There's nothing preventing you from storing code and data in different pages, and making the code pages execute/read only, and data pages read/write. There are patches for Linux that does this.
Well, nothing other than the fact that in x86 page tables, the execute flag and the write flag are the same bit.
Well, AT&T Wireless has a pretty nice voicedial feature. You can enter people's names and phone numbers into your address book through the internet. Then you tell the phone "call home" and it'll dial it. There's no need to prerecord the names, although they do give you that option for hard to pronounce names. As long as the name is pronounced phoentetically, then the voice dial works perfectly. Other people can pick up your phone and use it too.
It wouldn't surprise me if they have a mode where you can speak numbers for it to dial.
Final Fantasy games were released in Europe during the SNES days. I remember Nintendo Power having a story on it back then. Apparently the games were called Mystic Quest there rather than Final Fantasy. Nintendo Power mentioned it when Final Fantasy: Mystic Quest came out in the US. The article basically just asked "well, what will they call this game in Europe?"
So instead of promoting his own style... on its own merits, he does so by turning up his nose at another style... I love it when people who are in a field... that is looked down upon by elitists become elitists themselves by denegrating the work of others in the field.
Doom II did not have a great endgame. It was just weird. Kinda cool if you happend to know the no clipping code and knew who John Romero was. But if you were playing normally, it was just a really frustrating fight that had no significance to it.
Besides, I think very few people actually made it to the end of Doom II without using the warp codes. Once you got around level 25 or so the game became near impossible. You had to have the maps memorized to make it through without falling off all the really small ledges.
You're right, the game isn't of technical merit. But the graphics were still pretty damn impressive for the time.
The SuperFX chip was a flop. Star Fox, Stunt Race FX, and Yoshi's Island were the only notable games to use it. Star Fox and Stunt Race FX had been out for a while when DKC came out. Yoshi's Island came out a year later, and didn't use the chip for 3D.
DKC sold a huge number of copies, and system sales jumped significantly when the game came out. And it was a really fun game. It was definately a very significant game for its time.
Market driven from a development standpoint. Microsofts first party strategy is market driven. Nintendo seems to be driven solely by what game they want to make. Alot of Nintendo games are like niche movies (great, if you are into it, but most ain't). Microsoft shoots for mainstream hits every time.
With the Xbox, Microsoft is following the same model they do with Windows. That is, allow other people to develop an idea and see how it pans out, then either copy it themselves or buy out people who can do it for them.
Nintendo's stuff isn't really niche. The average Nintendo game sells better than what 90%+ of games sell. A lot of their stuff is rather mainstream... but mainstream for Japan, less so for the US. But you can't say Smash Bros and Mario Kart aren't mainstream in the US.
No Gaps in the game lineup. Microsoft made sure that ASAP after the consoles launch or at launch that it had a game for every genre. Nintendo doesn't do this. The Gamecube still lacks a good first person shooter or exclusive sports games, both genres that sell huge numbers.
FPS games sell huge numbers in the US. Not elsewhere.
The Xbox wins if you're big on FPS games or online gaming (which most people aren't, or the Xbox would be selling better).
PS2 wins if you're big on RPGs or games that require extras (i.e. dancepad).
GameCube wins on platformers, and adventures like Zelda. And on party games.
Microsoft is ready to buy up anyone that can do what they can't. They bought game maker Rare to make Nintendo type games. Nintendo had the chance to buy this well established developer, but didn't.
Play a Super Nintendo or early N64 era Rare game. Then play a late N64 era Rare game (Conker excluded) or Star Fox Adventures. There's a huge drop in quality. There was also a huge increase in budget and development time. Most members of the GoldenEye and Perfect Dark teams left. A bunch more people left when Microsoft bought the company. Microsoft didn't get much out of the deal.
This is a big difference, cause it is the reason Nintendo basically denies the existence (and refuses to invest in) online gaming.
Nintendo won't invest in online gaming because no one wants to pay to play online. And not many people want to play online to begin with. That said, I do think they should invest in it anyway. People buy products based on what they might possibly want to do with it, not based on what they will do with it. That, and it would shut up the people who bitch and bitch until they convince other people not to buy a GameCube because of it.
As of 2002, the average salary was $67,675 ($67,920 for males, and $64,946 for females).
Interesting, from those figures we get 91.8% of system administrators are male. Yeah, I knew the male/female ratio was high, but I didn't expect it to be that high.
