by cliath · · Score: 1

    Bad games are killing the industry. People actually buy games that are good.

  92. Re:Nah. Crappy games and HW requirements by Anonymous Coward · · Score: 0

    Don't you get kind of tired played the same game over and over and over ... for YEARS?

    Or, are you saying that you don't play games? Then I don't think you're exactly the target audience here. Or is there some missing factor that would make you start? What the hell is your point, other than to express that you're old and grumpy, and afraid to change?

  93. Blaming it on the stars. by Anonymous Coward · · Score: 0

    The genre is dying and Enemy Territory will be the first id game I will not buy.

    Although piracy may have some blame in the overall, full page ads and pop ups, Gamespy-like subscription 'services' create a hostile environment. Advertisers (female centered anti-male sentiment) disenfranchised the core male demographic. Crooked hardware manufactures like BFG or ATI-like 'useful idiots' create an unpleasant atmosphere not unlike having a greased up stinky-ugly-obese woman sitting on the hood the car you want to buy.

    On the positive side, I don't expect to buy another game or upgrade to any premium items which turns into saving a of thousand-five-hundred a year in cpu's, ram, video cards and games. Plus, paperbacked books dropped 1/3 in price.

  94. Too bad.. by Anonymous Coward · · Score: 0

    I'd rather say that the consoles are to blame for the rather poor games nowadays - that and the invention of 3D. The games today are so simplistic when it comes to story, puzzles and such - you don't have to think at all, and even a complete moron could complete all the puzzles.

    Think back over ten years ago. We still had the amazing games such as Monkey Island, Indiana Jones, Space Quest and the likes, while the console guys were playing some mind-numbing game of mario.

    That's the reason why I stick with old games,and if I should buy a newer game, I buy it for ten bucks.
    The consoles? New games for 65+ bucks, classics for 25+ bucks.You end up spending the gap between a computer and a console very quickly - not to mention, there are no freeware games for a console.
    And if you want to play a ten-year-old game for a console - good luck finding that old console in you garage in a working condition.

    Console gaming is a good experience? No thanks, I'll keep my mouse and keyboard thank you very much.

  95. Re:Nah. Crappy games and HW requirements by plague3106 · · Score: 1

    I'm not meaning to moralize here. I mean, I can see the reasoning used - "I'm poor, I can't afford to buy it, someone's willing to share it, so why not?"

    Why is this any more moral than 'I want to play it but its too crumy to pay for?' If your poor, maybe you should be worrying about how to get out of that situation instead of playing games...

  96. Re:Nah. Crappy games and HW requirements by Overly+Critical+Guy · · Score: 1
    Haven't they been saying that piracy's been killing the PC gaming industry for like the past decade?


    They've always said piracy hurt the gaming industry, and it does (and I've been downmodded so many times on Slashdot for pointing this out in the past). But high-speed connections are prevalent today, as are advanced P2P networks, tracker sites, entire communities devoted to pirating the fuck out of everything so people can freeload to their heart's content and never pay a dime to any developer.

    So the sequel-itis of PC gaming, the focus on superficial features like graphics, the lack of experimentation like we saw in the 90s (not that there wasn't crap as well, but boy there were a lot more hits then misses back then)--that's all because it's safer to do something generic than branch out, because the risk is much higher now that so many college kids today don't seem to have any morals whatsoever when it comes to never paying someone for a job well done. What's worse, if they try to introduce any kind of basic DRM, ala Steam, they get trashed for it. They just can't win, hence the move to consoles and the growth of crappy console ports to the PC.

    Never again will we see the glorious 90s era of PC-specific gaming. I miss getting excited to see the latest shareware on PC Gamer's CD. Thanks a lot, pirates.
    --
    "Sufferin' succotash."
  97. Sad Truth to the Beloved PC Gaming... by convertxiii · · Score: 1

    I think that I both agree and disagree with this article. Many have voiced their opinions stating that piracy isn't killing the industry, lack of quality games is. This has been recently been shown true with games such as Galactic Civilizations (which was mentioned) and the recent fav. Elder Scrolls Oblivion which ported with not so much as a cd key. Though a boldd move for the devs they knew they had a game of superior quality and that customers would support their product because of said reasons. In a market that is being saturated with un-original titles (no we don't need another UT/Quake style FPS or remake of C&C RTSs') I see piracy as the PC gamers form of "renting" games. Perhaps other people are willing to shell out $50 for a game that won't hold their attention, which is my theory of why their is one juggernaught MMORPG (World of Warcraft). People are clearly willing to spend their money on games that are good. Which seems like basic logic but applies to any product. We don't want nor need titles that are seperated solely by their title and their content is similar to just about half the games within said genre. So please devs, this is a gamer plea...Instead of focusing on trying to destroy piracy via methods that will prob end up "pooching" our hardware, just spend that time at the white board coming up with ideas that will have us gamers talking for months and wanting more.

    --
    "One day your going to wake up and realize that your not as witty as you think you are." -Me.
  98. Piracy is not the problem by Schemat1c · · Score: 0, Troll

    Piracy is as old as PC games and used to be much easier, but the games sold just fine. The problem is price and the same old tired titles being pushed out over and over.

    If they want to start selling games they should provide a downloadable version with a nice printable manual for at least $20 but no more than $30. What's the first thing I do when I bring a game home? Throw away all the dead tree except for the discs and the manual, and the manual follows about a week later. How much money would they save by not printing boxes and manuals, pressing cd's, packaging them and shipping all that garbage to the retail stores?

    Plus the industry has plateaued, they need an injection of fresh ideas and talent. They have become formulaic just like the music and film industry. And just like those industries it will take a new wave of independent developers to shake things up.

    --

    "Nobody knows the age of the human race, but everybody agrees that it is old enough to know better." - Unknown
    1. Re:Piracy is not the problem by Schemat1c · · Score: 1

      Moderator, please explain to me how this post is a troll?

      --

      "Nobody knows the age of the human race, but everybody agrees that it is old enough to know better." - Unknown
  99. Off side view here... by nschubach · · Score: 0

    From reading about all the problems with the recent game "security features" causing more problems than they solve it's actually taught more people about the software piracy market. The customer that went out and bought a game that doesn't run has to resort to piracy (in a sense) to play the game they already payed for. What makes you think they are ever going to buy another game after they find out all the NoCD, serial numbers and cracks are out there?

    It's almost hilarious how anti-piracy acts have actually created more pirates. I know of at least five people that didn't even have a clue where to go to get this stuff until they couldn't run a game they bought that had Starforce protection that didn't work.

    (There are a few long sentences in there, and maybe a mispelling or two. Try to look beyond it to the point.)

    --
    Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  100. Re:Nah. Crappy games and HW requirements by plague3106 · · Score: 1

    This mean any machine more than a year old can no longer play new PC games!

    Huh? That's simply not true. Just before Doom 3 came out, I got a new card, and its most certainly more than a year old. I'm pretty sure it can handle the games of today as well; Doom 3 plays fine, on some of the highest settings. The card wasn't expensive either, $150. Not bad considering it plays the older 3D games better and the current ones today, even though its two years old.

    You don't NEED a new computer, nor the latest graphics cards..

  101. You need putting in touch by barnseyboy · · Score: 1

    You need putting in touch with someone. Chipped consoles are infinately easier to organise and play backups on than PCs. And in my experience your "100 times more" is inaccurate.

    --
    Think you can program? Prove it @ the geek challenges
  102. World is not only the US by psymastr · · Score: 1

    Reading most of the replies here it seems obvious that we'll get the standard "make good games and people will by them." This is bullshit. Everyone who says this is an idiot.

    Reading the numbers on piracy it seems the US are last on the list, with a very low piracy quota.

    I live in Greece, I'm 22 and I've been playing games since I was 6. Over the years I've had plenty of gamer friends, with 100's of games between us. The number of non-pirated games among them was no more than 2-3. NOBODY buys games if they can get them pirated. Quality of game is irrelevant, people get ALL their PC games (and console games since they moved off cartridges) pirated. ALL of them. I feel weird every time I buy a game because people call me an idiot for paying.

    And there are countries (Asia) that are worse. Imagine that.

    So yes, software companies lose huge amounts of money from piracy. This has nothing to do with games' quality, nothing at all. Wake up already.

    --
    Improve at backgammon rapidly through addictive quickfire position quizzes: www.bgtrain.com
  103. Re:Nah. Crappy games and HW requirements by Anonymous Coward · · Score: 0

    Bullseye. Last FPS I bought and liked... any guesses? Tron 2.0. Why? Cuz WW2 is friekin boring. And yet because a bunch of tards bought CoD now they wont stop making em. I did buy F.E.A.R and the AI was very good but the level design for most the game was the worlds most ginormous office building and became very old very fast. Tron 2.0 had unique gameplay and breath taking level design.

    Quality games just arent being made anymore. And frankly thats a problem that crosses over on to consoles as well. All the new people flooding into the gaming industry are willing to buy any old piece of garbage *coughsimscough*. So developpers will make any old piece of garbage and sell it to them. All these WW2 FPS are a dime a dozen and nothing special but people keep buyin em. The term RPG has been raped and now means any game you have a character sheet with stats. When it used to represent games that were deep and have many options and allow you to choose how you interact with the world around you (RIP Fallout and Baldur's Gate).

    Hardware requirements are much less of a problem these days. Im about to buy an AMD 3800+ with 1GB of ram, 250 GB Sata 3gb, and a decent vid card all for about 500$ which is apparently going to be about the same cost as the next round of consoles.

    Dont worry after the next round of consoles we will see people coming back to PCs I think when they see that consoles and PCs cost the same thing.

  104. Pirates Provide a Better Product by Anonymous Coward · · Score: 0

    It's true. Take, for example, my Nintendo DS Lite - on my 1GB MicroSD card I can fit about 15 games on it with no extra space taken up in my bag or jacket. There's no way I would carry around more than one or two game carts without it being annoying. Also, once you've flashed the DS firmware, you don't have to read the annoying warning every time you turn on your DS.

    Of course, there's nothing stopping anyone from buying the games, but the download option is more convinient. I don't see why Nintendo don't release a download cart for the DS and have a download service like Steam. I'm happy with Steam and I bought the HL2 series on Steam, plus some other stuff to. I don't see what your problem is with it, you don't *have* to run it constantly if you don't want to. It's better than the old version where you would connect to a server and wait for 2 hours to download a map or the latest update! Also, when I reinstalled Windows, Steam just re-downloaded the games I'd bought to my PC, which was great.

  105. Piracy isn't killing it. But it's perception is. by kinglink · · Score: 1

    It's not Piracy exactly that's killing it. But Yes Piracy is hurting it quite a bit. A great deal of piracy started with game companies not properly supporting the PC industry in the first place. AKA Not releasing demos, not making easy to install games.

    I've started playing Xbox 360 ports of PC games, not because I'm a console gamer but because I remember Doom 3. When I first got Doom 3 I was thrilled, my hardware was FAR better then the spec. Everything beat it. Except it wasn't installing right. My sound drivers continually screwed me up. I could never get the sound right, and Doom 3 is a full game experience. I ended up having to wait til I bought a new computer (not even a full reformat helped in the end).

    The fact that I have to dick around with Drivers just infuriates me. If I buy hardware I should get a working driver that complies with a standard ATI and NVIDIA create. I should not have to constantly get drivers because they changed the way the game interfaces with the card. And then I have to grab a new DirectX because that's changed, then I have to do the same for the sound card and so on. There should be an interface between the computer and hardware that actually works correctly from day 1. That interface then should connect into DirectX and OpenGL. Perhaps NVidia doesn't allow DirectX use all the card from the first day. That's fine. But updating drivers every time a major game gets released is ridiculous. It's not about performance. The problem is it's about the game crashes unless you have the latest driver.

    That's not even getting into the fact that you might not be able to use the latest driver. Or the Product's company might have to give you a patch a month or two after the release of the game to fix the problem. Or maybe something is wrong with your computer that it doesn't like and you get random performance that only 2 other people out of 200 ever see.

    The fact is there's so much randomness with the PC that gamers who like games really have started walking away from it. It's true Quake 4 doesn't feel exactly right on the 360, but me not having to deal with 50 little problems because of my rig makes that feeling ok.

    I'll admit when Bioshock comes out I'll be trying it on the PC. I want the better controls and more immersive feel. But I'm sure it'll be a hassle to even get it working again.

    Now that's just why some of us don't play games on computer.

    Companies on the other hand don't want to make games on computers because they are afraid of piracy and rightly so. To Pirate games on the PC or Dreamcast is simple compared to piracy on the 360 or PS2. So instead of a number like 60 percent of people who play the game bought the game legally. It's more like 90 percent on a console. And that's a better number to them. Game companies don't require 100 percent of the games to be legit. They understand piracy and moding is a fact of life, and the fact is that even if a console was 100 percent secure, if it isn't as easy to work for as the 360 or PS3 they wouldn't make games for it.

    The PC will continue to get games tailor made for it. But games that are shipping on other platforms probably will not see a PC version for a couple monthes if not a year.

    On the other hand a lot of PC games get huge boosts from modding communities, and that alone is why you'll never see PC gaming die. People want to have stuff like Oblivion and Half life 2 on the PC because while they are fun on the consoles, the true abilities of those games are only available on the PC.

    So yeah, the PC market is definatly dying. And piracy is definatly helping it along. But it will never die completely. It's still the cheapest platform to develop for and it has the most tools available, so even if the corporations leave, indies will still remain.

  106. Advertising is the Answer by ubbleDude · · Score: 1

    What these game companies should do is sell subtle advertising space within their games. Mostly branding spots. Anyway that's where they could make their money. And the more people that stole the game, they more people that would see the advertising. And the more they could charge the advertisers.

    1. Re:Advertising is the Answer by A3gis · · Score: 1

      Better yet, streamed advertising. That way they can signup advertisers for 6 months, a year, whatever - when a user plays online, a small advertising update can be sent out to their machine to update ingame billboards, posters, etc. Thus giving a subscription model that users dont have to pay for on top of the initial purchase (which ought to be lowered - thus garnering more buyers - more targets for the advertising etc)

  107. Piracy is PROBABLY a secondary problem by nbuet · · Score: 2, Informative

    Getting something for free is often great. But piracy does not provide free games. It comes with a package:
    -> risks (trojan, virus, police)
    -> restrictions (game updates, on line play)
    -> effort (find the game, download it, crack it, ...)
    Therefore, I would say that piracy is the result of something in games that users don't like.

    Let's make a list:
    1) game quality: would you trust EA to make good games? no. Can you trust a studio to make a good game? no. The "seal of quality" does not exist in he PC world. Everybody makes crap. The mob does not read the reviews, or the reviews cannot be trused, which does not help. (lack of confidence)
    2) how will it run? often, you don't know how a particular game will run on your PC. Sure, with the latest nvidia and athlon 64, it runs and look great. but... (lack of information)
    3) Reviews: you always can find someone which didn't like a particular game. You don't trust one source, you compile many of them. And if someone says it's crap, maybe it's best to get for free, or not to get it? (too much information)
    4) It's a sequel. It looks sooo much like the first one. (user bored)
    5) It will be half the price in no time (user forget)
    6) It's too long, too short, there's no enough support, let's wait for a patch, will there be any mods? (too many expectations)

    The list could go like that. I believe that players have high expectations, and that it's difficult to sell them the "average" game. But it's not exacly their fault: developpers and magazines does encourage this behavior.
    For example "HL2 episode 1 is very short". This was in the column "cons" of the magazine I read. But my habits as a player is that I want short games, because don't have much time.

    I believe that games on PC today wants to address the same market as 10 years ago. While those people have aged. The PC games market is probably very segmented. If the market of PC gamers all in all is 50 mio people, the target audience for a high end FPS is maybe 5 mio people only. If we are able to extract these figures, then we will probably realize that games are selling OK, because they address a pretty small user base.

    1. Re:Piracy is PROBABLY a secondary problem by Anonymous Coward · · Score: 0

      Getting something for free is often great. But piracy does not provide free games. It comes with a package:
      -> risks (trojan, virus, police)

      Yeah, if you use LameWire, "KaZaAaAaAaAaA!!!!!!!11", or other bullshit P2P software/networks, as opposed to just easily use torrent or other decent sources of warez and download genuine scene releases with all the .rars, an. nfo, and an .sfv. About the police, this one depends where you live. I've heard about music warez busts in Finland, but I sure have NEVER heard of busts regarding software, or game piracy.


      -> restrictions (game updates, on line play)

      Game updates are never a restriction, because groups take care of their releases more than the developers usually do, and I've never seen a patched game that was not cracked. As a matter of fact, a StarForce game got cracked by RELOADED (who are known as being specialized in it) only a year after its release, and it was a patched version of the game.


      -> effort (find the game, download it, crack it, ...)

      What effort? It doesn't take me any more than to leave my computer on overnight, wake up, and start playing. Don't mention that in order to find a genuine scene release of a game takes no more than a minute.
  108. As a counterpoint by seibed · · Score: 1

    when I've pirated games, it's usually because the last 2-3 games I've purchased suck. If i drop 100-150$ and get 5-10 mediocre hours of play, i'll be damned if I'll drop another 50$. There are some franchises that I will gladly drop the money on, bceause I know they'll be good (though I've been burned there before too) It seems like companies are less and less likely to offer demos nowadays too, which makes it even worse.

  109. Make a good game, make it available by crossmr · · Score: 2, Insightful

    As always, there is that misconception that every download is a lost sale, or that by someone downloading something they've taken something from you. Downloading costs them nothing, the bandwidth is provided by those other people, the game is released by someone not on your payroll (possibly, unless there is a new marketting plan to create buzz about little known games by getting them out on the p2p networks). So whats being taken? A copy.

    Allegedly they're taking your business, but the p2p users certainly aren't making a buck on it. There is a difference between someone using P2P and someone burning copies and selling them for profit.

    There's never been any concrete evidence given to show that this is indeed harming the business. Why these articles are even given the time of day boggles my mind.

    Here is a hint:
    1) Make a game people want and they will enjoy.
    2) Make it available.

    I spent years trying to get Silent Storm. While the original was available in Canada, the expansion never was. So I downloaded it. Played it several times. Even years later, I went to ebgames multiple times to request it. Seems the company finally got an NA publisher (for the gold edition containing original and expansion), but ebgames never bothered to bring it to Canada. They sold it in the US only. I asked them several times to find out why, they never got back to me. Finally after almost a year, I had to buy it from some guy on ebay.

    If there are good games out there that people want to support, they'll go to great lengths to do it.

    Produce crap and they won't.

    You offer no rebate policy on the shit your shovel out the door, and don't support your customers when there are problems with it.

    Awesome business model. When it fails, blame the pirates.

    1. Re:Make a good game, make it available by Gideon+Fubar · · Score: 1

      hear hear. can't say that id have produced anything worth actually playing recently. That, more than any piracy problem, is what's hurting id's sales.

      --
      http://www.xkcd.com/354/
    2. Re:Make a good game, make it available by josh82 · · Score: 1

      "If there are good games out there that people want to support, they'll go to great lengths to do it.

      Though judging by your behaviour, "great lengths" will include bitching to ebgames numerous times, but won't include the arguably simpler task of, e.g., purchasing the product online from an American company and having them ship it to Canada. Kudos for your patriotic practice of keeping money out of the hands of foreign retailers, but I still think the aforementioned fact weakens your point a bit.

    3. Re:Make a good game, make it available by crossmr · · Score: 1

      I did end up purchasing it from an American company. The expansion was out for quite awhile before it got a north american publisher. As soon as it got a north american publisher, I found out ebgames was carrying it (this was last november). I spoke with their staff repeatedly to get them to find out why it wasn't being brought to Canada too. Finally last month when I gave up all hope of them ever getting it in here, I purchased it on ebay, but it was from a business that puts products on ebay, it was a new sealed game. I have gone to the lengths of importing games before. Space Rangers 2 I had to purchase from Interact in the US a long time ago. I imported a UK version in Sept 2005 (still got the confirmation email for my order) it was Mar 2006 before it was released in North America.

      Sure I didn't rush out and find a company that would ship it from the US, mainly because it would have been cheaper to find it local. I was playing other games at the time. However I recently played Hammer and Sickle and decided I wanted to replay it. Rather than just reinstalling from my burned copy, I went out and sought it out. Thats the hallmark of a good game.

  110. Piracy Killing PC Gaming? DRM is... by DrSpock11 · · Score: 1

    Has the author of this article ever heard about Stardock of Galactic Civilizations II before? They intentionally included to form of DRM whatsoever, and they believe their sales benefitted from it. Companies who see piracy as such a huge problem only make it worse by alienating their users with ridiculous (Steam anyone?) or even destructive (Starforce) DRM schemes.

    1. Re:Piracy Killing PC Gaming? DRM is... by randomforumposter178 · · Score: 1

      I would agree that insane Copy-Protection schemes are hurting just as much as piracy, and is even contributing to it. However, I don't get all the Steam hate on /. it seems like the most sensible solution to me, by keeping track of the games you own. It also allows you to install games without the CD after the first time, and even though it does have bugs, most of them seem minor, and are intermittent things. It doesn't stop pirated copies of Half-Life 2 leaking out, but for people who go legit, they get all kinds of support, in addition they provide all sorts of free content. I'd like to see more major publishers jump onto steam myself. The truth is that DRM isn't so bad itself, publishers do have a right to try and keep their content from being pirated. However, the DRM models themselves are so problematic, that they encourage piracy. It would be better to have something that's less hard, like validating a CD key online, or even just watermarking a copy of something in such a way that they can track who a pirate copy came from, instead of making everything such a pain in the ass that nobody wants to use it.

  111. Odd thing about WoW by olddotter · · Score: 4, Interesting

    The odd thing about WOW is they still charge for the software. I was discussing this with a friend. WOW software should be free with a free 2 week trial period. This really came about because I was trying to convince him to try WOW on a Mac, and he thought it was just too expensive to buy to try on his mac. Once you have a WOW subscription you should be able to get the software for free or near free for all supported platforms.

