>Oh wow, I sure am glad I can spend over $1000 to buy something that offers no services over a pda that I would want to use on the go >
I don't know about you, but the fact that it is many times larger then a PDA and runs all my apps/games is a good enough selling point (at least for me to buy one used off eBay;)).
Oh, and the fact that "chicks dig tablets!" for some reason. I can't use the thing for more then 10 minutes without some lady asking "Ohhhh, what's that?". Try that with your little Palm Pilot.;)
I hate feeding trolls, but you might not know that the XBox Doom3 != PC Doom3. Yes, they overlap but they are different in many ways...
Besides, what self respecting Slashdot geek doesn't own a 21" monitor. And do you really want to be sitting on a comfy sofa when you are Knee Deep in the Dead!;)
>Actually, people like Derek Smart make me wonder why we don't have video game comedians.
>
I run a forum for game developers (mostly young and/or first time developers), I can give you an endless supply of content.;)
By the post before me, I guess I'm the only game programmer who doesn't like working 90+ hour weeks.
Yes, I understand that overtime is needed at time. I really do love what I do, so I don't mind the all night code jams (which are only fun when you look back on them). What I don't like is the fact that many companies take advantage of this fact to set absurd timelines (I'm not going to name names, but they know who they are).
Add the extra 6 months. Need a new NFL game every year? Then hire two teams and give each a the time they need to make a good game. Not only will your employees live longer (and be happy), the end product will improve (remember less returns == more money).
> Make it easy for servers to be set up like Quake is today. Don't make me pay $$$ per month just to play on line
>
I would like to take it one step further. Make a game where other people can join just by stepping into your zone. Imagine riding a bus playing a racing game, somebody else gets on and you are alerted that they want to race you.
This could work with FPS, RPG, RTS...any game really if you think about it....how much are those DS Dev Kits?;)
I have a top-of-the-line (as of 3 months ago) PC, an XBox, a PS2, and a GameCube. I can get enough Freecell. I think it has to do with the fact that it takes some problem solving skills and you can start or stop a game on the drop of a hat (even come back to a game halfway into it).
Some more reasons:
6 - Missions are fun and make sense.
7 - Death isn't *that* bad.
7a - You don't have to run back and find your body (which, by the very nature of the fact that you died their, in a very dangerous spot).
7b - You don't lose all the experence you just spent the last 8 hours earning (it just becomes harder to earn more).
8 - Nobody comes up to you and says: "Hail!";)
So what will the XBox2 offer to match this?
I originally thought that they would combine the "Windows Media Group" with the XBox group and come out with a unit that had all the features of Tivo and a kick-ass console (with MSN added for kicks).
After talking with some XNA guys, this doesn't sound as likely, but I still think it is a good idea.;)
I would take this once step further. Set up a nice little shop, lots of comfy chairs and good lighting. Serve coffee, drinks, munchy food. Have high-quality headphones at each chair and a simple touch screen interface to allow customers to browse and rate music tracks. Keep track on what they like, let them burn what they want. Let them make their own mixes and share them with friends. Heck, I can go on forever on this subject (almost makes me want to quit my day-job and start my own business;)). The big trick is to get legal access to a large enough collection of songs. If you could team up with iTunes you would be set (if anybody from Apple is reading this, give me a call;)).
Just like the DVD-Riping software, which is oddly sold in the same stores that sell DVDs in my city, I can see a future market for software that detects a music CD and does the same thing as "pressing the shift button" selling in record stores.
Give it a catchy name like "CD-Spoofer" and you can sell it for $9.99.
If this was any other company, I would agree with you 100% But you should never underestimate the power of a multi-billion dollar company. If they want this, *really* want this, they can buy it out from under Nintendo and Sony. The question is how bad do they want it.
Re:Cheaper ways to GPS
on
GPS for GBA
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· Score: 1
The Garmin system doesn't require a laptop or PDA. It has its own display.
Like I said, the only advantage I could see to the GBA version is if they had some killer games that used it. If you where just going to use it for mapping, you could by a better system for half the price.
"and never pay for the box or the games, just the monthly fee."
Who said this? I remember at the booth they talked about being charged for the games you download. I'm sure there will be a bunch of free ones as well (like Free-cell and a dozen pin-ball games) but you will not be able to download Doom3, Unreal2004, and Halflife2 for free.
>
I don't know about you, but the fact that it is many times larger then a PDA and runs all my apps/games is a good enough selling point (at least for me to buy one used off eBay
Oh, and the fact that "chicks dig tablets!" for some reason. I can't use the thing for more then 10 minutes without some lady asking "Ohhhh, what's that?". Try that with your little Palm Pilot. ;)
Besides, what self respecting Slashdot geek doesn't own a 21" monitor. And do you really want to be sitting on a comfy sofa when you are Knee Deep in the Dead! ;)
>
I run a forum for game developers (mostly young and/or first time developers), I can give you an endless supply of content.
>
And 95% of it is almost unwatchable.
But you can also say that 98% of EQ is a boaring "grind-fest" so...
Yes, I understand that overtime is needed at time. I really do love what I do, so I don't mind the all night code jams (which are only fun when you look back on them). What I don't like is the fact that many companies take advantage of this fact to set absurd timelines (I'm not going to name names, but they know who they are).
Add the extra 6 months. Need a new NFL game every year? Then hire two teams and give each a the time they need to make a good game. Not only will your employees live longer (and be happy), the end product will improve (remember less returns == more money).
Damn you! Now I will never find time for online porn! ... oh, wait... :)
>
I would like to take it one step further. Make a game where other people can join just by stepping into your zone. Imagine riding a bus playing a racing game, somebody else gets on and you are alerted that they want to race you. ;)
This could work with FPS, RPG, RTS...any game really if you think about it....how much are those DS Dev Kits?
6 - Missions are fun and make sense.
7 - Death isn't *that* bad.
7a - You don't have to run back and find your body (which, by the very nature of the fact that you died their, in a very dangerous spot).
7b - You don't lose all the experence you just spent the last 8 hours earning (it just becomes harder to earn more).
8 - Nobody comes up to you and says: "Hail!"
Write "Universal Combat"? ;)
I originally thought that they would combine the "Windows Media Group" with the XBox group and come out with a unit that had all the features of Tivo and a kick-ass console (with MSN added for kicks).
After talking with some XNA guys, this doesn't sound as likely, but I still think it is a good idea.
I think this is what a lot of people do, except they skip step 2. ;)
Give it a catchy name like "CD-Spoofer" and you can sell it for $9.99.
Like I said, the only advantage I could see to the GBA version is if they had some killer games that used it. If you where just going to use it for mapping, you could by a better system for half the price.
Who said this? I remember at the booth they talked about being charged for the games you download. I'm sure there will be a bunch of free ones as well (like Free-cell and a dozen pin-ball games) but you will not be able to download Doom3, Unreal2004, and Halflife2 for free.
Oh...because they don't have to deal with Microsoft right?