At the moment, the system is completely voluntarily. If I read the press release correctly, it should ease identity control for travelers.
finally, a post at the very bottom to point this out. yes, this seems to be correct, at least "der spiegel" also presented it as a convenience feature for frequent flyers in one of last week's online news items. this trial period is intended to last half a year.
It seems to me that the 2.6 behaviour is correct because it is consistent to how soft symlinks work in general.
true, it is consistent with how they work anywhere except in a samba export context. it also differs from every other smbfs implementation i know/remember (which admittedly arent that many: linux-2.4, windows, macosx iirc).
Also the old behavior is a security issue if a user could add a symlink to directories not meant to be shared.
true enough, but if the user has write access to a shared directory he wants the symlink inserted into and read/exec access to the symlink target, it's not really a samba issue imho.
thanks for the tip, but i was refering to remote mounts. since my question was not exactly precise, i'll give an example:
server 'faerun' offers '/home/wav' as share 'wav'. within 'wav' there is a symlink 'more_sounds' pointing to '/usr/share/sounds/'.
i'll now mount//faerun/wav/ on 'sembia' using 'mount -t smbfs//faerun/wav/mnt/': using kernel 2.4.x,/mnt/more_sounds is a subdir containing faerun's/usr/share/sounds/. using kernel 2.6.0-test11,/mnt/more_sounds is a symlink to sembia's/usr/share/sounds/.
i'd be grateful for any advice (other than synching user ids and switching to nfs or using a separate share for each symlinked ressource;) ) on how to achieve a consistent client experience.
this text is pasted from a mail i sent to the smbfs maintainer. i have not received an answer, didn't really expect one at this time, but maybe somebody else has encountered and solved this problem. could you point out what i missed?
-- sorry to bother you this late in the 2.6 test series, but i wondered whether this change in smbfs behaviour was intended (or how it could be affected by mount options, etc):
during my using the 2.4.x kernels, i mainly used smbfs as a convenient way to access various data which was not located in subdirectories of the mount source, but symlinked from other server directories. i think this is also the behaviour the user experiences when mounting from other operating systems.
with 2.6.x (can't remember 2.5.x...) clients i have been unable to mount the same sources in a similar way, symlinks would still appear as symlinks, making the linked data much more difficult to access.
could you tell me whether i missed a mount option or this diverging behaviour is intentional?
well, make dep is gone, and that's a nice change:)
Re:Is there anywhere one can download SUSE?
on
SuSE 8.2 Announced
·
· Score: 1
i'm a suse 8.1 user as well, but i've never had a look at the live-evals.
however, i do know for sure that 8.1 included a ~16mb iso which i used to install via ftp.
i was quite annoyed by this behaviour as well (no context menu on images, makes browsing pr0n rather unpleasant), but with just a handfull of hints, everybody can alter this behaviour. requirements: jar/unzip and a text editor. mozilla/chrome/comm.jar needs to be unpacked, maintaining the directory structure. you can either use jar (part of at least sun's jdk) or rename it to.zip and unzip it. in the unzipped tree, edit content/communicator/nsContextMenu.js. alter the conditions in line 97 to match your preferences (mine are this.showItem( "context-back", !( this.onLink || this.onTextInput ) ); for example). save, re-archive (maintaining directory structure) and enjoy.
I really don't want to hear how good Dungeon Siege is, because I'm not going to be able to play it
i'll tell you anyway;)
we checked it out at a lanparty (no big event, just a cosy weekend in the basement) and some of us didn't get any sleep that night. it really was fun (maybe we should have accounted that to beer comsumption).
we didn't finish it in the ~two days we played it, so we tried to continue the following week via dsl-dialups. you cannot begin to imagine the annoying directplay issues we faced then. clients disconnecting as another was joining the game. random disconnects of a certain player. inability of others to join at all. sub10 fps in combat (well, had that during lanplay too...). i've since read postings from msces who could not resolve the connection issues either.
only my stubbornness made me finish the game with a dorm friend, i couldn't bear the issues anymore. too bad there isn't a proper ending to the poorly narrated singleplayer campaign when played in multiplayer mode. rm -rf dungeon_siege
I never played Baldur's Gate, which this Neverwinter Nights seems to be related to (being written by the same company and of the same game genre), but I did play Icewind Dale, which got rave reviews as a great RPG.
baldur's gate is a saga spanning two games and two expansions. throne of bhaal (bg2 expansion) concluded the series, i cant comment on tales of the sword coast (bg1 expansion) since directx problemes prevented me from playing bg1 properly.
i did play bg2 several times, though. good story, well told.
