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User: ildon

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  1. Re:When there's no other fix... on CERT Recommends Mozilla, Firefox · · Score: 1

    A CBS radio news broadcast a few days ago mentioned that people should use Mozilla or Netscape.

  2. Re:There must be a major downside... on Mutation Creates SuperKid · · Score: 1

    Don't forget the additional downside that the kid might just be able to kick your ass.

  3. Re:Suggestion for their autoexec.cfg on U.S. Navy to Deploy Rail Guns by 2011 · · Score: 1

    What kind of newb uses fov 80? Use 110 and set cg_zoomfov to 30 like a real player.

  4. Hilarious on A Worm's Worm · · Score: 1

    This is quite literally the funniest thing I've ever read on slashdot.

  5. Re:Does anyone know... on DOOM III This Summer · · Score: 1

    Uh, first let me say Quake2 had just as a successful mod community as Quake. And Quake3's is arguably more successful than either of those.

    That being said, Doom3 will have both a scripting system which will control much of the game logic and entity properties in addition to the standard compilable dll/vm (who knows which) mod code. Maps will be distributed as the uncompiled .map files.

    The main barrier to Doom3 mods will be the content creation time. Models and textures will require over three times longer to create on average. All this according to the mod round table at QuakeCon 2003.

  6. Re:S.T.A.L.K.E.R: Shadow of Chernobyl on DOOM III This Summer · · Score: 1

    Personally I see Stalker as more of a replacement for HL2 on my list of games to play than Doom3. HL2 and stalker seem much more similar than Doom3 and, well, pretty much anything else I can think of off the top of my head.

  7. Re:No Networking?? on DOOM III This Summer · · Score: 1

    So... What exactly was I playing at QuakeCon last summer? I thought it was Doom3 Deathmatch, but obviously not according to whatever "blurb" (which I can't even find) you're talking about.

  8. Re:Nice graphics.. on DOOM III This Summer · · Score: 1

    The screen shots look suspiciously similiar to Half-Life 2 though, what's up with that? Even some of the monsters look HL1 like. I have a feeling this isn't going to have nearly the popularity as Doom1 did (well it might but that'll just be riding there fame). It's kinda like movie sequels, you're so excited about a new edition, but then it always ends in disappointment..

    That might have something to do with the fact that, as mentioned by other posters, HL's story line is a blatant ripoff of Doom's story line (or Quake's. They were pretty much identical).

    From a more technically graphical standpoint, I still say they look nothing alike. It's like saying Quake3 and Unreal Tournament look the same. The only thing they have in common is that they come from a similar hardware/software generation and therefore have about the same limitations and advantages to deal with. Even the settings are completely different. One is a modern, post-apocalyptic eastern European city setting while the other is a super shiny, futuristic space station on Mars. And don't get me started on the art styles or monster concepts.

    If HL2 and Doom3 battled I wonder who would win? I wonder if the fundamentals of the game will be the same between the two, and if Worldcraft (or hammer) is going to work on both as well?

    Worldcraft supporting Doom3? HAH! Try using GtkRadiant, as it's FAR more likely to support both than any other editor. Especially one made by Valve.

    While it's cool that Doom3 will have D3Radiant built into the engine, it's my understanding that it's a fork of Q3Radiant which means it may not have all the enhancements that were later added to the GtkRad tree. Maybe the editor code will be in an external dll so you can create a plugin for any editor you had the source for? That would be sweet.

  9. Re:Well.... on E3 - First Nintendo DS Pic · · Score: 2, Interesting

    I know this will make me sound like a fanboy, but after playing a lot of the GBA versions of the same basic SNES games, the large majority of the games didn't NEED the extra buttons and, in my opinion, dropping the useless buttons was an improvement. The GBA Metroid games are the best example. Got rid of the annoying dash button and implemented an autodash, and the missile system and the aim up/down system are also superior. Zelda wasn't harmed at all in my opinion. And look at Aria of Sorrow Vs. Symphony of the Night. Aria's spell, ability, and equipment systems are much easier to use. One game that I think suffered is the Megaman Zero series, but I think that's more due to their two-weapon system which, while fun, wasn't really necessary, I think. If you were playing a straight Megaman X port instead, the only thing you'd be missing is the cycle backwards function for boss powerups (probably, depends on what they wanted to do).

    But I've always been a fan of simple/minimalist interfaces.

  10. Re:Sounds Like... on 2ch: Japanese Web Forum As Social Vent · · Score: 1

    The "in Soviet Russia" jokes are a reference to the comedic stylings of Yakov Smirnov, a man who immigrated to the United States from Russia in 1977. Personally I never thought he was very funny, and other people think it's funny to use the "in Soviet Russia" jokes in situations where they make absolutely no sense to indicate that something is "backwards".

