Metroid Prime 1, 2, and 3 were all sold separately earlier and had all earned what they were going to earn in their first run. So I see Metroid Prime Trilogy as more like Super Mario All-Stars, like three budget rereleases (what Nintendo calls "Player's Choice"), or like buying three N64 games on Wii Shop.
But then waiting for a game to hit the bargain bin or a compilation isn't always the best strategy. Not all games' prices go down; some go up. How much does a copy of Earthbound go for again?
Metroid Prime Trilogy was also the only way in North America or Europe to get the first two games with the Wii control scheme.
It was also a limited-time pressing like (ironically) Super Mario All-Stars: Limited Edition for the Wii, so you can't get new copies of it any more.
The last sentence here is probably the biggest thing for me. I got bored of the party games. They were cute at first, but I wanted a game I could sink my teeth into. Something that took 60+ hours to get through. I beat MP3 in what.. 19 hours? Really? 5 nights of gaming for $60? It felt like a ripoff at that point. I wanted something like FF13, Elder Scrolls, hell... anything would have done. Zelda was cool. I love zelda. It was again...too short and shallow.
It doesn't help that Metroid Prime Trilogy debuted at the same price (actually $50 USD since that's the standard Wii price). Which was, of course, three times the length.
er... sorry, the last line should have said "move faster but be restricted to melee only during the duration, which is 10 seconds. It also makes you deal and receive mini-crits (TF2 has two levels of critical hits)."
Take weapon balance, for example. Multiplayer gamers these days being too lazy to actually find and pick up weapons like we had do back in the days of Doom and Quake (yes, yes, get off my lawn etc), the trend is for game designers to try to make sure that all of the weapons in first and third person shooters are "balanced". And yet for me, part of the appeal of a decent first person shooter is upgrading my arsenal as I go along; picking up better weapons and managing the limited ammo available for them.
I play Team Fortress 2 a lot, and TF2 intentionally puts the emphasis on the class you're currently playing.
To that end, each class has a limited selection of weaponry for each of its weapon slots: primary/PDA, secondary, and melee. There are also decorative hats and misc items, and "action" items like dueling pistols (challenges someone to a duel) and noisemakers.
The weapons in TF2 are usually not a direct upgrade, but rather an alternative version of a weapon you already have, or remove a weapon for a limited use item; normally to address one of the classes shortfalls. The Sniper has a selection between two sniper rifles and a bow for his primary. The Heavy has a selection between a Shotgun and 3 limited-use food items that have various effects for his secondary (that heal, raise total health, or cause you to move but be restricted to melee only during the duration).
Does anyone here remember what teenagers did before mobile phones? Did you all have unmissable, action-packed adolescences or something?
I can remember being a teenager and hanging out with other teenagers. They were among the most mind numbingly boring experiences of my life. I can vividly recall spending entire days "hanging out" with groups in towns. Let me give you a typical "fun time".
I'm only in my early thirties, but when I was a teen my friends and I... would basically have LAN parties at my house. Pretty much every weekend. Playing Doom 2, Duke Nukem 3D, Warcraft 2... whatever was the current popular game.
Occasionally we would go out and see a movie, or even rent a movie.
Just because you and your friends did boring things you didn't really sound like you cared for doesn't mean everyone else and their friends did.
How many games these days really do offer co-op gaming? I mean, so far I haven't seen a SINGLE game in years that offers the ability for you to play through the story mode with a friend/spouse/etc. No, they're all just rehashes of CTF or deathmatch, and those are stuffed in every single god damn game, regardless of whether it makes sense or not. But why, oh, why no co-op, ever?
There's a big budget game right around the corner that, while it doesn't have you go through the single-player campaign in co-op, it has a completely new campaign for co-op that's supposedly just as long as the single player campaign. This game is called Portal 2. Maybe you've heard of it?
Oh, and every MMORPG ever made is a co-op game that for part of it you can do single player, part of it requires multiplayer... although those are really easy to just ignore the plot points.
