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Columbine Student on VG Violence

Sophia wrote in to mention some discussion of Video Game Violence on 1up.com this week. Brooks Brown had the experience of attending Columbine High School around the time of the now infamous shooting incident. Via his blog, Brown goes into a detailed discussion of Why Violence in Gaming is a Good Thing. From the article: "GTA isn't about fucking hookers or killing cops. It's a story of a guy who got screwed trying to get back on top. It is, by nature, a story game. Postal 2 may let you kill anyone you want in bloody and disgusting ways - but that's not what it is about either. It is, by nature, a tech demo in the abilities of programmers and AI. it is WE - the gamers - who change what the game is about and determine what happens. It is the person playing who determines what the game contains." Jane Pinckard has a quick reaction to his post. More commentary on this subject is available via John Davison's Blog, who met Brown at a taping of a news program which was ostensibly to be about gaming in general. Instead he was ambushed about violence in games and ended up walking out.

411 comments

  1. Columbine? Jon Katz is calling! by Anonymous Coward · · Score: 4, Insightful

    In the days after the Littleton, Colorado massacre, the country went on a panicked hunt the oddballs in High School, a profoundly ignorant and unthinking response to a tragedy that left geeks, nerds, non-conformists and the alienated in an even worse situation than before. Stories all over the country embarked on witchunts that amounted to little more than Geek Profiling. All weekend, after Friday's column here, these voiceless kids -- invisible in media and on TV talk shows and powerless in their own schools -- have been e-mailing me with stories of what has happened to them in the past few days. Here are some of those stories in their own words, with gratitude and admiration for their courage in sending them. The big story out of Littleton isn't about violence on the Internet, or whether or not video games are turning out kids into killers. It's about the fact that for some of the best, brightest and most interesting kids, high school is a nightmare of exclusion, cruelty, warped values and anger.

    The big story never seemed to quite make it to the front pages or the TV talk shows. It wasn't whether the Net is a place for hate-mongers and bomb-makers, or whether video games are turning your kids into killers. It was the spotlight the Littleton, Colorado killings has put on the fact that for so many individualistic, intelligent, and vulnerable kids, high school is a Hellmouth of exclusion, cruelty, loneliness, inverted values and rage.

    From Buffy the Vampire Slayer to Todd Solondz's "Welcome To The Dollhouse," and a string of comically-bitter teen movies from Hollywood, pop culture has been trying to get this message out for years. For many kids - often the best and brightest -- school is a nightmare.

    People who are different are reviled as geeks, nerds, dorks. The lucky ones are excluded, the unfortunates are harassed, humiliated, sometimes assaulted literally as well as socially. Odd values - unthinking school spirit, proms, jocks - are exalted, while the best values - free thinking, non-conformity, curiousity - are ridiculed. Maybe the one positive legacy the Trenchcoat Mafia left was to ensure that this message got heard, by a society that seems desperate not to hear it.

    Minutes after the "Kids That Kill" column was posted on Slashdot Friday, and all through the weekend, I got a steady stream of e-mail from middle and high school kids all over the country -- especially from self-described oddballs. They were in trouble, or saw themselves that way to one degree or another in the hysteria sweeping the country after the shootings in Colorado.

    Many of these kids saw themselves as targets of a new hunt for oddballs -- suspects in a bizarre, systematic search for the strange and the alienated. Suddenly, in this tyranny of the normal, to be different wasn't just to feel unhappy, it was to be dangerous.

    Schools all over the country openly embraced Geek Profiling. One group calling itself the National School Safety Center issued a checklist of "dangerous signs" to watch for in kids: it included mood swings, a fondness for violent TV or video games, cursing, depression, anti-social behavior and attitudes. (I don't know about you, but I bat a thousand).

    The panic was fueled by a ceaseless bombardment of powerful, televised images of mourning and grief in Colorado, images that stir the emotions and demand some sort of response, even when it isn't clear what the problem is.

    The reliably blockheaded media response didn't help either. "Sixty Minutes" devoted a whole hour to a broadcast on screen violence and its impact on the young, heavily promoted by this tease: "Are video games turning your kids into killers?" The already embattled loners were besieged.

    "This is not a rational world. Can anybody help?" asked Jamie, head of an intense Dungeons and Dragons club in Minnesota, whose private school guidance counselor gave him a choice: give up the game or face counseling, possibly suspension. Suzanne Angelica (her online handle) was told to go home and leave her b

    1. Re:Columbine? Jon Katz is calling! by CaptCommy · · Score: 3, Insightful

      Wow, I didn't realize there would be this many people feeling the same way I did.

    2. Re:Columbine? Jon Katz is calling! by DarcSeed · · Score: 5, Insightful

      Everything about that article rings true for me... high school was a nightmare for me too. I hated it. Now that I'm finally past it (and have been for the last 5 years) my mind is starting to forget the pain, but you don't really forget it. Just because you're different, no matter what that difference is, you are bad to them. And even if it weren't a hellhole trying to be in school, I wouldn't have wanted some of those people as my friends because they are so shallow and cruel. I really feel for those people quoted above... thankfully I never was singled out for dangerous behavior (I had a principal who valued brainiacs), but I realize I could have been.. and that is scary. High school is one seriously fucked up place. When is this country going to realize that!!?? It pisses me off so much that this kind of thing is blatantly still allowed in schools!

      --
      Best death? What, die from a naked lady avalanche?
    3. Re:Columbine? Jon Katz is calling! by idonthack · · Score: 2, Informative

      From Andrew in Alaska: "To be honest, I sympathized much more with the shooters than the shootees. I am them. They are me. This is not to say I will end the lives of my classmates in a hail of bullets, but that their former situation bears a striking resemblance to my own. For the most part, the media are clueless. They're never experienced social rejection, or chosen non-conformity'Also, I would like to postulate that the kind of measures taken by school administration have a direct effect on school violence. School is generally an oppressive place; the parallels to fascist society are tantalizing. Following a school shooting, a week or two-week crackdown ensues, where students? constitutional rights are violated with impunity, at a greater rate than previous."

      Amazingly, we (yes, I am including myself) are the kind people that get ignored. People don't realize that in some schools, it's like Lord of the Flies. There are the "normal" people, and then the geeks, nerds, goths, dorks, weirdos, metalheads, skaters, and punks who get tramped on. And when we say stop, nobody listens - so some of us break. It's not that hard to see, but nobody's looking.
      ---
      LEEROY JENKINS!!!
      Generated by SlashdotRndSig via GreaseMonkey

      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
    4. Re:Columbine? Jon Katz is calling! by Nepharis · · Score: 2, Interesting

      So true... I was lucky enough to go to a private high school (by my own choosing) where the teachers got to know all of their students. There was still the geek, goth and hippie crowds (all of which I considered myself a part of), and we/they were still picked upon by the jocks and preps, but we didn't care. There were enough of us that we essentially formed our own support groups. We also had the sympathy of the teachers, who over the years saw that the vast majority of intelligence lay in us. Indeed, we were lucky, moreso than we could realize at the time. Looking back now, I shudder to think what would have happened had I attended my public high school. I was never truly an outcast in middle school, I had friends in the "mainstream", etc., but I likely would have found my niche with the smart, free-thinking outcasts. Frustration, anger, and hate are very powerful emotions, ones that I have known. My reactions to such a situation could have possibly been disasterous, at least for my future. My greatest sympathies go out to the geeks, the gamers, the goths, and anyone who finds themselves downcast from the self-indulgent social circles abound in our schools. You have been given the bittersweet view from the outside. From your vantage point, you see the problems inherint in our systems, but feel powerless to induce change. Be strong. You time will come. ~nepharis

    5. Re:Columbine? Jon Katz is calling! by Anonymous Coward · · Score: 0

      Anyone who enjoyed the above post may also want to consider other works by the same author.

    6. Re:Columbine? Jon Katz is calling! by Xugumad · · Score: 1

      I remeber, at college, a group watching Romy and Michele's High School Reunion. About halfway through, one guy says "Was I the only one that enjoyed school?". Everyone turns, and looks confused them, there is complete silence, then everyone goes back to watching the film.

    7. Re:Columbine? Jon Katz is calling! by dshaw858 · · Score: 4, Insightful

      "Dear Mr. Katz. I am 10. My parents took my computer away today, because of what they saw on television. They told me they just couldn't be around enough to make sure that I'm doing the right things on the Internet. My Mom and Dad told me they didn't want to be standing at my funeral some day because of things I was doing that they didn't know about. I am at my best friend's house, and am pretty bummed, because things are boring now. I hope I'll get it back."

      I'm not exaggerating or being sarcastic when I say that that statement brought tears to my eyes. I'm sixteen years old, and I know so very many parents who react like this. It really makes me think of the age-old statement of how people fear what they don't understand. Columbine was a tragedy, and just because us geeks don't play all-American sports (at least not all of us), and we don't (all) cheer at said games, it doesn't mean that we're not affected by killers.

      It's sad what the media sometimes portrays geeks and nerds as.

      - dshaw

    8. Re:Columbine? Jon Katz is calling! by Saiyajin18 · · Score: 5, Insightful

      If they tested the kids that shoot up their schools, they would probably find they are sociopathic or mentally ill in some other way. Perhaps violence in media inspired them to commit their crimes while young, but it was probably bound to happen at some point in their lives.

      And now for my story. I apologize in advance if it's tedious, but as someone who almost chose to commit these same acts, I feel it's applicable.

      I believe I may have mild sociopathic tendencies, which were aggravated by parents that, though decent, didn't pay much attention to anything I did, and by the "popular" students, who picked on me incessantly through my junior high years. I first fantasized about humiliating them. The longer it went on, the more it escalated. I planned to kill myself to escape the daily misery. A single thought kept me from trying: "They'll win." Then I fantasized about killing them, by many gruesome means.

      Mind you, while all this was happening, I wasn't a gamer, and my prior gaming experiences consisted of "Pitfall" and "Breakout" for the Atari 2600. I can't say for certain whether violent gaming (which was available, I just didn't have any new gaming systems) would have changed any of that. Knowing my personality at the time, it would have been more a release valve than anything.

      I had access to guns and knives. I had the rage, and probably the tendency to commit what would have been the first such incident (and by a female, no less!). What stopped me from carrying out these deeds I plotted? It wasn't my parents. It wasn't lack of exposure to violence, since I'd seen my fair share of violent movies. It was that same thought that kept me from taking my own life. "They'll win." I would have been villified, they would have been cherished. Those cruel bastards certainly didn't deserve glowing memorial praise. So I did my best to ignore them. Luckily, I moved to a distant town right before high school.

      We can't point the finger at any one cause of these crimes. In my case, a combination of factors contributed to a possible outburst, but there was just enough elements lacking that I kept my common sense and was able to overcome the impulse to act. Maybe I wasn't ill enough, maybe my parents were just good enough, maybe the torment didn't go far enough, or maybe I was just too afraid. I know for certain that the emotional torture I'd been put through all those years ago has permanently affected my mental state.

      I lay most of the blame for what I almost did on two parties: myself, for taking so much stock in what others thought of me, and all the ignorant adults and peers that saw the problem, but chose to ignore it for whatever reason.

      A postscript: shortly after I moved from that town, I saw in a local news broadcast that one of my harassers had been killed in a car accident. I smiled. Does that make me a bad person?

    9. Re:Columbine? Jon Katz is calling! by Karma+Farmer · · Score: 1, Insightful

      The killers at Columbine weren't geeks, nerds, goths, dorks, weirdos, metalheads, skaters, or punks. They did not "break." They were what you describe as "normal" people, who just happened to be deranged psychopaths who wanted to kill people.

      Anyone who sympathizes or identifies with the shooters does so because he or she harbors secret fantasies of being a psychopathic killer, not because he or she is a "geek."

    10. Re:Columbine? Jon Katz is calling! by Queer+Boy · · Score: 1, Insightful
      The killers at Columbine weren't geeks, nerds, goths, dorks, weirdos, metalheads, skaters, or punks

      Dude, what planet are you from where "Trenchcoat Mafia" falls under "normal"?

      And BTW, the one kids' grandfather was a gun fanatic, which is where the guns came from.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    11. Re:Columbine? Jon Katz is calling! by Queer+Boy · · Score: 2, Interesting
      I was lucky enough to go to a private high school (by my own choosing) where the teachers got to know all of their students.

      I went to a couple different boarding schools (moved) from 5th-Sophomore year. Strangely enough there tends to be less exclusion than at public schools. Sure there's always the kid or two that gets picked on but they're still your friend and they know that, they just happen to be the Cartman of the group.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    12. Re:Columbine? Jon Katz is calling! by Comatose51 · · Score: 2, Interesting
      Hey I was one of those kids and brought to the New York Times attention because of Slashdot! NYT Article

      6th paragraph down. That was us. What do you know? None of us shot anyone and ended up doing anything violent. Most of us graduated college fine. One of them ended up a computer science major with a degree from Yale and a rabid Slashdot reader, so maybe they should put a warning out for kids like us... Do we still have LAN parties and play shooters? Of course!

      --
      EvilCON - Made Famous by /.
    13. Re:Columbine? Jon Katz is calling! by rm69990 · · Score: 5, Interesting

      Hey all. What we need to do is instead of just sitting on Slashdot discussing the problem, make the counsellors and principals and parents realize that this problem exists and make them pull their heads out of their asses. What I have done is taken the very first comment on this page (the one I am replying to right now), which was EXTREMELY insightful btw, and have made a nice PDF out of it. I am making an anonymous hotmail account and emailing this to my guidance councellor.

      I suggest everyone else do the same.

      I myself am sort of a mixture of some sort. I am friends with all of the "cool kids". I smoke pot with them. I get so drunk I can barely see straight.

      I also run Linux on my desktop at home and read Slashdot. So I know how things are on both sides of the fence.

      At school, the bigger kids used to pick on me. Then I would pick on the even weaker. I did this until shortly after I read a commentary similar to these ones about Columbine.

      Ever since that day, I'm the person who is always telling my own friends to fuck off and leave the nerdy kid ive never met before alone. Most of the people who pick on other kids do it to fit in (at least I did), so that they aren't put in the "geek's" shoes. They want to fit in with the other bullies.

      The thing that fucking pisses me off, is that the Teachers have the power to stop this, and they just don't care. They know little Johnny gets beat up every day at Lunch, yet they would rather run off for a smoke break instead of letting him work on homework in the classroom during Lunch, or even just watching him from afar. Some other kids beat the living shit out of another "geek" and get suspended for a few days. That little geek brings a pocket knife to school to try and be cool and fit in with the popular people, and he gets expelled and a letter sent home for it.

      Columbine, while being a complete and utter tragedy, was also a glowing oppurtunity. If only stories like this, and comments like the first one for this story, were posted on the front page of the newspaper, instead of fucking stupid articles like "Are Violent Video Games Going to Make Your Kid Kill?", maybe all of the bullies, teachers and principals would realize that those students died not only because of the two "crazy kids" but because of people like themselves. That the principals at Columbine, the teachers, the counsellors, the parents of the killers, are owed just as much blame as the killers themselves. That this mass murder was the fault of Society and not the fault of the "nerds". It could have made all of the difference in the world, even if it only saved one kid from being bullied. But instead of taking advantage of this oppurtunity, America (and Canada where I live, as well as numerous other countries) instead went on an all-out witch-hunt, while being so incredibly naive...and, well, downright fucking stupid....that they just made the problem worse.

      So I say everyone print off the first comment for this article and make sure as many people as possible see it.

    14. Re:Columbine? Jon Katz is calling! by linzeal · · Score: 1

      Sociopathy exists in the minds of the media and psychologists to explain things that happen after the fact. They usually are also applied to people who are dead or imprisoned and cannot speak for themselves. The root causes of violence are myraid and far more interesting to study as what provokes a human to choose a profession where they can murder with impunity. Don't give me the police acted to defend themselves, if you have ever used a stun gun you would know that this could of been solved without violence.

    15. Re:Columbine? Jon Katz is calling! by Anonymous Coward · · Score: 0

      It's amazing how things never change. I grew up in a small midwestern town called Centerville OH. I graduated way back in 1973 and still to this day loath my high school experiences.
      I was considered a freak, I was a member of the Ham radio club and had long hair and wore army jackets and assorted odd clothing. Even though I was a member of the track team, ( for some odd reason I loved to run ) it did not matter as that was not really a sport to most jocks ( football ruled there ). Yes we smoked pot, listened to non mainstream music ( back then the college FM stations were a source of the good stuff ) and dressed differently. But was that a reason to humiliate and harass me ? I seriously considered killing myself more than once back then. Somehow I muddled though and escaped Centerville, and am proud to say I have never been to a high scool reunion nor will I ever attend one.

    16. Re:Columbine? Jon Katz is calling! by zerocool^ · · Score: 1


      I'm 6 or so years behind highschool now, too, and I agree with your post. While in highschool, I ended up conforming, fitting in, and playing along with the in crowd so that I'd be socially accepted, even though before I had moved to this area, I had been the geek kid. I didn't want to be the geek kid by the time 10th grade and the big move happened.

      I look back and wonder, though... I was pulling a 4.5 in a catholic kick-your-ass-5-hours-of-homework school in 9th grade, and by the time I graduated from public school, I only had a 3.6 - which sounds good, but trust me, I never lifted a finger... I wonder what would have happened if I hadn't broken out of my shell. If I had sat in my room, programming and playing DnD, rather than hanging out with friends and going on the occasional date. I bet I'm a better adjusted person, but I also bet I gave up something along the way.

