Slashdot Mirror


An Interesting Look at the Video Game Industry

Bamafan77 writes "USATODAY has an interesting article in their Money section on the video game industry. The centerpiece of the story is an overview of DigiPen, the only accredited video game university, but it also describes aspects of the video game industry in general including the explosive growth of the industry (e.g. Barnes and Nobles would've reported a loss without their Gamestop subsidiary) and how many universities not only fail to prepare students for the game industry, but still don't take it seriously. However, I believe things are slightly better than the days when Trip Hawkins (EA's co-founder founder) Harvard professor told him to stop wasting time with games."

323 comments

  1. Re:Heh, TROLL by The+Analog+Kid · · Score: 0, Offtopic

    If I had moderator points I would troll this so up your eyes would pop out(sorry can't think of anything better to say)

  2. Game devels ... by YahoKa · · Score: 3, Funny

    ... aren't made; they're born :)

    1. Re:Game devels ... by Cruciform · · Score: 5, Funny

      No wonder my mom resented me so much.
      The keyboard and mouse I carried out of the womb musta hurt like hell.

    2. Re:Game devels ... by Anonvmous+Coward · · Score: 2

      "No wonder my mom resented me so much.
      The keyboard and mouse I carried out of the womb musta hurt like hell."


      Your mom was lucky. I was a Super Scope baby!

    3. Re:Game devels ... by Anonymous Coward · · Score: 1

      I think you mean.. "You grammar nazis can bite my ass."

    4. Re:Game devels ... by Anonymous Coward · · Score: 0

      Super Scope... was that that bazooka w/ scope for the super nintendo?

    5. Re:Game devels ... by zapfie · · Score: 1

      Yes, it was.

      --
      slashdot!=valid HTML
    6. Re:Game devels ... by Jenova · · Score: 5, Funny

      You mean "spawned"....

    7. Re:Game devels ... by Anonymous Coward · · Score: 0

      What worries me about future game developers is this: Many of the older developers grew up as either grognards or RPG geeks. They are well grounded in fundamental game design from the earliest age and play all types of games, not just computer games.

      The younger game developers I've seen today have never played a serious war game (like, say, Third Reich or World in Flames or even a lighter game like Advanced Civilization), never played a miniatures game, and rarely play RPGs. They may love computer games, but they don't love gaming in a more general way. Breadth of exposure really can improve game design and give you more ideas of what is possible. I really dread the thought of playing games made by people who have no idea about gaming beyond just their PS2 :-p

    8. Re:Game devels ... by mal3 · · Score: 1

      I don't know about younger guys who actually made it into game development, but I know my formative years were spent playing Magic(CCG), Battletech(Minatures), Cyberpunk 2020(RPG), and Vampire(RPG).

      There was a quite large group of old-school gamers where I grew up(smalltown, OH). If they were in my city I'm guessing you can find a group just about anywhere. You just gotta hang out at the right comic shops.

      If someone hasn't played these games it's not because they're young. I don't know what it is, but not youth.

      Oh yeah I'm 22(hopefully that doesn't make me old yet).

      --Mal

      --
      Non gratis rodentus anus
  3. Re:Heh by Mr+Teddy+Bear · · Score: 2, Interesting

    It's pretty well known video games cause violence among kids.. I think there should be a restriction on selling games to kids until they have enough common sense to know wrong from right.

    And who is going to detirmine this? You? I think not. It is impossible for any government institution to accurately say when every single child will be able to tell right from wrong. That, my friend, is up to the parents.

    I still stand by the fact that video games do nothing to increase (serious) violence in anyone. If someone was going to snap they would have done it with or without the video games. Worst case is that the game may have sent the person over the edge a couple days sooner than he would have normally.
    But I could be wrong.

  4. Me too! Me too! by radiumhahn · · Score: 3, Funny

    I majored in tetris! I also have degrees in Donkey Kong Theory and Token Economics!

    1. Re:Me too! Me too! by Mr+Teddy+Bear · · Score: 5, Insightful

      "No wonder: Even while the economy struggles, the video game industry has become one of the fastest-growing forms of media entertainment:" - from article

      Of course the video game industry will always thrive, just as the movie industry did in the 30's durring the depression. People needed an escape and those mediums provided the perfect way to do just that. These forms of entertainment will always do well any time when times are rough.

    2. Re:Me too! Me too! by zapfie · · Score: 2, Insightful

      I would daresay videogames might even succeed moreso than movies during these times, especially when you start talking about massively multiplayer RPGs a la EverQuest.

      --
      slashdot!=valid HTML
    3. Re:Me too! Me too! by Servo5678 · · Score: 2

      I always did well at my Mega Man lessons, but I had a bad habit of forgetting everything I learned when it was time to study the next chapter.

    4. Re:Me too! Me too! by Jace+of+Fuse! · · Score: 5, Interesting

      Must I point out that the Video Game Industry isn't really doing so hot right now? Yes, the winners win really big. The loser fold, get bought out, merge, and end up forgotten.

      Interplay for instance, is in trouble. Infogrames, is taking major losses. Capcom is taking major losses. Big companies, big losses, with different base countries of operations.

      The fact of the matter is, the industry really --IS-- sucking right now, and probably for the same reason all of the other industries are. The economic downturn hasn't helped, but look at the high level of pure trash they're selling.

      I buy video games frequently. Every week, even. But when so many titles come out that even I can't keep up with all of them (and I'm something of a fanatic) then you know there is a lot of them out there. And many of them, even big name ones, are pure shit.

      Of course, there are some great titles, too. I watched many times as a wonderfully done title hardly sells, while recycled garbage soars to the top of the charts and it shows me that the industry is going to hell. Then the company that's selling the recycled garbage folds anyway and then everybody loses out.

      We're going to end up with just a few major studios in the end, just as everyone has been predicting for years. Games are getting so costly to make, and only the really big names can afford to make them. To make matters worse, margins are shrinking, start up investment costs are now higher than they've ever been, and there's a really huge used-game market now that every new title must compete with.

      Once upon a time a single title could easily sell into profitability just because a system had reached critical mass. Now days, even top-chart titles still make publishers nervous because trade-ins can dramatically cut the sales figures. Piracy is also a much worse problem now than it's ever been. Esspecially on the Playstation and Playstation 2, the two most popular video game consoles going at the moment.

      Now, articles such as the one that started this whole discussion can talk all the shit they want about how much money video games made this year, or how much a single title such as Grand Theft Auto Vice sold, but in reality those are the rare top-chart winners, and for every title in the top 40, there are several more by the same publishers doing horribly.

      Don't believe me? Electronic Arts knows it's true. They've known it longer than most publishers. That's why it doesn't break their heart to re-sell big names such as the SIMS, or anything from the EA Sports line. They know they can turn heavy profits on something that's relatively inexpensive to make because the majority of developement costs have already been spent. Everytime they make changes to an old game and call it something new it's pure profit, even if it doesn't sell as well as the original. And if it sells better, that's wonderful.

      And while people who normally don't play a lot of games fork over cash for the latest Madden or the SIMS expansion, we have publishers of entirely better games struggling to stay afloat.

      Has it become business? Yes. It's become a whole lot like the movie industry, and it's not better for the gamers in the least bit. In fact, you want proof that the video game industry has now gone to shit? Take one look at the people buying Playstations and you'll see.

      You see mostly uneducated average joes that don't read much, they watch a lot of TV, and can't be bothered to play deep and involved games. And while there are some shallow yet fun games, and there are some mega-hits that both the main-stream AND the die-hard gamers can enjoy, the rest of the crap is pure rubbish. Just like the rest of pop culture.

      And we're all guilty of it, even the die-hards amoung us. Have any of you ever played a Pokemon game? Do you truely, HONESTLY know what it's about? Do you care? Probably not. Given a choice between being given the next Pokemon game for free, or BUYING the next installment of Grand Theft Auto most of our minds are already made up. It doesn't matter if the Pokemon games are fun or not. I wouldn't know, personally, and I doubt many of you do, either. That just illustrates my point further.

      There is something seriously wrong with the video game industry, and to the post I'm replying, no it's not going to thrive. It's going to survive, it's going to change, and it's going to destroy much of the things we once loved about video games. In doing so, it's going to become just another segment of Hollywood and the Entertainment Industry.

      Having said that, the Video Game Industry isn't going to Thrive. It's already on it's way to being dead.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    5. Re:Me too! Me too! by ZaMoose · · Score: 2

      Wow. A bit harsh, dontcha think?

      You must've bought Rez too, huh?

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    6. Re:Me too! Me too! by Anonymous Coward · · Score: 0

      Score:2?!?!?! TWO?!?!? This is 5 material if I've ever seen it. Mod this up now! & Death to the SIMS!

    7. Re:Me too! Me too! by FunkSoulBrother · · Score: 2

      Very good post, wish I had mod points.

      Consoles (while i love them) have always been aimed at a more mass audience, and for that reason, I think that console game are better than ever today. While I loved my SNES, there are a lot of great games on the new systems.

      PC gaming is the one that worries me though. I think the reason the late 80's early 90's was such a great time for deep, involved computer games was that the only computer users at the time were geeks. We demanded a certain level of complexity in our games. If you don't believe me, pick up a 1988 issue of Computer Gaming World and check out the in depth dicussions of physics and the like.

      As the mass audience moves towards the PC as well, I think geeks will have to look a lot harder to find a challenging game.

    8. Re:Me too! Me too! by Flowers_By_Irene · · Score: 0

      Some independence exists in more niche-like markets, like the market for military strategy games. See www.battlefront.com for a thoughtful turn-based "think-em-up" with pretty good 3D graphics. The original version was written by just two guys.

    9. Re:Me too! Me too! by kryliss · · Score: 1

      I feel your pain brother. I long for the days of good old text based games. You actually had to think on them. Remember drawing your own maps, keeping log notes (Not of just save game codes). Typing in commands.... move forward, open inventory, use sword, eat spam health bar, attack lawyer, search body, take golden CD case. Games these days are nothing but eyecandy that require a $400 video card, $300 sound setup, P4/Athalon 1800+ processor, 256MB RAM minimum.

      --
      --- If the bible proves the existence of God, then Superman comics prove the existence of Superman.
    10. Re:Me too! Me too! by zapfie · · Score: 1

      Videogames will never die... the market may shrink up, but it won't ever die. Too many people like videogames.

      --
      slashdot!=valid HTML
    11. Re:Me too! Me too! by TRACK-YOUR-POSITION · · Score: 3, Insightful
      Games are getting so costly to make, and only the really big names can afford to make them.


      I'm not convinced it has to be this way. The problem as I see it is that every game is made as if its going to be the number one hit game of the year. Which it never is, because it looks exactly like the number one hit game of last year, and there are now 10 different titles that look exactly like it. The business people who run everything are simply looking at other successful companies and doing what they do--but doing exactly what your competitors have already done is a recipe for failure in video games (and probably most software) as the economic picture you describe proves.


      The solution is to start making cheaper games that appeal to fringe, niche groups. The game of the year may require the latest graphics technology and oodles of expensive artwork and massive marketing push--but a great game can still be made without the absolute best visuals. How much do you think these games cost to make? How much do you think the Pokemon games cost to make? How many units does the average GBA game need to sell to break even? Cheap, successful games are possible, and I suspect we'll see way more of them in the future.



      And we're all guilty of it, even the die-hards amoung us. Have any of you ever played a Pokemon game? Do you truely, HONESTLY know what it's about? Do you care? Probably not. Given a choice between being given the next Pokemon game for free, or BUYING the next installment of Grand Theft Auto most of our minds are already made up. It doesn't matter if the Pokemon games are fun or not. I wouldn't know, personally, and I doubt many of you do, either. That just illustrates my point further.


      I'm not disputing your main point here, but to me at least, there isn't much difference between free and $50 relative to the true cost of the game, which is the time I invest in playing it. I'm sure if I took all of my Pokemon or Grand Theft time and worked at something productive instead I'd make enough to make actual cost of the game meaningless. If you like console RPGs, I highly recommend Pokemon. It has the depth of PC RPG with the simplicity of the console RPG. The battle system is much better thought out than, say, any Final Fantasy game. There isn't really any serious story, but its pretty fun to collect and build up the Pokemon.

    12. Re:Me too! Me too! by noodlez84 · · Score: 2

      Nice comment.

      BTW, does anyone know of any good magazines or websites that deal with good games, not just blockbusters?

      Personally, I think GTA3 is over-rated.

    13. Re:Me too! Me too! by nenya · · Score: 1

      I think that your comparison of the video game industry to the film industry is quite plausible, but its very truth undermines your point. Hollywood in general makes utter shit. You go to the movies these days, and there's maybe one film at the multi-plex that you want to see, and even then you feel bad paying full freight.

      The true gems in film that are still being made are made by independants, not the big movie houses. Cases in point: _Punch_Drunk_Love_ was an absolutely amazing movie that received great press, but a very limited run as it's far too thoughtful a movie for your average zit-faced, popcorn-throwing moviegoer. _Bottle_Rocket_ and _Rushmore_ were both genius films that never saw wide release. Movies like _The_Fast_And_The_Furious_ make the big media splashes, but these are forgettable trash. It's the artists working on the fringe that make the stuff worth seeing.

      The same will eventually go for video games as well. Sure, most of the market is going to be for consumerized excrement crapped out by a major development house. But every now and then someone will make an absolutely fantastic work of art. A few of these will be big commercial hits, but most of them won't. It's just the way of it. While you'll never go broke underestimating the taste of the American public, a lot of people have gone broke overestimating it.

      Video games are just like any other art form. If you're in it for the money, it'll show. Good video games will, I predict, eventually become similar to independant movies. They make almost no splash in the media, but contain most of what is worth seeing.

    14. Re:Me too! Me too! by Anonymous Coward · · Score: 0

      Here's a big reason it's failing: No one wants to buy even an average game for $50, when the high-quality games are the same price and will last longer. I make it a point to only own games that are really worth every penny and just to rent everything else. If I come anywhere close to beating the game in a rental period (5-7 days) the game is obviously not worth my money, and I'll just rent it again if I simply must beat it.

  5. Counter Strike anyone? by I_am_Rambi · · Score: 0, Offtopic

    Counter Strike anyone? ooops, sorry server full.

  6. Re:Heh by Anonymous Coward · · Score: 0

    Heh.. they do it for movies, drinking, driving, smoking... why not games? I agree with you that videogames do not cause violence among normal people.. but children are still at a point in development where they are learning what is real and what is not.

  7. Give it another 10 years... by billethius · · Score: 5, Insightful
    At the small private college I attend, we have absolutely nothing that might prepare us for programming in a game environment. Especially nothing graphical or in the realm of artificial intelligence. The only thing I have done with graphics so far has been writing a small solitaire program in java for a class on object oriented programming. And even then all we learned was enough to get the program to draw itself correctly. The focus was more on the actual objects in the program. As to artificial intelligence, there is usually a course offered here once a year, and I have yet to have the opportunity to take it, so we'll see how that turns out.

    All in all, I'd say that most universities turn out computer science students who know how to program applications. Word processors and the like. I doubt that many universities take video games seriously because they only came onto the scene in my lifetime. Give it another 10 years and we'll see where things are at then.

    1. Re:Give it another 10 years... by Cruciform · · Score: 4, Insightful

      I don't think any of the professional game coders I've asked for friends have said they learned anything applicable to the industry in University.

      When you tell that to the person wanting to know how they can get into the industry though, they don't want to hear it.

      For someone without programming knowledge school is a good stepping stone, but currently you have to turn to online resources and bookstores to find the real treasures.

      It might be quite a while before we see real growth in the area too... the people who really get it are too busy doing what they love... many of the most qualified would probably be miserable teaching.

    2. Re:Give it another 10 years... by Anonymous Coward · · Score: 1, Informative

      Funny, my school (and I'll refrain from naming it, but it is a small private university in Dallas, Texas) offers an AI and a graphics programming class (OpenGL). In the graphics class, they teach you how to draw a small 2D shape like a rectangle or a square. And the biggest part of the code was getting the program to read from a data file.

      In my experience the curriculum has been to teach theory with little application, which is great if you're going into academia for the next 10 years of your life, which I'm not. By the time I get out, I'll have little practical knowledge of what is being used in the real world. I'd love to work at a company that produces video games, but I don't have the experience to do anything. Perhaps you just have to get lucky and find a place that will train or maybe pick it up in your spare time. I wonder if this is how it goes at the other uni's?

    3. Re:Give it another 10 years... by Evil+Adrian · · Score: 5, Insightful

      As far as college preparing you for programming in a game environment, what you learn in college (for Computer Science anyway) is mostly algorithms, data structures, and most importantly, how to tackle problems. The hope is that you will understand how to tackle any computer problem with an API reference and your knowledge.

      I have programmed real-time video projects, yet received no training in college on real-time programming, graphics, video, etc. Would I have been able to do it without what I learned in college? Sure, but I would have had to teach myself for quite a while. The college education certainly made things clear-cut, and comparatively easy, for me.

      What do you need to do video games? Programming experience, probably in C++... some linear algebra (so you can do the matrix multiplication that is so shmooper in 3D gaming), some Physics 101, OOP, Software Engineering, Computer Graphics... all standard for any decent school offering a CompSci degree. Really, you can do anything you want with computers with a CompSci degree.

      The way I look at it, college prepares you for the video game industry as well as it prepares you for any other programming job. You can code anything as long as you sit down, think about the problem, and familiarize yourself with the tools you need to get the job done.

      --
      evil adrian
    4. Re:Give it another 10 years... by billethius · · Score: 1

      That's pretty much what I've been taught here too. More theory than actual applications. And I don't really have a problem with this. I think I probably could go out and work on games given my education that I will have recieved when I graduate. But my point was that there are no classes specifically geared towards game development.

