Why is it that these people always feel inclined to port OS software to game consoles? I mean, sure, it's an interesting challenge, and it has some uses, but really, the hassle of the project usually outweighs the results. You have to wonder what kinds of great things these people could do if they put their skills elsewhere, rather than simply making Linux and windows available on every video game console. I'm not saying that they're wasting their talent, but why not do something new, rather than the same "Port Linux to your video game console!" project that we tend to see? These people obviously have the skills to make great things out of the consoles: Why not put them to use, and find new and innovative ways to use the consoles?
But, whatever floats your boat....
erm, most people in the south DIDN'T own slaves. But the people who DID own slaves were the top guys in the economy and in politics: the majority of the south was relatively poor.
Even today, the economy is driven by the upper class (politics, too, but not to as much of an extent as it used to be). Guess what percentage of people in the U.S. earn over $100,000 a year? 1.5%.
Now, look at how much of the economy they control: 70%. Seems pretty ridiculous, doesn't it? 1.5% of a country's population controls the majority of its economy, and the other 98.5% only controls 30%. But such is the way of Capitalism and of democracy, and that's exactly what happened in the South in the 1800s. The big plantation owners ran the south, and thus, their views were reflected in the government.
The reason the original Game Boy was a hit was not because of Mario, but more because Nintendo bundled a copy of Tetris in with the purchase of a game boy unit. Bam, twenty million Game Boy's sold, almost immediately. The concept of having a portable version of Tetris went over with EVERYBODY, and it was so successful at launch, that in Japan, it actually caused a national crisis and Yen shortage, due to the overwhelming demand.
He resigned in september 2002: about 1.5 years ago.
Don't give me the "If you knew what I knew, you'd understand." I know EXACTLY where you're coming from. And while I agree that Nintendo needed a new president, it was more due to the fact that Ninetndo needed to become AGGRESIVE, which it could not be under Yamauchi's leadership. Yamauchi did need to step down: but he was in no way, shape, or form, a fool, a failure, or ignorant. He's one of the most brilliant businessmen of our time, and he's still a large influence in Nintendo's actions (he's still one of the high members of the board, I believe): He's just not calling the shots anymore.
Actually, he said that Nintendo would be crushed if the DS failed, not that Nintendo would fall to hell. (The heaven part is correct, though, so it sounds much better in English to use a heaven/hell comparison, which is why that's how the quote is given in some translations).
I highly doubt that Nintendo is banking all of it's billions of dollars on the DS. What I'm pretty sure Yamauchi meant when he said that was that if the DS is a success, Nintendo will have finally openned up a new realm for gaming, a new dimension to be exploited for years to come. If it fails, Nintendo will be heartbroken, because it will show that innovation no longer sells: that franchise sequels with technological pizazz are the meat of the gaming industry, that all gamers will ever want are the same old, same old. If the DS fails, then innovation fails. The industry is already practically at a technological peak. If the DS can't shake things up, then the industry will become stale, flooded with Final Fantasy XXXXXs and Madden 2080s that will be the only games that sell.
I believe in Yamauchi, I believe in Nintendo. And by god, if the DS fails, then I, like Yamauchi, like Miyamoto, like Nintendo, will be heartbroken. The industry needs to be taken in a new direction: the DS needs to shake it up.
Oh yes, Yamauchi's an idiot. He only made Nintendo a multi-billion dollar GIANT. He only saw the potential of Shigeru Miyamoto, and hired him to work on Donkey Kong, and, well, the rest is history. Yes, Yamauchi is the one who personally saw potential in Miyamoto. That's why he hired him. Yamauchi has always had a knack for judging other people, and it's what made Nintendo the success that it is today. I mean, Yamauchi only led the company that revived the video game industry after the industry crashed in 1983. And, I mean, Nintendo's struggling SO much recently! They've only sold 50+ million GBA units worldwide in the 2.5 years it's been released. They only top the software sales charts by company every year. They only have had one net-loss (by quarter) since 1962! And this is all mostly due to Yamauchi. Yeah, what a fool.