      --
      sig?
    17. Re:Columbine? Jon Katz is calling! by jonnystiph · · Score: 1

      High school is one seriously fucked up place. When is this country going to realize that!!??

      High School specifically squashes individual thought and behaviour. This country is very threatened by that behaviour in it's day to day operations. If everyone became comfortable with expressing thier own opinions, where would the fear and "blue laws" gain thier footing. The fact of the matter is that these ideas are what help shape this capitalist country we are living in. Fads keep the economy alive and fear of other's reactions keeps us in line. What makes you think that high schools are not doing EXACTLY what they are meant to be doing.

      --

      If we don't make light of everything, we are just stumbling in the dark - Blank

    18. Re:Columbine? Jon Katz is calling! by Anonymous Coward · · Score: 0

      What the hell is a 10 year old doing having their own computer! Bet he never worked a day for it. It's not wonder kids go off the rails when they just have luxuries thrown at them from birth on. When I was a kid ...

    19. Re:Columbine? Jon Katz is calling! by TheoMurpse · · Score: 1

      I saw in a local news broadcast that one of my harassers had been killed in a car accident. I smiled. Does that make me a bad person?

      No, it doesn't. I'm completely serious when I say that it is natural, and even expected, for that kind of reaction. It is a release of the soul. You know they won't be doing what they did anymore, and they got their "just desserts" in your mind. There is nothing wrong with thinking that way.

      This is most likely not the place to be saying this, but speaking as a Christian, there is something wrong with it (rejoicing in the suffering of others); but then again, speaking from the POV of a Christian, swearing is equally as wrong.

      So I don't think you have anything to be guilty about from any POV that I am well-versed in (religious as well as philosophical). However, I commend you on your clear thinking as a youngster. I myself contemplated suicide a little when I was in junior high school, but I never did it for the mix of "they'll win" and "I don't want to die".

      I actually used to have fantasies where I had telekenesis and would squish my tormentors like bugs, or maybe shoot lasers out of my nipples ;)

    20. Re:Columbine? Jon Katz is calling! by TheoMurpse · · Score: 1

      Before a Spelling Nazi other than myself gets to it, it is "telekinesis", not "telekenesis".

    21. Re:Columbine? Jon Katz is calling! by Karma+Farmer · · Score: 0

      Dear Mr. Katz. I am 10. My parents took my computer away today, because of what they saw on television.

      And yet he still sends email to Katz, on his computer. Maybe he should meet up with the boy with a burlap sack for a body, and they can share each other's pain.

    22. Re:Columbine? Jon Katz is calling! by SteffenM · · Score: 1, Informative

      Try reading the last sentence of that paragraph.

      "I am at my best friend's house, and am pretty bummed, because things are boring now. I hope I'll get it back."

      Now, I don't know about you, but I would assume that meant the kid was at his/her friend's house while typing the message.

    23. Re:Columbine? Jon Katz is calling! by Anonymous Coward · · Score: 0

      I was one of those high-school outcasts myself. I'm thirty years past that particular nightmare, but it isn't something you forget, for it was a nightmare. A waking nightmare at that. Years on end of dreading having to wake up and go to school, and really having no-one to whom I could turn. Parents can't do squat in this context. They really can't, no matter how hard they try, because any official intervention on their part simply earns you even more abuse. The only real help I ever received was from my uncle, an ex-Marine turned lawyer, who taught me enough personal combat skills to keep the more cowardly bullies at bay. But that didn't stop the endless verbal attacks. I was part of the problem, since I never really learned how to stop them, but once you've become a target it's really hard to remove the bullseye from your back.

      Heck, I even had teachers join in the fun. That was the absolute last straw so far as I was concerned. I had an instructor start using all the names he'd heard the other students use on me, and began cracking jokes at my expense. With the entire class laughing at me I left and point-blank refused to go back. I'd had it up to here with the whole situation ... they tried various guilt trips and eventually threatened suspension but I told them to go ahead. Suspend me. I am NOT going back in there, and whether I come back to your godforsaken school at all is open to question. So it's not hard for me to accept what the grandparent poster was saying, that the schools themselves, far from being hapless victims, are very much part of the problem.

      On the other hand, over the past decades I've seen most of the very same jocks and other semi-literate assholes that took such pride in making my life miserable working menial jobs, even some of those voted "most likely to succeed". Time has a way of balancing things.

    24. Re:Columbine? Jon Katz is calling! by HTL2001 · · Score: 1

      I actually used to have fantasies where I had telekenesis and would squish my tormentors like bugs, or maybe shoot lasers out of my nipples ;)

      just make sure you don't do this while in a public place, it will give them more ammo

      as for me, I'm lucky enough to go to a magnet school for HS so its not (that) bad. Basicly, the deviding lines are just different degrees of nerdhood :P

      --
      By reading this, you have given me brief control of your mind.
    25. Re:Columbine? Jon Katz is calling! by sedyn · · Score: 1

      Teachers have no real power.

      Do they have a witness protection program? Let's assume they can get a bully banned from the town. Does that stop their friends from having a "conversation" with the victim?

      Furthermore, what can they do in the normal channels? To get a kid expelled is serious. And in the end, the teacher is going to be at most the equivilent to a cop at a trial. Impartial, but only a witness to an event.

      I can half see the point of the staying in class at lunch, but the student would probably be better off laying low elsewhere. Mainly, because if it is discovered that they are hiding in a class the result will most likely not be positive.

      The only thing a teacher can really do is get someone kicked out of their class. But in the case of bullies, what good does it do when the person is left to have a "conversation" with the bully and their friends outside of school property?

      I know I linked this earlier, but I think the blame is placed on the board of education for turning the school system into a prison.
      http://www.paulgraham.com/nerds.html/
      This verbalizes a lot of my observations while in junior high and high school.

      --
      Am I open minded towards open source, or closed minded towards closed source?
    26. Re:Columbine? Jon Katz is calling! by Bongo+Bill · · Score: 2, Insightful

      This, I think, is fairly telling of a facet of geek culture that is not particularly well-acknowledged by its members.

      I'm a geek, and definitely rather nonconformist and antisocial. In high school - which, I might add, I enjoyed tremendously - in high school, I hung around with all the nerds - the higher-math crowd, the band geeks, the people who'd play D&D at lunch. I've seen a fair share of ostracization going on around me. But it never happened to me.

      I never had any problems with being threatened or intimidated - by anyone - for any reason, least of all for refusing to conform to the popular culture. Why would that be? I, who played violent video games and quietly kept to myself, the kid who barely cared about the sports teams and didn't go outside much - why was I not a victim of the oppression described above?

      It's simple. I didn't respond in kind to the sort of attitudes that the parent post likens to nazism and overused Orwellian clichés. I did not resent the culture that I chose not to follow. I did not patronize my classmates who were not as good at science or math. I did not envy them when their talents, talents that were useless in real life, gave them some degree of fame. I did not give the socialites a reason to think themselves better than me - they can't gloat if the only things they have are things that I don't want.

      But it was more than just that. All that accomplished was preventing me from blaming society for all my problems. Those who dislike the idea of popularity, who hate what about it that they perceive to be unfair, often do so because they cannot reap its benefits. They claim to loathe its superficiality, but they are exposed when they resent those who have it.

      I'm fairly antisocial. That's not to say I didn't have friends. I had plenty of friends. A good friend of mine was the student council president, and student council basically amounts to a popularity contest. Another good friend of mine lettered in three sports. Quite a few were Slashdot readers who didn't really do much. I dunno, I guess I'm just a likeable guy. But most of the time I, being the social equivalent of an oyster, didn't even know who these people were until I happened to overhear a conversation about them.

      The popular people - they didn't become popular by being assholes. Sure, there are some assholes - let them fool themselves into thinking they're respected. Ignore them and look for the ones who are actually worth knowing. Look beyond the cliques. Look beyond the role they perform in the byzantine machinations of high school culture. This isn't some touchy-feely let's-all-get-along milquetoast lecture, it's common sense.

      If you resent a person for playing football, how can you expect them to not resent you for playing Quake? If you can't look past a person's preoccupation with fashion, how can you expect them to look past your preoccupation with technology?

      If you want respect, earn it. Earn respect by showing respect. Sometimes you have to show it first.

      --
      ...but is it art?
    27. Re:Columbine? Jon Katz is calling! by rm69990 · · Score: 1

      I sort of agree with you. I know when I was in high school I didn't have a problem (I'm not really tough myself, but my friends were the people you don't want to fuck with), but I would literally see kids picked on like I described and the teachers would literally run out for a smoke break, even though they knew it was going to happen. We have an actual police officer stationed in each high school in my city, and he seemed to think chasing kids smoking joints was more important than stopping knife fights across the street. And its not like the cop didn't know, most of these fights in my school were public knowledge for days before they happened (yes, Canadians can be really fucked sometimes :-P ). The problem in Canada at least is the teachers, and all education employees, are burned out and just don't care anymore. I had a total of 2 teachers in high school who really cared about their students. I'm not a teachers pet, but they were really cool people. The rest couldn't have cared less.

    28. Re:Columbine? Jon Katz is calling! by sedyn · · Score: 1
      why was I not a victim of the oppression described above?


      There are people out there who will unethically walk over anyone for the slightest benefit. They don't just exist in schools, they just manifest themselves differently. (we've all met that cut-throat person at work)

      And, in some cases there are sadists. When people get older, they have less time and patience for people like this. But in high school, this behaviour can be rewarded. Once case is where a person dedicates themselves to a group, and then becomes aggresive to an outsider. The rest of the group then has the choice to ignore that aggression to the outsider, or support their friend. And most people will support their friends before they listen to anyone else.

      In this scenario, the victim has not been given a choice in the matter. There can be outside circumstances, but ultimately, a divide has been created.

      You were lucky, but not all of us can say the same. I went to 2 high schools years ago. In one, I was picked on, in the other, I wasn't. All it takes is one person.
      --
      Am I open minded towards open source, or closed minded towards closed source?
    29. Re:Columbine? Jon Katz is calling! by FLEB · · Score: 2, Insightful

      Somehow I just can't see it all that maliciously. Mediocrity tends to be borne from mediocrity more than from malice or oppressive intent.

      I do agree that the effects you state may be a result of mediocre school education, but I think the cause is more that education systems are bein run too much from the top. Constituents want results, which are more often found from individual attention, but the pressure is applied via an impersonal top-down bureaucracy. The only way a bureaucracy can see results is to measure them. The only way to see results is with uniform methods and measures. Uniformity (in this situation) leads to mediocrity.

      Although the H.S. system as it is leads to fads, uniformity, and fear of reaction, I doubt that it's designed with a significant ear to the people benifited by normal perpetuation.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    30. Re:Columbine? Jon Katz is calling! by aukset · · Score: 2, Informative

      Actually, sociopathy (an outdated term, psychopath is currently preferred) is a pretty valid phenomenon, but much too widely used and misunderstood. A psychopath is a person without a conscience. Thats it, really. They know the difference between right and wrong, but are emotionally divorced from those concepts. I believe approximately 1% of the population are psychopathic. Very few actually become violent criminals, and very few violent criminals are actually psychopathic. The public and the media falsely overuse psychopathy to explain acts of violence they do not understand. In the case of columbine, there is some evidence that one of the boys may have been psychopathic (I don't remember which), and manipulated the other into going through with their plans. It's very difficult to know after the fact, with the subjects being deceased. I don't believe it, personally. I highly doubt the GP is actually socio/psychopathic. A true psychopath would not have thought twice about exacting revenge. True psychopaths are also incredibly skilled at social camoflage and manipulation, and would (if they chose to) be able to fit right into the High School social structure. Anyway, the point is psychopathy is most probably a real condition, but is generally misunderstood and misused. It is not an attempt by psychologists to label these people as mentally ill, as psychopaty is considered untreatable. It is not a catch-all label for people who kill inexplicably. That it is used as such is a shame.

      --
      No sig now
    31. Re:Columbine? Jon Katz is calling! by sedyn · · Score: 1

      I'm currently considering becoming a high school math teacher in Nova Scotia, but I don't know if I can tolerate the shit that goes with the job.

      The problem with the education system (at least in NS) is that it has two types of students:

      The first type are those who will go into an non-academic profession, and know so. In NS, most schools can only focus on the academics. So, the program is academic, meaning that the courses a non-academic takes are useless.

      As stated in the article posted above, traditionally, teenagers would have become apprentices and have been in a more productive, and rewarding environment.

      As a friend of mine once lamented that "you need at least a high school diploma to haul garbage." For the most part, this observation is true. This means that those who aren't academically inclined are forced into an enviroment that isn't compatible with their learning capabilities. I know I wouldn't be happy in such a negative environment, and I can understand why they aren't either.

      Academics need high school for university. The problem is that the average has been artifically lowered by people who aren't academically inclined (for years). Meaning that they aren't taught as fast or well as they could be. This results in the "not being challenged" observation I'm sure most of us have experienced. This makes the prison sentence seem unecessarly prolonged. Which makes it all the more painful.

      The result, an enviroment where everyone is forced to work differently than they should be. As a teacher, could you imagine having to drag two completely different camps at the same time?

      Hence, I blame the system. When I was 15 a teacher said that people should get to choose a trade if they want to. That would be benefitial to all involved.

      That leads the argument to getting into teaching as an attempt to fix the system. Failure of this, would cause apathy. So it's all understandable.

      --
      Am I open minded towards open source, or closed minded towards closed source?
    32. Re:Columbine? Jon Katz is calling! by FLEB · · Score: 2, Insightful

      Anyone who sympathizes or identifies with the shooters does so because he or she harbors secret fantasies of being a psychopathic killer, not because he or she is a "geek."

      Why can't one be both a geek and a harborer of great secret fantasies? What's the big problem with great, secret fantasies? A bit better than bloody public realities, certainly. Perhaps (and this is the thesis of the whole situation) the great, secret fantasies are reactions to negative situations which breed the desire for revenge.

      Certainly, innocent people got caught in the crossfire, shot down for no reason other than being there. Even for the guilty, death is an unduly harsh sentence. Hence, society condemns and punishes this behavior. It is criminal.

      However, a believer in the concept of justice could say that some manner of justice should have been be meted out to the true adversaries of these goths, dorks, etc. Although the Columbine shooters wildly overstepped bounds with their vengeance, some can find real understanding, even sympathy, for the direction, if not the scope, of their actions.

      I would even question your contemptuous tone over sympathizers' "secret fantasies". To deny these fantasies is to deny the idea that "geeks" and "jocks" in such situations are adversaries. The natural goal of an adversary is to eliminate the conflict. If you are in a world without empathy, society, or law, then the best method may be to eliminate the enemy. In the real world, we are bound by these restrictions, but in the mind's eye, in the fantasy, we are free from such cares. Unbounded by consequence as fantasy is, then, is it so wrong and contemptible to let your thoughts wander to the most direct route of adversarial elimination, as long as it doesn't escape the world of fancy (as a school rampage in the real world is far too messy a method of meteing out justice).

      (So. I guess this means I'm most likely on a watch-list somewhere now, huh? BTW: Please forgive the obtuse language. I'm sleepy, and I get sort of rambling and flowery multisyllabic when I'm tired.)

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    33. Re:Columbine? Jon Katz is calling! by composer777 · · Score: 1

      The fact is, if we gave everyone a wonderful education, that produced bright, motivated, eager go-getters, then our society would collapse. It might take a decade or two, but at some point, the social order would be ruined. So, instead, we have a system that allows for monsters to be in charge, and to ruin a certain amount of students, so that they go on to be janitors, or criminals, etc., and the system survives. Every once in a while, something goes horribly wrong and the media needs to pretend that our educational institutions are honorable, wonderful institutions. Instead, they put the blame on something else, like video games, or tv, etc. Don't get me wrong, for some, especially those who grow up in more affluent areas, education can be wonderful. It's just that if a monster does get in charge of a school or a class, we need to understand why they can stay there. The reason they can stay there is because society needs a certain amount of people to be at the bottom of the heap, and so it's really not a problem if a school, especially one in a poor area or a small town produces a bunch of beaten down, broken people. After all, someone has to work at walmart.

      Think about it this way, if we had a system with well-paid teachers, where 90% of the students got out with high expectations, who would want to do the grunt work? Who would sweep floors, or work the cash register at walmart? Eventually the absurdity would be revealed and those whose expectations were dashed would want to change things.

    34. Re:Columbine? Jon Katz is calling! by terpl · · Score: 3, Informative

      I'll preface by explaining who I am. I am thrity years old. Happily married five years. I am the CEO of a successful IT company. I have power, respect, and friends.

      But this comment stripped away fifteen years from me. Again I feel like the undersized freshman entering into a very different world.

      I get it. I was it. I am it.

      At my school I was met with a combination of revile and contempt. This emanated from both the population of the school and some of the teachers.

      Why? Because I had commited the cardinal sins.

      I wore black
      I listened to Bauhaus
      I played DnD
      Hell I even joined the drama club at one point.

      All of these were the equilvalent of my scarlet letter.

      Freak-Geek-Loser I've been them all.

      And now I am doubly damned because I play Video Games.

