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Nintendo e-Reader Gets Homebrew Dot-Code Games

figa writes "Tim Schuerewegen announced that the Reed Solomon error correction used by the Nintendo Game Boy Advance e-Reader has been figured out. This was the last remaining obstacle to creating custom dot-code printouts for use with the GBA e-Reader (more info), which scans special Nintendo trading cards to load in mini-games on your Game Boy Advance. This should be a boon to homebrew GBA developers who want to print their own games - Schuerewegen has examples and documentation on his site, and has released a dot-code version of the homebrew BombSweeper game by SnowBro."

208 comments

  1. Homebrew? by Pig+Hogger · · Score: 5, Funny

    So, when can we load Linux on it, so we can make a beowu...

    1. Re:Homebrew? by InfinityWpi · · Score: 4, Interesting

      Given that there are connectors that allow you to hook your GBA up to a USB port, it -is- reasonable to assume that, with way, way too much time on your hands, you could hack together some code that would let you beowulf these things... lesse, figure 16 UBS ports would let you hook 16 GBAs to a PC... code up a very simple kernel... of course, you'd then need 16 GBAs and 16 E-Readers... probably not worth it beyond being able to say "Hey, look what we did."

      But then, that's a good enough reason for most geeks.

  2. Thanks to the awful Job Market by RicJohnson · · Score: 5, Funny

    Now I can develop my own games
    Thank god for the awful job market for Geeks like us to have to to reverse-engiNerd this stuff so I can play with it

    1. Re:Thanks to the awful Job Market by Kiryat+Malachi · · Score: 1

      Not until you spell it right.

      DMCA.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    2. Re:Thanks to the awful Job Market by Anonymous Coward · · Score: 0

      No, I'm pretty sure it's "DCMA."

    3. Re:Thanks to the awful Job Market by Kiryat+Malachi · · Score: 2, Interesting
      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    4. Re:Thanks to the awful Job Market by Anonymous Coward · · Score: 0
    5. Re:Thanks to the awful Job Market by Kiryat+Malachi · · Score: 2, Funny

      Hey, idjit.

      I linked to the ACTUAL LAW.

      It is DMCA. Not DCMA. Digital. Millenium. Copyright. Act.

      A bunch of dumb motherfuckers on Google does not a correct answer make.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    6. Re:Thanks to the awful Job Market by Anonymous Coward · · Score: 0

      Check out the first hit Google came up with. Take a good look at the title. :)

    7. Re:Thanks to the awful Job Market by Anonymous Coward · · Score: 0

      Sorry, but it's DCMA. I sent you links, but you clearly didn't read them.

      If you disagree, please reply and send me more credible information.

    8. Re:Thanks to the awful Job Market by Anonymous Coward · · Score: 0

      A bunch of dumb motherfuckers on Google does not a correct answer make.

      You leave George W. Bush out of this.

    9. Re:Thanks to the awful Job Market by Kiryat+Malachi · · Score: 1

      That's pretty funny. :)

      But the rest of the page has the correct spelling. Including the filename.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    10. Re:Thanks to the awful Job Market by Anonymous Coward · · Score: 0

      Boy, you're really using that +1 bonus wisely. Thanks for polluting my screen with these silly posts.

    11. Re:Thanks to the awful Job Market by Anonymous Coward · · Score: 0

      Someone mis-typed the title. Try reading the article.. oh, n/m, this is slashdot.

    12. Re:Thanks to the awful Job Market by Kiryat+Malachi · · Score: 2, Interesting

      I read the summaries on the first page.

      Each and every one appeared to be a comment. People make mistakes.

      Now, my one link, to the text of the law itself, says:

      "The Digital Millennium Copyright Act (DMCA) was signed into law by 1
      President Clinton on October 28, 1998."

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    13. Re:Thanks to the awful Job Market by Anonymous Coward · · Score: 0

      Who in the blue hell is "1 President Clinton," and when did this so-called "1 President" earn the power to make a bill law?

    14. Re:Thanks to the awful Job Market by Kiryat+Malachi · · Score: 1

      I don't check any boxes, ever. Deal with it.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    15. Re:Thanks to the awful Job Market by Anonymous Coward · · Score: 0

      That's a typo. The correct acronym is DCMA. That's the law they use to catch people hacking ATM machines, right?

    16. Re:Thanks to the awful Job Market by Anonymous Coward · · Score: 0

      I like to smell my cat's butt.

    17. Re:Thanks to the awful Job Market by freakmn · · Score: 1

      I think you mean: Doesn't make correct answer or Doesn't correct make answer

      --
      warning: This post is likely to contain gobs of dripping sarcasm. Consume at your own risk.
    18. Re:Thanks to the awful Job Market by notsoclever · · Score: 1

      You could always create an account and turn the +1 bonus off.

      --
      There are 10 kinds of people: ones who understand ternary, ones who don't, and ones who think this joke is about binary
    19. Re:Thanks to the awful Job Market by Dun+Malg · · Score: 1
      You could always create an account and turn the +1 bonus off.

      Heh. That's more work than unchecking a box, and he won't even do that.

      --
      If a job's not worth doing, it's not worth doing right.
    20. Re:Thanks to the awful Job Market by Kiryat+Malachi · · Score: 1

      I think he was referring to the irritated reader.

      I refuse to do any work on someone else's behalf, but I read at 0, so what do I care about someone's karma bonus? The irritated AC, however, could do exactly that - turn off karma bonuses.

      Not my problem, either way.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
  3. Wait...I see a 6! by gevmage · · Score: 5, Funny

    Wait, the dots resolve into a 6!

    Does that mean I owe my optometrist a bunch of money?

    --
    Craig Steffen
    http://www.craigsteffen.net
    1. Re:Wait...I see a 6! by knowles420 · · Score: 1

      no, it just means you're not color blind.

      --
      -knowles
  4. C&D by glam0006 · · Score: 5, Insightful

    How fast can you say "cease and desist"?

    1. Re:C&D by Laebshade · · Score: 1

      As far as it reaches the .be domain that stands for Belgium...

    2. Re:C&D by t_allardyce · · Score: 1

      Isnt Nintendo an American corporation (not japanese) - that would mean they have priority given that American corporations police the world. (if they're not then sorry, but i still get to rip on fuckwit American corporations :P )

      --
      This comment does not represent the views or opinions of the user.
    3. Re:C&D by Fred+Or+Alive · · Score: 1

      Nintendo is a Japanese company, although they do have an American subsidiary.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    4. Re:C&D by Laebshade · · Score: 1

      Let me elaborate: while America is generally seen as the police of the world, this only counts for government and not corporations. Continuing with your post, do you really think the U.S. would invade a country -- let's say Belgium for argument's sake -- because they had a website that contains software to enable home-brew use of a certain feature of a portable game console device?

      American corporations -- or any other corporation other in countries for that matter -- can try to police the world, but the DMCA is an American law and does not uphold in Belgium.

      FYI... Nintendo of America Inc. is a wholly owned subsidiary of Nintendo Co., Ltd., which is located in Kyoto, Japan source - http://www.nintendo.com/corp/faq.jsp

    5. Re:C&D by Anonymous Coward · · Score: 0

      The US wouldn't invade, but it most certainly could (and often has) impose trade sanctions against other countries in order to punish them. This happens pretty often, actually, only "average" Americans have almost no knowledge of the kind of shit that their government does in their name.

