Vehicles + humans driving = a virtually equally high death rate.
Until we have automated cars (or car-like transportation devices) there will be too many accidents. People cite statistics like "50% of all accidents are caused by drunk drivers", "20% of all accidents involve a teenage driver" etc... Well, hows this one: 99% of all accidents are caused by humans driving with insufficient skill or attention. The other 1% are true accidents, mechanical failures, tire blowouts, etc. And even part of that 1% would be better handled by a computer.
And no, I am not advocating installing Windows, or even Linux, in your car. Real life/death situations require an OS that doesn't crash, like QNX, or another truly secure and stable system.
HL2 made steps in the right direction to solve that problem. It mostly followed the "do this, do that" paradigm we have been stuck in for a couple of decades, but a few areas really were somewhat freeform. "Here, you've got a room full of stuff. Use it somehow to get to that ledge." Narbacular Drop showed similar promise with the idea of using the portals to move objects around and let boulders interact with the environment in a planned-by-you way.
What more ? Let me see : - touchscreen Yes, this has advantages. I wish the GP2X had one. The single feature I miss most moving from a PDA to a GP2X for handheld gaming.
- dual screen As opposed to just having one higher resolution screen? Of dubious value. 2x 256*192 is barely better than my single 320x240 screen, and 320x240 means I can run a lot more games that require/desire a standard resolution.
- microphone Eh? I have seen many times in this thread that most games don't provide voice chat. It's a neat feature and all, one I would have probably built into the GP2X given the choice, but for now I will be happy with my USB mic.
- protected screen Like the GP2X? Which, fyi, has a standard screen size, so you can apply any of a hundred brands of PDA screen protectors.
- better price Barely. And not at all once you buy the extra addons required to get homebrew working. The GP2X is ready for you to upload your own games, media, and applications right out of the box.
- quality (hard to break, good lit screen) Ditto.
- smaller Negative worth to me. Any handheld smaller than the GP2X is too small for me, both in terms of screen and button size. The original GBA was about as small as I will ever be willing to go on a handheld console.
- being able to play new innovative games You have a dozen great new games. I have ten thousand almost-as-great older games, and given support in the homebrew community I can run almost any new non-3D linux game. I ported Enigma last week, took a few days, and only that long because the original devs hard coded a lot of widget placement based on a minimum 640x480 screen size (which WORKS, with hardware scaling, on the GP2X, but I wanted native resolution graphics).
- have a high chance of being compatible with one home console and games for this console (the Wii) I'll believe it when I see it. And if I see it then I will buy a DS, at the half price it is sure to drop to when included in Wii bundles.
And since this entire thread is about homebrew, you can't just gloss over the fact that the GP2X is extremely much faster and has more RAM, larger storage options, more external connectivity options, and a larger existing ported software and emulator base. I have emulators for maybe 30 systems on my GP2X. The DS has a total of what, a dozen?
Almost any tech store you walk into carries multiple normal PDA models. Asus MyPals, HP iPaqs, Dell Axims, etc. Circuit City, Office Depot, Fry's, CompUSA, Best Buy. So, bzzt, try again.
Why would you want to jump through the hoops to get DS homebrew working when you can get a faster handheld designed specifically for homebrew, the GP2X? 200MHz CPU with 200MHz second core, 64MB of RAM, SD slot takes up to 4GB of storage, runs Linux. What more could you want? "A touchscreen" you say? Just get a PDA. Any idiot can develop WinCE applciations, and anyone with half a brain can install Linux on it to run craploads of OSS games and apps.
I don't believe you. Either you are wrong or there is some huge catch that you are not mentioning. If Wii devkits cost under $2000 with no horrible strings attached then I would be buying one, as would thousands of other homebrew game developers. That applies even if the discs cost an exorbiant amount to have produced. Even if Nintendo requires royalties. I have trouble thinking of any strings that might be attached that would make me not buy one. So it is safer to simply assume that you are wrong.
Blame the developers of SOCOM for developing a crappy cheater-friendly game, not Sony for not policing the network (which is the whole internet). PS2 online games function exactly the same as any PC online game, and somehow many of those remain cheat free. And don't complain that PS2 games can't be patched, runtime patching from files on the memory card which could be downloaded from the developer's servers is a perfectly viable option.
