The trillian 2.0 beta solves the multiple account problem by seperating the contact lists and letting you know which account you're using to contact someone right on the window. It's really nice.
Well that might be the way the USCF is. I'm not a competetive chess player so I don't know. Mainly I just have an interest in making games AI (I'm sure many CS people do thoug). I was thinking about writing an AI for chess and using it as my college thesis, but too many people have already done it, so I doubt it will get any recognition:).
well I guess I'm unclear on the rules then. I thought it had to be board states a-b-a-b-a-b in order to claim the draw, either that or perpetual check/50 moves without a pawn move or capture.
Looks like that _power line_ interference is going to be really prevalent. I don't know if the emergency crews will be able to receive your transmissions.
You have to record 1 bit each for the a1, e1, h1, a8, e8, and h8 squares to indicate if the piece on them has ever moved, for castling. ----
Wouldn't you only need to know if o-o or o-o-o are permitted requiring four total bits?
---- And you need three-fold repetition counter, another 2 bits. ---- Would you need to store the actual 5 previous moves, requiring 66 bits? Or do you count this? If you can access what the last 5 moves are, then why do you need to store the number of repeated moves?
Does it matter if the table doesn't get the information though? I don't know if I would care (from a "cheating" perspective) if the cards are being counted as long as the dealer doesn't change his play in any way from this information.
From a privacy/data mining conern though, I would be a little worried.
I hate to have to ask this, but why do people call computers with Windows on them "wintels." Should macs be called MIBMS? Should linux be called lamds?
Sorry I should've been more clear. The Dish satellites are at a different degree, so pointing the satellite dish off the balcony to aim it at the Dish network would be pointing it at a wall, and the apartment complex has rules against sticking them beyond the plane of the balcony.
They could have paid $40 _per month_ for the lowest service instead of paying $30 a pop (i'm not even sure it costs that much). It's very economical to pirate, not that I do it of course.
In all honesty I would boycott DTV for this, but Dish network isn't available in my area, and Comcast is much more expensive.
Case in point: driving on the right side of the road (not to start a flame war, but economically and logically it doesn't make sense)
Isn't it safer to drive on the right side of the road? I mean, when you drive on the left side of the road, there's cars over there. You don't want to hit oncoming traffic!
Seriously though, when you make a left-hand turn (across traffic here in the states) your tires spinning cause a force downwards, which causes your tires to grip the ground better. When turning right, they lift up, so people crossing traffic here have better grip on the ground than the people who drive on the non-right side of the road.
I could be wrong about this though, I haven't taken physics in a few years, but I remember the physics teacher saying something along these lines.
Perhaps I'm the only one, but when I'm playing a MMORPG, I don't want to role play. Sure, it's in the name, but I'm _playing a game_. Why should I have to pretend to be an stupid ogre? I just want to get my levels/money/items/etc and have fun doing it. Many people already use external programs like Roger Wilco, Battlecom, or Ventrillo to voice chat within guilds, so why shouldn't the newbies be able to also?
Re:Check out Internet Mail 2000
on
Replacing SMTP?
·
· Score: 1
I'm even opposed to the "pay a dime, but I'll give it back if I wanted to hear from you" approach. Those of us running a mailing list would run the risk of having some idiot sign-up a bunch of accounts only to have that person say "No, I didn't want that" and collect the money.
Just require someone to send you an email to sign up, like in the olden days. Of course, this would require something in place to only be able to "claim" against a person only once in a given time limit.
I agree though that there should be a trusted protocol. Especially something that requires authentication to send a mail over SMTP like POP does, since most spam comes from open relays.
I was at the t-mobile place in sacramento (I lost my phone and had to get a new one, and while I was waiting I remember seeing something along the lines of $20/month to add on internet, but I could be wrong.
I will second that their website is horrible. At least their billing is current though. In June I still had the bill for February to March as the bill I should pay. Their site _still_ doesn't mention how the AIM stuff is charged. I had to do trial and error to figure out how it works (messages in/out go to the "free messages bucket", which I have 50 of)
After going to their site, I think it was $29.99, and not $20, and is what you are referencing.
Perhaps it's not so obvious to me that it's easy for other people to have flushes if you have one and there are 3 of a suit showing. I calculated roughly 1/35 for each person to have it, and 1/55 for a second person to have it. And this is just of games with 3 of the same suit.
I'm probably doing my math wrong. How many people play per hand on average?
Sorry, I should have probably used the word throughput. For instance, today (according to windows) I downloaded about 325 megs and uploaded 50 megs (I downloaded the quake3 point release and rocket arena 3, and played some tfc + ra3). Most of the time I only use a little bit of the bandwidth for gaming/irc/etc. The only real time bandwidth matters is when I'm downloading large files, and I don't that often. The problem of sharing the speed shoulldn't be too bad because both people won't be downloading files all the time. I'm still going to be transfering the same amount of bits if it takes 20 minutes or 10.
Most people only surf the web and check their email. Imagine these transfer 10 megs during the 6 o'clock hour every day. Now if there are 100 users on this circuit, then there will be 1 gig in the 6 o'clock hour transfered to the circuit. Now if there are suddenly 200 users without any increase in income, the traffic in that hour will double and more bandwidth might be needed. This doesn't take into consideration "power users," but can you see what I'm getting at?
I think it may be poorer form to admit to reading the article when posting a comment.
The trillian 2.0 beta solves the multiple account problem by seperating the contact lists and letting you know which account you're using to contact someone right on the window. It's really nice.
