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Nintendo Loses Controller Patent Lawsuit

kryogen1x alerts us to coverage at 1up indicating that Nintendo controller may soon become scarce — Nintendo lost in court to Anascape over analog sticks in their Wii and GameCube controllers.This isn't the first time the big manufacturers have been targeted in lawsuits involving features in their controllers. From the article: "The lawsuit concerns the analog sticks in the Classic Controller and GameCube controllers, which Texas-based Anascape Ltd. claims to hold a patent on that Nintendo violated. The court has ruled in favor of Anascape, and US District Judge Ron Clark has rejected Nintendo's request for a new trial. As a result, Clark said he will put a ban on the sale of the controllers (which includes sales of GameCube systems) starting tomorrow, July 23, unless Nintendo posts a bond or puts royalties into an escrow account."

324 comments

  1. What. by pdusen · · Score: 1, Insightful

    The.

    FUCK.

    1. Re:What. by hedwards · · Score: 1, Offtopic

      That's by design, the vast majority of posts here contribute nothing of particular value and or say nothing at all.

      People would have to have a huge number of mod points to handle that.

    2. Re:What. by pdusen · · Score: 0, Redundant

      I'd love to hear you justify that. This article clearly warrants a "What. The. Fuck."

    3. Re:What. by Anonymous Coward · · Score: 0

      I'd have modded you offtopic, probably. Or flamebait.

      Unfortunately, there isn't a moderation option for "Contributed nothing of value," or "Said nothing at all."

    4. Re:What. by SanityInAnarchy · · Score: 0, Offtopic

      However, saying "What. The. Fuck." without giving a single reason why the article warrants that is really a waste of a comment. May as well just tag it wtf and be done with it.

      --
      Don't thank God, thank a doctor!
    5. Re:What. by SanityInAnarchy · · Score: 1, Funny

      the vast majority of posts here contribute nothing of particular value and or say nothing at all.

      Most at least try to pad it with more than three words.

      --
      Don't thank God, thank a doctor!
    6. Re:What. by Anonymous Coward · · Score: 0


      thread contribution

    7. Re:What. by Anonymous Coward · · Score: 0

      hahaha at all of your posts in this thread being moderated off-topic.

      Just because you don't like a post or feel that it contributed doesn't make it off-topic, jackhole.

    8. Re:What. by Oswald · · Score: 1

      Speaking of huge numbers of mod points, does anyone know why I suddenly have 15 mod points? I've looked around the /. docs and can't find anything about triple bonus mod point awards.

    9. Re:What. by Dolohov · · Score: 1

      15 seems to be standard these days -- that's what I've been getting lately. My guess is that people haven't considered it worth moderating long discussions with fewer points.

    10. Re:What. by pdusen · · Score: 1, Troll

      Joke's on you--now I'm considered "insightful", I suppose.

    11. Re:What. by kingturkey · · Score: 1

      I only have 5 at the moment so it can't be standard. I've never had 15 before. Perhaps it's karma related?

    12. Re:What. by ObsessiveMathsFreak · · Score: 2, Insightful

      Nintendo is a Japanese company every one of whose controllers purchased in the US leads to a net export of dollars to that country.

      Anascape Ltd is an American company, with an American patent, in an American court, with an American judge presiding, and every penny paid by Nintendo or Sony to such companies leads to a net influx of Yen to the US.

      The only remaining question here is were you people born this morning?!

      --
      May the Maths Be with you!
    13. Re:What. by AmaDaden · · Score: 4, Informative

      I get 15 about once a week. As I remember the about page on Slashdot moderation said It's karma related algorithm that also takes several other things in to account, like how often you visit Slashdot. I started posting more over the past year and my karma shot up. In a few months I got a karma bonus, then a few months after that regularly got mod points, then regularly got 15 mod points and finally started getting 15 about once a week. It's almost gotten to the point where I lose more then I use. Has any one been getting 15 mod points before a year ago?

    14. Re:What. by SanityInAnarchy · · Score: 1

      It's not whether I like it -- more that I especially don't see what a comment about me being a "jackhole" has to do with Nintendo and controllers.

      --
      Don't thank God, thank a doctor!
  2. Could be worse by GMThomas · · Score: 3, Interesting

    Hopefully they will redesign their analog sticks. All my analog sticks on my GameCube controllers are very jiggly and have huge nullzones.

    --
    You are now manually breathing.
    1. Re:Could be worse by Anonymous Coward · · Score: 0

      Ugh, Nintendo still does that? The ol' N64 controllers were really bad for grinding down to where you can only command Mario to walk briskly. The controllers quickly grows a mess of plastic dust sitting down at the joystick's ball joint. Was there some grease fitting that I missed?

    2. Re:Could be worse by Tablizer · · Score: 5, Funny

      my GameCube controllers are very jiggly and have huge nullzones.

      I dated a girl once who fit that description.
             

    3. Re:Could be worse by Paradigm_Complex · · Score: 2, Informative

      You're quite right. The gamecube has (well, had, sadly) a very competitive scene for Super Smash Bros Melee. It's not unusual for people in that scene to replace the controller every six months (some as often as three) due to, amongst other things, the sticks getting loose.

      --
      "A witty saying proves nothing." - Voltaire
    4. Re:Could be worse by ericvids · · Score: 4, Funny

      All my analog sticks on my GameCube controllers are very jiggly and have huge nullzones.

      I dated a girl once who fit that description.

      I think it's time to be wary if the girl you're dating has an analog stick, let alone two.

      --
      Pet peeve: Profane people propagating perfunctory pedantry.
    5. Re:Could be worse by geminidomino · · Score: 1

      It's easy to overlook an analog stick or two, for unrestricted access to large enough nullzones.

    6. Re:Could be worse by Tablizer · · Score: 1

      I think it's time to be wary if the girl you're dating has an ...

      Like slashdotters can be picky?
           

  3. You can have my Wii Controller... by MBraynard · · Score: 5, Funny

    When you pry it from my cold, dead hands...

    1. Re:You can have my Wii Controller... by Jarjarthejedi · · Score: 4, Funny

      Quick! Put the strap on so they can't get it even out of your cold dead hands!

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    2. Re:You can have my Wii Controller... by Anonymous Coward · · Score: 0

      And ironically, the Wiimote and the Nunchuck aren't included in this. Just the Classic and the Gamecube's controller. So, well, no worries for your cold, dead hands. :-)

    3. Re:You can have my Wii Controller... by renegadesx · · Score: 1

      I dont know about you guys but I intend on having 4 of every infringing item there. I honestly cant fucking believe it! This is why we have a patent troll problem... they win.

      --
      Make SELinux enforcing again!
    4. Re:You can have my Wii Controller... by thejson · · Score: 3, Insightful

      yes, the fort knox of gaming accessories--the wii strap.

      http://videogames.yahoo.com/feature/did-wii-break-your-tv-/494785

    5. Re:You can have my Wii Controller... by somersault · · Score: 3, Funny

      I made a dent in someone's newly plastered and painted roof while playing bowling, a little while after saying I didn't like using the strap. Oops.

      --
      which is totally what she said
    6. Re:You can have my Wii Controller... by Oktober+Sunset · · Score: 1

      duh, they replaced all the straps, the new straps are made from unbreakable diamond tethers.

    7. Re:You can have my Wii Controller... by Anonymous Coward · · Score: 0

      I made a dent in someone's newly plastered and painted roof while playing bowling, a little while after saying I didn't like using the strap. Oops.

      You're talking about a ceiling. The roof is the outside part on top of the house that doesn't get plastered and painted.

    8. Re:You can have my Wii Controller... by Chris+Burke · · Score: 1

      The roof is the outside part on top of the house that doesn't get plastered and painted.

      Seriously? Damn, I'm never using that contractor again.

      --

      The enemies of Democracy are
    9. Re:You can have my Wii Controller... by AmaDaden · · Score: 1

      ...the Nunchuck aren't included in this.

      How?! I thought the Nunchuck has the same analog stuck as the classic. Am I wrong? Or is the patent only for an analog stick on one type of controller?

    10. Re:You can have my Wii Controller... by Anonymous Coward · · Score: 0

      Quick! Put the strap on so they can't get it even out of your cold dead hands!

      Jiggly girls with analog sticks...now with strap-ons.

  4. Re:I couldn't find info about Anascape by negRo_slim · · Score: 4, Informative

    Anascape Ltd. is a Texas-based computer firm specializing in analog-related technology.[1] According to the Dun & Bradstreet database, it is located at "15487 Joseph Rd Tyler, TX."[2] All of Anascape's patents, however, are registed to "Brad Armstrong" of Carson City, Nevada. [3] The companies slogan is "Anascape - The Analog Landscape of the Future!!!"[1]

    http://www.nationmaster.com/encyclopedia/Anascape

    --
    On the Oregon Cost born and raised, On the beach is where I spent most of my days
  5. As usual ... by ScrewMaster · · Score: 1, Troll

    the article was light on details. Who's the asshole in this case? I usually tend to take the little guy's side (assuming a valid patent) but on the other hand, little guys are often casting about for a deep pockets lawsuit. Hard to say who to root for, if anyone.

    --
    The higher the technology, the sharper that two-edged sword.
    1. Re:As usual ... by DriedClexler · · Score: 5, Insightful

      Hard to say who to root for, if anyone.

      How about basing your decision on the merit of the case rather than which side you "like" more?

      In any case, the patent is almost certainly overbroad and/or obvious and never should have been issued, and they were only sued in the court that they were because it is notoriously biased in favor of patent trolls.

      --
      Information theory is life. The rest is just the KL divergence.
    2. Re:As usual ... by tux_attack · · Score: 4, Informative

      I lean to Nintendo's side since the patents are registered to some dude in Carson City, Nevada; but Anascape is registered in Texas, famous for their friendly attitude toward patent trolls. I think it's a case of jury shopping.

    3. Re:As usual ... by Aussenseiter · · Score: 5, Informative

      I'll give you a hint: Anascape sued Sony and Microsoft for the same thing, but they settled out of court.

    4. Re:As usual ... by aXi · · Score: 1

      happy to see at least someone using greymatter thanks for being so insightfull.

    5. Re:As usual ... by aXi · · Score: 1

      so you might call the judges district the pat-roll district. Even though I dare not question any judges decision.
      Nintendo should post a countersuit in the united nations as this would seen a human rights issue. What do you mean I cannot countersue ?

    6. Re:As usual ... by aXi · · Score: 5, Funny

      I wonder if part of those settlements was to sue nintendo to bankrupcy.

    7. Re:As usual ... by Free_Meson · · Score: 4, Interesting

      I lean to Nintendo's side since the patents are registered to some dude in Carson City, Nevada; but Anascape is registered in Texas, famous for their friendly attitude toward patent trolls. I think it's a case of jury shopping.

      Or it's a case of choosing a venue where the judge knows a patent from a potato, where the magistrates are experienced with patent matters for expedited pretrial proceedings, and where the docket that isn't clogged with federal criminal cases that prevent timely resolution of civil matters. Very little in a patent case is decided by the jury and much of what the jury has power over can be corrected on appeal should the jury err. The Eastern District of Texas (and other "rocket dockets") are popular with plaintiffs because they provide the plaintiff with a predictable litigation timetable. They all appeal to the same place (CAFC) so they all follow the same law and extraordinary jury outcomes will be subjected to the same review.

    8. Re:As usual ... by Quila · · Score: 4, Insightful

      "are popular with plaintiffs because they provide the plaintiff with a predictable litigation timetable"

      And because the Eastern District of Texas is famous for making sure the plaintiff wins most of the time.

    9. Re:As usual ... by Doctor_Jest · · Score: 1

      It mentioned only Microsoft and Nintendo. When did Sony settle?

      --
      It's the Stay-Puft Marshmallow Man.
    10. Re:As usual ... by Anonymous Coward · · Score: 1, Interesting

      I work in Carson City. There's a lot of money-grubbing, rat-bastard, a$$hole, jerks there, so I can certainly believe that someone there would happily be in on some scheme like this.

    11. Re:As usual ... by Anonymous Coward · · Score: 0

      Hard to say who to root for, if anyone.

      Most distros suggest you root for yourself.

    12. Re:As usual ... by Anonymous Coward · · Score: 0

      I always root for whoever has ACTUALLY MADE A PRODUCT, in the event both companies have done so, the next question is which do I own, if neither I stop caring, if both I decide which I like best. Forget the merit of the case, the only way that's enough is if the patent system wasn't so horribly broken.

    13. Re:As usual ... by Anonymous Coward · · Score: 5, Informative

      Actually, E.D.Tex is so popular with patent infringement plaintiffs because it hands down victory after victory for plaintiffs on questionable procedural rulings and blatant plaintiff favoritism. Why? Sit down, its story time.

      Once upon a time, a certain area of Texas was popular for tort plaintiffs because it frequently produced enormous damage awards, thus providing employment and tourism revenue for an otherwise inconsequential part of the United States. Then, a series of tort reform laws were passed to curtail the activities of the offending courts. So, in search of a new means of corrupting the judicial system to keep a constant flow of legal tourism through Mayberry, a judge from Marshall, Texas decided to publish a paper on patent rules.

      Having a judge who understands patent law is an excellent proposition, except when the judge intends to contort the law to draw business into his remote domain and benefit his local associates.

      Who decides where a case is brought when the defendant (say, a national corporation) is subject to personal jurisdiction throughout the entire country? The plaintiff. How do you persuade patent plaintiffs to bring lawsuits in your backwards town? By handing out numerous favorable decisions and large damage awards.

      And so, E.D.Tex and Marshall, TX are the bane of patent defense attorneys throughout the United States, and patents of doubtful validity regularly receive the imprimatur of a federal district court.

      The Court of Appeals for the Federal Circuit doesn't agree to hear appeals for every case, nor should it. That would be impossible.