Well, since you asked... I need the "We" to be clearer. Specifically, is that "We, Nintendo," or "We, all Wii game publishers including Nintendo,"? If only first party games have free online play then it will be a short (albeit surely great) list. This hinges on the server model. If clients act as servers (like you can do for small games with most PC RTS and FPS games) then nintendo is only offering the matchup and account maintenance details and theres no way for a game developer to charge for play. But if servers are provided by the developer, like for a MMO, then they could charge.
The fun part comes when you use your silver account to download a game. Or a demo. That takes 8 hours to download. And then you find out it has no single player component. damn BF2:MC demo
The number of Game Cube games with LAN support (that almost no one uses) makes me hopeful. There is no reason for game designers to not include online play in any multiplayer game, especially if nintendo does all the hard work (matchmaking, server browsing, etc). I look forward to the day when online play is a non-feature, it should simply be an assumed portion of any '4-player' game.
I guess I missed the point of Live during my free month. In what way is it not "just a random PC-like matchmaking service"? Obviously it also has the features of an IM client, but that's nothing new and I have no doubts that the wii and ps3 online services will offer it.
I believe that "I could care less" is actually derived from "Like I could care less", which is to say "You act like I care, which would mean I could care less. And I couldn't". And, prior to the loss of the initial "Like", this version of the saying is still synonymous to the common "I couldn't care less".
Simple solution... Delay the data by a random time. At one attempt per minute you could find 'working' fraud methods pretty easily, but if you had to wait 4 days between each attempt then it becomes infeasible.
I don't think 3m is the target length, just a test. Imagine an entire firehose made of a few hundred of these things end to end. It could reach any point in a building *ON ITS OWN*.
For a page like the google front page that gets maybe a billion hits a day I can completely understand ignoring a few standards to cut even 100 bytes off the total size of the page. That would reduce their traffic by 100GB/day.
http://dansdata.com/quickshot005.htm
Holds 50% more discs for 25% less price.
I had the DC-101, it was awesome. The 300 is supposed to be superior in every way.
Vehicles + humans driving = a virtually equally high death rate.
Until we have automated cars (or car-like transportation devices) there will be too many accidents. People cite statistics like "50% of all accidents are caused by drunk drivers", "20% of all accidents involve a teenage driver" etc... Well, hows this one: 99% of all accidents are caused by humans driving with insufficient skill or attention. The other 1% are true accidents, mechanical failures, tire blowouts, etc. And even part of that 1% would be better handled by a computer.
And no, I am not advocating installing Windows, or even Linux, in your car. Real life/death situations require an OS that doesn't crash, like QNX, or another truly secure and stable system.
HL2 made steps in the right direction to solve that problem. It mostly followed the "do this, do that" paradigm we have been stuck in for a couple of decades, but a few areas really were somewhat freeform. "Here, you've got a room full of stuff. Use it somehow to get to that ledge." Narbacular Drop showed similar promise with the idea of using the portals to move objects around and let boulders interact with the environment in a planned-by-you way.
Why TF was this posted as a reply to me instead of the grandparent, whom i was ridiculing? You *AGREE* with me.
So your IP address is all I need to get the police a search warrant for your house? I love this plan.
Because, if the PS3 succeeds, Sony will be the supplier of something like 99% of the Blu-Ray players in consumer's hands. Which it won't, of course.
bbbbbut the $2 tacos are SO MUCH PRETTIER!
Yeah. Everyone knows Earth has just as much Hydrogen, relative to its mass, as Jupiter. Oh.
Yeah, well Bush brought us the U Sap At Riot act!
What more ? Let me see :
- touchscreen
Yes, this has advantages. I wish the GP2X had one. The single feature I miss most moving from a PDA to a GP2X for handheld gaming.
- dual screen
As opposed to just having one higher resolution screen? Of dubious value. 2x 256*192 is barely better than my single 320x240 screen, and 320x240 means I can run a lot more games that require/desire a standard resolution.
- microphone
Eh? I have seen many times in this thread that most games don't provide voice chat. It's a neat feature and all, one I would have probably built into the GP2X given the choice, but for now I will be happy with my USB mic.
- protected screen
Like the GP2X? Which, fyi, has a standard screen size, so you can apply any of a hundred brands of PDA screen protectors.
- better price
Barely. And not at all once you buy the extra addons required to get homebrew working. The GP2X is ready for you to upload your own games, media, and applications right out of the box.
- quality (hard to break, good lit screen)
Ditto.
