Dont forget more noise. This usually is not an issue in a server room (there's so much noise already, who would notice), but it is if you want to use these drives in a workstation.
The state space of chess has some 10^120 states, larger than the number of particles in the universe.
Large? Yes, but not that large. Being overly simplistic, each peice can be in one of 65 states (64 different squares, or not on the board) and you have 32 pieces. Thus your state space is at most 65^32 which is about 10^58. However, this is a major overestimation, since you can't have 2 pieces in the same space, bishops can only occupy exactly half the spaces, pawns are roughly 1/2 also, and a few other limitations. In all, I think the number of legal states is roughly 10^40 (give or take a few zeros).
Still, that's probably more than the total amount of storage space ever produced. So your point is still valid, just not your numbers.
Next step, go to a page that has nes roms (you can't feel that bad about downloading them, they are old =) If you already own the game you are downloading, then I can agree with you, so don't bother reading further. However, if you don't...
Maybe you don't feel bad, but you should. Just because the games are old doesn't give you any more rights to the game than if you download whatever game came out yesterday. People always treat old games as abondonware. They have been saying for years that original NES games should be fair game for downloading since they aren't sold anymore. Well guess what...now Nintendo has a market for the original NES games. Many are part of the Animal Crossing game, and many are available for purchase as cards for the E-Reader for the GBA. Nintendo has every right to these games, and suddenly all the people tyring to justify downloading these games has had their only real justification shot down.
Yeah, I was thinking the same thing at first. IANA electronics expert, but since the purpose of the capacitor is to "smooth out the power supply to chips", I was thinking that perhaps the term "ripple current" refers to irregularities in the input power stream. I suppose these irregularities would not occur regularly (pardon the pun), thus the capacitors would not likely be under 24x7 strain. At least I hope this is the case, or my motherboard is probably a bit overdue for a failure.
Just today I was telling a friend about the BSA (he had never heard of them) and their "hired goons" tactics. When I went to show him the BSA web site, we got a popup telling us about the Opaserv worm. I had never heard of it before, but according to the BSA it is "a malicious act that tricks victims into believing that the Business Software Alliance has shut down their computer due to licensing issues".
I can't say I can condone any virus/worm, but come on, that's dang funny. Probably not very funny if you get it, but I think it's the most clever use of worm I can remember.
it averaged at 28 MILLIwatts per square meter. The area needing to be covered in order to run a lightbulb is left as an exercise for the reader, but the answer's big
Keep in mind that surface area is not necessarily a meaningful indicator of volume. If it is just raw surface area that is needed, you can fold the material repeatedly to condense it into a small volume. Think of a radiator or heatsink. I'm not sure if this is at all applicable to this processes, but it's possibile.
Of course, now I look at the site again (a little more carefully this time) and notice everything but the XBOX and PC logos are greyed out, so you were obviously just talking about the PC version of the game. I wasn't really including the PC when I was compariing different consoles.
Oh wow, I guess you are right. For some reason I never seemed to notice it was available on anything other than XBOX and PC. I've certainly never seen it in stock for GameCube anywhere. I'll probably still end up getting it for XBOX anyway, just so I have SOMETHING new to play on that system when my wife takes over the GameCube from me, but thanks for the heads up.
Technically, the Gamecube might not be quite as advanced as the XBOX (but it is more advanced than the PS2). However, I den't even notice it's "inferiority" to my XBOX since it gets played about 10 times as much as the XBOX. In fact, with the exception of Halo, about the only time I play the XBOX is when I first get a new game or when my wife is using the GameCube first. GameCube games just seem a lot more fun than any other system's. Animal Crossing, Metroid Prime, Super Smash Bros Melee, Mario Party 4, Super Monkey Ball 2, Resident Evil 0, and soon to be a new Zelda. So far, nothing on XBOX except Halo has come even close to these games for me (though I haven't yet picked up Splinter Cell).