      In conclusion, we should never have let Texas into the Union in the first place.

    14. Re:As usual ... by Anonymous Coward · · Score: 1, Interesting

      ... they were only sued in the court that they were because it is notoriously biased in favor of patent trolls.

      That's right. TFS and TFA don't mention it, but checking other outlets like Techdirt, the lawsuit was really filed in the district of East Texas which is notorious for awarding big money to the patent trolls.

    15. Re:As usual ... by Anonymous Coward · · Score: 0

      and they were only sued in the court that they were because it is notoriously biased in favor of patent trolls.

      Er... wouldn't any patentee want to use the court with the best record of upholding patents, quite regardless of the soundness of their patent? Need to narrow your brush.

    16. Re:As usual ... by Anonymous Coward · · Score: 0

      So you advise someone to base their opinion on the facts, then express your opinion based entirely on... your biases.

      I think you missed your own point.

    17. Re:As usual ... by loraksus · · Score: 1

      You'd think, after a while and a number of patent cases in a single jurisdiction, the judges would actually learn a wee bit more about the patent system.

      Then again, maybe they have and "good ol' boy" corruption has taken over. If you think about it, the number of judges is fairly small and a relatively minimal investment could... give your side an advantage.

      Defendants need to stop sending "damn yankees" and send boys who know how business is done in the South.

      This could even be made "legal" / "not optional" with a county income tax for businesses registered locally in that particular part of Texas. Register your business (and be forced to pay your annual percentage...) or lose.

      Yes, I'm probably going to piss off all the Southerners, but it's not like sparsely populated areas down there have a corruption problem. Let's call a spade a spade, ok?

      --
      1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcfv gbhnjmk,l.;/
    18. Re:As usual ... by metamechanical · · Score: 1

      If they wanted a knowledgeable jury, and an expedient trial, they should NOT have gone to Texas, one of the top ten worst legal environments in the country, but to Delaware, ranked best by the chamber of commerce for 7 years now.

      Hell, even his home state of Nevada is ranked higher than Texas (albeit barely)!

      --
      If I had a nickel for every time I had a nickel, I'd be richcursive!
    19. Re:As usual ... by nomadic · · Score: 0

      the article was light on details. Who's the asshole in this case? I usually tend to take the little guy's side (assuming a valid patent) but on the other hand, little guys are often casting about for a deep pockets lawsuit. Hard to say who to root for, if anyone.

      Well around here anyone who tries to enforce a patent is a patent troll. Unless they're Apple, of course. Because no large company ever stole an idea from a small inventor, ever.

    20. Re:As usual ... by everphilski · · Score: 2, Insightful

      Nintendo should post a countersuit in the united nations as this would seen a human rights issue.

      A company does not have human rights. Try again.

    21. Re:As usual ... by DriedClexler · · Score: 1

      In this case, and in most others, the "company's rights" can be equivalently expressed as a set of rights of the individuals working for it, making your objection little more than a nitpick.

      --
      Information theory is life. The rest is just the KL divergence.
  6. Re:I couldn't find info about Anascape by Anonymous Coward · · Score: 1, Funny

    See guys! This is what happens when you DDoS 4chan! Now we've got people trolling as the people who troll Twitter, using made up accounts that are one letter off from Twitter's accounts, which are one letter off from whatever accounts it was Twitter had decided to troll in the first place.

    These trolls' power level is OVER 9000!

  7. Re:I couldn't find info about Anascape by oldspewey · · Score: 4, Informative

    I was about to post the exact same thing (minus the part about the Jew conspiracy) ... a visit to anascape.com shows that the domain is for sale, and google turns up nothing at all on this company besides reference to lawsuits they've launched. So basically it seems this company invents nothing, designs nothing, manufactures nothing, and sells nothing.

    --
    If libertarians are so opposed to effective government, why don't they all move to Somalia?
  8. Prior art? by eggman9713 · · Score: 5, Insightful

    DOesn't prior art have some bearing on this? I mean, the gamecub controllers have been around for how many years now? And Anascape waits until how long ago to file suit? Can they still defend a patent after this long or am I missing something? Something definitely smells fishy here.

    1. Re:Prior art? by Wingman+5 · · Score: 1

      I this patnent was filed for a controller with rumble in 2000, I think the sony Dual Shock counts a prior art (1998)

    2. Re:Prior art? by ChipmunkDJE · · Score: 1

      Depends on how long the suit's been going, actually. They could have filed the lawsuit back when there was more merit (like at the launch of the Wii when the classic controllers were introduced yet the Gamecube was still Nintendo's main console). I'm not sure when this suit started, but they can take an extremely long time to process, even if it's long after the suit really has realistic merit.

      I'm more interested into what they actually patented. Is it really the entire analog? So all of the big 3 (Nintendo, Sony, Microsoft) have to worry about this (since every controller this side of the Wiimote has one)?

      I hope that they win an appeal... that way when the lawsuit finishes the video game industry will have moved on from such "primitive analog sticks".

      Chippy

    3. Re:Prior art? by MooseMuffin · · Score: 4, Interesting

      Sony and Microsoft already payed these guys. They apparently have a pretty good case.

    4. Re:Prior art? by Enki+X · · Score: 1

      The lawsuit was filed in August 2006, and the Wii launched in November of the same year.

      --
      On second thought, let's not go to the internet. 'Tis a silly place.
    5. Re:Prior art? by Doctor_Jest · · Score: 1

      As for Microsoft, it was a litany of patent claims, apparently...

      http://www.nationmaster.com/encyclopedia/Anascape

      I thought Sony's was Immersion's patent on Rumble? (everyone else settled over the rumble but Sony, which is why Sixaxis was born before Dualshock 3.)

      As for the suit, what of the analog sticks of say, the Dreamcast? Or perhaps the analog sticks of 3rd party manufacturers like Logitech and Madcatz?

      Just wondering....

      --
      It's the Stay-Puft Marshmallow Man.
    6. Re:Prior art? by Anonymous Coward · · Score: 0

      They apparently have a pretty good case.

      Based on what?

    7. Re:Prior art? by maglor_83 · · Score: 2, Insightful

      The N64 had an analog stick and rumble pak in 1997.

    8. Re:Prior art? by Anonymous Coward · · Score: 0

      Or how about the Vectrex analog controller...?

    9. Re:Prior art? by BillX · · Score: 1

      Or the analog joysticks we used on systems like C-64 before mice became popular. The ones I remember had a set of mechanical locks on the axes that changed its behavior between staying put in whatever position you left it in, or snapping back to the center like the analog sticks on modern game controllers do.

      --
      Caveat Emptor is not a business model.
    10. Re:Prior art? by larry+bagina · · Score: 1

      based on Microsoft not contesting it. Based on Sony not contesting it. Based on Nintendo contesting it and losing. That seems like a pretty good case.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    11. Re:Prior art? by Anonymous Coward · · Score: 0

      The analog stick on an N64 is very different than the ones used on the Gamecube and Wii.

    12. Re:Prior art? by jlarocco · · Score: 1

      That doesn't necessarily matter.

      The patent is most likely for a unique design or implementation of the analog stick + rumble pack. The article never says the patent covers the concept of an analog stick + rumble pack, just the design and/or implementation used in the Wii and GameCube.

    13. Re:Prior art? by Darkness404 · · Score: 5, Insightful

      Or you know, just your average government corruption at work. Seriously, there have been loads of controllers that should count as prior art to this patent, unfortunately, anything short of patenting breathing gets patented. And it also doesn't help that these guys waited forever to state the case they had (years after the GameCube). If you run a legitimate business you alert people of patent problems during, or shortly after production of the product, if you run a patent troll operation that takes advantage of the US patent system, you wait until 5-6 years after the product was made and then sue for outrageous damages.

      --
      Taxation is legalized theft, no more, no less.
    14. Re:Prior art? by aztektum · · Score: 1

      From Googling around earlier, patents in question apparently have file dates back to 1996

      And Sony was not sued by these guys. They were sued by a company called Immersion (I know you didn't post that, but the person above you did).

      --
      :: aztek ::
      No sig for you!!
    15. Re:Prior art? by Anonymous Coward · · Score: 0

      Not to mention the N64 being famous for being the first contemporary console to feature an analog stick.

    16. Re:Prior art? by Anonymous Coward · · Score: 2, Informative

      PAID. PAID. The past tense of to pay (money) is PAID.

      This is not an isolated occurrence on Slashdot, and it's driving me nuts. Any given story has a high chance of having this misuse in it. It's not accidental, and payed is a word, but not that word.

    17. Re:Prior art? by Anonymous Coward · · Score: 0

      Sony and Microsoft don't care how good of a case they have. They just know it will cost them more to pay for the defense than it will to shut up the patent troll.

    18. Re:Prior art? by Anonymous Coward · · Score: 0

      Or they were offered a cheap enough settlement that it wasn't cost effective for them to fight. It's sad, but it could be the better option...

    19. Re:Prior art? by arth1 · · Score: 4, Informative

      More details of the patents in question can be fond at this Ars Technica article from couple of years ago.
      Note that at least one of the patents in question was sent back to USPTO for reexamination, and likely to be overturned (once the various lawyers have exhausted their revenue stream on making comments either way).

      The #1 indication that this is a patent troll is seen by it being filed in the Eastern Texas District -- Anascape appears to be nothing but a straw company for allowing Brad Armstrong and his lawyers to file in Eastern Texas, which has by far the highest rate of finding for the accuser in patent lawsuits. To the point that it's become a rubberstamping farce, and I can't see how higher courts let this go on as it does -- judges like Mr. Clark would, in any more civilized society be disbarred (I almost wrote defrocked, which wouldn't be far from the truth in Texas), and put in a pillory for good measure.

    20. Re:Prior art? by Anonymous Coward · · Score: 0

      that way when the lawsuit finishes the video game industry will have moved on from such "primitive analog sticks".

      In the future, Nintendo Fishing will actually be a fishing rod, Nintendo Baseball will actually by gloves, a bat, and a ball to play with on a field.

      Also, the graphics in Grand Theft Auto will be absolutely awesome, and the new Tetris will drive you literally insane.

    21. Re:Prior art? by Scudsucker · · Score: 2, Interesting

      based on Microsoft not contesting it. Based on Sony not contesting it.

      But that happens all the time. Patent troll starts throwing around a patent, and $BIG_COMPANY gives them a few million dollars up front for a one time license. Then the patent troll takes the money from $BIG_COMPANY and spends it going after $BIG_COMPANY's competitors. Microsoft did exactly this with SCO when the latter company was suing IBM and Novell.

      It's a win-win scenario: $BIG_COMPANY doesn't have to worry about having to pay huge royalties if courts uphold the patent, yet it's competitors have to spend millions fighting it.

    22. Re:Prior art? by QuantumLeaper · · Score: 1

      Atari type (C64) controllers were digital, and you mean the paddles which were analog. Apple and Odyssey both had analog controllers.

    23. Re:Prior art? by Anonymous Coward · · Score: 0

      Which controllers would those be?

    24. Re:Prior art? by jlarocco · · Score: 1

      I wasn't claiming Anascape aren't patent trolls. Just pointing out that the N64's analog stick isn't necessarily "prior art".

    25. Re:Prior art? by Anonymous Coward · · Score: 0

      Or Sony and Microsoft calculated that going to court was going to be more expensive than paying up. Which then sadly leads to the misinformed statement you just made.

    26. Re:Prior art? by Anonymous Coward · · Score: 0

      I knowed that.

    27. Re:Prior art? by larry+bagina · · Score: 1

      SCO went to trial and lost.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    28. Re:Prior art? by MooseMuffin · · Score: 1

      Hmm. I'll admit to not actually knowing that. Here's to you grammar nazi, who actually taught me something today.

    29. Re:Prior art? by OwnedByTwoCats · · Score: 1

      I had a joystick exactly like the grandparent post describes on my Apple //e. Analog: it was supposed to read a value between 0 and 255 for each axis. And the "centering spring" could be activated or deactivated.

      My college roommate had a C-64 (or maybe it was a C-128). It had much better graphics and sound for games like Archon than did the Apple edition of the game.

    30. Re:Prior art? by Anonymous Coward · · Score: 0

      I also knewed that.

    31. Re:Prior art? by DriedClexler · · Score: 2, Insightful

      Actually, to whoever spells it "payed", PLEASE KEEP IT UP.

      When people use that form, they are converting a yucky irregular verb into a regular one. That is a good thing because the fewer irregular forms English has, the easier it is to learn.

      And how do such conversions happen? By people gradually using the regular instead of the irregular. (In fact, some linguist has evidence showing that verbs regularize in proportion to how uncommon they are, and uncommon verbs are precisely the ones you can get away with for using the "wrong" form on. And thank secular God that I could use prepositions at the end of clauses there!)

      --
      Information theory is life. The rest is just the KL divergence.
    32. Re:Prior art? by drinkypoo · · Score: 1

      Not to mention that if it's shown later that they weren't entitled to the patent and knew that it was obvious, then you can go after them for the money. If you get there before the other people who licensed the patent, you might even get it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    33. Re:Prior art? by Belial6 · · Score: 1

      There were analog sticks for the C64. They were not very popular, as there was very little software that used them, and the the games of the time were not well suited to analog controllers anyway.

    34. Re:Prior art? by Scudsucker · · Score: 1

      SCO went to trial and lost.

      I know. The point wasn't that SCO won, it's that they wasted a lot of IBM's time and money in the process. And the only reason they were able to pursue the case as far as they did was the money SCO got from Microsoft.

    35. Re:Prior art? by Darkness404 · · Score: 1

      Various joystick controllers, the Playstation controllers, N64 and various prototypes would most likely have prior art.

      --
      Taxation is legalized theft, no more, no less.
    36. Re:Prior art? by mr_matticus · · Score: 1

      That is a good thing because the fewer irregular forms English has, the easier it is to learn.

