That's not how Aimbot Proxies work. The proxies just trick quake into thinking you're in spectator mode, which keeps the 'camera' aimed at the targets head. Much easier than remembering position of all clients and forging mouse movement. (Note: the word 'proxies' in here is very important, there are other ways of aimbotting, and no one uses a proxy to do it anymore.)/useless nitpicking from an ancient gamer
"I'm still at the point that I can't code,and I can't even help write documentation for anything, you need to fully understand a subject first before you can write about it."
Not true. I've seen a few guides written from a 'newbs perspective' -- step by step exlaining what you learned and how you made it run. They're by no means exhaustive, But can really help someone new out. Us that fully understand it tend to go over everyones heads, thus making docs that are useless to everyone else. If you write what you learn, Then run it by the developers so they can fact check for you, you can write some really useful stuff.
"Any platform it doesn't support you shouldn't be using for browsing the web with! "
That is exactly what people used to say about linux office apps, linux games, and just about everything else except server usage. Go back a few years and it was even said about server apps to.
If the license is illegal, it would automagicly be revoked. You have no legal right to use it, and should return it immediately and request they stop selling them. And if you think Microsoft has no reach outside of the US, Read about the Microsoft vs LikSang suit.
Log whos using the ATM that spits it out, follow all registered exchanges. Of course, Evading it is as easy as trading your 'club card' around. (those bulk food stores where you can use a card to get a discount on some items)
You could try making(or finding, I doubt I'm the first one to get this idea) a proxy (either http or just a cgi script pulling the slashdot page and regexping) to censor text on a site. Not the most elegant solution, but would work. Or alternativly, bug taco until he gets someone to add an optional censoring feature to slashcode.
I'll assume you're refering to counterstrike, as thats mostly what this threads been turned into, but most of my arguments should hold true for all other games to.
In counterstrike, All rifles peirce one wall (two walls with an AWP snifer rifle*). All wallhack shots are 'possible', the fact that you could see the wall is irrelvant. I shoot through walls all the time based on sound, seeing people run behind a box, and just general guessing. Headshots are also the most common kills once you learn to aim (I'm not trying to insult anyone here, but once you get good enough to get headshots on purpose rather than randomly, you get them pretty consistently. If you only aim for the head, you rarely get kills any other way).
The idea is sound, but I'd rather it be fully passive, maybe allow admins to see a realtime calculation of your accuracy etc, just never let the server act on it itself.
*:(disclaimer: random anecdote, nothing that follows is at all useful information. I'm bored.) The AWP peircing through two walls is best shown in the championship match between I believe zEx and WEW in the winter 2002 CPL finals. zEx| Sunman was trying to defuse the bomb, but win98 was being flakey so it wouldnt register the keypress, so he decieds to back off it, jump down a hallway and zoom.. he dosnt see anyone, he starts aiming back to walk to the bomb, randomly fires for no reason and gets a headshot on the last guy in WEW that was alive. gets an easy defuse, and wins the round. You can see this in the CS movie 'Electronic Warfare', or possibly 'Sunman Final'(I'm not sure, its been a while since I've seen that one). If anyone cant find them, contact me and I can give a link, I'd just rather not slashdot the poor servers.
A good cheater isn't one who is unstopable, it's one who can pull off the craziest kills in an important leauge match and still not be detected. To cheat 'well' you'd have to be able to look at the corner o your screen through a wall and see you're about to get rushed by a bunch of flashbangs yet not react to it too soon, otherwise you're caught and banned from the leauge -- a cheater that can't play is a bad cheater.
This idea only works for some of the lesser things people consider cheating. For example, When I ran a public server I allowed people to exploit whatever map exploits they wanted(personal view- if they havnt fixed it in this many reviousions, its part of the game). I also allowed people to bunnyhop if they were the elite few that knew how to pull off a 1.5 bh(its still possible, I'll give a demonstration if someone replies.)
Of course, in my eyes neither of those things are cheating, so it wasnt truely a 'place to cheat'. Currently anyone running with VAC(valve anticheat) disabled is turned into aserver flooded with cheaters, even though vac sucks(5 month bans for running linux!? 3-5 year bans for repeat offenses?!?!fuck valve.)
