I think it is hard for ANY MMORPG sequal to be successful. This is probably just ONE of the reasons UO 2 was cancelled, and why Ashron's Call 2 is not doing as good as its first incarnation. Why is it hard? Well, it is competing against itself, for one, which still has a huge player base and recently released expansions. WoW, on the other hand, is a whole new experience, sights and sounds. MMORPGs are all basically the same for the common PC gamer, and the common PC gamer wants new experiences, not over bloated repetition that will not run on their system.
I thought SOE was just a publisher? EQ, SWG, and all the rest, were developed by a different company wern't they? Perhaps SOE owns those companies and you are just simplifying by grouping them under one name? I personally think EQ and SWG have been ran and developed pretty well taking into consideration the amount of people that play the game and how immense they are in terms of scope and functionality.
In actuality, they are making the true plans for Ultima 9. Origin had plans for an isometric 3d game for U9 when they thought it would be cool to drop the camera down all the way. The work this guy has done is incredible.
Why is Valve offering payment now? It's called the MMORPG effect. That is when 100k people try to login and pay for something at one time and all the servers go down for a day or two. If you are going to be purchasing the game via Steam, you might as well pay now when the servers are not so busy and you can actually get through and have a chance of getting your order processed. I already see hundreds of Steam buyers whining on release night that they still havn't been able to get their game while others just went down the street.
I would rather spend $5 than $20-30 like PC expansion cost. As long as companies don't shorten the real version with the purpose of making expansions. If the fan support is there, I think it will actually motivate game companies to push more out, too.
This ruling is over a hacked/changed version. Gameshark manipulates the game, but is not changing the game's data itself. In my interpretation, placing hats on statues and changing files is manipulating the object. Gameshark is more like wearing rose tinted glasses.
Basically, anything that changes the original form of a 'piece' is considered violation of copyright. I have even read a case where a school dressed up a statue and the artist sued the school and won. That being said, I need to figure out where to get this hack.
It was stated a while back one of their reasons for delay was due to not being able to get license for most of the 500 cars they will have in the game. Usually companies who have vehicles, property or people, represented in a game require it to be pretty close. For the cars, I would suspect the manufacturers probably had them change models and physics to closely match the real car, and not make it wrongly represent it, which could actually affect real life sales.
The dreamcast is incredible. Yep, dead, but fun as hell.
Recently I downloaded that Amiga music player mentioned earlier and listened to all my favorite music again (Shadow of the Beast 2, Obliterator, and the other Psygnosis games). If this emulator had sound, I would definatly use it. Some, most, of that music still sounds better than modern games do.
Really? Are you sure about that? I saw an early demo at the Tokyo Game Show in 2001. But now you mention it, I remember the textures being really low quality, which is why I passed this game up when it first came out, and kicked myself after I played a retail version a year later.
What you described doesn't really sounds like glitches, but play tactics. The problem is, the computer player isn't smart enough to catch your repeated plays and counter them, like in real life. This is why online play is so important, and fun, because you can't keep doing the same cheap move over and over. Your opponant, usually, learns. The problem in this case, you can weaken your opponent before any action starts.
In the article they stated they are basing models off of the books, and also stated about the plots in the books that were never fully developed they will try and flesh out more. So I would say it is based off of the books.
I personally think those unfinished plots they claim are in the books are more like references to other Tolkien lore they are not familiar with since there is so much of it. This will just anger another faction of die hard fans.
My wife, who was living in Japan at the time, sent me a recording of a Street Fighter 2 competition, and I found it pretty fun to watch. They had a huge warehouse with about 200 super famicons setup, and showed highlights of fights up until the final eight, where they then started showing every match.
I am not sure if I found it fun to watch because I like Street Fighter, or if I just enjoyed how serious those players got.
If anything, from watching competitions you can see moves that you never knew before.
Yes, I agree that sequels will make money, but only for a limited time. This is the point I am trying to make as to why these companies are seeing dwindling sales.
All those you listed are sequels, and people wonder why sales in video games are 'lacking' or becoming less.
Konami, Sega and especially Namco, will notice better gains if they stopped pumping out sequals and put more money and energy in something original. That is of course if they are even capable of making original games anymore.
For me, it is turnbased combat, orthagonal view, tons of side quests that make the world breath. Great atmosphere.
If they just don't change those basic concepts, they will do fine. If they want to change any of them, just give the game a different name and try to do something original.
The difficulty of most 'old-school' games came about from lack of good controls, lack of memory for more movement and features, etc.
It's funny how people argue such things as holding onto ledge in the new Metroids to not be of the original design when the reason the first one didn't have it was most likely due to memory contraints.
The original Ninja gaidens were NOT hard because all it required was a little memorization since the enemies appeared in the exact place, and did the exact same thing.