    5. Re:Give it another 10 years... by Cyno · · Score: 1

      I would not be miserable teaching. I would be miserable making a teacher's salery or dealing with economics while I'm trying to focus on education and information related to my field of study. I've said it a million times, but no one seems to hear me. Capitalism and our overrated value of money is what is causing all these problems. If we simply cared about the work, making the programs, making the products, instead of caring more about money than anything... maybe we wouldn't notice that Joe Bob grabbed an extra turkey for Thanksgiving, while he hacked up a popular graphics driver or whatever. Its not like we don't have enough for everyone. Everyone has enough right now, they just can't afford to keep it. And so I can't afford to give my time away for free and teach you how to use computers. Vote no on Capitalism!

    6. Re:Give it another 10 years... by KalvinB · · Score: 3, Insightful

      An RTS is just graphical accounting software.

      If you learn the application of concepts instead of concepts, you're screwed no matter where you go.

      I've taught myself how to make games by analizing how games work. I also taught myself how to code. My university is teaching me how to code well.

      You don't need a university to teach you how to make games which is obvious since it's very unlikely that too many of those in the game industry went to DigiPen.

      If "applications" (like Word, ect) geared university is going to screw you over when it comes to making games then a games based university is going to screw you over when you try to make a supporting app for your game project.

      The fact is, you need a rounded understanding of concepts and it shouldn't matter where you start, you should easily beable to do both apps and games. Otherwise you need to come up with a new career idea because the concepts are very much the same.

      I wasn't taught how to make games or apps. I was taught how to code. That's the way your education should be.

      Ben

    7. Re:Give it another 10 years... by Anonymous Coward · · Score: 0

      I have to question what is a bunch of application specific knowledge going to do you when your the one developing the next applications?

    8. Re:Give it another 10 years... by Jace+of+Fuse! · · Score: 1

      Its not like we don't have enough for everyone.

      Hmm? Are you suggesting everybody be given everything for free? I'm not sure I exactly get what you are trying to say.

      Sure, the system we live with right now isn't perfect, but if you're suggesting we do away with money entirely and everybody should just take wahtever they want, I can't be bothered to take you very seriously.

      We (sort of) have enough for everybody willing to do some work for what they have, true. We would NEVER have enough for everyone to just take whatever they wanted. For starters, nobody would do any work and when all was said and done everything would be horded and consumed so fast by the gluttons that the plenty you think we have would instantly turn into a shortage.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    9. Re:Give it another 10 years... by Anonymous Coward · · Score: 0

      Key problem with many schools: Elevator simulations, done in java, with no graphics, are so ridiculously stupid that they cause CS students to drop like flies.

      My current school is now a community college. Okay, so it wasn't just the stupidity of an elevator simulation that made me jump ship from an institute with a large name and an even larger tuition. At any rate, my computer related courses still focus on theory as it were. However, we're using real world examples, and are being taught specific nuances of the languages as well.

      I'd still like to see something better. Theory is
      great. With it, you essentially 'know' every
      language ever created.

      The problem is, it's often tied too deeply into
      a specific language. Some people never learn that
      a for loop in C is a for loop in C++ is a for loop in Java is a for loop in Perl is a for loop in everything else.

      What they should do is seperate theory from language. Go to a lecture, you lazy bastards, and learn to take notes. That sort of thing.

      They shouldn't stop teaching languages, of course. But for that, they should stop dicking around about semicolons and brackets and 'proper' indentation, and get to the guts - explain the libraries. Explain everything that essentially comes with a language, that these future programmers might not spend three days programming something that could be remedied with a simple #include.

    10. Re:Give it another 10 years... by redragon · · Score: 5, Interesting

      Well said...

      Of course, CS programs should be including at least a basic graphics course (3D Geometry, vectors, matricies, transforms, clipping, pipelines, etc...not Photoshop or Maya...though I've seen some good courses that have written shaders for Renderman, but I digress). What you learn in school shouldn't be what you'll do in the real world.

      CS programs don't teach you C++, C, Pascal, Fortran, or even Java. They teach you concepts. Sure you may realize them in a language, but you're learning how to attack a problem. You learn how to manage projects, and a whole lot of other things, that aren't VB applications. You may be employed writting such applications, but your CS department didn't put you in that place. This is why CS departments most often don't care if they've got Visual Studio .TURKEY. It doesn't matter if they teach you the correct concepts.

      Honestly, that object oriented design world that you're coming from is just now beginning to take hold in the gaming world. So often C++ was bashed for not being fast enough (and they were right, the compilers didn't do a good job), but only recently has component based design started to take hold. This is why companies are making money with physics engines (among others).

      Gaming is a weird world. Games need art, more than they need code. I've found that art drives the technology. "We need this effect..." Well, that wasn't in the engine, so hopefully our well desgined engine doesn't make ti to hard to add that.

      Unfortunately, it's a tough place to land a job. Everyone wants to work for a game company, and there are so many mediocre programmers out there. If you want to break in, write some code (it's really not hard), and learn how to write games. Don't sweat it, you may spend your first few weeks reading lots of documentation...you'll figure it out. Don't copy programs out of books, what do you learn? Take their application and make it better. Go code!

      Ok...

      Done.

      --
      - Sighuh?
    11. Re:Give it another 10 years... by Anonymous Coward · · Score: 0

      Grammar nazi reporting! This is why CS departments most often don't care if they've got Visual Studio .TURKEY. It doesn't matter if they teach you the correct concepts. Dangling modifier. It sounds as though you meant that it doesn't matter whether or not the colleges teach you the correct concepts. That is all.

    12. Re:Give it another 10 years... by reelbk · · Score: 1

      You have to be a very tallented and motivated person to excel in that industry. It's extremely challenging even at the coder level. All that code has to run as fast as possible and be *almost* entirely bug-free. Don't count on the school to turn you into a video game designer/programmer. A truly motivated and intelligent person will learn what it takes to distinguish himself by extrapolating from the basic principles taught at school (or self-taught). The others will keep on whining about the curriculum, which makes it easier for the goal-oriented ones to step on their heads as they await the spoon.

      --
      - A real programmer uses $ cat > a.out
    13. Re:Give it another 10 years... by Dalcius · · Score: 2, Insightful

      IMO, for the *most part*, CS skills are best learned outside of the classroom. Good programming habits come from debugging bad code. Good programming skills come from being forced to implement very complex, real-world systems. Good programming habits/skills come from doing this while under deadline pressure.

      These can and are taught in school, but when most classes cover theory and small, 'neat', unrealistic examples, and little debugging or re-use of old code is done, I think folks miss a lot.

      Most programmers I talk to agree: once you hit the real world, everything changes. You don't have time to do things all pretty, and you don't have a prof leaning over your shoulder reminding you to comment your code.

      Bottom line: I think college is for becoming an all-around, mature person who can communicate and work well with others. Technical skills usually come from experience, regardless of the field. I think that's often a truth of life.

      --
      ~Dalcius
      Rome wasn't burnt in a day.
    14. Re:Give it another 10 years... by Dalcius · · Score: 1

      I should add -- so far I've spent about a year and a half doing development and I've been working since May as an Analyst; effectively, a maintenance programmer. I track down and squash bugs, whether they be in the code or in setup. Both generally require hunting through heaps of Bad Code.

      Imagine Fortran with no whitespace and sparse comments. *shudder* I hate legacy stuff.

      Our newer stuff is straight C, but since it was the prototype for a proper implementation, it's all one big hack. =P

      Debugging bad code is perhaps the best way to learn good spacing, commenting, modularity and OOP skills.

      --
      ~Dalcius
      Rome wasn't burnt in a day.
    15. Re:Give it another 10 years... by Anonymous Coward · · Score: 0

      Wow, your CS students learn how to program applications? Here, CS students are too busy learning *theory* to do that.

    16. Re:Give it another 10 years... by Anonymous Coward · · Score: 0

      IMO, for the *most part*, CS skills are best learned outside of the classroom. Good programming habits come from debugging bad code.

      CS skills and good programming habits are not the same thing. Not many people are going to bother learning about exotic data structures or algorithm analysis on their own. Knowing this material, however, will help people write much better programs.

    17. Re:Give it another 10 years... by CreateWindowEx · · Score: 4, Informative
      (warning: extended rant by crusty game programmer to follow)
      While it's true that most CS concepts are language independent, I am very alarmed to see Java now being used at my alma mater. While it does have OOP features and is probably useful for future web programmers, the lack of pointers and explicit memory management widens the gap in understanding from source code to assembly, and makes the computer a "magic black box".

      I am amazed at how little recent CS grads seem to know about what's really going on in the machine. For example, caught one declaring a huge local array variable in a function, asked him why he was putting all that memory on the stack, got a blank look in response. Maybe that's okay if you're going to be writing web front ends, but I'd hate to have this person writing VU microcode for a PS2 game!

      In my dream world, someone with a CS degree should at least have a rough idea of how a language like C++ gets compiled into assembly, what linking is, and how the CPU actually executes those instructions. Software engineering has become a hugely diverse field--in some branches, your skill is finding existing libraries and modules and stitching them together to get things done quickly and efficiently, whereas in game programming the first thing you do is throw out all those standard libraries and write your own to save 17K. (Of course, I really don't have a clue what really goes on in mainstream programming, but I'm suspect somehow that it doesn't involve hand-optimizing inner loops or counting I-cache misses...)

      A computer science program should prepare someone for any of these fields, so it has to steer clear of really application-specific stuff and give a solid grounding both in theory and in problem-solving skills, taking a scientific approach to debugging, etc, etc. I just hate to have them think that anything is magic--the proper attitude is to have the ability at least in theory to write your own version of any tool or library you use, and not be afraid or ignorant.

      No black boxes, please!

    18. Re:Give it another 10 years... by Ryan+Amos · · Score: 2

      Actually, from what I've heard, DigiPen is laughed at from within the industry. Regardless, a good conceptual knowledge of the concepts is more important than "knowing how to code." Hell, at the university I attend, we aren't taught programming languages, really. Some of the intro classes are taught in Java, but after that, you're expected to learn languages and APIs on your own, and you can use any language you wish to code programs. This is the way the real world works too. Your employer probably isn't going to have a class on OpenGL, at the most you may be able to borrow a book on OpenGL but you have to learn it on your own.

    19. Re:Give it another 10 years... by Dalcius · · Score: 1

      "CS skills and good programming habits are not the same thing."

      Agreed. I didn't differentiate between the two.

      ---
      "Not many people are going to bother learning about exotic data structures or algorithm analysis on their own. Knowing this material, however, will help people write much better programs."

      But I did leave out something. You are right, that is very, very true! Sometimes I amaze even myself. =P

      I will have to say, though, if your company does this, you'll learn it when you join. I won't speculate on whether it's better to learn structures and algos in college or on the job... I've learned some from each.

      --
      ~Dalcius
      Rome wasn't burnt in a day.
    20. Re:Give it another 10 years... by Dalcius · · Score: 1

      "Agreed. I didn't differentiate between the two."

      Er... it's obvious that I need some sleep.

      That should read I didn't say that they were in fact the same thing.

      --
      ~Dalcius
      Rome wasn't burnt in a day.
    21. Re:Give it another 10 years... by Anonymous Coward · · Score: 0

      At my University graphics means ray tracing and ai means nureal nets and theorm proving.

    22. Re:Give it another 10 years... by IchBinEinPenguin · · Score: 1

      ... I'd say that most universities turn out computer science students who know how to program applications.

      Not in my expirience... heck, they teach programming by starting with JBuilder!!

      Don't get me wrong, JBuilder is a great for some things, but it's a lousy introduction to programming.

      I've worked with newbis out of uni who didn't know what a static variable are and who think that function parameter are just something you do in UNI to please the lecturer (you know, like puting comments in code.....)

    23. Re:Give it another 10 years... by Cyno · · Score: 2, Interesting


      Okay, that is possible. I am willing to accept that people could be morons and take home 15 gallons of milk and a dozen loaves of bread, knowing there's no possible way they could consume that much.

      But with an educated population that doesn't act like animals, it is possible to automate the production of all the goods that are wanted as well as the distribution of all the things regularly consumed. The hardest part is to get everyone to agree that they need to contribute to make this system work. But I think you will find there are many people who want to learn and contribute. As long as there is no class system. As long as there is no leader. And the social values are things like morals, ethics, freedom and education. It can work. What happens if you use our media system to promote education, technology/science and average everyday enjoyment instead of manipulative advertisements for useless products and the mind numbing shows to sell them?

      Maybe you've just been watching too much TV. Our economy is based almost entirely off our perception of the economy. We invest and give and feel like things are good, things are good, evenone gets a somewhat decent job, and we have time to work on environmental and social problems. But when we're constantly under attack, hording and guarding our valuable posessions, we find less hand outs or opportunity, less people willing to share and give. And nothing but bad news.

      How many of your friends lost their job last year? Its a thin line, but it is one we choose.

      What good reason do we have to keep the status quo? School is unpleasant, education is poor, scare tactics used by the government should be getting old by now. We know more than enough about Iraq and the middle east. But we need to learn more about ourselves. Why are snipers shooting people? What about kids killing kids in school? At least there isn't as much racial violence as there once was, but the current environment certainly doesn't promote our well being. Perhaps our economy will improve through the trade of guns and drugs, but do you really want that on your hands? You want your children to grow up learning that our way of life is to start wars and sell guns and control people with drugs and media so we can keep them enslaved, hungry for sugar and money? What kind of life is that? They deserve better! And GOD FUCKING DAMN IT! We have the technology to do better!

    24. Re:Give it another 10 years... by 0000+0111 · · Score: 1

      Well, you said it right there. The video game industry is worth roughly 10 billion I think. That's about what Apple is worth annually... Roughly... I think... The PC software industry as I've heard it is worth over 100 billion annually. Universities make money by getting students to come to their campus and fork over lots of money to teach them the skills to get hired. The university/college teaches skills that pertain to the largest segments of employable fields to accomplish this. You'll see more education for the game industry when you see more education for getting a job working for Apple. IOW, prolly not for a long time if ever.

    25. Re:Give it another 10 years... by Richard+Mills · · Score: 1

      I agree with the Evil Adrian. The point of a computer science education is to impart a general understanding of algorithms, problem solving, etc. that can be a foundation for working on any sort of computing application, not just video games. Complaining that universities don't try to explicitly train people to make video games is like complaining the universities don't explicitly train people to engineer cars. I mean, how are any cars going to get built without automotive engineering majors? Well, guess what? There are plenty of people who major in mechanical engineering and don't learn a single thing about the specifics of automotive engineering... yet somehow, some of these people end up designing cars. How does this happen? They learn general principles of engineering that are applicable to building all sorts of mechanical devices.

    26. Re:Give it another 10 years... by weaselgrrl · · Score: 1

      In the very large research university I used to teach at we had senior/grad AI and Graphics courses that introduced a number of skills directly useful in the games industry. Right around the time I left to move west (and just down the street from DigiPen), a group of undergrads formed a club for game designers.
      Meanwhile, a professor in our Media Study Dept. received a few years of NSF funding to create video games for girls. Finally, behind the scenes, we were working on a proposal to start up an entertainment technology degree program.

      So, I can tell you all that it is coming. There are people at universities who realize that this is a big deal.

      BTW, besides DigiPen as an all-games U, there was Tech BC (three degree programs, all in entertainment technology) in Surrey, British Columbia ... but they recently shut down and transferred all of the courses over to Simon Fraser U. :-\

      --
      I spent all of those years as Anonymous Coward and all I got was this lousy number (204976).
    27. Re:Give it another 10 years... by 0000+0111 · · Score: 1

      So, I can tell you all that it is coming. There are people at universities who realize that this is a big deal.

      I understand your assertion, but... Those people who "realize that this is a big deal" don't happen to be the same people who run the books in the collection office. You know, that office behind that little curtain that no one ever notices? Look, in reality, colleges/universities/etc. are in the business of making money. The game industry does not make much money compared to traditional computing such as databases, word processors, blah blah blah. The only capacity that they'll ever include game design courses in will be that token "Let's attract some more students with a COOL course or two for the suckers out there, Bob." course. I do hear you, but there is a financial reality to the business of educating people that must be overcome first and that reality happens to be somewhere around 100 billion dollars in the case of software engineers. Call me a skeptic but I don't think the situation will change as soon as you think it will.

    28. Re:Give it another 10 years... by Anonymous Coward · · Score: 0

      Actually, where I was the people behind the curtain, so to speak, were the folks interested in this idea. It is a potential money maker for colleges because there are students who will pay money for the degree and there are business collaborations to be had with companies.

    29. Re:Give it another 10 years... by Anonymous Coward · · Score: 0

      This entire rant is liberal horseshit. Stay in your apartment and keep smoking your marijuana cigarettes and dreaming of Utopia you goddamn hippie. The rest of us will be defending America.

    30. Re:Give it another 10 years... by pjp6259 · · Score: 1

      Why is it a bad thing to put a large array on the stack? It seems like it would be faster to allocate memory from the stack (simply advance the stack pointer), than allocating it from the heap (search heap from free memory of appropriate size, then mark it as in use and return a pointer).

      --
      Computers don't make mistakes. What they do, they do on purpose.
    31. Re:Give it another 10 years... by xg0blin · · Score: 2, Informative

      I don't know what university you go to, but I wish it were as easy here. Computer Graphics I (using c++ and OpenGL), takes a minimum of calc II and linear algebra to even get in the class. The first half is all math (matrices and vectors basically), and the second half is programming. Our programming assignments for the semester were as follows (the last one being due tommorow).
      1. Draw an electorstatic graph, and a smith chart (with clipping)
      2. Animation using tweening (the user enters points on the screen with the mouse, which must be connected and shown as he draws them (the first a point of course), and when the user hits 'b', he draws a second shape, when the user hits 't' the shapes should tween back and forth until the user hits 'q');
      3. Mesh Viewer: Read mesh data from a file (vertices, normals, and faces), draw the mesh to the screen, and enable mesh files to also be outputted to files
      4. A 3d camera using 1. Euler angles 2. Quaternions 3. A small program demonstrating gimbal lock. Also part of this assignment was to derive the rotation matrix that glRotate uses (rotation about an arbitrary vector).
      I guess it all would depend on
      A) The school you attend
      B) The instructor
      I also go to a very small university (only 5000 students, and only 80 are cs majors), and our curriculum seems a lot harder than OU(yes I live in Oklahoma) which is a very large university.