      That's ridiculous. The past tense of 'pay' is formed by a rule from a class of verbs utilizing compensatory shortening. {Bleed, plead, lay, tell} are all members of various subclasses here. Vowel shift is responsible for the orthographical differences.

      If your point is that you want increased regularity in English, changing "paid" to "payed" would introduce further error, not to mention make English harder (not easier) to write.

      'Payed' is not an alternate spelling of 'paid'--it's a distinct pronunciation, and conflating them is the loss of linguistic distinguishment. There are plenty of areas where English could be "cleaned up" as a result of a thousand years of "code" editing--but this isn't one of them.

      You'd be making a double irregular and vastly complicating English on the linguistic level. It's true most people don't work with phonetics and morphosyntax in their lives, but most things are not as arbitrary as you'd think.

      In fact, some linguist has evidence showing that verbs regularize in proportion to how uncommon they are

      Where?

    37. Re:Prior art? by DriedClexler · · Score: 1

      Where?

      Outside your cave. Sorry you made the mistake of trying to look informed while being ignorant of something that was all over the news. And that you think "payed" sounds different from "paid" and that verb irregularities make the language easier to learn.

      Everyone's ignorant. Not everyone flaunts it.

      --
      Information theory is life. The rest is just the KL divergence.
    38. Re:Prior art? by mr_matticus · · Score: 1

      I don't live in a cave, and I have a degree in Linguistics. The article you linked is based on linguistic frequency. Being in the news does not make one informed of its significance.

      You gave the impression that there was an accelerated trend in this direction. 15 verbs in 500 years, as predicted, is consistent with standard patterns of language shift. In fact, these patterns informed Lieberman's calculations.

      "Paid" is dipthongized and is unlikely to change. Its irregularity is not complex, but a trend of simplification.

      You conflate spelling with linguistic irregularity. Morphosyntactically, the verb is not in need of reconciliation by these processes.

      And that you think "payed" sounds different from "paid"

      Take a look at waveforms sometime. Words that are not diphthongized are pronounced differently, with moraic anaptyxis. It's a natural psycholinguistic consequence of the realization of language, and is a fascinating area of study.

      Your glib remarks do not impress.

    39. Re:Prior art? by Anonymous Coward · · Score: 0

      It would be easier to take you seriously if you weren't a clueless yank American.

      See? Blanket statements can be fun. I am willing to bet money you have never even been to Texas yet here you sit calling it uncivilized.

      You're a moron.

    40. Re:Prior art? by DriedClexler · · Score: 1

      ROFL!!! Oh god you're a riot.

      "pay" is pronounced /pei/

      When people make it the past tense, they tag a /d/ on: /peid/

      (Perhaps you think when I say "payed", I'm referring to something that's not an imaginary past tense of "pay"?)

      "Paid" rhymes with:

      Frayed, grayed, flayed -- regular verbs in their past tenses.

      Paid does NOT rhyme with "said": /sed/

      If "said" were regular and thus "sayed", on the other hand, it would. And that would make English easier to learn (but would have to be weighed against other consequences).

      You gave the impression

      No, *you* gave my words that impression, and contested something you apparently agree with!

      Wipe your ass with your degree, as that's all it's good for. Wait wait wait -- I mean, that's all for which it is good, right?

      --
      Information theory is life. The rest is just the KL divergence.
    41. Re:Prior art? by mr_matticus · · Score: 1

      Your phonemic transcription is inadequate and oversimplified. Again, dipthongs are pronounced shorter than clustered vowels, and the consonant sequence has an impact on pronunciation as well. As an unrelated example, the vowels in 'ride' and 'write' are not, in fact, the same length.

      Paid does NOT rhyme with "said": /sed/

      No one said it did.

      If "said" were regular and thus "sayed", on the other hand, it would.

      'Said' is not dipthongized. 'Said' has been affected by vowel shift and elision. The vowel in the middle is [+mid +front -round]. The vowel in 'paid' is a dipthong of /ei/, [+mid +close +front -round][+front {+close|+central} -round].

      'Say' and 'pay' are not related in that way because sibilants and liquids lengthen subsequent vowels.

      No, *you* gave my words that impression

      "In fact, some linguist has evidence showing that verbs regularize in proportion to how uncommon they are"

      Proportional shift implies rate of change. Your statement is plainly false--the extremely uncommon verbs are actually the ones least likely to change, because they aren't used frequently enough for people to shift. In order for the most uncommon irregular verbs to change, the majority of speakers would have to uniformly abandon the structure.

      Wait wait wait -- I mean, that's all for which it is good, right?

      No. You're making a crack at prescriptivist English teachers, not linguists.

      Further, you're not understanding that 'paid' is already an evolved past tense form, and is not particularly linguistically irregular. Linguistics does not correct; it models.

      Continuing your humorously glib and ignorant remarks is just making you look like an idiot.

    42. Re:Prior art? by DriedClexler · · Score: 1

      'Said' is not dipthongized.

      No one said it is.

      Hey, look, I can take your remarks out of context too!

      'Say' and 'pay' are not related in that way because sibilants and liquids lengthen subsequent vowels.

      They don't have to be "related in that way". The question was whether they form past tenses the way that regular verbs do. They don't. In the case of paid, because of the spelling. In the case of said, because of both the spelling and the pronunciation.

      Your statement is plainly false--the extremely uncommon verbs are actually the ones least likely to change, because they aren't used frequently enough for people to shift.

      Hey, man, take it up with the folks who wrote the paper. You know, the one with the numerous counterexamples to the theory you just pulled out of your ass? That is, actual evidence beyond armchair theorizing?

      You're making a crack at prescriptivist English teachers, not linguists. ... Linguistics does not correct; it models.

      No, when you're telling me how long vowels "really" are pronounced -- and people don't actually go by that -- you are making prescriptions. Hey, what if I did shorten the relevant vowels you claim are different so that they're the same? Am I being "wrong" now, prescriptivist?

      Still waiting for that "+1 insightful" mod?

      --
      Information theory is life. The rest is just the KL divergence.
    43. Re:Prior art? by mr_matticus · · Score: 1

      No, when you're telling me how long vowels "really" are pronounced -- and people don't actually go by that -- you are making prescriptions.

      No, I'm providing description of phonetic processes.

      Hey, what if I did shorten the relevant vowels you claim are different so that they're the same?

      You can't. It's how the articulatory processes work.

      and people don't actually go by that

      Yes, they do, unless they've replaced their vocal tract with a machine.

      The question was whether they form past tenses the way that regular verbs do. They don't.

      Linguistically--phonetically, phonemically, semantically, morphosyntactically--they do. Orthography is a surface transformation, and something linguists, with the exception of those studying orthography, do not concern themselves with.

      No one said it is.

      Sure you did, by making the specious association between the pronunciation of 'said' and 'paid'. We won't even get into how your phonemic transcription of 'said' was incorrect.

      Hey, man, take it up with the folks who wrote the paper

      I don't need to. Have you read the actual paper? I thought not.

      Still waiting for that "+1 insightful" mod?

      Which would prove what, exactly? Continuing to troll isn't going to work.

  9. Re:I couldn't find info about Anascape by Anonymous Coward · · Score: 5, Informative

    Nintendo Co. Ltd. (Nintendo) has been accused of infringing/and or still infringing on the patents listed:
    Patent # Title
    6,222,525 "Image controllers with sheet connected sensors"
    6,344,791 "Variable sensor with tactile feedback"
    6,351,205 "Variable-conductance sensor"
    6,563,415 "Analog sensor(s) with snap-through tactile feedback"
    6,906,700 "3D controller with vibration"

    What could the Classic/GCN controllers violate that the Nunchuk doesn't? Probably the analog triggers that *click* when pushed down all the way. "Analog sensor(s) with snap-through tactile feedback" seems an accurate description.

      posting AC because I modded down trolls.

  10. Re:I couldn't find info about Anascape by AndGodSed · · Score: 1

    And I thought only software patents were frivolous...

  11. More Detailed Article by Anonymous Coward · · Score: 3, Informative

    http://www.bloomberg.com/apps/news?pid=newsarchive&sid=awZrhG5wo.jw

  12. Not enough patent trolls by adah · · Score: 5, Insightful

    Apparently the big corportations are not hurt enough to change their attitudes towards patents. May more ridiculous patent suits appear, and clear everybody's eyes that patents are sucking and they are obstacles to (rather than protection of) innovation.

    1. Re:Not enough patent trolls by Anonymous Coward · · Score: 0

      yeah, i'm sure the odd lawsuit every now and again is really going to put a dent in their cash flow.

      have you guys completely lost your perspective? do you have any idea how big these companies really are? you're all out of your frigging minds if you ever think this will make a difference. how naive you show yourselves to be.

    2. Re:Not enough patent trolls by phantomfive · · Score: 2, Insightful

      Some have changed their attitude. Software companies in general tend to be in favor of changing the patent system (check this article for a quote by an ebay spokesman saying patent trolls are "an unfortunate cost of doing business). On the other hand, medical companies tend to be in favor of keeping the current system. In general, companies who benefit from patents (like Qualcomm) don't want to change things, whereas companies who are hurt by them want to change things. It has nothing to do with the size of the corporation.

      --
      Qxe4
  13. This means war by chord.wav · · Score: 1, Funny

    Anascape, you have just unleashed the fury of zillions of Slashdot zealots!
    Take no prisioners!

    1. Re:This means war by moderatorrater · · Score: 2, Funny

      My life for Aiur...I mean, ire.

    2. Re:This means war by Spatial · · Score: 2, Funny

      None shall be spared. We will lay waste to their threads and mod down their women!

  14. Re:I couldn't find info about Anascape by milsoRgen · · Score: 4, Interesting

    A look at corporate head quarters sheds some additional light on the situation.

    --
    I'm sick of following my dreams. I'm just going to ask where they're goin' and hook up with 'em later.
  15. Patent Office penalties by Stephen+Ma · · Score: 5, Interesting
    This looks like another trivial patent. Whatever happened to the old "non-obvious" test for patentability?

    Here is one way to fix the problem: let the Patent Office be heavily penalized for every patent overturned by the courts. If the Office goes bankrupt as a result of its own negligence, too bad, let it die. Congress can always start a new Office with completely different management.

    At the moment, the Patent Office is too unaccountable; there is little penalty for doing shoddy work. The threat of bankruptcy might concentrate a few minds over there.

    1. Re:Patent Office penalties by Harmonious+Botch · · Score: 5, Funny

      Here is one way to fix the problem: let the Patent Office be heavily penalized for every patent overturned by the courts. If the Office goes bankrupt as a result of its own negligence, too bad, let it die. Congress can always start a new Office with completely different management.

      At the moment, the Patent Office is too unaccountable; there is little penalty for doing shoddy work. The threat of bankruptcy might concentrate a few minds over there.

      I like this line of thought, but you are way too generous. Why penalize with money? Give each patent examiner a strike when their decisions are over turned. After three strikes, kill them. ( Most would retire after two )

      Hmmm...this plan could bring accountability to other governmental agencies too. Imagine every congressperson getting a strike when a law that he/she passed was found to be unconstitutional.

    2. Re:Patent Office penalties by theleoandtherat · · Score: 1

      Maybe if hundred slashdotters, submitted copyrights of The Night of the Living Dead with a new soundtrack and then sued each other for the right to use The Night of the Living Dead. Now to find a hundred slashdotters that are lawyers to work for free to submitted a ten thousand suits to the Patent Office.

      If you can't beat them, crush them with paperwork.

      Paperwork > The Law

    3. Re:Patent Office penalties by gd2shoe · · Score: 1

      lol

      I thought we were talking about the patent office, though. (copyrights are different)

      --
      I won't join Slashcott. OTOH, If Beta goes live, I just won't be back until it's fixed. Sorry Dice.
    4. Re:Patent Office penalties by BPPG · · Score: 1

      Maybe instead of killing them, just get them to look for trolls to mod down on slashdot.

      --
      What's the value of information that you don't know?
    5. Re:Patent Office penalties by arth1 · · Score: 1

      Here is one way to fix the problem: let the Patent Office be heavily penalized for every patent overturned by the courts.

      Here's another one: Let the federal courts be heavily penalized for every patent lawsuit overturned by higher courts.
      The rubberstamping going on in Eastern Texas makes me ashamed of our justice system. It's become a farce, and unless the DoJ does something soon, people will lose all faith that there is any "just" in "justice".

    6. Re:Patent Office penalties by Anonymous Coward · · Score: 0

      I like this line of thought, but you are way too generous. Why penalize with money? Give each patent examiner a strike when their decisions are over turned. After three strikes, kill them. ( Most would retire after two )

      Hmmm...this plan could bring accountability to other governmental agencies too. Imagine every congressperson getting a strike when a law that he/she passed was found to be unconstitutional.

      A bit off topic but I have to say that this is actually a really REALLY good idea. For every bureaucracy.

    7. Re:Patent Office penalties by Anonymous Coward · · Score: 0

      the Patent Office is currently used as a money maker by congress. They have no funding, money is taken OUT of them. If they don't keep granting a growing number of patents, they will go bankrupt. This IS the new Office with Congress chosen management.

    8. Re:Patent Office penalties by k_187 · · Score: 1

      No, this just illustrates the firm grasp that most people have on how this kind of thing works.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    9. Re:Patent Office penalties by nomadic · · Score: 1

      It's become a farce, and unless the DoJ does something soon, people will lose all faith that there is any "just" in "justice".

      The DoJ? The DoJ has no authority, and should have no authority, over the courts.

    10. Re:Patent Office penalties by Harmonious+Botch · · Score: 1

      Maybe instead of killing them, just get them to look for trolls to mod down on slashdot.

