I've had a 6800GT running in my 2.6GHz Pentium4 Soltek Qbic (250watt PSU) with everything connected, and I had no problems at all.
What really matters is the amps on the 12v rail. Many 300watt and 400watt PSUs only have 12 amps or so on the 12v. The 250watt PSU in my Qbic delivers a righteous 16 amps on the 12v, which is more than enough for 6800GT, hard drives etc.
If only I had the money to buy my own 6800GT, I'd be happy.
The performance on the high-end Radeon cards (9800 and up) is absolutely awful compared to the high-end Geforce cards (5900 and up), and the drivers are very unstable and prone to crashing.
It was so bad that I returned my 9600 and went back to my trusty Ti4200, because it had better performance.
You put.pk3 files into Data/jDoom/Auto. Ideally, all the content you download will be.pk3 files, making it a lot easier. I think there is also a use for Data/jDoom/Textures and Data/jDoom/Patches, but I haven't quite figured it out yet.
And the "jDTP" texture pack is much superior to the Doom 2 Retexturing project.
Unfortunately, it seems to lack permanent hosting. http://www.jdql.tk/ links to it, but the FTP site it links to for the jDTP seems to be down. I managed to get one part of it (the Doom1-only textures), and they are a hell of a lot nicer and more faithful to the originals than the Retexturing Project's textures.
You don't have to install the 3D models. I definitely prefer the 2D sprites.
You can get an interface pack (as well an an environment pack) from http://slide.newdoom.com/. Everything is kept in the original style, but at a higher resolution. I can't wait until it's finally 100% complete with all items covered, and perhaps even with new hi-re sprite monsters.
As long as Nintendo keeps making some of the most gameplay-packed and flat-out fun games, I can't convince myself not to like their products.
They really are the kings of gameplay. And so what if the games have a "slight" cutesy twist to them? Does it somehow make you less manly if you play them? Will your testes shrivel up and leave you with a castrato voice?
No, and why the hell would they? The only people who put down the GC based on the "kiddy" look of the games are 14 year old whiny boys, who think they will never grow up to be real men if they ever touch something "cute".
There have been no console games ever that I have enjoyed more than Nintendo's offerings (both first party and third party games). Not a single one.
There are a few PS2 and Xbox games I like, but not nearly enough to make me buy one of those two machines.
We have completely ourageous taxes on cars here in Denmark, too:(
There is a 180% (yes, really!) tax on all normal cars. We pay 280% the base price of the vehicle.
My car, which is a 1988 4-door Toyota Corolla DX with a 1.3L engine and 165,000 kilometres on it cost me 22,000 danish kroner. That's about US$3,600. For a (admittedly, pretty well kept and maintained) 16 year old econobox. It sure as hell ain't no chick magnet, but it is very reliable, and that's what counts to me. I still feel it was too expensive, though...
A Subaru Impreza WRX costs US$106,000 in Denmark. In Sweden, it costs around US$21,000.
I'm still amazed at how agile it is with all that weight being pulled around by a 2.8L engine
US and european/asian engines are rather different. Whereas US engines seem to rely mostly on displacement, the euro/asian engines are smaller, but run at higher RPMs. This is mostly due to a difference in taxing, forcing the engine makers to resort to high-tech trickery instead of brute force.
A 2.8L engine is a huge engine here in Europe. Most cars here have 1.3L to 2.0L engines, simply because larger engines are/were taxed heavily compared to their smaller counterparts. A European 2.8L is quite a beast, actually. It just puts out its power differently than US engines.
The only reason you find it easier is because you were born and raised in a society using imperial measurements.
To me, metric is much, much easier to work with since everything is in powers of 10. And it's a lot easier to keep track of what a milli-, centi-, deca- and kilometre is, compared to 1/32s, inches, yards and miles.
It's all a matter of culture, and the US is the only developed country in the world which stubbornly sticks to imperial measurements, even though it is an outdated, more complicated system of measurement.
And I absolutely loved it. I ran like crap on my machine, of course, but the atmosphere was still very, very awesome. I actually looked behind me nervously every time those ghost voices played;)
Of course some people will expect the impossible and be disappointed when they actually get to play the game. That's how it always is.