    6. Re:C&D by t_allardyce · · Score: 1

      Im not trying to imply that they would invade another country (unless corporations now hire armies beyond guys in RIAA jackets), but they certainly influence american politicians far too much, american politicians then go on to push their crap - just take a look at the so called 'free-trade' bullshit thats going around lately, making sure other countries impose american laws so their corporations can maximise profits, the DMCA may be an american law but its already being pushed on other countries and continents including europe, im fucking sick of it.

      --
      This comment does not represent the views or opinions of the user.
    7. Re:C&D by Anonymous Coward · · Score: 0

      Isnt Nintendo an American corporation (not japanese) - that would mean they have priority given that American corporations police the world. (if they're not then sorry, but i still get to rip on fuckwit American corporations :P )

      Whatever you're smoking, you need to cut back.

  5. Place You bets by Cyberglich · · Score: 4, Interesting

    How long till nintendo has this place shut down under the DMCA!

    1. Re:Place You bets by Anonymous Coward · · Score: 0

      How long till nintendo has this place shut down under the DMCA!

      Does Reed Solomon error correction count as copy protection?

    2. Re:Place You bets by Cpt_Kirks · · Score: 4, Funny

      To lawyers, the little, round tape seal holding the box shut counts as "copy protection"...

    3. Re:Place You bets by zalas · · Score: 2, Funny

      Wouldn't that mean that the dot code was created as a security feature to prevent copy protection?
      I can see the headlines now:
      Samuel Morse Cracks Copy Protection, Sued Under DMCA

    4. Re:Place You bets by Schnapple · · Score: 5, Interesting
      How long till nintendo has this place shut down under the DMCA!
      I could be wrong, but I don't see Nintendo giving a damn about this. I finally picked one of these e-Readers up a few months back, only to find out Nintendo has essentially abandoned the thing. Those 13 NES games small enough to fit on five cards are the only ones being released. Most e-Reader cards are trite gimmicks, and the one release that looks rather interesting, the Game & Watch series, has been postponed so many times it looks like it'll never be released. Couple that with the fact that Nintendo is re-releasing some of the e-Reader NES games on GBA cartridges this summer and I don't think they'll give a damn that someone reverse engineered code that anyone can see.

      What I find interesting is how these things are to be printed or used. I was always on the impression that the information was too tiny to be reproduced except by high-end printers and scanners, making "piracy" a rare thing. Oh well, I guess I'll print some out on cardstock at work and see this afternoon...

    5. Re:Place You bets by t_allardyce · · Score: 2, Interesting

      Maybe, but thats not how management works: the legal departments lawyers see this and think "hmm big case, money" and then they make a presentation to the higher management featuring plenty of buzzwords including 'violation, intellectual property, copyright, stealing and terrorism' the management has no idea whats going on so they say "yeah heres some money fix it" The fact that this probably isnt even a DMCA violation doesnt matter, they are a big corporation and therefore they are _always_ right, even if they cant find a law to cover it they will still win, they'll probably just use the chewbacca defense (yeah there are similarly stupid things in real life that get pulled off in court).

      --
      This comment does not represent the views or opinions of the user.
    6. Re:Place You bets by eclectro · · Score: 1

      Well you might be right. But on the other hand, this should increase the demand for GameBoys (maybe the reason the reader was created in the first place).

      The more games for the Gameboy means increased interest for the Gameboy, which would seem to me something Nintendo would want.

      But as you said, there is a disconnect between some companies and their legal department, so you never know.

      --
      Take the cheese to sickbay, the doctor should see it as soon as possible - B'Elanna Torres, "Learning Curve"
    7. Re:Place You bets by Pluvius · · Score: 1

      I don't see Nintendo giving a damn about this.

      Considering Nintendo's licensing policies, I don't see Nintendo not giving a damn about this. Every game that someone can make for the GBA doing something like this is a game that Nintendo doesn't make money off of. Remember what happened to Tengen?

      And it doesn't matter that no one's going to make a commercial game doing this; Nintendo doesn't take any threat to its exclusive control over its systems' content lightly.

      Rob

    8. Re:Place You bets by t_allardyce · · Score: 1

      Hehe i think the saying goes "when the company is making money, we (the lawyers) arn't"

      --
      This comment does not represent the views or opinions of the user.
    9. Re:Place You bets by Geoffreyerffoeg · · Score: 1

      Uh...Reed-Solomon error correction counts as error correction. The likelihood of a perfect read of relatively small dots by a relatively cheap device is not that high, so R-S coding is used to find what was misread (if any) and fix it.

      Error correction cannot be copy protection, since it is not encryption, copying the error-coded dots is trivial, and stripping the error codes from the data is easy.

    10. Re:Place You bets by LittleBigLui · · Score: 5, Funny

      Error correction cannot be copy protection, since it is not encryption, copying the error-coded dots is trivial, and stripping the error codes from the data is easy.
      ... or so the defendant would want you to believe, dear Ladies and Gentlemen of the Jury. Of course, his arguments seem plausible and logical, but let me show you one thing: *rolls down poster of wookie*

      This *points to poster* is Chewbacca.

      --
      Free as in mason.
    11. Re:Place You bets by Anonymous Coward · · Score: 0
      Remember what happened to Tengen?


      Yes. They filed a fraudulent affadavit with the copyright office to get the source for Nintendo's security code then proceeded to commercially sell NES games it produced using this illegally-obtained information. The similarities are positively staggering.

      Nintendo doesn't take any threat to its exclusive control over its systems' content lightly.


      Yes, we've seen what happened to all those thousands of people making homebrew GBA software. i.e. nothing.
    12. Re:Place You bets by Schnapple · · Score: 1
      Every game that someone can make for the GBA doing something like this is a game that Nintendo doesn't make money off of
      A valid point, but this is the e-Reader we're talking about here. One strip on one side of one card is 2.2KB of information. Ten of these constitute a first generation NES game, or a very small GBA game (notice how the "games" with SNES-level graphics are incredibly simple affairs). Also, I think the e-Reader itself doesn't have much memory to begin with.

      No, I see this being used for stuff like this - tiny games and possibly some "demos" (think C64 days). If Nintendo does try and persue this, I forsee something akin to the CueCat thing where the info gets out and mirrored enough that persual is pointless - especially for an abandoned niche device that didn't sell well to begin with.

    13. Re:Place You bets by merlin_jim · · Score: 1

      Couple that with the fact that Nintendo is re-releasing some of the e-Reader NES games on GBA cartridges this summer and I don't think they'll give a damn that someone reverse engineered code that anyone can see.

      I'll be interested when someone releases a utility to directly translate and print NES ROMS... then I'll be a VERY happy man.

      Hell, Nintendo could make some money at it just by offering a hardware device; you hook up an original NES ROM and the thermal printer prints a little sticker that you put on an e-Reader card blank...

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    14. Re:Place You bets by Pluvius · · Score: 1

      They filed a fraudulent affadavit with the copyright office to get the source for Nintendo's security code then proceeded to commercially sell NES games it produced using this illegally-obtained information. The similarities are positively staggering.

      The point is that Tengen made unlicensed games. The method they used to do it only mattered to the courts, not Nintendo.

      Yes, we've seen what happened to all those thousands of people making homebrew GBA software. i.e. nothing.

      Not for lack of trying. Nintendo hates emulation and all of the fruits thereof.

      Rob

  6. I'm telling by Anonymous Coward · · Score: 2, Funny

    Just wait until Nintendo gets home and finds out. You are going to be so buuuussted.

  7. Who cares about a demo game.. by Anonymous Coward · · Score: 5, Insightful

    Where is the information on the reed solomon code? Get that information out before Nintendo takes this site down. Stupid closed source hackers..

