Bioware Release Neverwinter Nights Beta Toolset
Zed Pobre writes "Careful review of the EULA of the Neverwinter Nights Beta Toolset reveals the following clause:
Section 4(b):
"By distributing or permitting the distribution of any of your Modules, you hereby grant back to INFOGRAMES and BIOWARE an irrevocable royalty-free right to use and distribute them by any means. Infogrames or BIOWARE may at any time and in its sole discretion revoke your right to make your Modules publicly available."
This is more or less the same as if a company producing a compiler wrote into the EULA that by distributing any program compiled with that compiler, the company would permanently get the rights to do whatever they wanted with that program, including reselling it for profit and then forbidding you to publish it yourself.
Derek French, the Assistant Producer for Bioware, confirmed that this section of the EULA is not going to change for the final release. Although he noted in the same message that similar clauses have been used by other companies providing tools for users to create their own content, NWN has a much greater scope than any of them by far, and it's now a profoundly bad idea for someone who wants to keep control of their writing, characters, or game ideas , or use those elements elsewhere, to make a NWN module using those elements publically available.
This kind of clause falls just short of "Bioware Owns Anything You Make", since if they want to sell a module you created themselves, the clause even allows them to forbid you from distributing your original version for any reason. The sole comfort in this is that the clause apparantly does not allow them to make a derivative work of your module, so it would have to be distributed "as is" -- but if the module contained enough "objectionable" material that they wouldn't want to take it for themselves, they could still forbid the owner from distributing it.
Once again, it seems that companies are only against piracy as long as it's their material being pirated. If they can pirate some individual's material by throwing an unreadable EULA up for a second at install time, it's perfectly fine.
The full forum thread discussing this can be found here."
They're going to be Slashdotted like there's no tomorrow... :-(
I suffer from attention surplus disorder.
This sounds like basically an Online D&D game with a DM and such.
I don't know too many people that play traditional RPGs since everquest and UO came out. Do any folks still get around and play D&D? If not why dont' you? Is it because of time getting people together and whatnot. If so this could be the answer for you.
It sounds like a neat idea maybe it will take off.
Maybe not.
Say, by mail for a shipping and handling charge?
I know it's a beta program, but it seems to me that a file of that size automatically favours those with broadband, and leaves us dial-up users hoping against hope the phone doesn't disconnect in the middle of the night...
libertarianswag.com
Ok, toolkit is good, but where is the game?
The file it's self is 241mb and can be downloaded from Bioware
Somewhere in America, an English teacher is crying and doesn't know why.
It won't work under Wine yet (though there are some wine hacks), but there is some work towards fixing this here. Check out the mailing list, as that's where most of the info is right now. Any Wine hackers with actual knowledge on these systems are _very_ welcome to pitch in!
The game itself is coming out for Linux, of course.
/Janne
Trust the Computer. The Computer is your friend.
Here's the mirrors from the forum:
3D Gamers
Click Here
Baron Bosse
http://130.237.161.56/NWN_Tools_BETA.EXE
FilePlanet
http://www.fileplanet.com/index.asp?file=88066
gec
http://flinx.com/NWN (Mountain View)
http://jibe.biz/NWN (Redwood City)
http://sol.olymp.org/NWN
Use BitTorrent 0.7.1 from http://bitconjurer.org/BitTorrent/download.html to download http://130.237.68.4:8080/NWN_Tools_BETA.EXE
http://130.237.161.56/NWN_Tools_BETA.EXE
AusGamers
(Sydney Australia)
Now that's what I call a Slashdotting!!
Now, let's do the math, how many mebibytes* wasted...
241 MB * 4,000,000 Readers each downloading * (63/64) because about 98.4% have no clue what the file actually _IS_ turns out to be.... 948,937,500 out of 964,000,000 MebiBytes wasted.
--a well sobered pi, staring at the numbers he just calculated...
* Mebibyte = 1048576 bytes = 2^20, Megabyte = 1000000 = 10^6.
I am now user 570 of 579, and my wait time is now 90 minutes. hmm that's about 4kB/s. glad i'm buying so much bandwidth. all this and i only had to fill out a market research form? WAT AY BARGAN! GIT ME MORE!
If i'm smart, i can pay them to dedicate me some bandwidth. that will be sweet. i can pay for b/w in BOTH directions now!
Remember back before the bubble when things like this were free? and every 3rd llama on the block didn't have 10mb of bandwidth on their mom's presario? ugh. i'm going to go kill myself now.
It's actually not that limited.
:(
You can do everything that you will be able to do in the full version, there are just only about 15% of the models & textures that will be in the game (or so says the readme file).
I've already made a small module with NPCs, monsters, custom scripts, conversations, etc.... It's great once you learn how to do stuff. Now if only I could actually PLAY the module I created! *sigh*
(...and for a Neverwinter scripting competition thing, visit http://members.rogers.com/scriptwars )
(Grabbed from a NWN Forum post by Derek French - NWN Assistant Producer)
Greetings all:
We are trying to organize a list of Beta Toolset Mirrors. If you have the Toolset and have a mirror of the install files, please post them here.