Only, I thought Icewind Dale sucked.
i played iwd as well, but it just didn't get me hooked the way baldur's gate did. among the reasons might be that with the player providing the entire party, there isn't any npc/hireling interaction which contributed a lot to the bg experience. class does not really seem to matter in iwd either whereas in bg2 there are class-specific quests ("strongholds").
nwn will allow easy creation of custom content, and there's an active community just waiting to unleash their campaigns. in case you happen not to like the original story, you'll probably find a dozen custom ones you'll enjoy.
3. The gameplay sucked. Lots of clicking around, trying to select the correct group of people and make them do the correct thing.
good news... that wont happen in nwn, for you will only control one character. baldur's gate required clicking similar to your description, i remember using pause a lot, but that's just my planning style... iirc there wont be any pause functions in nwn.
Needless to say, I am extremely skeptical of the entire RPG genre, especially anything from BioWare.
icewind dale actually was a blackisle studios (division of interplay) production using bioware technology.
since nwn is still about two months away, i'd recommend you have a look at the baldur's gate series which i consider much more enjoyable than icewind dale. bg2 is probably the better choice since there aren't any directx issues (although there are a couple of bg1-directx patches and the problems only concern directplay) and both interface and graphics are much nicer. you can even play it in wine (unfortunately singleplayer only- help me vote in transgaming;) ).
true enough, but if the user has write access to a shared directory he wants the symlink inserted into and read/exec access to the symlink target, it's not really a samba issue imho.
thanks for the tip, but i was refering to remote mounts. since my question was not exactly precise, i'll give an example:
//faerun/wav/ on 'sembia' using 'mount -t smbfs //faerun/wav /mnt/': /mnt/more_sounds is a subdir containing faerun's /usr/share/sounds/ . /mnt/more_sounds is a symlink to sembia's /usr/share/sounds/ .
;) ) on how to achieve a consistent client experience.
server 'faerun' offers '/home/wav' as share 'wav'. within 'wav' there is a symlink 'more_sounds' pointing to '/usr/share/sounds/'.
i'll now mount
using kernel 2.4.x,
using kernel 2.6.0-test11,
i'd be grateful for any advice (other than synching user ids and switching to nfs or using a separate share for each symlinked ressource
this text is pasted from a mail i sent to the smbfs maintainer. i have not received an answer, didn't really expect one at this time, but maybe somebody else has encountered and solved this problem. could you point out what i missed?
--
sorry to bother you this late in the 2.6 test series, but i wondered whether this change in smbfs behaviour was intended (or how it could be affected by mount options, etc):
during my using the 2.4.x kernels, i mainly used smbfs as a convenient way to access various data which was not located in subdirectories of the mount source, but symlinked from other server directories. i think this is also the behaviour the user experiences when mounting from other operating systems.
with 2.6.x (can't remember 2.5.x...) clients i have been unable to mount the same sources in a similar way, symlinks would still appear as symlinks, making the linked data much more difficult to access.
could you tell me whether i missed a mount option or this diverging behaviour is intentional?
well, make dep is gone, and that's a nice change :)
i'm a suse 8.1 user as well, but i've never had a look at the live-evals.
however, i do know for sure that 8.1 included a ~16mb iso which i used to install via ftp.
click me baby, one more time :)
the xine faq contains information on improving performance, here's an exerpt:
"5.1.1 I have a lot of dropped frames - what can I do?
Your hardware might be too slow for xine. Make sure you turn on all speed optimizing options."
unlikely, since i'm using it for fluid playback with an athlon 700.
"A few things you should check:
- first of all, run the xine-check script included in xine-ui package (probably already installed in your system)."
i suggest you give it a try, the following output should be the most useful information:
"checking MTRR support
[ good ] you have MTRR support and there are some ranges set.
