[A] crafted weapon keeps my name on it as the creator. If I want to sell that to someone for real money, there's no better defense than to say, "I made that!" and look right there online to see my name on the item.
This really isn't a convincing argument if you think about it beyond a superficial level.
First, if Jim Smith, the player, logs in with the character Lewtzmaker and creates a pair of Galoshes of Sloshing, the galoshes will say they were made by Lewtzmaker, not Jim Smith. Mr. Smith may argue that Lewtzmaker is his alias, but in the scope of the game, it actually refers to the character he plays.
Additionally, the name-tagged galoshes are actually no different from the various other non-name-tagged items a character can acquire during the course of playing the game. Whether the item is generated by killing a creature and looting the corpse, collecting other items and turning them in for a quest reward, or using tradeskills, the process isn't substantially different. In all cases, you play the game, perform some actions, and the item is deposited in the character's inventory as a result of those actions.
There may be other valid arguments for ownership of virtual property by the player rather than the game proprietor (though most of these are easily defeated when you click "accept" on the EULA screen), but having a name-tagged item isn't one of them.
Now all we need is a bacterium that can produce useful things made of carbon, such as nanotubes, consuming methane and releasing hydrogen in the process. Then we can all switch to fuel-cell based cars without all this perpetual kvetching over how to get the hydrogen.
This is all part of a giant media conspiracy. By the time the new TVs, VCRs, and PVRs that compensate for the new DST schedule come out, they will all be so encumbered with oppressive DRM that you won't be able to record a program to watch later while skipping commercials if your life depended on it.
A lot of Christians don't believe that the Rapture will happen before the seven-year "tribulation", but instead right in the middle or at the end. Those people generally don't want the events of the end times to come around, because they believe that they'll get into heaven when they die anyway. In other words, there's no need to suffer for 3.5 or 7 years just to be raptured away, when they (and zillions of other Christians) could just live a long and happy life and then die without the massive persecution of Christians prophesied to occur during the end times, only to arrive at the same result.
As a general rule, spyware apps have the lamest titles ever to grace a program. Run Spybot S&D - it lists the name of each piece of software as it looks for them, and every last one of them has a stupid name.
You may think it odd, but most Christians actually want to stave off the end times, because most of the signs of the end times involve Satan subjugating the world to his will. Being in opposition to Satan, Christians generally want to prevent these things from happening.
That doesn't necessarily mean that all Christians will oppose things like implantable RFID tags. Some will see it as representing the mark of the Beast and all that, and others will see it as just another piece of technology.
Mortal Kombat I/II had close to the worst premise ever for a movie. What's notable about this is that now, the same people have also created the worst premise ever for a theme park. Kudos.
The exploit is that Microsoft is able to force DRM upon the public, some of which don't want it, and the rest of which don't even know what it is... yet.
As long as they support and continue to develop/promote Trusted Computing, yes.
This is far more nefarious than any web browser war, because with TC, Microsoft can move from strongly suggesting what software to use to mandating (or, more properly, forbidding) it.
It's the responsibility of your clients to have a VPN set up to access their home network. If the company takes the time to prevent their employees from changing their SMTP settings on their laptops, surely they can take the time to set up VPN access.
They'd also get the benefit of knowing that you (or other companies they do on-site business with) can't snoop their e-mail.
That's not to say that these scripts are any different than a Bash script in a Linux environment. But they are viruses.
As for the digitally-signed scripts, how do I write my own scripts? Presumably I have to digitally sign them before I can use them, if what you say is true. What's to stop a script from getting other scripts/executables that it modifies re-signed through that same mechanism?
It doesn't matter what website you're talking about. "Customer" reviews can't be trusted at face value, because you can never tell when one's a shill. (Wanna see an industry that has a 1:billions signal-to-noise ratio on reviews? Try finding legitimate reviews of web hosting services.)
In Newegg's case, they've always done a fine job when I've ordered from them, even though that free pen they sent me ran out of ink really quickly.
Quoth the article: "Canine cloning runs contrary to the Kennel Club's objective 'To promote in every way the general improvement of dogs'," Phil Buckley, spokesman for the Kennel Club told the BBC News website.
But the KC does things like register particular breeds of dogs which, due to their popularity, have been improperly bred so that they develop a wide variety of health problems. Some breeds are even prone to genetic disorders even if they aren't inbred. So doesn't promoting the breeding of these susceptible dog breeds detract from the lives of those dogs?