Also, for your download security pleasure, here are the MD5 checksums for the individual files:
AUTORUN.INF - C14C468795575BCE73D84989262479B4
data1.cab - 181F15C7F19E07C92727D9C49E820E40
data1.hdr - B4F103D55E8FFAAA94505716A7C82DE1
data2.cab - A7B82CE88F1FAF469892FC12208655D8
ikernel.ex_ - 4D63BBFF28AFC7A69B6DEFAF048306A7
layout.bin - 26D40B394685321838E00002C30CBEE7
readme.txt - 6CD49925A70C04B3393DEF39F44F4B51
setup.bmp - 03A01D22277FFC06F91B475696946B81
Setup.exe - 1AEB989E361AF85F5099DE3DA25457F4
Setup.ini - FEB5DB091554FE2E65CFED8E2E9D292A
setup.inx - 5AFB35300108D078A2B942DD85759E45
FilePlanet version: NWN_Tools_BETA.EXE - 6D4B52FE7264C16BE9A0A3B506E9456C
MIRROR LIST: 3D Gamers Link
(End of Derek's Post)Baron Bosse Link
FilePlanet Link
gec Link Link Link
Yet another mirror I have found: Neverwinter Vault Link
They have wizards for everything... this is definetly a level editor for dummies.
In America we are imprisoned by our fear of them.
Even with broadband a 241 mb download can take a while. Can you imagine how long it will take for a relatively new beta while the site is being slashdotted?!? I'm having flashbacks to 1 kb/s!!
I stole this Sig
I've considered blocking the ads. They're all so damn boring and after this long there's no been a single thing that interests me.
I should block them.
and ppl have already indexed the spells and special abilities u can get my lookin at what u can give the NPC's, just look around in the forums (u think i'm gonna go look for a link?!)
Why does the slashdot crew, who ostensibly are anti-microsoft, always tout the latest windows only games. or they announce on the front page that the x-box is now $200. See, if they truly went along with what they say, none of this would ever be posted.
$9.99 USD
Free shipping (1-2 weeks)
Or you can splurge and spend the extra buck to get it in 3 days.
maybe. however the game is going to be released in a linux native format, so it stands to reason that we will soon see a toolset for linux released aswell.
Here is some further information on the toolset taken from nwn.bioware.com/downloads/toolset.html
The BETA version of the Neverwinter Aurora Toolset provides most of the functionality of the final toolset that will be included in the retail version of Neverwinter Nights. The final toolset will allow users who purchase Neverwinter Nights to create their own adventures with the fully functional game editor that has been used by BioWare in the creation of the official NWN campaign. Just as a Beta Test provides consumers an early look at a game while the development team continues to test the game and define issues, Infogrames has determined that this toolset can provide that experience to players but is in NO WAY FINAL, and thus technical support will not be available.
There is also an introduction on how to use the toolset at the Bioware website. It will be interesting to see what creations this toolset yeilds because there has been many games with great toolsets but almost no mods to speak of. An example that springs to mind is the underrated Dark Reign 2.
aus.music.scrapbook
They give us an editor that can set up wonderful, wonderful things, but that won't let you experience any of them. This means that by the time NWN goes to replication, there's going to be 3x more content online than on the CDs and legions of mod-makers will stalk the malls, camping out in front of software stores, hoping against hope that their creations don't cause any spectacular windows errors when loaded up with the real thing. I'd be seething with anger if I wasn't bouncing off the walls waiting for the thing to finally download. Damnit, 40k/s is not fast enough!
:p )
( I know, I'll get moderated into obscurity when someone catches that one tomorrow, when they can't even connect to a server, let alone download.
Even as you read this, your pants are strangling your loins! Aaa!
And it's on slashdot. They're fricken screwed.
The text is up there, the first few words regarding, "distributing or permitting to distrubute.." Makes me think that if I host a NWN game server, loaded with my modules, but don't allow ppl to download the modules to play by themselves or host on their servers... means it's MINE, ALL MINE! MINE I SAY! and Bioware/Infogrames can contact me with offers to acquire my material, subject to negotiation and approval.. and royalties for me.
Yes, we understand these tags always apply: fud, dupe, typo, slashdotted, topic name
At the point where I am reading this thread there are 55 replies. Of that, only ONE comments on the EULA. Everyone else is foaming all over themselves trying to download the thing.
If that were an EULA from Microsoft, everyone would be calling for a downloading boycott and legal action...
I want a new quote. One that won't spill. One that don't cost too much. Or come in a pill.
I keep seeing references to turning Neverwinter Nights into a large multiplayer game. Are people referring to just creating a really kick-ass world on NWN and then hosting a large-capacity server, or can the load be spanned across multiple servers?
Just what kind of crazy things are people thinking up for this game?
Sharpies don't just sniff themselves.
It's hard to describe just how flexible and sophisticated this toolset is.
