New 3D Graphics Card Features in 2006
Ant writes "This Tom's Hardware article says that in the latest generation of graphics cards, PixelShader has become mainstream. Version 3 features 3D effects like HDR rendering for bright light sources, and parallax mapping for even more vivid features in walls and stones. The brand-new ATI Radeon X1000 series and the NVIDIA GeForce 6 and 7 master these improved graphics features. It looks at today's newest computer games (e.g., F.E.A.R.) and compare the 3D effects."
The complexity of the parallax mapping in the X1000 is simply mind blowing - thumbs up to the engineers who designed it!
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To me the media features in the silicon is what's getting cooler and cooler.
The fact that they added h.264 accelleration support to both the 6xxx AND 7 series is pretty cool, imho. Not leaving the previous generation card owners behind.
e.
Build Your Own PVR/HTPC news, reviews, &
...cheaper graphic cards...
No one can doubt that Quake wouldn't have been any more a rehash of Doom than this morning's pizza omelette save for its vastly improved graphics. However, the FPS has essentially hit a playability wall like Dale Earnhardt with the advent of cooperative team play. At this point, the genre is at a standstill, playability-wise. The only thing getting better about these games is the graphics, and though I suppose that increasing resolution is not something that is bound to hinder games, it's about as beneficial in the long-term as replacing your worn out horsewhip.
its unfortunate that top of the line cards are getting more expensive. I have an X850XT Platinum Edition myself and its great. but it cost me 470 dollars. These new cards are over 600 dollars. I would hope that top of the line cards would get LESS expensive. Also, my card has been chugging on lowest settings for BF2: special forces, but i can run regular Battlefield 2 max settings smooth as glass. whats up with that?
Fascism is the greatest political ideology ever conceived. Sorry.
Take a look at the next Unreal engine. Many of these advanced features are already there. The demo video is quite incredible. There's also Project Offset which I'm eagerly awaiting as well.
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Meh... Increasing emphasis on super-duper graphics decreases emphasis on gameplay and fun. Give me the classics any day of the week!
Blessed are the Cheesemakers
And the best graphics card with good open source drivers are still R200 series, line the radeon 9200.
So HDR should work great under linux, in about 2010.
$500 for a card that can handle today's games, and $700 for next year's games, is not something a lot of people can afford, especially now that NVidia has CANCELED all AGP production and that means AGP computer owners have to shell out several hundred dollars for a PCI Express system and perhaps also migrate over to the 64 bit arch which is going to present unavoidable breakage of some obscure legacy software that is very important to someone out there.
What I'm getting at is these $500-$700 cards will majorly propel PS3 and Xbox 360 sales...
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Ah these "features" are already available and present in the current generation of cards. They've been around since at least 2004 - and viable on hardware from then (ie. 6800's etc.).
The first example I saw of Parallax mapping was actually something done in DOOM 3 (I can't find the post on the OpenGL forum). So why are these "new features" considered "New". Looks like an advert for current gen Hardware to me...
dnuof eruc rof aixelsid
Almost every one of the highlighted features in TFA are used in Metroid Prime for the Gamecube... released in 2002, mind you, for a $99 console.
Instead of everything being too dark, now, thanks to the power of HDR, I won't be able to see because of the blinding light in my eyes!
Looking at the difference in graphic quality between the older generation of cards and the newer generation of cards, there is a jump. But the real question, is it enough of a jump to warrant the cost of a new card over one you bought last year (assuming you bought a good card last year). And that being said, how much of a jump will you get with the generation after this? These companies put out new product every year with the hope they will sell like hot cakes because of what they added. Myself, I tend to upgrade every second generation, and sometimes three.
While these advances are all fine and good, how much of a jump would be worth say, a $500 dollar (assume you can get deals) outlay each year? While the new graphics are great, I can't say they are 500 smackers a year greater.
I see scarf, boots and gloves.
*sarcasm*
Please bring back flight simulators with stick figure planes, and one dimensional games that could be mastered in an afternoon.