    32. Re:Give it another 10 years... by Anonymous Coward · · Score: 0

      What the hell is your compiler doing allocating entire arrays out of stack space instead of just keeping pointers to them on the stack? Is this some new kind of highly pessimizing compiler?

    33. Re:Give it another 10 years... by CreateWindowEx · · Score: 1
      I'll make the example more explicit in case I was not clear--the language is C or C++:
      void foo()
      {
      char baz[1024];
      }
      Here any normal compiler must allocate one kilobyte off the stack for baz. If the array was declared static, then it would be allocated out of the static data section. While one could conceive of a compiler making an implicit call to malloc or something to allocate it from the heap, that would be really nonstandard and break a lot of games like ours that don't even use the standard c runtime memory manager. The only choice the compiler has with automatic variables is whether to put them on the stack or just keep them in a register, and few machines have 1K registers.

      As to the other comment, allocating from the stack is likely to be faster than even a very efficient heap, but for memory efficiency you often need to have as small of a stack as possible, but this gets very system specific. Anyways, my main point was not that allocating the array from the stack was bad but that the person didn't understand how local variables were implemented by the compiler.

    34. Re:Give it another 10 years... by Cyno · · Score: 1

      Defending American from what? All the brown people? This is insanity. We NEED to take better care of ourselves. I'd rather be xenophobic than supernational militeristic.

  8. Hmm by Patik · · Score: 5, Funny
    Trip Hawkins (EA's co-founder founder)
    So he's the guy that found the guy that founded the company with another guy? Wow, what a guy!
    1. Re:Hmm by Bamafan77 · · Score: 1

      Yeah I groaned when I saw this. Go ahead and lay it one me. I deserve it. :)

    2. Re:Hmm by Anonymous Coward · · Score: 0

      So he's the guy that found the guy that founded the company with another guy?

      No, that would make him the co-founder finder. He's really the guy who founded the position of being the guy who founded EA with another guy.

  9. I guess someone has to say it... by ShadowBlasko · · Score: 4, Funny

    "Computer games don't affect kids. I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."- Kristian Wilson, Nintendo Inc. 1989

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order- Ed Howdershelt Via Tass
    1. Re:I guess someone has to say it... by Mr+Teddy+Bear · · Score: 1

      "Computer games don't affect kids. I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."- Kristian Wilson, Nintendo Inc. 1989

      Which if you think hard about it... not too many pacman players are doing that. It is the kids of the pacman players. What that says exactly, I don't know... but I think it has something to do with parents being crappy.

    2. Re:I guess someone has to say it... by Anonymous Coward · · Score: 0

      Well...

      "darkened rooms" => warehouses?
      "magic pills" => ecstasy?
      "repetitive electronic music" => rave?

      Sounds eerily prophetic to me.

  10. Re:Heh by Anonymous Coward · · Score: 0

    I have been involved in exactly one firearm dispute in my life, before XBOX, before PS2, hell it was even before PacMan, but after pong.

    I blame pong for all of the violence in the world.

  11. Trip Hawkins by SpaceRook · · Score: 5, Funny

    However, I believe things are slightly better than the days when Trip Hawkins' (EA's co-founder founder) Harvard professor told him to stop wasting time with games."

    Gamers have been begging Trip Hawkins to stop wasting time with games for years. I guess Hawkins' prof was just ahead of his time.

    1. Re:Trip Hawkins by Anonymous Coward · · Score: 0

      Yeah yeah we've all heard the flames about ol' Trip...but come on, think of the halcyon days of Electronic Arts for a second.

      At one, shining moment in video game history, Electronic Arts (under Trip Hawkins) was one of -the- best game houses around. Think "FreeFall Associates" (Archon)...think "Interplay" (Bard's Tale). There was a time when just the name "Electronic Arts" would send me scrambling for my wallet. Think "Racing Destruction Set", or Bill Budge's "Pinball Construction Set"...or heck, even Deluxe Paint for the Amiga! Those were the days.

      Between Origin (RIP) and the OLD EA (RIP also), gaming in the '80's consumed a helluva lot of my nights. :)

    2. Re:Trip Hawkins by Anonymous Coward · · Score: 0

      there sure as hell wasnt any course in AI that Trip had the chance to take. 3DO's new Heroes of Might and Magic IV has possibly the worst Ai to ever be included in a shipping, commercial videogame product.

    3. Re:Trip Hawkins by Anonymous Coward · · Score: 0

      Perhaps if Trip Hawkins was allowed to spend more time playing games, then all those craptastic army men games that his company, 3D0 makes wouldn't suck so much.

    4. Re:Trip Hawkins by calidoscope · · Score: 1
      Gamers [toastyfrog.com] have been begging Trip Hawkins to stop wasting time with games for years. I guess Hawkins' prof was just ahead of his time.

      Make that way ahead of his time - Trip started Harvard in Fall '72 which would have limited gaming to Spacewar or maybe Adventure. Besides he wasn't that much of a techie at the time.

      He found out about Apple at the first West Coast Computer Faire in '77, hired on as head of marketing shortly thereafter. He left Apple in early '82 (wasn't too happy about the Lisa) and started EA not too long after that.

      --
      A Shadeless room is a brighter room.
  12. speak it, brother by Anonymous Coward · · Score: 4, Funny
    how many universities not only fail to prepare students for the game industry, but still don't take it seriously

    Yeah, when I tried to explain to them the reason I was flunking out was because of playing Final Fantasy, they decided to suspend me anyway!

    1. Re:speak it, brother by Anonymous Coward · · Score: 0

      You should of said you were researching the field that you would of liked to work in.

  13. Co-founder founder? by Michael+Woodhams · · Score: 4, Funny

    I'm confused. I know what a founder co-founder is (one of the parents of the founder), but what is a co-founder founder? The original from which the co-founder was cloned?

    --
    Quattuor res in hoc mundo sanctae sunt: libri, liberi, libertas et liberalitas.
  14. Re:Heh by Anonvmous+Coward · · Score: 5, Funny

    "It's pretty well known video games cause violence among kids.."

    It's also pretty well known that the Earth is flat, the moon landing was a hoax, and masterbation makes you blind. I agree that common sense should be divvied out, but I don't think you're channeling it in the right direction.

  15. The game industry... by kaxman · · Score: 5, Insightful

    ...outsold the motion-picture industry by a billion dollars last year, and movie studios and record labels wonder why they are losing money? Come on! I've always thought that it was an obvious fact that 'x' dollars only go so far, and if some kid chooses to spend his allowance or paycheck on a computer game, there's that much less money LEFT to spend on a CD or movie ticket. Don't forget, either, that even just last year video games weren't nearly so prevalent. There are a lot more choices out there for me to spend my money on, but (go figure) I don't seem to have any more money this year to spend... The times, they are a changin', and the dinosaurs will be left in the dust.

    Yeah, I sound just like a million other people, but I imagine myself and all those other people will continue to say the same things until they no longer need to be said.

    --
    Everyone on slashdot has a journal.
    1. Re:The game industry... by Anonvmous+Coward · · Score: 5, Insightful

      "Come on! I've always thought that it was an obvious fact that 'x' dollars only go so far, and if some kid chooses to spend his allowance or paycheck on a computer game, there's that much less money LEFT to spend on a CD or movie ticket. "

      I think you're on the right track, but there's more to it than that. The Game Industry does a far better job of ensuring customer satisfaction than the Movie/Music industry does.

      -Game reviews are plentiful.
      -Demo/rental versions are easy to acquire to try out.
      -You can trade/sell a game to try out other ones. There's more entertainment for your buck.
      -You have the time to sit down and enjoy the game at your leisure. (as opposed to being at a theater by a certain time...)
      -Mods, mods, mods...
      -A bad game isn't as bad as a bad movie. (Your mileage may vary...)

      It's funny, if you think about it: Video games cost quite a bit more than movies. You'd think that the industry would be all over trying to get things like P2P shut down. But they don't. They understand that people are willing to pay for games, they just need reassurance that the game will do what they want. (Hence the popularity of Demo CDs...) If the *AA would learn from that example, then maybe they wouldn't be $1B behind the Game Industry.

    2. Re:The game industry... by Anonymous Coward · · Score: 1, Interesting

      Actually, video games didn't outsell the motion-picture industry. They only earned more money than made at the box-office. When you add in the DVDs and rental monies, movies are back in the lead.

    3. Re:The game industry... by kaxman · · Score: 1

      You're right, I never really considered a lot of that. And, I suppose you get tons more replay out of a good game than you do a movie.

      And...uh...I suppose there isn't a whole lot more that I can say, since I basically agree with you. ;)

      --
      Everyone on slashdot has a journal.
    4. Re:The game industry... by Lumpy · · Score: 3, Insightful

      what you say doesn't make sense...

      A kid that doesn't have many $$$ will not drop $59.95 on the latest game... he will buy 1 $19.95 older game and 1 $29.95 freshly old game. because he will have plenty of fun with GTA3 and it isn't worth paying full boat for GTA vice city.

      This Christmas season when I was shopping last weekend showed me this.. Kids looking at the games and even though the parents are doling out the cashola... they cringe at the overpricing of the games..... and I quote 1 15 year old waiting for the cashiere to unlock the case, "They must be completely nuts to think anyone will pay $59.95 for these games."

      and yes ... he is right. I bought my PS2 and gamecube when they first came out... I was in there elbowing the soccer-moms and making a child cry because I got the last one.. but I'm happier now that the "classics" are available for $9.95 to $19.95 at best buy... I bought more games for both systems in the last 2 months than I have cince I owned both systems.

      Dumb kids spend all the cash on a "gotta have, gimmie gimmie" impulse... the smart kids are getting 2 times the games for the same or less money.

      --
      Do not look at laser with remaining good eye.
    5. Re:The game industry... by rw2 · · Score: 3, Insightful

      It's funny, if you think about it: Video games cost quite a bit more than movies. You'd think that the industry would be all over trying to get things like P2P shut down. But they don't. They understand that people are willing to pay for games, they just need reassurance that the game will do what they want.

      There's also that little bit about having a unique key to open your game. That slows down the pirates enough to make it easier to pay the money than to spend the time getting the game free.

      There is a truth to what you say though. I would much rather get Neverwinter for $50 which I know I'll play for many many hours than Eminem which I suspect I'll listen to a few times, rip to ogg and then not put on a playlist because I'm already weary of it.

    6. Re:The game industry... by donutello · · Score: 2

      You're kidding, right?

      -Game reviews are plentiful.
      Movie reviews are even more plentiful.

      -Demo/rental versions are easy to acquire to try out.
      Last time I went to Blockbuster there were more movies for rent than there were games.

      -You can trade/sell a game to try out other ones. There's more entertainment for your buck.
      And you can trade videos and DVDs. I'll give you the "more entertainment for your buck" since that's a subjective thing.

      -You have the time to sit down and enjoy the game at your leisure. (as opposed to being at a theater by a certain time...)
      You don't HAVE to watch the movie in the theaters. You can wait for it to come out at the video store or on PPV or on one of the premium cable channels.

      --
      Mmmm.. Donuts
    7. Re:The game industry... by Vegan+Pagan · · Score: 2

      The Game Industry does a far better job of ensuring customer satisfaction than the Movie/Music industry does. -Game reviews are plentiful.

      So are movie reviews, which also happen to be in newspapers.

      -Demo/rental versions are easy to acquire to try out.

      So are movie rentals. And first run movies only cost $5 to $7.

      -You can trade/sell a game to try out other ones. There's more entertainment for your buck.

      Ebay sells used movies and games. Also, newly run movies cost $15 to $25 while first run games cost $30 to $50.

      -You have the time to sit down and enjoy the game at your leisure. (as opposed to being at a theater by a certain time...)

      Online gaming has comparable time constraints, especially for team games. And liesurely home viewing of movies is very common.

      -Mods, mods, mods...

      Phantom Edit, Extended Editions, Renderman Licensing...

      -A bad game isn't as bad as a bad movie. (Your mileage may vary...)

      Sure does. $50 wasted is much worse than $25 wasted.

      But I agree that video games have more room to grow, and perhaps more potential overall.

    8. Re:The game industry... by Anonvmous+Coward · · Score: 2

      Heh. That was amusing.

      Dare I provide a rebuttal, or are you just arguing with me with the hope of getting that ever so precious +1, Insightful?

    9. Re:The game industry... by Anonvmous+Coward · · Score: 2

      "So are movie rentals. And first run movies only cost $5 to $7."

      Months after the movies are released... Not to mention that deceptive trailers are the only demos of movies you get.

      "Phantom Edit, Extended Editions, Renderman Licensing..."

      The Phatom Edit was a rare example, and extremely rare to come by. Unlike the 4.3 billion Quake mods out there...

    10. Re:The game industry... by donutello · · Score: 2

      If the *AA would learn from that example, then maybe they wouldn't be $1B behind the Game Industry.


      Read the article. Then read it again carefully. The *AA is not $1B behind the Game Industry. The Game Industry makes $1B more in total revenue than the MPAA makes in box office sales. You totally forgot about the market for DVDs, Videos, Rentals and Cable deals.

      --
      Mmmm.. Donuts
    11. Re:The game industry... by Graymalkin · · Score: 2

      I think some of your points are pretty ridiculous in this context. A game demo is often times free, I was playing the Jedi Knight 2 demo the other night I downloaded while I was in the shower, it cost me the electricity to leave my computer and cable modem turned on. That happens to be a lot less money and a lot less hassle than going to see a specific movie showtime or renting a movie.

      Online gaming has few constraints besides your network speed. I don't NEED to play a team game in order to play the game. I can fire up UT2003 or CS and be fragging away whenever I want. I can't do that so easily with a movie.

      There's nothing to really compare an extended edition DVD to a game mod. Day of Defeat and CS completely change the gameplay of Half-Life, that is no way compares to some fan edit of the Phantom Menace or a bonus DVD with some deleted scenes.

      I'm not a video game fanatic either, I'm much more of a movie fanatic and have spent more time in the last month watching movies than playing video games. I'm not poking holes in your argument to defend gamers everywhere. I'm doing it because your comparisons suck.

      --
      I'm a loner Dottie, a Rebel.
    12. Re:The game industry... by LordKronos · · Score: 2

      The Game Industry makes $1B more in total revenue than the MPAA makes in box office sales.

      Actually, even though the article doesn't say it, if you dig up the real facts on your own I think you will find the comparision is even more "apples-to-oranges" than that. As I recall, the real numbers were total international game revenues vs. domestic box office sales.

    13. Re:The game industry... by asparagus · · Score: 3, Insightful

      Hah.

      The game industry, in total sales, made more money than the US domestic box office.

      You're forgetting some minor areas: World Box office, Video/DVD sales, PPV, cable, and Network TV.

      These easily total to around $30-40 billion, without even beginning to touch merchandising or other revenue streams.

      Games have come a long way, but Hollywood's still way out in front.

      -Brett

    14. Re:The game industry... by Junks+Jerzey · · Score: 2

      ...outsold the motion-picture industry by a billion dollars last year, and movie studios and record labels wonder why they are losing money?

      That games made more money than movies is a popular myth. Games make more money than the box office, yes, which isn't too surprising considering that games cost $30-50 and movie tickets cost $6-9. But if you factor in VHS and DVD sales, then games are way, way behind.

    15. Re:The game industry... by Erik+Hollensbe · · Score: 2

      I tend to buy games when they first come out, but I also only buy 'safe bets'. Basically that means that I play the game before I buy it.

      It's nice to get old games for cheaper and all, but I'd rather spend $50 on one good game that I'm going to play for a long time than on two shitty games that I'll play once and forget.

      GTA: Vice City is a perfect example. If you have played the game, it's much more mission-oriented than the first one... Granted, some of the addons are pretty stupid (like buying property), but the story actually is pretty decent and the new vehicles, guns, etc. are pretty cool.

      That, and the bonus of getting all the 80's innuendo that's slathered all over the place (not to mention the GTA1 flashbacks...) is totally worth it :)

    16. Re:The game industry... by kaxman · · Score: 1

      I guess you're right, after all. If we say for example that because games have such a high replay value, compared to box-office films, then we would have to include the purchase of the home version (DVD or VHS) in the amount spent on the movie.

      So, I guess comparing games to music would work much better, since I imagine you could compare the replay value of games to music much more readily. I think my point about music still stands, then; people are choosing to buy the latest game before the latest CD, and the music industry is blaming it on piracy, instead of realizing that the money IS being spent...just on something else.

      --
      Everyone on slashdot has a journal.
    17. Re:The game industry... by Anonymous Coward · · Score: 0

      No, it doesn't slow the pirates down. They still have a copy of the game, before it gets into the stores, and before the rest of us have even heard about the game.

      But: With the current price of games, nobody is going to buy a game without their friends recommending it. No piracy = nobody to recommend the game = no games sold.

    18. Re:The game industry... by Anonymous Coward · · Score: 0

      but the kid buying the older games is buying safe bets.. picman is now available for $19.95.. crazy taxi is available for $9.95.. Hell you can get red faction for $9.95 and that is an AWESOME game. I can name at least 30 killer games that are really safe bets... because they dont become "classics" if they sucked.

      you you buy your just out games... I'll end up with 3 times the games you have and usually have the same ones except for 1 or 2 latest ones while spending the same amount

    19. Re:The game industry... by man2525 · · Score: 0

      Games take much longer to develop (24 months) and cost a great deal more to make today than when they sold for $30-40 (Pac Man on the Atari 2600). If price kept pace with the costs of the manufacturer, like the auto industry, games should retail for several hundred dollars. Its only through economies of scale (lower average cost through mass production) that some games can be sold as classics for $19.

