Games written with a long draw distance in mind can be a pain at low res, especially multiplayer FPSes. Back in the day I used to play Shadow Warrior in 640x480 and had a hugh edge over the guys at 320x240 because I could see them accros the map and nail 'em with a railgun. In Morrowind, I set the draw distance high so I could avoid monsters that were too powerful for me.
in the qoute from the web site he just says it's not mature enough (i.e. there isn't enough done yet to really program for the hardware). I haven't had a chance yet to read the interview.
RIAA execs would be hiring goons to beat people to death (strike breakers and whatnot). We sometimes forget these people are our rulers and masters, because it's such a scary thought.
It's your Bios. I forget the exact details, but you need to toggle which bus the bios initialized video on. The bios can be set to look for video on PCI or AGP first. IIRC, most boards boot pci video first, and then AGP if there's no PCI. That confuses most OSs and even some bioses when you're doing multimon with AGP + PCI. At any case toggle it from PCI to AGP first or vis-versa and give it another go.
of course it was all scripted. What makes a beat'em up cool is how much cool stuff you can do in each scene, and God of War had tons of it. If you want to see how a good beat'em up is meant to be played go here and download the Streets of Rage 2 run. Gezz, next thing you'll be saying Space Invaders was a bad game because it was all scripted!
It's Activision's response to the events in the first story, and it's especially relevent because they responded so quickly. Come 'on, this is/. It can't be that hard to find a dupe.
as long as they use the GameCube port as a basis. SFA2 was ported to PC, but for whatever reason they used the playstation as the basis. Had they used the arcade with every animation frame intact it would have been pretty impressive at the time.
He's probably using the ati card just for output, and I speak from recent experience that the ati drivers suck, and the nvidia drivers rock. It's such a stark contrast there's just no comparison. If your kernel sources are in order nvidia's stuff just plain works. After screwing with the flgx driver on a friends machine (with several very tricky hacks and patches needed along the way), we finally gave up and went back to the oss driver (which is still tricky to get working, but we cheated and pulled the xorg.conf from a working knoppix boot).
I want to like ati, I really do. They're hardware's real nice. It's generally been a little faster than nvidia, and nvidia's really been screwing the low end lately (fx5500 anyone? or was that the 5200, christ, I can't keep it strait anymore, and don't get me started on the mx). But nvidia's linux driver is just plain amazing. How they can get it so right and ati so wrong I just don't know.
and lots of choices for it? Supporting only one platform in house? Progaming on the platform most of your customers are using (and seeing OS specific quirks first hand w/o rolling over to a test machine)? Macs are nice and all, but they're kind of a square peg in a round hole, and I say this as a Linux user.
I guess it depends on how you look at it. Most of these guys are just punk kids playing digital vandal without the slightest clue as to the world of hurt they'll be in if they get caught. Does a kid with a can of spray paint expect to face years in jail and millions of fines? From the perspective of a script kiddie that's all they really are. It's not that they're innocent, I'm just saying they probably don't have a clue of the scale of things here.
these guys should watch themselves. Myspace and Livejournal are huge, and probably big business by now. I'd expect a criminal investigation, and at least a few lambs thrown to the wolves (read: jail time).
anyone else remember calling this #? It rocked, they'd send you printed stratagy guides for free. I had a full walkthrough for Phantasy Star with maps. Too bad i couldn't afford $100 for the game:).
There's too much money and power at stake. Could you imagine how much money IBM would have right now if they could have patented software from the get-go?
I've read some reviews, and hell it can't even do doom 3 at 800x600x30fps. For integrated video I'm not complaining, but is still outperformed by my 3 year old Geforce 4 TI 4200; a midrange card at release for God's sake. The trouble is companies don't want a low end, there's not enough profit. I guess I can't really blame them (cheap super fast Voodoo 3s basically killed 3dfx), but it still sucks to be a cheapskate pc gamer right now. Oh well, that's what my ps2 is for I guess.
Yeah, but the only time you're saving money is when you abandon a game unpatched, otherwise eventually you'll spend the money patching the game, plus the money supporting the patch (directing users to it and bandwidth).
If anything, publishers release games early to guage whether it's worth working on anymore than they already have. In the early days of 3D I bought several games I was promised Directx hardware patches for that never materialized.
I remember my bro telling me that if he had forums to post to when he was a kid learing Guitar, he'd be a much better player. There were all sorts of common mistakes he made that his teacher had no clue about, and he wasted a lot of time figuring this stuff out on his own.
why pay $50 for X-Men III when you can get I and II for $40 ($30 off ebay)? There's a real glut of A-Grade titles in the market right now. I've got 30 some ps2 games I've paid and average of $7 bucks for. Except for Star Ocean 3 they're all used (and I paid $20 for Star Ocean). Making sequels that are substantially different from the first game'll help the industry, but they're still going to have to face the glut of used and cheap games from the last generation, and all that backwards compatibility isn't helping. Heck, in this way Nintendo's lucky, Sony's got 2 generations of software to compete with on the ps3, Nintendo's only got the Gamecube, and then they get to sell the last 3 generations back:).
Games written with a long draw distance in mind can be a pain at low res, especially multiplayer FPSes. Back in the day I used to play Shadow Warrior in 640x480 and had a hugh edge over the guys at 320x240 because I could see them accros the map and nail 'em with a railgun. In Morrowind, I set the draw distance high so I could avoid monsters that were too powerful for me.
in the qoute from the web site he just says it's not mature enough (i.e. there isn't enough done yet to really program for the hardware). I haven't had a chance yet to read the interview.
so _you_ where the one with the highscore in ceiling tile tetris. I spent years trying to beat you!
