> That's fundamentally the problem with the open source community. By and large, they're more interested in stealing other people's ideas...
Oh please, Open Source is not the only community that copies other people's ideas. Games (Closed source I might add) for the past 20 years have done so as well. Guess you never heard the old adage: Imitation is The Sincerest Form Of Flattery.
How exactly do you *steal* an idea? Do you mean copying without crediting the source?
I believe Jefferson said it best:
"It has been pretended by some, (and in England especially,) that inventors have a natural and exclusive right to their inventions, and not merely for their own lives, but inheritable to their heirs.... He who receives an idea from me, receives instruction himself without lessening mine; as he who lights his taper at mine, receives light without darkening me."
-- The Letters of Thomas Jefferson: 1743-1826
Cheers
-- Philosophy is a game with objectives but no rules. Mathematics is a game with rules but no objectives.
- Unknown
> I have heard that the human eye can only detect things at ~30 frames per second > - so why all this push to make things run at 150 fps? > Can you really notice the difference above a certain amount?
It's an expontential fall-off. Doubling the frame rate does not make the video look twice as smooth. i.e.
10 -> 20, very noticable
20 -> 40, smooth, but getting hard to tell.
30 -> 60, you will be hard pressed to notice the difference (but it IS possible)
That said, there is a reason you want the game to run a high frame rate. If you're game runs at rock-solid 30 fps, and then 12 guys show up on screen tanking your frame rate by 20, you'll really notice the visual lag. However, if you're frame rate is 150+, with the 12 guys on screen, you won't even notice the frame rate decrease.
Cheers
--
Philosophy is a game with objectives but no rules.
Mathematics is a game with rules but no objectives.
Does anyone know if this will read Apple ][ disks?
Speaking of reading Apple disks, anyone still got a working Copy II PC board laying around?
Cheers
Re:Very good - Binary Logic Table
on
Water Computing
·
· Score: 2
> A xor A=1
Might want to re-check your math. That should be zero.
Here's a handy table to refer to which I've partially reproduced below, but in proper (ascending) binary order. You can do this enumeration to build truth tables for tertiary logic, and higher.
Notes: 1) Don't mind the table seperators - had to find some way to get around the/.'s gay lameness filter(s). 2) To lazy to fill in the names for '?';-)
A B | 0 N ? A ? B X R | r x b ? a ? n 1 ----+ ================ ________________ 0 0 | 0 0 0 0 0 0 0 0 | 1 1 1 1 1 1 1 1 0 1 | 0 0 0 0 1 1 1 1 | 0 0 0 0 1 1 1 1 1 0 | 0 0 1 1 0 0 1 1 | 0 0 1 1 0 0 1 1 1 1 | 0 1 0 1 0 1 0 1 | 0 1 0 1 0 1 0 1
0 = Hardwired to false 1 = Hardwired to true N = AND A = Value of A B = Value of B X = XOR R = OR
And the negates in "reverse" order: r = NOR x = XNOR b = Negate B a = Negate A n = NAND
Funny thing is, I first saw this table in one of my Logic books!
> I'd be interested, in the Slashdot community, how many people use LCDs, and for those who don't, what would the price/size have to fall/rise to that you would buy one?
I'm currently looking at getting another LCD -- either one the same size & resolution, or another one, that is the next size up to support 1600x1200. I found 17" 1280x1024 LCDs to be the best buy(s) right now. This table lists various sizes and resolutions. Unfortunately it doesn't list prices, but you can manually tally them to see how the prices escalate.
You may find my previous post on the subject helpfull as well.
I use the 17" as my primary monitor for coding all day, and want another LCD to replace my CRT. Parhelia triple head support is also something else I'm considering, as I use 3 monitors for debugging: 2 on the PC, and 1 TV on the PS2.
> games will look much better in addition to the absence of "ghosting"
You mis-read. The LCD doesn't have any. I was concerned because it *could* of been an issue.
Cheers
Re:Hello ignorance!
on
LCD Round-up
·
· Score: 4, Interesting
> 60Hz is ample for 3d gaming, especially when on an lcd you can't actually see 60Hz flicker...
I concur. I have a 17" AOC LM-700 (1280x1024). First thing I did when I bought it was:
- Play Diablo 2 at 640x480 & 800x600. - Play Quake 3. - Watched some DVDs with high action. (Jackie Chan & James Bond.)