    20. Re:The game industry... by Anonymous Coward · · Score: 0

      The core point here is that a "good game" MUST have extensive replay value (obsession for a month in total would about do it, I've been playing Halo for a year now), while even the holy Star Wars gets old fast.

  16. whohoo! by Guipo · · Score: 1, Troll

    what I've always wanted! Quake 101, Doom 3 basics, and of course, star craft essentials for living 2a! Best College credits ever!

    --
    Theonlyuse of monkeys is to testthings onthem.Some peoplemay say"Hey That'scruel!"and myresponse is"I don't like monkeys
  17. Free Games! by MoThugz · · Score: 5, Informative

    DigiPen has a cool collection of downloadable games created by their students here... None of them open source though :P

    1. Re:Free Games! by Anonymous Coward · · Score: 0

      Of course their not open source...Digipen students don't want 'em that way.

      -An actual Digipen person-

    2. Re:Free Games! by quietinside · · Score: 1

      Take one look at the games posted on digipen and you'll know exactly why so many game companies are failing. All the games are crappy knockoffs of games that have been done better before. Of course, the students are still learning, but it makes you wonder whether video game design schools will merely contribute to the flood of unoriginal games. Sure, students will have the specialized training necessary to jump right into the game industry. Sure, they'll know how to pump out a basic game quickly. But I would also expect that standardized training will lead to more cookiecutter games. Open source or not, games (and instruction) like this aren't going to push the envelope of what games are and how we play them.

    3. Re:Free Games! by Anonymous Coward · · Score: 1, Informative

      The only reason why these games are 'cookie-cutter' type is because that's what they know how to make with the skill that they have so far. I know (from experience) that almost all the students at Digipen would love to create non-cookiecutter games, if they could.

      These games are the student's year-long projects that they slave for hours/days/weeks/months over...and they can add only so much imagination (based on what they learn in their classes) into the games. The only reason why these games are cookiecutter-type games is because of their classes...once they learn how to do more, you'll see better and better (lesser and lesser cookie-cutter) games from them. :)

      -A Digipen person-

  18. Games industry by Funkitup · · Score: 2, Interesting

    Personally i found the games industry very enjoyable at first. Then, once the novelty of having the latest gaming hardware and software in the office (Rebellion where we worked on AvP) wore off, I realised what the (western) industry really is like.

    It's a macho male dominated industry where predominantly male ideas such as 'cars and guns are cool' and 'hit your competitor (colleague) before he hits you' dominate. The executives sell products to children which are antisocial, addictive and are rarely educational.

    The people who work in the industry can be genuinely nice, and it is interesting work - but I didn't see the point meself. My particular company seemed to prefer to pay its staff as little as it possibly could get away with and the whole process of having to threaten to leave to get a pay rise left me with a sore taste in my mouth. I left before AvP was realised and hence didn't get a penny (not that i'd have got any money anyhow), or my name on the credits of the game.

    1. Re:Games industry by buck_wild · · Score: 1

      I'd get that sore in my mouth looked at if I were you.

      --
      If all you have is a hammer, everything looks like a nail.
    2. Re:Games industry by Anonymous Coward · · Score: 0

      i agree with your sentiment. it must be difficult to appreciate the artisitc potential of a medium long before snooty art types do, and since general consumers never will.

  19. Job Demand by WPIDalamar · · Score: 4, Insightful

    There's sooo many people who would love to go into game development, there isn't really a need to specifically train people. Those who want it the most, will learn. It's hard enough to find a game job right now as it is, If we were spewing forth graduates with a BS in GD (Game Design) then what would happen.

    But I'm happy making educational software ... it's more fun than business apps, is mildly morally rewarding, and doesn't require 60 hour weeks like I'm sure a lot of game shops gave.

    1. Re:Job Demand by skivvie · · Score: 1

      I'll tell you exactly what will happen... the same thing that happened with the web "design" industry over the past few years. Not so bright people figured out you could make money doing it as did every 2 year college on earth, whom quickly started offering "web associate degrees" and jonx like that. As soon as the thousands who went to school for web design and coding graduated, the bubble had burst and they were left high and dry, and flooding the market for those who'd already been in the industry for years.

      The game industry is one of the few tech biz's making money right now, and it's STILL hard as hell to get a job in the industry. I've been in it for 2 years and have been trying to get friends jobs for as long, and most places just aren't hiring unless you've got at least 2 years experience. I can't wait to see what happens when colleges start adopting gaming industry programs and start spitting out crappy game makers.

      I gotta say though... we are ALWAYS hurting for good console specific coders. They are almost always in demand. So i guess there is that. But like you said, the people who want to do it most will teach themselves, and that's the kind of people the industry wants.

    2. Re:Job Demand by buckeyeguy · · Score: 2
      Why are good game coders in demand? The same reason that People magazine is one of the biggest selling rags in America... those who can entertain are in demand and of interest to a lot of people.

      Also, in a quasi-reply to the posts above, entertainment is not something that is taught in traditional educational settings... granted, theatre is a valid major in many good schools, but otherwise there's really no academic correlation between those who can make a good game and those who did well in school. Is that a problem? Only if gaming becomes an exceptionally large part of the society's needs. Gaming is important to us, and currently profitable, but in the long run it's fringe to everyone else.

      --
      I'd have a personalized plate on my car, but "toxic bachelor" won't fit into 7 letters.
    3. Re:Job Demand by Stiletto · · Score: 2

      I gotta say though... we are ALWAYS hurting for good console specific coders. They are almost always in demand.

      Here's some advice: They are out there. They just dont have the "MUST HAVE 2-5 YEARS EXPERIENCE PROGRAMMING THE PS2 AND MUST HAVE SHIPPED 2 GAMES!!!" requirement you probably are demanding. Instead they are extremely bright embedded developers looking to get away from their boring jobs. They have no experience with specific game platforms so game companies filter them out. And yes, I'm bitter ;-)

    4. Re:Job Demand by NickFusion · · Score: 2

      "At DigiPen, you go from nothing to competant game developer in four years..."

      Well, I'm sure that's what it says on the brochures.

      There's an old industry saying that goes, "People generally call themselve game developers 10 years before they deserve the title."

      In the spirit of proper disclosure, I've been a game developer for 3 years...};^)

      --
      What were you expecting?
  20. One of the driving forces in technology by very · · Score: 2, Informative

    Better games (look and feel; gameplay-wise, etc) requires more and more resources over time.
    Anyone remember PONG?
    Compare it now to any games made today. PONG is s simple and requires less hardware capability.

    Gaming industry is one of the driving forces that PUSH the technology development.

    Why would one need the latest and greatest Graphic Card?
    Mostly for games......

  21. Why should they take it seriously? by Christopher+Thomas · · Score: 5, Interesting

    many universities not only fail to prepare students for the game industry, but still don't take it seriously.

    Taking preparation for a video game design career seriously is like taking preparation for a rock musician career seriously. At best you can argue that it's an art that people can pursue out of interest. Claiming that universities in any way do their students a disservice by not offering it as a career-preparation stream is very silly.

    In both industries, you have a very small number of people who can possibly make a living at it, because you just don't need that many providers in the mainstream market. This is even more true with video games than with music, as niche markets are few and local markets are nonexistant. Anyone who *isn't* one of the big players in either industry had better be doing it because they like it, and have a day job that they're trained for, because they'll have a hard time making a living.

    Video game creation also doesn't require as much specialized training as music. It requires a _lot_ of training, but most of it is the same stuff you'd get doing a CS major or 3D or 2D art major or a drama/literature major (depending on the aspect of game design you're targetting). The usefulness of a specialized stream of study is questionable.

    In short, I think the importance of "preparing people for the video game industry" is overstated.

    1. Re:Why should they take it seriously? by Thomas+M+Hughes · · Score: 3, Insightful

      Because there are a number of film schools in this country, and the market for video games is (arguably) comparable to the film Industry. There are also entire departments based on music and art. I seriously doubt that there's a market large enough for all those art students, but who cares? What if I just like art and want to get a 4 year degree? I think that's plenty reason to at least pay some attention to the video game market. Maybe not a department, but certainly a minor would be interesting.

      There's a lot to making a video game. There's writing concepts you should know, art concepts to work with, physics concepts when needed, not to mention the fact that this all needs to be coded in whatever language is chosen. Some training _would_ be useful in this industry.

    2. Re:Why should they take it seriously? by susano_otter · · Score: 3, Insightful

      Not to mention fundamental principles of game theory that you should know, and probably basic principles of AI that you should know, and probably other things as well.

      --

      Any sufficiently well-organized community is indistinguishable from Government.

    3. Re:Why should they take it seriously? by The+Vulture · · Score: 2

      I'd have to agree here.

      Most of the game developers that I met are actually people who took the normal Computer Science curriculum, and gained their real skills for the industry outside of school, working on their Commodore 64's for example.

      Heck, it's how I got into the industry (been out of it for almost two years though) - some of my work on the C64 was spotted by my then-to-be co-workers and it made a good impression on them, and their bosses.

      I prefer that the schools offer a balanced curriculum, and encourage those who want to focus on specific disciplines to do so on their own time. Or, alternatively, they can try to go to a school that focuses on said discipline, but I feel that narrowing your options isn't such a good thing. Not everybody can be a games developer, but if you have the "generic" skills, you can work in other areas, like applications, or embedded devices (which I work in now).

      Remember, this isn't the "olden days", where school was used as a training ground for preparing you for that job in the factory assembly line... Well, then again, seeing some people that I've had to work with, maybe it is. :)

      -- Joe

    4. Re:Why should they take it seriously? by The+Vulture · · Score: 2

      All of the concepts that you and your parent poster touched on are actually touched upon in any decent Computer Science curriculum at one point or another.

      Here's what I'm afraid of - you'll get people who have their BSc. degrees in "games programming", however, it's really a "BS" degree, in that they don't know their stuff. I honestly find that people who have an interest in the field and persue the specifics of it outside of their regular curriculum are more likely to have knowledge that they can apply to more than one specific situation.

      But hey, then again, I'm not the person hiring, but I'd really hate to have to work with one of those people.

      -- Joe

    5. Re:Why should they take it seriously? by Cyno · · Score: 1

      Yeah I know what you think. You think school is and should be designed to prepare people for work. I think school should be designed to teach people how to think. How many people get a degree and still have no clue what they want to do for a career? Its a lot. And why do we still insist on calling it a career if we're really just preparing them for something we want them to be? They're a worker, they're a slave. They don't have a choice to be a musician or game programmer because that would be unfair to you. I'm sorry you feel that way, I'm sorry you're so short sighted that you think people should work their entire lives in this system to support you. I don't want people to support me. I want all these CPUs and electric motors and software to suport me. I want my family to be well educated. I want them to have the oportunity to be more than what society expects of them. I don't want them to pay to be trained how to work at Taco Bell. Vote no on Capitalism. :)

    6. Re:Why should they take it seriously? by Bamafan77 · · Score: 1

      I think you have to take the comment you highlighted within context of the article I linked.
      If you read the article, you'd see that getting the right balance of skills is where the university fails, not because they don't offer a degree in game programming. This is what I meant by the comment about universities failing to prepare students for the game industry. You wouldn't even have to offer a completely new degree. All that would have to be done would be to offer a degree specialization in video games under the Computer Science banner where the student is allowed to replace some classes he care nothing about with a couple classes focusing on his area of interest. This is already being done for other areas that are taken seriously(e.g. MIS,CIS, Computer "engineering", etc). What would be the big deal about adding one one for video games

      "you have a very small number of people who can possibly make a living at it,"

      Your skillset would be transferrable enough that finding some other programming job shouldn't be a huge issue. After all, you'd have a Computer Science degree (and all the fundamental skills gained by one), only you'd have a little more emphasis in the background one would need to make games.

      "Video game creation also doesn't require as much specialized training as music"

      That's just flat out wrong. There is a HUGE amount of specialized knowledge that needs be learned to make video games. In fact, there's more than one can reasonably expect a university to teach. However, giving someone the chance to learn how to develop with a console dev kit, or develop application extentions for industry standard software will help provide a little more focus for what they need to know. As anyone interested in video game development can tell you, getting the basic knowledge is one thing. But bringing it all together in a useful, balanced fashion is another. And when it comes to using the Internet as a tool to learn, separating the wheat from the chaffe(sp) can be time consuming in and of itself.

    7. Re:Why should they take it seriously? by Christopher+Thomas · · Score: 2

      Yeah I know what you think. You think school is and should be designed to prepare people for work. I think school should be designed to teach people how to think.

      A school _should_ do both.

      The vast majority of people _in_ school are in it for the former. Face it, most people don't _want_ to think more than necessary. Even then, a school that just wants to prepare people for industry _must_ teach people to think, because it's a vital skill no matter where you're working. So, your complaint is pretty silly.

      Both the article and the posting blurb specifically mention "preparing for industry", which is why it was the focus of my post.

    8. Re:Why should they take it seriously? by Cyno · · Score: 1

      Sorry about the tone of my comment, I was venting off stress, as I so often do on /. :) Nothing personal, sir.

      I think work should prepare you for work. School rarely teaches anything that relates to one's daily job, at least in my experience. It prepares you to keep a schedule and manage money, if that's what you mean. Most people don't want to think? I think old people don't want to think. I bet most children love to learn, as long as we make it entertaining and fun for them. But how many teachers try to be creative and entertaining, if they don't want to think? Was it John Lenon who said, "All you need is love, love, love is all you need."?

    9. Re:Why should they take it seriously? by Type-IIa · · Score: 0

      "Game Theory" is not about computer games, you prtetentious idiot.

  22. The game industry is... by InferiorFloater · · Score: 1, Offtopic

    getting assaulted by free candy and caffinated drinks when ALL YOU WANTED was to GET A FUCKING DRINK OF WATER AND GET BACK TO WORK!

    I'm surprised game developers live past 40.

    --

    ---------
    Get back to me when my brain starts working.
  23. Re:Heh by Anonymous Coward · · Score: 0

    Point taken.

  24. US of A Today by reconn · · Score: 1, Funny
    "Dad, I think this paper is a flimsy hodgepodge of pie graphs, factoids and Larry King.

    Hey, this is the only paper in America that's not afraid to tell the truth, that everything is just fine."

    --
    Everything that was once directly lived has receded into a representation. -debord
  25. Studing and Gameboy.. by McFly69 · · Score: 5, Funny

    Going to school and studing to be a game developer reminds me of the famous quote from Animal House.

    "You can major in GameBoy if you know how to Bullshit".

    --



    NO! NO! Please don't mod me, I'm too young to die a troll. *click* Oh the pain, the pain...
    1. Re:Studing and Gameboy.. by Anonymous Coward · · Score: 0

      When "Animal House" debuted GameBoys didn't exist.

    2. Re:Studing and Gameboy.. by Anonymous Coward · · Score: 0

      That wasn't Animal House, that was PCU. I'd figure McFly would know about movies.

    3. Re:Studing and Gameboy.. by Anonymous Coward · · Score: 0

      Ummm are you a lunatic that makes crap up for no reason?

      animal house was released BEFORE the atari 2600 was available to be purchased...

      how the hell did they talk about a gameboy when the creators of the gameboy weren't even born yet?

      slashsdot: people making up crap for the hell of it.

    4. Re:Studing and Gameboy.. by McFly69 · · Score: 2

      My bad, it was PCU.

      --



      NO! NO! Please don't mod me, I'm too young to die a troll. *click* Oh the pain, the pain...
    5. Re:Studing and Gameboy.. by suraklin · · Score: 1

      I think Animal House was out a little before gameboy.

      The movie you are thinking about is PCU.

    6. Re:Studing and Gameboy.. by Molz · · Score: 1

      Thats from PCU. The GB wasn't even out when Animal House was made.

      --
      Can I Play With Madness?
    7. Re:Studing and Gameboy.. by Anonymous Coward · · Score: 0

      Hey, I think the movie you're thinking about is PCU. Animal House was from long before the Gameboy was ever made.

    8. Re:Studing and Gameboy.. by Anonymous Coward · · Score: 0

      Not only was animal house out decades before gameboy, but it was set in the early 1960s!

    9. Re:Studing and Gameboy.. by orthogonal · · Score: 2

      I think Animal House was out a little before gameboy.

      The movie you are thinking about is PCU.


      Hey, at least the original poster didn't quit when the Germans bombed Pearl Harbor!

    10. Re:Studing and Gameboy.. by Anonymous Coward · · Score: 0

      I would hate to miss the boat on this dead horse kicking session.

      Therefore, I would also like to point out that this quote is from PCU, not Animal House. Hopefully the 50,000 replies you have received regarding this matter have been helpful.

  26. Re:Heh by Mr+Teddy+Bear · · Score: 1

    Heh.. they do it for movies, drinking, driving, smoking... why not games? I agree with you that videogames do not cause violence among normal people.. but children are still at a point in development where they are learning what is real and what is not.

    Well, driving, I almost agree with, while I don't think everyone is ready at 16 and some might even be ready at 10 to drive, some limit needs to be set somewhere for that and 16 seems to be pretty good. Drinking and smoking I don't think should have age limits on them. I think drinking should just be plain illegal and smoking should carry a much higher tax. Which leaves only one other thing which you mentioned: Movies.

    The rating system (up until NC-17 and X ratings) are merely suggestions. I have no issue at all with putting ratings on games, in fact I think it is a very good idea. It gives parents the chance to make an informed decision (and do it quickly when the kid is screaming about how they want it.) ANYWAY, this is a bit offtopic for the article so I will stop now.

