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Overclocking your Gameboy Advance

An anonymous reader writes "The guys over at Ahead Games are working on an overclock mod for the GBA. They've been able to run it at up to 2x the regular operating speed without any major heat or battery life problems. Now, you're probably asking yourself "Why the hell would anyone want to overclock their Gameboy?" Answer: Super Nintendo emulation. There's already a working beta of a SNES emulator out for the GBA called SNES Advance. The big problem is there's just not enough horsepower under the GBA's hood to emulate the SNES sound chip. This mod will hopefully remedy that."

295 comments

  1. Hmmmm.... by Anonymous Coward · · Score: 2, Insightful

    Have they gotten past the timing issues involved with overclocking the clock speed?

    1. Re:Hmmmm.... by Anonymous Coward · · Score: 0

      I'm wondering if this approach is feasible -- reprogram the SNES sound subroutine calls in the ROMs for GBA subroutines .. it might be more trouble than it's worth, but perhaps overclocking wouldn't be necessary then.

    2. Re:Hmmmm.... by Anonymous Coward · · Score: 0

      Wow, that's an old school thought. Game's don't really work like they used to. Instead of using the system's cpu frequency as a guide for game events, some sort of internal timer or realtime clock is used.

    3. Re:Hmmmm.... by Anonymous Coward · · Score: 0

      You should have read the stories about Xbox overclocking then. Since the clock in consoles has tradionally been fixed developers are still using cycles to this day for their timing. Many games develop timing issues when you overclock the processor

    4. Re:Hmmmm.... by 74nova · · Score: 1

      ah yes. reminds me of the days when an upgrade to a 386 would render your 286 games unplayable due to the increased speed. the blessed turbo button, however, could be turned off in just such a situation.

      is this actually a concern with the GBA and the SNES? are they still timing things off of that clock?

      --
      use your turn signal! you people act like it's divulging information to the enemy
    5. Re:Hmmmm.... by bhtooefr · · Score: 1

      BTW, there's almost ALWAYS other things to code timings against. For starters, there's the video system, which has to run at a fixed speed, or the system won't display anything.

    6. Re:Hmmmm.... by Anonymous Coward · · Score: 0

      The turbo button! I loved that thing. I would turn the turbo off during snake to make it go slower so I could rack up crazy high scores. Always had the top score in computer class.

    7. Re:Hmmmm.... by Doomstalk · · Score: 1

      I think the GBA's CPU has a variable clockspeed anyhow. If you play some games when your batteries are on the verge of making the power light turn from red to green, you can see the LED color change as the CPU power needed by the game changes. That could be something else, though.

    8. Re:Hmmmm.... by Trejkaz · · Score: 1

      If you ran something like PogoShell on your GBA it would be a relatively trivial case to set up the menu to automatically turn on overclocking when entering the SNES emulator, and to leave it off for everything else.

      Of course this is also a prod to anyone who has a flash cartridge and doesn't run PogoShell yet. Try it, like it, and if you don't like it, the source is there for hacking (I've just started a bit of hacking on mine to change the way a few things work.)

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    9. Re:Hmmmm.... by The+Moving+Shadow · · Score: 1

      That doesn't neccessarily have to do with a variable clockspeed. It could be that the CPU has a constant clockspeed but when it doesn't receive any instruction it starts an IDLE cycle to save on batterypower.

  2. Size matters by Zweistein_42 · · Score: 5, Funny

    Of course, by the time you add liquid cooling, Lexan case sides, LAN carrying straps, enhanced power supply etc, it's going to be somewhat larger that Super Nintendo ;)

    --
    - To err is human; but to really screw up, you need a computer
  3. Won't Nintendo have a DMCA hissy fit? by Trespass · · Score: 1

    I mean, you can legally buy the old cartridges and all, but won't they spin this as IP theft?

    1. Re:Won't Nintendo have a DMCA hissy fit? by lambent · · Score: 1


      Considering that all the older consoles have been emulated, and that the emu-scene has been alive and kicking for a verrry long time, it appears that they haven't managed to squash it, yet. Or ever will.

      On the other hand, this seems very similar to chop shops that install and sell mod-chips for play stations and such, that have been successfully taken down in the past.

    2. Re:Won't Nintendo have a DMCA hissy fit? by Cpt_Kirks · · Score: 3, Interesting

      According to Nintendo, if you aren't playing *THEIR* cartridges on *THEIR* hardware, it's theft. Period.

      They're wrong of course. But tell that to their lawyers...

    3. Re:Won't Nintendo have a DMCA hissy fit? by I_Love_Pocky! · · Score: 2, Insightful

      But in this case it is their hardware (just not the original platform), and if you can prove you own the original cartridge I don't see what the problem could be.

      It seems like it could encourage GBA purchases.

    4. Re:Won't Nintendo have a DMCA hissy fit? by Cpt_Kirks · · Score: 1

      IIRC, they don't make squat on the GBA. They make their dough on games.

      So, since they have already made their money on SNES games (none new, all used now), they would potentially LOSE money.

    5. Re:Won't Nintendo have a DMCA hissy fit? by I_Love_Pocky! · · Score: 3, Interesting

      hey don't make squat on the GBA

      I wasn't aware they were taking a loss on the system, but I still don't think that this would cause them to LOSE money. It would encourage GBA purchases, and once some one has a GBA they are a lot more likely to buy GBA games than when they didn't have a GBA.

      I originally bought my GBA to play games that were ported from the SNES, but I really like some of the games that were developed for the GBA directly. They are pretty cool, and I wouldn't have even tried them if it weren't for the SNES games that drew me to the GBA in the first place.

    6. Re:Won't Nintendo have a DMCA hissy fit? by Servo5678 · · Score: 1

      Actually, they can lose money on this. If you play emulated SNES games, then you're probably not going to buy ports of SNES games to the GBA. After all, why buy Super Mario Advance 2 if you can just emulate Super Mario World?

    7. Re:Won't Nintendo have a DMCA hissy fit? by I_Love_Pocky! · · Score: 1

      I haven't played Super Mario Advance 2, but I do have the Mario Kart port, and it is worth buying in its own right. It has all new tracks as well as the old ones. I would guess that Nintendo has added things to all of the ports to make them better than the originals (like the 4 player legend of zelda port).

      Even in the case where they might be the same, the ports will probably allways run faster than the emulated versions, and have been designed to deal with the fact that the GBA doesn't have the extra two buttons the SNES had.

    8. Re:Won't Nintendo have a DMCA hissy fit? by Servo5678 · · Score: 1

      Exactly, and I agree with you. But some people won't see a benefit in "buying the same game again" to play the new levels. They see Super Mario World on GBA at the store and think it's the same thing.

    9. Re:Won't Nintendo have a DMCA hissy fit? by Anonymous Coward · · Score: 0

      how does their decision to sell a product at zero profit affect my legal ability to use said product in a way other than intended by the mfg?

    10. Re:Won't Nintendo have a DMCA hissy fit? by Wog · · Score: 1

      I'm in the same boat. I bought the GBA in anticipation of the RPGs which would be developed for it. Of course, even with the afterburner mod, it was still unpleasant. Now I have an SP, which I've logged 300+ hours on while at a dispatching job. :-)

      Final Fantasy Tactics Advance, while not the PSX game, is boatloads of fun. I'm still waiting for Earthbound.

    11. Re:Won't Nintendo have a DMCA hissy fit? by Trejkaz · · Score: 1

      Because Super Mario Advance 2 is much smoother than any emulated game would be.

      The real problem is that the only way you can run these SNES emulators is with a flash cartridge, and if you own a flash cartridge then you can just flash Super Mario Advance 2 to it. This is what originally made Nintendo sue Lik Sang (despite the fact that these carts were the only way to do homebrew stuff on the GBA.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    12. Re:Won't Nintendo have a DMCA hissy fit? by Kris_J · · Score: 1
      Nintendo are only afraid of flash carts because they allow consumers to find out how crap many of the GBA games are before they buy them.

      On the flip side, a flash cart can restart a stalled interest in buying GBA games. Before I got mine, I'd bought a batch of crap titles that I'd barely played for 10 minutes each. I wasn't intending to buy any more commerical GBA games ever but given the opportunity to try LotR:TT and LotR:RotK, I bought both. (Meanwhile, given the opportunity to try the Simpsons: Road Rage, I took back all the bad things I said about Crazy Taxi: Catch a Ride.)

    13. Re:Won't Nintendo have a DMCA hissy fit? by mabinogi · · Score: 1

      It doesn't. But it does affect what they're gonna do about it.

      --
      Advanced users are users too!
    14. Re:Won't Nintendo have a DMCA hissy fit? by Anonymous Coward · · Score: 0

      Arest this person... They admited to stealing before purchasing!!! Get them!!!

    15. Re:Won't Nintendo have a DMCA hissy fit? by Kris_J · · Score: 1

      It's strongly implied, but not actually stated. :)

    16. Re:Won't Nintendo have a DMCA hissy fit? by dolson · · Score: 1

      I have reported eBay fraud to them by both telephone and email, and they really don't seem to give a damn...

    17. Re:Won't Nintendo have a DMCA hissy fit? by Anonymous Coward · · Score: 0

      I just have to point out a fundamental problem with that stance... You don't have to prove that you own the original cartidges. If Nintendo has a problem with you, they have to prove that you don't have them. ...unless you live in the US, anyway. In which case you're already fucked.

  4. I would think an even bigger problem would be... by tuffy · · Score: 5, Insightful

    ...a lack of buttons. A SNES pad has two more of them than a GBA.

    --

    Ita erat quando hic adveni.

  5. Battery life by taybin · · Score: 3, Interesting

    Wouldn't the biggest problem be the shorted battery life?

    1. Re:Battery life by mahdi13 · · Score: 1

      Probably true, but even cutting the time in half isn't too bad. A stock GBA gives about 12 hours from 2 AA batteries

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
    2. Re:Battery life by real_smiff · · Score: 3, Informative

      if you RTFA, you see apparently battery time is hardly affected, because the CPU is not the major battery drain. i would guess something else like the screen is.. and probably the flash cart if you have one. IIRC the GBA has an ARM7, I don't have the specs to hand. but they (the OCers) say there is very little heat build up and no need for cooling, and since heat=power everything tallies. this is very different from PC overclocking huh :)

      --

      This is my Sig, this is my Gun. One is for Slashdot and one is for Fun.

  6. Timeline by Anonymous Coward · · Score: 5, Funny

    1990: The SNES was out, Bush was president, the US was at war with Iraq and the economy sucked

    2004: The SNES emulator is out, Bush is president, the US is at war with Iraq and the economy sucks

    1. Re:Timeline by DaHat · · Score: 5, Funny

      2018: The GBA emulator will run the SNES emulator, Bush (Jeb) is president, the US will be at war with Iraq and the economy will suck

    2. Re:Timeline by DR+SoB · · Score: 1, Interesting

      I hear next year they will be overclocked the chip in my cell phone so I can emulate pac-man on it, concidentally, pac-man era = good economy, does this mean we should be seeing the NYSE sky-rocketing soon? :P

      --
      Mod +5 Drunk
    3. Re:Timeline by superpulpsicle · · Score: 1

      In that case I am worried. SNES will probably be emulated across many more platforms in the future, Amiga, Novell, casio stop watches.

      Everytime a new emulator comes out the US is doomed economically.

    4. Re:Timeline by Anonymous Coward · · Score: 0, Funny

      Same war, dumber Bush.

    5. Re:Timeline by arivanov · · Score: 1
      2018: The GBA emulator will run the SNES emulator, Bush (Jeb) is president, the US will be STILL at war with Iraq and the economy will suck

      It is following the Afganistan scenario so far:

      T +00 days: The liberators are met with flowers

      T +90 days: "Liberation fighters" blow up hospital and shoot medical personnel

      T +1 year: Polish (yes they were in Afganistan as well as the Bulgarians) pull out and everyone starts fighting everyone

      T +14 years: Biggest drug generating minefiled in the world...