And besides that, there are so many dogs out there that are euthanized because nobody can find homes for them. Doesn't intentionally breeding more dogs in such an environment make life worse (as in, dead) for the dogs that get euthanized?
Yes, I think that cloning animals to be pets is a bad idea, but aside from the multitude of failed clones, I don't get how that's any worse than breeding them. And at least the cloning scientists have a goal of improving the state of medicine for humans.
Even though I'm feeding a troll, I'd just like to mention that most of the behavior shown in GTA:SA is unlikely to be duplicated by most of the players, because nearly all kids have the good sense not to kill people. The ones who do get involved in those crimes IRL have problems in their lives going far beyond a video game.
On the other hand, many kids already show a propensity for bullying others, and while a game like Bully won't necessarily cause kids to bully others, it does convey the message that bullying people is okay. It's the same with Tony Hawk Underground 2, where vandalism is combined with a fun and cool sport and thus is shown to be okay; many kids also already show a propensity for vandalism, and making it seem like a cool thing to do is likely to contribute to kids actually going out and doing it.
While I'm not saying the game companies shouldn't be allowed to make these games - in fact, I think they have the right to - they should also acknowledge that there are social implications to games of this sort, and that making and releasing these games to the public in such a way that impressionable kids can get them without parental involvement may be irresponsible (and that applies not only to the developers, but to the marketers and the retailers as well).
And as soon as that company gets bought out by Clear Channel:
It is a kind of portable media player that allows you to travel the world's surface and receive advertisements tailored to who you are, where you are and what you are looking at.
[A] crafted weapon keeps my name on it as the creator. If I want to sell that to someone for real money, there's no better defense than to say, "I made that!" and look right there online to see my name on the item.
This really isn't a convincing argument if you think about it beyond a superficial level.
First, if Jim Smith, the player, logs in with the character Lewtzmaker and creates a pair of Galoshes of Sloshing, the galoshes will say they were made by Lewtzmaker, not Jim Smith. Mr. Smith may argue that Lewtzmaker is his alias, but in the scope of the game, it actually refers to the character he plays.
Additionally, the name-tagged galoshes are actually no different from the various other non-name-tagged items a character can acquire during the course of playing the game. Whether the item is generated by killing a creature and looting the corpse, collecting other items and turning them in for a quest reward, or using tradeskills, the process isn't substantially different. In all cases, you play the game, perform some actions, and the item is deposited in the character's inventory as a result of those actions.
There may be other valid arguments for ownership of virtual property by the player rather than the game proprietor (though most of these are easily defeated when you click "accept" on the EULA screen), but having a name-tagged item isn't one of them.
Now all we need is a bacterium that can produce useful things made of carbon, such as nanotubes, consuming methane and releasing hydrogen in the process. Then we can all switch to fuel-cell based cars without all this perpetual kvetching over how to get the hydrogen.
Set your drinks on it so you can get rid of those unsightly AOL CDs.
This is all part of a giant media conspiracy. By the time the new TVs, VCRs, and PVRs that compensate for the new DST schedule come out, they will all be so encumbered with oppressive DRM that you won't be able to record a program to watch later while skipping commercials if your life depended on it.
I don't know whether to mod your post "Funny", "Informative", or "Jesus H. Christ".
A lot of Christians don't believe that the Rapture will happen before the seven-year "tribulation", but instead right in the middle or at the end. Those people generally don't want the events of the end times to come around, because they believe that they'll get into heaven when they die anyway. In other words, there's no need to suffer for 3.5 or 7 years just to be raptured away, when they (and zillions of other Christians) could just live a long and happy life and then die without the massive persecution of Christians prophesied to occur during the end times, only to arrive at the same result.
As a general rule, spyware apps have the lamest titles ever to grace a program. Run Spybot S&D - it lists the name of each piece of software as it looks for them, and every last one of them has a stupid name.
You may think it odd, but most Christians actually want to stave off the end times, because most of the signs of the end times involve Satan subjugating the world to his will. Being in opposition to Satan, Christians generally want to prevent these things from happening.
That doesn't necessarily mean that all Christians will oppose things like implantable RFID tags. Some will see it as representing the mark of the Beast and all that, and others will see it as just another piece of technology.
