a game is the sum of all it's parts though. Just like a movie is. a move has music, set design, acting, script, etc, all individual art forms that come together to form a separate art form in itself. A video game is the same way.
Actually, the videos showed them using it as sniper training. In real life, the targets move around, scatter when shots break out, etc. You can't simulate that with paper targets, and shooting at real people during training generates a lot of paperwork.
they should be doing the pure science missions, both manned and robotic. I expect private companies to do the economic missions: comm satellites, mining/energy operations, space tourism, etc. I expect the military to do the well, defense/intelligence ops. Is there overlap at times? Of course, and there should be. Each side should be free to exchange what technologies they feel proper.
Fallout never felt like an FPS to me, too much dice rolling behind the scene. The state were damn important in that one. Until you got your firearms up into the high levels, you couldn't hit the side of a barn.
Like the elder scrolls though, mods vastly improved the experience, both graphically and in terms of balance, weapon selection, etc.
Seriously, Company started with one of the best RTS ever, Total Annihilation, then followed up with a two expansions, one that added a slew of multiplayer maps and units, and another which added tons of single player maps. Seemed they were destined for greatness.
Then came TA: Kingdoms. Wow, what a disaster. It was medieval in looks, but played just like any tank based rts. It felt almost like a palette swap, rather then a new game. When it bombed, all other titles got scrapped, even Amen: The Awakening, which sounded phenomenal, so they could rush off and make TA2, which was still years away.
It should be noted the death of GT Interactive also had it's hand in the death of Cavedog. But had TA: Kingdoms been a better game, they may have had the money to break away and fund the rest of their games.
I still dream about someone picking up Amen's license and remaking the game. The premise and characters sounded fun.
Nintendos stance was actually closer to "It doesn't matter what the hardware is, people will buy it because of our name, meanwhile, we save boatloads of cash".
but if they had the added power, it could be pushed even father. Ratchet and Clank isn't realistically rendered, but looks amazing, ditto for a more anime styled game like BlazBlue.
No matter how much you push graphics on the wii, in the end your still only looking at a 640x480 image. that's like giving an artist a postcard versus a canvas to paint on.
The weird thing to me is, they actually did that to Wipeout. Wipeout HD is just previous tracks in smooth HD, with a slew of game modes and online play for like, $40, but man was it fun.
PD seem to be overly perfectionist with this game. It seems like it was a game ready for release years ago, they just won't put a final OK on it, and Sony doesn't seem to be putting pressure on them to do so.
Actually, the gaming division has been pretty good this generation about lock in. Take, for example, the fact that you can install PSN games on multiple ps3's. Makes it easier to justify that game purchase if I can share it with my friends.
The movie store is a bit more locked down, but still allows for movement between devices.
Toss in all the standardized hardware options (keyboards, mice, headsets, harddrives, etc) and I really wish the rest of the company would adopt the game divisions practices on openness.
We can afford it fine, its just we keep spending the money on military misadventures or corporate bailouts. If we used your logic for funding it, we'd never have a space program, as we would endlessly be spending money on whatever crisis or crapshoot interests us, and not bother with space tech till its too late.
even the whitestars weren't a huge advancement, it was just a light destroyer built using a combination of Vorlon and Mimbari technology, then mass produced to fight the war. Humans did something similar when they coated some of their ships with Shadow derived bio-skins. Both tech's had serious limitations, however, something that continued to the ships seen in Crusade.
you do know the psp go's digital games will play just fine on a umd PSP right? I mean, they have been selling such digital games for months (years?) now.
They wanted to allow UMD copying. They even said they hoped to have it by launch. Guess who killed that idea?
The copyright holders, IE, the developers and publishers. You see, There would be little to nothing to prevent you form buying one UMD copy, and then having each of your friends rip it. That's a massive loss of revenue for the developers, so they put that idea down hard.
The result? A service sony was counting on now doesn't exist.
the battery was how the pirates hacked the firmware. By removing access, they hoped to discourage it. It sucks, but its the fault of those who felt above paying for their games.
Actually, I don't think there ever topped being a ton of plot based quests. They varied area to area, but there was always a theme going on.
this was actually my first thought.
Still offered more free functionality, and more open accessories, then the competition.
sony's game department is actually pretty open. Even PSN has been fairly open, allowing most games to be shared with up to 5 ps3's.
In a two for one special, the ones with the exploding sony batteries will be nicknamed 'boomers'.
a game is the sum of all it's parts though. Just like a movie is. a move has music, set design, acting, script, etc, all individual art forms that come together to form a separate art form in itself. A video game is the same way.
