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LGP To Introduce Game Copy Protection

libredr writes "Phoronix reports that Linux Game Publishing have developed an Internet-based copy protection which will be used in their upcoming commercial game port, such as Sacred: Gold. Any user will be able to install the game, but to launch it he will need to provide a valid key and a password, which are validated against LGP's servers. The key/password combination will allow a user to install the software on different computers. However, an Internet connection will be required even for a single-player game, which might be a hassle for some users. This scheme has enraged some of the beta testers and LGP CEO, Michael Simms, responded he regrets he has to introduce a copy protection scheme, but has to do this since a lot more people download their titles instead of buying them, to the point they even received support requests for pirated version. But will every pirated copy magically transforms into a sale, or will this scheme just annoy legitimate users and be cracked anyway? One really wonders."

388 comments

  1. Failsafe by Rinisari · · Score: 5, Informative

    The CEO did say that, should anything happen to LGP, he and all of his dev team are authorized to distribute patches which remove the check.

    1. Re:Failsafe by Bandman · · Score: 3, Interesting

      That's fantastic. I wish more companies would do this.

      It would be very nice to be able to install a patch via CD to Windows XP to make it not authenticate against the MS servers once support for it dries up.

    2. Re:Failsafe by UnderCoverPenguin · · Score: 1

      Interesting that they would do this. Also, a good thing, if they actualy follow through. As a consultant, I have many clients who paid a lot of money for specialized software tools that are now useless because their publishers have gone out of business, so their license servers went off line.

      --
      Don't try to out wierd me, three-eyes. I get stranger things than you, free with my breakfast cereal. --Zaphod Beeblebr
    3. Re:Failsafe by snarfies · · Score: 1

      They are "authorized" to. That doesn't mean they actually WILL.

      Not to be a jerk, though, but the fact that this is a Linux port should, in itself, be sufficient copy-protection. I kinda doubt that a crack will appear anywhere nearly as quickly as for a Windows port.

    4. Re:Failsafe by Lisandro · · Score: 4, Insightful

      Makes you wonder - if they are willing to remove checks in case of any problems, why bother annoying your customers in the first place?

    5. Re:Failsafe by Corwn+of+Amber · · Score: 1, Informative

      That's called a VLK-enabled unattended install.

      Or a pirate version.

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
    6. Re:Failsafe by vux984 · · Score: 4, Insightful

      This is virtually irrelevant.

      Should anything 'happen to LGP' there may not be anyone left to distribute said patches. Are the patches already written, are tested? Or are they basically saying that while they are laying off employees and struggling to cover the rent as they file for bankruptcy they'll direct their efforts to writing patches for all their software?

      Normally, for this sort of protection, the source / patches is put into escrow to be released when certain conditions are met. So that a 3rd party can act to release the source/patches when something 'happens' to the vendor.

    7. Re:Failsafe by dupont54 · · Score: 2, Insightful

      Is this written down in a legally binding document?
      "Yes, if we are no more here, we will be authorised to release a patch (alhtough we won't be there to do it..."
      The music, video and software industry is full of horror stories about activation servers going dark, even with the servers' owner being still around.

    8. Re:Failsafe by srlapo · · Score: 2, Interesting

      "Phoronix reports that Linux Game Publishing have developed an Internet-based copy protection which will be used in their upcoming commercial game port, such as Sacred: Gold." The really backward thing is that they removed the copy protection for the Windows version of Sacred Gold with the last patch. Why go out of the way to protect the Linux version with a "call home" system when the Windows version is free of such things?
    9. Re:Failsafe by Anonymous Coward · · Score: 0

      Not to mention the company being bought out, whereupon they would be sued for "diluting the value of the company's assets" if they tried a trick like that before they lost control entirely.

      They need to get it in writing or it doesn't count.

    10. Re:Failsafe by xtracto · · Score: 1

      Don't worry... I am sure RAZR or other group will provide such patch just days after the game is released.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    11. Re:Failsafe by Sancho · · Score: 4, Insightful

      It's not good enough, though. Authorization the first time you log in? Maybe good enough. Authorization every time? What if I'm travelling and my hotel doesn't have Internet access. I guess I don't get to play your game. The game that I paid for.

      Of course, if I just pirate a cracked copy, I don't have to worry about activation. Once again, companies fail to see the forest for the trees. Cracked versions of their games will get on the market. Once they do, not only are people downloading and installing them despite the intrusive copy protection, they're also driving otherwise legitimate customers to do the same.

    12. Re:Failsafe by atlastiamborn · · Score: 1

      What do Motorola phones have to do with anything?

      Me thinks you be referring to Razor1911, usually abbreviated as 'rzr'.

      --
      I never apologize. I'm sorry, but that's just the way I am.
    13. Re:Failsafe by RiotingPacifist · · Score: 2, Insightful

      Why alot of linux users want everything and they want it now. for example the BBC offer streaming iplayer, but people still produced a tool to download the full .mov versions (thanks iphone users :D).

      I personally use a combination of the two due to technical reasons.

      --
      IranAir Flight 655 never forget!
    14. Re:Failsafe by Eternauta3k · · Score: 2, Insightful

      Because, while the company is alive, they want to make a profit (and they think the way to get more profit is copy protection). Once the company goes belly-up, they don't need any more profit and want to let people keep on using the game.

      --
      Yeah. Would you choose a neurosurgeon who pokes around people's brains in his spare time? I wouldn't.
    15. Re:Failsafe by bored_engineer · · Score: 2, Informative
      From the article,

      For those with limited Internet access, the copy-protection scheme "makes allowances if you have no [Internet] connection, but after a while you must have a [Internet] connection once in a while to allow the game to keep playing." So they already thought of your problem.
    16. Re:Failsafe by Anonymous Coward · · Score: 0

      So they already thought of your problem. In the exactly the same way EA did for Mass Effect, and gaming sites ripped them a new one for it. So did Slashdot.

      FWIW I'm happy to play by those rules.

    17. Re:Failsafe by Yaa+101 · · Score: 1

      The only problem is that it's not theirs to decide when the company went belly up but the curator and creditors. They might decide something different.

    18. Re:Failsafe by Dachannien · · Score: 1

      The CEO did say that, should anything happen to LGP, he and all of his dev team are authorized to distribute patches which remove the check. So if they're able to issue a patch that removes the check, what prevents, say, anybody else on the face of the planet from doing the same?
    19. Re:Failsafe by EvilIdler · · Score: 1

      Have they? How long is that period before it checks? Will it allow for evening play of the latest turn-based sci-fi games during a week-long training session in a faraway place?

      Perhaps we need a Steam/Stardock-style system. Stardock lets you download anytime you want, and activates it once and for all. Steam needs 'net access, but does support an offline mode once you've activated a game.

    20. Re:Failsafe by Nukenbar · · Score: 1

      This is virtually irrelevant.

      Should anything 'happen to LGP' there may not be anyone left to distribute said patches.

      Don't worry. GameCopyWorld will still be around.
    21. Re:Failsafe by davester666 · · Score: 1

      Actually, if the company went bankrupt, it is typically when debts > assets.

      Presumably, a judge would not be happy with them 'reducing' the value of an asset [as if it didn't reduce the value of the asset, they would have removed copy protection earlier], so the debtors would get less money from selling it.

      I think this 'promise/statement' is well, meaningless, as if the company goes under, or gets a new CEO, or is sold, or whatever, there is no way to guarantee it can be implemented.

      --
      Sleep your way to a whiter smile...date a dentist!
    22. Re:Failsafe by DeVilla · · Score: 1

      If they go belly up, they are really going to want to spend the time and money unlocking the games? Will an fresh install be allowed or just running already installed version? Who will trouble shoot screw ups in the unlocking process? They are asking you trust them as they implement something that says they don't trust you.

    23. Re:Failsafe by bored_engineer · · Score: 1

      I'll answer each question in turn: I don't know. I don't know. I don't know. I read LGPs' supplemental press release at http://www.linuxgamepublishing.com/press_releases/200806241.txt but found it no more informative than the original article.

      I frequently travel for work and occasionally buy a game, so I sent an e-mail to LGPs' sales address asking how long their copy protection scheme can go between internet connections. If I receive an answer, I'll reply here.

    24. Re:Failsafe by Kiralan · · Score: 1

      I was impressed by their openness, up to the point where they say 'certain amount of time'. What is that 'certain amount of time'? It may also be more palatable, if they only 'phoned home' to require moving between levels, or their equivalent, in the game. Not a perfect compromise, but I suspect it would be more acceptable.

      --
      V for Vendetta: People should not be afraid of their governments. Governments should be afraid of their people.
    25. Re:Failsafe by moriya · · Score: 1

      Let's look at this way. To play the game, the only thing you need is an internet connection, which, to me, is a hell of a lot better than requiring a CD with some oddball, intrusive, and messed-up copy-protection. That copy-protection could very well not like the kind of setup a person is using, be it using DaemonTools, having 2 or more optical drives, a SATA optical drive, or whatever else there may be that the system doesn't like.

    26. Re:Failsafe by Matt+Ownby · · Score: 2, Insightful

      I feel that as long as the company's server is online and responsive, that online authentication (like steam does) is a great idea with more benefits than drawbacks.

      First of all, let's compare the pros and cons of using something like Steam to play Half Life 2 vs playing a pirated copy.

      Using Steam to play Half Life 2, I
      - get automatic patches
      - can download all game content from any location I'm at without having to search for it.

      Playing Half Life 2 pirated? Well, I
      - probably won't have the most up to date patch because the crack for it doesn't exist yet
      - would have to wade through malicious sites trying to find a crack, bombarded with a bunch of annoying pop-ups and banners or (see next)
      - may have to advertise to the world that I'm downloading a cracked copy of HL2 because my IP address is visible via Bit Torrent
      - may end up downloading a bunch of malicious software bundled in with the cracked version, because, let's face it, I have NO way of knowing where this cracked version is clean; what is to stop Mr Leet Hax0r from injecting a keystroke logger service along with the crack that he has so "generously" provided?

      Using pirated software is so incredibly inconvenient vs using Steam that aside from the legal and moral aspects, it is a complete no brainer for me to purchase the games. I'm currently investing 2-3 hours a day in Valve's Team Fortress 2, a title which you can purchase for __$20__. Who in their right mind is going to try to pirate Team Fortress 2?

      And sorry to say, but if I'm a game developer and 10,000 people are pirating my game, I'm not going to care about the 10 people who want to play my game from their internet-less hotel room. That is also a no brainer. Online authentication is here to stay and if/when the developer/publisher goes out of business, as you pointed out, if the game is popular enough, cracked copies will be readily available, so your argument about needing to have a non-authenticating single player game is null.

    27. Re:Failsafe by c0d3h4x0r · · Score: 1

      Cracked versions of their games will get on the market I agree that copy-protection doesn't achieve the desired result, but what will?

      What should (or can) a software company do when it cannot even break even because more people are pirating than purchasing its product?

      --
      Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
    28. Re:Failsafe by TheVelvetFlamebait · · Score: 1

      Should anything 'happen to LGP' there may not be anyone left to distribute said patches.
      If all else fails, they can use Bittorrent. It only takes a couple of hours, and the distribution is already self-sufficient.

      Are the patches already written, are tested?
      They could well be, if they are serious about this plan. That possibility is enough not to call this "virtually irrelevant", IMHO.
      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    29. Re:Failsafe by qualidafial · · Score: 1

      The CEO did say that, should anything happen to LGP, he and all of his dev team are authorized to distribute patches which remove the check.

      Dear Mr. CEO:

      Just in case anything should happen to you or your devs, perhaps you should give me that patch now. Just in case. I promise I'll keep it safe.

    30. Re:Failsafe by mysidia · · Score: 1

      authorized

      doesn't mean they will do it, unfortunately.

      The bit about the internet connection being required, even for a single-player game is ridiculous, and makes the game useless in places you'd want a single-player game for: places you take your computer that have no internet connection.

      Being able to use your single-player game wherever you want seems like a great incentive for even people who would otherwise be legitimate owners of the software to grab pirated (hacked) copies instead of using the legitimate, crippled version of the game that can't be played offline.

    31. Re:Failsafe by vux984 · · Score: 1

      If all else fails, they can use Bittorrent. It only takes a couple of hours, and the distribution is already self-sufficient.

      I was actually referring to people, not technology.

      Up until the moment they are bankrupt or bought out they are still a going concern, and wouldn't give away the farm because they might still pull something out of their hat. The moment after they are bankrupt or bought out, they are no longer authorized to do so. -- Either the creditors or the new owners run the show, and neither are going to be into the idea of 'freeing' the software.

      And actually the moment they file for bankruptcy, or have a buy out offer, they wouldn't be allowed to deliberately do anything that would significantly devalue the assets.

      The odds of them just 'getting old and retiring' and 'winding down the business' where they have full control over everything and how it shuts down right to the end are pretty slim.

    32. Re:Failsafe by Anonymous Coward · · Score: 0

      I understand that this is a hotbutton issue, and I was suitably enraged at first too. However, after RTFA'ing I found the article to be less incendiary than I expected, especially the letter from the CEO:

      I've spent 2 years planning the key system to make sure it is not restrictive to legitimate users while providing a good level of security. No system is perfect, and we don't expect to be able to beat the hex editor experts who can compile code in their head, the goal is to reduce the amount of casual copying. The system works hard to avoid locking out legitimate users, at the expense of keeping the game more secure.

              I've avoided the key system for 6 years, but we have to face reality in that many many people buy games and put them online for people to download. Hell, we even get people asking for tech support on games we KNOW are pirated. Point of example, we deliberately uploaded a broken version of one game onto a filesharing system where the full game was already present, in an attempt to dilute the number of users downloading the game for free. This was some time after the game's peak sales, but in the first few weeks after doing this, we sold about 30 copies of the game and had about 20 people email us with crash reports based on the bug we had deliberately installed into the game.

              Assuming even if EVERYONE that downloaded the game reported the bug (and that is HIGHLY unlikely), then almost as many downloads as sales happened - just from this ONE system. It is more likely that many people didn't report it, and more people downloaded from the dozens of other filesharing systems, and that means more people downloaded than buying.

              I agree, if some people wouldn't buy anyway, then this wont persuade them to, but you know what, I place a value on the work LGP does, and if the people want to take our work for nothing, I have no problem in denying them from doing that. I can't afford, and nor can my [development team], to have it continue.

              I can say, we aren't doing this to pillage the last few pounds we can from a game, I'm saying this is being done to try and ensure we can make games into the future.eading the article (OMG!), especially the LGP CEO's letter, I found it to be reasonable stance. He raises some interesting points:

      Reading through the comments at Phoronix yields a much more reasoned (less knee-jerk) response, perhaps because they actually RTFA.

      Also, the article specifically states that allowances are made for limited internet connection (your hotel room scenario, etc).

      For all the bitching we Linux users do about how we are ignored by the game industry, we certainly don't seem to be reaching out to them either.

    33. Re:Failsafe by Anonymous Coward · · Score: 0

      The non-legimate releasers already did this by disabling that check. Again the non-paying customers get better service than the paying ones. I wish people who include this crap into their games would have a lightbulb on time to time so they could realise that not all pirating customers turn into paying ones. Hell if i would get 10 games free from internet instead of paying 50 euros per each, i definitely would spend that 500 euros left over to something else. I buy good games. Copy protection annoyance is one factor and that shit SecuROM prevented me buying Mass Effect. Infact, any annoying copy protection is a reason not to buy the game. I have no guarantees that it work 100% where i am despite how many pc's i want to install it and how many times.

    34. Re:Failsafe by Ihmhi · · Score: 1

      Who in their right mind is going to try to pirate Team Fortress 2?

      1) People in South America, where bootleg Steam servers/emulators are more common.

      2) People who only intend to play it on LAN.

      As nice as Steam is at times (I am an Orange Box owner), it is more often than not a pain in the ass than a convenience. I especially love when their authentication servers are down or overloaded and I can not play any of my games - multi- or single-player.

    35. Re:Failsafe by MikeFM · · Score: 1

      I totally agree. I often install pirate copies of software I own because I don't have to mess with stupid copy protection stuff like finding my cd and inserting it.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  2. Hassle by FredFredrickson · · Score: 5, Insightful

    Assuming you need to validate online EVERY time you play- this eliminates playing : in an airplane, on a road trip, when the internet's down, in class (some class rooms have wifi blocked), and at my parents house when visiting for the weekend.

    I have a better idea, if I must have this game, I'll just crack it. But then why go through all that trouble to "fix" a game I purchased and put the security of my system at risk by running an unknown program?? Might as well steal the whole thing.

    --
    Belief? Hope? Preference?The Existential Vortex
    1. Re:Hassle by netruner · · Score: 2, Interesting

      This is why the whole paradigm used for copy protection is broken. Currently, the attempt is to verify (and reverify and reverify) the pairing of licensed product to a user.

      There has to be a better way - the best similarity I can find is what was used in broadcast TV around the 1950's (no broadcast flag there, but no recorders either). There were sponsors that paid for product placement and cheezy ads. How much would a company pay for the splash screen of a popular video game? Also, why use lame generic products in video games (I especially like the orange and green "SODA" cans in Deus Ex) when maybe Coke, Pepsi, etc. may pay something to have their product depicted.

      Sure, these could be hacked out and reskinned, but with little gain to be had, the rate of occurrence will be much less than cracking the game.

      --



      DISCLAIMER: This post was not checked for speling and grammar- if you complain- you're a whiner
    2. Re:Hassle by Broken+scope · · Score: 1

      Because there is a also a huge amount of screaming about in game ads.
      Personally I don't want to see adds on the splash screens of games I paid for.

      --
      You mad
    3. Re:Hassle by UnderCoverPenguin · · Score: 1

      Alternately, you end up with a stack of dongles plugged into your PC. (One of my clients has had to issue its software developers USB hubs to accommodate all the dongles they need.)

      --
      Don't try to out wierd me, three-eyes. I get stranger things than you, free with my breakfast cereal. --Zaphod Beeblebr
    4. Re:Hassle by Chyeld · · Score: 4, Insightful

      When I walk into a store, I expect and accept a certain level of 'theft prevention' to be in place.

      Perhaps they have security monitors covering the out of the way nooks of the store.

      Perhaps they have someone in 'plain clothes' that wanders the store watching for people shoving things into their purse.

      Perhaps they have certain items locked in a cabinet or with tags that trigger an alarm when removed from the store.

      These things I accept because I realize that people steal and that one of the things a store must do to stay profitable is to cut down on amount of five finger discounts taken.

      I realize that these things don't prevent theft 100%, and so does the store. In fact, the store probably also realizes that depending on the 'quality' of the store, a good percent of the shrinkage in their product could be due to their own staff.

      But even though these things don't work 100%, I accept them. And do you know why? Because these things rarely ever become an inconvenience to me.

      If, on the other hand, a store began requiring pat downs or strip searches every time I entered or left, I would stop patronizing them.

      Is what LGP is proposing really a strip search level deal? Because honestly, when you threaten to just steal their games, that's what you are indicating to me. That you consider this an unreasonable measure for them to take that you would rather screw them over as a matter of principle.

      Honestly, myself, I think this is a fairly benign manner to approach the issue.

    5. Re:Hassle by antic · · Score: 4, Interesting

      I'm wondering (in a half-baked idea kind of way) if a potential solution to this sort of copy protection is incorporating it into the game world. e.g., part of the storyline in suitable games involves going online, authenticating, and performing some sort of action. Something that is partly seemless, something that people actually want to do, not too much of a hassle, but limits involvement to paid-up users?

      --
      'Thats they exact same thing a banana wrench monkey.'
    6. Re:Hassle by CastrTroy · · Score: 1

      Sometimes they do become an inconvenience though. I went to Walmart, to pick up a second steering wheel for MarioKart Wii. The plastic steering wheel, which costs $10, and contains only plastic, no electronic parts or anything was locked in the case with the games. I had to wait around 10 minutes for the clerk to get the guy with a key. Apparently the clerk didn't have his own. Not only that, once it was removed from the case, we had to pay for it at the games counter, even though we planned on doing more shopping. Which meant I had to do 2 debit transactions instead of 1. Good thing my account comes with unlimited transactions.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    7. Re:Hassle by Corwn+of+Amber · · Score: 2, Interesting

      Not in splash screens, okay, but in-game sounds okay to me... What about nice Coca-Cola skins on the can distributors in FPS? It's actually prettier than some of the skins game devs do use (thinking of Half-Life 1 here, yeah it's old ugly and such, but I'm so not a gamer I can't remember anything else off the top of my head)

      I happen to think it would be good. More immersive than "Caco Caloc" in green on black, at least :-)

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
    8. Re:Hassle by Darkness404 · · Score: 4, Insightful

      Lets see... If I go and buy something from a store, do they follow me home? Look at what I am using it for? Try to make sure that I am not in violation of any of the warnings? No, once I have bought it, I can go home and do whatever I want with it, something that this doesn't let you do.

      I also have had one of the tags go off that the cashier didn't remove for some reason, they didn't say over the loudspeaker stop thief nor did they handcuff me and call out the police. No. They admitted it was the store's fault, took off the tag and I was on my way. DRM is like whenever a tag goes off you handcuff the person and call the police until they give proof they didn't steal anything.

      --
      Taxation is legalized theft, no more, no less.
    9. Re:Hassle by residieu · · Score: 2, Insightful

      I get mixed feelings about product placement, on the one hand it can make things more realistic for there to be real brands around. I can easily see it getting too intrusive, though. And you'll end up with every soda being a coke (no pepsi anywhere).

      I like what City of Heroes did. As well as making up names for businesses around town (City of Gyros), there are ads playing off real products (Red Beast energy drink, InFront Steakhouse). I suppose since they remind me of actual products they could still be effective advertisements, but I don't feel like I'm being slapped in the face by them

      And of course, product placement doesn't work for all genres. It's fine to have ads plastered all over the cars in our NASCAR racing game, but would look really bad to be suiting your dwarf warrior up with Armor-All brand heavy platemail, and Mountain-Dew superior mana potions.

    10. Re:Hassle by Anonymous Coward · · Score: 0

      When I walk into a store, I expect and accept a certain level of 'theft prevention' to be in place.

      Perhaps they have security monitors covering the out of the way nooks of the store.

      Perhaps they have someone in 'plain clothes' that wanders the store watching for people shoving things into their purse.

      After I go to a store and by something, I do not expect the store to send someone in 'plain clothes' to break into my house and install hidden video cameras there.

    11. Re:Hassle by Spy+der+Mann · · Score: 1

      this eliminates playing : ... in class Let's just hope your teacher doesn't read Slashdot!
    12. Re:Hassle by residieu · · Score: 2, Insightful

      There are already enough ads on the splash screens. It seems like every game I get lately has 5 different splash screens, each advetising a different layer of the producer's structure before I get to play.

    13. Re:Hassle by FredFredrickson · · Score: 1

      As long as he doesn't come back here and see what's on my screen.. oh crap ..

      --
      Belief? Hope? Preference?The Existential Vortex
    14. Re:Hassle by Chyeld · · Score: 1

      How did that affect your willingness to purchase such items from Wal-Mart? If it happened repeatedly, would you not simply and naturally stop purchasing from them?

      If LGP's authentication servers are often down, then yes, it becomes an issue and I wouldn't buy from them anymore. But at the baseline, this isn't that big of a problem.

      It boils down to a matter of perspective.

      Those who look at this through the fisheye lens of "Any copy protection is evil" are obviously going to hate the idea. But then in my experience few of these people are willing to provide an alternate solution other than "Trust us, even though as a group we've proven repeatedly that we can't be."

    15. Re:Hassle by Anonymous Coward · · Score: 0

      Because honestly, when you threaten to just steal their games, that's what you are indicating to me.
      I think you're making a dangerous assumption about the parent post. The parent indicates that he'll buy the game and crack it to use it how he wants. Cracking a game I bought to use in and damn way I please is not stealing as I have bought the game.
    16. Re:Hassle by Chyeld · · Score: 1

      I think you're making a dangerous assumption about the parent post. The parent indicates that he'll buy the game and crack it to use it how he wants. Cracking a game I bought to use in and damn way I please is not stealing as I have bought the game.

      Actually:

      I have a better idea, if I must have this game, I'll just crack it. But then why go through all that trouble to "fix" a game I purchased and put the security of my system at risk by running an unknown program?? Might as well steal the whole thing.

      I was responding directly to that with the stealing comment. I agree, if you have purchased the game and want to go to the effort of cracking it so you don't have to deal with the extra hassle, that should be your right.

      But buy it first.
    17. Re:Hassle by p0tat03 · · Score: 1

      I see a few problems with your comparison...

      1 - TBS (I'm sorry, PeachTreeTV) has been getting into the habit of interrupting shows with ads lately. I don't mean commercial breaks - I mean HUGE things that take up half the screen while the show is *running*. This annoys me (and everyone I know) to no end. In-game product placement is closer to *that* than it is to traditional commercial breaks (which you know about and are expecting). I wonder if games with commercial breaks work?

      2 - How much does the average TV episode take to produce? $500K? How much revenue can that be expected to make? A popular show commands millions per advertising minute when first aired, and will continue to generate a considerable sum when re-run. Not to mention the inevitable DVD revenues, which is not a sum to be scoffed at. Keep in mind that shows that attract 2-3 million viewers per episode regularly get canceled. So think about how many "copies" of the show must "sell" for it to be worthwhile to produce the show? Now consider that the average game's budget is *orders of magnitude* above this... Can there ever be enough eyes on the ads for anybody to be willing to pay the ridiculous sums required to make these games free (as in beer)?

      Think about it. A show can grab, say, 3 million people per episode (a conservative estimate), and many times that is not even enough to break even on the show - further re-runs and DVD sales are required for that. Now, most games do not even sell over 100,000 copies! That's a whole order of magnitude off, and then some. So until we have enough gamers in the world that a good game can capture 10-15 million eyes, we will never see major free, ad-supported games.

    18. Re:Hassle by AKAImBatman · · Score: 2, Interesting

      There was a video game called Rocket Ranger back in the 80's that used this device called a "Secret Decoder Wheel" to compute the fuel necessary to go from destination to destination. In fact, you had no way of punching in where you wanted to go. You only entered the fuel amounts.

