Users will have the flexibility to store their images onto CompactFlash(R) Type I and Type II media, as well as a Microdrive(R) hard disk drive or Memory Stick PRO(TM) media.
Of course, this is a really high end product -- so the average consumer is still pretty much stuck on memory sticks (and likely will be for a long time, as the PSP will use them... *arg*) -- but it IS an improvement for this particular product.
Exactly! Most people here seem to be just blindly responding with their lists of disappointments, which seems off topic, but the parent is absolutely correct.
I love Ikaruga. My favourite game of the year. Yet it pisses me off something fierce, and it frustrates me the likes of which I haven't seen since the 16-bit era. I toss my controller in frustration; I shout obscenities at it; and I scream out loud: "I HATE THIS DAMNED GAME!!" -- but I return everytime, and I love it.
In the first quarter of this year, Nintendo sold more GBAs than all the three consoles combined (I might be slightly off on this, but they did sell more than the PS2 at least). You do the math.
No. There are actually different "realms" of exclusivity. Microsoft, no doubt, has all the exclusive console rights -- but why would that stop Rare for making games for a completely different market? Console Exclusivity != portable exclusivity (especially when microsoft doesn't compete in that market). Of course, I imagine that things will get muddier once the PSP comes out, but for now that's the way it is.
For example, just because GTA is exclusive to the Sony consoles, that doesn't mean that Rockstar can't develop the brand on the PC or GBA or mobile phones or whatever else.
We actually had a rule at Atari, which seems kind of quaint now, that you could blow up a tank, a plane, a car - but you couldn't do violence against a human.
So, in other words:
We actually had a rule at Atari, which seems kind of quaint now, that you could blow up three pixels, three pixels, three pixels -- but you couldn't do violence against three pixels.
If they're going to be removing 'u's, then they should be careful so that they don't inadvertently replace 'Linux' with 'Linx'. This kind of debate is fcking stpid anyway.
However, it is also quite obvious that while FF:CC may be a fun game to play by yourself, a 4-player co-op will be necessary to get the full enjoyment out of the game.
Define "full enjoyment", as that is a rather vague term. I found Secret of Mana to be thoroughly enjoyable as a single player game, but more so as a multiplayer co-op one. It's not that the game itself was any better, it was just the social aspects enriched it. So you didn't need two other players to get the "full enjoyment" of the game -- it's just that two extra players brought you the extra enjoyment of friendship and competition. I can't imagine FF:CC being any different.
This article has some seriously major gaps. No mention of Gradius/Life Force, and the Parodius games anywhere -- even with Gradius V nearing. Even with Gradius V being (albeit unconfirmed, as far as I've seen) developed by Treasure.
The "World's Biggest Bookstore" is located in Toronto. If you are looking for that extra geek motivation, though, then look no further... Short Circuit 2 was partly filmed there
They're exclusive. There are multiple realms of exclusivity, like PC; portable; and consoles. Typically, consoles are the most competitive and they have the most exclusive agreements because those games can be system sellers. If that game were to appear on the GameBoy, then it hardly affects Sony's bottom line as they are not in that market.
However, when the PSP comes around -- you can be sure that portable system exclusivity contracts will be at the forefront.
I would imagine that the contract would be a little bit more concise than to just say "No games with the 'GTA' title can go to another platform". I'd expect all loose ends to be covered by Sony's legal department.
If not, then I'm going to rename my Radiohead mp3s as "Radiohat" -- then I won't have to worry about distributing Radiohead's material.
I second this. Although I haven't used the program in ages (as I don't play PC games anymore -- XBox Live is good enough for me), I used it a lot back in 1999/2000. I used it with Delta Force at the time, and considering that I was running a Celeron 300 with only 64MB of RAM: it ran perfectly. Rarely crashed. And sound was good with over 8 players connected to the thing.
Maybe the newer versions are screwed up (as the above poster said), I don't know, but I remember it being rock solid.
Unfortunately, it's not very good. For one, you can only play missions that you have unlocked in the single player game, which sort of defeats the point of co-op. Additionally, you can't save during the missions and the frame-rate sucks. The co-op mode seems like a last minute add-on than anything. Get Wolfenstein for the Live play, NOT for the co-op.
TimeSplitters 2 does the co-op thing a LOT better.
