There is plenty of bad art out there. But there's also the problem that art has become much more complex than it used to be. It takes years of study to really understand a lot of recent work and develop and eye for it, and there are mountains of writing behind all of it. Nobody ever comes along as a novice, glances at advanced math and calls it's a bunch of BS because they don't understand it. But people do that all the time with art.
Also an ATM has to have a massive safe. I own an older, relatively small ATM with no base stand, and it weighs nearly 400 pounds. The combination safe in mine houses the money AND the main computer.
How about this: somebody releases commercial software that strips the Microsoft music DRM. Author of the software gets charged with DMCA violation. Author wins in court due to this special situation that clearly illustrates the consumer rights problems with the "circumvention" portion of the DMCA, setting a new legal precedent.
Were you the guy backing isometric 3D in 93 right before this and this came out? Doom looked like shit compared to a good isometric game of the time, but it was cool and new and it paved the way. Yeah I've written a ray-tracer before and I know what it's like. There will be big limitations on realtime ray-tracing at first, but the trick is to work within those limitations (think stylized graphics) and make it happen. Trying to make a hyper-realistic Halo 4 with ray-tracing isn't the best way to be thinking about this stuff right now.
FYI, the image you linked to is the recent reissued version of that game. The original says "Mattel Electronics" and the reissue says "Classic Football"
A lot of vinyl I've seen lately comes with a certificate for an mp3 download of the music on the record. This is cool because you have the mp3 on your portable, but you can play the record at home. At this point, having your music on physical media is mostly to have a physical object as a collector's item with the artwork and liner notes. A record makes a much better item because from most people's perspective, it's more physical than a CD, and since it's bigger, it allows for larger and better looking artwork.
As somebody who runs an art gallery that shows and sells a lot of video art, this is something I think about and deal with regularly. My current solution is to keep DVD masters and back them up to hard drives. Some are playable DVDs, some are DVD-ROMs with Quicktime files (usually what we use for high-definition videos).
Once everything is a on a hard drive, it's easy to migrate the work to other video formats. If DVD players become difficult to find, we can easily convert the MPEG2 video to MPEG4 or whatever.
The current standard for archival video art is DigiBeta, but it's on its way out -- primarily because it doesn't support high def.
Film is obviously much larger data, but with Moore's law, data volume will soon be a non-issue. There is a limit to how much resolution our eyes can see and films are not likely to start getting longer, so we are probably close to hitting the limit for digital film data size. According to wikipedia, the data rate for Redcode Raw (4096×2304) is 220Mbit/s. At this rate, a 90 minute film is about 150 gigs. In a few years, redundant backups of these should be trivial.
WTF? A 2008 Mustang looks nothing like an 80's Trans Am!
A modern Corvette would make so much more sense. Of course there are cooler, more exotic choices, but I think to be most consistent with the original series, it should be a GM car that's relatively common. And the Corvette has a similar body style to the 80's Trans Am.
It's been a little while since I've programmed one, but you program it in assembly. The machine has quite a few built-in functions in ROM to handle the most common vector operations (a lot more than most vintage consoles). You can essentially say moveto(x,y). It also has routines to draw text, center/re-orient the beam, play sound, etc. More info here.
After you boot up and things are cached in RAM, how does this help? And it seems like people reboot their computers so rarely these days anyway. How much time does it take to read 256MB from a disk into a RAM cache at bootup -- 10 seconds? Seems like your money would be better spent on more RAM, which is cheaper and can be written much faster.
My friend recently got a Variax modeling guitar and I got to play it the other day. It looks like a really basic electric, but it has individual pickups for each string and a really realistic synth computer inside that models all kinds of guitars and other stringed instruments. And this ain't no crappy MIDI guitar, it responds naturally to bends, harmonics, etc. It can also do on-the-fly alternate tunings, but without actually changing the physical tuning! It feels so weird playing an electric guitar with a whammy bar and the sound of a banjo coming out.
Then he set it up running into a pitch tracker outputting a sine wave, fed into a Marshal stack simulator. Try to beat that signal path!
No, brick is an embedded systems-related programming term for when you do something to the non-volatile memory in a device so that it can no longer boot far enough to get to the utility that programs the non-volatile memory. And so it's no longer bootable or recoverable using standard user-accessible tools, although it can usually still be recovered using tools not accessible to the user (JTAG debugger, soldering a serial connection, etc.) In other words, it means to making a device inoperable by changing the software.
It sounds like this is what's happening with iPhones, but I'm not sure since there aren't many details in the linked articles.
Some more accurate terms for dropping your phone in the toilet are ruined or fucked.
I actually canceled my Vonage service yesterday. It took over 30 minutes of talking to convince the rep to stop offering me lower rates and trying to convince me not to cancel. I kept telling him to skip ahead in the script and that "I don't want to hear any more offers, I just want to cancel my service right now" but he would blatantly ignore me and keep making offers over and over again. I was so pissed.
The Vonage line didn't work well with my computer's voice modem features, which is the reason I got the line in the first place. And if you cancel before a year you get hit with a big cancellation charge. As much as I hate the big telcos, Vonage sucks too.
The Atari 5200 did.
It's more like just chat rooms.
yeah, that's what I said about Second Life. It's Myspace with a superfluous 3d interface.
how about: small car + video camera + pole + LCD screen on dash
If you have to do any work like click through to the article or search for patent summary, it's buried as far as we're concerned.
or a sledgehammer.
