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Virtual Simerica

Disoriented writes "A Time article speculates on where the Sims Online is going. Interesting and scary to see what America would be like without our inhibitions." I've played a lot of the playtest, and can't wait for the final version to come out.

355 comments

  1. American way by Anonymous Coward · · Score: 0, Flamebait

    Perhaps the sims should aslo have a more European way of live instead of the glories american way, no falme intended.

    1. Re:American way by M.C.+Hampster · · Score: 4, Funny
      Perhaps the sims should aslo have a more European way of live instead of the glories american way, no falme intended.

      No falme taken.

      --
      Forget the whales - save the babies.
    2. Re:American way by gughunter · · Score: 0, Offtopic

      It wouldn't really be a true depiction of Europe's idyllic progressivism without the falme, though, would it?

    3. Re:American way by Samir+Gupta · · Score: 5, Interesting

      I predict two emerging paradims in MMORPG game design will create interesting interactions and facilitate global play to a greater extent than is now.

      1. Nintendo, et al. are doing some work with real-time language translation on the fly -- some early results can be seen in the GameCube title "Phantasy Star Online" where you can select from a menu of sentence patterns, subjects, objects, etc. We're trying to get it to the point where you can translate free text, without the awkward results that stuff like Babelfish, et al. yield.

      2. Also, the ability to create objects on the fly, extending the game world, etc, much like the OO muds from the text based MUD era, would be very interesting to see (eg, being able to create a new item of furniture, etc. and make it available online to all players, rather than having a limited palette which inherently reflects the cultural milieu of the game's designers)

      I am really looking forward to the time where international players freely interact -- it will be an interesting sociology experiement to see how national and cultural means, norms and paradigms manifest themselves in a virtual world.

      --
      -- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
    4. Re:American way by SirSlud · · Score: 2

      > much like the OO muds from the text based MUD era

      It would indeed be fascinating to see a graphical version of lamdaMOO, where you could use the virtual machine of a lambdaMOO server to create new objects, properties, verbs, but also have it be totally graphical.

      yes .. yes, I'd very much like to see that .. one wonders if difficult cultures would end up creating 'reflections' of other cultures, since the in-game world allows a freedom to its players to create and experience certain features of others cultures that are incompatible with the player's real culture.

      --
      "Old man yells at systemd"
    5. Re:American way by perljon · · Score: 1

      "We're trying to get it to the point where you can translate free text, without the awkward results that stuff like Babelfish, et al. yield"

      Good luck... This has been promised since the 70's. This problem has turned out to be an incredibly difficult problem and trillions have been spent on the project.

      Is it possible? Sure.

      Are promisses of a huge leap in human language translation by computers real? Not likely. This technology will gradually get better; there won't be huge leaps.

      --
      This isn't the sig you are looking for... Carry on...
    6. Re:American way by good-n-nappy · · Score: 2

      Good luck... This has been promised since the 70's.

      It sounds to me like they are admitting the difficulty of the problem and trying to introduce human mediated steps to reduce the difficulty. For example, if the speaker eliminates some of the ambiguity in the sentence by specifying parts of speech, then the problem is a lot less difficult.

      So you might not need huge jumps in human language translation if you can get huge jumps in human-computer interaction.

      --
      Never underestimate the power of fiber.
    7. Re:American way by Anonymous Coward · · Score: 0

      Actually, that's not Nintendo, its SEGA that is doing the work. Nintendo is simply collecting royalties.

    8. Re:American way by thanasakis · · Score: 1

      There is a language where all these ambiguities are eliminated: Ancient Greek. I have studied it during highschool and I can tell you that the ways in which you are able to express yourself are clearly far superior that anything that is spoken in the western world today. But there is a problem. Unfortunately almost nobody (even among greeks) knows ancient greek nowadays. But perhaps it would be an interesting example for these guys at nintendo.

    9. Re:American way by perljon · · Score: 3, Interesting

      Although ancient greek may be a perfect language, easily translated, the rest of the languages in the world are not. The problem is that almost all human language has as many exceptions to rules as it has rules. And even if you know the rules, often a sentence taken literally cannot possibly be translated without all the understood background or explanation behind it. For example, if I were to say, "Government officials report there will be more 9-11's." that doesn't mean much literally. But when I associate with what I know happened on 9-11-2002 and I put it into the context of the rest of an article, I can pull out a lot more information. Such as the Government means the American Government. Officials mean people in the executive branch of the federal government.

      So the problem is that languag just isn't defined by it's rules and exceptions buy also on an understanding of the world around us and the history of that world and the ability to think like a human. For example, teaching a computer to pick out when a human is telling a joke or using sarcasm is such a difficult task.

      In the 70's AI scientests assumed that translating language was just a matter of symantics... translating "is" to "est" and "cat" to "gatto". But in fact it involves a computer 'knowing' and entire culture and history of a people. It requires a computer to have common sense.

      --
      This isn't the sig you are looking for... Carry on...
    10. Re:American way by jsegall · · Score: 1


      I am really looking forward to the time where international players freely interact -- it will be an interesting sociology experiement to see how national and cultural means, norms and paradigms manifest themselves in a virtual world.


      This is actually a really great idea. It reminds me of the book "Forever Peace" by Joe Haldeman, in which (**SPOLIER**) groups of people that were virtually connected (in a deeper sense than the Sims, of course) were able to see things from other peoples' perspectives fully, thus creating peace between them.

      I wonder if this could go some small way towards creating this scenario in real life. Fostering interaction with other cultures, especially at a young age, could eliminate a lot of prejudice and apathy towards other religions/cultures/countries.

    11. Re:American way by Android+robot+head · · Score: 0

      Also - many non-Americans would write that date 11-9-2002.

    12. Re:American way by Android+robot+head · · Score: 0

      And, correct me if I'm wrong, but wasn't 9-11-2001 (11-9-2001) an altogther more memorable day?

  2. If this is Virtual America... by neostorm · · Score: 5, Funny

    What happens with they pass the Sim Homeland Security Bill?

    1. Re:If this is Virtual America... by reyalsnogard · · Score: 1

      You might enjoy the Sim equivalent of McCarthy's Red Scare.

    2. Re:If this is Virtual America... by kin_korn_karn · · Score: 2, Funny

      SimSodomy

    3. Re:If this is Virtual America... by Chexsum · · Score: 0

      Simple. =)

      --
      Pixels keep you awake!
    4. Re:If this is Virtual America... by bobgoatcheese · · Score: 1

      Why, SimProtest of course.

      --
      How's my typing? Call 1-800-eta-shut
    5. Re:If this is Virtual America... by jemoody · · Score: 3, Funny

      I don't want to know what the rumble pack for that looks like...

    6. Re:If this is Virtual America... by nelziq · · Score: 1

      Reality is banned.

    7. Re:If this is Virtual America... by Anonymous Coward · · Score: 0

      Ooh..that will be good. Then I can have like it was supposed to be: all the commies will be round up and shot.

    8. Re:If this is Virtual America... by ethereal · · Score: 1

      Come on, this is a fantasy game, not horror. Nobody would ever find something like that believable in a game - it's just too laughable to be true.

      Isn't it?

      --

      Your right to not believe: Americans United for Separation of Church and

  3. Oh great... by Cali+Thalen · · Score: 5, Funny

    As if (we) geeks didn't have enough reason to have no appreciable social life to begin with, now they're programming a 24/7 online version of life that will keep us from every having to socialize outside of our screens.

    Then again, maybe the bar scene will be a little less diluted with brave geeks, now that they have another place to hang...

    --
    Chaos, panic, disorder...my work here is done.
    1. Re:Oh great... by Anonymous Coward · · Score: 2, Funny

      As an aspiring pr0n director, I'm still waiting for the SimXXX module to come out so I can stop paying those bums to have sex while I film them.

    2. Re:Oh great... by Anonymous Coward · · Score: 0

      What you say would make sense if not for the fact that more women play Sims then men. And I don't know any "geeks" who play it. There are much better games to spend time own - like Age of Mythology, Civ III, etc.

    3. Re:Oh great... by NetDanzr · · Score: 1

      You know, it is actually scarry. You are right, we'll get another big playground for socializing. However, over time, the current ethical principles would find their way into The Sims Online, and we, the geeks, will be outcast by the rest of the Sim society again.

    4. Re:Oh great... by Anonvmous+Coward · · Score: 2

      "As if (we) geeks didn't have enough reason to have no appreciable social life to begin with, now they're programming a 24/7 online version of life that will keep us from every having to socialize outside of our screens."

      GREETINGS Smithers. You're really GOOD at Turning ME! on.

  4. Scary by lokki · · Score: 5, Insightful

    OK, who else is frightened by the woman in the article that describes creating Sims of herself and her recently-dead husband so she could work thru the grieving process?!? That's some major dysfunction IMO...

    --
    I won't dance in a club like this...All the girls are slags, and the beer tastes just like piss! -The Specials
    1. Re:Scary by L.+VeGas · · Score: 3, Funny

      On the bright side, it gave her the courage to finally let go and bury him. Her house was starting to smell pretty bad.

    2. Re:Scary by Kenja · · Score: 2, Funny

      What happens when her virtual husband dumps the virtual her and shacks up with the virtual cheerleader? Do they get a virtual divorce and split the virtual possessions? Can she get virtual alimony to pay for her not so virtual psycho analyst bills?

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    3. Re:Scary by lokki · · Score: 5, Funny

      What happens when her virtual husband dumps the virtual her and shacks up with the virtual cheerleader?
      Her sims kills his sim, then creates a sim to help deal with the grief of losing her virutal husband...

      --
      I won't dance in a club like this...All the girls are slags, and the beer tastes just like piss! -The Specials
    4. Re:Scary by mark_lybarger · · Score: 2, Insightful

      and paying some shrink >150$ per hour to "cope" with the tradgey is any better? it might be a little different than the "norm", but i think she's doing a fairly good job of coping.

    5. Re:Scary by Anonymous Coward · · Score: 1, Funny

      and paying some shrink >150$ per hour to "cope" with the tradgey is any better?

      Yes it is.

    6. Re:Scary by kin_korn_karn · · Score: 2

      people who experience extreme grief deal with it in extreme ways. Whatever helps the poor woman heal, I say.

    7. Re:Scary by haa...jesus+christ · · Score: 1

      Isn't that what happened in the thirteenth floor?

    8. Re:Scary by thanasakis · · Score: 1

      "The Three Stigmata of Palmer Eldritch" by Philip K. Dick. In a world where happiness is an impossible dream, people use drugs to enter fake worlds and live the life they've always wanted. Just replace the drugs with a high-technology infrastracture and see where are we getting at.

    9. Re:Scary by susano_otter · · Score: 2

      I don't thing either you or she is in any way qualified to assess whether or not she's doing a good job of coping. Plese correct me if mental or emotional health happens to fall within your area of expertise. Meanwhile, I'll continue to take my car to a mechanic, my body to a doctor, my mind to a shrink, and my servers... well, my servers stay right here with me, because they happen to be my own area of expertise.

      --

      Any sufficiently well-organized community is indistinguishable from Government.

    10. Re:Scary by Anonymous Coward · · Score: 0

      You're right. She should have turned to booze like all the other emotionally flawless human beings.

      Coping mechanisms are for the weak!

    11. Re:Scary by rossifer · · Score: 1

      The individual is the best arbiter of their own mental "health". If this little old lady is better able to function in her daily life because she uses a game to help her deal with her grief, more power to her.

      It's a rather scary fact that so many people (just like the parent poster) are willing to concede determination of their capacity as a moral agent to an insular group whose degrees are based on the softest of soft science and the worst metaethical foundation I have heard of.

      Mental illness is a determination that the "ill" does not have the capacity to make moral decisions, excusing their resulting behavior as amoral and placing them under the total control of the psychiatric industry. I don't buy it for one minute. The reasons for their decisions may not make sense to you and I, but the reasons are still there. Mental illness is the worst of a paternalistic assumption that norms can be enforced by the majority. When wrongs are committed, they should be punished. The rest is crap.

      Any other set of assumptions leads to dangerous conclusions like preventing retarted people from having romantic relationships, drugging children in classrooms to make them more compliant, the dehumanization of our elderly in retirement homes, etc., etc.

      Sorry bout that. Rant over :)

      Regards,
      Ross

    12. Re:Scary by ethereal · · Score: 1

      Obligatory distopian fantasy in (sorta) that vein: Electric Souls

      --

      Your right to not believe: Americans United for Separation of Church and

    13. Re:Scary by susano_otter · · Score: 2

      Concede my capacity as a moral agent? What are you talking about?

      It seems as though you've gotten two different issues confused: legal insanity, which is an artifice devised to set some sort of coherent boundaries on the criminal justice system; and mental/emotional therapy, which is an array of methods for helping people cope--not with moral quandries, but actual pathologies.

      I thought this conversation was about therapy... which, you say, "is crap". I hope that works out well for you. My own experience with the profession is that it can be rigorous, honest, properly ethical, and scientifically sound. Your mileage, obviuously, has varied. But your continued ranting will do little to change my mind about the value of the second opinion, the expert opinion, the outside viewpoint... Especially when it comes to questions of perception--you can't seriously believe that an unhealthy mind is best qualified to judge its own health, can you?

      Also, can we dispense with the whole "'normalcy' is just whatever society forces on you" argument? It's thoroughly incompatible with your idea of an independent moral framework, by which any individual's actions may be correctly judged as right or wrong.

      --

      Any sufficiently well-organized community is indistinguishable from Government.

  5. The possibilites are endless. by helix400 · · Score: 5, Funny
    I wonder if we can form vigilante or militia groups with our other buddies online, and raid other people's neighborhoods?

    --
    Abortions for some, miniature American flags for others! - Kodos

    1. Re:The possibilites are endless. by mofu · · Score: 5, Funny

      Maybe a nice Italian Family organization . . . .

    2. Re:The possibilites are endless. by tomzyk · · Score: 4, Informative
      I wonder if we can form vigilante or militia groups with our other buddies online, and raid other people's neighborhoods?

      Been done already on UltimaOnline. Unfortunately, those people having some fun and doing this deliberately against administrator's planned excursions for the masses [frequently called "quests"] often got penalized by banning and deletion of characters.
      --
      Karma: NaN
    3. Re:The possibilites are endless. by _ph1ux_ · · Score: 2, Interesting

      We can call it "My Acquaintance Family of Italian Ancestry"

    4. Re:The possibilites are endless. by Johnny5000 · · Score: 2, Funny

      As long as you're content with just slapping each other, go right ahead.

      --
      The libertarian solution to the failures of capitalism is to apply more capitalism til the failures are fixed.
    5. Re:The possibilites are endless. by helix400 · · Score: 2
      You know, a giant army of sims barging into a home to repeatedly slap somebody in the face would be humorous enough for me.

      --
      Abortions for some, miniature American flags for others!

    6. Re:The possibilites are endless. by bay43270 · · Score: 3, Informative

      In this case, it sounds like it might even be supported. According to the article, they seem to recognize a dicatorship as a valid form of government.

    7. Re:The possibilites are endless. by Anonymous Coward · · Score: 0

      Actually a Sim can die.

      1. Put them in a swimming pool and make sure they dont come out.

      2. Classic.. .Dont feed them.

      3. Just kill them.

      When they die they become ghosts. It's pretty cool. But then when they haunt it's kinda very annoying.

    8. Re:The possibilites are endless. by Anonymous Coward · · Score: 0
      Thats called shadowbane.

      www.shadowbane.com

    9. Re:The possibilites are endless. by flatt · · Score: 0

      Step 1: Military training
      Step 2: Make "friends"
      Step 3: Buy Weapons
      Step 4: Military coup.
      Step 5: Raise taxes, offer to pay high wages for sims to work in government-owned weapons manufacturing facilities.
      Step 6: ???
      Step 7: Profit!

    10. Re:The possibilites are endless. by Anonymous Coward · · Score: 0

      My roommate and I did this little experiment in collage.

      We put a sim in a room, removed all the doors and windows, but in a toy box and an expreso maker in and had a little fun :) when ever he got tired we would make him drink and play with the toys. After a bit he started to piss him self and then after a few days he died ... good times though ...

    11. Re:The possibilites are endless. by Anonymous Coward · · Score: 0

      there is a mob in i believe the city Jolly pines, i saw an ad in one of thesimsonline, playtest pages for someone looking for a made man

    12. Re:The possibilites are endless. by tomzyk · · Score: 2
      In this case, it sounds like it might even be supported. According to the article, they seem to recognize a dicatorship as a valid form of government.


      Riiiiight. If you're the "leader" of a community and all of a sudden start killing every one of your loyal followers and take everything they owned, you don't think people are going to complain? Hey, you might have been a great (nice) leader before, and one day you just snapped... started stealing things, sentencing people to be stoned to death or something... You'll be banned pretty damned quick, I'm sure.
      --
      Karma: NaN
    13. Re:The possibilites are endless. by SablKnight · · Score: 1

      OK, what TSOL really needs here is a GTA crossover. Think about it! After buying little Billy Sim his pet dog, you can see them both get run down by a camaro, the driver still clutching a fistfull of money dripping with hooker blood! Have to push for this, definitely.

      -SablKnight

  6. MetaVerse - For Real by Flamesplash · · Score: 5, Informative

    Sounds just like the MetaVerse from Neal Stephenson's Snow Crash. A lot of the ideas in the book must have sounded far fetched when he wrote it, but sometimes truth is stranger than fiction. Who knows where this will all go.

    --
    "Not knowing when the dawn will come, I open every door." - Emily Dickinson
    1. Re:MetaVerse - For Real by darylp · · Score: 1

      Ok, where's the Sim Patch to turn everyone into Giant Walking Penises then?

      (What frightens me is that one probably exists!)

    2. Re:MetaVerse - For Real by ipxodi · · Score: 1

      As long as someone remembers to tell Da5id not to read any strange scrolls....

      --
      load "windows7" ,8,1
    3. Re:MetaVerse - For Real by szquirrel · · Score: 1

      Sounds just like the MetaVerse from Neal Stephenson's Snow Crash. A lot of the ideas in the book must have sounded far fetched when he wrote it, but sometimes truth is stranger than fiction.

      Snow Crash was 1992... VR wasn't so far-fetched "back then".

      The big difference between this and Snow Crash is that the Sims is just a game. Stephenson's MetaVerse was a lot more "real". He mentions Japanese businessmen being comfortable doing deals in Da5id's bar in the MetaVerse, because the avatar graphics were detailed enough to pick up nuances of facial expression. Unfortunately this violates the #1 rule of doing anything important online: Never trust data from the client.

      So yeah, a nice thought, but SimAnything won't replace the real world anytime soon.

      --
      Never approach a vast undertaking with a half-vast plan.
    4. Re:MetaVerse - For Real by demonbug · · Score: 1

      Heh, I thought so to. I tried out the beta, and my first two sims were Hiroaki Protagonist and YT Snowcrash (couldn't remember her real name in the book).

    5. Re:MetaVerse - For Real by scumdamn · · Score: 1

      Matheson.

    6. Re:MetaVerse - For Real by Strange+Ranger · · Score: 3, Insightful


      So the next step is to be able to take my Sim down to the EverQuest Arena or enlist in the Galactic Space Infantry a la Unreal Tournament and the screen identities carry through.

      E.g. - A badass in UT2003 can then "come home" and hire himself out as a bodyguard or assassin. Hopefully soon we'll see many games (chatrooms, web sites, etc) linked together and be even closer to realizing a Stephenson-esque MetaVerse.

      Then we'll be arguing over open MetaVerse protocols and how evil company X is since they won't allow all the little MetaVerses to join their big MetaVerse.

      --

      Operator, give me the number for 911!
    7. Re:MetaVerse - For Real by Anonymous Coward · · Score: 0
      Matheson.

      As hinted at in the Diamond Age, yeah. Or just use Yours Truly.