What next? Will people sue that their 56k modems are not 56kilobytes/second? Or that their DSL line is 1.5Mbits and not bytes?
There's a difference though. Modems don't claim to be kilobytes. It's labeled as kilobits. They never try to claim otherwise. DSL is clearly labeled as megabits.
Hard Drives are very clearly labeled as MegaBytes. In the computer industry, 1 KiloByte is 1024 bytes. 1 MegaByte is 1024 kilobytes. 1 GigaByte is 1024 megabytes. The only part of the industry that disagrees is the hard drive manufacturers.
Hard drives are one of the few parts of computers where the size doesn't have to be a power of 2. The manufacturers taking advantage of that to make their product look better than it is.
A lot of people get pissed off when they buy their first hard disk, put it in their computer, and the operating system tells them that the hard disk is smaller than the box said.
Let's say a disk holds 200,000,000,000 bytes. According to a hard drive manufacturer, that's a 200 gigabyte disk. According to the rest of the industry, that's a 186 gigabyte disk. That's a significant difference. They should use the same conventions as everyone else.
Actually, the N64 ram expansion pack was the one console addon that did sell well.
Donkey Kong 64 was the first game to require it, and due to it being Nintendo's big holiday title when it came out, came bundled with the memory upgrade for free.
Zelda: Majora's Mask required the memory pack. Perfect Dark also required it. Well, you could do a 2 player deathmatch with no bots without the memory upgrade, but not much else, so it effectively required it. Considering both of those games sold in the millions, I'd say the memory upgrade made it to a decent amount of GameCube owners.
Star Wars: Rogue Squadron and several other games ran in 640x480 instead of 320x240 if you had the memory upgrade. I know Rogue Squadron looked significantly better with the upgrade. I thought the game looked like crap without it, but with it, it had pretty good graphics for the time.
How can anyone think that the free availability of a vital resource impedes the progress of anything ?
Did you see much C++ code being written that took full advantage of the standard, and did not violate it in any way before GCC 3.0 was released? I certainly didn't. The two biggest C++ projects I can think of are KDE and Mozilla. KDE took work to get working with gcc 3.0. Mozilla's decision from the start was to only use a minimal subset of C++ to avoid compiler issues.
Or how about this one... how many people write fully HTML compliant web pages? Not many, compared to the numbers that don't. Why not? Thank the freely available Internet Explorer for that.
The true test of a d-pad is how well it plays at Super Metroid. Try doing a wall jumps to climb a large distance (i.e. the part of the game where you get shown how to do the walljump). With a controller with a circular d-pad, you'll be constantly hitting the diagonals as you try to go left to right. With the Sony d-pad, your thumbs are hurting. You really need an SNES style d-pad to do it.
Unfortunately thet Blizzard trailers weren't much higher resolution than the in game versions, if any change at all. It was terribly pixelated, to the point that everyone I was with immediately commented on it.
Then they showed a trailer for PS2 games, using in game footage. That was really painful to see on the big screen.
Sorry, but Sony never lost money on their consoles. The only time Nintendo ever lost money on a console was the initial shipment of GameCubes - but the loss was only a single digit figure.
The loss leading idea came about from Sega. They bitched that Sony sold the PS1 at a loss in the US, due to a significant price difference between the US and Japanese systems. Really, what happened was Sony's costs obviously went down from the time of the Japanese launch, and the dollar to yen exchange rate had a large shift. Sega didn't count those factors in, hence why they thought Sony was selling the system at a loss.
PCs are good for first person shooters and real time strategy games. Also somewhat for RPGs. That's it. PlayStation 2 seems to be a much better choice for RPGs though.
Give up the Nintendo is dying bit. Their profit is higher than Sony's. It's also higher than Microsoft's entire gaming division's income. Yes, more of Nintendo's profit is from the GameBoy than from the GameCube, but the GameCube is still profitable.
As to GameCube, where have you been? Soul Calibur 2 and F-Zero GX just came out 2 weeks ago. Coming up soon are Vieutiful Joe, Rogue Squadron 3, Mario Kart, Metal Gear Solid: The Twin Snakes, Final Fantasy Crystal Chronicles, Starfox Armada and plenty more. If all you play is FPS games, then I guess you'll be disappointed as their aren't many of them coming out for GameCube. But if that's all you play, why are you even looking at consoles anyway?