There's a wonderful thread here which shows what people have built in the first 24 hours after the tool was released.
However, these screenshots don't convey the depth of the scripting language that you can use to customize just about anything in the game world.
who cares about eulas
Great Teacher Largo will be pleased with visible Progress
(Score:0, Interesting)
Checksums can be found at the linked Bioware site, but here is a full list of all mirrors posted there thus far:
t o download http://130.237.68.4:8080/NWN_Tools_BETA.EXE
d .htm
e
r dp arty/nwn_tools_beta.exe.html
? file=88066
Use BitTorrent 0.7.1 from http://bitconjurer.org/BitTorrent/download.html
http://www.gamespot.com is carrying a mirror and has good d/l speed. http://www.endofinfinity.com has a 'Beta Toolset Links' section for mirrors.
since i haven't spotted any german mirrors yet, here's one:
zipped version, ftp.taubenschlag.uni-frankfurt.de
Another German mirror:
http://nwn.daggerdale.de
my own personal server that i put up for the kewl people... im on a t1...
http://neverwinter.mine.nu/vampyre/downloa
Mirror:
(Tampa, FL)
http://www.sagonet.com/nwn/nwn_tools_beta.ex
AusGamers - http://files.ausgamers.com/?agn=download&id=2280 (Sydney Australia)
Try the first one first, it has the best connectivity.
http://flinx.com/NWN (Mountain View)
http://jibe.biz/NWN (Redwood City)
http://sol.olymp.org/NWN (Zurich, Switzerland)
This one will be coming up shortly:
http://jibe.biz/NWN (Redwood City)
http://130.237.161.56/NWN_Tools_BETA.EXE
We at Dambrath.com decided to go ahead and add a mirror of the beta toolset through our website. You'll just have to head to the downloads section. Feel free to poke around the site while you download.
www.3dgamers.com/dl/games/neverwinternights/Thi
And the Official Mirrors:
MIRROR LIST:
3D Gamers
Click Here
Baron Bosse
http://130.237.161.56/NWN_Tools_BETA.EXE
FilePlanet
http://www.fileplanet.com/index.asp
gec
http://flinx.com/NWN (Mountain View)
http://jibe.biz/NWN (Redwood City)
http://sol.olymp.org/NWN
For example, I have a friend who is a writer. If he decided to create and distribute a NWN module based upon a book that he had written, apparently Bioware would, according to their EULA, have the option to simply steal it and gain ownership of all the contents (characters, settings, etc.).
Further, what about modules derived from, or inspired by, popular works? If a module contains characters named Princess Leia, Wolverine or Ripley, does Bioware have the right to claim ownership of those names too?
The more I think about it, the more I realize that Bioware couldn't get away with this if challenged. They can't claim the rights of copyrightable (or copyrightED) stories and trademarkable (or trademarkED) characters by EULA proclamation. I guess it continues to prove that EULAs are a joke. :)
-Aaron
Windows is certainly not the "best" gaming platform ever in terms of tech--hell, I even hung my WinXP the other day playing a game; let alone how many times I hang 98lite which is my primary gaming platform. However, it *is* the computer gaming platform with the largest number of quality released games available, and likely always will be thanks to the sheer numbers of quality legacy games out there that will never be ported to anything else.
Geeks love gaming. A lot of them may wish that all the greatest games came out for Linux too, but that's simply never going to happen--realistically, some of the best games will always be "bought" or developed by Nintendo, Microsoft, Sony, or developers in an "exclusive relationship" with them. Consequently, as closed and proprietary as most consoles are, a lot of geeks will buy them. Likewise, as proprietary as Windows is, a lot of geeks will always keep a Win partition or gaming box. One can still dislike the reality while acknowledging it.
I for one will always have Windows for gaming. Even if every new title were to start shipping with Linux support, that wouldn't replace my library of great and classic titles which are Windows-only What I'd really like is to be able to run all my games under one single unified platform--a pipe dream, even with emulators getting more numerous and better. No version of Wine is ever likely to run all of our favorite PC games, unless by some miracle the Win9x source is opened--yeah, maybe in 50 years.Likewise, it will be a very, very long time until we can play *Luigi's Mansion* under a Gamecube emulator for our computers. So, until those days come, there is no hypocrisy in using Windows or another closed platform for gaming--just as I can advocate better and more humane treatment for cows and other animals while not completely denying myself meat; just as I can be a proponent of alternative fuel systems to replace current oil-based systems, without having to walk everywhere.
Aside from which, if every Linux-using geek in the world never bought another Windows game again, it wouldn't make a dent in the sales figures. Almost all games are targeted, naturally, at a more general audience than "Linux evangelists, ages 12-36." What can be useful is buying the Linux versions of games that will have Linux versions--that way voices get heard, and game developers get encouraged to port to Linux. Not buying Windows-only games will not, however, encourage porting to Linux, since most end-users use Windows and a boycott by Linux users will be statistically insignificant.
