Low taxes are not a problem for real conservatives because they're also advocating decreased spending and fiscal responsibility as well. The problem is when you advocate spending programs with no way to pay for them - like say a big ass war or two. Those "conservatives" should be shot. I feel perfectly fine advocating tax cuts as at the same time I don't want half the stuff we're getting taxed for in the first place.
I think its just a perception that whenever you hear someone say "Man, I like REAL women that have REAL curves" you just assume they're a chubby chaser. There is an in between people!
Why not have bluetooth or wireless USB. Seems like for something interactive you're not going to want to be wired down for it. If game controllers can do it you'd think something 10x the price wouldn't have a wire sticking out the back.
In my day the screen was a foot wide, black and white, and fuzzy. That's the way we liked it, dagnubbit. You crazy kids and your "color" screens! Never catch on, I say!
Yeah, honestly they should of just gone with the honeycomb nature of the nest of the West African Suborbital Honey Bee for a better design. "Nature's suborbital launch station" is what we call it in the bio world, so it really is a perfect fit.
I think you missed my point (not that my comment was particularly well crafted). The other reply to me hit it right on - the more we rely on machines and take the human aspect out of combat the more we'll need to destroy civilian populations to truly deprive the enemy of the will/ability to fight.
I'd say the large numbers of civilians killed in conflict since WWII would disagree with you. There's been a lot of examples throughout history of making states capitulate by attacking civilian populations, but the axis & allied carpet bombing campaigns in Europe really put the idea in motion that civilians were responsible for the war making machine, so to kill the machine you need to take out the capability of making tanks, bullets, ball bearings, gas, etc. Once you go that far, why stop at the factories? Why not bomb the workers in the factories directly at their homes.
Having robots do the bombing doesn't change any of this, its just that one side has a lot less to lose.
I thought it was just a phone OS though? Is google pushing Android on netbooks or is someone else. From what (admittedly little) reading I've done on the API and stuff everything seems centered around cell phone usage - event classes, screen UIs that seem to fit a cell phone pretty well, etc.
Its true, prior to the discovery that "money" existed Lucas Arts was actually the North American department of Santa's Workshop. There happy elves toiled day and night to produce a completely free product, motivated only by the joy of smiling children, gumdrops, and the caressing wand lashings of the fairy godmother supervising overlord. But then one day the great evil awoke after his long post-Jedi slumber and devoured all the elves as a breakfast snack. Subsequently, all decisions made at the newly minted "business" or "corporation" involved making more money. Gone was the lost ideals of yesterday where only peals of laughter out of the focus group of well-fed orphans would guide corporate decision making. Truly a tragic loss.
There are multiple meanings of "efficient". If I needed to take a couple tons of steel 1000 miles through a barren desert I'd go with the truck with some diesel canisters over the team of horses and extra horses to carry what the horses are eating.
Generally you can get the "try before you buy" experience with a demo. Do you really need to play the entire game to decide whether or not you would have bought it? What's the incentive? The bullet point you forgot is
*Cheap Ass Bastards
Some people won't pay for anything if its free. If piracy isn't stealing or a moral issue, and I'm entitled to download the entire game and play and then pay the publisher if I feel like it, why _should_ I have to pay them at all? Its not morally wrong for me to skip paying them, so pretty much me coughing up the dough totally depends on how generous I'm feeling that day.
I don't disagree with the lost sale fallacy, but I do disagree with the fact that somehow gamers transcend our inherited traits towards selfishness and have evolved into some sort of selfless do gooders. I'd call that the "good Samaritan fallacy". The other way to think about it is the concept of band in a club. They charge a cover on the way in, not on the way out. There's a pretty good reason for that too.
Of course, everyone can go round and round on the morality issue and what they do and what their friends do and why people do what they do, but really motivations and causes are secondary to the point that people pirate games, they've always pirated games, and they will continue to pirate games. The DRM cat and mouse game is just another ebb in the natural progression of things (sharing games over the internet being the "flow" its trying to counter). No matter what you think, if your business model depends on the game not being pirated you're sunk (pun somewhat intended). Pretty much publishers have to turn the internet side of things to work for them, and build in incentives to get a legitimate copy of the game. (Sometimes that's with manuals and addins and such, but the days of the 200 page bound spiral manual for flight sims has sadly passed us by). Rather, now its more about building in an online experience for your game that requires a continuing relationship with the customer - downloads for registered users, online play, new information, etc. Make the game something more than just the bits required to play it and piracy won't be an issue.
Yeah, we should pretty much give up on it, its not going anywhere and never will. If its not cheaper than LCDs after having at least two production models then its never going to be.