Well that might be the way the USCF is. I'm not a competetive chess player so I don't know. Mainly I just have an interest in making games AI (I'm sure many CS people do thoug). I was thinking about writing an AI for chess and using it as my college thesis, but too many people have already done it, so I doubt it will get any recognition :).
well I guess I'm unclear on the rules then. I thought it had to be board states a-b-a-b-a-b in order to claim the draw, either that or perpetual check/50 moves without a pawn move or capture.
Looks like that _power line_ interference is going to be really prevalent. I don't know if the emergency crews will be able to receive your transmissions.
You have to record 1 bit each for the a1, e1, h1, a8, e8, and h8 squares to indicate if the piece on them has ever moved, for castling.
----
Wouldn't you only need to know if o-o or o-o-o are permitted requiring four total bits?
----
And you need three-fold repetition counter, another 2 bits.
----
Would you need to store the actual 5 previous moves, requiring 66 bits? Or do you count this? If you can access what the last 5 moves are, then why do you need to store the number of repeated moves?
Well what I meant was when to reshuffle.
So I cannot see this helping the casino, other than finding card counters, and punishing them.
My point exactly.
Does it matter if the table doesn't get the information though? I don't know if I would care (from a "cheating" perspective) if the cards are being counted as long as the dealer doesn't change his play in any way from this information.
From a privacy/data mining conern though, I would be a little worried.
I hate to have to ask this, but why do people call computers with Windows on them "wintels." Should macs be called MIBMS? Should linux be called lamds?
Windows has very little to do with Intel.
...you mean the toilet-seat cover iBooks?
Hey, it's not the size that counts!
Sorry I should've been more clear. The Dish satellites are at a different degree, so pointing the satellite dish off the balcony to aim it at the Dish network would be pointing it at a wall, and the apartment complex has rules against sticking them beyond the plane of the balcony.
Why should Arnold Schwarzenegger make so much?
Because he's the Governator!
They could have paid $40 _per month_ for the lowest service instead of paying $30 a pop (i'm not even sure it costs that much). It's very economical to pirate, not that I do it of course.
In all honesty I would boycott DTV for this, but Dish network isn't available in my area, and Comcast is much more expensive.
I was going to vote for nader, but I voted for Bush instead because I didn't want Gore to win.
Case in point: driving on the right side of the road (not to start a flame war, but economically and logically it doesn't make sense)
Isn't it safer to drive on the right side of the road? I mean, when you drive on the left side of the road, there's cars over there. You don't want to hit oncoming traffic!
Seriously though, when you make a left-hand turn (across traffic here in the states) your tires spinning cause a force downwards, which causes your tires to grip the ground better. When turning right, they lift up, so people crossing traffic here have better grip on the ground than the people who drive on the non-right side of the road.
I could be wrong about this though, I haven't taken physics in a few years, but I remember the physics teacher saying something along these lines.
Perhaps I'm the only one, but when I'm playing a MMORPG, I don't want to role play. Sure, it's in the name, but I'm _playing a game_. Why should I have to pretend to be an stupid ogre? I just want to get my levels/money/items/etc and have fun doing it. Many people already use external programs like Roger Wilco, Battlecom, or Ventrillo to voice chat within guilds, so why shouldn't the newbies be able to also?
I'm even opposed to the "pay a dime, but I'll give it back if I wanted to hear from you" approach. Those of us running a mailing list would run the risk of having some idiot sign-up a bunch of accounts only to have that person say "No, I didn't want that" and collect the money.
Just require someone to send you an email to sign up, like in the olden days. Of course, this would require something in place to only be able to "claim" against a person only once in a given time limit.
I agree though that there should be a trusted protocol. Especially something that requires authentication to send a mail over SMTP like POP does, since most spam comes from open relays.
But will you be able to buy a copy of Netware on sunday?
Having sex? And this is posted to slashdot? I doubt many readers here will have experience in this area.
really, the following would be almost as effective:
if (bush)
bush++;
I was at the t-mobile place in sacramento (I lost my phone and had to get a new one, and while I was waiting I remember seeing something along the lines of $20/month to add on internet, but I could be wrong.
I will second that their website is horrible. At least their billing is current though. In June I still had the bill for February to March as the bill I should pay. Their site _still_ doesn't mention how the AIM stuff is charged. I had to do trial and error to figure out how it works (messages in/out go to the "free messages bucket", which I have 50 of)
After going to their site, I think it was $29.99, and not $20, and is what you are referencing.
Perhaps it's not so obvious to me that it's easy for other people to have flushes if you have one and there are 3 of a suit showing. I calculated roughly 1/35 for each person to have it, and 1/55 for a second person to have it. And this is just of games with 3 of the same suit.
I'm probably doing my math wrong. How many people play per hand on average?
Do they get more money? Splitting 50-50 means the same amount of money is coming in, with the 3+4+5 costs still doubling.
Sorry, I should have probably used the word throughput. For instance, today (according to windows) I downloaded about 325 megs and uploaded 50 megs (I downloaded the quake3 point release and rocket arena 3, and played some tfc + ra3). Most of the time I only use a little bit of the bandwidth for gaming/irc/etc. The only real time bandwidth matters is when I'm downloading large files, and I don't that often. The problem of sharing the speed shoulldn't be too bad because both people won't be downloading files all the time. I'm still going to be transfering the same amount of bits if it takes 20 minutes or 10.
Most people only surf the web and check their email. Imagine these transfer 10 megs during the 6 o'clock hour every day. Now if there are 100 users on this circuit, then there will be 1 gig in the 6 o'clock hour transfered to the circuit. Now if there are suddenly 200 users without any increase in income, the traffic in that hour will double and more bandwidth might be needed. This doesn't take into consideration "power users," but can you see what I'm getting at?