Actually, I don't know what you're thinking of. Barcode Battler is kind of retro. Whatever you're thinking of sounds like a rip-off, or just the e-Reader.
The other reason is that Nintendo makes a lot of first party titles. Piracy would cause direct loss of dough to Nintendo. The other systems thrive mostly on third party software. So piracy doesn't hurt Sony or Microsoft as much as it hurts Capcom or EA.
I think that's quite wrong. If, because of piracy, Capcom can't make a profit on System X... what reason would they have to further support system X? In that way, piracy DOES hurt Sony and Microsoft -- if Capcom can't profit on either system, they'll stop developing for it. If they stop developing for it, the system loses a lot of that important third party support.
"Barn", the extra map, weighs in at four blocks: Is that possible? I highly doubt it. By comparison, the extra maps in MechAssault range from 627 to 2104 blocks. Hell, even your standard Wolfenstein profile weighs in at more than twice the size of Barn.
But really, does it matter? The multiplayer maps are inaccessible to the single player or the single machine (you can't do multiplay on the same box, only co-op). It's purely a Live incentive to get people to play on Live (which is the point of this game, as the single player campaign is poor, IMO). The only people missing out on these maps are those that do not have Live, and are running a multiple-XBox system-link LAN... and really, how many of those are there?
Other possibilities: Daikatana, 3D0 (the system, the company, the Army Men...ugh), BMX XXX, maybe some of Acclaim's advertising practices (though not likely), and Final Fantasy: The Spirits Within (though technically not a game, it's massive failure certainly had repercussions for Squaresoft).
Sony does NOT lose money on each console sold, they actually make a profit. Same with the GameCube. It's only the XBox that is sold at a loss (blame Microsoft).
http://www.actsofgord.com/Proclamations/chapter02. html
Thanks a lot GameSpy for listing 25 titles on 18 pages. Here's the list for those that don't want to bother:
#25 - CIMA: The Enemy (GBA) #24 - Halo (PC) #23 - The Movies (PC) #22 - X-Men: Legends (GCN/PS2/Xbox) #21 - The Sims 2 (PC) #20 - Vampire: The Masquerade - Bloodlines (PC) #19 - StarCraft: Ghost (GCN/PS2/Xbox) #18 - Top Spin (Xbox) #17 - Fire Emblem: The Sword of Fire (GBA) #16 - Mario Kart: Double Dash!! (GCN) #15 - Billy Hatcher and the Giant Egg (GCN) #14 - Tony Hawk Underground (PS2/Xbox/GCN) #13 - Spider-Man 2 (PS2/Xbox/GCN/PC) #12 - Evil Genius (PC) #11 - Maximo vs. Army of Zin (PS2) #10 - Star Wars Rogue Squadron III: Rebel Strike (GCN) #9 - Middle-Earth Online #8 - True Fantasy Live Online (Xbox) #7 - Gradius V (PS2) #6 - Need For Speed Underground (PS2/Xbox/GCN/PC) #5 - Call of Cthulhu: Dark Corners of the Earth (Xbox/PC) #4 - Rome: Total War (PC) #3 - Prince of Persia: The Sands of Time (GBA/GCN/PS2/Xbox/PC) #2 - Halo 2 (Xbox) #1 - Half-Life 2 (PC)
Doom 3 nowhere to found. I imagine it's a case of reality finally catching up to, and surpassing, the hype.
The best thing (for Sony, at least) about using Optical Discs is that we, the consumers, will be forced to buy extra proprietary Sony memory. Over priced memory cards were an issue with the PS2; they are likely to be an issue with the PSP. Granted, I believe that they said they will use memory sticks, so at least there's SOME support for those. But not owning any Sony products (other than the Playstation), they're completely useles to me outside of the PSP capacity. Not to mention their added burden, when you have a large library of games (switching memory cards/backing up saves on newer memory cards/ all the annoying crap I've had to deal with the PS1 and PS2 -- I don't think that lends itself to portability too well).
$99 for a Gamecube may go so far as to reduced perceived value in consumers to a level where they think the hardware is sub-quality
By this logic, consumers must feel that a Neo Geo home console is approximately 4 or 5 times more powerful than the GameCube.
(Assuming the average consumer has even heard of the Neo Geo -- they might think it's some sort of modern geology.)