Also please bring back the golden age of radio. All those damn moving pictures get in the way of me using my imagination to visualise the story.
In fact take away the nasty computers. I want to hand draw every frame of the game myself.
*end sarcasm*
I'll stick to Flight Simulator 9 until I get more movement and better sound in Flight Simulator X. You can go back to playing pong if you like, but leave me my improving graphics.
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You are right, but now in 2006 you'll be able to buy hardware that will actually allow you to turn all of those features on and still have a playable game.
Everquest 2 for instance, if you want to play with all of the options turned on, you'd need 2 gig of ram an uber video card with at least 512MB ram and it still doesn't run that great. 2006 may bring those people viable performance on the settings you see in screen shots.
Platform advocacy is like choosing a favorite severely developmentally disabled child.
The cost of running these overclocked from the factory energy leaking chips is no small sum.
is a decent card for under $100. I shouldn't need a $150-$200 card to play 8 month old games.
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I was reading in a previous story about how using Flash memory can lower power consumption because the card can be turned off while idle and not lose state.
The only thing I'm interested in new graphic features is when the card cost only $50 USD. All the video cards that I got over the last few years (Geforce 2 64MB, Geforce 4 Ti 4200 128MB, and Geforce 6200 128MB) were all for $50 USD each. Before that, I paid $150 USD each for earlier cards (Geforce 32MB, TNT2 16MB, and 3Dfx Voodoo Rush). Why pay a premium for a feature-rich card that most games don't even support yet?
More advanced (and expensive) 3D hardware is coming out but the gameplay still sucks. There is almost nothing that UT2004 added to UT2003 except the new game types which could have been implemented on 2003. Doom3 despite all it's graphics glory is mediocre game.
More and more money is pumped into the game and less and less imagination. Just like Hollywood movies.
Don't get me wrong, I am all for progress in the graphic cards. But graphics do not make the game. When I am playing UT, I have no time to look at the special effects, I am more concerned with staying alive. Game must have a good gameplay not just good graphics.
this is not a preview for any new technology that will be apearing in graphics cards that are coming out this year. it's just a long winded reveiw of what apeared last year.
"its unfortunate that top of the line cards are getting more expensive. "
Yeah! The invention of magic should have brought the cost down.
"I would hope that top of the line cards would get LESS expensive."
Like F/OSS?
"Also, my card has been chugging on lowest settings for BF2: special forces, but i can run regular Battlefield 2 max settings smooth as glass. whats up with that?"
Give me your credit card number, and I'll give you an answer.
It's not only games that demand these new uber-graphics-cards. Consider what is happening with operating systems. In a couple of years I'm sure the OS will require today's uber-cards.
Core Image in OS X offloads a lot of the GUI stuff to the graphics processor. To get all the eye candy (sorry, usability improvements) you can't have a particularly old card. Vista is doing the same thing.
Now we are really putting the G into GUI.
Oh, radeon appears to be supported by Xorg, but it does not seem stable at all.
With the feature set of the modern graphics hardware, the drivers ought to be maintained by the manufacturers with access to the hardware and the specs.
NVidia is doing a good enough job with the Linux and FreeBSD on i386, but they don't have anything for FreeBSD/amd64 (despite posts begging for it on their forums for the last 2 years) and I am greatly disappointed...
In Soviet Washington the swamp drains you.
This guy is clearly quite confused about a lot of aspects of computer graphics. I think it's a fair bet to say he's not a graphics programmer. Is this a typical quality article from tom's hardware?
He continually mixes up the significance of the capabilities of the shading languages, the 'quality settings' of random games, and just the sheer speeds of the cards.
Doesn't have a great grasp of english either (not that my german is that good to be fair).
Malike Bamiyi wanted my assistance.
I did most of my game obsessing back when a 9600-baud modem made playing Nethack marginally faster compared to 2400, and Solitaire wastes just about as much time on WinXP with 2.4GHz CPU as it did on Win3.1.