The other problem is of course admins that think everyone cheats -- Many times I'll see the simplest things get accused, Like spraying through 4 or 5 people that lined up. Sorry kids, theres no 'make them line up like newbies'-bot. Other people just assume having a good kill to death ratio means you're cheating -- its easy to go 15:0 on a public server if you play smart, and there is no cheat to make you stay alive (excluding the old fakelag stuff that dosnt work anymore) or my personal favorite, 'OMG U SHOT ME THRU DA WELL U HAX'. Learn to be more stealthy and maybe i wont be able to.
Yeah, I kinda turned this into a 'not everyone cheats' rant, sorry about that.
Re:The description is very vague
on
Gentoo Games
·
· Score: 1
If you were serious about turning this into a 'real' product, An internal 20gig or so harddrive for saves could also have a directory for drivers. Use drivers on cd, unless newer driver on hd is present.
I know of people that download SVCDs instead of DivX, simply because it plays on their DVD player. And for the same size (700mb), the loss in quality is obvious. However, 700mb is an "acceptable" size for people with cable/dsl, while downloading full DVDs is out of the question for the time being.
Few little nitpicks:
in VCD or SVCD, its 700mb per CD, two per movie usually. Exceptions being 3cd movies like Lord Of The Rings. So its about 1.2 to 1.4 gigs per movie, Really not that bad for anyone with access to VCD/SVCD's. Also, For some downloading full DVDs arnt out of the question- Theyre called DVD-R rips. Sometimes the videoquality is downsampled to make it fit on a dvd-r, but usually its entirely intact - menus and extras and all.
"However, the problem is that there is not any mainstream DivX-capable players on the market, " I'll give that to you, Though those really interested can use a dreamcast, xbox, or a computer with tvout...not that I'd know anything about movie piracy.
"without your electrical system and your engine spinning down you could lose power steering, power brakes, your lights would go out (at night at high speed most probably), various automatic transmission problems, etc. "
or even worse, you may lose power windows! *insert horror music*
(note to [meta]mods: its 2:30am and I'm sleep deprived. this sounded funny in my head)
"one of the PC games have an easy update way for new content like the console Live! games do." Take a look at Valves new content delivery system 'Steam'. You download the game from it, Caching a local copy. Every time you want to play you are forced into a current version. The downside of course is once this goes out of beta, I'm sure they'll just start charging monthly to play. The few banner ads isnt enough to cover the estimated 500mbit+ that they were using when the beta went public. Steam also has a great buddylist system, You can even send instant messages around while in game.
As for voicechat, Not everyone wants that. Some people have really painful socialphobias that prevent that, And we like playing games to. Besides, From what I've heard xbox live is nothing but a bunch of trashtalking 12 year olds that ruin the game, God knwos I've ran into too many of them in counterstrike.
Or save yourself a lot of time in the future and install an OS with user experience in mind like Debian Linux. Instead of trying to conform to the outdated 'BSD way', They do whats best for the user. a dist-upgrade in debian can easily upgrade an old install with ease. Why limit yourself to doing things the 30 year old BSD way? Computing shouldnt be as hard as it was back then.
Now, I'm not saying they do this, But wouldnt google be able to generate one hell of a spamlist? Both from googlegroups usenet feeds, and just the google http cache picking up email addresses. Would be a lot more evil than paid placement, and you'd never know.
I enjoyed all three games, though I agree that there really isnt as much of a game in the other two. OpFor is definitly much better, I'd rank the playtime at about: HalfLife: 12-15 hours OpFor: 8-10 hours BlueShift: 3-5 hours
OpFor is definitly worth the money ([download] time is money, right?). Just wait until the first time you see the Gman -- Spooky.
Speaking of the gman, that is one of the things i really enjoyed about all three series. The gman (thats the government guy in a suit with a breifcase) really gave the entire trilogy a nice conspiracy edge to it. None of the games actually go into it too blatently, but each can be read into enough that when you peice them all together, it gets really interesting.
even more offtopic: Am I the only one that played single player after playing the online mods, and instinctivly started exploiting the physics? (bunny hopping over a huge pool of acid instead of doing it the puzzle way was fun:D)
"They have pulled back releases of their security modules (anti-cheat) just because users of WINE were having trouble. This is not to say that the experience is perfect, but it does mean that they don't have a "screw linux, it's not supported" attitude."
quick terminology explination: VAC = Valve AntiCheat = software that tries to stop people from cheating.
