What, praytell, do you think you'd be uploading that you could turn around and resell, is private, etc? Stuff like user created wallpaper isn't sent though that service. I can't think of anything, in fact, that sony lets you upload though PSN anyways. Levels, mods, etc, would be covered under the games ToS and such, rather then PSN's. Then again, I doubt you even thought about that before starting your ToS rant anyways.
The games division has always been more open though. I mean, look at how much off the shelf stuff you can use with the ps3. bluetooth headsets, usb keyboard and mice, printers, third-party hdd, etc.
To have screwed the pooch so bad on the go isn't typical of SCEI.
Speaking of being outside doing things, what about a contest to design tool kits for planetary exploration/science? Something like a Lunar/Mars ready field geology kit? Would have to cram as many high quality tools/instruments into a set size and weight limit.
How about a contest to design a modern versions of the cameras used on the Apollo project? By that, I mean a lightweight solution to taking photographs and video on the lunar surface, usable by an astronaut in full gear, with enough battery life and capacity to take a few thousand pictures and or X many hours of video.
Bonus points will be awarded if your solution also includes extra equipment, such as monopods/tripods, high gain antenna, solar recharge kit, is capable of surviving other hostile environments, such as the surface of mars, is capable of using different filters for uv/IR/etc, remote control options, etc.
Also remember things like the lower buying power of the dollar compared to when we were younger. I remember $80+ SNES games, a HUGE sum in today's money. Relative costs of games have actually dropped quite considerably, even compaired to 10 years ago.
Not really, your coul get tier gear from tokens. A heroic droped a fair number of them, so you had gear in no time. Raids still gave you better gear, but you could gear up enough from tokens to do pretty much any PUG raid or instance.
Also useful for the peer-to-peer messaging, or basically any feature that requires you to type something. A lot of games that lacked voice support also supported it for messaging in game.
A $250 price tag would be awesome, but i'm not sure that gonna happen anytime soon. MS got their price down by gutting the system of near everything, and Nintendo's is low due to their weaker hardware. Sony's already caught flack for removing things, I doubt they would be willing to cut even more just for price reasons.
stuff like the second stick, touchscreen, etc weren't going to happen. That sort of stuff could come in the form of the PSP2, which I can't help but think the PSP GO is a testbed for.
Pretty much this. SS:SE sold me on a new videocard far more then any other game did. It was amazing to see a great level of detail combined with hordes of baddies to mow down.
There was an anime released several years ago dealing with augmented reality, called Dennou Coil (a coil of children).
In it, pretty much everyone wears these glasses that overlay a virtual world on top of the real one. It was so developed it was like living in a virtual world, as people had phones, pets, objects, etc, that only existed in virtual space. Kids used it at school for parts of their lessons doing exactly the sort of stuff your talking about.
Really interesting show, clearly ahead of it's time the same way Serial Experiments Lain was in relation to the internet.
Wii will win out in terms of sales this gen, but I think the tech sony is using may be the most cost effective in the long term. Natal's camera setup can't be cheep, and has an inherent tactile feedback issue. Nintendos is available now and works, but is costly as a setup, being $80 per player, for a full kit, and still isn't as capable. Sony's got the tactile response of Nintendo's, combined with the tracking/camera functions of MS.
It won't outsell the WM+, but I think it will hold it's own on the tech front. Sony's biggest issue with mo-cap controls in the past was generating a lot of games for it. If they really put muscle behind this one, they might have a winner on their hands in the long haul.
The problem with VR was it never got cheep enough to head to a home console. The consoles, at the time, couldn't recreate its graphics, and there was no way to get a cheep head-mounted display, nor the required motion controls. By the time the tech had caught up, people had already adapter the better parts of the idea to other media.
What are you basing this assumption on? Sony's controller has been demonstrated with sub-millimeter accuracy in 3d space, and MS has been hyping up their systems high fidelity and multiplayer aspects.