GB=2^30 or 10^9 if you're a lying drive manufacturer
You know, it's been quite a while since I actually thought about this difference. Drives were much smaller then, so it wasn't so much. But now with the size drives we have today it really adds up. The difference between 2^30 and 10^9 is slightly more than 70MB. On a 200GB drive, you are talking about a 14GB difference. Thats as much space as I have in my current system (go ahead, laugh at me).
If manufacturers continue with this scheme, by the time we get to TB drives you will be getting almost 10% less than the stated capacity.
Yes and no. What happens is that while you are going up you do a 90 degree rotational twist about a vertical axis. Then you go over a 180 hill (so you go from facing up to facing down). On the way down you do a 270 degree rotational twist about the vertical axis again.
I imagine a large portion of the 7 years was prep work. Building sets, creating props, sewing outfits, writing scripts, etc. Then there is the post production editing and stuff. I didn't see the site mention anywhere how much time was actually spent filming, but I suspect it was only a small fraction of that (1 or maybe 2 years).
I really meant people *outside* the industry trying to cash in and get a little piece of the video game pie. Thats why I was asking how much collaboration there would be with industry professionals on this.
Maybe it is elitist of me but, as an independant game developer myself, I kind of feel insulted by the prospect of someone else trying to give out awards for my industry. We already have our own awards ceremoney (as the article mentioned). Its the Game Developers Choice Awards at the Game Developers Conference each March. The thing I like about the GDCA is it is the industry giving out awards to their own people, and the winners are quite level headed. There isn't anyone showing up accepting awards drunk, or getting up there saying "I'd like to thank god, and my mom,....[5 minutes later, stage director cues to wrap it up]...I'm not done yet...I'd also like to thank my dog, and that guy that bought me a hot dog this morning". I feel that at most of the other awards, the winners get caught up in the glammor and how "special" they are. I'm afraid an event like this wouldn't acknowledge the people who actually make these games happen, and instead we would have some big headed CEO's accepting the awards or something.
Why do I get the feeling this is just a cheap attempt to cash in on the industry? Of course, what else should I expect?
I would be curious to know if anyone has seen any more details about this even. I wonder if this whole thing is going to be arranged in collaboration with industry professional or if it is all going to be based on the opinions of a few random judges or something.
The Game Industry makes $1B more in total revenue than the MPAA makes in box office sales.
Actually, even though the article doesn't say it, if you dig up the real facts on your own I think you will find the comparision is even more "apples-to-oranges" than that. As I recall, the real numbers were total international game revenues vs. domestic box office sales.
Well, if I recall correctly, didn't Marvel or DC (whoever it is that owns rights to XMen) end up suing one of the movie studios over the XMen movie with the same type of claim (they never got their royalties)?
NEW YORK, Nov. 12 -- The creative force behind Spider-Man, the Incredible Hulk and the X-Men filed a $10 million lawsuit Tuesday, charging his old comic book company is cheating him out of millions of dollars in movie profits. Stan Lee, who crafted a menagerie of superpowered heroes with very human flaws, now claims Marvel Entertainment Inc. has tried to shut him out of the "jackpot" success of this summer's "Spider-Man" movie.
LEE'S ATTORNEYS filed court papers in Manhattan federal court, claiming that Marvel signed a deal to give their client 10 percent of any profits from his characters used in films and television shows.
"Spider-Man" has been the year's biggest hit, grossing more than $400 million domestically -- but the 80-year-old Lee says he hasn't seen a penny.
"Despite reaping enormous benefits from Mr. Lee's creations, defendants have failed and refused to honor their commitments to him," the lawsuit charges.
Marvel has reported millions of dollars in earnings from the film but has told Lee the company has seen no "profits" as defined by their contract.
Lee hopes a judge will intervene and make sure he gets a percentage of profits from the Ben Affleck movie "Daredevil," based on another of his creations, scheduled for release in February.
He also seeks a share of profits from the upcoming movie "The Hulk," and the sequels to "X-Men" and "Spider-Man."
