New Preview of Neverwinter Nights
H3resy wrote to us with a new
preview of Neverwinter Nights. The game continues to look great - and combined with its release date being right around Warcraft III, I suspect sleep will not be an option.
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we need more games for alternate platforms like macosx, linux, *bsd, etc.
Too bad loki went under.
Sig you!
Gotta love those full page flash ads that don't leave the screen. Ever.
mailto:<?=implode("@", array("chris", implode(".", array("php", "net"))))?>
how long have we been waiting? ...at least Dungeon Siege will tide me over until then... what diablo 2 should have been...
--Charlton Heston is my president
You can sign up for the beta test at betatests.net as well.
Wow, it actually looks like this game will have a user-friendly editor. I'd love to see some screenshots of the toolkit interfaces...have any been released?
mailto:<?=implode("@", array("chris", implode(".", array("php", "net"))))?>
I have been a Mud fiend for years now and have always wanted to have a "GUI" one. When EQ came out I was disapointed. I have always thought games will be games and the Mud will be the end all to my role playing.
I hope that all changes with this game. I have such high hopes and I know a ton of fellow Mud people who think the same. Everything looks great and the scripting and DM capabilities...WOW.
I will never sleep again.
If I were only smart enough to accomplish the things I dream about.. Or maybe too dumb to care.
aka Never-Release Nights
Websurfing done right! StumbleUpon
augment your senses: http://sensebridge.net/
Arg! I just registered there yesterday. Dammit, there goes my chance of being a beta tester.
:P
Thanks a lot!
You do know it's coming out for Mac and Linux as well (in the same box, no less), don't you?
/Janne
Trust the Computer. The Computer is your friend.
I didn't see mention of this in the article; just wanted to mention that a Linux version of this game will be released at the same time the Windows version does! It's nice to see gaming companies are taking Linux seriously as a gaming platform.
- Turn based - this means that you can screw any human player of the game by just taking "enough time" for a turn.
- Real time - this reduces to strategic AD&D concept to Diablo style brainless monster wacking.
So I wonder why they are so keen on providing multiplayer abilities for NeverWinterNights.And why does one play an rpg anyway ?
For the story of course ! Has anyone here played Baldurs Gate, Pools of Radiance (the old, non sucking one), Ultima or Wizardry for monster wacking ?
And don't object with "Diablo". If Diablo is an rpg then Quake is a flight simulator.
Owner of a Mensa membership card.
Does anyone know what the minimum and recommended specs will be for this game?
Video Game cheats, hints a
Here we have another article hyping the release of the latest RTS (Warcraft III) and latest RPG (Neverwinter Nights).
Now, I'll grant that both will probably be fabulous games, and a lot of fun, but is anyone else getting a little tired of RTS and RPG?
What I'd like to see is someone designing a new game, instead of new graphics, stories, and rules for games I've played since I was 15.
"Beware he who would deny you access to information, for in his heart he deems himself your master."
Hmmm...... this was announced before those thingies fell down. Dumbshoes.
Hahahahaha. All of you strive for 1st post, but I am the true masta. Only I have aicheved the position of Nth post. Ph33r my 1337 sk1lllz.
The NWN site states that the game will run on windows, Mac, and linux out of the box.
Read it here.
We all know how fickle release dates are. Don't worry, we all have plenty of time before Blizzard gets areound to releasing Warcraft III. I expect it to go gold around winter 2007. By then Baulder's Gate 4 will be out as well as Neverwinter Nights 2.
1. Why do people feel the need to be such losers and post about how much slashdot sucks? Really, I would like to know. If you don't like it leave, rather than mindlessly ranting and wasting everyones time. Dumb.
2. Dont like the ads? There is another option... payment you cheap bastards... if it is that important to your small minds, do something about it other than complaining. I have yet to see anything valuable accomplished by complaining. If you can think of a better way for slashdot to pay its bills, you should tell them. Or leave.
Now that I think of it, it is probably 3d graphics, and won't run on my Pentium (laptop) or my old Mac either (it is mad old...back when Macs were Macs and came w/SCSI...hells yeah) so I will have to play it on my Athlon.
But I don't really like games anyway. Who cares.