It's hard to top that for homebrew development.
No it's not. Get a GP32.
Exactly! Most people here seem to be just blindly responding with their lists of disappointments, which seems off topic, but the parent is absolutely correct.
I love Ikaruga. My favourite game of the year. Yet it pisses me off something fierce, and it frustrates me the likes of which I haven't seen since the 16-bit era. I toss my controller in frustration; I shout obscenities at it; and I scream out loud: "I HATE THIS DAMNED GAME!!" -- but I return everytime, and I love it.
In the first quarter of this year, Nintendo sold more GBAs than all the three consoles combined (I might be slightly off on this, but they did sell more than the PS2 at least). You do the math.
No. There are actually different "realms" of exclusivity. Microsoft, no doubt, has all the exclusive console rights -- but why would that stop Rare for making games for a completely different market? Console Exclusivity != portable exclusivity (especially when microsoft doesn't compete in that market). Of course, I imagine that things will get muddier once the PSP comes out, but for now that's the way it is.
For example, just because GTA is exclusive to the Sony consoles, that doesn't mean that Rockstar can't develop the brand on the PC or GBA or mobile phones or whatever else.
We actually had a rule at Atari, which seems kind of quaint now, that you could blow up a tank, a plane, a car - but you couldn't do violence against a human.
So, in other words:
We actually had a rule at Atari, which seems kind of quaint now, that you could blow up three pixels, three pixels, three pixels -- but you couldn't do violence against three pixels.
If they're going to be removing 'u's, then they should be careful so that they don't inadvertently replace 'Linux' with 'Linx'. This kind of debate is fcking stpid anyway.
However, it is also quite obvious that while FF:CC may be a fun game to play by yourself, a 4-player co-op will be necessary to get the full enjoyment out of the game.
Define "full enjoyment", as that is a rather vague term. I found Secret of Mana to be thoroughly enjoyable as a single player game, but more so as a multiplayer co-op one. It's not that the game itself was any better, it was just the social aspects enriched it. So you didn't need two other players to get the "full enjoyment" of the game -- it's just that two extra players brought you the extra enjoyment of friendship and competition. I can't imagine FF:CC being any different.
This article has some seriously major gaps. No mention of Gradius/Life Force, and the Parodius games anywhere -- even with Gradius V nearing. Even with Gradius V being (albeit unconfirmed, as far as I've seen) developed by Treasure.
The "World's Biggest Bookstore" is located in Toronto. If you are looking for that extra geek motivation, though, then look no further... Short Circuit 2 was partly filmed there
They're exclusive. There are multiple realms of exclusivity, like PC; portable; and consoles. Typically, consoles are the most competitive and they have the most exclusive agreements because those games can be system sellers. If that game were to appear on the GameBoy, then it hardly affects Sony's bottom line as they are not in that market.
However, when the PSP comes around -- you can be sure that portable system exclusivity contracts will be at the forefront.
Yes, I realize that... I was being facetious.
Uh, S:G is multi-platform... so don't involve Microsoft with that one, that's all Blizzard.
I would imagine that the contract would be a little bit more concise than to just say "No games with the 'GTA' title can go to another platform". I'd expect all loose ends to be covered by Sony's legal department.
If not, then I'm going to rename my Radiohead mp3s as "Radiohat" -- then I won't have to worry about distributing Radiohead's material.
I second this. Although I haven't used the program in ages (as I don't play PC games anymore -- XBox Live is good enough for me), I used it a lot back in 1999/2000. I used it with Delta Force at the time, and considering that I was running a Celeron 300 with only 64MB of RAM: it ran perfectly. Rarely crashed. And sound was good with over 8 players connected to the thing.
Maybe the newer versions are screwed up (as the above poster said), I don't know, but I remember it being rock solid.
Unfortunately, it's not very good. For one, you can only play missions that you have unlocked in the single player game, which sort of defeats the point of co-op. Additionally, you can't save during the missions and the frame-rate sucks. The co-op mode seems like a last minute add-on than anything. Get Wolfenstein for the Live play, NOT for the co-op.
TimeSplitters 2 does the co-op thing a LOT better.
Actually, I don't know what you're thinking of. Barcode Battler is kind of retro. Whatever you're thinking of sounds like a rip-off, or just the e-Reader.