      Of course, the "Secret Decoder Wheel" was really a fancy lookup table, so it's wasn't too difficult for determined pirates to defeat this protection. But it was something in the vein you're thinking of.

      The game can now be (legally!) downloaded for free at Cinemaware's website: http://www.cinemaware.com/clsgame_rr.asp

      They even throw in a virtual decoder wheel. :-)

    19. Re:Hassle by jedidiah · · Score: 1

      I always like the fact that Linux games didn't subject you to this sort of BS.

      If they decide to raise the BS factor on their products, it will certainly
      enter into whether or not people will buy it.

      When you catch a pirate just tell them to pay for the damn game.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    20. Re:Hassle by p0tat03 · · Score: 1, Flamebait

      Way to spread more FUD.

      Lets see... If I go and buy something from a store, do they follow me home? Look at what I am using it for?

      Straw man. This is an entirely different situation - you don't have a Duplicomatic 3000 in your basement that can make infinite copies of the stuff you buy at the store for free. If you did, stores may in fact be inclined to follow you home...

      I also have had one of the tags go off that the cashier didn't remove for some reason, they didn't say over the loudspeaker stop thief nor did they handcuff me and call out the police.

      Nor does copy protection. Last I checked I've never had the cops show up, or my computer blare sirens, for failing a copy protection check. All I've seen is a fairly benign error, and in the vast majority of cases customer service has always been accommodating and helpful. Wait, that's exactly like the store experience. Whoops. You also might not know this, but when that alarm at the store goes off, you are automatically presumed to be a thief until proven otherwise - next time try walking away from that alarm and see what happens.

    21. Re:Hassle by Anonymous Coward · · Score: 0

      Couldn't you just buy a legit copy, then crack that? That way, you've paid for the content and are still getting around the copy protection. If your only complaint is the inconvenience, then this plan gets around that nicely. Like using Hymn to strip the DRM from legitimately purchased iTunes tracks. That's what I did when I wanted to include a song I got from iTunes on the CD we made for our wedding guests (to circumvent the no-more-than-10-burns-of-the-same-playlist rule).

    22. Re:Hassle by NevermindPhreak · · Score: 1

      I can already imagine it now.

      http://www.penny-arcade.com/comic/2002/09/18/

      Product placement doesn't belong in a lot of games. I might get mildly annoyed if I were to get a quest in World of Warcraft to pick someone up a delicious Whopper at Burger King.

    23. Re:Hassle by IamTheRealMike · · Score: 1

      Ugh, are you serious? [a] That'd be really annoying and stupid, just like those irrelevant ads on TV are. [b] As you point out, people would just remove them anyway. [c] What makes you think advertisers are gonna pay $40-$50 per impression, which is what you'd need to replace selling copies retail? Normally advertisers pay cents for impressions.

    24. Re:Hassle by Anonymous Coward · · Score: 0

      I'm not saying I'd pirate it, but it is frankly unacceptable to have to ask permission to play a game, which is what this is. The game does not otherwise need to interact with this server (like a MMO would for example), so why should they know that I am the one who:
      a) bought the game (possibly with cash)
      b) how much I play or don't play
      c) whether I ever opened the box (don't laugh, I have games like this, sadly)

      And finally, whatever they say, if they go down, if their server goes down, if my ISP goes down, I can't play the freaking single player game anymore UNLESS they give me permission (via some mythical patch, which I promise they'll fail to deliver).

      Sorry, I got permission to play the minute the game was sold to me, end of story. This is also why I do not use Steam.

    25. Re:Hassle by Darkness404 · · Score: 3, Insightful

      Straw man. This is an entirely different situation - you don't have a Duplicomatic 3000 in your basement that can make infinite copies of the stuff you buy at the store for free. If you did, stores may in fact be inclined to follow you home...

      No, but I still have a copier in my basement that can copy any book I feel like, yet publishers aren't making me verify my books. I even have a scanner and therefore could put an entire book on Limewire. As for the Duplicomatic 3000, if we had that there would be no need for work now would there be, so no stores, no money, no government. Nothing.

      Nor does copy protection. Last I checked I've never had the cops show up, or my computer blare sirens, for failing a copy protection check. All I've seen is a fairly benign error, and in the vast majority of cases customer service has always been accommodating and helpful. Wait, that's exactly like the store experience. Whoops. You also might not know this, but when that alarm at the store goes off, you are automatically presumed to be a thief until proven otherwise - next time try walking away from that alarm and see what happens.

      Oh sure, for now it is just a minor inconvenience, but still if this moves beyond games, think of how hard it would be to run a business if you depended on software with this level of copy protection. Or think of the Windows WGA when the servers were down. This is exactly why we need 0 DRM.
      --
      Taxation is legalized theft, no more, no less.
    26. Re:Hassle by ImTheDarkcyde · · Score: 1

      Too bad that even with current in-game advertising game costs still havn't gone down, thanks to game development costs rising.

    27. Re:Hassle by Ephemeriis · · Score: 1

      Honestly, myself, I think this is a fairly benign manner to approach the issue. Under best-case-scenario circumstances, with everything working as intended - yes, it's a pretty benign way to do things. There's probably even some option to save your username and password so it doesn't prompt you. You'd just have a momentary pause while it phones home for authorization.

      But what happens when things don't work right?

      What if you want to play your single-player game on an airplane? Or a road trip somewhere? What if you're visiting relatives for the holidays and they have no Internet? What if your ISP craps out? What if your router dies? What if LGP's servers go down? What if you uninstall their game for a few months/years and then want to go back and play it again, but you don't remember your username and password?

      There are plenty of scenarios where this fairly benign copy protection breaks down and renders the game that you legitimately paid for useless. Which makes the cracked version superior to the legitimate version - because it'll work pretty much anywhere.

      And if you've got to crack the software in order to play it on airplane, or at your parents house, or when your ISP craps out, or whatever... You're already breaking the EULA/DMCA... Technically what you're doing is already illegal... So why not dive right in and pirate the thing from the start? In for a penny, in for a pound, right?

      Of course it'd be better to support the developers... You want to pay them so they can go on to make more games in the future. But do you really want to support the decision to implement copy protection? Do you really want to hand them money so they can go cripple more software, so that you have to crack their next release too?

      Maybe it'd send a clear message to the developers that folks don't like copy protection if they actually sold fewer copies than without the copy protection. The assumption, of course, is that they'll sell more - since it'll be harder to illegally copy the software. But if they actually sold less I wonder if anyone would get the hint? Or if they'd just use more invasive methods in the future...

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    28. Re:Hassle by Oktober+Sunset · · Score: 1

      works ok in contemporary settings, but in a fantasy or medieval setting?

    29. Re:Hassle by Oktober+Sunset · · Score: 1

      next time try walking away from that alarm and see what happens. ;) something like this:

      http://www.youtube.com/watch?v=96OljGZapv4
    30. Re:Hassle by ne0n · · Score: 1

      Your analogy doesn't work.
      All of the in-store loss mitigation measures you mention do not annoy legit customers as an unavoidable consequence of their employment.
      LGP's "solution" will annoy only legit users. The riffraff won't be bothered at all.

      --
      $ :(){ :|:& };:
    31. Re:Hassle by Ren.Tamek · · Score: 1
      It's all to do with the habits of the gamer. I personally never bother to play single player campaigns when I have the option to play multiplayer games, and I know a lot of gamers who think the same way. So, for me, the entire point of the product (i.e. playing it on a laptop when i'm away from the internet) becomes moot.

      To take an anecdotal example, I bought the Half-Life 2 boxed edition way back, and it came with Counter Strike Source and a few other things. Because CSS was available, I didn't even think to play the single player campaign for a full 4 months, when my internet connection went down. Offline play had some arcane restrictions back then, and in order to start up the single player campaign I had to be connected to the net. Therefore, the product had no playability value for me whatsoever, because it would never be available when I find it convenient to play.

      If you don't share my taste in games maybe this is hard to understand, but I have a policy now of habitually cracking everything that goes on my laptop, because anything else is inconvenient for me. If those cracks didn't exist, i'd just buy less single player games.

      --
      "If you want a vision of the future, Winston, imagine a boot stamping on a human face forever." - George Orwell, 1984
    32. Re:Hassle by zippthorne · · Score: 1

      If they had quests like that, I'd start playing again. Blizzard would make a quest for a delicious Big'N'Tasty pretty hillarious.

      They're like Stargate. Their strongest when they don't try to take themselves too seriously.

      --
      Can you be Even More Awesome?!
    33. Re:Hassle by Anonymous Coward · · Score: 0

      But will you admit that something has to be done in the way of DRM, or the software house will surely be out of business pretty soon? Just as we expect and tolerate certain measures by brick and mortar stores to prevent thievery, we should expect some DRM; at least a little something that keeps the honest people honest without really annoying them.

      I agree with you, though, that phoning home as a DRM scheme (even once IMO) is not acceptable.

      Honestly, I think the serial key without any phoning home at all is still the perfect balance. It's just enough to keep the honest costumers honest, realizing that no matter what DRM you place, it will be cracked, so why make it difficult for honest customers? Plus, people are pretty used to entering serial keys.

    34. Re:Hassle by Sancho · · Score: 1

      No, but I still have a copier in my basement that can copy any book I feel like, yet publishers aren't making me verify my books. I even have a scanner and therefore could put an entire book on Limewire. Seriously? That's only because there's no technological mechanism for them to do it. Remember, there have been efforts to add "do not copy" watermarks to analog media and legally require digitizers to read, understand, and respect the marks.
    35. Re:Hassle by Creepy · · Score: 2, Interesting

      In the late 1980s a lot of games moved to decoder wheels (e.g. Pool of Radiance, Captain Goodnight). In the beginning, most were fairly simple, single wheels, but as pirates cracked and included the lookup table automatically and later posted the answer on the screen (and sometimes forced a certain answer always) and publishing companies went to much more elaborate ones (making it all the more fun for pirates...). This form of copy protection died entirely with the CD-Rom because few people could copy them (CD burners were rare and so were large hard disks).

      The funny thing is, when CD-Roms came out I entirely lost interest in computing because there was nothing to crack, which is what my friends and I did for fun (ok, my first girlfriend at that time is as much to blame, as is my short lived music career). I have never pirated a thing since, but I have downloaded no-CD keys because it is annoying as heck to dig up CDs or DVDs for every game I want to play. Online downloads every time would be just plain annoying because I mostly play single player games when traveling (that's what a laptop and power inverter are for).

      I really don't see how this will help - all it will do is stop casual piracy - real pirates will just remove the check, or hack it to always ask for the same key and return the correct answer (which was retrieved once).

    36. Re:Hassle by Chyeld · · Score: 1

      The question isn't "is this less convenience than nothing at all?", it's "is this a reasonable step, or is it extremely inconvenient?"

      CastrTroy had a perfect example of how a poorly implemented in-store loss prevention measure was inconvienient to him.

      But I ask the question again, is this truely that inconvenient? Or are people just complaining because it's less than 100% convenient?

      There are measures one can take that will put the kibosh on my purchases. I don't own Bioshock, even though I could purchase it on Steam. But the difference between the DRM used in Bioshock and the activation proposed by the LGP is the difference between day and night.

    37. Re:Hassle by hairyfeet · · Score: 2, Interesting

      Well,personally it means that i will never purchase this game. I keep my gaming PCs off the Internet for a reason: I don't like online play and don't want a bunch of Internet related crap(like a firewall) slowing down my pc when all it does is play games and lets me watch cable through my capture card. While I wouldn't mind slapping an extra Ethernet cord on my router one time to simply activate it there is no way in hell I am going to jump through weekly hoops just for the privilege of playing your game. And how is this different from the constant Windows "let us make sure you aren't a pirate" WGA BS that I won't allow anywhere near my PCs either? Sadly I'm afraid the earlier posters are right: all these companies are doing is running off the paying customers while the pirates laugh their asses off. But that is my 02c,YMMV

      --
      ACs don't waste your time replying, your posts are never seen by me.
    38. Re:Hassle by Anonymous Coward · · Score: 0

      If he had a Duplicomatic 3000 in his basement that could do what you say it does, it would solve 99% of the world's problem. And anyone trying to put a stop to it should be clearly seen as a traitor to humanity.

    39. Re:Hassle by PitaBred · · Score: 1

      The game only sells copies, but it's the same thing as viewers. How many people replay games, or play it multiple times? If each of those 100,000 people only plays the game, say, 10 times, that's 1,000,000 "viewers". Your comparison is off, and therefore the rest of your argument.

    40. Re:Hassle by I'm+not+really+here · · Score: 2, Interesting

      What about if you got the game for free, were encouraged to freely redistribute, and all you had to do was deal with in game product placement (which game designers would do tastefully because that would make their game travel farther) and a 5 second splash screen on load, on quit, and ads placed unobtrusively in the main menus? If minimal enough, no one will care enough to crack it. Heck, add in a "bonus" feature (extra levels, adds a better starting weapon, increases starting gold for any new character creation, w/e) for those that "register" the copy, and now the company has numbers to show advertisers, allowing the company to collect revenue based on market penetration, while allowing you to either a) not give a crap and just not register it, or b) get the extra and not give a crap that you only had to connect once. Sure, there'd might be some skewing to the numbers, but they can adjust for that. Win-Win, right? You get a $75 game and offline play for $0. Online play can be free (with 3 10 second ads to watch on load, a 5 second ad between cut scenes / levels / w/e, and top/bottom bar ads during play) or pay a $10 monthly subscription to eliminate the timewasters and get rid of banner ads. I'd sign up quickly for that. Play WoW, Dungeon Seige, or Halo3 for free and play online for free if I put up with top/bottom bar ads and a slight wait time between levels? HECK YEAH. And when I have money, I'll kill the ads by subscribing. Win-win for the company's profits, win-win for me... and no real reason to worry about cracking it. Not enough of an annoyance (or they could charge for online play, and give away the game with minimal ads... then even less reason to crack it, and encouragement to "pirate" it). Now if only ID Software, et al, would get on board, we'd finally be in the 21st century for game distribution.

      --
      Before commenting on the Bible, please read it first
    41. Re:Hassle by tweek · · Score: 1

      As for the Duplicomatic 3000, if we had that there would be no need for work now would there be, so no stores, no money, no government. Nothing. Singularity Sky - Charles Stross

      --
      "Fighting the underpants gnomes since 1998!" "Bruce Schneier knows the state of schroedinger's cat"
    42. Re:Hassle by p0tat03 · · Score: 1

      How many games get played 10 times over, through and through? Also, how interested are advertisers in hitting 100,000 people 10 times each, as opposed to hitting 1,000,000 unique individuals?

    43. Re:Hassle by atraintocry · · Score: 1

      I think it'd send a clearer message if people didn't buy *or* play the game. Someone who downloads it for free is mainly just saying "hey, not only am I cheap, but I'm unwilling to sacrifice a little entertainment for what I believe to be the right thing".

      I think what you say about money spent on DRMed games going towards more DRM. But people need to be principled here, one reason being that, from the perspective of the manufacturer, there's no good reason to assume that the downloaders are motivated by anything other than the promise of free stuff. A real boycott means going without.

    44. Re:Hassle by atraintocry · · Score: 1

      Should be "I like what you said" or "I think...is very true", or something. Sorry for being an idiot.

    45. Re:Hassle by Technician · · Score: 1

      If, on the other hand, a store began requiring pat downs or strip searches every time I entered or left, I would stop patronizing them.

      If the lawn mower I bought simply refused to work when out of sight of the store for authentication, I would hasitate to shop at the store because the product is defective and and is of lower value than the alternatives.

      Phone home DRM lowers the product value.

      It may reduce piracy, or increase it a the DRM is taken as a challange.

      It will hurt sales.
      Just look to MS for declining sales as alternatives errode their market for the OS and office suite. Remember Plays for Sure? Seen Zune music sales figures lately? There are better alternatives and they do well.

      --
      The truth shall set you free!
    46. Re:Hassle by Creepy+Crawler · · Score: 1

      I am, for starters, a seeker. We find things. Software, patches, memory locations to crack, you name it.

      I can find any software you're looking for, along with the appropriate versions and cracks. In fact, I can find nearly every song, video, software, or media of every sort on the internet. You will not stop me.

      Instead, by creating intuitive and interesting games will encourage me to buy and suggest to our lan group to buy. CD checks are stupid. Serials are stupid (with exception to online extras). Treating us badly is stupid. If you make it easy for us to create content, we will most likely buy. If you open up your file formats for us to make massive game changes, we most likely will buy. If, instead, you prevent us from making our content, we wont look at your game, either to pirate or buy.

      Ill ask this: what is one of the older games that had no cd check, open file formats including how to write AIs and docs in the original packs? Total Annihilation.

      What game is still being played around with in terms of a 3D gpl program, crazy amount of extra units, and game changing mods? Total Annihilation.

      What game allowed 1 "legit" to also host 2 other players who didnt even have the game? Total Annihilation. I dont know of any newer games that allowed a multiplayer spawn..

      Now, guess what our lan group bought.

      --
    47. Re:Hassle by Chyeld · · Score: 1

      Plays for Sure and the Zune are more indicators of Microsoft's inability to plan or market than they are of any sort of rebellion vs. DRM. If it were the case that there was an up swell of "anti-DRM" in play, the current tech darling Apple would be tumbling from their throne instead of seated securely in place with their foot on the throats of their iPhone/iTouch/iPod customers.

      The Plays for Sure didn't even work on the Zune. It was an abortion, and I'm half convinced it was put into place just so Microsoft could lure partners in to screw when the company launched their own 'real' products.

      The Zune fiasco on the other hand was pure bad design. It was ugly, handled worse than its competitor, did less, and was going up against a competitor that had the edge of being a "hip status symbol". Who buys KFC if the cost of a meal at a five star restaurant is the same?

      Regardless, I'm not arguing that copy protection (which realistically is what we are talking about here, not DRM) does not reduce the value prospect of the game. I'm arguing that the whole idea that THIS scheme being talked about reduces it so much that the thought of actually purchasing the game is unbearable to anyone but a purest.

      If you want to be a purist, that's ok. Certainly, on a platform mostly supported by like minded individuals, it's an understandable position to take.

      But don't expect the rest of the world to follow your ideals simply because you say so. There are reasons why people implement copy protection on their products, and it's surprisingly not simply because they are a-holes who like to piss people off. I don't know if you were alive/remember the old days of floppy games, but I started on tape cassettes. Piracy isn't a theory for me; I know for a fact that a good portion of the tech knowledgeable world would copy for free rather than pay, because they did when there weren't any impediments at all.

    48. Re:Hassle by Technician · · Score: 1

      the current tech darling Apple would be tumbling from their throne instead of seated securely in place with their foot on the throats of their iPhone/iTouch/iPod customers.

      The current tech darling Apple has a big hole in their DRM making it mostly useless. On another note, look up the number of 30 or 60 Gig players sold and then note the nubmer of DRM song sales average per player. The price and the DRM is keeping Itunes a nich market. This is especially true for those without an iPod. My MP3 player is 100% incompatable with iTunes, so my purchases have been zero. There were a few songs I would have considered, but I lack compatible hardware (actualy Apple has incompatible songs).

      There are reasons why people implement copy protection on their products, and it's surprisingly not simply because they are a-holes who like to piss people off. I don't know if you were alive/remember the old days of floppy games, but I started on tape cassettes. Piracy isn't a theory for me; I know for a fact that a good portion of the tech knowledgeable world would copy for free rather than pay, because they did when there weren't any impediments at all.

      This is frequently thrown out there as piracy cuts into sales. The overall effect is the poisoning of the PC game industry where most people won't even bother to buy any title for a PC, because it probably won't work. This is why console games have dominated the field. PC games are broken and unreliable as a whole. I stopped buying PC games long ago for this very reason. I stick with free games (Not pirated, free, mostly flash) as they simply work.

      You may reduce some piracy with copy protection, but for many these are broken, opened, un-returnable, and unrepairable. A couple $30 broken games quickly sour the market. I do not plan on re-configuring permissions, drivers, and installing modules that break the CD drive or other low level essential to play a copy protected game. Simple knowledge that a game breaks CD ripping is enough to list PC games as malware to be avoided. A console is a reboot fix. A PC is not a reboot fix.

      How much game shelf space is dedicated to console games? Why? Is it because demand is low for PC games because they are pirated, or is demand low because they are generaly broken? The answer lies somewhere in the middle as piracy for the version that works (No CD crack, no phone home, etc) is the norm instead of retail sales.

      I have some of the legal copy protected software you speak of. Kings Quest and others quickly gave way to other games that didn't require a file cabinet and simply launched off the hard drive. Nothing spoils a game quicker than finding someone didn't return the CD, booklet, or floppy to the case.

      Why do you think Minesweeper and Solitare are the top PC games for time played? They are installed and work. Copy Protection breaks installed games.

      --
      The truth shall set you free!
    49. Re:Hassle by p0tat03 · · Score: 0, Offtopic

      I'd like the guy who modded me Flamebait to come out and justify that mod.

    50. Re:Hassle by antic · · Score: 1

      True, but limiting casual piracy may go a long way to helping game companies financially.

      And I'm not talking about it being a solution for every game - just may be something to consider for some of them.

      --
      'Thats they exact same thing a banana wrench monkey.'
    51. Re:Hassle by Chyeld · · Score: 1

      The current tech darling Apple has a big hole in their DRM making it mostly useless. On another note, look up the number of 30 or 60 Gig players sold and then note the nubmer of DRM song sales average per player. The price and the DRM is keeping Itunes a nich market. This is especially true for those without an iPod. My MP3 player is 100% incompatable with iTunes, so my purchases have been zero. There were a few songs I would have considered, but I lack compatible hardware (actualy Apple has incompatible songs).
      Bolding added by me.
      Niche? My, you have an interesting definition of niche.

      The iTunes Store leads the pack with 19 percent, Wal-Mart (which includes the brick-and-mortar stores as well as its online properties) is second with 15 percent, and Best Buy is third with 13 percent. Amazon is a distant fourth at 6 percent, trailed by the likes of Borders, Circuit City, and Barnes & Noble. Rhapsody is in the tenth slot with 1 percent.

      I think, perhaps you mistake what you do, with what the world does. While the PC game market has only about 15% of the total market, that's 15% vs the rest of the group. Not a bad slice of the pie given how many consoles and handhelds are out there currently with games being sold for them.
    52. Re:Hassle by El_Oscuro · · Score: 1

      This has been done a lot of times in the 1980s, and if done right can make a game better.

      In Gunship (a combat helicopter simulation), you had to correctly identify military hardware to start the game. I was in the military at that time, and identifying hardware was a routine part of military life. They also had a challenge/password when approaching the friendly base. This was common too and also added an element of realism to the game. Both required the 50 page manual which was difficult to photocopy.

      The Infocom games all came with various physical objects which were difficult to duplicate, but were required to solve some of the puzzles.

      --
      "Be grateful for what you have. You may never know when you may lose it."
    53. Re:Hassle by TheVelvetFlamebait · · Score: 2, Funny

      DISCLAIMER: This post was not checked for speling and grammar- if you complain- you're a whiner
      Ha! You misspelled "winner"!
      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    54. Re:Hassle by FLEB · · Score: 1

      Although I understand... even agree, it's a real pain to get used software, then realize you needed a serial key that's nowhere on the box.

      Of course, that's why the first thing I do when I buy any new software is write the CD key on the disc.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    55. Re:Hassle by TheVelvetFlamebait · · Score: 1

      I don't think this would help in the long term. People crack games just so they can run it without the CD. Why wouldn't they crack it to remove ads? Look at the Adblock culture here on Slashdot. People lock down their browsers so that there is virtually no way an ad can enter onto their screen. They justify it with things like "it's my bandwidth" or "it's their fault for being so annoying". I simply can't see that, in the future, ad-supported games and people will get along any more than they currently do with paid-for locked-down games.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    56. Re:Hassle by Darkness404 · · Score: 1

      But will you admit that something has to be done in the way of DRM, or the software house will surely be out of business pretty soon? Just as we expect and tolerate certain measures by brick and mortar stores to prevent thievery, we should expect some DRM; at least a little something that keeps the honest people honest without really annoying them.

      Yes, and as you stated serial keys are a way of making it work. However they still have flaws, when I bought a new game (guild wars to be exact), I installed the game and put in the serial code. It said the code was in use, so 5 days e-mailing with tech support later I returned the game to get one with a good serial number, the bad part is, the software will certainly be resealed and put on the shelfs again.

      And it isn't piracy that is killing software businesses it is the internet, low hardware costs, and poorly written software. Think about it, why should I go out and buy a $300 word processor when I can download Open Office which has just about 99.99% of the features I need and is open source and cross platform? Why should I pay $100 for an OS when I can just burn a copy of Linux or BSD and get all the features I need for free? What is the reason for me paying for a $50 copy of Windows when hardware costs are so low the computer itself only costs $200, making the OS to be 25% of the cost of the computer!!! Why should I put up with all the bugs, segfaults and etc. of a proprietary product when I can download an open source program that has at least most of the features I need for free? The proprietary software business is dying, and it isn't piracy that is killing it, software written in Visual Basic in the 90s because it was easy is now being a pain to maintain leading to higher prices, and lower quality.
      --
      Taxation is legalized theft, no more, no less.
    57. Re:Hassle by SilentTristero · · Score: 1

      think of how hard it would be to run a business if you depended on software with this level of copy protection. Not sure what planet you're living on, but in the audio/video post-production world, all pro Linux/Mac/Win software is copy protected. Autodesk, Adobe, Avid, Nuke, Maya, even Apple's pro apps -- they all phone home to activate or use flexlm or something like it. Pretty much anyone running a video/film/audio business today does depend on software with exactly this level of copy protection.
    58. Re:Hassle by oracle128 · · Score: 1

      Which company was closed down due to massive declines in sales, which can primarily be attributed to pirates such as yourself? Cavedog, makers of Total Annihilation.

    59. Re:Hassle by magus_melchior · · Score: 1

      That style of authentication died last decade, when game companies decided to separate storytelling from gameplay.

