That is outrageous. Frankly, I would demand an immediate refund of the cost of reading the article. I would demand payment for wasted time spent reading the headline, wasted CPU cycles, wasted wear and tear on your 'leet system, and wasted electricity.
Impressive yes. But then again, "back in the day," all NES games were written in assembly. Heck, even the N64 had to be coded in a form of assembly, hence the reason it was so hated by programmers. Codeing entire 3d games in assembly=yuck.
stuff at Spencers for things that came out fifteen years ago=good. Naked goth girls who still live in the 80's=bad.
Making new games where it's one long reference to what a Japanese programmer had to do with the limited hardware they had in the 80's = good. And naked goth girl's still celebrating it fifteen years later = bad.
This probably all came about because little 8 year old Timmy was searching for "mario nintendo" and came across SGs. Parents blame Nintendo who have no control over the situation... etc...
that always develops really fun games hampered by a few technolgy flaws. Red Dog was some good old fashioned fun the reminded me Blaster Master, but strafing was akward and the game was dated before it game out. Fx Fighter was a really fun 3D fighter that looked a played akwardly. Nonetheless, a company that struggled and has fallen on hard times.
The game was called Final Fantasy not because SqaureSoft was in financial trouble, but rather the designer decided it was going to be his last game. He was looking to find work somewhere else, but when there was overwhelming success for FF he decided to stay on with square.
If I recall correctly, it's detailed in Game Over. I think anyway, it's been a while since I've read it. It's an excellent regardless.
Well, the thing about 1394 vs. USB for networking is the fact that USB has 5v 500ma current flowing through it. If you do a direct wiring between the two systems you'd create a short and fry the machines very easily. (Anyone who works in PC repair department can tell you that this happened a lot when it was revealed that two usb ports could be used fairly easily for networking. A lot of people went out and bought male-to-male adapters (as opposed to proper routing boxes) and fried their systems.
As far as speed is concerned, USB has a peak transfer of 900k/s (On two USB systems) whereas 1394 has a sustained transfer rate of 10mbs (I think the PS2 is an S100, but I'm not near my machine right now.) So speed is NOT on issue at all.
Licensing for the PS2 is expensive, but if they gave people a break in pricing it'd be more likely to have these features. Look at new PS2 games, they rountinly come out at $49 and stay there for a while. Pc games come out at $39~29 usually and drop pretty quickly. I can understand not emphasizing this now as the focus is on online gaming. But I want to play games like this with my roommate (Who has a portable TV and an extra PS2.). Not to mention the countless number of College students who have neighbors/roommates in the dorms they could link up with.
The biggest weakness consoles have to PC's (aside from graphics/mods) is that it's a lot easier to do network games with PCs. There are some very nice efforts made on the part of consoles, like network support for Mario Kart on the GC.
I'm just a guy who thinks Co-op game play gets overlooked too much by companies.
Which is my exact point. Why can't the companies use the incentives the use to make better games, to make better supported peripherals?
Not that there aren't a huge share of stinkers on each system.
Anybody remember the U force? UGH, hat deserved to NOT be supported.
How many failed/vaporware add on's now does this make in the past few years?
I know that FFXI and HD loader are around, but still.
There's the 1394 port on the PS2, notable absent on later versions.
The GC still hasn't used one of it's expansions bays. PS1 never used the parallel port (Officially) and barely supported the serial port.
N64's disk drive system also MIA. This doesn't even include things such as light guns that are woefully under developed for.
We could go on back much further...
It just makes me wonder why doesn't Sony/Nintendo add some sort of incentive to get them to use available technology.
Like 15% off licensing fees if it uses the HD/1394/eyetoy/whatever.
It worked to get developers to release quality games for the NES.
All in all, it makes for one hell of a big "Hello World" program... That just reminds me of the old SNES game earthbound. During the credits sequence, under the "Special thank you's" section, there was the entry "Thank's so and so for writing us a 512k 'hello world' program."
While I can only dream of playing doom ]I[, since my tired old computer with it's sinfully old Voodoo board (Hey, I have student loans) has no chance of hell of ever running, other people out there get to run the game with FIVE monitors?!?
Don't get me wrong, I think it's great that ID is thinking forward that far to allow for computers five-ten years from now to have an extra graphical benefit... but still.
