> I was borrowing a PS2 with Gran Turismo 3 A-Spec.
GTA3 is NOT your average game -- it's about perfection.
Stick with it -- it is VERY rewarding being able to drive the tracks consistently well. The first time I was able to completely take the cork-screw corner in good shape, was sheer pleasure.
I started off doing the B license tests and getting gold in all of them. I got a free car, and was able to learn some significant sections of the tracks in the process.
If you don't have the patience, stick to the more "arcadey" racing games. To each their own!
Yeap, I'm still on the Plasma honeymoon -- going on 5 months.
VisualApex is *THE* place to order from. Very professional, and great prices.
I had considered the Grand Wega II, but the Plasma visual quality is simply unbelievable. Check avsforum if you really want to know how the two compare.
> Is this showing that gamers buy their console because they have DVD functionality, or that they just use the DVD playback because it's there?
One of the main reasons I bought the PS2, was because it could play DVDs. I was able then to look around at what DVD player I wanted, and buy a "real" one (Panasonic RP-91) The PS2 worked great as a player.
> And still everyone talks about the GC like it's a dead console and has lost the console war. It's lost mind share of the publishers (and developers.)
If most publishers aren't interested in shipping games on it, it doesn't matter how well it sold.
> Profitability. Or lack thereof. Same reason why there aren't more Mac games.
IAAGD. (I am a game developer.) Take this with a grain of salt.
I disagree. These days you're game is usually running on a PC + console, unless you're a really small developer. (Consoles generate more money, so it's not financially wise to ignore them.) Now you could argue Win32+Xbox, but how many [game] developers are *strictly* tied to the Intel platform?
Do the gains justify porting? From an engineering point of view -- I'd say "Hell Yeah!" You find SO many hidden and potential bugs in your code-base. From a financial point of view, the attitude is "you developers want to take HOW much more time, to get a small percentage in stability?!? Ship it when it's supposed to be!":-( The perceived gains, don't just the cost (of paying developers.)
You implied the real reason "but theres not a lot of money to be made in the Linux market." Carmack has experienced it, we've experienced, and anyone else who has ported their client** to Linux. The sad and unfortunate truth, is that the BIGGEST reason for the lack of Linux games, is a complete and utter lack of SALES. True, it's a chicken and egg problem -- there just aren't that many Linux desktop users compared to Windows users. Same for Mac users. If they would buy more games, we'd be more inclined to port to Linux. It also doesn't help when the Linux version ships 1 year later, after the Windows version.
I'd be curious in the buying decision when the Win32 and Linux client are seperate SKUs.
Well, that's my take on it. Feel free to debate it.
** There have always been more Linux (game) servers then clients. Standardized networking (TCP/UDP) plays a big part in this.
> Full Throttle was my third favorite Lucas Arts game (Grim Fandango and Day of the Tentacle being my favorite and second favorite).
What?! No Monkey Island! Loom? Indy? Maniac Mansion?:-) And you call yourself a Lucas Fan! HeHeHe:-) You're favorites would be my 4, 5, and 6th. favorites. Heck, I love every Lucas Arts (adventure) game -- it's hard to decide which I like more (after Monkey Island 1 & 2, that is:)
Funny that you mention, "The Colonel's Bequest" as I was thinkinga bout it last month (or 2)... wonder if it works with that free AGI Sierra interpreter? It was a neat game, and VERY difficult. Never did make much progress in it, but now that I'm more into puzzles, it would be fun to try it again.
Cheers
-- Panny 42PWD5UY + Onix Rockets + Panny RP91 = One *sweet* HT system.
- Documentation, including *examples*. - Good UI. For the love of all widgets, *please* take a UI course, before bestowing us with your gift. KDE is looking *real* sweet, but there's 9,000+ other programs that look like crap, and guess what, they aren't as usable as the majority of Windows/Mac programs. Guess there is a lot to be said for a standard.
I disagree with his assertion that a world "needs" PKs. I played UO for a number of years, and had a lot of friends leave precisely because of PKs. Guess what, getting killed was NOT fun for a lot people -- if a person is not having fun, the game is not a good one.
I for one, since I was lucky enough to have it run on a couple of computers.
The problem with Linux and *BSD is that I just don't the time to config them. (Allthough it's cool that the Linux router "just works" -- has been for years.) Win2K is "OK" (would be good if it wasn't for the dam memory leaks), and I *hate* the Mac. GUI (pre OSX). BeOS is "sexy", blazingly fast, VERY well designed, and I really liked that it felt like a great blend of the Win32 and Mac. GUI, but designed by a person with REAL concern for users -- newbies and power uers alike. The only problem is that BeOS never gained "critical mass" like Linux. KDE 3 looks REAL sweet, but I have a dual 550 box just for Be.:)
> I'm somewhat surprised nobody has mentioned The Prisoner
Mostly because it's already been talked about before. For those that are wondering where the references are in addition to yours:
The Matrix - Prisoner Episode playing on TV as Neo runs thru an apartment showing Matrix Reloaded - The Architect tells Neo he is the 6th anomlie. Hmm, The Prisoner was #6.
