What price would you consider picking up an N-Gage QD for?
I still won't consider an N-Gage. I don't have or feel a need to have a PDA or cell phone, and all my on-the-move gaming needs are quite well handled with my (non-SP) GBA.
What you have just described is the Natural Selection mod for Half-Life. There is a human commander that has an RTS interface, and gives waypoints and stuff to his fellow marines. The marines are free to do whatever they want though, even if it pisses off the commander.
Presumably it's fun, they're doing beta for version 3.0.
"And yet, SuSE (wisely) held onto YaST and SAX long enough to give themselves an edge over the competition. If it was open source to begin with, what would SuSE's advantage have been?"
More interestingly, if they had been open source and available for the other distros earlier, might YaST have become a standard?
And in all seriousness, if the only advantage your distro has is in the toolkit chain, might your efforts be better spent not worrying about the distro as a whole and instead focusing on those toolkits that they might be used by a wider audience?
Thunderbird (or any quick simple mail client) plus a software library to encrypt/decrypt a directory? Two batch files, one password, and that should set you up.
Just set thunderbird up to store your mail in a subdirectory of the root thunderbird dir, and encrypt it from there recursively.
Something to keep in mind, with all the LOTR games coming out (or are already out) there are two franchises here - one company has rights to profit off of the movie situations and events, another one gets the materials in the books. If you want, have a look at which publisher has done what LOTR game releases in the past two years. I believe EA has had all the console action titles based off of the movies, which means they have no tom bombadil or hobbion end-game to use in the game. If I'm bass ackwards and they have the rights to the book versions, then it's all perfectly good and we can have a full game out of it.
Not that Tom is hugely relevant to a darkside RPG with the scope of the novels, but what the hey.
The version I have supports extracting the image to a differently-sized partition. If you do image-to-partition (as opposed to image-to-disk) extraction it shouldn't touch your linux partition. If linux is on primary partition should be no problems, if windows is primary then you just need to make sure that the boot loader etc is still working before you make the initial ghost image.
I mean, the purpose of drive imaging utils is to allow you to go back exactly to how it was before. Only problem I've ever had with it was upgrading vid card, then restoring ghost. Whoops, no vid card drivers:P
I have a hard drive image (Ghost, but anything would work about as well) that I revert to every few months. It has all my essentials, configuration, and such. Windows is on its own partition, My Docs is mapped to D: partition, so the only thing I need to back up is Docs and Settings (I could map that to another partition too, but it's nice to have it be cleaned out as well).
So now I just do my mini-backup, revert to ghost image, apply pending windows/app fixes and upgrades (with a text file on my desktop to keep track as I do them the first time), install any new "needed" software, clean up stuff etc, and then make me a fresh image of that for next time.
They actually did some smart things to speed it up. I'm watching the older one (mfried) at the same time as the new one (sleepzteam) and the new one is doing quite a few things differently:
1) Using (abusing) the Select-Continue to go back to the start of a dungeon (after grabbing an item, before fighting the boss) and to get back to the starting overworld area right quick.
2) Going through the dungeons in a different order, which seems to keep the new guys almost a full dungeon ahead through most of it.
3) Skipping out on some things - new one didn't get the master key from dungeon 8, and is using the new dungeon order to ensure they can get enough keys. They're also skipping out on the extra hearts from bosses for a few extra seconds - as it looks so far (half way in) it doesn't look like they're going for the level 3 sword, just level 2.
4) Bombs. Lots of bombs. MFried used bombs only for blowing doors and some enemies. Sleepz is using them in regular combat to hit 4-6 enemies in one blow. Sometimes using multiple bombs for the silver knights and such.
5) Flute abuse - sleepz is hitting the flute twice in a row, before the first whirlwind gets to them. Looks like this is still getting them to the same spot. Nice trick though:)
All in all, I recommend people watch both at once:P It's entertaining to see them identical going after the sword, then one select-continuing, peeling left, and the other walk out, and go right. Neither have been in the same screen at the same time since:)
The whole thing is just going in a viscious cycle - the better game engines we have, the more video card power we need. The better the video card, the higher resolution we can run it in and keep it playable. The more resolution, the higher quality graphics we need on screen. The higher quality the graphics, the more space they take up. Textures alone take up half of the UT2004 install footprint. If you want to start reducing install sizes, start on the graphics quality first.
True enough - I've been toying around with the idea of it though. Tie in a 3d engine like Crystal Space so that C or C++ can handle the low end rendering, and tie it together with Ruby. More as a personal "something to do" project than anything though. Probably explains why I haven't started yet:P
I was actually thinking about this very thing - how hard would it be to write a wrapper for this using Ruby?
With a cursory look at the docs, it looks like it wouldn't be too bad - it looks to be fairly OO at the moment, so you're just looking at a translation layer implementation. OTOH, it might be tricky to get all the efficiency on it, since it will do ints and floats to *bit* precision, and I don't know how well Ruby would interface with that...