    8. Re:MetaVerse - For Real by HisMother · · Score: 2
      Weird thought. Really Weird.

      Does anyone remember a Quake 2 movie in which the protagonist has a bit of, uh, trouble readjusting to civilian life? Funny stuff. I'd love to see B. J. Blaskovicz mowing the lawn.

      --
      Cantankerous old coot since 1957.
    9. Re:MetaVerse - For Real by rmdyer · · Score: 3, Insightful

      I've played a good many video games involving a 3D first person perspective. From Doom, to Quake, to Tribes, to Ultima, to Exile, etc. I am an explorer. Much like Lewis and Clark, I like the experience of travel and discovery. What is over the next ridge? What might I discover in new lands? These days, reality is very limiting. Most of the world has been explored, and travel costs money or time, and extracts its own hardships. I have used video games as an outlet and escape so that I might explore worlds generated in peoples heads.

      I have become somewhat disappointed lately. Most companies are churning out junk food video games that do nothing more than give you a headache when you play them. I remember back to when I first ran Doom and how really cool it was to explore all those places in the game. At first, game creators genuinely put there hearts into it. Even add on mods were cool in the old days. I remmember how long I was looking forward to the Wheel of Time. That was a lot of work.

      What I've been looking for these days is not some stupid fantasy/magic like game, or Sims type world, but just a place to explore. What would be really cool would be a free universal "world" server engine that allowed each individual to create their own worlds. Each world could be linked together much like web pages are. What would be even more cool would be something like the windows into those other worlds, just like the Quake portal windows in Rocket Arena. You know, the ones you look through before you enter the areanas. You should be able to walk from server to server freely. None of this logging on stuff. A world admin would simply define a portal tag that pointed to another server, just like web pages. Each world would be the creators own expression. I could literally walk around for days through server after server discovering new pages (worlds).

      To make things fast and efficient you could do lots of local caching, build the world up as you travelled through it, and have pre-defined objects like tables, chairs, etc. You could order your first DVDRom full of world 3D objects, or download them in real-time. Texture maps should all be local for speed. About the only thing that should travel over the comm channel would be 3D coordinate data, compressed if neccessary.

      How about if I see a Mountain in the distance I just walk up to it and start climbing? Tribes was cool because you could walk around the terrain, but it was a bit limited as to what you could do. I have a love and hate relationship with Quake. I like the detail in Quake, but hate not being able to "go outside". For psychological reasons it is very important for th mind to wrap itself around a setting, a location via visual ques. This is what was so cool about Doom the first time I played it. Even though I couldn't "go outside", their were mountains in the background image that game me a comfortable locational feeling.

      Ideally, anyone could run these world servers. They wouldn't be vendor specific. The protocol would be open and would become the defacto standard for 3D exploration, just like the web has for document browsing. I'd love to start this project myself and do a master's thesis on it, but I believe it would take someone of Carmack's level to do it right. And, most importantly, the service should be free. Only the client should cost money, a one-time-cost of around 20 bucks. Upgrades would just give you compatibility with the latest protocol extensions while giving you better graphics. This would be similar to a SMTP system.

      That is what I'm looking for. I'm really looking forward to Myst Online, but I'm afraid it will cost too much money to be useful to me. I like the ID/Quake model of supply and demand...sell the client, and let the users play for free.

      Anybody else know why the gaming industry keeps putting out junk?

    10. Re:MetaVerse - For Real by spudgun · · Score: 1

      I want a MMP Elite !!!

      --
      Type unto others as you would have them type unto you.
    11. Re:MetaVerse - For Real by ponos · · Score: 1


      You should really try Morrowind!!

      Even though the plot/monsters etc become
      a bit boring the games is HUGE. And it has
      really nice landscapes with different "themes"
      for different areas.

      It is a single player games, but you will
      definitely feel an explorer. Especially
      if you try the "levitate" (fly) spell
      and see cities/mountains from above.You can
      also swim, enter caves, dungeons, temples etc.

      AND, it also gets moded by players (the editor
      is extremely tough, though) so you may be
      able to find extra areas on the internet.

      Petros

    12. Re:MetaVerse - For Real by Malachi · · Score: 1
      As a game designer and level designer I don't think you realize just how long, hard, and tasking it is to build a world. Building a generic terraformed landscaped is one thing, generating an interactive imagination where your dreams can live is truly a mission.

      Take a look at any of the world builders today, Neverwinter has a robust creation kit that can in the end link you from one server to another, but go build one that doesn't suck. Tribes2 engine is sold for 100 bucks at garagegames.com for you to exploit and build your own game, its worldbuilder isn't the end all be all, but its pretty thurough and you can code whatever you can dream of into its source..

      Any project that is to be born requires dedicated long term effort. I've yet to meet a 3 month project, most projects run in the years.

      I've got a lot of metaverse ideas that have been on the board since the mid 90's and only now are we beginning to get closer to a platform (both local/wan/machinations) that can handle it.

      I think the future has many untold glories that will surface, this one is a bit farther than closer due to the depth of work that would be required on the talent of the designed framework, and the authors/designers who will spend months if not years building a world that will offer something.

      -M-

      --
      "Life is all about strategy, mathematics and psychological perceptiveness."
    13. Re:MetaVerse - For Real by juliao · · Score: 2

      how would that be "similar to an SMTP system"???
      do you know what you're talking about? or is it me that should really go get some sleep?

  7. Virtual Warfare? by AltImage · · Score: 2, Insightful

    I remember TV/movies promising that _eventually_ we'd carry out all our wars through virtual simulation. Maybe we could have a simIraq scenario here where nobody gets their hands dirty. Oh wait..I see that on TV every night already. It's called CNN.

    1. Re:Virtual Warfare? by Anonymous Coward · · Score: 0
      Maybe we could have a simIraq scenario here where nobody gets their hands dirty.


      How about a football game? If we win then Saddam Hussein turns himself over to the Americans. If they win we turn over Al Gore (rightful president, yadda yadda yadda and all that right?). In fact, I personally invite Saddam to my birthday party next week here in the States. It would be a great honor if he would do me the pleasure of personally attending such a fun event. ;-)

    2. Re:Virtual Warfare? by Anonymous Coward · · Score: 0

      The original Star Trek series has an episode where two neighboring planets had been waging a virtual war and the people in virtually hit areas were required to go to processing stations for them to die from the virtual attack. Kirk and party stopped the insanity in the episode.

    3. Re:Virtual Warfare? by perljon · · Score: 1

      Actually, I think you are on to something there. Of course a football game will never decide the Iraq issue. However, sports have become huge in the United States, and people the had become restless in the past and pushed for war are now occupied with whether Ohio State will beat Michigan or not.

      My theory, the existance of organized sports could bring a group of people togethor and appease them removing the public push for war.

      However, real issues can only be resolved with real War. Let's say said simulation happened and both parties were held to it. The US looses the simulation. The US ignores the result and puts it's army into Iraq and tries it for real.

      In games, the goal is to show your superiority of intellect and sometimes resources. In War the goal is to force your opponent to give in to your will.

      No game, whether it be online, football, or paintball could ever force someone to give into your will. That can only be accomplished by eliminating the enemy and thus taking your desired action, threat of death in order to coerce you into acting within your will, or coercian by offering something you want in exchange for acting within your will.

      --
      This isn't the sig you are looking for... Carry on...
  8. Dolls by minus_273 · · Score: 5, Interesting

    how is this any differnt from a little girl playing with dolls. As the article says it is a game mostly playe dby girls. I personally have never played nor know anyone who does. (WHY???WHY would you want to do mundaner chores? ) However, from the description, it no differnt from the fantasy world we live in wen we play with dolls and action figures. Except in this case you can play with millions of other people that you dont know and not just the girls from school or the neightborhood.
    I cant understand why it is such a big hit but i see nothing special in the fact that it is. I also dont derive any meaning from that .. If you do then it is no differnt than saying that FF teaches you magic and Doom teaches you to kill/shoot.
    just my $.02

    --
    The war with islam is a war on the beast
    The war on terror is a war for peace
    1. Re:Dolls by mehip2001 · · Score: 1

      I agree.
      I haven't been able to understand the whole mmorpg thing myself. I have tried a few recently and found them to be terribly mundane. Not to mention people constantly accusing others of "kill stealing" or "greifing". To me it seems that a persons life must be extreamly boring to consider this type of interaction entertaining.

      --
      Just for the record, there is NO "off the record" record.
      Make a record of that.
    2. Re:Dolls by Anonymous Coward · · Score: 1, Interesting

      I wonder if you could enter this virtual world and become a rogue gunman? Act out the role of a mass murderer or some other predatory form that causes misery and greif for all the little virtual characters who just want to find hapiness... uh huh huh, you said penis...

      peace...

    3. Re:Dolls by Vagary · · Score: 4, Insightful

      Unlike dolls it requires less imagination and imposes more contraints. This is why adults like to play it: their imaginations are dead and they can't fathom living in a world without rules and regulations. Rather than being a game where you can live out your fantasies, as you might expect from something like this, you get to do chores (read: "micromanage") instead.

      As another poster has pointed out: most of the replay value in The Sims, at least among real gamers, is from hacking it. Just think how much more they'd prefer a graphical MOO? Now that it's online, and therefore [hopefully?] hack-resistant, the most geeks will see in it is a means to pick up chicks. (As PC Accelerator did so long ago...)

    4. Re:Dolls by AKnightCowboy · · Score: 2
      personally have never played nor know anyone who does. (WHY???WHY would you want to do mundaner chores? )


      The short answer is sex. Hot steaming SimSex. I haven't played the game in years as I got really bored of the way I was playing it, but the first thing I did was try to get the roommates into an intimate lesbian love affair. I also made it a habit to drown their neighbors, build walls around them and burn them up, etc. As to people who actually play it like they expect you to play it, well, that's just boring too. I wish you could be a SimStalker or SimSerialKiller.

    5. Re:Dolls by Xzzy · · Score: 4, Interesting

      > This is why adults like to play it: their
      > imaginations are dead and they can't fathom living
      > in a world without rules and regulations.

      oh come on now. I'm as big a cynic as anyone, and I still wouldn't come out saying something like this.

      I think the real lure to the "computerized dollhouse" is purely caused by entertaining our eyes. A real dollhouse that could boast the number of building options that the Sims has could cost a thousand dollars by itself, and that's not even getting into all the goodies the expansions offer. The sims also requires far less real estate; one or two gigs on a hard drive as opposed to half your bedroom.

      A little more subtly, the sims feeds an innate human urge to tinker around with stuff they otherwise couldn't. Want to see what happens when you put a slob and a neat freak into a house together? The sims lets you see what it's like. Want to see what happens when you pick fights with everyone you meet? The sims lets you watch it happen.

      Think of the sims as more of an human interaction LEGO system. They give you hundreds of pieces to do with as you will, tinkering for as long as it suits your fancy.

      I'm not a sims fan myself, but at least I can see it offers more than a cynical photograph of what goes on in the average adult's mind.

    6. Re:Dolls by Anonymous Coward · · Score: 0
      As to people who actually play it like they expect you to play it, well, that's just boring too


      Do you believe for one second that they didn't expect people to kill their sims or set up harems? They put that stuff in on purpose.

    7. Re:Dolls by fferreres · · Score: 2

      You mean like in real life, but with different constraints which are more appealing? It's not a matter of imagination. If you play dolls or soldiers I can claim "Hey, I killed you with the invisible super mighty gun! I win!". We'll, 100% unconstrained games can only be played alone or under the effect of dope (in which case nobody would care much about what happens and what's claimed).

      The very thing that makes Sims interesting is that everyone faces the same constraints and different endowments than the ones that reality has granted you. It's kind of a virtual second chance (that doesn't last much).

      --
      unfinished: (adj.)
    8. Re:Dolls by idontneedanickname · · Score: 1

      Actually it lets you play God. And that's all people want.

    9. Re:Dolls by susano_otter · · Score: 1, Troll
      their imaginations are dead and they can't fathom living in a world without rules and regulations.

      Clearly, your problem is that--as an adult--you are incapable of imagining any other possibility. Your opinion on the matter is just as lifeless as the adult pastimes you disparage.

      On the other hand, if you are a child, then it's not at all likely that you have an accurate understanding of what goes on inside the mind of an adult. Your opinions, while lively, are irrelevant. Sit down and finish your vegetables.

      --

      Any sufficiently well-organized community is indistinguishable from Government.

    10. Re:Dolls by Anonymous Coward · · Score: 0

      Funny noone mentioned Quake being similar to boys playing with action figures.

      If you do then it is no differnt than saying that FF teaches you magic and Doom teaches you to kill/shoot.

      Other than that FF and Doom has nothing to everyday situations? Besides, if you really had to shoot someone someday and had played a lot of Doom, do you seriously mean it would have no "benificial" effect?

    11. Re:Dolls by Caraig · · Score: 3, Insightful

      The only problem with it being a 'human interaction LEGO system' is that the rules are constant. They are determined by the programmer(s) and can be rightfully called arbitrary. The user has no control over these arbitrary variables.

      For example, in the article it mentions that a sim *must* have extended social contact with others in order to be happy. Now, I will agree that social interaction is vital to human emotional health, however we all require and/or desire it in different degrees. These variables are beyond our control; they are amongst the arbitrary variables set down by the programmer.

      Another factor is that of the most recent slam against TSOL, which is that McDonalds is going to have a corporate presence, and consuming McDonald's food increases a Sim's 'fun' and 'fed' levels. Personally, I don't have fun eating McDonald's food (and I avoid it at all costs, which is to say, always), and it doesn't do much more than make me feel unwell, albeit fed. In a less-specific sense, I can imagine vegetarians *really* do not like (most if not all) McDonald's food!

      However... insofar as we are working with arbitrary variables *that are still valid for a nontrivial subset of the population* then TSOL can be pretty intriguing, even to non-sociologists. I'm not a Sims fan either, but I'm going to watch this, to see if we get things like online protests, boycotts, demonstrations, meetings, town halls, etc. We've already seen from MU*s that there are people who are amused by, and go out of their way, to ruin enjoyment for others, and out-and-out destroy what others have created. The MU* communities have adopted a number of measures to take against anti-social people such as that; it'll be interesting to see what measures the residents of TSOL take, and in addition what they'll be doing to address other issues. (At least they won't have to worry about PKing....)

      --
      "I am an Adept of Tantric VAX."
    12. Re:Dolls by Vagary · · Score: 2

      Oh I'd certainly agree that multiplayer games need rules (MUSHes are pathetic). However until recently, The Sims has been single-player. Do you follow rules when you day dream? How about when you masturbate*? Or do you have to because your evil id keeps shooting your superego's favourite doll with an Invisible Super Mighty Gun (TM)?

      * That's all single-player non-puzzle games are, after all.

    13. Re:Dolls by fferreres · · Score: 2

      "Do you follow rules when you day dream? How about when you masturbate*?"

      Everyone follows the rules. In these case, I suspect it must be a real babe(s), factual or imaginary. If it is a real babe(s) she (they) must be out of reach and you out of posibilities.

      You could modify at will, but some rules apply, depending on tastes :).

      --
      unfinished: (adj.)
  9. That would require... by Anonymous Coward · · Score: 0

    the gangs and militias expansion.

    1. Re:That would require... by Anonymous Coward · · Score: 0

      Militias don't raid. The DEA does.

  10. /. ed! Anyone have a mirror? by CrackHappy · · Score: 1

    I couldn't find a google cache or mirror for time's site, and they to be /.ed. If anyone can grab the page and post the text here, I think that would help ease the congestion.

    Thanks in advance.

    --
    1f u c4n r34d th1s u r34lly n33d t0 g37 l41d Capitalization really works: i helped my uncle jack off a horse
  11. I heard the playtest sucked... by Bonker · · Score: 5, Insightful

    The things that made the original Sims game interesting for more than just a couple hours were all the various ways you could break the game. Installing user-created mods or families. It's one thing to have a textbook adulterous relationship in the context of the game. It's quite another (and significantly more entertaining) when Beavis and Butthead come over and start trashing your house and lighting fires.

    The people I've spoken to have all said the same thing. All this has gone from the Sims online. It's all about fighting your meters and trying to keep your sims happy and not about testing the bounds of the electronic world.

    Thanks, but when I die in a game, I like it to be from being whacked with a Firey Sword of Cleaving and not because I got a paper-cut reading the newspaper.

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    1. Re:I heard the playtest sucked... by Anonymous Coward · · Score: 0

      that is untill you wander into some elses house take a leak on their couch and start a fire :)

  12. Wasn't this in Snow Crash?!? by kgb1001001 · · Score: 3, Funny

    Gee -- all we need now is a Sims sword-fighting routine and we have the Metaverse...

    1. Re:Wasn't this in Snow Crash?!? by Anonymous Coward · · Score: 0

      Strangely enough, it reminds me more of P.K.Dick's "In the days of Perky Pat". Just got a chill up my spine. While we're hiding in our bunkers, away from WW3, we can play with our dolls. We can continue competing by producing accessories for our sets. You know the type, things we could never afford before the Fall of Man. Mine doll is called Perky Pat and you should see my set! ;-)

  13. Maybe this way you won't feel so bad... by Anonymous Coward · · Score: 0

    ...when everything you want to do in the real world is illegal, immoral, or gets all your information fed into a government tracking database. For Your Safety, of course.

    Yes, that's the answer. Fuck the real world. Let's just play SimEverything and jerk each other off over the phone.

  14. Isn't this already happening? by JJAnon · · Score: 3, Interesting

    Correct me if I'm wrong, but hasn't this been a problem for a long while? I remember reading stories about people who play EverQuest 10 hours a day. Someone I knew was fired from his job because he used to sneak an hour out of every workday playing EQ.

    I don't see any specific reason why the sudden advent of The Sims is going to create a big enough blip in the social landscape that we need to start worrying afresh.

  15. I don't get it by Autistic · · Score: 1
    I don't get it. I just don't get it. Is it some sort of social thing?
    Oh GOD there must be something wrong with me!

    ... Oh wait. There IS something wrong with me.

    Never mind.

    --

    Are you Autistic? Tell me about it.

  16. I hope the Sims Online will have by NakedShavedPussyGuy · · Score: 2, Funny

    some naked, shaved pussys in the game!

    1. Re:I hope the Sims Online will have by Anonymous Coward · · Score: 0

      dear mr nakedshavedpussyguy,

      I just wanted to point out that the plural form of pussy is pussies, not pussys. That is all.

    2. Re:I hope the Sims Online will have by Sarin · · Score: 2

      I know that guy who did that or someone that did exactly the same!!

      He told me the cat looked more like a tiger that way, even the tail was shaved except for the end of the tail which had a little bit of fur.

    3. Re:I hope the Sims Online will have by Anonymous Coward · · Score: 0

      Personally, I would prefer this hot chick with a nice pussy.

    4. Re:I hope the Sims Online will have by Anonymous Coward · · Score: 0

      stop posting this shit. it aint' funny anymore.

  17. This is only the begining by Anonymous Coward · · Score: 0

    One day the Universe Emulator will be released. And we will all be emulated on a chip. Scary, but its true. But we will not be using 0s and 1's, we will be using ?'s and ??'s.

  18. SIMs as experiment by harlows_monkeys · · Score: 5, Interesting
    There was a very interesting story in Analog about a year or two ago. The story started out with the protaganist attending two conferences that were taking place in the same city. One was a conference on virtual reality. The other was a conference on nanotechnology.


    The protagonist met an interesting woman at the nanotech conference. The next day, he met a woman who could almost be her twin, but not quite, at the VR conference.


    He managed to figure out that the woman from the nanotech conference was there to kill the leading nanotech researcher, and the woman from the VR conference was there to kill the leading VR researcher.