That reminds me of two things I've heard in the past week about my Dallas, TX TF2 servers:
Last Friday on my Event TF2 server, red.ocrtf2.com:27015, one person said they liked the server "because people talked." This was during my Medieval Madness event Medieval Mode was on for all maps in addition to alltalk, nocrits, nodmgspread, and fixedweaponspread. This server is also available for when our normal server is full, but crits are enabled by default.
I saw someone yesterday playing on my normal TF2 server, blu.ocrtf2.com:27015 (alltalk, nocrits, nodmgspread, fixedweaponspread) yesterday, because there "were no good TF2 servers in Japan."
Now, Japan is a bad example because of the recent disaster, but it just goes to show that people will connect and return to certain servers due to it.
Constitutionally, they have the power to regulate interstate commerce. A bit flying all over the globe is definitely in that scope, and if a law doesn't exist as a statute, the Federal regulatory agencies do have the power to create Federal regulations to be followed, and all persons, natural or not, have the right to challenge those regulations in the court of law. But non-natural persons should NOT have the right to influence the law when they don't have the right to VOTE on those laws to begin with.
Wrong agency. The Federal Trade Commission (FTC) regulates interstate commerce.
I assume you actually meant interstate telecommunications, which are regulated by the FCC.
AFAIU at the time the hardware is on sale, Google will also allow access to honeycomb. Before that time, you'll not be able to get a device running honeycomb. Of course, the manufacturers should in principle be allowed to already distribute the code they got. However, I don't think it's in their best interest to do so, because they would lose their early-access advantage.
*checks online stores* *spots Motorola Xoom, which runs Honeycomb, currently for sale on NewEgg* *Notes that Honeycomb source is not currently published*
TL;DR: You understand incorrectly. Honeycomb tablets are in stores now, but the source hasn't been published.
www.slashdot.org are located on the WORLD WIDE web and thus you can make certain assumptions about its articles.
Being on the "WORLD WIDE web" just means that it has a web page. There's a reason we emphasize "web" instead of of "world wide."
Even looking at the domain name (side note: domain names predate the world-wide web), you can make some assumptions. For example. the words "slash" and "dot" are in English, so you can safely assume "slashdot.org" is written in the English language.
Beyond that, you can't make any other assumptions without first reading the site, and if you've read this site for any length of time, you'll have noticed that it's written in primarily a United States citizen's viewpoint.
If by everywhere, you mean, its competition... yeah... what else is new?
I assume he is also including Oracle here... or did you forget about that one?
Also, Google could be sued by anyone who created code that Google is using in Honeycomb (Andoid 3) outside the kernel, as they're refusing to release the source for it.
While I don't have ideal solutions either, I imagine, that real trust can only be established by tying domain certificates to actual people. Think GPG-style WOT. Think specifically Lawrence E. Page (CEO, Co-Founder and President, Products), Eric Schmidt (Executive Chairman) and Sergey M. Brin (Co-Founder and President, Technology) signing GPG-style Google's master key. Each company, depending on size, would then be their own CA and chances are, they have better control over what certs get created for which of their domains. Yes, signatures too can be forged as can the keys to create them with. But this is where the WOT would lend itself to. Even if they hate each other, Google master keys and Microsoft's could be cross-signed. Win-Win for both companies. And tied to real people (CEO's, CTO's etc.). Combine that with something like Perspectives (that too could be crowd-sourced!), DNSSEC, and SSH-style key-saving on first connect (also accomplished with the Certificate Patrol FF plugin), and you can completely get rid of the useless, expensive and insecure CA model.
But whose fault is that? If Samba's license came with the rare "not to be installed in baby mulchers" clause that interfered with Apple's new iMulch product and caused it to be dropped, is it the fault of Samba for the license or Apple for not being willing to comply with it?
Samba loses some of its userbase and Apple loses a mature codebase, but I don't see how the GPL's terms are more onerous than any other sort of licensing disagreement.
You are aware that Samba changed the license? The license used to allow use in Apple's new iMulch program, but then they changed licenses.
Likely, this will result in is a fork. You have Samba GPLv3 on one side an iSamba (with iMulch support!) GPLv2 on the other.
