Slashdot Mirror


User: AltaMannen

AltaMannen's activity in the archive.

Stories
0
Comments
283
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 283

  1. Re:The obligatory on Playstation 3 Not A Video Game Machine · · Score: 1

    Why do people expect a multimedia processing device named PLAYstation 3 to have anything to do with PLAYing games?

  2. Re:Where did this term come from? on The Path to AAA Games · · Score: 1

    The term AAA is mainly used by sneaky publishers to make impressionable young programmers work more hours for no additional compensation so that the marketing department can reach their goals (who, in many cases create (randomly) the advertising campaing for the game and then expect the game design to follow the marketing plan). Luckily, I haven't heard the term at work for some time now.

  3. Re:Specs on PlayStation 3 Press Conference Tonight · · Score: 1

    "Seven controllers?!"

    PS2 supports 8 controllers using two multitaps. But 7 wireless controllers sounds kind of cool. Speaking of ports, what's the deal with 2 HDMI ports?

  4. Re:new cd format? on IBM Gives SCO the Works · · Score: 1

    still, one million scanned pages on one CD.. about 7 bytes per page can't be that legible, unless they finished that infinetely recursable compression algorithm... or they meant that it was delivered on CD media, not that it was a single CD.

  5. Re:Could SCO have a chance after all? on The SCO Trial Through A New Lens · · Score: 1

    Cheap skiing vacations in hell perhaps?

  6. Re:pre-emptive lawsuit on Apple Sued over Tiger, Injunction Sought · · Score: 1

    So "Tiger" isn't a generic term? (generic term) "Tiger Direct" is not a generic term because it is two words together. Are they arguing that TigerDirect will lose business because Tiger OSX will confuse people about their business and that Apple intended that? If I was a Lawyer I might understand why this would even be filed but I'm not so I don't.

  7. Re:gamecube version? on We Love Katamari · · Score: 1

    I think the grandparent refers to the fact that the Gamecube analog sticks are not lined up like the PS2 sticks so that might make it harder to play this game on a gamecube controller.

  8. Re:Stop with the Buffering crap complaints already on Streaming Audio 10 Years Old · · Score: 2, Interesting

    I don't want to complain about something I never use, but I've always wanted to see live streaming video on my computer that I could somehow easily verify the transfer delay on. Is there a live video stream somewhere other than cable/satellite tv that I can view?

  9. Grasshopper games.. on Genre-Defining Games? · · Score: 1

    Mr. Boogaloo will always be the genre defining grasshopper game to me. I don't think any other game has quite captured the act of grasshopping like that game.

  10. One solution on Work Samples and the Non-Disclosure Agreement? · · Score: 1

    I had worked long enough with a specific part of a project that I almost knew by heart, which I could just type in again to send. It was also something fairly complex and common that anyone in the same industry would recognize. The request didn't specify that it was a work sample from my previous work though, just a sample relevant to the position.

  11. Re:the only gimp upgrade i want on Hack turns GIMP into Photoshop Look-alike · · Score: 1

    "As Seen On TV" said: "I never understood the point of a pure RGB program. Nobody uses just plain old RGB."

    It would be pretty pointless to be "Seen On TV" in CMYK... All tv programs are RGB ;)

  12. Re:(Disabled) assertions suck. Not Always. on Do Programmers Actually Use Assertions? · · Score: 1

    "But I can't stress how useful they are in debugging your code, as long as they are only active in DEBUG mode!"

    That is fine as long as you don't have artists choosing to run the non-debug build because they don't like the build 'crashing' when they test their stuff....

  13. Re:(Disabled) assertions suck. Not Always. on Do Programmers Actually Use Assertions? · · Score: 4, Insightful

    There are two kinds of error checking, one for debugging and one for using the final product.

    Relying on assert() for a final product is not helpful for the user, the user does not generally have a method to fix and rebuild the product even if the user knows the line and file that found the error. For the developer the assert() is very useful to find places where bad conditions exist.

    The end user needs a more sophisticated error checking that visibly explains what is wrong, or simply ignores creating a spheres that have a 0 or negative radius for example (or simply makes sure the sphere radius is nonzero and positive).

  14. Re:Yeah, wishful thinking, I know. on BBC Writer Tries PC Repair, Finds Poor Software · · Score: 1

    "What is your legitimate auto dealer going to say when you bring your car in for service? He's going to laugh in your face!"

    You don't think he'll try to reinstall Windows 95 on the sucker?

    I haven't got a windshield wiper pamphlet about spark plug crystals, am I parking in the wrong lot or could you forward me a phone number or something about it because I could see my car going faster with some of those...

  15. Re:Required Online? on Gamespy Reveals Xbox Next Specs · · Score: 1

    "Live enabled != Live play."

    Live enabled == Live Advertising == Live Ad Impression Statistics

    Ahh.. the bright future of ingame advertising.. of course by advertising a product in say GTA and then measuring how much that affects players to buy that product in in-game vending machines could do for some interesting behavioral studies...

  16. Re:Putting everything on seperate units on World's First Physics Processing Unit · · Score: 2, Interesting

    "A game console doesn't have one of these (yet), nor are even the next generation likely to."

    I don't get what is so different between a GPU and this PPU thing. A GPU is mainly multiplying vectors and matrices and dot products and division, physics simulation is not very different, although the result is handled differently. As far as current consoles, the PS2 VUs are able to handle a lot of physics related tasks, and with the CELL in PS3 I'm hoping for even more capable physics handling. I'd like to see more specs on this thing before I write it off completely though.