It actually feels like a whole new game. The things that remain the same are the mansion layout and the overall plot. Everything else is redone, revamped, and improved upon overall (save the clunky controls, of course) It just has a whole new feel to it. That's why I included it: It isn't simply the same game with better graphics.
Sure, it would be nice of Nintendo to let players play the trial and error way. But they don't include that because it could, potentially harm the experience of the game. Nintendo made it challenging for a reason, and to give players a way out like that would defeat the purpose of the challenge.
Actually, out of the 64 games I listed, 36 are published by Nintendo, and 29 are published by 3rd parties (I'm including Cubivore under both: It was made and published by Nintendo in Japan, but Atlus brought it to the U.S.) And A lot of the titles I listed are highly acclaimed, even if 5 or 10 of them are niche titles.
I included Resident Evil,because it was ONLY remade for the GC. You can't find the remake on the X-box or Ps2. Nor can you find Skies of Arcadia, Sonic Adventure, Sonic Adventure 2, Ikaruga, RE 2, 3 or code veronica, Zelda CE, or Zelda OoT/MQ.
If you want to take out those titles, fine. That leaves us with a total of 54 exclusives, 21 published by 3rd parties, and 34 by Nintendo (again, Cubivore is included in both categories).
My point is, this article is about the lack of exclusives, and/or quality exclusives, in terms of overall, and from Nintendo. 90% of gamers will see the list of games I posted, and, probably, come to the conclusion that the GC is NOT lacking in exclusives from Nintendo, is NOT lacking exclusives from 3rd parties, and is NOT lacking quality exclusives. My point wasn't to put out every single exclusive title on the GC (I'm only including the well-known ones. Most of the ones I listed, except for Lost Kingdoms I and II, are generally regarded as quality titles) My point was to disregard the statements made in this article.
In response to the people who complain about the fact that the game saves after every turn: If you screw up, restart the level. This feature was implemented so players couldn't simply play one turn flawlessly, save, then use trial and error along with resetting until the next turn was flawless, save, and repeat the process. The feature makes it so that you actually have to *gasp* strategize your way through the strategy RPG! If you don't like having to come up with a strategy, then maybe a game like this isn't for you.
If you're having to use your brain to beat the game, and if you have to restart a couple times, that's GOOD. It shows that the game is challenging. If you think that THIS Fire Emblem is hard, you should try out Fire Emblem: Thracia 776, the most difficult game in the series!
The Fire Emblem series is popular for a reason: It gives the player a challenging game with great all-around value. If you find it annoying that you have to think a bit, then you shouldn't have bought it.
And to whomever may find it annoying that you can only have one chapter in-progress at a time: It's like this in many GBA games with a quick save feature. Once you access this quick save, which can be made at any point, except cutscenes, usually, the data is erased. It's a temporary save file stored inside the cartridge's memory, and hardware limitations prevent there from being multiple quick saves stored at one time.
Visigothe, you get a merchant to store and organize your items very early in the game. I don't know where you are, but in chapter 13x, your problem is solved. Frankly, you shouldn't be doing TOO much item buying up to this point.
And you can redo battles. You just can't choose to play chapter 11 in a save file where you're at chapter 15. It wouldn't make sense to be able to go back and replay missions in the same quest file, due to the nature of the game. Think about it: If you could go back to chapter 11 with level ten promoted characters from level 20, there wouldn't be much strategy involved in chapter 11, now would there? Not to mention the fact that the game's plot wouldn't permit that.
Sheetrock, you don't HAVE to use walkthroughs. The game gives very subtle hints as to how to find these secrets (such as a dialogue mentioning a certain character in your army's name, or a villager mentioning seeing something suspicious near a pile of bones in a desert). If what you're referring to is the support convos, dont' worry: Once you beat the game, once, and/or get five support conversations, you can see a full list of characters, the characters they can have support conversations with, and you can also view any conversations you have already obtained with that character.