    Next time use Google before making a complete ass of yourself. Google still works when you're drunk. Trust me.

  11. Re:Sounds Like... on 2ch: Japanese Web Forum As Social Vent · · Score: 1

    We need a "splendid discernment" moderation.

  12. Napster? on NYT Discovers Internet's Wild Side: IRC · · Score: 1

    I had to check my calendar when the author mentioned Napster as a big, evil file sharing network. Maybe this article was written in 1998 and just got lost in the shuffle.

  13. Re:Gameboy picture a little old? on Overclocking your Gameboy Advance · · Score: 1

    Yeah and what's with that stupid Atari joystick? Put a PS2 controller up there! And that stupid phonograph? What's up with that? Put a boombox picture instead! And who still cares about that old fuddy duddy Einstein? Everyone knows Stephen Hawking is much cooler.

  14. Re:What is wrong with you people? on 'Perfect' Zelda NES Speed Record Beaten · · Score: 1

    Well I am totally undefeated in Pazaak and never lost one of those speeder bike race things in Knights of the Old Republic thanks to save/load exploitation. Does that count?

  15. Re:What is wrong with you people? on 'Perfect' Zelda NES Speed Record Beaten · · Score: 3, Insightful

    I think you're the one whose failing to understand what's going on. The article explaining that these are faked is like the 4th link out of 5 and isn't made out to be an important link in the article. I doubt more than 1% of slashdot readers actually click every single link in any article with that many links. They'll click the ones that appear most important.

    Further, if most people knew how these were made, they would reject them out-of-hand because anyone can sit there and hit save/load state 100 times until they beat the boss without getting hit. That doesn't show any skill at all.

  16. Re:Jesus Fucking Christ on 'Perfect' Zelda NES Speed Record Beaten · · Score: 1

    That's twice you've failed to properly post a link while posting as AC to insult people for asking a legitimate question. Next time try using the Preview button and reading the allowed HTML codes at the bottom of the comment box.

  17. Re:OUCH! how did she feel? on Bachelor Contest Winner Chooses PS2, Not Girl · · Score: 2, Insightful

    The reason the men cheered is because women are ALREADY nasty and ALREADY in control, and this guy was proving to everyone that the woman was NOT in control.

  18. Re:A Point on Bachelor Contest Winner Chooses PS2, Not Girl · · Score: 1

    "Aging game platform"? What are you some kind of bitter Xbox fanboy?

  19. Re:It's just a shame on Delorean Time Machine Replica Up For Auction · · Score: 1

    I love explaining jokes! He means the average person had never heard of it. The only reason people know about it now is gigabyte hard drives, gigahertz telephones and cpu's, etc.

  20. Re:The problem is on The Trouble With Using D&D Rules In Videogames? · · Score: 1

    The point of a RPG is to role play, not to kill monsters and powergame.

    Actually, that's entirely up to the players to decide. When my friends and I play, it's all about the power gaming.

  21. Not a very good article... on The Trouble With Using D&D Rules In Videogames? · · Score: 1

    The article seems to imply that because ToEE was buggy and had some implementation problems, that the entire concept of using d20 as a basis for a CRPG is flawed. I can't disagree more with this. Anyone who has played Knights of the Old Republic knows that as long as you realize you're making a CRPG and don't try to perfectly emulate a PPRPG the d20 system can work quite well. I only lament the lack of multiclassing in KotOR...

  22. Hope they keep the music on John Woo & Metroid the Movie? · · Score: 1

    Metroid has always had some of the absolute best music of any games.

  23. Re:Mystery of the Day: "..." on Penny Arcade Remixed By Japanese Students · · Score: 1

    It always seemed rather obvious to me. It's silence. Like if you say something stupid and someone just glares at you, they'd have a "..." bubble over their head. In comics it's hard to show "silence" without wasting a whole box just to be empty. If you use a bubble with "..." you don't have to waste that box. I determined this through context and logic. Not through some mysterious knowledge of Japanese culture. It always seemed obvious to me.

  24. For people having trouble seeing it... on Quake II In Full Motion Stereogram 3D Engine · · Score: 1

    My friend and I found that running Quake2 at 640x480 in a window, then moving our heads close to the screen made it much easier to see. He claims to have beaten the first level. I can't even get past the first monster. :(

  25. Re:What prevents smooth stereograms? on Quake II In Full Motion Stereogram 3D Engine · · Score: 1

    Try the r_sirdlayers 1 variable to see how it splits up the scene before making it a stereogram.