    1. Re:Odd thing about WoW by Salden · · Score: 2, Insightful

      At one point, you were able to download and play wow for free for 10 days before ever buying anything. I suppose since this is not available anymore that Blizzard feels it wasn't working. There also might be a sense of "If I bought the game for $45 then I'd better enjoy playing it for a few months." Whereby people actually wish to support the investment they made. If you do a 10 day trial and aren't hooked, they've lost you forever.

    2. Re:Odd thing about WoW by bareman · · Score: 1

      AFAIK, WoW is free with a 10 day trial period. Just find someone with the media and a guest pass and you're all set. Now, if you want your own copy of the media and documentation to keep, then that's going to cost you about $15. [figuring that the rest of the charge goes to the 30 days of subscription time that are included.]

    3. Re:Odd thing about WoW by Anonymous Coward · · Score: 0

      As for WoW, the disks they released were combo disks. I just bought a mac mini, and I used my original disks I got on the first run of WoW and they worked fine.

      As far as I know if you lose or break your disks you can get copies for little more than the price of shipping from their support site as well.

    4. Re:Odd thing about WoW by wickning1 · · Score: 1

      My copy of WoW came with a free 10-day invite-a-friend coupon. They play for 10 days for free then at the end they have to buy the full copy and start a subscription. I agree though that the upfront fee is a little too much considering how much money you're going to sink into it in the coming months.

    5. Re:Odd thing about WoW by bnjf · · Score: 1


      I bought my copy of WoW for $2 at JB Hi-Fi in Sydney. It was a 14-day trial CD.

      Sounds close enough to what you describe, with $2 being close enough to free.

  112. oh, really? by graveyhead · · Score: 1
    Crappy games is killing sales.


    The past couple years have been better than it has been in a long time.

    In the past couple years, we've seen some great ones... I'll elaborate.

    Sorry, but all the DRM in the world wouldn't make HL2 a "crappy game".

    Fable an utterly fantastic single player RPG (possibly the best ever made) and we're getting Fable2 early next year. NeverwinterNights from a few years ago was amazing and NeverwinterNights2 is due very soon now.

    SpellForce2 and DragonShard are two amazing RTS games from the recent past.

    So that's 7 modern games that just rock really hard. I'm sure there are others but I haven't had my coffee yet.

    There are great games coming out, you just need to do a bit of homework to figure out which ones they are!

    Please, please PC game makers - more like these... console games suck!
    --
    std::disclaimer<std::legalese> sig=new std::disclaimer; sig->dump(); delete sig;
    1. Re:oh, really? by Wildclaw · · Score: 1

      "Sorry, but all the DRM in the world wouldn't make HL2 a "crappy game"."

      You are right. Linear non-inventive gameplay makes HL2 a "crappy game". Ok, crappy may be a little harsh, but it is very much overated, which is common for a hyped massmarketed game, that isn't pure crap. The only remotely interesting thing in HL2 is the physics engine. HL2 is basically the prime example of why companies are spending so much time on graphics, and so little on gameplay.

      What I often find amusing is how Doom 3 is considered bad while HL2 is considered good. HL2 and Doom3 are basically equals. Replace the HL2 physics engine for the Doom3 light (umm..unlight) engine and you got the same kind of game. A linear shooter that looks great, and with a single unique gimmick.

      There are fortunally still good games being released for PC if you look further than what is advertised as the next mega title.

  113. Same Old Song and Dance by Anonymous Coward · · Score: 1, Insightful

    I remember back in the Commodore 64/128 days, companies were screaming they were losing money and had to make up for it by charging high prices for their games. Along came Nintendo and others, who decided to put the program on a chip, instead. Prices continued to soar even though it was near impossible to pirate the hardware chips containing the code. Since then, I've taken the whole "high prices due to piracy" talk as complete BS.

  114. Piracy isn't killing PC gaming by bberens · · Score: 2, Insightful

    PC gaming is killing PC gaming. The entire gaming industry hasn't come up with anything new since Wolfenstein 3d. How many times can I run through a dark hallway and blast an alien/terrorist? Dreamcast had some interesting ideas with their fishing pole controller thing. I hope that Wii can take some of the mistakes of the past generations and turn them into something truly revolutionary in gaming because looking at their MS and Sony brethren is depressing. There's a saying about money and employees. Money won't make people stay, but without the money nothing else matters. The same can be said to a certain extent about graphics. Without decent graphics people won't buy your game. At the same time, it won't make players stay. What makes players stay is game depth, interesting story line, gameplay, etc.

    --
    Check out my lame java blog at www.javachopshop.com
    1. Re:Piracy isn't killing PC gaming by 2008 · · Score: 1

      "The entire gaming industry hasn't come up with anything new since Wolfenstein 3d. How many times can I run through a dark hallway and blast an alien/terrorist?"

      Considering that Wolfenstein 3D didn't even have a lighting system, and therefore no dark hallways, I think you've just disproved your own "never anything new" point. They added dark hallways.

      Yeah, I know, hyperbole...

      --
      I quit!
    2. Re:Piracy isn't killing PC gaming by Liamhart · · Score: 1

      I have to agree 100% with that. I cut back buying games because it was the same old comicesque fanboy dreck being pumped out year after year. Come up with something original and I'll start buying again. Who knows, maybe there is good original stuff out there. It's most likely buried under the mountains of crap all of the "me too" developers have pinched out in the last few years.

  115. OT Re:Uh, no. by AgNO3 · · Score: 1

    Puppet to the US? Are you are crack? When was the last time the UN and the US agreed on something.

    --
    OMG Ponies!!! with Glitter!!!! I miss Pink :-(
  116. Whatever could it be? /vomit by joebooty · · Score: 3, Interesting

    [Taken from todays gamespot PC game rankings]

    1 Warcraft III : The Frozen Throne
    2 The Elder Scrolls IV: Oblivion
    3 The Sims 2
    4 World of Warcraft
    5 Dungeon Siege II: Broken World
    6 Age of Empires III
    7 Titan Quest (Shameless Diablo clone)
    8 Prey (Generic FPS Game #2412)
    9 Grand Theft Auto: San Andreas (GTA3 part 3)
    10 Counter-Strike: Source

    World of Warcraft is the only 'new' game on there and that is still somewhat debateable.

    Id is more responsible than anyone for the situation that they are in. They are poster children for boring clones that whose feature set is 90% new features on video cards instead of gameplay.

    1. Re:Whatever could it be? /vomit by big+ben+bullet · · Score: 1

      i happen to like titan quest ;-)

      very addictive game

      even though it is a shameless diablo clone...

  117. Gave up buying and pirating by Anonymous Coward · · Score: 0

    I used to pirate games I used to buy games, now I don't do either because they cost so much and are most of the time not worth playing therefore no pirate no buy!

  118. Try-Before-You-Buy by Anonymous Coward · · Score: 0

    If you go see a play, you can check the reviews before you go, but in the end you may end up paying for something you don't like.
    If you go see a sporting event, the game may end up sucking.

    Am I allowed to pay for these only if I enjoyed myself at the end?

    This may be stretching it a bit, but people doing 'try before you buy' on official game releases, and no the demos, must impact the bottom line in some way, regardless of this "I wouldn't have bought it in the first place" nonsense. If you weren't gonna buy it, why did you download it?

  119. Nice Comment by Anonymous Coward · · Score: 0

    You've mostly hit it on the nail, but I completely disagree with you on the "I don't care about the story/plot" part. Sure some games worked well without plot and we played it for years( EverQuest, Counter-Strike, Battlefield 2). But those games never leave an impression on me. The games that I remember so fondly are ones with great story/single player: Betrayal at Krondor, Thief series, Baldur's Gate II, etc.

    In fact I would argue you need both kinds of games. The really good story/single player games to give us bursts of fun. And those repetative multiplayer/no story games to help us endure the long periods of waiting before next single player experience.

  120. Nonsense. by Fantastic+Lad · · Score: 1
    So a bunch of 'Me-Too' companies are unhappy with their too-small slice of pie, therefore something must be to blame.

    It certainly isn't their inability to come up with exciting new game ideas which people actually want to play. Nooo. --Heck, I've pirated dozens of games, but very few of them were worth the trouble. Curiously, the games I actually forked over cash for were the ones which turned out to be leaders in the industry.

    Let's see now. . . Let me think back a few years and count what I actually have receipts for. . .

    1. Transport Tycoon.
    2. Star Wars, Dark Forces
    3. Quake
    4. Command & Conquer
    5. Balder's Gate
    6. Masters of Orion
    7. Total Annihilation
    8. Grim Fandango (Lucasarts)
    9. Fallout I and II
    10. Jedi Knight
    11. Full Throttle (Lucasarts)

    I bought maybe two or three less than inspiring PC games the titles of which I now forget. But the above titles were nearly all highly innovative and entirely worth the money. Several of them also drove the industry and spawned countless copy-cats.

    Now. . , by contrast, of the dozens of games I've not paid for, I can only think of perhaps two which were really good. Just two. The rest were so-so at best.

    --Oh, and that list doesn't include any of the indy games I've bought. For under $20, a good indy game is a GREAT indy game, and every one I've stolen and enjoyed I've bought an official copy of. Good indy publishers deserve all the support you can give them.

    Anyway. . , my point is one which has been stated several times already but it is well worth making again; too many poorly made, lack-luster games filling the signal with noise and spreading the buyer's dollar too thin are why the industry is failing. It's happened before. --It killed the first counsel game market back in the 80's, and it's doing it again now.

    Piracy has been around forever. Bloated selections of mostly repetitive junk sink markets, not 'pirates'.

    For as long as there is a Western Civilization, there will be distractions to keep people from noticing that Western Civilization is crashing and burning. Count on it.


    -FL

  121. Pirate == Free Trial by Zanthor · · Score: 1

    The first piece of software I ever pirated was "Smooth Talker" for my Apple II GS, and I paid more in long distance fees than I would have for the retail software...

    Since then I have found morals... I aspire to make my living writing code, I've been doing a fine job of it, and because of that I have a hard time with the concept of piracy. On the other hand, I hate throwing money down a sinkhole of suckage.

    So until the game industry writes games that are going to run stable and smooth on my PC, I'm going to "free trial" the software when I can. If the game is worth playing, I'll buy it. If it's trash, I'll throw it in the bin in short order, and the only thing thats "Lost" to them is the revenue they never should have gotten from me for creating a crappy game.

    Note: In 99% of the cases I buy software it's not because it's the best graphics, smoothest gameplay, etc... it is because the game runs well, doesn't crash, doesn't require 24 driver updates to hardware that you don't even know you have, doesn't take a genius to install, etc.

    Meanwhile, I think server maintainance is over, so I'll be logging back into WoW soon ;).

    --

    Zanthor

  122. The Smaller Boxes Probably Aren't Helping by Aziraphale+Jasra · · Score: 1

    Personally, I was more likely to buy games when they came in the larger boxes.
    The manuals and extras were just more appealing when the boxes were big enough to hold something substantial.
    Now that the boxes have shrunk, in most cases there's essntially no difference between the downloaded version and the retail one when it comes to the product you get (not counting special edition sets, those are still worth paying for in many cases).

    1. Re:The Smaller Boxes Probably Aren't Helping by randomforumposter178 · · Score: 1

      Wouldn't blame that on Smaller boxes entirely. even the larger boxes usually came mostly empty, with nothing but a corrugated reinforcer, the game discs in paper sleeves (or if you were really lucky, a jewel case with no booklet! joy!) and a little slip of paper that had hastily typed instructions for installing the game. there are still nice manuals being shipped with some games, but the number shipped with nothing at all is definitely very high. I think that having a good manual helps a user feel good about a purchase, even if there's really nothing to explain. The Doom 3 Manual was nice, and it was exactly like a console game manual, for instance.

  123. Same old dribble? Or new sympathy spin? by PixieDust · · Score: 1
    I am reminded of the RIAA screaming that they were dying because of Napster when it was big. So many people pirating music, so easily, so readily. Think of the artists! Nevermind that record sales during those times were triple what they had ever been, and they were showing continued growth.

    However, i don't think this is the same scenario, because video game sales (in revenue) have been decreasing, with only a few companies showing growth. EA is one such company . This site Suggests sales are UP overall as an industry. Now then, are these companies showing growth because they are harder to pirate? Doubtful, as it doesn't seem to matter to piracy inclined people how difficult a game is to pirate, they will do it. So we must look at the content of the games, the originality, stability, re-play aspects, etc.

    A game can be spectacular, like Fable but if it has 0 re-play value, don't expect a whole lot. On the other hand, games like TES: Arena (The very fist game in The Elder Scroll Series), TES: Daggerfall, TES: Morrowind, and TES: Oblivion (though I've yet to play Oblivion, can't as of yet afford it), will NEVER go out of style, because they have enormous re-play value. Many of these games you can go through twice, and with the exception of a few main plot-line quests (if you even decide to do those), it will be a totally different game. Games like THAT, are what's missing. Everything is a clearcut path to victory. A clear beginning, and a clear end. This is good for some people, who aren't interested so much in a story, or good gameplay, as they are in just killing stuff to unwind from a long day. But to the gamers, a gamer must have substance. there must be something to it. FPS games are a dime a dozen, RTS games have almost become that, but MMO, and RPG games are doing so well because they can be played radically differently. Clearcut easy games have their place no doubt. But if the gaming industry really wants to reclaim it's 1999-2000 throne of $$$$$, it's going to have to do something about it's content.

    And on a side note, if piracy is really killing the PC Gaming industry this badly, why hasn't MS gone under yet from piracy of Windows, Office, their PC Games, and the myriad of other software that they sell, all of which ends up being pirated. MS Seems to be doing OK, in spite of the piracy they are faced with. And how many of you posting here are using XP Corporate, or a copy with wpa killed? I'd wager it's a pretty fair amount. *Shrug* It's just common. It's a reality of business in software. I haven't paid for a copy of Windows in several years, and yet every copy that I do run is totally legit. MS doesn't seem to be hurting for it (even with massive fines from various sources). So one has to wonder, is the PC Gaming industry REALLY in trouble because of piracy? Or are they in trouble for something else, and they're choosing to blame piracy as a scapebgoat? It's better to be seen as a victim, than as lazy and unimaginative.

  124. Another problem: PC platform compatibility by aussersterne · · Score: 5, Interesting

    Don't forget the increasingly obvious general unfitness of the PC for long-term gaming.

    I have a CD case full of Windows games from 1998-2002 and a CD case full of Linux (Loki, mostly) games from years gone by as well. Probably these total 200 games. Despite the fact that I have a modern PC and the ability to multi-boot into Windows 2000, Windows 98, and Fedora Core, the total number that actually operate today is probably 15.

    Many have copy protection that (apparently) runs afoul of my Thinkpad's DVD and/or CD-RW drive. They either won't install or won't run, prompting me to insert the "original" disks. Firmware upgrades to the drives haven't solved the issue.

    Others aren't happy with my sound or graphics hardware, including some using big name game engines like the id (i.e. Quake) engines. They might run for two or three minutes and dump me back to the desktop, or textures come up unrecognizable (and unplayable), or sound doesn't work and is necessary to play.

    Still others have expiry dates (no kidding!) About five of my games pop up messages about the license having expired and asking me to get a new CD key by calling the manufacturer. Naturally, all of them are long gone and/or not supporting the game. Am I really expected to set my date back every time I want to play?

    Some were written for alternative graphics systems (i.e. glide) and while they had some DirectDraw/X compatibility back then, they don't seem to be happy with and/or find today's versions.

    Some also don't seem to like modern display hardware, even when I boot into Windows 98. They complain about incorrect numbers of colors (no matter whether I set to 8-bit, 16-bit, or 24-bit depth) or about incorrect desktop resolution (no matter whether I set to 640x480, 800x600, 1024x768, or 1280x1024).

    The Loki games for Linux continue to hobble along by and large better than the Windows games, but installing them is more and more difficult (alternate library folders, editing launch scripts, game updates that no longer run without applying them by hand on the command line, or no longer run at all) and they tend to crash a lot. I can't dual boot to an older Linux OS because many of the drivers required for my current hardware haven't been backported to the 2.4 kernel and 2.6 won't compile with the gcc/glibc versions in question, and I'm not willing to try to hack together/roll my own obsolete distro just to get a few games to work really well.

    In short, I have buckets full of games that I spent good money on once upon a time, some of which I'd love to play now and then--but they simply don't work anymore. The only way to get them to work appears to be to maintain a separate system frozen in time--a period PC running a period operating system in addition to the PC I actually use to get things done.

    I'm not proposing a solution of any kind to this state of affairs, I'm just posing the following rhetorical question: if I *have* to maintain an entire separate gaming system to play the games I buy, why not just buy a console and completely avoid the compatibility headaches, additional power and space requirements, extra cost, and so on? This provides the added benefit of being more survivable, i.e. you can still pick up a working PSOne, Sega Genesis or NEC TurboGrafx on eBay for not that much money. Good luck having such an easy time assembling a working ca. 1992 PC for a game that will only work with EGA, Pro Audio Spectrum 16 sound, and a 1.2MB floppy drive, much less finding the drivers to make all of the obsolete hardware work again.

    --
    STOP . AMERICA . NOW
    1. Re:Another problem: PC platform compatibility by LazyBoy · · Score: 2, Insightful
      I have a CD case full of Windows games from 1998-2002 and a CD case full of Linux (Loki, mostly) games from years gone ... the total number that actually operate today is probably 15.
      Compatibility over time is is not a problem for the industry. It is your problem. It may even be a benefit for the industry, as you will go on to consume more products.

      An exception might be the online games with a monthly income model. But I haven't seen one of them fail yet because the OS or graphics technology left them behind.
      --

      If Chaos Theory has taught us anything, it's that we must kill all the butterflies.

    2. Re:Another problem: PC platform compatibility by aussersterne · · Score: 2, Insightful

      It's a problem for the industry if it kills the industry because it leads to a decrease in sales.

      --
      STOP . AMERICA . NOW
    3. Re:Another problem: PC platform compatibility by russ1337 · · Score: 1
      In short, I have buckets full of games that I spent good money on once upon a time, some of which I'd love to play now and then--but they simply don't work anymore. The only way to get them to work appears to be to maintain a separate system frozen in time--a period PC running a period operating system in addition to the PC I actually use to get things done.
      Have you considered VMware or similar? some sort of emulation? That 'frozen in time' Operating System could be an icon on your desktop...
      I'm not a 100% on all the technical difficulties, and agree that you shouldnt have to do this!
    4. Re:Another problem: PC platform compatibility by Anonymous Coward · · Score: 0

      Have you tried using DOSBox? It's designed for that sort of thing. What it is, is an x86 emulator with a working DOS implementation. It works very well, and as I'm writing this message, I'm playing Wing Commander on it!

      It's cross platform and open source too, which is always a plus.

      Here's a link to the DOSBox site: http://dosbox.sourceforge.net/

    5. Re:Another problem: PC platform compatibility by geekoid · · Score: 1

      so what?
      Are game makers supposed to make games compatible with hardware that won't be out in ten years?
      I have a whole stack of PS games that won't play in an xbox, is that the industries fault as well?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    6. Re:Another problem: PC platform compatibility by metamatic · · Score: 1

      The point is, there's still hardware available today that will play all PlayStation games. I still have some great PlayStation games that I play. I expect I'll still be playing them on occasion in another 3-4 years when I have a PS3.

      Similarly, there's hardware out today that will still run the handheld games I bought 5 years ago.

      I don't have any Mac or PC games that old that still run properly, unless it's via open source engine replacements (e.g. ScummVM, Infocom games).

      Hence, when looking at what games to buy, console games are a much more attractive proposition. As well as the longevity there's no dicking around with drivers, and there's no need for expensive hardware upgrades every 6-12 months. It's no surprise that I haven't bought a non-console game in ages.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    7. Re:Another problem: PC platform compatibility by Lave · · Score: 1
      I have a whole stack of PS games that won't play in an xbox, is that the industries fault as well?

      No, but a strong element of Sony's success in maintaining paying customers is due to those PS1 games still playing on a PS2 (and soon PS3) that you can still buy today.

      You don't understand the poster. People, including myself, left PC gaming because they could afford the upgrade curve to get the most out of current games, whilst at the same time, were upgrading enough to lose compatibility to the games they do have.

      I don't come home from work to piss about with drivers and config settings for the hour or so I have free to relax. I want to turn on and play.

      --
      http://skeptobot.blogspot.com/ - A site for the Renaissance man and woman
    8. Re:Another problem: PC platform compatibility by drinkypoo · · Score: 1
      so what? Are game makers supposed to make games compatible with hardware that won't be out in ten years? I have a whole stack of PS games that won't play in an xbox, is that the industries fault as well?

      Those same PS games will play in a PS2, or supposedly, in a PS3 when it comes out. So much for that analogy. (No one expects different game consoles to interoperate.)

      If those developers would just follow the API properly then those games would still be working today. We know it is possible, because some games do continue to work properly, whereas some don't. Even Mechwarrior 3 (for instance) does not use Direct3D properly, which is pretty especially sad since it's distributed by Microsoft Games. Mechwarrior IV, on the other hand, is still doing well - although I'm not playing it because the controller configuration is not robust enough to allow me to map three of four axes on my four-axis controller, so I can use the axes I actually want. Still, the point is that there are still D3D games which were targeted at the original that work on DX9!

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Another problem: PC platform compatibility by ginbot462 · · Score: 1

      I actually was going to suggest that exact thing. I was playing Secret of the Silverblades just the other day with it. I actually find DOSbox 9000 times easier to use than DOS was in the first place (once you figure out a good configuration for that game).

      --
      Atlas Shrugged : Thematic Story :: Battlefield Earth : Organized Religion
    10. Re:Another problem: PC platform compatibility by blahplusplus · · Score: 1

      I'm not proposing a solution of any kind to this state of affairs, I'm just posing the following rhetorical question: if I *have* to maintain an entire separate gaming system to play the games I buy, why not just buy a console and completely avoid the compatibility headaches, additional power and space requirements, extra cost, and so on?