      --
      "We are Microsoft. You shall be assimilated. Competition is futile."
    60. Re:Hassle by ingvar · · Score: 1

      Remember that the 100k gamers are (probably) a tighter demographic than the 2-3 million TV viewers. Tighter demographics can get more money per ad display.

    61. Re:Hassle by Toby_Tyke · · Score: 1

      No, but I still have a copier in my basement that can copy any book I feel like, yet publishers aren't making me verify my books. I even have a scanner and therefore could put an entire book on Limewire.

      Really? You have a copier in you basement that will make a flawless and totally identical copy of any book, printed on the exact same paper at the exact same quality, professionally bound in a hard backed cover? And the copier will then redistribute these perfect copies to as many people as you want, at zero cost (beyond what you already pay your ISP)? Wow.

      Yes, you could scan it and stick it on Limewire, but you are still not distributing a functionally equivalent copy the way you are with a game ISO.

      I should point out here that I despise DRM, I download movies and music with absolutely no regard for the rights of copyright holders, and I will never pay money for any content with DRM that I cannot trivially bypass (which is why I don't use itunes). But your arguments were ridiculous, and I felt that should be pointed out.

      --
      "I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks
    62. Re:Hassle by Corwn+of+Amber · · Score: 1

      Ah, I'd thought about it and forgotten to write it.

      Clothes such as lace shirts, for examples. And pretty robes.

      For MMOs, what about letting people "officially" sell their farmed stuff? And let them advertize it. Thinking of it, the market would fluctuate ... the in-game gold would cost foo, including the price for the ad. Let's open the splash screen up fo bids. The sellers would have to include the price of the ad in their selling, so it could be a little more expensive than if users find other, unadvertized shops. But users are stupid enough so that's not a concern.
      In-game... Dunno, ads for plastic swords to be used in RPGAs? Maybe let the market decide, let the value of in-game gold be determined by sellers, who calculate how long it takes to farm, add the price of the ads they buy (if any), why not let players run ads themselves (and review them for compatibility with the game environment) in places their characters own in-game... You can build an economy that way. This creates value.

      For offline games, well, selling compatible stuff... "Kit for Making your Hydromel at Home" sounds pretty appealing to me.

      There should be some way to update them, too... Like, ads only appear if you're connected? And their places are covered by other textures while off-line. Good idea, that. So, if you prefer to play with ads for "Langkor's Beard Comb" (a real-life hair trimmer), you can, because they're part of the game experience. Not "part of the game" -that would suck, for several reasons- but they should seem normal. Add to this ads that expose in-game stuff, like in Oblivion.

      There are sensible ways to introduce ads in games. They just have to be thought about with common sense.

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
    63. Re:Hassle by atraintocry · · Score: 1

      Might does not automatically mean right.
      Can does not automatically mean should.
      And nobody owes you anything.

      (It's not like I don't download stuff, but I'm not cavalier about it either. The right thing doesn't stop being right when it stops being easy.)

    64. Re:Hassle by Creepy+Crawler · · Score: 1

      Really? Care to post a source?

      --
    65. Re:Hassle by Creepy+Crawler · · Score: 1

      ---Might does not automatically mean right.

      Never said it did.

      ---Can does not automatically mean should.

      When it's our hard earned money, we "try before you buy". What's hard to understand about that?

      ---And nobody owes you anything.

      If they wanted it a secret, they shouldnt have made it nor published it. A secret isnt a secret when one can go and buy it from any box store. And they dont "owe" me a penny, because copied bits arent worth much at all.

      ---(It's not like I don't download stuff, but I'm not cavalier about it either. The right thing doesn't stop being right when it stops being easy.)

      Oh, come on. Most people who download stuff that's copyrighted still trade it to friends and relatives. That's no surprise. I'm just saying if you want MY and my friends business to treat us right.

      Dont try to trash our computers.
      Dont try to make games uncopyable (if one can read, one can copy).
      Dont hassle the user above the free pirated version.
      Dont treat the paying customers like a criminal.

      Hell, the pirated versions are already free, and they almost always work better than the versions in the store. Free and friendly OR $$$ and enemy?

      --
    66. Re:Hassle by oracle128 · · Score: 1

      Well, let's see...
      We know Cavedog are shut down. It's fact.
      We know it's because of lack of sales, because a) it says so in Wikipedia, and b) it's common sense that they wouldn't close if they were making huge amounts of sales (and hence, profit).

      That only leaves why they lacked sales. One possibility is that Total Annihilation was a shit game. However, if we are to believe you, it was a pretty much perfect game. The other possible explanation is that its lack of copy protection meant it got pirated to hell and back.

      So we are left with either, a) pirates like yourself contributed to the demise of Cavedog, or b) TA was bad, and you don't have the faintest clue what makes a good game, so you're a liar and/or a moron, and are therefore not qualified to decide whether or not a game is good enough that you should decide to purchase it after already pirating it.

  3. uh by legoman666 · · Score: 0

    "to the point they even received support requests for pirated version"

    Yes, because the bugs reported by users who are running a pirated version of the game aren't worth listening to. A bug is a bug; it doesn't matter if the user paid for the software or not.

    1. Re:uh by Anonymous Coward · · Score: 0

      The way I heard the story, LGP purposefuly put out broken versions on some p2p networks, and then got support requests about these broken games.

    2. Re:uh by AngelofDeath-02 · · Score: 4, Insightful

      I think it's more of an issue that support costs a company money. This is normally fine, as it is factored into the cost of the game. If you pirate a game you really have no right to expect a paid employee to assist you in getting the game to run. You're on your own.

      This sounds more like a statement of principle than anything else, but maybe I'm wrong.

      --
      No, I am not an English major. My posts are subject to typos and incorrect grammar. Do not expect perfection.
    3. Re:uh by Bandman · · Score: 1

      That's sort of underhanded, but still, a good way to see how far reaching the piracy goes. Doesn't say a lot about your opinion of your actual customers if you complain about piracy after you do it.

    4. Re:uh by FredFredrickson · · Score: 3, Insightful

      That seems like a stupid idea. It's very unlikely I'd steal a game, find it broken, and then go out and buy it after that.

      I understand, I shouldn't steal in the first place- but I'd just assume it was horribly coded and that brings my likelyhood of purchase even lower.

      *Disclaimer: I personally purchase all games I play- However, I do steal no-cd cracks so I don't have to bother, and I also steal serials some times to play a lan game of command and conquer.. I'm not purchasing two copies to play a few games against a friend in my own house. I'd say the only game that got that right was Sins of a Solar Empire (which I didn't even like), but there was no copy protection, and they even allowed multiple installs. It is a multiplayer game by design, and they accepted that. I didn't like the game too much, but am still happy I gave them my money.

      --
      Belief? Hope? Preference?The Existential Vortex
    5. Re:uh by residieu · · Score: 1

      After they introduce copy protection, they'll have to listen to bugs from people running the cracked version.

    6. Re:uh by Holi · · Score: 2, Insightful

      If they pirated your game are they really your customers?

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
    7. Re:uh by The+End+Of+Days · · Score: 1

      I find it amusing that people still perpetrate the fallacy that piracy is just a way to try the game out before a purchase is made. Sure, it sounds good, like the habit of calling pirated roms "backups," but it's transparently bullshit.

    8. Re:uh by sinclair44 · · Score: 1

      Blizzard also got it very right with Starcraft "spawn" installs (multiplayer-only installs, using the same CD-key, which could only play in games against the original CD-key). Everything needed to play in LAN or online games against a few friends, while still encouraging those friends to buy their own, fully copies to do anything more.

      --
      Omnes stulti sunt.
    9. Re:uh by Bandman · · Score: 1

      I was just considering that, in order to pirate the game, SOMEONE has to buy it in order to distribute it. If the company themselves is distributing it in illicit channels, then it makes the legitimate purchasers look worse. At least in my opinion

    10. Re:uh by nomadic · · Score: 1

      If they pirated your game are they really your customers?

      No, they're not, which is something most people on slashdot never seem to understand.

    11. Re:uh by pdusen · · Score: 1

      Right, I guess I will go ask all of the game companies I've purchased from for my money back then, since I just pirated them before them and was only bullshitting when I paid for them afterward. I ALWAYS pirate before I purchase. On the one occasion I made an except, I got burned by poor replay-value (Bioshock).

    12. Re:uh by geminidomino · · Score: 1

      Actually, Lucasarts did that a year earlier, with Xwing Vs. TIE Fighter.

    13. Re:uh by ajw1980 · · Score: 1

      Uh. It was a bug only in the pirated version. From the article:
      Point of example, we deliberately uploaded a broken version of one game onto a filesharing system where the full game was already present.
      So yes, I think a bug report like that wouldn't be worth listening to.

    14. Re:uh by Thyrteen · · Score: 1

      I'm 100% with you there, buddy! Bioshock was the only game that I haven't pirated before buying since I was about 14 10 years ago, and it was the first game I've ever called a support line on, and one where I had problems with incompatibilities with my system. Not only could I not play the game, but the game was non-returnable after my purchase. I feel screwed.

    15. Re:uh by jedidiah · · Score: 1

      No you're just being remarkably simpleminded.

      There are a number of non-evil motivations for acquiring the pirated version of a product.

      Even if the intent is evil today, it might not be so tomorrow.

      Regardless, fixating on the pirates is bound to take your focus off of
      where it needs to be and will likely cause you to just annoy the paying
      customers you do have.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    16. Re:uh by FredFredrickson · · Score: 1

      And what are the chances I'm watching a friend play a pirated copy? Pretty high, but that's still marketing. I may decide I want the game and go get it. But not if it doesn't even work properly...

      --
      Belief? Hope? Preference?The Existential Vortex
    17. Re:uh by nomadic · · Score: 1

      There are a number of non-evil motivations for acquiring the pirated version of a product.

      Name one. The only thing I can think of is if you bought it previously, but for some reason (lost the CD key, lost the disks, etc.) your copy no longer works.

    18. Re:uh by AndrewNeo · · Score: 1

      I thought you couldn't patch that up to the newest version, though. That was always a problem.
      However, you can install the game with a key like 123-4567, so..

      (And no, I'm not kidding, but I don't think that's the real one, either. Either it's a few numbers longer, or starts at zero, don't remember.)

    19. Re:uh by Tiber · · Score: 2, Insightful

      Wow.

      How about running the game under emulation? It used to only be a complaint from the WINE and classic gaming crowds, now that MS is shoving Vista down everyone's throats, it's going to be a lot more common. The same for a "key" disk. Nothing pisses me off to no end like a game which won't run without a having the CD in my drive. Nevermind that as a sysadmin, I would much rather have a second battery in my expansion bay rather then the DVD drive.

      There's two very good, real world reasons for you.

    20. Re:uh by BenoitRen · · Score: 1

      Because support requests are always about bugs. Oh, wait...

      Seriously, this is sad. I remember clearly how a type of request kept reappearing on Peach Princess' BBS in the Help forum. It was about Brave Soul, a bishoujo RPG. It was "How do I save in Brave Soul?".

      Most people who asked this question turned out to have pirated the game, and hence did not have a manual to read their answer in.

      Eventually it became policy to answer this question with: "Read the manual, page 10.". Of course this was always followed with the user complaining that he/she (most likely he) did not have a manual. Because they had pirated it.

    21. Re:uh by oracle128 · · Score: 1

      Hence we now have this great new thing called a DEMO. So if you don't trust the plethora of free game reviews on the internet, magazine- and newspaper-based reviews, word of mouth in both online and offline gaming communities, friends who already have the game (or friends at all), teasers and trailers, screenshots, predecessors (in the case of sequels)...then you can use this new idea of the Demo to actually try a portion of the game for yourself, free* (at the cost of bandwidth or a gaming magazine), and completely legally, and see for yourself if the game is worth purchasing, without having to resort to illegal activities and inventing new ways to rationalize your immoral and illegal behaviour.

    22. Re:uh by pdusen · · Score: 1

      Hah, you say that as if nobody has ever been burned by a good demo and a mediocre game. If I'm spending the money, I will try out the actual product, thanks, not just what the company wants me to see before they have my money.

    23. Re:uh by oracle128 · · Score: 1

      Well, I don't know anybody who's complained that a demo didn't give an accurate depiction of what the game is like. But I know plenty of people whose pirated version wasn't an accurate depiction of the retail copy. And I know of plenty of people who, after already going to the trouble of getting their warez, wouldn't go out and pay money for it no matter how much they liked it. But then, I suppose not being content with taking a car for a test drive, you'd much rather steal a car and drive it to its fullest for 20 years, before deciding it may or may not be worth shelling out the money for. Which I'm sure you'd totally be willing to do, out of the goodness of your own scurvy heart, after already having your way with it.

    24. Re:uh by pdusen · · Score: 1

      Well, I don't know anybody who's complained that a demo didn't give an accurate depiction of what the game is like. If a game has ten levels and its demo has the first two, the first two are no indication of how good or how shabby the remaining 8 might be, and many, many games fall on the shabby side from that point on.

      While I'm sure you enjoyed your little rant on car theft, it's not the same. Stealing a car involves taking something away. Pirating a game to test out costs nobody anything, since I wouldn't buy the game without trying it out anyway. As I said, I've been burned enough and my money is worth something.
    25. Re:uh by oracle128 · · Score: 1

      Ah, I see. You're one of those "stealing takes something away, piracy doesn't" criminals. And I suppose "depriving the authors of renumeration" isn't a very good argument, because you probably wouldn't have bought the game anyway, and they wouldn't have got paid anyway, am I right? Kind of like how stealing a car is ok, because the dealership probably wasn't going to get someone to actually buy the car anyway. I mean, you're actually doing them a favor, now they have extra floorspace that they wouldn't have had if it weren't for your superior moral principals!

      And the idea that your theft devalues everyone else's legitimate copy, I suppose doesn't bother you at all, because after all, you never had a legitimate copy, so you've got nothing to devalue. Because it's all about YOU, right? As long as you're better off, screw everyone else. And what would you say if I were to, oh, print my own (counterfeit) money? Why would you complain, it's not like I'm taking away your money, am I? And what if, say, I decide to print massive amounts of this money and give it away to everyone except you? Sure, everyone except you is now a billionaire. And sure, a loaf of bread and a carton of milk now cost $3 million. But you'd still be ok with that, yeah? Or has it finally hit you that the world doesn't revolve around your pretentious, greedy little criminal self?

    26. Re:uh by oracle128 · · Score: 1

      I suppose you'd rather that developers release their full games for free, than relied on the honor system for people to pay them only if they liked the game? Because pirates like you are all so trustworthy, right? I'm sure developers would trust their customers enough to do that.

      Bullshit. You want a company to trust YOU? From 3 posts I personally know you better than any game company ever would. Hell, I don't trust you, and I don't even have anything to lose on you, let alone if I were expected to rely on people like you to decide whether I get to feed my family tonight.

      Hey Einstein, you think maybe there's a reason 99% of business relies on the customer's payment before, or at the same time as, the goods or services are delivered, and the remaining 1% have enough info on you that they could track you down if you decided to do a runner? It's the goal of EVERY market to pimp their product as much as possible, it's called doing business. You want developers to put the WORST parts of the game in the demo? What do they do if they've only built 2 levels when the demo is released? Just what exactly the fuck is it that you want from them?

      Ahhh, who am I kidding, thinking that there's anything a company could do that would make you content with not breaking the law to get what you think you deserve. You've already convinced yourself that what you're doing is just, I doubt there's any better demo of cognitive dissonance at work on the simple minded. But I suppose we can't decide anything until we've pirated the full version, right?

    27. Re:uh by Anonymous Coward · · Score: 0

      Hah, you say that as if nobody has ever been burned by a good demo and a mediocre game. If I'm spending the money, I will try out the actual product, thanks, not just what the company wants me to see before they have my money. Don't you have any friends?
    28. Re:uh by pdusen · · Score: 1

      You sure do go on interesting tangents when you get mad! No worries though, it's clear that you have no intention of actually considering anything I say (as evidenced above, you only read the sentence where I said piracy takes nothing away). I am done with this. You may think me dangerous for being a pirate, but closed-minded people are more dangerous than I could ever dream of being. ;)

    29. Re:uh by pdusen · · Score: 1

      Actually, I would rather that they put their two worst levels in the demo! That would keep them honest! If their worst levels are good enough to make me want to buy the game, that would be very impressive. It wouldn't be likely that only two levels are even built, since demos generally are made backwards from release candidates, and very few are released THAT far in advance.

      I laugh at this idea of what you think I "deserve". I spend more money on games in a year than most people do in a lifetime, whether I pirate it first or not. What I deserve is to make sure I'm not getting screwed. Your idea of "doing business" is what allows weak developers to continue releasing weak products.

    30. Re:uh by pdusen · · Score: 1

      I assume you're implying that I should play a friend's copy. Yeah, I do that if I can. It's easier than pirating.

    31. Re:uh by Anonymous Coward · · Score: 0

      You are about to change your argument from "I'm poor and can't afford to make poor buying choices" to "what does it matter anyway, it's not like I'm taking anything from them". Cancel or Allow?

    32. Re:uh by oracle128 · · Score: 1

      You sure do have a funny way of admitting defeat. "You're talking crazy talk, stop talking crazy talk!"? More like "Hmm, better refuse to rebut any more points before I dig myself even deeper".

    33. Re:uh by oracle128 · · Score: 1

      So your solution to the problem of developers over-representing their games, is to have them deliberately under-represent them. Yeah, that's sure going to work. Dumbass. The worst parts of the game are no more representative of the game as a whole, any more than the best parts of the game are. Of course, if you were actually thinking rationally, you'd realize that.

      You're also assuming that the whole game exists when the demo is out. What if it isn't? Are you going to go pirate the game because the developers failed to forsee that there were going to be levels that weren't as good as the ones they currently have? What if they choose the worst stuff, but make it better after the demo's released? Or even with a patch after the retail release (eg. Bioshock - Widescreen, Vita Chambers)? Or if they remove it altogether, precisely because they've recognized that it is, infact, the worst part of the game?

      And what is exactly is a "worst" level anyway? By who's opinion? Your whole theory relies on there being some of metric by which one can subjectively measure the worst parts of a game and have it universally agreed upon by all potential buyers. Which of course means, if such a universal metric existed, you would have no trouble basing your purchases on game reviews. Epic fail.

      Another assumption is that games actually still come in "levels", a concept which has barely existed in games for about 10 years now. The first levels of games are bad? Really? Which levels of Company of Heroes didn't you like? Battlefield 2? World of Warcraft? Sorry, your theory doesn't hold. I know it, the developers know it, the gaming community at large know it. The only person who hasn't boarded the clue train yet is you. But of course, we should still listen to you, because you're just an impartial observer with a totally objective, unbiased view, who I'm sure isn't bitter at all about making poor buying choices, and I'm sure has absolutely no ulterior motive in justifying their immoral and illegal activities.

      You might enjoy the TV show Dexter. It's about a guy who spends his days serving the community as a crime specialist. Which of course totally earns him the right to go around killing people, if we are to believe your logic.

    34. Re:uh by Anonymous Coward · · Score: 0

      If a game has 10 levels, the demo has the first 2, and the remaining 8 you've already pidgeon-holed into the "not worth playing" pile, why bother pirating the game at all? Wouldn't it just be easier (and more legal) to keep playing the demo?

    35. Re:uh by pdusen · · Score: 1

      Now little Jimmy's playing point-making! You're so cute! I just wanna pick you up and squeeze your little face until you squeak!

    36. Re:uh by oracle128 · · Score: 1

      Thanks for the complement, but unfortunately I don't bat for that team. However if you'd care to attempt a valid rebuttal to any of these or these arguments, perhaps we can talk. Though if you are unwilling, or (more likely) incapable of actually providing rational debate, please stop wasting my time.

  4. alternate headline by Anonymous Coward · · Score: 0

    LGP to Use GCP on Non-GPL Linux Software

  5. Enraged some of the beta testers? by tjwhaynes · · Score: 4, Informative

    The beta mailing list for Sacred had some discussion on the new key feature but I'd hardly call it an "enraged" exchanged. No chair throwing was observed. Any protection system is a thorny issue.

    Pretty much every commercial game I've bought for Linux has some sort of activation system, key lookup or similar. Most of them have some system for authenticating once online and then going offline thereafter. DropTeam even offered a way to generate an authorization on one machine and use it on a non-networked machine.

    Storm in a teacup.

    Cheers,
    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
    1. Re:Enraged some of the beta testers? by Chris+Burke · · Score: 1

      Pretty much every commercial game I've bought for Linux has some sort of activation system, key lookup or similar. Most of them have some system for authenticating once online and then going offline thereafter. DropTeam even offered a way to generate an authorization on one machine and use it on a non-networked machine.

      No commercial Linux game I've bought has required online verification for installation and off-line play. The only time online activation has been required has been when connecting to a game server, and that's really just getting permission to connect to the server, not play the game.

      Is this the worst thing in the world? Well, no, I think we've all seen worse forms of copy protection. Yet, the thought of wanting to throw one of these games on my system on the day my ISP is hosed and being denied my right to play my legally purchased game because of this pointless rigmarole irks me. They aren't the greatest games on earth to begin with (a wise business decision, but still true), they're exactly the kind of game that I play for a while, then delete to make room, then install again on some rainy day. Now I'm wondering if I'd be able to. So this is going to make it somewhat less likely that I will purchase LGP games with this mis-feature, and that's the last thing LGP needs.

      --

      The enemies of Democracy are
    2. Re:Enraged some of the beta testers? by steelfood · · Score: 1

      No chair throwing was observed. Correct me if I'm wrong, but this is a Linux game, right?
      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    3. Re:Enraged some of the beta testers? by tjwhaynes · · Score: 1

      Yet, the thought of wanting to throw one of these games on my system on the day my ISP is hosed and being denied my right to play my legally purchased game because of this pointless rigmarole irks me.

      If this was what LGP had done, you would have had some right to be upset. But that isn't what they have implemented - if your network drops out, you can still play. You can play the game for a certain length of time without network access (I'm assuming that's weeks or months) before you have to re-authenticate. You can even re-authenticate via another machine's web browser if your game machine never has network access (surely a rare event these days). That looks as equitable a system as could be envisaged.

      Look - read their press release. It actually contains Real Information (TM).

      Cheers,
      Toby Haynes

      --
      Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
    4. Re:Enraged some of the beta testers? by Chris+Burke · · Score: 1

      If this was what LGP had done, you would have had some right to be upset. But that isn't what they have implemented - if your network drops out, you can still play. You can play the game for a certain length of time without network access (I'm assuming that's weeks or months) before you have to re-authenticate. You can even re-authenticate via another machine's web browser if your game machine never has network access (surely a rare event these days). That looks as equitable a system as could be envisaged.

      Look - read their press release. It actually contains Real Information (TM).

      So if the last time I played the game was greater than "a certain length of time" assumed to be weeks or months, not long at all for the usage model I'm talking about, and I don't have a net connection that day, I can, at least theoretically, drive to the local library and use their net connection to authenticate my copy at home?

      Yeah, that's a tiny, tiny bit better than what I said, and as far as I'm concerned is still not a guarantee that I'll be able to play the game. And eff you, I have every right to be upset at their implementing unnecessary and inconvenient systems that by design can and will lock me out of my game. The very second I have to think something like "Is it worth driving to the nearest net cafe just to be able to play this game?" I have the right to be upset. Like I said, it's not the worst copy protection ever, it's not SecuRom, but it nevertheless reduces the value proposition that buying one of these B-list games used to represent.

      If that's the most equitable system you can envision, you simply lack vision. Here's a better one: You authenticate ONCE, EVER, and then you get to play your game without being an assumed pirate. They get their cash, I get my game, transaction over.

      --

      The enemies of Democracy are
    5. Re:Enraged some of the beta testers? by JaumPaw · · Score: 1

      Steamy issue.

    6. Re:Enraged some of the beta testers? by AlterRNow · · Score: 1

      And if you get the pirated/cracked version, you won't have to activate it.. ever.

      --
      The disappearing pencil trick. Let me show you it.
    7. Re:Enraged some of the beta testers? by tjwhaynes · · Score: 1

      And if you get the pirated/cracked version today, you might not get another pirated/cracked version three months down the line because LGP goes out of business. Not exactly a sustainable process... LGP is one of the very few companies out there doing ports of games by other software houses. Every Linux gamer lamented Loki shutting its doors - despite questionable business practices and over-ambitious plans, Loki did manage to raise the profile of Linux-as-a-gaming platform.

      LGP seems to be taking a more measured approach to getting games ported to Linux. That they have managed to stay in business this long without folding is no small acheivement. I'm sad that they feel they have to have some sort of activation system but that appears to be a needed reality.

      Cheers,
      Toby Haynes

      --
      Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  6. Why would anyone pirate a Linux port by Gigiya · · Score: 0, Redundant

    ...when they already have, like, five ~*~*FREE*~*~ games that look like they were made ten years ago and probably were?

    1. Re:Why would anyone pirate a Linux port by atraintocry · · Score: 1

      Hmm...you got modded down because it's an old gag, but honestly I think you breathed new life into it :D

  7. How is this bad? by Beached · · Score: 2, Insightful

    Really, anyone who "Downloaded" the beta will have an internet connection. You can disconnect if you still use dialup or satellite after it validates you. So a few kb of data. It lets you install to as many computers as you want too.

    Look at how many people use steam. It does a lot more than validate an account and people love it. It is also better than an activation based system where you get X installs and that is it. Again, this lets you play it anywhere.

    --
    ---- aut viam inveniam aut faciam
    1. Re:How is this bad? by Anonymous Coward · · Score: 0

      I play most of my games on the road. Anyway, I purchased one Stream game and it will be my last. I refuse to pay people to install bloated adware on my computer. WTF? I have to run an extra memory hogging application when I play a FPS which needs lots of memory. F-ck that. Remove that adware crap from Stream. There's no reason it should use huge vast amounts of memory.

    2. Re:How is this bad? by Broken+scope · · Score: 1

      okay... I need to ask, which part of steam is adware?

      --
      You mad
    3. Re:How is this bad? by Broken+scope · · Score: 2, Insightful

      I think people like steam because it keeps games up to date for them, allows them to buy games, gives them good DL speeds, allows them to install the game anywhere, and because valve has done so much to improve the reliability of the service.