    It turns out that both women were from the future...but very different futures. In one, nanotech had been developed, but fell into the wrong hands. The world was under the power of a dictator, whose nanotech made him pretty much invincible. In the other, VR had been developed to the point that virtual worlds had become more interesting to many people than the real world. People were "living" in VR instead of reality. As a side effect of this, people had been able to experiment with different social structures, and they had figured out how to basically implement Utopia--but because so many people had slacked off from real life to do this, the infrastructure was collapsing, and so mankind was doomed.


    The protagonist realized that VR-world went bad because nanotech had not been developed in that timeline--because someone had assisinated the lead nanotech researcher! In nanotech-world, the dictator had been able to take over because society had not been restructured along the lines discovered in VR-world, because VR had not been developed, because someone had killed the leading VR researcher. If both VR and nanotech were developed, things would have been great.


    It was a pretty cool story.

    1. Re:SIMs as experiment by Zebbers · · Score: 1

      Anyone know the move...for some reason i think its called the sysop. Where...theres this whole plot but in the end it ends up being a simulation.

    2. Re:SIMs as experiment by The+Good+Reverend · · Score: 2

      Anyone have any information on this, like title, author, or which issue it appeared in? I'd like to read it.

    3. Re:SIMs as experiment by SiliconEntity · · Score: 2, Interesting

      That story doesn't really make sense. In the "original" timeline, before anyone came back from the future, everything was hunky-dory. So who came back to start the assassinations and mess everything up?

      Anyway it kind of reminds me of Orson Scott Card's story about Columbus. They set up a time machine to convince him not to discover America because it set us on the path to environmental destruction. Only it turned out that Columbus had already been diverted to the Americas by an earlier time machine, because in the original timeline he'd conquered the Moslems in a Crusade and that had caused all kinds of problems on its own.

    4. Re:SIMs as experiment by susano_otter · · Score: 2
      ... in the original timeline he'd conquered the Moslems in a Crusade...

      Now that's what I call a preemptive strike!

      --

      Any sufficiently well-organized community is indistinguishable from Government.

    5. Re:SIMs as experiment by Anonymous Coward · · Score: 0

      Thirteenth Floor

    6. Re:SIMs as experiment by nakaduct · · Score: 2

      Fascinating, but cut to the chase, man: who should I kill?

    7. Re:SIMs as experiment by Anonymous Coward · · Score: 0

      It was a pretty cool story.

      Developing the two coolest technologies imaginable is the solution to all the world's problems? And they say Analog is the geek equivalent of Penthouse.

      Ok, they don't. But they should!

    8. Re:SIMs as experiment by hitzroth · · Score: 2

      In the "original" timeline, before anyone came back from the future, everything was hunky-dory. So who came back to start the assassinations and mess everything up?

      You want a plausible cause? Okay, here goes. Both nanotech and VR were developed, one dominated, bad things happened because of it. Someone was sent back to kill the lead developer of the technology before some important discovery is made. Then the other technology dominates, someone is sent back... It only has to happen once since both women are at the respective conferences at the same time, on the same timeline, no infinite loops reqired.

      There are lots of "damned if you do, damned if you don't" stories out there.

      --
      In mathematics, one does not understand things, one merely gets used to them.
      --VonNeumann
    9. Re:SIMs as experiment by hitzroth · · Score: 3, Funny

      Fascinating, but cut to the chase, man: who should I kill?

      Yourself?

      I mean, anyone who voluntarilly nests italics and bolds has serious issues.

      Just kidding.

      --
      In mathematics, one does not understand things, one merely gets used to them.
      --VonNeumann
  19. Both Time and Newsweek covered the Sims Online by Ryu2 · · Score: 3, Interesting

    Both of the top 2 weekly news mags covered the Sims Online this week, and Newsweek even gave it a cover story, where there is so much else real news going on in the world.

    Maybe I'm just a conspiracy theorist, but does anyone want to speculate if there was some marketing money involved here to get the Sims featured so prominently?

    --
    There's 10 types of people in this world, those who understand binary and those who don't.
  20. The Sims Online + some form of Sim CIty by mike3411 · · Score: 5, Interesting

    The Sims is pretty cool, but I've always been a bigger fan of Sim City (I think 2000 was the best so far). Now, if they could somehow combine that with the Sims online, I'd be hooked. Imagine designing and administrating a city populated by "real" people. So much fun..... and I promise I would restrain from causing disasters via the disaster button.... most of the time.
    Hrm, we'd need a new drug-reference analogy to replace the likes of "Evercrack". What's more addictive than crack???

    --
    Mod me down, and I will become more powerful than you can possibly imagine!
    1. Re:The Sims Online + some form of Sim CIty by bricriu · · Score: 2

      Coffee-crack. You take crack and cut it with Folgers before smoking.

      --

      AHHHHHHH! I'm burning with goodness again!
      - Reakk, Sluggy Freelance

    2. Re:The Sims Online + some form of Sim CIty by AltImage · · Score: 1

      What's more addictive than crack???

      Well, I think you answered your own question...it's The Sims.

      Maybe you'll just develop SimPulsive Behavior. (TM)

    3. Re:The Sims Online + some form of Sim CIty by Xandar01 · · Score: 1

      Will Wright already has that game and he is selling you the privilege to be one of the Sims in his own personal Sim City 2K2 for a paltry $9.95 a month.

      --
      Life moves pretty fast; if you don't stop and look around once in a while, you could miss it. -FB
    4. Re:The Sims Online + some form of Sim CIty by mike3411 · · Score: 1

      Im sorry, but i'm definately not shelling out $10/month to play The Sims, no matter massively multiplayer it is. It's one thing when playing only wastes my time, but when it wastes my money too....

      Hrm... $10/month... that's more than I get charged to play Real Life (TM, Copyright, all rights reserved). Which begs the question, is The Sims more valuable than Real Life? Given its lack of drugs and Real Brand sex, imma guess not. Altho at least SimLife could be returned for some Real $$$.

      --
      Mod me down, and I will become more powerful than you can possibly imagine!
    5. Re:The Sims Online + some form of Sim CIty by Aexia · · Score: 2

      Hrm, we'd need a new drug-reference analogy to replace the likes of "Evercrack".

      Simijuana?

    6. Re:The Sims Online + some form of Sim CIty by Archie+Steel · · Score: 2

      You mean sinsimilla?

      --

      Reminder: find a new sig
    7. Re:The Sims Online + some form of Sim CIty by Anonymous Coward · · Score: 0

      Actually, Heroin is the most addictive drug. So, you can use Simoin or something else to signify how addicting it is. I played the playtest and I would say its not addictive and in fact, repulsive.

    8. Re:The Sims Online + some form of Sim CIty by Anonymous Coward · · Score: 0

      The Sims Online will cost $15/month to play, plus $50 up-front. And it will never, ever work in Linux. Not even through Whine.

    9. Re:The Sims Online + some form of Sim CIty by Anonymous Coward · · Score: 0

      Would suck if you got the single residential space in the industrial area next to the rail, roads and power lines.

    10. Re:The Sims Online + some form of Sim CIty by garcia · · Score: 2

      Golden Tee 2003.

      My buddies and I call it "the crack machine".

      It takes your money, you get to enjoy it for a few minutes, and you have to feed it again.

    11. Re:The Sims Online + some form of Sim CIty by Anonymous Coward · · Score: 0

      Wrong. Nicotine is the most addictive drug.

    12. Re:The Sims Online + some form of Sim CIty by dasheiff · · Score: 2

      Hrm, we'd need a new drug-reference analogy to replace the likes of "Evercrack". What's more addictive than crack???

      How about... Online Gaming.

    13. Re:The Sims Online + some form of Sim CIty by slideshot · · Score: 1

      They actually tried to do this two years ago, i think. It was supposed to be called SimsVille, but it turned out that they could never get it to be stable apparently. They canned the project. It's a shame too, looked really cool. Do a google for Simsville for it, I think there are probably a few news articles around.

    14. Re:The Sims Online + some form of Sim CIty by susano_otter · · Score: 2
      $10/month... that's more than I get charged to play Real Life...

      Please tell me who your service provider is. My monthly subscription to Real Life is pretty damn expensive.

      --

      Any sufficiently well-organized community is indistinguishable from Government.

    15. Re:The Sims Online + some form of Sim CIty by ginbot462 · · Score: 1
      That feature is in SimCity4.

      "A new feature of SC4 allows you to import Sims from The Sims (and we just know you own a copy) and move them into a house in your SimCity. Don't worry, even if you don't have The Sims installed, you can still move My Sims into your town (we'll ship some with the game)." Sims + SC4

      But check it out, you don't have to own the game. Sweet, I'll just contract out the work of creating Sims to other people. I'll give them some Mayoral kickbacks for funding.

      --
      Atlas Shrugged : Thematic Story :: Battlefield Earth : Organized Religion
    16. Re:The Sims Online + some form of Sim CIty by Anonymous Coward · · Score: 0

      Air is more addictive.

  21. Prediction by Anonymous Coward · · Score: 0

    I predict the word "Virtual" and the prefix "Sim" to appear in this discussion at least 1.3x10^60E times.

  22. Thanks, but..... by Ride-My-Rocket · · Score: 2, Funny

    ... I'm gonna hold off until they come out with the Sims Online Pornographers expansion pack. Sex is the only reason people use the Internet anyway.....

  23. Why I stopped playing the Sims... by dfenstrate · · Score: 5, Funny

    Back in 2000 (when I was a Business Admin major, and had plenty of time. I'm now a Mech-E student, and I don't sleep.) I picked up the Sims and installed it on my computer, and I quickly got addicted.
    I'd play 3-5 hours most nights, getting my character better jobs, improving the house, wooing neighborhood women and having my character make friends. Did pretty well, too.
    Then one day, I got up from a session, and started walking down the hall to the bathroom.
    I started thinking things like:
    "My Bladder meter is getting pretty low. Hygene Bar could use a refresher too, maybe I should jump in the shower. And it would be nice to up my social meter."

    Then I realized I was looking AT MY REAL LIFE through the metric of The Sims. Realizing how pathetic this was, I took said bathroom break and shower, went back to the room, and unistalled the Sims.

    I now hang out with real people. When I'm not posting on slashdot anyway.

    --
    Alcohol, Tobacco and Firearms should be the name of a store, not a government agency.
    1. Re:Why I stopped playing the Sims... by ThulsaDoom · · Score: 1

      Dude, you need to get out of Kingsbury more often. HAR HAR HAR!!!! Mod Up baby!

    2. Re:Why I stopped playing the Sims... by Tackhead · · Score: 4, Interesting
      > I started thinking things like:
      >"My Bladder meter is getting pretty low. Hygene Bar could use a refresher too, maybe I should jump in the shower. And it would be nice to up my social meter."
      >
      > Then I realized I was looking AT MY REAL LIFE through the metric of The Sims.

      I tried The Sims on a whim and a friend's recommendation, and enjoyed it enough that it was morning by the time I decided I needed sleep. (But that's been true for me since the first DOS (R.I.P.) version of SimCity.)

      But I found it frustrating to have to fight the energy/social/fun meters while advancing in my career. Fer chrissakes, this character's only worked for three days straight, and is already depressed/lonely? What's wrong with him/her? Needing a shower every 1-2 days, fine, but a party?! This is nuts!

      So I created a Sim a little more suited to my own personality and called him Mini-Me.

      Playing Mini-Me was more fun, but after a few sessions, Mini-Me still found it hard to advance his career, because he didn't have enough Friends ("Aaw, crap, I have to invite those idiots over?!"), and didn't have enough Energy ("I just wanna fsckin' sleep!") to throw the requisite parties after work.

      So Mini-Me took a day or two off Sim-work ("Grumble, grumble") and wound up l33ching some other Sim's wife ("Ain't enough hours in the day to do it myself!"). She then stayed at home to organize the requisite friend-making parties (and click on "Hell, no!" whenever the adoption agency called) while Mini-Me worked his way up the career ladder ("Fuck yes, I come home, go to bed for an hour or two, wake up for the party, make a Friend, and rack up another career level! I 0wnz 411 j00r 51m5!").

      The only reason Mini-Me got married was to make Friends - not because he wanted any Friends but for the sole purposes of advancing his career. (And Big-Me, as the player, still found it horribly boring to spend hours queueing up "Invite $SIM", "Greet", "Joke" "Talk" "Dance" and occasionally "Flirt" commands just to get to the top career level).

      > Realizing how pathetic this was, I took said bathroom break and shower, went back to the room, and unistalled the Sims.

      The day Mini-Me reached the top of his career ladder, Big-Me realized, with a sigh of great relief, that unlike Mini-Me, he had a good enough job that he doesn't have to put up with that kind of crap in real life. So why should he have to put up with it in a game?

      At this point, Mini-Me (and his entire city!) were promptly transformed into several thousand sectors of free diskspace, and eagerly await the installation of DOOM III.

    3. Re:Why I stopped playing the Sims... by Anonymous Coward · · Score: 0

      Damn straight I do... I need only suffer through till May, then I'm free.

      btw, UNH hockey rocks.
      -dfenstrate

    4. Re:Why I stopped playing the Sims... by Anonymous Coward · · Score: 2, Interesting

      The article gives several examples of people re-creating their lives in the Sim world. I never saw it that way... I saw the game as the most insidious form of social commentary ever to be distributed to the masses. There are two stages to sim actualization. Stage one is looking at your life through Sims progress meters. Stage two is realizing that the game is, for all its faults, a pretty good model of the human condition... you really have little choice than to follow the rules society places on you, no matter how much of a black sheep you think you are or try to be. Getting people to realize this blows their minds and makes them quite impressionable.

      I wouldn't be suprised if Wil Wright were going to start the next revolution via the next sims upgrade pack "The glorious new Sim order". I gotta go scrub my bathtub.

    5. Re:Why I stopped playing the Sims... by bertok · · Score: 2
      Then I realized I was looking AT MY REAL LIFE through the metric of The Sims. Realizing how pathetic this was, I took said bathroom break and shower, went back to the room, and unistalled the Sims.

      I now hang out with real people. When I'm not posting on slashdot anyway.

      Why, is your Karma meter low? 8)

    6. Re:Why I stopped playing the Sims... by Anonymous Coward · · Score: 0

      nope. maxed out actually.
      -dfenstrate

    7. Re:Why I stopped playing the Sims... by Tackhead · · Score: 2
      > The article gives several examples of people re-creating their lives in the Sim world. I never saw it that way... I saw the game as the most insidious form of social commentary ever to be distributed to the masses. There are two stages to sim actualization. Stage one is looking at your life through Sims progress meters. Stage two is realizing that the game is, for all its faults, a pretty good model of the human condition... you really have little choice than to follow the rules society places on you, no matter how much of a black sheep you think you are or try to be. Getting people to realize this blows their minds and makes them quite impressionable.

      What I wouldn't give to undo my post and get mod points for your post.

      Stage Two seems to be the case for many Maxis ("Sim") games, going as far back as SimCity's developers' preference for rails over roads.

      In retrospect, it's not at all surprising that The Sims contained the same feature. If you wanna "win", you gotta "play the game" by "the rules".

      > I wouldn't be suprised if Wil Wright were going to start the next revolution via the next sims upgrade pack "The glorious new Sim order".

      Except that instead of "[meatspace] society's" rules, it's "the game developers" rules. The folks who miss the difference between the two are the ones most malleable to Sim-indoctrination.

      And since the game's so addictive, that might include enough people to make your game-developer-inspired revolution possible.

      Furthermore, if the online/MMORPG version of Sims results in lots of people - say, 10% or more of the population - playing the game, and Simfolk setting up their own governments, the hypothesis of people's [meatspace] sociopolitical outlook being affected by [gamespace] constraints, becomes real interesting.

      I wonder if HomeSec will be watching or making suggestions to Maxis/EA during the larval phase of any such developments. The more I think about it, the more I think they probably should be. :-)

    8. Re:Why I stopped playing the Sims... by Anonymous Coward · · Score: 0

      Sounds like when I have the sudden urge to click "undo" after fscking up IRL.

  24. Im amazed by iamwoodyjones · · Score: 2

    That the complexity of the SIM games as well as others are appearing to surpase that of other software packages such as Operating Systems.

    Note I said appear.

    1. Re:Im amazed by susano_otter · · Score: 2

      Clearly, what we need is a Sims-based OS interface.

      --

      Any sufficiently well-organized community is indistinguishable from Government.

  25. Full Text by lokki · · Score: 0, Redundant

    Sim Nation
    The Sims Online is a new virtual frontier. Is a video game just what this divided nation needs?
    By LEV GROSSMAN

    Let's imagine the most boring video game possible. Instead of crashing spaceships and trigger-happy aliens, you would have suburban houses, leaky faucets and chatty neighbors. Instead of fighting evil, you would do the dishes, watch a little TV, then call it a night. Instead of saving the world, you would be saving for a bigger split-level. It's the opposite of fun -- like an '80s family sitcom without the jokes or Clark Kent without his secret identity.

    Now open your eyes: you've just invented the most popular computer game of all time. It's called The Sims (short for simulation), and the premise is simple. You control an ordinary suburban family. You make them dinner at night and send them to work in the morning. You turn on the TV when they're bored and put them to bed when they're tired. Since it debuted in 2000, The Sims has sold 8 million copies in 17 languages and has inspired a devoted fan following. It's also one of the rare computer games played by more women than men.

    Next month, when video-game titan Electronic Arts launches The Sims Online, it will become something more than a game. Using the Internet, The Sims Online will enable millions of individual Sims to live, work and hang out together in a shared virtual world very much like our own. Result: a daring collective social experiment that could tell us some interesting things about who we are as a country. We're about to witness the birth of Simulation Nation.

    The founding father of this brave new world is an affable, bespectacled, 42-year-old polymath named Will Wright. In 1981, after five years of bouncing around three colleges without graduating, Wright decided to try his hand at writing a computer game. He called it Raid on Bungeling Bay. "It was basically a pretty stupid fly-around-in-a-helicopter-and-shoot-people game," he admits. The object was to fly over various islands and bomb them back to the Stone Age. But Wright became fascinated with these tiny islands. He found himself spending hours giving each one a detailed, working infrastructure -- tiny people in tiny factories loading products onto tiny ships. "Pretty soon," he remembers, "I figured out I was having a lot more fun creating these little islands than I was bombing them." Eureka: the original Sim. Wright had discovered a new way to have fun.

    At the time, the attraction was not readily apparent to many people. After Bungeling Bay, Wright cooked up a game he called SimCity, in which players took on the role of mayor of a complex, realistic miniature metropolis, complete with crime, garbage trucks, power plants and a temperamental populace. SimCity was a complex system that required constant, careful tweaking to keep it in equilibrium. This activity doesn't instantly register as "fun"--in fact, at first blush it sounds suspiciously similar to "work." When he showed it to publishers, they said, "But how do you win? There's no win-lose!"

    What they didn't get is that there are some games that you don't play to win. You just play to play. In fact, Wright's games don't end; they just keep going. Wright ended up starting his own company and publishing SimCity himself in 1989. It became an instant best seller, earning him some very real, nonsimulated cash.

    When Wright created The Sims in 2000, he narrowed his focus to a single suburban family wrestling with the everyday demands of job, family, housework and personal hygiene. On paper it sounds hopelessly soporific, the video-game equivalent of a Warhol movie, but the response from players was seismic. Counting its various add-on packs, The Sims franchise has sold almost 20 million units.

    The game's genius lies in exactly what should have made it a flop: its mundanity. Instead of transporting players to another place and time, it offers them familiar, everyday situations. The object of the game, to the extent that it has one, is to keep your Sims -- your digital alter egos -- well fed, solvent, healthy, entertained and, in short, happy. The game never formally ends: you can keep on living your simulated life as long as you like.