Doom 3 is on of the most highly expected games ever, mostly due to the massive popularity of the previous Doom games, and also because of peoples faith in id to bring a rock-solid FPS experience. It might not live up to every little expectation, but it will be great. And the modding potential is very great. Every single bit of the game content as well as the tools (apart from Maya and Lightwave, of course) will be shipped in the box, making it even easier to get started on that map or mod.
I am very much looking forward to finally being able to play Doom 3. I am certain that it will evoke pretty much the same feelings as the original games did. And I won't be surprised if I shed a tear or two due to nostalgia;)
Where I live (Denmark), all of that is mandatory (well, apart from driving an AWD vehicle). We spent a whole day on a closed track playing around in wet and dry conditions with and without ABS.
In addition to being educational, it was great fun. And I feel that I really learned something about how drive in slippery conditions and what to do when you lose control.
I have one of the good old 102-key (danish layout) IBM PS/2 keyboards with the detachable cord.
I'm fairly sure it's at least 15 years old, and it still feels great and makes that wonderful sound.
You just can't kill those beasts:)
I was told it had been used in a welding shop near where I live, and it certainly looked that way when I got it. A few good dousings with water and some scrubbing, and it was as good as new.
I'm fully expecting it to outlive all of my current hardware.
3) DirectX. Native. OpenGL (and other fringe, unrelated libraries) are no longer useful. DirectX is the platform, and rightly so - it's the best out there. Linux needs it in the worst way, and having it would make porting games incredibly easy. Not to mention that many multimedia related desktop apps are using DX components too!
OpenGL "no longer useful"? You need a good, long talk with a certain mr. Carmack, methinks. OpenGL is the platform where the bleeding edge features first emerge.
And, please, don't believe the MS BS about DirectX being "The Platform". OpenGL is still widely used, because it's good.
Take a look at the top ten list of online games from gamespy.com/stats:
1. Half Life -- has OpenGL support (and the OpenGL renderer is far superior to the D3D renderer) 2. America's Army -- has OpenGL support 3. Battlefield 1942 4. Call Of Duty -- OpenGL only 5. Wolfenstein: ET -- OpenGL only 6. Neverwinter Nights -- OpenGL only 7. Battlefield: Vietnam 8. Unreal Tournament 2004 -- has OpenGL support 9. Quake 3 Arena -- OpenGL only 10. Soldier Of Fortune 2 -- OpenGL only
8 of the 10 most popular games at the moment use (or can use) OpenGL. 5 of them are OpenGL-only.
Id: "In Freudian theory, the division of the psyche that is totally unconscious and serves as the source of instinctual impulses and demands for immediate satisfaction of primitive needs."
It's a normal word, and should be treated as such. Capital 'i' when it's the first word in a sentence. If you look at their website it says "id Software" all over the place, unless "id" is the first word of a sentence, so that's how I use it;) [/grammar nazi]
Also, one thing I'd like to see is a mouse where, instead of a scroll wheel (or two wheels), there was a mini-trackball, that could be used to scroll both vertically and horizontally. I'm surprised no-one has come up with this yet (at least I've never seen one).
Anubis/Typhoon used to make an "8D Optical Scroll Mouse", which had a small trackball instead of a scrollwheel. It was, however, discontinued because it sucked.
If you take out the CPU and Hard disks, yes.
Actually, a *good* 350W PSU can handle the task.
I've had a 6800GT running in my 2.6GHz Pentium4 Soltek Qbic (250watt PSU) with everything connected, and I had no problems at all.
What really matters is the amps on the 12v rail. Many 300watt and 400watt PSUs only have 12 amps or so on the 12v. The 250watt PSU in my Qbic delivers a righteous 16 amps on the 12v, which is more than enough for 6800GT, hard drives etc.
If only I had the money to buy my own 6800GT, I'd be happy.
Ignoring the fact that Doom3 uses OpenGL and not Direct3D, why the hell wouldn't he be able to see DX9 stuff on his fully DX9-compliant GeforceFX?
What a weak and pitiful attempt at a troll
The performance on the high-end Radeon cards (9800 and up) is absolutely awful compared to the high-end Geforce cards (5900 and up), and the drivers are very unstable and prone to crashing.
It was so bad that I returned my 9600 and went back to my trusty Ti4200, because it had better performance.