  27. Re:Heh by stormrage · · Score: 1

    huh ??? what a joke ? let me tell you if you did not know .... there are a lot of games which are non violent and are very good. there are a lot of games with puzzles to improve your thinking capabilities , imagination and what not? games can be used as a teaching tool for kids. yes i agree that there are some games that can cause violence among kids .. and most of the games are rated accordingly . yes its definitely up to the parents to decide on what their kids are going to play but .... the games can be made in such a way that it would be very pleasant for the people playing it .

  28. University by MatthewNewberg · · Score: 1

    When did Digipen become an University? Is Digipen the only Game Design school? And is the Game Industry really in need for more programmers. Just becuase they make a lot of money, doesn't mean a lot of studio's are not closing currently.

    1. Re:University by Anonymous Coward · · Score: 0

      Full Sail is also accredited with a Game Design program.

  29. No kidding by TekReggard · · Score: 1

    I took a year long programming course, and the only "gaming" related material was to code a game of pacmac for the rest of the class to goof around with.

  30. From the article: by KarateBob · · Score: 5, Interesting
    Video game sales exceeded the movie industry's annual box office draw last year by $1 billion.

    I'm thinking thats probably mostly from The Sims, and Grand Theft Auto 3.

    Then I read the next line:

    The current video game hit, Grand Theft Auto: Vice City, sold more than 1.4 million copies at an average $48 apiece in its first three days. That $70 million windfall easily puts it in the ranks of a blockbuster movie.

    Also, There was a 2 issue article in GamePro about "Take This Job and Love It!." Working in the video game industry. Heres a link to the lo-fi version, search for the pretty oneTake This Job and Love It.

    1. Re:From the article: by Sex_On_The_Beach · · Score: 0

      "..sold more than 1.4 million copies.." and there were about twice as many pirated copies in asia:P. Imagine what a shitload of money if everyone bought legit copies.

  31. Will Program for Food by Tomah4wk · · Score: 2, Informative

    Sadly the games industry is using less and less programmers, and more and more artists (so good for the artists at least). Look at major 3d games titles at the moment, and you have a small core team of developers (often as few as 10, normally more though) and, for the larger titles at least, 100+ 3d artists. With more and more games projects being based on generic engines and toolkits, and the serious lack of optimisation going into games (PC rather than consoles on that front) pretty soon there will be only a few of us left. Programming is also being outsourced from britain/us to places with cheaper, talented programmers in Italy and the like.

    1. Re:Will Program for Food by Anonymous Coward · · Score: 0

      100+ artists? You have no idea what you are talking about. Speaking as someone who actually works in the industry and isn't full of shit like you, the only game that gets close to 100 artists is something like the Sims because they contract so much of the artwork.

  32. Digipen by dknj · · Score: 3, Informative

    What I like the most about digipen is that you only take courses directly related to video game programming (or computer graphics design). None of this European History nonsense that I'm 99% sure I'm never going to use again.

    Required Course List for a B.S. in Real Time Interactive Simulation

    -dk

    1. Re:Digipen by susano_otter · · Score: 5, Insightful

      It's often useful to interpret present conditions in the context of past events. If you find that European History has no relevance to your current situation or your future plans, then I hope that works out well for you. But please don't make any important decisions that might affect me.

      Oh, and stay away from me at cocktail parties. I'm sure that a conversation that never strayed from the intricacies of video game programming would be almost instantly tiresome.

      --

      Any sufficiently well-organized community is indistinguishable from Government.

    2. Re:Digipen by Anonymous Coward · · Score: 0

      ya cuz there sure aren't any WW2 games out there.

    3. Re:Digipen by orthogonal · · Score: 1

      Oh, and stay away from me at cocktail parties. I'm sure that a conversation that never strayed from the intricacies of video game programming would be almost instantly tiresome.

      Cocktail parties...
      Tiresome...

      Must be English or a someone with an Ivy League undergrad degree. Or a law student.

    4. Re:Digipen by Anonymous Coward · · Score: 0

      Europa Universalis I&II
      Medieval:Total War
      Eternal Darkness
      Medal of Honor:Allied Assault
      Age of Empires I&II
      Empire Earth
      Panzer General series
      Civilization
      Caesar I-III
      Age of Sail I&II
      Etc, etc, etc.
      No use for an education in European history in any of these games!

    5. Re:Digipen by Anonymous Coward · · Score: 0

      Civilization isn't the history of modern Europe
      you racist asshole.

    6. Re:Digipen by captaincucumber · · Score: 1

      cocktail parties? I think this is a case of culture clash. You stand around in these cocktail parties and talk about European history ("boy, that war of the Roses sure was crazy, am I right! golly! And don't get me started on the crusades") and talk trash about boorish video game program programmers and their tunnel vision educations and meanwhile Digipen students congregate at LAN parties and occasionally talk about 3D rendering and magic the gathering cards or something.

      There's really no point in being condescending, both groups are equally narrowminded. Don't kid yourself.

    7. Re:Digipen by susano_otter · · Score: 2

      Actually, I've never been to a cocktail party. But you do a good job of making it sound like a LAN party.

      Anyway, I'd always heard that the point of GE courses was so that you'd be able to hold your own in casual conversation on any topic. The canonical situation was always "a cocktail party". Certainly anybody who felt so confident about not needing European History, and was so enthusiastically committed to only studying video game-related subjects, wouldn't have much to talk about outside of their very narrow career interests.

      And how interesting will the next-generation video game be, if its designers set to work with no understanding of history, literature, art, architecture, and a variety of other disciplines that help us give meaning and value to our experiences and ideas?

      --

      Any sufficiently well-organized community is indistinguishable from Government.

  33. I interviewed at EA ... and turned it down.. by andymac · · Score: 3, Interesting

    While games development is a great job for some, it is not for others. I like process, I admit it. I like to follow a methodology that promotes defined repeatable outcomes, that looks for ways to continuously improve the process, and thus the ability of the team to improve the quality of the outputs. When I interviewed at EA, they didn't need no stinkin' process. And I don't blame them: the product they produce is closer to a piece of art than a piece of software at times. Requirements management? Ha! How about ad-hoc requirements change up to the last minute? But that's the nature of doing something so creative... you need to change and tweak up to release. Should they teach this in Uni? No goddamn way. Why? Most software developers already are good at being creative: they take a requirement, a sentence on a piece of paper and translate it into source code that does something. How much more creative do you need? So teaching the finer points of game development, aside from the core stuff that is already taught in most CS degrees (graphics etc.), can be done as part of learning the job. Like an apprencticeship or co-op term. You learn the basic skills for any s/w development in school, then you refine and specify those skills in the real world.

    --
    "Content's a bitch."
    1. Re:I interviewed at EA ... and turned it down.. by Anonymous Coward · · Score: 0

      Don't know where you have worked, but I have been on several major software development projects, and requirements are always changing (up to and through the release date). Any time I hear someone say they had a project where this didn't happen, I know it is a small project.

    2. Re:I interviewed at EA ... and turned it down.. by captaincucumber · · Score: 1

      That's because you've never developed control software for satellites or embedded software for pacemakers or air traffic control software

      Once the requirements are set for software of that sort, the requirements DO NOT change, not even a little. Each individual requirement has a number, and when the project has been implemented, each and every requirement has to be there.

      And these are not always small projects, they are quite often very large - depending on your definition of large, I suppose.

    3. Re:I interviewed at EA ... and turned it down.. by Anonymous Coward · · Score: 0

      You're mistaken.
      EA doesn't make games, they sell games.
      Their internal teams produce repetitive, incrementally improved product.
      There must have been some other reason you didn't make the grade.

      Perhaps you appeared to be too honest.

  34. Some universities do take games seriously by Black+Copter+Control · · Score: 4, Interesting
    and how many universities not only fail to prepare students for the game industry, but still don't take it seriously.

    I haven't been there for a while, but the University of British Columbia Computing Science department head in the early '90s (Maria Klawe) was interested in using computer games in education. Last I heard she was the University's Vice-President of Research (but she was still doing her own research too).

    Just a wild guess, but I'd be inclined to bet that UBC takes computer games relatively seriously. Being in the home town of EA doesn't hurt much either.
    (actually, EA is based in Burnaby -- a siamese suburb of Vancouver, and UBC is essentially it's own town at the other end of Vancouver, but that's picking nits).

    --
    OS Software is like love: The best way to make it grow is to give it away.
    1. Re:Some universities do take games seriously by Screaming+Lunatic · · Score: 2
      UBC offered a game development course taught by a bunch of guys from Radical . You may remember them as the creators of Simpson's Road Rage.

      This semester the same course was offered at Simon Fraser University. I sat in on it throughout the semester. It was one of the best courses I've taken. A lot of profs know the theory. But having someone from industry teach a course is great since they get their hands dirty on a regular basis.

    2. Re:Some universities do take games seriously by MisterFancypants · · Score: 1
      Just a wild guess, but I'd be inclined to bet that UBC takes computer games relatively seriously. Being in the home town of EA doesn't hurt much either. (actually, EA is based in Burnaby -- a siamese suburb of Vancouver, and UBC is essentially it's own town at the other end of Vancouver, but that's picking nits).

      EA may have an office in Burnaby, but their headquarters is in Redwood City, California. Just sayin'

    3. Re:Some universities do take games seriously by Glonk · · Score: 2

      The University of Calgary has a new Computer Science concentration (to go with Theoretical Computing, Software Engineering, etc) called "Games Design" that's about designing video games.

      It's being billed as the first of its kind in North America: Bachelor of Science Degree in Computer Science with a Concentration in Computer Game Design. The (tacky) webpage for the concentration is here: http://pages.cpsc.ucalgary.ca/~becker/GamesConc/

    4. Re:Some universities do take games seriously by dickhall · · Score: 0

      Maria Klawe was actually the Dean of Science for the last couple of years, but she's leaving this year I think.

      Along with the video game specific course, UBC also offers several courses in AI (2 or 3 undergrad courses), and 2 courses in graphics. The computer communications course often has students design a server/client game as well.

      --
      "God does not play dice with the Universe." - Albert Einstein
      "Stop telling God what to do." - Niels Bohr
    5. Re:Some universities do take games seriously by Anonymous Coward · · Score: 0

      Have you ever seen the EA campus in Burnaby? They have the worlds largest motion capture studio I believe, most of the people from Cal. come up to use it, and the best game of all time (NHL) is made there. The corparate headquaters might be in US but I consider Burnaby the real headquarters.

    6. Re:Some universities do take games seriously by Anonymous Coward · · Score: 0

      Maria!!!
      Actually, she was our Dean of Science for a number of years at UBC after being the university VP Students. This past summer, she was lured down to Princton to become their Dean of Engineering... she starts Jan, and as a former student, I wish her nothing but the best!

      Ryan

      -----

      haven't been there for a while, but the University of British Columbia Computing Science department head in the early '90s (Maria Klawe) was interested in using computer games in education. Last I heard she was the University's Vice-President of Research (but she was still doing her own research too).

      Just a wild guess, but I'd be inclined to bet that UBC takes computer games relatively seriously. Being in the home town of EA doesn't hurt much either.
      (actually, EA is based in Burnaby -- a siamese suburb of Vancouver, and UBC is essentially it's own town at the other end of Vancouver, but that's picking nits).

    7. Re:Some universities do take games seriously by JudasBlue · · Score: 1

      Have you ever seen the EA campus at Redwood Shores? It is bloody huge and houses something like 20 dev teams now that they have consolidated in the last year.

      Canuck pride is all well and good, but like 80% of dev for EA happens in Redwood, motion capture or no.

      --

      7. What we cannot speak about we must pass over in silence.

  35. Porn University? by jwdeff · · Score: 5, Funny


    With the porn industry with estimated $11 billion in annual sales (besting the video game industry by $1.6 billion), where's the Porn University?

    I feel many universities not only fail to prepare students for the porn industry, but still don't take it seriously.

    1. Re:Porn University? by cybergeak · · Score: 1

      I would have to say that art related colleges do prepare their students by having them model nude for art classes and the like.

    2. Re:Porn University? by Anonymous Coward · · Score: 0

      I think it's more of a study-at-home mentality at work here. Like the Amish.

    3. Re:Porn University? by Aexia · · Score: 5, Funny

      With the porn industry with estimated $11 billion in annual sales (besting the video game industry by $1.6 billion), where's the Porn University?

      I believe they're called "Fraternities & Sororities."

    4. Re:Porn University? by buck_wild · · Score: 1

      It's what they call a Free-Range classroom concept, with the final taking place at an event titled 'Spring Break.'

      --
      If all you have is a hammer, everything looks like a nail.
    5. Re:Porn University? by vitaflo · · Score: 2

      I feel many universities not only fail to prepare students for the porn industry, but still don't take it seriously.

      Don't tell that to Indiana University.

    6. Re:Porn University? by tpengster · · Score: 0, Redundant
      With the porn industry with estimated $11 billion in annual sales (besting the video game industry by $1.6 billion), where's the Porn University?

      Indiana.

    7. Re:Porn University? by chrisvdp74656 · · Score: 1
      Judging by some of the shared folders on my university staff network, I'd say they take it quite seriously.

      Chris

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    8. Re:Porn University? by Anonymous Coward · · Score: 0

      Dude, where isn't the porn university?!

      Ever been... nudge nudge, wink wink?

  36. Anyone up for Quake 101? by dethl · · Score: 2, Interesting

    The University of Texas at Dallas has a new Art & Engineering program that just started up...They brought in two game designers John Romero and Tom Hall to teach a few classes on game programming. Theres a story on it in the college's own publication the UTD Mercury

    --
    "Some fight for law. Some fight for justice. What will you fight for? One day, you will see."
    1. Re:Anyone up for Quake 101? by beowulfcluster · · Score: 0

      "Hello, I'm professor Romero and I'm going to make you my bitches." After Daikatana, should he not be taking this class instead of teaching it?

  37. Re:don't waste your life like jon carmack did by Anonymous Coward · · Score: 0

    i could have sworn it was Microsoft DirectX, and that Quake 3 was run on Open GL

    if you're going to flame, get it right

  38. Game preparation by Anonymous Coward · · Score: 0

    Here on the university of twente (yes, the one with the burned down building and the backup-yadda-yadda) I had a course in general 3d graphics and game principles allthough it was just an extra course you could opt in for, still, it was there and quite some fun, beside the part where you had to use java3d for an assignment.

  39. Unversity not needed to be that specific by Vorgo · · Score: 4, Insightful

    I would argue that a University Education in Computer Science is intended to introduce the students to a broad range of topics in the field of computer science, not something as specific as game development.

    To say that Universities should offer training for video game programming is ridiculous.
    The intent of taking Computer Science at University is not to even learn how to program. A person takes courses that teach programming languages in their first year and then after that it's assumed that you can program, regardless of the language. A person is there to learn about the science of computers: stuff like algorithms and design at the early levels of a degree and more advanced topics such as graphics, AI, distributed computing, etc in later years.

    I would say that game development would be an application of various topics in to one. Software Design, Graphics, AI, etc. So in reality I think that a course on game development wouldn't be useful anyway because it couldn't get in to enough detail on enough of the involved topics.

    After leavign university a person should be able to take their knowledge and do with it what they want because they have a general knowledge of many topics. Whether they apply that knowledge to writing an operating system, word processor or the next version of Quake is up to them to decide.

    This is just my view of what a university education should give someone. For all I know other areas of the world view a university education differently...

    my two cents(cdn)

    --
    A new feature is just a bug waiting to happen. And vice versa.
  40. Games do make kids more violent by danny256 · · Score: 1

    not significantly more violent, but at least a little bit. Its a contributing factor, at least that's what i've learned in every psych class i've ever taken. There have been studies that prove this.

    1. Re:Games do make kids more violent by Anonymous Coward · · Score: 0

      Taking games away from kids makes them violent! :-)

  41. JC Uni by p00p · · Score: 0

    I subscribe to the John Carmack University of Game Design. Obviously, this is the best way to learn 3D engines and code optimization. Who cares what the other institutions are doing, anyways? The real competition comes from dropouts anyway.

  42. The gaming industry is just fine by NixterAg · · Score: 2, Insightful

    many universities not only fail to prepare students for the game industry, but still don't take it seriously ...and the gaming industry has prospered nonetheless. Let's not fix what isn't broken.

  43. Universities are taking notice. by ct.smith · · Score: 2, Informative

    I'm not sure how all universities are, but I think some are starting to take games and other media seriously.

    The University of Calgary, where I am, has a concentration for games in the BSc comp-sci program. Probably the first university to do so, but it is refelcetive of a changing attitude in universities I think.

    --
    ** Sig-a-licious **
    1. Re:Universities are taking notice. by Anonymous Coward · · Score: 0

      heh. damn you got to this first... :) U of Calgary rules!

  44. DON'T CLICK THE LINK by TracerJPN_USMC · · Score: 0, Troll

    please don't do what I did. Don't click the link...

    --
    magnanomous.
  45. Stanford does by Texas_Refugee · · Score: 3, Interesting

    Please see CS248 . The final project of the class is to make a video game. I went to the showing last year, and the games kicked ass. There were people from the game industry that came to judge the final product, they recruited people pretty heavily if I recall correctly.

    1. Re:Stanford does by pvirdone · · Score: 1

      Stanford definately recognizes video games. There are many courses on AI and graphics, with the projects in introductory courses focused on the simpler models present in video games.

      Outside the School of Engineering (where Computer Science lives), video games haven't gone unnoticed. The Stanford Humanities Lab has a video game project called "How They Got Game" led by two respected researchers. A very popular undergraduate course linked to this research project is Science, Technology, & Society 145: History of Computer Game Design.

      .. one of the many perks to attending a university located in the Silicon Valley.