      (I even played EQ)

      To many people I am sure that I must be an abberation. Someone who was able to expose himself to all these negative influences yet somehow dresses himself. Goes to work. Pay way too much taxes (no seriously, damn my bill was crazy this year). Provide for my family and do all the other things I shouldn't be able to. Yet I do. I even thrive at it.

      In fact I would go so far to say that it has been my 'freakish' elements that have allowed to be a success. My passion for computers, video games, and all things good and holy to the /. crowd are what I have used to make myself a success.

      So why am I saying this?

      To give hope to those who stuck on year two of a five year tenure in hell.

      People joke about how those who were beaten up in HS go on to be the bullies boss in Post Grad. There's a lot of truth to that. It's not a god given right, but as soon as you leave HS it becomes rapidly apparent how pointless and trivial it was. How small that world is. The game is reset and the rules change.

      And general sticking peoples heads in a toilet is a less valuable skill than knowing computers.

      Your 5-10-15 year reunions can rapidly become a testament of how far ahead you have pulled against those were the kings of HS. Not all, but some.

      All of the cliches are true to a point:

      Success is the greatest revenge. Trust me.
      Don't let the bastards get you down.
      Don't drink the water they put something in it

      (well maybe not the last one)

      To my fellow brethen of geekdom I say this:

      Do what you love and tell those that would defy you to fuck off. They'll never understand until your company goes public.

    35. Re:Columbine? Jon Katz is calling! by rm69990 · · Score: 1

      I can totally understand where you are coming from there. I think the entire education system needs an overhaul. We were lucky in my school. My high school had tons of academic courses, and also tons of vocational courses. Hell, we even had a real flight simulator granted by the Canadian government. We had hair training courses. Almost everything you can think of. Still, some kids didn't like the environment and the methods of teaching and everyone suffered because of it.

    36. Re:Columbine? Jon Katz is calling! by Mike570 · · Score: 1

      We all harbor murderous fantasies and anybody who tries saying they don't is a damn liar! That's one of the biggest reasons why violent games are so popular. The difference is whether or not a person acts on those fantasies.

    37. Re:Columbine? Jon Katz is calling! by le_defaut_tragique · · Score: 1
      You're lucky to have gotten out. High school could have killed you; knows it almost killed me.

      -cooter

    38. Re:Columbine? Jon Katz is calling! by (..x..Cricket..x..) · · Score: 1

      I'm still in Highschool.. Im a Junior at LCHS in TN.. My middle school yrs were the worst actually.. but highschool is almost as bad.. I'm not considered a geek, Freak, Goth, Sk8er chick..Etc.. But I hang out with the "outsiders" of the school..I keep to myself and mind my own business..At the HS I go to the freaks and Goths are the most looked up to people.. Because its a trend to them.. Its like, really weird.. Back in the day of WWII People were catagorized into rational groups.. But now there are so unfuckin believeable catagorized groups.. Its not even funny.. Its like this theres the Preps, Jocks, Skaters, goth, Junkies, Nerds, geeks, The Mexican lovers, wiggers, Gangstas, Rednecks, The norm, outcasts, rich bitchs,Mexicans, Material girls, Posers, retards, Pimp wannabes.... To me its all fucked up.. Why can't everyone just Get along and understand that atleast 89% of our (or any ) School have the same problems.. We all have sex, Do drugs, play games, and have gone thru abuse.. Its all material.. Well Yeah i cant think so umm ill get back to this later

    39. Re:Columbine? Jon Katz is calling! by Anonymous Coward · · Score: 0

      I suffered same fate in school as most of these people.

      * I was never any good at sports..
      * I didn't have any big muscles..
      * I was never populary..

      * I liked Math, Fysics, etc..
      * I did good with computers..

      * I realy sucked at languges

      * My friends was like me

      I got bullied by some, but I rember one more then the others. He had no reason at all, he made them up and called me names, said I was doing this and that, he was on me all the time, always, for almost 3 years. His friend ofcourse joined in, he wasnt much better, but I didnt hate him, he hadnt started it, it was the other guy. I couldnt do anything about this other guy. He would never stop you see, this friend got so irritating one day at fysic class I punched him straigt in his face. I never done that, I never used violence and everyone knew that. But this time I just punched him. But only ones, he was very suppriced. I dont hate the guy, its the other I cant stand, as he started everything, and he also jumped me and kicked me ones.

      His life still today (10 years later), is lesser worth then a fly, I usedto (10 years ago) dream about getting a gun, with a golden bullet. With words on the bullet, on one side his name, and on the other side the text "have a nice day".

      But the things is that violence isn't my way, it was his way, I didnt provoke him, but he hit me anyhow. I was in school to learn, to studdie. Not to kick on geek kids. Apparently he didnt share my view of school.

      Asfast I could get a good job, I left school. I was tired of school. Im now a computer wizard, and make a nice living, I probely make more a year then what he does, I finaly got back to school, as I would make a deal with my employee to work halftime. This time I just love school, its realy fun, and no bullie around.

    40. Re:Columbine? Jon Katz is calling! by Brendan+Byrd · · Score: 1

      Actually, the "Trenchcoat Mafia" had nothing to do with them. They were actually just a group of kids that liked to wear trenchcoats, and the kids nicknamed them the Trenchcoat Mafia. Nothing malicious about it at all.

      This, of course, was a little known fact that barely made it into the media. The MSM basically found the phrase and tacked it onto their list of "facts".

    41. Re:Columbine? Jon Katz is calling! by ciroknight · · Score: 2, Interesting

      Personally, I think all teenagers, regardless of homes, economic situation, etc, will test positive for some psychological ailment, simply because the way that we've set up our neuroscience programs to detect such things; in adults.

      A teenager's mind is controlled on little more than assumptions and hormones, the mix of which is pretty much give or take given the kid. Now we might say that a well adjusted kid will be in one direction or another, but I come from a place where I've seen a very large spectrum of kids (and I still consider myself to be one, even at 18 years old *I'll be a kid until I'm not a teen/can drink, I'm going more for legal definition here for those pedants who like to pick and poke*). The "more adjusted" ones tend to do better in school, but in real life fumble in all kinds of unpredictable ways. Meanwhile the "broken" kids seem to do better in the real world because they based their assumptions more towards the real world, and less to one their parents, guardians, and teachers prefer.

      Now I'm not saying there's no such thing as mental illness in children, I'm just saying too often we give a label to something that isn't there. Because a kid doesn't like to read and would rather play legos and build things isn't a mental ailment, and yet is too often treated as one. Kids like this are branded throughout their school careers as being dead ends, tracked for vocational schooling and forgotten about when these same kids could grow up and be the best and brighest engineers if you'd give them access to the things they need to learn to do so.

      I was/am one of those kids, and I'm finding it very hard in college simply because I wasn't granted the same kind of access as children who were branded as "normal" and tracked for college. There's simply so much that I need to know still that I don't that I find myself feeling unprepared for college, even after being here for a year.

      Give a kid a tool and show them how to use it. Let it be up to the kid if he or she wants to use the tool; explain the consequences of its use, and the probable outcomes of its use and if the kid isn't a sociopath or mentally challenged in some way, the kid will use the tool in accordance to how he or she was taught, but not nessicarily identitically as taught. That's the beauty of us human machines.

      --
      "Victory means exit strategy, and it's important for the President to explain to us what the exit strategy is." G.W.Bush
    42. Re:Columbine? Jon Katz is calling! by Anonymous Coward · · Score: 0

      No, the kid was at his friends house, but his hands were at home typing the message.

      (I agree with you, but the above is basically the only other way to understand it, where the comment you replied to would make sense)

    43. Re:Columbine? Jon Katz is calling! by Anonymous Coward · · Score: 0

      Personally, I've moved on to sexual fantasies. But whatever peels your banana is fine with me.

    44. Re:Columbine? Jon Katz is calling! by Stauf · · Score: 1

      One day I want to do something grand, save a kid from a burning building, stop a mugging, win a major sporting event, something like that. And when people ask my inspiration, as they invariably do, I want to say, straight-faced, "Years of illegal drugs, violent video games and a ton of pornography".

    45. Re:Columbine? Jon Katz is calling! by Anonymous Coward · · Score: 0

      Damn... all I can say is, I wish I'd known you in High School, and that I would not have been too shy to approach you. You sound like my kinda grrl >:)

    46. Re:Columbine? Jon Katz is calling! by Plugh · · Score: 1
      Quoth DarcSeed:
      High school is one seriously fucked up place. When is this country going to realize that!!??

      For the record, I was a picked-on wierdo geek for most of my school years, too. Introverts are definitely not valued in our society. I can relate to these stories more than I feel comfortable saying in a public forum.

      In my honest opinion, a lot of the problem here is that schools really are staright out of 1984 -- they're government-run, government-funded, government-controlled down to what cirriculum can be taught. Think about it. The teachers themselves have to go through years of brainwashing to get a Teaching degree.

      The entire friggin' United States government has a near-monopoly on education. Of course difference is repressed and conformity is the rule!

      I have a 1-year old son, and I do not want him to go through the hell I went through. But how to fight the System?

      Well... I tell you, I believe there's only one way to fix this. You can bitch and complain all you like, but it's not getting any better until there are real alternatives. And that's why I moved to New Hampshire.

    47. Re:Columbine? Jon Katz is calling! by Anonymous Coward · · Score: 0

      In the days after the Littleton, Colorado massacre, the country went on a panicked hunt the oddballs in High School, a profoundly ignorant and unthinking response to a tragedy that left geeks, nerds, non-conformists and the alienated in an even worse situation than before.

      My god! That's what we did to the Muslims after 9/11! Does anyone else see a pattern of childish behavior here?

    48. Re:Columbine? Jon Katz is calling! by MegaHyster · · Score: 0
      One option is homeschool. There is a lot of religious stuff that you have to deal with, but you can avoid enough of it to make it worthwhile.

      There is a lot of time, effort, and money involved if you want to do it right, but the amount of sacrifice is up to you.

      It's all about how importent your kids are to you.

      Note to the grammer natzies... No, I will not be teaching my kids. But my college grad wife will be.

      --
      All good things...
    49. Re:Columbine? Jon Katz is calling! by Anonymous Coward · · Score: 0

      I actually used to have fantasies where I had telekenesis and would squish my tormentors like bugs, or maybe shoot lasers out of my nipples ;)

      Sounds like your run-of-the-mill anime to me...

    50. Re:Columbine? Jon Katz is calling! by Anonymous Coward · · Score: 0

      I watched Unsolved Mysteries last Monday, and the second episode was the special they did about diabolical minds. The third segment, which was a case study on convicted murderer G. Daniel Walker, who was interviewed by a FBI profiler, describing how sociopaths' minds work.

      It then came to me while watching that Jack Thompson is a classic sociopath/psychopath! Here's my evidence based on the case study on UM:

      1) makes own rules to life- check.
      2) comes up with elaborate explanations that, when thought about, make no sense- check. Reading the interviews that Thompson's done, that was a no-brainer.
      3) egomaniac- check. One look at his website proves that.
      4) uses reverse psychology(i.e. responsibility for actions come from other people, pain comes from other people)- check.

      Mystery solved.

      == BearDogg-X ==

    51. Re:Columbine? Jon Katz is calling! by agraupe · · Score: 1

      A real flight simulator? Now, I know some nice flight sims can be built, but one that gets close to actually simulating the feeling of flying costs a hell of a lot of money. I say this as an avid sim pilot currently undergoing real training to be a real pilot. Bad habits in the sim are more likely to fuck you up than they are to help you, trust me. And unless you spend more than a million dollars on a Level-D sim, I don't think sim hours can count toward actual training. (not to mention that, until you start flying jets, it would be more economical to just buy a Cessna 172 trainer).

    52. Re:Columbine? Jon Katz is calling! by Karma+Farmer · · Score: 1

      Why can't one be both a geek and a harborer of great secret fantasies?

      Certainly, a person could be both. However, the Columbine killers were not. They were not "geeks," they were not picked on, and they did not kill their natural adversaries, "the jocks."

    53. Re:Columbine? Jon Katz is calling! by king-manic · · Score: 1

      Quoth DarcSeed:
      High school is one seriously fucked up place. When is this country going to realize that!!??
      For the record, I was a picked-on wierdo geek for most of my school years, too. Introverts are definitely not valued in our society. I can relate to these stories more than I feel comfortable saying in a public forum.

      In my honest opinion, a lot of the problem here is that schools really are staright out of 1984 -- they're government-run, government-funded, government-controlled down to what cirriculum can be taught. Think about it. The teachers themselves have to go through years of brainwashing to get a Teaching degree.

      The entire friggin' United States government has a near-monopoly on education. Of course difference is repressed and conformity is the rule!

      I have a 1-year old son, and I do not want him to go through the hell I went through. But how to fight the System?

      Well... I tell you, I believe there's only one way to fix this. You can bitch and complain all you like, but it's not getting any better until there are real alternatives. And that's why I moved to New Hampshire.


      To prevent the same experience for you son, teach not to be antisocial. My jr. high school experince was horrible. I was picked on, singled out for being poor, and badly mistreated. In high school I got into school events, I did school plays ect.. and all of sudden no one picked on me, I still wasn't cool. I was a geek (now a drama geek) for sure. But I was liked enough. It's not the system per se but how we react to it. If we feel entitled and think that we're oppressed, well the other kids will pick that up like wild animals and pick on you and opress you. If walk with confidence and are social, people tend to either ignore you or like you.

      Then again I live in canada, whole different culture.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    54. Re:Columbine? Jon Katz is calling! by Anonymous Coward · · Score: 0

      high school is really messed up. I am a junior now. I get harrassed because I keep a usb drive around my neck. All the jocks are like "..uh..duh what the hell is that?" Everyone is obsessed with football. They never mention the smarter students enough. Its allways "Yeh! Kirkwood MO football rules." Im sick of that bullshit. so this is just another rant i guess

      TH3 N3RD5 W1ll RUL3 TH3 W0RLD

    55. Re:Columbine? Jon Katz is calling! by caitlin1592 · · Score: 1

      I can relate to both sides of the story but to say that gaming has an influence is insane. I have been out of school for some time but can still hear the teasing in my head. I was top 10 of my class and was a little overweight. Now I play games like Unreal Tournament and I name the bots after people I either don't like or I am having a problem with. Nothing feels better than to blow them to pieces (especially with the sniper rifle. This doesn't mean I am going to purchase a rifle and do it for real that's the whole point of gaming. To do in a game what you can't do for real. I wish that when I was in high school I would have had a computer, it would have made things a lot easier to deal with. Teachers and parents still don't have a clue. They don't realize what it means to be a geek in todays society, even as an adult geek there is still a level of ostracism that I have to face daily. Being smart sounds like it would be a plus socially but it's not. I tend to intimidate people with the amount of information that is stashed away in my head, I don't try to, it just happens and when it does it unintentially makes the other person feel less than smart. My parents died when I turned 35 and they still didn't have a clue because they never lived the life of a geek. To all those Geeks out there just remember: Respect yourself, know who you are and don't let society change you. If we keep that attitude then sooner or later there will be more of us than them and we will rule the world.

    56. Re:Columbine? Jon Katz is calling! by Anonymous Coward · · Score: 0

      http://forum.freestateproject.org/index.php?topic= 804.msg138538#msg138538
      "Anyway, there was an article about the Columbine tragedy on Shashdot today, and I posted something that I hope resonates well with the Slashdot crowd and maybe points out how important these abstract concepts like "Freedom" are. Please feel free to moderate up or post replies...."

      The free state project is so dead it's not even funny any more.

    57. Re:Columbine? Jon Katz is calling! by Adrilla · · Score: 1

      Honest Question: Doesn't homeschooling make the child more of an outcast amongst his/her peers? I remember some children during my school years that were home schooled and they were ridiculed (no, not by me). Also doesn't a home schooled child have lesser social skills than someone who is forced to interact with a hundred kids a day in school. I guess my question is, would home schooling actually help with the outcast stigma, that it seems you'd be trying to avoid?

      --

      "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
    58. Re:Columbine? Jon Katz is calling! by rm69990 · · Score: 1

      Well, I'll be honest, I never actually took the aviation courses, but from what the principal of the school told us back when I was in Grade 9 and we were doing the tour of the high school, he said it was more to test designs and stuff like that. I don't think the course was actually pilot training. And it definately wasn't military training. I never was interested in that kind of stuff, I stuck mainly with the academic courses.

      Plus, the Liberals steal our money anyways, what's a million dollar flight simulator to them? :-P

    59. Re:Columbine? Jon Katz is calling! by Thecarpe · · Score: 1

      In all fairness, the nerd mantra of "High School is Hell" is nearly a self-fulfilling prophecy. Tell anyone something from a semi-engaging source and they will believe it. The only thing worse than being marginalized is letting someone tell you that you are marginalized and believing them...not only believing them, but assuming that as your identity. If you don't want to be labeled, adapt. The one thing we know of kids is that nothing is lasting with them - don't like their identity? Not to worry, it will change in another month or two. Don't like their current dress? Not to worry, fashion for all groups is about to lap itself for the third time. You can't even diagnose personality disorders until kids have reached 18 because their personalities are too maleable. Adapt if you don't like your situation... Adapt, adapt, adapt. Let's face it, when excentric kids explore their self-expression, being told that they are wierd or whatever is a badge of honor, not a marginalization. Culture has taught us to form a huge callus under the old sticks and stones ideology.

