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User: Richard+A+Lake

Richard+A+Lake's activity in the archive.

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Comments · 38

  1. Re:Starcraft in South Korea on Why South Korea Is Shackled To Windows · · Score: 1
  2. Re:Words are Meaningless - Public Utility on Google De-indexes Talk.Origins, Won't Say Why UPDATED · · Score: 1

    But how is this google exploiting there monopoly status?

  3. Re:Using ground penetrating radar, huh? on Kansas Soil Yields Massive Meteorite · · Score: 1

    Some people don't moderate things funny because while it gains no karma for the poster it can lose it if it is moderated down.This can lead to a post with a score of +5 funny costing the poster all of there karma as it is flucturates up and down.

    It is, however, strange that underated isn't used.

  4. Re:Box Fans? on Server Cooling Solution for Small Business? · · Score: 1

    Servers don't sweat

  5. Re:Good news on Computer Analysis Sets NASA History Straight · · Score: 1

    Without the A in the sentence "man" is a synonym for mankind.

  6. Re:Well duh on Cedega and Linux Games · · Score: 1

    That problem is part of the unreal engine which might of been fixed in newer games.It occurs when the CPU clock speed changes after starting the game due to the fact the engine uses the clock speed for a timer.

  7. My setup on What Processes are Necessary for Windows XP? · · Score: 3, Informative

    My setup has these process on bootup
    csrss.exe
    winlogin.exe
    services.exe
    svchost.exe -k rpcss
    svchost.exe -k netsvcs
    lsass.exe
    explorer.exe

    and the folowing services
    COM+ Event System
    Cryptographic Services
    DHCP Client
    Network Connections
    Plug and Play
    Remote Procedure Call (RPC)
    Shell Hardware Detection
    System Event Notification
    Windows Audio
    Windows Management Instrumentation

    This does make some activites fail two that I have noted are some install programs(needs Dcom or windows installer) and windows updates.

  8. Re:Mod parent up, grandparent down! on Three Neptune-sized Planets Found Nearby · · Score: 1
    Question: What is a karma whore?

    A person that posts unnessecery infomation in the hopes that the post will be upmoded thus gaining karma

    For a example see this post:)
  9. Re:My Score on Most Web Users Unable to Spot Spyware · · Score: 1

    8/8
    I guessed correctly on the lyrics pages and the free games.
    Looking again at the screenshots only the nonspyware sites had links or a forum.
    Is this a good way to help tell?

  10. Info on Elder Scrolls IV Will Fit On One Disc · · Score: 5, Informative

    http://www.waiting4oblivion.com/ is the best source of info i found

  11. Re:Next Gen? on Are the 360 Launch Titles Actually Next-Gen? · · Score: 1

    You said that
    A game will play the same at 320*256 in 32 colours to a game at 1280*1024 in 32 bit colour.

    While lowering the resolution can be a minor affect to the gameplay of some games.
    In others a lower res can have a detrimental affect on gameplay in a by substantively limiting the playing area ,making scrolling far more necessary.

    and you asked

    > I understand your point, but in certain cases resolution does add to gameplay.
    > For strategy games it is particularly important.
    Why?

    A factor that is more often seen in strategy games compared to fps is a tendency to use greater resolution to zoom out/increase the playing area while fps more often use it for greater detail.

  12. Re:Next Gen? on Are the 360 Launch Titles Actually Next-Gen? · · Score: 1

    In my experience strategy games often have far more scrolling and are more likely to zoom out when increaseing the resolution insead of increasing detail.

  13. Re:Bad news? on Humanity Responsible For Current Climate Change · · Score: 1

    you call 40cm a cliff? :)

  14. Re:Someone send a memo to the RIAA... on Microsoft Sets Value Of Pirated Windows: $1 · · Score: 1

    do they need to upgrade?

  15. Re:Two out of Four... on Review: Splinter Cell - Chaos Theory · · Score: 1

    Thief 2
    Life of the party, Had a large explosive(sunburst?)

  16. Opera url filtering on Browser Speed Comparisons · · Score: 1
    You can download Opera Ad Filter which is a GUI to set up opera URL based filtering to block ads.