Actually, They havnt. I've been forced to run my server in insecure mode because of VAC falsely detecting winex (This was back when OGC10 was undetected-- Oh sure, you can wallhack aimbot barrelhack fullbright hack whitewalls hack soundhack and respawnhack, but dear god no using linux!). Currently VAC kicks me claiming I have corrupt memory (Of course valve knows better than memtestx86) -- Dosn't do it in windows,only winex. Now that theyre actually banning their customers for months at a time over an automated check with lots of false positives, I'm stuck booting windows to play.
Also, To be fully honest I'd say the experience was perfect until valve introduced VAC- otherwise CS runs perfectly under linux, and I greatly prefer it to running in windows as I can pop open another X server and not have to inturupt my work)
Offtopic: That number is HUGELY exagerated. The only way to tell is to count the numbers of people on all servers in the WON serverlist -- easy enough. But then you have to factor in servers that have bots in them, and worse yet servers running the 'fakefull' mod (a mod that creates fake people that look like theyre connecting, to trick people into thinking your server is worth playing on).
I havn't had a chance to try it yet, but I hear sega's Rez for the PS2 is a really fun take on the 'side scroller shooter' type game (only done in some weird starfox-like 3d from what the screenshots show).
Thats not better. PCs can play games at 1600x1800 * 3 monitors, each getting 100+ fps.
Also, You cant play any first person shooter while aiming with a joypad- it just dosnt work. With the exception of the xbox, modding wont work either. Halflife would be long dead if it wern't for mods keeping it alive.
That's not how Aimbot Proxies work. The proxies just trick quake into thinking you're in spectator mode, which keeps the 'camera' aimed at the targets head. Much easier than remembering position of all clients and forging mouse movement. (Note: the word 'proxies' in here is very important, there are other ways of aimbotting, and no one uses a proxy to do it anymore.) /useless nitpicking from an ancient gamer
"I'm still at the point that I can't code,and I can't even help write documentation for anything, you need to fully understand a subject first before you can write about it."
Not true. I've seen a few guides written from a 'newbs perspective' -- step by step exlaining what you learned and how you made it run. They're by no means exhaustive, But can really help someone new out. Us that fully understand it tend to go over everyones heads, thus making docs that are useless to everyone else. If you write what you learn, Then run it by the developers so they can fact check for you, you can write some really useful stuff.
"Any platform it doesn't support you shouldn't be using for browsing the web with!
"
That is exactly what people used to say about linux office apps, linux games, and just about everything else except server usage. Go back a few years and it was even said about server apps to.
If the license is illegal, it would automagicly be revoked. You have no legal right to use it, and should return it immediately and request they stop selling them.
And if you think Microsoft has no reach outside of the US, Read about the Microsoft vs LikSang suit.
Log whos using the ATM that spits it out, follow all registered exchanges. Of course, Evading it is as easy as trading your 'club card' around. (those bulk food stores where you can use a card to get a discount on some items)
You could try making(or finding, I doubt I'm the first one to get this idea) a proxy (either http or just a cgi script pulling the slashdot page and regexping) to censor text on a site. Not the most elegant solution, but would work. Or alternativly, bug taco until he gets someone to add an optional censoring feature to slashcode.
"I don't know, my "Hello World" program seems to be bug free. Be careful with sweeping generalisations."
Does it check if the output is writable? Does it do integrity checks on its memory(and itself) to verify there was no corruption or tampering?
WARNING: that machine was hacked a few days ago with the ssh1 CRC32 exploit, any cpu babie making could be severely tampered with.
I'll assume you're refering to counterstrike, as thats mostly what this threads been turned into, but most of my arguments should hold true for all other games to.
In counterstrike, All rifles peirce one wall (two walls with an AWP snifer rifle*). All wallhack shots are 'possible', the fact that you could see the wall is irrelvant. I shoot through walls all the time based on sound, seeing people run behind a box, and just general guessing. Headshots are also the most common kills once you learn to aim (I'm not trying to insult anyone here, but once you get good enough to get headshots on purpose rather than randomly, you get them pretty consistently. If you only aim for the head, you rarely get kills any other way).