*sighs*
Oh well, someday I'll have a new computer with enough hutzpah to play doom 3...
Someday when the economy doesn't suck and I get a real job./end whiny rant.
Actually, it wasn't CompactFlash it was actually Secure Digital [SD] cards they were going to use.
Prototypes were produced and sent to various game review companies [magazines/websites].
The problem with the device was it was only compatible with games specifically programmed for it and the GC's memory management screen couldn't read it [from what I've read]. That, and there was a limit to the number of files you could store. I think it was something around 500 maybe? Suffice to say, I do recall that a 32mb was the largest amount of space you could use. One of the proposed ideas was that games similar to Pokemon Snap could have high resolution Screen shots saved to the SD card where you could take it in to a photo processor and get pictures printed out. So due to very limited game support, the project was canned.
Too bad to, I would to be able to pop my SD card in a USB reader and start hex-editing the heck out of my save games.
To a certain extent I'm sure they reverse engineered it. On the other hand, I'd bet that the PS2 Linux kit didn't hurt either.
Back in the NES days, a couple of companies got the pertinent info for programing/hacking the NES by going to the patent office. Very interesting story about it in the book "Game Over." What I'd like to see is a PS2 add on the supports my USB Iomega Zip drive...
Please for the love of God look into Gaim. Far less bloated, no ads, and it just plain works.
That is outrageous.
Frankly, I would demand an immediate refund of the cost of reading the article. I would demand payment for wasted time spent reading the headline, wasted CPU cycles, wasted wear and tear on your 'leet system, and wasted electricity.
That'll teach them!
The Original Game boy ran on a Z-80 running at something like 1.89mhz... [tries to imagiane a supercooled Green Game boy]
Impressive yes.
But then again, "back in the day," all NES games were written in assembly. Heck, even the N64 had to be coded in a form of assembly, hence the reason it was so hated by programmers. Codeing entire 3d games in assembly=yuck.
stuff at Spencers for things that came out fifteen years ago=good. Naked goth girls who still live in the 80's=bad. Making new games where it's one long reference to what a Japanese programmer had to do with the limited hardware they had in the 80's = good. And naked goth girl's still celebrating it fifteen years later = bad. This probably all came about because little 8 year old Timmy was searching for "mario nintendo" and came across SGs. Parents blame Nintendo who have no control over the situation... etc...
that always develops really fun games hampered by a few technolgy flaws. Red Dog was some good old fashioned fun the reminded me Blaster Master, but strafing was akward and the game was dated before it game out. Fx Fighter was a really fun 3D fighter that looked a played akwardly. Nonetheless, a company that struggled and has fallen on hard times.
The game was called Final Fantasy not because SqaureSoft was in financial trouble, but rather the designer decided it was going to be his last game. He was looking to find work somewhere else, but when there was overwhelming success for FF he decided to stay on with square. If I recall correctly, it's detailed in Game Over. I think anyway, it's been a while since I've read it. It's an excellent regardless.
Of course, this just reminds me of the elevators in Hitchikers guide to the galaxy. Living brains that live for taking people up and down.
brain pellets to keep the ai working? Not too mention the ramification of certain mood altering subsances being inroduced.
But I think he should win for giving us the beloved Lucasarts company... :)
Well, up until the screwed up, and then canceled Sam and Max 2 and Full Throttle.
about a duplicate post on a free news site in 3...2...1...
First there's an article about how bad it is to be in IT.
/.'ers.
Then PayPal goes down and it receives national attention followed by an assault on the servers by curious
Yeah... I bet there's at least one IT guy out there who's phone is ringing like made who'd agree being IT really sucks...
We need Ben Affleck to reverse engineer the process! *grumblesstupidbadmoviemessingwithphillipkdickgrum bles*
There was the article a couple of a days ago about running OsX on the x-box!5 2506/
http://www.hackaday.com/entry/47330534285
The GC being sans HD would make it tough to get OsX on there.
I'm never attended a collage at all. What's it like?
Validity of the article aside, this really irritated me...
"Joe graduated...
Joe went to work...
, and Joe's job...
Joe spent the...
In 1997, Joe transferred..."
Five lines right in a row starting with "Joe..."
In college, that kind of crap would have gotten me a "Please see me after class!"
The NYtimes is slipping.