Radeon cards are still a no-go in Linux, especially with something as demanding as Doom3.
A GeforceFX5900 og 5950, or perhaps a Geforce6800 is a much better choice than Radeon.
You put .pk3 files into Data/jDoom/Auto. Ideally, all the content you download will be .pk3 files, making it a lot easier. I think there is also a use for Data/jDoom/Textures and Data/jDoom/Patches, but I haven't quite figured it out yet.
And the "jDTP" texture pack is much superior to the Doom 2 Retexturing project.
Unfortunately, it seems to lack permanent hosting. http://www.jdql.tk/ links to it, but the FTP site it links to for the jDTP seems to be down. I managed to get one part of it (the Doom1-only textures), and they are a hell of a lot nicer and more faithful to the originals than the Retexturing Project's textures.
You don't have to install the 3D models. I definitely prefer the 2D sprites.
You can get an interface pack (as well an an environment pack) from http://slide.newdoom.com/. Everything is kept in the original style, but at a higher resolution. I can't wait until it's finally 100% complete with all items covered, and perhaps even with new hi-re sprite monsters.
Meh to you too.
As long as Nintendo keeps making some of the most gameplay-packed and flat-out fun games, I can't convince myself not to like their products.
They really are the kings of gameplay. And so what if the games have a "slight" cutesy twist to them? Does it somehow make you less manly if you play them? Will your testes shrivel up and leave you with a castrato voice?
No, and why the hell would they? The only people who put down the GC based on the "kiddy" look of the games are 14 year old whiny boys, who think they will never grow up to be real men if they ever touch something "cute".
There have been no console games ever that I have enjoyed more than Nintendo's offerings (both first party and third party games). Not a single one.
There are a few PS2 and Xbox games I like, but not nearly enough to make me buy one of those two machines.
We have completely ourageous taxes on cars here in Denmark, too :(
There is a 180% (yes, really!) tax on all normal cars. We pay 280% the base price of the vehicle.
My car, which is a 1988 4-door Toyota Corolla DX with a 1.3L engine and 165,000 kilometres on it cost me 22,000 danish kroner. That's about US$3,600. For a (admittedly, pretty well kept and maintained) 16 year old econobox. It sure as hell ain't no chick magnet, but it is very reliable, and that's what counts to me. I still feel it was too expensive, though...
A Subaru Impreza WRX costs US$106,000 in Denmark. In Sweden, it costs around US$21,000.
It's madness, that's what it is.
I'm still amazed at how agile it is with all that weight being pulled around by a 2.8L engine
US and european/asian engines are rather different. Whereas US engines seem to rely mostly on displacement, the euro/asian engines are smaller, but run at higher RPMs. This is mostly due to a difference in taxing, forcing the engine makers to resort to high-tech trickery instead of brute force.
A 2.8L engine is a huge engine here in Europe. Most cars here have 1.3L to 2.0L engines, simply because larger engines are/were taxed heavily compared to their smaller counterparts. A European 2.8L is quite a beast, actually. It just puts out its power differently than US engines.
At least, the "Oil is not a fossil fuel" theory is plausible.
It's a hell of a lot more plausible than the creationism theory, anyway.
The only reason you find it easier is because you were born and raised in a society using imperial measurements.
To me, metric is much, much easier to work with since everything is in powers of 10. And it's a lot easier to keep track of what a milli-, centi-, deca- and kilometre is, compared to 1/32s, inches, yards and miles.
It's all a matter of culture, and the US is the only developed country in the world which stubbornly sticks to imperial measurements, even though it is an outdated, more complicated system of measurement.
I did play the alpha, yes...
;)
And I absolutely loved it. I ran like crap on my machine, of course, but the atmosphere was still very, very awesome. I actually looked behind me nervously every time those ghost voices played
Well, DUH!
;)
Of course some people will expect the impossible and be disappointed when they actually get to play the game. That's how it always is.
Doom 3 is on of the most highly expected games ever, mostly due to the massive popularity of the previous Doom games, and also because of peoples faith in id to bring a rock-solid FPS experience. It might not live up to every little expectation, but it will be great. And the modding potential is very great. Every single bit of the game content as well as the tools (apart from Maya and Lightwave, of course) will be shipped in the box, making it even easier to get started on that map or mod.