The lawsuit demands damages and a court order forcing Marvel to turn over Lee's share in any profits from movies about characters he created.
Marvel issued a statement saying Lee "continues to be well-compensated" for his contributions to the industry. It said the company is "in full compliance with, and current on all payments due under, terms of Mr. Lee's employment agreement."
"Spider-Man" stars Tobey Maguire as the teenage superhero, Willem Dafoe as the villainous Green Goblin and Kirsten Dunst as love interest Mary Jane Watson. A sequel is due out in 2004.
It looks like the company these states are working with is Taxware [taxware.com]. Go visit their site and take a wild guess at what they're going to charge for this sort of software. It ain't gonna be cheap.
Well, unless I am blind, I don't see ANY prices for ANY of their products on their web site. That's not the type of thing you usually see for a $50 app. I think "ain't gonna be cheap" is probably the understatement of the year
So are you suggesting that at least 2 people should read more than just a headline before anyone is allowed to post comments?
Re:This can't be that big of a problem
on
Cheating at Seti@home
·
· Score: 3, Insightful
Yeah, but if they are also submitting corrupt work units (it is unknown whether or not they are), and these corrupted work units cause a false negative, we could have easily already discovered alien life and not even know it. Not likely, but still possible.
Allowing something like this to go on just undermines all credibility of the project. I'm sure a lot of people would be turned away from participating in SETI@Home 2 (if/when it happens) if they know that this type of stuff is going on. I mean, this is something that has been explicitly brought to the admins attention, and they are just ignoring it. What would make anyone think they are going to take a proactive role in seeing that this type of stuff doesn't happen in the future?
Dont forget more noise. This usually is not an issue in a server room (there's so much noise already, who would notice), but it is if you want to use these drives in a workstation.
The state space of chess has some 10^120 states, larger than the number of particles in the universe.
Large? Yes, but not that large. Being overly simplistic, each peice can be in one of 65 states (64 different squares, or not on the board) and you have 32 pieces. Thus your state space is at most 65^32 which is about 10^58. However, this is a major overestimation, since you can't have 2 pieces in the same space, bishops can only occupy exactly half the spaces, pawns are roughly 1/2 also, and a few other limitations. In all, I think the number of legal states is roughly 10^40 (give or take a few zeros).
Still, that's probably more than the total amount of storage space ever produced. So your point is still valid, just not your numbers.
Next step, go to a page that has nes roms (you can't feel that bad about downloading them, they are old =)
If you already own the game you are downloading, then I can agree with you, so don't bother reading further. However, if you don't...
Maybe you don't feel bad, but you should. Just because the games are old doesn't give you any more rights to the game than if you download whatever game came out yesterday. People always treat old games as abondonware. They have been saying for years that original NES games should be fair game for downloading since they aren't sold anymore. Well guess what...now Nintendo has a market for the original NES games. Many are part of the Animal Crossing game, and many are available for purchase as cards for the E-Reader for the GBA. Nintendo has every right to these games, and suddenly all the people tyring to justify downloading these games has had their only real justification shot down.
Yeah, I was thinking the same thing at first. IANA electronics expert, but since the purpose of the capacitor is to "smooth out the power supply to chips", I was thinking that perhaps the term "ripple current" refers to irregularities in the input power stream. I suppose these irregularities would not occur regularly (pardon the pun), thus the capacitors would not likely be under 24x7 strain. At least I hope this is the case, or my motherboard is probably a bit overdue for a failure.
Just today I was telling a friend about the BSA (he had never heard of them) and their "hired goons" tactics. When I went to show him the BSA web site, we got a popup telling us about the Opaserv worm. I had never heard of it before, but according to the BSA it is "a malicious act that tricks victims into believing that the Business Software Alliance has shut down their computer due to licensing issues".