I was concerned about potential ghosting and other artifacts (namely aliasing at fractional multiplicative resolutions: 800 does not evenly divide into 1280), but everything looked good. (The LCD applied bi-linear filtering to 800x600 resolutions)
Where LCD's *really* shine (pardon the pun:) is for coding. Text is crystal clear !
Sure a pure green gradient (white to pure green) on my LCD has banding (I figure the LCD only has ~ 7 bits for green), but pictures look great on it whethere they are still or moving ones.
I just wish this review, and Tom's would do a *comprehensive* LCD review.
> The recent revisions of Neverwinter Nights can detect daemon-tools B@stages ! Guess I won't be buying or playing it.
> and they won't even start if it is installed (even if the real cdrom is in a real drive). Now that's just buggered.
> What I'm really wondering is what they'll do for copy protection when/if the linux version is released ? What?! They're doing a Linux version? Server only, or client? Any time frame for this?
> Bands like Moxy Fruvous (a canadian group) I had never heard of. I think I MIGHT have heard one of their songs once.
Might of been their a capella version of Spiderman. Cracks me up everytime I hear it.
Lyrics:
Spiderman, Spiderman Friendly neighborhood Spiderman Is he strong? Listen bud, He's got radioactive blood Hey there, (where?) there goes the Spiderman
Spiderman, Spiderman Does whatever a spider can Shooby-doo, rocksteady crew Find him an octoped ingenue With flair, (hair!) there goes the Spiderman
In the heat of night at the scene of crime With the speed of light he arrives just in time
Well, no red-blooded boy or girl would miss this Sunday's appearance of Spiderman at the local county fair, unless, of course, they're at home with their collections.
Spiderman's master plan Build his own little spider clan In the woods, now they're troops Fighting for special interest groups Look out (where?) wherever there's a bang-up (there!) You'll find a great big hang-up (scare!) You'll find the Spiderman
Scoobydoobydoobydoobydobow! My spider sense is tingling Sure is, In such films as: Spidey Goes Speed Racing! Spidey Hawaii! Spidey's Girl! Spidey My Pal! Spidey The Underwater Adventure Seeker! Spidey The Fun Licker! (Laughter) Spidey: A Drink For All Ages!
--
"Geometry without algebra is dumb!
Algebra without geometry is blind!"
> I can wander and get the no-cd 'fix' for the game, but you end up looking for a fresh crack every time the game does a service pack.
Why not use Daemon-Tools ? Rip the CD to an.ISO, mount the game image, and you're all set. You never have to worry about cracks or no-cd fixes again:)
I use it for D2 and it works great. Most no-cd fixes don't work as the code does a CRC on the executables. Every patch breaks the latest no-cd fix.
And before you start complaing about taking up 640 Megs of diskspace per game... Answer this, first: How many different games do you usually play in a week? 2 or 3 ? That's only 2 - 3 Gigs of drive space your sacrificing for ease of use !
It's not. Astronomers have known for a while that the universe was expanding, but didn't know the rate. They recently discovered that the rate was accelerating!
Anyway to make/. look "aqua-ized" all the time? It only does for the Mac stories.
Getting back on topic -- funny that MS pulled it so quick. Ticks me off that they do the same with other pages. i.e. IE, Media Player. I need to be able to test on OLDER versions.
>Uh, we HAVE been bugging developers to make native versions... newsflash: it isn't working.
As a game developer I can give some insight for why. These are all inter-related but I'll break them down regardless:
1. Money - It's a believed (rightly or wrongly) to be a bad investment to spend money paying extra developers to write a product when the market (Mac/Linux) is, unfortunately, 5% of your total sales.
2. Time - With today's tight deadlines, there is no time to develop for other platforms. The attitude is: compile it, fix it, ship it. The more platforms you confine your code to, the less unknowns you have to deal with. This goes the same for PCs and consoles.
3. Complexity - Writing cross platform code introduces another level of abstraction. New code needs to be debugged.
Why can Id, and Epic develop native Linux versions? Because they can afford to -- their schedule is not mandated by their publisher.
That said, there are a few programmers who see the advantages in cross platform development: - Your code ends up being way more robust as you find hidden bugs amongst the various OS implementations - You're forced to abstract to a common API (i.e. better design)
I'd like to end with this note: register Linux UT2K3 -- because the only way there will ever be mass Linux support for games, is by having one person at a time do their part.
Cheers
--
" The issue today is the same as it has been throughout all history, whether man shall be allowed to govern himself or be ruled by a small elite."