  17. Re:False Logic on How Are You Conserving Energy? · · Score: 1

    Energy conservation solve all kinds of energy problems.

    * Using less energy means you pay for less energy
    * Using less electricity won't overload electrical wiring
    * Conserving resources means they will last longer (sort of the definition)

    Not conserving energy is like trying to drink more water because the water prices are about to go up because someone keeps drinking too much water.

    Or like the marathon runner that runs as quickly as he possibly can so that he'll get farther before he gets too tired to keep running.

  18. Re:A little more insight!? on News Corp Deal With Eidos Confirmed · · Score: 1

    Because Eidos needs more financial backing to keep doing profitable games, and there is little investment interest left for this company.

    News Corp wants to buy them because Fox Interactive was essentially closed down except for some licensing of their properties (x-files, simpsons, etc.) because Fox Interactive wasn't profitable. News Corp buys a previously successful company that can be successful again thanks to all the properties owned by News Corp.

    Get ready for the name change of agent 47 to Homer Simpson people! It's going to be "Hitman Homer: The taking out of Ned Flanders."

    Also Tomb Raider is now Jessica Alba.

  19. Maybe a silly question.. on Music Site AllofMP3 Under Investigation · · Score: 1

    "1) The site claimed they paid the appropriate fees for the copyrighted material in Russia."

    I don't know that much about international copyright laws except that if it seems too cheap I should probably be careful.

    I know that you pay money for broadcasting music to a local copyright fund that redistributes the funds in some manner (which seems to me to be what they said they did), but when it comes packaged in the same manner as a CD (digital sound in files) I figure you'd need to pay the original copyright holder (or its representative in that region) directly regardless of the broadcasting legislation. Or did I get brainwashed by the entertainment industry again?

  20. The Movie Industry Needs a Shot of Evolution on Movie Games Losing Their Appeal to Game Publishers · · Score: 2, Interesting

    "I still contend that if the movie industry can more or less accurately predict a release date before even starting production"

    I think game developers are better at predicting how much time it takes to make a game that movie publishers are at predicting how much time it takes to make a movie.

    The time it takes to make a game depends on how much stuff goes into the game, number of levels, animations, enemies, etc. etc. and if the schedual slips there are usually some stuff that can be cut to make the deadline. The reason some games just can't seem to get done is that unforeseen problems pop up (you used HOW many vertices in all the characters?) or that the game is too complex or that the staff is inexperienced.

    Compare this with movies where you have actors that can delay a movie for years because he is otherwise busy (I think that is the story with impossible mission 3), where you end up deciding to retake major portions of the movie at the time of final editing or even worse the focus tests and marketing driven delays such as other movies would steal your audience (like Fantastic 4 that won't be out on July 4).

    The movie a game is licensed on can end up being released earlier simply because shooting the movie was smoother than expected and time is lost to develop the game. The studios are also usually very secretive about their scripts and art and it can be impossible to get any useful information out of the movie producers, and they even shoot alternate endings that they don't decide on until a week before release...

  21. Re:how about.. on Object-Oriented 'Save Game' Techniques? · · Score: 1

    How about a game manager that simply keeps track of where to respawn, and _optional_ save information for each 'original' object in the world? (automatically spawned objects need to be handled by their spawner) It is simple, compact and the only issue is to assign some form of identification to the objects that save their information so the correct save information can be passed onto the object that saved data.

  22. Re:One small change would make all the difference. on Napster To Campaign Aggressively Against iPod · · Score: 1

    If beatles is important enough to be a dealbreaker, wouldn't you already have bought the CDs and be able to rip them at a much higher quality anyway? The whole buying-internet-music is for songs you don't already have, and wouldn't care so much about if you bought a new computer, forgot your password, lost a hard-disk or something (say, bought WMA songs and did the apple-switch for example).

  23. Re:CD to CD to MP3 on Norway Considers New Copyright Laws · · Score: 2, Informative

    The law would require any backup to be made to the same medium, so a CD can only be copied to a CD and not be transfered to a harddrive or flash ram. In the CD to MP3 example they seem to imply that normal music CDs are copy protected, and that converting CD tracks to MP3s require some sort of code-breaking ("cracking") to occur.

    Does anyone know if the law targets all CDs as seem implied or only CDs that have some form of DRM?

  24. Tomb raider... on Ion Storm Austin Closes · · Score: 1

    "Prince of Persia had brilliant level and puzzle design. Tomb Raider had gigantic boobs."

    I find Prince of Persia strangely similar to Tomb Raider, it is mostly push or pull this block around, find the switch, kill some bad guys or monsters, repeat. The Tomb Raider franchise has had more misses than the Prince of Persia franchise, but I can't tell how many PoP games there have been.

    As far as I can tell, Prince of Persia (original) was a large influence for the people making Tomb Raider, and vice versa for Prince of Persia (the one after Prince of Persia 3D).

    And tetris has annoyingly repetetive gameplay, one block consisting of 4 smaller blocks in a combination falls down, repeat.

  25. Re:This coming from the man... on Bill Gates Claims OSS Has Poor Interoperability · · Score: 1

    "who brought us Windows ME, an OS that isn't even interoperable with itself."

    Would that be "Intraoperable"? Functionality within the same system?