    But in the hands of its legions of devotees, the game has become an expressive language they can use to tell stories about their own lives. Briar Sauro, 27, a school librarian in Brooklyn, N.Y., readily admits to having a "slight Sims obsession," i.e., on a good day she limits herself to two or three hours. "It can take up my whole evening. I don't do anything else." She experiments with using The Sims to "re-create real-life interpersonal relationships." Sauro has created an entire Sims world full of her actual friends and family. "The first year I had the game, we were all having affairs with one another's spouses," she says. "When the Sims get jealous, they slap each other. There was a lot of slapping."

    Sometimes things get even more serious. Elizabeth Powell, 56, a retired nurse, took up the game after her husband died. She made little Sims versions of herself and her husband to help her work through her grief. "I could still be with him psychologically, even though I understood the reality," she says. "To many of us, it is more than just a game. We don't just play The Sims; we express ourselves and our lives with real emotions, situations and interactions." Wright believes that it helps people understand their own lives: "You start to see patterns you don't when you're living. It takes all the messy grayness of real life and makes it bright and shiny."

    When The Sims Online launches in December, the private dramas of the Sims will emerge on a much larger stage. Instead of Simming alone on their computers, players will connect to central servers over the Internet, where their Sims will coexist and interact in a shared three-dimensional virtual world. In The Sims Online, each player will control a character who lives with, talks to and works for other Sims, all of whom will be controlled by other players, all living together in simulated cities in a simulated country on the Internet. In effect, it's a vast virtual society built from the state of nature up.

    To live in that virtual world there is a one-time fee of $49.95 for the software, and the player-inhabitants of The Sims Online will then fork over $9.95 a month for access to its servers. Based on pre-orders, Electronic Arts expects to have "hundreds of thousands" of subscribers at launch.

    Experiencing The Sims Online is less like playing a game than taking part in an open-ended community theater production, where the dialogue is improvised, the theme is modern life and the star is you. As in the original game, players control the behavior of their characters by choosing from menus of actions and interactions. (Unlike in The Sims, they can also type messages to one another in real time.) The primary goal is similar to the original as well -- you want your Sim to be happy -- but there's a new emphasis on making friends and setting up a successful business, like a coffeehouse or a nightclub. If other people like your business, you'll make more money and more friends.

    Life in this Simerica has a dreamlike quality: the elements are familiar but scrambled. In a typical session you may walk into a stranger's home in the middle of the night, grab a shower in the bathroom (never mind that his wife is using the toilet), practice the piano for a while, then start making and selling pizzas out of your host's kitchen. In the trial beta version of the game, which currently has around 35,000 participants, Wright plays a Sim who is the proprietor of a lounge located in a submarine. It's called Das Love Boat (he describes it, not very helpfully, as "a German U-boat with a romantic-comedy theme.")

    But it's not all surreal chaos. To a greater extent than the original game, The Sims Online has built-in group activities to encourage people to get together and socialize. It's built right into the simulated psychology. Call it "simbiosis": your Sim won't be happy if it's not hanging out with other Sims. In The Sims Online, nice guys really do finish first. "We're giving the players a blank slate, a blank world," says Wright. "We want people to try to build a large, diverse world, so we're tailoring our reward structures to encourage the kind of world people will want to be in." You can see the outlines of a fantasy America emerging, one that's touchingly utopian and crassly commercial at the same time.

    Not that Wright is opposed to making a buck or two in the real world. The Sims Online belongs to an emerging category of computer games that use the Internet to put players into a three-dimensional shared virtual world. These games can be ferociously addictive: the most successful example of the genre, Sony's Everquest, is known to its player-inhabitants as "Evercrack."

    Wright's real challenge will be to expand beyond the nerdy niche of hard-core gamers that currently constitutes his audience and start attracting the mainstream. To do that, he'll have to overcome the, shall we say, stigma still attached to computer games and the people who play them. "It's like watching somebody watch television," says Wright. "Until you have the controller in your hand, it's hard to understand the appeal." But he's confident that in the next decade, as more and more people grow up playing video games, they will take their rightful place beside books and movies as a form of recognized mass entertainment.

    And why shouldn't they? The Sims Online might be exactly what America needs right now: a virtual sandbox where we can play out our fantasies and confront our fears about what America might become. "One of our long-term goals is that we want to see the players evolve their own governance," says Wright. "We're going to let the whole thing grow from the bottom up, see what the players want. As structures get larger and larger, we'll give them more and more power." And you thought midterm elections were interesting. Can we look forward to electing a virtual President of Simerica? "Or a committee?" Wright muses. "Or a dictator? It will be interesting to see if people replay history or come up with something new."

    --
    I won't dance in a club like this...All the girls are slags, and the beer tastes just like piss! -The Specials
  26. Live your dreams!! by craenor · · Score: 2, Interesting

    This is the start of it. Years have gone by while we worked our way to this point. Some visionaries have pointed that this is our future in film, book and popular media.

    The foundation of that future is now being created though. Not by the government, doctors, priests or the military, but rather in the homes, offices and studios of today's premier geeks.

    Programmers with the skill to creature an enduring world and the backing to bring that world to life are the creators of societies newest niche.

    You may not think that mmorpg's and other online enduring games will be that big. But just wait until generations grow up with them instead of being introduced to them.

    Will it be a good change? A bad change? Time will tell, but if you are going to be realistic, you have to know that this will create change.

    You can choose to not believe me if you wish, but that means in 30 years, I get to say, "I told you so."

    1. Re:Live your dreams!! by Anonymous Coward · · Score: 0

      Yeah! Like television brought us all closer together!

  27. A more European way? by JonBovi · · Score: 2, Funny

    You mean take out the showers, right?

    1. Re:A more European way? by Anonymous Coward · · Score: 0

      No not take them out entirely, just instead of water, the showers emit nerve gas.

  28. But what about by Anonymous Coward · · Score: 0

    SimEurope
    SimAsia
    SimAfrica
    SimAustrila
    SimSou th America
    SimAntartica
    Simoceans
    Simworld
    Simthi s
    Simdot
    Simdot (news for sims, stuffs thats virtural)

  29. No it isn't by doc_traig · · Score: 5, Insightful

    There is nothing scary about how someone deals with the loss of a loved one as long as it doesn't cause harm to the mourner or others. In reality, it seems The Sims could serve as another vehicle for (limited) role-playing, a tool sometimes used in therapy to treat emotional distress. There aren't too many hard and fast rules when it comes to effective ways to deal with death, so anything that brings relief and closure that doesn't hurt the mourner or others should be seen as a good thing.

    - DDT

    --
    So long, michael. Don't let the door hit you...
    1. Re:No it isn't by lokki · · Score: 4, Insightful

      There aren't too many hard and fast rules when it comes to effective ways to deal with death,
      No, but AFAIK, dealing with the reality of the situation is kinda important. Reality being the key word here, and The Sims being the opposite of reality. Seems like a bit of a problem.

      --
      I won't dance in a club like this...All the girls are slags, and the beer tastes just like piss! -The Specials
    2. Re:No it isn't by doc_traig · · Score: 5, Insightful

      ...dealing with the reality of the situation is kinda important...

      Absolutely. The positive experiences from the game need to be transferred in some way to "real-life."

      My mother passed away when I was too young to have ever really experienced losing someone but old enough to be terrified and detroyed emotionally by it. My siblings and I all coped differently, but the death was sudden and unusual, giving us no time in advance for any kind of emotional preparation.

      Without any mechanism to make the transition, something like The Sims might allow a mourner an opportunity to phase-out, to some minor degree, the daily interaction that, now absent, makes the process so awful. Would it have helped me? Probably not, my coping mechanism was in part to enforce the separation by not staring at photos, not watching old home movies, not reminiscing, etc... but we all deal with it differently.

      - DDT

      --
      So long, michael. Don't let the door hit you...
    3. Re:No it isn't by amuro98 · · Score: 2, Funny

      So what happens when her "husband" tries using the stove in the kitchen, starts a fire, and burns to death?

      This actually happend to my first pair of Sims... The fire spread quickly and eventually destroyed the house and was threatening my sim-neighborhood!

      I had to go build a wall in the middle of the fire with a telephone on it so one of my sims could "visit" the dead couple and call the fire department....

    4. Re:No it isn't by Feanturi · · Score: 1

      so anything that brings relief and closure

      I'm not sure that you can claim closure if she is still psychologically interacting with her VH (virtual husband) on a daily basis. There will come a time when someone will politely suggest that she play another game for awhile. Or maybe a nasty virus will wipe out her system. Her reaction at that time will say whether this was a good idea or not. If she freaks at the thought of deleting the character for example, then I think there's a problem. If, a couple months down the road she can decide, "Ok, this is a bit silly now, back to solitaire", then congrats on a job well done. But none of us, professional or otherwise, can assess that at this time.

    5. Re:No it isn't by Jeremi · · Score: 2
      No, but AFAIK, dealing with the reality of the situation is kinda important. Reality being the
      key word here, and The Sims being the opposite of reality. Seems like a bit of a problem.


      A problem for who? You? Tell you what, you deal with grief the way you want to, and let other people deal with grief the way they want to.

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    6. Re:No it isn't by sLaSh_N_bUrN_(.Y.) · · Score: 1

      What happens when his sim dies by house fire or something? Will this push her over the edge?

  30. What about bitter/loner Sims? by burgburgburg · · Score: 5, Interesting

    I'm a bit miffed that there is a game bias towards interactions with other Sims for rewards. What if you want your Sim to be a bitter loner, who sits around his darkened studio apartment all day, listening to mp3s of jazz 78s, working as an offsite computer consultant, and cooking ramen noodles on a hot plate? Shouldn't highly dysfunctional/self-destructive life-styles be considered valid too?

    1. Re:What about bitter/loner Sims? by Vagary · · Score: 3, Interesting

      I have two alternative answers to that:

      1. The only thing American society hates more than an intellectual is a loner. (Go watch Bowling for Columbine.)
      2. Due to Metcalfe's Law (ie: people only will join the Online service if it's a party), loners do not contribute as much to Maxim's bottom line.

      In the article Wright says that the game is designed to encourage the kind of behaviour that Maxim appreciates in society -- this would actually be scary if a significant portion of the population started playing it... But what I'm really looking forward to is seeing what kinds of bots people can get away with.

    2. Re:What about bitter/loner Sims? by StarFace · · Score: 5, Interesting
      That is what annoyed me most about the original and its add-ons. It didn't consider the fact that not everyone is extremely outgoing, and neglected the types of people that would prefer to stay home working on their projects. As it was, there were projects to be had, but they were all somewhat dull. Each painting looked the same (it would have been vastly better if you could "upload" your own art into the engine so that what the character paints is what you've created, or even the reverse -- upload all of your artwork and then use a simple pattern code to "create" new paintings that you can "download" in 640x480 format or something, trade online, ect. At least hang it on the wall in your Sim home and increase the "Fun" level of the room.) Instead, the game just got really dull unless you were running around all of the time with eighteen friends.

      Another flaw is their overall outgoing meter, which when cranked to the bottom allowed your character to at least go a few days before "needing contact." The only problem is that it regenerated just as slowly. As any true introvert knows -- when you finally do need a little contact you can usually refresh that extremely quickly. You don't need to constantly socialize for three days to feel good about yourself again. In truly extreme cases, you get all of the social contact you need while at work, and your private life can remain just that -- private -- with no long term degeneration in the quality of life. Additionally, a little computer time reading emails, BBS, and perhaps IM chat would serve as well, but this option did not exist. The fact that full loners need to be alone to function properly is something that extraverts will never fully fathom, just as an introvert cannot fathom always needing somebody around to feel good about themselves.

      So, while the option existed to make a loner, the game didn't handle it well at all, and really only worked with a narrow scope of individual. It looks like the online version is gonig to be even worse.

      --
      V
    3. Re:What about bitter/loner Sims? by Photon+Ghoul · · Score: 2

      Shit, you just described me. Replace Jazz with Post-Rock and hot-plate with sterno. Maybe I should buy Sims Online and get a better life.

    4. Re:What about bitter/loner Sims? by Anonymous Coward · · Score: 0

      I know it's so annoying! I remember one time I was playing Doom on my computer, but I wanted to be a freelance reporter instead of a one-man killing machine, but the game did not have the means of rewarding my alternate playing style. Nobody would answer a single question.

    5. Re:What about bitter/loner Sims? by Anonymous Coward · · Score: 0

      [...]highly dysfunctional/self-destructive life-styles [...]

      sits around his darkened [...] apartment

      Check

      listening to mp3s of jazz

      Check

      working as a[...]computer consultant

      Check

      cooking ramen noodles

      Check

      Hmm.. thanks asshole.. now I feel great

    6. Re:What about bitter/loner Sims? by StarFace · · Score: 3, Insightful
      Ah, another thing I didn't care for was the emphasis on consumerism. Too much of the game was spent Getting a Better Job so that you could Buy More Neat Stuff. I suppose an inclination towards that is indicative of the current state of affairs, but it woefully neglects the types who just don't get off on that. There should have been more of a role-playing element in on the production end of things, both with hobbies and with your job. It would have been so much more fun for me to choose a career that meant something to my character, and then directly influence the Sim World with the accomplishments made there. How neat would it be to walk into another person's home on the block and see that they had your books on a shelf; or were listening to one of your songs on their stereo; sitting in a futuristic chair you had research over and designed; or visited a child that you had saved via heart transplant at the hospital.

      Yeah, the game starts getting really complex, but it would have had so much more appeal than the endless cycle of promotions and better furniture. These sorts of things would have helped to flesh out the non-social characters more.

      --
      V
    7. Re:What about bitter/loner Sims? by Anonymous Coward · · Score: 0

      Sounds like you need to get out. You know... get some R&R.

    8. Re:What about bitter/loner Sims? by Dark+Lord+Seth · · Score: 2
      I'm a bit miffed that there is a game bias towards interactions with other Sims for rewards. What if you want your Sim to be a bitter loner, who sits around his darkened studio apartment all day, listening to mp3s of jazz 78s, working as an offsite computer consultant, and cooking ramen noodles on a hot plate? Shouldn't highly dysfunctional/self-destructive life-styles be considered valid too?

      Obviously, the SimRIAA would bust your Sim's arse for listening to illegal mp3s. After this, he gets fired from his SimCompany and his apartment, along with everything else he owns, would be auctioned to pay for the SimRIAA lawsuit. After serving for 3 months in SimAlcatraz he dies of scurvy caused by SimNoodles.

      THE END!

    9. Re:What about bitter/loner Sims? by fferreres · · Score: 3, Interesting

      working as an offsite computer consultant

      That got me thinking, how long until you can find a _real_ (pseudo anonymous) job inside the Sims? And submit the results from there of course, and get paid real money.

      Now that'd be really weird and unnatural, but it could be made to work. :)

      --
      unfinished: (adj.)
    10. Re:What about bitter/loner Sims? by payndz · · Score: 0
      Wow, judging from the above comment about the whole introvert/extrovert meter thing, The Sims sucks. (Never played it myself.) I have maybe two close friends, and I'm not hanging out with them every night, and I'm happy. (Well, not *un*happy.)

      Unless you count Chandler, Joey, Ross, Rachel and Monica, at least. I don't like Phoebe that much. She's mean. ;)

      Anyway, how many computer programmers do *you* know with 18 friends who party every night? Sounds like someone's living in a little fantasy world!

      --
      You must think in Russian.
    11. Re:What about bitter/loner Sims? by Anonymous Coward · · Score: 0

      This is why I can't/won't play Everquest - I don't play well with others and would prefer to make my own way in my game without outside influence. I tried out EQ and was pissed that I had to group with others to advance.

      What about the bitter/loner elves? ^_^

    12. Re:What about bitter/loner Sims? by susano_otter · · Score: 2
      The only thing American society hates more than an intellectual is a loner. (Go watch Bowling for Columbine.)

      Because, of course, everything Michael Moore says is true. It's much more likely that "society" is simply indifferent towards "loners", since the one is about social interaction and the other... isn't. And punditry aside, it's probably a safe bet that society hates child molesters more than either intellectuals or loners.

      --

      Any sufficiently well-organized community is indistinguishable from Government.

    13. Re:What about bitter/loner Sims? by allanc · · Score: 2, Funny

      How to be a bitter loner of a sim:

      1) Buy a Workbench.
      2) While (money is needed)
      3) Make gnomes.
      4) Sell gnomes. (Eventually, they will be worth $100/head.)
      5) Lather, rinse, repeat (from step 2. Don't buy another workbench, that's silly)

      You can make over $1000 a day and don't have to make a single friend. After all, who needs friends when you've got Gnomes?

      --AC, Sim Gnomesmith Extraordinaire

    14. Re:What about bitter/loner Sims? by Anonymous Coward · · Score: 0

      Now that's humor!

    15. Re:What about bitter/loner Sims? by hitzroth · · Score: 2

      And punditry aside, it's probably a safe bet that society hates child molesters more than either intellectuals or loners.

      True, true. There are worse kinds of people than intellectuals or loners. Though it does seem like Mr. Moore is trying to portray himself as an outcast, since he's clearly an "intellectual" and a "loner". But, I'd suspect that society hates self-righteous fanatics more than most things.

      --
      In mathematics, one does not understand things, one merely gets used to them.
      --VonNeumann
    16. Re:What about bitter/loner Sims? by macshit · · Score: 2

      Because, of course, everything Michael Moore says is true.

      Well, certainly much of what he says is true.

      It's much more likely that "society" is simply indifferent towards "loners", since the one is about social interaction and the other... isn't.

      Sure, but it's more than that, I think. Society tends to be hostile towards anyone who's different, because they challege (perhaps implicitly) the status-quo into which most people have a lot invested. And loners are `different.'

      --
      We live, as we dream -- alone....
    17. Re:What about bitter/loner Sims? by eatdave13 · · Score: 1

      Maxim?

      Oh, you meant Maxis .

      --
      "Verbing weirds language." -- Calvin
    18. Re:What about bitter/loner Sims? by rahl · · Score: 1

      I'm a bit miffed that there is a game bias towards interactions with other Sims for rewards. What if you want your Sim to be a bitter loner, who sits around his darkened studio apartment all day, listening to mp3s of jazz 78s...

      Astonishing. You have just described our own reproductively-oriented social system without even knowing it. Given the goal of "participating in reproductive activities," a bias most definitely exists towards those players interacting the most with others.


      Shouldn't highly dysfunctional/self-destructive life-styles be considered valid too? Uhhh - no. If survival of the fittest, evolution itself discourages this type of lifestyle as non-optimal for continuing the species, then why on Earth should a game modeled on life be different?

      -rahl

      --
      Reality is indistinguishable from any sufficiently advanced fantasy.
    19. Re:What about bitter/loner Sims? by susano_otter · · Score: 2

      I do not dispute what you have said. But it's a two-way street. Loners have a lot invested in rejecting society, and may find it satisfying to imagine that society hates them more than it actually does. Except in extremis, society seems to operate more with a callous disregard for whatever doesn't fit, than with a conscious and directed hatred. It seems as if the Unabomber wasn't hated so much as ignored... until he started killing people, that is.

      --

      Any sufficiently well-organized community is indistinguishable from Government.

    20. Re:What about bitter/loner Sims? by ethereal · · Score: 1

      They appreciate what, cheesecake photo spreads and young-male oriented sports and technology? I definitely don't need a simulation game for that :)

      --

      Your right to not believe: Americans United for Separation of Church and

  31. It's been done. by Positive+Charge · · Score: 1

    Simulated worlds online are already being done. My son's hooked on Runescape. Personally, it bores me to death, but it's roughly the same thing, only server based. I don't see how this is supposed to be 'scary'. There have been plenty of other diversions sucking time out of lonely people's lives before the internet. At least they're not out getting toated and driving home.

  32. Sim Crap! by MrPerfekt · · Score: 5, Informative

    I played the beta for about a week... this was a few weeks ago, like three I think. The experience of the Sims Online is going downhill fast. I realize it's still beta but Maxis seems to enjoy making the game harder and harder.

