Same here, the first time around. And I was even drawing my own maps, with what I thought was completeness.
The Bard's Tale series and other Interplay games from that period, like Neuromancer, could be punishing, if you didn't know exactly what word to say to a character, or if you'd missed that one crucial item that you had to give to someone. Luckily, game saves were easily hacked.
If by fun and intense, you mean mindlessly repetitive. It also suffered from stiff controls and "doesn't feel as good as later 16-bit games" graphics.
If it had played more like Strider or Golden Axe, or been smoother, I'd have liked it more. It feels stilted, rushed, and old-fashioned to me.
The early Shinobi games were better. I stand by that statement. III and Shadow Dancer are hardly playable anymore. I put them in front of my younger cousins, and found that they prefered Revenge of Shinobi and even the SMS original to the later Genesis games. The older games pass the "controllers don't get thrown" test.
I remember the Bard's Tale, but it was actually before my time. I got it on a disk of pirated games from a guy my Dad worked with, when I was about 8.
I can still play through the PC version of the first game from memory, and did so recently, in a let's-boot-up-the-386-for-friends demonstration that included Neuromancer and other fine "guess which word you're supposed to say to the character" games. The Mac and NES versions seem unbearably slow to me now.
I never really enjoyed the Bard's Tale games, especially because I'd already seen Doom, Wolfenstein, and Shadow Warrior. Beating them was a matter of principle. The third one was beyond a shadow of a doubt the worst.
Some of the later (especially superhero-oriented) beat-em-ups on the Sega Genesis were awfully boring.
I eagerly purchased Spider-Man and Venom: Separation Anxiety, expecting it to be as enjoyable as the original Maximum Carnage, but it was drudgery.
The Tick is quite possibly the most boring game ever, with hours and hours of monotonous fighting. "Night of a Million Zillion Ninjas," indeed. Falling into pits and being forced to play the same miniboss/cutscene challenges over and over was worst of all.
Most of the Batman games for Genesis were horrid. Batman Returns had mundane combat, mixed with some absurdly difficult timed jumping. The Adventures of Batman and Robin had extremely boring combat, except that the occasional tit-for-tat enemy who gave as good as he got and required a bit of movement in the vertical plane. Batman Forever had great motion-capture graphics, but frustratingly repetitive combat.
Other bad Genesis beat-em-up games include Captain America and the Avengers, the second X-Men game, and the last 2 16-bit Shinobi games.
You couldn't pay me to play Superman or The Incredible Hulk. I actually used the latter cartridge, along with a broken copy of Sub-Terrania, to prop up my desk hutch during my freshman year of college.
Early Genesis beat-em-ups could be quite fun. I loved the Golden Axe and Streets of Rage series, Altered Beast, and the original Maximum Carnage. I find most of the "good" games to still be playable today.
'It's high time that the computer stop lurking in the shadows of dusty computer desks in forgotten rarely-used bedrooms. If PC gaming is going to survive it's going to have to do so in the well-lit family rooms and dens of America right along side the GameCube, PS2 and Xbox -- and this looks like a great way to start.'
BS.
PC gaming will survive, even if it's a niche market. There will always be college students in dorm rooms with modern computers that they were required to purchase. There will always be IT professionals with the wherewithal to keep up with the latest trends.
Console and PC games combined do not make up the lion's share of the entertainment market. Neither do cinema ticket sales or DVD purchases. As long as there's room for someone to turn a profit, variety will persist.
I don't think they're talking about unintentional reboots. I think they're talking about the fact that in a Windows environment, nasty problems aren't corrected (or corrigible) when they occur; the administrator/user simply reboots the computer and starts with a clean slate.
This is contrary to the actual problem-solving skills exhibited by the average Linux user.
I use Windows XP Pro most of the time, and the only things I lose uptime for are hardware installations and Windows Update packages.
>> Dave Kopel a former Assistant Attorney General of Colorado. He is a libertarian. Like Michael Moore, he endorsed and voted for Ralph Nader in the last election, so he's hardly a firebreathing Republican (though some of the magazine he publishes in are right-wing)
He also can't spell "lightning."
It's not really that way. Human hearing is logarithmic and works in odd ways. 2 identical computers sitting next to each other don't seem twice as loud as one.
That is one of the most insightful things I've ever read on Slashdot.
You've got a fairly low UID, so you probably don't get replies by email, but I just wanted to say that you've enriched my "4AM, why am I up this late when I'm not being paid to code or play music?" experience, in a tangible way.
They are overlooking important stories.
Seen any stories recently on how DirectX 10 is being developed, and what implications that has for XBox/XBox Next?
Seen any stories recently on Sony's Cell technology?
I'm increasingly displeased with Slashdot Games, which posts unconfirmed rumors that have to do with insignificant details of next-generation console hardware.
I don't care how many buttons the next PlayStation will have on its controller, or whether XBox Next will have a hard disk, especially if I can't be told for certain. Rumors are not "news for nerds, stuff that matters."
I may move to exclude Games from my homepage, or to quit Slashdot entirely, not that you care.
Same here, the first time around. And I was even drawing my own maps, with what I thought was completeness.
The Bard's Tale series and other Interplay games from that period, like Neuromancer, could be punishing, if you didn't know exactly what word to say to a character, or if you'd missed that one crucial item that you had to give to someone. Luckily, game saves were easily hacked.
If by fun and intense, you mean mindlessly repetitive. It also suffered from stiff controls and "doesn't feel as good as later 16-bit games" graphics.
