Well, if I'm ever driving in Hoboken, New Jersey with a body in the trunk I'll know exactly where to park. But how likely is that ever going to happen a second time?
You make some good points, for sure, but I think you have to look at human history to realize that we've had hundreds of cases of massive doom situations already -- droughts, wars, plagues and environmentally caused destruction. Why did we make it past these situations? Someone came up with a solution.
Of course, often times that solution is just waiting the disaster out, hoping to be one of the lucky survivors, and then replacing the drastic drop in population with a new generation after the smoke has cleared.
They better more thought out pillars of bone in the sequel. Fresh human bodies suck for construction work; once they start decomposing, the weight of the structure can cause a collapse. I'm just sayin' is all.
Yeah, but Pure Evil holds it all together. It's like epoxy resin, that Pure Evil.
I mean, since when will the old standby of waiting at a school bus or going to a shopping mall and pulling the "I'm sorry Johnny, your parents were just in an accident, and I was asked to take you to the hospital to see them" or similar trick stop working?
One means of protecting your kids from this trick is to discuss this possibility with them ahead of time. Then come up with a passphrase for strangers to use if they really are supposed to pick up the kids. It's what my parents did for me and my brother.
Maybe I'm just trying to convince myself that I don't need a new system because I know that if I were to purchase one my wife would remove a very important body part.
Having read the description, I guess what bothers me most is a group of teenagers having sex sans any awkwardness whatsoever. No accidently leaning on the girl's hair. No premature "exuberance". No fumbling with birth control. No overly eager groping. There's not even any shyness or strained silence. It appears that when these kids turned 16 the "hump like a porn star" gene was triggered. Did we all just go to the wrong high schools?
I've always wondered why, instead of a thumbstick controller on a gamepad, they don't include a thumb-sized trackball. Aside from the hazard of getting Cheetos grit gumming up the trackball, it'd be a boon for fans of pin-point accuracy.
Actually, the development of Duke Nukem Forever is going to destroy the universe. When it's finally released, the enthropy backlash from all those carefully hand-crafted bits will result in the heat death of the universe.
That's odd. I first read it as "*George* Romero developing new MMOG". Now *that* could be fun. Shooting zombies right and left, moving from safe-house to safe-house, watching your fallen comrades rise again as flesh-eating creatures of the night. Mmmmm....brains.
I think the best way to handle a MMORPG of this sort is to keep the crew-size to a handful, such as in Joss Whedon's Firefly. Gameplay should be mission-based with facilities to help put together a crew (pilot, medic, engineer, grunt, trader) appropriate to an available mission (salvage, delivery, bounty, exploration, etc).
Player's could eventually own their own ships, but to start out they would be requisitioned one for a one-time use with each mission, similiar to how some truck drivers earn a living. Possible side-quests can be introduced which the players can opt for or against (for example, investigating a distress call or a mysterious probe).
This is something I've been thinking on for quite a while, and have summed up some of my thoughts here. As you can see, it's been a while since I've updated that site, but the dream still lives on. In fact, I should finish up the numerous postings that were in mid-edit.
I've never had much luck with headhunters. I much prefer a personal contact within the company.
If this person's company is such a pressure cooker, then surely there must be people quitting left and right. My advice would be to stay in touch with these people, perhaps create a LinkedIn account to keep track of where they're headed.
Then, after they've had a chance at a new company, ask them how life is treating them there. If they respect the work you did with them in the past, most likely they'll put your resume in the hands of the person who needs to read it.
In the meantime, we prepare for the launch of Google Dissident (BETA). Search over 1 billion citizens for those thoughtcriminals who should be taken from their homes in the dark of night.
Well, if I'm ever driving in Hoboken, New Jersey with a body in the trunk I'll know exactly where to park. But how likely is that ever going to happen a second time?
You make some good points, for sure, but I think you have to look at human history to realize that we've had hundreds of cases of massive doom situations already -- droughts, wars, plagues and environmentally caused destruction. Why did we make it past these situations? Someone came up with a solution.
Of course, often times that solution is just waiting the disaster out, hoping to be one of the lucky survivors, and then replacing the drastic drop in population with a new generation after the smoke has cleared.