~ T.'. Jefferson
> OpenGL: Everything works with it--just keep refining it As much as I love OpenGL, let me know when it runs at an acceptable rate on the PS2, because it will NEVER be fully accelerated on the PS2 due to lacking hardware features, such as Stencil support. (Yes you can fake it with clever Alpha tricks, but the point is, there is no common graphics API that runs on everything from PDAs through consoles up through PCs.)
> Are programmers so limited in skill that they can't develop without DirectX? What a naive and arrogant statement. Us programmers don't feel like re-developing the wheel over and over again. Why waste time re-writing (and debugging) drivers when it (DX) already works? I only addressed the technological issue, but there is also a business/politcal issue. (See below.)
A standard API is a good thing, yes. But there are very few high performance cross-platform APIs (RenderWare and NetImmerse middleware come to mind, but what others?) Add in the issue of cost (to develop & maintain) and very few developers/publishers are willing/able to afford it.
> Or are there plenty of politics that derail the idea of "code once, frags for all"? Flexibility comes at the cost of performance. Engines are designed to do a few things well, the rest ok or even poorly -- only so man hours can be applied to the "problem" of writing efficient & flexible code. The level of algorithmic optimization you can apply depends on the problem. As hardware converges to common feature sets, I agree, this gets easier.
It's not just a political issue, but a business one - i..e maximium profits. Why spend a ton of money writing PC games for less then 2% of the market (Linux+Mac), when you make your most profits from the other 98% (windows)? Of course cross-platform code has it's benefits (find more hidden bugs), but it's seen as "too expensive", with very little returns, by most game developers / publishers, unfortunately.
>...but if I made a EULA that said you were no longer allowed to own a firearm if you used my product, it would be tossed to the wind in a second.
Not quite. You're uninformed on contract law:
1. You can contract your rights away. That is, private contract law can *supercede* the constituional rights. (Note: That illegal contracts, such as a contract for murder is void, since you never had the right in the first place to kill someone.)
2. A contract is based on "reasonable" terms. If you believe a stipulation is not reasonable, and broke the contract as a result, a judge has to figure out what was reasonable.
3. If the contract was agreed upon voluntantiy AND not under duress, then it is legal. Note the AND! Otherwise it is null and void.
Now as to whether the EULA constitues a legally-binding agreement (since you never signed it, or verbally agreed to it), is still up in debate. Although I believe there have been a few recent rulings. One said it was, one said it wasn't.
I kept my TV only so I could play my console games (hardcore game player & professional game developer:), but cancelled the cable subscription (I'm NOT going to pay $45 just to watch Discovery Channel and/or Sci-Fi channel.)
I havn't watched for a year. I made the mistake of turning it on for an hour to watch Firefly, because it supposed to be made by this good author, the same one that did Buffy. Throughout the whole show I'm thinking "I've seen this plot already a 1,000 times before. This isn't new - it's a rehash." I think it's going to be another few years before anything motivates me enough to turn on the boob tube.
> The reason was work, books, internet and nothing worthwile watching. Yeap, same here. I've started reading all my favorite authors again. If you want worthwhile books to read, ask your friends what their favorite books were and why. I've read some "classics" for the first time and have loved it.
Back in the late 80's, SimCity (original PC version) shipped with this dark red paper that was impossible to photocopy and just as bloody difficult to read except if you held it at the wierdest angles. All you would get is a full page of black from the copier.
A friend of mine got the bright idea of running it thru the fax machine. He ran each succesive copy thru the fax a few times, and voila! It was clear enough to read!!
Of course I just kracked the game later (gotta luv the one byte "patch";-), but I learnt way back then, that if you can view it, so can a machine, and hence make a copy.
> That's fundamentally the problem with the open source community. By and large, they're more interested in stealing other people's ideas ...
... He who receives an idea from me, receives instruction himself without lessening mine; as he who lights his taper at mine, receives light without darkening me."
Oh please, Open Source is not the only community that copies other people's ideas. Games (Closed source I might add) for the past 20 years have done so as well. Guess you never heard the old adage: Imitation is The Sincerest Form Of Flattery.
How exactly do you *steal* an idea? Do you mean copying without crediting the source?
I believe Jefferson said it best:
"It has been pretended by some, (and in England especially,) that inventors have a natural and exclusive right to their inventions, and not merely for their own lives, but inheritable to their heirs.
-- The Letters of Thomas Jefferson: 1743-1826
Cheers
--
Philosophy is a game with objectives but no rules.
Mathematics is a game with rules but no objectives.
- Unknown
> I have heard that the human eye can only detect things at ~30 frames per second
> - so why all this push to make things run at 150 fps?