      Because ironically enough piracy amortizes the cost of owning a PC. Also with a PC, a lot of your old games play better and look better when you upgrade your PC. Next you can patch and download updates for your game that enhance the game. As much as people complain about patches or buggy games, at least adding enhancements and user content on the PC are possible.

      The same cannot be said for console games, they are permanently frozen in time. Next you can Modify PC games and do all sorts of stuff with them on the PC that you cannot do on the console. You can see games revived like "Dead games" through open source. PC games have their own niche in being able to modify the games themselves and have lots of user generated content.

      This provides the added benefit of being more survivable, i.e. you can still pick up a working PSOne, Sega Genesis or NEC TurboGrafx on eBay for not that much money. Good luck having such an easy time assembling a working ca. 1992 PC for a game that will only work with EGA, Pro Audio Spectrum 16 sound, and a 1.2MB floppy drive, much less finding the drivers to make all of the obsolete hardware work again.

      These points are totally baseless. Emulation on the PC takes care a lot, if not all of these issues. You can play the entire library of the NES, SNES, genesis, Gameboy, Gameboy advance, etc on the PC. Not only that enterprising programmers have made playing some of these games over the net multiplayer possible.

      Witness the BnetD fiasco, people wanted an open source battle.net and were shut down by blizzard/vivendi using the DMCA. This is the negative side of capitalism and -exclusively-for-profit game making, lots of amazing projects get killed by the "profit enforcers".

    11. Re:Another problem: PC platform compatibility by Anonymous Coward · · Score: 0

      WTF?

      The point is, there's still hardware available today that will play all PlayStation games

      Yes, because Sony put backwards compatibility into their console, a move that was almost a first-of-a-kind for the industry. Did the SNES play NES games out-of-the-box? Did the Genesis play Master System games out-of-the-box?

      Or are you referring to the fact that you can still buy a PSOne new? That doesn't help your point much.. You can't buy new hardware that will play Dreamcast games, yet the Dreamcast is newer than the original PlayStation.

      Similarly, there's hardware out today that will still run the handheld games I bought 5 years ago.

      I could buy Gameboy Color games 5 years ago, they were still being made as new games. A DS does not play them.

      Really, I'm not seeing your point here. *Some* console makers are including limited backwards compatibility with their latest consoles to let you play the *one previous* generation of games. A PC with backwards compatibility software (DOSBox, VMWare, whatever) is different *how* exactly?

      Hell, a PC with software can allow you to play games much more than one generation back. Of course, you've placed an artificial standard here. You expect the computer to play every game you ever bought for it, yet you don't expect your Gamecube to play your NES games.

      Yes, you can play 12 year old Playstation games on your 6 year old Playstation 2. So what? I can play circa 2000 games on my current PC, most without additional compatibility software. If I start to add extra software, I can play just about every PC game out there.

      And, 'expensive hardware upgrades every n months' is total bullshit. Always has been, always will be. The only people who upgrade every 6 months either have too much money or too little sense. My CDN$1600 computer (now over a year old) plays every current game. It will never be upgraded, it will be replaced in another year. And it will play every game that comes out between now and then. Is that more expensive than a console? Hell yes. However, my console doesn't happen to provide me with a living as well as playing games (it does the latter very well, however).

      In the end, I like both. Both PCs and consoles provide long-term replayability. The increased flexibility of a PC comes with a burden (drivers, compatibility software, patches, etc) but that burden, to me, is offset by my ability to play 286-era games. Likewise, one of the best things that ever happened to my XBox was cracking it, allowing me to use said XBox as a great emulation-station. Which is funny, because going to all that trouble with the XBox sort of flies in the face of the 'console = simple gaming' idea.

  125. It's simple by Doctor_D · · Score: 1

    The reason for me is quite simple. I can't keep buying new PC's and video cards to keep up with the latest and greatest requirement for the next new game. And then the other thing... I don't have as much time anymore to play games.

    --
    "If you insist on using Windoze you're on your own."
  126. I'm not so sure WoW is the answer by jrmiller84 · · Score: 1

    I don't know that moving to subscription based gaming is such a good idea. Many of the PC games out there today are, for lack of better words, shit. Games that are subscription based tend to make me shy away unless they have the appeal that games such as WoW have. I pay for WoW because it's only one game that I do actually play on a regular basis for. I also pay for WoW because it is a game that I can't feasibly "beat". It has longevity under it's belt. It costs Blizzard money to keep those servers up for the strenuous load they receive, not to mention all other costs associated, and being a app developer/sys admin I understand that. If other games I play started to charge a subscription fee, I would be forced to choose one or two games. That's not the position you want your consumer in. Back to the subject of crap games. I'm not sure about many of you but I personally don't mind waiting on a game if that means it will actually be good. For example, I was waiting for HL2 to come out for a verrry long time (/flame, I know) and it got pushed back many times but I feel it was completely worth it. The game was amazing and the games that were released along side it give me more replay ability than any other games ever have. I also feel this way currently about the release of Twilight Princess(although not PC, still the same concept). Sure it sucks it's taking so long to come out, but will the wait be worth it? I don't suspect Miyamoto will let us down. What I'm trying to say is perfect your games. Also quit making so many cannon fodder games that are crap. Consumers will buy the games that are worth buying.

    If they want to prevent piracy as best as possible I don't understand why many games don't move to an activation method after each install. Sure there are ways around this as well, but I'm sure that system can be tweaked to effectively prevent such piracy. Many applications do this but I've noticed most games don't. To be honest, other than Valve, I can't name one other that does. Sure all of them require a CD key, but these days that means nothing.

    --
    I will forever be a student.
  127. Pirates Killing Game Industry....No Really!!! by norman619 · · Score: 1

    Game pirating is not much different than pirating movies and songs. The peopel that pirate games are usually the ones that wouldn't buy these things in the first place. I see the bigger issue with poor game sales is the crazy pricing. Most games just suck. Back in the day many stores let you buy a game and return it for stroe credit. I did that many times due to the high suckage factor. WoW is not a good example. LOL!!! It's a game that can not be played offline. So they ask you to PAY full price for such a game THEN ask you to pay an additional $15 or so a month just to be able to play the very same game you already bought. This alone has kept me from plunking down my hard earned cash. Get this. I downwloaded the game from their site then started the 1 week free trial. when the time was up they flaty out told me I had to go out and BUY a copy of the game I already had installed. THEN pay the monthly fee. Why owuld I buy a copy of the game I already have installed? Why not just charge me the monthly fee? I refused to bend over for them. Diablo 2 was yet another example of garbage. I loved the first one and wanted to support Blizzard so I bought it. It felt like a freaking beta. The only reason for buying the game was for the online play which was free BTW. You spent way too much time waiting for a game slot to open up to allow you to play. Plus many bugs that made playing it a pain. I outright told the moderators of the chat area you waited in that I felt I was ripped off and wished I had pirated their game. THEN I owulhave felt I got my money's worth. Let's face it. If they release a good game people will buy it. Take a look at the makers of Galactic Civs 2. They are a shining example of this. PIracy isn't killing the game industry. Piss poor games are.

    1. Re:Pirates Killing Game Industry....No Really!!! by k3vlar · · Score: 1

      Exactly. Release a game worth playing, at a reasonable price point ($40 per game at max?), and I'm sure people will just flock to it. Release a GTA-clone for $80, with a buggy engine, long load times, and a multitude of other problems, and sure, the people who like playing GTA will probably pirate it. It's been my rule. If a game is truly worth playing, I will always support the developers. Games like Darwinia.

      --
      Unlike porn, which yada yada rimshot hey-ooh!
  128. Re:Nah. Crappy games and HW requirements by Anonymous Coward · · Score: 0
    They've always said piracy hurt the gaming industry, and it does (and I've been downmodded so many times on Slashdot for pointing this out in the past). But high-speed connections are prevalent today, as are advanced P2P networks, tracker sites, entire communities devoted to pirating the fuck out of everything so people can freeload to their heart's content and never pay a dime to any developer.


    This may be an apple to grenades comparison, but with the Atari 8 bit machines it was user group meetings and the advent of the Happy Drive. With the Amiga it was packed disk formats easily transferrable over 9600-14400 baud modem. And as you say with P2P and fat pipes (along with some FTP sites) ISO images are easily transferred. I don't think PC gaming is going away (tho piracy killed the Atari and at the minimum seriously damaged the Amiga scene), but I can see these technologies administering a swift enough kick in the nuts that many publishers will move strictly to consoles.

    They just can't win, hence the move to consoles and the growth of crappy console ports to the PC.


    In many situations I don't even think they'll bother.
  129. Lack of titles and gimped ports by EvilMoose · · Score: 1
    Let's not forget the gimped PC games out. EA/Tiburon's Madden is a prime example of gimping ports to make a more expensive version sell. Just because a game is released under the same name does not mean it's the same game. Things Madden had for console version that weren't included for PC:
    1. Madden Cards (Basically a powerup)
    2. Updated rosters DURING THE SEASON (Madden PC users had to wait until the end of the season to update rosters)
    3. In the new version of Madden, PC users will have the stripped old-code-base of Madden, meaning no new features compared to the "Next Gen" version. Such as new player attributes.
    There's examples of other games that are released on multi-platform where the developer specifically gimped the PC versions to make it unappealing.
  130. Game industry blame everything but itself. by Anonymous Coward · · Score: 0

    Piracy will not kill any industry.
    It's poor quality that makes the industry commit suicide.

    Good game products have success just like in the movie or music industries.
    Some companies produce poor quality content and never get good revenues, so they take piracy has the cause.

  131. Indirectly by CovenantMG · · Score: 1

    DRM and the constant obsession with games that push the envelope are killing it.

    Personally I'd rather play a console game than have to worry about all of the issues associated with DRM. I won't go into too many details since it's been done here already: See The Problems With Game Copy Protection But, I personally spent 2 hours trying to run battlefield 2 only to find out that the reason it kept complaining about my CD key was that I'd installed one of the patches as administrator while I'd installed the game and it's expansion pack as myself (yes.. doing so was an oversight on my part..) but the DRM in that case made a game I'd legitimately paid for unplayable until I uninstalled 2 expansions, the game itself then reinstalled everything in the proper order, under the same account, with a couple patches thrown in for good measure...

    Second Reason: patches... Console games just work... PC games on the other hand still have bugs rolling out years after release... Yes this can be good... But often its an excuse to release it before it's done.

    Next add the fact that playing a new games at any decent resolution can require a video card upgrade, which can cost as much as a 'next-gen' console for the single component.

    Toss in a side of a possible memory or CPU upgrade to play.

    Throw in the necessary maintenance of the PC (latest video driver/sound driver/chipset driver etc) and it's no wonder that PC gaming is on the decline.

    Why spend a fortune in time and money to get a system that can run the latest games only to be irritated by an unfinished game who's DRM makes it harder than it should be to play?

  132. Ever heard of a modchip? by Comboman · · Score: 1
    'It's the primary reason retailers are moving to the console'

    Right. Because consoles like the Playstation2 and XBOX don't suffer from piracy at all.

    --
    Support Right To Repair Legislation.
  133. Re:Nah. Crappy games and HW requirements by drn8 · · Score: 0

    Splurge, for about $80 you can get a geforce 6600 with 256MB ram . thats less then 2 of those games....

  134. Re:Nah. Crappy games and HW requirements by plantman-the-womb-st · · Score: 2, Insightful

    I think you and I read the post a tad different. I think he was saying that the game industry failing is because the games are crappy and no one is buying them. Frankly, that's why I don't buy games anymore. The games suck. I don't pirate them or play them either. Because they suck.

    I think that's what he was getting at, I know it's true for me. If these companys made games that were more interesting and had things like plots instead of just being "here's a gun/sword/magic shoot stuff till everything is dead" then maybe the sales would go back up.

    --
    Say bad words about my book, in cold oatmeal, or I shall sue!
  135. Exactly What you said - by gadlaw · · Score: 1, Insightful

    I would buy a game when I knew I could find a no-cd crack for it. It just annoys the hell out of me that I can buy and load other programs up on my computer but this 50 dollar game is so important that it needs me to feed it the install disk every time I want to play it. I've read here about the evil thing called 'Steam' and I've not put anything on my computer that has that. I'm thinking all new games have this crap or a variation of this crap and so I don't even look at PC games anymore. If PC game sales are down it's because of this sort of thing. You developers make it hard for me to enjoy and play a game by wanting to infiltrate my computer with your software protection stuff and phone home features and you know, I don't need it. Wake me up when they start advertising games without the copy protection and which allow me to actually load them up without having to keep track of the install disk. Im not holding my breath on that one though.

    --
    Enjoy your Karma, after all you earned it. Feel your Karma Joe, feel it burn.
    1. Re:Exactly What you said - by Dan+Slotman · · Score: 1

      I've read here about the evil thing called 'Steam'...

      I personally really like Steam. Unlike competitors, I don't have to put in a CD for any game on Steam. I don't have to configure anything for the mods, unlike HL1. It automatically pushes me updates, which I can cancel if I want to. Steam is not a game, but rather a distribution system. My understanding is that Steam was developed to give Valve more leverage against their distributor Vivindi. Valve only makes a few of the games being distrubuted on Steam; clearly there is a lot of appeal for a distribution system that actually prevents piracy and cuts out the middle man.

    2. Re:Exactly What you said - by Anonymous Coward · · Score: 0

      You are an idiot and/or a troll. Steam does not require you to have a cd at all...

    3. Re:Exactly What you said - by malakay · · Score: 1

      Steam answered a lot of issues I had as a consumer concerning computer games. I'd much rather have my game licenses tied to my steam account, than relying on several CDs, which might get scratched or lost. Even if I lose my computer and my entire cd collection, I can just get a new computer and redownload my entire collection of steam games. Lastly, Steam automatically patches my games if I want it to.

    4. Re:Exactly What you said - by gadlaw · · Score: 0, Troll

      And you're just another anonymous coward. If I have the particulars wrong about steam I do know all I need to know - that it farks up my computer. I don't need to put games on my computer to know what I'm hearing from everyone else. Idiot.

      --
      Enjoy your Karma, after all you earned it. Feel your Karma Joe, feel it burn.
    5. Re:Exactly What you said - by ezeri · · Score: 1

      No, your the idiot. Mouthing of about a product you admit you haven't touched and then telling us it screws up your computer? Right. When you actualy know what your talking about, please to repost.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now. - Ed Howd
    6. Re:Exactly What you said - by gadlaw · · Score: 1

      No, it's 'you're the idiot' idiot. And I don't have to jump off a bridge to know that it's a long way down. I read boards like this one to see and hear the collective wisdom of everybody. Any inclination I had to try any game with 'Steam' went away as I heard the discussion about it. Simple. Enough people tell you something is crap you don't need to stick your face in it to see that it's crap. Do you understand that concept? But by all means, you go ahead and ignor what other people say and try everything yourself. The original discussion was about what we think about the claim that piracy has eroded pc game sales. My point was that copy protection and the basic hosing of my computer by various copy schemes is what has put me off buying pc games. I remember reading about all the problems that Steam caused computer owners and no amount of calling me a troll or an idiot will change that. No amount of name calling will change the fact that I and many other people will not buy games that put more than the game on their computers. You can't yell us down, shout us down or intimiate us down and make us quiet. I won't put a game or a program on my computer that needs to call home to see if I'm allowed to play. I won't put a game or a program on my computer that reports back to whoever about what I look at, buy or research. Feel free to advocate for the company you work for but I doubt that you'll be able to keep me from having an opinion.

      --
      Enjoy your Karma, after all you earned it. Feel your Karma Joe, feel it burn.
    7. Re:Exactly What you said - by DarkJC · · Score: 1

      If you develop an opinion off of what other people say, that's fine, you're free to do so. You can believe a lot of other seemingly popular opinions that it "farks up your computer" if you like. But, if you haven't tried it, you shouldn't go around telling OTHER people that it is crap until you do. You're free to base your own opinion off of others experiences, but if you're going to carry that along without experiencing it yourself you shouldn't get your panties in a knot without other people accusing you of a possible misinformed opinion.

      Steam has changed. At the beginning it was a buggy piece of crap. It is now much more stable, the authentication process is fine, and it's an overall enjoyable experience for being one of the first online distribution methods that cut out the middleman. I guess your definition of "farks up my computer" is requiring online access (once in a while) to verify you can play the game. I fail to see how that is detrimental to your computer. Perhaps to your gaming experience, yes, but I don't think they're considered one in the same. There's something to be said for trying a product before basing your opinion on it. Steam is free. If you don't like it, uninstall it after checking it out. It's up to you. I suggest you cool down, and make an informed opinion about the product yourself rather than one based on others experiences. No, you don't have to jump to know it's a long way down, but the definition of 'long' varies, and you won't know how long until you take the plunge.

  136. Re:Nah. Crappy games and HW requirements by Anonymous Coward · · Score: 0

    Yes! Because only the well-off should have luxuries! The poor can entertain themselves by racing cockroaches and having antifreeze-drinking contests!

    Fuckhead.

  137. Steam by llZENll · · Score: 1

    Maybe they should license Steam for their next release of 'interactive brown textures'. Perhaps its not piracy hurting id game sales.

  138. Scared of the mirror by Anonymous Coward · · Score: 0

    Take it from an ex-pirate, they've been bringing this on themselves for a long time now. All games, (pc, console...etc) will be pirated into extinction unless companies start to give a shit about their customers and start working with them to deliver satisfaction. Blindly shelling out $40-60 per title with no recourse for dissatisfaction will surely expedite the demise of the whole industry.

  139. games are too easy by kemo_by_the_kilo · · Score: 1

    the problem with games is the continue where are you ability. when that went away with the 80s and early 90s thats when games got boring IMO.

  140. Piracy not the problem, DRM and Intel Graphics are by Carlyle · · Score: 2, Insightful

    Since I was a kid with a Commodore 64, there has always been prevalent pirating (I used to copy commodore 64 games as a kid, cause my allowance didn't allow me to buy them). The piracy rate has been consistent over the years. The gaming industry thrived despite the piracy. What has changed, at least for me, is the use of invasive DRM. I always try to find out what kind of DRM is used on the games I buy, and it has become a major part of my buying decision. I buy all the games I own, I do not pirate them. Therefore, I hate being treated as a thief. I hate having my machine compromised by the malware they call DRM, like the starforce drivers. I hate having to use activation codes to use my game. I hate having my CD/DVD drive burn out, because the game keeps it constantly spinning to ensure I have the disk in the machine. If I'm done with a game, I want to be able to transfer the rights to the game to a friend or a used game store, just like a book. I don't want to have it tied to me forever. I love PC Gaming, but I hate the road blocks that the industry has put in the way of me enjoying a game. I think part of the reason Console gaming has become more popular is that you put the game in the machine and it works, you don't have to enter codes to get it to work, or any of that other crap. DRM does not stop pirates; it just inconveniences, and infuriates legitimate users. The other problem with PC gaming is the majority of people out in the world are not PC enthusiasts, like slashdot's readers. When they buy a PC they look at the implied speed of the processor, and that's it. They'll buy a dual core processor machine, but not realize that it contains an Intel graphics chipset (used by 40 percent of the market). When they then buy a game for their new PC, they are disappointed by poor graphics, poor performance, and a poor experience. When these same people buy a game console, they get a gauranteed gaming experience, that you can't get with a PC. Perhaps the ATI/AMD merger will improve this situation. Combine Intel Graphics with DRM, and it's no wonder PC Gaming is declining. People who can afford games, but choose to pirate them will not change their stripes. The game industry is so focused on turning these people into paying customers, that they are alienating their legitimate paying customers. That's my rant for the day. Cheers.

    --
    I'm the odd man out in an even number of participants
  141. Bah... by Belial6 · · Score: 1

    The reasons that PC gaming is having a hard time are:

    1) Microsoft XBOX. Microsoft started buying up PC game companies. They put their focus on XBox gaming. They stopped treating Windows as a first class gaming platform.

    2) No Linux Support. For some like me, I really believe that if and when Linux will reach a critical mass. When everyone knows a Linux user like they knopw a Windows user, I believe that the sheep will switch very quickly, and Windows will become a bit player if that. I don't want to buy a game that I will have to buy an OS to play, when my primary OS was free. So, I go without.

    3) No cross platform support. There was a time that you could buy one box and get a disk containing the C64, Apple II, Spectrum, and IBM version of a game. It is dramatically easier to write cross platform software today than it ever has been, and given that 90% or more of any game is content, the disk space is less of an issue than it ever has been. But, even when the game is available on Linux or Mac, you are expected to buy seperate copies. My wife and son are exlusively on Linux. I primarily run Windows because of work. I want to know that I don't have to pay a second time if/when I join my wife and son in linux land. Besides, XP has 'activation', and Vista will likely be worse. I still pull out old games now and then to play. I don't want find out that I can't play them because MS is no longer supporting the old OS. So, I do without.

    4) FPS. While there have been a few FPS that I really did enjoy, some of us are not obsessed with FPS. The market became so over saturated with FPS that it has to have driven off a lot of customers. So, I do without.

    5) Multi-player. I don't know if there are more people that want to play multiplayer or single player, but the multiplayer group is definitly more vocal. The companies have listened. Unfortunatly, there are a lot of us with busy schedules. We can't get time scheduled to play with others, or we don't have enough friends that like the same games, or gaming at all. We like to play games that we can sit down to at 2 in the morning when the wife and kids are asleep. We don't want to play with a bunch of people we don't know, and quite frankly don't like. MMO gaming was a great idea on paper, but in practice it tends to draw exactly the kind of people I don't want to play with. Besides, I don't want to pay $10 or $15 a month to play for a total of 8 hours a month. So I do without.

    6) Copy protection. Yes, this has been here since the C64 days, but back then we didn't have to worry about the copy protection breaking everything else. Some copy protection schemes prevent selling used games. Besides, we tolorated the copy protection. Given the other problems with PC gaming, it just isn't worth it anymore. So I do without.