    1. Re:Who cares about a demo game.. by TheSpoom · · Score: 2, Insightful

      Most insightful comment on this page. Nintendo could bring the FBI to bear on them and shut down their site near instantly if they wanted to, and with this closed source we'd still have no idea how to create our own versions of this software. Sure, the binaries could be spread, but we'd be limited to what's already there.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    2. Re:Who cares about a demo game.. by Geoffreyerffoeg · · Score: 3, Informative

      Uh...dude, R-S codes are common and well known in academia. My dad works with R-S codes.

      And the point of open source is not to evade the law. If it is, you're here for the wrong reason; go find some warez group on IRC. (Disclaimer: that does not count as an endorsement of warez.)

    3. Re:Who cares about a demo game.. by drinkypoo · · Score: 1

      The point of Open Source might be to evade the law, when the law is unjust.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Who cares about a demo game.. by Geoffreyerffoeg · · Score: 1

      If the law is unjust, fight it. Don't break it and hide; that's morally wrong and cowardly. Get the lawmakers to change the law, or break the law and take the penalty.

    5. Re:Who cares about a demo game.. by drinkypoo · · Score: 1
      Why should I take the penalty? If the law is unjust, so is the penalty. If everyone breaks the law and no one gets caught and no one gets hurt, then clearly the law is unjust.

      On the other hand, if you have a good shot at getting it overturned if you go to court, then yes I agree you should stand up and get busted. If it's just a stupid unjust law that your conviction will not help overturn, it's nothing but stupid to get caught if you can avoid it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  8. Who needs E-Readers by Munden · · Score: 5, Funny

    I want P-Readers for punchcards and the ability to swap and exchange thousands of punchcards per games.

  9. Cauzin strip reader by Anonymous Coward · · Score: 1, Interesting

    So who remembers the old cauzin strip reader from the 80s when source code was actually listed in the computer magazines?

    1. Re:Cauzin strip reader by rabel · · Score: 1

      Oh I remember those....

      but when I was a lad, the big thing was typing in pages and pages and pages of numbers that was byte code for games out of Compute! Gazzette magazine.

      Strip readers, bah!

    2. Re:Cauzin strip reader by WinterSolstice · · Score: 1

      There were apps I never did get working from those mags!!

      I think the worst was some kind of cross-US racing game that crashed randomly. Damn, I miss typing in 4000 lines of code from a magazine by hand!

      Not!

      -WS

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
  10. OMG, OLD SCHOOL JOKES by lotsofno · · Score: 5, Funny

    Now if only they could get the games to work without having to blow into the e-reader all the time...

    1. Re:OMG, OLD SCHOOL JOKES by Anonymous Coward · · Score: 0

      Repeat after me: Gameboy IS NOT OLD SCHOOL.

    2. Re:OMG, OLD SCHOOL JOKES by funny-jack · · Score: 2, Informative

      Repeat after me: Gameboy IS NOT OLD SCHOOL.

      Huh. It looks like he's right.

      --
      You probably shouldn't click this.
    3. Re:OMG, OLD SCHOOL JOKES by Anonymous Coward · · Score: 2, Funny

      Look what other alarming facts can be discovered using this tool.

    4. Re:OMG, OLD SCHOOL JOKES by Anonymous Coward · · Score: 0

      I wouldn't call that alarming.

    5. Re:OMG, OLD SCHOOL JOKES by bhtooefr · · Score: 1

      Note that most of the results on /. is gay refer to GNAA... and many of the results on /. is not gay are someone saying that they're not gay on /.

    6. Re:OMG, OLD SCHOOL JOKES by Anonymous Coward · · Score: 0

      the fuck it ain't.

      now if you said 'game boy ADVANCE is not old school' i'd agree. but just plain game boy is definitely old school. or did you forget about the fat gb with the green fucking screen that blurred like a good acid trip?

      besides, his reference was to nes, not game boy, so either way you come out a fucking idiot.

      nice try, though. i'll give you a 'd' for effort.

  11. Resolution? by ameoba · · Score: 4, Insightful

    I remember, when these first came out, somebody was talking about the crazy-mad wicked resolution these things were printed at. Have they figured out how to get my HP Deskjet 500 to print these things?

    --
    my sig's at the bottom of the page.
    1. Re:Resolution? by The_dev0 · · Score: 4, Funny
      Yes, apparently they will stilll print okay if your printer resolution is set somewhere between stupid-crazy fresh and too-dope extreme. Only crazy-mad wicked is considered too high for the home printer.

      ;o)

      --
      Never fight naked, unless you're in prison...
    2. Re:Resolution? by ameoba · · Score: 1

      +1 FUNIE

      --
      my sig's at the bottom of the page.
  12. Hmm... by BorkBorkBork6000 · · Score: 0, Offtopic
  13. OMG YEAH by MukiMuki · · Score: 2, Funny

    That's easy, just dab a cotton swab in alcohol and wipe all your cards clean!

  14. Damn you Dave by nevek · · Score: 3, Funny

    Maybe this will give me somethign to do with my HU (football/p3) Card!!

    1. Re:Damn you Dave by Anonymous Coward · · Score: 0

      What happens when nintendo starts hashing the HU cards... ...maybe NoOne could get into gameboy hacking.

    2. Re:Damn you Dave by Anonymous Coward · · Score: 0

      I like your line of though....I'll start working on a cardless hack for the GBA SP right now to prevent all that nonsense!

  15. Why? by zeroclip · · Score: 0, Insightful

    Ok.. just why. Woulden't it be easier to use tiny ROM's? or even some kind of magnetic card?

    1. Re:Why? by outofpaper · · Score: 5, Insightful

      Can you print tiny Roms or magnetic strips? Enh? Enh? Didn't think so. Ok posibly you can but some one just geting into programing for the game boy probably dosn't have a rom writer or a magnetic strip writer (and definetly dosn't have a magnetic strip reader for thier gameboy). Don't kick this for no reason it's neat and fun and if it turns more people on to programing then good for them. If not, atleast some game boy programers can share there games more easly.

    2. Re:Why? by RagManX · · Score: 3, Funny

      If you have to ask why, do you really deserve to read /. now? :)

      RagManX

  16. Hacked eReaders by dmayle · · Score: 4, Interesting

    With this, I think you'll start to see people hacking their eReaders to have enough memory to hold Nintendo ROMS and an emulator, or some such... I think the hardcopy computer code is a pretty cool idea...

    1. Re:Hacked eReaders by Anonymous Coward · · Score: 1, Interesting

      >With this, I think you'll start to see people hacking their eReaders to have enough memory to hold Nintendo ROMS and an emulator

      I'm not sure, but I think the e-Reader is just that: a card reader. The program/data goes into the GBA's internal RAM, so no hacking is needed.

      Of course, you DON'T want to know how many "cards" would be needed for a 256KB "emulator pack"...

      Okay, so it's about 1 card per 5KB. That means about 50-ish cards for a 256KB emulator pack.

      Still interested? :-)

    2. Re:Hacked eReaders by edwdig · · Score: 1

      Why bother?

      An 8 megabyte flash rom cartridge is down to about $40 now. It's a lot easier to use than cards, more durable and about the same price as the eReader.

    3. Re:Hacked eReaders by Anonymous Coward · · Score: 0

      I think the idea was to tap into the trading card craze (Pokeman, Yu-gi-oh, etc...). Kids would buy these and swap cards with friends. It didn't really catch on though. They weren't really going for "hi tech" on this one.