Ok, I'm done. Now, back to gaming.
List of some exclusives for the Cube (some released already, some aren't released, yet.)
1080 Avalanche
Animal Crossing
Baten Kaitos
Beach Spikers
Billy Hatcher & The Giant Egg
Cubivore
Custom Robo
Donkey Konga
Doshin the Giant
Eternal Darkness: Sanity's Requiem
F-Zero GX
Final Fantasy: Crystal Chronicles
Geist
Giftpia
Gotcha Force
Harvest Moon: A Wonderful Life
Ikaruga (Not on the other two competing consoles)
Kaijuu no Shima: Amazing Island, a Sega Monster training game that is in the works, is a GC exclusive
Killer 7
Kirby Air Ride
The Legend of Zelda: Collector's Edition.
The Legend of Zelda: Four Swords Plus
The Legend of Zelda: Ocarina of Time/Master Quest
The Legend of Zelda: The Wind Waker
Lost Kingdoms
Lost Kingdoms II
Luigi's Mansion
Mario Golf: Toadstool Tour
Mario Kart: Double Dash!!
Mario Party 4
Mario Party 5
Mario Tennis is coming up.
Metal Gear Solid: The Twin Snakes
Metroid Prime
Nintendo Puzzle Collection
P.N. 03
Pac Man Vs.
PSO Episode III
Pikmin
Pikmin II
Pokemon Colosseum
Resident Evil
Resident Evil 0
Resident Evil 4
You can throw in RE 2, 3, and Code Veronica, if you want, too.
Skies of Arcadia Legends (not on Ps2 or X-box, the other two competing consoles)
Sonic Adventure 2: Battle (not on Ps2 or X-box)
Sonic Adventure DX Director's Cut (Again, not on Ps2 or X-box)
Sonic Mega Collection
Star Fox (from Namco)
Star Fox Adventures
Star Wars Rogue Leader: Rogue Squadron II.
Star Wars Rogue Squadron III: Rebel Strike.
Super Mario Sunshine
Super Monkey Ball
Super Monkey Ball 2
Super Smash Bros. Melee
Tales of Symphonia
Viewtiful Joe
Wario Ware for GC
Wario World
Wave Race: Blue Storm
These are just the more well-known exclusives. There's more than the ones I listed.
Yeah, I'd say that the GameCube has very few exclusive games. *rolls eyes*
Why the heck is it that people seem to be determined to get Linux on every new electronic device that comes out? For god's sake, I don't need Linux in my freaking toaster, I don't need it in my underwear, and I sure don't need it in my video game consoles. Yeah, people love a challenge. But why not try a challenge that can actually be PRODUCTIVE? Why not do something DIFFERENT, rather than wasting the time and money making Linux usable on the GC? Why not do something that PEOPLE MAY ACTUALLY GIVE A DARN ABOUT?! There's no reason for people to put Linux on their GCs, their X-boxes, their Ps2s, or their little brothers.
It's sad, really. Think of all that's been wasted in making these features which no one will use available. Think of what all these independent groups could do if they put their effort towards something PRODUCTIVE and BENEFICIAL to society. I don't know why they feel the need to install linux on every freaking device that uses electricity. These people need lives. (So says this geek on slashdot)
the "Tales of" series has always been just as popular in Japan as Final Fantasy and Dragon Quest. Tales of Symphonia was the first 3D game in the series, but it still stays true to the 2D movement battle system. It's no surprise that the latest title in such a popular series, which delivers plenty of new content while retaining the basic elements of the series, gets the most praise by consumers.
However, since there are far more DQ and FF games than "Tales of..." games, this fact usually gets overlooked by gamers from other regions. Most gamers wouldn't know what the Tales of series is or who makes it.