Not that it matters, anyway, because I think NWN will have a Linux verion anyway if I'm not mistaken. So, go buy the Linux port when it comes out and stop whining. If I misread and a Linux port isn't planned, then write and politely ask for one, and enough letters may convince them.
In any event, stop trolling and go to bed. No soup for you!
Chasing Amy
(We all chase Amy...)
"The more corrupt the state, the more numerous the laws"-Tacitus
someone explain how that comment is troll?
They've got that part about you making modules with popular works covered in a different section of the EULA.
"(3) your Modules must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party, or contain any trademarks, copyright-protected work or other property of third parties"
So, basically, what this means is that if you make a module with copyrighted stuff in it you are not allowed to legally distribute it. And since Bioware only recieves control of modules you legally distribute, they wouldn't get control of Princess Leia or whatever.
By the by, it also follows that if you wanna protect your ideas, then throw a little framed picture of Calvin and Hobbes on a nightstand in some hut somewhere in your world. Sure, the clause I mention here would give Bioware the power to make you stop distributing it, but they already have that power from the clause that we're already upset about. At least they couldn't get control of it. -- Said argument relies completely on the assumption that one piece of copyrighted material makes the WHOLE module illegal.
I heard a lot of hype about this, but...now that they had that part of their EULA, there's NO way I'm going to write anything for them. I won't buy it, either. There's simply no way that I'm just going to hand over my rights to anyone for using their software. It's ludicrous, to say the least, even if it's NOT from Micro$oft.
Danish != nationality
"By distributing or permitting the distribution of any of your Modules, you hereby grant back to INFOGRAMES and BIOWARE an irrevocable royalty-free right to use and distribute them by any means. Infogrames or BIOWARE may at any time and in its sole discretion revoke your right to make your Modules publicly available."
OK, this is pretty interesting.. are they claiming that any module you make (whether with their tool or not) is subject to this?
If I make my own module editor, and distribute it, and someone makes a module with it, do they expect that person to be bound by the EULA?
If so, sounds like a good case for a copyright suit if they try to redistribute it without REAL authorization.
Bioware's so-called "license" that lays claim to anything you create using their tools is not the first of its kind. Activision pulled exactly the same shite a few years ago with a "license" attached to a version of Worldcraft. And yes, Activision got flayed alive for it. But it's not clear whether they learned their lesson. Bioware certainly hasn't.
A copy of the old Activision/Worldcraft license is appended below (with minor reformatting for HTML). Honestly, these childish people who complain so bitterly and shrilly about "theft" really need to take a good, hard look in the mirror.
Schwab
________________________
Software License Agreement Summary:
The use of this software is subject to the terms of the Software License Agreement below. You must accept the Software License Agreement before you can use Level Utilities. The Level Utilities are provided strictly for your personal use. The use of the Level Utilities is subject to additional license restrictions contained in the Software License Agreement and may not be commercially exploited.
SOFTWARE LICENSE AGREEMENT
IMPORTANT - READ CAREFULLY: THE LEVEL PROCESSING UTILITIES (THE "LEVEL UTILITIES") FOR USE WITH HEXEN II (THE "PROGRAM") ALLOWS YOU TO CREATE CUSTOMIZED NEW GAME LEVELS AND OTHER RELATED GAME MATERIALS FOR PERSONAL USE IN CONNECTION WITH THE PROGRAM ("NEW GAME MATERIALS"). THE USE OF THE LEVEL UTILTIES IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH BELOW. BY USING THE LEVEL UTILTIES, YOU ARE CONSENTING TO BE BOUND BY AND ARE BECOMING A PARTY TO THIS AGREEMENT WITH ACTIVISION, INC. ("ACTIVISION"). IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, DO NOT USE THE UTILITIES AND COMPLETELY REMOVE THEM FROM YOUR COMPUTER AND YOUR POSESSION.
LIMITED USE LICENSE. Activision grants you the non-exclusive, non- transferable, limited right to use the Level Utilities for the purpose of creating New Game Materials solely and exclusively for personal use. For purposes of this Agreement, "New Game Materials" represent computer data that modifies, substitutes for or adds new materials to the materials currently contained in the Product, thus modifying or replacing one or more existing game levels and other constituent elements provided in the Product. You shall not create New Game Materials, or tools that have no substantial purpose other than to contribute to the creation of New Game Materials, except as expressly permitted pursuant to this Agreement.
All rights not specifically granted under this Agreement are reserved by Activision and, as applicable, its licensors. The Level Utilities are licensed, not sold. Your license and the use of the Level Utilities confers no title or ownership in the Level Utilities or the New Game Materials created using the Level Utilities and should not be construed as a sale of any rights in the Level Utilities or such New Game Materials.