    7) Consoles. No, not that they are more convienent. But that many PC game manufacturers will cripple a PC game to make sure that it will play well on a console. PC's have you sitting 2 feet away with a keyboard and mouse. Consoles have you sitting 6-10 feet away with a game pad. These lend themselves to different kinds of play. Unfortunaly many PC game manufactures will write the game to be playable with only a gamepad because they feel the need to port it to a console. Can you imagine trying to play starcraft, or Master of Orion on a console with a gamepad? It would suck. So, even when a game is being made for the PC, it is often a console game being shoe horned in.

    8) Cost. There is very little innovation going on in the PC gaming area. I'm not complaining about that, just as I don't complain that there is very little innovation going on in board game area. It is possible that the platform has been thoroughly explored. But if your going to sell me the same game with different graphics, give me the price break that that deserves. I don't need a new engine in every game, but I don't want to pay for a new engines development, and only get new content.

    1. Re:Bah... by MulluskO · · Score: 1

      [i]2) No Linux Support. For some like me, I really believe that if and when Linux will reach a critical mass. When everyone knows a Linux user like they knopw a Windows user, I believe that the sheep will switch very quickly, and Windows will become a bit player if that. I don't want to buy a game that I will have to buy an OS to play, when my primary OS was free. So, I go without. [/i]

      Have you ever tried to get your 3d hardware to work with Linux? It's like pulling teeth. Honestly, desktop Linux isn't so great that your loyalty to it should prevent you from keeping windows around for gaming. If you're at all interesting gaming, anyway.

      --

      Too busy staying alive... ~ R.A.
    2. Re:Bah... by Belial6 · · Score: 1

      It's not a matter of loyalty. Whether I like Linux, Windows, Mac, or if somehow I believed that AmigaOS 1.3 is the best thing since sliced bread is totally irrelevent. My statement was that I believe Linux will gain critical mass and force Windows out. I am hesitent to invest in a system that will likely be unsupported in the near future. So, the games I play are the games that I purchased before it became obvious that Linux will displace Windows.

      The term sheep was not to indicate that the users did or will make a right or wrong decision. It was to indicate that their choice would be made based off of where they precieve the rest of the group was going.

    3. Re:Bah... by MulluskO · · Score: 1

      I am hesitent to invest in a system that will likely be unsupported in the near future.
      Now there's a valid statement, this upcoming lack of support for DirectX in windows XP really concerns me.

      --

      Too busy staying alive... ~ R.A.
    4. Re:Bah... by Belial6 · · Score: 1

      Is that sarcasm? If so, it doesn't work. The reason is that it might not be that long before XP does not work. Remember, XP requires activation. When MS decides to pull the plug, what you have on your hard drive will be the last install you will every legally do. Unless you plan to reinstall every 30 days. I don't have a single game that requirs XP. I have simply done without. Lucky for me, my favorite games are now old, and run just fine on Win2k. This way I don't have to worry about loosing them just because MS decides it wan't more of my money.

    5. Re:Bah... by MulluskO · · Score: 1

      Nope. Not sarcasm.

      --

      Too busy staying alive... ~ R.A.
    6. Re:Bah... by Belial6 · · Score: 1

      Was there some announcement that DirectX was being broken in XP, or did you mean that it wouldn't work in Vista?

    7. Re:Bah... by MulluskO · · Score: 1

      This is becoming IRC~ It's my understanding that the next version of DirectX won't work in XP, and as a result some games won't run on XP. It's a cheap shot at trying to force an upgrade.

      To me, it's much more of a concern than the product activation problem. I bet Microsoft will support activation for some time even after the XP "end of life." By then I won't be using it anyway.

      That, and I expect games to eventually leave XP behind due to legitimate reasons, I just don't like to see obsolescence injected artificially.

      --

      Too busy staying alive... ~ R.A.
  142. Pirating does not cause this. by insomniac8400 · · Score: 1

    Pirating programs/games/music/movies has never cut down on anyone's revenue. In most cases it probably increases revenue. What is probably happening is that games like WoW are taking all the paying customers away, leaving only the non paying customers behind. Which means there should be more of an effort to turn these people into paying customers. But, the only solutions corporations seem to like is driving these potential customers away by suing them rather than offering deals or incentives to make them to want to buy a game.

    1. Re:Pirating does not cause this. by funwithBSD · · Score: 1

      True enough. I haven't bought a new game since I started playing MMORPGs 3 years or so ago. Before that, I was good for a new game every month or two, about 10 a year.

      But WOW has held my attention more than any other game since Rome Total War with the orginal and then the Return to Rome mod for the game.

      --
      Never answer an anonymous letter. - Yogi Berra
  143. Re:Honor thy agreements, that one's days may be lo by crosbie · · Score: 1

    An honour based deal tends to require a relationship. Diffused copies involve no such relationship; there isn't anyone from whom any such diffused copies may be purchased, nor in fact any need. Copy diffusion is a consequential benefit of the Internet.

    The only person with whom a relationship is necessary is the artist, and that is between them and each member of their audience who would see them produce more.

    The Internet enables this relationship, and consequently, with the necessary facility, enables honour based deals.

    This is why I'm working on the http://www.contingencymarket.com/, so that it can enable sites like http://www.digitalartauction.com/.

    It should soon be possible for a digital artist to sell their work just as it is for any traditional craftsman to do so - without needing the traditional publishers' agreement aka copyright.

  144. Some Game Devs Lost Vision by TekReggard · · Score: 1

    I've read some of the discussions in the comments already and feel there are several points and views I think need to be mentioned.

    First, in relation to the article itself: ...Kevin Cloud, co-owner of id, saying that piracy is killing the PC games business. He says that, in most markets , it's hard to sell official products because pirates can beat them to market...

    From my position Kevin Cloud is not talking about the US market in particular. He is talking about world wide markets and particularly ones that have high piracy rates. As an example, I live near two military bases. In the last several months I have heard mention from troops coming home with games they bought in Iraq they thought were completely legit, that are completely pirated copies. Sparing that discussion, its the idea of a foreign market example I needed to place. These people were going to spend their money on the games, but it didn't end up in the right pockets.

    Next, user "sumdumass" (711423), "the reasons they aren't selling games as they would like to is because of the ever increasing system requirment or maybe the win2000/XP only development approach." and user "UbuntuDupe" (970646), "If e.g. 2 of a million people will respect his copyright on option A and want him to produce A, while 3 of 3 people will respect his copyright on option B and want him to produce B, and he expects this, he will do B." Finally, on this point, user "ArmyOfFun" (652320), "PC game developers really limit their available market when they target the latest hardware and don't bother trying to scale things to older machines. It's pretty rare to see a high quality title that can run well on a 2-3 year old machine, let alone the majority of PCs out there."

    Maybe you can see my point being put together for me? Have you ever filled out one of those system requirement surveys? Like back in the day for Half Life, or maybe if you played an MMO like Dark Age and they were getting ready for the next expansion and wanted to know what people were playing on. Oh, another good one.. Dungeon Siege. Some companies do pay a lot of attention to what people are using to play their games, others stay low end, or high end on purpose as well. I have always though that the ones who test the market and then aim for the upper middle ground do the best though. Win2000, XP? Are you kidding me? Its the same arguement I hear about why companies aren't making games for the PSOne or N64.... they're OLD, and not nearly as many people have them sitting around at home anymore. At least as their primary form of entertainment. I'm sure if a company wanted to, they could make games for Win98, or WinME, but you've gotta think of payoff here. How much extra time and effort they might need to spend to make that happen vs how many people will buy it for that reason. Not to mention the kind of features you might have to cut to make it work, too. Some of those fancy Direct X 8,9,10 features might not work in Win98. Ooops.

    So before I go on too much of a tangent[rant]... Keep in mind there are some games that try to scale it in full. Dungeon Siege and Dark Age of Camelot are prime examples of games that could scale down pretty low, or up to the highest tier computers out there.


    Now I wont cite others for this because they mostly haven't said it.

    Games that use digital distribution are not evil. They're protecting their profits. They may, with the use of DRM, be hurting their popularity though. I think that is one of the key aspects that people are missing between Half Life [One], World of Warcraft, and Half Life 2.

    Half Life [One] was probably one of the most pirated games I was aware of. Its massive popularity due to that and online mods like counter strike, also made it one of the best selling games I'd ever seen. [Word of Mouth is big $$$]

    World of Warcraft is a Subscription based service, but like most MMOs they offer trial games. Blizzar

  145. Better games....really? by Spiffman · · Score: 1

    I've spent the last 20 minutes reading through replies on this one. One thing seems to be constant; "if they made better games...(insert argument here)". This seems to be, if they made better games, people would buy them rather than pirate, or piracy would be higher. While reading these arguments, I started thinking about whether games have been getting better or worse. Now through time, quality ebbs and flows, but overall, what has the quality been like. Let's look back to the dawn of gaming; Pong is groundbreaking. However, no one now will disagree that Pong sucks. King of the Hill summed it up nicely for those of you that have seen that episode. Moving forward, on the Atari 2600, there are numerous "classic" titles; Adventure, Yar's Revenge, Indiana Jones. I remember spending HOURS working to memorize the maze in Adventure, drilling a whole in the shield to fire the beam in Yar's and seeing how many times I can complete Jones without biting it. But in reality, 20 different screens do not an adventure make and completing the same 15 tasks successfully 7 times is not overly engaging. Move still forward, the original Nintendo had Ninja Gaiden, Mega Man and Super Mario Bros. These were certainly engaging, and sold very well. But looking back, would you play those with such vigor a this point? I know I wouldn't. In fact (looking at my antique NES), I don't. PCs have made serious strides over time. The original Doom was fantastic. Playing it in the computer lab with three other friends was about the coolest thing ever...then. If you load that game now, the graphics are painfully bad, the sounds, while memorable, just aren't as scary as I remember, and the storyline of the single player is as predictable now as it was then. Now a big leap forward in time to StarCraft. An amazing game to be sure. The story line was engaging, graphics were great, unit variance was fantastic. I loaded it a year ago, and was sorely disappointed to find it did not have the same draw that it once had. The same happened with Half Life Source. I purchased Gold because I wanted to play through the original before continuing to HL2; just as a refresher. About halfway through, it became tedious. I couldn't get past the "blocky" graphics of the scientists. I was itching to get to HL2, but I had dedicated myself to completing it, and muscled through it. I was rewarded when I played HL2, and it made it that much better. Plus, there were some nuances that would have been missed had I not experienced the first immediately prior to playing the second. I now there has been a lot here, but now my point. Gamers are ageing. Old school gamers are no longer engaged in the same ways. Meanwhile, new gamers have a completely different need. The 14 year olds like quick, simple "blow-em-up" games. If you look over time, games HAVE been getting better. Graphics have made leaps and bounds, processing power allows more intelligent AI that now responds to your every move, and the amount of sheer data that these games consist of is astronomical (remember the quote "No one will ever need more than 256K or memory") LONG story short, give'em a small break. I'm of the "they need to make better games" category too. But the conclusion I'm coming to is that, as a middle aged gamer (wow that hurts) I'm looking for a much more engaging and creative game than has ever existed. I won't pirate it because I have the money to purchase, but there was a time when I didn't. Access, either for financial reasons or sheer lack of existence, to new and creative games is limiting growth. Just like knowledge, the only way to grow is to share. There is a middle ground that no one has found yet. Unfortunately, that answer hasn't been found yet and that's what needs to be discovered.

  146. Re:Nah. Crappy games and HW requirements by Captain+Sarcastic · · Score: 1

    Perhaps you're right. I've sometimes taken remarks like that and misunderstood them.

    The problem with personal peeves is that sometimes one misreads the intent of another's statement, and I may have done that here. Thank you for gently raising that point.

    --
    Strike while the irony is hot! -- The Freethinker
  147. Time by mangu · · Score: 4, Insightful
    when you pirate a game even if you "wouldn't have spent your money on it in the first place" you are spending your time on it. This possibly takes time away from the time you might use to play other games you might actually be willing to spend your money on


    The same can be said about gardening, reading, going to the church, playing golf, etc. All these activities make you spend time that you could be spending on games. You could say that if there didn't exist so many gardens, churches, libraries, and golf courses people would be more likely to spend money buying computer games.

    1. Re:Time by marshallbanana6 · · Score: 1

      You're completely correct. They might.

      But my argument makes the assumption that the person who pirates a video game likes video games, and would spend a given amount of time playing them, a fair assumption. And as I said before, it also makes the assumption that the person likes video games enough that she would pay money for them. Those who spend their time building models and bowling, instead of playing video games aren't/weren't in the market in the first place. But piracy simply eliminates the market by eliminating demand for goods since they can be had for free.

      If you're pirating games and never playing them.... OK then, more power to you, I don't really care.

    2. Re:Time by abandonment · · Score: 1

      you should write an article on this theory...

      "Going to Church killing the game industry!"

      LOL. not that i disagree mind you ;}

      damn religious nuts, always knew they were up to no good.

    3. Re:Time by LordVader717 · · Score: 1

      LOL. Insightful? Oh please.

      People who pirate videogames seem to find them more entertaining than church or librairies etc. If they want this better entertainment, they have to pay for it.

      If they were to give up games, nobody would say a thing.
      Doesn't give them a right to free computer games though.

    4. Re:Time by shimage · · Score: 1

      The same can be said about gardening, reading, going to the church, playing golf, etc.

      Perhaps you may have noticed that gardening, reading, going to church, and playing golf aren't playing video games. Playing a pirated video is playing a video game. The assumption here is that one spends some fixed amount of time gaming; one can use that time playing legally acquired games or playing illegally acquired games. A stretch, perhaps, but certainly no less a stretch than suggesting church attendance in lieu of playing games.

    5. Re:Time by zoney_ie · · Score: 1

      Yes, a TV channel that started up here in Ireland used billboard adverts to mock various other activities such as those you describe. Now whatever I think about TV stations trying to get people off healthy activities, I think it's fair enough for computer game publishers to be concerned about getting potential customers off playing pirated games.

      I do not think your dismissal of the "time spent playing pirated games is a problem" is warranted.

      --
      -- *~()____) This message will self-destruct in 5 seconds...
    6. Re:Time by Kjella · · Score: 1

      You could say that if there didn't exist so many gardens, churches, libraries, and golf courses people would be more likely to spend money buying computer games.

      They probably would - but they're covering completely different needs, and you're turning it completely upside-down. There could be as many gardens, churches, libraries and golf courses as you wish but people would still like to spend time on video games. And they're getting their dosage of video gaming by picking games they deliberately can convince themselves about that "they wouldn't have bought anyway". Imagine that piracy was impossible, do you think they would have played no games at all? This is exactly the same people that pull out Photoshops $1000 price tag so they can pirate it instead of buying the $30 tool they need.

      Imagine that there was a guy standing outside McDonalds giving away free McDonald burgers (copies). How many people do you think would eat a free burger, thinking "Well I wouldn't have *bought* it", but then again they didn't go for pizza or kebab or fried chicken or any other junk food either. How many people who were planning to go buy a burger will grab a free burger because they see everyone else is getting one? If you don't think that would cut a huge chunk of profit out of the junk food market, I don't know what you're smoking.

      --
      Live today, because you never know what tomorrow brings
    7. Re:Time by mangu · · Score: 1
      Imagine that piracy was impossible, do you think they would have played no games at all? This is exactly the same people that pull out Photoshops $1000 price tag so they can pirate it instead of buying the $30 tool they need.


      I think you answered your own question. If piracy was impossible, no one in his right mind would pay $1000 for a game.


      Even $30 could be too much for a game. Case in point: in the year 2000 I bought (legally) the game "Need for Speed - Porsche Unleashed". I liked that game. I later bought "Need for Speed - Underground". It was a POS. I felt I was cheated, because they used the same name "Need for Speed" for a completely different game. The Porsche version was simulator-like and it was good to play with a force-feedback wheel. The later Unleashed version is entirely made for consoles, not PCs, it's optimized for the gamepads most people use with consoles, not for the force-feedback wheel. It shouldn't use the same name as the other one, it should be called "Arcade Racer - Underground", or something like that. Now I feel EA-Games owes me the $30 I paid for NFS-U. I would never have bought it if I hadn't liked the entirely different Porsche game. From now on, I will never buy anything from EA-Games without first testing a pirated copy, to see if it's worth the price.


      Imagine that there was a guy standing outside McDonalds giving away free McDonald burgers (copies).


      As always, analogies suck. The grandfather post assumed that everyone has a fixed quota of time for playing computer games, the same way everyone eats every day. That ain't so. People play games if they are interesting and the price is right. That's why I mentioned all those alternatives to playing video games. Personally, I have paid a little for a few games in the past. But it was at least five years since I last saw a game worth paying for. I occasionally pirate a game to see if it's worth, if it were I would buy it.


      But, anyhow, getting back to the original thread, I don't believe anybody would pay $1000 for a computer game, they simply don't offer anything worth that much. But people do have other ways to pass the time and pay what they feel it's worth. For instance, one of my hobbies is machining metal, I paid close to $1000 for a lathe once. There are other people who also like to work with metal who pay almost nothing for a lathe, they build one instead.


      I think the best analogy to the original/pirated games dilemma is to compare companies like Taig or Sherline with the the Gingery family. Dave and Vince Gingery are "open sourcing" the hobbyist machining field. If I knew about the Gingery plans at the time, I wouldn't have bought my lathe, I would have built one instead. Ater all, if my hobby is machining metal, why not start building the machines themselves?


      Now, let's say I start building Gingery lathes and give them away, because I love building them, but after I'm done I have no use for another lathe. That would certainly mean that Taig or Sherline or any other company that makes small machine tools would be losing a sale. Do you think that's so bad? Would you put a hobbyist who gives away the products of his hobby in the same category as the software companies put the so-called "pirates"?

    8. Re:Time by JesseL · · Score: 1

      What about games that actually are free? There are quite a few of them out there. Do for-profit game publishers have a legitimate beef with them about how they impact demand and profits?

      --
      "Prefiero morir de pie que vivir siempre arrodillado!"
    9. Re:Time by LordVader717 · · Score: 1

      No they don't. But you're forgetting one small point: Most people don't play free games, because they're crap. If pirates were to ditch piracy, and could get all their enjoyment from free games, the industry wouldn't deserve any kind of credit.

      As it is, commercial games are simply better, and pirates like to play them more.

      I never said anybody can cry foul just because a legitimate product is eating up their share of the market.
      It just isn't a valid argument that somebody would do something else if they couldn't pirate a game.

  148. sorry id by Anonymous Coward · · Score: 0

    Maybe putting out a game that was extremely dark when many people were switching to LCDs (which don't handle darkness well) wasn't such a good idea? That lessened my opinion of the doom3 engine. The fact that everything looks like plastic doesn't help either. Sorry, but if I see a game that uses the doom3 engine, I just skip over it. I spent $50 (or was it $60?) on doom 3. I could barely see, it looked like crap when there was light, and it was boring as hell after an hour or so.

    Sometimes people just dont want to buy your product. I doubt I'm alone.

  149. Adapt or Die by psbrogna · · Score: 1

    Really, the gaming industry is dying? Huh, I'm always pleasantly surprised by the new, healthy growth I see over in the petri dish known as the Happy Penguin. The games there don't always have the faces of professional sports players or feature length cinametics staring Angelina Jolie or Brad Pitt, but there's always interesting things going as far as concepts and playability.

    1. Re:Adapt or Die by hurting+now · · Score: 1

      Oh ya... piracy is killing the game industry... right. Tell that to the awesome guys (and gals) @ Starbase! They have NO copy protection on their software, and they reward their customers by not treating them like criminals. If more companies would take after their model, I think we could see a huge improvement in the pc software industry.

  150. Re:Nah. Crappy games and HW requirements by Zenaku · · Score: 1

    Um. . . isn't that pretty much the definition of "luxury?"

    --
    If fate makes you a motorcycle, you become a motorcycle.
  151. Re:Nah. Crappy games and HW requirements by thatJoshGuy · · Score: 1

    No, it's like CLONING the car off a dealer's lot...

  152. Concerneing the WoW model by AnyThingButWindows · · Score: 1

    There is one problem with this. I WILL NOT buy a game if I cannot demo it, or try it, or copy it in some way. Blizzard has offered me no demo without signing over a CC number, therefore Blizzard will not get my business, it is this reason alone I have not bought WoW, nor played it, nor will I ever buy another Blizzard game.

    A customer of mine bought FEAR some months ago. After finding out that the game will not run while AnyDVD was running, they became pissed and shipped it back claiming it was spyware (because it is). The online store refused to take it back, so they took them to small claims court, and sued for $500, and won.

    People don't like to put up with that crap. It is annoying, and nothing short of highway robbery. People can only be pushed so far.

    --
    When government fears the people, there is liberty. When the people fear the government, there is tyranny. - Jefferson
  153. I use linux exclusivrely by Anonymous Coward · · Score: 0

    for both work and play, so i only buy games that have been released on linux. So far i have bought doom 3, doom 2, return to castle wolfenstein, neverwinter nights, heroes of might and magic 3, heretic 2, civilization call to power, postal, and some other titles by the now defunct loki games.

    I may represent a small market but still a market. ID and bioware can count on me purchasing their games as long as they are released for linux also.

  154. Try Getting Best Buy To Stock 2m Units of Freeware by patio11 · · Score: 2, Insightful

    There is one simple reason they do this: Blizzard *needs* retail shelf presence to achieve Robot Jesus mindshare among gamers, because shockingly enough there are people who would balk at downloading a teensy itsy witsy 5GB demo. Retail wants 40% of a nice fat number to keep your product stocked on shelves next to other games which are giving them 40% of a nice fat number, and to pay for advertising which gets suburban housewives (who don't know Onyxia from Nelly but who still probably purchased about a million copies of WoW) to the store.

  155. Re:Nah. Crappy games and HW requirements by rainman_bc · · Score: 1

    I'm not meaning to moralize here. I mean, I can see the reasoning used - "I'm poor, I can't afford to buy it, someone's willing to share it, so why not?"