      My $0.02 - people go out of their way to be defined by someone else and they usually get exactly what they asked for. I want you to affirm me as who I am projecting myself to be. Sometimes that affirmation seems harsh, inaccurate or whatever, but the truth of the matter is that as long as people continue to buy into an artifically created drama and continue to take themselves so seriously, there is no doubt that the drama itself will be a self-fulfilling archetype that has no basis and no lasting significance...heck, most of you didn't give Columbine or the "trench coat maphia" a second thought until today when you read /.

      nerd.

    60. Re:Columbine? Jon Katz is calling! by Plugh · · Score: 1
      That may be, but I did move to New Hampshire, and I can honestly say:

      a) politics are much more actively discussed here than back in "don't-offend-anybody" California
      b) the average person here is way, way more libertarian/small-government oriented than 90% of Californians.

      I would prefer that the Free State Project be a huge success, but I am benefitting just from being in a freer state than the one I left behind!

    61. Re:Columbine? Jon Katz is calling! by leland242 · · Score: 1

      Ladies and Gentlemen,

      I think you all need to relax a bit and maybe throw "The Breakfast Club" into your DVD player.

      Here is a clue - you felt like you were oppressed and misunderstood in high school. You were. So was everyone else.

      I was Mr. Introvert and didn't get close to many people - didn't have many friends, no one related to me in any deep and meaningful way. I eventually reinvented myself and went to college and then entered the workforce. Now I'm normal - whatever that means. I'm not Joe Budwieser watching sports and Nascar, but I own a house with my girlfriend in the 'burbs. Life is good.

      Now that I'm (woah) 10 years removed from high school, I can see that most everyone else had the same experience. Get over it, move on, go to the beach, have a beer, smoke a joint, go to a concert, enjoy the theatre, take in a good movie, drink a nice glass of wine, go out to dinner and try something different.

    62. Re:Columbine? Jon Katz is calling! by pjp6259 · · Score: 1

      If you are worried about that sort of thing, then you probably would be interested to know that it is 'just deserts' not 'just desserts'.

      check out the desert2 noun form:
      http://dictionary.reference.com/search?r=2&q=deser t

      n.

      1. Something that is deserved or merited, especially a punishment. Often used in the plural: They got their just deserts when the scheme was finally uncovered.
      2. The state or fact of deserving reward or punishment.

      --
      Computers don't make mistakes. What they do, they do on purpose.
    63. Re:Columbine? Jon Katz is calling! by Anonymous Coward · · Score: 0

      And that's why I moved to New Hampshire.

      Did anybody else see that coming about a mile away?

  2. *cough cough* Derrida *cough cough* by biryokumaru · · Score: 5, Funny
    Please! No more post modernism!

    *weeps*

    --
    When you're afraid to download music illegally in your own home, then the terrorists have won!
    1. Re:*cough cough* Derrida *cough cough* by daniil · · Score: 2, Funny

      I'll see your Derrida and raise you a Baudrillard!

      --
      Man is a slave because freedom is difficult, whereas slavery is easy.
    2. Re:*cough cough* Derrida *cough cough* by forkazoo · · Score: 1

      Derrida doesn't actually play the games. He just runs them through a disassembler, and then watched videos of himself reading the output.

      That may be too obscure for /. ...

    3. Re:*cough cough* Derrida *cough cough* by jfengel · · Score: 1

      Too rich for my blood. All I've got is a pair of Foucaults and a Lacan.

    4. Re:*cough cough* Derrida *cough cough* by sgant · · Score: 1

      You lost me at "please"

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    5. Re:*cough cough* Derrida *cough cough* by Anonymous Coward · · Score: 0

      nope.

    6. Re:*cough cough* Derrida *cough cough* by Anonymous Coward · · Score: 0

      I personally lost it with modernist lit crit when I found myself reading a deconstruction of a daconstruction of (you guessed it) a deconstruction of Edgar Allan Poes 'The Purloined letter'.

  3. Postal 2...a "tech" demo? by bladx · · Score: 1
    Postal 2 may let you kill anyone you want in bloody and disgusting ways - but that's not what it is about either. It is, by nature, a tech demo in the abilities of programmers and AI.
    ...are you sure? When I played Postal 2 a bit in the past, I always felt terrible because the game really seems to be about finding terrible ways to kill people. It just uses the same engine as Unreal 2 or something, so it's not so much about a tech demo, as far as I know.
    1. Re:Postal 2...a "tech" demo? by Anonymous Coward · · Score: 0

      I sure as hell hope it wasnt a tech demo...it looked and played like shit

    2. Re:Postal 2...a "tech" demo? by 88NoSoup4U88 · · Score: 1
      It used the Unreal 1 engine : And besides imo, hilarious ways to kill people/animals, it definitely showed some great, never before seen, AI programming/gameplay.

      One that I still like to this day, and which is a combination of both the tech and gore, is the ability to throw petrol on the floor, and light it with a match : You're even able to make a cool trail of it, and it will catch fire all along where you've thrown the petrol.
      Was freaking hilarious when the local fanfare/band comes strolling through town...

    3. Re:Postal 2...a "tech" demo? by shaitand · · Score: 2, Interesting

      The sad thing is, that you genuinely believe that if the graphics engine is not a tech breakthrough then obviously the game has no breakthough technology...

      The AI was the tech breakthrough, it had nothing to do with graphics.

    4. Re:Postal 2...a "tech" demo? by mink · · Score: 1

      One thing it does do is show you what kind of person you are. If a game character is trying to kill me (many postal 2 NPC are hostile) I have no problems killing them first.

      At the start when I was escaping out the back of Running With Scissors offices, someone shot at em but missed. The ensuing explosion (because of the gas lines) ignites a hapless wandering non hostile citizen. That was the most gruesome painful simulated death I ever saw. It was quite startling and made me feel bad even though it was not my fault. I could have saved the person in hindsight (I think) but I didn't figure out how to put out fires until the Library.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  4. Postal 2 was about AI? by suresk · · Score: 5, Insightful

    Uhh, I'm pretty sure it was pretty much a 'kill everything that moves, and even if it doesn't move, kill it anyway just to be sure' kind of game. It was innovative in the ways you could kill people though. Very creative.

    Not that there is anything wrong with that.....

    The real danger is with racing games. Try racing an Audi S4 around in Project Gotham all day, then hopping into a real S4 to go to the grocery store. Dangerous stuff.

    1. Re:Postal 2 was about AI? by Anonymous Coward · · Score: 2, Funny

      The real danger is with racing games. Try racing an Audi S4 around in Project Gotham all day, then hopping into a real S4 to go to the grocery store. Dangerous stuff.

      Think of how I felt after I played Katamari Damacy...

    2. Re:Postal 2 was about AI? by SpookyFish · · Score: 1

      Amen! Doesn't even have to be the same car. Jumping on a crotchrocket is even worse.

      That said, SHHH.. don't give the %#^@ media more ammo.. I have yet to see a story about a big wreck 'caused' by this, not the person, noooo. It seems inevitable, unfortunately.

    3. Re:Postal 2 was about AI? by dyefade · · Score: 2, Interesting

      The real danger is with racing games. Try racing an Audi S4 around in Project Gotham all day, then hopping into a real S4 to go to the grocery store. Dangerous stuff.

      That I agree with. I played Midtown Madness (can't remember which) for a few hours straight, then went straight out driving. It was such an effort to restrain myself at traffic lights, queues etc. That was the most I've ever been effected by a game I think.

      (Of course, I'm a rational guy, it was actually somewhat reassuring to have realised quickly and checked myself in time. I wonder about other people I know however, and worse, people I don't know.)

    4. Re:Postal 2 was about AI? by yotto · · Score: 4, Funny

      Not to "me too!" a comment, but Just yesterday I was driving by a parking lot and in the far corner your standard "crotch rocket" motorcycle was sitting all on its own. I couldn't help but think it was placed there specifically because it would trigger a mini-game.

      Luckily, I live in reality and was amused by that thought, not inexoribly drawn into it like a moth to a flame.

    5. Re:Postal 2 was about AI? by FriedTurkey · · Score: 4, Funny

      I know driving around in cool cars in videogames and then getting into my piece of shit car makes me so angry I want to shoot people too.

    6. Re:Postal 2 was about AI? by Neph · · Score: 1
      Agreed.

      The issue is not merely what the game allows, but rather what the game rewards. Although I haven't played either game in question, it seems pretty clear that you can't get very far by being nice to everybody. By allowing you to progress only through violent behaviour, it's pretty clear what the game is encouraging.

      The argument that "the game is what you make it" really only applies in extremely open-ended games -- Civilisation and Alpha Centauri come to mind, which can be played equally well by being either diplomatic or brutally violent -- especially Alpha Centauri, which involves weapons and enhancements such as nerve gas, "punishment domes" and my personal favourite, "nerve stapling" your own citizens... (I say personal favourite because although I never use it, it's very telling to see if your opponents -- or allies -- will)

      Finally, let me clarify that I'm not advocating censorship or banning violent games. However, I do think the ratings system is necessary to help out non-geek parents. It doesn't fix everything, obviously, but if you can't be bothered to at least pay attention to the box there's not much that'll help you anyways.

    7. Re:Postal 2 was about AI? by NanoGator · · Score: 1

      "The real danger is with racing games. Try racing an Audi S4 around in Project Gotham all day, then hopping into a real S4 to go to the grocery store. Dangerous stuff."

      What's funny is that GTA caused me to be a better driver. In GTA, when you run over people, cops chase you. That makes the game heaps harder. As a result, I was more cautious about pedestrians wandering out in front of me. Not long after playing that game, I found myself paying a good deal more attention to people on the street making sure they're not going to stupidly walk out in front of me.

      Compare that to Crazy Taxi. You can't hit a pedestrian in that game.

      --
      "Derp de derp."
    8. Re:Postal 2 was about AI? by Zangief · · Score: 1

      Good thing you don't play Burnout, where the game objective is to crash other cars!

    9. Re:Postal 2 was about AI? by The+Archon+V2.0 · · Score: 1
      Not to "me too!" a comment, but Just yesterday I was driving by a parking lot and in the far corner your standard "crotch rocket" motorcycle was sitting all on its own. I couldn't help but think it was placed there specifically because it would trigger a mini-game.

      Well this is a "Me too!" comment. Back after I finished playing Deus Ex, I was in the hospital getting bloodwork done. I walked into the phlebotomist's room and noticed a set of lockers built into the wall. First thing I thought of doing was sticking a LAM on the middle locker, backing off, taking out a gun and shooting the LAM so it would detonate I could loot the lockers.

      Of course, I had neither explosives nor a gun.

      So I just took out my police baton and beat some random people up.

    10. Re:Postal 2 was about AI? by Zangief · · Score: 1

      Maybe more pedestrians should play Crazy Taxi.

    11. Re:Postal 2 was about AI? by supersocialist · · Score: 1

      Racing games are nothing next to GTA, which has racing and the old ultraviolence. After a few hours of San Andreas it's all I can do to stop myself from ramming my ugly-ass Volvo into a nice Harley and riding into the nearest garage.

    12. Re:Postal 2 was about AI? by ayumi-chan · · Score: 1

      lol. (and this time, i actually did "ol")

      --
      "It's a time machine Napoleon, I bought it online."
    13. Re:Postal 2 was about AI? by Anonymous Coward · · Score: 0
      So I just took out my police baton and beat some random people up.

      So, how are you finding life in the LAPD?

    14. Re:Postal 2 was about AI? by CmdrGravy · · Score: 1

      That's nothing, after a good hard 12 hour Tetris session I have to ask to be tied down to prevent me climbing to the top of tall buildings and dropping coloured and shaped pieces of concrete off the top.

    15. Re:Postal 2 was about AI? by Anonymous Coward · · Score: 0

      Don't be fooled. They do trigger mini games. Three to be exact:

      Flee from the police

      Trial and sentencing

      Prison Bitch: A love story

    16. Re:Postal 2 was about AI? by agraupe · · Score: 1

      No, you're an idiot. If you can't tell the difference between a racing game and reality, you a cretin who should not be allowed to have a driver's license. My parents have nice, fast cars, and I just got my driver's license. I also just bought Gran Turismo 4, and I play GTA regularly. Now, here's the thing: I never speed by more than 20 km/h unless I'm passing, and I always try to go with the flow of traffic. I can tell the difference between a game and real life, and I could care less when a tiny-dicked Honda Civic ricer-wannabe passes me as I'm driving my Dad's SLK320. Idiots are the problem with the world, and IMO video games don't enter into it.

    17. Re:Postal 2 was about AI? by suresk · · Score: 1

      Maybe you should have your rich dad buy you a sense of humor. Then again, my post was modded 60% insightful, so maybe I wasn't obvious enough.

    18. Re:Postal 2 was about AI? by agraupe · · Score: 1
      Well, with the sort of things people do say in all seriousness, it's sometimes hard to tell what is meant as humor. And it was modded insightful...

      Also, don't take my comment to mean that there aren't some videogame playing cretins who definitely shouldn't have driver's licenses.

    19. Re:Postal 2 was about AI? by suresk · · Score: 1

      I'm just surprised someone thought I would really smash a $50,000 car to pieces because of a video game :) Unless, of course, I'm playing Project Gotham incorrectly, and the average player doesn't hit curbs, guardrails, other cars, and construction cones.

      FWIW, there are lots of people who shouldn't have driver's licenses, regardless of videogame-playing status.

    20. Re:Postal 2 was about AI? by Tim+C · · Score: 1

      Although I haven't played either game in question, it seems pretty clear that you can't get very far by being nice to everybody.

      If you've not played Postal 2, are you really qualified to comment?

      I have, and while no, you can't complete the game without killing a few people, there are definitely degrees. You can play it like a straight FPS and just shoot the bad guys, or you can run around tazering bystanders, setting them on fire, decapitating them with a shovel and/or pissing on them (alive or dead, your choice).

      As you say, the game is what you make it. Yes, you have to be violent, but only really in self defence - or, you can be a sadist to everyone you encounter. It's your choice. The game doesn't reward you for killing non-combatants.

    21. Re:Postal 2 was about AI? by Anonymous Coward · · Score: 0

      Strange, GTA caused me to want to run over motorcyclists.

    22. Re:Postal 2 was about AI? by mink · · Score: 1

      I guess it's all about how you chose to play the game, and that gets to the point of TFA. I played Postal2 and tried to avoid killing unless it was absolutely necessary. I ran if I could but had no problem deciding to dispatch NPC who were actively hostile.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  5. Interesting Parallel With Drugs by DanielMarkham · · Score: 4, Insightful

    If I'm not mistaken, all forms of drugs were legal up until around the turn of the century. People used to be able to medicate themselves as they chose. But after society perceived that drugs were causing harm to the youth, there was a big push for leglislation.
    If the political push continues against violence in video games (and I think it will), it will be interesting to see if this "war on game violence" plays out the same way. That would mean either some kind of certification to use games or perhaps some biometric age device hooked up to game players. I don't believe games harm anyone, btw, but in politics perception is everything.

    Can I Type What I Want In This Sig?

    1. Re:Interesting Parallel With Drugs by blueg3 · · Score: 4, Insightful

      The dangers that many drugs posed were not just to youth. Around the time that drugs first started being outlawed, drug use was much higher among adults than youth. For example, opiates were used extensively recreationally (not medicinally), often causing serious addiction problems and dangerous side effects.

      It's now (well, since roughly the 60s) that illegal drug use is so pervasive among youth. The legislation that's a reaction to that is not that drugs have been made illegal, but our efforts toward persecuting those who deal in or use drugs have been increased (the War on Drugs, it's called now).

    2. Re:Interesting Parallel With Drugs by Eric604 · · Score: 1

      If that happens then we're living in a very sick world. I also think LSD should be legal since it's not addictive and does no damage. Also, ratings suck, look at the movies, the big money movies don't want a R rating because they want to maximize their audience. So we're stuck with either cheap or wimpy child-friendly movies.

    3. Re:Interesting Parallel With Drugs by PakProtector · · Score: 5, Interesting

      If I recall correctly, Opiates were first banned because there was fear and panic that 'drug crazed negroes' would rape white women. This was in San Fran, or one of those more westernly of the United States Cities.

      This was also what stirred the first (recorded) police increase of calibre size, as it was thought that anything below a .38 would not be enough to kill someone on Opium.

      Also, the reason Drug Use is pervasive amongst youth is because it is forbidden. You make something verbotten, and its appeal instantly skyrockets among teenagers, mainly because teenagers have a built in mechanism whereby the seek to break as many rules as they possibly can, due to the fact they need to explore and find the boundaries of what is acceptable behaviour, and more importantly, what they can get away with.

      Probably important to becoming a well-rounded adult.

      --

      Edward@Tomato - /home/Edward/ man woman
      man: no entry for woman in the manual.
      "Qua!?"

    4. Re:Interesting Parallel With Drugs by Anonymous Coward · · Score: 0

      I'm a total pothead, so I'm all for legalization, however I think it's pushing it to say that LSD does "no damage", considering that a bad trip can have a truly nasty psychological effect on someone.

    5. Re:Interesting Parallel With Drugs by Anonymous Coward · · Score: 0

      To say nothing of the Spice Melange. One hit of that, and I was trippin'.