OWNERSHIP. All title, ownership rights and intellectual property rights in and to the Level Utilities and the New Game Materials created by you using the Construction Kit are owned by Activision or its licensors and are protected by the copyright laws of the United States, international copyright treaties and conventions and other laws. In the event that you should, by operation of law, be deemed to retain any rights in any New Game Materials created by you, you, by using the Level Utilities, hereby irrevocably assign, without any further consideration and regardless of any use by Activision of such New Game Materials, all of your rights and interest, if any, in and to such New Game Materials to Activision. You also hereby grant Activision an irrevocable, perpetual, exclusive, fully paid and royalty-free license to exercise any rights, including moral rights, to any and all aspects of the New Game Materials. You agree that Activision shall have the full and complete right to package, publish, print, copy, promote, market, distribute, transfer and display the New Game Materials created by you and prepare derivative works based upon such New Game Materials, and any derivative works thereof, anywhere throughout the world.
LICENSE CONDITIONS.
You agree that as a condition to Activision's consent to allow you to use the Level Utilities, you will not use or allow third parties to use the Level Utilities and the New Game Materials created by you for commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on-line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer.
If you decide to make available the use of the New Game Materials created by you to your friends, family, co-workers and other fellow gamers, you agree to do so solely without charge.
You shall create New Game Materials only if such New Game Materials can be used exclusively in combination with the retail version of the Product. The New Game Materials may not be designed to be used as a stand-alone product.
New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files.
New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright-protected works or other properties of third parties.
New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials' creator(s) and (b) the words "THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."
You will not use the Level Utilities to reverse engineer, extract source code, modify, decompile or disassemble the Program, in whole or in part.
TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must immediately discontinue the use of the Level Utilities and any New Game Materials created using the Level Utilities.
INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws.
INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents (specifically including, but not limited to, Id Software, inc., and Raven Software, inc.) harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Level Utilities pursuant to the terms of this Agreement
MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California.
If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com
Hexen II(tm) ©1997 Raven Software Corporation. All Rights Reserved. Id Software, Inc. software code contained within Hexen II(tm) © 1996 Id Software, Inc. All Rights Reserved. Developed by Raven Software Corporation. Published by Id Software, Inc. Distributed by Activision, Inc. under sublicense. Hexen® is a registered trademark and Hexen II(tm) is a trademark of Raven Software Corporation. The Id Software name and the id logo are trademarks of Id Software, Inc. Activision® is a registered trademark of Activision, Inc. All other trademarks and trade names are the properties of their respective companies.
Editor, A1-AAA AmeriCaptions
Hi all. I just wanted to jump in here and try and clear up some of the confusion.
First, read your EULAs for Quake 3, Half-Life, StarCraft, etc. (other games that allow you to create content). All of them say the same thing that we are saying. Our EULA is nothing new. They must be written this way to protect both the companies involved and the end users. I am serious. Read the EULAs of those other games.
Every time a new game comes out, someone actually reads the EULA and the spectres of corporate exploitation rears its head. Its just not happening. id, Blizzard, Valve, none of these companies have ripped off their fans. Why? Because its suicide. And we aren't doing it either.
Babbster - no, you cannot use your friend's novel nor on Star Wars, or any other existing licenced or copyrighted content for the basis of a module. This is prohibited by the EULA. Your friend can create a module based on his novel. CoreyGH has it right.
Some other comments:
Windows only. Really? Then I guess I better shut down this Neverwinter Nights Linux dedicated server that I am playing on right now...
Toolset is Windows only. Borland was supposed to have Builder for Linux done a long time ago and that was what we were going to use for Linux. We use Builder for Windows for the Toolset. The Linux Toolset is just not happening right at this moment.
The distribution statement means that you cannot charge anyone to play Neverwinter Nights. Neither for modules, nor for server access. This isn't a MMORPG.
And yes, our game is designed such that the end users do NOT need to download the modules in order to play on the server. No matter what module the server is running (well, pretty much).
=-=-=-=-=-=-=-=-=-=-=-=
Derek French
Producer, Live Team
Neverwinter Nights
OK. I see nowhere that restricts using... say GPL code in it. Oh wait!!! If they claim your code, just (ahem)kindly remind them that they will have to get permission from EACH AND EVERY developer that wrote the GPL code or have to make the module OPEN SOURCE/GPL.
:-)
GPL infestation! Fun for the whole Penguin family
Now there is only one important question that I'd have expected to see here, and possibly with an answer already:
Does it work in Wine or WineX ?
Assorted stuff I do sometimes: Lemuria.org
This is one of the days where it's great to live in Europe. You see, EULAs are invalid here. In fact, they have been struck down times and again in court.
Now the funny thing is that Bioware is in the US. Which means I'm not bound by their EULA, but if I slap one on my module, they're bound by that. <grin>
Assorted stuff I do sometimes: Lemuria.org
What I don't understand is how the right to royalty-free distribution of modules protects Bioware and the end users. Can you give an example of where this provision would come in handy?
I understand that you may need to stop people from making Lord of the Rings modules and such, but there's a separate provision in the EULA for that.
Also, Sanuj's main concern on the BioWare thread doesn't seem to get addressed. I don't really care if Bioware distributes my module, but I would care if they used one of my characters in a spin-off novel. This isn't what the EULA is meant to allow, I gather.