Yaml is more for detailing data than document structure and layout. Useful for data structures and serialization, but not so much for what this guy's looking for.
- President Skroob
I still won't consider an N-Gage. I don't have or feel a need to have a PDA or cell phone, and all my on-the-move gaming needs are quite well handled with my (non-SP) GBA.
Yeah, time zones are way too wacked out for North America. I think I'll just have to do with wasting some time coding at the older ones :P
Presumably it's fun, they're doing beta for version 3.0.
More interestingly, if they had been open source and available for the other distros earlier, might YaST have become a standard?
And in all seriousness, if the only advantage your distro has is in the toolkit chain, might your efforts be better spent not worrying about the distro as a whole and instead focusing on those toolkits that they might be used by a wider audience?
Just set thunderbird up to store your mail in a subdirectory of the root thunderbird dir, and encrypt it from there recursively.
Of course, we already know that /. is not up-to-date for good html, but meh.
It's the same as how PHP supports the ftp protocol.
"D:\Program Files\Mozilla\thunderbird\thunderbird.exe" --calendar
That pops up the calendar right spiffy. You can also do --addressbook to run the address book/contact list without needing all of Thunderbird loaded.
Not sure if it'll work as a Firefox plugin, but I'd imagine it should...
Not that Tom is hugely relevant to a darkside RPG with the scope of the novels, but what the hey.
I mean, the purpose of drive imaging utils is to allow you to go back exactly to how it was before. Only problem I've ever had with it was upgrading vid card, then restoring ghost. Whoops, no vid card drivers :P
So now I just do my mini-backup, revert to ghost image, apply pending windows/app fixes and upgrades (with a text file on my desktop to keep track as I do them the first time), install any new "needed" software, clean up stuff etc, and then make me a fresh image of that for next time.
My laptop can do that and it's not even overclocked. P-133, capable of burning bare skin. *sigh*
1) Using (abusing) the Select-Continue to go back to the start of a dungeon (after grabbing an item, before fighting the boss) and to get back to the starting overworld area right quick.
2) Going through the dungeons in a different order, which seems to keep the new guys almost a full dungeon ahead through most of it.
3) Skipping out on some things - new one didn't get the master key from dungeon 8, and is using the new dungeon order to ensure they can get enough keys. They're also skipping out on the extra hearts from bosses for a few extra seconds - as it looks so far (half way in) it doesn't look like they're going for the level 3 sword, just level 2.
4) Bombs. Lots of bombs. MFried used bombs only for blowing doors and some enemies. Sleepz is using them in regular combat to hit 4-6 enemies in one blow. Sometimes using multiple bombs for the silver knights and such.
5) Flute abuse - sleepz is hitting the flute twice in a row, before the first whirlwind gets to them. Looks like this is still getting them to the same spot. Nice trick though :)
All in all, I recommend people watch both at once :P It's entertaining to see them identical going after the sword, then one select-continuing, peeling left, and the other walk out, and go right. Neither have been in the same screen at the same time since :)
Compare UT2004:
Executable file: under 2 megabytes /System directory (exe, settings, mutators): 56MB
/Sounds (voice, announcer, shots, ambients): 353MB
/Maps: 1550MB
/Textures: 2790MB
Entire
The whole thing is just going in a viscious cycle - the better game engines we have, the more video card power we need. The better the video card, the higher resolution we can run it in and keep it playable. The more resolution, the higher quality graphics we need on screen. The higher quality the graphics, the more space they take up. Textures alone take up half of the UT2004 install footprint. If you want to start reducing install sizes, start on the graphics quality first.
True enough - I've been toying around with the idea of it though. Tie in a 3d engine like Crystal Space so that C or C++ can handle the low end rendering, and tie it together with Ruby. More as a personal "something to do" project than anything though. Probably explains why I haven't started yet :P
Personally, I think the penny-arcade guys have a better term than either. If a link off of PA brings your site down, you have just been Wanged.
With a cursory look at the docs, it looks like it wouldn't be too bad - it looks to be fairly OO at the moment, so you're just looking at a translation layer implementation. OTOH, it might be tricky to get all the efficiency on it, since it will do ints and floats to *bit* precision, and I don't know how well Ruby would interface with that...
Yeah, and where do they get this number?? That's an average of a bit under 2.5 murders a day, EVERY DAY OF THEIR LIVES.
Sure they do. But they're all in India. :(
I agree. I'd rather have my next-gen GC be dvd compatable than CG compatable. The GC is a small box anyways :P
It'd be better if (say) google were do put up a splash page once per IP or some such.
And who writes for win 3.11 anymore?
Good luck getting the offtopic :)
It explains the hows and whys of tables on the quick reference page