They were already preparing to run because of the odor. Asking you about you t-shirt was just a way to pass time (and not pass out) before the elevator opened.
Yeah, I never ever ever ever had to blow on the cartridge of my NES to get it to work. Blow on it, put it under your tshirt and blow on it, put it back in the console, move it around a bit.
Perfection in consular format! Those were the freaking days man!
Obviously you can make money providing support or documentation for your game: that's the FOSS way.
In terms of a game, just release a version without any sensible controls or UI, and have them call you while they play it so you can dig around the logs and tell them they are low on life and should probably go find a health pack. Alternately, you can provide customization support such that they can add scripts to get the info without having to dig through the logs. That HUD script in turn will be rewritten in a "better" language and released as a fork with a slightly different license, at which time your userbase will splinter into two camps - both whom are completely right and the spawn of Satan at the same time.
Yeah, no one has been able to buy anything off steam or any of these companies. 99.995% of the people who play securrom games couldn't actually use it - NO ONE installs or is able to use these games. Its the truth!
I still fail to see how a lack of understanding how something works proves that we'll never simulate a mind in a computer. Lots of analog and chemical processes can be simulated in a computer - why are the chemical reactions in a brain impossible to model, are they somehow special?
There are a finite number of neurons, a finite number of interconnections, and a finite number of reactions - given a complete enough understanding of how the brain operates why would it be impossible to build 1:1 simulation of one inside a computer?
"The brain (even an insect brain) does far more than simply manipulating information."
Care to elaborate? Is there something magical about the sensory input to my brain that can't be mimicked in a non-biological format? Is there something magical about the complex makeup of neurons and how they communicate with each other that allows us not to comprehend them?
At what point do the pieces become greater than the whole? If you built an exact replica of the brain down to the atomic level in software and ran it, would the patterns be fundamentally different than the patterns produced by a biological brain? What if you abstracted away from the atomic level up to the molecular? How about cellular? If each stage produced a valid "brain behavior" pattern from given inputs, have we not simulated the brain in software just by processing information?
Low taxes are not a problem for real conservatives because they're also advocating decreased spending and fiscal responsibility as well. The problem is when you advocate spending programs with no way to pay for them - like say a big ass war or two. Those "conservatives" should be shot. I feel perfectly fine advocating tax cuts as at the same time I don't want half the stuff we're getting taxed for in the first place.
I think its just a perception that whenever you hear someone say "Man, I like REAL women that have REAL curves" you just assume they're a chubby chaser. There is an in between people!
Where does it say they're allowing that? I think its talking about standalone apps you install and run yourself.
Why not have bluetooth or wireless USB. Seems like for something interactive you're not going to want to be wired down for it. If game controllers can do it you'd think something 10x the price wouldn't have a wire sticking out the back.
In my day the screen was a foot wide, black and white, and fuzzy. That's the way we liked it, dagnubbit. You crazy kids and your "color" screens! Never catch on, I say!
I think your browser isn't parsing sarcasm tags correctly.
Yeah, honestly they should of just gone with the honeycomb nature of the nest of the West African Suborbital Honey Bee for a better design. "Nature's suborbital launch station" is what we call it in the bio world, so it really is a perfect fit.
I think you missed my point (not that my comment was particularly well crafted). The other reply to me hit it right on - the more we rely on machines and take the human aspect out of combat the more we'll need to destroy civilian populations to truly deprive the enemy of the will/ability to fight.
I'd say the large numbers of civilians killed in conflict since WWII would disagree with you. There's been a lot of examples throughout history of making states capitulate by attacking civilian populations, but the axis & allied carpet bombing campaigns in Europe really put the idea in motion that civilians were responsible for the war making machine, so to kill the machine you need to take out the capability of making tanks, bullets, ball bearings, gas, etc. Once you go that far, why stop at the factories? Why not bomb the workers in the factories directly at their homes.
Having robots do the bombing doesn't change any of this, its just that one side has a lot less to lose.
I thought it was just a phone OS though? Is google pushing Android on netbooks or is someone else. From what (admittedly little) reading I've done on the API and stuff everything seems centered around cell phone usage - event classes, screen UIs that seem to fit a cell phone pretty well, etc.
Not to nitpick, but the original Tie Fighter games were actually made by a third party, so its kind of always been like that :)
Its true, prior to the discovery that "money" existed Lucas Arts was actually the North American department of Santa's Workshop. There happy elves toiled day and night to produce a completely free product, motivated only by the joy of smiling children, gumdrops, and the caressing wand lashings of the fairy godmother supervising overlord. But then one day the great evil awoke after his long post-Jedi slumber and devoured all the elves as a breakfast snack. Subsequently, all decisions made at the newly minted "business" or "corporation" involved making more money. Gone was the lost ideals of yesterday where only peals of laughter out of the focus group of well-fed orphans would guide corporate decision making. Truly a tragic loss.