> used to use my PS2 to play DVD's. But the XBOX DVD/Remote combo worked really well. It's my primary DVD player, you get the AC3 out,
You *do* know that the PS2 has an optical out, right? Sure it doesn't decode Dolby Digital and/or DTS, but it will put out an AC3 digital signal that your receiver will decode.
Jouni already posted some great tips, but if I may add:
Don't forget to keep learning! i.e. Subscribe to the Game Dev Algorithm Mailing List Pick up the "Game Programming Gems", volumes 1 thru 3.
Put your knowledge into practise. Write demos. Pick up the Linux PS2 kit, and start learning how the hardware works. Each successive console builds upon the previous one.
Don't forget the general comp. sci. knowledge. Master C++. View the assembly code the compiler(s) generates. Learn STL, specifically what it's strengths and weaknesses are.
> Or maybe how much wood a woodchuck could chuck if a woodchuck could chuck wood.
...
2 cords.
Next!
> That really disappointed me... that and I couldn't learn to drive with the analog sticks, but didn't want to shell out for a wheel
The Logitech USB PS2 wheel is WELL worth it!!
One of the best wheel's I've used.
> I was borrowing a PS2 with Gran Turismo 3 A-Spec.
GTA3 is NOT your average game -- it's about perfection.
Stick with it -- it is VERY rewarding being able to drive the tracks consistently well. The first time I was able to completely take the cork-screw corner in good shape, was sheer pleasure.
I started off doing the B license tests and getting gold in all of them. I got a free car, and was able to learn some significant sections of the tracks in the process.
If you don't have the patience, stick to the more "arcadey" racing games. To each their own!
IAAPO (I am a Plasma Owner)
i nk_to_all_film_g alleries
d .php?s=&t hreadid=261309
Yeap, I'm still on the Plasma honeymoon -- going on 5 months.
VisualApex is *THE* place to order from. Very professional, and great prices.
I had considered the Grand Wega II, but the Plasma visual quality is simply unbelievable. Check avsforum if you really want to know how the two compare.
Proof?
Rich Harkness's Plasma screenshots...
http://www.pbase.com/chunkofunk/l
This thread has great tips on tweaking the Plasma.
http://www.avsforum.com/avs-vb/showthrea
The Grand Wega community has put together a 50 page pdf for tweaking. I would take a look at that too. Sorry I don't have the page handy.
> Is this showing that gamers buy their console because they have DVD functionality, or that they just use the DVD playback because it's there?
One of the main reasons I bought the PS2, was because it could play DVDs. I was able then to look around at what DVD player I wanted, and buy a "real" one (Panasonic RP-91) The PS2 worked great as a player.
> And still everyone talks about the GC like it's a dead console and has lost the console war.
It's lost mind share of the publishers (and developers.)
If most publishers aren't interested in shipping games on it, it doesn't matter how well it sold.
IAAGD. (I am a Game Developer)
> Profitability. Or lack thereof. Same reason why there aren't more Mac games.
:-( The perceived gains, don't just the cost (of paying developers.)
IAAGD. (I am a game developer.) Take this with a grain of salt.
I disagree. These days you're game is usually running on a PC + console, unless you're a really small developer. (Consoles generate more money, so it's not financially wise to ignore them.) Now you could argue Win32+Xbox, but how many [game] developers are *strictly* tied to the Intel platform?
Do the gains justify porting? From an engineering point of view -- I'd say "Hell Yeah!" You find SO many hidden and potential bugs in your code-base. From a financial point of view, the attitude is "you developers want to take HOW much more time, to get a small percentage in stability?!? Ship it when it's supposed to be!"
You implied the real reason "but theres not a lot of money to be made in the Linux market." Carmack has experienced it, we've experienced, and anyone else who has ported their client** to Linux. The sad and unfortunate truth, is that the BIGGEST reason for the lack of Linux games, is a complete and utter lack of SALES. True, it's a chicken and egg problem -- there just aren't that many Linux desktop users compared to Windows users. Same for Mac users. If they would buy more games, we'd be more inclined to port to Linux. It also doesn't help when the Linux version ships 1 year later, after the Windows version.
I'd be curious in the buying decision when the Win32 and Linux client are seperate SKUs.
Well, that's my take on it. Feel free to debate it.
** There have always been more Linux (game) servers then clients. Standardized networking (TCP/UDP) plays a big part in this.
> Full Throttle was my third favorite Lucas Arts game (Grim Fandango and Day of the Tentacle being my favorite and second favorite).