    You don't get this reasoning?

    How about "I'm too poor to own a car, but I borrow my parent's whenever I need one".

    I am too poor to own a microwave, so I borrow my roommates?

    I am too poor to by an arc welder so I borrow one off a friend of mine.

    It isn't that complex of a thought process if you really consider it for a moment. Imagine of the maker of that arc welder said that the owner of that arc welder was not allowed to lend it out. What's the difference?

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  156. Lacking Article by zerosix · · Score: 1

    Personally I find the amount of information contained in this article lacking and misleading. From the sounds of the short article the questions were loaded, probably something like this, "How do you feel about piracy in the game market?" Everyone knows that piracy can be a problem on the large scale. However, I think it has absolutely nothing to do with companies moving their efforts to console. Also, I think charging users a fee every month isn't the answer either. As much as I disliked the concept to begin with, I have come to embrace the way Valve Software has moved in relation to content management systems with Steam(http://www.steampowered.com/). I think it provides a very effective and reliable system for distribution. While it can be inconvenient at times, I love the fact that I can download steam from any computer log on and have access to any games I have bought through the system. While the software maybe installed on three machines only the one with the account I'm currently using can access the content. Obviously, people could hack the system, yada, yada, but I think all in all it's a very good way managing and controlling data without being too inconvenient.

    --
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. ~Albert Einstein
  157. Risk Analysis by ajpr · · Score: 1

    This argument has an element of risk associated with it.

    Often with risk, if you remove the most obvious risk, then you open up other types of risk to move in and replace it. For example, in the UK most playgrounds' concrete were replaced with soft foam to prevent kids hurting themselves. This removed the most obvious risk of kids falling onto a hard surface. The problem was that the accidents didn't diminish significantly. The reason for this is that other risks replaced the original risk of falling onto a hard surface. The parents would stand further away thinking their kids were safer. Swings themselves suddenly became a lot more dangerous as the parents weren't close enough to stop their kids from wandering in the path of one.

    So to make a sweeping generalisation about piracy killing the PC games industry is extremely short sighted. Personally, I think it was easier to copy games in the 80s and 90s than today. So we need to look at what the difference is between then and now. I believe it's all related to the social interactions that go on within online games on the internet. Most social type games (MMOs, RPGs etc) tend to have subscription content. It's a vicious circle for some people as they often have many friends that they do not want to "lose" by not paying their subscription. Of course nothing stops people communicating outside the game, but often the game is what connects people together that wouldn't normally have anything in common to talk about.

    It's the social games that are to blame, not the piracy of single player games.

  158. Re:Nah. Crappy games and HW requirements by gid · · Score: 1

    I'm in almost the same situation. Games lately have been a let down. Games like Prey are fun, but I pretty much got my fill from the demo and multiplayer was just annoying from my experience. There's a few promising games out there on the horizon such as Spore, and UT2007 seems promising as well, but these are few and far between.

    I do think the WoW factor seems to be a big one. While I personally don't play it or have any desire to, I know a lot of people that play it, and pretty much nothing else.

  159. Re:Nah. Crappy games and HW requirements by Captain+Sarcastic · · Score: 1

    Cool. You borrow the game, the way you'd borrow a microwave, or a car, or an arc welder.

    Except your rationalization breaks down when you consider that when you "borrow" a game by putting it on your computer as well as on your friend's computer. At that point, you are creating a new microwave, or a new car or a new arc welder. (How else are you and your friend able to use it at the same time?)

    It's like taking a book and photocopying the pages so that your friend doesn't have to go and buy his/her own copy, but it doesn't seem to cost you anything, so why not?

    And then you wonder how come the good video game developers don't stay in the business?

    --
    Strike while the irony is hot! -- The Freethinker
  160. Re:Nah. Crappy games and HW requirements by rbochan · · Score: 1

    Isn't that like stealing a car off a dealer's lot, and then saying "Why's everyone so upset? It was a lemon anyway...."?

    No, it's like going to the dealer and test-driving the car you're considering for purchase and finding out that the suspension's loose, the clutch slips, and it's a complete piece of shit and you're glad you didn't start the sales papers on it.

    --
    ...Rob
    The American Dream isn't an SUV and a house in the suburbs; it's Don't Tread On Me.
  161. Bullshit by Anonymous Coward · · Score: 0

    The REAL reason the PC market is dying is the same reason the Atari market died: the games suck, and people are tired of being fooled by the sponges (eg. IGN) who push these shitty games as the 'next big thing'.
    And the argument of "Piracy forces them to produce 'safe' titles to survive" is nothing but garbage, so don't give me that. The reason companies produce 'safe' titles is because they only care about the bottom line and quarterly profits, thus ensuring that the CEO gets a nice fat bonus.

  162. Got Wesnoth? by AllOutOfGum · · Score: 1

    The Battle for Wesnoth (http://www.wesnoth.org/) is an open source, turn based strategy game with binaries available for linux, windows, mac and more. It has a nice wikipedia page http://en.wikipedia.org/wiki/Battle_for_Wesnoth, if you'd like to have a look-see. It addresses each of your three points nicely I think.

    It is pretty much the ONLY game I have been playing since I discovered it seven months ago. It is easy to jump into and VERY HARD to master. The multiplayer community is vibrant, and international.

    See for yourself!

    --

    (no signature)

  163. Re:Nah. Crappy games and HW requirements by rainman_bc · · Score: 1

    It's like taking a book and photocopying the pages so that your friend doesn't have to go and buy his/her own copy, but it doesn't seem to cost you anything, so why not?

    Back in my university days I quite frequently copied journal articles out of academic journals so I could take them home and write research papers for my classes. Should the journal come knocking on my door?

    Really, Libraries lend out books all the time, where people can make photocopies and use them privately as they please. As long as you don't commercially distribute the copy of that book, you are allowed to do so, at least in Canada. US laws are a bit more restrictive from what I understand.

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  164. Dead on. by shmlco · · Score: 2, Insightful

    Dead on, in fact the following quote bears this out:

    "Destineer President Peter Tamte ... said that when his company shipped its squad-based first-person shooter First to Fight last year, it found within a few weeks that more people were trying to log on to multiplayer servers with a single banned serial number than the total number of copies Destineer had sold combined."

    Reread that sentence: more people tried to play the game with a single hacked serial number than paid for it in the first place.

    --
    Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
  165. Re:Nah. Crappy games and HW requirements by Anonymous Coward · · Score: 0

    The definition I refer to:
          "Something inessential but conducive to pleasure and comfort."
    This is not the 15th century. We have more material wealth in the west than we know what to do with.
    Please explain why only the wealthy should have access to such things.

  166. MMO's are a beast, but here is my challenge by TheAxeMaster · · Score: 1

    I challenge these developers to actually go to a store (yes, get in your car and drive there) and tell me how many PC games you see on the shelf that are NOT sequels. Its going to be around 25%, if that. People are tired of playing the same games you keep dumping out with different graphics and a number one bigger than the last attached to them. There's no innovation, just IP farming.
     
    People play MMO's because they embrace the spirit of the console in PC form. A bunch of people playing together and having fun. Its not sitting in a dark office at 1 AM playing a game by yourself. That and almost all the game development innovation has been happening in MMO form lately.

  167. Re:Nah. Crappy games and HW requirements by Anonymous+Cowled · · Score: 1

    I'm calling bull on that one - a friend of mine recently tried to install GRAW (Ghost Recon 3) on his pc. Running at minimum detail levels and resolution his 6600GT (256MB) was struggling so much, it was unplayable.

  168. Wrong, Cloud by Snaller · · Score: 0, Flamebait

    They don't sell because they are crap.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  169. Why not just rent PC games? by masterhibb · · Score: 2, Interesting

    I've found I rarely buy video games at all anymore, aside from making sure I'm equipped for a multiplayer DS rumble. But I do still pay for games. WoW, like the article mentioned, gets my money directly.

    But then there's GameFly. I tend to only play console games nowadays, because I can rent what I want, play them, and send them back for the next in line. As so many others have pointed out, so many new games these days are just incremental improvements over what came out the year before. In that light, there's not much incentive to keep the game, because if you get a hankering to play it, well, just grab the sequel or the knock-off and at least get some marginally different levels and eye candy out of it.

    Back in the day, I used to pirate every game I played, console games included. The publishers got exactly $0 from me. Then I came to my senses, and started actually paying these folks for their time and effort. That got expensive, and I got burned a few times (though you do make a much more concerted effort to like and/or beat a game you paid real money for). Every couple of months, I would clean out the game rack and trade in the stuff I was never going to play again (which, let's be honest, was most of it) for credit to buy new games. This didn't make much sense, but if you weren't into this year's sports and racing lineup, you weren't going to find what you wanted at Blockbuster. If you did find an RPG, you had to power-play that sucker or it'd be cheaper to buy it.

    Then along came GameFly, and much like NetFlix, they offer not only convenience and unlimited rental periods, but a library more extensive than your local Game Stop (especially if you want something that's been out a while). So now they get my money every month, and some of that money gets paid to the publishers. They don't make as much off of me as a sale, but it's certainly more than the $0 they got from me in my days as an IRC-faring scallawag.

    But guess what? The PC publishers aren't getting their cut. I can't rent their games. If piracy's such a loss to them already, why not just rent your games out? If people want to just try out your game, it's a heck of a lot faster and easier to put it on your GameFly list than spend a week or two pulling it off BitTorrent. And you get paid for it.

    Sure you'll get the same type of tools who rent everything Netflix has to offer and rips them to DVD-R, but like I said, you'll probably make out better in the long run. And I refuse to belive it's impossible to create some sort of solution to discourage that behavior. Nothing as odius as StarForce--after all, you don't need to make it impossible to copy (and it's not like StarForce does that anyway), just sufficently more difficult than renting. When the rental is essentially free through an online service, there's not nearly as much incentive to hack around.

  170. PC sales down by crodrigu1 · · Score: 0

    Well let me see, to get the same performance than an Xbox 360 you need to get a +700 video card, +300 sound cards and a +1000 CPU + motherboard or pay 300. PC games go for +40 and Console Games for the same. So what do you prefer? And then the reall problem is that the user pirates the games

  171. Re:Nah. Crappy games and HW requirements by Captain+Sarcastic · · Score: 1

    Did you copy the entire journal? And did you pass those copies on to your friends so that they didn't have to pay for their own copy? Then, yes, the journal should come knocking on your door.

    Justify it all you want, pretty it up as much as you can, what you are doing is basically taking what isn't yours, because you want it but don't want to pay for it. If you don't think that's theft, then we don't have a whole lot more to discuss.

    --
    Strike while the irony is hot! -- The Freethinker
  172. Don't copy that floppy! by beoswulf · · Score: 2, Insightful

    Most of us have seen this old anti-piracy ad campaign from the early 90s.
    http://www.youtube.com/watch?v=afuc8TmU2Rg

    We heard this line about piracy killing the entertainment industry for 2 decades. What has changed?

    Production costs of new games keep rising while in my opinion, the fun factor is dropping. I rarely pirate games because so few of them are worth playing. I don't see how the industry has an edge in the console market, my friends that own consoles rarely buy new games, they do buy their games used or trade them. Lots of them use modchips too, but the vast majority of them rent. Why can't we rent computer games?
    I wish I could rent computers games for a fair price and without all the copyright protection hastle of past rental schemes.

    Just my two sense but easier, quicker and cheaper development is what's needed to breathe new life (and sales) into the gaming industry. Right now there are too many industry bottlenecks for creative designers to get their games produced. Instead all we get are cookie cutter clones of whatever game is popular at the moment.

  173. Re:Nah. Crappy games and HW requirements by Jonny_eh · · Score: 1

    If the poor can have the same luxuries of the rich, then what's the point of being rich?

  174. Re:Nah. Crappy games and HW requirements by Captain+Sarcastic · · Score: 1

    And if you then return the car to the dealership afterward (translate: you uninstall the software), cool. I got no gripe with that (for what that's worth - I don't see my ethical dilemmas being a major factor in your decisions :) ).

    --
    Strike while the irony is hot! -- The Freethinker
  175. Piracy as a gateway to legitimacy? by Anonymous Coward · · Score: 0

    When I first started playing computer games I pirated pretty much everything. I now know how the hype engine works, I know what to expect from certain genres and I am generally better educated on the industry as a whole. As such, years later, I have a more refined taste in games and am very selective about what I BUY, I dont have the time or desire to play + pirate everything because quite a bit of it isnt worth it. So I simply buy the games I know I will like.

  176. Piracy is killing the PC?? Pull the other one. by Cythrawl · · Score: 4, Insightful

    The whole Piracy is killing the PC debate is dead as far as I am concerned. As well as the whole "we are going to move to consoles becuase they dont suffer from piracy" excuse too.

    Just a quick look (google) and I found ALL the latest Xbox 360 games available (Prey, Battle for Middle Earth II, Tomb Raider, Burnout,... need I go on) via ISO format. So going to THAT console isnt going to fix the Piracy issue.

    Oh look its the same for the PS2 (Ant Bully, Sensi Soccer, etc etc etc) again all available in ISO format. So THAT console is out...

    Hell theres pirate games available (all latest releases) for the PSP, PS1, Xbox, Dreamcast, Gameboy Advance. All available on all major P2P networks all around the world.
    So what point is he trying to make exactly??? No matter WHAT platform you develop on someone is going to pirate it, period.

    I remember discussing this very issue with Peter Moylenuex and Les Edgar when we was trying to get a game published by Bullfrog (They were actually trying to get into the publishing game until EA bought them out... little known fact). Peter said that the Amiga was being killed by Piracy and that the consoles would take over. The sad fact is that the Amiga didnt die from piracy, but from lack of innovation from commodores part and was trounced upon by the fast developing PC hardware.

    The same can be said for the PC games market.. its the lack of innovation thats going to kill it rather than piracy that exists on ALL formats ALL the time.

  177. I buy ALL major games released on Linux by molarmass192 · · Score: 1

    Ditto. I put my money where my mouth is. I haven't bought a Windows game since AOE2, but I have bought a dozen or so Linux games since. Ditto with ALL Windows software. I have a license for Nero Linux for the same reason.

    --

    Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
    1. Re:I buy ALL major games released on Linux by Anonymous Coward · · Score: 0

      What does your idiological viewpoint have to do with the gaming industry? Your religious beliefs about F/OSS put you in the minority when it comes to market segment, making you irrelevant.

  178. Re:Nah. Crappy games and HW requirements by sjwest · · Score: 1

    > Don't you get kind of tired played the same game over and over and over ... for YEARS?

    No i have a life - say Doom 3 is so different from Doom2 - kill monster, collect key, shoot mutant, dont get shot.

    > Or, are you saying that you don't play games? Then I don't think you're exactly the target audience here.

    Like literature has 8 base stories in total, do you read ?

    > Or is there some missing factor that would make you start? What the hell is your point,

    Most games wont run (linux), if i want to play soccer i could buy a ball.

    > other than to express that you're old and grumpy, and afraid to change?

    Face it, Doom2 is a cool game, I'd buy games if they were not clones of stuff. cyber tennis 2010 will be so radically different to tenis 2006 by ea sport.

    Tell you a story: one christmas recently at the atomic family christmas get together kid got a new pc, and a car game with an aluring picture on (something tangible) to play rather do homework etc. - so kid loads up car game - and sans instructions discovers that the racing car game is really a car painting program.

    Kid gave up,

    Another story: we bought a x-box (old) as a promo giveaway and an f1 game, the car was uncontrollable, ok im a crap games player, would i buy xbox/mclaren control with 'feedback' and the game no

    Now it might be how the cars handle, but its not driving (my manual car has five gears) i do every day

    So while authentic handling might appeal to you, such games appeal not to child or me.

  179. pff. by PKPerson · · Score: 1

    I can see why ID would complain - Single player games are by far the easiest to pirate. Games Liek Fear and Prey were extremly easy games to pirate, and you only really need a keygen and a no-cd/fixed-image. All the steam based games are hard to pirate, and in fact i just bought them cause I liked them (games, not steam) so much. Despite the annoyances of steam, it does an excedingly good job of preventing pirating. Also, games like BF2, which only have an online multiplayer worth playing, can check cd-keys on login, and are also difficult to pirate.

  180. Top Reason for Cracks? by Shads · · Score: 0, Redundant

    Copy protection that annoys the consumer. I've cracked 90% of the games I've bought in the last 10 years because having to put the cd in the drive to play the game when all the content is on the hard drive is... STUPID. Many of my friends and family have taken it a step further and don't even bother buying the software anymore the rational being- "If i'm going to crack the game and make it unplayable online, why not just warez it and save 50 dollars?" and I honestly find it pretty hard to disagree at this point.

    --
    Shadus
  181. Re:Nah. Crappy games and HW requirements by Dog-Cow · · Score: 1

    And maybe you shouldn't be a shithead. There's nothing wrong with being poor.

  182. PC game industry is killing itself by Anonymous Coward · · Score: 0

    You can tell this article was written by someone who has little understanding of the issue since it claims that piracy is the reason console are doing so well. Anyone who has a clue knows that the console market has always done far better than the PC market. Console are just simple, effective and cheap. PC's are expensive, prone to failure and often times provide an inferior gaming experience. PC's still have no fully embraced the gamepad/joystick interface as many games are still made for mouse/keyboard only. PC games are always relased with bugs and performance issues. Console games are solid, highly effecient and usually made with very intuitive interfaces that focus on gameplay instead of endless options or customization.

    While you can say everyone has their own tastes on a point for point basis console are by far the superior gaming platform for most people. Plug it in, pop in a game, no activation, no keycodes, no long boot time and boom your playing.

    Another point the article seems to be unaware of and I didnt notice mentioned much here is that HELLO console are pirated quite a lot also. Ever since ps1 and the mod chip/boot cd people have been renting games and burning them for console. It works very well and its very easy since console games have no real piracy protection. Also since you can rent console games and not PC games it just helps the console piracy effort that much more.

    So if piracy is so dangerous to profit then why doesn't it seem to hurt the console market?

    The problem with the gaming market is that they try to keep selling the same games to the same people instead of increasing their user base. With console that works well since the demographics of people who own consoles are more similar than the demographics of those who own PCs.

    However if we added up all those stupid online games, all those popcap games and other seemingly worthless creations many of which are still free I think we'd see more people do use the PC for gaming, just not for gaming as we think of it.

    Id say half or more of PC gamers are not interested in 3d games like doom or WOW. They want to play dynomite or goldmine or some other game which require little commitment. However this demographics is not a profitable one so it is overlooked in statistics.

  183. How about... by bjk002 · · Score: 1

    "Subscription models are a great way of doing it, esp if they give the game away, so I don't see why it's so condemned here."

    Let's be realistic, MOST gamers ARE pirates, plain and simple. No matter what you do, they aren't going to pay for it if they can get it for free.

    Aside from all that, try this:::

    I'll pay for the game, thats fine. BUT... reduce the average cost of the game when it requires a subscription, AND give me 1-3 month trial with a money back guarantee.

    IF your game is good enough to keep my interest after that... everyone wins. The BURDEN is shifted to the Dev to produce a bit of QUALITY, and my RISK of getting a DVD of "crap" is mitigated.

    --
    Opinion:=TMyOpinion.Create(Me);
  184. Piracy is killing PC Gaming? by Anonymous Coward · · Score: 0

    No. PC Games are killing PC gaming.

  185. I am helping to kill the FPS game industry too!! by CodeMunch · · Score: 1

    It's too damn expensive to purchase & get into all the "hot" games. It's too damn time consuming to install, patch, and get proficient in all the "hot" games. In Descending order, the last games I purchased are: GTA:SA - A good time waster - doesn't require much dedication. I can jump in, drive around & destroy things, maybe do a mission if i feel like it but isn't necessary. I can quit instantly. BF2 - It was fun (especially the enhanced team based stuff) but I swapped it for a copy of F.E.A.R because a friend said it kicked ass - I haven't tried F.E.A.R yet though. My lack of playing BF2 was hardware related (said harddware was working and then died). BF1942:Secret Weapons - meh. BF1942/DC - I still play this - it's a lot of fun & lets you do things BF2 won't let you. The DC mod is what keeps this alive for me - an excellent game. Too bad about it's patch history. UT99 - A helluva lot of fun and a lot of people are still playing it - tons of servers out there still. It is stable (except for some 3rd party mods), quick/easy to get into, quick/easy to quit. I did not upgrade because to UT2k3 becuase it did not have vehicles and I was mostly playing BF/DC at the time and then I didn't bother getting in to UT2k4. Shock rifle, teleporter, piston, and 3rd party maps make this game great in addition to the map downloads - why the hell can't other game developers catch on? downloading compressed & redirected maps INSTANTLY is kickass++. The game interface is also among the best. Medal of Honor:AA - beautiful maps, nice to play, no vehicles :( Quake 3 - no longer play it Quake I - no longer play it but I did try it once last week to DM a friend. DOOM ][ - still love this game but haven't played it recently. DOOM I - still love this game but haven't played it recently. I also picked up a few games in various bargain bins (Descent ]|[, bloodrayne, another copy of BF1942 for the Ser # for lan games) for under 10 bux.

  186. Re:Nah. Crappy games and HW requirements by Carewolf · · Score: 1

    Geforce 6600 isn't native AGP, and the PCI-E to AGP converter doesn't work with some AGPx4 motherboard, in particular mine.
    I know this because I've tried.

  187. No Physical CD, Question Mark? by solomonrex · · Score: 1

    Steam doesn't require a CD to run. They answered your supposed HUGE concern and you still ignore them?

    It doesn't really matter what anyone writes here defending piracy, btw. The people whose money is producing these games are going to find a way to stop it, like subscriptions and Steam. I'll be surprised if in 10 years even Yahoo Games doesn't use a Steam-like service.

    And I continue to be amazed that Vista and Mac OSX don't have this feature built into their update services.