      --
      Baker's Law: Misery no longer loves company. Nowadays it insists on it
      http://www.sigsegv.cx/
    6. Re:Timeline by henriksh · · Score: 4, Funny

      1990: The SNES was out, Bush was president, the US was at war with Iraq and the economy sucked.

      2004: The SNES emulator is out, Bush is trying to emulate the old Bush, the US is at war with a modded Iraq and the economy sucks.

    7. Re:Timeline by mrscorpio · · Score: 2, Funny

      No way. Jeb will be president from 2008 - 2016. Jenna Bush will be prez from 2016 - 2024. Get it straight!

      Chris

    8. Re:Timeline by BTWR · · Score: 2, Informative

      joke stolen from a Will & Grace episode from over a year ago:

      The last time I went on a date... Bush was president and we were about to go to war with Iraq!

    9. Re:Timeline by Anonymous Coward · · Score: 0

      It's a joke, you know that thing people laugh at? You remember laughter? Funny, ha ha. Something everyone can enjoy and try and relieve a little stress in this stressful world.

    10. Re:Timeline by DR+SoB · · Score: 0, Offtopic

      damn you new kids and all your leet equipment.

      --
      Mod +5 Drunk
    11. Re:Timeline by thgreatoz · · Score: 1

      Robin Williams talked about it far longer ago than that.

      --
      When their numbers dwindled from 50 to 8, the dwarves began to suspect Hungry.
    12. Re:Timeline by UserGoogol · · Score: 1

      You won't be laughing when Billy Crystal kicks your ass for stealing his joke.

      --
      "Never attribute to malice that which can be adequately explained by stupidity." -- Hanlon's Razor
    13. Re:Timeline by Anonymous Coward · · Score: 0

      Nice Billy Crystal ripoff asshole.

  7. Its only a little scarry by doublebackslash · · Score: 5, Interesting

    I'm not sure if I'm comfortable with the fact that now I can get as much horssepower into a few AA batteries and the palm of my hand as I could in the entire SNES+TV combination.
    I really wonder why Nintendo couldn't have done this so that they cold just re-release all the old SNES games in GBA format?
    Makes me think theres a reason they didn't.

    --
    md5sum /boot/vmlinuz
    d41d8cd98f00b204e9800998ecf8427e /boot/vmlinuz
    1. Re:Its only a little scarry by Anonymous Coward · · Score: 0

      They will be. Soon.

    2. Re:Its only a little scarry by womprat · · Score: 4, Informative

      They do rerelease snes games on the gba. Mario Kart, Yoshi's Island, and many, many more. It's just that they are ports, as there is not enough horsepower to run it through emulation.

    3. Re:Its only a little scarry by solojony · · Score: 1

      Nintendo is already releasing SNES games ported to GBA (Zelda, Final Fantasy 1 & 2). But they are ported, not emulated.

    4. Re:Its only a little scarry by ruiner13 · · Score: 1
      "I'm not sure if I'm comfortable with the fact that now I can get as much horssepower into a few AA batteries and the palm of my hand as I could in the entire SNES+TV combination. I really wonder why Nintendo couldn't have done this so that they cold just re-release all the old SNES games in GBA format?"

      I'm guessing they wanted to keep the great battery life. I know it isn't linear, but I bet this will reduce battery life by a significant amount.

      --

      today is spelling optional day.

    5. Re:Its only a little scarry by frankmu · · Score: 1

      i think they are working on the cart adapter as we speak!

      --
      Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.
    6. Re:Its only a little scarry by vasqzr · · Score: 1

      From the article:

      I haven't directly measured battery life yet, but I've left a GBA running Accelerated overnight and I don't see it having a huge impact on battery life. There is very little extra heat generated (if any at all), so a heatsink won't be neccessary.

      I would think the screen is the big battery burden on the GBA, not the CPU

    7. Re:Its only a little scarry by TechniMyoko · · Score: 0
      there is not enough horsepower to run it through emulation

      what are you stupid? this article is about the fact that an emulator exists and already emulates some games at full speed

    8. Re:Its only a little scarry by TheRealMindChild · · Score: 1

      Its not exactally a "port" in the sense that they took the source code and recompiled/tweaked them for this platform. They took the middleground between porting and emulation. I dont know if it was here at slashdot, or elsewhere, but they explained how they translate the games opcode by opcode to work on the GBA from the SNES.

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    9. Re:Its only a little scarry by 74nova · · Score: 2, Insightful
      what are you stupid? this article is about the fact that an emulator exists and already emulates some games at full speed
      no, are you stupid? the article is also about overclocking 2x to run that emulator.
      --
      use your turn signal! you people act like it's divulging information to the enemy
    10. Re:Its only a little scarry by Audigy · · Score: 1

      Final Fantasy 1 and 2 were on NES, last I checked. (well, on Playstation too ... ...and Wonderswan Color... geez)

      --
      [an error occured while processing this directive]
    11. Re:Its only a little scarry by karstux · · Score: 1

      It wouldn't surprise me if for some of the SNES games, there isn't exactly what we would call a "sourcecode" - some might be written entirely in assembly.

      After all, back in the day, men were still Real Men, programmers were Real Programmers and games ran on the bare metal. :)

      --
      Don't whistle while you're pissing.
    12. Re:Its only a little scarry by BTWR · · Score: 1
    13. Re:Its only a little scarry by Audigy · · Score: 1

      Ok. I'll try for 100% right.

      Final Fantasy I and II were for the Famicom (in two instances; they were later rereleased on Famicom on a multi-cart.)

      I would still like to see an official GBA port of FFIV (Super Famicom) though (was re-released as FFIV as part of FF Chronicles for PSX, you may also know it as FF2.)

      --
      [an error occured while processing this directive]
    14. Re:Its only a little scarry by Anonymous Coward · · Score: 0

      No, you're wrong. US version of Final Fantasy II is actually Final Fantasy VI.

    15. Re:Its only a little scarry by BTWR · · Score: 1

      No, I'm right, and you confirmed it...

      As I said... "in america," final fantasy II was released on the SNES. a game called "Final Fantasy IV" was never released in America. what I know of as "Final Fantasy II" is and always was the SNES game, but that is precisely why I said "in america," because I know of the 4/2 6/3 problem...

    16. Re:Its only a little scarry by Anonymous Coward · · Score: 0

      They do rerelease snes games on the gba. Mario Kart, Yoshi's Island, and many, many more.

      In this case, Mario Kart: Super Circuit is an almost entirely new game. Play SNES Kart, then play GBA Kart. You'll see the huge differences, everything from how the tracks render to simple things like power sliding. Nintendo did a lot of work, not simply port SNES Kart over.

    17. Re:Its only a little scarry by Anonymous Coward · · Score: 0

      If you're playing FFIV using an emulator it'd be worth seeking out the original japanese ROM and applying the translation IPS that's floating around the net. Much better translation that Square's.

    18. Re:Its only a little scarry by drinkypoo · · Score: 1
      The GBA already has more CPU power than a SNES. (TVs generally have little CPU power, as a CPU is not even a required component for a television unless it has a PLL tuner or an OSD.) The SNES has a WDC 65C816 16 bit CPU running at 1.79, 2.68 MHz, or 3.58 MHz (Changeable), an 8-bit Sony SPC700 running at 4.1 MHz, for sound, 128 KiB of system RAM and 64 KiB of sound RAM. It also has some sort of 16 bit graphics CPU, also with 64KiB memory associated with it. The GBA has a 32 bit ARM core CPU (specs I have read say 16MHz) and it has 32 Kbyte + 96 Kbyte VRAM (in CPU) and 256 Kbyte WRAM main memory.

      Given that the GBA's hardware is rumored to look (to developers) a little like a nicer, more modern version of the Super Nintendo, they could certainly port any SNES title to the GBA SP, but given that anything for the SNES is written in assembler, I'm sure they feel they have more to gain by reimplementing the game instead.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    19. Re:Its only a little scarry by drinkypoo · · Score: 2, Interesting
      the (some) games run at full speed without sound. The GBA is a 32 bit 16MHz RISC core, the SNES is two 16 bit processors, one of which tops out around 3.5MHz and the other of which (the graphics chip) I dunno about, plus a slow little 8 bit sound chip. However, using a RISC processor to emulate three CISC chips is not going to be easy.

      "The W65816 (also: 65C816), a 16-bit microprocessor developed by the Western Design Center (WDC), is an expanded and compatible successor to the venerable 6502. The 65816 has two 16-bit index registers, a stack pointer, a 16-bit direct page register, and a 24-bit address bus." (http://www.nationmaster.com/encyclopedia/WDC-65C8 16)

      That's four registers right there. The sound processor probably has more (but certainly has smaller) registers. The video processor, I have no idea about. Nonetheless the speeds of your processors put together are more than half the speed of your CPU, the total number of registers in the system probably exceeds the number of registers in the GBA CPU, the assorted CPUs run at different speeds so for perfect emulation you are going to have to play some neat little tricks that become more and more irrelevant as you get more processing power, but which are very significant at the levels we're talking about.

      In short, there's not much CPU in there to emulate a SNES at full speed. Hell, the snes emulator on the dreamcast has trouble with some of the more complicated snes games for some reason :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    20. Re:Its only a little scarry by jonwil · · Score: 1

      The Graphics processor (or GPU) is not a microprocessor as such, its just a graphics chip.
      Essentially you can take commands written to the graphics registers, do something with the data and convert it into whatever the GBA graphics chip expects.

  8. Disk Space? by Steamhead · · Score: 3, Interesting

    This is all well and good, but how would you get the games TO the GBA?

    On a slightly more humical(is that even a word?) note, where is my genesis emulator I want to play zero wing :( .

    1. Re:Disk Space? by lotsofno · · Score: 4, Informative
      This is all well and good, but how would you get the games TO the GBA?
      Use a flash cart (questionably legal). For more information on how to write GB/GBA/GBC/NES/SNES games to a cart and play them on your GBA, try Gameboy Advance.

      Lik-Sang sells carts and cart writers, but I've always used Jandaman's reliable service.
    2. Re:Disk Space? by Anonymous Coward · · Score: 0

      the same way you would get nes games or your own third party games to the gba.

      flash roms and link cables..

      granted, the largest flash cartridges I know of for the GBA are currently only 64 megabytes, and those are quite expensive, so don't expect to tote around every snes game on the thing.

      --thieslo - the one who doesnt remember his password

    3. Re:Disk Space? by JeffSh · · Score: 1

      There are cartridges available for GBA's that are upwards of 256 megs of flash memory, writeable from PC's and such. Pretty neat.

      someoen post an example.

    4. Re:Disk Space? by DanThe1Man · · Score: 2, Informative

      with one of these.

    5. Re:Disk Space? by Talonius · · Score: 4, Informative

      Burn them to a ROM. Check out the Advance Linker or any other linker at Bayside. (No, I'm not an owner or even a customer, but they're one of the few places that seem to reliably offer information. Most other sites get shut down for one reason or another; generally, they're offering ROMs when they shouldn't, or products which skirt the line of the law as well as those which don't.) There's also a huge number of public domain cartridges available including a remake of my favorite, Barbarian. (Heh, cut the guy's head off and a little laughing demon comes out and drags it away.)

      Combine that with a ROM dumped from the S/NES and multiboot / emulator autorun and you're set. Basically at boot the ROM prompts you what game you want to play. You choose by cycling through a menu, hit A, whammo.

      Playing S/NES games on the go.

      Pretty fun too. That's what scares me. These games from the S/NES, PCE, Genesis era are a whole lot more fun to me than most PS2 games.

      (S/NES represents Super Nintendo and Nintendo Entertainment System. Most everything above applies to both.)

      --
      My reality check bounced.
    6. Re:Disk Space? by Talonius · · Score: 1

      256Mb now, although it depends on the linker you use.