I personally think a lot of older games were far easier than new ones.
I think it is hard for ANY MMORPG sequal to be successful. This is probably just ONE of the reasons UO 2 was cancelled, and why Ashron's Call 2 is not doing as good as its first incarnation. Why is it hard? Well, it is competing against itself, for one, which still has a huge player base and recently released expansions. WoW, on the other hand, is a whole new experience, sights and sounds. MMORPGs are all basically the same for the common PC gamer, and the common PC gamer wants new experiences, not over bloated repetition that will not run on their system.
"You mean my very own video game!? Where no one else can touch it!?" -King Vidiot. Sorry if you don't know where this quote comes from.
Alright! This would be perfect medium for the rebirth of XFL!
I thought SOE was just a publisher? EQ, SWG, and all the rest, were developed by a different company wern't they? Perhaps SOE owns those companies and you are just simplifying by grouping them under one name? I personally think EQ and SWG have been ran and developed pretty well taking into consideration the amount of people that play the game and how immense they are in terms of scope and functionality.
In actuality, they are making the true plans for Ultima 9. Origin had plans for an isometric 3d game for U9 when they thought it would be cool to drop the camera down all the way. The work this guy has done is incredible.
Why is Valve offering payment now? It's called the MMORPG effect. That is when 100k people try to login and pay for something at one time and all the servers go down for a day or two. If you are going to be purchasing the game via Steam, you might as well pay now when the servers are not so busy and you can actually get through and have a chance of getting your order processed. I already see hundreds of Steam buyers whining on release night that they still havn't been able to get their game while others just went down the street.
If Jackson wasn't in court, they wouldn't of had to rename it.
I would rather spend $5 than $20-30 like PC expansion cost. As long as companies don't shorten the real version with the purpose of making expansions. If the fan support is there, I think it will actually motivate game companies to push more out, too.
This ruling is over a hacked/changed version. Gameshark manipulates the game, but is not changing the game's data itself. In my interpretation, placing hats on statues and changing files is manipulating the object. Gameshark is more like wearing rose tinted glasses.
Basically, anything that changes the original form of a 'piece' is considered violation of copyright. I have even read a case where a school dressed up a statue and the artist sued the school and won. That being said, I need to figure out where to get this hack.
It was stated a while back one of their reasons for delay was due to not being able to get license for most of the 500 cars they will have in the game. Usually companies who have vehicles, property or people, represented in a game require it to be pretty close. For the cars, I would suspect the manufacturers probably had them change models and physics to closely match the real car, and not make it wrongly represent it, which could actually affect real life sales.
George not only wants to change Star Wars with new graphics, but he wants to change everything else too.
Recently I downloaded that Amiga music player mentioned earlier and listened to all my favorite music again (Shadow of the Beast 2, Obliterator, and the other Psygnosis games). If this emulator had sound, I would definatly use it. Some, most, of that music still sounds better than modern games do.
Really? Are you sure about that? I saw an early demo at the Tokyo Game Show in 2001. But now you mention it, I remember the textures being really low quality, which is why I passed this game up when it first came out, and kicked myself after I played a retail version a year later.
It's a great day we live in when we can complain about not seeing people actually rush out of a door in real time 3D!
Since he will start working on DNF, I guess he will never actually be retiring.
What you described doesn't really sounds like glitches, but play tactics. The problem is, the computer player isn't smart enough to catch your repeated plays and counter them, like in real life. This is why online play is so important, and fun, because you can't keep doing the same cheap move over and over. Your opponant, usually, learns. The problem in this case, you can weaken your opponent before any action starts.
Because MS explicitly has in the contracts that you can not release patches to XBox games.
I personally think those unfinished plots they claim are in the books are more like references to other Tolkien lore they are not familiar with since there is so much of it. This will just anger another faction of die hard fans.
I wonder who is more excited about this release. Game players, or lawyers?
I am not sure if I found it fun to watch because I like Street Fighter, or if I just enjoyed how serious those players got.
If anything, from watching competitions you can see moves that you never knew before.
All those you listed are sequels, and people wonder why sales in video games are 'lacking' or becoming less.
Konami, Sega and especially Namco, will notice better gains if they stopped pumping out sequals and put more money and energy in something original. That is of course if they are even capable of making original games anymore.
For me, it is turnbased combat, orthagonal view, tons of side quests that make the world breath. Great atmosphere.
If they just don't change those basic concepts, they will do fine. If they want to change any of them, just give the game a different name and try to do something original.
It's funny how people argue such things as holding onto ledge in the new Metroids to not be of the original design when the reason the first one didn't have it was most likely due to memory contraints.
The original Ninja gaidens were NOT hard because all it required was a little memorization since the enemies appeared in the exact place, and did the exact same thing.
I personally think a lot of older games were far easier than new ones.