> Can you really notice the difference above a certain amount?
It's an expontential fall-off.
Doubling the frame rate does not make the video look twice as smooth.
i.e.
10 -> 20, very noticable
20 -> 40, smooth, but getting hard to tell.
30 -> 60, you will be hard pressed to notice the difference (but it IS possible)
That said, there is a reason you want the game to run a high frame rate. If you're game runs at rock-solid 30 fps, and then 12 guys show up on screen tanking your frame rate by 20, you'll really notice the visual lag. However, if you're frame rate is 150+, with the 12 guys on screen, you won't even notice the frame rate decrease.
Cheers
--
Philosophy is a game with objectives but no rules.
Mathematics is a game with rules but no objectives.
Oh wait, they weren't mentioned. ;-)
Does anyone know if this will read Apple ][ disks?
Speaking of reading Apple disks, anyone still got a working Copy II PC board laying around?
Cheers
> A xor A=1
/.'s gay lameness filter(s). ;-)
Might want to re-check your math. That should be zero.
Here's a handy table to refer to which I've partially reproduced below, but in proper (ascending) binary order. You can do this enumeration to build truth tables for tertiary logic, and higher.
Notes:
1) Don't mind the table seperators - had to find some way to get around the
2) To lazy to fill in the names for '?'
A B | 0 N ? A ? B X R | r x b ? a ? n 1
----+ ================ ________________
0 0 | 0 0 0 0 0 0 0 0 | 1 1 1 1 1 1 1 1
0 1 | 0 0 0 0 1 1 1 1 | 0 0 0 0 1 1 1 1
1 0 | 0 0 1 1 0 0 1 1 | 0 0 1 1 0 0 1 1
1 1 | 0 1 0 1 0 1 0 1 | 0 1 0 1 0 1 0 1
0 = Hardwired to false
1 = Hardwired to true
N = AND
A = Value of A
B = Value of B
X = XOR
R = OR
And the negates in "reverse" order:
r = NOR
x = XNOR
b = Negate B
a = Negate A
n = NAND
Funny thing is, I first saw this table in one of my Logic books!
This Electronic Truth Tables describes some of the un-named ones.
Cheers
--
Funny Lameness filters:
That's an awful long string of letters there.
Please use fewer 'junk' characters.
> I'd be interested, in the Slashdot community, how many people use LCDs, and for those who don't, what would the price/size have to fall/rise to that you would buy one?
I'm currently looking at getting another LCD -- either one the same size & resolution, or another one, that is the next size up to support 1600x1200. I found 17" 1280x1024 LCDs to be the best buy(s) right now. This table lists various sizes and resolutions. Unfortunately it doesn't list prices, but you can manually tally them to see how the prices escalate.
You may find my previous post on the subject helpfull as well.
I use the 17" as my primary monitor for coding all day, and want another LCD to replace my CRT. Parhelia triple head support is also something else I'm considering, as I use 3 monitors for debugging: 2 on the PC, and 1 TV on the PS2.
Cheers
> games will look much better in addition to the absence of "ghosting"
You mis-read. The LCD doesn't have any. I was concerned because it *could* of been an issue.
Cheers
> 60Hz is ample for 3d gaming, especially when on an lcd you can't actually see 60Hz flicker...
:) is for coding. Text is crystal clear !
I concur. I have a 17" AOC LM-700 (1280x1024). First thing I did when I bought it was:
- Play Diablo 2 at 640x480 & 800x600.
- Play Quake 3.
- Watched some DVDs with high action. (Jackie Chan & James Bond.)
I was concerned about potential ghosting and other artifacts (namely aliasing at fractional multiplicative resolutions: 800 does not evenly divide into 1280), but everything looked good. (The LCD applied bi-linear filtering to 800x600 resolutions)
Where LCD's *really* shine (pardon the pun
Sure a pure green gradient (white to pure green) on my LCD has banding (I figure the LCD only has ~ 7 bits for green), but pictures look great on it whethere they are still or moving ones.
I just wish this review, and Tom's would do a *comprehensive* LCD review.
Cheers
> The recent revisions of Neverwinter Nights can detect daemon-tools
B@stages ! Guess I won't be buying or playing it.
> and they won't even start if it is installed (even if the real cdrom is in a real drive).
Now that's just buggered.
> What I'm really wondering is what they'll do for copy protection when/if the linux version is released ?
What?! They're doing a Linux version? Server only, or client? Any time frame for this?
> Bands like Moxy Fruvous (a canadian group) I had never heard of. I think I MIGHT have heard one of their songs once.