    As I got older I stopped playing pirated games. I only borrowed them from friends. I don't know what the law actually says, in my area a library offered PC games to borrow. Borrowing books isn't breaking the law. The philosophical discussion doesn't matter, of course, eventually everything will be digital and controlled. Even the pirate web can't survive the coming Chinese hegemony.

    1. Re:No Physical CD, Question Mark? by TecKnow · · Score: 1

      Yeah, maybe Steam doesn't require a CD, but it does require an internet connection, which for mobile gaming makes it just as worthless as needing the CD if not moreso. While playing offline is technically possible, the first versions of Steam were pretty paranoid in thinking that you were trying to steal the game any time you didn't have an internet connection. Maybe the latest version of Steam is less intrusive. After all the FPS gamers I know got burned by the first release, how would I ever find out? You only get one first impression. That's in addition to any other problems Steam may have or permit.

      OS X server does have some protections built in, if an update reveals your server liscence key is invalid, the fancy XServer tools stop working. Vista will also have similar functionality that will deny you Vista: Pretty Mode if you have a pirated copy and may do more. They don't disable update functionality entirely since un-updated machines represent a threat to the larger user base, but shutting down machines with invalid liscences opens up all kinds of problems they don't want to deal with, not the least of which being that legitimate codes are marked invalid fairly frequently.

      IANAL, but I am familiar with software liscences. Borrowing software is almost universally a liscence violation no matter how hard you try to be fair about it. Software vendors consider themselves and their products immune to traditional purchaser's rights over copyrighted works such as books, including the ability to resell or loan them, because you don't actually own the software, just a liscence which specifies very limited rights that preclude most (if not all) forms of transfer of ownership.

      As someone who has performed graduate studies in software security I have this to say about stopping piracy. "Don't hold your breath." Even the effective use of trusted computing modules as hardware DRM requires the correct implementation of vast supporting software infrastrucutre including, basically, a paralell, schitzoid OS. It was supposed to be out in Vista, but support was drastically reduced, it will be years before we see an attempt at providing the required functionality from Microsoft, and years after that before they even begin to iron out the software flaws, and probably years after that before the client software does.

  188. Re:Let's clear something up... by symbolic · · Score: 1

    I dunno, I have pirated some games in the past. I never would have bought them in the first place though.

    I keep hearing this "it's ok to pirate something if I never intended to buy it anyway," line of reasoning. It's NOT ok for a person to pirate something they don't intend to buy it...if they don't intend to buy it, they have no right to have it, use it, or reap any benefits it may offer. The only exception is something being loaned (where the other entity no longer has it in their possession), rented, or anything that falls under fair use. Piracy (particularly "sharing with a friend") does not fall under fair use. Period. End of story.

  189. Real Reasons by Enrique1218 · · Score: 1

    Windows only- I simply do not want to buy another Windows computer. I prefer Mac exclusively and I want a game developed with that platform in mind. Hell, I don't even want Windows via Boot Camp

    Games have definitely lost its luster. Rainbow 6 4 was DOA, Quake 4 was boring, and the Diablo genre is gone. Game developers are focusing on more flash and less substance. Consequently, the more flash there is the more money you have to spend on video cards and physics accelerators. Hell, after you have spent thousands of dollars on a gaming rig, how much money is left over for the actual games? I pirate too!!!

    Get a life- The biggest regret I ever had in life was spending endless hours playing online games. There is a whole world out there brimming with infinite possibilities with diverse and interesting people. Yet, somehow, we are suppose to be inclined to substitute that for fanatasy world and a lonely room at $54.99 a pop. The hell with that!!! I personally am getting into motorcycles, swimming, cooking, reading, religion, and most importantly women.

    --
    You don't have to be smart to use a Mac, you just have to be smart enough to buy one
  190. Re:Nah. Crappy games and HW requirements by AndyG314 · · Score: 1

    I also remember that in the 90's era of pc gaming, you could go online and download playable demos of games before buying them, a rarety now. Now you have to shell out 50+ bucks ahead of time, and once you open the shrink wrap you can't bring it back to the store, even if it sucks. I don't think its so wrong to pirate a game to see if it's any good before buying it. Also, alot of the anti piracy software used in the gaming industry has been a real pain in the butt. Preventing piracy is one thing, but inconviencing all your paying costumers to do it is a problem.

    --
    If it's dead, you killed it.
  191. Blame it on the Moon by Anonymous Coward · · Score: 0

    A hostile environment where developers' exposure to their consumers is flooded with full page ads, pop-ups, and subscription services like Gamespy. Crooked companies like BFG and ATI-useful idiots who give a similar impression of a stinky-greased-fat woman laying on the hood of the car you want to buy. Advertisers completely ignore the main demographic with the same pro-female/anti-male bullshit that is costing television billions per year, while misleading industry leaders to the reasons why their industry is failing.

    On the positive side, I'll save 1500 dollars this year in not buying a new CPU, another ram upgrade and newer video card (and maybe 2000 on the new flat screen CRT's coming out this fall)

    Deleting is possible on slashdot, eh? LOL, I wonder if this one will be deleted as well.

  192. Obligatory bastardization by billcopc · · Score: 1

    Pirates don't kill games, people kill games.

    Seriously, I often wonder if all game developers are from a different solar system. Games just aren't that fun anymore, or they feature revolting design mistakes that take away from the entertainment factor. Take for example F.E.A.R., which is hailed as an impressive graphics extravaganza.. well okay, it's neat looking, but why the hell do the bullet holes vanish after a minute ? The first time I noticed my history of beautiful carnage gradually being wiped clean, it totally killed the sense of immersion and made this top-budget game just about as realistic as Commander Keen EGA.

    That's just one example.. few games are released without these ignorant flaws. They build something up to be grand, hire a bunch of marketing monkeys to hype it up, then drop the ball. Coitus interruptus! "We maxed out our development budget", "That's impossible to implement with the current engine", "Our boss is being sued for totaling a stolen Ferrari Enzo". If the world of software had less idiots and more brilliant minds, maybe it wouldn't struggle so much to make a dime. Aggressive marketing can only go so far if the product sucks, eventually people figure it out and lose confidence.

    These days it seems the only games that are consistently successful are the sports franchises, and even they are starting to suck because the developers waste too many resources on non-gameplay aspects to make nicer box shots or boast some bullshit engine feature.

    --
    -Billco, Fnarg.com
  193. Re:Nah. Crappy games and HW requirements by Cornflake917 · · Score: 1

    "But to then rationalize it as "and it was crummy to begin with" is going too far. It was the reason given for some software I helped write getting pirated, and so it's admittedly a personal peeve."

    Well maybe you shouldn't have written such shitty software!

  194. Re:Try Getting Best Buy To Stock 2m Units of Freew by geekoid · · Score: 1

    one of the largest demographics of wow are urban housewives.

    Strange, but true.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  195. Re:Nah. Crappy games and HW requirements by Zenaku · · Score: 1
    You are phrasing the question in an almost unaddressably disingenous way. I'm not suggesting that only multi-billionairre oil heirs should be permitted to enjoy anything that qualifies as inessential. Duh. I'm no republican.

    But a "luxury" is, as you pointed out, something that is inessential. And there are lots and lots of things that are inessential. Most of them don't cost much. The amount of luxury you can have is directly derived from the amount you are willing to pay for. Now, there are some people in the world who are born into wealth and don't have to work for it, and that sucks. But it isn't many of us. For the majority of us, the amount of money we have available to spend on luxuries is the result of the amount of and quality of work we have done to earn it.

    Now do you really need me to explain why something that is inessential and costs 30 dollars should only be available to someone who has 30 dollars to trade for it, in order to compensate the person who produced it? Your entire argument boils down to "I don't need it, I didn't earn it, but I want it, and fuck all, that means I'm entitled to have it."

    There isn't enough material wealth in the world to support the "everyone gets whatever they want regardless of their contribution to society" model. You want to argue about how broken our system of wealth distribution is, how the rich get richer and so on, fine. I'll probably be on your side. But suggesting that the whole concept of luxury not being free is some oppressive feudal attitude that unfairly strips you of your god given right to video games is just assinine.

    You get life, liberty, and the pursuit of happiness. Actually obtaining happiness isn't a given. Welcome to the universe.

    --
    If fate makes you a motorcycle, you become a motorcycle.
  196. Re:Nah. Crappy games and HW requirements by Cornflake917 · · Score: 1

    For the most part of the last 10 years all games could run on all PCs and the only thing differing was the speed and sometimes graphical details for 3D games.

    Oh, please. That is the biggest bunch of bull I've heard in a long time. Being a kid with no cash income and your parents were happy with their 75Mhz Pentium or their PowerMac 6800 made virtually impossible for me to play any of the new games. I couldn't play Starcraft for the longest time until my parents got a new PC. Did you forget that many computers from the previous decade didn't even HAVE graphics cards? I know just requiring some type of graphics card doesn't seem like a big deal, but it was 10 years ago. The current situation is no different. In fact, it's not even that bad. My Radeon 9800 is more than two years old and I can still play any game out there.

    Of the three games I've tried recently none worked out of the box in a Geforce4 4200Ti

    Dude, a Geforce4 4200Ti is easily 3 or 4 years old now and it was considered low end at the time of it's release. Upgrade your computer!

  197. Re:Nah. Crappy games and HW requirements by Anonymous Coward · · Score: 0

    Except your rationalization breaks down when you consider that when you "borrow" a game by putting it on your computer as well as on your friend's computer. At that point, you are creating a new microwave, or a new car or a new arc welder.

    And when you remove the game after deciding it sucks, you've destroyed said microwave.

    How is downloading a game, trying it out, deciding it sucks, and then removing it, any different from trying out the demo? Either way you've played it a bit, decided it sucked, and removed it, all without paying any money.

  198. What about EA and the Consumers Themselves? by Swordsmanus · · Score: 1

    One thing I know for sure is that EA is killing the game industry by setting the example of a shortsighted, low-risk, low-innovation business model. And a certain segment of the consumer population is killing the game industry by proving time and time again with their nigh-freely given money that EA's business model still works.

  199. For 3rd world countries, prices is all that matter by MrJones · · Score: 1

    The problem with 3rd world countries and piracy is this:
    - the US/EU price is too high, sometimes as much as 50% of a month salary
    - is a small market, because there are too few PCs

    So, piracy in 1st world countries should be the problem. In that case, I think the solution will be to sell the games at cheaper prices, like 20$ should be fine. But, paying 60US$ for a new game is too expensive.

    --
    Get my e-mail after a captcha test in: http://tinymailt
  200. Anti-Piracy measures are part of the problem. by bareman · · Score: 4, Insightful

    Some of the things that paying customers have to go through in order to use software they've paid for may drive them to piracy. It's unbelievably annoying to be punished for being a legitimate user of software.

    1. Re:Anti-Piracy measures are part of the problem. by Castar · · Score: 1

      You're absolutely right. When I was a poor college student, I pirated all my games. When I joined the industry, I started buying them, instead - and the quality of my experience dropped. I had to always have the right CD on hand, have an internet connection at the right time, not be using Alcohol for my networked disc-image repository... I had to pre-order from some monkey at EB if I wanted to play it near launch, and I had to physically get to the store during business hours in order to actually get my hands on it. Plus, I was lucky enough to buy a few games that weren't great. Not anything truly awful, but certainly not worth the ticket price (like, say, Doom 3?)

      So I started buying the games and pirating them. I'll buy the game on physical media and CD-crack it, so I don't have to constantly swap discs, or I'll download it so that I can play it without pre-ordering or driving to the store, and then pick it up at my convenience.

      But really, it's like the "don't steal movies" ads in theaters and legitimate DVDs - the only people who get annoyed are the legitimate paying customers. The pirates get the better end of the bargain in almost every way.

      --
      I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
    2. Re:Anti-Piracy measures are part of the problem. by mr_flea · · Score: 1

      I fully agree with this. The only game I've ever purchased is Unreal Tournament 2004. The official patches dropped the CD-in-drive requirement sometime along the line, and I loved it. I never have issues with it bugging me about copy protection, etc.

      Windows is a major infringer when it comes to annoying copy protection. If you've ever reinstalled using the same (legal) key, it requires you to call Microsoft and get a second activation code to activate Windows. This is just stupid. It's easier for me to grab "Windows XP SP2 Gold Reloaded Edition" off of a torrent or FTP server and install that. I don't even have to patch it to SP2 after.

  201. Re:Let's clear something up... by metamatic · · Score: 1
    I keep hearing this "it's ok to pirate something if I never intended to buy it anyway," line of reasoning. It's NOT ok for a person to pirate something they don't intend to buy it...if they don't intend to buy it, they have no right to have it, use it, or reap any benefits it may offer.

    You may be right legally, but I believe you were responding to an ethical argument, not a legal one.

    I think that if a piece of software is only available for Windows, the ethical thing to do is to pirate it and run it on a pirate copy of Windows.

    No, I'm not trolling. Just as I refuse to shop at Wal-Mart and avoid buying Chinese goods, so I refuse to give financial support to the Redmond empire, directly or indirectly. I do my best to simply use alternatives, but if I have to get at some data that's only readable by some Windows-only software, I'll use a pirate copy. If the game is available on console, Mac or Linux, I'll buy that version. (Unless the game is from Microsoft, like "Age of Empires", in which case I'll pirate it.)

    So, it's a given that there's no way I'd buy a piece of Windows software under any circumstances. That being the case, why does it matter if I pirate Windows-only games?

    You say the companies will be deprived of revenue? Good, I want them to be deprived of revenue. They support Microsoft, I'd like to see them deprived of so much revenue that they go out of business.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  202. The real reason? Hardware compatibility. by NeuroManson · · Score: 1

    For example, back in late 1998, I had a relatively good PC, a P-200MMX, a 8 MB ATI card, and wanted to try one of the latest games, Final Fantasy VII.

    So here I was, holding a genuine copy of the game, having paid about $40 or so at the store for it. After installation, I fired it up, only to discover that it wouldn't run, due to incompatibilities with DirectX 7 (even though they had released it at about the same time that DirectX 7 came out). So I had to downgrade, which was a pain in the butt in itself.

    Then came an annoying bug with the ATI Rage II card, causing a grid pattern due to texture misalignments that would only happen with that card. Their solution? Throw another $80+ at a compatible Nvidia card.

    But that was just the tip of the iceberg, almost every game released after that would require anything from simple but costly, or insane and even costlier, upgrades. And since so many stores have a restriction on opened software returns, you're paying $50 on average to play the "Will it run?" game. So in essense, you're better off by pirating a game, just to see if it works.

    The irony seems more to be that they "strip" down the high end features for the same games to run on modern consoles. Even though it runs on a slower CPU, with less RAM, and a graphics chipset that's 3 years older than my budget FX5200, Doom 2, Halo, and pretty much every other XBOX game, run at a speed and quality that one cannot achieve on a PC. Not without spending twice the amount of money on building up a new gaming rig to get the same FPS.

    --
    Just because you can mod me down, doesn't mean you're right. Shoes for industry!
  203. Consoles killed the computer star by shirizaki · · Score: 1

    A rig vs. a console. Consoles are easier to set up. They plug in the socket, plug in the video and audio cords, buy a game and presto, you're there. Then there's the emergence of FPS on the consoles. Though not as nimble as a keyboard and mouse, it makes it alot easier to setup a game pad than a keyboard and mouse. The only genre that the computer still has is MMORPG. When you buy a game for the 360, you know once you get it home it's going to work. And later down the road in a year you're not looking to see if your specs match up. For someone to start gaming on a computer they need to invest in a computer, setup windows, buy the game, and set it up and make sure it's patched (if it needs to be). Most people looking for games will see the acessibility of consoles and go with those.

    --
    In Soviet Russia, dots slash you!
  204. Poor programming, DRM by nukem996 · · Score: 1

    My biggest thing with games is poor programming. Many PC games have really poor programming and crash ALOT. I cannt stand paying $30-$60 for a game that just crashes all the time. If game developers would do more time testing and stabilizing games I would buy more. The other big reason is DRM for games, such as STEAM. It really gets annoying that I have to be connected to the internet and verify and I legaly own the game when ive bought it and all I want to do is play the damn game. Because of STEAM and that HL2 based games are programed so poorly im no longer buying any games from Valve. id Software is a great example of how a company can get games right, there games are rock solid and dont interfere with my game playing. On a side note I tend to buy games that have a Linux port much more since they do tend to be programmed better and snce I only run Linux. I remember reading a long time ago that id software said they program their games for Linux, Win, and Mac because it lets them test on so many different platforms it helps alot with stability, and they usally get most of the bugs, other game place could learn from this.

  205. No crap games are killing the market by SmallFurryCreature · · Score: 1
    I both buy and pirate. Fact was that in the old days (pre-broadband since before in holland we paid by the minute wich means downloading a game would actually cost you more) I bought far to many games to be healthy.

    Nowadays I don't even pirate a fraction of it and the number of games I consider MUST have and that I pay for (Oblivion being the most recent) are far and few between.

    I blame FPS. Not that I don't like them myself. I played doom and quake to dead. That is the problem Quake 2 3 and 4 I just don't give a shit about and the numerous clones even less. Deus EX I payed for, Deus EX 2 not. Give me back the games of yesteryear, the ones with story and gameplay that ain't suffering from consolites. Give me adventures pure and straight, I bought nearly every single one ever released. Except "I have no mouth and I must scream" wich for some reason only seems to have been available in holland in the french version.

    And that really is one major obstacle for me. The most excellent "The Longest Journey" was dubbed into dutch. Yuck. I have something against dutch dubs because every single dubber in holland seems to believe that quality dubbing == funny voice. I got my english version via the ABC but they stopped carrying games.

    Usually that means I got to put up with some extremely bad translations into dutch wich make me cringe as well wait several months for the game to be actually rereleased. Sometimes it just gets old you know to only be able to play games after 99% of the rest of the internet.

    and thenyou got companies that just seem to want to alienate their customers. Valve with their credit card only steam system. You only want credit card owners? Fine, I just pirate my stuff. Happy now?

    Same with Oblivion, that was the last money Bethseda ever got from me. I bought every damn one of their games and then they pull their credit card only horse armor crap on me? Nice way to treath a loyal customer.

    But wait a minute, didn't we have a story just a few weeks ago about how games sales riding on the back of oblivion were on the up?

    Doesn't that just prove that gamers are willing to buy games? Just not the endless tired rehashes that make up most of the market.

    The perfect example is Lucasarts. I used to follow them like it was a religion, nowadays I haven't visited their site in ages. Nothing they have come up with in a long time came even close to stirring an interest.

    Where is my X-wing, my Ufo: Enemy unknown (if you know this game as X-com you are a heathen), my Monkey Island (the proper point and click versions), my B-17 Flying Fortress (let alone F-16 Fighting Falcon). Give me them and you can get my cash.

    For now blizzard gets my cash as I finally caved in and bought WoW last week (well built, stylish but unambitious EQ ripoff) until I get fed up with it. The true horror? Nintendo has been getting a lot of my money recently with the DS. Yes a pc gamer turned to consoles for some good old fun. Be afraid, be very afraid. If Nintendo ever releases a true sim on the DS I fear I must bring about armageddon

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  206. Cross platform development costs by marshallbanana6 · · Score: 1

    Exactly. Cross platform development is very expensive, even using high-level cross-platform languages like Java, Python, and doing any web development.

    Game development generally uses lower-level more platform specific languages, so the costs are greater yet, since you're not only testing on multiple platforms, but using separate libraries and code fragments for the different platforms.

  207. You've unwittingly hit the nail on the head. by Lave · · Score: 1
    My problem with the PC industry (and I mean no offence to you) is that you managed an entire page long post assuming that the only PC games that exist are FPSs.

    Maybe if the PC game catalogue had a ratio of genres likes the 90s there may still be mainstream games like Xcom, and Secret of Monkey Island. Then maybe you could claw back us lapsed PC gamers.

    --
    http://skeptobot.blogspot.com/ - A site for the Renaissance man and woman
  208. It seems the problem is... by GWBasic · · Score: 1
    It seems that the gaming industry has the same problem as the CD industry: They're selling overpriced crap to a young audience that doesn't have much disposable income.

    Translation: Kids won't spend their allowances on games (that suck) when they can download (or copy) them for free.

  209. Re:Nah. Crappy games and HW requirements by cswiger2005 · · Score: 1
    I also remember that in the 90's era of pc gaming, you could go online and download playable demos of games before buying them, a rarety now.

    Huh-- most of the games coming out now have a downloadable playable demo...? There's been dozens released over the past few months here, for example:

    GameSpot demos

    --
    "The human race's favorite method for being in control of the facts is to ignore them." -Celia Green
  210. Re:Nah. Crappy games and HW requirements by Sage+Gaspar · · Score: 1

    I'm in a similar boat, except it's less that I'm dissatisfied with current offerings than I'm satisfied with what I have. I have a couple different MMOs whose subscriptions I can always renew for a month if I want to go in that direction. I have Half-Life 2 and all of its mods to keep me busy if I want an FPS. Once in a while I'll feel a hankering for an RTS, and Dawn of War's got my back.

    The only upcoming PC games on my radar right now are Portal and Natural-Selection: Source. Of course, console games are doing even worse for me right now, I use them for party games and (yeah, I'll admit it) DDR. The only games I've thought about buying are Suikoden 5 (waiting for a price drop) and Ico (just finished Shadow of the Colossus and I'm curious).

  211. Barriers to entry by Anonymous Coward · · Score: 0

    Begrudgingly, I will admit that piracy is hurting the software-gaming industry... but even if someone waved a magic wand and eliminated Piracy I think that the gaming industry would still be in the same straits they are today.

    I have to agree with the posters who suggest that the market is reaching a critical mass. When I was in elementary/high school... I had a choice of playing a game in an arcade, on my home computer, on a nintendo, or a genesis system. These games fit on a disk, or CD and usually took a few weeks for the makers to code.