Karma: Good (despite my invention of the Karma: sig)
Sort of funny considering that they are a major site. As a side note, I'll definitely be getting NWN.
NWN is a Single / Multiplayer RPG. It is not billed as a MMORPG to compete or even come close to games like MUDs/EQ/DAoC/etc
Jeez, this was posted on Gamespy YESTERDAY MORNING...
But I gotta tell ya, I am looking forward to all the RPG offerings this year... hope I get laid off so I have time to play!
The FAQ states that they are well aware of the low-ping click-fest that many real-time multiplayer games have turned into. It also states how they're using a "multilayered" approach to combat, where you default to using a basic attack unless you stack up additional moves in your combat queue.
Sounds a lot like how Star Wars: Galaxies is doing theirs. I'm interested to see how it works out.
They tried that. It was called Black and White. Booring.
How long until somebody releases the "The Ogre and the pie" adventure?
IMarvinTPA
Trusting software vendors is no smarter than trus
the time you have on your hands to post that message, or the time I must have on my hands to respond...
dumbass
That sent a hearty chuckle through me.
it runs on LUNIX!
I will have to get a new hard drive for games only. With Q3, UT, Descent series, Civ3, Empire Earth and the impending release of NWN and WC3, my 15GB drive is hating life.
ASCII tastes bad dude.
Binary it is then.
Why is Neverwinter Nights going to be THE RPG to look forward to? What is it that makes everyone believe it will be great? Maybe cause there is no other even remotely interesting RPG coming out. Is there something that has assured you people it is not yet another boring buggy RPG game?
--Metrollica
Quoth the FAQ, "the BeOS version of Neverwinter Nights will not be completed."
Bummer.
Yes, but how is it going to compare to my faverote Linus game, DOOM. Is there going to be running throurgh mazes and shooting of evil humans who say "hey! Hey!" in slo-motion when you shoot them? Finally, does it suppport my beowulf clusters?
Check out all the awards Neverwinter Nights has already won. A pretty high count considering the game hasn't been released yet, huh?
chris@php.net
Is this game supposed to look like Gauntlet Legends?
"Green Amazon needs more food!"
Tim
Here is a link to a movie (avi file) preview that was just released today. It is the best one I've seen, although the resolution isn't the best. Lots of gameplay and action.
I'm sure everyone else is wondering this, but will we be able to knit Turtlenecks of Back Hair Hiding +3? Also, will I be able to crawl into the 1024x768 world permanently? I just hate my life and want to die. That's why I play these games.
Well, time to go masturbate to tenticle hentai pornos and write Voltron fanfics while I pet my cat and cry... SAYONARA!
Morrowind, which just went gold, has a chance of being a much better game than NWN. It is a true free-form RPG. 100's of hours of play time. Character options out the wazoo. I can't wait.
Has anyone heard of the plot for this game?
It seems interesting that I don't see any cinematics or discussion of unique plot elements...everyone seems to be saying "Oooh, look at the in-game graphics".
I know they can't really give away the entire plot to the game, but it would seem that we would already be getting some idea as to the basic premise of the plot from the producers...
Baldur's Gate II absolutely rocked!
:)
Although it does take a while to get out of the first chapter, and you have to follow all of those silly AD&D rules, it really is an excellent game.
The new Pools of Radiance game, however, really sucks.
don't look all that great from the screen shots.
n shots.shtm
http://www.gamespy.com/previews/april02/nwn/scree
http://www.b.150m.com/
Might as well mention Morrowind, which went gold last week and is expected in stores late next week. According to the many previews out there, Morrowind looks to be more open-ended and immersive than any other RPG to date. It's only single player, but given the joys of many multiplayer RPGs, that's probably a good thing. In addition to the official site and forums, there's a good RPGPlanet site that collects most relevant information. Look for the water screenshots; they use pixel shading to get some truly impressive effects.
Oh, and yay for supporting Linux too </appeals to the Linux friendly crowd>
Is very redundant. I don't know who came up with it, but it's too long and it sounds so fricken stupid... From what I understand, the MMO stands for Massively Multiplayer Online. Well, if it's online, that pretty much guarantees that it's multiplayer. If it's the Internet, that pretty much guarantees "Massive" (and that's a subjective term in itself).