      And they're reflashable so there's no need to cart every game. Pick and choose based on your mood.

      And the cartridges can be found fairly cheaply, relatively speaking. I usually look to pay what I pay for a retail game for one.

      --
      My reality check bounced.
    7. Re:Disk Space? by real_smiff · · Score: 1

      with a flash cart.
      um, that's all I need to say.

      --

      This is my Sig, this is my Gun. One is for Slashdot and one is for Fun.

    8. Re:Disk Space? by Anonymous Coward · · Score: 0

      rotfl. about six other people replied in the time i took to write that most basic of replies. oh well :/

    9. Re:Disk Space? by Threni · · Score: 1

      Perhaps someone can knock up a converter to allow the use of more regular storage, such as CompactFlash, SD/MMC cards etc?

    10. Re:Disk Space? by Anonymous Coward · · Score: 0

      sega made a portable that accepted genesis cartridges. google for the sega nomad. it didn't sell too hot however, but it DOES exist!

    11. Re:Disk Space? by Laebshade · · Score: 1

      The word you're looking for is humorous.

    12. Re:Disk Space? by Fancia · · Score: 1

      Actually, XROM sells 512Mbit cartridges and the Flash 2 Advance goes up to 1024Mbit. The hardware can only address up to 256Mbits, however, so it uses bankswitching to get around it.

      --

      Bít, zabít, jen proto, ze su liska!
    13. Re:Disk Space? by BTWR · · Score: 1

      the cartridges can be found fairly cheaply, relatively speaking. I usually look to pay what I pay for a retail game for one.

      are you saying that there are places to get flash carts for ~$30? Where where where?!?!?!?!?!

    14. Re:Disk Space? by Brobock · · Score: 1

      Correction: Lik-Sang used to sell the flash carts. That is where I got mine. They were sued by Nintendo which shut down the entire website until the Flash units were removed. You can find them elsewhere however.

      Even better place for gba development resource is at http://www.devrs.com/gba/

    15. Re:Disk Space? by Anonymous Coward · · Score: 0

      this is in reply to the few already in the thread with the same point brought up.

      yes, they sell 1024Mb cards.. but, if I remember correctly, I mentioned 64 megabytes..

      1024 Mb (megabits) = 64 MB (megabytes)
      512 Mb = 32 MB
      256 Mb = 16 MB
      128 Mb = 8 MB

      granted, some sites actually try to mislead by using MB, but searching around you will find you are generally looking at the same few brand of flash cartridges, and they are all measured in megabits. This leads me to believe that all of these are megabits and not megabytes, since there is a huge difference in size between 512 MB and 512 Mb.

      If they truly were MB (megabytes) then they would make it abundantly clear that was the case (in words and in price).

      thieslo -- who has still forgotten his password

    16. Re:Disk Space? by Anonymous Coward · · Score: 0

      whoops.. my mistake.. multiple each of those by 2 to get the actual MB. 8 bits in a byte.. 2 bytes in a word. so those were megawords! :)

      1024 Mb = 128MB,
      512 Mb = 64 MB,
      256 Mb = 32 MB,
      128 Mb = 16 MB

      that should be correct. If i am wrong feel free to correct me (again) ;) So the largest cartridge I currently have seen is 128 MB.

      thieslo

    17. Re:Disk Space? by Destoo · · Score: 1

      Unfortunately, it wouldn't work.
      These formats are too slow for the GBA.

      For the flash to be compatible with the hardware, you'd need to look at the pro- version of these cards at usually 10 times the price. (hence a 32MB / 256Mb flash card would be around 70 us$, where a 512MB SD would be around the same price)

      I think one type is NAND and the other is NOR, but I forget which is which.

      --
      Nouvelles de jeux et technologies en français. TC
  9. Yay by GFLPraxis · · Score: 4, Funny

    What I've always wanted...
    An overclocked gaming machine that will be so fast and so hot that in the winter I can use it as a portable heater...

    1. Re:Yay by Vaevictis666 · · Score: 1

      My laptop can do that and it's not even overclocked. P-133, capable of burning bare skin. *sigh*

  10. great... by DanThe1Man · · Score: 5, Funny

    Great, I can't wait to play Mortal Kombat with oven-mits.

    1. Re:great... by lambent · · Score: 2, Insightful

      Sweet merciful crap, I know nobody reads the damn article, but why the hell not even the front page synopsis?

      "They've been able to run it at up to 2x the regular operating speed without any major heat or battery life problems."

      As for a followup in the forum ... user 'ahead games' says on Thu Mar 25, 2004 7:33 pm (approximately a quarter of the way down page 2 right now)

      "I haven't directly measured battery life yet, but I've left a GBA running Accelerated overnight and I don't see it having a huge impact on battery life. There is very little extra heat generated (if any at all), so a heatsink won't be neccessary."

      And before anyone replies with "Jeez, it was a joke, must've gone over your head" stuff, I already realize that.

    2. Re:great... by DroopyStonx · · Score: 5, Funny

      Toasty!

      --
      We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    3. Re:great... by Anonymous Coward · · Score: 0


      And before anyone replies with "Jeez, it was a joke, must've gone over your head" stuff, I already realize that.

      If you know it, then why go on an inane rant? You just embarass yourself.

    4. Re:great... by Castaa · · Score: 1

      If I could mod this to a '6', I would.

      I laughed so hard I think I woke up my roommates.

      --
      Chew: You Nexus, huh? I design your eyes.
      Roy: Chew, if only you could see what I've seen with your eyes.
  11. And my next question... by goldspider · · Score: 4, Funny
    "Now, you're probably asking yourself "Why the hell would anyone want to overclock their Gameboy?" Answer: Super Nintendo emulation."

    ...would have to be "Why the hell would anyone want to eumlate the SNES on a GBA?"

    --
    "Ask not what your country can do for you." --John F. Kennedy
    1. Re:And my next question... by lotsofno · · Score: 2, Insightful
      ...would have to be "Why the hell would anyone want to eumlate the SNES on a GBA?"
      Chrono Trigger, Secret of Mana, Earthbound... The GBA is already great for portable RPGs, but add in some SNES titles, and you've just doubled the awesomeness content for the system.
    2. Re:And my next question... by m1a1 · · Score: 1

      ...would have to be "Why the hell would anyone want to eumlate the SNES on a GBA?"

      Gee genius. Perhaps its so that they can play SNES games on the road, in class, or what have you. Perhaps you don't enjoy such fine games as Secret of Mana, Final Fantasy III (US), Super Mario World, Super Mario RPG, Final Fight, Secret of Evermore, Earthbound, or the whole host of great games that were out on SNES. Still, a lot of people do, myself included.

    3. Re:And my next question... by Thwomp · · Score: 1

      ...would have to be "Why the hell would anyone want to eumlate the SNES on a GBA?" Hey it beats trying to get linux to run on the damn thing ;-)

    4. Re:And my next question... by Anonymous Coward · · Score: 0

      "Chrono Trigger, Secret of Mana, ..." Oooh, yeah. Played through CT this Xmas for the Nth time. One of the finest evar in my book, down to the great soundtrack (which, by the looks of the problems with emulating the sound, sadly might not sound all that great on the GBA).

      Nevertheless, it'd be a blast to play the SNES RPG titles during my 1 hour commute.

  12. Be careful or what you say by Prince+Vegeta+SSJ4 · · Score: 0, Offtopic

    or the next thing you know is that Japan (Nintendo's headquarters) will need to be liberated from it's vicious emperor.

  13. Is there really a big market for this? by spidergoat2 · · Score: 4, Insightful

    It's a bit like the re-release of the old Atari games for new PC's. How many times can we really sit and play Frogger now? Isn't the progression to new tecnology so we can play better games, not reheat the old ones?

    1. Re:Is there really a big market for this? by ThePretender · · Score: 3, Insightful

      I'd say the answer to your last question is: BOTH. I am sure I am not the only one who does sit and play Frogger quite a few times more than I'd like to admit. But I also enjoy some of the cutting-edge fare that is available today. I think there is an audience for this but also think there are many who enjoy things just because it can be done.

    2. Re:Is there really a big market for this? by solojony · · Score: 5, Insightful

      You are mistakenly taking technology for better games. I know a lot of games who need a PC in the order of 1000$ to play nicely and still they aren't remotely as fun as pac-man. Better graphics Better games.

    3. Re:Is there really a big market for this? by cexshun · · Score: 3, Insightful

      The answer to your question is at your local used video game store. Original NES consoles are going for $50+ at many places. And people are paying it. The gaming experience is about more then graphics and sound. For me, I have yet to find a game more fun then Tyson's Punch-Out or Top Gun.

    4. Re:Is there really a big market for this? by Maarek_1 · · Score: 5, Insightful

      The problem with your thinking here is that you seem to regard the SNES as being made in the infancy of video games, and that is hardly true. The SNES (and the Sega Genesis) was the system that turned the corner for the gaming industry. It was the SNES that helped convince Sony that real money and real entertainment could be had through video games again (since the crash in the early 80's many still regarded the industry as very risky). I love my modern technology and games, but many SNES games continue to shine a decade after their release. It's like books, no one says "Why read classic books, how many times can we sit and read 'A Tale of Two Cities' now? Isn't the progression to new literary techniques so that we can read new stories, not reheat old ones" Not trying to mock, just making a point.

    5. Re:Is there really a big market for this? by spidergoat2 · · Score: 2, Interesting

      I understand your point, but I don't exactly buy it. We read old books because they important in their style and language, and their impact on books that follow. We listen to older music to understand it and the music that follows. Same with art. But video games? These are stricly entertainment. Aren't these supposed to waste time in a more eye-catching and faster manner? That said, I should confess to playing PC games that are several years old, and not being impressed but most new ones, but SNES never did much for me.

    6. Re:Is there really a big market for this? by barryfandango · · Score: 4, Insightful

      I saw a copy of "Casablanca" on DVD the other day. Why are we bothering to port these old, technologically inferior works to new technology when we could be watching the newest and therefore best movies instead?
      </sarcasm>

      --
      In all matters of opinion, our adversaries are insane. -Oscar Wilde
    7. Re:Is there really a big market for this? by Anonymous Coward · · Score: 1, Insightful
      Hey, have you played SNES games? The games for the SNES are some of the best ever made (and still my favorites).

      Bahamut Lagoon, Legend of Zelda, Chrono Trigger, Super Mario World, a few hundred others. Getting these games on a portable gaming platform rocks!

      The games for the SNES are, IMO, a much better product than games these days. Games these days are all eyecandy and nothing else.

    8. Re:Is there really a big market for this? by Maarek_1 · · Score: 2, Insightful

      I would argue that although video game's primary purpose is to entertain, that many could be considered to be art in their own right. Most books are written to entertain, it is the rare classics that transend entertainment. Not to mention, the most popular video game of all time is Tetris, and that hardly could be called "eye catching"... it's how fun the game is that makes it worth playing.

    9. Re:Is there really a big market for this? by Jagasian · · Score: 1

      I agree. "Dude Where's My Car?" is a much much better movie because it was filmed in a better resolution with more colors, and the cloths people wear are actual still in fashion.

    10. Re:Is there really a big market for this? by Ykant · · Score: 1
      We read old books because they [are] important in their style and language, and their impact on books that follow.

      At least, that's what they kept saying in my Literature classes. Outside of the study of Literature or Language Studies, can you honestly describe Beowulf (for example) as important? And in consideration of that, who decided what got passed along through the years? Many "classics" weren't successful in their own time...

      I suspect that many people read old books simply because they're available, and because some people like to read. And certainly some get a kick out of saying to themselves, "This Canterbury Tales sure does remind me of Hyperion... And considering that, why does that Simmons guy have a fascination with John Keats?" Sometimes, literature leads forward, and in turn reflects back upon itself. It's not necessarily a linear thing.