I love you man, will you be my wife?:)
Anyways, I'd like to add something about your comment about the currency rates: Nintendo claimed that they lost about 350 million dollars during the first half of the fiscal year due to the increase in the Yen's value. Nintendo PREDICTED that they'd lose about 46 million, I believe. When the figures came in, it was 2 million dollars. Which means without factoring in the change in currency rates, they MADE about $348,000,000 from April through September. Also, two million dollars is pocket change to a company with 8 billion in cash and a couple more in assets.
Here we go again. Another "Nin-ten-DOH! is gonna bite teh dust!" article. as a counter to this article, I'm going to....
You know what? Screw it. I'm sick of seeing these "articles." So, if you want to see some reasoning, look at my previous posts or something, because frankly, it just isn't worth it to have to reiterate the same points over and over again. For some reason, the general public and the media just doesn't shut up about this. Dunno why, but it's getting ridiculous. A Nikkei company of the year with billions of dollars and no debt isn't going anywhere, anytime soon. Heck, the Nikkei is only 12 years older than Nintendo. Nintendo has survived for 115+ years, and it isn't going to just vanish.
Uh, because there'd be pretty much no point in buyinig consoles if all the great console games were on the PC. Plus, it's not worth it to change the code for the PC, and then release it, when games don't sell nearly as well on the PC as they do on consoles. A title selling 700,000 on the PC is like a title selling a couple million on a console. It just isn't worth it to spend the resources to port console games to PC and give the consoles less value.
I seem to recall Sony stating a few months ago that production of Cell was going quite slowly, and wouldn't be ready until late 2006 and/or 2007. Now it's already back to 2005? Frankly, I don't trust anything Sony says. After they touted the Ps2 as being more powerful than a supercomputer, and after they announce the PSX, the "ultimate" entertainment center, with specs, only to cut a bunch of features without reducing price just before launch.
Considering they already have a full version of OoT out, I think not. That pretty much says that the cards are 64 MB (since OoT was 32 MB, it wouldn't fit on a 64 Mb/ 8 MB card)
Because the single player is a long, enganging quest and multiplayer is a blast. Breeding the perfect pokemon with the right moveset and the maximum stats with the right IV numbers is ridiculously fun.
Didn't Sony state that the PSX was going to be an All-in-one entertainment device? Now, that 24x speed, I belive, is 24x if you're burning to a disk at the lowest quality out of six, so actually, the REAL speed was probably 4x (that IS the highest on the market, currently.) So now, they're downgrading to a 2x burner, if my math is correct. "CD-R playback will not be supported" I thought this was supposed to be an all-in-one media device? "DVD+RW playback will not be supported." considering DVD+RW is the BEST DVD format, Sony not including this indicates they don't want to give us the ultimate multimedia device as they stated they would. Again, they lose another storage medium. "MP3 file format will not be supported" No Mp3 format? In the ultimate multimedia device? Bah. "TIFF and GIF file formats will not be supported." Yet more formats down the tube... "Sony's Cybershot movie format will not be supported." Hah. They can't even put their own format in the thing. "There will also be no antenna output, nor will it be compatible with the Playstation BB service." Jesus, it seems that's it, for now. I find it amazing that Sony continues to use these dirty tactics to hype their products up. Ok, it's possible they didn't think they'd have to cut some features to remain on time, but how about the hype they've done for their other products, such as the Ps2? Remember how they were touting it to be more powerful than a supercomputer at launch? These tactics disgust me. If you're going to release a product, AT LEAST BE HONEST ABOUT IT, rather than lying and using premature specs to reel in consumers. Yeah, I know, it's business, but the way Sony is doing it is downright dispicable. (sp?) Oh, and even with all these downgrades, Sony isn't cutting the price at all. On another note, that page with the specs on Sony's website states that the PS/Ps2 library is over 5000 games. That seems quite high... anyone know where they came up with that figure?
Why is it that these people always feel inclined to port OS software to game consoles? I mean, sure, it's an interesting challenge, and it has some uses, but really, the hassle of the project usually outweighs the results. You have to wonder what kinds of great things these people could do if they put their skills elsewhere, rather than simply making Linux and windows available on every video game console. I'm not saying that they're wasting their talent, but why not do something new, rather than the same "Port Linux to your video game console!" project that we tend to see? These people obviously have the skills to make great things out of the consoles: Why not put them to use, and find new and innovative ways to use the consoles?