It's nice to have enough graphics horsepower to watch DVDs, and whatever H.264 uses is theoretically useful as well, but mostly I just want a graphics card that can pump as many pixels as my monitor can handle at a speed that won't flicker, because I want good-looking text.
Bill Stewart
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but do these new cards work with Duke Nukem Forever?
Does anyone use OpenGL anymore? Is it still up to date with all of these features?
autopr0n is like, down and stuff.
No idea if this is the one you mean exactly, but the results match. They call it relief mapping.
On a side note, it is fun to see how demo images can have error (bricks do not match in the corner of the burning barrel image). Please, if you want to show how cool is hot air distortion... make sure other graphic details are fine too.
When you look at the hardware that's on a graphics card, the cost makes more sense. You've got a GPU with 304M transistors (G70 [7800] core), then you've got up to 512 MB of very, very fast memory (bus speeds in excess of 1000 MHz). That's heavy duty. By contrast, a San Diego core Athlon64 has 114 million transistors, but costs $245 or so. Throw in 512 MB of RAM that will run at a 1200 MHz clock speed, and you will approach the cost of a graphics card, but the GPU's aren't manufactured on the same 90nm process as the A64, so the production costs must be much higher.
Of course, this doesn't factor in R&D costs, but there's a lot more growth going on in graphics processing than there is in x86.
I'm not in any kind of position to make judgments (because I'm not an expert on either industry), but it seems to a laymen that the $400 price tag might just be justifiable for a 7800GTX.
There is also the problem of having too much realism. When everything is almost perfectly realistic, the brain concentrates on finding imperfections - inaccurate lighting, tiniest BSP flaws, misaligned textures. This happens because in the Real World those cues are used for determination of spatial relationships (surface quality, shape intricacies etc.) so when one of them is just slightly incorrect, you get this feeling of "wrongness".
So, actually, increasing simulation quality doesn't mean more subjective realism.
"But if you buy all 3 consoles each generation, you're spending abut as much for the PC, and not getting the side benefits of a full computer."
I buy myself an Xbox (200$), PS2 (180$), and a GameCube (120$). That costs me $500. A GeForce 6800 GT costs the same amount.
Then I look at the games. Between the GameCube, Xbox, and PS2, I own (easily) over 100 games. Have there been over 100 PC games in the past 3 years that are worth owning? We do have representatives from the real-time strategy crowd and the FPS crowd, but what of the musir rythm games, platformers, party games (Mario Party on a computer would be considerably more constrained!), J-RPGs, etc?
I should mention I've never had to patch Super Mario Sunshine. When I bought it in 2002, it worked bug free!
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One feature I do wish from the hardware makers are good drivers for non-Windows OSs.
And yes ATI, I'm looking at you, all your cards are no better than onboard ones on Linux. Please don't wait until the games are here, 'cause by then NVidia will already completely own this rapidly growing niche.
As an interactive designer I would tend to agree, yet I do believe that graphics become an important element of game play when simulation and or immersion are goals of a game's designer(s).
If you're simulating a real world that people have preconceived notions of, detailed virtual environments become a very powerful tool.
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I just upgraded to the new intel Extreme graphics thingy. The Bestbuy guy said it was the best on the market. Is that true??? I mean EXTREME!!!
He did say something about them breaking easy though. So I bought the extended warranty, of course.
Religion for nerds. Stuff that really matters
We all get lost in graphics. Graphics don't make a game, good gameplay does. Good gameplay = tasty cake, Good graphics = icing.
Quake 1:
Gameplay=cake, Graphics=sprinkles
Result: Tastes like nice cake
Half Life 2:
Gameplay=cake, Graphics=icing
Result: Tastes like premium cake
Doom 3:
Gameplay=shit, Graphics=icing
Result: Tastes like shit with a hint of sugar
When the technology is available to fully take advantage of the two-way bus communication on the PCI express cards, we will see the biggest jump in performace.
It is great that these cards are supporting great features such as parallax mapping however being able to offload algorithms for collision and other extremely processor intensive functions will be the biggest boon for not only games, but all kinds of graphical simulations.