      We listen to older music to understand it and the music that follows.

      Some folks just like the oldies.

      On considering video games, by comparison to books, as "strictly entertainment" - well, fiction doesn't become "literature" until it's what? Old. Until then, it's just entertainment. Again, if we read old books because of their value to present and future books, then would you consider the most recent John Grisham to be of a higher or lower "intellectual stature" than say, Neverwinter Nights? Which of the two is more likely to influence a future work?

      --
      Spelling, grammar, punctuation? We need something that checks logic.
  14. You know you're a nerd when.. by paranode · · Score: 5, Funny

    You overclock your latest expensive gadget to emulate an outdated, less expensive gadget just for the hell of saying you overclocked it.

    1. Re:You know you're a nerd when.. by micromoog · · Score: 2, Insightful

      That, or the massive game library.

    2. Re:You know you're a nerd when.. by Fjord · · Score: 1

      And the portability

      --
      -no broken link
    3. Re:You know you're a nerd when.. by drinkypoo · · Score: 1

      If I were going to play these silly games (by which I mean overclocking games; I do own a red GBA SP, which I use for FFTA and Super Dodge Ball) I would buy a GP32. $150 from lik-sang, ARM7 up to 133MHz (I've heard more) and it reads SD/MMC.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  15. Re:I would think an even bigger problem would be.. by bhtooefr · · Score: 4, Informative

    He's not talking GBC (god no, a Z80 can't emulate a 65816!), he's talking GBA. L & R are DEFINITELY on a GBA. It's only X & Y that are missing.

  16. gba mod by junkyinny · · Score: 5, Informative

    lack of buttons will be made up by a 2 button combo l1+a l2+b etc.. the forums at http://www.pocketheaven.com/boards/viewforum.php?f =33 have the info. The tests so far are great

    1. Re:gba mod by zapp · · Score: 2, Insightful

      I don't see this working very well honestly...

      What about times when you need to run (b button), look up(L button), and fire your weapon (X button), for example?

      There are many times when multiple buttons are pressed at the same time.

      --
      no comment
    2. Re:gba mod by Absurd+Being · · Score: 1

      What of game function keys: Savestates, time control, menu, etc?

      --
      Karma: Excellent^(-t/Tau), Tau=Wittiness/Trollishness
    3. Re:gba mod by BTWR · · Score: 2, Informative

      You're correct, so I'm assuming that games like Street Fighter II (in which you could use any/all 6 buttons almost simultaneously) will not be portable. However, the vast majority of games did not use all 6 buttons closely (if they used 6 at all), so a shift-button will probably work fine.

      So just the same way as you can't "emulate" the light gun for the NES, you can't emulate every game for SNES...

  17. Get a GP32 by Anonymous Coward · · Score: 5, Informative

    Why not just get a GP32, you can emulate loads more machines and it looks like GBA soon (it's an ARM as well as the GBA)..

    1. Re:Get a GP32 by Anonymous Coward · · Score: 0

      please, GP32 is dead and gonne it never lived upto its expectations..

    2. Re:Get a GP32 by Anonymous Coward · · Score: 1, Informative

      Someone's jealous...

      GP32 is hardly dead. It has a huge community working on software for it. In fact GP32 is the best portable emulation system every created. Go to http://www.gp32emu.com/ and look at all of the systems it emulates and then come back and tell me it never lived up to expectations. If your into MAME/MESS etc you HAVE to get a GP32.

    3. Re:Get a GP32 by NanoGator · · Score: 1

      "Why not just get a GP32, you can emulate loads more machines and it looks like GBA soon (it's an ARM as well as the GBA).."

      Because a lot of us already have a GBA?

      --
      "Derp de derp."
    4. Re:Get a GP32 by cyrax777 · · Score: 1

      A GBA is alot easyer to get your hands on localy for most of us.

    5. Re:Get a GP32 by Anonymous Coward · · Score: 0

      Because the GP32 lacks any non-bitmap display hardware making it a massive bottle neck o rama.

      The SNES emulator on the thing is at unplayable speeds, unlike SNESAdvance.

    6. Re:Get a GP32 by Wraithlyn · · Score: 1

      So what? It has 10 times the clockspeed. The GP32 runs SNES graphics pretty damn good, (and at full TV resolution, I might add.. something the GBA will never pull off.

      It DOES have hardware scrolling support, and a "pseudo" two-layer mode. http://www.cs.helsinki.fi/u/jikorhon/condev/gp32/

      The real problem (for both GP32 and GBA) is still the sound chip. The GP32 has better hardware for that. GBA has 4 music channels and 2 wav channels. GP32 has 16 and 4.

      As for "unplayable"... not at all. I've been playing Street Fighter II Turbo, Final Fight, MegaManX, and Final Fantasy II (4j), WITH sound, all week. With sound you can play most games with frame skip of 2 or 3. If you turn off sound, everything runs at pretty much full speed.

      I hope if they can rewrite the sound mixer in ARM assembler they can get it running at full speed with sound.

      GP32 can also play DivX, MP3/OGG, and Doom I & II at 320x240, 60 fps.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    7. Re:Get a GP32 by Wraithlyn · · Score: 1

      Dead? No.

      Gone? Why yes, actually. It's sold out all over the place.

      They're coming out with a new backlit version next month too. Pretty lively for a "dead and gone" product.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    8. Re:Get a GP32 by ymgve · · Score: 1

      How long does its batteries last?

    9. Re:Get a GP32 by Wraithlyn · · Score: 1

      Sorry didn't see this.

      A pair of NiMH AA's last 10-15 hours, easy. Days and days of regular usage. (The frontlight will drain it quicker)

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
  18. more mods by sleepypants · · Score: 3, Interesting
    I like the idea, especially if the mod is internal somehow. With video, audio, and TV players for the GBA available, maybe the higher horsepower will improve the resolution/quality if players are also modified to take advantage of the speed increase.

    Still, reminds me of the overkill feeling when I heard about overclocked, dual sound chipped, hard drive equipped C64 machines that were being modded back in the day...

    --
    I am Jack's witty signature line
    1. Re:more mods by Neo-Rio-101 · · Score: 1

      I have one of those.

      I dual SID chipped it, added a Hard drive, and whacked the SuperCPU expansion cartridge on it. I even have a printer port mod, a kernel ROM mod, and a 3.5" floppy drive that holds 1.6MB of space and can read MSDOS formatted 1.4MB format as well.

      Doesn't play games any better though, but it gave the C64 the ability to surf the web and use a GUI OS at full speed. Also great for developers too. Zipping and compacting code took forever on 1Mhz. 20Mhz made a huge difference.

      There's even a new OS called Wheels which is like a Linux clone for heavily modded C64s.

      --
      READY.
      PRINT ""+-0
  19. Re:I would think an even bigger problem would be.. by solojony · · Score: 2, Informative

    GBA has 6 buttons + Direction pad. A,B,L,R,select and start. All are used in games, and some emulators have even virtual keyboards. ZX spectrum on GBA

  20. Re:I would think an even bigger problem would be.. by Anonymous Coward · · Score: 0

    GBA's have L & R.

  21. This rocks by Mateito · · Score: 1

    Its not often that I look at a mod and thing "cool", but this is. I don't know why. I have no better reason than it makes me feel all tingley in the same way that Transformers did when I was 7.

  22. The answer is... by Nitar · · Score: 1

    ...Final Fantasy III of course!

  23. Sierra AGI games anyone? by solojony · · Score: 1

    They are already here :) : GBAGI

  24. Overclock your house by Chairboy · · Score: 5, Funny

    You guys are chumps, overclocking everything independantly. I just skipped the middleman and overclocked my house.

    Normal AC power is at around 120 volts and 70hz here in the USA, so I put in a frequency multiplier and upped it to 105hz and 160 volts AC. Now, all my lights are brighter, TV is faster to react in the menu, and I've pre-emptively overclocked all my appliances!

    You've never seen microwave popcorn get done in a minute? Come on by! Sure, there are occasional fires, but nothing a little fire extinguisher and some aggressive product warranties won't fix.

    There are downsides... all my clocks run fast... and my VCR keeps spitting out tape... and sure, my refrigerator has turned into a freezer, but I have to say that despite some of those challenges, it's still worth it.

    Oops! Gotta run, my wireless access point seems to have killed the plant it's sitting next to. Maybe I should measure the rf...

    1. Re:Overclock your house by Andreas(R) · · Score: 3, Funny

      Normal AC power is at around 120 volts and 70hz here in the USA, so I put in a frequency multiplier and upped it to 105hz and 160 volts AC. Now, all my lights are brighter, TV is faster to react in the menu, and I've pre-emptively overclocked all my appliances!
      Move to Europe, we have overclocked to 240 Volts. USA is sooo old fashioned!

    2. Re:Overclock your house by Medieval · · Score: 2, Informative

      70 hz?

      60 hz comes out of every wall socket I've ever seen here in Nashville..

    3. Re:Overclock your house by troon · · Score: 1

      Even his frequency meter is overclocked...er...or underclocked, or something.

      --
      Ydco co ,df C erb-y go. a Ekrpat t.fxrapev
    4. Re:Overclock your house by Anonymous Coward · · Score: 0

      No, thee silly europeans have downclocked from 60Hz to 50Hz, but turned up the cpu voltage to 240. The Japanese got it right, they run at 50Hz and 100volts for reduced heat output and better battery life.

    5. Re:Overclock your house by Hollinger · · Score: 1

      Even his frequency meter is overclocked...er...or underclocked, or something.

      So that's how all those 1337 overclockers are getting 5 Ghz P4's!

    6. Re:Overclock your house by Have+Blue · · Score: 4, Funny

      Only real performance matters. Don't get suckered by the Hertz Myth.

    7. Re:Overclock your house by Laebshade · · Score: 0, Flamebait

      If I had some mod points I would mod the above post as Insightful rather than some idiot who modded it as Funny. (Htf is that funny?) But instead of I'm replying to it.

      Now, to actually explain the Hertz Myth for those mod idiots who don't know insightful rather than funny when they see it. I repeat, this isn't for the most common people here who actually know what this is.

      Most consumers in the past bought computers based solely on the (mega && giga)hertz of a system. This was mostly because of the sales reps who advertised. And of course, because we humans tend to think, the higher number the better?

      As most of us (should) know, the overall speed of a CPU is not the only determining factor in computer speed. Memory size and speed, motherboard capabilities, FSB speed, video card memory size/speed and gpu speed, and hard drive capacity/bandwidth/speed. Generally speaking, a computer is only as fast as its slowest component.

      For example, I recently upgraded my memory and hard drive. The memory didn't need upgrading that much, but my hard drive was a Maxtor 40gb 5400 RPM ATA 66. The real problem with the hard drive is it was faulty; instead of the BIOS seeing it as ATA 66 it sees it as ATA 44, which of course, we all know there is no such standard (No, it wasn't the motherboard causing the problem; I had tried it in several other motherboards). Upgrading my memory and especially my hard drive made a huge difference in performance.

    8. Re:Overclock your house by Some+guy+named+Chris · · Score: 1

      Move to Europe, we have overclocked to 240 Volts. USA is sooo old fashioned!

      Oh, great. Squander your strategic voltage reserves, and become dependent on potential differences from unstable foreign powers.

    9. Re:Overclock your house by MightyYar · · Score: 1

      Damn that's funny.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    10. Re:Overclock your house by bluGill · · Score: 1

      Power in the US comes into the house at 240 volts. We normally split in in half for safety reasons. Stoves, dryers, and the like require 240 volts, and it is no problem to get it. Unless they run on gas of course.

      There are a few exceptions where only 120 volts are available. Last I heard of one, we called the power company to fix it, and the tech was shocked that something that old was still in use anywhere. Generally you can count on having 240 volts everywhere in the US.