    My filter file looks like this for example:

    ; Updated: 9/6/2004
    ; filter.ini
    ; This file is part of the Opera browser.
    [prefs]
    prioritize excludelist=1
    [include]
    *
    [exclude]
    http://*be tareaders.com/*
    http://servedby.advertising.com/*
    http://ads.osdn.com/*
    http://*doubleclick.net/*
    http://img-cdn.mediaplex.com/*
    http://i.i.com.c om/*
    http://*/ads/*
    http://www.msfn.org/advert/*
    http://*falkag.net/*
    http://*tribalfusion.com*
    http://ads.*
    http://ad.*
    http://*atdmt.com*

    I think it has been in opera since 7 but only works reliably in 7.60/8

  17. Re:Power of the masses on Firefox New York Times Ad, Soon · · Score: 1

    What opera did you use when you stoped?

  18. Re:Full list of changes. on Doom3 1.1 Patch Released · · Score: 1

    Thanks

  19. Re:Full list of changes. on Doom3 1.1 Patch Released · · Score: 1

    Sorry. I havent posted many comments to slashdot and didn't know HTML Formatted does that.

  20. Re:Full list of changes. on Doom3 1.1 Patch Released · · Score: 5, Informative

    damn forgot to preview
    GENERAL
    - Querying a cvar (typing name with no value on the console) now also prints out help text
    - Updated some cvar docs

    STABILITY
    - Fixed desktop crash when loading a QuickSave made when during influence in EPD Lab in Alphalabs 1
    - Fixed game freezing if in-game MP menu is opened just after a change map vote Passes and just before the map changes.
    - Fixed duplicate player names shutting down a server during map changes

    INTERFACE
    - Fixed scrolling lists with arrow keys while holding control crashing game
    - Added toggle functionality to movement commands (i.e. toggle crouch as opposed to holding the button down)
    - Added in_togglecrouch, in_togglerun, & in_togglezoom
    - Added dialog to multiplayer video settings menu telling user that changes require exiting game before they'll take effect
    - Fixed remote password field only displaying 3-4 characters at a time.
    - Fixed g_voteFlags so that spectator and nextmap could be individually toggled
    - Made print screen bindable.
    - Made Alt-Gr (right alt) bindable separately for European versions. For english versions, right alt and left alt both bind as "alt" so that US users who currently have something bound to right alt don't have their config affected by the update.
    - Added mouse wheel scrolling to server list (gui list boxes).

    SINGLE PLAYER
    - Fixed issue when switching between flashlight and previous weapon after using the PDA.

    NETWORKING/MULTIPLAYER
    - Bumped damage up on rocket jumping in multiplayer
    - Decreased damage from chaingun to 25 in multiplayer
    - Exploding barrels to full damage to attacker in multiplayer
    - Increased height for falling damage in multiplayer
    - Made g_fov modifiable in mutiplayer from 90 to 110
    - Changed server protocol version from 1.33 to 1.34
    - Changed idEntity::SetName to allow entities to be named after startup during network games
    - Changed idClass:ostEventArgs to allow script threads to post events during network games
    - Changed net_allowCheats to allow cheat commands during network games
    - Fixed projectile launched from wrong position when player exits teleporter while holding fire
    - Fixed rocket launcher dealing no splash damage to player at certain angle in Edge 2
    - Fixed light from flashlight remaining after player is killed.
    - Fixed frags going negative when over 64. Maxfrags now at 100.
    - Fixed -1/1 ammo count while dropping weapon in multiplayer
    - Fixed no rockets in view-model rocket launcher when first picked up
    - Exploding barrels now give credit for kills to the player who damaged the barrel in multiplayer
    - Fixed chaingun flickering on/off when spectating another player in Tourney
    - Fixed no "You lose" message being played for loser in Last Man Standing.
    - Added join messages when players join an MP game.
    - Fixed players stuck spectating when no spectators vote is passed.
    - Added chat and connection interrupted icons
    - Fixed Frag Chamber doors killing player if they're moving towards them just as they open (kill trigger was turned off too late in the script).
    - Added build for a dedicated server executable (DooM3Ded.exe) on Win32.
    - Fixed problems with server list:
    - wrong server being joined when sorting
    - wrong server being joined when filtering
    - server list not being sorted initially by ping.
    - Chat text no longer converts high-ASCII chars to periods
    - Fixed problem with players logging on and being stuck in spectator mode, yet not really spectating
    - Fixed Incorrect scoring information appears on scoreboard
    - Fixed backpack secret exploit on d3dm5 "Lights Out"
    - Added chat/lag icons
    - Elevators now return to their home position even if someone is standing on them

    RENDERING
    - r_aspectRatio now uses 0, 1, or 2 (4:3, 16:9, 16:10)
    - Fixed in-game videos disappearing if you go to the menu and return
    - Fixed inconsistent worldview of players exiting teleporter.