Or maybe you just grew up.
There are multiple meanings of "efficient". If I needed to take a couple tons of steel 1000 miles through a barren desert I'd go with the truck with some diesel canisters over the team of horses and extra horses to carry what the horses are eating.
How is that not still optical recognition?
- Well done on the designer's part but surely reduces the computational work load.
You say it like that's a _bad_ thing!
I prefer "Ass, Grass, or Gas - Nobody Rides For Free"
Oh, what? We weren't comparing bumper stickers?
Generally you can get the "try before you buy" experience with a demo. Do you really need to play the entire game to decide whether or not you would have bought it? What's the incentive? The bullet point you forgot is
*Cheap Ass Bastards
Some people won't pay for anything if its free. If piracy isn't stealing or a moral issue, and I'm entitled to download the entire game and play and then pay the publisher if I feel like it, why _should_ I have to pay them at all? Its not morally wrong for me to skip paying them, so pretty much me coughing up the dough totally depends on how generous I'm feeling that day.
I don't disagree with the lost sale fallacy, but I do disagree with the fact that somehow gamers transcend our inherited traits towards selfishness and have evolved into some sort of selfless do gooders. I'd call that the "good Samaritan fallacy". The other way to think about it is the concept of band in a club. They charge a cover on the way in, not on the way out. There's a pretty good reason for that too.
Of course, everyone can go round and round on the morality issue and what they do and what their friends do and why people do what they do, but really motivations and causes are secondary to the point that people pirate games, they've always pirated games, and they will continue to pirate games. The DRM cat and mouse game is just another ebb in the natural progression of things (sharing games over the internet being the "flow" its trying to counter). No matter what you think, if your business model depends on the game not being pirated you're sunk (pun somewhat intended). Pretty much publishers have to turn the internet side of things to work for them, and build in incentives to get a legitimate copy of the game. (Sometimes that's with manuals and addins and such, but the days of the 200 page bound spiral manual for flight sims has sadly passed us by). Rather, now its more about building in an online experience for your game that requires a continuing relationship with the customer - downloads for registered users, online play, new information, etc. Make the game something more than just the bits required to play it and piracy won't be an issue.
Yeah, we should pretty much give up on it, its not going anywhere and never will. If its not cheaper than LCDs after having at least two production models then its never going to be.
They were already preparing to run because of the odor. Asking you about you t-shirt was just a way to pass time (and not pass out) before the elevator opened.
Yeah, I never ever ever ever had to blow on the cartridge of my NES to get it to work. Blow on it, put it under your tshirt and blow on it, put it back in the console, move it around a bit.
Perfection in consular format! Those were the freaking days man!
How would they know their PS3s are broken if they don't turn them on?
Yeah, good thing computers invented binary for us!
Obviously you can make money providing support or documentation for your game: that's the FOSS way.
In terms of a game, just release a version without any sensible controls or UI, and have them call you while they play it so you can dig around the logs and tell them they are low on life and should probably go find a health pack. Alternately, you can provide customization support such that they can add scripts to get the info without having to dig through the logs. That HUD script in turn will be rewritten in a "better" language and released as a fork with a slightly different license, at which time your userbase will splinter into two camps - both whom are completely right and the spawn of Satan at the same time.
See now, that wasn't so hard was it?
Yeah, no one has been able to buy anything off steam or any of these companies. 99.995% of the people who play securrom games couldn't actually use it - NO ONE installs or is able to use these games. Its the truth!
I still fail to see how a lack of understanding how something works proves that we'll never simulate a mind in a computer. Lots of analog and chemical processes can be simulated in a computer - why are the chemical reactions in a brain impossible to model, are they somehow special?
There are a finite number of neurons, a finite number of interconnections, and a finite number of reactions - given a complete enough understanding of how the brain operates why would it be impossible to build 1:1 simulation of one inside a computer?
"The brain (even an insect brain) does far more than simply manipulating information."
Care to elaborate? Is there something magical about the sensory input to my brain that can't be mimicked in a non-biological format? Is there something magical about the complex makeup of neurons and how they communicate with each other that allows us not to comprehend them?
At what point do the pieces become greater than the whole? If you built an exact replica of the brain down to the atomic level in software and ran it, would the patterns be fundamentally different than the patterns produced by a biological brain? What if you abstracted away from the atomic level up to the molecular? How about cellular? If each stage produced a valid "brain behavior" pattern from given inputs, have we not simulated the brain in software just by processing information?