Actually, the videos showed them using it as sniper training. In real life, the targets move around, scatter when shots break out, etc. You can't simulate that with paper targets, and shooting at real people during training generates a lot of paperwork.
So the government should be able to kill American citizens without trial, by remote, without regard to collateral damage or loss of life?
It's all fun and games till someone goes blind from Venus sickness.
they should be doing the pure science missions, both manned and robotic. I expect private companies to do the economic missions: comm satellites, mining/energy operations, space tourism, etc. I expect the military to do the well, defense/intelligence ops. Is there overlap at times? Of course, and there should be. Each side should be free to exchange what technologies they feel proper.
HP's tablet is multitouch and runs win7. I think there are a few others in the pipeline that do as well.
Fallout never felt like an FPS to me, too much dice rolling behind the scene. The state were damn important in that one. Until you got your firearms up into the high levels, you couldn't hit the side of a barn.
Like the elder scrolls though, mods vastly improved the experience, both graphically and in terms of balance, weapon selection, etc.
Seriously, Company started with one of the best RTS ever, Total Annihilation, then followed up with a two expansions, one that added a slew of multiplayer maps and units, and another which added tons of single player maps. Seemed they were destined for greatness.
Then came TA: Kingdoms. Wow, what a disaster. It was medieval in looks, but played just like any tank based rts. It felt almost like a palette swap, rather then a new game. When it bombed, all other titles got scrapped, even Amen: The Awakening, which sounded phenomenal, so they could rush off and make TA2, which was still years away.
It should be noted the death of GT Interactive also had it's hand in the death of Cavedog. But had TA: Kingdoms been a better game, they may have had the money to break away and fund the rest of their games.
I still dream about someone picking up Amen's license and remaking the game. The premise and characters sounded fun.
Nintendos stance was actually closer to "It doesn't matter what the hardware is, people will buy it because of our name, meanwhile, we save boatloads of cash".
but if they had the added power, it could be pushed even father. Ratchet and Clank isn't realistically rendered, but looks amazing, ditto for a more anime styled game like BlazBlue.
No matter how much you push graphics on the wii, in the end your still only looking at a 640x480 image. that's like giving an artist a postcard versus a canvas to paint on.
Except most of the most beloved anime were those that pushed the art envelope, giving us amazing visuals to match the story.
The weird thing to me is, they actually did that to Wipeout. Wipeout HD is just previous tracks in smooth HD, with a slew of game modes and online play for like, $40, but man was it fun.
PD seem to be overly perfectionist with this game. It seems like it was a game ready for release years ago, they just won't put a final OK on it, and Sony doesn't seem to be putting pressure on them to do so.
Actually, the gaming division has been pretty good this generation about lock in. Take, for example, the fact that you can install PSN games on multiple ps3's. Makes it easier to justify that game purchase if I can share it with my friends.
The movie store is a bit more locked down, but still allows for movement between devices.
Toss in all the standardized hardware options (keyboards, mice, headsets, harddrives, etc) and I really wish the rest of the company would adopt the game divisions practices on openness.
Which is cool, because if we can just buy tickets into space for the mundane stuff, we are free to pour money into the pure science missions.
We can afford it fine, its just we keep spending the money on military misadventures or corporate bailouts. If we used your logic for funding it, we'd never have a space program, as we would endlessly be spending money on whatever crisis or crapshoot interests us, and not bother with space tech till its too late.
ditto. I honestly can't remember my login from those days.
even the whitestars weren't a huge advancement, it was just a light destroyer built using a combination of Vorlon and Mimbari technology, then mass produced to fight the war. Humans did something similar when they coated some of their ships with Shadow derived bio-skins. Both tech's had serious limitations, however, something that continued to the ships seen in Crusade.
you do know the psp go's digital games will play just fine on a umd PSP right? I mean, they have been selling such digital games for months (years?) now.
They wanted to allow UMD copying. They even said they hoped to have it by launch. Guess who killed that idea?
The copyright holders, IE, the developers and publishers. You see, There would be little to nothing to prevent you form buying one UMD copy, and then having each of your friends rip it. That's a massive loss of revenue for the developers, so they put that idea down hard.
The result? A service sony was counting on now doesn't exist.
the battery was how the pirates hacked the firmware. By removing access, they hoped to discourage it. It sucks, but its the fault of those who felt above paying for their games.