    11. Re:Overclock your house by lucas+teh+geek · · Score: 0

      wouldnt that mean that all your electronic devices would have to have step down transformers in them in case they get plugged into a 240v socket? thats certianly not the case currently, bring a few of your applicances over here and try plugging them in with only a plug convertor and watch them smoke

      --
      TIAEAE!
    12. Re:Overclock your house by 42forty-two42 · · Score: 1

      No, 240v outlets use a different prong configuration. More info here

  25. Heights of human evolution. by juuri · · Score: 5, Funny

    Last year I spent quite a bit of time flying the route from SF to ATL. During one of these trips I reached what can only be one of the highest pinnacles of human evolution.

    There we were at 35,000 feet cruising over the vast country of America. There I was in the toilet taking a rather righteous dump all the while playing Phantasy Star II, a game from my childhood, with the GBA.

    There's nothing like soaring through the sky, shitting and reliving moments of your childhood all at once.

    --
    --- I do not moderate.
    1. Re:Heights of human evolution. by Anonymous Coward · · Score: 1, Funny


      There I was in the toilet taking a rather righteous dump

      Were you making room for your date?

    2. Re:Heights of human evolution. by TheLink · · Score: 1

      Just full of shit.

      --
    3. Re:Heights of human evolution. by Anonymous Coward · · Score: 0

      And for one second I thought is said "Porn Star II". Oh, well.

    4. Re:Heights of human evolution. by Anonymous Coward · · Score: 0
      Well, i'm not sure that requires evolution. I think that just requires falling out of an airplane.

      You get soaring through the sky, shitting, and reliving moments of your childhood (and the rest of your life) before you make a big splat on the ground below.

    5. Re:Heights of human evolution. by torpor · · Score: 1

      There's nothing like soaring through the sky, shitting and reliving moments of your childhood all at once.

      I dunno. I kind of like having sex, which is similar except for the shitting part ...

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    6. Re:Heights of human evolution. by smaug195 · · Score: 1

      I'd be kind of worried if you were reliving moments of your childhood while you were having sex.

    7. Re:Heights of human evolution. by PHoRD42 · · Score: 1

      juuri doody?

    8. Re:Heights of human evolution. by torpor · · Score: 0, Troll

      okay, well, i consider my 'teens' to be childhood. i know some on here have yet to voyage past -V, but i did, and it was gooo-ood, so there ya go ...

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    9. Re:Heights of human evolution. by Anonymous Coward · · Score: 0

      Oh man, I hate myself for laughing.. that's unbelievably bad punning dude. Atrocious.

    10. Re:Heights of human evolution. by Anonymous Coward · · Score: 0

      You mean by yourself, because a moron like you couldn't possibly convince someone else to do the nasty with you -- that is without having to pay someone.

  26. There is another SNES emmulator out there as well by evil-osm · · Score: 4, Informative

    That can be used on the GBA.

    http://www.pocketsnes.net/ They have a few games going so far on it that have no speed issues, and they are working on fixing problems with other games. Tried it with a few games myself on my GBA, some work some don't (as expected) either case it is exciting to see these emmulators are in development!

    --


    E.

    Never rub another man's rhubarb - The Joker
  27. Comment removed by account_deleted · · Score: 2, Informative

    Comment removed based on user account deletion

  28. Um... by tomstdenis · · Score: 1

    Maybe if you run everything from IRAM or ERAM you'd find this useful... Let's not forget that the ROM bus is dog-slow.

    --
    Someday, I'll have a real sig.
  29. Some issues by Anonymous Coward · · Score: 3, Funny

    I found the liquid nitrogen really made me cold when stored in my shirt pocket. And I don't even want to say what happened when I stored one in my pants pocket. You haven't seen shrinkage like liquid nitrogen shrinkage!

  30. For a 0.1 version emulator? by galtenberg · · Score: 5, Insightful

    How about they get the emulator past v0.1 before I start mucking with my hardware.

    1. Re:For a 0.1 version emulator? by Lewis+Daggart · · Score: 3, Interesting

      This 0.1 emulator can actually handle quite a few games*perfectly* with speed hacks (only lacking in sound emulation. It may be an alpha, but its the most compatable 0.1 release I've seen. Also, the super DAT file on the site is updated multiple times a day, meaning that even without a new release, more games are becoming compatable on a dalie basis.

      Besides, the overclocking has nothing to do with the software itself anyway. It's a hardware process. So, if its certain that it wont harm your machine, why wait until this specific piece of software works better? I'm sure theres plenty of other homegrown uses for an overclocked GBA.

    2. Re:For a 0.1 version emulator? by m1a1 · · Score: 1

      You do realize that version numbers are entirely subjective don't you? Would it make you happy if they just named it v0.2? Maybe 0.3 would float your boat? Maybe your busy schedule doesn't leave time for you to do things like read a feature list before you go posting comments on slashdot? Well, if you are going to just pick one of the two I suggest you read what the emulator can do and pass on the posting.

      As mentioned the emulator can play quite a few games really well. The big problem is speed and I wonder how this problem can be solved... oh wait, no I don't, and if you read the article neither would you.

    3. Re:For a 0.1 version emulator? by galtenberg · · Score: 1

      I read the whole thing. And I'm trusting that there's a reason that -they themselves- numbered it v0.1. When they decide to bump it to v0.2, yes indeed I will be more willing to play.

    4. Re:For a 0.1 version emulator? by galtenberg · · Score: 0, Flamebait

      By the way, fuck you for assuming what you couldn't possibly know. Little smart ass priss.

  31. Re:There is another SNES emmulator out there as we by Anonymous Coward · · Score: 5, Informative
    That is a ripoff site. It's just an older version of SNES Advance put up by some asshole wanting to earn link commission. It has no ties whatsoever to the real author.

    SNES Advance was originally called PocketSNES (PocketNES is by the same author, loopy).
    But after that ripoff site appeared he changed the name to SNES Advance and got the www.snesadvance.org domain.

  32. Re:You know I'm a nerd when.. by CdBee · · Score: 5, Funny

    I'm working on underclocking my ..err.. clock, so I can get more time into a day.

    --
    I have been a user for about 10 years. This ends Feb 2014. The site's been ruined. I'm off. Dice, FU
  33. Don't hold back... by UncleRage · · Score: 0, Offtopic

    We really want to know how you feel.

    It's okay, let it all out.

    --

    --
    #SickNotWeak
  34. Using GBA for a microcontroller by Jtheletter · · Score: 5, Interesting
    The Xport is a nifty little device that turns your GBA into a microcontroller, with a bunch of I/Os, 4 Megs of RAM and a fully programmable FPGA. This looks like a good application for overclocking too, in case you need faster computing for something like image processing or mapping from multiple sonars, etc.

    I haven't used one but it seems like a real useful way to do robotics platform development, especially since you can output to the GBA screen, that sure would make debugging all my Sharp IR sensors a lot easier than reading a binary LED display.

    --
    -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
    1. Re:Using GBA for a microcontroller by Anonymous Coward · · Score: 0
      ...in case you need faster computing for something like image processing or mapping from multiple sonars, etc.

      I was just thinking that's what my GBA needed...

  35. Re:I would think an even bigger problem would be.. by tuffy · · Score: 2, Informative
    A SNES pad has eight.

    A,B,X,Y,Left shoulder,Right shoulder,Select and Start. What to do about X and Y is the problem.

    --

    Ita erat quando hic adveni.

  36. My question is... by Oxy+the+moron · · Score: 1

    ... can this be done without impacting the speed of currently existing GBA games? Do GBA games naturally have speed throttling in them to handle this?

    --

    Proudly supporting the Libertarian Party.

    1. Re:My question is... by real_smiff · · Score: 1

      again from RTFA.. everything runs faster, but the OC is an option that can be toggled via a key combo.

      --

      This is my Sig, this is my Gun. One is for Slashdot and one is for Fun.

    2. Re:My question is... by nakly · · Score: 1

      According to the Ahead Games guy, they'll be sellingit with a switch to turn the "Accelerator" on and off so that it doesn't mess with your normal games.

  37. Let's have it done by draxredd · · Score: 1, Redundant

    [] Does it run linux ?
    [] Imagine a beowulf cluster of these
    [] In soviet Russia, GBA overclocks YOU


    Pick one and move over.

    --
    --- Back to the trees, back to the trees !
  38. Re:I would think an even bigger problem would be.. by solojony · · Score: 1

    Shift button?

  39. Re:POCKET SNES = SNES ADVANCE by Anonymous Coward · · Score: 0

    This was already posted by anon (me) above.

    Also, are you blind or just stupid? The ripoff site is pocketsnes.NET. The only way to prevent it would be to get every pocketsnes.* domain out there, which would have been complete overkill.

    And loopy isn't trying to shut anyone down. He just moved on and don't really give a shit about what that asshole is doing. He has a whole network of ripoff sites out there. Some of which has already been posted to this story.

  40. Zodiac by Cpt_Kirks · · Score: 4, Informative

    The Zodiac has had a working SNES emulator for weeks now. No overclocking required. Runs pretty damn good too.

    1. Re:Zodiac by Anonymous Coward · · Score: 1, Informative

      SNESadvance is about ~2 months old now from when it was first publicly released..

      as for the pocketheaven.com forum thread, thats like one month old..

      no idea what took so long :/

      as for Zodiac... what Zodiac ?

    2. Re:Zodiac by Cpt_Kirks · · Score: 1

      This Zodiac.

      Specs:
      high-res (480 x 320) 3.8-inch 16-bit color display
      Motorola® i.MX1 ARM9 processor (206Mhz)
      128MB RAM
      ATI® Imageon(TM) graphics accelerator
      Analog mini-joystick and 9 buttons
      Yamaha sound chip and stereo speakers
      Rumble effects vibrator
      SD and SDIO slots
      Bluetooth

    3. Re:Zodiac by NanoGator · · Score: 1

      "The Zodiac has had a working SNES emulator for weeks now. No overclocking required. Runs pretty damn good too."

      The cheap one's $300!! Yeesh.

      --
      "Derp de derp."
  41. Re:POCKET SNES = SNES ADVANCE by Lewis+Daggart · · Score: 1

    I didn't see your post. It was modded zero for annonymous coward.

    Actually the rippoff site was ORIGINALLY www.pocketsnes.com. It was taken because Loopy released the emulater on his WIP page and later at pocketsnes.pockethaven before getting the domainname pocketsnes.com - so they got it first.

    As for getting it shut down. I don't know whats currently happening right now, but I recall when it originally happened there was quite a stink in the forums. I do recall Loopy saying to just ignore the assholes though. But I do infact recall a move to get the site shut down in the pockethaven forums, even going so far as people emailing the sites host and telling them that its a ripoff site.

    In short, I was trying to be helpfull. You don't have to flame my ass because you posted it first as Anon. Thank you.

  42. Re:POCKET SNES = SNES ADVANCE by Anonymous Coward · · Score: 0

    If you got it right I wouldn't be flaming you. The ripoff site was always pocketsnes.net. The original forum thread about it is still there.
    And it's PocketHEAVEN. not haven.
    And the site was on snes.pocketheaven.com. Still works btw.
    Any more bullshit you wanna spout?

  43. Probably Won't Happen by OutRigged · · Score: 4, Interesting

    I hate to be pessimistic, but full speed SNES with sound support probably won't happen on the GBA anytime soon, even with overclocking. My PDA, which has a 400MHz Intel Xscale processor overclocked to 472MHz can only run maybe 5 or 6 SNES games with low quality sound at full speed, everything else skips. Without sound, almost every game will play full speed.

    If an almost 500MHz ARM processor can't do it, I highly doubt that a 16MHz ARM or whatever powers the GBA can do it either; even overclocked. I know the GBA is a non-moving target in reguards to software development, and developers can highly optimize thier software for it as well, but so is the Dreamcast; and they (the Dreamcast emulation community) still don't have full SNES emulation with sound.