Might of been their a capella version of Spiderman. Cracks me up everytime I hear it.
Lyrics:
Spiderman, Spiderman
Friendly neighborhood Spiderman
Is he strong? Listen bud,
He's got radioactive blood
Hey there, (where?) there goes the Spiderman
Spiderman, Spiderman
Does whatever a spider can
Shooby-doo, rocksteady crew
Find him an octoped ingenue
With flair, (hair!) there goes the Spiderman
In the heat of night at the scene of crime
With the speed of light he arrives just in time
Well, no red-blooded boy or girl would miss this Sunday's appearance of Spiderman at the local county fair, unless, of course, they're at home with their collections.
Spiderman's master plan
Build his own little spider clan
In the woods, now they're troops
Fighting for special interest groups
Look out (where?) wherever there's a bang-up (there!)
You'll find a great big hang-up (scare!)
You'll find the Spiderman
Scoobydoobydoobydoobydobow!
My spider sense is tingling
Sure is, In such films as: Spidey Goes Speed Racing! Spidey Hawaii! Spidey's Girl! Spidey My Pal! Spidey The Underwater Adventure Seeker! Spidey The Fun Licker! (Laughter) Spidey: A Drink For All Ages!
--
"Geometry without algebra is dumb!
Algebra without geometry is blind!"
> I can wander and get the no-cd 'fix' for the game, but you end up looking for a fresh crack every time the game does a service pack.
.ISO, mount the game image, and you're all set. You never have to worry about cracks or no-cd fixes again :)
... Answer this, first: How many different games do you usually play in a week? 2 or 3 ? That's only 2 - 3 Gigs of drive space your sacrificing for ease of use !
Why not use Daemon-Tools ? Rip the CD to an
I use it for D2 and it works great. Most no-cd fixes don't work as the code does a CRC on the executables. Every patch breaks the latest no-cd fix.
And before you start complaing about taking up 640 Megs of diskspace per game
Cheers
Argh, meant to say Renderman progs "beside" Aqsis.
> Outputs Maya to RenderMan
Cool. We got Blender. Next step, do we have free RenderMan compatible programs? Pov-Ray has been around for ages, but is it RenderMan compatible?
> Two sensors? For an object to maneuver itself in 3D space it would need 3 sensors
Counter-proof: You only have 2 eyes, yet you can.
> says nothing about the rate of expansion accelerating. Would you like to give us a better reference which demonstrates your point?
n iverse_expansion_020320.html
Sure. Here's one:
http://www.space.com/scienceastronomy/astronomy/u
If you need more proof, a google search for "universe accelerating" should be sufficient.
Cheers
> if the "big crunch" theory is correct,
It's not. Astronomers have known for a while that the universe was expanding, but didn't know the rate. They recently discovered that the rate was accelerating!
Cheers
Anyway to make /. look "aqua-ized" all the time? It only does for the Mac stories.
Getting back on topic -- funny that MS pulled it so quick. Ticks me off that they do the same with other pages. i.e. IE, Media Player. I need to be able to test on OLDER versions.
Does anyone know why sizes 'A' and 'B' aren't sold? Why the jump from AA to C ?
Cheers
>Uh, we HAVE been bugging developers to make native versions... newsflash: it isn't working.
As a game developer I can give some insight for why. These are all inter-related but I'll break them down regardless:
1. Money - It's a believed (rightly or wrongly) to be a bad investment to spend money paying extra developers to write a product when the market (Mac/Linux) is, unfortunately, 5% of your total sales.
2. Time - With today's tight deadlines, there is no time to develop for other platforms. The attitude is: compile it, fix it, ship it. The more platforms you confine your code to, the less unknowns you have to deal with. This goes the same for PCs and consoles.
3. Complexity - Writing cross platform code introduces another level of abstraction. New code needs to be debugged.
Why can Id, and Epic develop native Linux versions? Because they can afford to -- their schedule is not mandated by their publisher.
That said, there are a few programmers who see the advantages in cross platform development:
- Your code ends up being way more robust as you find hidden bugs amongst the various OS implementations
- You're forced to abstract to a common API (i.e. better design)
I'd like to end with this note: register Linux UT2K3 -- because the only way there will ever be mass Linux support for games, is by having one person at a time do their part.
Cheers
--
" The issue today is the same as it has been throughout all history, whether man shall be allowed to govern himself or be ruled by a small elite."