Until then, the best we will get is the same quality games rendering prettier than before. Not faster.
Colonel Cranium this is Rectal Reconnaissance, we are on a collision course sir, Abort Abort!
It would be bigger news if "games" actually came out for adults instead of kids in adult clothing.
But, the thing that UT2004 added was gameplay! So that seems to be exactly what you want. And in UT2007 it sounds like they will do that again with the Conquest mode.
In my mind, UT2004 was exactly the right kind of sequel, adding several new and interesting game play options, including Onslaught, vehicles and new weapon types. UT2003 tried, but unfortunately produced gameplay that was not popular (bombing run, sports style).
Alongside that they are upgrading graphics. They probably do spend too much time on graphics still, but I don't think it's so terrible.
For every expert, there is an equal and opposite expert. - Arthur C. Clarke
I've read some reviews, and hell it can't even do doom 3 at 800x600x30fps. For integrated video I'm not complaining, but is still outperformed by my 3 year old Geforce 4 TI 4200; a midrange card at release for God's sake. The trouble is companies don't want a low end, there's not enough profit. I guess I can't really blame them (cheap super fast Voodoo 3s basically killed 3dfx), but it still sucks to be a cheapskate pc gamer right now. Oh well, that's what my ps2 is for I guess.
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And you have to wonder about the gratuitous link to the F.E.A.R. website - what does that have to do with ANYTHING? I notice this a lot in articles posted by Zonk - he leaves in lots of misleading and pointless links and his grammar and sentence structures don't make it clear which link is the actual story and which are just window dressing/kickback-funded advertorial content.
./ readers want to know about high end games they can use Google. News should be news, not commercials.
If
Read Pynchon.
It looks at today's newest computer games (e.g., F.E.A.R.) and compare the 3D effects.
Pffff, the author is soooo '2005'...
Mind the frickin' laser...
As I see my guts splattered on that highly rendered wall for the umpteenth time! Thanks for improving my game experience! (how about some better games to go with it?)
"Enjoy what you're doing! If it becomes drudgery, you're doing it wrong!" - Jim Butterfield
"The next crop of consoles will set you back a lot more than a PC, though. 400$ for the XBox, 400$ for the PS3, 200$ for a Revolution... and then you get to buy controllers, AV adaptors, and games. And you still don't get to do any of the useful PC things."
Well, if you're going to jump in at the beginning of a console life cycle, it's going to be expensive. OTOH, let's sit back and do some real thinking. An Xbox, PS2, and GameCube would have been (respectively) 300$ USD + 300$ USD + 200$ USD (800USD!). The 500$ I quoted earlier was CAD. Now, at the same time, all the really cool games that I would've paid lots of $$ for back a few years ago are available for not really much (20-30$). I know what's bad and what's not bad.
Plus, PC gaming involves Microsoft. I have to pay 120$ USD for the OS and how much for Office? No thanks, I'd rather save all my money for console games (when doing entertainment), and run Linux on my PC. Linux doesn't tether me to MS, and doesn't cost me anything for the tools to do my job.
If you're really anal about it, I'm sure I can generate a nice fancy spreadsheet that shows how staying behind on consoles costs far, far less than PC games (since you can't get a Ti4400 easily, but for about the same money, you can get a GameCube with a game), and how it amoratizes better since I have no evil troubles playing Mario 1 on my NES (while Space Quest 1 VGA is not easy to run and play).
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It's true. There's a crisis in creativity in games, cinema and music too. You have said it all. They make "effects" but not the "state of art".
You could still play Space Quest 1 VGA easily if you had kept your computer from 1988 as well as your NES.
paintball
You can't just take a computer, swap out your old graphics card, and put in the $500 one. Well, you can, but it isn't the most effective use of your money. Your old processor/MB/memory likely isn't going to be able to feed that $500 card optimally, or drive the non-graphics computations going on. If you want a $500 graphics improvement, you might need a $500 processor improvement, maybe more.
paintball
but does anyone else seriously crave a pizza omlette right now?