    For those that aren't hip to the Sims, you have to build your Sim's skills up by doing a multitude of different things that increase one of 5 or 6 skills. Now, this idea isn't bad. But in the week that I played it, they made skills build slower and do I mean sloooower.

    Now to get one point of a skill (say creativity by playing a guitar) I have to sit and watch my Sim play.. for an hour. AN HOUR. You can't do anything else with your Sim obviously while you're doing it so during that time, the Sims Online becomes pretty much a glorified chat room with annoying text bubbles and no scrollback.

    Yes, you can get up and leave your computer while you're doing that but.. after 10-15 minutes of inactivity, you're kicked from the service. Great stuff.

    And if that wasn't bad enough, skills ratings decay while you're offline, pretty severely too. Factor in that they keep up'ing the prices for all the items and the fact that once it goes live, you can expect to pay at least $9.95/mo to waste your life in their virtual world and have zero to show for it.

    Rave on, raver. I think I'll stick to RCT2 if I really have to play a Sim game.

    --
    I just wasted your mod points! HA!
    1. Re:Sim Crap! by vajcovec · · Score: 0

      Allow me to introduce you to Ultima Online.

      Oh wait, I see you've already met.

    2. Re:Sim Crap! by hyphz · · Score: 2

      > Now to get one point of a skill (say creativity
      > by playing a guitar) I have to sit and watch my
      > Sim play.. for an hour. AN HOUR.

      Yikes. This was exactly my problem with the original Sims. I'd be thinking, "Well, I can sit watching this guy playing the guitar to increase his stats. Or I can go play my guitar and increase MY stats. Which sounds better?"

  33. And this is different how?? by Iguanaphobic · · Score: 4, Insightful

    Interesting and scary to see what America would be like without our inhibitions.

    Sort of like looking at today from the perpective of the fifties. Today's morality is nothing like it was fifty years ago. Try looking at American "culture" through the eyes of a Victorian era Englishman. He would be horrified at the "total lack of inhibitions".

    --
    Fascism should more properly be called corporatism, since it is the merger of state and corporate power.
    1. Re:And this is different how?? by jandrese · · Score: 2

      Interestingly enough though, people's behaviour has not really changed all that much. It's just that the behaviour is no longer taboo to discuss. In many ways, todays culture is more responsable than the in Victorian times, but it does look worse because we are much more reluctant to try to hide or ignore our social problems.

      --

      I read the internet for the articles.
    2. Re:And this is different how?? by Anonymous Coward · · Score: 0

      Try looking at American "culture" through the eyes of a Victorian era Englishman.

      ... or through the eyes of a modern-day fundamentalist jihadist muslim.

      Think about it.

    3. Re:And this is different how?? by Iguanaphobic · · Score: 2

      Or a non-hypocritical Christian.

      --
      Fascism should more properly be called corporatism, since it is the merger of state and corporate power.
    4. Re:And this is different how?? by circletimessquare · · Score: 5, Insightful

      Interesting and scary to see what America would be like without our inhibitions.

      Sort of like looking at today from the perpective of the fifties. Today's morality is nothing like it was fifty years ago. Try looking at American "culture" through the eyes of a Victorian era Englishman. He would be horrified at the "total lack of inhibitions".

      this is a common misperception you have demonstrated, this myopic view of history. you see a frightening loosening of morals over time before you. it is a false perception, relax.

      who said this:

      "Our earth is degenerate in these latter days. There are signs that the world is speedily coming to an end. Bribery and corruption are common."

      give up?

      it was written on an assyrian clay tablet dated at 2800 BC. we haven't gotten much worse. we haven't gotten much better, either. ;-P

      i went to pompeii once and was surprised at this one house on whose walls inside were preserved dioramas covered with more examples of indecent sexual acts than you can find trolling the worst porn sites on the web today. i won't even describe the features of the fountain in the middle of the room. god knows what went on in there.

      for every age of man, there is a constant amount of people who live lives of moral high holy purity and those who live lives of extreme moral terpitude, and everything in between.

      of course it gets equally sticky when we include on our personal observations of the moral decay of society over time our personal views on standards of human sexuality (sorry for the use of the verb 'sticky' in this context).

      in your stereotypical view of prudish victorian times, you would find on the streets of london amongst the middle and lower classes more prurience and indecency than you would find at any britany spears concert. and amongst those moral uptight upper class victorians, let us only guess at the hypocrisy that went on behind closed doors. the moral decay of society indeed. i'm certain you would find in the nunneries and priesthoods at the time, the lower class members of high moral standing who fled the horrors of impure london in their time, and pined for the good old days of 1750s london, when things were good and decent. and those in the 1750s... you get it now, repeat ad nauseum until you get to adam and eve. (and what did that story teach us again?)

      there were farmers screwing sheep in 4000 BC and there will be farmers screwing clones of dolly the sheep in 4000 AD. not much really changes, really.

      don't judge an era by who was in control of the media at the time, or the us supreme court. human nature is a constant across time and space.

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    5. Re:And this is different how?? by elmegil · · Score: 1

      heh heh. He said "sticky".

      --
      7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
    6. Re:And this is different how?? by rgmoore · · Score: 2
      this is a common misperception you have demonstrated, this myopic view of history. you see a frightening loosening of morals over time before you. it is a false perception, relax.

      I don't think that it's so much a loss of morals as it is a change in morals. Some things that used to be viewed as immoral are considered OK today, and some things that used to be considered OK are now considered immoral. It's just that:

      • People who place a high value on morals tend to be more worried about (perceived) moral slippage than (perceived) moral advance. An important part of this is that "things are going to hell in a handbasket" is a much more effective rallying cry than "things are better now than they ever used to be".
      • There's a substantial me versus them component. Perceived declines in moral standards are almost always things that other people do, while percieved improvements are frequently in the things that the person himself does. Many people are reluctant to admit that their previous behavior doesn't live up to their current standards, so they're less likely to point out areas of moral improvement.

      A good example of this is a comparison of some aspects of common 1950s behavior with today's. I remember a vigorous dispute about this, in which one side pointed to higher church membership in the 1950s as a sign of greater morality, while the other responded with greater modern racial tolerance as a sign that church membership wasn't the only facet of morality. I'm not sure if either side was right or wrong, but it seems pretty clear to me that both sides were looking only at one side of the issue.

      --

      There's no point in questioning authority if you aren't going to listen to the answers.

    7. Re:And this is different how?? by circletimessquare · · Score: 2

      no, no, no.

      to everything you have talked about... the me vs them mentality, the hell in a handbasket cynicism, things are better now than they ever used to be falsehood, etc., etc.

      get in your time machine and pick a year, any year. go to that year. you will find the EXACT SAME PROPORTION of people who believe one thing or another as they believe today.

      the difference is in the media. what gets preserved, and what doesn't.

      look at it this way. the older we get, the more nostalgic we get for our teenage years, when everything was grand. wtf? i mean, do you really remember your teenage years? teenage existence is so fraught with psychic pain, growing into your adult self as you are. only in our adult retrospect can we be so myopic as to remember that painful time with joy.

      we are all myopic about the passage of time like that. we remember the best, forget the worst, and change, ignore, or forget the historical facts to suit our beliefs. rather than look at the facts and adjust our beliefs accordingly. we are all coconspirators in this constant, daily action of forgetting. and its not all a bad thing. some things should be forgotten. time and memory is like sand on a beach. doesn't matter how strong you build your castle, it's still made of sand. you and me included.

      human nature. it's scary stuff. but we've made it this far. no need to get cynical all of a sudden.

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    8. Re:And this is different how?? by Galvatron · · Score: 2
      Actually, the English in the Victorian era were pretty hedonistic. The only problem was, Queen Victoria was not. Therefore, everyone had to pretend to be completely straightlaced, when in fact there was a great deal of sex and adultery going on among the older members of the uppper class. Adultery was especially common because many marriages were arranged (and loveless), so both parties would often reach an understanding regarding what their responsabilities were to each other.

      For the youth, premarital sex was still somewhat difficult to have, so prostitution was widespread, with the age of consent being 12. This was eventually raised to 14 because there were prostitutes as young as 9 passing themselves of as 12. They figured if the age were 14, then 11 or 12 year olds would be the youngest that could get away with prostitution.

      Anyway, the point here is, what is publicized isn't necessarily how a society acts. Indeed, the golden rule in Victorian England was "don't get caught." As long as the "society" (the Queen) didn't know about it, you were free to do whatever you wanted.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    9. Re:And this is different how?? by rgmoore · · Score: 1
      get in your time machine and pick a year, any year. go to that year. you will find the EXACT SAME PROPORTION of people who believe one thing or another as they believe today.

      But that simply isn't true. There are real changes in what people believe and what they practice. They may not be as fast as some people claim, but society's attitudes really can change. Human nature may not change, but much of our view of morality is learned, so that attitudes really will change if people are taught different things. As an example, male homosexuality was considered normal and acceptable in Ancient Greece, and the majority of men practiced it at least occasionally. Nobody thought that it was a horrible sin. Today many people think that it's a horrible sin, and the rate at which it's practiced is much lower. That's a substantial, real change in people's views of moraliy.

      Perhaps a better example is slavery. 200 years ago, slavery was a geuninely polarizing issue in the USA. Some people felt that it was a terrible evil, others didn't have strong feelings about it, and yet others felt that it was not just acceptable but that God wanted whites to hold dominion over blacks. Today the vast majority of Americans genuinely belive that slavery was (and is) despicable and unsupportable. Only far out wackos seriously believe that it's part of God's plan for the universe.

      --

      There's no point in questioning authority if you aren't going to listen to the answers.

    10. Re:And this is different how?? by Anonymous Coward · · Score: 0

      I think human nature is not constant. I think that choice is. You see, there is always "temptation". Temptation is the constant, not nature. In Online Sims, there will be temptation to do "bad" things to your neighbors, and there will be others who will do "good" things for their neighbors. How you live is up to you.

  34. Business possibilities by Andy+Dodd · · Score: 5, Funny

    The article mentions that people can set up businesses such as a coffee shop or bakery, etc.

    I want to join some find sim-Italians in setting up a business that deals in "protection", something that those other businesses clearly need.

    Uncle Vito

    --
    retrorocket.o not found, launch anyway?
  35. What's more addictive than crack??? by XNormal · · Score: 3, Funny

    Let's call it EverSlashdot

    --
    Stop worrying about the risks of nuclear power and start worrying about the risks of not using nuclear power.
    1. Re:What's more addictive than crack??? by mhesseltine · · Score: 5, Funny
      Let's call it EverSlashdot

      How about SimSlash. Features include:

      1. Being a Karma Whore when IRL, you're a page-widening troll
      2. Posting as a registered user, even though you're an AC
      3. Getting to be Jon Katz and piss everyone off
      4. Getting to be Cliff and post worthless Ask /. questions
      5. Posting duplicate, misspelled stories
      6. ...
      7. Profit!! (sorry, had to be done)

      Since slashcode is open source, we should be able to start working on a Sims plugin right now.

      --
      Overrated / Underrated : Moderation :: Anonymous Coward : Posting
  36. Best thing about sims online so far... by lambadomy · · Score: 3, Funny

    Home invasion robberies. I join a home in the game, and all it is is a box with 7 weight sets while my housemates just sit and pump iron all day. I ask them why, and the answer is "if we build up our muscles we can raid other peoples houses and beat them up and rob them". Give the game a month, and you'll just have roving gangs of thugs. I can't wait.

    1. Re:Best thing about sims online so far... by Anonymous Coward · · Score: 0

      More likely the game will be full of roving gangs of newbies who believe anything that anyone tells them! You can't beat people up and steal their money (yet). They were teasing you, and you believed them. But that's half the game!

  37. Interesting and scary to see what America would be by Anonymous Coward · · Score: 0

    When you say "America," I think you mean, "that portion of Americans who are content pissing their lives away playing 'virtual life' video games."

    So overall, I doubt there's much of interest to be learned, considering the participants.

    I think not much more needs to be said for its being scary -- having nothing better to do than to play video games like the Sims speaks for itself.

  38. SC4 > TSOL by Mannerism · · Score: 5, Interesting

    From what I've seen of it, TSOL is a far cry from what you might expect when a guy as creative as Wil Wright wields the resources of Maxis to create a virtual online nation. The economy, for example, can only be described as surreal. The concept of each server as a "city" is true only in the sense of its population; there are no definable neighborhoods or any true concept of location -- travel between individual buildings is accomplished through teleportation, making location and distance irrelevant. Obviously, this is a game of social interaction at a level slightly above that of a graphical chat room with avatars. It may be interesting to observe in that sense, but by no means is it a simulation of a nation or even a city. I'm sure it will attract legions of fans (my wife seems to like it), but it's certainly not of interest to me.

    Maxis' other forthcoming product, on the other hand, does look very promising. SimCity 4 appears to be a genuine evolution of the SimCity line. If you're a /.'er looking to while away some hours, I suspect you'll find it much more appealing than TSOL.

  39. I like the Sims by jhampson · · Score: 4, Interesting

    Yes, it's like a dollhouse. Yes, it has mundane tasks. But the mundane tasks(as in life) are the means to which you get better 'stuff'. It's fun to get neat stuff. I always liked my GI Joe, and I always wanted to get him better gear(like the real working submarine or the kite!). The Sims are easy to project yourself onto, and it's a lot easier to get yourself neat furniture, chicks, etc. It was a bit traumatic for my son when his dad-character got killed in a kitchen fire, though. (Well, for a couple of hours, anyway.)
    And isn't it fun to play your computer with other people esp. when they're from far away? "Wow, I'm playing with a guy from Alaska!" Just like when those video-trivia-quiz machines first popped up in bars and places like Damon's, where you could compete nationwide.
    I wouldn't be at all surprised to see real-world relationships spring up from this. Didn't some Everquest-ers get married recently?
    I also read an article about how therapeutic 'The Sims' is for shut-ins and the elderly. Bringing them online would be a lifesaver in many cases. I think that there should be a discount for the elderly.

    1. Re:I like the Sims by Anonymous Coward · · Score: 0

      It's called a chat room. Nothing more.

    2. Re:I like the Sims by phillymjs · · Score: 2

      I think that there should be a discount for the elderly.

      Now THERE'S a trade-off... more old people online = less old people driving in front of me IRL... but then when I get home and log on to the Sims Online, I can't take my SimLamborghini for a spin because the SimStreets are choked with little blue-haired old ladies going 25 on the SimInterstate in a SimReliant K.

      ~Philly

  40. Longest running continuous Sim* game? Slightly OT by haa...jesus+christ · · Score: 1

    Does anyone know of the record for longest running Sim['City', 'Earth', 'Life', 's'] game? I'd be curious to see if someone's done this for years or anything crazy like that.

  41. Sims boring, Animal Crossing amazing. by Anonymous Coward · · Score: 0

    I hope Animal Crossing makes a jump online. What a game!

  42. I used to work Maxis Tech Support by Syncdata · · Score: 5, Informative

    "To many of us, it is more than just a game. We don't just play The Sims; we express ourselves and our lives with real emotions, situations and interactions."
    This woman is not the exception, she is the rule. When a user would download a bad object/skin/what have you, that would crash the game, there were three steps.
    #1:Sim File Cop (a prog to find bad skins, etc...
    #2:delete the house and the family within
    uninstall the game completely and start from scratch
    Suffice to say, 35% of the time, callers forced with #2 or #3 turned into supe calls. This prog really has turned into a replacement for life for a number of users.
    Curse you Will Wright!

    --
    "Inattention makes clowns of us all" -Bean
  43. Reguarding the bathroom meter by YAN3D · · Score: 1

    Picture it, your macking to this really hot Sim chick and she pisses herself because her bathroom meter was too high. What would you say after something like that happens? "Ummm, thats some really sexy pissing"

    1. Re:Reguarding the bathroom meter by Anonymous Coward · · Score: 0

      Apparently you haven't been around the internet too much -- quite a few people enjoy such behavior.

      see http://www.google.com/search?hl=en&ie=ISO-8859-1&q =golden+shower for more details

  44. CyberNation by drunkrussian · · Score: 5, Interesting

    Tom Clancy wrote a book about a virtual nation that existed entirely on the Internet of the future and demanded diplomatic recognition. The book was pretty bad, but the idea is an interesting one.

    I remember reading an article about Everquest a while ago that said that the amount of trading in real money that went on within the EQ system made it a larger economy than that of several real-life nations. I can't remember the source of the article, unfortunately, so I can't check its accuracy. However, I think it is entirely possible when you consider that the number of players is certainly greater than the populations of some members of the UN (for example, Tuvalu, population approximately 5000).

    I am sure that one day Internet societies will be demanding diplomatic recognition as states. Right now, you can already see some examples. Google for "micronations" and see what you get. The ones I've been involved with were all political simulations that did not claim any sovereignty or try to have any relationship with the real states, but there are some that do.

    A virtual environment like the Sims is even closer to a virtual state than a micronation or EQ, because the Sims is all about simulating life. The title SimNation is relatively appropriate; you can think of it as a gigantic distributed simulation of a society. If there was a governmental structure, that would make it a distributed simulation of a nation.

    Anyway, another site to check out is Active Worlds, a 3D virtual environment. It's not as good a simulation of human characteristics as The Sims, but it still is a good enough representation of real life that simulated virtual nations have been founded within it.

    1. Re:CyberNation by Embedded+Geek · · Score: 2
      an article about Everquest a while ago...

      Here's slashdot's article on the academic paper (which is here).

      --

      "Prepare for the worst - hope for the best."

    2. Re:CyberNation by drunkrussian · · Score: 1

      Yeah, I think that's it. Mod the reply up, it has the important links!

    3. Re:CyberNation by Myco · · Score: 2

      Apparently, Tom Clancy stole my idea -- I've been advocating this concept in casual conversation for a while now. What's the title of the book? I think it's a cool idea.

  45. We already have an America without inhibitions. by nebaz · · Score: 3, Funny

    It's called Los Angeles.

    --
    Rhymes that keep their secrets will unfold behind the clouds.There upon the rainbow is the answer to a neverending story
    1. Re:We already have an America without inhibitions. by Anonymous Coward · · Score: 0

      Actually, it's San Francisco.

    2. Re:We already have an America without inhibitions. by Phil+Wilkins · · Score: 3, Insightful

      You're both wrong, it's Las Vegas.

  46. Likely by eclectric · · Score: 2

    Aren't Time and Newsweek owned by the same MaSTER PoWER?

    I seem to remember a similar thing with that retarded jumping macintosh last year.

  47. The More things change... by Anonymous Coward · · Score: 1, Interesting

    More women than men play Sims?

    Are we REALLY that surprised?

    Males play "Quake III" and "Unreal Tournament" and such. This is the computerized equivalent of older generations' fascination with "Cops and Robbers" or "Cowboys and Indians."

    Females play "Sims." In other words, this is the computerized equivalent of "Let's Play House."

    The more things change, the more things stay the same.

  48. Oh lord. by gt25500 · · Score: 0, Offtopic

    When will it end? I wish I could think of more to say but I'm about to puke from watching Kelly Osbourne (Ozzy's TROLL of a daughter).

    --
    _________ Help me get a PSP!
  49. Inhibitions? by Vaulter · · Score: 5, Funny
    Interesting and scary to see what America would be like without our inhibitions

    Come down South on a Saturday night after a Lynyrd Skynyrd concert. You'll see what we're like!

    --
    I don't have a sig...Do you??
  50. Sims? by bytesmythe · · Score: 4, Interesting

    I never understood the obsession with "The Sims". I tried it out, but ultimately I just can't play a game populated with characters that are actually LESS motivated than I am.

    The damn people won't get out of bed when the alarm goes off, and there's no way to get to work other than car pool. If the Sim has to be at work at 8, so you have the alarm set for 6, they'll STILL miss their ride because it apparently takes 3 hours to get showered and dressed in the morning.