~ T.'. Jefferson
> OpenGL: Everything works with it--just keep refining it
As much as I love OpenGL, let me know when it runs at an acceptable rate on the PS2, because it will NEVER be fully accelerated on the PS2 due to lacking hardware features, such as Stencil support. (Yes you can fake it with clever Alpha tricks, but the point is, there is no common graphics API that runs on everything from PDAs through consoles up through PCs.)
> Are programmers so limited in skill that they can't develop without DirectX?
What a naive and arrogant statement. Us programmers don't feel like re-developing the wheel over and over again. Why waste time re-writing (and debugging) drivers when it (DX) already works? I only addressed the technological issue, but there is also a business/politcal issue. (See below.)
A standard API is a good thing, yes. But there are very few high performance cross-platform APIs (RenderWare and NetImmerse middleware come to mind, but what others?) Add in the issue of cost (to develop & maintain) and very few developers/publishers are willing/able to afford it.
> Or are there plenty of politics that derail the idea of "code once, frags for all"?
Flexibility comes at the cost of performance. Engines are designed to do a few things well, the rest ok or even poorly -- only so man hours can be applied to the "problem" of writing efficient & flexible code. The level of algorithmic optimization you can apply depends on the problem. As hardware converges to common feature sets, I agree, this gets easier.
It's not just a political issue, but a business one - i..e maximium profits. Why spend a ton of money writing PC games for less then 2% of the market (Linux+Mac), when you make your most profits from the other 98% (windows)? Of course cross-platform code has it's benefits (find more hidden bugs), but it's seen as "too expensive", with very little returns, by most game developers / publishers, unfortunately.
Cheers
--
Maybe there is a reason why the cliché "Turn off the TV, turn on your life" is true:
Television: Opiate of the masses
> ...but if I made a EULA that said you were no longer allowed to own a firearm if you used my product, it would be tossed to the wind in a second.
Not quite. You're uninformed on contract law:
1. You can contract your rights away. That is, private contract law can *supercede* the constituional rights. (Note: That illegal contracts, such as a contract for murder is void, since you never had the right in the first place to kill someone.)
2. A contract is based on "reasonable" terms. If you believe a stipulation is not reasonable, and broke the contract as a result, a judge has to figure out what was reasonable.
3. If the contract was agreed upon voluntantiy AND not under duress, then it is legal. Note the AND! Otherwise it is null and void.
Now as to whether the EULA constitues a legally-binding agreement (since you never signed it, or verbally agreed to it), is still up in debate. Although I believe there have been a few recent rulings. One said it was, one said it wasn't.
Cheers
> I ditched my TV about 2 months ago.
:), but cancelled the cable subscription (I'm NOT going to pay $45 just to watch Discovery Channel and/or Sci-Fi channel.)
Congrats!
I kept my TV only so I could play my console games (hardcore game player & professional game developer
I havn't watched for a year. I made the mistake of turning it on for an hour to watch Firefly, because it supposed to be made by this good author, the same one that did Buffy. Throughout the whole show I'm thinking "I've seen this plot already a 1,000 times before. This isn't new - it's a rehash." I think it's going to be another few years before anything motivates me enough to turn on the boob tube.
> The reason was work, books, internet and nothing worthwile watching.
Yeap, same here. I've started reading all my favorite authors again. If you want worthwhile books to read, ask your friends what their favorite books were and why. I've read some "classics" for the first time and have loved it.
Cheers
Back in the late 80's, SimCity (original PC version) shipped with this dark red paper that was impossible to photocopy and just as bloody difficult to read except if you held it at the wierdest angles. All you would get is a full page of black from the copier.
;-), but I learnt way back then, that if you can view it, so can a machine, and hence make a copy.
A friend of mine got the bright idea of running it thru the fax machine. He ran each succesive copy thru the fax a few times, and voila! It was clear enough to read!!
Of course I just kracked the game later (gotta luv the one byte "patch"
--
Maybe there is a reason why the cliché "Turn off the TV, turn on your life" is true:
Television: Opiate of the masses
5. Receiver (Less then $500)
which cables? Since I'm an A/V newbie.
What brands would people recommend for:
1. Cables? (Less then $200)
2. Projection TVs? (Less then $3k)
3. Switcher Box? (Less then $200)
4. Speakers (5.1 or better) (Less then $500)
from Tweeter, Best Buy, or Radio Shack since they are the closest A/V stores.
Cheers
> What's the turning radius 1/2" ?
Actually less! You can do a donut "in place" but only because the Mini Z's have that much power/speed. Just not possible with the tinier cars.