From the article: 'Long the domain of transhumanist nut-jobs...
Bold words from Wired, the official newsletter of transhumanist nut-jobs.
They better more thought out pillars of bone in the sequel. Fresh human bodies suck for construction work; once they start decomposing, the weight of the structure can cause a collapse. I'm just sayin' is all.
Yeah, but Pure Evil holds it all together. It's like epoxy resin, that Pure Evil.
Nursing home? I say we send him directly to the Soylent Green processing plant.
I mean, since when will the old standby of waiting at a school bus or going to a shopping mall and pulling the "I'm sorry Johnny, your parents were just in an accident, and I was asked to take you to the hospital to see them" or similar trick stop working?
One means of protecting your kids from this trick is to discuss this possibility with them ahead of time. Then come up with a passphrase for strangers to use if they really are supposed to pick up the kids. It's what my parents did for me and my brother.
You'd think that CowboyNeil would look at a gaming-related submission and just figure that Zonk had it covered. Oh, well.
Maybe I'm just trying to convince myself that I don't need a new system because I know that if I were to purchase one my wife would remove a very important body part.
Your left mouse-clicking finger?
Dude! You're gettin' a Cell!
Snoop Webby Web -- need to get youself a jobby job!
No disintegrations!
Having read the description, I guess what bothers me most is a group of teenagers having sex sans any awkwardness whatsoever. No accidently leaning on the girl's hair. No premature "exuberance". No fumbling with birth control. No overly eager groping. There's not even any shyness or strained silence. It appears that when these kids turned 16 the "hump like a porn star" gene was triggered. Did we all just go to the wrong high schools?
So until next time, "Adios, Amoebos!"
Yeah, it's like you're a shark.
Cause someone just sold generic Viagra to the wrong man.
I've always wondered why, instead of a thumbstick controller on a gamepad, they don't include a thumb-sized trackball. Aside from the hazard of getting Cheetos grit gumming up the trackball, it'd be a boon for fans of pin-point accuracy.
Actually, the development of Duke Nukem Forever is going to destroy the universe. When it's finally released, the enthropy backlash from all those carefully hand-crafted bits will result in the heat death of the universe.
I wonder if they've fixed the sound daemon so that an inactive user can't lock the sound device from the active user?
Oh, yeah? Try this on for size:
Oh...baby.
That's odd. I first read it as "*George* Romero developing new MMOG". Now *that* could be fun. Shooting zombies right and left, moving from safe-house to safe-house, watching your fallen comrades rise again as flesh-eating creatures of the night. Mmmmm....brains.
Sorry, forgot to check the URL before submitting (it's in the header block, in any case). Try this link.
I think the best way to handle a MMORPG of this sort is to keep the crew-size to a handful, such as in Joss Whedon's Firefly. Gameplay should be mission-based with facilities to help put together a crew (pilot, medic, engineer, grunt, trader) appropriate to an available mission (salvage, delivery, bounty, exploration, etc).
Player's could eventually own their own ships, but to start out they would be requisitioned one for a one-time use with each mission, similiar to how some truck drivers earn a living. Possible side-quests can be introduced which the players can opt for or against (for example, investigating a distress call or a mysterious probe).
This is something I've been thinking on for quite a while, and have summed up some of my thoughts here. As you can see, it's been a while since I've updated that site, but the dream still lives on. In fact, I should finish up the numerous postings that were in mid-edit.
I've never had much luck with headhunters. I much prefer a personal contact within the company.
If this person's company is such a pressure cooker, then surely there must be people quitting left and right. My advice would be to stay in touch with these people, perhaps create a LinkedIn account to keep track of where they're headed.
Then, after they've had a chance at a new company, ask them how life is treating them there. If they respect the work you did with them in the past, most likely they'll put your resume in the hands of the person who needs to read it.
Better than talking to a salesman any day.
In the meantime, we prepare for the launch of Google Dissident (BETA). Search over 1 billion citizens for those thoughtcriminals who should be taken from their homes in the dark of night.
Zoe: We're getting him back.
Jayne: [poking at severed ear] What are we going to do, clone him?