      That would be unconstitutional: a violation of the 'cruel and unusual' clause.

    11. Re:Patent Office penalties by Joker1980 · · Score: 1

      The way things are going the only thing i dont like about your comment is that it was modded funny

      --
      Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
    12. Re:Patent Office penalties by Anonymous Coward · · Score: 0

      I think that might have a killing effect on the legislative processes.

    13. Re:Patent Office penalties by Chris+Burke · · Score: 1

      Imagine every congressperson getting a strike when a law that he/she passed was found to be unconstitutional.

      Oh man, you think people get upset over "Judicial Activism"? Wait until "Judicial Assassination" enters the American lexicon!

      --

      The enemies of Democracy are
    14. Re:Patent Office penalties by Arccot · · Score: 1

      This looks like another trivial patent. Whatever happened to the old "non-obvious" test for patentability?

      Personally, I think these are non-obvious patents. 'Game Control with Analog Pressure Sensor', 'Variable Sensor with Tactile Feedback', 'Analog Controls Housed with Electronic Displays', 'Remote Controller with Analog Pressure Sensor'. So basically, analog controllers, force/vibrate feedback, and displays in the controller. All of these have been possible since almost the beginning of video games and remote controls, but it was only recently they began showing up. Seems like a legitimate patent as far as non-obviousness.

      I haven't read the specific patents, but it seems like without details on an actual implementation, the patent would be too vague, though.

    15. Re:Patent Office penalties by Anonymous Coward · · Score: 0

      I don't think that, for unconstitutional laws, we'd need more than one strike.

    16. Re:Patent Office penalties by arth1 · · Score: 1

      The DoJ? The DoJ has no authority, and should have no authority, over the courts.

      DoJ is the right avenue for two reasons:
      1: It brings cses to the house and senate judiciary and ethics committees.
      2: It advises congress, who passes federal laws.

      If federal laws are passed that makes this kind of "justice" illegal, the supreme court judges have no recourse but to interpret this law and govern their federal judges accordingly.
      But they'll do nothing until their hand is forced.

      You might, of course, write your congressman instead, but frankly, what's in it for them?
      Now if the contributing big companies who get sued raised a concern with their bought and paid for politicians, things might be different... But for us mere mortal unincorporated, I believe that the DoJ is the only way to get the ball rolling and the Eastern Texas Judge Dredd wannabes removed from office, and the overall federal justice system changed to be more fair, where it becomes harder to cherry-pick judges and districts who statistically favor plaintiffs.

    17. Re:Patent Office penalties by Anonymous Coward · · Score: 0

      The only problem with this is that eventually all of Congress would be dead.

    18. Re:Patent Office penalties by jishak · · Score: 1

      While I am tempted to agree with you, I don't think punishing the patent examiners is the issue. According the to the reports I have read is that the patent office is overworked, underfunded and suffering from huge turnover. What we need is more support for reform projects such as the Peer to Patent Project.

      http://www.peertopatent.org/

      There should be a better framework for weeding out the bogus patents by allowing experts in the field to decided what is obvious rather than a patent examiner with 5 years of work experience and little knowledge in the field of the patent.

    19. Re:Patent Office penalties by Anonymous Coward · · Score: 0

      The courts don't overturn patents. The Patent Office does. If they were penalized for overturning their own patents, they'd go from doing it way too slowly to stopping completely.
      Making it so courts can overturn patents would help, but they probably need to redo the patent system. I suggest finding one system for all kinds of IP: patents, books, software, etc. and sticking to it.
      Also, they need to make the courts so the loser pays. That way, a company could just fight back frivolous lawsuits and send companies that use them out of business. If you just fixed the patent loophole, they'd find something else to sue about.

  16. Prior Art by headkase · · Score: 1

    Analog sticks?? The first generation of consoles (as in 1970) used them almost exclusively, see: This link. Surely patents on using an analog stick would have expired by now?

    --
    Shh.
    1. Re:Prior Art by aXi · · Score: 1

      Iw ould debate that the first atari joystick was a digital joystick, as it hat 4 on/off positions. So it had 4 positions that where either 0 or 1.

    2. Re:Prior Art by MobileTatsu-NJG · · Score: 1

      Surely patents on using an analog stick would have expired by now?

      The patent isn't for 'any analog stick ever made'. It's for a 'specific construction of an anlaog stick'. Patents (in theory, anyway) aren't that broad.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    3. Re:Prior Art by triffid_98 · · Score: 4, Informative
      Consoles in the 1970's had paddles. That's not really the same thing.
      The earliest mainstream console with an analog stick I'm aware of was on the (82?) GCE Vectrex, though from your link the infamously terrible 5200 stick predates it by a few months.

      Anyway, this patent is about analog sticks with built in rumble packs. Previous controllers (N64,DC) used plug in modules instead. Building one into the controller itself, wow, go go patent trolls.

      Analog sticks?? The first generation of consoles (as in 1970) used them almost exclusively, see: This link.

    4. Re:Prior Art by Anonymous Coward · · Score: 0

      Language is but a machine - and I push and pull it's levers.

      I hope you know a good mechanic.

    5. Re:Prior Art by headkase · · Score: 1

      That quote I paraphrased from one of my favorite authors. Frank Herbert in Dune Messiah wrote: "I operate a machine called language. It creaks and groans, but is mine own." Mr. Herbert rocks.

      --
      Shh.
    6. Re:Prior Art by Yer+Mum · · Score: 2, Interesting

      The classic controller doesn't have rumble, possibly for this very reason (Nintendo saw this patent lawsuit coming). Incidentally neither does the GCN Wavebird controller.

      So I'm not sure why the classic controller falls under the patent but the Nunchuk doesn't, unless it's controller with two analogue sticks that are patented.

      Anyway, Nintendo can just raise the price of the classic controller in the US or not sell it.

    7. Re:Prior Art by Anonymous Coward · · Score: 0

      http://en.wikipedia.org/wiki/Fairchild_Channel_F

      1976. Analog sticks (four dimensions of freedom at that).

    8. Re:Prior Art by ejecta · · Score: 1

      I don't know how this passed the obvious test.

      Controller + Plug in rumble pack = annoying.

      Solution = combine.

      I'm pretty sure there a people who would be legally classified as 'retarded' who could come up with this. It's like a door that has a handle or a flush piece of metal but no signs - it's rather obvious you pull & push - but I guess this judge, the patent office & the patent holder fall into the subgroup which requires the PULL & PUSH signs.

      --
      Two Parts Swash, One Part Buckle
    9. Re:Prior Art by geminidomino · · Score: 1

      I think GP's comment was targeted towards the fact that your language machine is broken. In this context, you want "its", not "it's."

      Yes, it breaks the pattern of using apostrophes in possessives. Yay English.

    10. Re:Prior Art by zapakh · · Score: 1

      Yes, it breaks the pattern of using apostrophes in possessives. Yay English.

      And adheres to the more specific pattern of not using apostrophes in possessive prnouns, as in "his", "her", and "shkler".

    11. Re:Prior Art by Theaetetus · · Score: 1

      Analog sticks?? The first generation of consoles (as in 1970) used them almost exclusively, see: This link. Surely patents on using an analog stick would have expired by now?

      Absolutely, because this is a patent on a method of using an analog sti- oh, wait, it's not.

      If I invent the automobile, you can't claim that all wheeled vehicles are prior art. There's a reason claims in a patent are also called "limitations" - claims limit what the patent covers. In this case, the patent is not just for an analog stick.

    12. Re:Prior Art by geminidomino · · Score: 1

      Not that pronouns follow any clear pattern, either.

      Indirect Object (m): him (That's him)
      Possessive pronoun: his (He washed his car)
      Possessive predicate adjective: his (The dog was his, too)

      Ind. Object (f): Her (I told her to fix the login script)
      Possessive pronoun: her (She complained her keyboard was coffee-maimed)
      Possessive pred adj: Hers (she was reminded that the keyboard was not hers, but belonged to the company)

  17. Obvious ? by powerspike · · Score: 2

    I would put this under the obvious section, think about it, arcade machines have used them for god knows how long (i remember them 20 years ago). If you put arcade games ona console, you'd expect that the same controllers would be ported to a controller as well. Thinking back, there was a game called time commando(or something similar) in which you could face six or eight directions using the stick, there have been a few with dual controllers as well. The machines the games are run on have changed, so shouldn't the controllers be upgrades just the same ?

    1. Re:Obvious ? by aXi · · Score: 1

      arcades used digital joystricks.

    2. Re:Obvious ? by Nataku564 · · Score: 1

      Not all arcades ... the overwhelming majority, yes, but select examples exist with analog joystick control. http://www.klov.com/game_detail.php?game_id=7871

    3. Re:Obvious ? by aXi · · Score: 1

      Just meant to say that many people mistake digital joysticks for analog joysticks
      Just like people forget that the rotary (pulse) phone system was actually more digital then the tone phone system. ( tones are analog, even so far that we are able to reproduce those tones with our own voice ) Even a classic modem is actually using an analog signal to transmit the digital data. Actually ADSL is not that much differen from this, where it not that the tones are to high pitch as to be reproduced by voice.

    4. Re:Obvious ? by prelelat · · Score: 1

      but the arcade joystick didn't rumble did it? I've never used an analog joystick at an arcade that rumbled. Thats what this patent is all about, the N64 had an analog joystick wich pre-dates these patents but the rumble was not built into the controller but rather an add on. The summery is a little vague on that but it's not just analog sticks it's analog sticks with built in rumble. This is probably why they sued Microsoft and Nintendo and not Sony as Sony released their dual shock with rumble around the time the patent was made up and might be able to say they had developed it before the patent, which would be prior art. Sony was sued by a different company for their rumble(can't remember which).

  18. Re:I couldn't find info about Anascape by New_Age_Reform_Act · · Score: 1

    This looks like some luxury home on the shore of a small lake. May be it is a sole proprietorship.

    --
    "The New Age. The New Beginning."
  19. Re:I couldn't find info about Anascape by Anonymous Coward · · Score: 0

    Is 4chan being ddos'd or was it taken down until the spam bots could be solved? Anontalk was responsible, I know that. moot had a sticky up a while ago and then it went dark. haven't heard any news since.

  20. It's hard to believe there was no prior art by Anonymous Coward · · Score: 0

    the '700 patent has a November 2000 filing date. I couldn't bear to read the whole verbose patent, but the gamecube controller is so very boring that it's hard to imagine what could be in this patent and in the gamecube controller that wasn't in a controller for a system released before November 2000---including the N64, Dreamcast, and Playstation, or any controller for PC. Why wasn't there any prior art to save Nintendo's bacon at trial?

  21. Re:I couldn't find info about Anascape by mjc82 · · Score: 1

    I'm just trying the nunchuk and classic controller analog sticks and they look and feel identical to me. And they don't click either!

  22. Why not go back to digital sticks by Anonymous Coward · · Score: 0

    Why not convert to a digital stick. They have digital rotary dials with lots of precision, basically hook 2 of those up to a stick and presto all you would need to modify is the controller's programming and your not infringing.

  23. Re:I couldn't find info about Anascape by Quila · · Score: 4, Insightful

    What a coincidence, headquartered only a short drive away from Patent Troll Central, a.k.a., the US District Court, Eastern District of Texas.

  24. Possibly the patent in question by Rhalin · · Score: 3, Informative
    1. Re:Possibly the patent in question by martinmarv · · Score: 1

      Filing date of patent: Aug 29, 2001
      Launch date of Gamecube (Japan): September 14, 2001

      Likelihood of this being a valid lawsuit: 0.4%

  25. Re:I couldn't find info about Anascape by Anonymous Coward · · Score: 5, Informative

    6,563,415 "Analog sensor(s) with snap-through tactile feedback" - This one is invalid through prior art, i.e. atari 2600 joysticks had snap-through tactile feedback.

    6,351,205 "Variable-conductance sensor" - This is the stupidest fucking patent, this is just a potentiometer. The patent office is really shining in the stupidity here.

    6,344,791 "Variable sensor with tactile feedback" - another stupid ass patent with prior art going back to the 80's. i.e. race steering wheels used in arcade games like pole position.

    Maybe I can get a patent for dumb ass patent troll...

    6,245,892 "dumb ass patent troll" - Hey I'm going to start sueing!!!

  26. I had a good chuckle.... by Kopiok · · Score: 3, Insightful

    According to Doug Cawley, Anascape's lawyer, his client argued for the ban because Anascape wants to enter the market itself, and they claim that Nintendo has "clogged the channel."

    Hah... Tell that to MadCatz, or Game Infinity, or Pelican Accessories and others. They seem to be doing quite well at making alternative controllers. (With analogue sticks!)

  27. Re:Oh, How terrible for Nintendo by Koiu+Lpoi · · Score: 1

    First, ignoring the fact that said lawsuit also affects the classic controller (you know, for the Wii). And that the Gamecube controller can be used on the Wii. Also ignoring that said console is the cheapest of the three of this generation, and widely considered the best value. But, I guess if you irrationally hate [Nintendo,Consoles,Videogames], you probably think their prices are exorbitant.

    P.S. if you were trying for "funny", you should try to add an air of truth to your statements. "Nintendo will just have to convert completely over to waggling now" is much funnier, but I doubt even that will get me modded up.

  28. Re:I couldn't find info about Anascape by Lehk228 · · Score: 0, Offtopic

    dude, the 2nd amendment says nothing about shooting te h jooz, which is clearly what you want to do.

    --
    Snowden and Manning are heroes.
  29. At what point by nightfire-unique · · Score: 2, Insightful

    ... do the actions of a few motivated individuals become "intellectual terrorism?" Excuse the hyperbole, but every time a patent lawsuit is filed, a lot of people are harmed. How long will we allow this to go on?