Yogurt
Doesn't Borland Kylix for Linux take Borland C++ Builder and Borland Delphi source and compile it into Linux binaries? I might be mistaken...
User DO NOT have to download a module in order to play it, anymore than you need to run perl and mysql to read slashdot. All you need is a browser, which requests an action from the server... the server sends the client browser only what it need to display the specific request, not the entirety of slashcode.
The same with NWN. The client makes specific requests of the server and the server sends down just the information required, telling the client to display certain game objects (shipped with the client) doing certain things. The only way for Bioware to see your module is to login to your server and play it. They wouldn't ever see the code you wrote unless you released it.
For a successful technology, reality must take precedence over public relations, for nature cannot be fooled - R Feynman
I don't think anyone here is worried that Bioware is out to swindle us. But that doesn't mean we should let this stuff slip by. What happens when (hypothetically, but possible) some less morally sound company buys your company tomorrow?
;)
And just because other people do it doesn't make it right.
the article actually linked to a forum thread containing a list of mirrors.
Since the toolset is Windows only, this seems to be the obvious way to go. Reverse engineer the file format(s), write an editor, use that editor to create the mods.
I am sure this is eventually going to happen anyway, bad EULA or not.
I completely understand people being negative about an EULA like this, given the abuse we've seen by other major companies in the past. OTOH, witness the following (posted by Derek French of Bioware to the forum thread):
So back on the first hand again, you gotta admit, he's got a point. Bad PR is more damaging than the fighting the best lawyers in the world, any way.
But back on the other hand, the thing I think is bizarre is that they're sticking by their position, even in the fact of reasoned criticism from informed but non-hostile observers. Their licence agreement does appear to be considerably more strongly worded than the cited previous EULAs for other games, after all, and whatever Derek says and however faithfully, they do still seem to have the legal right to take your stuff, sell it without credit, and forbid you from distributing it on the whim of a management weenie.
If Bioware genuinely believe the claims Derek makes above, there would be no harm in rewriting the EULA slightly to clarify the position. Then they'd be raved about on one of the most popular boards on the 'net, instead of having their motives questioned. Good PR beats the lawyers any day, too. :-)
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
Some friends and me play good ol' pen'n'paper as often as we get to, but it's not easy to meet (working times, studying, "geographic challenges"). I'm seriously thinking about integrating Neverwinter into that schedule, at least if creation times for adventure settings keep acceptable.
And as for that EULA stuff, I don't think it's really valid or enforceable here (Germany) plus I'm thinking of a chicken-out license to stick to my modules that combines the convenience of private use and a postcard license.
Chicken-out license
This module is in no way meant for distribution. If you found it that means you either stumbled across a resource that I had to use in order to transfer the module for my own private use or someone else already ripped it from one such resource and made it available (since that person wasn't authorized to do so in the first place, this doesn't count as distribution by the maker!). However, since you're already at it, feel free to ignore the non-public nature of this module and let me know what you think about it.
Fight hunger. Filet a politician and send him to a 3rd world country of your choice.
Feel the burning stare of my hamster and change your ways! - Minsc.
Full plate and packing steel! -Minsc
So this EULA says that anything you create is basically theirs? Yes, it sucks. But that's the conditions and you have two choices. Either you agree to it, or you don't.
It's not exactly a tough decision. However cool the thing is, you do have the option to not agree to the licence and therefore not use it.
Of course, it may mean you can't create your own Neverwinter Night scenarios, but that is what comes of not agreeing to their terms and conditions.
Put it another way. You can come into my house if you take your shoes off. That's the conditions, you either do it, or you don't and go elsewhere. And if you miss my party (and the copious amounts of beer that was there) because you didn't want to take your shoes off, then that is your decision and can't go blaming me for not letting you abide by my rules (however silly or pointless you felt they were).
I fail to see the issue here. Yes, the licence does suck. But they're not a monopoly, they're not forcing you to agree to the EULA and you certainly can continue to happly live in the world without agreeing to it.
Avantslash - View Slashdot cleanly on your mobile phone.
You know, you also have the option of "not using it" and "not developing anything to do with it". Nobody's holding a gun to your head. There are lots of half-life mods out and nobody seems to mind.
I think it's awfully nice of Bioware to give you this for free with the only stipulation that if you make nice stuff, they get to have it (you know, like THE GPL). After all, they could charge you $500 a seat for it. Then you'd just have to download it from Gnu-tella instead, since information wants to be free.
It has to install to C:\
/home are for!
WTF is this, why do I have to install games into my OS installation? That's what D: and
Looks like they're shooting for the LCD here...
I want to delete my account but Slashdot doesn't allow it.
It certainly was nice to provice a link to a full discussion of the topic, so there won't be 150 comments to it on Slashdot.
"Geeks love gaming".
:P
Mmm. Yeah. I think I have a copy of Starcraft somewhere, with about six inches of dust on it. Might've gotten lost in a move. Could care less, really.