I have freaks! I did something right...
FPS has been continually improving. We take individually movable objects for granted now... what about maleable materials? What if every wall crumbles when you hit it with a rocket?
The two things that are still missing from FPS:
- Multisession persistence - the only character stats that improve over the course of a game are guns, and somewhat health and armor. There's especially a lack of persistence in multi-player FPS. What if I were to play an FPS today, and improve my character, log out, and log in tomorrow with those improvements? FPS Diablo for example.
- Worldspace - FPS are still limited in "level" size. It takes tens of seconds to minutes on comuputers to load a map, and once it's loaded, you're stuck within the confines of that map. What if, instead, you logged into a world and the world area around you was loaded, and the world continued to be dynamically loaded as you moved around? In current games, you can't play a map much bigger than a few buildings; what if instead you could drive from New York to LA (Or at least New York to New Haven?)
It's easy to not realize when game play is improved - movable objects, breakable glass, things you can see through and not shoot through, things you can shoot through and not see through, the ability to be above another character, those do make a difference on game play.
paintball
Forget that scene in Minority Report where Tom Cruise navigates that fancy holographic computer interface with his glove, I want to see some simple, effective Star Trek: TNG LCARS GUIs.
Is how all this expensive hardware can play games at ridiculously high resolutions, yet they still don't look anything near as real as a game of football on a low resolution television set.
Czech language for absolute beginners
but will it run Newton?
FEAR is pretty and fun. They put a lot of effort into little effects here and there that make the game more immersive. Battle Field 2 has fun gameplay. Quake Wars is looking like it will be fun. I'm not big on Cyborgs, but Splash Damage has a history (Q3F, ET) of making fun multiplayer games and I'm on-board for more. DoD Source is attractive and fun, but nothing especially new. It's still better than looking at the grotesque visuals of DoD for Half-Life, though. AoE 3 looks good, and it's pretty fun. The latest NFS game looked pretty good, too, but I haven't played it. As for UT2k4, it added gameplay (what you're complaining isn't provided) along with built-in mic support.
You don't have to buy every new game that comes out. Doom 3 wasn't very popular, because it was boring. Who cares? Quake 4 isn't selling well, either. Big deal. That doesn't mean making games more attractive isn't a good thing. Do people really feel they're being insightful when they tell everyone "graphics isn't everything?" CounterStrike was the most-played FPS forever, and it looked less appealing than my hairy ass. I never liked it, but hordes of other people chose its gameplay over the superior visuals of essentially every other FPS game produced afterward.
Hmmm... What about regular strategy (un-realtime), simulations (planes, trains, automobiles, heck even bridges), "western-style" RPG's, MMORPG's, nethack, minesweeper, solitaire. PC's and Consoles are in different markets, hence things like dance and dance revolution are not too popular with the 3lit3 hax0rs and their souped up PC's. There is nothing wrong with rhythm games or the mario party games, but they are not pc games, likewise one does not buy a console for some serious sim games.
You buy the system that has the games that you want to play, it's that simple.
Right now, OpenGL is on-par with Direct3D 9, now that the framebuffer object extension is out. Direct3D 10 is a wholly different issue, however. It has support for geometry shaders, constant buffers, superbuffers... OpenGL needs to catch up with new extensions or else it will fall behind, again. And this time, it may not survive.
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Why all the talk of game graphics is about filters and layers and not 10k+ polys / character? In fact the polygon talk is all but dead.
Because NV and ATI use basically same chips on both their gamer and pro lines, only limiting funtionality on driver level, is their only option to cripple and stop pro modelling sw makers' support for gaming cards to keep poly-drawing speed low and pump filtering/texturing/layers?
Preserve old classics: copy your collection onto all hard drives.
Platformers better on a PC? I don't think so. I don't know if you knew, but some of these new-fangled consoles have analog controls nowadays!