RIAA execs would be hiring goons to beat people to death (strike breakers and whatnot). We sometimes forget these people are our rulers and masters, because it's such a scary thought.
It's your Bios. I forget the exact details, but you need to toggle which bus the bios initialized video on. The bios can be set to look for video on PCI or AGP first. IIRC, most boards boot pci video first, and then AGP if there's no PCI. That confuses most OSs and even some bioses when you're doing multimon with AGP + PCI. At any case toggle it from PCI to AGP first or vis-versa and give it another go.
of course it was all scripted. What makes a beat'em up cool is how much cool stuff you can do in each scene, and God of War had tons of it. If you want to see how a good beat'em up is meant to be played go here and download the Streets of Rage 2 run. Gezz, next thing you'll be saying Space Invaders was a bad game because it was all scripted!
I can honestly say that's easier said then done. I've still got clawed hands from years of playing Xevious with those things!
It's Activision's response to the events in the first story, and it's especially relevent because they responded so quickly. Come 'on, this is /. It can't be that hard to find a dupe.
as long as they use the GameCube port as a basis. SFA2 was ported to PC, but for whatever reason they used the playstation as the basis. Had they used the arcade with every animation frame intact it would have been pretty impressive at the time.
He's probably using the ati card just for output, and I speak from recent experience that the ati drivers suck, and the nvidia drivers rock. It's such a stark contrast there's just no comparison. If your kernel sources are in order nvidia's stuff just plain works. After screwing with the flgx driver on a friends machine (with several very tricky hacks and patches needed along the way), we finally gave up and went back to the oss driver (which is still tricky to get working, but we cheated and pulled the xorg.conf from a working knoppix boot).
I want to like ati, I really do. They're hardware's real nice. It's generally been a little faster than nvidia, and nvidia's really been screwing the low end lately (fx5500 anyone? or was that the 5200, christ, I can't keep it strait anymore, and don't get me started on the mx). But nvidia's linux driver is just plain amazing. How they can get it so right and ati so wrong I just don't know.
and raise you the 86 from Star Ocean 2.
and lots of choices for it? Supporting only one platform in house? Progaming on the platform most of your customers are using (and seeing OS specific quirks first hand w/o rolling over to a test machine)? Macs are nice and all, but they're kind of a square peg in a round hole, and I say this as a Linux user.
Happy time fun Sparkle will banish flash to the land of wind and ghosts!
I guess it depends on how you look at it. Most of these guys are just punk kids playing digital vandal without the slightest clue as to the world of hurt they'll be in if they get caught. Does a kid with a can of spray paint expect to face years in jail and millions of fines? From the perspective of a script kiddie that's all they really are. It's not that they're innocent, I'm just saying they probably don't have a clue of the scale of things here.
these guys should watch themselves. Myspace and Livejournal are huge, and probably big business by now. I'd expect a criminal investigation, and at least a few lambs thrown to the wolves (read: jail time).
anyone else remember calling this #? It rocked, they'd send you printed stratagy guides for free. I had a full walkthrough for Phantasy Star with maps. Too bad i couldn't afford $100 for the game :).
I really miss swaret --search when I'm in ubuntu on my friends pc. It's a major pain having to know the exact name of a package.
There's too much money and power at stake. Could you imagine how much money IBM would have right now if they could have patented software from the get-go?
Wake me up when it can run Windows RG.
I've read some reviews, and hell it can't even do doom 3 at 800x600x30fps. For integrated video I'm not complaining, but is still outperformed by my 3 year old Geforce 4 TI 4200; a midrange card at release for God's sake. The trouble is companies don't want a low end, there's not enough profit. I guess I can't really blame them (cheap super fast Voodoo 3s basically killed 3dfx), but it still sucks to be a cheapskate pc gamer right now. Oh well, that's what my ps2 is for I guess.
is a decent card for under $100. I shouldn't need a $150-$200 card to play 8 month old games.
Yeah, but the only time you're saving money is when you abandon a game unpatched, otherwise eventually you'll spend the money patching the game, plus the money supporting the patch (directing users to it and bandwidth).
If anything, publishers release games early to guage whether it's worth working on anymore than they already have. In the early days of 3D I bought several games I was promised Directx hardware patches for that never materialized.
I remember my bro telling me that if he had forums to post to when he was a kid learing Guitar, he'd be a much better player. There were all sorts of common mistakes he made that his teacher had no clue about, and he wasted a lot of time figuring this stuff out on his own.
is Castle Shikigami 1 repackaged for the US. I've heard the foobared the story, but the gameplay should be intact, and it's dirt cheap off ebay.
why pay $50 for X-Men III when you can get I and II for $40 ($30 off ebay)? There's a real glut of A-Grade titles in the market right now. I've got 30 some ps2 games I've paid and average of $7 bucks for. Except for Star Ocean 3 they're all used (and I paid $20 for Star Ocean). Making sequels that are substantially different from the first game'll help the industry, but they're still going to have to face the glut of used and cheap games from the last generation, and all that backwards compatibility isn't helping. Heck, in this way Nintendo's lucky, Sony's got 2 generations of software to compete with on the ps3, Nintendo's only got the Gamecube, and then they get to sell the last 3 generations back :).