But, whatever floats your boat....
erm, most people in the south DIDN'T own slaves. But the people who DID own slaves were the top guys in the economy and in politics: the majority of the south was relatively poor.
Even today, the economy is driven by the upper class (politics, too, but not to as much of an extent as it used to be). Guess what percentage of people in the U.S. earn over $100,000 a year? 1.5%.
Now, look at how much of the economy they control: 70%. Seems pretty ridiculous, doesn't it? 1.5% of a country's population controls the majority of its economy, and the other 98.5% only controls 30%. But such is the way of Capitalism and of democracy, and that's exactly what happened in the South in the 1800s. The big plantation owners ran the south, and thus, their views were reflected in the government.
The reason the original Game Boy was a hit was not because of Mario, but more because Nintendo bundled a copy of Tetris in with the purchase of a game boy unit. Bam, twenty million Game Boy's sold, almost immediately. The concept of having a portable version of Tetris went over with EVERYBODY, and it was so successful at launch, that in Japan, it actually caused a national crisis and Yen shortage, due to the overwhelming demand.
He resigned in september 2002: about 1.5 years ago.
Don't give me the "If you knew what I knew, you'd understand." I know EXACTLY where you're coming from. And while I agree that Nintendo needed a new president, it was more due to the fact that Ninetndo needed to become AGGRESIVE, which it could not be under Yamauchi's leadership. Yamauchi did need to step down: but he was in no way, shape, or form, a fool, a failure, or ignorant. He's one of the most brilliant businessmen of our time, and he's still a large influence in Nintendo's actions (he's still one of the high members of the board, I believe): He's just not calling the shots anymore.
Actually, he said that Nintendo would be crushed if the DS failed, not that Nintendo would fall to hell. (The heaven part is correct, though, so it sounds much better in English to use a heaven/hell comparison, which is why that's how the quote is given in some translations).
I highly doubt that Nintendo is banking all of it's billions of dollars on the DS. What I'm pretty sure Yamauchi meant when he said that was that if the DS is a success, Nintendo will have finally openned up a new realm for gaming, a new dimension to be exploited for years to come. If it fails, Nintendo will be heartbroken, because it will show that innovation no longer sells: that franchise sequels with technological pizazz are the meat of the gaming industry, that all gamers will ever want are the same old, same old. If the DS fails, then innovation fails. The industry is already practically at a technological peak. If the DS can't shake things up, then the industry will become stale, flooded with Final Fantasy XXXXXs and Madden 2080s that will be the only games that sell.
I believe in Yamauchi, I believe in Nintendo. And by god, if the DS fails, then I, like Yamauchi, like Miyamoto, like Nintendo, will be heartbroken. The industry needs to be taken in a new direction: the DS needs to shake it up.
Oh yes, Yamauchi's an idiot. He only made Nintendo a multi-billion dollar GIANT. He only saw the potential of Shigeru Miyamoto, and hired him to work on Donkey Kong, and, well, the rest is history. Yes, Yamauchi is the one who personally saw potential in Miyamoto. That's why he hired him. Yamauchi has always had a knack for judging other people, and it's what made Nintendo the success that it is today. I mean, Yamauchi only led the company that revived the video game industry after the industry crashed in 1983. And, I mean, Nintendo's struggling SO much recently! They've only sold 50+ million GBA units worldwide in the 2.5 years it's been released. They only top the software sales charts by company every year. They only have had one net-loss (by quarter) since 1962! And this is all mostly due to Yamauchi. Yeah, what a fool.
It actually feels like a whole new game. The things that remain the same are the mansion layout and the overall plot. Everything else is redone, revamped, and improved upon overall (save the clunky controls, of course) It just has a whole new feel to it. That's why I included it: It isn't simply the same game with better graphics.