- smaller
Negative worth to me. Any handheld smaller than the GP2X is too small for me, both in terms of screen and button size. The original GBA was about as small as I will ever be willing to go on a handheld console.
- being able to play new innovative games
You have a dozen great new games. I have ten thousand almost-as-great older games, and given support in the homebrew community I can run almost any new non-3D linux game. I ported Enigma last week, took a few days, and only that long because the original devs hard coded a lot of widget placement based on a minimum 640x480 screen size (which WORKS, with hardware scaling, on the GP2X, but I wanted native resolution graphics).
- have a high chance of being compatible with one home console and games for this console (the Wii)
I'll believe it when I see it. And if I see it then I will buy a DS, at the half price it is sure to drop to when included in Wii bundles.
And since this entire thread is about homebrew, you can't just gloss over the fact that the GP2X is extremely much faster and has more RAM, larger storage options, more external connectivity options, and a larger existing ported software and emulator base. I have emulators for maybe 30 systems on my GP2X. The DS has a total of what, a dozen?
Almost any tech store you walk into carries multiple normal PDA models. Asus MyPals, HP iPaqs, Dell Axims, etc. Circuit City, Office Depot, Fry's, CompUSA, Best Buy. So, bzzt, try again.
That was one of my biggest complaints as well. But with a USB wifi dongle all is well.
Why would you want to jump through the hoops to get DS homebrew working when you can get a faster handheld designed specifically for homebrew, the GP2X? 200MHz CPU with 200MHz second core, 64MB of RAM, SD slot takes up to 4GB of storage, runs Linux. What more could you want?
"A touchscreen" you say? Just get a PDA. Any idiot can develop WinCE applciations, and anyone with half a brain can install Linux on it to run craploads of OSS games and apps.
I don't believe you. Either you are wrong or there is some huge catch that you are not mentioning. If Wii devkits cost under $2000 with no horrible strings attached then I would be buying one, as would thousands of other homebrew game developers. That applies even if the discs cost an exorbiant amount to have produced. Even if Nintendo requires royalties. I have trouble thinking of any strings that might be attached that would make me not buy one. So it is safer to simply assume that you are wrong.
Blame the developers of SOCOM for developing a crappy cheater-friendly game, not Sony for not policing the network (which is the whole internet). PS2 online games function exactly the same as any PC online game, and somehow many of those remain cheat free. And don't complain that PS2 games can't be patched, runtime patching from files on the memory card which could be downloaded from the developer's servers is a perfectly viable option.
Well, since you asked... I need the "We" to be clearer. Specifically, is that "We, Nintendo," or "We, all Wii game publishers including Nintendo,"? If only first party games have free online play then it will be a short (albeit surely great) list. This hinges on the server model. If clients act as servers (like you can do for small games with most PC RTS and FPS games) then nintendo is only offering the matchup and account maintenance details and theres no way for a game developer to charge for play. But if servers are provided by the developer, like for a MMO, then they could charge.
The fun part comes when you use your silver account to download a game. Or a demo. That takes 8 hours to download. And then you find out it has no single player component. damn BF2:MC demo
The number of Game Cube games with LAN support (that almost no one uses) makes me hopeful. There is no reason for game designers to not include online play in any multiplayer game, especially if nintendo does all the hard work (matchmaking, server browsing, etc). I look forward to the day when online play is a non-feature, it should simply be an assumed portion of any '4-player' game.
I guess I missed the point of Live during my free month. In what way is it not "just a random PC-like matchmaking service"? Obviously it also has the features of an IM client, but that's nothing new and I have no doubts that the wii and ps3 online services will offer it.
I believe that "I could care less" is actually derived from "Like I could care less", which is to say "You act like I care, which would mean I could care less. And I couldn't". And, prior to the loss of the initial "Like", this version of the saying is still synonymous to the common "I couldn't care less".
Simple solution... Delay the data by a random time. At one attempt per minute you could find 'working' fraud methods pretty easily, but if you had to wait 4 days between each attempt then it becomes infeasible.
I don't think 3m is the target length, just a test. Imagine an entire firehose made of a few hundred of these things end to end. It could reach any point in a building *ON ITS OWN*.
Quake 3 is open source. Check out Tremulous or the newest Rocket Arena for games using the engine.
Who told you this feature would be missing?
For a page like the google front page that gets maybe a billion hits a day I can completely understand ignoring a few standards to cut even 100 bytes off the total size of the page. That would reduce their traffic by 100GB/day.