I can't say I can condone any virus/worm, but come on, that's dang funny. Probably not very funny if you get it, but I think it's the most clever use of worm I can remember.
it averaged at 28 MILLIwatts per square meter. The area needing to be covered in order to run a lightbulb is left as an exercise for the reader, but the answer's big
Keep in mind that surface area is not necessarily a meaningful indicator of volume. If it is just raw surface area that is needed, you can fold the material repeatedly to condense it into a small volume. Think of a radiator or heatsink. I'm not sure if this is at all applicable to this processes, but it's possibile.
Of course, now I look at the site again (a little more carefully this time) and notice everything but the XBOX and PC logos are greyed out, so you were obviously just talking about the PC version of the game. I wasn't really including the PC when I was compariing different consoles.
Oh wow, I guess you are right. For some reason I never seemed to notice it was available on anything other than XBOX and PC. I've certainly never seen it in stock for GameCube anywhere. I'll probably still end up getting it for XBOX anyway, just so I have SOMETHING new to play on that system when my wife takes over the GameCube from me, but thanks for the heads up.
Technically, the Gamecube might not be quite as advanced as the XBOX (but it is more advanced than the PS2). However, I den't even notice it's "inferiority" to my XBOX since it gets played about 10 times as much as the XBOX. In fact, with the exception of Halo, about the only time I play the XBOX is when I first get a new game or when my wife is using the GameCube first. GameCube games just seem a lot more fun than any other system's. Animal Crossing, Metroid Prime, Super Smash Bros Melee, Mario Party 4, Super Monkey Ball 2, Resident Evil 0, and soon to be a new Zelda. So far, nothing on XBOX except Halo has come even close to these games for me (though I haven't yet picked up Splinter Cell).
GB=2^30 or 10^9 if you're a lying drive manufacturer
You know, it's been quite a while since I actually thought about this difference. Drives were much smaller then, so it wasn't so much. But now with the size drives we have today it really adds up. The difference between 2^30 and 10^9 is slightly more than 70MB. On a 200GB drive, you are talking about a 14GB difference. Thats as much space as I have in my current system (go ahead, laugh at me).
If manufacturers continue with this scheme, by the time we get to TB drives you will be getting almost 10% less than the stated capacity.
Yes and no. What happens is that while you are going up you do a 90 degree rotational twist about a vertical axis. Then you go over a 180 hill (so you go from facing up to facing down). On the way down you do a 270 degree rotational twist about the vertical axis again.
I imagine a large portion of the 7 years was prep work. Building sets, creating props, sewing outfits, writing scripts, etc. Then there is the post production editing and stuff. I didn't see the site mention anywhere how much time was actually spent filming, but I suspect it was only a small fraction of that (1 or maybe 2 years).
I really meant people *outside* the industry trying to cash in and get a little piece of the video game pie. Thats why I was asking how much collaboration there would be with industry professionals on this.
....[5 minutes later, stage director cues to wrap it up]...I'm not done yet...I'd also like to thank my dog, and that guy that bought me a hot dog this morning". I feel that at most of the other awards, the winners get caught up in the glammor and how "special" they are. I'm afraid an event like this wouldn't acknowledge the people who actually make these games happen, and instead we would have some big headed CEO's accepting the awards or something.
Maybe it is elitist of me but, as an independant game developer myself, I kind of feel insulted by the prospect of someone else trying to give out awards for my industry. We already have our own awards ceremoney (as the article mentioned). Its the Game Developers Choice Awards at the Game Developers Conference each March. The thing I like about the GDCA is it is the industry giving out awards to their own people, and the winners are quite level headed. There isn't anyone showing up accepting awards drunk, or getting up there saying "I'd like to thank god, and my mom,
Why do I get the feeling this is just a cheap attempt to cash in on the industry? Of course, what else should I expect?
I would be curious to know if anyone has seen any more details about this even. I wonder if this whole thing is going to be arranged in collaboration with industry professional or if it is all going to be based on the opinions of a few random judges or something.
Just wait until the dupe gets duped.
