Whatever happened to just turning around and glaring angrily at people who say stupid shit in public? Or possibly telling them to "grow up" to their face?
It's not "losing Doom 3 BFG support," it just won't be ready at release, and therefore can't be included in the initial package sent out with dev kits.
There's actually a shit ton of new art. New music, new "tile sets" for environments, alternate character models for nearly every unit, entirely new units, new cinematics, new environments for "in-engine" cut scenes, an entirely new user interface. This is not Doom2 or a Warcraft 2: Beyond the Dark Portal. Blizzard has put more into this "expansion" than most full priced sequels to 360/PS3 games get these days.
Ok, I guess the implication is that offline mode is only available if the game fails to connect to Blizzard's servers? I don't feel like turning off my internet or blocking a port or whatever to check.
"AT RELEASE", SC2: Wings of Liberty had an offline "guest" mode that could play single player and custom maps, but could not play any multiplayer (no LAN support). It continues to behave in exactly this way.
Diablo 3 was "unsuccessful" because people "only" played it for 60+ hrs before getting bored/disinterested/frustrated, instead of the 1,000,000 hrs they thought they'd get out of it after playing Diablo 2.
And those same people could log back in right now, patch to 1.07, and end up with an experience that was a lot closer to the D2:LoD clone they were hoping for.
It takes about 30 seconds to download a "classic start bar" mod for Windows 8, and then you never have to see Metro/Modern again. There's about a dozen to choose from, and at least one of them is even on the front page of ninite.com. A friend of mine did this on his first boot of Windows 8 and didn't even know (or care) how to get back to the Metro interface.
Don't forget, the GameCube was not a successful console for Nintendo. At that time, all of their income was from the GameBoy Advance. I don't know if the 3DS is selling well enough to carry them through another GameCube.
There was basically zero advertising. People still thought it was just an accessory for the Wii even a couple months after it was released. There were almost no games worth buying in the launch window. You had games hardcore players had already bought for their 360/PS3 months ago, another 2D Mario platformer that was barely different from the last 4 "New" Super Mario Bros. games released in the past couple years, a tech demo minigame collection, and ZombiU (which, even if it is a decent game, has a retarded name and, again, basically zero advertising).
Most critically, they've abandoned what made the Wii such a big fad: an interface so intuitive that your grandma can play the game with you at Thanksgiving/Christmas. WiiU minigames are much more complex and much more "gamey," often requiring players to simultaneously be aware of the action on two screens at once, and with an interface that somehow manages to be even more complex than a standard 360/PS3 controller-based game. Wii's success was completely predicated on the fact that actions performed with the controller mimicked real world physical actions, such as swinging a golf club, tennis racket, or rolling a bowling ball. This type of gameplay has been completely abandoned on the WiiU.
Combine all this with the global economic recession and the obviously impending announcements of the PS4 and Durango, and you have a recipe for disaster for Nintendo. A recipe which says very little about the future of video games in general or the potential future success of said PS4/Durango. We're looking at another GameCube at best. A Dreamcast at worst.
How can you "expose" something that no one was trying to hide? Players like having real gun names in games. Game designers like making players happy. Gun manufacturers require a license if you want to use their trademarks in your game. There's nothing seedy or malicious going on at all.
LOL, leaving the country over a fucking call center job? Do you realize how insane that sounds? It's like leaving the country because of poor conditions working at McDonalds. It'd be easier to learn to be a carpenter or a plumber, or some other skilled trade job that needs bodies (there are a lot of those here in the U.S.).
I'd like to point out this follow up was posted well over 24 hrs ago. Yet all these "gaming news" sites chose to run the story anyway without any additional fact checking.
Diablo, Diablo 2, and Starcraft 1 all had DRM. You had to have the disc in the drive (even if all data was on your hard drive) and they used cd keys to limit online play. If "DRM = NO SALE" then you can't play those games either.
Exactly. Social games designers don't give a shit about "fun." They care about revenue. And these numbers *do* appear to increase revenue. They're closer to slot machine designers than game designers.
The Wii squandered nothing. It got lucky being a fad toy using a new gimmick. The fad could not be sustained because the gimmick was simple and got old quickly (especially because it didn't work all that well). The hardware was half a generation behind the competition so it couldn't "graduate" from fad toy to standard console. Anyone who was a "core" gamer or potentially could transition to that category was forced to buy a PS3 or 360. Their lead was not "squandered" because that implies they ever had a chance to take advantage of it to begin with. To most of the people who bought it, the Wii was a hula hoop, not a gaming console. To the core gamers, it was another GameCube, something you bought to buy first party Nintendo titles, but otherwise gathered dust in the corner.
Legos have had detailed instructions on building specific items in every set I've ever bought since the mid 80s. There's nothing inherently different about the licensed sets vs. the generic sets. They both give you exactly the pieces needed to build the thing on the front of the box, and license to do whatever you want with the pieces otherwise.
The Megaman X series was still pretty good, and the Megaman Zero series on GBA/DS were good, too. Nothing ground-breaking, but still fun side scrollers. SFxMM is pretty much a direct follow-on to MM 9 and 10 in style and gameplay. The Megaman Legends series really didn't have anything to do with classic Megaman to begin with; at least no more than the relatively-current Megaman Battle Network games do. This review reads like it was written by someone who hasn't paid any attention to video games for the past 20 years.
And everyone harping on this game for not having a save function is silly. It has infinite continues and doesn't take that long to beat. If you really find it so onerous you can just mute it and leave it running in the background. My main problem is that with an Xinput controller it defaults to using the joystick instead of the Dpad for directional control, and puts the Start button function on the right stick button.
Anyway, it's a fun, classic-style Megaman game and anyone who loved those games should at least download it and run it once for the nostalgia/coolness factor.
Sweet. We finally reached the point where we're just looking for thought crimes.
Whatever happened to just turning around and glaring angrily at people who say stupid shit in public? Or possibly telling them to "grow up" to their face?
It's not "losing Doom 3 BFG support," it just won't be ready at release, and therefore can't be included in the initial package sent out with dev kits.
You can play in offline mode if the game can't connect to Blizzard's servers. Read some of the other responses in this thread.
There's actually a shit ton of new art. New music, new "tile sets" for environments, alternate character models for nearly every unit, entirely new units, new cinematics, new environments for "in-engine" cut scenes, an entirely new user interface. This is not Doom2 or a Warcraft 2: Beyond the Dark Portal. Blizzard has put more into this "expansion" than most full priced sequels to 360/PS3 games get these days.
See my other post. It wasn't removed. You just have to not let it connect to battle.net and it will become enabled.
http://us.battle.net/sc2/en/forum/topic/6679638021?page=2#26
Ok, I guess the implication is that offline mode is only available if the game fails to connect to Blizzard's servers? I don't feel like turning off my internet or blocking a port or whatever to check.
Actually, now that I loaded the client, I think they removed the offline mode in some patch.
"AT RELEASE", SC2: Wings of Liberty had an offline "guest" mode that could play single player and custom maps, but could not play any multiplayer (no LAN support). It continues to behave in exactly this way.
Diablo 3 was "unsuccessful" because people "only" played it for 60+ hrs before getting bored/disinterested/frustrated, instead of the 1,000,000 hrs they thought they'd get out of it after playing Diablo 2.
And those same people could log back in right now, patch to 1.07, and end up with an experience that was a lot closer to the D2:LoD clone they were hoping for.
It takes about 30 seconds to download a "classic start bar" mod for Windows 8, and then you never have to see Metro/Modern again. There's about a dozen to choose from, and at least one of them is even on the front page of ninite.com. A friend of mine did this on his first boot of Windows 8 and didn't even know (or care) how to get back to the Metro interface.
Don't forget, the GameCube was not a successful console for Nintendo. At that time, all of their income was from the GameBoy Advance. I don't know if the 3DS is selling well enough to carry them through another GameCube.
There was basically zero advertising. People still thought it was just an accessory for the Wii even a couple months after it was released. There were almost no games worth buying in the launch window. You had games hardcore players had already bought for their 360/PS3 months ago, another 2D Mario platformer that was barely different from the last 4 "New" Super Mario Bros. games released in the past couple years, a tech demo minigame collection, and ZombiU (which, even if it is a decent game, has a retarded name and, again, basically zero advertising).
Most critically, they've abandoned what made the Wii such a big fad: an interface so intuitive that your grandma can play the game with you at Thanksgiving/Christmas. WiiU minigames are much more complex and much more "gamey," often requiring players to simultaneously be aware of the action on two screens at once, and with an interface that somehow manages to be even more complex than a standard 360/PS3 controller-based game. Wii's success was completely predicated on the fact that actions performed with the controller mimicked real world physical actions, such as swinging a golf club, tennis racket, or rolling a bowling ball. This type of gameplay has been completely abandoned on the WiiU.
Combine all this with the global economic recession and the obviously impending announcements of the PS4 and Durango, and you have a recipe for disaster for Nintendo. A recipe which says very little about the future of video games in general or the potential future success of said PS4/Durango. We're looking at another GameCube at best. A Dreamcast at worst.
How can you "expose" something that no one was trying to hide? Players like having real gun names in games. Game designers like making players happy. Gun manufacturers require a license if you want to use their trademarks in your game. There's nothing seedy or malicious going on at all.
LOL, leaving the country over a fucking call center job? Do you realize how insane that sounds? It's like leaving the country because of poor conditions working at McDonalds. It'd be easier to learn to be a carpenter or a plumber, or some other skilled trade job that needs bodies (there are a lot of those here in the U.S.).
I was pretty obviously just make a curt remark regarding your unnuanced, attention-grabbing topic.
I'd like to point out this follow up was posted well over 24 hrs ago. Yet all these "gaming news" sites chose to run the story anyway without any additional fact checking.
Diablo, Diablo 2, and Starcraft 1 all had DRM. You had to have the disc in the drive (even if all data was on your hard drive) and they used cd keys to limit online play. If "DRM = NO SALE" then you can't play those games either.
http://www.reddit.com/r/gaming/comments/17e1ap/result_of_my_previous_ea_ahq_ban_post/
Exactly. Social games designers don't give a shit about "fun." They care about revenue. And these numbers *do* appear to increase revenue. They're closer to slot machine designers than game designers.
The Wii squandered nothing. It got lucky being a fad toy using a new gimmick. The fad could not be sustained because the gimmick was simple and got old quickly (especially because it didn't work all that well). The hardware was half a generation behind the competition so it couldn't "graduate" from fad toy to standard console. Anyone who was a "core" gamer or potentially could transition to that category was forced to buy a PS3 or 360. Their lead was not "squandered" because that implies they ever had a chance to take advantage of it to begin with. To most of the people who bought it, the Wii was a hula hoop, not a gaming console. To the core gamers, it was another GameCube, something you bought to buy first party Nintendo titles, but otherwise gathered dust in the corner.
Can cause errors like this:
Legos have had detailed instructions on building specific items in every set I've ever bought since the mid 80s. There's nothing inherently different about the licensed sets vs. the generic sets. They both give you exactly the pieces needed to build the thing on the front of the box, and license to do whatever you want with the pieces otherwise.
And SFxTekken (which is clearly the inspiration for how SFxMM is titled).
The Megaman X series was still pretty good, and the Megaman Zero series on GBA/DS were good, too. Nothing ground-breaking, but still fun side scrollers. SFxMM is pretty much a direct follow-on to MM 9 and 10 in style and gameplay. The Megaman Legends series really didn't have anything to do with classic Megaman to begin with; at least no more than the relatively-current Megaman Battle Network games do. This review reads like it was written by someone who hasn't paid any attention to video games for the past 20 years.
And everyone harping on this game for not having a save function is silly. It has infinite continues and doesn't take that long to beat. If you really find it so onerous you can just mute it and leave it running in the background. My main problem is that with an Xinput controller it defaults to using the joystick instead of the Dpad for directional control, and puts the Start button function on the right stick button.
Anyway, it's a fun, classic-style Megaman game and anyone who loved those games should at least download it and run it once for the nostalgia/coolness factor.