Re:Yes, a cat's got my tongue, OK?
on
Can You Raed Tihs?
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· Score: 4, Informative
By randomly scrambling the letters, you're eliminating a lot of the redundancy.
Huffman compression would be unaffected though, as it works on a per character basis.
The C++ Builder 6.0 IDE was written in C++ Builder. After you installed C++ Builder on Windows 2000, you'd have to run it once as Administrator to get all the registry settings correct. If you tried to run it first as a normal user, you'd get all sorts of errors about C++ Builder runtime files not being registered, and large portions of the UI wouldn't work. But from the filenames you'd get errors about, it was very clear that the IDE was written in C++ Builder.
Now opinionated, I would really love to know who the hell watches cable television on their PC's.
College students. TV cards are significantly cheaper than TV's, and it frees up a lot of space in your dorm room. A lot of rooms end up with one person having a TV and the other a TV card. Or even a TV and both having a TV card.
Also, I prefer using my computer instead of a VCR. Much easier than dealing with tapes.
Nah, Flash was really cool against QuickMan. You walk into the room, and immediately use the Flash Stopper. That'll take off half his life. Then, as soon as it runs out, face left and use a crash bomb. QuickMan will jump right into the explosion and die. The Flash Stopper was also really useful if you weren't good at getting past the lasers in that stage.
The Top Spin from 3 was by far the worst. It was rarely useful, and you had to use it just right or you'd take more damage than you dealt.
Back in my freshman year Chemistry Lab 4 years ago one of the experiments was to make silly putty. I remember it was one of the simplier labs to do, but the end result didn't come out very good. It dries out very quickly, and isn't as "flexible" as the stuff you buy in a store. It broke very easily. I don't remember if the teacher gave an explaination of why the putty we made wasn't as good as the store bought stuff, but I do remember getting the impression that you weren't going to get anything high quality in a small one off run.
There's nothing preventing you from storing code and data in different pages, and making the code pages execute/read only, and data pages read/write. There are patches for Linux that does this.
Well, nothing other than the fact that in x86 page tables, the execute flag and the write flag are the same bit.
Well, AT&T Wireless has a pretty nice voicedial feature. You can enter people's names and phone numbers into your address book through the internet. Then you tell the phone "call home" and it'll dial it. There's no need to prerecord the names, although they do give you that option for hard to pronounce names. As long as the name is pronounced phoentetically, then the voice dial works perfectly. Other people can pick up your phone and use it too.
It wouldn't surprise me if they have a mode where you can speak numbers for it to dial.
Final Fantasy games were released in Europe during the SNES days. I remember Nintendo Power having a story on it back then. Apparently the games were called Mystic Quest there rather than Final Fantasy. Nintendo Power mentioned it when Final Fantasy: Mystic Quest came out in the US. The article basically just asked "well, what will they call this game in Europe?"
So instead of promoting his own style ... on its own merits, he does so by turning up his nose at another style ... I love it when people who are in a field ... that is looked down upon by elitists become elitists themselves by denegrating the work of others in the field.
Kinda like Eminem?
Doom II did not have a great endgame. It was just weird. Kinda cool if you happend to know the no clipping code and knew who John Romero was. But if you were playing normally, it was just a really frustrating fight that had no significance to it.
Besides, I think very few people actually made it to the end of Doom II without using the warp codes. Once you got around level 25 or so the game became near impossible. You had to have the maps memorized to make it through without falling off all the really small ledges.
You're right, the game isn't of technical merit. But the graphics were still pretty damn impressive for the time.
The SuperFX chip was a flop. Star Fox, Stunt Race FX, and Yoshi's Island were the only notable games to use it. Star Fox and Stunt Race FX had been out for a while when DKC came out. Yoshi's Island came out a year later, and didn't use the chip for 3D.
DKC sold a huge number of copies, and system sales jumped significantly when the game came out. And it was a really fun game. It was definately a very significant game for its time.
Market driven from a development standpoint. Microsofts first party strategy is market driven. Nintendo seems to be driven solely by what game they want to make. Alot of Nintendo games are like niche movies (great, if you are into it, but most ain't). Microsoft shoots for mainstream hits every time.
With the Xbox, Microsoft is following the same model they do with Windows. That is, allow other people to develop an idea and see how it pans out, then either copy it themselves or buy out people who can do it for them.