    --
    A government is a body of people notably ungoverned - AC
    1. Re:At what point by Thanshin · · Score: 1

      ... do the actions of a few motivated individuals become "intellectual terrorism?" Excuse the hyperbole,

      Ok, let's call it "gramatical terrorism" and forget about it.

      How long till "trolling" becomes "forum terrorism"?

      I'll call the news "mediatic terrorism"; starting today.

    2. Re:At what point by gnupun · · Score: 0

      How long will we allow this to go on?

      As long as we wish to reward inventors for their innovations. Without patents, nobody will invest time and money in creating unique, innovative products. Without patents, copycats will make the most money and innovators will go penniless. How is this fair?!

      I know open sourcers prefer communist-like co-operation, but the real world of business runs off competition, not co-operation. The winner of the competition makes the most money.

    3. Re:At what point by Dhalka226 · · Score: 1

      Excuse the hyperbole, but every time a patent lawsuit is filed, a lot of people are harmed. How long will we allow this to go on?

      Sort of. The "harm" occurs against people or corporations who were profiting illegally from another person's ideas. It's akin to (not identical too, /. nazis!) claiming a thief is hurt if he's caught, convicted and forced to give restitution for what he stole.

      Whether or not you agree with the a particular patent, or the patent system, is largely irrelevant. We have the system we have, and the courts rule on all of these patent lawsuits you mention. "Harm" occurs to those who are, by the definition of the systems we've established, liable for acting unlawfully, such as Nintendo is in this case. Put simply: They dun' wrong, and now they have to pay.

      If you want to try to change the system, go ahead -- but I can guarantee you'll need a better approach than most Slashdotters ("get rid of the patent system!@") to even be taken seriously. Beyond that, I don't think it's fair to claim that people who courts agreed with are in any way terrorists, even if I were inclined to support the term otherwise. (And I'm not.)

  30. Re:I couldn't find info about Anascape by Anonymous Coward · · Score: 1, Informative

    http://status.4chan.org/ states that there's a DDoS attack at the moment.

  31. Re:I couldn't find info about Anascape by Anonymous Coward · · Score: 2, Funny

    The companies slogan is "Anascape - The Analog Landscape of the Future!!!"[1]

    Remember, the more exclamation points you use, the more exciting people will think your product is.

    Ponies!!!

  32. terms by Trepidity · · Score: 5, Informative

    This is a bit of a pedantic response, but "prior art" means something different. Prior art is evidence of the patented invention, or something substantially similar, having already been invented by someone else, earlier than the patent holder's earliest evidence of invention. Prior art usually invalidates a patent, since only the first inventor can patent something.

    What you're asking about is the case of someone sitting on a patent for a while, not enforcing it despite being aware of the violation, and then enforcing it later. There is no automatic statutory ban on this, unlike with trademarks, where you can lose the trademark after a period of not enforcing it. There is a general legal doctrine of "estoppel", which prohibits you from inducing someone else into doing something and then suing them; for example, if you told someone you forgave their debt (even if you didn't legally sign documents to discharge the debt), and they relied on your statement to that effect and bought a house, and now you want the money back and they don't have it because they bought a house with it, they could invoke estoppel since you misled them to their detriment about the status of the debt. In cases like this it's a bit harder to invoke---it's not like the patent trolls actively say "hey anyone can use our patent!" and then later "ha ha just kidding, see you in court!" Instead, they keep quiet for a while, and then sue later, so you'd have to argue their silence was acquiescing to or encouraging the use implicitly, and that it was done intentionally for the purpose of getting the defendant to rely on the patented technology before suing. This has worked on occasion.

    1. Re:terms by k_187 · · Score: 2, Funny

      Be quiet, I won't have your well reasoned and thoughtful posts making sense of what's happening here.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
  33. Re:I couldn't find info about Anascape by Snowgen · · Score: 2, Informative

    6,563,415 "Analog sensor(s) with snap-through tactile feedback" - This one is invalid through prior art, i.e. atari 2600 joysticks had snap-through tactile feedback.

    Atari 2600 joysticks were digital, not analog.

  34. Re:I couldn't find info about Anascape by Anonymous Coward · · Score: 3, Funny

    If Jews are patent trolls, does that mean you're like, at least part-jewish?

  35. Umm Sega has prior art, no? by ZarathustraDK · · Score: 2, Informative

    Sega had an analog controller before Nintendo and Playstation, it was bundled together with the game NiGHTS into Dreams (wicked game btw) http://en.wikipedia.org/wiki/Gamepad#Saturn

    --
    If you quote this signature there'll be 72 copies of Windows ME waiting for you in Heaven.
    1. Re:Umm Sega has prior art, no? by Anonymous Coward · · Score: 0

      Heh.

      To have a 1996 fight... that NiGHTS controller was only released after Nintendo has already announced and demonstrated the analogue-featuring Nintendo 64 controller.

    2. Re:Umm Sega has prior art, no? by Anonymous Coward · · Score: 1, Informative

      Actually, you can go even earlier than that - the Mega Drive had the first one.

      http://en.wikipedia.org/wiki/AX-1E

      The AX-1E Analogue Pad was an analog controller for Sega Mega Drive video game console that was only released in Japan. AX-1E had variable-rate triggers and thumbsticks and it looked somewhat similar to the later-released Sega Saturn joypad. AX-1E never caught widespread attention, being compatible with only 3 games (After Burner II, Galaxy Force 2, F1 Hero).

    3. Re:Umm Sega has prior art, no? by Anonymous Coward · · Score: 0

      The Saturn's optional analog controller was released the month after the N64 launched with analog controllers included as standard.

  36. Re:I couldn't find info about Anascape by davolfman · · Score: 2, Insightful

    How the heck would they get "Variable conductance sensor" ? Pot's in game controllers are certainly older than 10 years.

  37. The real creator is Atari, Not anatroll, by StrangerAtRandom · · Score: 2, Interesting

    As I recall Atari was the first to put the analog controller into my hands. They should be the one's with the patent. Perhaps someone from Atari should sue anascape or who ever the person Patent trolling is.. I also think the penalty for a patent troll should be life without money. Yes take all their cash away and force them to live at the sewer dump.

    1. Re:The real creator is Atari, Not anatroll, by T.E.D. · · Score: 1

      Atari made analog paddle controllers, but their joystics tended to be digital. However, the Apple ][ had analog joysticks available in 1979, IIRC. (They were a real PITA to use too).

      I don't think this is quite as simple as any old analog controller though.

  38. Clearly the system works by symbolset · · Score: 4, Informative

    These patents involving a stick as a proportional control for direction are creative, innovative and represent a clever improvement in the art. What I'm not sure of is how the inventor is alive still, as the idea has been around for quite a while, as shown by these craft which used the identical principle.

    Aw, who am I kidding? If there were no patents all of the people involved here could have spent the last year of their lives doing something useful instead of quite carefully and at horrific cost arriving at a conclusion destined to be overturned on appeal. All they've accomplished is to drive up the cost of everything we buy and impede the progress of science and the useful arts.

    Patents and copyright need to go away.

    --
    Help stamp out iliturcy.
    1. Re:Clearly the system works by somersault · · Score: 1

      If there were no patents all of the people involved here could have spent the last year of their lives doing something useful instead of quite carefully and at horrific cost arriving at a conclusion destined to be overturned on appeal.

      Or, they could have scoured the patent database for relevant patents and used the tech from there, probably saving money in the process.. I thought that was how the whole thing was meant to work anyway, sharing information, not walling off certain routes of progress..

      --
      which is totally what she said
    2. Re:Clearly the system works by k_187 · · Score: 1

      Actually, its about both. You guarantee that your invention will be walled off from everybody else for a period of time and in return you give that invention up after the time is up.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    3. Re:Clearly the system works by Theaetetus · · Score: 1

      These patents involving a stick as a proportional control for direction are creative, innovative and represent a clever improvement in the art. What I'm not sure of is how the inventor is alive still, as the idea has been around for quite a while, as shown by these craft which used the identical principle.

      Aw, who am I kidding? If there were no patents all of the people involved here could have spent the last year of their lives doing something useful instead of quite carefully and at horrific cost arriving at a conclusion destined to be overturned on appeal. All they've accomplished is to drive up the cost of everything we buy and impede the progress of science and the useful arts.

      It's really easy to claim the patent system is broken when you don't understand it at all, as shown by the fact that you think this is simply a "patent involving a stick as a proportional control for direction".

    4. Re:Clearly the system works by SwordsmanLuke · · Score: 1

      [Patent] and copyright abuses need to go away

      There, fixed that for ya'.

      --
      Any plan which depends on a fundamental change in human behavior is doomed from the start.
  39. Re:I couldn't find info about Anascape by Anonymous Coward · · Score: 3, Interesting

    If you don't consider that prior art then look at the controllers for Radio controlled airplanes and cars. I think Airtronics and Futaba could sue the living shit out of anascape. This goes back to the 60's, My dad had a Heathkit R/C rig that used analog sensors with snap-through tactile feedback... BTW even though the 2600 joystick was in essence digital, all the inputs were read through analog mechanisms.

  40. What's the difference? by pembo13 · · Score: 3, Interesting

    Between Atari's analog stick from way back and nintendo's analog stick? metal poles vs rubber pads with conductors?

    --
    "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    1. Re:What's the difference? by drinkypoo · · Score: 1

      Perhaps the difference is that Atari didn't have an analog joystick.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:What's the difference? by Paul+Slocum · · Score: 1

      The Atari 5200 did.

  41. Patent troll does not mean "patent I dont like" by voss · · Score: 3, Interesting

    Anascape may be an IP company, but it doesnt mean Brand Armstrongs patents are invalid.

    This guy has 32 patents issued to his name.
    http://globaldevices.com/

    Now the validity of these patents may be called into question. Looking at the patents it doesnt bring to mind submarine patents as much as the question...shouldnt the person who patents something actually be able to demonstrate a working prototype before a final patent is issued not just a paper invention?

    1. Re:Patent troll does not mean "patent I dont like" by Anonymous Coward · · Score: 1, Interesting

      shouldnt the person who patents something actually be able to demonstrate a working prototype before a final patent is issued not just a paper invention?

      No. There may be prohibitary costs for the creation of the product. Such as Babbage's analytical engine. Unless you want to further support big companies pushing out the little guys.

    2. Re:Patent troll does not mean "patent I dont like" by Theaetetus · · Score: 1

      shouldnt the person who patents something actually be able to demonstrate a working prototype before a final patent is issued not just a paper invention?

      No - all this would do is relegate patents to the domain of giant corporations and kill off garage inventors who lack funding. Venture capitalists rarely give prototyping money to an inventor who hasn't yet secured patent rights.

  42. A wasted comment? by symbolset · · Score: 4, Funny

    Cmdr Taco is not yet charging by the comment. It's not necessary to do so because the comments are made from 100% recycled electrons. The comment that bothers you expresses succinctly the shock that such an event could occur in a supposedly fair system. Complain that it's rude or vulgar. It is, and so are the events that induced it. Don't complain that it says nothing, because it conveys an emotion felt by many of us. I'm sure some famous person once said "The trick of writing well is to say what you mean, then stop."

    --
    Help stamp out iliturcy.
  43. Another way to look at it by Anonymous Coward · · Score: 0

    All the companies involved loose money on their game consoles. Net profit is zero so to keep it legal charge them a yearly license fee of $1. A few settlements like that would slow up some of the troll lawsuits that wait until they feel there's a nice tidy profit to attach. They have no rights to the games themselves and that's where the actual profit is.

    1. Re:Another way to look at it by mysidia · · Score: 1

      The extension would be to argue that games that utilize the console's patented features are also infinging.

      Also.. the game revenues are part and parcel. It is well known console makers intentionally take a loss on selling the consoles, to make up on licensing.

      But the revenues from licensing the ability to make the games for the console, and game sales, are _definitely_ part and parcel with the revenues from selling consoles, as far as any court is going to be concerned.

  44. Re:I couldn't find info about Anascape by JaxShores · · Score: 5, Interesting

    This is exciting. Brad Armstrong is my good friend Alex's uncle. I actually met him two months ago at a graduation. Brad is a very friendly and interesting guy. Alex says he's been an inventor most of his life and has been screwed out of a lot of patients. He invented the joystick sensitivity function found in Nintendo, Sony, and Microsoft controllers. He recently won a lawsuit against the two latter corporations, and now he finally won the third. Interesting... he's now rich, but not as rich as Nintendo.

  45. The real creator is Ralph H. Baer. 1967. by StrangerAtRandom · · Score: 1, Informative

    It should be his patent, damn Patent trolls are everywhere, They really need to increase the penalty for PATENT TROLLS to life in a jail filled with two inches of month old sewage, and nothing to sleep on but the floor. Ralph H. Baer, inventor of television video games and the Magnavox Odyssey console, created the first video game joysticks in 1967. They were analog, using two potentiometers to measure position.[3] (he is not offiliated with anascape in any way shape or form.) To the sewers with anascape. http://en.wikipedia.org/wiki/Joystick#History

    1. Re:The real creator is Ralph H. Baer. 1967. by tuomoks · · Score: 1

      That was it! I tried to remember, I honestly might find one somewhere in our old stuff but probably lost now. Yes - it was analog with potentiometers and I actually adapted one to drive my radio - search stations, turn the volume, too lazy to get up but then everyone tripped to the line, not good..

    2. Re:The real creator is Ralph H. Baer. 1967. by harlows_monkeys · · Score: 3, Informative

      Nice rant. Now go read the patents in question, and feel real stupid.

    3. Re:The real creator is Ralph H. Baer. 1967. by steveo777 · · Score: 1

      Unfortunately it's the method by which motion is measured that was patented. Potentiometers are good, but this patent says a lot about 'pressure sensors' and shows a lot of pictures with holes and springs. While I do agree that Patent Trolling, and those whose negligence allows it, should carry stiff punishment (at least including reimbursement of legal costs and fees, and surrender of patents, among other fines), you'd have to go another route with this one. The patent in question is pretty specific. This patent seems to be the one in question (props to Rhalin for digging that up).