Sure, it would be nice of Nintendo to let players play the trial and error way. But they don't include that because it could, potentially harm the experience of the game. Nintendo made it challenging for a reason, and to give players a way out like that would defeat the purpose of the challenge.
You are correct when you say that Resident Evil is on the playstation. However, the remake isn't, and it isn't on the Ps2 or X-box, now is it?
Actually, out of the 64 games I listed, 36 are published by Nintendo, and 29 are published by 3rd parties (I'm including Cubivore under both: It was made and published by Nintendo in Japan, but Atlus brought it to the U.S.) And A lot of the titles I listed are highly acclaimed, even if 5 or 10 of them are niche titles. I included Resident Evil,because it was ONLY remade for the GC. You can't find the remake on the X-box or Ps2. Nor can you find Skies of Arcadia, Sonic Adventure, Sonic Adventure 2, Ikaruga, RE 2, 3 or code veronica, Zelda CE, or Zelda OoT/MQ. If you want to take out those titles, fine. That leaves us with a total of 54 exclusives, 21 published by 3rd parties, and 34 by Nintendo (again, Cubivore is included in both categories). My point is, this article is about the lack of exclusives, and/or quality exclusives, in terms of overall, and from Nintendo. 90% of gamers will see the list of games I posted, and, probably, come to the conclusion that the GC is NOT lacking in exclusives from Nintendo, is NOT lacking exclusives from 3rd parties, and is NOT lacking quality exclusives. My point wasn't to put out every single exclusive title on the GC (I'm only including the well-known ones. Most of the ones I listed, except for Lost Kingdoms I and II, are generally regarded as quality titles) My point was to disregard the statements made in this article.
In response to the people who complain about the fact that the game saves after every turn: If you screw up, restart the level. This feature was implemented so players couldn't simply play one turn flawlessly, save, then use trial and error along with resetting until the next turn was flawless, save, and repeat the process. The feature makes it so that you actually have to *gasp* strategize your way through the strategy RPG! If you don't like having to come up with a strategy, then maybe a game like this isn't for you.
If you're having to use your brain to beat the game, and if you have to restart a couple times, that's GOOD. It shows that the game is challenging. If you think that THIS Fire Emblem is hard, you should try out Fire Emblem: Thracia 776, the most difficult game in the series!
The Fire Emblem series is popular for a reason: It gives the player a challenging game with great all-around value. If you find it annoying that you have to think a bit, then you shouldn't have bought it.
And to whomever may find it annoying that you can only have one chapter in-progress at a time: It's like this in many GBA games with a quick save feature. Once you access this quick save, which can be made at any point, except cutscenes, usually, the data is erased. It's a temporary save file stored inside the cartridge's memory, and hardware limitations prevent there from being multiple quick saves stored at one time.
Visigothe, you get a merchant to store and organize your items very early in the game. I don't know where you are, but in chapter 13x, your problem is solved. Frankly, you shouldn't be doing TOO much item buying up to this point.
And you can redo battles. You just can't choose to play chapter 11 in a save file where you're at chapter 15. It wouldn't make sense to be able to go back and replay missions in the same quest file, due to the nature of the game. Think about it: If you could go back to chapter 11 with level ten promoted characters from level 20, there wouldn't be much strategy involved in chapter 11, now would there? Not to mention the fact that the game's plot wouldn't permit that.
Sheetrock, you don't HAVE to use walkthroughs. The game gives very subtle hints as to how to find these secrets (such as a dialogue mentioning a certain character in your army's name, or a villager mentioning seeing something suspicious near a pile of bones in a desert). If what you're referring to is the support convos, dont' worry: Once you beat the game, once, and/or get five support conversations, you can see a full list of characters, the characters they can have support conversations with, and you can also view any conversations you have already obtained with that character.
Ok, I'm done. Now, back to gaming.