    Hopefully these guys will prove me wrong and succeed, I really wouldn't mind playing some of my favorites that haven't been ported yet.

    --
    RaGe
    We're all just noise on the wires..
    1. Re:Probably Won't Happen by Anonymous Coward · · Score: 0

      It is already happening. Doesn't really matter what you're doubting.
      The only thing overclocking is really needed for is sound emulation, the rest is already working fine, at full speed, on non-overclocked GBAs.

      1. loopy is thine god, learn to worship him. just because the clods on dreamcast doesn't know wtf they're doing doesn't mean jack shit.

      2. Heard of HLE? look it up.

    2. Re:Probably Won't Happen by Audigy · · Score: 1

      This sounds like a case of poor emulation, not inadequate hardware.

      I can run ZSNES on my Pentium MMX 166MHz laptop (16MB of RAM) with sound at nearly full speed, and can play every game ZSNES supports.

      --
      [an error occured while processing this directive]
    3. Re:Probably Won't Happen by Sycraft-fu · · Score: 3, Insightful

      Well the GBA has some advantages your PDA doesn't, that being the built in graphics and sound processors. PDAs are very much like old PCs in design. Everything is done by the CPU. The graphics and sound output are generally real simple subsystems. Well the GBA has quite powerful graphics and sound processors, hence how it manages to have all those cool games with a slow processor.

      Well, if an emulator can be made to successfully take advantage of those subsystems, it can accomplish a whole lot with the slow CPU. Now can that actually happen? I don't know, I'm not sure if there is an efficient way to use these processors, but it is possible.

    4. Re:Probably Won't Happen by Fancia · · Score: 2, Insightful
      The GBA doesn't really have much of a sound processor to speak of. But its video processor is very nice; in fact, it already has a video mode compatible to the SNES' mode1, which is what 95% of games use. SNESAdvance translates the SNES' video calls to GBA video calls, which allows things to run very quickly.

      And, at any rate, SNESAdvance can already run some games at full speed without speedhacking; with overclocking and possible speedhacking, I'm certain you could get them to run with sound at full speed.

      --

      Bít, zabít, jen proto, ze su liska!
    5. Re:Probably Won't Happen by OutRigged · · Score: 0, Flamebait

      I believe the main reason that your P166 with MMX can run SNES games full speed while my 400MHz PDA can't is because the lack of a floating point unit. As far as I know, the GBA doesn't have one either.

      --
      RaGe
      We're all just noise on the wires..
    6. Re:Probably Won't Happen by imsabbel · · Score: 1

      Your pentium 166MMX is actually faster than a 400Mhz Xscale processor. Ultra low power comes with a price.

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    7. Re:Probably Won't Happen by pslam · · Score: 1
      Your pentium 166MMX is actually faster than a 400Mhz Xscale processor. Ultra low power comes with a price.

      Actually, I'd hazard to say that the 400MHz XScale is faster than a Pentium 166MMX so long as MMX or floating point doesn't come into the equation. I doubt emulating a SNES involves any kind of floating point or MMX, so I'd say the 400MHz XScale should do the job of emulation faster.

      Plus it's far easier to generate code for ARM than x86, if that's the route you take for your emulator.

    8. Re:Probably Won't Happen by veritron · · Score: 1

      The Gameboy Advance has a 16.78 Mhz ARM7tdmi for its main CPU, whereas the SNES has a WDC 65C816 16 bit processor running at 1.79, 2.68 MHz, or 3.58 MHz (variable), with 128 KB of RAM. Graphical emulation of SNES games is no problem - in the old days, you could simulate an SNES game on a Mac Quadra or even a IIgs if you felt lucky, but you wouldn't have sound. Oddly enough, the SNES's sound processor is relatively hardcore - it's a SPC700 running at 4.1 MHz. The SNES even has a special 512k segment of memory reserved for audio RAM - quite considerable if you realize that the main CPU has 128k of working RAM and the dedicated video subsystem only has 64k of RAM. So from a technological perspective, it's quite feasible that the GBA could run an SNES emu with no sound, but sound emulation without overclocking would take quite a feat of software optimization.

      The emulator you're using on your PDA probably hasn't been fully optimized yet. Give it a year or two, or wait for ZSNES or SNES9X to get ported.

    9. Re:Probably Won't Happen by shish · · Score: 1

      Erm, my k6/266 runs zsnes, and the games work fine with sound, but I have to have frameskip set to 3/4

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
  44. Re:Nice failed attempt to karma whore by Anonymous Coward · · Score: 0

    Hey, it's still on the front page. Give it another hour or two.

  45. Re:POCKET SNES = SNES ADVANCE by Lewis+Daggart · · Score: 1

    forgive me for mispelling the sacred pocketheaven name :P As for pocketnes.net. Oops, I goofed. You're right. I remembered wrong. As I said, I was just trying to be helpful. Much like the original poster actuall.

  46. harhar by Anonymous Coward · · Score: 0

    Actually, it's 60 Hz and 240 volts.

    You just normally split off one side for 120 volts.

    Try again.

  47. what's wrong with the world today? by rozz · · Score: 0
    The big problem is there's just not enough horsepower under the GBA's hood to emulate the SNES sound chip. This mod will hopefully remedy that."

    poor me, up to now i was convinced that emulation is for porting software to a BETTER hardware platform ... why, why, why would anyone want to emulate a better platform(SNES) on a worst one(GBA) !? ... could it be that this is sponsored by Nokia?

    --
    "There is nothing more frightful than ignorance in action." Johann Wolfgang von Goethe
    1. Re:what's wrong with the world today? by Anonymous Coward · · Score: 0

      Stop spouting ignorant crap and try to educate yourself before posting.
      The GBA CPU is more than 4x the speed of the SNES CPU, and the SNES needed special chips in the cartridges to get anywhere near the graphical processing power of the GBA.

    2. Re:what's wrong with the world today? by rozz · · Score: 0

      The GBA CPU is more than 4x the speed of the SNES CPU, and the SNES needed special chips in the cartridges to get anywhere near the graphical processing power of the GBA.


      i have to admit i don't know much about either platform ...
      but are you a big fan of no-sound games!? if better graphics is everything you need, you may consider moving to higher mountains and admire the 20gb-pixel/cm clear sky in perfect silence !

      --
      "There is nothing more frightful than ignorance in action." Johann Wolfgang von Goethe
    3. Re:what's wrong with the world today? by Hatta · · Score: 1

      i have to admit i don't know much about either platform ...
      but are you a big fan of no-sound games!? if better graphics is everything you need, you may consider moving to higher mountains and admire the 20gb-pixel/cm clear sky in perfect silence !


      God, wouldn't I love to...

      --
      Give me Classic Slashdot or give me death!
    4. Re:what's wrong with the world today? by rozz · · Score: 0
      you say GBA is better ... let's see

      i just found another group of "poor souls" like me, which seem to disagree ... their business is mainly game-benchmarking ... and they developed this annoying system which benchmarks a game considering 4 main points:

      1. story

      2. play-ability

      3. graphics

      4. sound

      let's try a GBA vs. SNES

      1. story - it's the same game, so we have a perfect equality here ... SNES-GBA 0:0

      2. play-ability - as far as i read GBA has 2 buttons less which are goingf to be emmulated through 2-button combinations => biiig MINUS for GBA ... SNES-GBA 1:0

      3. graphics(your beloved) - yo say GBA is waaay better .. but if you count that games are running in an emulated environment and you add the fact that CPU has to compensate for the sound hardware your SNES superiority is lost .. and the best argument for what i'm saying is the actual state of the emulator project .. .but, bveing in a good mood i'll count this as an equality ... SNES-GBA 1:0

      4. sound - everybody agrees it's a biiiig plus for SNES ... SNES-GBA 2:0

      therefore, according to just about ANY game benchmarking system out there, SNES IS BETTER! ... even more, there is no PLUS scored by GBA

      i'm pretty sure you did read a lot more than me about these platforms, but seems that you forgot the second step = THINKING about what you read!

      --
      "There is nothing more frightful than ignorance in action." Johann Wolfgang von Goethe
    5. Re:what's wrong with the world today? by rozz · · Score: 0
      God, wouldn't I love to...

      if you do it, don't forget to send me a singing postcard ! i just love the sound of a mountain-goats herd in the morning :)

      --
      "There is nothing more frightful than ignorance in action." Johann Wolfgang von Goethe
    6. Re:what's wrong with the world today? by Craig+Davison · · Score: 1

      5. Portability - whoops. The SNES is not portable at all, hence disqualified from this comparison.

    7. Re:what's wrong with the world today? by mlk · · Score: 1

      What? you are not willing to strap a beast of a machine to your back, and carry a CRT-based monitor?
      Kids today.
      Back in my day, built-in 5" CRT and no battorys. And we liked it!

      --
      Wow, I should not post when knackered.
  48. MOD PARENT DOWN by Acidic_Diarrhea · · Score: 2, Funny

    I don't know how the parent got to +3 but it links to a goatse.cx-type site.

    --
    I hate liberals. If you are a liberal, do not reply.
    1. Re:MOD PARENT DOWN by Anonymous Coward · · Score: 0

      Time triggered redirection.

    2. Re:MOD PARENT DOWN by NanoGator · · Score: 1

      "I don't know how the parent got to +3 but it links to a goatse.cx-type site."

      This is not off-topic, folks. Some ppl browse Slashdot while at work, any warning is appreciated.

      Don't penalize these guys for doing a little good.

      --
      "Derp de derp."
  49. my next question by Quill_28 · · Score: 0, Redundant

    Why the hell would anyone want to emulate SNES on a Gameboy?

    1. Re:my next question by Anonymous Coward · · Score: 0

      why the hell would you want to emulate windows on linux for ?

  50. Half of the titles you mentioned by tepples · · Score: 2, Interesting

    Except half of the titles you mentioned are already playable on the GBA. Super Mario World and Final Fight are ported to GBA. The PSOne has a car kit; Final Fantasy VI is ported to PSOne. Earthbound has a prequel for NES (called Mother) that was translated to English but never published on cart (the existing dump comes from a leaked proto); the GBA already emulates the NES.

    1. Re:Half of the titles you mentioned by tepples · · Score: 1

      Dammit. Use the Preview Button! s/on the GBA/on trips/

    2. Re:Half of the titles you mentioned by Hatta · · Score: 1

      But suppose you already have a righteous collection of SNES games, there's no reason you should have to give nintendo more money for the same game.

      --
      Give me Classic Slashdot or give me death!
    3. Re:Half of the titles you mentioned by Audigy · · Score: 1

      Last I checked, a PSOne, as cute as it may be, doesn't fit in my jeans pocket... nor will it last up to 14 hours using a tiny Li-Ion battery.

      There's nothing like pulling out the ol' GBA SP out during a break at work, or during a long wait to be seated at a restaurant.

      --
      [an error occured while processing this directive]
  51. But... by Anonymous Coward · · Score: 0

    Will it run Linux?

  52. the legend of Art? by tepples · · Score: 2, Insightful

    But video games? These are stricly entertainment.

    That seems to imply that you do not consider video games artistic. Could you please back up that view?

    1. Re:the legend of Art? by spidergoat2 · · Score: 2

      I didn't mean to imply that. I've tinkered with video games enough to know that I don't have the talent to produce one, and I know folks that do produce art for video games. Simply, video games are just that, games. They are diversions, and as much, if not more, than any other pastime. The point is this. Is there enough interest to overclock a current game system to play older games. I just put away my Amiga 1000, not because I didn't like playing some of the 15 year old games I had, but because it just wasn't worth the effort, (or deskspace), to play older games. I still love Hack(Rogue) and Empire, but am I going to invest in old technology for that?

    2. Re:the legend of Art? by Fancia · · Score: 2, Interesting
      You seem to have lost your point sometime along the way. The GBA is new technology, not old technology. Why *not* use it if you can enjoy the old games easily without investing in old technology?