As to the rest of your arguments, there are a lot of gamers who never bother to get network connectivity. And extra controllers are perhaps $30 a system? Again only if you plan to use it multi-player, with someone else who does not have the same system and thus another controller they can bring...
The new system base prices are more expensive to start with for sure, but you can just wait a year, whack off $100 from each of those prices (well, perhaps not the Revolution - say $50) and continue to play the current consoles for another year with dirt-cheap games you never had time to play before.
The time for PC centricity in gaming has long since past. In case you hadn't noticed many games go to the XBox before the PC now. Doom 3 and Half-Life 2 was the last hurrah for big mainstream PC releases of games.
There will always be a niche of games that play better on a PC (totally agree on RPG) but they are dwindling as the size and reach of the console market is too compelling.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
I heard of this company from, like, Sweden.
They're called "BitBoys, Oy!"
And they're coming out with this cool graphics card that like makes pixels appear on the screen, like really fast.
And they're develping a new technology that will "render polygons" whatever those are.
I have a Matrox G400 and I can't wait for this new technology!
Just last week I bought an original copy of "The curse of Monkey Island" (©1997 Lucas Arts); I will call it MI3, short of "Monkey Island 3". :-(.
Then I tried Wine: I had to override its native DirectX (my MI3 contains original
DirectX5), and now MI3 works as a charm. (Nothing beats emulators for Hardware Archeology!).
:-) Does anyone of the /. crowd buy it in the 90's, and remember how much it costed?
System requirements: Windows95, DirectX 5, Pentium 90, 16MB RAM, 1.2MB HD free space. (Oh! The memories!).
I tried to install it in Windows XP, no way: it seems to install OK, but when I double click the icon, it never starts.
It took me 8 hours to find a way to install and run it in Linux. I happen to own Windows 95, so I tried Qemu : Win95 installs, but it refuses to switch to 256 color mode
I fished the box of Monkey Island out of a huge heap of old sw at my local mall, "all for 10euros". I wonder how many money I saved, waiting 9 years for it.
I'm sorry, but parallax is new?
:)
Find me a decent platformer or space shooter (apart from that one Team 17 did) on the Amiga that didn't use parallax scrolling.
In the combat engine, one basically just stares at the screen waiting for timers to go off, and then one presses the corresponding number key. Sorry, but that's fucking boring. After about eight weeks of playing and trying my best to like the game, joining a guild, etc, I just quit. It wasn't fun. The professions too, suck. You click on an item in your iventory, or in the game world, and wait while a fucking timer goes off, most of the you then get a success message, sometimes you get a fail. It's just dull, there's more interaction in most text based MUDs than there is in WoW.
In my opinion 3D has never delivered on its promise of bringing more engrossing gameplay, only in rare instances has this been the case. Mario 64 brought us better gameplay, Ocarina of Time did as well, but WoW definately is worse as an RPG than, say, Baldur's Gate, or Ultima 7, or Ultima Underworld, and I think I know exactly why. The art for 3D games is so incredibly much more labor intensive that graphics creation is where all the money and time budget goes, while in "ye olden days" companies actually had TIME to devote to other aspects. The old Ultima games are particulary good examples, their worlds are rich, organic and complex, filled with interaction. WoW and it's ilk come off as wooden and immalleable. World of Warcraft literally plays like graphical version of Zork without the witty writing:
You are in a green meadow, you see a sword.
>get sword
You take the sword. You see a goblin.
> Hit goblin with sword.
You miss goblin.
goblin hits you for 3 damage.
>Hit goblin with sword
You hit goblin for 3
Your skill in sword is now 2.
goblin dies.
Let me add F.E.A.R. in that list of mediocre games. I am currently at level 8, and all I have seen is fight against really clever enemy commandos...the game occasionally throws some 'horror' images, but they fail to be scary or tied up to the general feeling of the game...furthermore, the actual game is a ...text adventure: if you don't read the text at the opening screen of any level, then you have no connection to what is happening on the screen. F.E.A.R. is excellent technically, but as a game it sucks.
examples in fp shooters:
- shadows. eg players casting shadows add a strategic element to gameplay.