    4. Re:Hacked eReaders by Anonymous Coward · · Score: 2, Funny

      Cool, now people can experence the fun of punch-cards!

      "..47...48...33...Oh shit...1..2.."

    5. Re:Hacked eReaders by iantri · · Score: 2, Informative
      Um.. it has an NES emulator built-in to it: http://www.nesworld.com/ereader.htm

      Now, it only supports enough of the NES's features to work with anything but very simple or very old games, but this is exactly why they are able to distribute Excitebike, Balloon Fight, Donkey Kong, etc.

      They are the NES games running under emulation.

      Theoretically, I guess one could convert some of the older games by yourself to play on it.

    6. Re:Hacked eReaders by Rude+Turnip · · Score: 1

      No, this would be a good job for paper tape!

    7. Re:Hacked eReaders by Chaos+Incarnate · · Score: 1

      Fortunately, Nintendo thought ahead here--cards can be scanned in any order, and repeats won't affect anything.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
  17. How do I print these? by reub2000 · · Score: 1

    In the readme it says to look at his website. How do I print it?!

    1. Re:How do I print these? by medication · · Score: 4, Informative

      On the site he has a seperate app for printing: dotcode-print-v10.zip

      Cheers

      --
      "If you're flammable and have legs, you are never blocking a fire exit." - Mitch Hedberg
    2. Re:How do I print these? by reub2000 · · Score: 1

      It's just priniting a blank sheet of paper.

  18. Curious like me ? by rcastro0 · · Score: 5, Interesting
    E-reader, uh ? I had never seen one of these. In fact, had never heard about them. So, to save you some time, this is what I found after looking for some info:
    Olympus Optical Co., Ltd. provides the "Dot Code Technology" used by the e-Reader to read data embedded on each e-Reader card. Each card can hold up to two code strips. A long bar holds 2.2 kilobytes of information and a short bar holds 1.4 kilobytes. The memory configuration in the e-Reader is 64Mb mask ROM and 1Mb flash memory. The scanned information transforms into a digital display on the Game Boy Advanced screen.

    More in this site. Frankly, it looks too large a device, and the info stored (4 kB) too little. Its price is cheap (US$ 39), but probably not so much for the young kids which would be interested. I would discard it as destined to fail if I didn't know the tremendous attraction that card trading games have for kids (see Magic The Gathering, Yu Gi Oh and Pokemon).
    --
    Quem a paca cara compra, paca cara pagará.
    1. Re:Curious like me ? by Maestro4k · · Score: 2, Informative
      • I would discard it as destined to fail if I didn't know the tremendous attraction that card trading games have for kids (see Magic The Gathering, Yu Gi Oh and Pokemon).
      Actually considering that Nintendo is once again failing to promote a cool idea (the e-Reader) you might as well discard it. Currently there's little to no marketing to push the e-Reader, and it's dying a slow lonely death (at least by mass-market standards). Nintendo's let this happen before with other addons in the past, and only they know what logic there is to spending money to develop something cool then letting it languish in marketing hell.
    2. Re:Curious like me ? by Anonymous Coward · · Score: 0

      Since the e-reader has been on the market for well over a year, and sold reasonably well, I don't think you can predict its failure at this point. It's not like it's a new piece of hardware or anything. It's a well established GBA accessory.

      --
      M

    3. Re:Curious like me ? by Jeff+DeMaagd · · Score: 3, Insightful

      the info stored (4 kB) too little

      Come on now. I bet quite a few Atari 2600-like and better games might be small enough to fit into that. No, you probably aren't going to fit a 3D game or RPG into that but there's plenty of potential.

    4. Re:Curious like me ? by Anonymous Coward · · Score: 0

      Actually, that's a good idea. Are any of the collectible card games like Magic or Pokemon making use of this to enable snazzy looking, expandable card games where each card in your deck can be scanned into the GBA? It seems like you could first load up the game data (probably from a cartridge), then swipe each card you play through the E-reader. Or, if there's room on the cartridge, you could buy expansion decks and scan the cards you wanted into your game cartridge so they'd be ready for a game anytime. Is this even possible? Does the E-reader prevent a cartridge from being inserted?

    5. Re:Curious like me ? by narcc · · Score: 1

      "Or, if there's room on the cartridge, you could buy expansion decks and scan the cards you wanted into your game cartridge so they'd be ready for a game anytime. Is this even possible? Does the E-reader prevent a cartridge from being inserted?"

      No such luck. The e-reader not only takes up the cartridge slot, but also that "data link" port (or whatever it is they call it)

    6. Re:Curious like me ? by Anonymous Coward · · Score: 0

      actually, though the e-reader blocks the data port on the original GBA, it doesn't actually use it for anything it even has a passthrough. On the GBA SP it doesn't block the data port at all. But alas, I've got nothing but read errors with the strips I've printed out.

    7. Re:Curious like me ? by Anonymous Coward · · Score: 0

      You can store more than 4kb, you just need to print out more cards. It can read in dozens of cards to produce one game.

    8. Re:Curious like me ? by jasonditz · · Score: 1

      Actually the last couple of Pokemon games have something kind of along these lines, but they haven't released a new Pokemon CCG yet, so its just the standard RPG ones.

      Unfortunately the E-reader does take up the cartridge port, but the data link is passed through, and you can use two gameboys together to accomplish this (or a gameboy and a gamecube with tha GBP attached).

    9. Re:Curious like me ? by jasonditz · · Score: 1

      Actually if you didn't already have a GBA you can get a classic GBA (not the nifty new SP model) with an e-reader bundled in for like $60-$65.

      Or if you shop around places like this have the E-reader for $19...

      Frankly I almost never use mine (I got it bundled with my GBA), but now that I can write my own cards, maybe I'll play around with it a little more.

  19. Re:Translation, please? by lotsofno · · Score: 5, Informative
    As apparently, a real geezer, I have no idea what this post is about. Is it just saying that the "Game Boy Advance" has been reverse enginnered, so people can write games for it? And why exactly is this interesting? Isn't the Game Boy a relatively ancient little hand held thing?
    People have been able to create their own games for game boy for a while now, and there's even hardware/software to write your own carts for use with the gameboy, to play them. Nintendo looks down on the usage and sales of these carts/cart-writers as they are mostly used to "burn" and play pirated ROMs. Nonetheless, there are many people who use these carts to make GBA games as a hobby.

    What this project has managed to do is extend their hobby to GBA's e-reader system. The e-reader is a hardware attachment that you can plug into your gameboy, and it'll let you play special games for the GBA, written on cards. Though these games aren't as complex and full-featured as those on carts, they are much much cheaper, and great for kids as well as collectors.

    As for the GBA being an "ancient little hand-held" thing, they are VERY popular, and with good reason. The machine has matured much with it's long-life rechargeable battery, wonderful backlight, and it's stylish case. Throw in the huge gaming collection and it's portability, and you can't lose with it. It's impressive RPG selection (Fire Emblem, Final Fantasy Tactics, Zelda: Four Swords, Tactcis Ogre, Golden Sun, etc..) is reason enough to invest in one.
  20. Also used in CDs by Anonymous Coward · · Score: 5, Informative

    Reed-Solomon codes are also what does error correction in Compact Discs

    1. Re:Also used in CDs by spinkham · · Score: 2, Informative

      As well as par and par2 files, digital television, ADSL, and many other places.
      Reed-Solomon coding is one of the most popular methods for data recovery in use today.