      Buuut that patent was filed in 2001, not 1996. So perhaps it is a different patent. I haven't a clue how the GCN or the Wii analogues work. None of mine have broken so they haven't been deconstructed. Yet. I have taken apart an N64 controller and I understand there was a complete redesign after that. (so the controllers would last longer than a few months)

      Armstrong has another patent out there filed in 1998. This one seems to describe the R3/L3 from Dual Shock controllers as well as depressing the analogues of the XBox controllers. We'll probably see more trolling on this one. Even though both the Dual Shock controller was in production before the application.

      --
      This sig isn't original enough, it's time to come up with something witty...
    4. Re:The real creator is Ralph H. Baer. 1967. by Theaetetus · · Score: 1

      Ralph H. Baer, inventor of television video games and the Magnavox Odyssey console, created the first video game joysticks in 1967. They were analog, using two potentiometers to measure position.[3] (he is not offiliated with anascape in any way shape or form.) To the sewers with anascape.

      If you read the patent - ah, who am I kidding, this is Slashdot, I'll just tell you... the patent mentions joysticks as being prior art and is limited to a specific improvement on them involving an analog switch with tactile feedback on the joystick. Think of the click thumbsticks on the Sony PS2 and PS3 controllers, but then go further to include the variable control of the trigger buttons instead of just a digital click.

  46. Re:I couldn't find info about Anascape by dgatwood · · Score: 1

    Did anybody ever build an Apple II joystick with snap-through feedback? Those were analog thirty years ago.

    --

    Check out my sci-fi/humor trilogy at PatriotsBooks.

  47. Re:I couldn't find info about Anascape by Anonymous Coward · · Score: 1, Interesting

    None of those patents were filed before the N64 was released, so anything that the N64 controller did wouldn't be covered. The snap-through one was filed after the gamecube was released.

  48. Live by the sword, die by the sword by internic · · Score: 1, Insightful

    My memory is quite foggy on this point, but didn't nintendo use patents on their cartridge design to keep 3rd parties from making unauthorized games for the original NES or something? If so, then this seems to be a bit of USPTO karma.

    --
    "You call it a new way of thinking; I call it regression to ignorance!" -- Operation Ivy
    1. Re:Live by the sword, die by the sword by WithLove · · Score: 2, Insightful

      There is a biiiiiiiiiig difference here.

    2. Re:Live by the sword, die by the sword by Dwedit · · Score: 2, Informative

      They used a lockout chip which could was only manufactured by Nintendo. The system contains one lockout chip, and a game cartridge must have a corresponding lockout chip inside as well. Whenever the lockout chip fails to authenticate, the power light on the NES flashes and the system resets every second. Now you know what component to blame for the flashing gray screen.

      Other manufactures used tricks, such as zapping the lockout chip with high negative voltage, to get their unlicensed games running on a NES.

  49. wow /. never ceized to amazing... by Anonymous Coward · · Score: 0

    How totally different these post would be if you replaced Nintendo and Wii with M$/360 and Sony/PSTriple

  50. Re:Oh, How terrible for Nintendo by zippthorne · · Score: 1

    What the hell is "waggling"

    Also, The controller that they can't sell for the Wii is an optional accessory. The Wii-mote does not appear to have been affected by the lawsuit. So they can just go on selling wiis to their hearts' content.

    Yeah, gouging wasn't quite the right choice of words (but waggling?!?), since they're clearly under charging, by virtue of the continuing shortages a year and a half later.

    But the only thing funnier would be if Microsoft had somehow gotten themselves into a situation where they were legally barred from selling any more XP licenses.

    --
    Can you be Even More Awesome?!
  51. Re:I couldn't find info about Anascape by DeadChobi · · Score: 0

    Could you describe how those mechanisms are analog?

    And to other posters:

    I think these patents are valid because, although it's pretty obvious that some combination of potentiometers would result in an analog joystick, the actual implementation is not obvious. How many potentiometers do you own that you can adjust by swivelling them around a central axis instead of rotating them around? The whole point of patents is to protect inventors from large corporations stealing their ideas. It seems to me that this inventor hit upon an implementation that wasn't obvious, patented it, and is now attempting to make a living from his ideas.

    --
    SRSLY.
  52. Patents by Anonymous Coward · · Score: 0

    Patents are the cancer of /life/
    Along with copyright and various other stupid things

  53. Re:I couldn't find info about Anascape by doktorjayd · · Score: 4, Insightful

    did the inventor produce working samples?

    did the inventor ever attempt to manufacture or license his new idea?

    or did he think of ways of joining existing technologies together, patent it, and wait for some poor schlepp to try _actually_ doing it?

    thus, the cries of 'patent troll' appear to be in order here.

  54. Re:I couldn't find info about Anascape by Anonymous Coward · · Score: 0
  55. What the? by Anonymous Coward · · Score: 0

    I just looked up the patent that was applied for in 2000. If I am not mistaken, didn't Nintendo have an analog stick on their N64 controller in 1996?

    1. Re:What the? by dbreakey · · Score: 1

      Um, yep.

      Wonder if that was brought up as prior art. If not, why not?

    2. Re:What the? by prelelat · · Score: 1

      It wouldn't have been brought up as prior art because the patent is talking about an analog controller with built in rumble. The rumble in the n64 controller was modular meaning it could be added by attaching a device. This means that even though they had both sets of technology they didn't put it together until the gamecube was developed which was after the patent was filed.

  56. Needless Hysteria by harlows_monkeys · · Score: 3, Informative

    Sales are not going to stop. Nintendo will, of course, either post a bond or put the royalties in an escrow account, and continue on manufacturing the infringing items while they appeal. If they win on appeal, they get the money back. If they lose, they pay it, and pay a reasonable royalty from then on, or change the design of their devices to not infringe.

  57. Re:I couldn't find info about Anascape by vigmeister · · Score: 1

    Godwin's law just exploded...

    --
    Atheist: Buddhist in a Prius
  58. Re:I couldn't find info about Anascape by tiananmen+tank+man · · Score: 1

    Look up that address on a satellite map and it looks like some nice property

  59. Nintendo basically admitted infringement! by harlows_monkeys · · Score: 5, Informative

    Nintendo used an interesting strategy. They basically conceded that the Gamecube controllers and Wii Classic controller infringed, and concentrated on making sure that only those would be found to infringe. The Wii remote was also accused, and their goal was to keep that from being found to infringe.

    Judge Clark commented on this when denying Nintendo's motion for remittitur:

    It appears to the court that Nintendo made some skillfully calculated decisions regarding trial tactics to protect the Wii Nunchuk with Remote. Sales revenue to date from the Wii Nunchuk totals more than the revenue from the other three products combined. In terms of an on-going royalty or compulsory license, that is where substantial future damages would have been. Having virtually admitted that three 'old school' products infringe, and having made no serious attempt to rebut Anascape's damage calculations, Nintendo is not in a good position to argue that the jury's verdict is the result of passion or prejudice, or even that it is disproportionate to the injury sustained.

  60. Re:I couldn't find info about Anascape by hankwang · · Score: 5, Informative

    What people here don't understand is that you have to read the claims of a patent to know what mechanism really is patented. The claims describe a minimum set of properties that a device should have in order to be covered by the patent. For example:

    6,563,415 "Analog sensor(s) with snap-through tactile feedback" - in essence, it is about a button that does 'click' when you press it AND has analog readout. For prior art, you need a combination of these two properties integrated into a single device. The fact that there have been analog joysticks with a clicky button forever is not relevant. In addition there are some technical details on how the click is produced and how the analog reading is done. Make a pressure sensitive button with a capacitive pressure sensor instead of a conductance sensor and it is not covered by this patent.

    6,351,205 "Variable-conductance sensor" - this is a variation of the previous one with two click points during pressing the button.

    3D controller with vibration - if you read the claim, this seems to be a very complex device with several buttons attached in a specific way combined with potentiometers. The patent was filed in 2000. An Nintendo engineer who knew about this patent could probably have designed around it if he wanted to.

    So I don't think the patents are covered by prior art in this case. There is another requirement for a patent, and that is whether the invention is obvious to someone skilled in the art. That is much more fuzzy. In general, if the patent is a new combination of three or more existing inventions, it is non-obvious. If it is only two existing inventions combined, then it depends. I'm not into game controllers, so I can't judge that here.

  61. Re:I couldn't find info about Anascape by unapersson · · Score: 1

    The Dragon 32 joysticks were analog with a potentiometer.

  62. I SEE WHATS HAPPENING! by Now.Imperfect · · Score: 1

    Sony and MS are probably helping this kid out, 'cause they want Nintendo out of the game.

  63. Re:I couldn't find info about Anascape by spymagician · · Score: 1

    Could you describe how those mechanisms are analog?

    They were analog switches. (At least in the original controllers. I can't say if that ever changed, however.)

  64. Re:I couldn't find info about Anascape by spymagician · · Score: 2, Informative

    BTW even though the 2600 joystick was in essence digital, all the inputs were read through analog mechanisms.

    100% correct. If you ever had a 2600 joystick stop responding properly (as I did many a time) you could disassemble it via 4 screws in the base and then clean the ANALOG contact switches to remove oxidization.

    To be sure, I just took apart the one I still have that I use on my C64 and sure enough; ANALOG switches.

  65. Crazy courts by TRRosen · · Score: 2, Interesting
    even if somehow these patents were valid,shouldn't the manufacturer of the infringing device be sued not the end user. The controllers don't infringe the sensors in them do. They should be suing a Taiwanese electronics manufacturer not Nintendo.

    .

    Note. I've looked though the patents and there is absolutely nothing non-obvious in them. its all things any reasonably intelligent designer would have come up with.

    1. Re:Crazy courts by EmagGeek · · Score: 1

      "Note. I've looked though the patents and there is absolutely nothing non-obvious in them. its all things any reasonably intelligent designer would have come up with."

      Your assessment is incorrect. The court found that the design does indeed infringe upon the patent in question, and that the patent is valid. It's stated quite clearly. The fact that you do not agree does not make you right. The judiciary has final say on matters like this, and they have spoken.

    2. Re:Crazy courts by Anonymous Coward · · Score: 0

      And Saddam has nukular weapons of mass destruction.

    3. Re:Crazy courts by TRRosen · · Score: 1

      what a court rules... especially in Texas... has little to do with reality.

    4. Re:Crazy courts by EmagGeek · · Score: 1

      "what a court rules... especially in Texas... has little to do with reality."

      Your opinion is irrelevant. The Law is the Law. The finding of the court is what is fact. One may appeal to a higher court, and that court may replace the lower court's finding of fact, but in any regard, the layperson's opinion is completely irrelevant.

      The court said the patent was valid and that Nintendo violated it, so that is exactly what happened.

    5. Re:Crazy courts by PRMan · · Score: 1

      The finding of the court is LAW, not FACT. The courts have found against FACT many, many times.

      People on Slashdot know the difference.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    6. Re:Crazy courts by steelfood · · Score: 1

      In eastern Texas, there's only one Intelligent Designer and He certainly didn't design such a contraption. Therefore, the jury must convict!

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    7. Re:Crazy courts by Theaetetus · · Score: 1

      Note. I've looked though the patents and there is absolutely nothing non-obvious in them. its all things any reasonably intelligent designer would have come up with.

      Well, of course they're obvious after you've read them. Your incredible hindsight is absolutely stunning.

    8. Re:Crazy courts by EmagGeek · · Score: 1

      Incorrect.

      Example: A suspect is found guilty of murder. The court finding is a finding of FACT, not LAW. The FACT is determined that the suspect committed murder according to the Law.

      Example: A patent is found to be valid and a suspected infringer is found not to have infringed. The court finding is a finding of FACT, not LAW. The FACT is determined that the suspect did not commit an act of infringement.

      Learn to think, please.

  66. tangible by Anonymous Coward · · Score: 0

    anascape.net .. someone exists apparently!

  67. Re:I couldn't find info about Anascape by Markspark · · Score: 1

    it's analog in the sense that it's not a IC controlling the output from the joystick, but digital in the sense that it was all or nothing. Therefore called digital. (1 or 0)

    --
    i find your lack of faith in science disturbing!
  68. Re:I couldn't find info about Anascape by meringuoid · · Score: 0, Offtopic
    Anontalk was responsible, I know that.

    Debatable. The most detailed explanation of what's going on was on Encyclopaedia Dramatica; it seems to be a matter of multiple script kiddies going at each other. Someone DOS'd a lot of chans a couple of days ago and framed some other idiot for it. In the subsequent confusion, and lack of information and coordination with few chans actually up, it seems that people from every downed chan on the net leapt to a variety of conclusions about who was behind it all, and retaliated blind. Anything not DOS'ing is being DOS'd.

    Anontalk may very well be DOS'ing 4chan now, but they probably didn't begin it.

    tl;dr: chan war for teh epic lulz.

    --
    Real Daleks don't climb stairs - they level the building.
  69. Nintendo is becoming too powerful by atamagabakkaomae · · Score: 3, Funny

    The Wii has been become the most popoular console in the US (here) Based on these facts, of course an US court will rule in favour of a US company as the result will make the country profit from an overseas competitor like Nintendo.

    1. Re:Nintendo is becoming too powerful by Tailsfan · · Score: 1

      k. So did nintendo give them the royalities or not. if not, @!$#

    2. Re:Nintendo is becoming too powerful by nomadic · · Score: 1

      The Wii has been become the most popoular console in the US (here [slashdot.org]) Based on these facts, of course an US court will rule in favour of a US company as the result will make the country profit from an overseas competitor like Nintendo.