- water effects. eg players can hide in water. depending on lighting conditions, the water can be transparent or reflective.
- HDR effects. eg. if you just came out from darkness (hiding) it should be a disadvantage to you.
- motion blur. eg if you use a rapid fire weapon you should be disadvantaged b/c you should experience vibration.
having said this, however, i don't see any other gameplay altering graphics features. from now on, all i expect to see is a steady march towards more realistic rendering.
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FWIW, my upgrade cycle is on hold till UT2007 hits the shelves, when I will take a hit on and AMD64 CPU, MOBO and nVidia GPU in one go.
Currently running passivly cooled 2500 Barton core and nv 4200Ti.
I just wonder whether I'll be able to hit a bangs/watt sweetspot like I did with my current setup.
**TODO** Steal someone elses sig.
I finished it the other day, it doesn't really change.
Pretty and fun though. My friend spent a few minutes and all his grenades trying to kill a something in the next room which turned out to be a photocopier left running =)
Not sure about the text bit though, I have no idea what/who we saved or why. "kill everything" is the only instruction I need.
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
The gouging price of the card itself + multiple hundred dollar electric bill to run it + bill for additional a/c to the cool room back down. The hidden cost shouldn't beat the price for the $700 cards in a year but it will beat the price for the $300 ones and it's perpetual. It makes one wonder if these graphic venders have major holdings in the energy production market(it'd actually make fiscal sense for them to do so).
What the fuck? You're complaining because the AI is brilliant? And if you can't pick up on what's going on by listening to what Betters says after you upload stuff from a a laptop, or listening to the voicemails, well..your comprehension sucks. A lot.
UT2004 launched as a budget game (unless you got the special edition), included a partial rebate for UT2003 and got cheaper very quickly.
UT2003 was same-old gameplay with new graphics, so I didn't buy it. UT2004 added gameplay, so I did. In fact, it was probably the best value for money of any game I've bought, and it keeps getting better. They released another map pack only a month ago.
Slashdot - Mutual Assured Discussion
"you seem to forget that genres like platformers and RPGs are better on a PC anyway"
I don't know that. PCs are known for mindless multiplayer first-person mayhem and turn-based strategic automated board-games.
Platformers like Super Mario Bros., Sonic the Hedgehog or RPGs like Final Fantasy are a very console thingy. To be exact: japanese videogame consoles' thingies.
I'd much rather to control a character via gamepad rather than keyboard/mouse. Keyboard/mouse is what i tirelessly use at work. A gamepad reminds me of a sofa and some rest...
I don't feel like it...
The games pictured in those screenshots exemplify what's wrong with the gaming industry. Every single one of those games except one is a damn FPS, and the one that is different is another of many RTS games. Some of those are probably decent in their own right, but how many times do we have to play the same thing?
I'm impressed by what they're accomplishing in terms graphics. It's fascinating to me. At the same I have no desire to play any of those games because they all provide the same generic experience. It's like there's a game design template that all these developers grab ideas from. For all the innovation in graphics there is very little being done in story-telling, gameplay or mechanics. What about AI that can learn and adapt to the player? Apparently FEAR has some good AI, but it's basically reactionary, and the game itself is a lame take on generic Japanese horror movies; the developers watched the Ring one time too many.
There certainly is a place for ultra-realistic games. However, that these kinds of games don't inherently negate every other genre; less-realistic games aren't inferior. Is chess any less of a game because I can play a PC strategy game that runs pixel shader 3.0?
The marketing people spout the generic drivel that they're opening new vistas in gaming. We'll I have yet to see anything even remotely on that scale. These people have convinced the average, ignorant consumer that graphics are the pinnacle of good gaming making it difficult for anyone with less than the most advanced graphics to compete effectively.
These new games require massive budgets, a legion of employees and several years to complete. There's no way in hell an independent developer can compete on those terms. It's likely why Nintendo has decided to focus on gameplay over advanced graphics. The flashy graphics will impress everyone initially, but the excitement dies quickly the game itself offers nothing new.