Although, who is the Joe? Is he an all American Hero?
But when is someone going to patent the process of patenting? Then you could control what was patented.
When Microsoft patented the double click. I really hope this isn't used to destroy single employee software companies.
Well, the thing about 1394 vs. USB for networking is the fact that USB has 5v 500ma current flowing through it. If you do a direct wiring between the two systems you'd create a short and fry the machines very easily. (Anyone who works in PC repair department can tell you that this happened a lot when it was revealed that two usb ports could be used fairly easily for networking. A lot of people went out and bought male-to-male adapters (as opposed to proper routing boxes) and fried their systems. As far as speed is concerned, USB has a peak transfer of 900k/s (On two USB systems) whereas 1394 has a sustained transfer rate of 10mbs (I think the PS2 is an S100, but I'm not near my machine right now.) So speed is NOT on issue at all. Licensing for the PS2 is expensive, but if they gave people a break in pricing it'd be more likely to have these features. Look at new PS2 games, they rountinly come out at $49 and stay there for a while. Pc games come out at $39~29 usually and drop pretty quickly. I can understand not emphasizing this now as the focus is on online gaming. But I want to play games like this with my roommate (Who has a portable TV and an extra PS2.). Not to mention the countless number of College students who have neighbors/roommates in the dorms they could link up with. The biggest weakness consoles have to PC's (aside from graphics/mods) is that it's a lot easier to do network games with PCs. There are some very nice efforts made on the part of consoles, like network support for Mario Kart on the GC. I'm just a guy who thinks Co-op game play gets overlooked too much by companies.
Which is my exact point. Why can't the companies use the incentives the use to make better games, to make better supported peripherals? Not that there aren't a huge share of stinkers on each system. Anybody remember the U force? UGH, hat deserved to NOT be supported.
How many failed/vaporware add on's now does this make in the past few years? I know that FFXI and HD loader are around, but still. There's the 1394 port on the PS2, notable absent on later versions. The GC still hasn't used one of it's expansions bays. PS1 never used the parallel port (Officially) and barely supported the serial port. N64's disk drive system also MIA. This doesn't even include things such as light guns that are woefully under developed for. We could go on back much further... It just makes me wonder why doesn't Sony/Nintendo add some sort of incentive to get them to use available technology. Like 15% off licensing fees if it uses the HD/1394/eyetoy/whatever. It worked to get developers to release quality games for the NES.
All in all, it makes for one hell of a big "Hello World" program...
That just reminds me of the old SNES game earthbound. During the credits sequence, under the "Special thank you's" section, there was the entry "Thank's so and so for writing us a 512k 'hello world' program."
Of course, the game itself was 3 megabytes.
While I can only dream of playing doom ]I[, since my tired old computer with it's sinfully old Voodoo board (Hey, I have student loans) has no chance of hell of ever running, other people out there get to run the game with FIVE monitors?!? Don't get me wrong, I think it's great that ID is thinking forward that far to allow for computers five-ten years from now to have an extra graphical benefit... but still. *sighs* Oh well, someday I'll have a new computer with enough hutzpah to play doom 3... Someday when the economy doesn't suck and I get a real job. /end whiny rant.
Actually, it wasn't CompactFlash it was actually Secure Digital [SD] cards they were going to use. Prototypes were produced and sent to various game review companies [magazines/websites]. The problem with the device was it was only compatible with games specifically programmed for it and the GC's memory management screen couldn't read it [from what I've read]. That, and there was a limit to the number of files you could store. I think it was something around 500 maybe? Suffice to say, I do recall that a 32mb was the largest amount of space you could use. One of the proposed ideas was that games similar to Pokemon Snap could have high resolution Screen shots saved to the SD card where you could take it in to a photo processor and get pictures printed out. So due to very limited game support, the project was canned. Too bad to, I would to be able to pop my SD card in a USB reader and start hex-editing the heck out of my save games.
To a certain extent I'm sure they reverse engineered it.
On the other hand, I'd bet that the PS2 Linux kit didn't hurt either.
Back in the NES days, a couple of companies got the pertinent info for programing/hacking the NES by going to the patent office.
Very interesting story about it in the book "Game Over."
What I'd like to see is a PS2 add on the supports my USB Iomega Zip drive...
That'd be cool.