      Pre-orders get beta access, they tend to offer great sale prices and combo packs. When I bought the orange box, I ended up with an extra copy of HL2. I was able to gift that extra license to a friend.

      The 2 issues I had with my account were fixed quickly, and I can play my games even when my connection isn't working.

      Valve has also made it clear they will release patches to make games playable without steam if the company ever goes tits up.

      --
      You mad
    4. Re:How is this bad? by Anonymous Coward · · Score: 1, Informative

      The part that shows an ad when you log in to the system and the part that shows an ad when you're downloading pretty much anything, for starters.

    5. Re:How is this bad? by MistrBlank · · Score: 1

      The part that advertised the Penny Arcade game when I decided to install steam and HL2 on my new ubuntu box a few days ago. I couldn't get the window to go away either (though that was moreso a windows manager or wine issue).

    6. Re:How is this bad? by dupont54 · · Score: 1

      There is no such thing as "validate once". The goal of "online activation" is to tie a piece of software to your hardware. Each time the DRM detects your hardware as change, it will need authorization again. And the DRM can be very picky about what is a "hardware change". Moreover, you don't know the rules implemented on the activation server (there will definitely be a max number of install to detect published CD-Key, alhtough it can be quite large and resetted periodically). And those can change at any time, for the better or for the worse (see how Steam retroactively implemented region locking).

    7. Re:How is this bad? by VeNoM0619 · · Score: 1

      AC is right to an extent, and I can see why he's upset. Most of the time when I am done playing a game and quit, an ad will pop up for a "new" game they are offering on steam. It can get quite annoying sometimes when you are in and out of different games.

      All in all, I still like steam mostly because the games are very affordable, but the ads that pop into a new window are definitely annoying.

      --
      Disclaimer: I am not god.
      We may not be created equal
      But we can be treated equal.
    8. Re:How is this bad? by Broken+scope · · Score: 1

      My startup ad was an advert telling me I can get the first 11 levels of portals free, and if I clicked next it told me I can get 10% off savage 2 till the 27th.

      Looking at steam right now while re downloading defcon, I'm not seeing an ad. In fact once I close the download box, all I see is the list of games I've purchased with there ready to play markers and 2 things telling me they are updating.

      I think this may come down to an opinion of what adware is. I view adware as an obnoxious annoyance that provides me nothing in return. I guess I don't view steam that way because I feel it provides me with some worthwhile services and is a small annoyance(well I'm not annoyed by it)considering the amount of bandwidth I use due to my constrained hard drive space and my nomadic computer usage.

      --
      You mad
    9. Re:How is this bad? by PylonHead · · Score: 1

      I went the other way. I haven't bought a game that wasn't on Steam for the last couple of years.

      I have about 40 or so Steam games now. Many purchases through packs. Got the whole id catalog for like $50. Replaying all the GTA III games too.

      It's just damn convenient. Click to install the demo. Play the game. Like it? Type in your credit card, and it installs the full version. All patches to the game are applied automatically, so you're always playing the most recent version.

      --
      # (/.);;
      - : float -> float -> float =
    10. Re:How is this bad? by AndrewNeo · · Score: 2, Insightful

      You can turn the Steam News notices off in the options, cough cough. The 'ads' when you're downloading are a feature of the server -giving- you bandwidth (aka, for free) and it's just a whole one picture that you don't have to click and doesn't do popunders or anything. And most of the time it's a Valve server anyway.

    11. Re:How is this bad? by Leonard+Fedorov · · Score: 1

      But steam does not tie games to your hardware. It ties them to your login - which you can use on any PC.

  8. No, yes by orkysoft · · Score: 1

    But will every pirated copy magically transforms into a sale,

    No, it won't, but it might get them more sales by slowing down the pirates.

    or will this scheme just annoy legitimate users and be cracked anyway?

    Yes, there's that, too. But at least the legitimate users won't need to carry the CD as a dongle all the time. No whining about not being able to play on the plane, you willingly went through airport security!
    --

    I suffer from attention surplus disorder.
    1. Re:No, yes by Digital+Vomit · · Score: 2, Interesting

      But will every pirated copy magically transforms into a sale,

      No, it won't, but it might get them more sales by slowing down the pirates.

      Honestly, when has this ever -- EVER -- been the case?

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    2. Re:No, yes by The+End+Of+Days · · Score: 3, Insightful

      Does it matter? Does the fact that pirates don't intend to buy the game somehow give them the right to procure it for free?

    3. Re:No, yes by vertinox · · Score: 2, Insightful

      No, it won't, but it might get them more sales by slowing down the pirates.

      What? No one ever bought a game because they couldn't pirate it.

      But plenty of people have not bought a game because it difficult to pirate it.

      Personally, I don't pirate because I'm well to do and have plenty of money to spend on games. That and the games I prefer are usually small developers and I personally feel that they should continue making games so I buy them.

      However, I have not bought games simply because of the copy protection they have used. I just don't have the time or effort to crack my own games for the same reason I won't pirate them, so if I hear that a game (Codemasters I am looking at you) has StarForce, SecuRom, or the like... I won't even consider purchasing or pirating it.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    4. Re:No, yes by IamTheRealMike · · Score: 1

      What? No one ever bought a game because they couldn't pirate it.

      What? That isn't correct. The entire value proposition of anti-copy systems is that a sizable fraction of pirates will buy the game if a crack is not readily available. The big publishers and CP vendors like Macrovision have quite detailed statistics on this, along with functions relating time-to-crack with increase in sales.

    5. Re:No, yes by cleatsupkeep · · Score: 1

      Linky? Not that I don't believe you, I just would be really interested in reading this.

    6. Re:No, yes by EvilIdler · · Score: 1

      BioShock did it. There was a lengthy uncracked period. When Starforce was new, it also happened.

    7. Re:No, yes by Chris+Burke · · Score: 3, Interesting

      Does it matter? Does the fact that pirates don't intend to buy the game somehow give them the right to procure it for free?

      Yes it matters if their method doesn't turn pirates into legitimate customers, then it has no effect on their bottom line, and does nothing but prevent a freeloader from getting something for free, at a negative cost to the legitimate customers.

      Is your desire to deny the pirates their fallacious right to free stuff so important that you will inconvenience your paying customers? At no benefit to sales but at a cost to customer satisfaction? And if your chest was a cannon, would you fire your heart at the pirates, Captain Ahab?

      Hyperbole aside, I doubt this will end up having much effect on LGPs sales. Whatever tiny amount of pirates turn into paying customers will be balanced by those who don't want to buy a game with DRM of any kind, ending up more or less a wash. What, then, is the point?

      --

      The enemies of Democracy are
    8. Re:No, yes by HiThere · · Score: 2, Interesting

      Who generated those statistics, and what advantage do they get from having the numbers come out that way?

      I believe that somebody told you that. I will accept the possibility that you actually saw such a report. Before I'd accept that report as truth, I'd need to know a LOT more about it.

      OTOH, I wouldn't bother to study enough to convince myself, because I don't care that much. I accept that they have their reasons, whatever they are. They don't change the cost/benefit to me.

      I already don't buy games very often, because most of the ones that I've bought haven't been worth the money. I still do occasionally, because some have been QUITE worth the cost. Copy-protection decreases the benefit to me, so I will already be buying fewer. (Games that are copy-protected are intrinsically more brittle, more subject to breaking when the system changes.)

      OTOH, I'm not a large buyer of games anyway. Perhaps I'm not typical of their target audience. But this looks to me to be far more likely to discourage my buying additional games than it is to have any other change in my behavior.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    9. Re:No, yes by ingvar · · Score: 1

      Does it matter? Does the fact that pirates don't intend to buy the game somehow give them the right to procure it for free?

      Yes it matters if their method doesn't turn pirates into legitimate customers, then it has no effect on their bottom line

      Assorted DRM code is not cheap, so I'd say that if implementing it doesn't convert peopel into paying customers, it has a negative effect on the bottom line.
    10. Re:No, yes by ShadowsHawk · · Score: 1

      Lengthy uncracked period? I believe I saw the crack floating around about a week after the release. Granted, that is an eternity in this day.

    11. Re:No, yes by IdeaMan · · Score: 1

      Hyperbole aside, I doubt this will end up having much effect on LGPs sales There is another effect of DRM: Increasing demand for cracks.
      I don't want DRM. If I buy a game and find it has any kind of DRM I go look for the NO-CD or crack.
      What this does is increase demand and publicize the available cracks.
      The higher availability of the cracks in turn makes it easier for non-paying users.


      The reason I don't pirate Steam games is because it's tied to a very large investment. I'm afraid that if I pirate one game it will void my entire account, losing me a lot of money. In a way Steam acts as a bond we put up that we won't pirate/hack.

      --
      They ARE out to get you simply because They are in it for themselves and they don't care about you.
    12. Re:No, yes by Shark · · Score: 1

      I agree with you.

      I think the only 'good' approach to a scheme like this is to always design the game in a way where there is added value to buying the game.

      It can be very obvious: "Only valid copies get online play" or more subtle, like Spore's approach to game content. (not their current approach to validation)

      It is challenging and certainly not always applicable, but still. If I were to design a game and meant to make money off of it, I'd put a whole lot of my efforts into figuring out a way to make the game *more fun* for legitimate users.

      Sure, people will still find illegitimate copies, but I think people would much more appreciate that I don't cripple my game and the fact that I just give those who pay that little extra that might make it worth buying.

      I'm not in the game dev business. So my opinion probably doesn't matter that much, but I *personally* wouldn't look at someone who grabs a copy of my stuff without paying as a thief. Merely as someone who considers what they get from a real copy to not be worth the extra money. And that *to me* is a design issue, not a moral one.

      --
      Mind the frickin' laser...
  9. He should have learned... by L4t3r4lu5 · · Score: 1

    ... from the community response to BioWare's Spore / Mass Effect 10-day re-activation check.

    I'd post the details, but almost everybody here was part of getting it removed anyway.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
    1. Re:He should have learned... by Jaysyn · · Score: 1

      Hell man, Bioware / EA made it even worse in my opinion.

      --
      There is a war going on for your mind.
  10. Huh? by Digital+Vomit · · Score: 4, Insightful

    ...has to do this since a lot more people download their titles instead of buying them...

    So, reducing market exposure via pirated copies is somehow magically going to translate into higher sales?

    Honestly, who buys a game as a last resort when they can't find a pirated copy of it? Conversely, software piracy has introduced many people to games and game series that have directly led to sales.

    It's amazing that some people still think casual piracy is detrimental to the video game market.

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    1. Re:Huh? by Shados · · Score: 4, Interesting

      Honestly, who buys a game as a last resort when they can't find a pirated copy of it?

      A ton, and I mean, a TON of people. Its really just anecdotal (but thats enough to prove the amount is > 0 at least, hehe), but I always hear less tech savy people how they finally caved in and bought some game/software/windows/whatever after they couldn't find a crack/got a virus from a crack/crack glitched a part of the game/wanted to play NOW and the crack wasn't available yet.

      PC game piracy is so high, that if you can just delay the mainstream pirated version a day or two, that probably translates in significant sale. Of course, the better, far more effective way, is to have the purchace of the game be a key to access the online part of the game... but that sucks for single player games like Oblivion/Devil May Cry/etc, to the point that the barrier for entry of offline games on PC becomes impossibly high.

    2. Re:Huh? by Anonymous Coward · · Score: 0

      I actually bought Sacred:Gold for Windows after playing a pirated version at a LAN party. Why? Because I wanted to support the developers.

      Had it required online activation I would probably just have kept the pirated version instead or stopped playing it altogether.

    3. Re:Huh? by dookiesan · · Score: 2, Informative

      I knew people who played games all the time but never bought anything--not a single title. Same thing with music CD's a few years ago. These folks absolutely would buy _something_ if it were impossible to pirate, because they do buy console games which require much more work.

    4. Re:Huh? by Anonymous Coward · · Score: 1, Informative

      I'm posting anon for obvious reasons, but I for one am exactly like what you describe. I pirate everything I can: movies, TV shows, games, applications, music, the works. If it's digital and I want it I will try my damnedest to pirate it, because not paying for it is better than paying for it from my perspective. Since I don't pay for that stuff, I can go use my limited funds on computer hardware, food, and other tangible items that I can't realistically pirate/steal. I won't even pretend it's the right thing to do, but so what? If I can increase my standard of living at no real detriment to myself, I'm going to do it.

      As for the matter at hand, given what I do I can definitely see why LGP is adding more protection. I'm exactly the kind of person they're shooting for; if the product is good enough and pirating it is too much trouble, I will go buy it. I've just recently purchased legit copies of Vista and the Penny Arcade game for this exact reason, they had enough protection that it wasn't worth the hassles of pirating those things (Vista: WGA, PA: Buggy crack). I would have still rather not paid for them, but ultimately not having anything to watch, play, or work on is boring and unproductive.

    5. Re:Huh? by Tranzistors · · Score: 1

      I have bought very few titles in my lifetime, usually I just crack software, but since I am on linux I don't do cracking, I just play free games (Like enemy territory).

      What I don't understand is - why don't game producers just don't pack their games in light and full versions and throw them in repositories? Light version installs with no restrictions, but game-play is limited (like first 5 levels or something);full version installs in the same manner, but requires key, which can be obtained by pay-pal in 3 min.
      This way games are much more accessible (browse-click-click-play) thus increasing potential costumer base. This way, even if piracy is high, income is significant. And why would people pirate a game if installation is so convenient?
      Plus, linux popularity would go up :)

      And before you crush my ideal world with realistic reasons, I know that game producers don't see big enough market in linux, but this is for those who do.

    6. Re:Huh? by Anonymous Coward · · Score: 0

      How much money do you guys wanna bet this post was made by Shados?

    7. Re:Huh? by colesw · · Score: 1

      I've never understood the argument that consoles are harder to pirate. The only thing I can see is until a mod chip (or bug, etc) is produced, yes you can't pirate (yeah ps3). But once they become available its trivial to pirate a console game (360 and Wii for the win).

    8. Re:Huh? by Anonymous Coward · · Score: 0

      You will burn in hell.

      Forever, and ever, and ever.

    9. Re:Huh? by doti · · Score: 1

      Not for pirating digital stuff, but for paying for Vista.

      --
      factor 966971: 966971
    10. Re:Huh? by Anonymous Coward · · Score: 0

      Yeah, definitely. I remember one of the major cracking crews in Europe during the 80s nearly destroyed the local software shops -- they were getting pre-release copies and releasing them before the stores had them. After they were contacted and told about this, they decided to wait for a couple of days before releasing, and the local shops were saved.

        Me, I tend to pirate games because I'm broke, and buy them when I can. But even I recognize that it's easier to get myself to pay up if I haven't already played all the way through on a pirated copy.
        I realize Stardock does okay with the "no-copy-protection" thing on the GalCiv games, but they have a larger market, and a lot more positive feeling in the Windows gaming community.
        (Check out the page on happypenguin.org for any of LGP's games to see the unreasonable hatred that's lobbed at them by parts of the community. It's not what some of you cynics might expect -- nobody seems to care much that there's no source code, they're just furious that LGP DARED to release a Windows game from a few years back, and then charge non-bargain-bin prices for it. You know, the kind of prices you'd get for surplus Windows copies that get thrown into a bin and marked down to reduce inventory on a game that was popular two years ago, but all the Windows gamers have played it. OTOH, few of the Linux gamers have. It's irrational, but man do people hate LGP for it. I don't doubt this bullshit contributes to the piracy of their software.)

        - mantar

    11. Re:Huh? by Anonymous Coward · · Score: 0

      A ton eh? So thats what 10 15 nerds? Not a big loss IMO.

    12. Re:Huh? by Stray7Xi · · Score: 1

      I disagree. To habitual pirates, if they can't download one thing, they download something else. To pirates there is no scarcity of games ;)

      If they can't downloading A, they're downloading B. They're not talking about A, they're talking about B. That's less buzz for A.

    13. Re:Huh? by slux · · Score: 1

      Whether people will buy it or not if they cannot pirate it is purely academic since a computer game that is not based on online-play only will without a doubt be cracked. Show me one case where this isn't true.

    14. Re:Huh? by Shados · · Score: 1

      Its not a matter of can or cannot be cracked, its a matter of how available (and easy to use) the crack is from trustworthy source within how long of release. Having a crack available (for a leaked version) 3 days before release from shady web sites, as opposed to 2 weeks prior everywhere on the web, makes a significant difference. A difference that MAY be more significant than the amount of legit customer you piss off, considering the state of the non-online PC game industry.

      Now, in the long term it probably will destroy the market, but since when have public companies been about the long term :)

    15. Re:Huh? by IdeaMan · · Score: 1

      Everything was cool right up until you said that you paid for Vista.
      That's EVIL man PURE EVIL.
      Microsoft is a monopoly. Do not give money to monopolies. .Ever.

      And may all you Microsoft employee modders burn in hell. And may the flees of a thousand camels infest you and may your arms be too short to scratch. And your mom!

      --
      They ARE out to get you simply because They are in it for themselves and they don't care about you.
  11. the usual trap by Tom · · Score: 4, Insightful

    Copy protection that inconveniences the honest user will:

    [ ] make some of your honest (and now inconvenienced) users walk away
    [ ] make pirates come to you so they can pay and have a less comfortable (but legal) copy

    Hint: Only one answer is correct.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:the usual trap by Animaether · · Score: 1

      If only one answer is correct, then why are you using checkboxes? Use radiobuttons, man.
      ( ) Option A
      ( ) Option B

      Silly ASCII user interfaces aside...
      This isn't to stop full-on pirating. In the end, if somebody really, really, really wants to, they'll just completely reverse-engineer the authentication and set up a local server (128.0.0.1) for the software to contact. The local server then says everything is A-OK and the game continues. (There's more complex implementations, of course.)

      But what it does stop is one gamer taking the legitimate game and burning a bunch of copies for his friends, going over to their house with a portable HDD with the game and making a copy, going to school and tossing it on every machine there, tossing it in their shared files folders for P2P programs, etc.
      Actually, no, it doesn't stop them from doing -that-... but if they do, their friends will just come back to them saying they need a key or the thing won't run. Whoops.

      And now that one gamer, or that friend, will have to decide "well I want to play this game with my friend, it was pretty awesome at his place, so do I...
      ( ) Think it's worth the $40 and buy it
      ( ) Think it's worth $N and I'll split the full cost with my friend who really, really, really wants to play the game with/against me.
      ( ) Think it's not worth any money* and warez it instead
      ( ) Think it's not worth any money and thus completely ignore it.
      ?"

      That's a bigger barrier than "uhmm, dude.. this game is supposed to be commercial.. I know it runs fine on my machine after you copied it onto the thing and all, but isn't that kinda iffy?"

      Anyway... re: the third option *if it's not worth any money, then you probably don't think it's worth anything.. so why warez it? If, on the other hand, you think it's worth your time to play it, have fun with it, etc.. then it's probably worth money.. so again, why warez it?

      ------

      Now... if anybody purchases the game but isn't a bit fan of the 'calling home' bit for authentication... I'd say go for it and get the cracked copy.

      Playing the warez copy without purchasing the game doesn't send any "we hate DRM/authentication/etc." signal. It only sends the "I'm a cheapskate who wants to play his games for free" signal. Sending a letter stating you were going to purchase the game, then noticed in a review/news story that it called home, and went with equivalent Competitor's Product X which doesn't use the DRM/authentication.. that sends a signal; however tiny.

    2. Re:the usual trap by CrashNBrn · · Score: 1

      I think its worth $12, and I'll get the Windows version from Amazon.
      http://www.amazon.com/s?ie=UTF8&keywords=sacred%20underworld&tag=operasoft-20&index=blended&link_code=qs

    3. Re:the usual trap by IamTheRealMike · · Score: 1

      Actually, I think both are correct. The proportions are up to the implementors of the scheme.

    4. Re:the usual trap by ImTheDarkcyde · · Score: 1

      yeah, because having internet access is an inconvenience!

    5. Re:the usual trap by plasmacutter · · Score: 1

      How many airlines offer wireless in their planes?

      Of those, how many hundreds of dollars a bit do they charge?

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    6. Re:the usual trap by magus_melchior · · Score: 1

      [] make all pirates come to you so they can pay...

      There. As originally written, it would've been less of a false dichotomy (two casual pirates giving in and buying a copy would've invalidated the point on an admittedly nitpicky technicality).

      --
      "We are Microsoft. You shall be assimilated. Competition is futile."
    7. Re:the usual trap by magus_melchior · · Score: 1

      Argh. More of a false dichotomy, not less! Stupid brain.

      --
      "We are Microsoft. You shall be assimilated. Competition is futile."
    8. Re:the usual trap by Tom · · Score: 1

      yeah, because having internet access is an inconvenience! Language is such an interesting thing. :-)

      No, having Internet access is not an inconvenience.
      But having to have Internet access is an inconvenience.

      --
      Assorted stuff I do sometimes: Lemuria.org
    9. Re:the usual trap by Tom · · Score: 1

      But what it does stop is one gamer taking the legitimate game and burning a bunch of copies for his friends, going over to their house with a portable HDD with the game and making a copy, going to school and tossing it on every machine there True, except that we've stopped making copies like that years ago. Today, even if I own a legit copy, if my friends want to have one, they will more likely download a torrent than ask me to lend it to them.
      --
      Assorted stuff I do sometimes: Lemuria.org
  12. Do they have to ask that question? by Anonymous Coward · · Score: 1

    Obviously it will be cracked like every other DRM attempt so far.

  13. Does work by El_Muerte_TDS · · Score: 1

    Not a single copy protection scheme worked on a closed OS like Windows. How would this even work on an open system like Linux.

    It will only annoy (legit) customers.

    1. Re:Does work by clodney · · Score: 2, Insightful

      Given that it is an online key activation scheme, your post is equivalent to asking, "how will encryption ever work on an open system like Linux".

    2. Re:Does work by Creepy+Crawler · · Score: 1

      Then you are a moron for not knowing the distinction between Encryption and DRM.

      Ill give you a hint: encryption is between 2 willing parties while hiding from others. DRM is between the "creator" and the computer while hiding from YOU.

      Guess which one is nigh guaranteed and which one breaks down in a mass of siliconny goo?

      --
    3. Re:Does work by clodney · · Score: 1

      I understand your point, but it doesn't directly apply in this case. The two willing parties are the binary of the game and the publisher's authentication server. Once the binary of the game is altered it is no longer a willing party.

      But the vulnerability of the binary to being altered is not unique to being run on an open source platform. Having the source of the operating system does not in any meaningful way make the crack simpler.

      And suppose you had all the source for the game but could not alter that source (or the resulting binary). In that case it would be perfectly feasible to use some form of encrypted communications as a secure form of DRM.

      Once you can alter the binary all bets are off, but Windows and Linux do not differ in that regard.

    4. Re:Does work by Creepy+Crawler · · Score: 1

      ---But the vulnerability of the binary to being altered is not unique to being run on an open source platform. Having the source of the operating system does not in any meaningful way make the crack simpler.

      I beg to differ. In Windows, we do not control the kernel or the environment. MS does so and gives us API's in which to control it. In reality, there are many undocumented APIs and hacks that are used as "anti-cracking" controls. For example, there's many versions of anti-softice and anti-debugger code.

      In Linux, we know how it all fits together. We also have the source (well, so do they). Because of that, we can use things like Xen or other kernel branches for virtualization. Because we can do that, we can run these target naughty apps under a fine microscope in which it cannot detect easily (yes, there are cpu timing detections and such).And if the app does X bad behavior, we can revert.

      Another nasty tactic is to run rootkits on our own kernel as a hidden detection scheme. There's kmods that can hide processes, hide files, hide users,hide modules, hide all sorts of things. We could use these as stealth detections on bad programs that try to prevent Y behaviors.

      Unlike Windows, we have scads of tools to design, attack, and prevent stupid and evil programs. And we know how things work.

      --
  14. false dichotomy by OglinTatas · · Score: 2, Insightful

    some "piracy" (unsanctioned demos) will be converted to sales, and some legitimate users would be annoyed by the scheme.

    If there is a legitimate demo I might try it, and then if I like it I will buy it. If there is no demo I won't download an unsanctioned game; I will wait until there is a review from one or three sites I trust, and or good word of mouth about it, and only then will I consider buying it.
    DRM/copy prevention/anti"piracy" schemes WILL annoy me, and no amount of awesome will get me to buy such a game. It's good to hear about these things before I consider a game.

    Of course, I run a mac and an ubuntu rig, so I'm not in the target market for many game companies anyway.

    1. Re:false dichotomy by Anonymous Coward · · Score: 1, Insightful

      The thing is *IF* I was running a company that was publishing a game I would ask this simple question.

      Does the copy protection make me money?
      Lets say it costs 80k to put this thing in and maintain it. Need servers and more bandwidth now and patches (programmers, testers, release packages, support people) to it when people crack it.

      If the cost of gaining people who come in (converted 'pirates') plus the cost of people who would steal the game but bought it (because they were too lazy to crack it). If that value is greater than the cost then it is worth putting in. Otherwise you are putting an extra support cost onto yourself to say 'people cant steal my game in some board meeting'. When the reality is most software can be cracked very quickly on the PC. This is the real way to get rid of this junk. Are you making more money because of this junk? Do you have the numbers to back that up or did you dummy up some?

      This is why you are seeing top notch games on consoles right now. The consoles are currently 'hard' to crack due to the firmware updates being pushed.

      There is a perceived value in adding 'copyright protection'. When it is a security theater. It *WILL* be cracked if the game/system is cool enough.

      The one that really roasts my balls is the demos that have the copy protection in them. Then they leave the junk behind when you uninstall it. You are giving the game away for FREE anyway... The thinking here is that the code that runs the demo could be converted to 'crack' a real game. The game WILL be cracked anyway. The other one that roasts my balls is the ones that disable (break) functionality on my computer in case I might WANT to copy something. Even though I do not do this. I have legit uses to burn things on my cdrom...

      To tell a computer programmer that 'something cant be done' and he will act like a 'starved lion falling upon the zebra for food'. Each love the hunt and challange of doing it.