    6. Re:Interesting Parallel With Drugs by blueg3 · · Score: 1

      I've not heard that drug-crazed negroes were the cause of early anti-drug legislation. It did start first in the Western states, which makes Chinese immigrants and their opiate dens a more likely cause than blacks. However, very shortly after banning businesses selling cocaine (private use was still allowed), California set up public facilities for treating opium addicts, suggesting that the non-violent user was a major concern.

      China has had laws against the use and sale of opium longer than America has, due to the effects of British-imported opium on its people.

      See:
      http://www.ibogaine.org/drugmain.html
      http://www.druglibrary.org/schaffer/History/CASEY1 .htm

    7. Re:Interesting Parallel With Drugs by blueg3 · · Score: 1

      I would say that no psychoactive drug is without a harmful effect.

      You may not like ratings, but people who have kids and want to know the content of a movie do. How the system is implemented might not always be perfect. How studios react to this (eg. by making more "child-friendly" movies as their big-budget productions) is up to them. It's not because of the rating system, it's because they make what people will pay for. If they aren't making movies you like, it's because either not enough people agree with you or you're not complaining to the movie studios loud enough.

      However, a lot of people (including myself) would disagree that there's not enough violent or explicit, high-budget movies out there. A better word, I guess, would be "unrestrained", as gratuitous violence isn't much of a goal. Many movies tell a story the way they want to and receive R ratings and plenty of box office power. I would even go so far as to say that the R rating is probably one of the most popular ratings for big-budget movies, outside of Disney movies and a fair number of less explicit PG-13s. The stigma against X rated movies is unfortunate, as in the public mind, an X rated film is pornographic. However, there are many stories that can only be told with a level of explicit detail that is beyond and R rating but in no way pornographic. Oh well. Some bold people take the X rating and the poor box office anyway, and more power to them.

      I think the situation with video games would be better if parents didn't buy their 11-year-olds games that are rated M. Some things, kids shouldn't be exposed to until later, but a lot of shoddy parents, grandparents, older brothers, or clueless store clerks ruin this.

    8. Re:Interesting Parallel With Drugs by plankers · · Score: 1

      There is a lot of government control that's been foisted upon us in the name of protecting the children. It seems that we wouldn't endure such legislation normally, but once we start thinking about how we don't want our kids to grow up as violent individuals we stop thinking and start letting others tell us what to do. Parents seem to have lost any sense of personal responsibility they should have for the way their children turn out, and things like the war on drugs is just the rest of society trying to treat the symptoms of the problem.

      I agree wholeheartedly with Brooks Brown, and ostensibly his parents, about how it's not the video games, but it is the parenting, or lack thereof, that is causing this violence. As a kid I watched cartoons, like G.I. Joe, that have since been taken off the air because they are too violent. I didn't turn out as a psychopath, though, and that's because when I started being violent my parents intervened. I fully understand the difference between a made-up, imaginary world where you can shoot others without consequence, and the real world where you can shoot others with consequence. I understand this because my parents made sure I understood it.

      I was a Boy Scout assistant scoutmaster for a number of years, and during that time I saw a lot of parental hypocrisy that really opened my eyes to how my parents were absolutely exceptional when it came to imparting right and wrong on my brother and I, and teaching us responsibility for our actions. Parents who are told their child is being violent (or stealing, or being a criminal in general) at camp respond with an adamant "I have a good son, you caught the wrong kid" or "It's your training him to use a knife that caused him to carve his name in everything." The knife comment actually came from a parent who had told me once that he didn't know what he'd do without a pocket knife as a tool. Okay, so instead of shutting your brain off, why don't you use this opportunity to help your son learn to be perfect, rather than just pretend he's already an angel? And stop hiding behind comments like "boys will be boys" - while that's true, they don't turn into men unless someone points out the error of their ways so they become better people. Who better than parents to set a good example for their child and provide constant pressure to do the right thing?

      The crusade against violent video games, the war against drugs, and even things like metal detectors in schools are symptoms of the same problem: the lack of responsible parental involvement. While it isn't like parents get a manual for how to raise their kids, sometimes it seems that they also forget that it's the parent's job, not the government's, or the day care staff's, or the teacher's, to make sure that their children end up as responsible adults. So while we can safely explain a lot of behavior on youth itself, if parents treat their children as if they were adults, and hold their children to the same standards as adults, they'll turn out as excellent adults. And when someone else tells you your child is a little devil, act on it. Fix the problem behavior and you won't ever have to worry about the level of violence in a video game, or your kid taking drugs, or what they're doing with a knife at Scout camp. Your child will already know how it works.

    9. Re:Interesting Parallel With Drugs by westlake · · Score: 1
      If I'm not mistaken, all forms of drugs were legal up until around the turn of the century

      Its amusing that we still think of ourselves as living in the 20th century.

      In the late nineteeth century, the Sears, Roebuck catalog had page after page of patent drugs, cure-alls for every disease, contents unadvertised, but likely to be a potent mix of opium and alcohol.

      Opium in U.S.P. strength was 28 cents for a four-once bottle, $3 a dozen, in 1897. Hypodermic syringes, sold in portable cases like that used by Sherlock Holmes, $2.75. By comparison, a household staple, a 49 pound sack of premium-grade flour, ordered out of the same catalog, cost $1.20.

      The potential for addiction at all ages and in both sexes was immense, and the habit, then as now was expensive.

    10. Re:Interesting Parallel With Drugs by PakProtector · · Score: 1

      You were right. I was wrong. It was done over the fear of white women visiting Chinese opium dens and being taken advantage of by their runners.

      Wiki Link to Prohibition on Drugs. However, I was only half wrong about the gun thing. It was an increase from .32 to .38 Calibre, because of fear of blacks on cocaine, not opium

      --

      Edward@Tomato - /home/Edward/ man woman
      man: no entry for woman in the manual.
      "Qua!?"

    11. Re:Interesting Parallel With Drugs by Undefined+Parameter · · Score: 1

      (Note: The following is applicable only to the USA.)

      I did some quick research with Google--not the best of research tools, but the best I had at hand (due to its ability to allow cross-checking of facts). Opium and Cocaine were indeed banned soon after the turn of the 20th Century, but Marijuana was banned about two decades later, and LSD wasn't even around until well after Marijuana was banned.

      The reasons for the banning of each varied (and this part I am recalling from my memory of earlier research projects): Opium was banned because of it's drain on society, Cocaine because of the number of deaths it caused; Marijuana and LSD were banned for other reasons, which I will not expound upon here.

      As for self-medication: 'Self-medicating' is an ambiguous phrase. The kind of self-medication that we find in over-the-counter pain relievers today was never really a major component of society until the middle of the 20th Century. By the time chemical compounds were being used to treat the sick and injured among civilians, in the 1800s, they were being prescribed by doctors and pharmacists--dosage amounts and timing were described and the chemicals themselves were (with the exception of those available in herbs and other plants) available only from a pharmacy.

      All this being said, the Progressive movement undoubtedly influenced, if not motivated, the prohibition of Opium, Cocaine, and alcohol. Yet the focus of the Progressive movement's push on the prohibition of these drugs was only on the children in that the movement wanted to stop drug use in the then-current adult generations and prevent it in the next generation of adults (the children) and all future generations (the yet-to-be born). In other words, the Progressives focused more on stopping drug use in general than they did on preventing harm to children. (I should note here that the topic of Progressivism in the US is a topic of titanic proportions, and that my tiny summary here does it no justice whatsoever.)

      As for the current push against video-game violence: I wouldn't worry about it too much. Even if the radically conservative elements manage to pass a law banning violence in video games (or video games in general), the law cannot last long. If alcohol flowed in such great quantities during the Hoover years of the FBI, and if China is having such a hard time cracking down on the trade of certain kinds of unwanted bits and bytes--despite having a much more segregated internal network under a police state in a "closed" society--those in the US should have little to worry about.

      And even aside from that, judging by the sheer amount of violence in pop culture as a whole, I would predict that violence in any virtual medium is a long, long way from being banned outright.

      ~UP

      --
      Eat the Path.
    12. Re:Interesting Parallel With Drugs by soft_guy · · Score: 1

      The stigma against X rated movies is unfortunate, as in the public mind, an X rated film is pornographic.

      That's why they got rid of the R rating and replaced it with NC-17 which means the same thing. Have you been living in a cave somewhere?

      --
      Avoid Missing Ball for High Score
    13. Re:Interesting Parallel With Drugs by soft_guy · · Score: 1

      I can't imagine that! Anytime I get a report of bad behavior of my daughter, I confront her about it. Fortunately for me, she is the kind of kid who always wants to do the right thing. If she really did something wrong and I confront her, she usually cries and apologizes.

      When she was 3 she took some candy from a store and we (my wife and I) made her go back and tell the manager and apologize. She has never done anything like that since.

      --
      Avoid Missing Ball for High Score
    14. Re:Interesting Parallel With Drugs by Anonymous Coward · · Score: 0
      It's now (well, since roughly the 60s) that illegal drug use is so pervasive among youth.

      B..b..but in Reefer Madness (1938) (link to torrent of the public domain work) it's clearly established that drug use should be outlawed because of the children! The vicious pitfalls of Marihuana even left Ralph Wiley hopelessly and incurably insane! "It is not too much to say that in your hands lies the possibility of averting other tragedies like it. We must work untiringly so that our children are obliged to learn the truth, because it is only through knowledge that we can safely protect them. Failing this, the next tragedy may be that of your daughter, or your son, [pointing] or yours, or yours, or [pointing at camera] yours! (Caption:Tell Your Children) (Caption: The End)"

    15. Re:Interesting Parallel With Drugs by Firethorn · · Score: 1

      I think it's interesting though, that you could buy these drugs in regulated, standardized strengths.

      And I'd argue expensive. A five pound bag of flour costs about the same abount as the 49 pound bag. So figure in factor of 10 inflation. A bottle of four ounces of medical quality option would run $2.80, $30 for 48 ounces. $27 for the syringe and portable case. Though the wonders of plastic and disposable needles, probably less. Certainly affordable for diabetics and others who have to inject themselves daily.

      Trough the wonders of google, high end dosage seems to be about 200 mg. This translates out to .007 ounces. That would translate into over 500 doses in a single bottle($3). Even if it's more diluted than the sources I've been looking at, such that a user uses an entire bottle each day, I know many smokers who smoke more in a pack of cigarettes a day. In reality, I doubt any but the most hardcore user would be able to use an entire bottle.

      --
      I don't read AC A human right
    16. Re:Interesting Parallel With Drugs by roman_mir · · Score: 1

      I believe that the pharmaceutical conglomerats are to blame for all the drug-craziness that is going on in the world and in the States. Huge amounts of money are made by these outfits and since it is good for business to be a monopoly they fight through government legislation to outlaw any other sources of drugs that are not them. It's smart but it creates a subculture of 'criminals' who do not want to use the official drugs and go for the unofficial type.

    17. Re:Interesting Parallel With Drugs by le_defaut_tragique · · Score: 1
      I'm a recovering drug addict, and a recovering high school student. I can honestly tell you we get into drugs because reality is boring. That's the same reason we play video games. Also, we would drink were it available, but illicit drugs are usually far more available than (slightly less illegal) ethanol.

      All in all, everyone has the same personality-forming mechanisms (as you mentioned) as everyone else. Some people are just wired to react differently to it.

      This is the same case with just about everything else, video games and violent movies/tv, porn and sex; all the things that are 'wrong' for youth to be exposed to are elements of the Real World(TM) that, without proper understanding, could conceivably cause some sort of harm. But then again maybe not.

      Your mileage may vary with life.

      -cooter

    18. Re:Interesting Parallel With Drugs by Anonymous Coward · · Score: 0

      You may have discovered one of the main talking points of the 2012 election: The War on War Games.

      Ahhh, what would American Political Life be like without "wars" on intangibles? Perhaps it's time to pursue a really serious war on intangible warmongers.

    19. Re:Interesting Parallel With Drugs by blueg3 · · Score: 1

      We got rid of the X rating and replaced it with NC-17, not the R rating. It's still the same, yes.

    20. Re:Interesting Parallel With Drugs by Hawke666 · · Score: 1

      Umm, there's still an R rating. They didn't get rid of it.

    21. Re:Interesting Parallel With Drugs by blueg3 · · Score: 1

      Yeah, I do remember that about calibre increase. I'm not sure that raging, drug-crazed negroes was the reason cocaine was outlawed, but I do recall it being used as a tool (probably mostly in the Southeast) to help further legislation.

      Now that we've covered that, though, there might be more parallel than I thought. Drugs were made illegal because of fairly real concerns over addition to certain drugs (particularly opiates and cocaine products). Later, they became very popular as a form of experimentation and rebellion among youth, causing a campaign to demonize drug use, more strictly enforce existing laws, and supplement existing laws with stricter ones -- the War on Drugs.

      Now, the concerns over violence in the media (movies, games) was not, perhaps, fuelled by directly observable consequences. However, I think the creation of much of the rating and restriction structure came into place before the major surge in youth popularity of violent games. (I'm not sure on this, as the two are certainly much closer together in time.) Certainly a rating system (the ESRB) was in place before violent games started being demonized as the cause for major social problems.

      I think in both cases what ends up happening is that you have actual concerns and a reasonable response to them. (You can argue until you're blue in the face about the details of drug laws and video game ratings, but most people will agree there need to be some kind of controls on both that's at least similar to what's in place now.) Following this, and perhaps made worse by their "forbidden" status, there was a major increase in popularity among youth. At the same time (and perhaps partly made worse because of drugs or video games), there are some very real problems with youth. The easy target -- drugs or videogames -- is made a scapegoat to avoid addressing more thoroughly the problem at hand. They may have something to do with the problem, but I think you'd be hard-pressed to say that the problems of the 60s were mostly because of drugs, or that the problems among kids today is mostly because of violence in the media. Nonetheless, this is what gets the most press, because it's an easy scapegoat and it makes a good story, without people who are responsible for the problems having to actually take responsibility and address these issues.

  6. The chicken or the egg... by sinfree · · Score: 5, Insightful

    I have often thought that people who were likely to commit murder were attracted to violent video games, and NOT that violent video games created murderers. Perhaps we should find out what percentage of violent video game players DO NOT commit violent crimes... probably in the high 90 percentage count. Also, perhaps we should find out how many people who commit violent crimes didn't even play violent video games. For those who believe in the Bible... Cain slew Abel... and that was before violent video games, movies, or anything else of that nature.

    1. Re:The chicken or the egg... by blueg3 · · Score: 4, Insightful

      Nearly all violent video game players don't commit violent crimes.

      What you really want is to compare the percentage of people who commit violent crimes out of two groups: those who play violent video games and those who don't. This sort of thing has been done with, say, television before, but it's nearly impossible to construct proper groups, so data is not useful.

      Really the problem, in my opinion, is that parents don't like they way their children behave and need a scapegoat. This isn't terribly surprising. The same thing happened in the 60s and 70s, but then the scapegoat was drugs. (I guess it's still one of the scapegoats now.)

    2. Re:The chicken or the egg... by Anonymous Coward · · Score: 0

      Only 90 percent?

      I'd find this more interesting:

      What percentage were educated in the public school system?

    3. Re:The chicken or the egg... by ecloud · · Score: 1

      So then killing cops in games could be considered a future crime, like in Minority Report? I mean, really, you could use some statistics from those games to find the most dangerous people - those whose violence (and worse types of violence) seems to be always increasing, as opposed to those who just try it out and then "evolve" to less violent ways to play the game. (In cases where there really is a non-violent way to achieve the goal that is presented.) I'm not saying society should definitely do this, but it's an interesting thing to think about. As games go more and more online maybe the FBI will be watching.

    4. Re:The chicken or the egg... by tylernt · · Score: 1

      "killing cops in games could be considered a future crime, like in Minority Report"

      +5 Insightful! I think we are headed that way. I don't want this to degenerate into a gun rights flamefest, but what the heck -- this is a Columbine article and it's bound to happen sooner rather than later: I think the reason that places like DC, Illinois, and NYC prevent law-abiding citizens from owning handguns is because those citizens 'might' shoot somebody, someday. Sounds to me like future crime is already legislated and punished in some areas. (The problem with that is, of course, is that most gun owners and most guns are never involved in a crime.)

      Eh, I wasn't using that Karma anyways...

      --
      DRM 'manages access' in the same way that a prison 'manages freedom'
    5. Re:The chicken or the egg... by bani · · Score: 5, Insightful

      A lot of violent criminals are also attracted to the bible, or are members of fundamentalist christian groups.

      In fact I would bet far more murders are committed claiming "god made me do it" than "GTA3 made me do it".

      But banning video games is fashionable, hip, cool, and trendy -- banning the bible is not.

    6. Re:The chicken or the egg... by bonehead · · Score: 4, Insightful

      Such an approach, however, completely ignores one very important psychological aspect: Violent video games allow a person to blow off steam in a harmless, vicarious way.

      It could be argued that the more violent the behavior exhibitted during a video game, the less likely that person is to exhibit violent behavior in the real world. The more a person is able to submerse themselves in the game's environment, and accept it as a temporary "reality", the less likely they'll be to have much of an urge to perform similar acts out on the streets.

      All people, to one degree or another, build up certain levels of anger, hostility, and rage over time. It's important to have an outlet for these emotions that doesn't actually involve hurting other people.

      I don't remember the author, but there was one who stated something along the lines of "writing is the only thing that keeps me from going on a killing spree". I would suspect that many other authors, and lyricists, hold similar sentiments.