I haven't been up to date on gaming for over 5 years, but based on discussions here I understand that many modern games have removed the ability to host your own server. This is also in line with the console crowd, who can't use other servers anyway. So when a company decides to shut down its server, your copy of the game becomes useless for multiplayer..compare with how old classics like the entire Quake/UT series, Half Life 1, TFC, or even something as ancient as Doom can be used for LAN parties over and over. I remember when the server browser in the original UT used to have dozens of entries.
Some games force you to use the manufacturer's servers. Not all games do.
Duke Nukem likely won't. Games that use Valve's Source engine generally don't. Games based on the Unreal 3 engine generally don't. Game that use the iDTech engines generally don't. Most modern games from Activision Blizzard do, including StarCraft 2 and Call of Duty: Modern Warfare 2.
Now, having said that, some of the games that allow you to host your own servers lose features when they don't talk to their master servers. For example, Team Fortress 2 (Source Orangebox engine) loses all its unlockable weapons, leaving you just with the stock weaponry. Killing Floor (UT2k4 engine) loses its perks leveling system.
Relax, this isn't Halo or Counterstrike where 'more the merrier' is best. In fact, it would be tons more fun if they allowed you to start your own server and host a LAN party, like the good old Quakes and Unreal Tournaments of yesteryear without having to log onto some server maintained by the company and have to listen to anonymous 14 year olds hurling abuses over headphones.
I don't remember how many players Quake 1 supported, but the original Unreal Tournament supported 16 player multiplayer games.
Hell, I currently run two (non-LAN) 24-player Team Fortress 2 servers that aren't "maintained by the company." Granted, they aren't LAN servers, but they definitely have a core audience who keep coming back, and we ban problem players as we see fit.
Or you could just use your purchased copy's map files with something like JFDuke3D, which even includes an OpenGL renderer created by the same guy who wrote the Duke3D Build game engine.
Metroid Prime Trilogy was also the only way in North America or Europe to get the first two games with the Wii control scheme.
It was also a limited-time pressing like (ironically) Super Mario All-Stars: Limited Edition for the Wii, so you can't get new copies of it any more.
It doesn't help that Metroid Prime Trilogy debuted at the same price (actually $50 USD since that's the standard Wii price). Which was, of course, three times the length.
er... sorry, the last line should have said "move faster but be restricted to melee only during the duration, which is 10 seconds. It also makes you deal and receive mini-crits (TF2 has two levels of critical hits)."
I play Team Fortress 2 a lot, and TF2 intentionally puts the emphasis on the class you're currently playing.
To that end, each class has a limited selection of weaponry for each of its weapon slots: primary/PDA, secondary, and melee. There are also decorative hats and misc items, and "action" items like dueling pistols (challenges someone to a duel) and noisemakers.
The weapons in TF2 are usually not a direct upgrade, but rather an alternative version of a weapon you already have, or remove a weapon for a limited use item; normally to address one of the classes shortfalls. The Sniper has a selection between two sniper rifles and a bow for his primary. The Heavy has a selection between a Shotgun and 3 limited-use food items that have various effects for his secondary (that heal, raise total health, or cause you to move but be restricted to melee only during the duration).
I'm only in my early thirties, but when I was a teen my friends and I... would basically have LAN parties at my house. Pretty much every weekend. Playing Doom 2, Duke Nukem 3D, Warcraft 2... whatever was the current popular game.
Occasionally we would go out and see a movie, or even rent a movie.
Just because you and your friends did boring things you didn't really sound like you cared for doesn't mean everyone else and their friends did.
There's a big budget game right around the corner that, while it doesn't have you go through the single-player campaign in co-op, it has a completely new campaign for co-op that's supposedly just as long as the single player campaign. This game is called Portal 2. Maybe you've heard of it?
Oh, and every MMORPG ever made is a co-op game that for part of it you can do single player, part of it requires multiplayer... although those are really easy to just ignore the plot points.
That reminds me of two things I've heard in the past week about my Dallas, TX TF2 servers:
Last Friday on my Event TF2 server, red.ocrtf2.com:27015, one person said they liked the server "because people talked." This was during my Medieval Madness event Medieval Mode was on for all maps in addition to alltalk, nocrits, nodmgspread, and fixedweaponspread. This server is also available for when our normal server is full, but crits are enabled by default.