    2. Re:false dichotomy by Anonymous Coward · · Score: 0

      I vote we bitch slap anyone else who uses "rig" or "boxen" to refer to their computer or computers.

    3. Re:false dichotomy by maglor_83 · · Score: 1

      Of course, I run a mac and an ubuntu rig, so I'm not in the target market for many game companies anyway. That puts you in the market for this game company.
  15. Copy Protection = Less Sales = Less Games Ported by dleigh · · Score: 2, Interesting

    This is just going to annoy potential users, and reduce sales of the game.

    Eventually it will cause less games to be ported to Linux/BSD/etc as the companies will assume that Linux users aren't interested in games (instead of realizing Linux users aren't interested in games that phone home and have irritating copy protection).

    Those that do get a copy the game - one way or another - will probably crack the program (or redirect validation requests to a daemon which always returns a positive verification).

  16. This would be the right way to do it... by cgenman · · Score: 1

    Instead of starforce-like apps creating instability in the system and fighting for resources, network-based authentication is really the way to go. It doesn't clog up your system, and it doesn't destabalize by hooking into low levels.

    Hopefully it actually does function by turning some number of pirates into legitimate customers. Selling 30 copies of a game in a week is a really, really low number. I suspect that torrents will continue to exist (due to the simple fact of hex editing). But we'll see. Hopefully LGP will provide some before and after numbers for us to ponder.

    1. Re:This would be the right way to do it... by dupont54 · · Score: 1

      In my opinion, it basically uses the same tricks that CD-based protection : the goals of these "low-level hooking" is to prevent an attacker to bypass the protection. Whether it is CD-based or online based change nothing, the goal for the attacker is the same: remove the check and decrypt whatever was encrypted. So the protection tries to hide itself or prevents the use of some programs.
      The only advantages of online activation is that there is no compatibility issue with drives. But it has other drawbacks.

  17. WTF? by Southpaw018 · · Score: 4, Insightful

    But will every pirated copy magically transforms into a sale, or will this scheme just annoy legitimate users and be cracked anyway? One really wonders.

    A thief walks into a fine winery and takes a bottle without paying for it. Just walks out the door. Two days later, the thief comes back and asks what food might go well with the wine he stole. The store, shocked and appalled at how brazen thieves are becoming, puts locks on the cabinets and asks that people contact an employee, who is nearby and ready to help at any time, to get wine out of the case.

    The author of this summary would respond that the store is so inconveniencing its patrons that it ought to be closed down. That response has nothing to do with software freedom or idealism or the right way to do things or being sensitive when legitimately protecting one's assets. This is utter detachment from reality itself.

    The OSS crowd steals from its own. This story and the few comments already ("If they put copy protection on it that annoys me in any way I'll just steal/crack it") makes that very clear. I'm siding with the authors on this one. Linux advocates always seem to complain when games won't work with Linux. Then, if this story is any indication, when they do work with Linux, the same people who complain that games for profit never work properly run out and immediately steal the game. Do you really expect people to develop multimillion dollar games for Linux if that's how things work?

    Put your copy protection on the game, man.

    --
    ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    1. Re:WTF? by cliffski · · Score: 2, Insightful

      excellent post. I don't even port my little indie games to linux, because its' not viable. Not that a lot of lunux gamers would be interested, but the general sense of entitlement to free games by people in that community means that the majority who wanted it would pirate it.

      Its not just market share or driver support that results in less linux games, its the perception the community gives off that they will refuse to pay for software that convinces devs it's not worth porting.

      I give it ten minutes before some dork makes a comment that the guy is just copying the wine and not taking it, and I bet $50k that the dork posting it has never run a software biz.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    2. Re:WTF? by 3.14159265 · · Score: 2, Insightful

      Just a small patch to your scenario:

      "A thief walks into a fine winery, replicates one of the bottles with his treckie replicator, and walks away without paying anything".
      See, the bottle stays in the fine winery, no thievery actually happened. And no piracy.

    3. Re:WTF? by cerelib · · Score: 3, Interesting

      This is a bit of a plague among linux users, but the status quo of the software biz may not hold up in the future. Many large software companies are switching to different business models (i.e. service oriented around open source products). The business landscape is changing and that should not be ignored.

      Your games (democracy, kudos) look very interesting and I am sure your current business model does well, but there are other ways people make money in the small games market. For example, what if your game was flash delivered and ad-supported? You might get more people playing it and more often (i.e. at work). This may or may not be the right choice for you, but it is a model that you do have to compete with in the small games market.

      Anyway, democracy looks interesting and I might try the demo, but it would have to be pretty awesome for me to shell out $20 USD. It looks like the kind of game that I might pay $5 or less for. As a matter of full disclosure, I typically only buy used video games that are $10-$15 or less and only about 3 in a year. So I am a bit of a tough sell. Any other games I play are open source (Urban Terror), abandonware (I just tried the old Neuromancer game), or one of my small collection (Fallout [2], System Shock [NOT 2, that game pales in comparison to the original], Ascendancy).

    4. Re:WTF? by kscguru · · Score: 5, Interesting
      Hear hear, wish I still had my mod points.

      To each and every person whining on this thread about how copy protection violates the spirit of Open Source - yeah, it does. And if you don't like it, don't touch the game. Don't buy it - and don't download it either. This noise about how you have some sort of entitlement to steal/pirate/"illegally download"/crack/ "screw-the-man!"/whatever a game simply because you have a political disagreement about copy protection is pathetic.

      The difference between Richard Stallman / the FSF and half the posters on this article is that RMS avoids software he disagrees with entirely and ACTIVELY contributes to software he morally supports. In other words, he has principles, votes with his actions, and his patronage of free software DIRECTLY contributes to more and better free software. Whereas the "gimme my Linux games NOW and FREE and screw copy protection!" crowd is in it for a shiny new game, but by NOT paying for (or otherwise patronizing - e.g. with word-of-mouth advertising, filing good bug reports) Linux games they are killing the future of Linux gaming for a quick fix now. This isn't the behavior of rational individuals - this is the behavioral profile of drug addicts.

      With apologies to all the honest Linux gamers out there. It's a shame the rotten apples are so enthusiastic about spoiling it for the rest of us.

      --

      A witty [sig] proves nothing. --Voltaire

    5. Re:WTF? by Anonymous Coward · · Score: 0

      Your analogy is flawed.

      If you had put "A thief walks into a fine winery and makes a flawless copy of a bottle without paying for it or actually stealing anything.", then you'd be on the right track.

      While I don't promote piracy, it is important to note the distinction.

    6. Re:WTF? by Anonymous Coward · · Score: 0

      Anyway, democracy looks interesting and I might try the demo, but it would have to be pretty awesome for me to shell out $20 USD. It looks like the kind of game that I might pay $5 or less for.

      Yeah, and you just reinforced parent's post. Linux users are cheap. They think that, if the whole Operating System costed $0 and a complete office suite costed $0 then a small game with not even 3D and synnth voices is worth nada... shit the author should PAY you to play their game.

      Whereas the majority of people using OSX and Windows does VALUE the cost of software.

      Going anonymous because I will be hit very hard by zealot modders :)

      xtracto

    7. Re:WTF? by zarkill · · Score: 1

      The author of this summary would respond that the store is so inconveniencing its patrons that it ought to be closed down.

      there's a difference between "ought to" and "will be".

      if you run a winery, and your real, paying customers are used to being able to get their own bottles off the shelves, hold a couple side by side, read the labels, put one back, and otherwise interact freely with that wine without having to get an employee to help them - once you lock up the cabinets, the only important question is "are these locks going to annoy my paying customers so much that they'll just stop shopping here?"

      so far it seems that the prevailing opinion is "yes, they will."

      if your security is cumbersome to the paying customers, they're going to just stop paying. and as we've seen, the hot stories these days have all been about just how onerous and annoying DRM schemes really are to legitimate customers.

      and in the meantime, the thieves are still coming into your winery and picking the locks on your cabinets, so you've accomplished nothing.

    8. Re:WTF? by doulos05 · · Score: 1

      Exactly! Lack of games is a big part of why I cannot get my wife to let us switch to Linux. She's reasonably tech-savvy so the interface isn't a problem, she uses FF, Open Office, et al. But she likes Sims. She likes World of Warcraft. She likes games and Linux just doesn't have games that appeal to her. And if I built a program and needed to sell x copies a week at n dollars to stay in business, support the product, and develop new products; I'd be kinda ticked if the people I was developing for were stealing it.

      Perhaps there could be a way it could store the username/password locally for off-line authentication? That would require you to log in once networked, then once you had authenticated on the computer it put a file for it to check for off-line authentication. A sub-optimal solution, to be sure. But the optimal solution is "They sell enough copies to stay in business while still allowing cheap to free distribution."

      I will say though that the computing industry is one of the only places where you are expected to buy a product you cannot return (at least not without a great deal of hassle) without being able to test-drive said product.

    9. Re:WTF? by GrayNimic · · Score: 1

      A thief walks into a fine winery and takes a bottle without paying for it. Just walks out the door. Two days later, the thief comes back and asks what food might go well with the wine he stole. The store, shocked and appalled at how brazen thieves are becoming, puts locks on the cabinets and asks that people contact an employee, who is nearby and ready to help at any time, to get wine out of the case. That seems closer to a once-and-never-after activation, which this is not. To use the wine metaphor, it's more like the shop put a lock on the wine bottle, so that every time you want to pour a glass you need to contact an employee to open it for you.

      As for the piracy issue itself, I'm fond of the Stardock way of looking at it: judging your potential customer base by the number of people who are likely to use your software makes little sense, but is what most companies seem to do. Instead, judge your customer base on the number of people who are likely to buy your software.

      Don't open a wine shop in a devoted-to-dryness town.
    10. Re:WTF? by delt0r · · Score: 2, Insightful

      The OSS crowd steals from its own. This story and the few comments already ("If they put copy protection on it that annoys me in any way I'll just steal/crack it") makes that very clear. Hang on a minute. What makes all these folk OSS crowd? The fact that they read ./ ? Given that M$ windows is/was the more popular OS for viewing this site it should be clear that the link it not there.

      Don't pull others into the mud with these very broad, unfair and incorrect assumptions.
      --
      If information wants to be free, why does my internet connection cost so much?
    11. Re:WTF? by Anonymous Coward · · Score: 0

      Then, if this story is any indication, when they do work with Linux, the same people who complain that games for profit never work properly run out and immediately steal the game.

      Yeah, they "do work" for as long as they do, until they don't. And then you're left holding the bag after shelling out money to the starving developers because you trusted them to sell you something that actually worked in the first place.

      As for your weak "stealing" remark...

      A customer walks into a store and buys a bottle of wine. But when he gets home and sits down to a nice meal, the bottle won't open. So he has to call the wine customer support call center in India, wait a few hours, only to be told that the particular bottle opener he owns is incompatible with that particular bottle of wine he purchased. Too bad, chump.

      In just about any other consumer product industry, there are legal consequences for selling defective merchandise. But not software.

      And forget about trying to open that bottle of wine with your own opener--no, the DMCA protects the wine-content providers and their broken, inferior bottles.

    12. Re:WTF? by cerelib · · Score: 1

      The GP said that Linux users have a sense of entitlement, not that they are cheap. If I don't think a game is worth $20 to me, then I am not going to buy it for that price. As I indicated, I have a small collection of games that I bought because they are so good that I still occasionally pull them out. I probably only paid about $20-$30 max for any of those games. With the Internet, media markets are wide open and have low barriers of entry. According to the laws of supply and demand, this puts me, as a consumer, in the position of being able to pick the price I put on something and buy accordingly. My thinking is not limited to video games. When I buy CDs, I almost always buy used. I never buy DVDs because I get a much better percieved value out of NetFlix (why pay $10-$20 for a DVD that will be watched a couple of times and then just take up space?). The same thing goes for books, but if there is something I am really interested in, I will buy new for full price. But things change in the other direction as well. Content creators can reach a worldwide market. With that kind of possible volume, the profit margin does not need to be high for each customer. That is why I pointed out the free flash-based games. There are companies probably making good money with simple games that are free and ad-supported. Any company that fails to understand these market trends and fails to adapt to their competition is running the risk of being left behind by their customers.

    13. Re:WTF? by xkhaozx · · Score: 1

      I give it ten minutes before some dork makes a comment that the guy is just copying the wine and not taking it, and I bet $50k that the dork posting it has never run a software biz.

      The fact that there is no physical loss in the software business is a huge distinction.

      When the wine seller puts locks on the cabinets, he does so prevent the thefts. Whats important in this particular example, is that preventing thefts has positive results for the consumer as well. There is a larger supply, and the seller does not have to raise prices to compensate for losses.

      However, the reason so many people are questioning copy protection for software is because, there is no clear answer to whether preventing piracy while inconveniencing customers, actually drive sells up or down. And that to me is the only question worth debating.

      In the wine sellers examples, it doesn't matter whether the thief would start buying the wine after not being able to steal it anymore. The store can now sell that wine to real customers.

    14. Re:WTF? by geminidomino · · Score: 1

      Whereas the majority of people using OSX and Windows does VALUE the cost of software.

      Going anonymous because I will be hit very hard by zealot modders :)

      xtracto

      Yeah, because there's NO such thing as Warez for windows or OSX.

      He said, essentially, "it looks interesting but doesn't look like it's worth $20" and went on to explain that he buys his games old/used so for that $20 he can get a game that is worth more to him than the GPs game.

      Not every indy game needs to be purchased by people who don't like it just to encourage it. Get over it, and lay off the strawman. He's bruised enough.

    15. Re:WTF? by Anonymous Coward · · Score: 0

      This is a bit of a plague among linux users, but the status quo of the software biz may not hold up in the future.
      It's already not holding up for the games industry and not in a way favorable to Linux. Many single player games are moving to consoles because the barrier to piracy is slightly higher. Windows will get a few ports because of it's size but Linux can kiss commercial games goodbye.

    16. Re:WTF? by Anonymous Coward · · Score: 0

      however, this is not tantamount to just locking the cabinet. this is asking all customers to produce a receipt for the wine they bought upon leaving the store.

    17. Re:WTF? by Thaelon · · Score: 1

      Conversely, some people will buy the game, then crack it to be rid of onerous copy protection measures.

      I have personally done this at least twice. Nine times if you count seven copies of a game.

      What I should have done is voted with my wallet and not bought the game, but who could resist Diablo II?

      By way of explaination, by the time I quit playing *coughWoWcough* I had accumulated through friends and other means, seven pairs of legitimate D2/LoD keys for playing on battle.net. You're probably curious wtf I could possibly do with seven copies of the game, but that's way off topic.

      And honestly, your analogy sucks. If you walk into a store and take a bottle of wine out of it without paying, they can no longer sell that bottle.

      If you download a copy of a game (note how it's a copy?) then every physical copy in existence can still be sold. By law, you've stolen nothing. Committed copyright infringement, absolutely. But nothing was, in fact stolen.

      What this means to the market is that companies are valuing their "Intellectual Property" much higher than consumers are.

      This business model is really simple, if flawed these days. Make something you can make copies of really really cheaply, then sell each of them at way higher than the cost of making a copy. But prevent, if you can, anyone else making copies really really cheaply. There's nothing immoral about it, but they picked that business model, now they get to live with the consequences. Criminalizing all of your paying customers while people who download a copy get a better copy is just foolhardy. They would be better off in the long run making a better product. But too many companies are focused on the short term to their detriment. Look at Diablo II. To this day you can find copies of that game in stores for $40 for the game plus its expansion. Eight years later and only a modest price reduction. I still get the occasional urge to play it!

      --

      Question everything

    18. Re:WTF? by plasmacutter · · Score: 1

      Ever hear of trans gaming technologies (cedega)

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    19. Re:WTF? by Ren.Tamek · · Score: 1
      No offence, but in this case it's more like the wine bottle itself is locked. If the wine and the employee are ever in different places (i.e. i'm playing on my laptop somewhere), the owner of the wine cannot drink it. How is that fair to the owner? Are you asking potential customers to ignore the fact that the shop next door has a free bottle opener, and incidentally gives away free wine? Is the locked bottle going any way towards solving the problem that unlocked bottles are in abundance? It makes no sense to me.

      Here's a business suggestion: how about LGP ignores support requests from people without a valid product code? Any further inconvenience will, shockingly, only be experienced by their actual customers. At some point people are going to realise that you can't force other people to pay for something as incorporeal as software any more - whether you agree with it morally is pretty much beside the point.

      --
      "If you want a vision of the future, Winston, imagine a boot stamping on a human face forever." - George Orwell, 1984
    20. Re:WTF? by toiletsalmon · · Score: 1

      That's a bad analogy. A more appropriate analogy would be you going into a store, purchasing a bottle of wine, and then having to contact the store every time you wanted to open the bottle of wine that you paid for already.

      -Do I call you every time I want to pour myself a glass?
      -Do I have to setup a "dinnertime window" so that I can open my bottle as many times as I want during that timeframe?
      -Do I have to check-in periodically to make suer that my bottle of wine doesn't lock itself?
      -What happens when I can't get in touch with you?
      -What happens to my wine bottle when you go out of business?

      It's inconvenient and doesn't really solve the problem of people pirating games. I'm willing to bet that it will STILL be just as easy to get a bootlegged copy of the game with all the copy protection bits hacked out in assembler or whatever.

      This is just a half-hearted, half-assed and insincere gesture. Pirates will still distribute the game. People with pirated copies will still be able to play the game.

    21. Re:WTF? by Anonymous Coward · · Score: 0

      This is more like: The store puts a lock on each bottle of wine it sells. Whenever you want to drink a glass of wine, you have to call the store (impossible to do on a romantic picnic in the woods with no reception). They will ask you some questions to verify your identity. Then they will send someone over to open the bottle. After pouring a glass, he will close the bottle again. And so on.

      Its one thing to add one-time activation, it's a completely different thing to require activation before each launch.

    22. Re:WTF? by Anonymous Coward · · Score: 0

      Okay, let me be that dork...

      Since when does the open source community thinks software are not worth anything?

      Should I remind you that most open source contributors sell software at their day job, or even *gasp* run a software company?

      What about paying money to redhat for professonal linux support? Does that mean you are more likely to pirate games?

      Oh, and if your games are coded using openGL and the like, it shouldn't cost you any additional time to make a linux executable. So if even one person buy it, you will have made more money. How could this be "not viable"?

    23. Re:WTF? by Anonymous Coward · · Score: 1, Interesting

      A thief walks into a fine winery and takes a bottle without paying for it. Just walks out the door. Two days later, the thief comes back and asks what food might go well with the wine he stole. The store, shocked and appalled at how brazen thieves are becoming, puts locks on the cabinets and asks that people contact an employee, who is nearby and ready to help at any time, to get wine out of the case. Except we have to extend your example to better fit. The winery also installs something on the bottle you buy and you have to return to the winery to unlock it every time you want to drink it. The thief steals a bottle and goes to his friend who removes the lock, the paying honest customer is inconvenienced every time they want to use it the thief is inconvenienced once.

      This is why I think the DRM scheme is BAD. I've been locked out of of had problems with too many programs - not just games - that I paid for for me to accept DRM.

    24. Re:WTF? by brkello · · Score: 1

      Then let me answer you. Yes, they have more sales when they have DRM because less people pirate the game. Can we now get to the real debate which is what is the best or least annoying way to implement DRM so it causes problems for the fewest number of people?

      --
      Support a great indie game: http://www.abaddon360.com
    25. Re:WTF? by cliffski · · Score: 1

      because I need to do tech support for linux then, god knows how many distros.
      Besides, people who think the best payment model is paying for support cant seriously think that should be applied to games?

      --
      DRM-free indie games for the PC and Mac: Positech Games
    26. Re:WTF? by murdocj · · Score: 1

      Also no wine sale.

    27. Re:WTF? by Rakishi · · Score: 1

      The store, shocked and appalled at how brazen thieves are becoming, puts locks on the cabinets and asks that people contact an employee, who is nearby and ready to help at any time, to get wine out of the case. No the analogy is that the store puts locks on the cabinets and clients sometimes wait 20 minutes because the employees are busy. Thieves on the other hand have copies of the key to the cabinet the next day and don't much care about the locks.
    28. Re:WTF? by HiThere · · Score: 1

      Before you can kiss someone goodbye, you have to have been close to them.

      Loki was doing reasonably well before the boss ran off with the money. So Linux isn't an intrinsically hostile environment for gaming companies. (Loki wasn't "raking it in", either. Linux isn't an easy market for gaming companies, just not an intrinsically hostile one.)

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    29. Re:WTF? by HiThere · · Score: 1

      That's not unreasonable, but what it's actually doing is asking for the receipt each time you uncork the bottle.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    30. Re:WTF? by Elrond,+Duke+of+URL · · Score: 1

      excellent post. I don't even port my little indie games to linux, because its' not viable. Not that a lot of lunux gamers would be interested, but the general sense of entitlement to free games by people in that community means that the majority who wanted it would pirate it.

      Do you have anything definitive to back this up, or is it just a "gut feeling"? I see this idea brought up a lot, and it's been in nearly every other comment on this story. I'm curious as to whether there is any real data or study to back this up.

      Also, entertainment is a different case than a lot of other software. Does it still hold "true"? While most Linux users are accustomed to not paying for most of the software they use, it's also true that they are accustomed to paying for entertainment media/software.

      Personally, I don't feel entitled to free software, but I realize that for a given need X, there is probably a free alternative that will satisfy my needs, or come very close. For games, though, I find that this is very much not the case.

      There are, of course, free games available which I very much enjoy (i.e. NetHack). But there just aren't that many. Most recently, I played the Penny Arcade game (legally purchased) and ran the Linux version. Fun game. It used online verification, but it only the first time you ran it.

      --
      Elrond, Duke of URL
      "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
    31. Re:WTF? by Anonymous Coward · · Score: 1, Interesting

      If you don't want to pay for copyprotection.... how about contributing to and playing some OPEN SOURCE GAMES.
      Vegastrike, Racer, Tileracer, Open Transport Tycoon, Planeshift.it. The list is huge. Closed source PC gaming doesn't have that much over a lot of the open source games. The open source stuff is made without a corporation backing it, made by gamers for gamers. If more people played/developed them the games would get better and surpass the closed stuff.

    32. Re:WTF? by MBraynard · · Score: 0, Redundant

      Your post and the parent are probably the most lucid I've seen.

    33. Re:WTF? by maglor_83 · · Score: 1

      A thief walks into a fine winery and takes a bottle without paying for it. Just walks out the door. Two days later, the thief comes back and asks what food might go well with the wine he stole. The store, shocked and appalled at how brazen thieves are becoming, puts locks on the cabinets and asks that people contact an employee, who is nearby and ready to help at any time, to get wine out of the case. Or rather, the store put locks on the corks of the bottles, and don't give out the keys when they sell the bottle. Rather, they require the customer to come back to the store and have the clerk open the bottle and pour a glass for them, and lock the bottle up again.
    34. Re:WTF? by doulos05 · · Score: 1

      I have, actually. I've looked at it a few times. I've read up on the projects (both Wine and Cedega), and I'd probably use Wine just because it's free and our budget is kinda tight. But to be honest I am a bit confused as to how to use it. I am moving from a Windows to Linux, and I'm completely self-taught Linux. As I understand it, you just run from the command line something like "wine path/to/program --options". But how does that work with installing programs? And where does it install to? I guess my biggest problem has been lack of a good computer to test on. We only have 1 computer, and it's running windows. I suppose I could fire up VMware and try it in there, but I just wasn't sure how to proceed with actually using Wine/cedega.

  18. Of all copy protection schemes by GroeFaZ · · Score: 1

    this is the least intrusive, and very close to Steam, the main difference being that LGP games will have a different log-in for each of their games. However, either of those two beats Starforce and its ilk with ease.

    --
    The grass is always greener on the other side of the light cone.
    1. Re:Of all copy protection schemes by illmunkeys · · Score: 1

      Steam requires authentication once. I can play all of my Steam games off-line. This type of copy protection scheme requires me to be online continuously. This is not always possible. Sorry, this type of DRM is not quite as bad as putting a rootkit on my computer, but it is still completely unacceptable.

    2. Re:Of all copy protection schemes by Anonymous Coward · · Score: 1, Interesting

      Steam is a great example of how this works. The hardest games in the world to pirate are Valve games and WoW. Now, WoW and several Valve games are basically worthless if you're NOT hooked up to the internet, which is an important difference. But even HL2 wasn't that big of a pain to deal with. Yes, there may be inconvenient times when you can't play, but the fact is that piracy is killing PC gaming, and if you have protection schemes that work almost all of the time, it may be worth some inconvenience to make some guarantee that quality games will continue to be released for the PC. Of course it's crazy to say that every pirated game is a lost sale, but millions every year are. If I couldn't play single-player Crysis without being online, but that inconvenience guaranteed that they would continue to support it, patch it, and make sequels, then it may be something that consumers just have to learn to deal with.

  19. Locks are to keep honest people honest by alta · · Score: 1

    Really, I think this is great for them. It's about as simple a plan as they could do. It doesn't install crap on the computers, you just have to log in before playing. OH well. No one thinks this is going to keep out the crackers... those people will defeat any scheme. But this will keep someone from burning it on a CD and distributing it to every single person they know...

    And even if it doesn't produce one more sale, if it keeps them from supporting stolen goods, it's worth it.

    --
    Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
  20. DRM is a knife in it's own back by Aphoxema · · Score: 0, Troll

    I haven't paid for very many games in my life, usually they were gifts for other people, but the only games I've ever bought for myself were games I already knew that didn't have any ludicrous and pointless copy protection schemes. The last game I actually paid for was Darwinia.

    It's not some kind of strike, I just won't pay for games that have DRM. That doesn't mean I won't download it and get a crack. I'll treat GNU/Linux built games the same, they're not going to get any special treatment just because I like using Ubuntu more than Windows.

    If a game has DRM and isn't cracked, then I just won't play it and I might look away from games from that publisher/developer/whatever in the future.

    --
    "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    1. Re:DRM is a knife in it's own back by cliffski · · Score: 1

      do you play on-line games? or do you refuse to play them because they require an internet connection?