      --
      Blessed are the pessimists, for they have made backups.
    2. Re:Also used in CDs by Cryptnotic · · Score: 2, Informative


      Reed-Solomon codes are of a class of codes called block codes because they work on fixed-length blocks. They will take a message of length M bits, add K bits of extra parity data and output a codeword of length N. R-S codes are systematic, meaning that the first M bits of the N-bit message have the same content as the M bits of the message, so in the case where there are no errors, the message can be read out directly. R-S codes can detect up to K bit errors and correct K/2 errors.

      BCH codes are similar, except that they are non-systematic. The message is scrambled by the code and needs to be decoded. The advantage of BCH codes is that they can correct K bit errors in the message.

      For both types of block codes, the blocks are required to be some power of 2 minus 1, i.e., M = 2^i - 1, where i is some integer, if I recall correctly. It is possible to pad bits with a known value (e.g., 0 or 1) in the case where you want to have a shorter message.

      --
      My other first post is car post.
  21. I want one on my buisness card! by Flat+Feet+Pete · · Score: 3, Interesting
    I want a line on my card, along with a QR code. Scan me, Scan me!

    Saying that a website where you could upload a gamboy sized image and have it produce a pdf encoding an image viewer would be very nice.

    1. Re:I want one on my buisness card! by gamgee5273 · · Score: 1
      Scary. Now I'm looking at my business card thinking "Does the logo really need to be that big? I could run a dotcode right along that edge..."

      But to what end?

    2. Re:I want one on my buisness card! by Chris+Pimlott · · Score: 1

      I prefere DataGlyphs (another neat Xerox Parc project). What's cool is that you can embed them in images by using different thicknesses and colors. They even have a nice online demo to generate and decode your own glyphs. Very neat stuff.

    3. Re:I want one on my buisness card! by POPE+Mad+Mitch · · Score: 1

      I always wanted to do an open source project to include one of these formats on the back of a business card, eg. by encoding vcard data into one of these 2d barcodes which can be automatically read via a scanner. giving you error free entries into your address book.

      Theres a whole pile of 2D barcode standards out there, many are patented, but some are public domain or free to use, heres a good list of them.
      http://www.adams1.com/pub/russadam/stack.ht ml

  22. Too much work by oGMo · · Score: 4, Interesting
    lesse, figure 16 UBS ports would let you hook 16 GBAs to a PC... code up a very simple kernel... of course, you'd then need 16 GBAs and 16 E-Readers... probably not worth it beyond being able to say "Hey, look what we did."

    There's no need to go to the trouble. You can already get flash carts that let you load far more code than one of these cards. Plus, on the GBA SP, there are both the regular 4-way serial connectors and the secondary I/O connector. I'm not sure the actual limits of either, but worst case you could chain them together, no USB hackery necessary.

    Of course, the GBA is hardly very powerful to begin with, as you imply, and this isn't really worth it besides the geek factor. However, 16-player doom might be fun, if you can find 16 people with GBAs...

    Or Tetrinet. I wish someone would port Tetrinet. 6 players there, and the GBA seriously lacks a good tetris.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:Too much work by Jace+of+Fuse! · · Score: 2, Interesting

      16-player doom might be fun, if you can find 16 people with GBAs...

      With MILLIONS of GBAs sold... you should have no trouble finding someone with a GBA. Odds are you know lots of people with them, or people who have bought them for their kids.

      I personally own the original GBA and the SP, and I personally have at least 6 close friends with GBAs, and some family members.

      They're out there. You just might have a hard time finding people who want to huddle around for a game of DOOM.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    2. Re:Too much work by Lord+Graga · · Score: 3, Informative
    3. Re:Too much work by 88NoSoup4U88 · · Score: 2, Funny
      and the GBA seriously lacks a good tetris.

      Probably why they didn't sell so many Gameboys with that title ?
      ...Ohwait :P

    4. Re:Too much work by oGMo · · Score: 1

      Yeah, I know a few people who have them, but not 16 or even half that. I'm sure I could find more if I asked around or something. It'd be nice to find some people to play FF:CC or Zelda:4S with.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    5. Re:Too much work by Hatta · · Score: 2, Insightful

      Doom on the GBA? Do they have mice and keyboards now?

      --
      Give me Classic Slashdot or give me death!
    6. Re:Too much work by Jeff+DeMaagd · · Score: 1

      The original game boy seemed to include it, didn't it?

      Given that GBA reads GB and GB Color games, I don't see why GBA needs a Tetris port. GB Tetris is two player capable that I remember. It might be a nice fun project though because the color emulation doesn't yield many colors to make it look its best.

    7. Re:Too much work by Jeff+DeMaagd · · Score: 1

      Doom was ported to N64 just fine, I don't remember any N64 keyboards. There are plenty enough buttons on GBA to be able to control a FPS.

    8. Re:Too much work by dupper · · Score: 1

      I have a copy of he original Tetris cartridge from 1987. It's the only thing I play on my GBA (my original 1987 Gameboy has long since died). As far as I'm concerned, this is the only platform on which to play Tetris: screen between the buttons, with the same response as the original (which is why I can;t stand Tetrinet). I'd love another copy as a backup, if anyone is willing to sell me one.

    9. Re:Too much work by Lord_Dweomer · · Score: 1, Insightful

      Well, considering I have a store bought game called....oh.......Wolfenstein for the GBA...I'd think Doom would be pretty easy to pull off.

      --
      Buy Steampunk Clothing Online!
    10. Re:Too much work by Trejkaz · · Score: 1

      I gather you're not fond of Tetris Worlds.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    11. Re:Too much work by byolinux · · Score: 1

      Doom ported nicely to the SNES too. I think I have the first copy in the UK, I won it in a contest in Super Play magazine.

      Can you believe that some people never had a NES?

    12. Re:Too much work by I(rispee_I(reme · · Score: 1

      Doom ported horribly to the SNES. See for yourself. (Click comparison guide on the page that loads.)

    13. Re:Too much work by mingot · · Score: 1

      You can find them on Ebay or EB Games. I got one in a shrink wrapped retail box off of Ebay about a year ago. The original GB Tetris is the one true Tetris. Nothing has been better since.

    14. Re:Too much work by Geoffreyerffoeg · · Score: 1

      It's sad that we have three serious comments in a row responding to an intentionally funny comment about a Beowulf cluster.

    15. Re:Too much work by drinkypoo · · Score: 1

      Tetrinet supports four players, that would be nice. Plus it has all kinds of cool features that you can turn off. However, you are right that you can play the original 2-player (link-enabled) Tetris, which is frankly one of the best tetris implementations ever. (Tengen Tetris possibly being the best, though it would be nice if it had a battle mode. Still, a brilliant arcade port.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    16. Re:Too much work by Lord_Dweomer · · Score: 2, Insightful
      I know you're not supposed to complain about moderation, but whoever moderated this flamebait is an idiot. Parent said you wouldn't see doom on the GBA because it lacked a keyboard and mouse. I pointed out that he was wrong, and that a FPS had already been brought to the GBA successfully, Wolfenstein, which was already released by someone for the GBA. Thus proving that Doom would be no problem. Seriously....I never usually complain about mods, but this one was just plain WRONG.

      --
      Buy Steampunk Clothing Online!
  23. Anti-piracy measures? by Anonymous Coward · · Score: 2, Interesting

    I'm not familiar with the actual e-reader mechanism, but from the description I've read of them, they're just fancy printed dots. It looks to me you could just pirate games with a good photocopier or scanner/printer. What are Nintendo's security measures? A special ink, or something?