  46. community of teachers and students is the key by peter303 · · Score: 2

    The main advantage of going away to college is being surrounded by challenging teachers and students at your level. DigiPen is a great opportunity if you know that is what you want to do. A larger place might offer more breadth in topics and people, if that is what you wan to do.

  47. Is this Quote Accurate? by Viscount9 · · Score: 1
    So, can anyone tell me if this quote is accurate? On what occasion was it said? Where? What newspaper/speech/newspaper?

    I've seen this quote alot and I've always wondered if its accurate and true.

    Anyone knows?

    Thanks

    1. Re:Is this Quote Accurate? by Anonymous Coward · · Score: 1, Insightful

      Some brief googling reveals this comedian, who says it's his joke he did about 6 years ago, and it keeps attributed to various people.

      Funny, yes. Ironically prophetic? No.

  48. Focus on Video Games by kakos · · Score: 5, Insightful
    While I don't think that video games should be ignored in universities, they shouldn't be focused on. Like most things, the application of a field shouldn't be taught. The foundations of that field should be taught and the student that learned those foundations well will be able to apply them to anything.

    Similarly, Computer Science should not be taught as a course in game development. A student that is taught nothing but game development will fail miserably if they do anything else. And, in my experience, students of so-called video game schools know how to slap down code, but don't understand the workings of that code. You probably couldn't give them a original piece of code and have them understand it immediately.

    However, a student who is taught the fundamentals of programming and the basis of computer science will be able to adapt to create games. He knows the foundation and will be able to apply it to a specific task. Furthermore, they will have the expertise to work outside of that field, should they not get a job as a game developer (a very real possibility).

    A broad understanding of the fundamentals and foundations of Computer Science is better than learning a specific application. A good programmer will be able to adapt and could probably end up programming a better game than the one taught to just make video games.

    1. Re:Focus on Video Games by kreyg · · Score: 2

      I work in the games industry, and I got a BSc. in Computer Science at a "regular" university, and I certainly agree with you.

      When I was taking Computer Science, it was actually taught as a science, not "just programming." If you understand the underlying theories and algorithms, you can apply them to anything. I actually wish I had realized the value in that before I started computer science. I had been programming games for many years before university, but the formalization of it made me a much better overall developer.

      Focusing on games might give you some insight into the specific area of making games, but I picked that up on my own because that's what I wanted to do. I think that drive is the only thing that's going to get you anywhere in the games industry, backing it up by the broad skills of a full university degree is going to serve you much better in the future.

      As computers and consoles become faster and faster, the things you learn about that couldn't be done in real time gradually become possible. Learning how to make Pac-Man 20 years ago wouldn't have well prepared me for making the 3D games of today, but the techniques we use today have been around in non-real-time applications for a long time.

      --
      sig fault
    2. Re:Focus on Video Games by Kupek · · Score: 1

      See, I think that's his point. Universities don't "teach programming languages." They explicity teach you what you need to know to start off, but then they start teaching you CS and software engineering ideas that get implemented in the language you know. Along the way you end up learning more and more about the programming language you are using, but that's different than explicity being taught a particular language.

      Don't get me wrong, if you know ahead of time that what you want to do is make video games, then DigiPen seems to be a great place to learn how. I've looked at the semester projects you guys make, and I'm thorougly impressed. But I don't know how well prepared a DigiPen graduate is for jobs outside of the videogame industry - but if you don't want to work outside of the videogame industry, that doesn't matter. (Unless, of course, you can't find a job inside the videogame industry, at which point you'd have a problem.)

  49. Hahaha, that was good by Anonymous Coward · · Score: 0

    I think that girl was actually dating goatse for a while.

    1. Re:Hahaha, that was good by Anonymous Coward · · Score: 0

      I heard she was into anal play. That's probably why goatse liked her. They could both stick things in their rectums.

  50. Re:don't waste your life like jon carmack did by Anonymous Coward · · Score: 0

    What was your point again? You took that in about 600 different, conflicting directions.

  51. Incorrect Info in Story by spongebob · · Score: 3, Informative

    DigiPen is not the only accreditted school instructing Game Development. There are several others including Full Sail in Orlando that are fully accredited with thier state organizations.

    There is a list at the main page of the International Game Developers Association page listing all the schools instructing game design and development. www.igda.org

  52. How to know you haven't grown up yet.. by Keck · · Score: 2, Insightful

    "However, I believe things are slightly better than the days when Trip Hawkins (EA's co-founder founder) Harvard professor told him to stop wasting time with games."

    Ok..
    -- better than what? You've given away your view as someone who thinks everyone should take gaming seriously. Everyone has the right to think games are worthwhile, or not.. oh what a dumb unenlightened harvard professor that guy must have been, huh? Just because there's a market for something doesn't make it 'worthwhile' or prove that Hawkins is the one in the right .. just the one in the dough

    -- I play Unreal with friends but I still consider it a waste of time ... is this hypocritical? NO.. to say so would be to assume that it's wrong to 'waste time'. Doing it too much is just as bad as doing any other thing to excess; doing it in moderation is healthy like many other things (but not all)

    --
    A computer without Microsoft is like ice cream without ketchup.
  53. Re:Heh by IIRCAFAIKIANAL · · Score: 2

    Incidently, anytime someone says "It's pretty well known," it's pretty well known that the following statement is going to be rife with half-truthful anecdotal misinformation.

    Violent crime has steadily decreased (even in the USA) over the last several years, has it not?

    --
    Robots are everywhere, and they eat old people's medicine for fuel.
  54. accredited != recognition by taernim · · Score: 3, Insightful

    Just because a school is "accredited" does not mean it will be recognized as a full education.

    I know people who have gone there, since I live near Redmond. The courses are extremely focused. True, it is a limited scope, but there still should be a broader approach. I.E. Why are only programmers and graphic artists being trained there? What about the directors and producers?

    Also, let's say you spend 4 years there and go to work for a company which makes games. If you wanted to leave the field, you'd likely already be pigeonholed. If you get a broader CS or Comp Engineering degree, at least you have other openings.

    Just something to think about, before jumping "willy nilly" into such a narrowly scoped environment.

    --
    "PC Load Letter? What the $@#% does that mean?!"
    1. Re:accredited != recognition by stanmann · · Score: 1
      DigiPen students get a good deal of conventional computer science training. We take two years of C, two years of C++, and two years of assembly, as well as data structures and algorithm analysis. We also do quite a bit of "normal" application development in the form of assignments for our CS classes, our GUI programming class, as well as support applications for our game each year like map editors, etc.
      Ok! We know! NOT impressed after the 50th time you've told us this.

      Now bored. Bye.
      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
  55. Re:Heh by zapfie · · Score: 1

    You do realize the irony of what you just said.. ;)

    --
    slashdot!=valid HTML
  56. Re:Heh by teamhasnoi · · Score: 3, Funny
    Great. Now we're going to have a bunch of blind kids swinging at people until they fall off the edge of the earth and punch a hole through the curtain the moon is painted on.

    Damn you Video Games! Damn you to hell!

  57. Re:Heh, TROLL by Anonymous Coward · · Score: 0

    Like my mum used to say: "if you can't think of anything intelligent to say, shut the fuck up you miserable little puke!"

  58. Re:Heh by cyt0plas · · Score: 1

    > It's pretty well known video games cause violence among kids.. I think there should be a restriction on selling games to kids until they have enough common sense to know wrong from right. Ok, this is another one of those "obvious" things like year round school helping test scores. The data simply isn't there. (And, in year round schools, the data says it hurts except in districts with a large number of ESL students). Anyhow, I (being a gamer) have been around large numbers of "kids", and from experience that this is _not_ the case.

    What happens all to often is that people confuse _cause_ and _effect_. Just because violent people play violent video games does NOT mean that violent video games. People who have natural tendancies towards violence will naturally be drawn to violent, agressive games. However, in my experience, the _vast_ number of people who play violent video games are not violent themselves. I play some of the most gruesome games out there, yet I wrote a 6 page report instead of dissecting a frog. The sight of real blood pains me. I will risk being bitten by a farrel cat (and have been in the past), just to help it out. Clearly, people are paying attention to the exceptions, not the rule.

    I'm male. Lots of males like sports. Does that mean I like sports? If someone likes sports, does it mean they're male? Judging by the WNBA's salary (they get paid so little, they must like the game), that is clearly not the case.

    --
    Contact Me (got tired of viruses emailing me).
  59. Look where movies are right now. by voodoo1man · · Score: 3, Interesting

    And see that Hollywood isn't doing too good. There have been a lot movie-related companies (especially SFX) going out of business in the past two years. I think in 5 years the same thing will happen to the video games industry (ie - another early 1980's style Atari crash by overproduction is coming).

    --

    In the great CONS chain of life, you can either be the CAR or be in the CDR.

  60. I think you're confusing art and marketing by voodoo1man · · Score: 1
    What they're doing at EA is taking half-assed marketing concepts ("hey, everybody is making WWII games!!! Let's make two dozen such titles!!"), and making them (barely) enjoyable to play.

    You are right in that the process of making games is more a series of changes than a plan. But it is the same thing whenever you are solving any hard problem - I find that any project that goes according to a predefined plan is really trivialy easy when you get down to what they are trying to do.

    --

    In the great CONS chain of life, you can either be the CAR or be in the CDR.

  61. Lies, Damn lies, Statistics and Comparisons by donutello · · Score: 4, Insightful

    The article is comparing the Gaming industries total revenues with the box office sales of the movie industry. They're ignoring the huge video/dvd/rental/cable-deal/fast-food-promotions revenues that the movie industry makes.

    That being said, I'm still impressed by the fact that the gaming industry exceeds box office revenues by $1 Billion.

    --
    Mmmm.. Donuts
  62. Wrong Movie by I+Love+this+Company! · · Score: 2

    That quote was actually from PCU, not Animal House.

    --

    "All art is quite useless." -- Oscar Wilde
  63. Re:accredited != recognition-Famous people. by Anonymous Coward · · Score: 0

    Actually the thing I'm wondering is, would all the famous people in the gaming industry make it though Digipen's school, or would they flunk? Carmack for example.

  64. Re:don't waste your life like jon carmack did by Anonymous Coward · · Score: 0

    This is, without a doubt, the best troll I've read in the past two months.

  65. Not accredited by Anonymous Coward · · Score: 0

    As a student at Digipen I can tell you that the school is not, in fact, accredited. I could be mistaken, but I was under the impression Full Sail wasn't accredited either.

    1. Re:Not accredited by BaShildy · · Score: 1

      As a Junior at Digipen, the parent post is correct. DigiPen moved from Vancouver to Redmond a few years ago, and is in the proccess of getting full accreditation with Washington State. We are now at the stage where we can accept International students.

    2. Re:Not accredited by Anonymous Coward · · Score: 0

      *major cheers* About danged time...go Digipen!

  66. Re:Heh by Anonymous Coward · · Score: 0

    gee, a few hundred years ago, civilization was pretty violent .. do you think genghis khan, eric the red, and charlemagne played videogames when they were young?

  67. I pirated Neverwinter Nights! by Anonymous Coward · · Score: 0

    But I'm going to buy it this weekend, because I can't look at Aribeth without feeling such deep shame.

    *sob* Now that's how you stop piracy.

  68. Technical immersion = bad by IshanCaspian · · Score: 3, Insightful

    After reading that article on digipen, I was quite horrified to read that there are no arts, music and so on. In life there are the foundation disciplines, such as logic, reading, music appreciation; upon these one later builds the skills of interaction and communication: public speaking, writing, programming, social skills and so on. To totally immerse yourself in the pursuit of communication at such a young age (18) is foolish. I really am in favor of a strong classical education in addition to a regimen of computer skills. I've found, at least as far as I'm concerned, that I have separate capacities for learning in different areas. If I do two hours of philosophy and two hours of coding (C++) I am not nearly as toasted as if I did two hours of C++ and two of discrete math. What often passes for "focus" lends little acceleration to one discipline while the rest rot. A well-rounded, well-adjusted person is going to be happier, easier to work with, and therefore more useful to the company on the whole.

    --

    But there is another kind of evil that we must fear most... and that is the indifference of good men.
    1. Re:Technical immersion = bad by demonbug · · Score: 1
      In life there are the foundation disciplines, such as logic, reading, music appreciation;


      Music appreciation? WHile in general I agree wiht your post, you can't be serious about this. I'm sorry, but music appreciation was one fo the most useless classes I took in college. To say it is one of the "foundation disciplines" is ludicrous. Now, if you were to say the arts in general, I would agree with you. Music appreciation, however, is not one of the basic disciplines that everyone needs to take.
      I agree, though, that the purpose of a college education should be to produce a person who is well-rounded, with specialized knowledge in a certain area but also enough broader knowledge that they aren't totally dependent on their area of specialization.

    2. Re:Technical immersion = bad by IshanCaspian · · Score: 2

      I don't mean music appreciation like that bullshit class we all took in college. When I say music appreciation I mean the ability to be inspired by music. I believe that when a person has sufficient inspiration from stories, people and music it will find a creative outlet.

      --

      But there is another kind of evil that we must fear most... and that is the indifference of good men.
  69. Try an EE Degree.. by xtal · · Score: 4, Informative

    Some of the best game developers I know aren't CS people, they have EE / ME degrees. (Hey Jess, you out there? Still at EA?) This is something I'd consider if I wanted to get into game development and was looking for a career path. Engineering is very focused on how to model the real world and real world physics and stresses, something pretty much what games do today. You're not going to learn much about automatic control systems in a CS program, and that is very relevant to advanced simulator design. American engineering schools aren't quite as rigorous (Canadian perspective here), but it's pretty much the same thing. I have an EE degree, so obviously I am biased.

    Another benefit to having an engineering degree is it gives you great distinction from the packs of CS people. For better or for worse, this has been something that has benefited me in job searches, especially in this economy.

    If you are an engineer in Canada, you are required to do much more complicated math than most CS undergraduates get into. At the core of all games is some very complicated mathematical modelling - I'd even argue someone with a pure math degree would be a better bet than someone from a more specific program in game development.

    Let's face it, going to a school that's going to just teach you game development would be very nearsighted IMHO. I would much rather have a solid grounding in the fundamentals that I can apply to whatever comes along. Anyone who is destined to be a great game developer is smart enough to implement their own gaming engines and games, learn about game physics and AI, etc, on their own. I would give a harder look to someone with a degree and their own open source project in one of the above areas than someone who graduated from Video Game U. Unless of course, I was looking to save money.. and of course, there are exceptions to every rule.

    Most of the time those who have a natural talent and interest stand out light years ahead of those who trudge through a CS degree for the money. Perhaps this is what you mean by an "applications developer".

    My $0.02.

    --
    ..don't panic
    1. Re:Try an EE Degree.. by CreateWindowEx · · Score: 1
      I use things I learned in the math and physics classes I took in college far more than anything I learned in my CS classes. If you just get a CS degree without doing a lot of programming on your own, you're unlikely to become a great game programmer, IMHO.

      Ideally learn how to code in high school or earlier, use college for stuff like Linear Algebra, Calculus, and maybe a little CS theory to "round yourself out", and to understand how compilers work! Take some art classes or something. None of this pansy-ass "write a 4-function calculator" term-project stuff. I would suspect any really good game programmer would still do it in his/her spare time if it didn't pay!

    2. Re:Try an EE Degree.. by Laser+Lou · · Score: 1

      I'm a programmer with an EE degree, and I agree.
      Study in math, physics, and digital circuits can help in programming games.

      --
      No data, no cry
    3. Re:Try an EE Degree.. by j-beda · · Score: 2
      Get a physics degree. Maybe better would be an Applied Physics degree rather than the more standard graduate-school focussed programs. Since the modeling you want to be doing is based on phyiscs, it makse some sense to go with the physics degree.

      As others have pointed out though, comp sci programs (and engineering ones too) often have emphasis on group projects and teamwork, which are very valuable skills, so maybe a double major of physics/comp sci would be good.

      In any case, an individual with a fair amount of physics background is a valuable addition to almost any programming effort involving real-world modeling.

  70. I hope I'm not being redundant.. by Anonymous Coward · · Score: 0

    ..but in Soviet Russia, the game industry prepares for you!

  71. Starcraft was a pretty good game by danny256 · · Score: 1

    Its not really just pressing 1 button all the time, and you can play it in creative way. Even after 5 years I can still think of a new stratagy. Also it helps you to make friends, I got met a lot of people in my residence at university just because of the huge amount of LAN starcraft we played. Even the story was pretty good. So although most games suck, starcraft was good. Warcraft 3 wasn't as good, maybe it will be starcraft 2 soon though :)

  72. My Little Experience As An Ex Game Company Employe by lanner · · Score: 5, Interesting

    Between May of 2001 and January of 2002, I worked for a company called Maximum Charisma Studios (MaxCha) out of Denver metro Colorado. They were a start up, made a game called Fighting Legends Online, released it, it sucked, and they went chapter 7.

    MaxCha had 32 employees at it's height. About half of those people were the real producers of the company and the other half were the wanna-be-game-company-employee types who were barely doing anything, and mostly were assistants for the rest. We had a lot of interns who worked for free doing slave labor -- stuff like helping the marketing department, helping customer support, doing testing (playing the game for free and logging bugs).

    MaxCha made major efforts to push it's game, giving away free shirts, stickers, mailing CDs to people all over, and even gave the game away for free with a rebate program, but nobody would buy it because it sucked. Those who did buy it took it back to the stores because it sucked. You can't get sales if your PC game sucks, no matter how hard you push it -- console publishing may be a little easier to build some hype with.

    The lessons learned for me were invaluable, and I think it will be for the others who paid attention too.