Nintendo's stuff isn't really niche. The average Nintendo game sells better than what 90%+ of games sell. A lot of their stuff is rather mainstream... but mainstream for Japan, less so for the US. But you can't say Smash Bros and Mario Kart aren't mainstream in the US.
No Gaps in the game lineup. Microsoft made sure that ASAP after the consoles launch or at launch that it had a game for every genre. Nintendo doesn't do this. The Gamecube still lacks a good first person shooter or exclusive sports games, both genres that sell huge numbers.
FPS games sell huge numbers in the US. Not elsewhere.
The Xbox wins if you're big on FPS games or online gaming (which most people aren't, or the Xbox would be selling better).
PS2 wins if you're big on RPGs or games that require extras (i.e. dancepad).
GameCube wins on platformers, and adventures like Zelda. And on party games.
Microsoft is ready to buy up anyone that can do what they can't. They bought game maker Rare to make Nintendo type games. Nintendo had the chance to buy this well established developer, but didn't.
Play a Super Nintendo or early N64 era Rare game. Then play a late N64 era Rare game (Conker excluded) or Star Fox Adventures. There's a huge drop in quality. There was also a huge increase in budget and development time. Most members of the GoldenEye and Perfect Dark teams left. A bunch more people left when Microsoft bought the company. Microsoft didn't get much out of the deal.
This is a big difference, cause it is the reason Nintendo basically denies the existence (and refuses to invest in) online gaming.
Nintendo won't invest in online gaming because no one wants to pay to play online. And not many people want to play online to begin with. That said, I do think they should invest in it anyway. People buy products based on what they might possibly want to do with it, not based on what they will do with it. That, and it would shut up the people who bitch and bitch until they convince other people not to buy a GameCube because of it.
As of 2002, the average salary was $67,675 ($67,920 for males, and $64,946 for females).
Interesting, from those figures we get 91.8% of system administrators are male. Yeah, I knew the male/female ratio was high, but I didn't expect it to be that high.
The site says $108.16, not $1100.
What next? Will people sue that their 56k modems are not 56kilobytes/second? Or that their DSL line is 1.5Mbits and not bytes?
There's a difference though. Modems don't claim to be kilobytes. It's labeled as kilobits. They never try to claim otherwise. DSL is clearly labeled as megabits.
Hard Drives are very clearly labeled as MegaBytes. In the computer industry, 1 KiloByte is 1024 bytes. 1 MegaByte is 1024 kilobytes. 1 GigaByte is 1024 megabytes. The only part of the industry that disagrees is the hard drive manufacturers.
Hard drives are one of the few parts of computers where the size doesn't have to be a power of 2. The manufacturers taking advantage of that to make their product look better than it is.
A lot of people get pissed off when they buy their first hard disk, put it in their computer, and the operating system tells them that the hard disk is smaller than the box said.
Let's say a disk holds 200,000,000,000 bytes. According to a hard drive manufacturer, that's a 200 gigabyte disk. According to the rest of the industry, that's a 186 gigabyte disk. That's a significant difference. They should use the same conventions as everyone else.
made by gamers? Not the video becasue a true gamer would know how to spell nVidia
Not necessarily. Console gamers are the majority of gamers, and I doubt most of them would know much about video cards.
Actually, the N64 ram expansion pack was the one console addon that did sell well.
Donkey Kong 64 was the first game to require it, and due to it being Nintendo's big holiday title when it came out, came bundled with the memory upgrade for free.
Zelda: Majora's Mask required the memory pack. Perfect Dark also required it. Well, you could do a 2 player deathmatch with no bots without the memory upgrade, but not much else, so it effectively required it. Considering both of those games sold in the millions, I'd say the memory upgrade made it to a decent amount of GameCube owners.
Star Wars: Rogue Squadron and several other games ran in 640x480 instead of 320x240 if you had the memory upgrade. I know Rogue Squadron looked significantly better with the upgrade. I thought the game looked like crap without it, but with it, it had pretty good graphics for the time.
How can anyone think that the free availability of a vital resource impedes the progress of anything ?
Did you see much C++ code being written that took full advantage of the standard, and did not violate it in any way before GCC 3.0 was released? I certainly didn't. The two biggest C++ projects I can think of are KDE and Mozilla. KDE took work to get working with gcc 3.0. Mozilla's decision from the start was to only use a minimal subset of C++ to avoid compiler issues.