      "Of course"? I think that's an unfair accusation of bias, especially considering that US courts routinely rule against domestic corporations in favor of foreign ones. In fact, there's some evidence to suggest that foreign parties win more often in US courts than domestic parties. Another researcher found that in patent jury trials specifically domestic parties had an advantage, but even there she never implied that it was inevitable, and the first paper suggests several flaws in her analysis.

  70. Re:Oh, How terrible for Nintendo by grm_wnr · · Score: 1

    "Waggling" is a common derisive term for the Wiimote gimmick. Its motion sensing is not precise enough for many applications, but no Wii game can possibly go without using this "innovation", so many games (notably Zelda TP) just replaced pressing a button with shaking ("waggling") the Wiimote.

  71. glad to be in europe then by unity100 · · Score: 1

    we wont be suffering that kind of shit here.

  72. Re:I couldn't find info about Anascape by ingvar · · Score: 1

    The PS2 definitely have that. I can't, off-hand, remember if the analog-stick controllers for the PSX/PS1 had them. If so, they're definitely prior art (as they were available in 1999 and patent 6,563,415 was filed in septermber 2001).

  73. Re:I couldn't find info about Anascape by Mattsson · · Score: 3, Informative

    I've seen private inventors being run over by big business, who has a tendency to totally ignore patents that isn't owned by themselves, too many times to feel the least bit upset when one of them actually get some compensation for his patents.

    --
    /.Mattsson - My native language is not English, so please don't whine over linguistic errors. (That's lame anyway...)
  74. Re:I couldn't find info about Anascape by Anonymous Coward · · Score: 1, Funny

    Alex says he's been an inventor most of his life and has been screwed out of a lot of patients.

    Is he a doctor as well?

  75. Re:I couldn't find info about Anascape by Kneo24 · · Score: 1

    Because it's "all or nothing" doesn't make it a digital joystick. Analog switches have properties in that they can have in-between states, hence, analog. Ever try using an analog switch for digital purposes because they were available and easier to wire than some IC? Yeah, have fun with those in-between states causing weird hiccups if you're too lazy to take that into account (which of course assumes you already are if you're using the analog switches in the first place!).

  76. Re:I couldn't find info about Anascape by Kneo24 · · Score: 1

    Exciting how? He didn't invent anything here. Analog joysticks were around before he magically came up with the idea. A patent troll is a patent troll, regardless if you know them or not.

  77. Re:I couldn't find info about Anascape by joshsnow · · Score: 2, Insightful

    He invented the joystick sensitivity function found in Nintendo, Sony, and Microsoft controllers

    Did he? Or did engineers from those three corporations also decide to implement something obvious but not bother to patent their "inventions" first?

  78. Comment removed by account_deleted · · Score: 2, Insightful

    Comment removed based on user account deletion

  79. Re:I couldn't find info about Anascape by Oktober+Sunset · · Score: 1

    teh jooz done it! teh jooz done it! Throw the jew down the well, then Nintendo can be free!

  80. Re:I couldn't find info about Anascape by ArtemaOne · · Score: 1

    They stopped making true analog sticks a while back with some exceptions. Most of those sticks referred to as analog are digital, but use a coordinate system like older analog sticks.

  81. Re:I couldn't find info about Anascape by suckmysav · · Score: 0, Flamebait

    "Because it's "all or nothing" doesn't make it digital"

    Are you sure you should be posting to slashdot?

    Maybe the AOL forums would be more suited to your particular, ah, talents?

    --
    "You can't fight in here, this is the war room!"
  82. Why the Nunchuk doesn't count by tepples · · Score: 1

    I seem to remember reading the claims of at least one Anascape patent. I think it has something to do with a controller containing both an analog stick and an analog trigger (like the L and R triggers on the GameCube and Wii Classic controllers). The Wii Remote and Nunchuk lack an analog trigger. If you want, I can dig up the reference.

    1. Re:Why the Nunchuk doesn't count by The+Warlock · · Score: 1

      The Sega Saturn analog controller (packaged with NiGHTS into Dreams) had an analog stick and two analog triggers. (The analog triggers were basically Sega's lasting innovation in controllers, really. That and the staggered joystick layout.) Does this patent predate NiGHTS?

      --
      I've upped my standards, so up yours.
  83. Re:I couldn't find info about Anascape by stewbee · · Score: 1

    full disclosure: I did not read the patent concerning this.

    There are other means to be variable outputs from something other than just a simple pot. In fact, from one patent I saw (it have even been related to this case from an earlier Slashdot story) the use some sort of PWM (pulse width modulation) with an integrator to simulate an analog output. In this scenario, the larger the duty cycle of the pulse signal would result in a larger value after the integration.

  84. Re:I couldn't find info about Anascape by Lumpy · · Score: 1

    Colecovision.

    It had a analog input disc that you could "click".

    Did the same thing, analog input that was clickable. and predates probably the CEO's birth.

    --
    Do not look at laser with remaining good eye.
  85. Gun Laws and freedom by mlwmohawk · · Score: 2, Insightful

    I'm really starting to get pissed off. Corporate America is infringing on freedoms more and more, but in insidious ways.

    Challenging free speech with law suits.
    Challenging freedom of "fair use" with lobbyists who write laws and get them passed.
    The patent system affects our freedom of expression.

    If these were invading armies, we'd get our guns and defend ourselves. With internationalization, private entities are acting more like governments with no democratic feedback.

    I tell you, "patent trolls" wouldn't dare file stupid law suits if we stormed their offices and took the corporate officers as POWs.

    I know this is hyperbole, but I'm also kind of serious, we need to start fighting these extra-legal entities who abuse our laws and have no personal legal responsibility.

  86. Re:I couldn't find info about Anascape by Sethumme · · Score: 1

    It doesn't need to be ground-breaking, just unique and original. If it's not remarkable, then any half-decent engineer should be able to engineer around the patent, thus demonstrating that an unremarkable patent generally has little commercial value.

  87. Anal-scape by Anonymous Coward · · Score: 0

    Am I the only person who gets the impression this company was set-up as a joke, to sodomise the gaming industry?

  88. Progress is an illusion! by VGavatar · · Score: 1

    It doesnt matter whether Anascape is a patent troll, because the courts are an imperfect system. Anascape merely exploited that! I think Anascape realizes that Forward progress is merely an illusion! Therefore if it is impossible to achieve forward progress than you should exploit the faults within the system for your own gain! I applaud Anascape for realizes this fact!

  89. Re:I couldn't find info about Anascape by DrLang21 · · Score: 1

    The N64 analog stick was infact digital. Also, if anything done in the N64 was covered under those patents, then the patents would be invalidated due to prior art.

    --
    I see the glass as full with a FoS of 2.
  90. Why do you think that? by argent · · Score: 1

    Can you give an example where patent trolls were cheered on for attacking Microsoft or Sony?

  91. Re:I couldn't find info about Anascape by nomadic · · Score: 2, Funny

    You can't judge a patent by its title, you know.

  92. Stop the sell of Gamecubes?? by raminator · · Score: 2, Informative

    They don't sell Gamecubes anymore so they are already stopped.

    1. Re:Stop the sell of Gamecubes?? by DigitalSorceress · · Score: 1

      Well, except the Wii can use them along with downloaded GameCube games...

      Gods, I hate patent trolls.

      --

      The Digital Sorceress
  93. Re:I couldn't find info about Anascape by jonnythan · · Score: 1

    What's an analog switch?

    The 2600 controllers were digital. On or off. 1 or 0.

  94. original nintendo controller by 192939495969798999 · · Score: 1

    This sounds like a patent pissing contest... I'm pretty sure nintendo's original NES/SNES controller patents would smack down all of this stuff.

    --
    stuff |
    1. Re:original nintendo controller by Anonymous Coward · · Score: 0

      Do you know anything about the patents in question, or are you just being a fanboy? The NES/SNES controllers didn't even have analog controls.

    2. Re:original nintendo controller by Shadyman · · Score: 1

      NES/SNES controllers don't have analog sticks.

  95. Re:I couldn't find info about Anascape by Idiomatick · · Score: 1

    i already copywrote patent trolling on /. a few months ago. sorry.

  96. Re:I couldn't find info about Anascape by Dripdry · · Score: 1

    What has this guy actually created? Nintendo has created jobs, entertainment, and basically an entire industry that helps fuel the economy. If this guy is such an inventor, what has he created with those specific patents that does anyone any good? Also, there are plenty of 3rd party controller manufacturers, why didn't he go to any of them and get these things made in order to compete with Nintendo? Also, I find your comment about being rich somewhat odd. What do you define as rich, exactly? How about we take Nintendo's total net payroll and divide it by the number of employees. I am willing to bet a few of my own dollars that if we spread the money out in this fashion that Nintendo is not particularly rich. You treat Nintendo as though it is a person, when really it's necessary to make a bankroll comparison on a person-to-person basis. The other question is how each of them got that way, but i fear I would join many others here in crying "Patent troll!" which isn't particularly productive at this point.

    --
    -
  97. solution by Anonymous Coward · · Score: 0

    A large amount of anonymous death threats could help this situation. terrorists unite!

  98. Re:I couldn't find info about Anascape by funkify · · Score: 2, Informative

    6,351,205 "Variable-conductance sensor" [google.com] - this is a variation of the previous one with two click points during pressing the button.

    Every decent camera made in the last 20 years already has this. How would such a button not be obvious to an electronics designer?

  99. wishful thinking by Anonymous Coward · · Score: 0

    I doubt any judge in Texas knows anything from a potato.

    And anyway, the choice for the rocket docket is because of known bias, lets not pretend otherwise.

  100. WTF by kellyb9 · · Score: 1

    the analog sticks in the Classic Controller and GameCube controllers

    Yeah, I actually have a patent on the up, down, left, and right arrows on keyboards, and they are kind of similar so I think this company owes me some of their profits.

  101. Bugs me by kellyb9 · · Score: 1

    What really bugs me about these kinds of lawsuits is the company seemingly had no avenue or desire to turn a profit off of their "invention" or "patent" other than through legal manipulation. If I were to go out and totally rip off the iPhone's touch screen interface then fine, sue me for all I'm worth, but if you are holding a patent in hopes that someone will eventually make something that violates it, you're simply 100% in the wrong here. Just my opinion.

  102. Re:I couldn't find info about Anascape by Chris+Burke · · Score: 1

    I haven't read the patent either, but I have a hard time imagining how something superficially described as a conductance sensor would in the details turn out to be a pwm signal. I mean conductance sensor pretty strongly implies it's the conductance that changes. Says pot to me.

    --

    The enemies of Democracy are
  103. Re:I couldn't find info about Anascape by AngryLlama · · Score: 0

    No. They are digital. You can even hear the reeds click between on and off.

  104. ...nor do Dreamcast style analog triggers by tepples · · Score: 1

    The Sega Saturn analog controller (packaged with NiGHTS into Dreams) had an analog stick and two analog triggers.

    Did it have analog triggers with an extra tactile "snap" at the far (pressed) end of the range? Or were they like the (subsequent) Dreamcast controller's analog trigger, which just hits a wall at the end? Based on my reading of the claims of US Patent 6,563,415, it covers the tactile "snap" at the far end of a spring-loaded analog button such as the L and R triggers of the GameCube controller.

    1. Re:...nor do Dreamcast style analog triggers by The+Warlock · · Score: 1

      Ah, didn't see that part. No, that's Nintendo-specific, and a very specific patent, too.This doesn't seem quite so frivolous anymore.

      (in response to your sig: Both.)

      --
      I've upped my standards, so up yours.
  105. Re:I couldn't find info about Anascape by ps_inkling · · Score: 2, Informative

    BTW even though the 2600 joystick was in essence digital, all the inputs were read through analog mechanisms.

    The Atari 2600 joystick was five digital push-buttons on a circuit board (one for each direction, and the fire button). The console set a single bit for each button pushed. The joystick was read as digital data.

    The Atari 2600 paddles, however, were analog. A strobe byte to start the capacitor discharging through the variable resistor inside the controller. The program would check several times per frame for a complete discharge, and use the time it took as the value of the paddle.

    Funny enough, the Star Raiders touch pad (and Atari BASIC) was also an analog control. The row and column were the two paddles, and different resistances for each row or column. Read single keys only.

    The Atari 2600 steering controller was digital. Two bits per paddle, in the pattern 01-11-10-00 so that only one bit changed as you rotated.

    Lastly, the Atari 5200 joystick was entirely analog. Many gamers cursed its lack of return to center. Playing Pac-Man on that monster was not fun.

    The Atari 7800 returned to the digital joystick mechanism (backwards compatible with the 2600), but added a second fire button (either fire button triggered the "fire" bit, but an analog method was provided to determine which fire button was pressed (left or right)).

    The Coleco controllers were also compatible with the Atari 2600 and 7800 joysticks; I don't remember if the Coleco's keypad was compatible with the Star Raiders touch pad.

    Finally, all of these controllers also work with the Commodore 64 and 128 joystick port. Exact same pinouts and functionality (digital and analog). Many times I used a 2600 joystick for Commodore gaming. (I really should try that Koala touchpad with some Atari games...)

    That was far too long, hope someone finds it useful.

  106. Yep. And PC... by maz2331 · · Score: 1

    joysticks have been analog since, what, the 1980's?

  107. Re:I couldn't find info about Anascape by Chris+Burke · · Score: 2, Insightful

    I've seen private inventors being run over by big business, who has a tendency to totally ignore patents that isn't owned by themselves

    The sad part is that if Big N is like many other tech companies, they are literally ignoring patents in the sense that they explicitly tell their engineers not to do patent searches or otherwise try to figure out if any of the things they create in the course of doing their jobs are covered by a patent.