I run seven systems on my home LAN. Games are installed on none of them. Might be the fact I'm a Mac user. Might also be the fact that I have better things to spend my money on that hardware upgrades for systems that run photoshop just fine but blow chunks and repeatedly slam themselves against the wall trying to run Unreal Tournament above 5 fps.
I see the toolbox isn't available for MacOS/X. Somehow, this doesn't bother me. Oh yeah, it's because I haven't had enough free time for games in three years.
(this will, of course, get buried as OT....) /. from real journalism is the blatant bias on a LOT of subjects... which, upon coursory glance over the front page, is obviously flatly conflicted and flat out hypocritical. Examples:
/. is a rabble-rouser. Reporting on the latest and greatest rocks if you can maintain that "objectivity" thing, which is something the staff doesn't bother with. Probably because it fuels lots of posts like the ones in this sub-thread, which add to the total story replies, which imply page-views, which is advertising $$. So.
What seperates
1. Blizzard is evil. (Bnetd)- refer to continual mithering about bnetd case every time any form of Blizzard news makes the FP.
2. Warcraft III is gonna be cool!
3. MPAA / DRM / Entertainment Industry is Evil!
4. Matrix Trailer! Star Wars!
5. Windows is EVIL!- refer to any time any member of microsoft does anything that's not approved by the Moral Majority, which is immediatly posted to the FP.
6. Neverwinter Nights Toolset!!! Oooo! (NO mention that it's WINDOWS ONLY *ANYWHERE* in the article blurb. Had to read comments.)
Plain and simple,
Derek posted to the Bioware NWN board and basically said "I'll be blunt; the EULA is final." The next post pointed out that the titanic would never sink, and all police officers and politicians have our best interests at heart. :-)
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
"We don't take kindly to your kind here, acting all courteous and sensible and all. Moderators, your mod points assigned to Sheetrock will be returned to you but we've got your names and we'll be keeping our eyes on you."
Unfortunately (or fortunately, depending on who you are), by accepting their EULA (and then fullfilling the conditions, ie: distributing your work), you've given them the right over ownership essentially.. they don't have to accept your EULA to use it as they've already got that right. This is how contract law works (in North America anyway).
Sharper
IANAL, but I did have a lawyer explain contract law to me when I first got into business.
He said that in order for a contract to be legally enforcable, there where certain things that had to be true of it. One of them was "consideration". Something had to be exchanged by both parties. If I give you my car, you really don't have a legal right to it. If I sell you my car for one dollar, then you can have legal ownership of it (assuming all other contract conditions are met).
I'd like to see a lawyer's take on the likelihood that this clause would stand up in court.
Just like "war against terrorism" is a polite way of saying "kills 30 thousand afghan people who don't even have a clue why they're being bombed" or "gives the israelis free weapons so they can drive people out of their own land". Or, for example, "achieved a quick end to the war" is a polite way of saying "killed 500.000 civilians with two atom bombs".
At least the nazis didn't pretend to be nice guys.
The status now is the same as it was two years ago.
The good news is that NWN will ship with Windows, OSX, and Linux86 installers for Players and DMs on the same CD. The bad news is that the world creation tools are Windows only.
See also: Bioware's NWN FAQ:
The real answer is that they created the Toolset in the first place using a Windows-only system, rather than the cross-platform environment they used to write the actual game. They've never explained why.
IANAL, but...
The EULA won't let you or Bioware distribute modules with copyrighted portions so that they can be safe. Yet they get rights to everything you create. They can't have rights to something that someone else with a copyright creates. So all you need to do is copyright some characters, objects, components, etc (anything which isn't dependent upon the toolset) and then they can't take credit for it, because of legal concerns. Copyrighting one character per area should be fine...
Read the bug-reports forums they made for the beta toolkit, and you'll see that this was reported by someone else, and that one of the bioware guys said something like "acknowledged and corrected".
/. comments to find bug reports... ;-)
that's what the bugs forums are for. Or maybe the bioware guys will wade through
neye
If they dev'd it in QT or something couldn't you run it on OsX anyway? You can boot into XFree86 can't you? It should work fine, i think that the mac and the linux toolkits would happen at the same time?
Tibbon
tibbon.com
Actually, I think that the real real answer is to just fully publish the file formats and specifications and let us create our own toolkits. I mean, c'mon, there are many creative folks in both the OSX and Linux camps who would love to tackle writing a toolset for editing NWN modules. Once we know the module format, this becomes much easier. Im fact, I sucpect that reverse-engineered toolsets (for linux at least) will start popping up soon after the game is released.
Legally enforcable contract without consideration?
:)
You *are* recieving consideration, you just didn't notice
They are letting you use the toolkit.
Note: Do not interpret this clarifacation as support for Bioware. I hope some judge gets to look at this piece of crap and uses it as an excuse to rule all EULA's void.
-
- - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
There's a little bit of overreaction going on here. From the clear language of the EULA, IG/BW is only laying claim to the module itself.