    In total, I heard that the company blew only just over 3 million across a period of about two to two and a half years, which is amazingly little for what was accomplished. I am proud to say that I was personally responsible for about one third of that because I provided all recommendations for production infrastructure for the online game -- collocation, servers, routers, switches, random equipment, $30K of RAM from memman.com (Thanks Jay), software, and services costs. Almost everything done (ALL sound development, ALL art, the box, programming, marketing, even distribution) was done in-house.

    The story of MaxCha was that of a bunch of kids who grew up, wanted more out of their jobs than just being paid, got together, said, "Hey, let's start a game company!" And they all had their own idea of how it was going to go. The game ended up not having a design board because the founders all wanted their little idea to be the basis of the game. The result was that the game had no basis, no story, and play sucked. The code rocked, the back end infrastructure was excellent, our ability to scale up and support a massive customer base in short order was good, but the game was not fun.

    No fun, no sales. Whoops.

    I moved away from the Denver Metro area after the company went under. Denver/Boulder Colorado has a decent game company market, as does San Francisco California, Seattle Washington, Portland Oregon, and a few other random places. I even found that EA Sports has a sub company that makes sports games here in Orlando Florida.

    It is really hard to get into the gaming business unless you have some contacts, start your own business, or luck out. In my case, I lucked out because I was not really into working for a game company. I was just looking for a way to get out of my old employer because they were about to tank.

    The atmosphere at MaxCha was very loose on the downstairs, and business like on the upstairs. We had a two story building that was very small, but it was perfect because the CEO, marketing department, HR, and other 'stiff' managers worked upstairs as a nice pretty front. Downstairs was the art department, testing, the programmers, and others. There were times that people slept there over night, there was beer drinking on site, pot smoking outside at the park, and parties at houses every few weeks. The fridge downstairs had beer in it, someone had a pet dog running around, there were game consoles laying about, and people came and went as they pleased so long as they worked 40 hours a week and got the projects done. I personally would come in somewhere between 9:00am and 1:00pm, and work my eight to ten hours.

    In a small company like this, individuals made all of the difference. Not firing do-nothings early was a mistake, and making up the work later was very difficult. Worse, the employee was socially entrenched and nobody wanted to be the bad person and do the duty to the company that was necessary. There were a few who fell into this category, but I was surprised that most of the people in MaxCha actually recognized that because they were a small business they themselves needed to take initiative on various things in the company and get the job done.

    The failure of MaxCha as a game company was that the game released was no fun, and sales were nothing. The nail in the coffin was the fact that the game was an online interactive game that required expensive infrastructure. If it had been a stand alone title, they might have been able to put out a second game and get it right the second time.

    Box art, packaging, manual, and physical product was great. The box looked good, felt good, and looked like it could be a good game. Code was really good. Graphics were a little heavy for what they were but that was because of the frame of the game -- players did not get to see all of the patches that added all of the stuff that was left out to make the release date.

    The release date made two years prior was met, even if little things got cut off. That is apparently an incredible feat in the gaming industry.

    IT infrastructure was good, which usually gets neglected in gaming companies. Everyone is a computer user and nobody wants to admit that they need one person to really support the internal and production network. They think they can throw up a Win2K server on the T1 and host all those gamers off of it. We got it right though.

    Design at MaxCha was a mistake -- no real design staff. Furthermore, design is like a book. A team does not write a story, one person does. Giving away that authority was a problem that the founders did not want to do, and so they all tossed in their little features, but it turned out crappy. They did not trust one person enough to write the story, give the concept to the artists and content producers, and come up with the game design that ultimately made the game fun. The fun got left out.

    Because design was bad, the artists did their best to come up with original good stuff, and they did. Programmers programmed well, did UI interaction testing, got the AI right, and documented code well. Marketing sold the game as being good for everybody and got the name out. But in the end, everyone did it their own way and nobody was responsible for bringing it all together.

    Giving that ability and responsibility to the right single person can make a great game company, but it is hard to do that. This is why many game companies are self started. ... and thats what I have to say.

  73. Re:Heh-One handed. by Anonymous Coward · · Score: 0

    "...and masterbation makes you blind."

    Apparently it affects your typing too.

  74. Tell the good games. by TheOnlyCoolTim · · Score: 2

    They have a very slow pipe or are slashdotted, downloading is very slow. So tell what is worth trying.

    So far I've only tried out the Wyrm one. It had promise, but was a dissapointment. The flight model was very hard to use - sometimes my dragon would be furiously flap his wings and end up going backwards. On top of that you don't have enough "mana", or it doesn't recharge fast enough. Considering that you need this to shoot, flap your wings, and cast spells, about 15 seconds after you enter battle you end up sitting on the ground exhausted while the computer dragons shoot you to death.

    Tim

    --
    Omnia vestra castrorum habetur nobis.
    1. Re:Tell the good games. by kryliss · · Score: 1

      Downloading Attack sub with sound at 78k.
      wget http://www.digipen.edu/gallery/rtis/download/CAS/C ommandoSound.exe

      --
      --- If the bible proves the existence of God, then Superman comics prove the existence of Superman.
  75. Re:My Little Experience As An Ex Game Company Empl by footNipple · · Score: 1
    Sorry to be Off-Topic but...

    lanner, If you are currently in Orlando, please email me. I'd like to talk to you about your experience with MaxCha. Thanks!

  76. Why Universities? by gradji · · Score: 2

    As a consumer of the end product, I'm all for game programming education. But why universities? There are many skills that are useful and in demand in the world but not all are provided within the ivy towers.

    The purpose of an university education tends to be more general and less industry specific: universities are not meant to replace trade schools but rather produce people who have skills that are more widely applicable. Even people who end up getting B.S. degrees (which were initially a controversial innovation) in the sciences tend to have an education that makes them suited for a large array of technical positions in multiple industries. (e.g. a B.S. in ChemE doesn't mean you necessarily have to work in the Petroleum industry)

    I think game programming education can be better provided by a technical institute. By this, I don't necessarily mean the DeVry's and ITTs of the world. The institute can be of exceptionally high quality but focused on serving a particular industry. Think high end culinary schools, architectural & engineering programs, and even, to some extent, medical schools (many of which are not universtiy affiliated per se ... and even those that are, are affiliated mostly just in name).

    This would benefit students: those who know for sure they want to be game programmers can focus solely on courses designed to achieve those ends (no "distributional" requirements) and those who realize later on that they want to be game programmers can get a game programming education without having to re-apply and re-enroll at an university (not an easy thing to do).

    Lastly, it should be noted that this path has worked fairly well (okay, open to debate) in the IT industry. Many of the IT professionals (especially entry-level SysAdmins) in the Silicon Valley were trained at local technical institutes and not universities like Berkeley/Stanford or even San Jose State.

    --

  77. But are they preparing 'em for Working Conditions? by Anonymous Coward · · Score: 1, Insightful

    Betcha they're not truly preparing them for the hardest part of the game industry; namely, the 70-80+ hour workweeks for months on end.

    I work for a Very Large Game Company, and the project I'm on was going along at reasonable work hours & conditions, until this summer... when suddenly the producers & management apparently realized that they had no chance in hell of making the ship date.

    Rather than pushing back the ship date (can't do that, shareholders might get upset), or being honest with the staff (give up any semblance of personal life 'till we're done, cuz you're not gonna have any), it was the death of a thousand cuts, and always "just one more" week of grueling hell. (Followed by another, etc...)

    Evidently, this sort of management (and I use that word very loosely) isn't at all specific to my company, but (from what I can tell) is pretty generic to almost all of the game industry.

    Why? Simple: there are lots of people who really want to write games (or at least, think they do), and are willing to put up with subpar pay and inhuman (and, in California, outright illegal) work hours in order to do so; once you burn out a group, there are plenty more ready to take their place.

    Of course, you lose the senior and more-talented people doing this, but for most games, you really only need to have a single version that sorta kinda works; maintainability is rarely an issue, and anyone who has buys current PC games knows to start checking for patches on day 1.

    (And yes, I'm posting this anonymously, because I fear retribution from my employer.)

  78. The tension between academia and game industry by Samir+Gupta · · Score: 2, Insightful

    At several of the most recent SIGGRAPHs, there was a very interesting panel debate between prominent figures in academia, and people in the game industry.

    Basically, the academics think the game developers are focusing too much on the here and now, and not really focusing on long-term research, and they are concerned that the increasing popularity of games will lead to less funding for their more long-term research programs. Whereas the developers always think that the academics are too stuck-up and fail to appreciate how they are being used in the real world, and want to see less of a disconnect between theory and applications.

    As someone from both backgrounds, having made the switch from one to the other, I personally find them hilarious. I do agree that academia and the gaming world should work more closely together. Indeed, you are starting to see more and more papers in venues like SIGGRAPH being authored by games people from EA and the like, and the Game Development conferences are in many ways being more and more like SIGGRAPH, with paper presentations, etc.

    There is no doubt that games, and related fields like movie animation, rather than stifling the state of the art, are fueling it. It's probably safe to say, that without games and gamers demanding more and more, SGI-quality graphics hardware on the PC would have nowhere been so cheap and ubiquitous as they are now. And, in many areas such as physical modelling, simulation, and interactive real-time rendering, there would have not been so many state of the art innovations as there have been now.

    Game programmers, I dare say, are often the BEST at what they do -- writing efficient code, both space and time-wise -- VERY much true for the consoles, and even so for the PCs! Despite advances in hardware, game programming is probably the most difficult and more demanding field of software, and one that will continue to insipire future generations of programmers to do their best, rather than being complacent and writing inefficient "bloatware".

    In short, the making of games has grown up from a backwater area of programming to a serious factory of intellectual progress. I look forward to innovation coming from both those in the ivory towers and those in the game studios, working hand in hand and side by side.

    --
    -- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
    1. Re:The tension between academia and game industry by Animats · · Score: 2
      Agreed.

      I see this in the AI and physics areas. The game developers have been gaining on academia, and in the last year or two, have pulled ahead. And why not? They have an application and a market. Academic AI has been spinning its wheels for a while now; progress is slow, and the smart people are going elsewhere. If and when we get strong AI, it may well come from the gaming community, not academia. (And it's going to have attitude.)

  79. More techie-centric crap by kin_korn_karn · · Score: 3, Insightful

    Programmers who can code games are a dime a dozen. It's game DESIGNERS that are so rare.

    Back in the day, which is probably where most of the guys you all idolize came from, designers and programmers used to be one in the same. Richard Garriot sat down and WROTE Akalabeth and the early Ultimas. Sid Meier (arguably the first "superstar" designer) wrote reams of code for Microprose in the 80s. Will Wright coded and designed the original SimCity. None of the above are coders now. (Garriot is out of the industry now, but his last few years of work was in design)

    I know a guy that worked on Daggerfall (ok, so that's not a great accomplishment seeing as it was so buggy, but damn it he was a game coder), and I know a guy that worked on Everquest. They're coders. They didn't have anything to do with the design of the games.

    If you can code a physics engine from scratch, great. John Carmack can. But iD hasn't released a game that was innovative in its design in years. John will sell the [insert name + Roman numeral here] engine and buy his Ferraris. But when LucasArts gets it and writes Jedi Knight II using that engine, THEY created the game, not Carmack. Carmack didn't do anything more than build a toolkit for other people to use. In another world he would have worked on libc or the C++ STL or on a tax calculation library or in Core Services for a financial institution.

    Stop worshipping the programmers, go and seek out the best designed and written games, and the industry can be saved..

    1. Re:More techie-centric crap by Anonymous Coward · · Score: 0

      Alright, no time to register. But this must be said...

      I agree, designers are far more rare than coders. However saying game coders are a dime a dozen is rediculous. Games are highly sophisticated, the only rightful comparison I can think of in the business world would perhaps be large scale high-end databases. Suit and tie programmers are not game programmers, I challenge you to take someone programming mainframes at some mail-order outfit, hand him a manual for your favorite game library and have him come up with something worthwhile in a reasonable amount of time. I grant these people are talented, skilled and generally very good at what they do, but game coders are a slightly different breed. Different goals, different methods, different knowlege bases. Game coders are not "dime a dozen" when there is not only too few to feed the industry, but the industry is still growing as well.

      And for good measure, to some of the other posts...I challenge you to pit your C/C++ knowlege or computer science knowlege, even your college professor's knowlege, against Digipen's Prasanna Ghali on code, and Claude Comair on Comp. Sci.

      Michael, Digipen student
      Programmer for 8 years.

    2. Re:More techie-centric crap by Dolemite_the_Wiz · · Score: 1

      That's really interesting but when current trend for the Gaming industry is to re-use old game engines for new games, it's hardly a talent IMO. Dolemite

      --
      Save the World! Use a Quote!
  80. Moderation by Michael+Woodhams · · Score: 1

    Come on, this is a "Score:3 Funny" not a "Score:5 Funny."

    I see someone had the sense to put an 'overrated' on it, but evidently someone else undid the good work.

    Hm, going off on a tangent in a big way:

    A man was holding a very small dinner party, with his father's brother-in-law, his brother's father-in-law, his father-in-law's brother and his brother-in-law's father.

    How small can the party be?

    (This puzzle comes from the Rev Charles Dodgeson, the famous Victorian photographer, mathemetician and author. As the puzzle is of English origin, first cousins may marry.)

    An extension *not* from the Rev Dodgeson: How much smaller can the party become if we ignore incest marrage restrictions? What is the least relaxation on the incest laws to allow this minimum size?

    --
    Quattuor res in hoc mundo sanctae sunt: libri, liberi, libertas et liberalitas.
  81. Preparation for the Games 101 by orthogonal · · Score: 5, Funny

    many universities... fail to prepare students for the game industry

    1337 Warrior Freshman:
    "Hey, Prof, is this class 'How to earn Gold Pieces in EverQuest by repetitively making bricks from river-bank mud until I can accumulate enough to go on an adventure, 101?'"

    Prof:
    "Sure is, and it'll also prepare you for the mind-numbing drudgery, alienation, and disaffection of real work, too! By the time you're done, you'll know how to eagerly but passively sacrifice your life and dignity for the worthless epheremal trinkets consumer capitalism will tell you you have to have! And you'll be able to do it the the real and in virtual worrlds simultaneously!"
    "

  82. I have to say this by s0nicfreak · · Score: 1

    Weither I make money doing it or not, I have to make games some day. Every single day since I was 5 I have thought up games, I see them in my head, they get more and more detailed, and if they don't get out I think they will eventualy drive me insane. I wish there was a college around here that offered Game Design classes, the most technical thing I can take is PC & LAN Management (I'm only 17 and my mom won't let me go off for college, nor pay for me to go beyond an associates degree).

    Anyone can paint, write, make a movie, or play an insturment... paint/paintbrushes, paper/pencils, camcorders, and insturments are relitively cheep and easy to obtain. People who love to do it, have the creativeness, and have the drive to do it professionaly can easily find a college for it. I can not wait for the day when game design is that easily accessible.

  83. IN SOVIET RUSSIA by packeteer · · Score: 2

    Video games make you...

    well according to some studies video games affect behavior... but have they done studies in SOVIET RUSSIA?

    --
    unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
  84. IN SOVIET RUSSIA by kaosrain · · Score: 2

    Modded down gets YOU!

  85. Re:My Little Experience As An Ex Game Company Empl by stevarooski · · Score: 2

    FYI, the 'sub-company' EA has down in the Orlando area is EA Tiburon. They're responsible for Madden football, Nascar driving, NCAA football, etc. Its a console dev shop, and its a lot bigger than you think--around 200 employees and growing. Right now they're located in Maitland, Florida.

    They're also expanding, although read some of my other posts if you're thinking of working there.

    --

    - - - - - - - -
    Don't worry, being eaten by a crocodile is just like going to sleep in a giant blender.
  86. Other Schools by Anonymous Coward · · Score: 0

    There are plenty of others schools--some accredited--with programs aimed at the games industry. Check this listing

  87. What do you call a New Media degree in 20 years? by AnamanFan · · Score: 3, Informative

    I recently transfered in to Emerson College in Boston, doing away with a double major in Design/Technical Theatre & Cable/TV Broadcasting at Western Michigan University. Upon starting at Emerson, I found out about a BFA program where a student can partake in a feature-length project in film, tv/video, radio, and new media. Long story short, I changed majors from a BA in Film to peruse BFA in New Media.

    Personally, I think 'New Media' should be renamed 'Interactive Media.' With internet, with video games, it's a form of media that the audience interacts with. With 'New Media,' what happens in 20 or 10 years? Is it still new? And what happens when HTML goes the way of BetaMax? What does knowing HTML do for you then?

    I use the class curriculum as a springboard for my own education. The classes provide the foundation, I complete the rest of the picture with my thesis project. What I hope to create is an education where I can understand how an audience interacts with the media I create. Programing languages and media delivery systems will come and go, but what I hope to keep is how best to allow my audience to interact with my artwork. HTML, Flash, Director, et all are tools for a user to interact with content. I'm trying to keep in check that the tools will change and improve, but the fundamentals of audience interaction are still in play.

    --
    AnamanFan - Trying to find the Truth, one post at a time.
  88. Getting in by Ironpoint · · Score: 1



    Theres nothing hard about getting into the video game industry if you have something to offer. For those who don't have anything, there are the positions of producer, leads, exec, etc that you will have to have connections and butt kissing to get.

  89. I did too... by Anonymous Coward · · Score: 0

    ...and I'm glad I did. The borderline hardware I had at the time croaked on NWN. Couldn't handle it. Then I upgraded. Took another look at NWN. Was pleased by the game and my new hardware's performance. And then I bought a legal copy.

  90. Re:My Little Experience As An Ex Game Company Empl by Ironpoint · · Score: 1


    Good job with that 3 mil. I'm not being sarcastic, Ion blew like $25 mil. Retro, $25 mil for one game. 3 mil is good for 2.5 years.

    Legends was an interesting thing. It seemed everything clicked except the game part. Truthfully, we tried it out the free cd and gave up immediately after we could not figure out the controls.

