I think the joke post makes more sense than the non-joke posts, honestly. Good ol' E3, especially this year. I know I'm looking forward to the countless games based on movies based on comic books. And then there's the sequels. Hopefully the DS and PSP going head-to-head will cause something interesting to appear.
Authors generally don't make much money off of textbooks anyway, it's more about name recognition and being a productive member of academia.
You'd think for the price more people would be profiting than the publisher; obviously this is a better idea. At least the author could make some money off of PayPal-whoring or banner ads or something.
If you spend more time on their boards, I can guarantee you you will see even more evidence in favour of their current 'Best Game Ever' deal (which has succeeded solely in voting for the exact opposite of whatever I liked).
I'll have to look for whoever wrote this genius piece of work so I can thank them profusely, I've never had so much fun exploding large piles of rodent.:)
Finally, something we humans can beat machines at! Once their cast-iron insides are eroded by cheap beer, we'll hop into our expensive SUVs and slaughter innocent pedestrians in a drunken victory lap.
I bought one with the intention that something like this would happen. I'll have to wait until after the slashdotting to translate my games to tiny little paper cards...
Almost an anachronism, really.:) What's next, the "T-Reader"? I bet a GBA tape deck would really own.
I think some of the developers just brag about how complex and hard the PS2 is because they want to stroke their egos, like the guys who stuck with slide rules when pocket calculators came out.
I didn't have much to get motivated by: I bought a pedometer, noticed that it was a cute little digital gadget and then ran out to collect some data to play with on it.
I didn't expect much from Gamespy, so to see most of my favourite 2D games left off wasn't surprising. I absolutely loved Gunstar Heroes. Throwing your friend at enemies, throwing your enemies at your friends, throwing enemies at enemies... I don't think I used the gun much, to tell you the truth.
On the Genesis, don't miss Dynamite Headdy, it's a definite classic of 2D gaming.
I remain convinced the robots are pretending to be ashamed of what they have done so that the other ones can slaughter every unwitting human in the stands.
The multiplayer add-on for the original Deus Ex was rather unique. A bit slow, true, but I found it pretty interesting, a lot like the new Splinter Cell's multiplayer missions (except more frantic).
But if this is going downhill into Brotherhood of Steel territory, that's it. Invisible War came close enough to "mainstreaming" the series, and this might kill it.
I think a spoofed magnetic card might be a valid way to attack this system, however the fact that all the access terminals are in very public places will deter most people from tampering with it (like ATMs in malls).
The question is: who's legally responsible when the computer driving this thing screws up and drops your car a couple storeys?
HyperCard's a fine tool; it's where I started making little hobbyist games, and now I'm actually approaching a modicum of being able to program my own.
It would have been really killer to be able to drop Smalltalk in there instead of AppleScript and Hypertalk for the scripting language, or to be able to use a number of networking goodies, or OpenGL crap, or whatever. Would have really showed off the power of Cocoa to have done an updated version. As the original article said, though, it's been time to move on for a long, long while.
Most of the other non-Palm PDAs I've seen have wireless capabilities on an external add-in card, so I'm sure this is available (along with a USB port) for your consumption. The additional cost is a pain, though.
Good questions. I'm also wondering about the processor, particularly because they mentioned "Windows Mobile" (ARM-based PDAs, I would assume) devices..NET appears suited for enterprise applications where performance doesn't matter that much, and it's strange that they would want to do a similar thing for a performance-critical thing like game development.
I'm sticking with SDL until they tell me this will work on Unix/Linux and such, so obviously I'll be using SDL/OpenGL for a long, long time.
According to the Wired article, the common CSAIL joke is that an earthquake already hit it.
I think the joke post makes more sense than the non-joke posts, honestly. Good ol' E3, especially this year. I know I'm looking forward to the countless games based on movies based on comic books. And then there's the sequels. Hopefully the DS and PSP going head-to-head will cause something interesting to appear.
Authors generally don't make much money off of textbooks anyway, it's more about name recognition and being a productive member of academia.