      --
      DRM-free indie games for the PC and Mac: Positech Games
    2. Re:DRM is a knife in it's own back by Aphoxema · · Score: 1

      I think of MMO's differently, they're not often so much a single-player experience or a story as they are a romp in the park. Anti-hack's bother me though, I don't believe any of them really work and they're everywhere, especially in the free korean games I keep getting swept up into.

      To require an internet connection just to play through a story, though not as incredible of a suggestion as it might have been ten or even five years ago, is still like... you know... Crap.

      This makes me wonder, books have libraries, often you'll even find movies and music legally shared by a library. No one would DARE say a damn thing about libraries stealing from the authors, even though by reading a book you have effectively 'copied' it to yourself, even though it's not verbatim (except for some extraordinary individuals). Maybe we'll someday see games shared out the same way.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    3. Re:DRM is a knife in it's own back by illmunkeys · · Score: 1

      Stupid argument. Requiring an internet connection for an on-line game is rudimentary. You can't play "on-line" without the connection. Requiring an internet connection for a single-player game is draconian. I like to play games traveling down the road, in the air, etc. Internet connection is not always viable. I'm not going to purchase a single-player game that isn't available just because my Internet provider decides to crash.

    4. Re:DRM is a knife in it's own back by tepples · · Score: 1

      do you play on-line games? or do you refuse to play them because they require an internet connection? The latter, for several reasons:
      1. I spend a lot of time away from home, and I can't yet afford $1,000 per year for a cell phone plan that includes enough data transfer for online gaming.
      2. I often babysit children of ages 7 to 12. Most online games don't allow more than one player per PC, and these kids don't want to wait for the other players to finish.
      3. I often babysit children of ages 7 to 12. Most online gaming service providers don't want to go through the parental authentication required by the Children's Online Privacy Protection Act.
    5. Re:DRM is a knife in it's own back by cliffski · · Score: 1

      but its hardly a huge inconvenience, if you will buy an online-only game, then clearly that sort of restriction on a game does not upset you in practice.

      You are refusing to buy it out of principle, which is fine, but which is why nobody makes single player games any more.

      You are killing off games you would like to play, despite the fact that you have proved its really no big inconvenience to you.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    6. Re:DRM is a knife in it's own back by doulos05 · · Score: 2, Insightful

      It's not some kind of strike, I just won't pay for games that have DRM. That doesn't mean I won't download it and get a crack.

      Let me make sure I understand this correctly. You will not pay for a game that has DRM. That is, you will vote with your wallet and refuse to give money to companies which protect their games with DRM copy protection. Excellent use of free-market economics.

      But, you reserve the right to download it, find a crack, and play the game without having paid for it. This is like saying you refuse to buy things from Walmart because they put small stores out of business, but then turning around and stealing things from Walmart because "I can't find this in the smaller stores."

      Is DRM a Bad Thing? Undoubtably. It prevents people who have purchased a product from using it while providing a temporary hindrance to people who intended to steal it all along. Vote with your wallet. It's a business strategy and, if it lacks support in the market, it will fail. Be proactive about it. Write the company and say "As interesting as this game is, I will not support a company which prevents paying customers from using what they are paying for. Therefore, I will not play it."

      But, when you then decide, "You know, I am really interested in that game." If you download it and crack it, you have broken the law. And, you have sent the company the wrong message. Because you have told them, "I refuse to pay for something I can steal for free." Their only logical response is to make it more expensive to steal. Because they are beholden to their stockholders to produce a profit, which makes giving the game away for free problematic.

    7. Re:DRM is a knife in it's own back by illmunkeys · · Score: 1

      It is an inconvenience. Imagine every game requiring an Internet phone home. Tomorrow, a storm blows through and your internet provider gets knocked out of service. One week without games? Two? Three? Sorry. My single-player experience should be available in every instance except a complete power failure. Thank goodness for Stardock because as long as they keep pumping out games like Sins and Galactic Civs then I'll keep I won't have to support DRM.

    8. Re:DRM is a knife in it's own back by Aphoxema · · Score: 1

      Oh, no, I do write companies and tell them all the time exactly what I do and my reason for it. Sierra replied to me with a boilerplate linking to steampowered.com after I told them how I felt about the SecuROM in Homeworld 2.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  21. Rooting for LGP to go bankrupt by Alzheimers · · Score: 0, Flamebait

    Is this serious?

    The only way the fans get what they want is for the company to go bankrupt and close down.

    Does he really want his fans to be hoping his company fails just so they can get the freedom to play their games offline?

  22. Want linux games? Vote with your vallet ! by Gori · · Score: 4, Interesting

    Everybody always whines about the lack of linux games. We all know how much effort it takes to write a game, especially a good one. Now here is a company offering something that looks fairly decent, and includes a very minimal and polite way to ensure you actually payed for it. First thing everybody says, no I will not buy it, since it requires me to prove that I bought it ?? WTF ?? Are we really surprised there are not many commercial quality games out there ?

    If you want linux games, you either make your own/help people make them, or you pay for them. It is that simple. Im buying this one when it is out of beta, just as I preferably buy hardware that has good vendor supplied OS drivers for them. Vote with your valet.

    --
    Complexity is a measure of our ignorance...
    1. Re:Want linux games? Vote with your vallet ! by dupont54 · · Score: 1

      "Online activation/hardware tying" is about the publisher having a kill switch to remotely prevent you playing a game you thought you have bought. At least next time you try to install it.
      Unless they have a subscription based business model, I don't feel this to be a very minimal and polite way, especially in the free as in freedom world.

    2. Re:Want linux games? Vote with your vallet ! by CarbonShell · · Score: 1

      This game will be a linux port of a windows game and thus not helping linux gaming one bit. How do you think paying some 3rd party comp to port a windows game to linux will help linux gaming at all? The original developers can simply continue not supporting linux and the 3rd party comp will just port it (with a nice fee on top of the original price). While I would love to play games on linux, I will only buy linux games if they come directly supported by the original developers. This is nothing more then sucking extra money off of a few people who, by thinking they will somehow support linux gaming, will pay about 4/3 of the original price for a game. And the extra effort seems questionable if we look at the ID games or at NWN by Bioware (to name two). Somehow those comps were able to make their games directly support linux and you got both versions in one box. But with comps like LGP and buyers like yourself, why should the original developers even hassle with supporting linux. This way they can only support the win market and if LGP thinks there are enough people like yourself, then they might think of porting the game. Maybe. Nothing personal dude but do you not see why this is not really helping linux? In coder speak: If you buy into this workaround instead of demanding a fix, the code is still broken.

    3. Re:Want linux games? Vote with your vallet ! by HiThere · · Score: 3, Insightful

      I've bought games from them before. Some were ok, some were lousy. Well, ok, tastes vary.

      The games that I bought frequently don't work, though, because they presume something about the OS that was true several versions ago. This implies that any game that does work is fragile, and can be expected to break in the future.

      Now they want to add a technology that is long known for increasing the brittleness of games. I'm supposed to cheer at this? My reaction is to consider whether it's really worthwhile buying any of their games. Will the game still work after the SDL upgrade? I can't know ahead of time, because the source is closed. What about after the kernel upgrade? After the security patch?

      This does not add benefit to me, it drastically reduces the benefit. Even if they offer support, it means many extra hoops to jump through, and it's not always true that they *have* a decent answer.

      It's true, when a game of theirs breaks after this I won't know that it's the copy-protection that caused the break, but that's what I'll likely presume, as copy-protection is noted for causing breakages.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    4. Re:Want linux games? Vote with your vallet ! by Anonymous Coward · · Score: 1, Insightful

      and includes a very minimal and polite way to ensure you actually payed for it Did you read the article? Or the summary? This game requires that you enter a password and be connected to the internet every single time you want to play, even offline. How on earth is that minimal? Requiring a CD-key during install is minimal. Requiring a disc in the drive during play is minimal. Requiring an active internet connection and password entry every single time you play is just about the worst DRM yet seen in PC gaming.
    5. Re:Want linux games? Vote with your vallet ! by Anonymous Coward · · Score: 0

      Now here is a company offering something that looks fairly decent, and includes a very minimal and polite way to ensure you actually payed for it.

      "Minimal and polite?" Requiring an internet connection? So I will only be able to play it at work? Or if I had an internet connection at home, I still wouldn't be able to play it on the laptop?

      You know, if I had an internet connection in the first place, I could just grab the Torrent Edition, and avoid all the hassle. But as it is now, I can't even play the game.

      Too much trouble compared to a torrent if you have an internet connection. And unplayable if you don't.

      I won't be surprised if this turns out to be their worst selling game ever.

  23. Just another symptom of... by KingDord · · Score: 1

    ...economics catching up with technology. As anyone in the world can now create and distrubute any collection of bits to anyone else, a company attempting to prevent that is just wasting their time. As with most DRM, it only aggrivates their actual customers and poses a fun game to those who like hacking executable binaries.

    While I have no solution yet, more attempts should be made to try new models of business i.e. Radiohead's pay if you wish model (while DRM is a "new" business model I personally feel it is on shady moral ground). Technology has the ability to enrich our lives, but when we try to just keep doing the same things in the same way as before, technology just gets in the way.

  24. Metered debit cards? by tepples · · Score: 1

    Which meant I had to do 2 debit transactions instead of 1. Good thing my account comes with unlimited transactions. Are there banks in the United States that don't offer unmetered debit card transactions to their personal checking customers, as long as the customer keeps sufficient funds in the account?
    1. Re:Metered debit cards? by Knara · · Score: 1

      I, likewise, was not aware such things existed.

    2. Re:Metered debit cards? by Serzen · · Score: 2, Informative
      Some banks charge for all debit (as in enter your PIN to verify) transactions, some only if you make more than a handful (most commonly in my area, 6) per month. It's another of the filthy ways our financial institutions are able to soak us for fees that they haven't earned to try and make a quick buck off the customer. If your balance is getting low, and you make a couple of debit purchases, they can slap you with the transaction fee and try to bleed you into the red, in which case they get to slap you with overdraft fees, too.


      No banks--that I'm aware of--charge for the transaction if you choose to have it processed "as credit"; i.e., swipe the card and sign the receipt. In the case of most small retailers, all debit transactions are processed "as credit" because the banks/processing companies charge a higher percentage for direct debit as well as charging a higher fee for the PIN pad needed to input a PIN.

    3. Re:Metered debit cards? by Thyrteen · · Score: 1

      Wachovia.

    4. Re:Metered debit cards? by Sechr+Nibw · · Score: 1

      Most "Limited Activity" accounts like this are savings accounts, or other high-interest accounts. This is how banks validate offering a high-interest account to their board of directors - lots of fees. The way to avoid this is to not have any automatic bill-pay come from your savings account, and just set up a checking account that you transfer money to (from the savings) in larger chunks than your two transactions of $10 and $25 at Wal-Mart.

  25. Copy protection - between a rock and a hard place by RogueyWon · · Score: 3, Interesting

    This isn't specifically a Linux gaming issue. That it should be showing up in the Linux context just shows how serious the dilemma facing the PC gaming industry has become.

    Before I go any further; I am a huge fan of PC gaming. I didn't own a console until I was 22. I grew up playing PC games like the Ultima series, the X-Wing and Wing Commander games and, later, the Westwood/Blizzard RTSes. I still buy and play PC games and the games as it's clear that, until developers start making better allowances for mouse and keyboard play, some genres (particularly RTSes) will never work properly on a console.

    However, PC gaming is now hurtling towards an abyss. I know people have been saying this for years. But now, for the first time, I believe them.

    We have now reached the point where, when a new first or third person shooter comes out on both PC and consoles, I will always buy the console version. Why? While I don't much like console controllers for playing fpses, I can tolerate them. The resolutions on my HDTV can't compare with what my PC can put out, but they are good enough. But, more than that, I know that with a console game, I do not need to worry about falling foul of a copy protection system which either means I can't read the disk (used to happen a lot... I had to go through 3 DVD drives before I found one that could run all of my games), have to remove some of my existing software to play it (can you imagine "Hey, it seems you have Gears of War game-data on your 360's hard-disk! No Halo 3 for you then!"?) or access the net every time I want to play it.

    I can't entirely blame the PC gaming industry. Piracy levels are absolutely ridiculous. Of course, anybody with half a brain knows that not every pirated copy of a game means a lost sale. But there's no denying that more than a few people who would have considered a purchase will instead be lured by the siren call of bittorrent. I know a few people who work in the industry and a lot of these developers, outside of a few big superstars, operate on the thinnest of margins. Anything they can do to prop said margin up, they will.

    I don't honestly know what the solution is. Between the traditional hardware hassles and the new copy protection woes, buying a PC game is starting to feel like more trouble than it's worth. Over on the consoles, the copy-protection mechanisms are invisible to the average end-user. With Sony deciding to get rid of region protection for games, I'm actually in a position where I have no complaints whatsoever regarding the extent to which my PS3 and PSP are or are not locked down.

    Of course, this isn't to say that there aren't problems on the horizon in console-land either. My big emerging gripe there regards firmware updates. All three of the systems out there insist on these on a regular basis if you want to use any online features. The 360 version isn't too painful, but the Wii version is distinctly irritating and the PS3 updates are far too frequent, take far too long to download and fail to download far too often when the servers are busy.

  26. $50 for the game, plus how much for activation? by tepples · · Score: 1

    Instead of starforce-like apps creating instability in the system and fighting for resources, network-based authentication is really the way to go. That might become the case once always-on Internet access becomes as widespread in homes throughout English-speaking countries as plain old telephone service, but as of 2008, that hasn't quite happened.
  27. Mass Defect by Jaysyn · · Score: 2, Informative

    Is this guy retarded? I'm not buying Mass Effect for this *exact reason*.

    Meanwhile, Sins of a Solar Empire, a DRM free game, enters it's 6th month on the top 10 selling games list.

    --
    There is a war going on for your mind.
    1. Re:Mass Defect by dupont54 · · Score: 1

      Stardock games do use DRM. It's is an online activation/hardware tying system, like most other. The main difference is that it is only activated after some patches : the original game has no protection, but when you patch (after a few early patch), you do have to activate with your CD key (and no, this is not a simple "register your key on our website to access the download page").

    2. Re:Mass Defect by Jaysyn · · Score: 1

      I own Sins & you're pretty much wrong. I had to put a CD key in once. That isn't DRM. They aren't installing crapware on my PC nor are they "tying" my CD Key to a specific machine's hardware, nor do I have to authorize my install everytime I want to play (or every 10 days or whatever), nor do I have a limit on the number of machines I can install Sins on.

      --
      There is a war going on for your mind.
    3. Re:Mass Defect by Jthon · · Score: 1

      Actually, Sins has no copy protection.

      I have the game and the only use of the CD key that came with it was to register at the game's website. By registering I have access to game patches and updates and that's about it. The updates don't even require anything special to download and could just be mirrored by anyone (I assume the license says no mirroring).

    4. Re:Mass Defect by dupont54 · · Score: 1

      That's not what they usually do. That's not what happened with GalCiv2. So maybe the activation has not been enabled yet (they keep it for a further update of the game) or they no more plan to use it.
      In a the GalCiv2 era, people who played the game on an offline laptop and who patched the game (by transferring the update with a USB thumb drive) were nagged with a "please activate to play" screen. Stardock as an automated system through email for these situations (you copy paste a bunch of code -obviously through another PC- and they reply with a licence file for your offline machine).
      Here are some sources about Stardock and activation: here and here.

    5. Re:Mass Defect by mjwx · · Score: 1

      I purchased Sins of a Solar Empire the day after it came out (3 days, I had to wait for payday) over Stardock Central, it took about 4 hours to download due to the fact I live in Australia and the physical disk I ordered arrived in 2 weeks. I don't mind buying games from Stardock, I liked Gal Civ 2, the have a proven commitment to supporting the games they sell and the idea's in Sins appealed to me. In addition to all this I saved A$30 from buying it online as opposed to EB Games (which it wasn't on the shelves until about 4 months later)

      I also purchased Bioshock about two months after its release, I paid $2 AUD for it from a Bangkok market and I don't have to activate it or download the games executable from the internet so I am guaranteed that in 12 years this game will still work (and I still play games from 12 years ago). I intend to do the same thing with Mass Effect and Spore when I next travel to SE Asia.

      Point in short, I have no problem paying the companies when they produce a decent game that doesn't have intrusive DRM. I'd like to be able to play this game in 10 or 12 years without a problem. I however will not pay for DRM that requires me to connect to the internet before I can play (I can install Sins and start playing straight away, I only activate when I get updates through Stardock Central, which it's failed activation on more than one occasion but still hasn't stopped me from playing).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    6. Re:Mass Defect by mjwx · · Score: 1

      Stardock games do use DRM.
      I think someone needs to learn the difference between DRM and Copy Protection.

      The extent of Stardocks "copy protection" is an offline CD key check and an online key check when downloading updates via StarDock Central. I can install and run Sins of a Solar Empire on a non networked PC and play the game without the disk in the drive, it does not require activation, in fact the activation is a part of the Stardock Central program not the Sins of a Solar Empire program, activation calls are made by SDC not Sins and is not way connected with the way the program runs. DRM on the other hand is integrated into a games executable and constantly checks to see if you are running a legitimate version. DRM is designed to break the game if it believes that the install is less than legitimate.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  28. Re:Copy protection - between a rock and a hard pla by Ascagnel · · Score: 0

    Thank you, your words echo my thoughts almost exactly.

    Also, everyone seems to have missed that the game this will copy protection will be used on, Savage 2, is an online game. Yeah, it might have a botmatch mode, but the central game is online. So for those saying, "ooh, what about when I'm on the road?" it won't be a big deal.

    With everything chipping away at PC gaming, DRM isn't the worst thing that could happen. If I had to choose between a protected Starcraft 2 on PC and Starcraft 2 on X360/PS3, I'd go for the DRM'd PC version.

    That said, if presented with an opportunity to buy a non-DRM'd game over a DRM'd game, I'll take the non-DRM every time (i.e.: GalCiv II & Sins of a Solar Empire over Civ 4, Darwinia and DEFCON over C&C 3).

    --
    "It's the end of the world as we know it, and I feel fine."
  29. Indie games? by tepples · · Score: 1

    Over on the consoles, the copy-protection mechanisms are invisible to the average end-user. With Sony deciding to get rid of region protection for games, I'm actually in a position where I have no complaints whatsoever regarding the extent to which my PS3 and PSP are or are not locked down. Until you want to play a new independent game, only to find that it's available only for Windows and Linux because Sony rejected it, Microsoft rejected it, and Nintendo rejected it.
    1. Re:Indie games? by RogueyWon · · Score: 1

      True.

      However, for an overwhelming majority of gamers (including myself), I suspect that the offerings on Xbox Live Arcade, Playstation Network and Wii-ware will be "good enough" in this respect.

      The fact is that despite the gems scattered out there, most indie games are awful (while most mainstream commercial games are merely average-ish). Now that my job means I have less free time, I'd rather spend what gaming time I have playing decent games rather than sifting through trash to find them. Having somebody at MS (or Sony, or Nintendo) do part of the job for me by vetting what makes it onto their online services offends me less as an idea than it would have done a few years ago.

    2. Re:Indie games? by IamTheRealMike · · Score: 1

      The indie XBox developer stuff is pretty good though. They'll accept nearly anything as long as it doesn't crash. Also, they are peer reviewed (ie not by Microsoft). The process is really very lightweight. Yes in theory a game might still get pulled by a console owner for political reasons, but the risk of that is very small and meanwhile, consoles are still a whole lot more convenient than PCs are (for the end users).

  30. Arrogance by brkello · · Score: 3, Insightful

    It is becoming pretty clear from all these DRM articles lately that many Slashdotters are extremely arrogant. I say many because I have to assume that is the case when the majority of the comments that are modded up deal with people saying either: DRM is bad and will cost them more customers than if they left it open or DRM will cause the posting Slashdotter to pirate the game. I say this is arrogant because there is just some sort of assumption that what they are saying is factual without any thing to back it up. You may feel that DRM costs them more customers because you won't by it, but more likely it is the case that they ran the numbers and found that not to be true. Also, it is arrogant to think you are morally ok to pirate the game just because they do something you don't like.

    I am fine with the people who buy the game than use a cracked version. But the people who just pirate and justify it are just nuts. I actually don't care if you pirate the game, just don't make up stuff saying that what you are doing is right. If people didn't pirate, there wouldn't be DRM. Yet Slashdot blames the companies for adding DRM and openly admit they will pirate the game. This just further justifies their actions. I just don't understand why some of you are so irrational about this. It is like a religious debate where facts and logic have no room to exist.

    --
    Support a great indie game: http://www.abaddon360.com
    1. Re:Arrogance by geminidomino · · Score: 1

      I don't think I have the omniscience to say "DRM will cost them more customers than foo."

      One thing I can say, however, with absolute, unwavering certainty:

      DRM will cost them at least one.

    2. Re:Arrogance by Creepy+Crawler · · Score: 0, Troll

      ---It is becoming pretty clear from all these DRM articles lately that many Slashdotters are extremely arrogant.

      Gee.. Where did you get that idea? Here's a clue: we dont pay for non-working software, but that's what they're offering. Hence people dont pay. Copyright violations is a valid form of boycotting.

      ---I say many because I have to assume that is the case when the majority of the comments that are modded up deal with people saying either: DRM is bad and will cost them more customers than if they left it open or DRM will cause the posting Slashdotter to pirate the game.

      I do my share. Especially on older titles in which arent even sold. I also vet our games in the lan group to make sure bad shit doesnt happen to our machines... Or do you think Starforce, Securom and its ilk are good for computer users?

      If you think that anti-user software is good, you're a moron.

      ---I say this is arrogant because there is just some sort of assumption that what they are saying is factual without any thing to back it up. You may feel that DRM costs them more customers because you won't by it, but more likely it is the case that they ran the numbers and found that not to be true. Also, it is arrogant to think you are morally ok to pirate the game just because they do something you don't like.

      For one, I AM arrogant and I like it. I know im better than the likes of you and your decisions about the rest of us. I know me and my friends and my girlfriend. I speak for myself and partially for my friends and gf. At most, I inform my friends of their choices as I am the information gatherer and seeker. I enable.

      The second you try to install programs that act like viruses or logic bombs, I deem myself ethically to do whatever with your "software". Your rights end when they come on MY computer and attempt to damage it in ANY way. And if you attempt to deprive me of MY rights, I will do the same to you, and donate the software to everybody in the group with proper cracking documentation.

      Treat me right, and you will have 1-8 sales. Treat me wrong, and you will have 0 sales.

      ---I am fine with the people who buy the game than use a cracked version. But the people who just pirate and justify it are just nuts. I actually don't care if you pirate the game, just don't make up stuff saying that what you are doing is right.

      And what does that tell the manufacturer? Ram anti-user software up your ass, and pay for it too! Remember that each sale encourages them to do this. We do NOT want to encourage it.

      ---If people didn't pirate, there wouldn't be DRM. Yet Slashdot blames the companies for adding DRM and openly admit they will pirate the game. This just further justifies their actions. I just don't understand why some of you are so irrational about this. It is like a religious debate where facts and logic have no room to exist.

      WRONG. DRM is a way to extent rights the copyright creators DO NOT HAVE. Does Blu-Ray have fair use access? Heh heh heh. Do you have the right to back up your DVDs? Yep, the SCOTUS said so, but DMCA says you cant crack the anti-copying garbage. If you buy an e-book, can you sell it under first sale doctrine? Remember Dmitri? There's your rights under DRM. But you can always buy the next crippled copy at full retail price!

      And why is Copyright soo religious? There's something about going from 17 year copyright period to 50yrs+authors death. Whenever the big media companies have their stuff running out of "time", they lobby congress for and extension. And guess who comes around each and every time? Copyright was originally a bargain to encourage new content. That bargain has been broken repeatedly. Our current technology allows us to say that.

      And, there's something about the heyday of Napster having more users than people who voted in that years presidential elections.

      ---I am fine with the people who buy the game than use a cracked version. But the people who just pirate and justify it are just nuts. I actually don't care if you pirate

      --
    3. Re:Arrogance by slux · · Score: 1

      It's hard to run the numbers because there are no numbers for a thing like this. All we know is that piracy is running rampant even with copy protection in use in gaming for as long as I can remember and all games so far get cracked unless they are online games where the server cannot be tampered with.

      Now introducing a copy protection that is just as crackable as all those previous ones but making it highly inconvenient for the paying customers, even more so than a typical copy protection. I'm sure that this is going to be very successful in combating piracy. Especially seeing as it is now done on a platform whose users are more anti-DRM than average computer users.

      We have lots of previous evidence how copy protection just does not work. Why exactly would this be better?

    4. Re:Arrogance by Rakishi · · Score: 1

      There are plenty of companies that don't add DRM despite being able to and they do quite well. Bean books doesn't and I believe they're one of the more profitable ebook publishers. Sins of a Solar Empire has no drm and it is doing quite well. I personally, for example, have refused to purchase tons of things because of the drm and copy protections in them. I don't pirate them either because in the end I have more self control than a 2 year old and don't jump at every shinny thing shoved in front of me.

    5. Re:Arrogance by Creepy+Crawler · · Score: 1

      All software is debuggable. All Ill have to do is debug the code and find the proper JMP's to substitute. Or at worst case, write a server that spits out the requisite information.

      After all... Who's root? The Owner.

      --
    6. Re:Arrogance by Kidbro · · Score: 1

      Yet Slashdot blames the companies for adding DRM and openly admit they will pirate the game. This just further justifies their actions.

      Not really. Some people actually copy the game explicitly to avoid the DRM (as it has been removed from the copy by some helpful third party already).
      Not arguing against the rest of your rant, but that particular statement isn't true.

    7. Re:Arrogance by brkello · · Score: 1

      Why does everyone say Sins of a Solar Empire doesn't have DRM? It does. It is just less of a pain than most.

      --
      Support a great indie game: http://www.abaddon360.com
    8. Re:Arrogance by brkello · · Score: 1

      It's fine that you don't buy it. 100% your choice if you don't like DRM. I just don't care for these people who pirate it on principle and their stupid justifications. But people on here all think they are smarter than the companies. They assume that DRM costs them more sales than if it were DRM free. This is a stupid assumption based on nothing other than the arrogance that the world revolves around them.