    I can only imagine what it would be like if they had pets in the game. A bunch of dead neglected dogs, cats, birds, hamsters, etc.

    FWIW, I won't be into gaming until games become Matrix-like. Current games miss out in three major areas:

    1) The experience isn't 1st person enough. FPS games are one thing, but the networked versions only allow interaction in an extremely narrow set of circumstances (like CounterStrike, with all the pre-defined missions, etc.) Multiplayer worlds use a 3rd person perspective, which obviously doesn't lend itself to a "realistic" seeming game.

    2) The group interaction in games feels fake. It works better (for me) in FPS games simply because having that first-person perspective draws you into the game a little more. Still, there is a lot to be desired.

    3) Current games simply aren't realistic enough. I want to feel like I'm actually inhabiting a fantasy world. Let's use Vampire, for instance. Not the computer game this time. LARP (Live-Action Role Playing for those of you who don't follow this junk). Now, exactly how much can you get into this game when a person using their "vampric" hearing sense is standing right next to you while you're supposed to ignore them? And certain actions are executed against other vampires on the basis of a rock-paper-scissors match!? Come ON! If I'm going to play a game, I want to feel like I really have those abilities, whether I'm playing something like Vampire, or Diablo, or CounterStrike. Simulating it with graphics doesn't help matters a bit.

    Perhaps this is still why I like mudding. There are other people to talk to, and, while the game is only text, it has a first person perspective and a flexibility that no other kind of game can truly match. (ObPlug: If you think you'd be interested in the mud diversion [or used to be, but haven't mudded in ages], try it out! Just telnet to tera.teralink.com 4000.)

    --
    bytesmythe
    Hypocrisy is the resin that holds the plywood of society together.
    -- Scott Meyer
    1. Re:Sims? by Mannerism · · Score: 2

      I can only imagine what it would be like if they had pets in the game. A bunch of dead neglected dogs, cats, birds, hamsters, etc.

      It'd be like this.

    2. Re:Sims? by watchful.babbler · · Score: 2, Funny
      I can only imagine what it would be like if they had pets in the game. A bunch of dead neglected dogs, cats, birds, hamsters, etc.

      They had a downloadable hamster ("Downloadable Hamster?" Sounds like a really bad college band) that, if not kept healthy, would infect its owners with a fatal virus.

      The result? You guessed it: SimPlague. Just goes to show ya.

      --
      "Freedom is kind of a hobby with me, and I have disposable income that I'll spend to find out how to get people more."
    3. Re:Sims? by Anonymous Coward · · Score: 0

      I can understand that people have opinions..but things like, "he wont get up when the alarm goes off." Just go to prove the one inevitable fact, if people suck at a game, they don't like it. I played the Sims for about a year, my sim never used an alarm clock, NOT once...the trick...get a decent bed. Please ppl, at least learn to play a game..before you you dismiss it for being "too tough"

    4. Re:Sims? by Jace+of+Fuse! · · Score: 1

      The basic rule here is that if a person isn't good at a game, they aren't going to like it. Likewise, if they don't like games very much to begin with, they're not going to put forth the effort to be good at them. The result is circular.

      A real game player plays all kinds of games and generally gets good at most of them.

      A casual gamer finds a few types of games that they like, and fail to truely ever master any of them.

      The rest of the game players aren't game players at all, they just happen to play games once in a while.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    5. Re:Sims? by bytesmythe · · Score: 2
      Oh lord... I spoke too soon.

      And what about those new careers? Did you see the picture? What's the second guy on the left supposed to be? Dark Lord of the Sith, or something?

      --
      bytesmythe
      Hypocrisy is the resin that holds the plywood of society together.
      -- Scott Meyer
    6. Re:Sims? by bytesmythe · · Score: 2
      You guessed it: SimPlague.


      Actually, SimVirus might be a more interesting game. You have a world of inhabitants, and you try to evolve viruses that will manage to infect them.

      Since this is a Sim type game, you want the host to have time to adapt to the virus, but not get over it so quickly that it can't spread. Having a virus that swiftly kills all the hosts would end the game pretty quickly.

      Cross-species jumping, modes of transmission, type of organs infected, and of course your virus could always accidentally borrow RNA from some other virus already in the host, so you have to watch out for that. Fun fun fun!! ;)

      --
      bytesmythe
      Hypocrisy is the resin that holds the plywood of society together.
      -- Scott Meyer
    7. Re:Sims? by DennyK · · Score: 2

      I tried playing The Sims a couple of times, but I just couldn't get into it. It's really just BORING, in all honesty. I don't really enjoy doing mundane tasks and chores in real life, where at least I get some real benefit from them (clean house, fewer "pet" flies, more money, etc.). The idea of spending hours on end ordering some game character to do the same things in some virtual world is mind-numbing.

      I think The Sims would be far more interesting if there was an option to let the Sims operate independently, while you just arrange their lives as you see fit. (Yes, I know you can give them "free will", but in my version of the game, at least, this means they invite their friends over and then get so interested in the picture hanging on the wall that they don't answer the door, never bother to go to work or pay the bills, and sometimes piss their pants because they forget to go to the bathroom... Then they start a fire in the kitchen while trying to cook and stand there screaming about it until the flames engulf them and burn them to a crisp... ) Creating situations to watch how your Sims react would be far more entertaining that ordering them to go pee, then shower, then go to sleep, then wake up, then go here, then do this, and on and on and on...

      On a somewhat off-topic note, a game that is much more entertaining and realistic than The Sims is Alter Ego. It lets you create and develop a person from birth to old age, and is quite addictive. Plus, it runs on a 286 and fits on a floppy disk! ;D There's also an online version for you non-DOS folks, though I don't know how complete it is myself. Definatly an entertaining game! :)

      DennyK

  51. Stability of online societies by Animats · · Score: 5, Insightful
    I'm curious to hear how the multi-user version works out as a society. Most MMORPGs are either bad neighborhoods or have oppressive oversight. If the Sim designers can make something that's stable but not at either of those limits, they'll have accomplished something.

    I don't want to play the thing, but I'm looking forward to the academic papers after it's been running for a year.

    1. Re:Stability of online societies by Saeger · · Score: 1
      I'd choose anarchy over corporate 'oppression' any day, but I don't see why (representative or direct) democracy should be so hard to implement. I mean IRC's got unelected ops to maintain control, and web forums are either anarchic guestbooks, or moderated by appointed "mod nazi's", or user-moderated by mods-on-crack (/. style)...

      But as long as a company has complete control over the central game-servers the answer to this question is simple: The company owns and thus gets to control the user experience (for maximum profit). Barring a decentralized game network, it would take a company with brass balls to empower their users to effect THEM.

      --

      --
      Power to the Peaceful
    2. Re:Stability of online societies by Dark+Lord+Seth · · Score: 2

      Unfortunately, I think your views are too far from reality for any online community. Everquest, for example, is driven less by people wanting to have fun and more by sheer financial greed in boht real and simulated money. Just go take a look at ebay and be amazed at what prices EQ equipment is being offered and SOLD. Then again, the exact opposite isn't the best thing either. I play(ed) a MUD with several administrators who made Hitler look like a juvenile delinquent. I swear, some people here claim the slashdot mods are bad, wait until you meet these people... Anyways, the fact that you can't lose anything on an online game, (5x $10 per month for new accounts/isps is nothing for ye olde spoiled 13 year old suburban kiddo with PC) makes it virtually impossible to put enough fear in people not to ruin the game, but also makes it impossible not to overdo it and establish a gulag... Tricky.

    3. Re:Stability of online societies by Animats · · Score: 2
      One of the most insightful papers on such stability is The Lessons of Lucasfilm's Habitat, which was the first online world with a large user population. (Those guys made it work with a Commodore 64 as the graphical client, using 300 baud modems. And it was actually usable.) That's worth reading, because Farmer and Morningstar insisted that their world should free-run, with minimal intervention by "sysops". To some extent, they succeeded, and they're honest about the problems they found.

      Stability of the online world is important for a commercial system because, without it, you need an army of paid staffers running the world. More interesting for the Slashdot crowd is the peer to peer option. If the design is stable enough, there's potential for it as a peer to peer system. So far, nobody has done a successful, fully decentralized, MMORPG. But someday, someone will.

      A big simulated world has to work in such a way that obnoxious behavior doesn't get you anywhere for very long. Otherwise, everybody leaves. It's really hard to design for that. Yet it's a key problem to work on, as it addresses some of the basic problems of civilization.

      One of the outstanding related problems is coming up with a way to keep obnoxious people from re-entering the world with new identities. There are various solutions to this, most of which involve credit cards. But not all of them. America's Army, the US Army's free online game, has a novel solution. To play the game, you must first go through basic training, which is not too much fun. (Virtual drill sergeants yell at you.) So having your character banned means you have to go through Basic again. This limits player bad behavior.

      America's Army even has a realistic system for in-game player punishment. They dump the player into a cell in the U.S. Military Prison at Fort Leavenworth, Kansas. Bad harmonica music plays until the system decides to let the player out.

      The mindset of the America's Army world is very Army. You will fight as a team, whether you like it or not. You will train and qualify with a weapon before you use it in combat. Careful design has made that work. Train, cooperate, or die.

    4. Re:Stability of online societies by Dyolf+Knip · · Score: 2
      Because if an IRC channel goes to the bad place, it is utterly trivial to just leave and go someplace else and pick up where you left off. If a sysop pisses off his 'constituents' he'll quickly find himself without any.

      But if a government or the sole provider of a MMOG goes bad, what are your options? For the former, leaving is an extremely expensive proposition and, depending on how far gone the government is, may even be illegal. For the latter, you can leave, but there's no place else to go to play that particular game (and Blizzard has demonstrated they'll be willing to sue anyone trying to provide an alternative). Either way, you're stuck.

      --
      Dyolf Knip
  52. RP therapy by rodentia · · Score: 2


    Sure, role-playing can be excellent therapy. But why limited, Doc? Is there an acceptable level of role-playing? Certainly losing oneself in the role transcends the definition: the role dissolves in the playing; but isn't that the point, the asymptote the player strives for.

    --
    illegitimii non ingravare
    1. Re:RP therapy by Guppy06 · · Score: 3, Funny

      "Is there an acceptable level of role-playing?"

      I wanna cast a spell!

    2. Re:RP therapy by Babbster · · Score: 2
      I think a maximum "acceptable level of role-playing" would probably be that which still permits function outside the role-playing environment. Since the role-playing in this context is intended to relieve real-life problems, if the role-playing takes over for that real life then it has gone too far.

      Then again, I think reality is sometimes overrated, and it's very possible I would have taken the blue pill.

  53. What if.... by codeonezero · · Score: 2, Funny

    Going a bit offtopic. You know what would be neat at least for someone like me?

    Have the Sim Online game have a SimApple SimStore. Then people could hang around in line just waiting for the store to open :)

    I wonder how long the line would be, and if it would compare with the actual Real Apple Store openings :)

    Maybe you could get extra credit in the game for visiting an Apple Store or leading a "Switcher" life. ;-)

    Anyone have any idea when us Mac users will get to try the play test? I haven't seen a version for mac users...

    Can't wait to try this though...

    --

    ....
    int main (void) { ... }

    1. Re:What if.... by Anonymous Coward · · Score: 3, Funny

      Better yet, open a simBestBuy and sell simSims. This way, you could control your Sim playing his simSims, for even more thrills!

    2. Re:What if.... by Anonymous Coward · · Score: 0

      Yeah, then you could have SimMac's and SimPC's, and the SimMac users could SimPicket SimDevelopers for not putting out SimMac versions of their games.

      And then we'd get back to real life and wonder why it sucks so bad. I guess I still don't get the point of wasting our real lives in this stupid virtual game...

    3. Re:What if.... by susano_otter · · Score: 2

      Aaah! Recursion!

      --

      Any sufficiently well-organized community is indistinguishable from Government.

    4. Re:What if.... by ethereal · · Score: 1

      Aaah! Recursion!

      --

      Your right to not believe: Americans United for Separation of Church and

  54. They say more women than men play... by dagg · · Score: 1
    How do they know that? Do they have new players fill out this test?
    What is your sex?
    And then the answer is transmitted to "Sim Headquarters" (which will probably be the name of the next game :-))?
    --
    Sex - Find It
  55. This game is horrible by Anonymous Coward · · Score: 0

    I played the play test for about 5 hours. That is a piece of my life I will never get back. To call this a "game" is a real perversion of the word. This is just a huge chat room, with a few moronic diversions to fill the time. My character spent half an hour standing in front of a mirror talking to himself to improve his "charisma". Totally pointless.

    So, after 5 hours, I had a few extra "points" to my attributes that I could use to make extra money doing other pointless tasks, that I could use to buy a virtual fish tank or something. Meanwhile, you have to virtually eat, virtually piss, and virtually shower. I had a better idea. I virtually skipped the rest and deinstalled the game.

    1. Re:This game is horrible by gethane · · Score: 1

      Agreed, this game is horrible. I've been happily playing the Sims, on and off, ever since it came out. Since then, I played first EQ, then Dark Age of Camelot. So when I got the beta invite to Sims Online i thought, "Cool!"

      How wrong I was. Its a moronic game. Other pay online games give you something to DO, that's say.. challenging, while you talk and get to know people. Killing monsters :). In Sims you... uh... make pizzas. Whatever.

      This may draw some NEW people to the pay online games, but I really can't see it drawing any of current crop of pay for online gamers.

  56. Spooky... by jsonmez · · Score: 1

    Now what if I go to my sim house online, boot up my sim PC, and connect to the internet. What do I open in my web browser? And what if I download SimsOnline to my sim computer on SimOnline and play it. That would be wierd... Maybe people can get jobs as virtual system administrators. For the virtual virtual internet....

    Spooky

  57. Re:Heres a good idea by Anonymous Coward · · Score: 0

    I like your idea. Please tell me more. You can reach me at 1-202-324-3000. My name is Mr. Investigation. First name Federal Bureau of. Leave your name and address with my secretary.

  58. The Days of Perky Pat by whig · · Score: 4, Interesting

    Is it just me, or does life increasingly seem to imitate a Philip K. Dick story?

    For anyone who is not familiar with the reference, the subject refers to a short story which later evolved into a novel, "The Three Stigmata of Palmer Eldritch." In these hypothetical futures, people lived vicariously through simulations, often to the neglect of their actual lives. There's a lot more to it, but if you want to know the whole story, you should read it. Anyhow, once again, Dick's predictions bear a disturbing similarity to reality.

    --
    Peace and love, y'all
    1. Re:The Days of Perky Pat by johnjtrammell · · Score: 1

      When thousands of people start chomping down on Chew-Z and going into trances while playing the Sims, I'll start worrying... wait a sec...

    2. Re:The Days of Perky Pat by fungus · · Score: 2

      Imagine what games will look like in 15-20 years from now.

      I can see people playing a sim-like game with 3D googles, 12hrs/day 365days/year.

      Scary stuff

  59. wow, that seems like a healthy attitude by dandelion_wine · · Score: 2, Funny

    "You start to see patterns you don't when you're living. It takes all the messy grayness of real life and makes it bright and shiny."

    Soma! Get your Soma, here!

  60. Recursive by gouldtj · · Score: 2

    All I want to know is if my Sims can start playing a game where they emulate thier life...

  61. Life Imitates Art by wizard992 · · Score: 4, Interesting

    This actually happens with a number of games and quite a few people. I have friends that identify completely with their Evercrack characters; one of my more socially inhibited friends actaully introduced himself as his character name at a bar one night. His web page has pictures labeled with his name; only problem is they are screenshots of his character.

    Some other friends of mine had to stop playing Grand Theft Auto 3 when they noticed how agressively they were driving. They would be going to work or something and have thoughts about driving on sidewalks and through parks to cut some time off the trip, and started getting very dangerous to other drivers on the road.

    I have never been one to fall into the trap of blaming video games for real-life problems, but when certain people or personality types identify so closely with a game, what does that mean for society? I can imagine people hurrying to get home after work so they don't miss sim-happyhour at the sim-pub on TSOL, instead of going with friends or co-workers for a real-life happyhour.

    1. Re:Life Imitates Art by desertfish · · Score: 1

      I have definitely had the GTAIII driving thoughts, but not strongly enough to stop playing the game. This sharp, stinging contrast of obsessively cleaining my Sims house and mowing my Sims lawn against my Real empty bottles and Real moldy cups inside my Real dark apartment Really woke me up and I haven't been so interested in the Sims since. And, as a matter of fact, my apartment is cleaner. So sometimes it's okay to be strongly affected by a game.

    2. Re:Life Imitates Art by Anonymous Coward · · Score: 0

      My GTA3 thoughts would scare me if I started walking around in public with a baseball bat, and just randomly beating the shit out of people... ...but I know that in the realworld, if I did this to a cop walking the beat, my ass would be shot dead in about 5 minutes. No way would I be arrested.

  62. sick sims by Anonymous Coward · · Score: 1, Insightful

    Does anybody else find the entire concept of "The Sims" disturbing?

    Here is a game which lays down predetermined "life rules", as if there is a "right" and a "wrong" way to live your life.

    Live your life according to the "rules" of the game and you will become happy, what kind of message does this send?

    Consume, be happy! Consume, be happy!

  63. Ladies Night by Anonymous Coward · · Score: 1, Funny

    " It's also one of the rare computer games played by more women than men."

    I predict millions more geek males will start playing to find that special geek women already hooked. Welcome to the meat market of future.

    1. Re:Ladies Night by Funky+Jester · · Score: 2, Funny

      Yeah, but all you would get is SimSex and SimDumped.

      What good is that?

  64. Jerry Springer Expansion Pack by Anonymous Coward · · Score: 0

    The article makes this sound boring. I think they need a "Jerry Springer Expansion Pack"; something that would allow you to play as 'Sim Crack Whore', 'Sim Wife Beater', 'Sim Pimpomatic', etc. You could up your 'skankometer' by drinking cheap bear and dressing poorly... or crossdressing.. Isn't the point of entertainment getting outside of normal life?

  65. Someone PLEASE tell me by Strange+Ranger · · Score: 5, Funny

    What is the point? As one poster said, testing the boundaries of the local version = somewhat entertaining. But SIMS online? I can just imagine trying to explain this to my father:

    "Well Dad, you can talk and interact with others, buy and sell fake stuff, live in a fake house, soon they'll even have virtual pets you can own."

    [Looking at me like I have 2 heads]"So son, you're saying I go can online and play a simulated version of real life?"

    "Yep, you got it."

    "Son, wasn't that the really bad thing in that Matrix movie you made us watch?"

    --

    Operator, give me the number for 911!
    1. Re:Someone PLEASE tell me by Wampus+Aurelius · · Score: 1

      I'm already shaving my head to get ready for the neural plug. I wonder how much electricity a 180 lb person like me can generate.

  66. The Sims by ChrisNowinski · · Score: 1

    When that game opens, I am so going to pretend to be a WWE Superstar pretentious Harvard graduate...

    Hold on a second here.

    Could someone please compare and contrast Slashdot with The Sims Online?

  67. Gee Golly I Can't Wait!!! by 3t3rn4l · · Score: 1

    I sure can't wait to sign up for the Sims Online. Rush out and open my own McDonald's complete with Intel Pentium 4 Cybercafe inside! ( Intel and McDonalds To Appear In Sims Online http://www.pcgameworld.com/story.php/id/531 ) The virtual dollars, the virtual dollars!!! /sarcasm

    Corporatize me, Corporatize me!!!

    Moo, soo soo.

    --
    Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt. (When catapults are outlawed, only outlaws will
  68. I cast Magic Missle! by Anonymous Coward · · Score: 0, Funny

    Are there any girls there?
    Cause if there are, I wanna do them!

    1. Re:I cast Magic Missle! by perljon · · Score: 1

      That's hillarious dude... My mod points just expired, else I would give you some.