    By contrast, today I have a choice of my computer(s), a PSX, PSP, Nintendo, nintendo DS, an xbox, xbox360, my cell phone, or an emulator that I can load up. Demand has grown, but not as quickly as supply... as evidenced by the mass closures of arcades all over the USA. Add to the fact that many games have extremely large development costs and lead times and now face competition from game rental services or way-too-easy-to-get pirated software (piracy has its place... but a publically accessible website in plain where all any AOL'er has to know how to do is click a mouse is ridiculous).

    The subscription model is a good one. If you make a game that is good enough that people will pay you monthly for it, then more power to you. I don't think this model is feasible for all games at the current rates (how many $15/month games would you suscribe to?), but I think its a healthy branch of evolution for the industry.

    What do I think will fix gaming as whole? Added content in the mein of multi-player experience & social networking and the ability for a gamer to adjust their level of immersion with a reward system/pay-off for the hardcore gamer that likes to spend a lot of time playing. I enjoy both single player games and multi-player games, but it is usually only the multi-player games that I will come back to after a hiatus. For example... I still play warcraft 3 (4v4, baby!) after 5 years, but I have had to give up on tekken 3-5 because the only arcades left in which I can hone my skills against opponents are far away (since the close ones have all closed).

    In any case, as for piracy... I think the most important thing a developer/company can do is use the carrot-and-stick approach. Provide the user with content/value that they can't get off a pirated download and you will attract back ~75+% of the users who are willing to purchase your wares.

  212. Where did 10 million customers go? by bobs666 · · Score: 1

    Where did 10 million customers go?

    Here is where.

    Yes the parent is spot on,
    the MMOG's took many customers.
    Blaming Piracy like the music industry is not
    going to bring the money back.
    Perhaps some better MMOG's would.
    I play WoW, is there room to compete?
    I think so.

  213. Games? by Anonymous Coward · · Score: 0

    Who needs games anyway? I already have troubles gettin food on the table.

  214. VPC, VMWare, take your pick... by abb3w · · Score: 1

    I'll second the suggestion. Virtual PC is currently a free download for Windows; however, I paid good money for it a few years back and have no regrets. Of course, most of the games I'm fondest of are turn-based, and not affected by a smidge of lag here and there.

    --
    //Information does not want to be free; it wants to breed.
  215. Piracy is killing [insert business here]! by bensode · · Score: 1

    Let's see ...

    Piracy is killing ... the music industry

    Piracy is killing ... the movie industry

    Piracy is killing ... the computer operating system industry

    Piracy is killing ... the PC gaming industry

    The list goes on just keep adding your industry above and blame it on the pirates.

    Much like the movie industry, PC gaming has been terrible. I haven't "pirated" a game since I was a kid on my Commodore 64 like 20 years ago. I've bought several over the years and really wish there would be some worth buying these days. I've ranted about "The Bard's Tale" a couple weeks back and I won't go there again. Out of the 50 or so titles I've purchased in the last 10 years, I can't say that beyond installation and the first hour or two of playitme I've liked them. Looking in my game bin, I have several decent titles I've still enjoy ... two MMO games (Everquest and WoW) along with some FPS games that were fun - Star Wars Battlefront I & II. Couple of other off the wall titles but for the most part the gaming industry has been suffering from good titles.

    --
    "Keep at least 3-6 full bottles of hard alcohol on hand, a 2 week resignation notice,..." - Poetmatt
  216. Re:Nah. Crappy games and HW requirements by Achoi77 · · Score: 1
    Actaully, the rationale for pirating games was because I couldn't afford them :-P

    I'm not going to pretend to take a moral highroad here. Back in the day, I had no money, and I had a lot of time - so I would end up doing things to spend my time, like pirating games. Oddly enough, when I did pirate games, I would actaully spend MORE time in the pirate/cracking/installation process rather than the actaul playing of said game: I could spend hours digging around trying to get the darn thing to work, and once I got it all up and running, I would play it for 10 minutes, get bored, and then search for something else better.

    It's as if I was more entertained by that process than the game itself. It's what all childhood geeks do, right? Right?

    Now that I'm out of school and working full time, I don't have the time to do the things I used to do. But I still have a gaming itch I want to scratch, and every once in a while I will shop for a game. With my track record of playing games that sucked (since I've played a LOT of them during my pirating youth), I'm going to be pretty fickle on which game I purchase - because it better be worth it.

    Many times I'll just walk out the door of the store without purchasing anything - unless I don't have absolutely anything better to do, and some extra cash I don't mind throwing away.

    I've since been spending my money on bigger things - assorted geek gadgets! I've got WoW for my gaming goodness so I havne't bought anything since, and I'm pretty much happy with that arrangement: save money from buying games, spend money on new laptop and other gadgets.

    I will probably get a Wii however, but that's starting to get offtopic. :-P

  217. Too much AND too little by DrCode · · Score: 1

    It's true, they cost way too much when they come out. But those of us who've been around a few years know that with a little patience, we can get them legally for practically nothing. That is, today's $50 release is next year's $20 game, and the following year's $10 (or even $5) game.

    I'm so behind the times with games that sometimes I end up paying nothing, like with Starcraft 2.

    Maybe the game companies need to rethink their pricing scheme, perhaps charging $25 from the start, and keeping it at that price.

    1. Re:Too much AND too little by the_Bionic_lemming · · Score: 1

      I'm so behind the times with games that sometimes I end up paying nothing, like with Starcraft 2.

      I still play x-com.

      But beside that - I'm not interested in FPS games. Which eliminates half of the crop, I'm not interested in MMORPGS, so there goes another chunk, not interested in sports games, and not interested in abortions like MOO 3

      Look , go back to something like MOO2 or X-Com and update the graphics / sound. Some of us LIKE turn based games, Some of us LIKE strategy, Some of us DON'T want to play with 13 yeaar olds that have no life.

      Maybe you'll sell more games (well, after the games hit the bargain counter since I won't be shelling out more than 30 per game ever again).

      --
      _ _ _ Go for the eyes Boo! GO FOR THE EYES!
  218. Re:DRM translation by Anomalyst · · Score: 1

    I think "Digital Rectal Mangling" is a far more accurate representation.

    --
    There is no right to feel safe thru security vaudeville at the expense of everyone's freedom, privacy and tax money.
  219. Re:Nah. Crappy games and HW requirements by sdnoob · · Score: 1

    for us, lack of time is only part of the equation.

    the prospect of paying $60, $70 or more for a *GAME* is a much bigger factor. (you'll see games pushing $100 in the not-too-distant future.) as is the thought of paying once (in the store), and then paying again (subscription) to play. we won't do it, period.

    and while we have a couple of ~2.5 ghz systems, we do not have the bleeding edge graphics cards that new games demand (have gf3, r9600, both purchased long after their respective glory days). we cannot justify spending $500 bucks or more every year on hardware just to play the aforementioned overpriced games.

    on the console side, how about forking over a $250-500 on a glorified atari vcs and the above prices for the games to play on it?... only to find it's obsolete next year and undeveloped a year or two after that. if a console dies after it's short warranty period, you chuck it and buy a new one, if you want to play the games you've spent a fortune on... at least a pc is universally compatible, user-repairable, upgradable, and has a lot of life left in them when their game playing days are over.

    and consider we want to play together? that usually means two of everything, doubling the already too-high prices.

    the last consoles we purchased were: an original PONG and a 2600. that old atari, in its day, enjoyed a much longer lifespan than the consoles of today. and yes, we actually fire it up every now and then for a little defender or super breakout. on the pc? it's a little age, freelancer or hldm, played across the lan (combined cost of two copies of each? under $100).

    its going on two years since we last bought a computer game. so happens to be about the last time we've purchased any music cd's as well...and we've limited online purchasing of tunes to a mere 50 bucks or so since. back when new cd's were less than ten bucks and video games were $25 or less, we'd purchase several hundred bucks of each, every year. but we refuse to pay the escalating prices any longer.

    capitalism and a free market economy is great and all.. but you've got these very few greedy bastards who control it and squeeze every last dime out of the common man; eventually pricing themselves right out of the market. it's happening to music, it will happen to video games too. it may not happen this year, but the backlash will kick into high gear when the price of games hits $100.

  220. Piracy overblown... Piracy just as bad on consoles by Anonymous Coward · · Score: 0

    If piracy is such an issue how did Galactic Civilizations 2 make any money?

    And as for piracy on consoles, piracy on consoles is not that hard now-a-days, using swap discs and buying a system pre-modded with a modchip after a few years of the consoles life to play the majority of games you want to play in its library is a financially sound decision, those with patience reap the rewards.

  221. consoles have lost sells also by Anonymous Coward · · Score: 0

    consoles are not much better for the devs. cheapass bastards will rent, borrow a freinds copy or buy used. That's a lost sell for them.

  222. How about changing with the times? by Anonymous Coward · · Score: 0

    Sounds like the problem isn't piracy beating down game DEVELOPERS, but rather their distribution model.

    If they can't compete with the distribution model the pirates have, why don't they use it? Instead of selling media and a box, sell either licenses or a service. WoW has no piracy problems, which is probably why so many companies want to jump on the MMOG bandwagon: it's the path of least resistance. They don't have to come up with a new way of doing anything. But as they are all finding out, there is only room for one World of Warcraft. So either the companies have to be content with more modest goals (meaning, less money), or else they are going to have to try new things and see what works.

    Two notable examples of "try new things and see what works" are Valve's Steam service, which gives people the electronic, on demand service they seem to prefer. The other is S2Game's forthcoming product "Savage 2", which will only be available exclusively via direct distribution (similar to Steam in some ways). What seems like it will distinguish S2Game's concept is that you can get the game and play for free in a "demo" mode, or you can purchase a license for the game and get more features while playing. S2's method strongly reminds me of the whole "shareware" paradigm which made id the company it is today (as well as Epic, we will just ignore the whole DNF thing as beside the point).

    Another notable exception to a degree is Guild Wars, which in a way seems to represent the apex of the current distribution model, rather than a break from it.

  223. Re:Galactic Civ DRM by Anomalyst · · Score: 1

    GC2 "DRM" is pretty simplistic, after registering it will add a file called, I believe, "signature.bin" I don't have my laptop in front of me. It even pops a message saying you just need to copy that file on any re-installation. So just backup the file to a USB flash drive and you can schlep the install disks around and re-install anytime any where without any additional interaction with Stardock. Can't say from experience because GC2 bluescreens the ATI driver and and the vanilla drivers will not update amy laptop. I will admit that it is a kinda PITA to do the activation but from a business ethics point of view compared to other game companies, it is almost BSD-like in permissiveness. As for the game itself, I owned a copy of the Original OS/2 version and it just keeps getting better, if you like turn based strategy games. The tunibility for challenge level, size of playing area, # of AI opponents, each race has a different "personality" that governs its goal seeking, resource allocation and more give it an excellent replayability. At $39 at provides a great value for $/hour of entertainment. They have a free trial http://www.download.com/Galactic-Civilizations-II- Dread-Lords-demo/3000-7493_4-10518894.html to see if it suits you.

    --
    There is no right to feel safe thru security vaudeville at the expense of everyone's freedom, privacy and tax money.
  224. maybe the games lately just SUCK??!!!! by Anonymous Coward · · Score: 0

    I haven't bought many games lately, because they SUCK! I haven't pirated any either for that matter.

    Just like Hollywood and it's uninspired remakes and sequels, I can buy Quake 5 or a clone called some other name. Big flippin deal!

    Seen "co-op" mode in any games lately? I haven't.

    Noticed games no longer ship with 40+ levels?

    Morans!

  225. Re:Nah. Crappy games and HW requirements by Truekaiser · · Score: 0

    nope sorry.
    choose one random game and 9 out of 10 times you can't get a demo of it.
    also the ones you do get play better then the actual games now, company's have turned them into a form of advertisement which hurts your ability to choose IF the game is worth half a weeks grocery's.
    i would rather download the full game, see that it sucks and be glad i did not waste the $50-$60. instead of download the demo, like it because they made it better then the game then go out and waste that money on the full game which i can't return because no store will accept a open box of software.
    I can't even go out and sell it to a buy/sell/ or trade store because these company's actually go out of their way to close them down.

  226. I think you all are missing something... by lasmith05 · · Score: 1

    The real way to keep people from pirating a game is to: a) offer compelling multiplayer b) require company server authentication of the serial DONE Because of this I have actually had to buy Starcraft BF2 AOE2 AOE3 HL2 ETC ETC ETC

    --
    www.samuraidreams.com - My Blog
    www.samuraifiles.com - Get Some Videos Here
  227. Not sure if this has been said yet by kaosrider · · Score: 0

    But maybe PC game sales are slow because not everyone is jumping to upgrade their hardware every so often? WoW plays on my 2 year old emachine with no problems, but If I try to play something like F.E.A.R it doesn't work. As much as I would like to try out that kind of game, it just makes me want to stick to WoW. In fact most MMO's play on older hardware just fine. Maybe the gaming companies could focus less on realistic mega video card games. And MMO's also don't have to worry about piracy much. Of course not everyone plays MMO's, I just keep noticing non-MMO companies complaining that this or that is killing PC games the more MMO's make the news with subscription numbers. Thanks.

  228. Re:Try Getting Best Buy To Stock 2m Units of Freew by metamatic · · Score: 1

    Blizzard could easily offer free downloads or dirt cheap demo CDs for people requesting them online, and still let Best Buy charge whatever they want for a fancy box on a shelf.

    It's just price gouging.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  229. Psst! Games are made by BUSINESSES! by Anonymous Coward · · Score: 0

    The gaming industry is now wholly run by capitalistic interests. This aren't the old days when games were created by gamers. Games today are being creatively and inspirationally driven by people who report to non-gamers for a paycheck. Those non-gamers are having a big say in what happens these days.

    Look at the rosters for any given mainstream game and you see production assistants, artists of every flavor, managers, caterers, etc. just like a modern movie production. What percentage of movies these days would you spend $50 on, much less $50 and then $12 bucks just to watch it again every month?

    Many of these crews are mostly made up by people who will never really get into playing a video game, much less the one they are working on. Heck, sometimes half of them are of the gender that is "less-enthusiastic" about video games.

    Even the guys at the head of the game team are controlled by others not directly into the game. Many of the leads are older and really tired of gaming to some extent.

    Many teams are also relying too much on what is being done in other games instead of using their own native creativity to do something DIFFERENT.

    In short, the games are being made in the same sort of environment you might find at AT&T, GE, Disney, and McDonalds HQ.

  230. Why is this news? by bky1701 · · Score: 1

    Same old bitchs, same old bitching. If they can't stop pirates with their DRM might (and they can't) they need to stop them some other way... there are many other ways if they stop thinking the old IP/DRM is the only way to go.

  231. Recylced theory by esocid · · Score: 1

    This is the same garbage that the RIAA and MPAA churns out every few weeks to try and scare people into buying worthless music or tickets to bad movies. If a game is appealing enough, it will attract buyers through its publicity or word of mouth. When HL2 was pirated I didn't rush to dl it. I waited til it was out and I bought a hard copy of it because I liked HL and the previews I had seen of HL2. The same with FEAR. The games that I may or may not pirate are crap that won't hold my attention past 20-30 minutes. It's no wonder that a corporation screams bloody murder every time they see the word pirate, because without a scapegoat they would have to blame whoever internally was responsible for the game in the first place instead of looking toward innovative, and creative ideas.

    --
    Absolute power corrupts absolutely. indymedia
  232. Waaaah by Zeromous · · Score: 1

    Wah pirates beat us to market, wah wah what will we do? WAH

    Hmmm maybe this is an indiciation that your business model has failed. When pirates beat you at the old game, isn't it time to change the game?

    No pun intended above, but maybe half the impact of piracy would go away if they just stopped releasing these things at retail. HL2 anyone?

    --
    ---Up Up Down Down Left Right Left Right B A START
  233. Re:Nah. Crappy games and HW requirements by Dark_MadMax666 · · Score: 1


    What's worse, if they try to introduce any kind of basic DRM, ala Steam, they get trashed for it. They just can't win, hence the move to consoles and the growth of crappy console ports to the PC.



      ohh .And consoles are epitome of creativity and brilliance .yeah right .10 times. If piracy is such a killer why do consoles do not have great games? Seriously there I can count with one my hand games which a I had any inclination to play whatsoever which were being released exclusively for consoles . There are a lot of crappy games for PCs but I can easily give you hundred examples of truly great games .

    Big money came to gaming market and it follows hollywood trends- stupid franchises , sequels , remakes with concentration on the shiney .Nothing wrong with the shiney -but gameplay should be there as well. I mean PC gaming of 90s was full of innovations and groundbreaking milestones. Since 2000 - not so much (except in graphics department). And of course MMORPG - this crack takes out gamer out of life ,let alone other ("lesser") games .I know when had my mmorpg run I didnt play any single player game whatsoever. I didnt even express any interest in anything other than my current game ,my alts, my leet pk skills ,my guild, my loot. They are addictive to the point you simply do not want anything else except running in this treadmill to next level/skill /loot /raid. And we just wow becoming converting another large batches of gamers into mmorpg drones .

      Combination of all factors -lack of good games ,MMORPGs ,steep HW requiremnts , invasive DRM -all those contribute. Blaming it all on such minor factor as piracy is just an excuse.

  234. Exactly! by seebs · · Score: 1

    That's why Galactic Civilizations II and Oblivion were total failures, with no one at all buying them, while more heavily-protected games like Runaway have been such consistent sellers.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  235. DELL is killing PC gaming by xiojqwnko · · Score: 1

    Its not piracy thats killing the industry. Its eMachines thats killing the industry. People buy crappy machines, and they think they can play a game. They buy a game, and of course it runs at turtle speed, and they never buy a game again..

  236. I love WoW but... by ZetiReticuli · · Score: 1

    my big problem with pay-per-month-to-play is the expensive up front cost and a monthly fee. I only got in to WoW because I found it on sale for $30 but I still think that is too much. If your going to charge per month then the client should be free for download. You can't play unless you login any way so what harm is there in giving it away. If some one wants a physical disc it should cost any more than $10 or $20. Doesn't need to be in fancy packaging to just get the client. Still make the special editions because I'm sure there are fan boys out there that want all the stuff and charge them for it. Subsription based I think is an okay answer but not per game. Should be per publisher may be like Sony Station has an offer to play a variety of games for like $25 or some thing like that.

  237. Slow Piracy? Speed releases! by PhYrE2k · · Score: 1

    So if the pirates releasing things before they go on shelves being the problem, why don't the releasing companies and distribution channels release things faster rather than sitting on the product for months while we all want them.

    -M

  238. Probably been said by munwin99 · · Score: 0

    I think (in the case of online games), they should give the game away FREE. It should be FREE for LAN use, and pay-for-play to go online. Your characters (if there are any), should be transferrable between online and LAN play (maybe some restrictions are needed to stop farming, etc). I like getting together with friends to have a LAN Party. I like to play online. If I play online I pay. If I have friends that only play at LANs, they'll just pirate the game anyway. Maybe giving it to them with a "trial" for online would encourage more online (hence paying) play.

    Just thinking out loud...

    --
    What's On Your Network ??? http://www.open-audit.org/
  239. That is the problem. by Anonymous Coward · · Score: 0

    But what is the solution? The pirates will ALWAYS provide a better product; it is impossible to compete with piracy because it isn't fair competition. Let's just assume for a second that copy protection will die overnight. Half-Life 3, the most anticipated game of the year, is released on totally unprotected DVDs and there is no serial number or registration of any kind whatsoever. Let's say they charge $30 for it. People will still pirate it. The pirates will be offering a 100% identical completely unprotected product for free. So they STILL have the edge over a completely open game because they charge less (nothing) for it. So now people will complain that $30 is too much and still pirate the game. Hell, people complain that iTunes charging $0.99 / song is too much (let's ignore the issue of how that money is divided). No matter what price you offer a product at, there will always be unreasonable people who think it is too expensive and use that as an excuse to pirate it.

  240. It's all about time by gbulmash · · Score: 1

    Long ago, I realized I just could not afford to have nbig, involved PC games around because I could start one up in a fit of boredom and lose an entire day.

    I just go and play a flash game for 20 minutes at yahoo games or clevermedia.com when I need a game fix.

    - G

  241. my biggest stumbling block right now by hurfy · · Score: 1

    I want to buy a racing game for the PC.

    BUT i want to race online. I get bored by the bots usually after a couple hours.

    What do i buy?

    There doesnt seem to be anyone racing online. And i dont know if there are for most games unless i buy the game and install it. THEN i find out there is noone to race. Repeat until i tried most that sounded good. I find a couple dozen people WORLDWIDE (lag makes many unacceptable) in most of them except for the first couple months there may be more. I dont want to invest my time/money for a month of frenzied kids with nothing else to do. By the time ii master it most are gone :(

    The only game i know people still play online (nascar 2003)is simply unavailable for purchase :/

    I just cant figure out how to get my money's worth. So i will just keep my money i guess.

  242. Re:Nah. Crappy games and HW requirements by fmoliveira · · Score: 1

    If the said person cant afford for the game, it is not a lost sale for the developers and publishers. And I bet that they are not worried about these guys.

    In fact, they dont even campaign here in the good old 3rd world for people to buy games, like the movie and music industry does. They just ignore these poor souls. They dont even advertise their games. You dont see game ads in our TV nor in our websites. Games are sold in bookstores and computer shops, and its boxes there are the only hint you will ever have they exist here.

    Its very understandable they complain about some americans, that earn something like 10x what we earn, and pay half what we would pay for games, pirating their games.

  243. Yeah, right. by nukeade · · Score: 1

    More like the fighting of piracy is only making it more attractive to pirate.

    My brother bought a new game the other day, and it worked once. After the first run, StarForce decided that his media was not authentic anymore. I walked him through applying a no-DVD crack to it--and it works perfectly, plus he doesn't need the DVD. The game works better and more conveniently for pirates who would download an ISO and crack it, but the game doesn't work for a legitimate customer? This is not right.

    If you're going to apply anti-piracy measures, do it right like Valve did with Steam. I don't have to keep track of any CDs, I can still share my games with my friends (by sharing account), I can still install it anywhere, and most importantly... it works!