      Furthermore, games don't just *have* to be simple diversions. Gaming *is* an art form and it's slowly maturing. Recall that video games are perhaps only 30 years old; they're speeding to maturity much faster than other artforms. Already, there are a few games that not only entertain and divert but also are undoubtedly works of art; Terranigma on the SNES is one of the best examples. Its story is amazingly deep; I'm continually discovering new things under its surface.

      --

      Bít, zabít, jen proto, ze su liska!
    3. Re:the legend of Art? by Maarek_1 · · Score: 1

      Since the point of this emulation is to take a lot of the hassle out of playing these games (less deskspace, easier accessiblity) it seems to me that you would be more of a supporter of emulation than a detractor. It is a lot of work for people to mod systems to support it, but if work becomes standardized, then there is all kinds of people looking for a easy, quick way to play their SNES games without having to take the time (or space) to hook up the old console.

    4. Re:the legend of Art? by spidergoat2 · · Score: 1

      All fine points, but if the demand is there for the game, why not port the game? I love Rogue. I played it 20 years ago on a Unix box. Since then, I have played it on a Mac, an Amiga, a PC, and most recently, on my PalmPilot. As my hardware platform changed, the game was ported to adapt to the hardware, Why? Because folks like the game. If the SNES games are that desireable, port them, and the users will come. Or not.

  53. I'm still asking myself by tooloftheoligarchy · · Score: 1
    Now, you're probably asking yourself "Why the hell would anyone want to overclock their Gameboy?" Answer: Super Nintendo emulation.

    So why the hell would anyone want to overclock their gameboy...?

    1. Re:I'm still asking myself by geekanarchy · · Score: 1

      Because you can. Overclocking is only partly for the results, mostly its because its a basic instinct that geeks have.

      I overclocked my alarm radio and now I have an additional 5 hours each day.

    2. Re:I'm still asking myself by mlk · · Score: 1

      So it can double as a portable radiator.

      --
      Wow, I should not post when knackered.
  54. I just can't get around the ethical issues. by Grey+Ninja · · Score: 1

    We emulate old games because they can be run better on newer systems, or they are no longer available to buy. The problem that I'm having with this is that most of the best SNES games have already been ported over to GBA, and can be bought in many stores. There are a few noteable exceptions, but I honestly don't see much reason to go out of your way to run SNES stuff other than the sheer geek factor. But there are some things that just shouldn't be done.

    But it's also important to remember that by making your GBA SNES compatible, you are breaking GBA compatibility. GBA games are coded for very specific specs. If a developer has timed something to the GBA's CPU, you are going to have some rather serious timing issues. The display is usually timed to the vblank, and I would need to check on the DMA controller, but sound samples might be played at too fast of a rate. Sound on a GBA is done by feeding the DMA controller the data, and the address of the sound FIFO, and the rate at which the samples are to be played. I am unsure if the timers in this case would be running too fast. I am leaning toward YES.

    1. Re:I just can't get around the ethical issues. by Anonymous Coward · · Score: 0

      Err wth is your point? If you have a flash card (which is needed to use snes advnace) you can just as well use GBA roms if you want to pirate the games. SNES advance doesn't enable any piracy that isn't already out there.

      And if you read ANYTHING about the overclocking you'd see it's easy to disable it.

    2. Re:I just can't get around the ethical issues. by Fancia · · Score: 3, Informative
      1) Not true. *Some* of the best SNES games are available on the GBA. Not all of them, and not even most of the big-name ones. Squaresoft's older games are notably absent, for instance, except for the remake of Final Fantasy Adventure. Terranigma and the other SoulBlader games, my absolute favourite action/RPGs, are also absent. So is Nintendo's Super Metroid, or many others. This mod would also be good for running PC-Engine/TurbografX-16 games, some of which can't currently run at fullspeed and essentially none of which are available on the GBA.

      2) The overclocking can be turned on and off at will, even while running games. ;b You would have known that if you had read the article.

      --

      Bít, zabít, jen proto, ze su liska!
  55. Re:POCKET SNES = SNES ADVANCE by Anonymous Coward · · Score: 0

    you suck!

  56. Re:I would think an even bigger problem would be.. by I_Love_Pocky! · · Score: 2, Interesting

    I have the gameboy advance player for Gamecube, and I wonder if this would work on that? It has more than enough buttons, and it shouldn't need overclocking.

  57. Re:I would think an even bigger problem would be.. by Anonymous Coward · · Score: 0

    It works find on gb player. But there is no known way to use the extra buttons. Feel free to reverse engineer it to find a way.

  58. You're single and lonely, aren't you by Anonymous Coward · · Score: 0

    n/t

  59. MOD PARENT DOWN by Blublu · · Score: 0, Redundant

    link is a goatse thing

    --
    meh
  60. Gameboy picture a little old? by danbeck · · Score: 1

    When are the slashdot editors going to replace the Gameboy picture up there in the article with a GBA or GBA SP picture? The Gameboy was a child's toy and was never really fun when I owned one back a few years ago. Even the GBA has only really been worth owning since it came with a blacklight.

    1. Re:Gameboy picture a little old? by Audigy · · Score: 1

      >>GBA has only really been worth owning since it came with a blacklight.

      Ah yes, the blacklight... used to shine around your bedroom to notice cat urine on the sheets, yes?

      I agree though, the backlight... made my GBASP the #1 "can't leave home without it - favorite pocket gadget of all time"

      --
      [an error occured while processing this directive]
    2. Re:Gameboy picture a little old? by Anonymous Coward · · Score: 0

      You wouldn't see much with a blacklight

    3. Re:Gameboy picture a little old? by Servo5678 · · Score: 1

      I'll let the "child's toy" remark slide (some of those games are pure gold), but I'd say that the Game Boy picture should be left alone. That little device is quite ubiquitous; for many people it's instantly recognizable and represents portable gaming.

    4. Re:Gameboy picture a little old? by relaying+denied · · Score: 1


      That device may be old... But I'm lame enough to still do chip music for it. As are many others, like Nullsleep from 8bitpeoples.

      That reminds me, I need to pick up a GBA SP still.

    5. Re:Gameboy picture a little old? by danbeck · · Score: 1

      Wow, nothing worse than writing a semi-flaming post and mispelling a crucial word in it.

      Kudos to myself for being a llama.

    6. Re:Gameboy picture a little old? by ildon · · Score: 1

      Yeah and what's with that stupid Atari joystick? Put a PS2 controller up there! And that stupid phonograph? What's up with that? Put a boombox picture instead! And who still cares about that old fuddy duddy Einstein? Everyone knows Stephen Hawking is much cooler.

  61. Why have sound by Anonymous Coward · · Score: 0

    Um......

    WHy not just throw out the sound emulation altogether. WHen I play most of my GBA games I turn off the sound. Mainly since I'm on the bus or train and I don't want to disturb other people. A lot of other GBA players do that too.

  62. Speed for normal games by JFMulder · · Score: 1

    I mean, I suppose this thing could also help some games to cope with slowdowns and over the top particle effects like in Golden Sun. Unless the graphics chip is the limitation.

    Anyone checked that out?

  63. Re:I would think an even bigger problem would be.. by Anonymous Coward · · Score: 1, Interesting

    Equally bad would be GBA's inferior resolution. SNES minimum resolution is 256x224. GBA resolution is 240x160.

    Also, GBA's audio DAC is a POS compared to a real SNES.

    A much better idea would be to strap an ARM CPU to an SNES cartridge and emulate GBA on a real SNES instead.

  64. Re:I would think an even bigger problem would be.. by onion2k · · Score: 1

    If we're including start and select then the SNES had 8.

    Layout is the issue though. Try playing Street Fighter 2 on SNES Advance with (for example) heavy punch and heavy kick mapped to Start and Select. You'd never reach them in the middle of a game. They're fine for things like Zelda and Secret of Mana, but most games.. no way.

  65. Just need to use dynamic translation by pslam · · Score: 5, Informative
    I hate to be pessimistic, but full speed SNES with sound support probably won't happen on the GBA anytime soon, even with overclocking. My PDA, which has a 400MHz Intel Xscale processor overclocked to 472MHz can only run maybe 5 or 6 SNES games with low quality sound at full speed, everything else skips. Without sound, almost every game will play full speed.

    That sounds like a really slow emulator. It's probably an interpreting one, which means you can expect it to be something like a 100-1000 times slower than the emulated system clock-for-clock. A good example is Bochs, which is pretty damn slow, but the interpreted approach allows it to run on many systems with little porting.

    What you really need for a fast emulator is dynamic translation - rewrite snippets of emulated instructions into native ones, and run that instead. You can get close to a 1:1 ratio of native:emulated clocks, which means in your case you'd have a 472MHz XScale emulating as if it were a 472MHZ SNES.

    There's plenty of examples of dynamic translators about. Transmeta's processors all run a dynamic translator from x86 to some freaky native instruction set (they call it "code morphing"). Java's JIT (just-in-time) is an example of a very similar thing - it translates byte code to native instructions on the fly, but doesn't have to worry about maintaining the virtual system's state, because Java doesn't have the concept of one.

    So yes, it should be possible.

  66. SNES on a GBA? by Anonymous Coward · · Score: 1, Informative

    Overclocking the CPU is one thing. Finding a way to create the missing X Y buttons is another. I anticipate gameplay issues.

  67. Street Fighter would actually be pretty easy by Syncdata · · Score: 2, Interesting

    Just assign the L and R as modifiers, so that A by itself is light punch, L+A=Medium punch, R+A= Hard punch.
    Is it going to play the same? No. Is it still playable? Yes.

    --
    "Inattention makes clowns of us all" -Bean
    1. Re:Street Fighter would actually be pretty easy by darkain · · Score: 2, Interesting

      what about games that require multiple buttons at once then? like in super metroid... L and R are for look, and then you have your run, jump, shoot, and what was the last button? wasnt that moon walking? wich is also useful. and start/select are also needed to go to menu, and switch switch weapons. *SOME* games will work, but not ALL. it really made me sad to find out the GBA was lacking two buttons when they made it tho... i'm hoping the DS has a more SNES style configuration.

  68. Re:I would think an even bigger problem would be.. by Gothic_Walrus · · Score: 2, Insightful
    Adding a shift button would effectively take us from six buttons to ten: (6-1) x 2

    Still...what about games where you need quick access to all of the buttons? Fighters, Street Fighter II being the big one, would be nigh impossible to play, as would any games that require the use of multiple buttons in quick succession.

    I still think that SNES emulation on the GBA is a lost cause...Wait until the next system, possibly the DS, and get it right then. Don't bother when you don't have enough buttons OR horsepower.

    --
    Goo goo g'joob.
  69. Chess, Super Mario Kart and other classic games... by Jagasian · · Score: 4, Insightful

    I still play Super Mario Kart battle mode for the SNES, on a regular basis, with my friends. The games are short, action packed, full of strategy, and lots of fun. So you can squeeze in a few games every now and then with your friends. Super Mario Kart is over 10 years old!

    Another perfect example is Chess. It is hundreds of years old, and people still play it today as they find it entertaining to do so. Board games can be seen as the precessor to video games. They are visual games that require manual human intervention to enforce the rules and update the board layout.

    In fact, it could be argued that some games get better with time. When Chess was first invented, everyone was equivalent to how you and your friends were when you first tried to play it: they all sucked. Games were won basically by luck in the begining. As time went on, what people knew about Chess and how to play it improved. So the games of Chess that were played when it was first made are not nearly as good as some of the games played hundreds of years later.

    I notice the same thing with many of the video games that I play for more than a year: Tetris, Quake, Super Mario Kart, etc... my enjoyment of them has increased over the years because my knowledge of the games has improved.

    For multiplayer videos games, my skills as well as the skills of my opponents have improved. Hence our matches are more entertaining than the early years, when matches were won mostly by luck of a player stumbling onto on aspect of the game that had yet to be discovered.