    7. Re:The chicken or the egg... by hchaput · · Score: 1

      "Really the problem, in my opinion, is that parents don't like they way their children behave and need a scapegoat."

      No, really the problem is that parent's want to raise their kids responsibly by monitoring the content of their media. Nobody wants to ban these games. They just want some control over whether their kids buy a game that lets them kill cops and rape prostitutes.

      But that would hurt sales. So Take Two calls it an infringement of free speech. And suckers on slashdot buy it hook, line and sinker.

    8. Re:The chicken or the egg... by hermank · · Score: 1
      Really the problem, in my opinion, is that parents don't like they way their children behave and need a scapegoat. This isn't terribly surprising. The same thing happened in the 60s and 70s, but then the scapegoat was drugs.

      I bet if you do not have kids or you are just a kid.

      I am not sure your view on drug is, but I really do not want my life being dragged by drug. And I dont want my kids, too. Yes, drugs can give you excitment. But life is much bigger than this.

      Like drug, I dont want my kids have aggressive character.

      Do you know how much resources are lost due to drug starting from 60s? I'm sure that those wanted drug at 60s could say out loud that there was not a big deal. Yes. it is REALLY a big deal when the ill effect of drug on health and society after > 30s years. AND it will go on.

      I am sure that there are not sufficient study on physiological impact of violence video game. But, would it be too late if we can finally proof it with a deeply ruined society?

      By saying that, I dont mean VG is bad. I am a gamer since 80's. Those games are good. Full of variety, fun, imagination and innovation. You call FPS innovative? how many FPS title out there?

      Kids are the best learner in the world. If you want to build a better world, give better stuff to them.

    9. Re:The chicken or the egg... by soft_guy · · Score: 1

      Come on. Everyone knows there was no murder before video games were invented - except those murders caused by pinball machines, rock n roll, and before that, pool and billards.

      --
      Avoid Missing Ball for High Score
    10. Re:The chicken or the egg... by hchaput · · Score: 1
      Well, you can't argue that computer games have no effect on behavior, but they provide a way for people to "blow off steam." Either they affect behavior or they don't. If they affect behavior (and I think they do), then we all should agree that we have very little idea *how* behavior is affected by violent video games. If they don't affect behavior, then your point is invalid. (Or, if you're the average slashdot reader, insightful.)

      Anecdote aside, there is zero evidence that violent video games reduce crime, while there is at least some evidence that violent media harms children.

      Just one more rationalization from a group of readers who will say anything to allow an 11-year-old to buy GTA. Take Two thanks you.

    11. Re:The chicken or the egg... by bonehead · · Score: 1

      Um, I don't believe that I every made any claim of the nature that video games don't have an effect on behavior. Quite the opposite. I believe I claimed that there was a sound psychological basis for making the argument that horrendously violent video games have a calming effect on real world behavior.

      The site you linked to appears to not discuss video games. It seems to discuss violence on television.

      That's a completely separate subject.

      Thanks for playing. Please try again.

      (FWIW, I've never even seen GTA in person, and I really couldn't give two shits about the personal issues you happen to have with the game.)

    12. Re:The chicken or the egg... by fermion · · Score: 1
      It seems to me that to commit a crime one has to have means, motive, and opportunity. A part of the motive is the psychological need to ability to commit the crime. This motivation is the only thing that a video game can after. It cannot affect the means, i.e., the possession of a weapon or the ability to use the weapon. It cannot affect opportunity, which frankly, for the suicide terrorist, is not so big of a deal. Realistically speaking, the effect on motivation is spurious, at best.

      These means and opportunity is the big thing missed when blaming video games and music. I watched one video made by an ex-navy gun say the repeated killing desensitized the child to killing. That may be true but did the video game teach the kid to fire a real gun or use a real blade, or develop the motor control and muscles to repeatedly fire high powered weapons or impale a person. Last I checked it took some practice to use, for instance, a gun. While we blame the video game, seldom do we question the intelligence of teaching a kid to use an automatic or semiautomatic weapon. Or, as Eminem wrote
      They say music can alter moods and talk to you, well can it load a gun up for you , and cock it too?/Well if it can, then the next time you assault a dude, just tell the judge it was my fault and I'll get sued.

      But what really is glossed is that the acts in littleton or oklahoma city are not crimes of passion, or robbery, or assault. These are terrorist act. meant to instill fear in the masses. They were premeditated and vicious. In the littleton case, one seriously doubts that video games could have created such fucked up kids, and no way did the video game create fucked up kids that could load and fire guns. The only reason the video games are targeted is because it is an unknown, and is something that can be controlled, unlike neglectful parents and unregulated owners of guns.

      And, to head off the wackos, I quote
      A well regulated Militia being necessary to the security of a free State, the right of the people to keep and bear Arms shall not be infringed.
      which means that while the right of americans to bear arms should not be infringed, the US government has every right to regulate the Militia, or the people who bear arms, as it wishes. In any case, as was shown in the establishment of religion in the half of the colonies, the constitution has limited affect on what the states can do. Anyway, Oklahoma City showed us the danger of an unregulated militia.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    13. Re:The chicken or the egg... by blueg3 · · Score: 1

      I was probably not quite clear. I'll roll my response to the other reply to my previous post into this.

      In short, I don't disagree with the ratings on movies and videogames and I don't disagree with the current status of drugs. (Some particular choices, such as the legal status of marijuana vs. alcohol or the particular choice of 21 as a drinking age I'm not entirely comfortable with, but the system as a whole is decent.) I don't particularly approve of the War on Drugs or how it's being done and I certainly don't approve of the demonization of violent videogames and other media. I'm not a kid, but nor do I have any.

      The issue for me is not regulation. This is fine. But things like videogames or drugs are often blamed for great social ills -- demonized and used a scapegoat for problems that are further-reaching. They're even used as a scapegoat for problems that don't exist. (Don't understand your hippie kids' culture? Blame the drugs for making them Communists!)

      The idea that if a kid who plays Grand Theft Auto then shoots a cop, the videogame is then blamed for making them violent is preposterous to me. I think deeper investigations into the very few incidents where this has been the case (as opposed to the very many incidents of violence that have been in no way related to video games) have shown that these kids' violent tendencies were much deeper than any media influences on them and were clear to some of the people around them. Kids have problems, and they need to be watched and taken care of when these problems crop up. Violence in children is a great social ill and, often, a problem of poor parenting and a poor society as a whole, but not a problem of there existing video games that are violent.

    14. Re:The chicken or the egg... by hermank · · Score: 1

      I should mod you insightful.

      Yes. we should not use something (VG or drugs) as scapegoat to the social ills. And it is too simple-minded by just blaming GTA for making more cops killed.

      But just imagine, if we have kids, and we have to put them into either one of two schools - one is full of violent and in the other one, all students performs well (Yes, it is over simplfied, non-realistic example) Which one will we choose?

      We just give our best to our kids.

      Telling our kids, and ourselves, not to blame somethings for a bigger problem is one thing. Giving our kids, and ourselves, a better world to live on, is another thing. And, I think, we can have both.

      Maybe I am not use to the game play of GTA (shooting cops and....). I just hope the industry can give us more fun and innovative products, instead of some FPS like 'Grand Serial Killer 2010' or 'Plane Hijack'.

      By saying that, I am not just sitting on my sofa and waiting. Sure, there are alot to do on watching and taking care of kids. We all know that.

      What happen if the media (TV / paper / zine / radio / internet / VG / whatever) are full of porn and violence? What would you recommend those poor parent? putting their children into a communist country (not China, as China is NOT), or getting united, standing up and starting fight? Both are not good ways. But we should not force them, or us, to make the choice.

      While banning/blaming GTA and/or any other game is silly, helpless parents need help too. VG vendors, it may be a cash cow here.

    15. Re:The chicken or the egg... by ecloud · · Score: 1

      No, outlawing guns is analogous to outlawing violent games, and not what I was talking about. But showing a repeated pattern of extremely violent behavior within those games, where there are choices and you consistently take the most violent choice, could be a bad sign of what kind of person you are. I don't think either the games or the guns should be outlawed outright.

    16. Re:The chicken or the egg... by Anonymous Coward · · Score: 0

      Actually Oklahoma City showed us the danger of a couple guys who can go to the extremes...maybe you think a couple guys qualify as a "militia" but I doubt it.

      You might want to look up "regulate" in a dictionary before you use it in a sense that is contrary to it's use. And considering that you are probably(considering users on \.) in the milita in the first place http://straylight.law.cornell.edu/uscode/html/usco de10/usc_sec_10_00000311----000-.html , you should probably be aware of your duty...

    17. Re:The chicken or the egg... by AvantLegion · · Score: 1
      The same thing happened in the 60s and 70s, but then the scapegoat was drugs. (I guess it's still one of the scapegoats now.)

      Only for the parents that weren't the ones taking drugs in the '60s and '70s...

    18. Re:The chicken or the egg... by potat0man · · Score: 1

      we should find out what percentage of violent video game players DO NOT commit violent crimes... probably in the high 90 percentage

      We should find out how many violent people have a toothbrush, probably right near 100% I imagine!!!! Let's go get 'em!

    19. Re:The chicken or the egg... by blueg3 · · Score: 1

      Well, for one, there is a fairly good business in edutainment and nonviolent games. Maybe not as much as there used to be, but then, I'm not the age where I would play that any more, so I don't keep up with it. But there are certainly a load of decently-rated sports games, puzzle games, et cetera.

      Grand Theft Auto is designed for adults. Really a lot of these games are designed for the 20-30-year-olds who grew up with earlier, simpler videogames and have expanding tastes. The gameplay is not what GTA is usually made out to be. Sure, you can shoot cops, pick up hookers to regain health, then run them over to get your money back, but that's not the point of the game. It is, as the article says, a fairly violent but story-based game. In fact, going around killing cops is one of the worst ways to get anything done, as nastier and nastier forms of law enforcement chase you down. It's entertaining for a bit and a decent challenge, but it's more likely to get you killed than to advance the game. The best solution is usually running from the cops and not getting caught in the first place, which usually means minimizing how often you do things like gun down or run over innocents. Compare it to, say, The Sims, where the oft-repeated thing "everyone does" is devise new and strange ways of making their Sims die. That's not the point of the game, though, and it doesn't stay entertaining for long.

    20. Re:The chicken or the egg... by cecille · · Score: 1

      yeah, not so sure about that one. I remember my dad freaking out when he found my brother's drugs hidden in their house. Of course, he was a pipe-smoking, bike-riding, car-jacking pot-head, but what he did in his youth has no bearing on what's going on now *cough*. People often too easily forget the follies of their youth.

      --
      ...no two people are not on fire.
    21. Re:The chicken or the egg... by Anonymous Coward · · Score: 0
      Some of these are just confusing.

      I know that sematically 'regulate' can also mean to run smoothly, but they are the same thing. A car is not going to run smoothly unless it is mechanically forced to follow a set of previous rules. In the classic free market, like classic physics, one wants to believe in an invisible hand or invisible force that automagically makes everything work, but we know from experience and Einstien that such magic simply does not happen.

      That is why firms ask the congress creates laws so that business can suceed not based on who lies the most, but on who can work the hardest. Busineses do not typically object to regulation, just to extreme change.

      So the congress has the charge to create laws. That is to make sure that everyone knows the basic expectations. The consitution give the goverment the right to regulate, to make sure that things are running according to the expectations. It does not mean that they must regulate, but if something is not running regulary, they have a duty to fix it. It really leaves little doubt that the US can control the militia, even without infringing the right to bear arms. For example, a parking meter does not infringe my right to park. It merely create a system where parking is fair.

      The law stated not relevent to the current discussion. It does not mention the organized militia of the Army or Air Force. Nor does it include our females currently risking their life. Though neither alters your point, on a pracitcal matter the rule of law on war tends to divide the world into those that can be killed, the active force, and those that cannot. If we take your stict definition of militia, that is men between 17 and 45, and assume that those are the fighting force, then we get into a situation where it becomes acceptable to kill civilians, as they are the militia.

      In fact is does not relate to the curent reality. The idea of militia is a citizen armed force, which has really been out of date since WWI when a large percentage of our fighting force deserted. In the real world we knew we needed a programed predicatable force, which we have now created. Today the militia has a PR problem caused by groups like the michigan militia having members arrested for not being regular, which lead credibility that they were linked to oklahoma. Now, of course, the militia is on the news for harrasing mexicans outsie the regulations of this county.

      Which is to say that wackos on all sides will try to make this complex subject trivially linked to their point of view, which leads to the impression that these are trivial individuals. The truth, as it might practically exist, is between the extreme, and requires some patience and thoughtfulness to extract.

  7. Which reminds me... by Anonymous Coward · · Score: 0

    Whatever happened to Jon Katz?! :D

    1. Re:Which reminds me... by Anonymous Coward · · Score: 1, Funny

      He turned to Puppy Theft . I'm not kidding you.

    2. Re:Which reminds me... by bonehead · · Score: 1

      Holy shit.

      What little credibility that guy had just flew out the window after reading that article, as far as I'm concerned.

      Don't get me wrong, I love animals in general, and dogs in particular, but what he's taking part in is nothing more than outright theft. In that article, he effectively admitted to participating in an interstate theft ring, and recieving stolen goods.

      What an idiot...

  8. My review of Grand Theft Auto by Rude+Turnip · · Score: 5, Funny

    Well, it's basically a game where you can drive around an ambulance and take people to the hospital, drive around a fire truck and put out fires, drive around a police car and catch criminals or drive a taxi and take people places. Of course, there's much more you can do, but I'm not into all that violent stuff.

    1. Re:My review of Grand Theft Auto by Anonymous Coward · · Score: 1, Funny

      GTA Andreas also lets you drive business women to their appointments and protect them from dangerous individuals. It's really quite heart warming.

    2. Re:My review of Grand Theft Auto by Anonymous Coward · · Score: 3, Interesting

      Yeah but you can only do any of that once you've beaten the crap out of some poor civil service worker who was just trying to do their job.

      But seriously. GTA is about violence. Face it. We like killing things. Guns are fun! Acting out our fantasies in any way is usually fun. The point is maintaining the division between fantasy and reality which people these days are pretty crap at. For example, the male fantasy of women is percieved by women to be the ideal. Hence they end up with this stupid distorted fantasized body image.

      Killing things is fun, and as long as nobody actually dies it's fine. Can we all just grow up and admit it now please?

    3. Re:My review of Grand Theft Auto by miyako · · Score: 2, Interesting

      I'm not really sure why the parent was modded funny, it should be interesting.
      I was never much into the GTA games, but last year I was given GTA:San Andreas as a gift. I have to admit that the game can be fun without indulging in gratuitious violence. As the parent mentioned, there are taxi, police, fire, and EMT missions to take on, there are delivery missions, collectibles, mini-games, races, stunts, etc. It's a very large game world with a lot of stuff to do, and gratuitious violence is only one part of it. A friend of mine had the game and had completed all the main missions without doing much of the sidequests, and I copied his game save onto my memory card and now have the entire game unlocked and I find that just driving around exploring the city and doing a lot of the non-violent sidequests and stuff is a lot of fun. Am I missing out on a lot of the game? maybe, but the game is friggen huge and as it was a gift, and didn't cost me anything I'm not going to complain.

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
    4. Re:My review of Grand Theft Auto by danila · · Score: 1

      Yeah but you can only do any of that once you've beaten the crap out of some poor civil service worker who was just trying to do their job.

      Not true. You can pick up an empty service car. You can also hit the car, wait for the driver to get out, get in and drive away.

      But seriously. GTA is about violence. Face it. We like killing things. Guns are fun! Acting out our fantasies in any way is usually fun. The point is maintaining the division between fantasy and reality which people these days are pretty crap at. For example, the male fantasy of women is percieved by women to be the ideal. Hence they end up with this stupid distorted fantasized body image.

      I don't know... For me personally driving is more fun. May be it was different in older versions, but in San Andreas killing is boring. It's not a challenge, AI is dumb, everything is so repeatitive... I hope the NPCs in GTA4 will be more realistic. I want to kill realistic human, with realistic gore. I want them to behave like real humans, to beg for their lives, to act as real victims. And I want to kill pets and children too! :) Then killing will be fun again.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    5. Re:My review of Grand Theft Auto by Anonymous Coward · · Score: 0

      The main character is a positive role model. Much more so than the revenge driven character from Liberty, or the up and coming gangster of Vice City.

      Even the ending reinforces this idea. GTA3 ends with you killing someone off camera. Vice City ends with a gun fight over money and you're the last man standing. San Andreas ends with you in the company of friends and family.

  9. I doubt video games cause violence by Jugalator · · Score: 4, Insightful

    If video games caused violence, we'd have terrible world wide child violence and regular school shootings by now. We don't. I belive this is all about children with psychological issues that, of course, may be influenced by video games, but so would they be by movies, TV and news by this theory.

    I believe a video game simulation is nothing compared to how convincing real events illustrating the true nature of gruesome human behavior, and we're basically fed with this daily through television. People call watching it educating.

    --
    Beware: In C++, your friends can see your privates!
    1. Re:I doubt video games cause violence by Anonymous Coward · · Score: 0

      ...a video game simulation is nothing compared to how convincing real events illustrating the true nature of gruesome human behavior, and we're basically fed with this daily through television. People call watching it educating.