You'd think for the price more people would be profiting than the publisher; obviously this is a better idea. At least the author could make some money off of PayPal-whoring or banner ads or something.
I've seen this already in a magazine (MacAddict?) but it's nice to see it's made its way into Slashdot.
Now just to trick out a G4 cube like this...
If you spend more time on their boards, I can guarantee you you will see even more evidence in favour of their current 'Best Game Ever' deal (which has succeeded solely in voting for the exact opposite of whatever I liked).
I'll have to look for whoever wrote this genius piece of work so I can thank them profusely, I've never had so much fun exploding large piles of rodent. :)
Finally, something we humans can beat machines at! Once their cast-iron insides are eroded by cheap beer, we'll hop into our expensive SUVs and slaughter innocent pedestrians in a drunken victory lap.
Oh wait...
Perhaps I should get into something like that; the end result will probably be better than Datel's GameCube "retro" package (bad graphics != retro).
I bought one with the intention that something like this would happen. I'll have to wait until after the slashdotting to translate my games to tiny little paper cards...
:) What's next, the "T-Reader"? I bet a GBA tape deck would really own.
Almost an anachronism, really.
Yeah, this is about the worst possible case for an open source release. With luck, it will even compile on a new version of Visual Basic!
Yet another reason not to use VB for anything you're likely to update in the future.
I sent them a letter about that bit, because I'd hate for the newbies to believe that Valve actually had an original idea for a multiplayer game.
I think some of the developers just brag about how complex and hard the PS2 is because they want to stroke their egos, like the guys who stuck with slide rules when pocket calculators came out.
I didn't have much to get motivated by: I bought a pedometer, noticed that it was a cute little digital gadget and then ran out to collect some data to play with on it.
Allegiance. It should have sold. Hopefully the community will do something nice with it.
I didn't expect much from Gamespy, so to see most of my favourite 2D games left off wasn't surprising. I absolutely loved Gunstar Heroes. Throwing your friend at enemies, throwing your enemies at your friends, throwing enemies at enemies... I don't think I used the gun much, to tell you the truth.
On the Genesis, don't miss Dynamite Headdy, it's a definite classic of 2D gaming.
I remain convinced the robots are pretending to be ashamed of what they have done so that the other ones can slaughter every unwitting human in the stands.
"Awww, look! He's sad because he... MY FLESH!!"
The multiplayer add-on for the original Deus Ex was rather unique. A bit slow, true, but I found it pretty interesting, a lot like the new Splinter Cell's multiplayer missions (except more frantic).
But if this is going downhill into Brotherhood of Steel territory, that's it. Invisible War came close enough to "mainstreaming" the series, and this might kill it.
I think a spoofed magnetic card might be a valid way to attack this system, however the fact that all the access terminals are in very public places will deter most people from tampering with it (like ATMs in malls).
The question is: who's legally responsible when the computer driving this thing screws up and drops your car a couple storeys?
HyperCard's a fine tool; it's where I started making little hobbyist games, and now I'm actually approaching a modicum of being able to program my own.
It would have been really killer to be able to drop Smalltalk in there instead of AppleScript and Hypertalk for the scripting language, or to be able to use a number of networking goodies, or OpenGL crap, or whatever. Would have really showed off the power of Cocoa to have done an updated version. As the original article said, though, it's been time to move on for a long, long while.
Agreed. It's a very attractive-looking game for the time as well.
Most of the other non-Palm PDAs I've seen have wireless capabilities on an external add-in card, so I'm sure this is available (along with a USB port) for your consumption. The additional cost is a pain, though.
That should teach those meatbags to mess with robots for awhile.
Good questions. I'm also wondering about the processor, particularly because they mentioned "Windows Mobile" (ARM-based PDAs, I would assume) devices. .NET appears suited for enterprise applications where performance doesn't matter that much, and it's strange that they would want to do a similar thing for a performance-critical thing like game development.
I'm sticking with SDL until they tell me this will work on Unix/Linux and such, so obviously I'll be using SDL/OpenGL for a long, long time.
So what, they did a dupe?
Maybe now I'll reconsider buying that Thinkpad over a Powerbook for a split second.