The term should just be ORPG. Online Role Playing Game.
Comet Cursor is even worse. I hate flash sites, but, I have it installed. At least it doesn't mess with things, and if you want to uninstall it, you can. The one time I accidently installed Comet Cursor, I couldn't find a way to uninstall the sucker. Yeah, I was able to "uninstall" it by deleting the files, but, for some reason it kept coming back. I want to find those people and break their fingers. Or, uh, do that time travel thingy with the mothers and the drinks.
It was my understanding that the toolkit wasn't going to be available on linux. Does anyone know if this has changed since January?
You're only as smart as your brain.
They really are..
Aside from developing great games, every summer they take the time out to send reps to the big lan party in Edmonton (where bioware is based) Fragapalooza(.com). And they don't just send PR people, they send the real developers.
I first saw NwN summer of 99 when they brought a demo of the early stages of the game to the event, and since then they've brought reps to the LAN every year. Really interesting to see how the game is progressing over the years.
The game will be nothing short of revolutionary once it's released, the control is awesome, the inventory and fight systems are perfect, and the graphics and environments are STUNNING.
As a side note, I had the chance to take a personal guided tour of the Bioware studios, fantastic company, really forward thinking, great staff, etc.
Bioware is going to make huge waves in the community and should expect strong sales of NeverWinter Nights. Due in part to it being: 1) a fantastic game, and 2) supported on multiple platforms.
Props to a small Canadian company with a very big heart.
-adam
I would not be surprised if the turns are exactly six seconds long. That would be quite satisfying to me.
For those not aware, D&D3E rules have 10 rounds in a minute, and normally you can take one action per round (more as you gain higher levels and get multiple attacks and similar things). Six seconds would mean that the animation would be a reasonable approximation of what you are supposed to believe happens in those six seconds that actually take about 3 or 4 minutes to arbitrate in pen and paper gaming.
"I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
Thankfully Verant is getting some competition and hopefully NWN will be a more realistic threat to their monopoly than DAoC. Verant is in this phase where the game is more about putting in seat time than playing. Killing dragons a year ago meant putting 50 people together and hitting some buttons to cast spells. These days killing the toughest monsters mean you have to sit in front of your computer for hours on end waiting for rare monster to appear on your screen - only then when you have jumped through the dozens of hours of hoops can you begin thinking about going after the big monsters.
Forget Black and White. Get yourself Populous I !!
I guess the eurotrash are happy that we don't have a monopoly on school shootings.
Wasn't Kylix for Linux cross compatable with Borland C++ Builder?
I never played Baldur's Gate, which this Neverwinter Nights seems to be related to (being written by the same company and of the same game genre), but I did play Icewind Dale, which got rave reviews as a great RPG.
... but then when you go to actually assign skill points, and strength points, intelligence, etc, you can just move any number of points from any column to any other. So you can create a dwarf that has the exact same characteristics as an elf. What is the point of having character races if you can just arbitrarily change stats any way you like? It really takes the fun out of designing a character. There is no challenge, and in fact the race becomes nothing more than a name.
Only, I thought Icewind Dale sucked. Badly. So badly that I never got beyond the first mountain pass. Here is why I thought that Icewind Dale sucked:
1. The graphics were not that great. The characters you get to select from look like they were all scanned from an airbrush that was copied out of the back of some dungeons and dragons magazine. The characters, monsters, architecture, etc, drawn in isometric view were very good either.
2. When generating a character, you get to choose from lots of neat races, like elf, half-elf, human, dwarf, etc
3. The gameplay sucked. Lots of clicking around, trying to select the correct group of people and make them do the correct thing. They're always doing something stupid - running back and forth trying to stand on the spot that you clicked on rather than fighting back against the orc that is pummeling them, or getting all clogged up at an entranceway, or stopping altogether because someone else who was trying to go the same way they were was in the way for a moment. It was just frustrating and annoying trying to control all of my party members and trying to make them do something reasonable all of the time.
4. Fighting monsters is way too hard and gives way, way too few experience points. I played forever waiting for any member of my party to get enough experience to gain a level. I needed like 2,000 experience points to get to level 2, and was getting like 10 for each monster I killed. And finding creatures to fight, and then finishing them off, took forever. So after hours and hours none of my characters had even advanced a level. How lame.
5. Stupid quests. All of the tasks that I was asked to complete by the townspeople in the first town were just uninteresting and dumb. They were all of the form "go get this thing and take it to that person." Lame. And then the amount of experience I would get for doing that was low anyway. Although, at one point I was walking around in a basement and I opened a door to find a boy who was afraid to go back to town or something. I didn't have to do anything at all, I just randomly happened to open that door, and the kid went back to town and I got like 500 experience points for each character. WTF?!?? Opening a door at random gives me the same experience as killing 50 orcs? It's no fun to try to build up your characters when fighting hard against monsters gives you almost no experience, but randomly happening upon lost children gives you tons.
6. Bugs. The game would slow to a crawl and then crash every so often.
Eventually I gave up and realized that the game was a total waste of my time. It had to be one of the worst games I had ever played. And yet I read all over the place about how it was such a great game.
Needless to say, I am extremely skeptical of the entire RPG genre, especially anything from BioWare.
If it weren't for Fallout 1 & 2, which were two of the best games I have ever played, I would probably write off the RPG genre altogether.
It wasn't mentioned in the article but I am curious as to how MP options will work? One of the downfalls of DS is that characters are stored clientside and games are hosted by individuals. This leads to massive cheating and laggy games for my 56k using friends. Does anyone know if NWN is going to be any different? I sure hope so.
Also, incase anyone doesn't know, Gamespot is running their own review/preview of NWN here.
and they're already popping up.. prepare for *gasp*
[Team Fortress Neverwinter Nights]
The game continues to look great - and combined with its release date being right around Warcraft III, I suspect sleep will not be an option.
I hope this doesn't mean Hemos intends to buy a game from Blizzard, and means he plans on doing like Largo and getting a copy from someone on IRC. Because he couldn't actually read Slashdot and send money to that company.
Right?
Good God, has there ever been a single company that has executed so many cool game ideas so badly? After the Daggerfall Debacle, it should have learned a Great Deal about making games but didn't. Their last chance with me was Battlespire. The patch history for their products tells the story. Avoid, avoid, avoid.
It's not. BG (like any other instance of entertainment) isn't for everyone, but was good fun for many. A 'jumped up version' will be well received.
I'll be waiting a couple of months for everyone to figure out how buggy it is before I decide whether to give it a try or not. Given their track record, this is not a game to rush out and buy. Let the fanboys be the guinea pigs and wait for reviews and news on bugs and patches.
It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
whoa, zinger :))
...ppl who thinke everything should be open source -- that was funny
When Neverwinter launches, and the news comes to slashdot, I really hope the editors adds a hint that it will be released for Windows, Linux and Mac in THE SAME BOX :)
I tend to ignore windows only games, I really don't want to hear how good Dungeon Siege is, because I'm not going to be able to play it, I'm sure others tend to do the same.
So I think it's important that the word get's out to everyone that there WILL be a Linux client of the game, everyone don't skim through the comments, it should be in the article post itself.
Note; Unlike the Neverwinter game client, the toolchest initially won't have a Linux native version, so until it's finished, we have to use Wine, but at least the game client will arrive at the same time as the windows/mac clients.
thankyou ma'am, it's running in Wine. I have the Never Winter Nights beta test pack and it works in Wine pretty damn good. Perhaps enough people should ask developers to use a Trolltech's QT toolkit so at least a port to a non-Win32 operating system would be trivial. There are alot of toolkits out there and many companies simply damage their own ethics by unconciously designing everything to be Win32 instead of thinking about Win64 or possibly choose any of the handful of cross-platform toolkits that easily jump between the 64 bitness of the Alpha, Intel IA64, AMD Hammer, Sparc, PA-RISC, and Motorolla platforms with ease.
You have to wonder about developers, especially those that only think about Win32. Unix is here, there are 50 flavors, and all flavors are just wheel-o'-fortune in minor details in porting a C program from one to the other. What's keeping NWN and other games from allowing people to scratch their own balls on other operating systems? Simple: many of the coders aim at receiving awards, recognition, and gifts from a yet_to_be_named_individual_corporation that would not like the idea of NWN and all the other games running stable on the wee little Unix market share while Win32 crashes and burns every hour. Oops I didn't mean to have implied the yet_to_be_named_individual_corporation is Microsoft. Gosh sorry me. I shouldn't be so unfair in singling out only Microsoft. In the past, many Corporations have tried to do what Microsoft does. IBMsoft, MicroAppleSoft, Sun Microsoftems, Novelsoft, MicroLucent, and I can go on forever. The big differene of all the others and Microsoft is they all innovate good hardware and Microsoft keeps up on the rear-end shitting out crappy software.
Ever wonder how an individual company's hardware bugs could be worked-around in drivers yet Microsoft is just one giant bug that fixes itself with successive releases of bugs to replace old bugs and reinvent bugs that'll never be solved?
Shit a brick, BillG. NWN will be a pain in your srotum now that Linux has proved superior openGL graphics, superior harddrive storage efficiency, supperior harddrive performance, and superior stability.
Shit a brick, BillG.
I really don't want to hear how good Dungeon Siege is, because I'm not going to be able to play it ;)
i'll tell you anyway
we checked it out at a lanparty (no big event, just a cosy weekend in the basement) and some of us didn't get any sleep that night. it really was fun (maybe we should have accounted that to beer comsumption).
we didn't finish it in the ~two days we played it, so we tried to continue the following week via dsl-dialups. you cannot begin to imagine the annoying directplay issues we faced then. clients disconnecting as another was joining the game. random disconnects of a certain player. inability of others to join at all. sub10 fps in combat (well, had that during lanplay too...). i've since read postings from msces who could not resolve the connection issues either.
only my stubbornness made me finish the game with a dorm friend, i couldn't bear the issues anymore. too bad there isn't a proper ending to the poorly narrated singleplayer campaign when played in multiplayer mode. rm -rf dungeon_siege
Sadly, that's not true. There were gameplay-destroying bugs in both BG2 and ToB. Fortunately, most were fixed fairly early. Unfortunately, I still can't start a new multiplayer game of BG2 (to get multiple PCs in a single-player game) today, because of something that's changed on my system since I first played it. No idea what, have tried reinstalling just about everything, but no joy.
I love BG2 and ToB, played them both several times already, and would love to play them again. But let's not pretend there weren't (or aren't still) very serious bugs.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
For all you people planning on purchasing NWN (for Linux or otherwise), give some thought to supporting vendors like Tuxgames (http://www.tuxgames.com/) and other Linux Vendors. I've already pre-ordered mine from them
Well damn. I wait for the game for a lil over a year and now I hear it won't support Win95. I've actually seen a few other games on shelves that have the same listing of OS's.
.1 difference to remove all the folks with Win95 from the marketplace.
Someone told me it's due to DirectX8.1 not being available on Win95 (DX8 is on my box currently). I have to wonder if there's enough eye candy to be wrung from that
I'm not intending to upgrade windows anytime soon - it'll probably die with this current machine. But this makes me wonder - how large a group do you folks think it is that still run 95?
only you believe youre own bullshit especially the innovation part. mod as funny!
As a user of both the 'other' platforms that the game is going to be released for, I keep feeling shafted that the tools are not coming out for either and that they don't look to be promised, from the bits I've read.
What really steams me is that when they came out with this announcement (builder toolkit was Win only), they kept saying things like "[sic]... but we're really making a game here. The editor is just a bonus." Then a week later, they went back to their typical PR/press quotes, every one mentioning how unique this game will be *because* of the ability to create adventures.
All I have to say is, if you buy this game, let's put some serious pressure on them to get the whole job done for all three platforms. I'm so tired of false advertising and super hype from these game companies on *any* platform.
mh
I remember seeing an ad floating around about a MMORPG Creator kit a little while back. Anyone tried that or know what Im talking about, or have I ingested to much Peruvian Beaver Cheese?
"Do you suppose that's why God lives in the Heavens? Because he lives in fear of His creations?" - Steve Buscemi
You forgot people who pluralize words other then ox with an 'n'. It's fucking boxes people. If I see someone call them fucking boxen a-fucking-gain I'm going to fucking throw something through the fucking wall!