      --
      This isn't the sig you are looking for... Carry on...
  69. They are eroding our family values by George+Walker+Bush · · Score: 1

    The Sims Online allows and even encourages polygamy, adultery, and other vile practices. You can flirt, kiss, and propose to happily married women or men with impunity. My fellow Americans, I urge you to stand up against such wholesale mockery and savagery of our family values that have made America what it is today. Down with the Sims!

    --
    George W. Bush
    President, United States of America
  70. Watch out for hacked clients by duck_prime · · Score: 5, Funny

    I heard there are some cheating users who hack the Sim client to write bots to ... er ... watch TV and, um, get snacks? ... with superhuman efficiency...

    Oh never mind.

  71. The Online Game Sucks by Anonymous Coward · · Score: 0
    You cant even walk out your door and walk accross the street to visit your neighbor. Yes you can zoom out to the lame satelite view then click on your neighbor's box, but that sucks and cuts the realism out.

    I want to walk or drive down the street and pass other players homes.

    This is just a start, I could go on forever about how disapointing this thing is.

  72. Re:/. ed! Anyone have a mirror? by Anonymous Coward · · Score: 0

    Loads very quickly for me. I am pretty sure that Time.com would be a pretty hard site to slashdot considering that it is part of a very large family of sites.

  73. Simerica? by peterpi · · Score: 1
    I wasn't aware that the Sims Online was not going to be launched in other countries.

    Still I guess that's better than not being aware that there are other countries.

  74. booringly deviant... by thepoolguy · · Score: 1

    Sometimes the most obvious things amaze me. Here the thing that amazes me is the fact that people would work so hard to develop a fantasy world when they could do the same in the real world. And be more productive/contributing/whatever.

    Maybe it is I that am so booringly deviant that I prefer to toil in the real world instead of in cyberspace/simspace. Are the real world societal constraints that are placed on me in the real world confining boundaries that I am clinging to for security, or are the relatively lax consequence free boundaries in simspace an easy place for people to thrive who are otherwise insecure in the real world.

    -tpg

  75. Or where it really came from - Philip K Dick by Xerxes · · Score: 4, Informative

    The Three Stigmata Of Palmer Eldritch, to be exact.

    Stephenson, Bah! Have you no sense of history, Man?!

    1. Re:Or where it really came from - Philip K Dick by hitzroth · · Score: 2

      A world where people gather, outside of this life, but yet part of it? Sounds like old theology to me. I think you're lacking in both insight and a sense of history. But, since I don't seem to have any mod points, this will have to do: :-p

      --
      In mathematics, one does not understand things, one merely gets used to them.
      --VonNeumann
    2. Re:Or where it really came from - Philip K Dick by Anonymous Coward · · Score: 0

      Philip K. Dick? BAH! He's just ripping off the first caveman to scribble on the walls of Lascaux. Committing ideas to a medium is soooo Stone Age. Have you no sense of history!?!?

    3. Re:Or where it really came from - Philip K Dick by smithmc · · Score: 1

      The Three Stigmata Of Palmer Eldritch, to be exact.

      Hmm. Made me think of Ubik , actually.

      --
      Downmodding is the refuge of the weak. Don't downmod, make a better argument!
  76. Tera? by SatanicPuppy · · Score: 1

    Man I stopped playing that when they nerfed the unholy avengers. Those things used to rock.

    Also, a lot of the really cool items were only possesable by x number of people, so if you hit a death trap there was no way for you to recoup all the stuff other than eternally wandering around killing the same stuff over and over, hoping against hope that the drop would go your way.

    Blea.

    Diplomacy is the art of saying, "Nice doggy" until you find a rock.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    1. Re:Tera? by bytesmythe · · Score: 2

      Hmm... I actually remember those. I probably never used one, though, since my character's alignments were never evil enough. ;)

      By the way, Tera has 150 levels, and lots of interesting options for high level characters (like resurrecting and retaining 80% of lost exp after death, summoning your corpse so you don't risk dying trying to recover it, faster healing, etc.)

      They also recently added a javascript interpreter so builders can write scripts in their areas. This is just beginning to be taken advantage of, and should add some interesting elements to MUDding. More intelligent monsters, custom spells and abilities, dynamic zones... Its like GURPS, but in a MUD.

      --
      bytesmythe
      Hypocrisy is the resin that holds the plywood of society together.
      -- Scott Meyer
  77. Not to mention forced materialism! by No+Such+Agency · · Score: 2

    I know a lot of people who are very happy to live with very little in the way of material possessions. I'm not quite as healthy as that - I like to buy stuff but not just for the sake of "having better stuff". It bugs me to no end that in The Sims, materialism is a biological imperative - if you don't keep buying more luxurious possessions and expanding your home your Sim inevitably becomes unhappy. There's no option to be a hippy who's content as long as they have a guitar and some decent clothes to wear.

    --
    Freedom: "I won't!"
  78. Simcity by Anonymous Coward · · Score: 0

    Check out urbansimulation.com to see how people are doing simcity for real. Interesting stuff.

    1. Re:Simcity by perljon · · Score: 0, Troll

      This is crap.. don't go. It's just advertisement for a non-game product.

      --
      This isn't the sig you are looking for... Carry on...
    2. Re:Simcity by perljon · · Score: 1

      Common... a troll? Did you visit the link. It's not actually a sim game... It's just a lame advertisement... A troll? My god!

      --
      This isn't the sig you are looking for... Carry on...
  79. $Millions$ by dirvish · · Score: 2

    The Sims Online will then fork over $9.95 a month for access to its servers. Based on pre-orders, Electronic Arts expects to have "hundreds of thousands" of subscribers at launch.

    That is millions every month. Not bad for a game that no one would touch when the creator first introduced it.

  80. Er. Double standards? by Anonymous Coward · · Score: 1, Insightful

    Wait a minute. Here's a game that's popular with the mainstream public, and now it's a *good* thing to get lost in the fantasy?

    Considering this has more correlation to real life than Quake, I'm more worried about what this will do to the country's adults than what obviously fanciful games do to the country's children.

  81. The REAL origins of the Sims by sakusha · · Score: 2

    Time goes off on a tangent about how Will Wright created the first Sim City due to his interest in map creation for a bomber game. But it's not true. Wright has already written about how he came upon the concept for the game, when reading the Stanislav Lem book "The Cyberiad," specifically the chapter "How Trurl's Own Perfection Led to No Good." There's a short synopsis here:
    http://www.wam.umd.edu/~abbate/cyborg/cyber iad.htm l
    Every Sim player should read this story, it is a classic.

  82. teach us something useful by denny_d · · Score: 2, Interesting

    I did a quick search of the list and found not a single instance of the word 'teach' or 'useful'. I was hoping that somebody might point out that the Sims could in fact be a great training tool for the millions of disenfranchised, apathetic, socially maladjusted children filling our classrooms.

    Can't you see it? A Sims kid, learning the rules of school success? The price of cause and effect? What it means to identify patterns not only in grammar or math but in social behaviors? You are in fact rewarded for being an intelligent, conscientious, care-giving individual. In the Sims world it's just points...but in the 'real world' the point system is stronger friends, families, and social positioning...

    The kids 'today', sounds familiar doesn't it?, are so saturated with much better much more interesting subjects to study: Nintendo, PlayStation, Xbox, etc.. Why would they be at all interested in reading, writing, math or maybe even how to get along with another human being when the alternatives are so much more entertaining?

    The Sims way of life might actually be a great way of bringing our kids 'back to life', i.e. understanding the basic rules of cause and effect in a socially and economically complex environment, what we call the real world.

    dgd

    1. Re:teach us something useful by Tar-Palantir · · Score: 1

      Please... reply with a "just kidding." The Sims is not an accurate simulation of life in any way. For one thing, the "people" in the game are absurdly simple. As several other posters have pointed out, your character cannot be an introvert, etc.

      What it means to identify patterns not only in grammar or math but in social behaviors?

      I truly hope no one tries to learn about social behaviors from the Sims. That is, actually, one thing I worry about - people becoming too emotionally attached to electronic (non)entities. Believing something is right, because their Sim character can do it. Basically, thinking that The Sims is a reflection of real life. It simply isn't. It is a game, and makes as many or more simplifications than Civ does for kings.

      The Sims may be fun, but it is not educational.

    2. Re:teach us something useful by denny_d · · Score: 1

      just kidding
      not.
      Well, kinda. I've observed people become absolutely absorbed in the Sims. Why not imagine a game that does in fact teach consequences of behavior? I've not seen any jails or drug rehabs, or one parent families or abject poverty in the Sims but... that's a game of life played by quite a few people in the States.

      Why not Sims Africa? Sims Asia? Sims Middle East? How about the Sims in Poverty? The Sims at the bottom of socio-economic ladder of your favorite first world country?

      The current one is Sims in Wonderland, as in I wonder where that could be.

      The Sims, if run on less of an entertainment model and more of a group process culturization model could demonstrate that we are all more or less aiming for the same things: respect, recognition, and personal safety. Not too mention a regular meal.

      Yeh, I'm just kidding. But as Elvis Costello asks, What's so funny about peace love and understanding?

  83. LARPing mechanics by No+Such+Agency · · Score: 2

    Now, I don't LARP (I only tried it once at a sci-fi convention) but I can see how it'd be a lot of fun. The examples you cite as being "unrealistic" are _of course_ so, but they're sacrifices to accomodate the ugly realities of real-life. The player doesn't really have super-hearing, so they have to PRETEND, as the eavesdropee has to PRETEND the other player isn't standing next to them. Rock-paper-scissors is a way to PRETEND to fight, without actually engaging in violence. You see a trend here, right? You say you like mudding, aren't you pretending that you're acting in a living, visible world instead of just typing and reading words? How is that different?

    --
    Freedom: "I won't!"
    1. Re:LARPing mechanics by bytesmythe · · Score: 2

      I think the difference is in the suspension of disbelief. Now, MUDs and LARP may seem worlds apart, and of course in many ways they are, but MUDs allow you to pretend more thoroughly in the ways that are important.

      On a MUD, if I'm playing a character with the ability to eavesdrop on other conversations unobserved, I can do exactly that. All I have to do is become invisible and hide in a room. No one (other than someone higher level than me) would have any idea I was there unless I decided to make my presence known.

      In a LARP, everyone has to just pretend you're not there. There isn't the element of "plausible deniability" that the MUD-style environment brings you.

      Now, while MUD combat isn't very life-like, I find it more appealing than the LARP version of paper-rock-scissors. Personally, I'd like game combat to be modeled on real combat. This can't be accurately handled in either game style, but MUDs at least give you some imaginative feedback. "The smell of searing flesh assaults your nostrils as you engulf the Evil Knight in a surge of hellfire," is more satisfying than "One-two-three! Paper!"

      Anyway, LARPing definitely wasn't for me. I'm not really social enough for that kind of interaction. I want my gaming interaction to be as socially artificial, but as physically real, as possible. ;)

      --
      bytesmythe
      Hypocrisy is the resin that holds the plywood of society together.
      -- Scott Meyer
  84. Large Scale developments... by DenOfEarth · · Score: 2, Interesting
    I haven't played the sims before, but the more that I read about it and think about it, this sims online has some seriously cool potential...I might have to check it out. Here's hoping transgaming get's it going for me, eh?

    I also would like to ponder the possibility of some really large scale cooperation / non-cooperation type activities going on here...yeh that's right baby, I'm talking capitalism versus socialism.

    People could join large groups that let them do particular things because every pitches in something...y'know, like they carry around a card which signifies them as a member of a large club (some of whom in the club, they don't even know)...and they can flash it around to others, getting into certain private clubs and stuff. I don't know if I'm making sense, but I'll have to keep an eye on this one.

  85. Ripped them himself from his collection... by burgburgburg · · Score: 2

    With Ogg Vorbis, because of the superior quality. Plus the fact that since they're the original 78s, the SimRIAA wouldn't be making any money off them anyway.

  86. America without inhibitions... by HungWeiLo · · Score: 1
    --
    There are a huge number of yeast infections in this county. Probably because we're downriver from the bread factory.
  87. I love my computer by ralphus · · Score: 1
    Bad Religion

    I love my computer you make me feel alright
    every waking hour and every lonely night
    I love my computer for all you give to me
    predictable errors and no identity
    and it's never been quite so easy
    I've never been quite so happy
    all I need to do is click on you
    and we'll be joined in the most soul-less way
    and we'll never ever ruin each other's day
    cuz when I'm through I just click and you just go away
    I love my computer you're always in the mood
    I get turned on when I turn on you
    I love my computer you never ask for more
    you can be a princess or you can be my whore
    and it's never been quite so easy
    I've never been quite so happy
    the world outside is so big but it's safe in my domain
    because to you I'm just a number and a clever screen name
    all I need to do is click on you
    and we'll be together for eternity
    and no one is ever gonna take my love
    from me because I've got security,
    her password and a key

    --
    Revolutions are never about freedom or justice. They're about who's going to be top dog. -- Kilgore Trout
  88. Re:The Sims online are great by Anonymous Coward · · Score: 0
  89. Re:MetaVerse - For Real (not) by Anonymous Coward · · Score: 0

    Unfortunately, it is not much like the metaverse. Fundamental to the metaverse was its distributed nature. As long as the whole world is being hosted on a small set of servers controlled by one entity, we're not there yet. For one thing, it lacks any way to have a private conversation that can't be monitored by whoever has root on the game servers.

    So it's just another game. I do expect the metaverse to happen for real sometime within the next few decades. But no sign of it yet.

  90. The Sims must be coded horribly by ssstraub · · Score: 0

    I bought The Sims back in the day. I couldn't get over how slow it ran on a P3 with a geforce card even. I mean, I could play quake3, UT, AVP, Half-life, etc just perfectly on that PC. The Sims, however, was just dog ass slow. I can only *imagine* how slow the online version is going to be after all that MMP lag is introduced to a game engine that's already a pile of crap.

  91. Online games by flatface · · Score: 1

    I don't know why, but I like playing games online MUCH better than sp mode. It's really more interesting.. Even if it's the SoF2 MP demo (One level, but really addicting.) I'm downloading TSO right now, but despite people saying how much this game sucks or whatever, I'm looking forward to it.

    As long as lamers don't come on burning down each others' houses.

  92. wow, this sounds just like work by Anonymous Coward · · Score: 0

    Except you have to pay someone else to do it. And they still keep the results of your work.

    Seems weird that this would be so popular. I agree with the poster above who says American adults have dead imaginations.

    I think I'd rather just lie in bed and think about socializing. It seems roughly the same as the Sims but cheaper.

  93. Gelernter by WillWare · · Score: 2
    This idea, with tweaks, goes back to Gelernter's book "Mirror Worlds". In the late 80s he imagined that the net's primary purpose would be to sustain a big simulation of society.

    He wanted to feed the simulation with as much real, accurate information as possible, so that its results would have a lot of predictive and descriptive power. He was particularly interested in its value as an educational tool and as a tool for crafting wiser social, economic, and political policies.

    Sims Online is a step toward what Gelernter imagined. A crude step, but it will plant the idea firmly in the minds of millions of people, and offer some clear preliminary notion of how it could be implemented and how well it might work.

    --
    WWJD for a Klondike Bar?
  94. What a load of crap by revscat · · Score: 3, Insightful

    Unlike dolls it requires less imagination and imposes more contraints. This is why adults like to play it: their imaginations are dead and they can't fathom living in a world without rules and regulations.

    What a load of self-congratulatory bullshit. This might be hard for you to comprehend, but sometimes things that contradict reason happen. One of those is that people sometimes are more creative when they are given boundaries to work within. The Sims is a perfect case. Sure you can get all sanctimonious when you give someone GCC and ImageMagick and they don't do their own Sims, but if you give them the ability to use preexisting components and a rich universe to boot, you'd be surprised.

    Ass. And I don't even play the game.

    1. Re:What a load of crap by eatdave13 · · Score: 1

      There is no way to express the terror your sig makes me feel.

      --
      "Verbing weirds language." -- Calvin
  95. Re:MetaVerse - For Real -- No, really by Anonymous Coward · · Score: 0

    A few years ago, before the advent of "The Sims", I discussed various possibilities for new titles with one of Maxis' executive producers (Lucy Bradshaw). One of the ideas was for a massive online world that was a virtual reflection of our own.

    Anyway, Bradshaw emailed me back and recommended that I read "Snow Crash". So, yes, "The Sims Online" is influenced by the book.

    And no, I still haven't read it.

  96. A.L.I.C.E Bot ? by circletimessquare · · Score: 2

    What would an A.L.I.C.E Bot plugged into Sims Online be like.?

    Hey! Wait a minute!

    I nominate this conjecture as meme-of-the-month for Slashdot!

    I think "Imagine a beowolf cluster of these" has pretty much run its course.

    And
    1. blah blah
    2. ...
    3. profit!
    is getting kind of tired.

    Let's all say "What would an A.L.I.C.E Bot plugged into [fill in the blank] be like?" for the next 1000 stories! C'mon! ;-P

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:A.L.I.C.E Bot ? by flatface · · Score: 1

      I will kill you if this becomes the new /. "thing"

  97. Re:MetaVerse - For Real -- No, really by Anonymous Coward · · Score: 0

    It's not nearly as good as his later works, but you really should read it. There are some good ideas in there.

    Hmm.. I wonder how "The Sims" online will deal with flash crowds.

  98. Addiction by HBI · · Score: 3, Interesting

    I am amazed no one has mentioned the issues of addiction and the strong negative aspects of bringing the mud/mush/moo/whatever paradigm to an easily accessible graphical game targeted at women, apparently. Perhaps I should explain.

    My background - I spent 9 months as a player and the last five years coding for muds, particularly MudOS LP-like muds. Object oriented, as the previous poster referred to. You can whip up a new object anytime you feel like it. Written in a nice language called LPC which is kinda like Objective-C. P-code compilation and execution, with inheritance and polymorphism. But i'm digressing.

    Our usage numbers were always in the high 100s on an average weeknight, 240 I believe was the max simultaneous usage. Not inconsequential considering the cpu load of interpreting all that pcode every time someone walked from one room to another. There were about 10k user accounts at any one time (we did/do regular idle purges)

    The primary usage was male, college age. The average user would be freshman college, about 18-19. Things were not evenly spread out however. A very tiny minority of the users were above the age of 40, less than 1%. Males over 30 were the rarest. The numbers of late 20's aged male and female players were trending downward from the college peak. But there were a huge load of 30's women. The bulk of the females were in the 30-40 bracket, very rarely above it.

    I thought this a very strange thing and didn't really believe it till I met a few of the online acquaintances to know for sure that they were really middle aged women. Universally they are married but near divorce, or single without much hope of hooking up with someone. A lot of them do a lot of sex talk with the younger college age boys online.

    (we call it 'mudnasty', doing a 'what' command and seeing what these people say to each other would make you retch)

    Some of these misguided people actually hook up in real life with ~20 year age separations - they never work out, but they persist in this fantasy until proven that it won't work.

    As an administrator I feel some kind of responsibility to counsel people who are obviously lost or addicted - "mud addiction" is a huge issue, people spending every waking hour on these things - if you went to college in the last 10 years you will know what I mean. People lose sight of life when immersed in these worlds and just let everything fall apart around them. So I counsel someone who is badly astray and try to help. Sometimes I ban them if the situation is bad enough.

    I remember one particular case out of dozens over the years - this was a 38 yr old woman from Sacramento CA who was in love with some 20 yr old guy from around Norfolk, VA. She persisted doing the 'mudnasty' thing repeatedly with this guy, resorting to phone sex to get him off, all while she was married and living in the same house with (and sleeping in the same bed with) her husband of 19 years. The boy from VA was virile and talked nicely to her. He was irresistible to her.