There is plenty of bad art out there. But there's also the problem that art has become much more complex than it used to be. It takes years of study to really understand a lot of recent work and develop and eye for it, and there are mountains of writing behind all of it. Nobody ever comes along as a novice, glances at advanced math and calls it's a bunch of BS because they don't understand it. But people do that all the time with art.
Also an ATM has to have a massive safe. I own an older, relatively small ATM with no base stand, and it weighs nearly 400 pounds. The combination safe in mine houses the money AND the main computer.
How about this: somebody releases commercial software that strips the Microsoft music DRM. Author of the software gets charged with DMCA violation. Author wins in court due to this special situation that clearly illustrates the consumer rights problems with the "circumvention" portion of the DMCA, setting a new legal precedent.
Yes, the advancement of the Intergalactic Computer Network as described in 1963 by J.C.R. Licklider.
Were you the guy backing isometric 3D in 93 right before this and this came out? Doom looked like shit compared to a good isometric game of the time, but it was cool and new and it paved the way. Yeah I've written a ray-tracer before and I know what it's like. There will be big limitations on realtime ray-tracing at first, but the trick is to work within those limitations (think stylized graphics) and make it happen. Trying to make a hyper-realistic Halo 4 with ray-tracing isn't the best way to be thinking about this stuff right now.
Here's a screenshot from the main UI.
FYI, the image you linked to is the recent reissued version of that game. The original says "Mattel Electronics" and the reissue says "Classic Football"
Is it really necessary to explain the episode on Slashdot? "The episode of TNG with Thomas Riker" would have sufficed.
At least it's better than their old site.
A lot of vinyl I've seen lately comes with a certificate for an mp3 download of the music on the record. This is cool because you have the mp3 on your portable, but you can play the record at home. At this point, having your music on physical media is mostly to have a physical object as a collector's item with the artwork and liner notes. A record makes a much better item because from most people's perspective, it's more physical than a CD, and since it's bigger, it allows for larger and better looking artwork.
As somebody who runs an art gallery that shows and sells a lot of video art, this is something I think about and deal with regularly. My current solution is to keep DVD masters and back them up to hard drives. Some are playable DVDs, some are DVD-ROMs with Quicktime files (usually what we use for high-definition videos).
Once everything is a on a hard drive, it's easy to migrate the work to other video formats. If DVD players become difficult to find, we can easily convert the MPEG2 video to MPEG4 or whatever.
The current standard for archival video art is DigiBeta, but it's on its way out -- primarily because it doesn't support high def.
Film is obviously much larger data, but with Moore's law, data volume will soon be a non-issue. There is a limit to how much resolution our eyes can see and films are not likely to start getting longer, so we are probably close to hitting the limit for digital film data size. According to wikipedia, the data rate for Redcode Raw (4096×2304) is 220Mbit/s. At this rate, a 90 minute film is about 150 gigs. In a few years, redundant backups of these should be trivial.
-paul
WTF? A 2008 Mustang looks nothing like an 80's Trans Am!
A modern Corvette would make so much more sense. Of course there are cooler, more exotic choices, but I think to be most consistent with the original series, it should be a GM car that's relatively common. And the Corvette has a similar body style to the 80's Trans Am.
It's been a little while since I've programmed one, but you program it in assembly. The machine has quite a few built-in functions in ROM to handle the most common vector operations (a lot more than most vintage consoles). You can essentially say moveto(x,y). It also has routines to draw text, center/re-orient the beam, play sound, etc. More info here.
According to your FA, they are working: "since the signs were put up in November last year there has been a great improvement."
A lot of people use their mobile wireless service to provide mobile internet access to their laptops. See here.
Yes, but with only 30 decisions and 6 possible endings, it barely qualifies a game. More of a computer-based graphic novel.
After you boot up and things are cached in RAM, how does this help? And it seems like people reboot their computers so rarely these days anyway. How much time does it take to read 256MB from a disk into a RAM cache at bootup -- 10 seconds? Seems like your money would be better spent on more RAM, which is cheaper and can be written much faster.
My friend recently got a Variax modeling guitar and I got to play it the other day. It looks like a really basic electric, but it has individual pickups for each string and a really realistic synth computer inside that models all kinds of guitars and other stringed instruments. And this ain't no crappy MIDI guitar, it responds naturally to bends, harmonics, etc. It can also do on-the-fly alternate tunings, but without actually changing the physical tuning! It feels so weird playing an electric guitar with a whammy bar and the sound of a banjo coming out.
Then he set it up running into a pitch tracker outputting a sine wave, fed into a Marshal stack simulator. Try to beat that signal path!
No, brick is an embedded systems-related programming term for when you do something to the non-volatile memory in a device so that it can no longer boot far enough to get to the utility that programs the non-volatile memory. And so it's no longer bootable or recoverable using standard user-accessible tools, although it can usually still be recovered using tools not accessible to the user (JTAG debugger, soldering a serial connection, etc.) In other words, it means to making a device inoperable by changing the software.
It sounds like this is what's happening with iPhones, but I'm not sure since there aren't many details in the linked articles.
Some more accurate terms for dropping your phone in the toilet are ruined or fucked.
I actually canceled my Vonage service yesterday. It took over 30 minutes of talking to convince the rep to stop offering me lower rates and trying to convince me not to cancel. I kept telling him to skip ahead in the script and that "I don't want to hear any more offers, I just want to cancel my service right now" but he would blatantly ignore me and keep making offers over and over again. I was so pissed.
The Vonage line didn't work well with my computer's voice modem features, which is the reason I got the line in the first place. And if you cancel before a year you get hit with a big cancellation charge. As much as I hate the big telcos, Vonage sucks too.