    ~Ben

  244. Subscription by Nemi · · Score: 1
    Here is my suggestion to a subscription model:

    Give me the game for $10 and the first month is free. You can charge $10 a month after that. That way if I don't like your game, I am only out ten bucks. However, if you make a good game, you have the potential of making one hundred or more dollars from me.

    This $50 for the game and $15 a month crap is too much.

    1. Re:Subscription by munwin99 · · Score: 0
      --
      What's On Your Network ??? http://www.open-audit.org/
  245. Ummm... by GmAz · · Score: 1
    "It's the primary reason retailers are moving to the console,"

    Ok, lets see here. I can go buy a solderless modchip for my XBox and install it in a matter of about 20 minutes. I can go and rent a game or borrow one from a friend and shazam, its on my xbox. Hook it up via your network router or directly to your computer, copy off the files and burn a new DVD. Easy as that.

    As for PC games, you can go to your favorite BitTorrent site and find a torrent file, hoping its free of virus' and actually works. Spend a day or two downloading the torrent because there are only 4 100% seeds and they are uploading at only 8k a second. Burn the ISO, find out its not even the game you were wanting to pirate. Go back to your torrent site, and find a new torrent. Same thing, happens...back to the torrent site. Ok, finally got the game I wanted, but oh crap, now I have like a billion virus'/malware/spyware attacking me from all directions.

    PC games are not easier to pirate, console games are. People are going to consoles because of that reason.

    PS...World of Warcraft is killing the gaming industry, not consoles!

    --
    Click Click Bloody Click PANCAKES!
  246. quality game by Unknown_monkey · · Score: 1

    I've only bought 2 games in the last year, AoE's colonization and Dungeon Seige 2.
    Because the other games they are producing are not ones I want to buy. I'm not pirating, but since I'm not buying, the industry attributes the sales downturn as piracy losses.
    I'll buy Sam and Max if it looks decent. I'd buy a Monkey Island, King's Quest, Indiana Jones story based game.
    because that's the type I'd like to play again. I'm bored with FPS and RTS, give me a real storyline with an intellectual challenge, like insult sword fighting.
    If I want insult FPS, all I have to do is load Halo 2 in Xbox Live and find a few 10 yr olds.

  247. GalCiv and piracy by Kuroji · · Score: 1

    You're right on this count - in fact, that's exactly how I got the game in the first place. After playing it for about a week (and collecting a paycheck in the interim) I went and bought it myself.

    People will pay money for the games that they enjoy. The problem is that the market has a glut of games that simply aren't fun, and ones that try to capitalize on the name tend to screw them up even worse.

  248. my guess by zerocommazero · · Score: 0, Redundant
    I don't think piracy is the main thing killing the gaming industry. Most people who pirate wouldn't buy a copy of the game anyway. It's a multi-faceted problem. First off, what does a PC offer that a console can't anymore?

    Graphics - With the adoption of high-res televisions and next-gen console horsepower, this gap is closing fast.

    Online play- More and more consoles games are getting ONLINE finally and some even with headsets for communication, Don't forget the handhelds too so this gap is closing.

    Mouse precision - With the Wii, we might finally be able to play an RTS or FPS and get the delicate response that makes a console controller unwieldy or undesirable for those certain game genres.

    Episodic content or Expansion packs - Now that consoles are online and have drive space, this isn't going to be an exclusive PC advantage anymore.

    What's really left? Modding?

    PC games are competing against each other too, especially MMOGs. If I'm going to pay for a subscription, I'm gonna spend the time to play a game for all its worth which means I'm not gonna plunk down more cash for other games that I don't have time for.

    Don't forget that PC games on average have a much longer amount of game play time. As console games have shortened the individual game experience, PC game developers have continously raised the bar on the sheer amount of extra playability. Downloadable content, mods and expansion packs have greatly extended the playability of an older game. Hell, my buds and I still play Frozen Throne often enough because of the plethora of fan created maps alone!! This gives me even less free time in which to get bored and look for another game. And now adays, there's a huge slew of PC games (and obviously console games) released all the time. There definitely is a saturation effect going on that no one is facing or wants to even think about.

  249. It's non-rigid hardware, not piracy.... by macraig · · Score: 1

    The reason developers prefer to develop for consoles has very little if anything to do with piracy, although their real reason is still based on economics and the bottom line: it's the lure of the fixed hardware platforms that consoles represent, and the resulting dramatic reductions in development time and increases in profit margins. Why should they develop complex visually oriented software for a platform that allows perhaps AT LEAST 100 possible display configurations and all the innumerable design variables that presents, when popular platforms with ONE single configuration exist?

    Kevin Cloud knows full well what this real motivation is, but he's too much the coward to voice it publicly and face a hostile backlash... instead he takes the easy political detour and lies and invents another target to point the finger at.

  250. Re:Nah. Crappy games and HW requirements by foreverdisillusioned · · Score: 1

    This argument USED to be true, and it's one of the major reasons why console gaming has thrived so much in recent years.

    But I hate to break it to you... it simply isn't true anymore. Take a look at your numbers--$200-$400 The Xbox 360 Core is $300 and if you actually want it to come with a hard drive (why the hell haven't these things become a console standard yet? Swap space, greatly reduced load times, as many saved games as you want, official patches, actual MODS... the possibilities are endless) you'll have to fork out another $100. Already, we're at the top end of your price range, and there's rumors that the P3 might be even more expensive (Wii will likely be less expensive, but then again less graphically powerful, i.e. the equivalent graphics card would be much cheaper.)

    On the other had, my gaming rig's processor and motherboard are 3+ years old and they run just fine, and I project it will continue to do fine for at least several more years. Instead of buying a $400 console every few years, I buy a $150 video card. Even if I did need to replace my entire system, I could pick up something decent from Dell for maybe $300 (if I waited for a good sale--usually only requires a few weeks; I've done this many times in the past, including my aforementioned 3+ year old gaming rig) or buy a motherboard+CPU combo from Outpost.com and some ram and stick it in my old box--this latter option should cost maybe $200 tops. The fact is video game consoles have been going up in price and computers have only been going down--and even the ones that are a few years old are perfectly capable so long as they have a decent video card.

    Granted, a lot of people just don't want to fuck with computers (especially if you have to swap out hardware yourself) and that's fine, I can respect that, but don't try and tell me it's vastly more expensive. That was true 5-10 years ago--not so today, and I can't it changing in the near future.

    Not to sound elitist, but I should also add that for most of the types of gaming I usually like, consoles simply are not a substitute:


    1. Non-FF-style RPGs. Yes, there's always Morrowind, but Morrowind on the Xbox is buggy and laughable--Morrowind on the PC (with the official patches and a few mods) has almost no bugs, much improved graphics, VASTLY improved character models, improved physics, improved game balance, better [whatever the hell you didn't like about the original]. In a year or so, I wager the same will be true of Oblivion.

    Also, I've yet to see a Black Isle-quality RPG released on a console (then again, we haven't seen one in a long time on the PC in a while, too, so maybe this isn't a valid complaint.)

    2. FPSes. Sorry, they're a joke. Xbox fanboys talk about Halo like Jesus himself coded it, but in reality it was a very mediocre FPS... though it WAS admittedly fun to play with 4 people in the same room. (I do miss the death of "hotseat" PC gaming--this is one area I will admit we are sadly deficient in. I do own a Gamecube just for multiplayer games such as Mario Party/Smash Bros.) The fact remains, though, that just about any PC FPS released at about same time completely blows it away. Play the original Halo (or hell, the sequel) and then play Battlefield: 1942 and tell me that they are even REMOTELY the same in terms of general quality and fun (the hotseat issue notwithstanding.) I'm sure the 360 has some OK shooters now, but I highly doubt they'd compare well to Battlefield 2. Ok, so I see that by next year they're porting HL 2... wake me up when they have a have a console-original title (i.e., not a 3 year old ported PC title) that rocks.

    3. Strategy. Civilization 3 and 4, Warcraft 3, The Sims (and the rest of the Sim series) etc. are PC-only. I think Starcraft had an N64 port, but come on... no multiplayer, no custom maps? From what I can tell, console strategy is not only dead, but I doubt it was ever alive (at least, it hasn't been alive since the 80's--I've heard good things about M

  251. Re:Try Getting Best Buy To Stock 2m Units of Freew by snuf23 · · Score: 1

    You can get 14 day trial versions of WoW for cheap. They have been also giving these away as promos with companies like ibuypower.com or services like fileplanet.com.

    --
    Sometimes my arms bend back.
  252. Re:Galactic Civ DRM by dupont54 · · Score: 1

    On such DRM systems, the signature file depends of a "machine hash". So you reinstall the game on the exact same machine with the file, yes it will work flawlessly. But if you change some piece of hardware or the OS, it won't work, the signature will not match.

  253. Console games are cheaper to sell by IDontLinkMondays · · Score: 1

    Let's face it, for a company like CompUSA or BestBuy that tend to have PC support staff in store at all times, PC games are fine, but the fact is that there are a huge number of people out there that can't handle games that have to be installed "properly". For example, what if they need a new sound driver or graphics driver... how about that they thought their Intel Integrated Graphics was a high end graphics card, after all if you read the Intel website it is. Or if you go to BestBuy to purchase a computer, the sales person is happy to tell Ms or Mr Mid-30's banker type that it has a 3d graphics accelerator... "Excuse me what does that mean?", "Well Ma'am/Sir it means that if you want to play video games on the machine it's capable of it with this card".

    Now we come to Walmart, the grocery store, the local TV shop that now sells PCs (circuit city for example). They don't have the people on staff to help install a game. They don't have the people on staff to upgrade your video card. They can't even explain why the game wouldn't work on the PC, they don't know.

    Now, look at Playstation, GameCube, and XBox. Put the disc in the machine, power on the machine, press start, play. That's right, that's all. If you were Walmart, what would you prefer, to have to employ 10,000 PC "Experts" in 5,000 stores nationwide. Pay for training for them and the new guys each time someone quits? Or would you prefer to keep with employing people that would actually make more money on welfare and food stamps?

    The fact is, the console market is killing the PC market in retail, nothing else, that's all. Since Walmart can sell probably 3 times as many copies of a video game as all the rest of the retailers in America combined, oh, BestBuy probably coming in #2. It's what Walmart and BestBuy wants that matters and selling a copy of "Star Wars 659383 The Jedi Use Hemeroid Cream" for PC or for Playstation, they get better profit for the Playstation game and best of all, if the user comes back and says "It doesn't work on my playstation", they stick it in their Playstation console, if it doesn't work, then they send it to the game publisher for a replacement or a refund, if it does work, then they tell the user "Bring your Playstation in for repair" which they also make money from.

    If a consumer comes back with a PC game "It doesn't work on my PC", they are stuck with the game and have to stick it in the junk bin hoping someone will actually buy it for whatever they paid for it. Maybe BestBuy can convince the user to bring their PC and then sell them repair or upgrade services on it. But not Walmart or the grocery store.

  254. i bought heroes of might and magic 5! by __aalwyc6372 · · Score: 1

    i first pirated the game, because i refuse to buy a pig in a poke. easily cracked and played, it felt like the old days. kinda. so i bought it.

    at first starting the game would give me a bluescreen and also a nice reboot of my pc. after hours of reading the ubisoft forums i decided to look for driver upgrades. maybe something would help, and really, upgrading my via chipset drivers, resolved the reboot issue. the only problem now was, that i couldn't get into the game, because that crazy securom refused to detect my original dvd. i've yet to find a non-crack solution to play a game i bought a month ago. now who's willing to put up with that shit more often than once?

    and besides: pirating games was making games popular really (as pirating windows, made microsoft popular). if i hadn't pirated (and thus played) games back when i was to young to afford them, i wouldn't have bought those 30 titles now residing on my shelf.

    it's all but whining, that tells a tale of a healthy industry worth billions. i could go on, but i think you all know, what i'm talking about.

  255. Re:No CD fix by multicsfan · · Score: 1

    This is my biggest complaint and the reason, besides being poor at the moment, I have avoided buying any new games. I have too many games I can't play anymore as I've lost the install media during a move. I've written the maker about getting a new install/key media in a couple cases for old games I still would like to play and have received no response. I figure if the company won't respond to requests for help in replacing old failed/lost required media why should I reward them by buying anything from them now? If they maybe would release an update a couple years after the game release that would fix the game so you no longer needed the install media for copy protection I'd be more interested in buying games at stores rather then via online download.

    I don't pirate games or software. The problems with copy protection and tracking install media and haivng to have specific types of drives for the media to be recognized (you need a cd drive, the DVD burner isn't recognized by the copy protection) means many games just no longer work. It's become too much hassle.

    I use several computers (w2k, xp, linux) via a KVM switch as I tend to do alot of data crunching (video) at times. Depending on which machine is crunching data determines which one may be free for gaming. I'd prefer to be able to use whichever one is free for gaming since most of the games don't like to compete with data crunching. It is even worse when I'm doing video capture since I don't want to loose frames when doing tape conversions for professors.

  256. Re:Nah. Crappy games and HW requirements by jp10558 · · Score: 1

    Except, in most states you can now take the Car back and demand a refund or that the dealership fix it, you know, within a reasonable period of time.

    You don't get that with software. This is my biggest gripe - if it doesn't work right, or at all, or just sucks and I don't like it - I can't get a refund. I might be able to get a new copy of the exact same thing, but it's likely to fail in the same way unless it was a bad or damaged disc.

    This is the major difference for a lot of software and games. Music you can hear on the radio, and listen to in the store before buying. Movies you can rent. You can test drive a car.

    But PC Games? It's like playing craps - you usually can't even try it out till you bought it, and you can't take it back after trying it out for a refund in a day or two if it sucks. And there's no warrenty on the thing. Actually, it's the same for all PC software.

    So I like shareware, I at least get a little time to see if it's going to FUBAR my system, or crash a lot, or do what I want. I've bought a lot of shareware recently as I can see if it's going to be decent - Clipmate, Directory Opus.

    I'd feel a lot safer buying a game for the PC if I could take it back like the laser tag system I bought that sucked. But with the equivelent game, my choice is to uninstall it? Yay, that's like I could stop driving the car. Great - what about the money I paid for a POS? If I could take the game back to the store 2 days after buying it and say "This sucks, it doesn't run well even though I have over the minimum requirements, crashes all the time, and the gameplay is inane (Warlords 4?), give me my money back, here's the POS!" and get a refund, we'd be talking.

    --
    Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
  257. From My Perspective It's Fairly Simple by Blue_Wombat · · Score: 1
    Confession - I used to pirate games in the mid- to late-80s (that dates me!). Back then I had no money and couldn't have bought them if I wanted to. Once I had a job and could afford to, I purchased everything and have probably bought 100ish games over the past decade and a half. However, have not purchased anything for about a year (nor have I pirated - I have just more or less stopped gaming). There are a couple of reasons for this. Firstly, I guess I am turning into an old fart - but after staring at a screen for half a day or so at work I find my appetite to come home and stare at a screen is not what it was.

    More fundamentally, I have issues with the way developers treat the customer. Starforce is a case in point - if I am to purchase games it will largely be on impulse. Starforce is *horrible* now its not "gee that looks interesting....I'll buy it". Its more a case of "gee that looks interesting... go home.... google for half an hour to make sure it does not have starforce or something nasty .... maybe come back and buy tomorrow". By then, interest and impulse has faded, NO SALE. I don't have HL2, I was actually interested and had the cash but I read a few pointed comments online about Steam and decided (rightly or wrongly, I don't actually care, so any flames that I am an idiot and it's not so bad are wasted on me) that it all sounded like too much of a pain in the backside and I couldn't be bothered.

    I do agree strongly with others' comments that devs need to treat their customers better. It's a fairly sad day when a pirated game performs better than a paid for original (eg no CD needed), a ripped DVD is better than a store bought one (no region, prohibited ops etc), and a downloaded MP3 is better (no SONY system crippling rootkits included) - and vendors need to think about the incentives they set up when the bootleg product is much better than the real thing!

  258. if I *have* to maintain ... by hicksw · · Score: 1

    ... an entire separate gaming system....

    This sounds like a job for VMware-Man!

  259. games and piracy by worfking · · Score: 1

    they wonder why people are pirating games??? look at the cost of them. and now with WOW and others they want you to pay each month to play online??? no thx. im a pirate and proud of it

  260. Copy protection is killing the Pc games industry.. by Kodack · · Score: 1

    I completly disagree with those assertions. There are always going to be people who want something for nothing, but the problem here is the various copy protection schemes that the game companies are using.

    They cause problems on peoples machines and in some cases they break them. Anybody who's ever been stuck with starforce drivers, long after they uninstalled the game that put them there can appreciate that.

    Back in the day you could install a game to your hard drive and play it from the hard drive. In fact, a hard drive wasn't used to store the game long term, it was instead a way to speed up retreival. Then they made the games install to the hard drive but still required the CD/DVD to be inserted in the drive. Then they started adding the various product keys and serial numbers so that people who lost the instruction booklet or threw the game box out are hosed when they go to reinstall the game. Then on top of all of that they started doing internet authentication like in Quake 4 where the game checks in with a server. Then you have your starforces and various other mechanisms that fundamentally alter the driver structure in windows and prevent some people from running the game.

    The problem is that we didn't drop one thing for another, instead they keep piling it all on top of each other. If I'm going to be required to have the DVD in the drive to play, then whey do I need to waste 6GB of hard drive space? If I have to use a product key then why do I need the disk inserted?

    To really put this in perspective consider the pirated alternative.

    I can buy a game like Fear, and have to jump through all those hoops or I can download it off a newsgroup after some hacking team removed all the DRM.

    The people who pirate these games don't have to put up with all that crap, they just remove the protection. So the only people left stuck with all of these anti piracy measures are the paying customers.

    Why should I pay $50 for a game that treats me like a criminal and locks me out of functions of my own computer, when I could get the same game free minus the headache?

  261. Re:Galactic Civ DRM by Anomalyst · · Score: 1

    I do not beleive this is the case with Stardock. Admittedly I have not tried to do it, but probably will soon as emachine/gateway does not seem to be inclined to provide an ATI driver sufficiently up to date to run the game and I'll have to move it to the desktop.

    --
    There is no right to feel safe thru security vaudeville at the expense of everyone's freedom, privacy and tax money.
  262. You have to provide something of value by Anonymous Coward · · Score: 0

    You have to provide something of value to consumers. A game that they can duplicate for pennies is only worth pennies to them. Consumers are not mindless sheep waiting to throw money at the next big thing. They work hard for every penny and will do whatever it takes to spend less money on non-essentials like games and Internet web sites.

    Game producers, and software producers need to provide a feature to consumers that they can't get off the disk. With games it is easily the network play features. Only allowing one person into the game area at a time that has the same serial number will make the serial number for the game a scarce commodity that people will guard.

    Similarly software producers can do the same thing with applications. Imagine if when you started up your office application if it only had a minimal spell check and thesaurus built in, but if you were connected with a valid serial number then you could get access to a high end grammar checker, spell check for specialized areas such as law and medicine and had full access to a thesaurus and encyclopedia.

    Or if you logged your desktop into a central network and it kept your local clock set to atomic clock time, fed your computers entropy with high end random goodness, tied you into an encrypted onion routing network to anonymize your identity, had large nodes to auto bit torrent large files and auto cached popular sites so that you never had to wait for content from sites being slash dotted or dugg.

  263. Re:Nah. Crappy games and HW requirements by Is0m0rph · · Score: 1

    For me it's hardware. I have a few year old computer that just can't play anything new. Plays UT 2004 well and that's about the only PC game I still play. I don't feel like buying $300 video cards to be able to play something new when I can go to my 56" DLP TV and play a 360 game.

  264. Re:Nah. Crappy games and HW requirements by CronoCloud · · Score: 1
    Not to sound elitist, but I should also add that for most of the types of gaming I usually like, consoles simply are not a substitute:
    Not so much now as in the past, I think.

    If you want RPG's, the Xboxen are the wrong systems to own, the PS2 is what you want. Admittedly most of them will be FF style but there are some that aren't. The PS2 wizardry game is very much like an old school PC RPG. The Persona games also feel more like PC RPG's. The PS2 also has the best action RPG's out there.

    For FPS's the Xboxen seemed tp be preferred by dev houses, though the PS2's USB ports enabled it to have keyboard/mouse control in certain FPS's. The third person shooters however, are excellent. I also thought that HL2 had already hit the Xbox..last year.

    Strategy games are a strange dilemma. While a bunch got ported to the PSone (Warcraft, CivII, Dune2000, C&C, X-com) , very few got ported to the PS2. The consoles also host the Sims and Sims2 Strategy RPG's on the other hand are plentiful.
  265. Re:Nah. Crappy games and HW requirements by foreverdisillusioned · · Score: 1

    I'm not sure I like "old school" PC RPGs, if by "old school" you mean hack 'n slash. I prefer open-ended story-based, which is really rather a rarity even on the PC. Black Isle games (Planescape: Torment and the Fallout 1 & 2) and Elder Scrolls series are really the only quality titles that spring to mind. And like I said, Elder Scrolls may be available on the Xbox/Xbox 360 but the lack of patches (Bethesda games are notoreously buggy immediately after release) and mods makes them very unappealing compared to their PC counterparts.

    HL2 did hit the Xbox last year but it's a complete joke (on a machine with a 733Mhz proc and 64 megs of shared ram? what did they expect???) The 360 version is not due out until Februrary.

    Third person shooters and platformers--yes, consoles have traditionally dominated both.

    Curious about the Sims... according to Wikipedia they're PC/MAC-only, but I checked and you're right--they are available for a wide variety of consoles. Someone should fix that, but it's nearly 6 am so that someone shall not be me.

  266. Re:Wrong, Cloud -- true by Snaller · · Score: 1

    "They don't sell because they are crap."

    Quite right - its funny so many produce lousy games and then complain that the only reason they are not selling is because they must have been pirated.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating