Actually it's more like 7 billion (I think 6.9?) people on Earth, and he's saying that 1.5 billion Android phones are sold every day. I had no idea, but that's pretty impressive.
It just shows how quickly they stop supporting OS updates for most of those Android phones.
Today's bananas are not the slippery bananas of vaudeville yore. The current cultivar of mass-produced banana is the Cavendish, which replaced the earlier Gros Michel when it started succumbing to widespread outbreaks of the Panama Disease fungus. Apart from having a somewhat different flavor and texture, they also have different peels, with the peel of the Gros Michel supposedly being much slipperier. Thus, the joke used to make a lot more sense (even though banana-related accidents were still a ridiculously rare occurrence in actual life).
Secretly I hope that the next Iphone won't have the killswitch and won't be sold in California. Let's see how long the treehuggers are still in control of this State after that.
You're aware that iPhones have already had Activation Lock since the release of iOS 7 a year ago, before this was mandated by anyone, right?
What I wish app stores made it easier to do is to distinguish between apps that offer one-time DLC in the form additional content (e.g. more levels, maps, factions, game modes, etc.) vs freemium apps with repeatable purchases for in-game currency and power-ups (which you need to get around the "free" game's increasing difficulty and enforced waits). The former is fine, and a good way to let people try-before-they-buy, but the latter is a toxic plague of money-grubbing crapware. As-is, I have to do things like drill down into the list of top in-app purchases and read the titles to see if consists of things like "level pack" or "10,000 gems". I'd also love it if they showed what percentage of users buy which in-app purchases, or the median amount of money spent per user on in-app purchases.
It's totally possible to build them. They're just going to be twice as thick and 50% heavier than an all-in-one device, so a few weirdos who post on Slashdot will buy them so they can feel smug about how modular their phones are, while everyone else will keep on buying the thinnest, lightest (or cheapest) phones they can find.
Before my daughter gets to ride in a fancy-pants self-driving car, she's going to start in a Model T, with a steering rod and a hand-cranked starter. And that's only if she's mastered horse-riding first! Also, we're only speaking to her in Latin and Ancient Greek for now, gradually working our way up to modern English and Spanish by the time she's around 10. She's gonna love some of these Jacquard Loom games I've printed out from an abandonware punch-card site...
Use j to go forward and k to go backwards. The shortcuts work on many sites, including Feedly, Google Reader, Gmail, Google+, and even Facebook.
Re: GOOGLE DOESN'T CARE ABOUT ERRORS !!!
on
The Eternal Mainframe
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· Score: 3, Insightful
You have no idea what you're talking about. Dropping the occasional search result is fine, but what about failing to record billing for the ad system, dropping mails you were supposed to receive in your Gmail account, or failing to save the doc you were editing? Google does a lot more than serve search results, and most of that needs to work every single time.
The fact of the matter is that even the most expensive hardware eventually fails, so your software needs to be able to deal with it and fall back to working units. Once you've written your software to handle hardware failures, you can run on really cheap hardware. And, it turns out that buying a lot of really cheap computers some of which are broken all the time gets you way more computing power than trying to buy a few really robust machines.
And Don Rosa, too, who has carried on Carl Barks's tradition of complex, well-written stories that are accessible enough for children but interesting enough for adults and which incorporate lots of actual details from real-world history and mythology.
Cross platform apps (see Adobe) have a consistant UI, no matter what they run on. Some exception may be taken to make it align with the underlying OS's visual theme system, but that's usually limited to the "titlebar" piece of the application and not the menus.
Ah, yes, the "Write Once, Suck Everywhere" approach.
A couple of years ago, Google translate gave a big bump to the whole concept using UN documents (which are usually in 5+ languagels) as a reliable translation. It has a lot of hiccups, but translations often went from unreadable babble babel to something that often ranged from a decent translation to something you can figure out if you put some thought into it.
Agreed. For me, the turning point was about two years ago when I was reading a report of a convention in Poland. It took me about halfway down the page to realize that it was actually a link to an automatically-Google-translated version of an original in Polish, as opposed to something written in English by a non-native speaker of English who occasionally used some slightly odd phrasing. It's definitely not perfect, but it's gotten really, really good.
Re:Apart from being dumbfoundingly mundane like al
on
Dragon Age II Released
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· Score: 1
If I'm playing an RPG I want to play an RPG that gets the RPG things right, if I want to play an RTS I'll play an RTS not some shitty hybrid RPG/RTS/FPS/Puzzle/Adventure/Collectible Card/Fighter/Flight Simulator game that does nothing well.
It depends on how you define "likely". If you're randomly picking one of three different lines, then you'll only be in the slowest line on 1/3 of your checkouts. However, since the slower lines move slower, you'll spend more than 1/3 of your waiting time there. Say the three lines take one minute per customer, two minutes per customer, and three minutes per customer and are the same length in terms of customers. If you visit repeatedly and randomly pick a line each time, you'll be in the slow line on one-third of your visits, but you'll spend fully half your total time waiting in line in the slow line.
How are they going to top DS's brutality and innovate features?
Maybe by making it less difficult than smashing down a brick wall with your forehead? That way, us filthy casuals with lives that keep us from enjoying the subtle nuances of replaying game sections ad nauseam can enjoy it
You post on Slashdot and they're your friends. They may not be hardcore tinker-happy nerds compared to you, but they are compared to the other 99% of the population. Their response is not indicative of how well the iPad will sell.
I agree that it's a good thing, but that's because humans are terribly adapted for spaceflight. The ridiculous costs for getting live humans out to space for a short jaunt and then back again are in no way offset by our ability to do anything useful out there. The only reason to send people into space is for publicity grandstanding. The money it would cost is far better spent on developing more capable robots that can get there at a fraction of the cost and risk, then be abandoned once they eventually fail years later.
That's what Fritz Lang's classic film M is about. If you are mentally ill and commit crimes as a result, do you deserve leniency because you cannot help yourself, or do your deserve death because you cannot reform? (The ending is, admittedly, a bit of a Lady-and-the-Tiger cop-out.)
Actually it's more like 7 billion (I think 6.9?) people on Earth, and he's saying that 1.5 billion Android phones are sold every day. I had no idea, but that's pretty impressive.
It just shows how quickly they stop supporting OS updates for most of those Android phones.
Today's bananas are not the slippery bananas of vaudeville yore. The current cultivar of mass-produced banana is the Cavendish, which replaced the earlier Gros Michel when it started succumbing to widespread outbreaks of the Panama Disease fungus. Apart from having a somewhat different flavor and texture, they also have different peels, with the peel of the Gros Michel supposedly being much slipperier. Thus, the joke used to make a lot more sense (even though banana-related accidents were still a ridiculously rare occurrence in actual life).
Secretly I hope that the next Iphone won't have the killswitch and won't be sold in California. Let's see how long the treehuggers are still in control of this State after that.
You're aware that iPhones have already had Activation Lock since the release of iOS 7 a year ago, before this was mandated by anyone, right?
What I wish app stores made it easier to do is to distinguish between apps that offer one-time DLC in the form additional content (e.g. more levels, maps, factions, game modes, etc.) vs freemium apps with repeatable purchases for in-game currency and power-ups (which you need to get around the "free" game's increasing difficulty and enforced waits). The former is fine, and a good way to let people try-before-they-buy, but the latter is a toxic plague of money-grubbing crapware. As-is, I have to do things like drill down into the list of top in-app purchases and read the titles to see if consists of things like "level pack" or "10,000 gems". I'd also love it if they showed what percentage of users buy which in-app purchases, or the median amount of money spent per user on in-app purchases.
It's totally possible to build them. They're just going to be twice as thick and 50% heavier than an all-in-one device, so a few weirdos who post on Slashdot will buy them so they can feel smug about how modular their phones are, while everyone else will keep on buying the thinnest, lightest (or cheapest) phones they can find.
Maybe they can stop hassling me for money each year
Hey now! CMU doesn't have any sports teams of note! They do make up for it in patents, though.
Sure you mean Kim Dotcoin, yes?