      I don't think we're educated at all. I've never heard anything but oblique sanitized-for-prime-time references to what's really happening in Iraq, Chechnya, Burundi, and on and on. Hundreds of thousands of people killed. Terrible life-debilitating casualities. Children slaughtered. No, we live a million miles away, where we don't have to look at the world as it is.

      Ironic, isn't it, that many of those who squeal the loudest about virtual violence support our foriegn imperialism 100%, while simultaneously ignoring international pleas for help where it's really needed. But hey, who gives a fuck about people getting blown up overseas anyway? So far away, so unimportant, so unsavory, so unfit for television.

      You know why that stuff isn't on TV. Or in the newspaper? Or anywhere else? Because no one will sponsor it. TV news isn't about education at all, it's about trying to sell a Chevy. Even PBS has been bought. So I guess I have to disagree with the premise that we're fed this stuff on television to educate us. Quite the opposite. We live in blissful ignorance. An education is exactly what people need.

    2. Re:I doubt video games cause violence by Anonymous Coward · · Score: 0
      I have an anecdote that suggests that violent games can actually prevent real violence.

      The message came from a haggard middle-aged man who somehow wandered into a party I attended. His moderate intoxication rendered him remarkably candid...or perhaps it was just a general lack of judgement. Either way, upon noticing a couple of partygoers playing a videogame, he confided in me that violent games like GTA and Postal were an outlet for him. With frightening conviction, he told me that he'd be a murderer and a rapist if he didn't have games. While I was disturbed by his admission (and took steps to have him removed), I can't deny that I was also intrigued.

      Is it possible that violent games rid society of more real violence than they inspire by providing a harmless outlet for dangerous people?

    3. Re:I doubt video games cause violence by Jugalator · · Score: 1

      Yup, that's basically my opinion about it too. I wrote it's called "education" because it often is -- a school think it's good their students keep up to date with current events, but this has the effect of encouraging to watch violence the news channels broadcast more for entertainment. And of course that's broadcast; what's more entertaining for the average citizen -- watching a riot or listening to a politician arguing on how to improve the society and bring down crime?

      Coincidentally with these news, I watched Moore's Bowling for Columbine for the first time yesterday and although a lot in it may be partial, I still strongly believe in a main thread throughout that movie -- that much of what keeps happening is due to media's power over the people, often greater than a government's in influencing peoples' minds. The environment they create by nearly brainwashing the population with dangers, terrorist threats, and things like that is a scared environment that arm themselves, and there's nothing worse and more unpredictable wielder of arms than someone who's afraid or influenced by media, because media twist the truth more often than not in business interests.

      Some quotes worth thinking about:

      "I'm not sure black folks fully understand the power that media has in our life. We are becoming who they portray us as being. We've allowed ourselves to become a collection of negative statistics. Simon says dress like a gangster, and we do. I'm amazed by what I see on television or in the movies. I'm saying, either I overslept or someone stole my culture." - Actor Tim Reid ("WKRP in Cincinnati"), quoted by the Associated Press on April 18, 2003

      "People's misery becoming entertainment, that's what's dangerous. And that seems to be the place we're going. I worry about television." - George Clooney, quoted by Reuters, February 11, 2003

      "My wife and I went to see We Were Soldiers, the new Mel Gibson movie. It's not very good, I'm afraid, and it is probably the most graphically violent film I've ever endured (having been a professional film critic for most of my career, I've seen quite a few). The most grotesque moment was probably seeing a soldier's head illuminated from within by burning phosphorous, and his GI buddy having to knife the burning flesh away from his face to put out the fire. Trust me, there's 90 minutes of gruesome material like this. And in our theater, there was a woman sitting near the front row with a three-year-old girl, taking it all in. As we left the theater, my extremely distressed wife asked the idiot woman if she thought it was a good idea to take a young child to that kind of movie. 'No,' the fool said, 'but the other movie I wanted to take her to was sold out." And some people wonder why kids these days are so messed up.' -- Rod Dreher, in National Review Online.

      --
      Beware: In C++, your friends can see your privates!
  10. Really? by Anonymous Coward · · Score: 2, Funny

    GTA isn't about fucking hookers or killing cops.

    Then I think there's something wrong in my version...

    1. Re:Really? by Anonymous Coward · · Score: 0

      You mean, it's about killing whores and fucking cops? Ewww!

    2. Re:Really? by iSeal · · Score: 1
      GTA isn't about fucking hookers or killing cops.
      Then I think there's something wrong in my version...
      I believe that what the article was pointing out that it could be a game of killing cops and fooking hookers; only because its unrealistic to opt those features out in something that vast. However, in essence, the game is one of a plot from going up the ladder (GTA3) or setting things right (GTA:SA).

      Buuut the beauty of the game is that the style of play varies on your tastes. So if you are, as you lead us to believe, one who is just in it to kill cops and fook hookers, so be it. Though I'd recommend you'd stick with Super Mario or something (you scare me). Alternatively, if you're one who stops at the traffic lights to let old ladies through; help cops out on their missions (vigilante); save people via ambulances; race around town; then that works too.

      Question is: are you really into it to just fook hookers and kill cops? Actually... don't answer that.
    3. Re:Really? by Anonymous Coward · · Score: 0

      FYI there is no such word as "fook"
      Perhaps you meant fuck?

      Or if you intend to be more polite, Fornicate, "have sexual relations", knock boots, screw, bang, nail..etc.

      Kill and killing are far more vulgar words.

      So please, stop inventing words.

  11. This makes the author an expert? by Bill_Royle · · Score: 0

    "Around" the time of Columbine?

    Hey, I was born around the time that Vietnam was taking place, but that doesn't make me an expert on evacuation plans.

    1. Re:This makes the author an expert? by FleaPlus · · Score: 2, Insightful

      From Brown's blog:

      For those of you who don't know me - i went to columbine, i was friends with both killers and the killed, had reported the killers to the police, the cops did nothing, etc.

      From Davison's blog:

      Today I got a note from Brooks Brown, who if you can cast your mind back all the way to 1999 was the Columbine student who warned police deputies that Eric Harris was building pipe bombs and had threatened to kill him. "I was that guy on the show with you," he said. "Wondered a few things - first, wanted to say nice job, and it was fucked up what they did. They actually edited the show's content so my points weren't let in."

      I'm not sure if that necessarily makes him an expert, but it's enough to make me interested in his thoughts on the topic.

    2. Re:This makes the author an expert? by vrwarp · · Score: 1

      no this particular person warned the police about the portenital shooting... link: http://www.konformist.com/1999/colorado/report/rep ort.htm fta: "If you look up Brooks Brown on google, you'll learn a lot about me."

      --
      --vrwarp
  12. Who cares by Datagod · · Score: 0, Troll

    Who cares what some bozo with hiw own blog thinks... Just becuase he went to that high-school doesn't mean his an all-of-a-sudden-expert on the impact of violent games on our youth. I play violent games, but not the disturbing ones. I get disturbed when part of the game involves hurting innocent people. Hurting the bad guy? Go for it. If we can't be honourable in our play, can we really be expected to be honourable in our lives?

    1. Re:Who cares by blueg3 · · Score: 1

      His point is that the draw of modern videogames is that you're permitted to act freely. These games don't require you to shoot innocents in order to play.

      If you aren't honorable in your life, are you really going to enjoy a game that makes you play honorably? Seriously, you can't take your lessons in life from videogames, whether they're positive or negative. A game that doesn't let you shoot innocents isn't teaching you anything, it's just making you play a certain way.

    2. Re:Who cares by Martin+Blank · · Score: 1

      Indeed, if he had taken the opposite viewpoint, the community here would be lambasting him for it, pointing out that just because he knew the pair didn't make him a psychology expert.

      --
      You can never go home again... but I guess you can shop there.
    3. Re:Who cares by Anonymous Coward · · Score: 0

      My feeling exactly. Even being a witness to the shooting (or even an unfortunate part of it) does not put him in a position to have an opinion any different than the rest of us. Personally, I think this debate is best left to the experts...

    4. Re:Who cares by Nosferatu+Alucard · · Score: 0
      Well, think about it this way. Because he was an eyewitness, his opinion is suddenly more publically recognized than others. The fact that people subscribe to his thoughts doesn't mean his opinion is any greater than yours, or mine, or anyone elses, it just means more people know about them.


      I personally don't think experts are allowed to discuss this concept anymore than we are. Hell, teenagers in the state-of-mind that the shooters were in should be the only ones allowed to truly discuss it if you want to get technical. An expert is just a person who is well studied in the matter, but it doesn't mean they are right. I'm sure someone will dispute what I just said, but remember, it's just my opinion, which is no more important that Mr. Brooks Brown.

    5. Re:Who cares by PocketPick · · Score: 1

      I think that in general, he is trying to draw attention to the lack or corellation between game violence and real world violence, but will agree with you on the basis that his use of the Columbine reference does nothing to for his argument, since he doesn't fit it into his article and seems only to use it as a way of marking his 'expertise'.

      If he was trying to imply that by his experiences at Columbine, he can better pass judgement on this issue then he was wrong. Some deal with violence every day in thier lives, but that alone does not mean they understand it. No doubt a police officer who may deal with homicides several times a year, every year will have a different take. They same can be said for inner city youth or a soldier in Iraq. Violence changes us in many ways and allows us to take a different look on how it's potrayed in our lives. But it does not necessarily lend credibility and true knowledge.

  13. Ah, but can he make a sweeping statement! by SerpentMage · · Score: 4, Interesting

    How people are actual killers and nut jobs? I mean this in all seriousness. It is probably a split percentage point. How many people can watch a movie with gore and walk home without thinking twice? Probably 99.x percent of the people on this planet.

    The problem with his blog entry is that he talking about the vast majority and not the absolute minority. And while I don't think that video games on their own create killing machines, they are an influence. That is the problem, the summation of all factors is what causes the problems!

    Here is the kicker, in his last statement he says the killers were "f'd up". Well, duh, yeah! However, they blended in since our society does not think twice about violence and that is a problem.

    --

    "You can't make a race horse of a pig"
    "No," said Samuel, "but you can make very fast pig"
    1. Re:Ah, but can he make a sweeping statement! by Anne+Thwacks · · Score: 1
      Probably 99.x percent of the people on this planet.

      The problem is that (100-99.x) is non-zero.

      A small percentage of people are nutty as fruitcakes, and there are a lot of people. 0.5% of 200,000,000 citizens is a million nutters in America alone. If only 1% of the nutters are dangerous, then thats 10,000 gun-crazed loonies on the loose.

      Clearly, if GTA was not allowing them to release their tensions in harmless ways, we would have loads more shootings, stabbings, etc! Praise be to God for violent Vide Games.

      --
      Sent from my ASR33 using ASCII
    2. Re:Ah, but can he make a sweeping statement! by platypus · · Score: 1

      How many people can watch a movie with gore and walk home without thinking twice? Probably 99.x percent of the people on this planet.

      Yeah, no wonder, look at what boring stuff he played in!

    3. Re:Ah, but can he make a sweeping statement! by 16K+Ram+Pack · · Score: 1
      I've heard that the rate of psychological crimes like mass murder is basically flat, or the statistics so low that you can't actually show any patterns (if 1 happens 1 year, and 2 the next year, a news report may say "100% rise" but no statistician would work with this as data).

      To be frank, it's hard to know what influences these cases.

      My own theory is that video games/movies may give people ideas about how to hurt someone, but the reason why they want to hurt someone is a lot deeper.

    4. Re:Ah, but can he make a sweeping statement! by David+Rolfe · · Score: 1

      Well here's one consolation for you ... We have such a high incarceration rate in America that the fraction of nutters on the loose is actually a little smaller than you fear. :-D

      I think the next GTA should have a difficulty setting where you can't 'bribe' the cops. So each time you get caught for a crime you do some simulated time for a minute or so and are released with the appropriate amount of years/months subtracted from the characters life-span. Your goal would be to complete the game before you died of virtual-old-age.

      --
      Read Heinlein's 1953 Revolt in 2100, now more than ever.
  14. The blog text by Anonymous Coward · · Score: 0

    Violence in games is a GOOD thing.
    We'll start this blog off really simply. For those of you who don't know me - i went to columbine, i was friends with both killers and the killed, had reported the killers to the police, the cops did nothing, etc.

    If you look up Brooks Brown on google, you'll learn a lot about me.

    But there is another size to me besides simply being that kid. I'm now 25, i do video work, work on computers, and dear god, i play way too many videogames. Enough that i gave up putting a weekly allowance into my budget - i didn't budget food, and videogames really were just as important.

    I've spent the last 6 years of my life trying to figure out why my friends brutally murdered other friends of mine and kids at school. In this process, i've gone through many personal changes - some good, many bad - and i've also gone down many avenues of thought. One of those avenues is pop culture. Granted, i was sure videogames and movies wouldn't be a causal factor in why kids do what they do - I play violent videogames all the time, i love violent music, and i love violent movies. And i'm a taoist. I'm a pacifist. It just didn't seem possible to me. But, i knew i had to figure it out - so i began my journey of learning exactly how videogames do effect you, and how violent imagery has an effect on the human mind.

    The first thing i did was look at my favorite violent games. Although the list has changed over time, my personal favorites are the Hitman Series, Postal 2, and naturally GTA. Each of these games depicts incredibly violent acts - from using a emathook to kill a man all to taking over a town with a town to using a cat as a silencer for your shotgun. All these moments gave me enjoyment, whether it be a cheap laugh or one of those great 'fuck yeah' moments (you know what i mean).

    The great part about those games was that i could do what i wanted. I no longer was bound by the rules of 'jump on mushroom guy here, run right, jump mushroom guy here, run right'. Instead, if i wanted, i could, in the case of hitman, choose my path, whether it be blast everyone in the level away, or find a way to infiltrate and kill only my mark. Granted, it took more skill and time - but it was worth it. The bloody way is fun too, if i'm looking for a quick thrill. The same is true of Grant Theft Auto. The first time i fucked a hooker to restore my life, i laughed. When i killed her to get my money back, i was cracking up. When i took that money to buy a shotgun and went on a killing spree, i was rolling on the ground.

    But here is where i realized that nobody was looking at these games right, not even me. Hitman isn't a game about going in balls-to-the-wall. It's about figuring out how to do things. It is, by nature, not a shooter, but a puzzle game. GTA isn't about fucking hookers or killing cops. It's a story of a guy who got screwed trying to get back on top. It is, by nature, a story game. Postal 2 may let you kill anyone you want in bloody and disgusting ways - but that's not what it is about either. It is, by nature, a tech demo in the abilities of programmers and AI.

    it is WE - the gamers - who change what the game is about and determine what happens. It is the person playing who determines what the game contains.

    So i went to friends houses, to game stores, and i talked to people. Even went on a few message boards. And aside from a few shitheads who claimed they play GTA only to fuck hookers and kill cops, the vast majority of people are like me. The novelty of that new experience wore off - instead, we play these games now, trying to play them perfectly. Whether that means finding every square inch of land in san andreas, or getting a perfect assassin rating on Hitman - the things in these games that are violent are only a secondary thing. i no longer turn on GTA to randomly kill and nobody turns it on anymore to fuck hookers. I turn it on now to race around, find minigames, and that type of thing.

    So, i wondered (like my parents, who i will get to in a b

  15. Straight from the source. by Shky · · Score: 5, Funny

    This is all well and good, but I think it misses a crucial point - this.

    Right...?

    --
    CC Licensed Serialized Story and Podcast: Ingenioustries
    1. Re:Straight from the source. by Anonymous Coward · · Score: 0

      Wow, you can blow people up with Tetris blocks?

    2. Re:Straight from the source. by Evangelion · · Score: 1
  16. Violence in VideoGames by cloudofstrife · · Score: 3, Insightful

    I've always thought that if a kid can't tell the difference between a video game and the real world, and thinks it's okay to shoot people like in a video game, his parents need to step in very quickly and get him help and stop him from playing those games. I've been playing computer games from a young age, and I've never had the urge to actually take out a gun and shoot someone.

    1. Re:Violence in VideoGames by AndroidCat · · Score: 2, Funny
      and I've never had the urge to actually take out a gun and shoot someone.

      What if you found a scroll of genocide?

      --
      One line blog. I hear that they're called Twitters now.
    2. Re:Violence in VideoGames by writermike · · Score: 1

      I've been playing computer games from a young age, and I've never had the urge to actually take out a gun and shoot someone.

      Very, very occasionally, I do have an urge to find a large, yellow arrow and hunt tall, green (or red, or yellow) "dragons."

      --
      If Nalgene water bottles are outlawed, only outlaws will have Nalgene water bottles.
    3. Re:Violence in VideoGames by grumbel · · Score: 1

      ### I've always thought that if a kid can't tell the difference between a video game and the real world

      Absolutly nobody doubts that. Of course basically everybody can differ between a video game and reality, after all video game are still projected on a 2D TV, have shit graphics compared to reality, no smell and whatever, so its trival. That however absolutly does *NOT* mean that video games don't influence you, they influence you quite a lot, not in the "I want gun and shoot everyone" way, but in far more subtle ways. The problem is that its not black&white, they are neither evil or not, it depends on the contex you play them in, how you where raised and a shitload of other details that differ from person to person.

      This doesn't mean that instantly all violent stuff should be banned, but neither should it be handed out and produced completly careless.

