I'm not sure if the Source engine takes anything from one of Id's engines.
Interesting question imo, since Valve been spouting off how they've build the Source Engine themselves, yet, when the alpha-code-leak happened, various people found entries from the Quake-C code inside (either commented out, or still in use) :
I wonder how much of that is still in there and, if it is, if id is getting something out of it.
Ahright, now I notice it on the screenshots. Thanks.
And yes, you're right : NView makes the whole window transparent, while this only seems to be the outline. Being a code-noob, I wonder how hard it would be to do though : Seems simple once you're able to have whole windows transparent, or is my thinking pattern wrong ?
that a) the game is worth the $50 I have to shell out for it and b) the authentication scheme works flawlessly.
I agree with your post, but would like to complement with another point :
c) The customer being able to -see- (on the box) that online activation is part of the package.
Can anyone tell me how the transparent windows are different from the transparent-window-option present in today's video-cards (with the help Nvidia's NView) ?
Re:Wolfenstein, Doom I, II, & III, Quake I, II
on
How id Lost Its Crown
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· Score: 2, Funny
Can you please tell that to the guys who are making those Police Academy movies ?
While I agree on your point of Valve's focus on AI and physics, to id's credit, they also used non-static props in Doom 3.
While not as impressive as HL2, they had their place in D3.
(1) They're busy dying in Iraq (2) Our new security policies after 9/11 have been successful on some level (3) They get to America and begin to live here and experience our country while planning their assault, and after experiencing freedom, stability, and economic success, their urge to blow themselves to smithereens or get arrested while trying to both other people up abates and eventually vanishes. Why destroy this? It's paradise compared to the disease-infested cess pools they came from.
(4) They wait another two years and *BANG!* they'll make another big attack.
Get your head out of your ass.
Scientists develop a means of bringing Neanderthals to life using DNA taken from Neanderthals' blood, which has been preserved inside insects encased in amber. Whilst Hammond is showing off his Neanderthals 'theme park' to a selected audience (a lawyer, mathematician, Neanderthal expert, palaeobotanist and his grandchildren) Nedry, a computer expert, disables the security system so that he can make his escape with some stolen embryos. This enables all the Neanderthals to escape their enclosures... Look out,the cavemen are coming !
Hehe, yep, I remember that story too : It's one of the few occasions were it would matter.
Being one-of-many farmers in such a sweatshop doesn't really gain any personal glory though.
It used the Unreal 1 engine : And besides imo, hilarious ways to kill people/animals, it definitely showed some great, never before seen, AI programming/gameplay.
One that I still like to this day, and which is a combination of both the tech and gore, is the ability to throw petrol on the floor, and light it with a match : You're even able to make a cool trail of it, and it will catch fire all along where you've thrown the petrol.
Was freaking hilarious when the local fanfare/band comes strolling through town...
The -real- innovation is at hand of independent developers. It's just that it gets steamrolled over by yet another game-clone-with-slightly-better-graphics : Only for gamestudios to pick up the idea 2/3 years down the road.
The only developer overtime that still is being innovative 'till this day is Nintendo, imo.
I think as long as the developers leave stuff like this in the game, and don't remove it with patches (eg. stacking of players, trick-jumps, out of bound enemies) it shouldn't be seen as cheating.
Damn, I remember a long time ago getting very annoyed playing CS, because people would excuse me of cheating.
The reason ? Good ol' using of the in-game voice-comms, to get your whole CT-team to stack you on the upper ridges on the DE_Aztec map (near the stair-bombspot) : Perfectly legal, as it was never 'clipped' (=invisible boundaries made by mappers) by the mapper.
I'm not saying it's a bad service : it seems that they made a very nice interface, that really works well : It's just that the groundwork for that idea, has been done by mapquest, and they added onto that.
A shame Google maps doesn't support my own country yet though (the Netherlands, Europe)
Google is an innovative company that comes up with fantastic ideas again and again, and implements them. On the other hand, the article notes that Yahoo bought the VoIP service DialPad.
So Google-maps has been developed in-house uh...mmm
There are more examples where Google just seems to be going the MS-way of buying out companies, only for them to release it under their name.
Interesting question imo, since Valve been spouting off how they've build the Source Engine themselves, yet, when the alpha-code-leak happened, various people found entries from the Quake-C code inside (either commented out, or still in use) :
I wonder how much of that is still in there and, if it is, if id is getting something out of it.
And yes, you're right : NView makes the whole window transparent, while this only seems to be the outline. Being a code-noob, I wonder how hard it would be to do though : Seems simple once you're able to have whole windows transparent, or is my thinking pattern wrong ?
I agree with your post, but would like to complement with another point :
c) The customer being able to -see- (on the box) that online activation is part of the package.
I remember reading that they'll also publish it the 'old fashioned' way.
Can anyone tell me how the transparent windows are different from the transparent-window-option present in today's video-cards (with the help Nvidia's NView) ?
Can you please tell that to the guys who are making those Police Academy movies ?
While I agree on your point of Valve's focus on AI and physics, to id's credit, they also used non-static props in Doom 3.
While not as impressive as HL2, they had their place in D3.
(4) They wait another two years and *BANG!* they'll make another big attack.
Get your head out of your ass.
Not exactly the same, but the Find-function (Ctrl+F) in Firefox, also highlights the words on-the-fly while you type it.
Pleistocene Park
Hehe, yep, I remember that story too : It's one of the few occasions were it would matter.
Being one-of-many farmers in such a sweatshop doesn't really gain any personal glory though.
If your internship only consisted of getting coffee, -you- were doing something wrong...
It's not as if the jobs those farmer-teens are doing is worth mentioning in their next job interview.
Still, I know alot of people who, imo, fell for it.
Only on /. would this get modded 'Insightful' :D
I'm being forced to make silly (offtopic) comments on Slashdot, you insensitive clods.
Conveniently, I'm not taking into account how much more unnecesary commodities you're using in real life.
One that I still like to this day, and which is a combination of both the tech and gore, is the ability to throw petrol on the floor, and light it with a match : You're even able to make a cool trail of it, and it will catch fire all along where you've thrown the petrol.
Was freaking hilarious when the local fanfare/band comes strolling through town...
The only developer overtime that still is being innovative 'till this day is Nintendo, imo.
Damn, I remember a long time ago getting very annoyed playing CS, because people would excuse me of cheating.
The reason ? Good ol' using of the in-game voice-comms, to get your whole CT-team to stack you on the upper ridges on the DE_Aztec map (near the stair-bombspot) : Perfectly legal, as it was never 'clipped' (=invisible boundaries made by mappers) by the mapper.
Lion King - Africa ?
A shame Google maps doesn't support my own country yet though (the Netherlands, Europe)
On the other hand, the article notes that Yahoo bought the VoIP service DialPad.
So Google-maps has been developed in-house uh...mmm
There are more examples where Google just seems to be going the MS-way of buying out companies, only for them to release it under their name.
It turns it into a Nintendo DS.
reomvee selplechck form miosrocft wrod