    I had a talk with her, and went to visit her on a trip to CA and met her husband too. They were nice enough people but the house was a pig sty, cobwebs on the ceiling, dirty dishes stacked to the ceiling, and an obese woman who would otherwise be pretty sharp looking sitting in front of a computer console banging out love (sex) messages to some guy who was young enough to be her son - easily. All the classic signs of depression were obvious in her.

    I tried to get her to do something about her marriage - turns out that she was unhappy with her husband, he made her feel devalued, not pretty, not like a woman 'should' according to her. He also yelled at her a lot. Given her behaviors, I can hardly blame the guy for being upset though. While their marriage didn't work out, she got her ass off the mud, terminated her relationship with the guy from VA and started the divorce proceedings after I spent about 6 months off and on working on her to 'take positive steps to clean up your life'. One small victory, sort of, though I suspect that if she'd not been so jaded by her online existence, her husband might not have needed to be replaced. They had had a good relationship at one time, I believe.

    She wasn't an isolated case. You will find a lot of women like her across America, they are the consumers of the Xanax and the Prozac, the depressed masses, with a bit too much weight and too little self-esteem. I was married to a woman like that myself.

    One of the nice things about text muds is that they have a high barrier to entry - you have to use telnet, and the commands are kind of arcane - you won't find most women interested in it.

    What about "The Sims Online Edition"? Seems like that is the target audience, middle aged women with a lot of time on their hands, and issues with the relative worth of their real lives. It's an addictive escape. Will we be generating hundreds of thousands of divorces, as depicted by the woman above? How many will sink ever deeper into depression as a result of the total lack of real social interaction as a result of spending multudinous hours pursuing the Sim life?

    I think the simple accessibility of this kind of addictive 'crack' is an inherently bad thing. I wouldn't ban it, but I would wish that people were more conscious of the life-destroying dangers they face by total immersion in such games.

    Mind you, I refer to women in this case almost exclusively because that is the target audience for "The Sims". However, if you want to discuss the failings of men in a multiplayer game environment, i'll be glad to oblige. They have easily as many flaws. Also note that the women who play text muds are a specific group that does not reflect the population at large. So women out there, don't take offense. This isn't necessarily you. It's just a type of person that finds it easy to immerse in online games.

    My apologies if I offended anyone, this was no troll.

    --
    HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
    1. Re:Addiction by krinsh · · Score: 2

      **I thought this a very strange thing and didn't really believe it till I met a few of the online acquaintances to know for sure that they were really middle aged women. Universally they are married but near divorce, or single without much hope of hooking up with someone. A lot of them do a lot of sex talk with the younger college age boys online. **

      I don't think you are reflecting the entire female MUDder population but you definitely are reflecting a significant portion of it. Here's the interesting thing: a lot of these games are free, and relatively easy to learn and play and subsequently get deeply immersed in [especially if you involve yourself learning to code and build the environments] and you have the time to do so if your spouse works nights or swing shifts or the like. The availability of dialup 'freenets' from local colleges and libraries makes this even more convenient; once you've found out there is something like that out there.

      Six or seven years ago when I was 21-23 I touched along the edges of the 'culture' you are describing. It is out there, and it can be pretty disturbing. I don't think this will translate well into the Sims game because it will have to be paid for; and often in the real life scenarios you are generally describing there is little money for anything except cigarettes and the phone line they are making local calls from.

      That's just my observation; but I guess we'll have to see how this one pans out.

      --
      I think with the interesting people, their lives can't possibly be wrapped up into a nice little package.
  99. this stuff just blows my mind. by circletimessquare · · Score: 2

    this kind of stuff just fascinates me. i think in the future we will all have fantasy lives on the computer to escape the boring mundane real world. i worked with this one chick who broke up with her boyfriend because he totally ignored her and just played everquest 16 hours straight, every day.

    as for myself, i played a few months of ultima online, and got kind of bored with killing rabbits all day, only to be player killed by "Dark Lord Beavis" in 2 seconds en route from saving up enough money from rabbit pelts to buy my first suit of leather armor so i could graduate to professional deer hacking for money. ;-P

    i haven't played a mmorpg since.

    anyone recall that game called "legacy" that swept korea 2 years ago? i read stories claiming something like 10% of the korean population played that game!!! this is AMAZING! this is definitely the future... you thought brain dead couch potatoes in front of the boob tube tvelevision was bad! doctors, street kids in internet cafes, gangsters... all playing this stupid online computer game. there was a case of a streetkid who made thousands of dollars by creating amazing online characters or magical objects... and then selling them on ebay... there were gangsters who, if their online character got killed, would find the real life guy who killed their online character and beat him up! totally true: they ran into a bar, said "where's the wizard!" (i kid you not!) and then took him into the men's restroom and smashed his face against the urinal. "offline pking" they called it.

    "offline pking!?" i mean what kind of pk dick sci fi reality do we find ourselves in today where this is the word used by the south korean police to describe what happened!!?? ;-P

    there was even a story here on slashdot a few month ago about one korean guy who payed 40-something hours straight of legacy at an internet cafe in seoul, fueled by caffeinated water (!?), and DIED... i'm serious, HE DIED playing this game.

    this stuff is seriously digital crack.

    as far as this sim game goes, i would never play it, it sounds like some dumb chick stuff. i need to kill people and nuke cities asocially in classical testosterone addled fashion to make me happy on a computer game. lol ;-P but that makes this sim stuff even scarier, because we're not talking slashdot computer dweebs like me addicted anymore, we're talking mainstream... women are playing this digital crack now!

    geeks! nerds! fear for your social lives like never before! these games are stealing our women! now you will truly never breed or have sex! lol

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  100. Most popular game? by evilhayama · · Score: 1

    The article says that the sims is the most popular game ever, with it's sales of over 8million copies... I know that pokemon games have sold more than 20 million, so this is a bit rich. Is there any game (or set of games, as this seems to be) that have sold more?

  101. how ironic... I guess by Anonymous Coward · · Score: 0
    I was just commenting today how it would seem that many really do want to live in a virtual world that is basically a shadow of real life. Dealing with the boss, making money to buy a TV, making your mortage payment on time, etc. When I step into any fantasy setting whether interactive or not, I really want myself to be transported to another place that is fantastic. That might mean a "real world" where I am gunning others down. (and not getting combat pay... well hmmph) I want to fly a space craft, battle an Orc or float through a Picasso-esque fantasy universe where physics and time are as different to reality as is the persona I take upon myself.

    To each their own... however like any "escape" it can be addictive if people do not prioritize.

  102. You actally like the Play test? by slideshot · · Score: 1

    Have you even played it? A lot of people are complaining that the game is not balanced is more of a chore than actual fun. Then again real life is a chore too.

  103. The text-based MUD *era*? by Corvaith · · Score: 2

    Some of us enjoy the pleasures of real-time object creation NOW, without all the mess of graphics and monthly fees and bad tech support, thank you very much. There are a number of MOOs, MUDs, and MUSHes still alive and well. And many of us are quite happy there.

  104. I should add... by Anonymous Coward · · Score: 0
    that it would be entertaining if it was possible to do the "dream game" of playing exactly like you want and in essence have an "every-genre" game. It would be neat to have your Sim's job be an astronaut and then slam the shuttle down into a populated area. Or be disgruntled and go on a FPS shooting spree... and even better have your buddies start a "its all the virtual guns fault" and get you off.

    Perhaps you can even simulate the horror of finding your tax dollars are going more for unconstitutional social programs instead of defense (as in defense not bloated department infrastructure which is just more socialism) then watch your virtual family die from some terrorist murderers... YAY! How fun!

  105. 2003: The year Matrix began by Juiblex · · Score: 1

    It all began with a simple game network experience in 2003. Soon everybody wanted to change the keyboard/monitor interface to more realistic ones. Not that they needed it. Modern life and propaganda made they WANT it.

    "You know, life is an illusion, just like Disney World." - People said.

    Suddenly, there was no real world anymore, people all worked, chatted, partied and made sex in the SimNation. A life better than yours for just US$ 9,99 a month.

  106. Re:Longest running continuous Sim* game? Slightly by LPetrazickis · · Score: 1

    There is a thread about long SimCity 2000 games at these forums. Theoretically, they can run for two billion game years.

    SimEarth ends at the ten billion year mark, but it gets there in an hour or two.

    --
    Is this a sigs-optional kind of place? 'Cause I am totally down with that if you know what I mean.
  107. Just go into government by twitter · · Score: 2

    You can tell people what they can't do and be paid for it. It's called taxation. Cool eh? Beats flipping virtual burgers or, worse, eating them.

    --

    Friends don't help friends install M$ junk.

  108. models by twitter · · Score: 2
    It's more disgusting that someone is charging her ten bucks a month to do it. Is there a free equivalent? I know there's a free Sim City.

    You have to wonder if people will actually make decisions based on the model or if they will continue to escape forever. When the model becomes real enough, we hope people will get up and do something. I use the internet for conversation and ispiration, but the inspiration comes from other people's real accomplishments. It would be useful if it helps people get up the courage to do things for themselves, but even then it should be made free.

    I suppose that should be the first charter of the Sim governance: to create free servers. I wonder if that would go over well. The first free servers will have names like Exile.

    --

    Friends don't help friends install M$ junk.

    1. Re:models by corey_lawson · · Score: 1

      Like someone said...$10/mo for SimOnline, or $150/hr for a shrink?

  109. No, Really by Anonymous Coward · · Score: 0

    A long time ago (before "The Sims" was even announced), I discussed ideas for new titles with one of Maxis' executive producers, Lucy Bradshaw. I suggested a world similar to that of "The Sims", but more serious and not simply a McDonald's advertisement where 13-year-olds can play house and talk about Nelly.

    Anyway, she recommended "Snow Crash" to me. I also recall Will Wright mentioning it at some point. So, YES, "Snow Crash" has some influence on "The Sims Online".

    And, no, I haven't read it yet.

  110. Can I be Tom Ridge? by Anonymous Coward · · Score: 0

    I want to bug everyone.

  111. They are on the way by Anonymous Coward · · Score: 0

    I have been working on one for 3 years now. I had some money to develop it back when Investors were easy to find, probably dropped 600K or 700K so far on it so far. With in 6 more months we will be ready to go public. We have hooks in the engine for doing almost everything you mentioned, but didn't make the time to do the outdoor engine mods. We have some great avatars, put the sims to shame. check it out some time at www.prototerra.com and send me an email.

  112. No, no, you have it backwards! by Anonymous Coward · · Score: 1, Funny

    Now that playing computer games require social talent as well, we'll be excluded from that too!

  113. LARP -vs- MUD by No+Such+Agency · · Score: 2

    OK, I'm clearly biased to games where you can all go for beer afterwards ;-)

    --
    Freedom: "I won't!"
  114. Article about the Sims by David Brooks! by Tiro · · Score: 1
    Perhaps some of you are like me and don't like to read AOL/Time Warner publications :P Anyway, there just happens to be a great alternative article on this subject printed just a couple of days ago!

    So If you want to read something a bit more reflective, look at David Brooks article entitled "Overstimulated Suburbia" in last weekend's New York Times Magazine section. In the article, he gives his thoughts from his look at the Sims games.

    If you don't know who Brooks is, he's a writer and social commentator who has spent a lot of time in the last couple of years looking at American Bourgeois life [of which he is a part] and his articles are fun and.. not abrasive like the comments most people make when they talk about society. And he's smart and, most of all, interesting.

    Again, Here's the whoring link!

  115. Re:SC4 TSOL by ginbot462 · · Score: 1

    What also might be of interest to the /. crowd is the SimCity4 development page. You'll find more information about the innerworkings of game there than at SimsOnline.

    --
    Atlas Shrugged : Thematic Story :: Battlefield Earth : Organized Religion
  116. Why game life is better than real life by s0nicfreak · · Score: 1

    PEOPLE SUCK. Games are a way to interact without having to deal with the crappiness of ppl. I'd stop interacting with ppl irl completly, if it would not hinder my ability to pay for games.

    Real ppl smell, lots of them are ugly, the majority of them are total idiots, and worst of all, you don't have the option to turn them off. Irl you are forced to be around ppl you don't like, but in many games you can block those ppl, and if not you can play a diffrent game.

    The following questions are NOT rhetorical (another reason I hate ppl is they usualy answer my rhetorical questions and ignore my non-rhetorical ones, because they're to retarded to understand what I'm saying) ~ Everyone's so worried when ppl play games and "neglect their real lives"... WHY? If someone wants to play games all the time and not clean their house, take showers, etc, why the hell does anyone else care??!?!?! Why are they so aginst other ppl being happy (well not nessicaraly happy, but... not totaly unhappy)? It's because they're miserable so they want everyone else to be miserable to right?

  117. Why don't we live our life this way? by GreggyBUIUC · · Score: 0

    The sims is interesting in that a large amount of people spend a large amount of time getting their imaginary people to live "the best life possible" -- always going for that next promotion, always seeking out new people to interact with, always going for the optimum level of hapiness.

    Why is it that those who play the Sims (myself included) don't 'play' with their own lives in the same way? Why is it so many of us are living what Thoreau called the "lives of quiet desperation" and are content to reach a plateau of happiness and stay there; to get stuck on a happiness plateau and be content to stay there?

    We get pissed at our Sims when they get exhausted and want to go to sleep instead of reading a book or practicing a speech or working out, but we are often content to stay in bed for that extra hour instead of improving ourselves.

    If we could approach our own lives and our own self-improvement with the same level of detachment as we do with our Sims, if we could expect to eek out every minute of every day of our lives as we do with our imaginary creations, in what ways do you think we would excel past what we currently acheieve? Would it be worth it?

    Greg

  118. Metaverse? by SpiritHex · · Score: 1

    The real metaverse is here:

    http://www.secondlife.com

    Summer 2003 :)

  119. OT: sig by pompomtom · · Score: 1

    the line is "...girls are slags..."

    --

    Buckets,

    pompomtom

    "There's an exception to every rule. Except for some rules"
    1. Re:OT: sig by lokki · · Score: 1

      I stand corrected! Thanks...+1 Informative ;)

      --
      I won't dance in a club like this...All the girls are slags, and the beer tastes just like piss! -The Specials
  120. This is dedicated to terriblekarmanow by Anonymous Coward · · Score: 0

    TROLLIN'

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    back up, back up tell me what ya gonna do
    now breathe in, now breathe out hands up or hands down
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  121. Been done by BoBaBrain · · Score: 2

    Interesting and scary to see what America would be like without our inhibitions.

    I take it you've never been to Europe then.

    --
    I am a Karma Library.
  122. get a life! by Anonymous Coward · · Score: 0

    nufsaid.

  123. She could ... by vrai · · Score: 1

    ... just grieve privately with support from family/friends and slowly pull herself together. Like everyone else in world does. Costs less than a therapist or computer game and unlike them it actually works.

  124. Why? by LondonLawyer · · Score: 2

    I think I'm missing something here... What's the point in simulating characters in a multiplayer online environment. With Sims there's a point to being able to create a network of characters which interact, with Sims Online it seems to me that that network is there already by virtue of there being a community of players signed in. What's left? Basically a glorified chatroom. I don't 'get' this game and can't see how it will be anything other than mindnumbingly dull.

  125. Still don't get it.... by LondonLawyer · · Score: 1

    Quote from the article: The game's genius lies in exactly what should have made it a flop: its mundanity. Instead of transporting players to another place and time, it offers them familiar, everyday situations. The object of the game, to the extent that it has one, is to keep your Sims -- your digital alter egos -- well fed, solvent, healthy, entertained and, in short, happy. The game never formally ends: you can keep on living your simulated life as long as you like. Surely that's a misinterpretation? As far as I can see the attraction of the Sims is in the absurdity not the normality. It's like having an antfarm you can poke with a stick. On the other hand the Sims Online doesn't give you that control - you are just a cog in a very dull machine. Am I missing something here or are people really going to be forking out 10 dollars a month for this c***?

  126. show statistics within the sims by bjoern_kah · · Score: 1

    i think about if theres a way of using the sims-platform to show statistics with. i wrote a similar tool for quake 3. there you can add different kind of bots by script to a server. the proportion of the bots visualises the statistical percentage. http://dev.m05.de/echtzeit/02_11_18/quake_01.jpg http://dev.m05.de/echtzeit/02_11_18/quake_07.jpg does anyone know if theres a way to affect the number of people and their behavior in the sims-gae from outside via script?

  127. Barbie? by MikeFM · · Score: 2

    Does anyone else see The Sims as millions od adults playing Barbie? Now it'll be even better.. you can play your Barbie with your neighbors Barbie.

    Nothing wrong with playing Barbie. It just strikes me as funny to see millions of grown people doing so. I'd guess the same psychology that makes kids act out situations with toys applies still to adults.

    --
    At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  128. Re:Or where it really came from x 2- Philip K Dick by c4miles · · Score: 1

    Which was based on the PKD short story "The Days of Perky Pat", which featured a doll-like creation for which the players had to scrimp and save spare parts from their spartan world, to provide their Pat doll with furnishings and items, which would then help when they played against their neighbours (usually for more furnishings and items). Sort of like Sim Barbie.

  129. Or worse by Anonymous Coward · · Score: 0

    Can-D!

  130. Re: "The Touch" by Benford by Insightfill · · Score: 2

    Gregory Benford had a short story called "The Touch" that was in Omni in 1982 (81?) that was kinda close to this.

    IIRC, the story consisted of this guy playing a "Sim" game where he directed a spy (assassin?) character in the game. The spy would "touch" someone to kill them. The story ends when the gamer inadvertently directs his "sim" into his "real-life" room and "touches" himself from behind.

    <sniff>I loved Omni!</sniff>

  131. ack :O by Flamesplash · · Score: 2

    lol, I guess that's one story I don't need to read now. Thanks for the spoiler?

    --
    "Not knowing when the dawn will come, I open every door." - Emily Dickinson
  132. Re: Spoiler by Anonymous Coward · · Score: 0
    Me (Insightfill) again - getting OT.

    Not much of a spoiler - your not likely to find it to read it. I dug around the net yesterday and couldn't find more than the year it appeared in Omni, author and title.

    Plot came from fuzzy memory.

  133. Cyberspace offices by botik32 · · Score: 1

    There is a story by a russian guy where people go into cyberspace offices to work. Except that they are really at home and viewing the virtual world via 3D goggles.

    Well there is a lot more to that but this element struck me as an interesting and plausible idea.

  134. Most Likely by Adam.Steinbaugh · · Score: 1

    A few years ago (before "The Sims", anyway), I talked with Maxis' Lucy Bradshaw (then an executive producer) about ideas for games. One of my suggestions was for a real-world, personal simulation -- online. It was similar to "The Sims Online", but you didn't get "points" for eating McDonald's -- you just got sick -- and there weren't any 13-year-olds seeking love or fellow Nelly fans. Anyway, Ms. Bradshaw mentioned "Snow Crash" and recommended it. So it's safe to assume that "The Sims Online" is probably influenced by it. And, no, I haven't read it.

    --
    "Mother, should I run for President? Mother, should I trust the government?"
  135. Last Post! by alpg · · Score: 1

    The Commandments of the EE:

    (9) Trifle thee not with radioactive tubes and substances lest thou
    commence to glow in the dark like a lightning bug, and thy wife be
    frustrated and have not further use for thee except for thy wages.
    (10) Commit thou to memory all the words of the prophets which are
    written down in thy Bible which is the National Electrical Code,
    and giveth out with the straight dope and consoleth thee when
    thou hast suffered a ream job by the chief electrician.
    (11) When thou muckest about with a device in an unthinking and/or
    unknowing manner, thou shalt keep one hand in thy pocket. Better
    that thou shouldest keep both hands in thy pockets than
    experimentally determine the electrical potential of an
    innocent-seeming device.

    - this post brought to you by the Automated Last Post Generator...

    1. Re:Last Post! by cserookie · · Score: 1

      how do i get a beta copy of simm nation