I saw someone yesterday playing on my normal TF2 server, blu.ocrtf2.com:27015 (alltalk, nocrits, nodmgspread, fixedweaponspread) yesterday, because there "were no good TF2 servers in Japan."
Now, Japan is a bad example because of the recent disaster, but it just goes to show that people will connect and return to certain servers due to it.
Low Fat, Low Sugar/Carbs, Low Salt.
Choose a max of two (some vegetables are exempt).
Here, here... just one tiny nitpick:
Wrong agency. The Federal Trade Commission (FTC) regulates interstate commerce.
I assume you actually meant interstate telecommunications, which are regulated by the FCC.
*checks online stores*
*spots Motorola Xoom, which runs Honeycomb, currently for sale on NewEgg*
*Notes that Honeycomb source is not currently published*
TL;DR: You understand incorrectly. Honeycomb tablets are in stores now, but the source hasn't been published.
So it seems, the mystery ain't a mystery after all...
That tends to happen when you solve them.
and like usual, the butler did it!
I'm pretty sure we're talking about fiber to the home.
Hell, my workplace is located across the street from my state's capitol building, and I'd kill for fiber to the home in the area.
Being on the "WORLD WIDE web" just means that it has a web page. There's a reason we emphasize "web" instead of of "world wide."
Even looking at the domain name (side note: domain names predate the world-wide web), you can make some assumptions. For example. the words "slash" and "dot" are in English, so you can safely assume "slashdot.org" is written in the English language.
Beyond that, you can't make any other assumptions without first reading the site, and if you've read this site for any length of time, you'll have noticed that it's written in primarily a United States citizen's viewpoint.
Yes, I have heard of Lucent Technologies.
They managed to avoid becoming part of the new AT&T by merging with Alcatel.
Slashdot and its parent company Geeknet are based in the United States, and thus you can make certain assumptions about its articles.
I wasn't aware that Google was involved in JavaEE in any way.
Or did you mean "current popular technology?"
I assume he is also including Oracle here... or did you forget about that one?
Also, Google could be sued by anyone who created code that Google is using in Honeycomb (Andoid 3) outside the kernel, as they're refusing to release the source for it.
What happens when, say, Eric Schmidt leaves Google?
This isn't some hypothetical situation either, as Eric Schmidt has already left Google. His successor as CEO is Larry Page, Google's other founder.
You are aware that Samba changed the license? The license used to allow use in Apple's new iMulch program, but then they changed licenses.
Likely, this will result in is a fork. You have Samba GPLv3 on one side an iSamba (with iMulch support!) GPLv2 on the other.
If you had RTFA, you would have known that part of the summary was an exact quote from the article. In other words, it's the article that's wrong.
<Insert anti-Mac user spiel here>
Some games force you to use the manufacturer's servers. Not all games do.
Duke Nukem likely won't. Games that use Valve's Source engine generally don't. Games based on the Unreal 3 engine generally don't. Game that use the iDTech engines generally don't. Most modern games from Activision Blizzard do, including StarCraft 2 and Call of Duty: Modern Warfare 2.
Now, having said that, some of the games that allow you to host your own servers lose features when they don't talk to their master servers. For example, Team Fortress 2 (Source Orangebox engine) loses all its unlockable weapons, leaving you just with the stock weaponry. Killing Floor (UT2k4 engine) loses its perks leveling system.
I don't remember how many players Quake 1 supported, but the original Unreal Tournament supported 16 player multiplayer games.
Hell, I currently run two (non-LAN) 24-player Team Fortress 2 servers that aren't "maintained by the company." Granted, they aren't LAN servers, but they definitely have a core audience who keep coming back, and we ban problem players as we see fit.
Or you could just use your purchased copy's map files with something like JFDuke3D, which even includes an OpenGL renderer created by the same guy who wrote the Duke3D Build game engine.
As I recall, this port natively supports TCP/IP.
This feature existed well before the "Awesome"bar did.
When I said "Awesomebar," the "awesome" was in massive sarcasm quotes.
However, going to Help, Check for Updates will offer it to you... or at least it did yesterday on my Home machine.