    1. Re:Anti-piracy measures? by The+Human+Cow · · Score: 2, Informative

      They're really, really, really tiny dots. Too tiny to be scanned and reproduced by the equipment in most people's houses.

      --
      The Human Cow - bringing you scrumtrelescence since 1995
    2. Re:Anti-piracy measures? by Gzip+Christ · · Score: 4, Funny
      They're really, really, really tiny dots. Too tiny to be scanned and reproduced by the equipment in most people's houses.
      Indeed, it's pretty amazing how much information they can fit on those trading cards. For those of you with ultra-high resolution printers, here's the code to Super Mario 3:

      [.]
    3. Re:Anti-piracy measures? by Anonymous Coward · · Score: 0

      that didn't work.. but at least i didn't waste too much ink. (yes, yes, it's a joke)

    4. Re:Anti-piracy measures? by Anonymous Coward · · Score: 0
      What are Nintendo's security measures?


      Mainly the fact that only obsessive pasty geeks with no life would actually care enough to try to crack this.
    5. Re:Anti-piracy measures? by Dirtside · · Score: 3, Funny
      Indeed, it's pretty amazing how much information they can fit on those trading cards. For those of you with ultra-high resolution printers, here's the code to Super Mario 3:
      [.]
      You missed a semicolon on line 382.
      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
  24. Bill Gates sues... by Frank+of+Earth · · Score: 3, Funny

    .. for dot-code infringement. Err.. dot-code is the same as .Net right?

  25. "Proper age"? by Gordonjcp · · Score: 0, Offtopic

    What's wrong with 24? Or do you prefer the more "mature" woman, you grannybashing pervert?

    1. Re:"Proper age"? by Anonymous Coward · · Score: 0

      Undoubtedly the grandkid is at least eight years old, putting the age at twenty. Double that for the number of genrations this spans (excluding the grandkid) to put us at forty. We'll subtract the Poster's true age (16) to give us twenty four, disregard the sex of the poster (Male) which still gives us twenty four, divide that by two ( again for the generations, disregarding the eight year old grandkid again) , giving us twelve, the age at which she took the hoagie, and how many hormone treatments and surgeries you're going to need to change your sex so that I can give you a well deserved kick in the box.

    2. Re:"Proper age"? by Anonymous Coward · · Score: 0

      you like the hoagie

  26. Finally! by mrseigen · · Score: 2, Interesting

    I bought one with the intention that something like this would happen. I'll have to wait until after the slashdotting to translate my games to tiny little paper cards...

    Almost an anachronism, really. :) What's next, the "T-Reader"? I bet a GBA tape deck would really own.

  27. I whish.... by I_l00P · · Score: 2, Funny

    ...they manage to produce some good n' old Dot Code Pr0n!!

  28. The one thing Nintendo should do... by TwistedSpring · · Score: 4, Insightful

    Is open up the GBA to home-brew developers. I am one of them, and I'm constantly annoyed by how Nintendo keeps me out of creating junk to run on their product that I paid for. I know all other consoles do this, but with such a simple little device, anyone can hack it and their sales of the thing would be even greater. Nintendo also lock out developers of games -- you have to go thru Nintendo and if you don't, you'll never sell anything. Independent developers cannot compete with Nintendo itself, and consequently the game market for the GBA is swamped with games costing $40 a whack that are usually not much more impressive than an old Sega Genesis game and don't appeal to me (I'm not into the whole faceless-anime-nonsense deal with characters and games that have no personality). It's very sad that such a sweet little machine is so closed up.

    1. Re:The one thing Nintendo should do... by Chibi+Merrow · · Score: 2, Informative
      I am one of them, and I'm constantly annoyed by how Nintendo keeps me out of creating junk to run on their product that I paid for.

      Obviously you're not looking very hard.

      games that have no personality

      I mean, really, you sound like a whiny film student...

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    2. Re:The one thing Nintendo should do... by Abcd1234 · · Score: 3, Interesting

      Indeed. The only console that rivals the GBA in terms of the size of it's homebrew community is the Dreamcast. Frankly, the GBA is *ridiculously* easy to develop for. You can use the standard GNU compiler chain (built to cross-compile for the ARM7TDMI), and the memory interfaces to the various hardware (VDP, etc) are incredibly simple and well documented. As for working on actual hardware, flash devices for the thing are dirt cheap, easy to find, and very easy to use. And for initial development, the emulators out there are excellent (hell, VBA can interface directly with gdb!). TBH, I can't think of a better platform for console hacking/experimentation, other than the DC, of course. :)

    3. Re:The one thing Nintendo should do... by n0wak · · Score: 1

      Dude, if you wanted an open system, then you shouldn't have bought the GBA and, instead, should have bought yourself a GP32.

  29. Paperdisk by Anonymouse+Cownerd · · Score: 2, Informative

    Does this remind anyone else of Paperdisk? Paperdisk

    --
    http://www.rayn.net . Funny. Stuff.
  30. I'll better clear some things up. by Lord+Graga · · Score: 5, Informative

    As a 1337 homebrew GBA coder, I think I should clear some stuff up:
    First of all: Yes, you can write your own code for GBA. The most used language is C, and ASM for heavy optimizing. The compiler used is called Devkit Advance, but there's an even better one called... DEVKIT ARM (which also supports Gamecube and Gp32).
    The GBA is reverse engineered pretty much 100%, and everything documented in some way. It's really simple too. Just set a few registers, and ZOOOOM, you have everything ready to use, I recomend it to everybody who needs a short break from everyday coding.
    Also, ARM ASM is really cool to code for too :)

    1. Re:I'll better clear some things up. by Abcd1234 · · Score: 3, Informative

      Actually, the compiler used is called GNU GCC. Credit where credit is due, people. Devkit Advance is just a nice, convenient packaging of GCC cross-compiled for the ARM, and the same is likely the case for that other kit you mentioned.

      Of course, personally, I just built my own development environment by downloading and building my compiler and related tools by hand.

    2. Re:I'll better clear some things up. by merlin_jim · · Score: 1

      Of course, personally, I just built my own development environment by downloading and building my compiler and related tools by hand.

      Got some linkage to a howto?

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    3. Re:I'll better clear some things up. by Abcd1234 · · Score: 1

      How 'bout this?

  31. Re:Translation, please? by ArsSineArtificio · · Score: 4, Informative
    Game Boy: ancient green-screen handheld portable game player

    Game Boy Advance: modern, insanely popular, color backlit handheld portable game player, backwards-compatible to old Game Boy games. Basically a portable Super NES.

    e-Reader: A contraption you attach to your Game Boy Advance, which works like a magnetic paper card reader as in a subway or parking garage. Nintendo sells packages of paper cards, printed with dots. You swipe these through your e-Reader, and load small games onto your Game Boy Advance.

    Point of story: Somebody has figured out the system of dots so that you can print your own software onto cards, and swipe them through your e-Reader into your Game Boy Advance.

    --
    All employees must wash hands before seeking equitable relief.
  32. Re:Help! by pngwen · · Score: 1, Offtopic

    No, you can't do that in straight up C. You CAN however, in C++, use a thing called a map container. For more information on that, try out your favorite Standard Template Library (STL) reference or take a look at a document called "C++ annotations"

    Just do a search on google for "C++ annotations" and you'll find it available for free download. It's a godsend for those sorts of references.

    --
    I am the penguin that codes in the night.
  33. Re:Translation, please? by Anonymous Coward · · Score: 0

    Frontlit.