    If patents were land mines, and technology were a country, it would be Afghanistan. Or maybe the Korean DMZ. There's so many patents that it's next to impossible not to violate at least one in any non-trivial piece of technology. Even if you do a patent search, you aren't guaranteed to find every potentially applicable patent, nor be able to sort out which do and don't apply in precisely the same way a hypothetical judge would. Yet if you are aware of the existence of a potentially applicable patent, and are found to be in violation, then that's treble damages. Even just doing the search to begin with could imply that you knew of the patent and knowingly violated it.

    Thus, they ignore the patents, and hope for the best. When they violate another tech company's patent, then hopefully their own pile of patents gives them leverage. If it's a small inventor, they can either settle or hope the inventor can't afford the legal battle. If it's a patent troll, then they're basically screwed.

    I don't know about this case in detail, but it certainly seems plausible to me that Nintendo engineers, deliberately ignorant of any patents and given the concept for a controller with analog triggers that "click" when fully depressed, came up with an invention very similar to the one in the patent.

    Private inventors certainly get screwed by this setup. The big tech companies whose engineers are actually making things get screwed too. The system is broken. The only people it is working for are people who do nothing but buy up other peoples' patents, and then sue other companies for violating them, never inventing nor creating anything themselves except obstacles to progress. This is the opposite of the intention of the patent system. It's broken.

    --

    The enemies of Democracy are
  108. Thats Lake-front property by Anonymous Coward · · Score: 0

    I live in the Tyler area and did a quick google search. That is on Lake Tyler and is probably not a business doing much other than fishing and drinking beer.

  109. Pryer art? by Omnivorax · · Score: 2, Funny

    They're, their, don't loose you're temper, reign it in!

    1. Re:Pryer art? by denttford · · Score: 1

      You misspelled rain.

      --

      Leben Sie jetzt die Fragen.
  110. Details... by cdneng2 · · Score: 1

    From this gamesindustry.biz article the judge has banned sales of the Wii Classic Controller, Wavebird and Gamecube Classic Controllers.

    Sony licensed the patent from Anascape, MSFT got sued as well, but settled. Nintendo fought and lost in court to the tune of $21M. The suit included the Wii controllers, but Nintendo was found not guilty.

    There's more information here at bloomberg.

  111. Re:I couldn't find info about Anascape by Hack'n'Slash · · Score: 1

    Nice area - I didn't know Texas had green.

  112. Comment removed by account_deleted · · Score: 2, Insightful

    Comment removed based on user account deletion

  113. Re:I couldn't find info about Anascape by Chosen+Reject · · Score: 1

    The whole point of patents is to protect inventors from large corporations stealing their ideas.

    This is exactly correct. When patent law was first started back in 1474 all those large corporations were just walking all over the little guys and stealing their ideas...

    Wait, that doesn't seem right. I seem to remember something about "promot[ing] the Progress of Science" being an important part of patent law in the US, which has nothing to do with giving an advantage to anyone but the inventor, whether an individual or corporation, big or little, rich or poor.

    --
    Stop Global Warming!
    Just say no to irreversible processes!
  114. Re:I couldn't find info about Anascape by Anonymous Coward · · Score: 0

    I think these patents are valid because, although it's pretty obvious that some combination of potentiometers would result in an analog joystick, the actual implementation is not obvious.

    Ridiculous. Analog joysticks have been implemented by using two potentiometers (one for X-axis, one for Y-axis) since The Beginning of Time (or at least the 70's). It is the intuitive and immediately obvious means of achieving the desired effect.

    This Anascape company is just one of many useless leeches upon society.

  115. Patent craptastic by Anonymous Coward · · Score: 0

    WTF!!!

    I ran into the bullshit problem when I fabricated a joystick to replace an Atari OEM model for an arcade machine I had (I owned an arcade).

    Atari demanded I had to BUY theirs at an outrageous cost when it was just a freaking stick with a ball and 4 contacts...

    The judge didn't even let them sue me due to it be such an OBVIOUS means to implement a joystick controller and would encourage monopoly of the concept...

    i see now how bad things have gotten with patent laws...dumb ass judges and lawyers ruining the world...can we gather them all up, put them on a south pacific island, and test another h-bomb?

  116. Re:I couldn't find info about Anascape by Anonymous Coward · · Score: 1, Informative

    Because it's "all or nothing" doesn't make it a digital joystick. Analog switches have properties in that they can have in-between states, hence, analog. Ever try using an analog switch for digital purposes because they were available and easier to wire than some IC? Yeah, have fun with those in-between states causing weird hiccups if you're too lazy to take that into account (which of course assumes you already are if you're using the analog switches in the first place!).

    LOL, ridiculous! Please google for a definition of "digital". The "weird-hiccups" you describe can only be "bounce" which is due to the bouncing back and forth that can happen during the slight instant a mechanical switch changes state. Regardless, switches (any switches!) are only ever "on" or "off" and are inherently digital.

  117. Re:I couldn't find info about Anascape by brkello · · Score: 1

    I find it amusing how Slashdot hates big business like Microsoft yet becomes total hypocrites when it comes to Nintendo and Apple. Nintendo is just as evil (if not more so) than any other company. They may make games you like, but they are still a business trying to maximize their profits. If they took this guy's idea, then they should pay. It doesn't matter if he employs people. If MS took someone else's idea would you say it is ok because MS is used by more people and employs more people? No, you would root for the little guy. But for some reason people are the opposite when it comes to Nintendo.

    --
    Support a great indie game: http://www.abaddon360.com
  118. Prior art irrelevant by Anonymous Coward · · Score: 0

    Do the patents tell you HOW to make the controller?

    If not, then there is no patent.

  119. Re:I couldn't find info about Anascape by Eli+Gottlieb · · Score: 1

    It's OK. We're used to it by now.

  120. Re:I couldn't find info about Anascape by Dripdry · · Score: 1

    My point was merely "What has this guy done to show he was actually going to use this patent?"
    One of my intents was to allow someone who (apparently) sort of knows him to stand up and say "He was planning on doing X", or "Look at his website, he's attempting to innovate such and such." there-by invalidating some of the patent troll cries.

    It seems to me that the ultimate end of any intellectual property is to better a person or persons. If that patent is not used or intended to be used for such a purpose, then why isn't it fair game, especially with something as basic as a game controller? If someone just sits on a patent for years and is not marketing it, then that sure looks like someone just waiting to profit legally, rather than doing the work a business does to develop and market a product.

    Nintendo has done the business work. It's why they have their name and reputation. They may be abusing that power now (like MSFT or even Apple (who I am not a big fan of, since you mention it), but look at how many times they've had an uphill climb (late 80's, late 90's, and today) and beat the odds, look at all the sweat equity in their business, and I challenge you to find a business in an equally vicious industry that has fought and re-fought (and won) as many trials as Nintendo has. Oh, and I don't own any Nintendo gear but an old NES. I did, however, profit from NTDOY stock about a year ago.

    My opinion still stands: The arguments sure point to this guy being just a libelous sponge, as I've seen no evidence to the contrary. Would I *like* to see someone receive genuine compensation from a broken and out-dated legal system? Sure! Does that appear to be happening here? I'm not so sure, but I welcome being proven wrong, and I'm sure many Slashdotters would too (no matter what they say, they're still scientists and want to see more evidence)

    Yes, I'm a little biased already. However, I do think people should get what they deserve, and as an outside observer it doesn't really look like this guy deserves much. If I could sit and dinker in the basement all day and come up with ideas that's fine, but the real test is putting that idea out there and getting people to buy it. Otherwise, well, it's just sitting in my basement which too many Slashdotters do already anyway!

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  121. Desire is not a job by Dripdry · · Score: 1

    Desire is NOT a job, but in this case our legal system is allowing just that.

    This guy needs to get out and make something (or show is attempting to make something) with the patents he's sitting on, otherwise they should be taken away. Use it or lose it!

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    -
  122. Re:I couldn't find info about Anascape by ThosLives · · Score: 1

    For prior art, you need a combination of these two properties integrated into a single device....In general, if the patent is a new combination of three or more existing inventions, it is non-obvious. If it is only two existing inventions combined, then it depends.

    Not true any more. There was a suit not long ago, in the Supreme Court even, which basically says "If you combine things, and the end result is having the obvious result of combining those things, then your invention is Obvious (prior art doesn't even have to be invoked)." I'm pretty sure there is no "magic cutoff" of combining three or four things versus combining only two. You would have to get new, non-obvious functionality. Adding "click through" to an analog device to obtain tactile position feedback information doesn't give you new or unexpected functionality. If adding click through to the device somehow gave you, say, olfactory feedback, that would definitely be non-obvious and patent-worthy.

    I'm surprised the Nintendo et al. lawyers didn't throw this all over Anascape's case.

    --
    "There are a dozen opinions on a matter until you know the truth. Then there is only one." - CS Lewis (paraprhase)
  123. Re:I couldn't find info about Anascape by spazdor · · Score: 1

    Unless, of course, the idea is so general that it qualifies pretty much every reasonably simple solution to a given engineering problem.

    The idea of a clicky button on a joystick is not a mechanistic innovation - it's a direct, simple response to an engineering requirement.

    It seems silly that every manufacturer to hit such a requirement should be required to come up with a more convoluted, unique solution just because the simplest one has already been written down by someone who got to it first.

    Imagine if the second automotive manufacturer to hit the market had to come up with an engine without reciprocating pistons, because the first was already using them.

    --
    DRM: Terminator crops for your mind!
  124. Re:I couldn't find info about Anascape by Ant+P. · · Score: 1

    Last time I checked, game console controllers haven't used "analog sensors" for oh... 20+ years. The N64's one did the digital on/off signals mechanically, even.

  125. Re:I couldn't find info about Anascape by Areyoukiddingme · · Score: 1

    Congratulations on advancing to the 9th grade. No, I don't want fries with that.

  126. Re:I couldn't find info about Anascape by kesuki · · Score: 1

    the last time this court case was mentioned on /. i looked into the history of this guy. he was a dot-bomber in the gaming industry, when the dust cleared he was out of a job and looking for ways to make money, and became a patent troll. He started in California, then moved to nevada, then moved his court cases to the capitol of patent troll court cases, that city in texas which sees the most patent cases of like any court nation wide...

    it's convenient, because that county has very few criminal cases, and the judge does everything as quick as possible. you won't get tied up in legal maneuvering. oh yeah, and the juries there always go after the guy with the deep pockets who hire the slimy lawyers who practically get thrown out of court for trying to make the whole process drag on...

    but here's the thing, because of the number of patent suit people who just settle out of court, rather than face that judge who doesn't know how to take a bribe... with a hostile jury... that statistically they don't have a massive stack of legal victories. if you settle out of court, it'll cost you less, and Microsoft, who as originally also a plaintiff did just that almost 6 months ago and for less than Nintendo is going to pay.

    It's commendable that the judge won't take bribes and is hostile to maneuvering tactics by lawyers. but it's also scary that anybody with half a brain who can abuse the patent system knows they're going to win...

    I wouldn't be surprised if that judge eventually had a hitman kill him at his home, i guess the patent trolls haven't gone after the wrong kind of people yet.

  127. Re:I couldn't find info about Anascape by Kneo24 · · Score: 1

    Electronics Theory is ca be a little different from what happens in practice. While theoretically they're digital, in practice they aren't. If they aren't truly doing just on and off, they aren't digital no matter how much you want to protest.

  128. Re:I couldn't find info about Anascape by OrangeTide · · Score: 1

    incorrect use of the word analog. by your definition everything is analog. But in the context of digital versus analog, a sensor that only provides an on or an off state is a digital control. if it were pressure sensitive (which physically the material is pressure sensitive) AND the circuit attached to the sensor understood the variable sensor then it could possible be an analog control.

    On one side you have the industry calling everything digital (digital headphones, digital batteries, etc) even for things that are not digital at all. And on the other side you have the wannabe pedants calling everything analog. I'd rather just use a proper definition of a word in the right context and carry on a normal conversation.

    --
    “Common sense is not so common.” — Voltaire
  129. Brad Armstrong? by notrandomly · · Score: 1
    Brad, Brad, Brad... Your other job not working out too well for you, is it? Decided to do some patent trolling instead?

    ;)

  130. East Texas Kangaroo Courts by Anonymous Coward · · Score: 0

    Heh I don't feel like registering for Slash, but I did find an article about why East Texas is absolutely the place to file for IP Infringement:

    http://www.technologyreview.com/read_article.aspx?id=16280&ch=infotech&a=f

    Nintendo refused to roll over, now they have to fight on. Let's hope they get their day in something other than a kangaroo court.

  131. Re:I couldn't find info about Anascape by Anonymous Coward · · Score: 0

    "People who waste points modding down trolls are fags also known as Mac users"

    Touché.

  132. Re:I couldn't find info about Anascape by spymagician · · Score: 1

    http://en.wikipedia.org/wiki/Switch Contact bounce (also called chatter) is a common problem with mechanical switches and relays. Switch and relay contacts are usually made of springy metals that are forced into contact by an actuator. When the contacts strike together, their momentum and elasticity act together to cause bounce. The result is a rapidly pulsed electrical current instead of a clean transition from zero to full current. The waveform is then further modified by the parasitic inductances and capacitances in the switch and wiring, resulting in a series of damped sinusoidal oscillations. This effect is usually unnoticeable in AC mains circuits, where the bounce happens too quickly to affect most equipment, but causes problems in some analogue and logic circuits that respond fast enough to misinterpret the on-off pulses as a data stream. Sequential digital logic circuits are particularly vulnerable to contact bounce. The voltage waveform produced by switch bounce usually violates the amplitude and timing specifications of the logic circuit. The result is that the circuit may fail, due to problems such as metastability, race conditions, runt pulses and glitches. There are a number of techniques for debouncing (mitigating the effects of switch bounce). They can be split into wet contacts, timing based techniques and Hysteresis based techniques.