The idea is sound, but I'd rather it be fully passive, maybe allow admins to see a realtime calculation of your accuracy etc, just never let the server act on it itself.
*:(disclaimer: random anecdote, nothing that follows is at all useful information. I'm bored.) The AWP peircing through two walls is best shown in the championship match between I believe zEx and WEW in the winter 2002 CPL finals. zEx| Sunman was trying to defuse the bomb, but win98 was being flakey so it wouldnt register the keypress, so he decieds to back off it, jump down a hallway and zoom.. he dosnt see anyone, he starts aiming back to walk to the bomb, randomly fires for no reason and gets a headshot on the last guy in WEW that was alive. gets an easy defuse, and wins the round. You can see this in the CS movie 'Electronic Warfare', or possibly 'Sunman Final'(I'm not sure, its been a while since I've seen that one). If anyone cant find them, contact me and I can give a link, I'd just rather not slashdot the poor servers.
A good cheater isn't one who is unstopable, it's one who can pull off the craziest kills in an important leauge match and still not be detected. To cheat 'well' you'd have to be able to look at the corner o your screen through a wall and see you're about to get rushed by a bunch of flashbangs yet not react to it too soon, otherwise you're caught and banned from the leauge -- a cheater that can't play is a bad cheater.
This idea only works for some of the lesser things people consider cheating. For example, When I ran a public server I allowed people to exploit whatever map exploits they wanted(personal view- if they havnt fixed it in this many reviousions, its part of the game). I also allowed people to bunnyhop if they were the elite few that knew how to pull off a 1.5 bh(its still possible, I'll give a demonstration if someone replies.)
Of course, in my eyes neither of those things are cheating, so it wasnt truely a 'place to cheat'. Currently anyone running with VAC(valve anticheat) disabled is turned into aserver flooded with cheaters, even though vac sucks(5 month bans for running linux!? 3-5 year bans for repeat offenses?!?!fuck valve.)
The other problem is of course admins that think everyone cheats -- Many times I'll see the simplest things get accused, Like spraying through 4 or 5 people that lined up. Sorry kids, theres no 'make them line up like newbies'-bot.
Other people just assume having a good kill to death ratio means you're cheating -- its easy to go 15:0 on a public server if you play smart, and there is no cheat to make you stay alive (excluding the old fakelag stuff that dosnt work anymore)
or my personal favorite, 'OMG U SHOT ME THRU DA WELL U HAX'. Learn to be more stealthy and maybe i wont be able to.
Yeah, I kinda turned this into a 'not everyone cheats' rant, sorry about that.
If you were serious about turning this into a 'real' product, An internal 20gig or so harddrive for saves could also have a directory for drivers. Use drivers on cd, unless newer driver on hd is present.
I know of people that download SVCDs instead of DivX, simply because it plays on their DVD player. And for the same size (700mb), the loss in quality is obvious. However, 700mb is an "acceptable" size for people with cable/dsl, while downloading full DVDs is out of the question for the time being.
..not that I'd know anything about movie piracy.
Few little nitpicks:
in VCD or SVCD, its 700mb per CD, two per movie usually. Exceptions being 3cd movies like Lord Of The Rings. So its about 1.2 to 1.4 gigs per movie, Really not that bad for anyone with access to VCD/SVCD's. Also, For some downloading full DVDs arnt out of the question- Theyre called DVD-R rips. Sometimes the videoquality is downsampled to make it fit on a dvd-r, but usually its entirely intact - menus and extras and all.
"However, the problem is that there is not any mainstream DivX-capable players on the market, "
I'll give that to you, Though those really interested can use a dreamcast, xbox, or a computer with tvout.
"without your electrical system and your engine spinning down you could lose power steering, power brakes, your lights would go out (at night at high speed most probably), various automatic transmission problems, etc.
"
or even worse, you may lose power windows! *insert horror music*
(note to [meta]mods: its 2:30am and I'm sleep deprived. this sounded funny in my head)
"Wow, you mean people are actually reading the article before posting replies? Dang, that's amazing."