Or how about this one... how many people write fully HTML compliant web pages? Not many, compared to the numbers that don't. Why not? Thank the freely available Internet Explorer for that.
Nah, it's the people who *win* at chess that have the lower chances of being able to beat the crap out of someone.
Your viewpoint is similar to Sega's when they released the GameGear.
The GameGear had much lower battery life than the Gameboy. It also had much better graphics, and a color screen.
People simply wanted good games, without needing to worry too much about batteries. Hence Gameboy won.
The true test of a d-pad is how well it plays at Super Metroid. Try doing a wall jumps to climb a large distance (i.e. the part of the game where you get shown how to do the walljump). With a controller with a circular d-pad, you'll be constantly hitting the diagonals as you try to go left to right. With the Sony d-pad, your thumbs are hurting. You really need an SNES style d-pad to do it.
Unfortunately thet Blizzard trailers weren't much higher resolution than the in game versions, if any change at all. It was terribly pixelated, to the point that everyone I was with immediately commented on it.
Then they showed a trailer for PS2 games, using in game footage. That was really painful to see on the big screen.
A fix is already in stable.
Sorry, but Sony never lost money on their consoles. The only time Nintendo ever lost money on a console was the initial shipment of GameCubes - but the loss was only a single digit figure.
The loss leading idea came about from Sega. They bitched that Sony sold the PS1 at a loss in the US, due to a significant price difference between the US and Japanese systems. Really, what happened was Sony's costs obviously went down from the time of the Japanese launch, and the dollar to yen exchange rate had a large shift. Sega didn't count those factors in, hence why they thought Sony was selling the system at a loss.
Anotherwise, you're correct.
PCs are good for first person shooters and real time strategy games. Also somewhat for RPGs. That's it. PlayStation 2 seems to be a much better choice for RPGs though.
Give up the Nintendo is dying bit. Their profit is higher than Sony's. It's also higher than Microsoft's entire gaming division's income. Yes, more of Nintendo's profit is from the GameBoy than from the GameCube, but the GameCube is still profitable.
As to GameCube, where have you been? Soul Calibur 2 and F-Zero GX just came out 2 weeks ago. Coming up soon are Vieutiful Joe, Rogue Squadron 3, Mario Kart, Metal Gear Solid: The Twin Snakes, Final Fantasy Crystal Chronicles, Starfox Armada and plenty more. If all you play is FPS games, then I guess you'll be disappointed as their aren't many of them coming out for GameCube. But if that's all you play, why are you even looking at consoles anyway?
By randomly scrambling the letters, you're eliminating a lot of the redundancy.
Huffman compression would be unaffected though, as it works on a per character basis.
The C++ Builder 6.0 IDE was written in C++ Builder. After you installed C++ Builder on Windows 2000, you'd have to run it once as Administrator to get all the registry settings correct. If you tried to run it first as a normal user, you'd get all sorts of errors about C++ Builder runtime files not being registered, and large portions of the UI wouldn't work. But from the filenames you'd get errors about, it was very clear that the IDE was written in C++ Builder.
Now opinionated, I would really love to know who the hell watches cable television on their PC's.
College students. TV cards are significantly cheaper than TV's, and it frees up a lot of space in your dorm room. A lot of rooms end up with one person having a TV and the other a TV card. Or even a TV and both having a TV card.
Also, I prefer using my computer instead of a VCR. Much easier than dealing with tapes.
The dumbest? Flash from MM2 as well. Kinda silly.
Nah, Flash was really cool against QuickMan. You walk into the room, and immediately use the Flash Stopper. That'll take off half his life. Then, as soon as it runs out, face left and use a crash bomb. QuickMan will jump right into the explosion and die. The Flash Stopper was also really useful if you weren't good at getting past the lasers in that stage.
The Top Spin from 3 was by far the worst. It was rarely useful, and you had to use it just right or you'd take more damage than you dealt.
Back in my freshman year Chemistry Lab 4 years ago one of the experiments was to make silly putty. I remember it was one of the simplier labs to do, but the end result didn't come out very good. It dries out very quickly, and isn't as "flexible" as the stuff you buy in a store. It broke very easily. I don't remember if the teacher gave an explaination of why the putty we made wasn't as good as the store bought stuff, but I do remember getting the impression that you weren't going to get anything high quality in a small one off run.