    "The atmosphere at MaxCha was very loose on the downstairs, and business like on the upstairs"

    A lot of people don't get it. A video game startup can't follow the 'business overlord' design. Everyone has to be down in the trenches to some degree (doing art or programming). Every new game company is a new invention. Did Ford just hire a bunch of people to come up with the Model T? Did edison hire a bunch of people to invent the light bulb for him? Did Gates sit in his leather chair while his drones wrote a Basic interpreter? Did Linus decide to have someone create a kernel for him?

    Well, Then why do some game execs think they can hire their way to being a successful game company. This would only happen if you could hire an entire existing team that has already completed a project, and this will never happen. They are inventing the team from scratch. They can't do it looking over the team's shoulder with arms folded barking orders.

  91. Indiana by jwdeff · · Score: 1
    Indiana University is a perfect example of a university being counterproductive in preparing students for the porn industry. A group of students tried to make up for what the school wasn't teaching them, and the school tries to press charges. This is comparable to the whole "Trip Hawkins' professor shooting him down" thing.

    Similar such oppression has occurred at my school. One afternoon, a student was researching the pornography industry in the library, and he was ESCORTED OUT! I couldn't believe such a travesty would occur to someone whom I assume was just hoping to break into that $11 billion industry.

  92. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  93. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  94. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  95. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  96. Re:But are they preparing 'em for Working Conditio by Anonymous Coward · · Score: 0

    I attend DigiPen and actually we are reminded CONSTANTLY about the fact of having to work insane hours. While I do not quite work 70 - 80 hours a week (Digipen is closed Sunday and only open 9 hours on Saturday, shucks), the rest of my team and I put a substantial amount time into our game. I would believe anyone in the industry could imagine this since we do make an entire game in less than 6 months amongst other homework. We are also told my our professors (most of whom work in the game industry) that such scheduling problems (that lead to being overworked) are being avoided more and more as companies improve themselves.

  97. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  98. Comment removed by account_deleted · · Score: 2, Insightful

    Comment removed based on user account deletion

  99. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  100. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  101. In my school gaming is taken serious by felix9x · · Score: 1

    I to go polytechnic university (brooklyn). This is a pretty good small engineering shool which offers a good CS program. In the ACM room there is a TV with an XBOX , playstation and game cube and 5 controllers all hooked up. On the other side of the we have a projector that is used to display counter strike action being streamed from one of the students palying with others in the room over schools WAN or LAN. All these game players are not surprisingly the once who are strugling with their course work. The kids who are realy implementing quicksoft somewere are not wasting their time playing games but on actualy learning computer science. So what conclusion can i reach that most game programers are not gamers themself. To be a good programer one needs a good education in computer sicnece fundamentals.

    1. Re:In my school gaming is taken serious by kenixkil · · Score: 1

      Well, in my school, gaming is taken seriously as well. However, if you want to program for games, you do need to study them. This doesn't mean playing them 24-7, but there is a balance that can be reached. If you never play any games, and want to program them, how can you be sure you aren't simply reinventing the wheel?

      -Kenix

  102. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  103. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  104. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  105. Portland, OR? by DrCode · · Score: 2

    Game companies in Portland? Are you sure about that? All I've seen are hobbiest groups (or open-sourcers like me).

    1. Re:Portland, OR? by lanner · · Score: 2

      What was that company that worked for Sierra that was shut down a year or so ago? Dynamix. It was even on Slashdot. They made Tribes, The Incredible Machine, Stellar 7, and a bunch others. I am pretty sure that they were in Portland, or NEAR Portland. Maybe I am on crack. If you are really interested... Google is your friend.

  106. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  107. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  108. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  109. IT university of Copenhagen, Denmark has... by kennie_nm · · Score: 1

    ... just decided to have games as 1 out of 3 research areas in their new research strategy:
    http://www.it-c.dk

  110. Teamwork by kenixkil · · Score: 1

    Nice article, and good posts, but the thing that people fail to realize is that programming is only part of the equation. Being able to work in a team environment and commincate with your peers is just as important than programming. If you can't tell somone what you coded, how can they help you or vice versa?

    -Kenix

    1. Re:Teamwork by Anonymous Coward · · Score: 0

      Every single Digipen student works in a team as part of their semester/year project classes. :)

    2. Re:Teamwork by Anonymous Coward · · Score: 0

      We work as a team yes, but all the teams I have been in don't have much teamwork. Can't say that about some other groups though.

  111. HELLO MCFLY! by Anonymous Coward · · Score: 0

    n/t

  112. Game developer or game programmer ? by master_p · · Score: 1

    Does 'game developer' have a broader meaning than 'game programmer' ? For example, what is John Carmack ? is he a game developer or game programmer ? He certainly is a game programmer, but developing a game has much more than simply programming. There is the gameplay, art, controls, menus, music, packaging and other issues which in turn may be more important than game programming itself. With libraries such as DirectX(and OpenGL for 3D), and third-party software like Renderware, programming almost becomes a non-issue, unless a new engine should be realised.

    My conclusion is that we should focus more on the gameplay and artistic side of the game than programming. I am willing to accept lower frame rates for a better game. For example, in FIFA 2003 the player can not give a spin to the ball!!! although the graphics are top notch, it is a little to much for me to have a soccer game without the ability to make kicks without spin!!!

  113. Well, I now have a claim to fame by M3wThr33 · · Score: 1

    My school's been listed on /.! Not to mention it has it's own private Slashpage inside(Since the beginning of this year, natch).
    Now, is there enough people clicking from USAToday to the site to slashdot the site or is that even considered a /. effect if it's through a link in an article?

    Side notes:
    The school is closed Sunday and is OPEN 14 hours a day. Very few students stay all day, though. And we also AREN'T accredited.

  114. Not a University by jdfox · · Score: 3, Informative

    It's not a University, it's a technical college. Universities are for getting an education, technical colleges are for training.

    I despair when I read posts here saying "That's my kind of education, none of that history bullshit I'll never use again." There's nothing wrong with pursuing a specialist technical career, but there's everything wrong with believing you have the right to vote in utter ignorance of history, politics and culture.

  115. Re:My Little Experience As An Ex Game Company Empl by pommiekiwifruit · · Score: 2
    Did edison hire a bunch of people to invent the light bulb for him?

    Yes.

  116. Tuition by Bedevere · · Score: 1
    Finally, tuition isn't cheap: $13,000 a year.

    That isn't cheap??? Then why in the world am I paying over $30,000 a year at my school?

  117. game company incubator by Anonymous Coward · · Score: 0

    The government of the state of Paraná in Brazil is trying to encourage the creation of game companies, so it set up a "network" for them in its high tech business incubator.

    Today and tomorrow they are having an "International Conference on Technology and Inovation in Entertainment Games".

  118. University of North Texas by Anonymous Coward · · Score: 0

    The University of North Texas has been running a games program for several years now. When I looked up Digipen they had the equivilent accreditation as a vocational school, not an official BS degree, even though it was more focused on Computer games requiring things liek Calc 3, it still was not a "real" degree, so I personally opted to come to UNT for the "Larc" program, http://larc.csci.unt.edu/ , The Labratory for Recreational Computing. At UNT you can get a BS in Computer Science, and take the game classes as electives. You can also opt to take the advanced math courses liek Calc 3 that Digipen would have you learn, so in effect you can get most of what Digipen offers, and have a Computer Science degree to fall back on, after all the video game industry is not the easiest industry to break into

  119. Rochester Institute of Technology by noodlez84 · · Score: 3, Informative

    Interestingly, my college, the Rochester Institute of Technology will be the first college in the United States to offer a Video Game major.

    Perhaps even more interestingly, it will be in the field of Information Technology, not Computer Science.

  120. Well, you tell me.. by xtal · · Score: 2

    What would give you a better background? Who would you hire? We're obviously not talking about the John Carmacks of the world here, but the supporting cogs making up the majority.

    - 4-5 years of an EE/ME program + 2 years working as a game developer / software engineer.

    - 4 years from DigiPen + 2 years working as a game developer / software engineer.

    For what it's worth, you don't "learn to be an engineer" in an engineering program. That takes -another- 4 or more years after you graduate, at least in Canada. School just gives you the grounding and fundamentals.

    *shrug* DigiPen just seems like the easy way out. All that math I didn't think would be important turns out to be really useful, your mileage may vary.

    --
    ..don't panic
  121. Barnes & Noble not Barnes & Nobles. Lol by BoomerSooner · · Score: 2

    That's like my grandma saying let's go to Walmarts or Targets. Hilarious probably to only me, it's a rural thing. Everyone in the country parts of Oklahoma call it Walmarts as if they had more than one and were going to both (all) of them!

    1. Re:Barnes & Noble not Barnes & Nobles. Lol by MCMLXXVI · · Score: 1

      It's the same here in Wisconsin. People say they are going to Illinois. They pronouce the S at the end. Some how they seem to think there are a couple of the states south of us with the same name.

  122. A bit off by Anonymous Coward · · Score: 0

    If the *AA would learn from that example, then maybe they wouldn't be $1B behind the Game Industry.

    Oh, I'm pretty sure AA is *way* more than $1B behind the Game Industry. I mean, how much money are they making off those meetings, anyway?

  123. SAPFA2GTE by Anonymous Coward · · Score: 0

    I can't wait to download "Super Adventure Puzzle Fighter Alpha 2 Gold Text Edition". How cool of a name is that?!?

  124. CMU Offers a Masters in Entertainmet Technology by Anonymous Coward · · Score: 0

    CMU has recently (last year or two) started a new school that offers a Master's degree in Entertainment Technology. Go check it out at http://www.etc.cmu.edu/

  125. idea by Anonymous Coward · · Score: 0

    Hey - actual Digipen person - Talk some of your classmates into doing a version of the game "Elite" for a project. That game *rocked*!

  126. Re:My Little Experience As An Ex Game Company Empl by CKW · · Score: 2

    Hmm, first review I visited bore out your description - 2 stars out of 5.

    http://www.gamesfirst.com/reviews/clayn/fightingle gends/flo.htm

    But how the h*ll did you get such high reviews here? 5 out of 5? wtf???

    http://www.pcgamereview.com/reviews/strategy/produ ct_1567.asp

    Mental note to self, avoid user-reviews like the plague on pcgamereview.com.

  127. ahh... by ctimes2 · · Score: 2

    *snrk* zzzzzz.....
    wha..? is he done yet?

    (just kidding jace :)

    --
    My cube. My friend. My solace. My prison.
  128. back n the old days by Anonymous Coward · · Score: 0

    we didn't have no stinkin' computer graphics...

    we had to hand render every frame on a cave wall...

    and we liked it that way....

  129. The Real Story by Anonymous Coward · · Score: 1, Interesting

    As a former video game programmer turned PHD student I can say alot about the video game industry. Let me start with directing you to the insider website that has the real dirt on the game industry. Its www.fatbabies.com.

    If you want to make games, I pity you. Its true it is a sweatshop industry, 70 hours a week, no extra pay. This is not a way to live your life. The pay is substandard and the work very difficult, and likely your company will tank leaving you to drown. Its this way because so many people want to make games and they get abused by the owners of the game companies.

    Best to be a producer, they get to work 9 to 5, of course the ones I know haven't had a day of vacation in 5 years, but that is the BEST you can do for a life in the industry. Other than that, you need to start your own company, don't bother working for someone else, do your own thing. Thats how Carmack, Meier, Wright and the other greats really made it.

    As to education, everything that you need to learn about video games is at all major universities, just got to take the classes. There are alot, but graphics and AI are the most important. Personally, I think you get robbed for 4 years at places like Digipen, I know many people who went there. Its training to be a galley slave, better to be the galley captain.

    As for me, I'm doing a PHD in AI at a tier 1 school and writing fiction on the side. My Disseration involves technology that has game applications. When I'm finished, I might start a company and give you losers a job. Where you will sweat over MY game, making ME rich.

  130. Well-written code -IS- Art by ishmalius · · Score: 1

    When I see software that works well in the worst conditions, dances lightly on computer resources, and exudes its aura of elegant design, I know that it was done by someone with not only Knowledge and Skill, which are common, but also Talent, which is rare.

  131. Re:My Little Experience As An Ex Game Company Empl by lanner · · Score: 2

    Hi, will do.

  132. Re:My Little Experience As An Ex Game Company Empl by lanner · · Score: 2

    You bring up a really good issue -- that review sites are often whores of the industries themselves. If they do one bad article, they can count on never being able to get free stuff from that vendor to review again. The result is that game company review sites, and other similar review sites of any kind, need to be whores of the companies which products they review.

    MaxCha and Fighting Legends did get a lot of really good reviews, and got some really bad reviews. Some of them were so bad that they were funny. Some were so good that it was sick. In the case of at least two reviews, I can definitely attest that an exchange occurred that increased the goodness of the review. Corruption and lack of ethics definitely exists in game review sites, but not all of them.

    From what I can tell, the computer gaming industry is completely rife with stuff like this. "Hot seller" shelves are 100% bought, as are most other shelves in game stores and other stores (Wal-Mart is an apparent exception). Be noted that this is only my impressions from speaking with the people in marketing and impressions that I got. Take it with some salt.

  133. Re:My Little Experience As An Ex Game Company Empl by lanner · · Score: 2

    I had looked into them, and I sent my resume over, just in case they might be interested. I have heard nothing, and I really don't expect to. IS/IT is really disrespected in gaming companies. They either outsource it or have the sound guy flip up a T1 and some desktop box to host their website. Though they do take the website development pretty seriously -- just not the infrastructure.

  134. Re:My Little Experience As An Ex Game Company Empl by lanner · · Score: 2


    Hi again

    I went reading through some of your older posts like you said to. From this I gather that you are a student at one of the various schools in the Orlando metro area, or are pretty early on in your career.

    I have the terribly obvious advice that unless you really have it made somehow with something local, and even if you do, get the hell out of the Orlando metro area as soon as you can. You seem to have a clue, so I should not have to say this.

    I recently moved here after having lived in most major western U.S. metro cities and I have to say that Orlando was not my choice. I am here because of a special situation that is only temporary, a few years, and then I am gone. Orlando is a death trap for someone like yourself who wants to get into computer game development on the coding side. Orlando is about the toll roads, cheap labor, and the college kid schools.

    In Orlando;
    I don't expect to get paid anywhere near my market value in other metro areas.
    I don't expect that any job I find here will provide me with much technological related experience.
    I plan to spend the time teaching myself new things with my lab equipment and on my own time.
    I don't expect the Orlando metro area to get any better in the next five years.

    Even if you have to flip burgers in Denver, San Francisco, or Seattle, it will be much better than flipping them here. Fortunately for you, I think your burger flippin days, if they came, are near over.

  135. Re:But are they preparing 'em for Working Conditio by Anonymous Coward · · Score: 0

    And I know if Digipen were open later then 10pm, students would be there all night, in the darkness, in front of their monitors, coding like heck! *whistles a lively tune*

  136. Real world info by r0.ini · · Score: 1

    Look at
    news://news.gmane.org/gmane.games.devel.sweng
    for some enlightening info about the wonderful world of videogames development.
    Posts done after 30/11/2002 can open your eyes...

  137. Re:My Little Experience As An Ex Game Company Empl by JasonAsbahr · · Score: 1

    Have a resume handy? : )

  138. Re:My Little Experience As An Ex Game Company Empl by lanner · · Score: 2

    Yes, if you like. I am not going to post it here though. eMail me at sharaharass@yahoo.com if you would like to get a hold on my resume.

  139. Za Moosey! by Anonymous Coward · · Score: 0

    Za Moosey!

  140. Dynamix by Anonymous Coward · · Score: 0

    Dynamicx is toast, and was based in Eugene, OR, about 110 miles south of Portland.

    In Portland, the only pro group I know is Mare Crisium, who is working on the sequel to Stars:
    http://www.crisium.com/sn/index.html

    Other than that, Portland is totally dead for games. Try Seattle.

  141. what are you, stupid? by Anonymous Coward · · Score: 0
    you mentioning stuff like this is liable to cause widespread panic... looting in the streets, raping of horses and riding off on women, and will someone PLEASE think of the CHILDREN?!

    I fully agree with you both from a development creation and usage perspective of games. As a 'sort-a' gamer (due to time and money) I have always valued gameplay and immersion over even the best graphics and sound. As a developer of systems (not just games as that is a hobby) I am glad to see another person that will point out the differences between programming and development. I deeply desire the IT industry as a whole to realize this, especially in the defense industry. If you had any idea the millions of tax dollars that are thrown away due to the lack of this understanding (as well as general apathy and lack of ethics and patriotism) you would puke. Then when you realize how the end user that is supposed to use these systems are not getting what they need then that is the really detestible part. Of course the ability to change this really relies upon changing people and instituting a concept of caring for results... but that is another matter.

  142. All Graphics No Gameplay... by zerocp · · Score: 1

    The problem is that game companies are too focused on graphics instead of making the game fun to play. I've noticed this trend the past few years. What happened to the things that matter, gameplay, art style (why do almost all Xbox games look alike?) interactive sound, etc. I still play many of my old SNES ans NES games, not because they look good, but because they are fun and genuinely challenging to play. Thank god for Ninty, or I wouldn't play games at all anymore...

    --
    Standards... then technology...
  143. FOAD motherfucker. by Anonymous Coward · · Score: 0

    Suck my cuntjuices.

  144. Last Post! by alpg · · Score: 1

    Personally, I think my choice in the mostest-superlative-computer wars has to
    be the HP-48 series of calculators. They'll run almost anything. And if they
    can't, while I'll just plug a Linux box into the serial port and load up the
    HP-48 VT-100 emulator.
    -- Jeff Dege, jdege@winternet.com

    - this post brought to you by the Automated Last Post Generator...