I am very much looking forward to finally being able to play Doom 3. I am certain that it will evoke pretty much the same feelings as the original games did. And I won't be surprised if I shed a tear or two due to nostalgia
Where I live (Denmark), all of that is mandatory (well, apart from driving an AWD vehicle). We spent a whole day on a closed track playing around in wet and dry conditions with and without ABS.
In addition to being educational, it was great fun. And I feel that I really learned something about how drive in slippery conditions and what to do when you lose control.
Unfortunately, mine doesn't have any date on the back, but since it has a removable cord, I'm guessing it's one of the older models.
I have one of the good old 102-key (danish layout) IBM PS/2 keyboards with the detachable cord.
:)
I'm fairly sure it's at least 15 years old, and it still feels great and makes that wonderful sound.
You just can't kill those beasts
I was told it had been used in a welding shop near where I live, and it certainly looked that way when I got it. A few good dousings with water and some scrubbing, and it was as good as new.
I'm fully expecting it to outlive all of my current hardware.
Eactly. We don't need no stinkin' Halflife2, and we especially don't need Steam.
Just gimme Doom3 and Quake4. That's all I need.
3) DirectX. Native. OpenGL (and other fringe, unrelated libraries) are no longer useful. DirectX is the platform, and rightly so - it's the best out there. Linux needs it in the worst way, and having it would make porting games incredibly easy. Not to mention that many multimedia related desktop apps are using DX components too!
OpenGL "no longer useful"? You need a good, long talk with a certain mr. Carmack, methinks. OpenGL is the platform where the bleeding edge features first emerge.
And, please, don't believe the MS BS about DirectX being "The Platform". OpenGL is still widely used, because it's good.
Take a look at the top ten list of online games from gamespy.com/stats:
1. Half Life -- has OpenGL support (and the OpenGL renderer is far superior to the D3D renderer)
2. America's Army -- has OpenGL support
3. Battlefield 1942
4. Call Of Duty -- OpenGL only
5. Wolfenstein: ET -- OpenGL only
6. Neverwinter Nights -- OpenGL only
7. Battlefield: Vietnam
8. Unreal Tournament 2004 -- has OpenGL support
9. Quake 3 Arena -- OpenGL only
10. Soldier Of Fortune 2 -- OpenGL only
8 of the 10 most popular games at the moment use (or can use) OpenGL. 5 of them are OpenGL-only.
once I get off my lazy butt I'm gonna figure out how to configure this system to burn CDs :-P
:)
A 2.6 kernel and K3B is what you need. Just run k3bsetup first to get the right permissions on your burner, and off you go
I used to run Nero Burning ROM through Wine to burn CDs, but not any more.
Id: "In Freudian theory, the division of the psyche that is totally unconscious and serves as the source of instinctual impulses and demands for immediate satisfaction of primitive needs."
;)
It's a normal word, and should be treated as such. Capital 'i' when it's the first word in a sentence. If you look at their website it says "id Software" all over the place, unless "id" is the first word of a sentence, so that's how I use it
[/grammar nazi]
I don't think Ogg Vorbis needs an FP unit any more. There was a story here on /. on how someone got the decoder working in integer mode.
Also, one thing I'd like to see is a mouse where, instead of a scroll wheel (or two wheels), there was a mini-trackball, that could be used to scroll both vertically and horizontally. I'm surprised no-one has come up with this yet (at least I've never seen one).
Anubis/Typhoon used to make an "8D Optical Scroll Mouse", which had a small trackball instead of a scrollwheel. It was, however, discontinued because it sucked.
X.org can even use XF86Config files if it doesn't find an xorg.conf file, so switching is very painless.
The MS Explorer V3.0 does 6000 samples/second at 400dpi, actually.
The Logitech MX mice do around 5250 samples/second (according to THG) at 400 or 800dpi.
Both are great mouses, but I can't stand the ergonomics of the MS ones.
Yes, that lousy 500hz USB refresh, 5250 captures/second, 800dpi Logitech MX310 I have is absolutely sucky :P
I think a have a 3-button serial ballmouse around here somewhere... rocking piece of kit.
</sarcasm>