List of some exclusives for the Cube (some released already, some aren't released, yet.) 1080 Avalanche
Animal Crossing
Baten Kaitos
Beach Spikers
Billy Hatcher & The Giant Egg
Cubivore
Custom Robo
Donkey Konga
Doshin the Giant
Eternal Darkness: Sanity's Requiem
F-Zero GX
Final Fantasy: Crystal Chronicles
Geist
Giftpia
Gotcha Force
Harvest Moon: A Wonderful Life
Ikaruga (Not on the other two competing consoles)
Kaijuu no Shima: Amazing Island, a Sega Monster training game that is in the works, is a GC exclusive
Killer 7
Kirby Air Ride
The Legend of Zelda: Collector's Edition.
The Legend of Zelda: Four Swords Plus
The Legend of Zelda: Ocarina of Time/Master Quest
The Legend of Zelda: The Wind Waker
Lost Kingdoms
Lost Kingdoms II
Luigi's Mansion
Mario Golf: Toadstool Tour
Mario Kart: Double Dash!!
Mario Party 4
Mario Party 5
Mario Tennis is coming up.
Metal Gear Solid: The Twin Snakes
Metroid Prime
Nintendo Puzzle Collection
P.N. 03
Pac Man Vs.
PSO Episode III
Pikmin
Pikmin II
Pokemon Colosseum
Resident Evil
Resident Evil 0
Resident Evil 4
You can throw in RE 2, 3, and Code Veronica, if you want, too.
Skies of Arcadia Legends (not on Ps2 or X-box, the other two competing consoles)
Sonic Adventure 2: Battle (not on Ps2 or X-box)
Sonic Adventure DX Director's Cut (Again, not on Ps2 or X-box)
Sonic Mega Collection
Star Fox (from Namco)
Star Fox Adventures
Star Wars Rogue Leader: Rogue Squadron II.
Star Wars Rogue Squadron III: Rebel Strike.
Super Mario Sunshine
Super Monkey Ball
Super Monkey Ball 2
Super Smash Bros. Melee
Tales of Symphonia
Viewtiful Joe
Wario Ware for GC
Wario World
Wave Race: Blue Storm
These are just the more well-known exclusives. There's more than the ones I listed.
Yeah, I'd say that the GameCube has very few exclusive games. *rolls eyes*
Why the heck is it that people seem to be determined to get Linux on every new electronic device that comes out? For god's sake, I don't need Linux in my freaking toaster, I don't need it in my underwear, and I sure don't need it in my video game consoles. Yeah, people love a challenge. But why not try a challenge that can actually be PRODUCTIVE? Why not do something DIFFERENT, rather than wasting the time and money making Linux usable on the GC? Why not do something that PEOPLE MAY ACTUALLY GIVE A DARN ABOUT?! There's no reason for people to put Linux on their GCs, their X-boxes, their Ps2s, or their little brothers.
It's sad, really. Think of all that's been wasted in making these features which no one will use available. Think of what all these independent groups could do if they put their effort towards something PRODUCTIVE and BENEFICIAL to society. I don't know why they feel the need to install linux on every freaking device that uses electricity. These people need lives. (So says this geek on slashdot)
the "Tales of" series has always been just as popular in Japan as Final Fantasy and Dragon Quest. Tales of Symphonia was the first 3D game in the series, but it still stays true to the 2D movement battle system. It's no surprise that the latest title in such a popular series, which delivers plenty of new content while retaining the basic elements of the series, gets the most praise by consumers.
However, since there are far more DQ and FF games than "Tales of..." games, this fact usually gets overlooked by gamers from other regions. Most gamers wouldn't know what the Tales of series is or who makes it.
Oh yeah?! X-box can render full cities?! Well the GameCube has the ability to render an entire planet!!! So hah! Ok, that sucked.
This is what happens when you rush a product.