      --
      Support a great indie game: http://www.abaddon360.com
    9. Re:Arrogance by Rakishi · · Score: 1

      It doesn't have any, unless you count their website not letting you download updates without a serial which isn't really drm.

  31. Pointless by neko6 · · Score: 1

    Any form of proctection is pointless. There's always a simple enough way to bypass it, its just technically impossible to completely defend software. The only question is whether the protection is bypassed in an hour of in a week. The entire discussion should be on the business model. Perhaps software companies should find a different model to work with, rathen then sell copies to private users. It worked for Google.

  32. Re:Copy protection - between a rock and a hard pla by torchdragon · · Score: 1

    You're pretty much right about a lot of those points. Except for the fact that you forgot about the biggest copy protection mechanism on Consoles. The console itself. Maybe its a dongle that accepts software. Maybe its a large pretty dongle that looks good by your TV. Maybe its even a dongle that does things other than execute software that was written for it. But in the end, the console itself IS a copy protection mechanism.

    So you've had to worry about your DVD drive, at least you can change it yourself without voiding a warranty. Is PC gaming becoming a hassle? No, its really just about as much hassle as its been. Depending on the product you buy, its actually probably less than a hassle. Auto-configuring settings based on specs has replaced the horrors of EMM386 and SET BLASTER. Casual games are just as easy as browsing to a website.

    On a PC, when something hardware related goes wrong, you have to dig a bit deeper to get the answers you need from the game's support team. With a console, when you have a hardware problem, you ship it back to the manufacturer hoping its under warranty.
    I'm not saying one or the other is better, but its still a trade-off and I don't think its anywhere near as cut and dry as you think.

    Also, about razor thin margins... Its caused by the same problem as the whole copy protection issue. Its not the developers. Its the publishers. Go look at any relatively small indie studio and their anti-piracy measures. More than likely its a key that's emailed to you after you buy the game. Just like the whole music debacle, rarely are you hearing the artists crying out over piracy. Its the same thing for the video game industry but instead of artists and labels you have development studios and publishers.

    As someone looking into the industry I have a couple ideas on "fixing the problem." Unfortunately, it doesn't fit with the big publisher/investor model. If you want to look at why some companies have razor thin margins, look into the whole "shotgun" approach to financing a video game project.

    --
    "Don't feel bad for me child; I'm the monster that hides under your bed."
  33. A better headline for this story by jalefkowit · · Score: 1

    ... would be: "Irrelevant game publisher finds way to become even less relevant."

  34. Does this mean by polyp2000 · · Score: 4, Insightful

    That piracy on linux is so rife that this is neccesary? If it really is the case that linux users are pirating games for the platform then shame on you. If we want linux to be taken more seriously as a gaming platform then you have to be prepared to put your wallet where your mouth is and support those companies that are putting the effort in.

    N.

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
    1. Re:Does this mean by IamTheRealMike · · Score: 3, Interesting

      Not just games, any commercial software. I used to work for CodeWeavers and we had exactly the same problem - people would file support tickets but had not actually paid for the software. And this is a company that is a huge open source LGPL-code contributor!

      We had internal statistics (that it's not my place to share) on how much the average support ticket cost, and how many customers filed tickets. To be blunt, the support load was nearly killing the company when I was there. Of course people warezing the binaries and then asking for help was one of the most offensive things they could do.

      Sadly, using Linux does not convert one into a paragon of virtue. Piracy exists on every platform, it just varies as to the extent of the problem.

    2. Re:Does this mean by Ag+Physicist · · Score: 1

      I don't see the big deal. Don't support those requests, and then treat them like free test reports. It should not cost too much to do that. If the business was struggling with it then it might not be a viable business model. There's nothing you can do about piracy, so just let it go and make the best of it.

    3. Re:Does this mean by kisak · · Score: 1

      Just curious, how do you actually know that people did not pay for the software? Another thing, I understand that it does not make sense to do support for non-paying customers, but if there are bugs in the software, isn't it good for the company to know about it? I clearly understand it being a bit offensive when people who don't pay but want the company to spend money and effort to help, but I was just wondering if you also got something back from the free-loaders.

      --

      --- guns don't kill people, people with guns kill people ---

    4. Re:Does this mean by Creepy+Crawler · · Score: 1

      There's plenty of ways to determine that.

      If there's any protections at all, a good md5sum as the "version number" would be a great way. We publicly know the warezed md5sum as it was cracked and BT'ed on thepiratebay. Ok. As a bug filing, you put in the md5sum version in the forms of 2.3.23fe64859ab3c9f or someing akin to that.

      That method shows nothing from Snoopdog (or whatever the ethereal project name is today) because the user put it in.

      And I do think requesting help from ill gotten software is bad. Try to buy works, and if it works to your expectations, buy it. If not, dump-da-dump.

      --
    5. Re:Does this mean by aadvancedGIR · · Score: 1

      So, if I understood, your compagny was trying to sell somethng that had a null marginal cost and give away what costed it an arm and leg, knowing that it was given to people who didn't and probably wouldn't pay a cent to your compagny.

      Usualy, smart open source contributing compagnies work the other way and if the SW the givey away finds a market, make a good living on support.

    6. Re:Does this mean by Anonymous Coward · · Score: 0

      of course, most of the people using wine/crossover * are on windows life support anyway. One can barely call them linux users.

  35. Try and buy, anyone? by edutiao · · Score: 1

    Copy protection is just plain useless! It's a hassle to anyone who can afford to buy the game, for the reasons already posted - having to carry the media around, internet connection, serial numbers. And if you enforce your right to use and enjoy the work for which you have already paid for, free of this annoyance, you have to rely on third-party software, non-code-free - as much as we may salute the authors oh these.

    So, just drop copy protection! It's plain DRM for software : installs unwanted software and deprives the user of choice.

    Of course i won't be buying this if the trend goes on. But then again, as with Music and Cinema, would everyone who downloads a "cracked version" be buying the game? I don't think that a reasonable argument.

    Instead, the try and buy - wich is also a discourse present in the "cracking scene" - seems more plausible.

  36. bizarre absolutes by Khashishi · · Score: 1

    But will every pirated copy magically transforms into a sale

    No, but some will. Only a Sith deals in absolutes.

  37. Sorry no, by setrops · · Score: 0

    After Half-Life 2 and the Steam'ing pile O crap. I have never baught another Valve game. I didn;t ask for my money back but they will never get my money again. And when Bioshock came out with an online activation I didn't buy that either although I was looking forward to it.

    I know they want to protect their game but it's my money and this is just wrong.

  38. They have a point, but no... by DarkNemesis618 · · Score: 1

    I understand where LGP is coming from, but I can't support a game where you can't even play single play disconnected from the network.

    LGP has the right to protect their game and their work, and I have the right to say no and ignore the game's release.

    To pirate the game is only going to give LGP more reason to come up with more inconvenient copy-protection.

    I want to support those who make games for Linux, I would even buy them, but something this inconvenient just is too much to be worth MY money

    --
    What's the matter, James? No glib remark? No pithy comeback?
  39. the answer by Anonymous Coward · · Score: 0

    But will every pirated copy magically transforms into a sale, or will this scheme just annoy legitimate users and be cracked anyway? Only when all your base are belong to us.
  40. Is that you, Tom? by Anonymous Coward · · Score: 0

    Hey, what're you doing on slashdot? I thought you like owned MySpace or something.

  41. Who is modding this nonsense up? by Anonymous Coward · · Score: 0

    Your analogy is absolutely appalling. There is no theft here. Just copyright infringment. What we are talking about is some people choose to obtain one of the infinitely copyable copies of your software without paying you. These people do not wish to purchase your game, and have no intent of ever purchasing your game. So you decide you will put obnoxious and obtrusive DRM into your game so that the people who do buy it will have to deal with the pain in the ass DRM. And this is supposed to stop the people who download cracked versions how? They are still going to download the cracked version without the DRM, you have only inconvinienced your actual customers, not the people you have wrongly convinced yourself are stealing from you.

  42. Re:Copy protection - between a rock and a hard pla by xkhaozx · · Score: 1

    The solution is quite clear to me. It's the same solution that the music industry needs to try and incorporate.

    Change your business model.

    Games that are making money today, are multi-player games. The only way gaming companies nowadays are going to make money is by providing services, services that you can't simply "pirate". For example, look at the Xbox 360. There is so much support and information for modding the console, that almost anyone could do it and just pirate all Xbox 360 games. But what has Microsoft done? They have created a service called Xbox Live that no xbox user would want to risk by modding their system.

    Specifically Halo 3. The amount of multi-player features and functionality is exceptional, and thats what drives Microsoft's real revenue.

    The PC game industry needs to take note of this (and a huge portion has already), and create these services that users will pay for. That is where I believe they will find real revenue. Its just too easy to pirate offline games, just as its too easy to rip and share music. There just is not viable solution to that (at least for now).

  43. If they want MY money by Anonymous Coward · · Score: 0

    too damn right I'll be arrogant at them.

    I worked freaking hard to earn it and if they want a piece of it, they'd better well do the sort of arse-licking *I* have to do to get paid and not fired.

  44. I pirate all the time by Ag+Physicist · · Score: 0

    I use piracy as a "try before I buy" policy. I'll play it for a while, and if I like it, I'll buy the full version. I don't have to, obviously, because I have the full version already, but I do anyway.

    I don't have the money to blow $30-$50 on games anymore. I don't have my parents to whine to when I want the latest new game, then discover it is a piece of crap, and then whine for the next one. This is my real, hard earned money, that I can't afford to blow on a game that quite simply is a waste of money.

    So, I pirate games. And you know what? Because of my "full game previews", this stupid industry is getting more money out of me than they would have otherwise. Instead of hundreds of dollars per year, they would get $DICK.

    Then you say, "But, you love gaming, so you would pay for games anyway, right?"

    No. I am a scientist. I have shit to do. There are a myriad of possible things I could do in my leisure time. If it was difficult for me to choose a good game to play to relax, then my money would go to one of my other pastimes, some of which are outside and might actually be better for my health.

    But, instead, I keep playing games, even though the video game industry is trying to make it harder for me to find a good game to play. Even though after I buy the game, I am treated to a worse user experience than the pirated version I was playing the previous week.

    Let's set aside that for many people, like myself, game piracy is actually the only effective marketing strategy, indeed the only way to get money out of me. Let's also set aside the *fact* that you can't say that every pirated copy is a lost sale, and ignore the result of *increased* sales from pirates like myself. Why else would they want to have copy protection? What other reason could they have for trying to get money from you before you ever play the game? Yes, people can play the game if your friends have it, but can you even count how many times you or someone you know bought a game without trying it first, with their only clues to the quality being marketing and possibly tainted reviews by a publication that might be taking money for a shining review?

    Perhaps the copy protection is targeting these people. Perhaps they are thinking that if they trick just a few more people into buying their bowls of shit, they'll make more money than without the copy protection. If so, that it not exactly a healthy behavior for the video game industry. Plus, that isn't a foregone conclusion anyway, especially considering we have already established that in my case, and many others, piracy has actually increased their sales!

    Of course, if it was even fucking POSSIBLE to return shitty-ass software (that I *gasp!* had to actually install and use before finding out it was shitty-ass software) to the store without getting a brain aneurysm arguing with the manager, it wouldn't be so bad. Maybe then I wouldn't have to pirate games.

    Yes, I said "have to pirate games". The alternative, if you are slow and couldn't follow along, is that I don't buy the games at all. I don't think they want that alternative. This also is not a war that has gotten to the point where I will refuse to buy the software because my love for the hobby still outweighs the frustrations it gives me.

    But, once the copy protection gets bad enough, I will drop it and not buy any more games. I would also point out that there are people like me that have already reached that point a long time ago and have moved on to giving money to other companies that don't treat them like thieves.

    1. Re:I pirate all the time by Ag+Physicist · · Score: 0

      Seriously, what the fuck? I post an entirely valid opinion and I get modded down as overrated? What the fuck?

  45. Bad analogy. Copying != theft. by Anonymous Coward · · Score: 0

    Your analogy, I'm sorry, is useless. There's copying software. And then there's theft.

    They're not the same. Not philosophically. Not legally.

  46. Automatic Copy Protection Circumvention by AndrewNeo · · Score: 1

    Here's an easy way to circumvent the copy protection: Get the Windows version running on Wine.

  47. Re:Copy protection - between a rock and a hard pla by RogueyWon · · Score: 1

    I'm not sure that going effectively multiplayer-only would necessarily be in the industry's best interests. Yes, there is a large and growing multiplayer market, but the singleplayer market is still, I suspect, bigger. Halo 3 sold wildly, but it had a singleplayer mode as well.

    Japanese RPGs continue to be among the most profitable games around and they are, for the most part, defiantly singleplayer-only experiences. I'm currently playing through Lost Odyssey (yeah, I know, I'm behind the times here) and it's a very impressive achievement. However, I think of the development costs that must have gone into this and I just can't see too many developers wanting to take the plunge and develop something like this exclusively for the piracy-riddled PC market.

  48. Sure, by earnest+murderer · · Score: 1

    they're called online games.

    All games will be online games before long. Just for that reason. The only hold up is the actual ubiquity of connectivity.

    --
    Platform advocacy is like choosing a favorite severely developmentally disabled child.
  49. Re:Copy protection - between a rock and a hard pla by xkhaozx · · Score: 1

    I suppose I didn't make myself clear. Multi-player is not necessarily the only way of "changing your business model" (however, the best solution IMHO). To me, what they need to do is provide services that cannot be "pirated".

    For some products, this is support. For others, downloadable content (although it can be argued that this can be pirated as well), general online features (like hosting stats, content, etc).

    Stuff like that could seriously improve a customers reason to buy the product instead of pirating it.

  50. I wonder ... by Krneki · · Score: 0

    How long does it take to understand that offline gaming can't be protected against piracy? 10,20, 50 years?

    --
    Love many, trust a few, do harm to none.
  51. Re:Copy protection - between a rock and a hard pla by ImTheDarkcyde · · Score: 1

    I'm looking over at my PS3 games, and they all have a little region 1 logo on them??

  52. Re:Copy protection - between a rock and a hard pla by RogueyWon · · Score: 1

    I suppose Steam is starting to move in this direction on the PC. I logged into it for the first time in 6 months the other night and was pleasantly surprised at how much the list of games available had grown.

    That said, while I don't follow such things closely, I believe steam's copy protection has been broken for quite some time.

  53. Demos exist. (nt) by Anonymous Coward · · Score: 1, Insightful

    (nt)

    1. Re:Demos exist. (nt) by Ag+Physicist · · Score: 1

      Nice one shot, smarmy comment there. Except that for many games there are no demos.

      And like I would even need to say more...

      Many demos don't show the full capabilities of the game.

      I wouldn't have bought Rome:Total War if I only played the demo, since it was missing a lot of the game in it.

      Ummm....

      Duh?

    2. Re:Demos exist. (nt) by Creepy+Crawler · · Score: 1

      There's older games which we all play (in close knit lan parties) that have absolutely no "stupid user" protection. Stupid-user protection? That's because the stupids cant find the cracks.

      We play games like UT, Total Annihilation,TA: Spring, N64 games via emulator, chess, go, Magic: The Gathering, and a few others I cant remember the name of.

      Yeah, some of those are board games (chess and go) and M:TG is a card game, but we have about 6 people who play in our group. Hell, TA has been "dead" for 10 years? yet people are still updating mods for it to this day. We've played 10 players on 64x64 maps with up to 5000 units per side. From my experience, there's no other game that can handle that sheer amount of units on any field at once.

      UT also never really gets old due to the crazy mods and mutators available for it. We even have one game with magic spells and leveling up and stuff.. Its just crazy.

      And all the computer games run on everybody's machine. That's the biggest plus.

      --
  54. really their copy protection isn't a hassle by nonewmsgs · · Score: 2, Informative
    LGP's press release

    http://www.linuxgamepublishing.com/press_releases/200806241.txt

    How our copy protection works

    Our copy protection is an online protection system. There is never a need to have a disc in the drive, or to have the hard copy of the game with you.

    When you install, the system will ask you for the key that came with the game, and then for a password, and, optionally, your email address.

    Once the key has been verified on the LGP servers, and the password registered then you are good to go, you never need to worry about the system again. It will call to the LGP servers each time the game starts, to verify its details. It does all this in the background. You do not need to enter anything when you start the game.

    If you wish to install the game on multiple personal machines, you may do so, using the same password and CD key. This is explicitly allowed.

    If you ever lose your password, you can request to have it emailed to you using the key management system, which is readily available. This is why we ask for your email address during registration, your email address will never be used for anything else.

    If your machine is not directly connected to the internet, or for some reason your internet connection does not allow direct connection to our servers, the game will allow you to continue to play for a certain amount of time before requesting you re-verify with the LGP key server. If your machine is unable to do this, for instance it does not have an internet connection, or it is firewalled in such a way as to block the connection, or perhaps you are on holiday and are nowhere near an ethernet socket for your laptop, then you may verify your game using a web browser or WAP phone browser. This can be used to indefinitely extend the time that a game may be played on a machine with no direct internet connection, as long as you have SOME internet access.

    1. Re:really their copy protection isn't a hassle by plasmacutter · · Score: 1

      Once the key has been verified on the LGP servers, and the password registered then you are good to go, you never need to worry about the system again. It will call to the LGP servers each time the game starts, to verify its details. It does all this in the background. You do not need to enter anything when you start the game. Yeah, it's all in the background.. until your internet goes out, or you want to play on a road trip or at 30,000 ft on a transcontinental flight. Then it very quickly comes to the foreground.
      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    2. Re:really their copy protection isn't a hassle by revlayle · · Score: 1

      Yeah I read that whole "article" that was posted at LGP. Is it a little annoying? Yes (IMO) - Is it horrible? NO (Again, IMO). 1000s upon 1000s of worse things happen over this all the time.

    3. Re:really their copy protection isn't a hassle by Orkie · · Score: 1

      Did you actually read the whole thing or stop there?

    4. Re:really their copy protection isn't a hassle by DocMAME · · Score: 1

      I think that everybody stopped at that point... if you don't have an ongoing internet connection the game continues to function for a time... reconnect and that countdown resets I'm sure... if it does timeout, then you get on a browser anywhere in the world, not necessarily even with the game PC, and get a reactivation key. Not really that big of a deal.

    5. Re:really their copy protection isn't a hassle by HiThere · · Score: 1

      But they don't say how long a time. It could be 5 min., 5 hours, 5 days, or 5 years.

      This isn't my real concern. I'm more concerned about the increase in software brittleness (which for game is already close to the limit). But any figure that you fill in for "some time" is conjecture, and they didn't say that.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
  55. How about injecting a little more accuracy? by plasmacutter · · Score: 1

    "A patron walks into a fine wine shop, and buys a bottle. As he leaves, 5 employees walk out the door behind him, almost close enough to smother themselves in his hair.

        They follow him home, and every time his child goes near the refrigerator they shriek and whip out their cellphones to call the police for contributing to the delinquency of a minor.

    Shocked and appalled by this trespassing and blatant invasion of privacy, the patron calls his lawyer only to find out the store had bribed local legislators into letting them do this.

    The following night he sneaks into his fridge while the 5 employees are asleep on the couch in the next room and pours the wine into 3 unmarked bottles, then places the original bottle in the recycling bin.

    That morning the 5 employees give a speech to the legislature, detailing how the previous law they bought did not insure proper conduct with "their" alcohol, and demanding neural implants which would incapacitate anyone who approached the wine while they were asleep."

    There, I fixed that analogy for you.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  56. Depends on the ads by Jesus_666 · · Score: 3, Interesting

    Whether or not I'd like ads in my game depends on how the ads are executed. There are good and bad ways to put products into a game. Some examples:

    Coca Cola is inserted into a Deus Ex-workalike.
    Good: Soda cans are now Coke cans; there are a few Coke vending machines throughout the game.
    Bad: Characters talk about how much they'd like a refreshing can of Coke Zero - full taste and zero sugar, yum.

    Subway advertises in a multiplayer FPS.
    Good: Billboards around the map show the "eat fresh" slogan; a downtown map contains a Subway.
    Bad: Subway baners in every loading screen; every urban map contains a Subway; the Subway Muppet is seen anywhere near the game.

    Dunkin' Donuts sponsors the next GTA.
    Good: There are several DDs sprinkled throughout Abstract Concept City, acting as cop magnets; one mission can be made easier by distracting a cop with a box of donuts.
    Bad: Every single cop in the city and half of the underworld have no other discussion topic but which kind of donut they love most; every problem can be solved by tossing donuts around, Hostess Fruit Cake-style.


    In general, if the product placement is done tactfully and unobtrusively I entirely agree with it and am happy to have my games subsidized. If it's blatant and in-your-face I want the corp in question to piss off and take their product with them.

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    1. Re:Depends on the ads by Anonymous Coward · · Score: 0

      Coca Cola is inserted into a Deus Ex-workalike. Good: Soda cans are now Coke cans; there are a few Coke vending machines throughout the game. Bad: Characters talk about how much they'd like a refreshing can of Coke Zero - full taste and zero sugar, yum.
      I see it now:

      Anna: Are you sure you pressed the right button?
      Gunther: I do not make mistakes of that kind!
      Anna: Your hand might have slipped.
      Gunther: No, I wanted Coca Cola! It gave me Pepsi!
      Anna: The machine would not make a mistake.
      ...

    2. Re:Depends on the ads by halcyon1234 · · Score: 1

      every problem can be solved by tossing donuts around, Hostess Fruit Cake-style

      Ha. Slightly off topic, but I recently came across some dude's website that has all those Hostess comic's archived

      Even as a kid, I used to think those were the craziest things in the comics, and that's after reading stories about radioactive spiders.

    3. Re:Depends on the ads by Anonymous Coward · · Score: 0

      In general, if an as is unobtrusive then I don't want to buy the ad space to begin with. If the ad is in-your-face then I'm willing to pay good money for it. I rarely care if I ruin your short term experience. I do want you to remember my product five years from now.

      --Johnny Adfullseed

  57. Often, they want you to spend time helping them! by hanako · · Score: 3, Interesting
    If it were just "hey, I found this bug" sent by a pirate, that's no problem. That's almost slightly helpful of the pirate, enabling me to fix a problem and release an update for my paying customers (the pirate will just have to steal it again, because I'm certainly not going to provide a special custom download just for someone who intentionally ripped me off in the first place)

    However, some people have no shame.

    Q: "I cracked this demo to have unlimited playtime and now it crashes when I jump on the foozle!"
    A: "Buy the game, then you won't have that problem."

    Q: "I downloaded this game from a torrent and one of the files was broken, can you provide it for me?"
    A: "No. Buy the game, you won't have this problem."

    Q: "I just got this game and it has a huge bug in it at the end of level two! Your company is a terrible game company! I will never buy from you again! I hope your entire family dies in a fire!"
    A: "That bug only existed in the private beta-test version and was already fixed in the very first version of the game that was on sale. Buy the game, you won't have this problem."

    Q: "This game is hard! Can you spend the next few weeks providing a slow step-by-step walkthrough of exactly how to win the game and answer all of my questions about it?"
    A: "... got a receipt?"

    Pirates reporting bugs isn't a problem. Pirates taking your hard work for free and then demanding that you do even more work for them personally, for free, deserve a head-booting.

  58. one less sale: count 'em by dltaylor · · Score: 3, Interesting

    I have many legitimately purchased games on my Linux box. I bought games from Loki, back when, specifically to encourage the developers to bring games over.

    I will NOT buy any software with a "phone home" requirement. I just deleted LGP's bookmark.

  59. I play when I'm traveling... by Anonymous Coward · · Score: 0

    I have on average 5-6 business trips every month, and often I have a lot of spare time, so I like to play games on my laptop. So with this copy protection every time I want to play I have to go online to activate my copy of the game. Many of the hotels that I stay in don't have free internet in room access, so that means I have to pay on average around 20 dollars for 24 hrs internet access just to play my game.
    So that means I won't play most of the time.

    Why not just make it so it connects to the authorization server once every 30 days?
    vilely

  60. Crack? by Anonymous Coward · · Score: 0

    What would one do?
    Sniff the traffic and generate a fake server?
    Decompile the binary and dig through it for the online authentication and remove it?

    Not likely.

    It wouldn't be hard to see them releasing patches and content packs which validate the executable.

    All that cat and mouse and we're not talking about CounterStrike, Bioshock, or even BF1942...

  61. Pirates by rjolley · · Score: 1

    Software pirates are assholes.

  62. Returning software is easy. by Anonymous Coward · · Score: 0

    Just utter the magic word: CHARGEBACK.

    They can't push their low paid cashier out of the way quick enough to give you a refund.

  63. What are we bitching about now? by macdaddy · · Score: 2, Interesting

    A CD isn't required. Score 1 for us. The product can be installed on more than one PC at a time. Now we're 2-0. The CEO said that they'll release a non-DRM fix if the company ever goes under so your purchase has future guarantees. 3-0! So what are ya'll bitching about?

    1. Re:What are we bitching about now? by notamedic · · Score: 2

      They're bitching about needing a permanent internet connection because they've not read the article and seen this: "For those with limited Internet access, the copy-protection scheme "makes allowances if you have no [Internet] connection, but after a while you must have a [Internet] connection once in a while to allow the game to keep playing.""

    2. Re:What are we bitching about now? by DeVilla · · Score: 1

      Is the company really going to spend the time any money to patch and retest all of their games as they go bankrupt? Will the court really let them? 2-0. How many games computers do you have on you desk at home? I only play on one. 1-0. I like having physical install media and I have several games that don't require the CD at play time. 0-0. Can I play the game when I'm traveling or in a hotel? Not without network. 0-1. I'm going to need a password for every game? I have too many password already. 0-2. I'll need to register with LGP make sure my email is current at LGP in case I forget a password? Thanks Big Brother! 0-3 How's that for ya, Pollyanna?

    3. Re:What are we bitching about now? by JustNiz · · Score: 1

      1) The inconvenince of having to register online everytime you want to run the game.
      2) Not being able to play the game if you don't have an internet connection (e.g. on a plane).