[ good ] DMA is enabled for your DVD drive"
plus xv information.
you should also use hdparm to check your device, that's what made a huge difference for me.
please select mode of death:
:)
- quick and plainless
or
- slow and horrible
i love futurama
by clicking this link, you confirm that electronic euthanasia is legal in your jurisdiction ;)
sorry, but i bought it and having played stepmania and dance with intensity before, i was quite disappointed.
usually correct ( mizu (w)o kudasai ), although "n desu"~"desu yo".
in expressions of desire however, it's [meishi] ga [verb-v2+tai] desu.
at least according to my book ^_^. please do correct me if you have a related url.
ano... DC BBA wa ikura desu ka? hitotsu ga kaitai desu.
i haven't tried with 9.0 beta, but it worked with 8.2
i was quite annoyed by this behaviour as well (no context menu on images, makes browsing pr0n rather unpleasant), but with just a handfull of hints, everybody can alter this behaviour. .zip and unzip it. .
requirements: jar/unzip and a text editor.
mozilla/chrome/comm.jar needs to be unpacked, maintaining the directory structure. you can either use jar (part of at least sun's jdk) or rename it to
in the unzipped tree, edit content/communicator/nsContextMenu.js
alter the conditions in line 97 to match your preferences (mine are this.showItem( "context-back", !( this.onLink || this.onTextInput ) ); for example).
save, re-archive (maintaining directory structure) and enjoy.
though i havent followed its progress, i remember a similar effort in the area of cpus, project f-cpu.
edit preferences->mail&newsgroups:
"mail start page"
- uncheck "when mail launches, show start page in the message area"
or
- edit the url
the article actually linked to a forum thread containing a list of mirrors.
I really don't want to hear how good Dungeon Siege is, because I'm not going to be able to play it ;)
i'll tell you anyway
we checked it out at a lanparty (no big event, just a cosy weekend in the basement) and some of us didn't get any sleep that night. it really was fun (maybe we should have accounted that to beer comsumption).
we didn't finish it in the ~two days we played it, so we tried to continue the following week via dsl-dialups. you cannot begin to imagine the annoying directplay issues we faced then. clients disconnecting as another was joining the game. random disconnects of a certain player. inability of others to join at all. sub10 fps in combat (well, had that during lanplay too...). i've since read postings from msces who could not resolve the connection issues either.
only my stubbornness made me finish the game with a dorm friend, i couldn't bear the issues anymore. too bad there isn't a proper ending to the poorly narrated singleplayer campaign when played in multiplayer mode. rm -rf dungeon_siege
I never played Baldur's Gate, which this Neverwinter Nights seems to be related to (being written by the same company and of the same game genre), but I did play Icewind Dale, which got rave reviews as a great RPG.
;) ).
baldur's gate is a saga spanning two games and two expansions. throne of bhaal (bg2 expansion) concluded the series, i cant comment on tales of the sword coast (bg1 expansion) since directx problemes prevented me from playing bg1 properly. i did play bg2 several times, though. good story, well told.
Only, I thought Icewind Dale sucked.
i played iwd as well, but it just didn't get me hooked the way baldur's gate did. among the reasons might be that with the player providing the entire party, there isn't any npc/hireling interaction which contributed a lot to the bg experience. class does not really seem to matter in iwd either whereas in bg2 there are class-specific quests ("strongholds").
nwn will allow easy creation of custom content, and there's an active community just waiting to unleash their campaigns. in case you happen not to like the original story, you'll probably find a dozen custom ones you'll enjoy.
1. The graphics were not that great. The characters you get to select from look like they were all scanned from an airbrush that was copied out of the back of some dungeons and dragons magazine.
well, the portraits are much better in bg, but i cant compare in-game graphics right now, it's been a while...
checking the boxes, bg2 states "© 2000" and iwd claims "© 1998", so iwd probably used an improved bg1 engine (it allows higher resolutions, dont remember much more).
nwn uses a much improved 3d engine that was originally used in mdk2 and can now display beatiful spell effects, shadows, etc.
3. The gameplay sucked. Lots of clicking around, trying to select the correct group of people and make them do the correct thing.
good news... that wont happen in nwn, for you will only control one character. baldur's gate required clicking similar to your description, i remember using pause a lot, but that's just my planning style... iirc there wont be any pause functions in nwn.
Needless to say, I am extremely skeptical of the entire RPG genre, especially anything from BioWare.
icewind dale actually was a blackisle studios (division of interplay) production using bioware technology.
since nwn is still about two months away, i'd recommend you have a look at the baldur's gate series which i consider much more enjoyable than icewind dale. bg2 is probably the better choice since there aren't any directx issues (although there are a couple of bg1-directx patches and the problems only concern directplay) and both interface and graphics are much nicer. you can even play it in wine (unfortunately singleplayer only- help me vote in transgaming