  70. Re:I would think an even bigger problem would be.. by Wog · · Score: 1

    You could use button combos for start and select, and use start and select as the missing two.

    Granted, the layout is gonna suck for action games that use all those buttons, but RPGs will be just fine. What about screen resolution?

  71. Why ports don't happen by tepples · · Score: 1

    if the demand is there for the game, why not port the game?

    Not all publishers are still in business. Even among titles published by companies that are still in business, not all have a wide enough demand base to make a port profitable. Five thousand signatures on a petition is not enough demand in the gaming industry; you'd probably need at least a hundred thousand pre-orders.

  72. Copyright prevents ports by tepples · · Score: 1

    Another perfect example is Chess. It is hundreds of years old

    But imagine what would have happened had Sonny Bono been around when it was invented.

    I notice the same thing with many of the video games that I play for more than a year: Tetris, Quake, Super Mario Kart, etc

    Super Mario Kart has been ported; once you've beaten a Grand Prix cup twice in Mario Kart Super Circuit, you unlock four SMK tracks.

    For many other titles, only copyright issues prevent a port. However, abstract games such as Tetris aren't as susceptible to copyright-based monopoly enforcement; there exists at least one Free tetramino game for the GBA.

    1. Re:Copyright prevents ports by Kiryat+Malachi · · Score: 1

      SNES Kart's Battle Mode is by far, by far better than any of the subsequent battle modes.

      The only one I won't knock is Double Dash, but that's only because I haven't played it; once I've played MK:DD's battle mode, I'll likely relegate it to the heap below SNES Kart's.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    2. Re:Copyright prevents ports by Jagasian · · Score: 1

      While the SMK tracks exist in some ported form in Super Circuit, the physical gameplay is different. Battle mode is different. The way the cars handle, the shells handle, etc... they are all different. Of course, I have been playing this game for over 10 years, so I wouldn't doubt that there are things that stick out like a sore thumb to me, which other gamers can't see.

      In short, no other Mario Kart game has come close to SMK's battle mode. I could go into detail as to why, but I will leave that for a later time.

  73. Other overclocking reasons by Psykechan · · Score: 3, Insightful

    Overclocking gaming systems is not new. I overclocked my Atari Lynx back in the day.(24MHz from 16MHz)

    The reason I did it was to play games in turbo speed. STUN Runner played great at 1.5 times speed. A 1.2 to 1.4 increase would be great for most GBA games. Underclocking could also be useful for poor gamers. I know a lot of gamers who would like a speed switch on their system.

  74. Re:I would think an even bigger problem would be.. by Palshife · · Score: 1

    SNES pad = 8 buttons
    GBA = 6 buttons

    Yep, 2 more buttons.

    --
    Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
  75. Where can I walk in and buy a GP32 system? by tepples · · Score: 1

    GP32 is hardly dead.

    But where can an ordinary online-shopping-phobic family buy a GP32 for the kids? What toy store in, say, the State of Indiana carries the system?

    1. Re:Where can I walk in and buy a GP32 system? by Wraithlyn · · Score: 1

      Online-shopping-phobic?

      What on earth are you doing on Slashdot? ;)

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    2. Re:Where can I walk in and buy a GP32 system? by ronfar · · Score: 1
      It's not an American system, or even meant for an American audience, though. It's meant for it's home country Japan-phobic South Korea.

      I'm sure you can pick it up in toy stores there...

      I think that South Korea can support a gaming platform all by itself...

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
  76. Waiting for the Duck Hunt mod... by AnonymousKev · · Score: 1

    It sounds interesting, but I'll wait until I can hook up the modified blaster and play Duck Hunt.

    --
    Anonymous Kev
    Proudly posting as AC since 1997
    (Finally got a dang account in 2004)
  77. Get a headphone adapter already. It's cheap. by tepples · · Score: 1

    You need a proprietary set of earphones on the GBA SP

    With a cheap adapter, which is also sold by third parties, the GBA SP works with any pair of lightweight headphones with a common 1/8" diameter miniplug. If you're ordering anything from, say, Lik Sang, you can add a headphone adapter to your order for just $2.99.

  78. Vote with your registration card by tepples · · Score: 1

    there's no reason you should have to give nintendo more money for the same game.

    Other than that you or your parents continue to vote for senators who refuse to scale back copyright?

  79. Console makers need non-Slashdotters to survive by tepples · · Score: 1

    What on earth are you doing on Slashdot?

    I shop online. I have friends who either refuse to or have parents who refuse to. And in order for a game system to gain a profitable foothold in a given territory, it needs to gain a profitable foothold among those who shop only in Wal-Mart, EB Games, GameStop, and other brick-and-mortar outlets. The point is that people who do not read Slashdot can spell the difference between profit and loss, the difference between a commercially thriving system and a commercially dying system, and the difference between continued production of the system and its EOLing.

    1. Re:Console makers need non-Slashdotters to survive by Wraithlyn · · Score: 1

      Myself, I couldn't care less if GamePark fell into the earth tomorrow.

      I have a working unit, and more software for it (thanks to emulation) than I could go through in a lifetime. ;)

      You are right though... GamePark is not for Joe Average. It's more like a retro-hacker's wet dream. ;)

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
  80. Is it just me.... by GaimeGuy · · Score: 0, Insightful

    Or do people spend WAY too much time trying to emulate the older consoles on the newer consoles?

  81. Don't use shit browsers to browse for fun at work by Anonymous Coward · · Score: 0
    That is nasty, but if you're using a real browser, it is not as bad (i.e., only opens one page) as using a cum-guzzle browser (you get anally screwed).

    >Some ppl browse Slashdot while at work

    Ask yourself: IS THIS GOOD FOR THE COMPANY?

    P.s., you're fired -- the boss.

  82. Re:Don't use shit browsers to browse for fun at wo by NanoGator · · Score: 1

    "That is nasty, but if you're using a real browser, it is not as bad (i.e., only opens one page) as using a cum-guzzle browser (you get anally screwed)."

    Actually if you use the Google pop-up blocker, you're fine.

    "Ask yourself: IS THIS GOOD FOR THE COMPANY?"

    Yes. My coworkers are software engineers, and they browse Slashdot frequently. The boss likes it as it keeps them up on what's happening in the IT world. I can also say that some interesting improvements were made as a result of browsing Slashdot. Even received warnings about big Windows viruses in time to prevent them.

    "P.s., you're fired -- the boss."

    Uh huh. Because I'd so have a future there if I wasn't knowledgable and up-to-date.

    --
    "Derp de derp."
  83. Re:I would think an even bigger problem would be.. by drinkypoo · · Score: 1
    RPGs don't tend to use all those buttons anyway. Screen resolution is not a huge issue because the SNES didn't have amazing resolution anyway, although most of the methods for attractively dealing with scaling (of all the methods I can think of, the best one I can come up with is subpixel rendering) consume quite a bit of CPU.

    A shift key is not a solution. You will end up having to press a key and a shifted key at the same time and it's not going to be possible unless you're constantly juggling controller configuration, which does not sound like fun.

    GP32 anyone?

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  84. GP32 is dead. by Trejkaz · · Score: 1

    Long live the Zodiac.

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
  85. Re:I would think an even bigger problem would be.. by Trejkaz · · Score: 1

    Or perhaps you could carry around a SNES and hook it up to the GBA via the video input adapter. X-D

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
  86. Did I say something wrong? by GaimeGuy · · Score: 1

    I don't know why I'm getting modded down. I guess it came out wrong. Maybe I should explain.

    I see all these projects to put emulators of old consoles on the PS2, the X-box, the GC, the GBA, whatever. It just strikes me as odd that people always try to do this with every single console that gets released. I just don't understand: Why not take the time with each console to appreciate the lineup that it offers, rather than trying to bring an old lineup onto the new hardware? Why spend the hours trying to make your old games playable on the new hardware? Why not take the time to appreciate the new games that are offered by these consoles?

    To me, spending the time to develop emulators for old systems on new hardware just seems like a waste of time, a waste of resources, and a negligence of the games which are offered in the present. But that's just me. I guess there are a lot of people who no longer have any access to older libraries, so they try to make them accessible on newer hardware. But wouldn't it be easier to just download an emulator on the PC,then?

  87. Re:I would think an even bigger problem would be.. by Kris_J · · Score: 1

    My flash cart has two buttons. They're supposed to be for "infinite reloads" or something of equally dubious value. If they're not too fixed in function, they could easily be the two spare buttons a SNES emulator needs.

  88. oh man, I had it all wrong. by ctime · · Score: 1

    And all this time I thought the mile high club was something tototally different!

  89. emulating emulators by Anonymous Coward · · Score: 0

    anybody else have the urge to run this snes emulator through a gba emulator through an xbox emulator or something? something about emulating emulators just feeds some primal nerd instinct or something.

  90. Tetris by DarkRecluse · · Score: 1

    Does this mean I can brag that I beat Tetris at level 52 or do I have to say I beat tetris at oc26?

    Actually I think this means I will lose at tetris twice as fast.

    --
    --"It's Bradford Company, slash your last name, dot your first name"
  91. Pong? by Anonymous Coward · · Score: 0

    Here's my question...

    Does it play pong?

    DeMe

  92. Mario Kart by tepples · · Score: 1

    Of course, I have been playing this game for over 10 years, so I wouldn't doubt that there are things that stick out like a sore thumb to me, which other gamers can't see.

    In my experience playing the Mario Kart games, I found some design oversights in the games. Some are listed on this page. The most important bug is that Nintendo has been too lazy in all three versions reviewed on that page to add bots in battle mode.

    1. Re:Mario Kart by Jagasian · · Score: 1

      The PAL slowness is actually quite common amongst old PAL console games, and all of the other "implementation mistakes" for SMK are harmless. The being able to move after losing is actually quite charming as it lets the loser vent some frustration of losing by getting a few red shells and shooting their opponent, who is invunerable.

      There is one interesting bug that I see happen on a relatively regular basis, maybe once every 20 battle mode matches... but I can't seem to reproduce on demand. This bug involves the fact that one player can sometimes not be hit by the other player's kart or items.

      The most obvious case of this bug was when I hit my opponent with a red shell, then I immediately picked up another red shell and shot it at my opponent who still had one balloon left.

      This red shell didn't hit them, but instead started to vibrate inside of their player's sprite... for a couple seconds.

      The problem is that I picked up a star quickly after shooting the second red, and I activated it and was driving straight at my opponent. I figured if the red wouldn't work, then I would finish the job myself. I drove my kart straight into my opponent's, but instead of hitting him, I passed straight through him and the red vibrating inside of him was destroyed by my star.

      Note that this all took place within 3-5 seconds of time. So it all happened really fast (yes I am a combo fiend), but there were 4 people watching the game and they all agree on what happened. My opponent's avatar wasn't solid after being hit by the first red shell.

      This bug doesn't last very long though. An avatar is only not solid for a few seconds, after which they can be hit. Sometimes reds are shot at such players and they vibrate inside them for a few seconds, and if the player doesn't somehow shake the red in that time, it hits them.

      When I say that the red shell vibrates inside the avatar, it is just like when a red is fired at a player that has already won the game.

  93. Don't feed idiot trolls. by Anonymous Coward · · Score: 0

    sorry, no text for you here.

  94. Re:There is another SNES emmulator out there as we by evil-osm · · Score: 1

    Cool thanks, didn't know it was a rip off site. Won't go there again!

    --


    E.

    Never rub another man's rhubarb - The Joker
  95. A hardware solution to the SNES button problem: by Anonymous Coward · · Score: 0

    Why not develop specs for a two-button attachment that connects to the GBA via the link port?

    The author of the SNES emulator can code in support for the hardware and make the circuit specs available for any willing nerd to build and figure out how to stick it onto his GBA (duct tape, clips, super glue, magic). Maybe a small third party manufacturer could even step forward and produce them all professional and shiny-like.