Before my daughter gets to ride in a fancy-pants self-driving car, she's going to start in a Model T, with a steering rod and a hand-cranked starter. And that's only if she's mastered horse-riding first! Also, we're only speaking to her in Latin and Ancient Greek for now, gradually working our way up to modern English and Spanish by the time she's around 10. She's gonna love some of these Jacquard Loom games I've printed out from an abandonware punch-card site...
Use j to go forward and k to go backwards. The shortcuts work on many sites, including Google Reader, Feedly, Gmail, Google+, and even Facebook.
Use j to go forward and k to go backwards. The shortcuts work on many sites, including Feedly, Google Reader, Gmail, Google+, and even Facebook.
You have no idea what you're talking about. Dropping the occasional search result is fine, but what about failing to record billing for the ad system, dropping mails you were supposed to receive in your Gmail account, or failing to save the doc you were editing? Google does a lot more than serve search results, and most of that needs to work every single time.
The fact of the matter is that even the most expensive hardware eventually fails, so your software needs to be able to deal with it and fall back to working units. Once you've written your software to handle hardware failures, you can run on really cheap hardware. And, it turns out that buying a lot of really cheap computers some of which are broken all the time gets you way more computing power than trying to buy a few really robust machines.
I hereby prove that every even number is a sum of no more than six primes, one of those is 1.
Psst, 1 isn't prime. Or composite. It's neither.
Absolutely. Look for the ones by Carl Barks.
And Don Rosa, too, who has carried on Carl Barks's tradition of complex, well-written stories that are accessible enough for children but interesting enough for adults and which incorporate lots of actual details from real-world history and mythology.
Cross platform apps (see Adobe) have a consistant UI, no matter what they run on. Some exception may be taken to make it align with the underlying OS's visual theme system, but that's usually limited to the "titlebar" piece of the application and not the menus.
Ah, yes, the "Write Once, Suck Everywhere" approach.
Agreed. For me, the turning point was about two years ago when I was reading a report of a convention in Poland. It took me about halfway down the page to realize that it was actually a link to an automatically-Google-translated version of an original in Polish, as opposed to something written in English by a non-native speaker of English who occasionally used some slightly odd phrasing. It's definitely not perfect, but it's gotten really, really good.
I know, we could call it Spore!
People seem to misspell this all the time:
Cajones: drawers, of the sort that slide in and out, or a Latin American musical instrument comprised of a wooden box you beat like a drum
Cojones: male gonads
It depends on how you define "likely". If you're randomly picking one of three different lines, then you'll only be in the slowest line on 1/3 of your checkouts. However, since the slower lines move slower, you'll spend more than 1/3 of your waiting time there. Say the three lines take one minute per customer, two minutes per customer, and three minutes per customer and are the same length in terms of customers. If you visit repeatedly and randomly pick a line each time, you'll be in the slow line on one-third of your visits, but you'll spend fully half your total time waiting in line in the slow line.
Yes. Apple's designing their own mobile CPUs now.
How are they going to top DS's brutality and innovate features?
Maybe by making it less difficult than smashing down a brick wall with your forehead? That way, us filthy casuals with lives that keep us from enjoying the subtle nuances of replaying game sections ad nauseam can enjoy it
You post on Slashdot and they're your friends. They may not be hardcore tinker-happy nerds compared to you, but they are compared to the other 99% of the population. Their response is not indicative of how well the iPad will sell.
I agree that it's a good thing, but that's because humans are terribly adapted for spaceflight. The ridiculous costs for getting live humans out to space for a short jaunt and then back again are in no way offset by our ability to do anything useful out there. The only reason to send people into space is for publicity grandstanding. The money it would cost is far better spent on developing more capable robots that can get there at a fraction of the cost and risk, then be abandoned once they eventually fail years later.
Well, it may be a geeky company, but Google provides high-quality headphones free of charge to all employees.
That's what Fritz Lang's classic film M is about. If you are mentally ill and commit crimes as a result, do you deserve leniency because you cannot help yourself, or do your deserve death because you cannot reform? (The ending is, admittedly, a bit of a Lady-and-the-Tiger cop-out.)