The key question is, can you convince people that your game is superior based primarily on gameplay? I think it's a difficult proposition nowadays, the gameplay had better be phenomenal.
All of us of a certain age remember the advent of parallax scrolling-- which is using multiple regions of scrolling graphics at varying speeds to simulate the real-world parallax effect. (ie, clouds scroll more slowly than the foreground.)
Parallax mapping, however, is something else entirely in this context. It appears to be the name for a more advanced form of bump-mapping that incorporates the sort of depth and occlusion you'd get from a real object as you panned around it. One more advance in creating the illusion of a bajillion polygons from simple surfaces.
http://graphics.cs.brown.edu/games/SteepParallax/
Disclaimer: I am absolutely not an expert on this. If I am wildly wrong, please post and explain-- i'm curious too!
" ...are still being played... In TODAY'S 'songs'. God, how many remakes must we old fogies endure?!!
It's just like with 'old' music. "There is so much crap right now, music in the 60s/70s/80s/whatever_period was so much better". No it wasn't, there was just as much crap around then as there is now, only the good songs 'stuck' and are still being played."
"...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
It's nearly impossible to get a TV with a UHF/VHF antenna input, because they don't make them like that anymore.
So they took a feature away from TVs now and that is better?
It's nearly impossible to get a TV that doesn't support closed captioning and content lockouts, because they don't make them like that anymore.
True
Technology has improved, and they don't make them "like that" anymore because "that" way yields a poorer product.
Sometimes, but not always. Sometimes newer versions are less expensively made and with poorer workmanship and materials to cut costs. Consider these examples:
American cars prior to 1974 were actually made from a better and stronger grade of steel than cars are today. It was also heavier and less fuel efficient, so the car got worse gas mileage. I used to run my 1973 Oldsmobile through obstacles that would actually screw up an SUV of today. In a similar vein, cars used to have bumpers that actually worked, but they weighed too much, again, fuel efficiency favored, and got the boot. Now if you want a fuel efficient car, that's what you get today, but, if you wanted a car that was built like a tank, well, they just don't make them like that any more!
They used to put cane sugar in Coca Cola, but in the 1980s American bottlers switched to corn syrup as a sweetener. Again, this was to cut costs and increase profit margins. As a result, if you really want the "real thing", you should get it from Mexico, where they use cane sugar to these days. Sugar is not propped up in Mexico like it is in the USA, so its actually -cheaper-. But in the USA, they just don't make Coke like they used to.
It used to be that computers did not have DRM, so you could copy anything with them, but, in the not too distant future, you won't be able to, because, they won't make them like that any more. In fact, you won't be allowed to record off of analog out and then redigitize, because, they won't make them like that any more.
It used to be that you got real food on airplanes, but, its too expensive, and now you can't even get peanuts because of handful of people with peanut allergies, and so, they don't fly like they used to.
Tonka trucks used to be always made out of steel and if you were a kid they were awesome. But then they switched to plastic stuff. Or how about when they switched Lincoln Logs from wood to plastic. What's up with that? Now you can get the "collectible original" Lincoln Logs and those are actually wood.
Technology is not always about making things better. Sometimes its about making a product 25% as good as it was, so you could make it for 40% cheaper.
This is my sig.
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Today 3d mark '05 was replaced. It had trouble all year keeping up with sli & dual core changes, while only testing shader model 2. Over year scores seemed to stagnate, yet each new release of 3D mark '05 simply pushed all previous scores lower. Now one card can expect up to 10,000 in 3d mark '05. In 3D mark '06 shader model 3 is tested, sli & dual core are better addressed, while game card & cpu are both evaluated, before only gpu was evaluated. Its' 576 mb download & available at all usual sources. Awaitng Published Results. Signed:PHYSICIAN THOMAS STEWART VON DRASHEK M.D.
WINDOWS XP Service Pack -X- 396 mb. http://www.geocities.com/tsvondrashekmd/WASHINGTO