You might be thinking of Barcode Battler, which is not the same as the GBA e-Reader (which helps tie in with Nintendo's CCG market. ie. Pokemon).
(Also, how many other ways can game companies squeeze every last cent out of gamers? It's pretty amazing what they've come up with so far.)
I must have missed the part where Nintedo puts a gun to your face to force you to buy their games.
The other reason is that Nintendo makes a lot of first party titles. Piracy would cause direct loss of dough to Nintendo. The other systems thrive mostly on third party software. So piracy doesn't hurt Sony or Microsoft as much as it hurts Capcom or EA.
I think that's quite wrong. If, because of piracy, Capcom can't make a profit on System X... what reason would they have to further support system X? In that way, piracy DOES hurt Sony and Microsoft -- if Capcom can't profit on either system, they'll stop developing for it. If they stop developing for it, the system loses a lot of that important third party support.
The map is only FOUR blocks, not eight.
"Barn", the extra map, weighs in at four blocks: Is that possible? I highly doubt it. By comparison, the extra maps in MechAssault range from 627 to 2104 blocks. Hell, even your standard Wolfenstein profile weighs in at more than twice the size of Barn.
But really, does it matter? The multiplayer maps are inaccessible to the single player or the single machine (you can't do multiplay on the same box, only co-op). It's purely a Live incentive to get people to play on Live (which is the point of this game, as the single player campaign is poor, IMO). The only people missing out on these maps are those that do not have Live, and are running a multiple-XBox system-link LAN... and really, how many of those are there?
Virtual Boy
Other possibilities: Daikatana, 3D0 (the system, the company, the Army Men...ugh), BMX XXX, maybe some of Acclaim's advertising practices (though not likely), and Final Fantasy: The Spirits Within (though technically not a game, it's massive failure certainly had repercussions for Squaresoft).
Sony does NOT lose money on each console sold, they actually make a profit. Same with the GameCube. It's only the XBox that is sold at a loss (blame Microsoft). http://www.actsofgord.com/Proclamations/chapter02. html
Thanks a lot GameSpy for listing 25 titles on 18 pages. Here's the list for those that don't want to bother:
#25 - CIMA: The Enemy (GBA)
#24 - Halo (PC)
#23 - The Movies (PC)
#22 - X-Men: Legends (GCN/PS2/Xbox)
#21 - The Sims 2 (PC)
#20 - Vampire: The Masquerade - Bloodlines (PC)
#19 - StarCraft: Ghost (GCN/PS2/Xbox)
#18 - Top Spin (Xbox)
#17 - Fire Emblem: The Sword of Fire (GBA)
#16 - Mario Kart: Double Dash!! (GCN)
#15 - Billy Hatcher and the Giant Egg (GCN)
#14 - Tony Hawk Underground (PS2/Xbox/GCN)
#13 - Spider-Man 2 (PS2/Xbox/GCN/PC)
#12 - Evil Genius (PC)
#11 - Maximo vs. Army of Zin (PS2)
#10 - Star Wars Rogue Squadron III: Rebel Strike (GCN)
#9 - Middle-Earth Online
#8 - True Fantasy Live Online (Xbox)
#7 - Gradius V (PS2)
#6 - Need For Speed Underground (PS2/Xbox/GCN/PC)
#5 - Call of Cthulhu: Dark Corners of the Earth (Xbox/PC)
#4 - Rome: Total War (PC)
#3 - Prince of Persia: The Sands of Time (GBA/GCN/PS2/Xbox/PC)
#2 - Halo 2 (Xbox)
#1 - Half-Life 2 (PC)
Doom 3 nowhere to found. I imagine it's a case of reality finally catching up to, and surpassing, the hype.
The best thing (for Sony, at least) about using Optical Discs is that we, the consumers, will be forced to buy extra proprietary Sony memory. Over priced memory cards were an issue with the PS2; they are likely to be an issue with the PSP. Granted, I believe that they said they will use memory sticks, so at least there's SOME support for those. But not owning any Sony products (other than the Playstation), they're completely useles to me outside of the PSP capacity. Not to mention their added burden, when you have a large library of games (switching memory cards/backing up saves on newer memory cards/ all the annoying crap I've had to deal with the PS1 and PS2 -- I don't think that lends itself to portability too well).