    SOUNDS
    - Fixed weapon sounds always playing

  21. Full list of changes. on Doom3 1.1 Patch Released · · Score: -1, Redundant

    GENERAL - Querying a cvar (typing name with no value on the console) now also prints out help text - Updated some cvar docs STABILITY - Fixed desktop crash when loading a QuickSave made when during influence in EPD Lab in Alphalabs 1 - Fixed game freezing if in-game MP menu is opened just after a change map vote Passes and just before the map changes. - Fixed duplicate player names shutting down a server during map changes INTERFACE - Fixed scrolling lists with arrow keys while holding control crashing game - Added toggle functionality to movement commands (i.e. toggle crouch as opposed to holding the button down) - Added in_togglecrouch, in_togglerun, & in_togglezoom - Added dialog to multiplayer video settings menu telling user that changes require exiting game before they'll take effect - Fixed remote password field only displaying 3-4 characters at a time. - Fixed g_voteFlags so that spectator and nextmap could be individually toggled - Made print screen bindable. - Made Alt-Gr (right alt) bindable separately for European versions. For english versions, right alt and left alt both bind as "alt" so that US users who currently have something bound to right alt don't have their config affected by the update. - Added mouse wheel scrolling to server list (gui list boxes). SINGLE PLAYER - Fixed issue when switching between flashlight and previous weapon after using the PDA. NETWORKING/MULTIPLAYER - Bumped damage up on rocket jumping in multiplayer - Decreased damage from chaingun to 25 in multiplayer - Exploding barrels to full damage to attacker in multiplayer - Increased height for falling damage in multiplayer - Made g_fov modifiable in mutiplayer from 90 to 110 - Changed server protocol version from 1.33 to 1.34 - Changed idEntity::SetName to allow entities to be named after startup during network games - Changed idClass:ostEventArgs to allow script threads to post events during network games - Changed net_allowCheats to allow cheat commands during network games - Fixed projectile launched from wrong position when player exits teleporter while holding fire - Fixed rocket launcher dealing no splash damage to player at certain angle in Edge 2 - Fixed light from flashlight remaining after player is killed. - Fixed frags going negative when over 64. Maxfrags now at 100. - Fixed -1/1 ammo count while dropping weapon in multiplayer - Fixed no rockets in view-model rocket launcher when first picked up - Exploding barrels now give credit for kills to the player who damaged the barrel in multiplayer - Fixed chaingun flickering on/off when spectating another player in Tourney - Fixed no "You lose" message being played for loser in Last Man Standing. - Added join messages when players join an MP game. - Fixed players stuck spectating when no spectators vote is passed. - Added chat and connection interrupted icons - Fixed Frag Chamber doors killing player if they're moving towards them just as they open (kill trigger was turned off too late in the script). - Added build for a dedicated server executable (DooM3Ded.exe) on Win32. - Fixed problems with server list: - wrong server being joined when sorting - wrong server being joined when filtering - server list not being sorted initially by ping. - Chat text no longer converts high-ASCII chars to periods - Fixed problem with players logging on and being stuck in spectator mode, yet not really spectating - Fixed Incorrect scoring information appears on scoreboard - Fixed backpack secret exploit on d3dm5 "Lights Out" - Added chat/lag icons - Elevators now return to their home position even if someone is standing on them RENDERING - r_aspectRatio now uses 0, 1, or 2 (4:3, 16:9, 16:10) - Fixed in-game videos disappearing if you go to the menu and return - Fixed inconsistent worldview of players exiting teleporter. SOUNDS - Fixed weapon sounds always playing the first sound in a sound shader instead of randomly picking one. - Fixed bullet ricochet sound when punching glass. LOCALIZATION - Localized key names in bind menus - Localized multiplayer text * warmup text * spectat

  22. Re:Way over here... on A Smart Lawn Sprinkler System? · · Score: 1

    Adelaide for one. But there not banned you just can't use them at certain hours

  23. Re:Wow. on Hubble Discovers a Hundred New Planets · · Score: 1

    Vibration from the machines /people walking about on the ISS i think messes up the hubble.

  24. Re:Didn't Ultima Underworld... on Hurt Me Plenty - Remembering Doom · · Score: 1

    It had more than doom technology wise. Jumping, moving over/under monsters and aiming up/down are the ones i can recall. You are right with the small window and it also was slower paced than doom.

  25. Re:I believe it translates to something like... on Cryptic Code Stumps Experts · · Score: 1

    Some people think funny should affect karma and as a way around it mod funny things something else