As is, the wiimote can't do half the stuff MS and Sony showed off, nor does it have any advantage I can see for multiplayer games.
Not all games support the classic controller, or have controls that can be broken down to fit the sideways wiimote.
The wii's gesture based controls just don't work well with a lot of games, and encouraging devs to use non-motion control schemes seems odd, considering motion is the entire selling point of the console. Although, even nintendo has done this, with several major games, like smash bros, paper mario, Galaxy, or zelda, making very little to no use of the tech. And if the game doesn't make heavy use of motion, why not ship it on another console, and improve the game in other areas (sound, graphics, physics, etc)?
This is pretty standard nintendo BS if you ask me. Sony and MS put out plenty of fun, enjoyable games. It's just nintendo markets itself as the fun console, because they can't compete with their rivals in terms of technology.
Nintendo won this gen by basically selling consoles to the casual crowd, given them simplistic, easy to digest games, tossing the occasional first party epic along the way. Minigame collections sell the console, which when combined with expensive accessories, a cheep hardware cost, and the fact the majority of best sellers are first party games means they are rolling in it.
I'd save the rise of realistic physics also allowed for new gameplay opportunities. Games like Half-life 2 and LittleBigPlanet showed the power of true physics, by making the gameworld truly interactive, and for allowing the creations of worlds that behave as the user would really expect them to. This opens up all kinds of gameplay possibilities.
I've personally played the doom port in question on John Carmack's iphone, it played pretty well with less then a minute of practice. Very intuitive controls. Visually it's probably the best port yet, looked fantastic.
If your wondering how I got a hold of it, it's because he let several of us at project A-kon play it on his phone before his panel started. Great guy, that Carmack.
What, praytell, do you think you'd be uploading that you could turn around and resell, is private, etc? Stuff like user created wallpaper isn't sent though that service. I can't think of anything, in fact, that sony lets you upload though PSN anyways. Levels, mods, etc, would be covered under the games ToS and such, rather then PSN's. Then again, I doubt you even thought about that before starting your ToS rant anyways.
The games division has always been more open though. I mean, look at how much off the shelf stuff you can use with the ps3. bluetooth headsets, usb keyboard and mice, printers, third-party hdd, etc.
To have screwed the pooch so bad on the go isn't typical of SCEI.
Speaking of being outside doing things, what about a contest to design tool kits for planetary exploration/science? Something like a Lunar/Mars ready field geology kit? Would have to cram as many high quality tools/instruments into a set size and weight limit.
I'm not to optimistic about AT&T's coverage on the Moon.
How about a contest to design a modern versions of the cameras used on the Apollo project? By that, I mean a lightweight solution to taking photographs and video on the lunar surface, usable by an astronaut in full gear, with enough battery life and capacity to take a few thousand pictures and or X many hours of video.
Bonus points will be awarded if your solution also includes extra equipment, such as monopods/tripods, high gain antenna, solar recharge kit, is capable of surviving other hostile environments, such as the surface of mars, is capable of using different filters for uv/IR/etc, remote control options, etc.
Also remember things like the lower buying power of the dollar compared to when we were younger. I remember $80+ SNES games, a HUGE sum in today's money. Relative costs of games have actually dropped quite considerably, even compaired to 10 years ago.
you mean (Decades).
Have you ever actually looked at home much women cost? In the long term, the sex bot is probably cheaper.
Logitech put out an IR adapter for their harmony that converts the IR signal to bluetooth commands. It's quite nifty.
Not really, your coul get tier gear from tokens. A heroic droped a fair number of them, so you had gear in no time. Raids still gave you better gear, but you could gear up enough from tokens to do pretty much any PUG raid or instance.
Also useful for the peer-to-peer messaging, or basically any feature that requires you to type something. A lot of games that lacked voice support also supported it for messaging in game.