If it had played more like Strider or Golden Axe, or been smoother, I'd have liked it more. It feels stilted, rushed, and old-fashioned to me.
The early Shinobi games were better. I stand by that statement. III and Shadow Dancer are hardly playable anymore. I put them in front of my younger cousins, and found that they prefered Revenge of Shinobi and even the SMS original to the later Genesis games. The older games pass the "controllers don't get thrown" test.
I remember the Bard's Tale, but it was actually before my time. I got it on a disk of pirated games from a guy my Dad worked with, when I was about 8.
I can still play through the PC version of the first game from memory, and did so recently, in a let's-boot-up-the-386-for-friends demonstration that included Neuromancer and other fine "guess which word you're supposed to say to the character" games. The Mac and NES versions seem unbearably slow to me now.
I never really enjoyed the Bard's Tale games, especially because I'd already seen Doom, Wolfenstein, and Shadow Warrior. Beating them was a matter of principle. The third one was beyond a shadow of a doubt the worst.
Some of the later (especially superhero-oriented) beat-em-ups on the Sega Genesis were awfully boring.
I eagerly purchased Spider-Man and Venom: Separation Anxiety, expecting it to be as enjoyable as the original Maximum Carnage, but it was drudgery.
The Tick is quite possibly the most boring game ever, with hours and hours of monotonous fighting. "Night of a Million Zillion Ninjas," indeed. Falling into pits and being forced to play the same miniboss/cutscene challenges over and over was worst of all.
Most of the Batman games for Genesis were horrid. Batman Returns had mundane combat, mixed with some absurdly difficult timed jumping. The Adventures of Batman and Robin had extremely boring combat, except that the occasional tit-for-tat enemy who gave as good as he got and required a bit of movement in the vertical plane. Batman Forever had great motion-capture graphics, but frustratingly repetitive combat.
Other bad Genesis beat-em-up games include Captain America and the Avengers, the second X-Men game, and the last 2 16-bit Shinobi games.
You couldn't pay me to play Superman or The Incredible Hulk. I actually used the latter cartridge, along with a broken copy of Sub-Terrania, to prop up my desk hutch during my freshman year of college.
Early Genesis beat-em-ups could be quite fun. I loved the Golden Axe and Streets of Rage series, Altered Beast, and the original Maximum Carnage. I find most of the "good" games to still be playable today.
Wow. If that's a reference to Plato's Allegory of the Cave, I'm really impressed.
$700 AUD is about $490 USD.
BS.
PC gaming will survive, even if it's a niche market. There will always be college students in dorm rooms with modern computers that they were required to purchase. There will always be IT professionals with the wherewithal to keep up with the latest trends.
Console and PC games combined do not make up the lion's share of the entertainment market. Neither do cinema ticket sales or DVD purchases. As long as there's room for someone to turn a profit, variety will persist.
I don't think they're talking about unintentional reboots. I think they're talking about the fact that in a Windows environment, nasty problems aren't corrected (or corrigible) when they occur; the administrator/user simply reboots the computer and starts with a clean slate.
This is contrary to the actual problem-solving skills exhibited by the average Linux user.
I use Windows XP Pro most of the time, and the only things I lose uptime for are hardware installations and Windows Update packages.
>> Dave Kopel a former Assistant Attorney General of Colorado. He is a libertarian. Like Michael Moore, he endorsed and voted for Ralph Nader in the last election, so he's hardly a firebreathing Republican (though some of the magazine he publishes in are right-wing) He also can't spell "lightning."
No there aren't. They've long since expired.
No, Ken Watanabe will play Ra's Al Ghul.
It's not really that way. Human hearing is logarithmic and works in odd ways. 2 identical computers sitting next to each other don't seem twice as loud as one.
Ninja Gaiden isn't actually that difficult. It's a fighting game at the core, and repetition of combos is your saving grace.
The camera just sucks. The camera is your real enemy, especially during the pointless platforming sequences.
It's the "Woodlands" theme/stylesheet by Bryan Bell.
It relaxes/calms the people you use it on. In the situation you described, YOU'D be the one in need of the pheromone.
That is one of the most insightful things I've ever read on Slashdot. You've got a fairly low UID, so you probably don't get replies by email, but I just wanted to say that you've enriched my "4AM, why am I up this late when I'm not being paid to code or play music?" experience, in a tangible way.
Why the hell can't people spell Kazaa? I mean, it's 5 letters, 2 of which are uncommon.
1.1MHz Celeron? :-)
They are overlooking important stories. Seen any stories recently on how DirectX 10 is being developed, and what implications that has for XBox/XBox Next? Seen any stories recently on Sony's Cell technology?
I'm increasingly displeased with Slashdot Games, which posts unconfirmed rumors that have to do with insignificant details of next-generation console hardware. I don't care how many buttons the next PlayStation will have on its controller, or whether XBox Next will have a hard disk, especially if I can't be told for certain. Rumors are not "news for nerds, stuff that matters." I may move to exclude Games from my homepage, or to quit Slashdot entirely, not that you care.
Who the heck cares? These are unfounded, unconfirmed rumors. For all we know, the PS3 and XBox Next could use psychic control.
Where is this? This is ridiculous.
Make sure to get:
I defer to your elder hacker status. Where did the connector go, and what System/drivers did the kit work with?
The original Macintosh had no SCSI port. Hard disks were connected via the RS-232 port, I believe.