:-) And you call yourself a Lucas Fan! HeHeHe :-) You're favorites would be my 4, 5, and 6th. favorites. Heck, I love every Lucas Arts (adventure) game -- it's hard to decide which I like more (after Monkey Island 1 & 2, that is :)
... wonder if it works with that free AGI Sierra interpreter? It was a neat game, and VERY difficult. Never did make much progress in it, but now that I'm more into puzzles, it would be fun to try it again.
What?! No Monkey Island! Loom? Indy? Maniac Mansion?
Funny that you mention, "The Colonel's Bequest" as I was thinkinga bout it last month (or 2)
Cheers
--
Panny 42PWD5UY + Onix Rockets + Panny RP91 = One *sweet* HT system.
... it's certainly not a Halo "killer" (pardon the pun) in graphics quality.
Now if the gameplay and physics are there, that's a different story. i.e. Socom looks bad, but man, what *sweet* gameplay.
- Documentation, including *examples*.
- Good UI. For the love of all widgets, *please* take a UI course, before bestowing us with your gift. KDE is looking *real* sweet, but there's 9,000+ other programs that look like crap, and guess what, they aren't as usable as the majority of Windows/Mac programs. Guess there is a lot to be said for a standard.
The famouse Artic Silver But I guess thermal paste has it's uses (too.)
You say that like it's a bad thing!? :-)
> Many 2D games have great gameplay experience that can't be reproduced in 3D at all.
Such as?
As a graphic programmer I find that really hard to believe since a 3D rendering engine can perfectly "simulate" the same 2D view.
Great gameplay doesn't completely depend on the camera view (though it may be influenced by it)
It's a real pity they couldn't donate a million to open office, and a million to the core linux team, and they could pocketed the rest.
> Man, I wish I could get paid to download games at work.
;-)
Find a job making them
I disagree with his assertion that a world "needs" PKs. I played UO for a number of years, and had a lot of friends leave precisely because of PKs. Guess what, getting killed was NOT fun for a lot people -- if a person is not having fun, the game is not a good one.
This geek will *never* use their software after such immature, and greedy tactics.
If you don't get the geeks on your side for technical, non-mass-market software, you're already boned.
> Who still cares about BeOS?
:)
I for one, since I was lucky enough to have it run on a couple of computers.
The problem with Linux and *BSD is that I just don't the time to config them. (Allthough it's cool that the Linux router "just works" -- has been for years.) Win2K is "OK" (would be good if it wasn't for the dam memory leaks), and I *hate* the Mac. GUI (pre OSX). BeOS is "sexy", blazingly fast, VERY well designed, and I really liked that it felt like a great blend of the Win32 and Mac. GUI, but designed by a person with REAL concern for users -- newbies and power uers alike. The only problem is that BeOS never gained "critical mass" like Linux. KDE 3 looks REAL sweet, but I have a dual 550 box just for Be.
> I'm somewhat surprised nobody has mentioned The Prisoner
Mostly because it's already been talked about before. For those that are wondering where the references are in addition to yours:
The Matrix
- Prisoner Episode playing on TV as Neo runs thru an apartment showing Matrix Reloaded
- The Architect tells Neo he is the 6th anomlie. Hmm, The Prisoner was #6.
1k. Sue Your Boss:
"See, the great thing about this country is you can sue anyone for pretty much anything! And you'll probably win!"
GTA3 Commercial Lyrics
> Movies ... are social events.
...
= &t hreadid=257348
Yeah, a social event(s) full of freakin jerks who won't STFU.
> People will watch it in the cinema
I beg to differ
http://www.avsforum.com/avs-vb/showthread.php?s
My Plasma blows away *any* movie theater experience.
> used to use my PS2 to play DVD's. But the XBOX DVD/Remote combo worked really well. It's my primary DVD player, you get the AC3 out,
You *do* know that the PS2 has an optical out, right? Sure it doesn't decode Dolby Digital and/or DTS, but it will put out an AC3 digital signal that your receiver will decode.
Jouni already posted some great tips, but if I may add:
Don't forget to keep learning! i.e. Subscribe to the Game Dev Algorithm Mailing List Pick up the "Game Programming Gems", volumes 1 thru 3.
Put your knowledge into practise. Write demos. Pick up the Linux PS2 kit, and start learning how the hardware works. Each successive console builds upon the previous one.
Don't forget the general comp. sci. knowledge. Master C++. View the assembly code the compiler(s) generates. Learn STL, specifically what it's strengths and weaknesses are.
Best of luck!
> www.plasmaextreme.us
;-)
Cool, another vendor. Not bad prices either. (V.A. is still a tad cheaper
... you insenstive clod! What's this Apple II you speak of?
Apple ][ Forever!
If you want something MUCH cheaper try
www.visualapex.com
Outstanding service, and Plasma TV's at a great price!