  34. If memory serves, by Absurd+Being · · Score: 2, Interesting

    There was a gameboy printer out at some point. I'll be REALLY impressed when somebody figures out how to get the GBA to print its own cards for itself...

    --
    Karma: Excellent^(-t/Tau), Tau=Wittiness/Trollishness
    1. Re:If memory serves, by Rude+Turnip · · Score: 2, Interesting

      The dots are too fine for the relatively shitty GB printer to output.

  35. hmmmyes... by ShadowRage · · Score: 1

    hmm, in a while, their slashdot error correction will fail as well. mmmyes.

  36. Anyone else geeky enough.... by Conspiracy_Of_Doves · · Score: 1

    to recognize that as a Hitchhiker reference?

    1. Re:Anyone else geeky enough.... by gevmage · · Score: 1

      I thought it was Douglas Adams, but I don't remember which book it's from.

      --
      Craig Steffen
      http://www.craigsteffen.net
    2. Re:Anyone else geeky enough.... by phyrz · · Score: 1

      Or of looking at a lot of coloured dots on a piece of paper which suddenly resolve themselves into the figure six and mean that your optician is going to charge you a lot of money for a new pair of glasses.

      (i was re-reading it last night.. how improbable.)

      --
      Don't point that gun at him, he's an unpaid intern!
  37. Optical solution? by Absurd+Being · · Score: 1

    Would it be possible to use optics to reduce the apparant size of a larger printout? Some sort of fixed lens device to project the image of the card onto the reader. Without seeing the actual specs of course, I have no idea if this could be done, the cardreader may have to reflect its own light, or the enlarged card could need a track or conveyor to make its image appear as a regular card.

    --
    Karma: Excellent^(-t/Tau), Tau=Wittiness/Trollishness
    1. Re:Optical solution? by MemoryAid · · Score: 1
      Would it be possible to use optics to reduce the apparant size of a larger printout?

      That's pretty much what microfiche is. The lens in a camera also can capture a reduced-size copy of an original. You would then just use the negative where you need the small size.

      Disclaimer: I know nothing about this game system.

      --
      Language students: Don't try to learn English here. This ain't it.
  38. Can't get it to work. by iantri · · Score: 1

    Well, I can't seem to get it to work, printing on cardstock on my HP Deskjet 990C..

    I found something else interesting, though. From the index.htm file:

    <!--
    <span class="title2">Modified version of VisualBoyAdvance with e-Reader scan support</span>
    <br>
    <span class="normal"><a href="../download/">VBA 1.7 + e-Reader scan support (version 1.1)</a></span>
    <br>
    <span class="normal"><a href="../download/mfc71.zip">MFC71.DLL</a></span>
    <br>
    <span class="normal"><a href="../download/msvcr71.zip">MSVCR71.DLL</a></sp an>
    <br><br>
    -->

    Unfortunately, this server does not allow directory browsing. the mfc71.zip and msvcr71.zip files are there though.

    I just wish this guy released information on what he did to convert the Bomberman game (an NES game, the e-reader has a simple NES emulator built-in) to e-Reader format..

  39. Re:Help! by Anonymous Coward · · Score: 0

    Er, yes you can do that in plain C (say, most basically, as an array of void pointers to different things). Of course C++ can make the syntax much nicer and lets the compiler do type checking, but under the hood it's still smoke, mirrors, and pointers. Remember some C++ compilers did nothing more than generate C code.

  40. How they print the cartidges for games by Anonymous Coward · · Score: 1, Redundant

    Decompiling games in not necessary to copy them, so this really doesn't mean anything for piracy.

    Copying a Nintendo cartridge and reproducing it is easy, you take a stainless steel screen stretched on a frame, coat it with emulsion, bring it over to a screensetter (or film and a light source), burn a copy of the games instructions onto the screen, wash it out, block it out, and print the game onto a piece of silicone with conductive metal, cure it - and plug it in. Once set up (couple hundred dollars per cartridge) it costs barely more than the materials themselves to mass produce these.

    With a high resolution scanner, Photoshop, screen printing equipment, silicone, and some conductive alloys with a low melting point you can reproduce a thousand cartridges for the price of 10 games in one day.

    Remember when these were all over the place (10 years ago!) ? You'd buy a cartridge for $100 and it would have 150 games on it. I still have a couple of those, although most of the games are in Japanese.

    1. Re:How they print the cartidges for games by Bender_ · · Score: 2, Informative

      How can this be "informative"? It is total bull**.. game cardridges are not screen printed.
      Try some IC-fabrication 101 textbook.

  41. Is there a PC version? by beldraen · · Score: 1

    One of the things that has irf'ed me about PC's is a lack of long term storage. While CD's are said to be long-term, I can tell you from experience that I have several original discs that already started to have issues on being read. There are some certain small files that I would love to archive to paper. Does anyone know of any PC software that would could print dot codes and use a scanner to reencode them?

    --
    Bel, the mostly sane.. "Of course I can't see anything! I'm standing on the shoulders of idiots." -- Me
    1. Re:Is there a PC version? by Anonymous Coward · · Score: 0
    2. Re:Is there a PC version? by TLSPRWR · · Score: 1

      Paperdisk

      Link credit not mine, linked to earlier in the topic by Annonymous Cownerd

  42. Convert ROMs! by DroopyStonx · · Score: 1

    Hopefully someone will make the source open so ROMs could be converted & printed.

    Imagine printing out and playing Zelda :P It'd kinda suck without a save feature, but it'd be cool nonetheless.

    --
    We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
  43. Easy way to remember it by Anonymous Coward · · Score: 0

    JG
    Young man, you've been writing some code, I said,
    Em
    Young man, think it ought to be showed, I said,
    Am
    Young man, but what you shoulda knowed, is some
    D
    Things... must... be... left... un-said

    Young man, there's a law that's been passed, I said,
    Young man, we hoped it wouldn't last, but now,
    Young man, if you break it, your ass will be
    Hauled... a-way... to... Club Fed

    --- G
    We cannot stay with the DMCA
    Em
    Get hauled away with the DMCA

    Am
    You cannot circumvent
    Any music or book
    D
    Can't even let your kid take a look

    That's why we're flamin' the DMCA
    Our guy was framed on the DMCA
    The Man gives us rules
    That we've got to obey
    But encryption just gets in the waaaaaay...

    Young man, there's no need to feel down, I said,
    Young man, hide yourself underground, I said,
    Young man, 'cause the Feds are in town, you know,
    There's no place you can hide,
    Young man, there's no place you can go, I said,
    Young man, when they don't like your code, if you
    Stay here, I am sure you will find
    That you haven't got no more time.

    (chorus)

    You sir, I hope you understand, we're im-
    Pa-tient, hope the Feds free our man, but no-
    Bo-dy... can resist our demand, we'll shout
    Til... they... free... D-mi-try

    Dima's... fate lies in our own hands, so please
    Help us... make them meet our demands, so call
    D.C., make them send this young man, back to
    His... own... home... and... fam'ly

  44. Xerox is in deep shit. by Trejkaz · · Score: 1

    Just wait. Lik Sang got made to stop selling cartridge writers because they were capable of copying games.

    But photocopiers can copy these barcode games. So how long until Nintendo shuts down Xerox? ;-)

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
  45. Why? II by Trejkaz · · Score: 1

    Wouldn't it be even easier still to buy a 256Mbit Flash2 Advance cartridge and writer, and hook it up to your computer, using the Windows or Linux software to copy your code straight to a cartridge which works directly in a GBA?