Ah, I see. They coat the inside of the bulb with large words, rendering it incomprehensible for up to an hour after the power goes out.
Mortal Kombat I/II had close to the worst premise ever for a movie. What's notable about this is that now, the same people have also created the worst premise ever for a theme park. Kudos.
The exploit is that Microsoft is able to force DRM upon the public, some of which don't want it, and the rest of which don't even know what it is... yet.
As long as they support and continue to develop/promote Trusted Computing, yes.
This is far more nefarious than any web browser war, because with TC, Microsoft can move from strongly suggesting what software to use to mandating (or, more properly, forbidding) it.
It's the responsibility of your clients to have a VPN set up to access their home network. If the company takes the time to prevent their employees from changing their SMTP settings on their laptops, surely they can take the time to set up VPN access.
They'd also get the benefit of knowing that you (or other companies they do on-site business with) can't snoop their e-mail.
http://en.wikipedia.org/wiki/Computer_virus
That's not to say that these scripts are any different than a Bash script in a Linux environment. But they are viruses.
As for the digitally-signed scripts, how do I write my own scripts? Presumably I have to digitally sign them before I can use them, if what you say is true. What's to stop a script from getting other scripts/executables that it modifies re-signed through that same mechanism?
It doesn't matter what website you're talking about. "Customer" reviews can't be trusted at face value, because you can never tell when one's a shill.
(Wanna see an industry that has a 1:billions signal-to-noise ratio on reviews? Try finding legitimate reviews of web hosting services.)
In Newegg's case, they've always done a fine job when I've ordered from them, even though that free pen they sent me ran out of ink really quickly.
Quoth the article: "Canine cloning runs contrary to the Kennel Club's objective 'To promote in every way the general improvement of dogs'," Phil Buckley, spokesman for the Kennel Club told the BBC News website.
But the KC does things like register particular breeds of dogs which, due to their popularity, have been improperly bred so that they develop a wide variety of health problems. Some breeds are even prone to genetic disorders even if they aren't inbred. So doesn't promoting the breeding of these susceptible dog breeds detract from the lives of those dogs?
And besides that, there are so many dogs out there that are euthanized because nobody can find homes for them. Doesn't intentionally breeding more dogs in such an environment make life worse (as in, dead) for the dogs that get euthanized?
Yes, I think that cloning animals to be pets is a bad idea, but aside from the multitude of failed clones, I don't get how that's any worse than breeding them. And at least the cloning scientists have a goal of improving the state of medicine for humans.
You forgot one.
Even though I'm feeding a troll, I'd just like to mention that most of the behavior shown in GTA:SA is unlikely to be duplicated by most of the players, because nearly all kids have the good sense not to kill people. The ones who do get involved in those crimes IRL have problems in their lives going far beyond a video game.
On the other hand, many kids already show a propensity for bullying others, and while a game like Bully won't necessarily cause kids to bully others, it does convey the message that bullying people is okay. It's the same with Tony Hawk Underground 2, where vandalism is combined with a fun and cool sport and thus is shown to be okay; many kids also already show a propensity for vandalism, and making it seem like a cool thing to do is likely to contribute to kids actually going out and doing it.
While I'm not saying the game companies shouldn't be allowed to make these games - in fact, I think they have the right to - they should also acknowledge that there are social implications to games of this sort, and that making and releasing these games to the public in such a way that impressionable kids can get them without parental involvement may be irresponsible (and that applies not only to the developers, but to the marketers and the retailers as well).
So what does this mean for the anti-anti-circumvention clause in the DMCRA?
Give a generation something to be rebellious about. I DARE you. It will NOT go the way you planned it.
Not anymore. There's too much damn money in it now.
We like ourselves, don't we, Roland?
And here I thought he was just in it for the advertising revenue.
Perhaps, but Washington never had a TV series named after him.
And as soon as that company gets bought out by Clear Channel:
It is a kind of portable media player that allows you to travel the world's surface and receive advertisements tailored to who you are, where you are and what you are looking at.
Some links for you. First,
e mented/1p3.htmle mented/1p5.html
. jpg
http://www.worldofwarcraft.com/info/underdev/impl
http://www.worldofwarcraft.com/info/underdev/impl
and then
http://www.fence.org/images/Birds/FenceBirds/crow
There's a reason it's top 40?
Yeah. There sure is.