:P
The way I interpret it, the creator retains rights to the underlying story, characters, plot, etc. and grants IG/BW an exclusive right to one particular embodiment of that work, that being the Module created with the Aurora Toolset. The creator is free to create other derivative works, including modules for other game engines.
Personally, I think IG/BW is creating a lot of trouble for itself doing this, because if I were an owner of a copyright that has been infringed by an overeager NWN user, I would go after IG/BW because they have granted themselves the power to stop the distribution of the infringing Module, and thus shift the costs of enforcement onto them.
Herego, their lawyers end up billing a lot of hours. Maybe that's what they wanted...
Compare this to the case where you splice a whole bunch of GPL code modules together (using your immagination/creativity) and the license declares that others have a right to use your code, even to sell it.
Because the toolkit is so high-level, you basically cannot use it to create content without Bioware IP inside. That content "infects" your creation the way GPL code does, and that puts restrictions on what you can do with the code. The only restriction Bioware insists on is that you give them the rights to use what you make. So you can't, as you said, try to sell off your creations for money to Bioware, because they are, by the license, entitled to your code already--so they can get it for free. Again, this would be the same if you put together a software project full of GPL code. You couldn't say "I'll hide the code until you pay me."
Anyway, I think the GPL is a fair license, and so by extension, I think Bioware's conditions are reasonable too. Basically, they want all the code to be "free"--meaning they want it to be available. I'm sure that down the road, they might try to print and sell a "distribution" CD of the best fan modules that were created. If you don't want to buy it from them, I'm sure you can just get in touch with the authors and download their modules for free. Or, I'm sure there will be many web sites online that keep an inventory of freely-released fan modules. Some of them might even try to make their own "distribution" on CD and sell it. I see nothing in the Bioware license that prevents this. In fact, I see the license encourages wide redistribution of the modules, which is cool, and also in Bioware's interest.
So where exactly is the problem with the license? I honestly don't get what you're worried about.
Now I know there was no EULA with it,
but if memory served cprrectly 3d realms got in trouble for trying to do exactly what this allows the makers to do.
maybe I am an idiot, (and I'm definatly lazy for not googling) but I really remember there being some conterversy of 3d realms selling user maps.
In the unlikely event of any other moderators reading this, my comment *is* ontopic, & meant to be funny. Sigh. Minsc is a character from another Bioware RPG. I hope Mr offtopic gets LART'ed in metamod.
Full plate and packing steel! -Minsc
Protecting the companies and the end users...
Could you please elaborate on how such wording protects anybody?
All that it protects is the companies right to take other peoples work and sell it. See the D-Zone titles (Similiar names. Basically thousands of levels for Duke Nukem and Doom that were taken from the creators and sold on the shelves)
If you could elaborate a bit, it would be much appreciated.
As to the Linux Dedicated Server...
Its nice to hear that you are still planning on releasing a dedicated server for us linux users.
However, every inquiry about a Linux or Mac client in recent history has been pointedly ignored by Bioware. (and no, I do not count being referred to the faq by a forum moderator as confirmation)
I do not mean to sound bitter or mean, but if I do not get a Linux Client out of the box as stated on Biowares F.A.Q., then I am returning the game for a refund.
It is obvious that you (read Bioware) would like to release Neverwinter Nights for windows, linux, and mac concurrently, but it would be nice to see confirmation from you.
I could care less if I get a linux server if I do not also get a linux client. Why the hell would I want to serve a game for windows users if I can not play it myself?
Whats that? All linux users have a windows box to play on? Not me. I deleted it and am not going back to it even if by some miracle this country (the u.s.) outlaws linux in its quest to destroy fair use.
Everyone I know notes that all available marketing data on linux sales shows no interest.
What it really shows are the following:
...Linux users have both operating systems.
...Linux users like to get the game when it comes out. (imagine that)
...Linux users dont feel that they should have to buy a title 2 times just to _try_ to show that there is demand for linux. (many actually _do_ buy both...but that is +1 for windows and +1 for linux).
Here is a marketing test to show how bad the current data is:
Release your title for windows.
Wait 3 months for sales to die down then re-release it for windows (no new features, art, etc.).
Note the difference in sales...Does this mean there is no demand for a windows version? Or that most people who wanted it have already purchased it?
As a _consumer_, I will:
-No longer support M$ or their upgrade train.
-No longer support companies that will not make their product for my os of choice (linux).
-No longer support bean counters that refuse to allow a linux client when (purportedly) the code is already there
-No longer support the music industry and their inane demand to legislate their monopoly. Some people need to learn about supply and demand...
-No longer support the mp3 format. Long live Ogg Vorbis.
Unfortunately, the list above has been growing a lot in the last year and looks to get longer soon.
Oh well, gotta stand for something sooner than later...else there will be no later...
-Anonymous Coward...
Shock! Look at the story now and you'll see it now reads "The file itself is 241mb".
-Kraft
Live and let live