Shocking really, but this technology/technique has been around for a long time and no one has been created enough to apply it as a gameplay element. Really will look forward to playing this!
Interesting stuff, must be quite exciting to be the first to see a piece of secret history!
This is an interesting book I read recently on Vigenere, RSA, and others: The Code Book. Good read.
But is that a behaviour the programmer would have to explicitly define? Shouldn't something like the foreman/worker behaviour be built-in to the main chip already?
Heh, I don't think you got my point. Of course they look different, but I was suggesting that the reason they look different is because of analogue conversion. Spelling it out: Xbox360 has a digital video out, Xbox doesn't. Maybe that's why? The games will undoubtedly look better if you have X360 and an HDTV, but on a normal television there will likely be no difference.
And while we're on it, I actually think the X360 shots look *worse*; the brightness is way too high and there's not as much contrast.
I wasn't expecting "world altering changes", I don't even own an xbox. I thought the article was flawed and overzealous.
"The 360 gives the game a huge increase in clarity; the easiest place to spot the difference is in the red wooden window frames."
So...not a "huge" enough increase for it to be immediately apparent.
Honestly, with the exception of the Halo screenshot, the before/after shots look identical. It looks more like some kind of analogue conversion/interference with the original Xbox shots rather than the result of lower resolution textures.
Most creative industries reach this cookie-cutter, shrink-wrap product stage because people just buy it.
Why innovate or take risks? The business model has evolved to a guaranteed-sales stage. People are stupid. They're happy with top production values and no emotional depth or innovative concept.
Narrowing the field of view creates a zoom-in effect. There may have been technical limitations (polygon count, sfx etc), but it could have been to create a sense of claustrophobia.
I imagine it's so less clued-up users don't run out of disk space, after all video takes up a lot of room. Would be nice to have the option though - I suppose that's what this trial's for though eh?
I wouldn't say I was a geek (ok, I read slashdot;), but I would find this book very useful.
I *really* want to learn how to use Linux for many reasons, but I just don't have the time to sit down for hours and hours and figure everything out on my own.
Something like this could prove an invaluable shortcut for me. Remember, not everyone has a lot of time on their hands!
...and Inferno is much faster.
Shocking really, but this technology/technique has been around for a long time and no one has been created enough to apply it as a gameplay element. Really will look forward to playing this!
Interesting stuff, must be quite exciting to be the first to see a piece of secret history!
This is an interesting book I read recently on Vigenere, RSA, and others: The Code Book. Good read.
I can play Genesis/Megadrive games on my N70 too, with sound and seemingly no rom-size limit. Emu is called "PicoDrive".
Sounds like deliberate sabotage to me
The article was very brief and short on details (maybe I have to read up more on quantum computing).
I kinda get the both running and not-running but how can the results be measured?
But is that a behaviour the programmer would have to explicitly define? Shouldn't something like the foreman/worker behaviour be built-in to the main chip already?
Heh, I don't think you got my point. Of course they look different, but I was suggesting that the reason they look different is because of analogue conversion. Spelling it out: Xbox360 has a digital video out, Xbox doesn't. Maybe that's why? The games will undoubtedly look better if you have X360 and an HDTV, but on a normal television there will likely be no difference.
And while we're on it, I actually think the X360 shots look *worse*; the brightness is way too high and there's not as much contrast.
I wasn't expecting "world altering changes", I don't even own an xbox. I thought the article was flawed and overzealous.
"The 360 gives the game a huge increase in clarity; the easiest place to spot the difference is in the red wooden window frames."
So...not a "huge" enough increase for it to be immediately apparent.
Honestly, with the exception of the Halo screenshot, the before/after shots look identical. It looks more like some kind of analogue conversion/interference with the original Xbox shots rather than the result of lower resolution textures.
Most creative industries reach this cookie-cutter, shrink-wrap product stage because people just buy it.
Why innovate or take risks? The business model has evolved to a guaranteed-sales stage. People are stupid. They're happy with top production values and no emotional depth or innovative concept.
Please stop buying crap, people!
I think, given the choice, 9 out of 10 corporations would prefer to do well in every market.
Awesome, what a cool idea for a project. Nice work!
here: http://slashdot.org/article.pl?sid=04/07/26/10422
That's when they got it right!
Narrowing the field of view creates a zoom-in effect. There may have been technical limitations (polygon count, sfx etc), but it could have been to create a sense of claustrophobia.
I imagine it's so less clued-up users don't run out of disk space, after all video takes up a lot of room. Would be nice to have the option though - I suppose that's what this trial's for though eh?
Quicktime standalone player
Haha yeah maybe! Server wasn't responding for 5 minutes or so after the story was published. Bleh.
Link to cached printable version: FireGL V5000
If anything, it's a fantastic publicity stunt.
I'd completey forgotten that Lycos existed.
The BBC had an article on this back in April. I think it was on TV, too.
Er, that link would be here. Also I'm sure he was involved in XGS from the beginning.
He's an all-round talented guy going by the name of Liquidex. He had a book previously...
I wouldn't say I was a geek (ok, I read slashdot ;), but I would find this book very useful.
I *really* want to learn how to use Linux for many reasons, but I just don't have the time to sit down for hours and hours and figure everything out on my own.
Something like this could prove an invaluable shortcut for me. Remember, not everyone has a lot of time on their hands!
I've not read the article but:
:)
Portals and BSPs (...) are of much less use than they used to be
Hmm, Doom 3 makes extensive use of both - that's fairly current tech eh?