Reading? We just click through and hope they have pretty pictures/video.
It's not the size, its how you use it ;)
Quick, Someone tell The Turd Report!
"one of the PC games have an easy update way for new content like the console Live! games do."
Take a look at Valves new content delivery system 'Steam'. You download the game from it, Caching a local copy. Every time you want to play you are forced into a current version. The downside of course is once this goes out of beta, I'm sure they'll just start charging monthly to play. The few banner ads isnt enough to cover the estimated 500mbit+ that they were using when the beta went public. Steam also has a great buddylist system, You can even send instant messages around while in game.
As for voicechat, Not everyone wants that. Some people have really painful socialphobias that prevent that, And we like playing games to.
Besides, From what I've heard xbox live is nothing but a bunch of trashtalking 12 year olds that ruin the game, God knwos I've ran into too many of them in counterstrike.
Or save yourself a lot of time in the future and install an OS with user experience in mind like Debian Linux. Instead of trying to conform to the outdated 'BSD way', They do whats best for the user. a dist-upgrade in debian can easily upgrade an old install with ease.
Why limit yourself to doing things the 30 year old BSD way? Computing shouldnt be as hard as it was back then.
Now, I'm not saying they do this, But wouldnt google be able to generate one hell of a spamlist? Both from googlegroups usenet feeds, and just the google http cache picking up email addresses. Would be a lot more evil than paid placement, and you'd never know.
I enjoyed all three games, though I agree that there really isnt as much of a game in the other two. OpFor is definitly much better, I'd rank the playtime at about:
:D)
HalfLife: 12-15 hours
OpFor: 8-10 hours
BlueShift: 3-5 hours
OpFor is definitly worth the money ([download] time is money, right?). Just wait until the first time you see the Gman -- Spooky.
Speaking of the gman, that is one of the things i really enjoyed about all three series. The gman (thats the government guy in a suit with a breifcase) really gave the entire trilogy a nice conspiracy edge to it. None of the games actually go into it too blatently, but each can be read into enough that when you peice them all together, it gets really interesting.
even more offtopic: Am I the only one that played single player after playing the online mods, and instinctivly started exploiting the physics? (bunny hopping over a huge pool of acid instead of doing it the puzzle way was fun
"They have pulled back releases of their security modules (anti-cheat) just because users of WINE were having trouble. This is not to say that the experience is perfect, but it does mean that they don't have a "screw linux, it's not supported" attitude."
quick terminology explination: VAC = Valve AntiCheat = software that tries to stop people from cheating.
Actually, They havnt. I've been forced to run my server in insecure mode because of VAC falsely detecting winex (This was back when OGC10 was undetected-- Oh sure, you can wallhack aimbot barrelhack fullbright hack whitewalls hack soundhack and respawnhack, but dear god no using linux!). Currently VAC kicks me claiming I have corrupt memory (Of course valve knows better than memtestx86) -- Dosn't do it in windows,only winex. Now that theyre actually banning their customers for months at a time over an automated check with lots of false positives, I'm stuck booting windows to play.
Also, To be fully honest I'd say the experience was perfect until valve introduced VAC- otherwise CS runs perfectly under linux, and I greatly prefer it to running in windows as I can pop open another X server and not have to inturupt my work)
Offtopic:
That number is HUGELY exagerated. The only way to tell is to count the numbers of people on all servers in the WON serverlist -- easy enough. But then you have to factor in servers that have bots in them, and worse yet servers running the 'fakefull' mod (a mod that creates fake people that look like theyre connecting, to trick people into thinking your server is worth playing on).
"even if there are fewer Linux games than Mac ones."
I already beat photoshop, There isnt enough replay value to keep me on a mac.
I havn't had a chance to try it yet, but I hear sega's Rez for the PS2 is a really fun take on the 'side scroller shooter' type game (only done in some weird starfox-like 3d from what the screenshots show).
Thats not better. PCs can play games at 1600x1800 * 3 monitors, each getting 100+ fps.
Also, You cant play any first person shooter while aiming with a joypad- it just dosnt work.
With the exception of the xbox, modding wont work either. Halflife would be long dead if it wern't for mods keeping it alive.