A $250 price tag would be awesome, but i'm not sure that gonna happen anytime soon. MS got their price down by gutting the system of near everything, and Nintendo's is low due to their weaker hardware. Sony's already caught flack for removing things, I doubt they would be willing to cut even more just for price reasons.
stuff like the second stick, touchscreen, etc weren't going to happen. That sort of stuff could come in the form of the PSP2, which I can't help but think the PSP GO is a testbed for.
Solution: Turbines disguised as ceiling fans over the congress chambers, to capture all the hot air.
Pretty much this. SS:SE sold me on a new videocard far more then any other game did. It was amazing to see a great level of detail combined with hordes of baddies to mow down.
The anime Dennou Coil was about augmented reality in the near future. Fascinating stuff.
There was an anime released several years ago dealing with augmented reality, called Dennou Coil (a coil of children).
In it, pretty much everyone wears these glasses that overlay a virtual world on top of the real one. It was so developed it was like living in a virtual world, as people had phones, pets, objects, etc, that only existed in virtual space. Kids used it at school for parts of their lessons doing exactly the sort of stuff your talking about.
Really interesting show, clearly ahead of it's time the same way Serial Experiments Lain was in relation to the internet.
Wii will win out in terms of sales this gen, but I think the tech sony is using may be the most cost effective in the long term. Natal's camera setup can't be cheep, and has an inherent tactile feedback issue. Nintendos is available now and works, but is costly as a setup, being $80 per player, for a full kit, and still isn't as capable. Sony's got the tactile response of Nintendo's, combined with the tracking/camera functions of MS.
It won't outsell the WM+, but I think it will hold it's own on the tech front. Sony's biggest issue with mo-cap controls in the past was generating a lot of games for it. If they really put muscle behind this one, they might have a winner on their hands in the long haul.
The problem with VR was it never got cheep enough to head to a home console. The consoles, at the time, couldn't recreate its graphics, and there was no way to get a cheep head-mounted display, nor the required motion controls. By the time the tech had caught up, people had already adapter the better parts of the idea to other media.
What are you basing this assumption on? Sony's controller has been demonstrated with sub-millimeter accuracy in 3d space, and MS has been hyping up their systems high fidelity and multiplayer aspects.
As is, the wiimote can't do half the stuff MS and Sony showed off, nor does it have any advantage I can see for multiplayer games.
Not all games support the classic controller, or have controls that can be broken down to fit the sideways wiimote.
The wii's gesture based controls just don't work well with a lot of games, and encouraging devs to use non-motion control schemes seems odd, considering motion is the entire selling point of the console. Although, even nintendo has done this, with several major games, like smash bros, paper mario, Galaxy, or zelda, making very little to no use of the tech. And if the game doesn't make heavy use of motion, why not ship it on another console, and improve the game in other areas (sound, graphics, physics, etc)?
This is pretty standard nintendo BS if you ask me. Sony and MS put out plenty of fun, enjoyable games. It's just nintendo markets itself as the fun console, because they can't compete with their rivals in terms of technology.
Nintendo won this gen by basically selling consoles to the casual crowd, given them simplistic, easy to digest games, tossing the occasional first party epic along the way. Minigame collections sell the console, which when combined with expensive accessories, a cheep hardware cost, and the fact the majority of best sellers are first party games means they are rolling in it.
I'd save the rise of realistic physics also allowed for new gameplay opportunities. Games like Half-life 2 and LittleBigPlanet showed the power of true physics, by making the gameworld truly interactive, and for allowing the creations of worlds that behave as the user would really expect them to. This opens up all kinds of gameplay possibilities.
I've personally played the doom port in question on John Carmack's iphone, it played pretty well with less then a minute of practice. Very intuitive controls. Visually it's probably the best port yet, looked fantastic.
If your wondering how I got a hold of it, it's because he let several of us at project A-kon play it on his phone before his panel started. Great guy, that Carmack.
Pretty much this. The psp had a lot of ports early on, but most of it's core lineup is all original titles, some of which get ports to the ps2.