      I think I'll just stick with Pingus and a million other good and free Linux games that don't have all this DRM shit.

    4. Re:What are we bitching about now? by HiThere · · Score: 1

      Well, no. He didn't say that. He said he was authorized to. And he said the development team was authorized to.

      And I'm not sure that this statement was legally binding. There is no mention of an escrow account. There's no claim that the code to do such a thing exists. And there's no claim that it will exist at any particular future date. To me it's sounding like a serious waffle disguised with baffle-gab.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    5. Re:What are we bitching about now? by grumbel · · Score: 1

      So what are ya'll bitching about? Just because the copy-protection is less evil then others doesn't make it good, it simply makes it less evil. The basic problem of copy-protection is simply that it always goes again the paying customer, not against the pirate. The paying customer will have the problems, the pirate will have a cracked copy. And there is of course the other problem that I have yet to see some hard numbers that copy-protection actually works. In some cases the pirated copy is simply used as an unauthorized demo, in other cases its just downloaded to 'have it' not to use it, in other cases the pirate simply doesn't have the money to buy it and sometimes there might be people that would actually have bought it if they wouldn't have been able to download it for free, but then those often don't have to wait long for a crack. I simply haven't seen numbers that prove that copy-protection turns pirates into customers and that that effects is bigger then the lost advertisment.

      I would prefer it when companies would focus on doing something for the paying customer, instead of against him. Bring back the big boxes full of extras, manuals, maps and stuff and a payed copy might actually have an advantage over a pirated one.

    6. Re:What are we bitching about now? by maglor_83 · · Score: 1

      We're complaining that - if we were to buy this game - we would be unable to play it without an internet connection. If it did perform a CD check in the absence of an internet connection, that would have the convenience of not normally needing a CD, and still being able to play in offline situations.

  64. Well that's one customer they've lost by Anonymous Coward · · Score: 0

    I won't be using them then.
    Don't these people understand that the more they inconvenience their customers, the more people turn to pirate copies? I gave up buying DVD's a long time ago if they had anti-copy protection as I couldn't play them on my laptop, pirate copies also don't make you sit through half an hour of piracy lectures and dumb adverts that you can't skip before the film starts. Computer games are rapidly heading down the same path.

  65. Super Arrogant by Anonymous Coward · · Score: 0

    You say that while ignoring the fact 99.9% of pirated software runs under Windows... I OTOH would say gamers in general a prone to copy games. Must be because they like trying stuff and since there's so much out there, which seems kinda logical. But what do you say, let's start the witch hunt anyway. Mmmmkay...

    And personally, I don't get people like you saying DRM is ok, like you don't mind not being able to play your music and games while you're not connected to the net? Like oh say 99% of the time you like using your portable media player. You must be a stockholder in one of those shit companies.

    BTW, this is not real DRM here, which like in Vista is embedded into the OS itself to prevent any kind of practical way around it. This particular copy prevention scheme will get cracked in about 20 minutes and the people who actually pay for the game get bothered. That's the problem, not that everybody on /. thinks that everything should be for grabs.

    Always talking in stereotypes, you people.

  66. Hahahahahaha by Anonymous Coward · · Score: 0

    Now find a way to say that copy protection on Linux is somehow communal and free as opposed to when it is done on Windows.

  67. ya by Anonymous Coward · · Score: 0

    Copy protection as failed in the past and will fail in the future. I've read what the hacking groups have to say. So what if they put in an authentication check? How is this different than having a user enter the cd key?

    The crack will be the same. The hacker will freeze whatever they need to freeze after the authentication has gone through, once. Then they'll make a crack, and no one who uses the crack will have to authenticate every time. This is what happens - with every game title that makes it to a cracker's bench.

    So, when you go ahead and do this, and then someone can't play because they aren't online or know they are scheduled to be off the internet, if they want to play, they'll have to get a pirated version or at least a crack.

    So, basically: For users who pirate games, they will pirate this (and any other game) regardless of some online authentication scheme. For legitimate users who get a game, when they want to play offline they'll get a crack. You've accomplished nothing, and decades of lame (and worthless) copy protection attempts will continue...

    Seems to me, 20-30 years into copy protection, you may have seen something come out of it by now. But if my experience is anything like the rest of the worlds, cracking a game is easier now than it ever was before. Just think about all the money that has been sunk into worthless protection schemes.

  68. And here you are, using a crack !! by Anonymous Coward · · Score: 0

    And here you are, using a crack, which you will do anyway so you don't have to buy it. That's the internet. Those that can download a crack will download a crack. It's as simple as that. It's like the internet PAYING you !! Don't kid yourself in thinking most people WILL buy it. That's false. MOST people will LOOK for a crack and buy it only if one isn't available. That's the internet and the people on it today.

  69. They are asking for bankruptcy... by Anonymous Coward · · Score: 0

    It amazes me see how people that should be considerate "on par" with the game market still wastes time and effort elaborating intricate ways to keep players away from their game instead of wasting the same efforts creating reasons to make people want to pay for the god forsaken thing!

    It is more than proved that in this day and age "ONLINE" is the definition that they should be following, but not for silly game verification schemes.

    Even if they spent the last couple of years blinded with their hands on their ears they should still realize why EVERYSINGLE Blizzard release or Valve release (just examples, I am sure there must be more smart people around developing games) comes bundled with reasons to make people want to pay for the product (Battle.net and Valve online servers). Sadly providing good software is not enough anymore, they have to provide a service along the said software otherwise people will simply download it on the closest torrent site and live haply ever without even having to worry about copy protections.

  70. Re:Often, they want you to spend time helping them by Kaenneth · · Score: 1

    One way 'Free' software can be profitable. Free software, paid support. That is, the software itself is a 'loss leader' to get people to pay for support. But then those pesky user-communities start supporting each other...

  71. Steam by m8nkey · · Score: 1

    A conveniant online distribution system and unobtrusive copy protection are two features that'll see a dramatic decline in PC game piracy. Steam is the best game distribution system I've used to date. The games are cheap and it's actually more conveniant than downloading a torrent or dealing with the idiots and poor selection in a traditional store. I have no problem with online verification. Two things I do want to be able to do though is install multiple copies and run single players games in an offline mode. I think LGP is a possitive step forward for Linux gaming and the copyprotection will ensure game publishers are more confident with the platform.

    1. Re:Steam by Anonymous Coward · · Score: 0

      Yep, I'm a massive Steam fan also.

      I'm aware that some have had issues with it, but it's always been completely flawless for me.

      More and more, the software industry is converting to a service-based economy, which makes a vast amount of sense. More and more games are starting to feature social-network features, which are a significant value-add at the moment.

      Purchasing a game on steam gets you a completely transparent install/uninstall mechanism, an ongoing subscription to patches, new content and back-end resources. None of this 'where the hell did I put the CD' crap, no poking around websites to find patches, no weird installers and broken uninstalls, no pain when reinstalling on a new PC. Just download the client, log in and all the games you ever purchased are just a click away.

      Think of it that way, and it's well worth the money. It is to me, at least. It would even likely make a lot of sense to freely distribute the game itself, and just sell the services.

      Oh, and with prices on Steam running a whole lot cheaper than the retail version, I just don't see a downside here.

    2. Re:Steam by icsx · · Score: 1

      Usually the Steam client itself runs fine. You can easily buy stuff and its more painless than installing a game from DVD. There have been few issues with the Steam itself but they have been fixed fairly quick. However, especially with Valve's own multiplayer games (like cs, css, dod, dods, tf2) there are issues with authentication. This is where the user problems come in. You are assigned with steamid, like STEAM_0:0:12345678 which is authenticated every time you join in a game server (dont ask me why it couldnt be checked upon steam startup). Its something to do with their VAC module which is a system that bans detected cheaters. But sometimes when things are fine, you just dont authenticate. Steam restart usually helps but sometimes you have to remove ClientRegistry.blob file, restart steam and download some settings again to make it work. Sometimes even that does not help.

  72. Hey Mike. We aren't looking for a crack. by Anonymous Coward · · Score: 1, Interesting

    Dear Mr. Simms,

    We aren't looking for a crack if we know how to use our property to the fullest extent possible without any further intervention. If you didn't want to sell software to us, then you are required by law to give us notice persuant to the Misleading Titles Act under Negotiable Instruments Law that the sale is actually a limited-time rent of the property and at most a DEMO that is quite shy of the full use of the title (that is assumptively reserved by its true owners). Did you get me, or is it for sale now?

    Sincerily,
      Crusader (Linuxgames.com admin)

  73. temporary drm only by Anonymous Coward · · Score: 0

    I would be ok with protection as long as there
    is a guarantee it is stripped from the game completely in say 6months to a year.

    I simply wont buy a game that has DRM. Ill wait till
    a working DRM crack is available and only then do i buy a game.

    Otherwise no sale , ive got to work hard as well to indulge in gaming wich ,lets face it is a waste off
    precious life time in the end

  74. Here's a better question... by TheVelvetFlamebait · · Score: 1

    But will every pirated copy magically transforms into a sale, or will this scheme just annoy legitimate users and be cracked anyway?
    How about, instead:

    But will there be even the slightest possibility that it will convert a potential pirate to a legitimate user, or will it magically make absolutely everyone pirate the game in defiance?
    Only time will tell.
    --
    You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  75. Ridiculous. by ScrewMaster · · Score: 1

    But will every pirated copy magically transforms into a sale

    Nope.

    ... or will this scheme just annoy legitimate users and be cracked anyway?

    Duh.

    This approach invariably torques off paying customers, especially if they aren't made aware of the protection before they plunk down their money. Worse yet, if the game is any good (or even if it's not ... the dude issued a challenge to the world's crackers just by announcing this) it'll be cracked forthwith. I buy all the games I play, but only if the vendor respects me as a customer. Doesn't matter how good your product is, if you treat me badly you won't get my money. You still might get my money if a solid crack is available though. Either way, I insist upon maintaining control over my property.

    Now, having said that I don't have a problem with a game company wanting to keep non-paying users off their gaming network, but don't go overboard with security. Also, if I want to run the software single-player I absolutely should not have to jump through hoops, need to keep the damn CD in the drive, or maintain an active Internet connection for Chrissakes.

    Get over yourselves.

    --
    The higher the technology, the sharper that two-edged sword.
  76. Re:Flawed study quoted by Technician · · Score: 1

    From your link;
    For the music industry, there is a dark side to Apple's ascension to the top of the charts. Buying patterns for digital downloads are different, as customers are far more likely to cherry pick a favorite track or two from an album than purchase the whole thing. In contrast, brick-and-mortar sales are predominantly high-margin CDs. For 2007, that translated into a 10 percent decline in overall music spending according to the NPD Group, and it's a trend that's expected to continue for the foreseeable future.

    The iTunes Store leads the pack with 19 percent,

    This dollar amount is part of the overall market shrink even though the capacity and quanity of personal players have exploded. The market expanded, the sales shrank. Where is all the music on these devices from? More important, why can't the industry meet the market to sell into it instead of being bypassed by the new freeway?

    There are more players in the hands of more people able to contain entiere libraries of music, but sales are down 10% even though the market expanded several times as those who used to carry no music and only had a stereo at home shared by the family now have personal players. Neither Apple nor any other retailer has been able to sell into the expanded market. DRM, High prices, and the ease of piracy all contribute to the undisputed fact that the great vast majority of music on iPods is NOT from the iTunes store or from the owner's personal CD collection. iTunes sales is only a small niche of the overall music out there.

    Again, on a typical 30 or 60 Gig iPod sold, how many songs on average are from iTunes? I'll wager money this is less than 1%. Having 20% sales of the less than 1% purchased music out there is niche in my book.

    If you see someone with an iPod, start an informal survey. How many songs are on it? How many are from iTunes, How many are from your CD's you ripped yourself, and how many are from "other sources" trading, sneakernet and P-P. Be sure to ask kids as this is the largest demographic. I know the ratio on my 2 kids players. I backed one up befor sending it in for repair. Of the 20+ Gigs, none were from an online store, several hundred were ripped from borrowed CD's and the rest traded with friends. Only about 3 CD's were from ones they own. This is typical of middle school kids. No credit cards, no accounts, limited spending money better spent on concerts and parties, and lots of friends to swap with. By the time they reach college, the pattern is already set.

    My legal collection is larger as I already have a CD and LP collection. However, none is from P-P, none from online stores, and some is from sneakernet. My player is only 1 Gig. It plays MP3's and unprotected WMA files only, thus almost all online stores sell incompatible formats.

    MP3's work. They are everywhere, most places don't sell them. Any questions?

    --
    The truth shall set you free!
  77. Re:Data for my claim by Technician · · Score: 1

    From here;

    http://arstechnica.com/news.ars/post/20070508-indie-labels-revolting-against-emusics-low-prices-hardly.html?rel

    "the average iTunes user spends only $12 per year at the store"

    Not every iPod owner is an iTunes user. How many songs are on a typical kid's iPod? Only an average of 12 songs/year and only for those who use iTunes.

    iTunes is a niche boutique next to the freeway where most don't bother to even look.

    --
    The truth shall set you free!
  78. From the reinventing-a-squeaky-wheel dept. by meimeiriver · · Score: 1
    Holy moly! Games testing username/password against a DRM server: gee, we haven't seen THAT before! Brilliant! Well worth spending a whole /. article on!


    That was sarcasm, btw.

  79. Re:Often, they want you to spend time helping them by Anonymous Coward · · Score: 0

    I, too, have seen these types of requests, both in online forums, and sent directly to the game's developers, publishers or distributors. That these people could be so incredibly stupid as to openly admit they're stealing from the company is entirely indicative of the intelligence level of the average pirate.

  80. Paying for les service Re:one less sale: count 'em by La+Gris · · Score: 1

    How about Transgaming ?

    That compagny don't implement phone home on Cedega, but you have to own a valid active account for upgrades.

    By the way, they have not much enhanced their software during the last two years. Now a day, I can get much working games with the open source Wine than with Cedega. Their support forums are full of angry customers leaving the ship.

    Even though I pay a monthly subscription since at least four years, I slowly consider ending that because every new game I install, has better performance and much less trouble with the plain Wine software environment that with the commercial Cedega. The last one is Everquest II Runes of Kunark pack.

    Hey guys from Transgaming, wake up! Please do the job I pay you for. Fix these bugs and support at the very least, same level of quality than in the open source Wine.

    --
    Léa Gris
  81. Stupid logic... by marcushnk · · Score: 1

    according to their logic http://www.linuxgamepublishing.com/press_releases/200806241.txt
    ***********
    It is estimated that many more pirated copies of LGP games exist, than do original copies. We obtained this estimate by seeding the download sites with a number of broken copies of our games, and monitored the number of requests for technical support that referenced the known bug we had inserted.
    ***********

    So they gave out a free copy of the game and effectively made it available to many millions of people, and were _shocked_ when people downloaded it?!?

    Who would of thunk it? If you make it available people _will_ take it!

    It's a moot point anyway... it'll take some enterprising thief about 3 hours to figure out how to crack it and re-release it to the web. When will these people realize that the tools you use to lock it down are the same set of tools thieves have to unlock them.

    --
    "Consider how lucky you are that life has been good to you so far. Alternatively, if life hasn't been good to you so far
  82. There is no excuse for applying DRM to games. by Demonweed · · Score: 1

    No doubt Brad Wardell (of Stardock and Galactic Civilizations) has already come up in this discussion. His position is eminently more sane than anything to come out of the monolithic distributors. In one line, it is, "pirates don't get a vote." Idiots take that to mean "yeah, we need to stick it to the pirates as hard as we can!" The rest of us should be able to see Mr. Wardell's original intent.

    Most forms of piracy countermeasures, even the classic "must have disk in drive" stuff, create a condition in which legitimate paying customers are given a less satisfying product. Yes, vast sums are spent trying to make these defenses less obtrusive. Yet this is like spending vast sums to make a race war less brutal when the alternative is to simply stop fighting a race war!

    Copy protection is fine for making games less fun, but there is zero credible evidence that it makes games more lucrative. Far worse than television advertising, people in the DRM industry engage in wholesale fabrication of data to justify bold claims about consumer behavior being influenced by their achievements as career nuisances.

    There may also be no hard evidence substantiating the claim that copy protection measures serve as a gateway to expand the scope of software piracy as a subculture. Still, that pontification supported by precisely as much legitimate empirical data as any half-baked speculations that rationalize the continued existence of these economic parasites manipulating game publishers into charging at the windmill of piracy curtailment.

    Adrift with insufficient evidence, the best thinking comes from sound analysis. I believe sound analysis supports the position that people who steal games will continue to steal games even if bypassing piracy countermeasures requires switching from no-cd cracks to some other method. Always there will be eager and capable people stepping up to make piracy both safe and virtually effortless for those with a modest amount of security savvy (since P2P networks, serial code searches, et al. require a touch of sense to avoid malware exposure.) A 12-year old online in 2008 shouldn't be challenged by the effort.

    Unless someone is gullible enough to buy into the bluster and falsifications used to support huge expenditures to incorporate DRM into commercial releases, there is no reason to let a single decision, right from conception to distribution, be influenced by the existence of software pirates. On the other hand, from the dimmest business school instructors to the brightest minds in management, there is little dispute that paying customers should get a "vote."

    Chucking the entire DRM industry would be a win for honest consumers as well as game developers. The user experience would involve fewer hassles, and game budgets would no longer involve one common counterproductive expenditure. Also, it can't be helpful to force collaborations between the honorable hard-working people adding value to electronic entertainment products and the sleazebags who would take a paycheck for sucking the life from a creative industry.

    Would this be a win for pirates too? Certainly not in any complete sense. Perhaps the childishly simple task of pirating a game would become a little more simple. However, the demand for unauthorized executables designed to circumvent copy protection would vanish overnight. Dedicated game crackers would feel the loss of a satisfying hobby. (Speaking of which, I know from my own much-belated successes that devising a method to defeat copy protection on past Sacred games was an especially fun brain teaser.)

    So, I suppose if the big boys in the gaming industry were driven by the usual petty motives of corporate America -- the desire to compete by tearing down others, a preference for destroying things rather than letting them be appreciated without proprietary authorization, and a general obsession with marking every little bit of turf with foul odors -- they mi

  83. Steam type system for Linux? by rishistar · · Score: 1

    Maybe a Steam type system for Linux is whats needed. That has a nice balance between checking online for user authentication and ease of use. Though the fact you have to say you'll be offline before going offline is a minor annoyance.

    --
    Professor Karmadillo Songs of Science
  84. bad business by xalorous · · Score: 1

    If I buy a game on CD, and it has a singleplayer mode, I should not require an internet connection at all, for any reason. If I download a game from the web, it should not require an internet connection after the download. Multiplayer gaming requires a connection by default, and can use online connection when users log in to play. Subscription based games require no authentication beyond logging in since their money comes from the subscription.

    I also appreciate online updates, as long as they can be configured to be "upon request" and not automatic.

    If we buy these products with all these elaborate copy protection schemes that break the game and even our OS, then we are to blame for encouraging these schemes.

    One time authentication by email would be a good method. Have a key generator on your computer that generates a key based on your computer's SID. Email that key to publisher. They create a matching key and send it back. It's good on your computer until your SID changes.

    --
    TANSTAAFL GIGO Acronyms to live by!
  85. Less talk, more action by wye43 · · Score: 1

    I love the solution. These days Internet connection is everywhere(wired/wifi/mobile). No more excuses. Its about damn time. The companies who implemented these kind of solutions first time, 10-15 years ago have grown beyond belief (e.g. Blizzard Entertainment).

    Well, maybe its not perfect, but at least they are trying to do something about it. I see a lot of people whining about it, but how about coming with a solution? Unless you think there is no problem - in that case you are a software pirate and don't try to pretend otherwise hiding behind long words/thoughts.

    1. Re:Less talk, more action by Demonweed · · Score: 1

      In what way is piracy a problem? This is a lot like the argument that gay marriage will somehow ruin heterosexual matrimony. Of course, I would not argue that software piracy ought to be legalized. Intellectual property is one of several huge yet necessary evils without which capitalism would make no sense at all. So I grant that prohibitions on software piracy are a legitimate matter for the criminal justice system, not some form of discrimination.

      Yet the parallel is meaningful. Developers can write, produce, market, and distribute their games perfectly well even if a million little Jimmy Hopkinses happens to get their seratonin fix with pirated software. Heck, there could be a setpillion sentient beings scattered across the galaxy, each playing around with human software covertly downloaded from our networks, with not one contributing a penny to fund that software; -and still- the hard numbers in the legitimate software economy would be unchanged.

      Every single dime developers squander by waging war on software piracy is one dime less spent on making a quality products. Pirates almost never personally suffer any of the hassles generated by copy protection efforts. Legitimate users consistently do. Much like invading a secular fascist state is a stupid way to fight radical religious terrorism, giving the shaft to millions of paying customers is a stupid way to fight however many players do not pay their way.

      If this issue raises any problem at all, it is the problem of mediocrity in the halls of power. Groupthink goes unchallenged only when leadership is compromised. Groupthink is the only explanation for the savage waste that past copy protection efforts constitute and this DRM movement could do much to amplify.

      Incompetent executives get this idea into their head that it is important to have a big strong response to "fight" against piracy. Yet their big strong response only gives crackers additional entertainment value while failing to make rank and file pirates so much as bat an eyelash.

      Given the choice between doing something and nothing, sometimes nothing is the best way to go. If you doubt this, I offer you a choice between shooting yourself in the foot or doing nothing.

      I appreciate how passionately some people want to see action taken in this area. However, if taking action results in no progress, how can anyone justify the cost? Developers and legitimate game buyers figuratively do shoot themselves in the foot through perpetuation of significant copy protection efforts in 21st century software distribution. The only winners in this mess are the latter day confidence artists peddling DRM as if it were a service with legitimate value.

    2. Re:Less talk, more action by wye43 · · Score: 1

      The situation is neither black nor white. I admit that taking an extremist stand against software piracy will hurt the customer. And yeah, I agree, some moronic executives use this as a leverage

      But the other extreme is bad as well. Don't forget that the receiver is a customer, not a freedom-heart-filled happy puppy floating around in a pink flower covered plain - deserving the best just for the fsck of it. He will demand shit from your sorry ass, nasty shit that you won't like. I really like developing software, this is what I'm going to do for the rest of my life. And maybe its just me, but I actually like to be paid for the software I engineer. I have to pay my bills back home, you know.
      Anti-piracy solutions actually have an impact. There are numbers to support that. I actually originate from a country that saw piracy plummeting from close to 95% to less than 60% in the last 10 years. People stop stealing, and its not because they are getting a warm and fuzzy feeling inside, its because measures to stop/reduce theft are implemented.

      The "fight" against piracy isn't a blind chase you know, there are tons of already working solutions, and goal-driven people are busting their asses on improving them. Some of them fail miserably, some succeed and move forward. This is far from shooting yourself in the foot.

      In the end its about making a compromise, not about throwing eggs at each other.

    3. Re:Less talk, more action by Demonweed · · Score: 1

      There is a difference between customers purchasing games and customers purchasing software development services. I'm pretty sure the only game consumers who would demand copy protection (other than shills for DRM et al.,) are those so uninformed as to believe the protection some how keeps their computers safe from intrusion. "Copy protection" does have a nice "security blanket" feel to it. Yet for legitimate users, it contributes absolutely nothing positive to the gaming experience.

      Now, those 95% and 60% numbers seem odd to me. For one, the methods used to collect data on piracy are invariably shady. I suppose a creative researcher might come up with a credible way to get an accurate sample of who uses what, but people peddling DRM and copy protection products have no history of being interested in accurate data. Still, I suppose pointing out that the very best work in this area is haphazard stuff like seeding P2P networks with a specific bug and tracking tech support activity is not the same as proving that piracy is not a widespread phenomenon.

      Still, I do not dispute that it is widespread. I only dispute the idea that the activities of pirates provide any justification for hassling paying customers. This is because I remain unconvinced that copy protection, DRM, et al. generate any sort of positive return on the investment. Even if one grants the bold assertion that piracy accounted for 95% of the game play anywhere ten years ago, and had since fallen to 60% of the game play in that same place, so what? Making piracy go down is meaningless. Only rising sales would even begin to justify deliberately hassling paying customers the way DRM and traditional copy protections do.

      As I recall, ten years ago copy protection inflicted real pain on legitimate users and only the most trivial inconvenience on users of pirated software. Today it is no different. Nothing has been invented that prevents game crackers from distributing executables modified to be stripped of their nuisance features while retaining the full glory of the relevant game. The argument that this sweeping change was caused by copy protection efforts fails to recognize the completely unchanged ease with which games could be pirated throughout the interval in question.

      If I had to guess, I'd suspect the place was China and the figures were a half-baked estimate derived from the real trend of increasing appreciation for the legal doctrine of intellectual property. Many cultural traditions give ideas a place of greater stature than mere baubles. The practice of letting people own ideas may not be unique to capitalism, but it is uniquely necessitated by the lack of any other mechanism to sustain creative works in a purely capitalist society. As China continues to embrace all things capitalist, old attitudes about the importance of sharing knowledge and art give way to new attitudes about the importance of hoarding wealth.*

      Even if there were some magical way to end all software piracy forever and ever, it is questionable if this would be a good thing for software sales. Do pirates never buy games they have previously played illicitly? Do pirates sometimes buy games they would never have considered but for the illegal free taste? One could argue that piracy increases software sales -- it is a thin argument, but the arguments that piracy drives down software sales are based on similar speculation and similarly dubious reasoning.

      If we take China as an example, and we grant that piracy has declined dramatically there in recent years, what are we to conclude? Did something magical happen to make the easily-cracked games of 2008 less fun to steal than the easily-cracked games of 1998? Could it instead be that cultural and economic factors largely beyond the control of game publishers drove a noteworthy trend?

      I suspect if anyone does come up with a valid empirical method of gauging the scope of software piracy, trends in its popularity w

  86. Re:Copy protection - between a rock and a hard pla by Anonymous Coward · · Score: 0

    PC gaming is now hurtling towards an abyss

    Bullshit.