I love you man, will you be my wife? :)
Anyways, I'd like to add something about your comment about the currency rates: Nintendo claimed that they lost about 350 million dollars during the first half of the fiscal year due to the increase in the Yen's value. Nintendo PREDICTED that they'd lose about 46 million, I believe. When the figures came in, it was 2 million dollars. Which means without factoring in the change in currency rates, they MADE about $348,000,000 from April through September. Also, two million dollars is pocket change to a company with 8 billion in cash and a couple more in assets.
Here we go again. Another "Nin-ten-DOH! is gonna bite teh dust!" article. as a counter to this article, I'm going to....
You know what? Screw it. I'm sick of seeing these "articles." So, if you want to see some reasoning, look at my previous posts or something, because frankly, it just isn't worth it to have to reiterate the same points over and over again. For some reason, the general public and the media just doesn't shut up about this. Dunno why, but it's getting ridiculous. A Nikkei company of the year with billions of dollars and no debt isn't going anywhere, anytime soon. Heck, the Nikkei is only 12 years older than Nintendo. Nintendo has survived for 115+ years, and it isn't going to just vanish.
If I want DVD video support, I'll go out and buy a damn DVD player of higher quality AND cheaper price than the Ps2's player, thank you very much.
Uh, because there'd be pretty much no point in buyinig consoles if all the great console games were on the PC. Plus, it's not worth it to change the code for the PC, and then release it, when games don't sell nearly as well on the PC as they do on consoles. A title selling 700,000 on the PC is like a title selling a couple million on a console. It just isn't worth it to spend the resources to port console games to PC and give the consoles less value.
I seem to recall Sony stating a few months ago that production of Cell was going quite slowly, and wouldn't be ready until late 2006 and/or 2007. Now it's already back to 2005? Frankly, I don't trust anything Sony says. After they touted the Ps2 as being more powerful than a supercomputer, and after they announce the PSX, the "ultimate" entertainment center, with specs, only to cut a bunch of features without reducing price just before launch.
Considering they already have a full version of OoT out, I think not. That pretty much says that the cards are 64 MB (since OoT was 32 MB, it wouldn't fit on a 64 Mb/ 8 MB card)
Gee, I give a valid response to a question and all I get is flaming with anti-homosexual insults. People these days have no manners. :(
Because the single player is a long, enganging quest and multiplayer is a blast. Breeding the perfect pokemon with the right moveset and the maximum stats with the right IV numbers is ridiculously fun.
Didn't Sony state that the PSX was going to be an All-in-one entertainment device?
Now, that 24x speed, I belive, is 24x if you're burning to a disk at the lowest quality out of six, so actually, the REAL speed was probably 4x (that IS the highest on the market, currently.) So now, they're downgrading to a 2x burner, if my math is correct.
"CD-R playback will not be supported" I thought this was supposed to be an all-in-one media device?
"DVD+RW playback will not be supported." considering DVD+RW is the BEST DVD format, Sony not including this indicates they don't want to give us the ultimate multimedia device as they stated they would. Again, they lose another storage medium.
"MP3 file format will not be supported" No Mp3 format? In the ultimate multimedia device? Bah.
"TIFF and GIF file formats will not be supported." Yet more formats down the tube...
"Sony's Cybershot movie format will not be supported." Hah. They can't even put their own format in the thing.
"There will also be no antenna output, nor will it be compatible with the Playstation BB service." Jesus, it seems that's it, for now.
I find it amazing that Sony continues to use these dirty tactics to hype their products up. Ok, it's possible they didn't think they'd have to cut some features to remain on time, but how about the hype they've done for their other products, such as the Ps2? Remember how they were touting it to be more powerful than a supercomputer at launch? These tactics disgust me. If you're going to release a product, AT LEAST BE HONEST ABOUT IT, rather than lying and using premature specs to reel in consumers. Yeah, I know, it's business, but the way Sony is doing it is downright dispicable. (sp?)
Oh, and even with all these downgrades, Sony isn't cutting the price at all.
On another note, that page with the specs on Sony's website states that the PS/Ps2 library is over 5000 games. That seems quite high... anyone know where they came up with that figure?