Yeah, that and slashdot will be trolled by BitBoys.
Oy
I hate stupid word guessing programs that don't consistently account for common abbreviations and plurals!
Or contain misspelled data...
You entered the following word:
automobile
The possible words were:
car cars automovile
Except the dB scale is logarithmic.
+3 dB = 2 x as loud
+10 dB = 10 x as loud
53 = 10 + 10 + 10 + 10 + 10 + 3 = 10*10*10*10*10*2 times as loud = 200000 times as loud. So actual its much more than "tens of thousands"
The Game Industry makes $1B more in total revenue than the MPAA makes in box office sales.
Actually, even though the article doesn't say it, if you dig up the real facts on your own I think you will find the comparision is even more "apples-to-oranges" than that. As I recall, the real numbers were total international game revenues vs. domestic box office sales.
Is this the "Disney is good" week? I guess last week must have been the "evil" week, but I didn't get the memo.
Well, if I recall correctly, didn't Marvel or DC (whoever it is that owns rights to XMen) end up suing one of the movie studios over the XMen movie with the same type of claim (they never got their royalties)?
Then here you go:
Spider-Man creator sues Marvel
NEW YORK, Nov. 12 -- The creative force behind Spider-Man, the Incredible Hulk and the X-Men filed a $10 million lawsuit Tuesday, charging his old comic book company is cheating him out of millions of dollars in movie profits. Stan Lee, who crafted a menagerie of superpowered heroes with very human flaws, now claims Marvel Entertainment Inc. has tried to shut him out of the "jackpot" success of this summer's "Spider-Man" movie.
LEE'S ATTORNEYS filed court papers in Manhattan federal court, claiming that Marvel signed a deal to give their client 10 percent of any profits from his characters used in films and television shows.
"Spider-Man" has been the year's biggest hit, grossing more than $400 million domestically -- but the 80-year-old Lee says he hasn't seen a penny.
"Despite reaping enormous benefits from Mr. Lee's creations, defendants have failed and refused to honor their commitments to him," the lawsuit charges.
Marvel has reported millions of dollars in earnings from the film but has told Lee the company has seen no "profits" as defined by their contract.
Lee hopes a judge will intervene and make sure he gets a percentage of profits from the Ben Affleck movie "Daredevil," based on another of his creations, scheduled for release in February.
He also seeks a share of profits from the upcoming movie "The Hulk," and the sequels to "X-Men" and "Spider-Man."
The lawsuit demands damages and a court order forcing Marvel to turn over Lee's share in any profits from movies about characters he created.
Marvel issued a statement saying Lee "continues to be well-compensated" for his contributions to the industry. It said the company is "in full compliance with, and current on all payments due under, terms of Mr. Lee's employment agreement."
"Spider-Man" stars Tobey Maguire as the teenage superhero, Willem Dafoe as the villainous Green Goblin and Kirsten Dunst as love interest Mary Jane Watson. A sequel is due out in 2004.
It looks like the company these states are working with is Taxware [taxware.com]. Go visit their site and take a wild guess at what they're going to charge for this sort of software. It ain't gonna be cheap.
Well, unless I am blind, I don't see ANY prices for ANY of their products on their web site. That's not the type of thing you usually see for a $50 app. I think "ain't gonna be cheap" is probably the understatement of the year
So are you suggesting that at least 2 people should read more than just a headline before anyone is allowed to post comments?
Yeah, but if they are also submitting corrupt work units (it is unknown whether or not they are), and these corrupted work units cause a false negative, we could have easily already discovered alien life and not even know it. Not likely, but still possible.
Allowing something like this to go on just undermines all credibility of the project. I'm sure a lot of people would be turned away from participating in SETI@Home 2 (if/when it happens) if they know that this type of stuff is going on. I mean, this is something that has been explicitly brought to the admins attention, and they are just ignoring it. What would make anyone think they are going to take a proactive role in seeing that this type of stuff doesn't happen in the future?