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
    1. Re:Why? II by shadowmas · · Score: 1

      would u be willing to give away that flash cartridge to ur friend? this would be really cool ppl can exchange the games they make cuz printing it would cost next to nothing. sure u could give away the source code or a binary file but this is much easier .

      also could this reader be connected to a computer and be made into a cheap smart card like authentication device. sure it wouldnt be very secure but it would be more secure than just tying ur password to login

  46. Good idea! by Trejkaz · · Score: 2, Funny

    Actually that might not be too hard. An image viewer is pretty trivial, and then you just need to see how much data you can compress into the size they allow for the code.

    OMG, imagine printing fake eReader cards which look just like the original, but when run display TubGirl on the GameBoy!!!!

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
    1. Re:Good idea! by SeregonSandgrain · · Score: 0

      Or make yourself one with the goatse.cx guy.

      "Here you go, it's super mario 3. Yep, sure is..."

      --
      My User Agent: "Where is the pr0n?"
  47. Did you consider the Xbox? by Trejkaz · · Score: 1

    Indeed. The only console that rivals the GBA in terms of the size of it's homebrew community is the Dreamcast.

    Umm... call me crazy, but I see far more homebrew for the Xbox than I do for the GBA.

    The GBA may be ridiculously easy to develop for, but the Xbox is a PC.

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
    1. Re:Did you consider the Xbox? by Anonymous Coward · · Score: 0

      And that makes it boring.

    2. Re:Did you consider the Xbox? by Trejkaz · · Score: 1

      Well yeah. But the original statement was "The only console that rivals the GBA in terms of the size of it's homebrew community is the Dreamcast", which is clearly bullshit in light of the amount of stuff on Xbox.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    3. Re:Did you consider the Xbox? by Chibi+Merrow · · Score: 1

      A PC that uses a vastly different approach to memory and only runs signed code. As in, an unmodded X-Box won't run code you compile without some sort of exploit. Compared to grandparent's point of the GBA and Dreamcast, which will run your own code fresh out of the compiler. Grandparent's right.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
  48. Why was this rated insightful? by Inoshiro · · Score: 1

    Please, folks. Doom, Doom 2, Wolfenstein have already been ported to the GBA and sold commercially, let alone by hobbyists.

    Whinning about keyboards and mice is a boring lament from those PC gamers who can't be bothered to learn how to use anything else.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  49. The original Tetris for Gameboy is all you need by Vandil+X · · Score: 1
    the GBA seriously lacks a good tetris
    The original and best version of Tetris was none other than the one that shipped with the original Gameboy model in 1989. You can pick it up at most used game shops for USD$1.

    Slap it into a GBA and it plays in color.
    --
    Up, Up, Down, Down, Left, Right, Left, Right, B, A, START
  50. Wonderful! by Thedalek · · Score: 1

    Now we might actually see some Game & Watch cards like Nintendo promised back when the E-Reader system was initially released.

    --
    Happiness is relative, Based upon the way we live.
  51. Backlit? by AlaricXI · · Score: 1

    "Game Boy Advance: modern, insanely popular, color backlit handheld portable game player, backwards-compatible to old Game Boy games. Basically a portable Super NES."

    I'm pretty sure that the GBA SP is side-lit, not backlit.

    Just saying...

    --
    He went like one that hath been stunned, And is of sense forlorn : A sadder and a wiser man, He rose the morrow morn.
    1. Re:Backlit? by kennedy · · Score: 1

      you're wrong. it's front-lit.

      dumbass.

  52. Has anyone made an emulator by adzoox · · Score: 1

    Has anyone made an emulator for Mac OS X or Windows for the reader?

    --
    Yell & scream & rant & rave... it's no use... you need a shaaaave ~ Bugs Bunny
    1. Re:Has anyone made an emulator by dancingmad · · Score: 1

      Visual Boy Advance can play eReader saves - the eReader stuff is saved in the SRAM, I believe, and a ROM image of the e-Reader is loaded into the emulator. In short, the eReader cards act as a save file for the eReader rom.

      --
      "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
  53. Huh? by bonch · · Score: 1

    E-Reader capable cards are released all the time. The last Super Mario Advance game--a remake of Super Mario Bros. 3--lets you load in levels, powerups, and demo runthroughs!

    Please, they didn't abandon squat.

    1. Re:Huh? by j0nb0y · · Score: 1

      Yeah, these mario cards are great. But they were released last year. Mario e-cards series 3 and 4 were delayed twice, and are now listed as TBD. I'm not holding my breath for them. AFAIK, the only e-cards that have been released this year are pokemon e-trading cards. I doubt we'll see anything other than pokemon from now on for the ereader.

      --
      If you had super powers, would you use them for good, or for awesome?
  54. Mice? Keyboards? What? by oGMo · · Score: 2, Insightful

    You must be forgetting we're talking about Doom here, not Quake... I never used a keyboard for Doom, only my Gravis Gamepad. Doom did not require aiming, jumping, ducking, mouselook, or any other myriad of 3D activities. It plays _very_ well with just a pad and a couple buttons. Part of the magic of it, in my opinion.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:Mice? Keyboards? What? by Hatta · · Score: 1

      Yeah, no jumping and ducking, or vertical aiming, but horizontal aiming is very important. With a keyboard you can't vary the rate you turn at, which means you can't vary the diameter of your circle strafe, or turn 180 degrees in the time it takes you to reload your double barreled shotgun. These things are very important, at least the way I play.

      --
      Give me Classic Slashdot or give me death!
  55. Since they're in bed with WotC... by bugnuts · · Score: 1

    What they really should've done is embed the dotcode into the holographic cards, in such a way that it's only visible from a particular angle and looks normal from others.

    This would render moot having the details released, because folks would have to either hack their reader or have a holographic printer to use that information. It would also enable the entire card to be used for storage, to hold way more than 5kb/card. They could possibly even have the reader examine the same point from two separate angles to make sure it got different bits, and use such a technology to verify the authenticity.

    They'd push their market by making the foil cards worth more (especially by adding foil commons and uncommons, possible making a new "rare-common" card), and it would help them cross the boundaries of table vs computer games in BOTH directions.

  56. I just need 1 person w/16 GBas n/t by Anonymous Coward · · Score: 0

    ham is what the elf where was it

  57. not resolution, but relative frequency by Anonymous Coward · · Score: 2, Interesting

    Your deskjet won't probably print their games, but you can probably print your own games with a lower density and with less code.

    These types of devices look at things in a relative way; i.e. short exists relative to long, although they do have a broad absolute range as well.

    They have to have a lot of flexibility, because you're scanning by hand. You might scan quickly or slowly, but it should still usually work. That means that the absolute frequencies will differ, but the relative frequencies will be the same.

  58. Tim Also Wrote the Only Cybiko Emulator by ElliotLee · · Score: 1

    Wow, this guy is rather amazing. Tim Schuerewegen also wrote a Cybiko emulator, used by virtually everyone in the Cybiko development community.

  59. Reverse engineered link protocol by merlin_jim · · Score: 1

    I've seen USB to GBA cables.

    And I've played Crystal Chronicles; in Crystal Chronicles multiplayer, you use the GBA as your controller. Stats, items, spells, even radar are displayed directly on the GBA. When you first turn it on and between FMVs, it has a long please wait pause; I'm assuming it's transferring program code down the link. There is NO ROM in the GBA for this to occur. I wish they would reverse engineer this protocol.

    Among other things, you could use your GBA for HUD in an FPS, create your own code without having to burn or print anything.

    Geek heaven.

    --
    I am disrespectful to dirt! Can you see that I am serious?!