    4. Re:Violence in VideoGames by cloudofstrife · · Score: 1

      That's my point exactly. Someone should be there watching over kids making sure that they aren't being adversely affected by what they are playing. That is the job of the parent, and if they aren't doing what they are supposed to do, then sh-I mean bad stuff happens - Columbine.

    5. Re:Violence in VideoGames by BillyBlaze · · Score: 1

      Seems to me if someone can't distinguish between a video game and real life, it would be much more productive for the parents to educate him about the difference than to stop him from playing the game. It's the whole "give a man a fish" thing - you can only shield a kid for so long, and even then only with limited effectiveness, and after this period, you must throw him out on his own. It's much better to educate him. (Sorry, can't resist this...) I'm not saying he'll be able to dodge bullets. I'm saying he won't have to.

    6. Re:Violence in VideoGames by HeavyK · · Score: 1

      You just said what i think. I really wish i had some mod points. Someone mod this guy up. Very Insightful.

    7. Re:Violence in VideoGames by sehryan · · Score: 1

      "I've been playing computer games from a young age, and I've never had the urge to actually take out a gun and shoot someone."

      It's obvious, then, that you have never had to sit in traffic.

      --
      The world moves for love. It kneels before it in awe.
  17. Pac-Man by JCY2K · · Score: 2, Funny

    Video games don't influence children; otherwise the 80s would have been full of teens sitting in the dark listening to techno and popping pills...

    1. Re:Pac-Man by TheScorpion420 · · Score: 1

      While that still happened it was delayed by about 15 years, it happened in the late nineties instead of the eighties. Still kind of weird.

      --
      If you pay your taxes you support terrorism!
  18. I think they call this "rationalizing" by mark-t · · Score: 2, Interesting

    People find ways of rationalizing whatever the heck they want to do, regardless of how good or bad it may actually be.

    1. Re:I think they call this "rationalizing" by evanh · · Score: 1

      It's also a defensive reaction to irrational accusations.

  19. Consider Civ III in the same vein. by Generalisimo+Zang · · Score: 5, Insightful

    His observations on how it's not the game itself, but what you bring to the game, is right on the money.

    As an example, how many people have played Civilization III?

    So... what's it about?

    Is it about a brave tribe of people who are struggling to establish a civilization under your benevolent leadership, and advance their learning and culture while they peacefully expand, only to be constantly attacked by less enlightened and/or more warlike cultures?

    Or is it about a tribe of people who have fallen under your evil domination, who you will then guide forward through the ages in an orgy of conquest, until you stand astride the Earth as its sole Overlord?

    Or is it just a bunch of pixels being moved around by the in-game AI, and you're a video gamer with a few hours to kill, amusing yourself by trying to defeat the AI opponents in the game?

    It can be any one of those things, depending upon the imagination of the player.

    1. Re:Consider Civ III in the same vein. by necrofluxneo · · Score: 0

      So exactly what kind of similar spin can you put on such GTA missions as backalley chainsaw assasinations (which, mind you, is a mandatory mission to continue in the game)? I'm sorry but to honestly say one can play the GTA franchise as intended with non-violent intentions is delusional.

    2. Re:Consider Civ III in the same vein. by Generalisimo+Zang · · Score: 2, Insightful

      How would I put a "spin" on the mandatory back alley chainsaw assasination mission in GTA?

      I can think of two ways right off the bat:

      1) There is no chainsaw. There is no back alley. There were no assasinations. It's a game. None of it is real.

      or...

      3) You *are* the main character, and you *are* commiting horribly unspeakable crimes, but it's solely for the purpose of rising to the top of the criminal underworld as part of a long-running secret operation to completely dismantle the criminal organization afterwards, so that evil things like what you yourself are commiting will never again be possible. You selflessly commit chainsaw assasinations, in order to forever end the horrific practice of... chainsaw assasinations. ;)

      Either one of those two will do.

    3. Re:Consider Civ III in the same vein. by westlake · · Score: 1
      As an example, how many people have played Civilization III

      Games like Civ III are too abstracted to be of any use to the discussion here.

      I think it remains fair to question to question the consequences of games like GTA that continually up the ante, drawing the player into ever more brutal and "realistically" staged modes of play.

      At some point, will we be seeing children introduced into these games, as couriers, hostages, innocent bystanders, perhaps even as playable characters, not NPCs? If killings can be staged for realism or dramatic effect, why not rape?

      There is distance between a reader and a book, a viewer and a movie, and in that lies some measure of safety.

      The immersive first-person shooter is little more than ten years old.

      I am not convinced that the psychology of play is understood well enough that any new element of play, no matter how violent or grotesque, can be introduced on the assumption that it is perfectly harmless.

    4. Re:Consider Civ III in the same vein. by Anonymous Coward · · Score: 0

      I guess you missed all the 3D japanese stalker games, where you get to stalk your prey, seize the right opportunity and rape them.

    5. Re:Consider Civ III in the same vein. by MacGod · · Score: 1

      No, the Civilization series is about having a few hours to kill, but then realising you've wasted all day playing "just one more turn". I swear, the hours I have lost to Sid Meir's creations!

      --
      "Reality is merely an illusion, albeit a very persistent one " -Albert Einstein
  20. they should remake schoolyard slaughter by Anonymous Coward · · Score: 0

    One of my favorite waste of time games on the Atari ST was called 'schoolyard slaughter'. No way to justify , just senseless violence blasting children in a school playground. Great fun because of how offensive it is to dumb people who have no sense of humor and take everything way too serious.

    I don't think there's anything wrong with it, and it would be better if people did those things in video games vs. real life.

    Fun facts, at the time of Columbine and for long after, being from Colorado and not having a car at the time, I walked everywhere and I wore a trenchcoat. I got so much shit for it. And one of my friends used to fuck with people, like "Oh yeah? what are you going to do to stop me if I did want to go in there and shoot a bunch of people?" Here comes to police. LOL.

    But the insanity didn't stop, I know many normal respectable business people, bankers and shit who wore trenchcoats, not even some dumb punk kids, who said they got lots of shit over it. And I'll finish suggesting that people that go off, and go somewhere and shoot a bunch of people are ritual mind programming victims, Dr. Josef Mengele from WW2 Nazi concentration camps, moved to the USA, working for "the good guys", Greambaum, being greenbombed/greenbaumed. Delta programs. MPD, multiple personality disorder... Someone with an agenda stirring things up to get a desired result. Create the problem, wait for the reaction, the enter with the solution to the problem, which is in fact the agenda you wanted to persue anyways.

  21. RT Fucking A... by MsGeek · · Score: 5, Informative

    Brooks Brown was the guy who was friends with Harris and Kleibold and warned the cops *a year before the shootings* that these guys were up to no good, that they were making bombs and planned to shoot up the school. If anyone has the right to make a comment about the connection (or lack thereof) between First Person Shooters and the Columbine Incident, it's Brown.

    I don't know if I entirely agree with him...I noticed that I was getting a bit desensitized to real-world violence (on the news, in the movie "Fahrenheit 9/11") after a few years of avidly playing Unreal Tournament, and put down for a while. However, he has definitely the right to say what he has to say, and by dint of what he's experience he's earned the right to say it with some level of authoritativeness.

    --
    Knowledge is power. Knowledge shared is power multiplied.
    1. Re:RT Fucking A... by Anonymous Coward · · Score: 0

      To add to this, Mick Foley, in the last chapter of his book, Foley is Good: And The Real World Is Faker Than Wrestling, where he was defending World Wrestling Entertainment programming when the company was in a legal dispute with the Parents Television Council(which the WWE won, winning a $3.5 million settlement and a public apology from PTC founder Brent Bozell), talked about how, in a PTC promotional video, Steve Allen, the PTC's celebrity spokesman, claimed that TV violence caused the Columbine shootings.

      Foley ripped into the PTC, and referenced the mother of Columbine victim Matthew Kechter, Ann Kechter, who, when asked by Foley about her feelings regarding the shootings, mentioning the PTC videotape, blamed the parents of the shooters Klebold and Harris first and foremost.

      == BearDogg-X ==

  22. tetris anyone by courseB · · Score: 1

    but why is it most every game involves killing tons o'stuff... this is just the lame. not sure why so many people like to see animated death? makes my brain feel like its shrinking...

    1. Re:tetris anyone by spir0 · · Score: 2, Funny

      tetris is about blocks being created and it is the player's job to destroy them all. if you let them procreate, you lose.

      death is everywhere.

      if you let it.

      --
      The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    2. Re:tetris anyone by Sparr0 · · Score: 2, Funny

      ...
      - "Yes, we're looking for a game that doesn't have any violence."
      "Easy enough. I've got lots of games without violence. Anything in particular you want?"
      - "The game can't have any violence at all."
      "Ok."
      - "I mean nothing."
      "Well, Crash Team racing doesn't have any violence in it."
      - "Yes it does. You can hit each other's cars."
      "Uhm.. ok...so, no conflict at all you mean?"
      - "Yes."
      "Hmm... Here, try Bust A Move. It's a very good game with no conflict."
      - "We've tried it before. It's too violent."
      "...Too violent? There isn't any violence in the game at all."
      - "You shoot things and monsters fall out."
      "Ok...here, try Intelligent Cube. Great game, no monsters and no shooting."
      - "You can fall off the edge and the moving blocks can kill the character. Too violent."
      "Uh...ok...uhm...well, there are a lot of racing games without violence."
      - "Racing games have competition. The game can't have any competition." ...

      An excerpt from The Acts of Gord

    3. Re:tetris anyone by Anonymous Coward · · Score: 0

      If any game will screw you up, its the mindlessly repetative games like tetris that push all the right buttons and leave you addicted.

  23. Choice quote by evanh · · Score: 2, Insightful

    "If we don't take action, we end up at the mercy of unscrupulous media outlets in control of the message. They do exactly what the games they deplore do: make viewers watch by titilating them with sensationalistic violence. The difference is, games are entertainment; the news is not supposed to be."

  24. First Post Redundant? by Anonymous Coward · · Score: 0

    Are you moderators retarded? This is a good article!

  25. We may decide what happens in the game but.... by gometro33 · · Score: 1

    the game developers are the ones who gave us the tools who allow us to make the decisions that we make. I mean, you don't see people trying to go around in other games (say...Tetris) trying to rape people do you?

    1. Re:We may decide what happens in the game but.... by XFilesFMDS1013 · · Score: 1

      you don't see people trying to go around in other games (say...Tetris) trying to rape people do you?

      Might that be because Tetris is a game where you make blocks fall into rows? Although no doubt you could come up with some metaphor for that as well.

    2. Re:We may decide what happens in the game but.... by Anonymous Coward · · Score: 0

      So what game have you played in which you can rape someone?

  26. psycho-babble by Hao+Wu · · Score: 0, Flamebait
    While he carefully explains the pros and cons of playing videogames (and some non-relation to a bloody massacre), others are busy with their happy lives working jobs, playing with friends, and making plans for the weekend.

    Grow up, kid.

    --
    I suggest you read Slashdot
    1. Re:psycho-babble by Anonymous Coward · · Score: 0

      Or instead of all that, you could be posting on Slashdot.

    2. Re:psycho-babble by idonthack · · Score: 1

      If you didn't notice, he said in the article he had a job, and he obviously has friends (or at least had them, a few killed each other).
      ---
      I started with nothing and I still have most of it left.
      Generated by SlashdotRndSig via GreaseMonkey

      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
  27. Someone spells it out... by holiggan · · Score: 3, Insightful
    Well, he sure spells it out: the fault is mainly the PARENTS. And I agree.

    If you leave your kid all day around games/movies/music/newspaper/TV, and you don't spend the time educating him, telling him about right or wrong, loving him, that sort of "old fashioned" stuff, well, maybe he will grow up with a skewed view of life.

    The thing is that parents (even bad ones) are voters, so it's hard from the policital point of view to say "hey, you're bad parents! you're to blame!". It's much "safer" to blame "those darn videogames and rock music!" because videogames and songs don't vote!

    Anyway, maybe we as a society should start paying a bit more atention to parenting. After all, to put it in Scott Adam's words, we need a license to drive/fish/whatever but to be a parent we only need a couple of organs. And maybe between all the people that have those organs there are some who can't take care of themselves, let alone a child...

    --
    "A sysadmin is a cross between a detective, a police officer, a gardener, a doctor and a fireman"
    1. Re:Someone spells it out... by CaptCommy · · Score: 1

      Finally someone figures out the real problem here. Kudos. I mean, back in the day people went off saying Jazz music made people violent killers. It's just society attacking the newest form of entertainment. It always happens.

    2. Re:Someone spells it out... by Volvogga · · Score: 1

      Fantastic annalysis.

      I've said this before, but I'll repeate it. My parents did exactly what you described to me. As soon as I started watching TV, they explained the difference between fantasy and reallity, as well as that what was acceptible behavior on TV, was usually not acceptible in real life. When I got my SNES, they repeated themselves for this new medium and made sure I understood.

      I am now a bit of a pessimist with a moderate ammount of apathy for mankind, but I would not chalk that up to video games, movies, TV, music, or whatever the new congresional target is this week. I'd say most of that attitude came from history, and I don't see the History Channel being taken off the air. Someone invented the rack, guillitine, water-torture, drawing-and-quartering, the one with the rat in the burning box on your stomache, etc. And this was way before videogames. With that in mind, everything that comes out of the 'save the poor little children from (insert target of the week here)' assholes kinda loses all its power.

      --
      Vol~
    3. Re:Someone spells it out... by marcello_dl · · Score: 1

      Well maybe in some other places of the world parents may be at fault.

      What I see in modern Italy is parents working, parking kids in front of the TV so they soak up ads and start assaulting the family finances with requests to get the latest stuff around the age of ten.

      They also see two kind of parents on TV: the superhero type, with mental superpowers to understand the poor troubled kid, and the "i'm never here" type, which apparently resembles their real dad or mom, but doesn't account for the possibility that the real parent is not a real cynic airhead, but just phisically tired.

      IMHO, blaming "parents", is technically the same as blaming "videogames", "TV", "society". An oversimplification that leads nowhere.

      --
      ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
  28. Tetris could be affected by Anonymous Coward · · Score: 0

    If the legislators succeed and try to push harder, eventually they'll push a ban on the tetris "L" shape because it is reminiscent of a gun.

  29. For fuck's sake by Anonymous Coward · · Score: 0

    Is it too hard to capitalize sentences now? Or is writing "I" in lower-case "stylish?" Is it too hard too ask for an apostrophe in "friends houses?" Has violence in video games killed grammar?

    MAN FUCK VIOLENCE I HATE FUCKING VIOLENCE IT FUCKING SUCKS ANYWAY!!

  30. ADHD by fsterman · · Score: 0, Troll

    "GTA isn't about fucking hookers or killing cops."
    Really?! Shit! Then why do I and all my ADHD friends just fuck hookers and kill cops? Oh wait, its about seeing who can punch in the cheat codes fastest too right?

    --
    Is there anything better than clicking through Microsoft ads on Slashdot?
  31. He's 100% right by tansey · · Score: 3, Funny

    I mean we all remember those famous Technical Demos:

    - Mortal Kombat characters executing fatalities to demonstrate advancments in sprite scripting technology.

    - Serious Sam's technical display of hugely explorable levels and efficient creation (and removal) of hundreds of agents simultaneously.

    - The Playboy series of games which push the boundaries of graphics and strive for photorealism.

    - Duke Nukem feeding strippers money and getting them to take their clothes off displayed revolutionary bounce-physics.

  32. in regard to getting blind sided... by Anonymous Coward · · Score: 1, Insightful

    Why can't interviewees in that position think quickly enough to state on camera that they were obviously invited onto the show under false pretenses and then ask why their audience should expect to have the truth told to them when they obviously didn't tell the truth to get the interviewee onto the show?

    1. Re:in regard to getting blind sided... by Anonymous Coward · · Score: 0

      'Cause it gets cut out.

  33. Age by Anonymous Coward · · Score: 0

    This guy was 20 and still in highschool?

  34. Offtopic? by Anonymous Coward · · Score: 0

    It's about the entry! Zonk is screwing up Slashdot one story at a time.

  35. GTA:SA by Turn-X+Alphonse · · Score: 4, Interesting

    Isn't most of GTA:Sa(quite far into it) about a guy trying to go straight and stop drug dealers?

    Shocking really.. who would of thought you that? I've only ever used a prostitute once just to see WTF it was that happened, then I couldn't careless.

    --
    I like muppets.
    1. Re:GTA:SA by Anonymous Coward · · Score: 0

      I've only ever used a prostitute once just to see WTF it was that happened, then I couldn't careless.

      In the game?

      or...

    2. Re:GTA:SA by mister_tim · · Score: 1

      Funnily enough, one of the things that made me the most uneasy playing GTA: SA was the relationships with girlfriends. The concept of reducing a relationship to just another mini-game - well, it doesn't sit comfortably. It's not at all how I treat people, or how relationships should be viewed. Maybe it's because in real life I'd never go anywhere close to killing people, blowing up things, robbing casinos, racing and crashing cars, etc - but relationships are a little closer to home. It's kind of a weird thing to pick up on, and I guess it is only a game and doesn't effect what I'm like in real life. Still, I wonder what it says about me that I had no qualms about killing people in games but felt a bit weird about playing games to win hearts,..

    3. Re:GTA:SA by big+ben+bullet · · Score: 1

      "I've only ever used a prostitute once just to see WTF it was that happened, then I couldn't careless."

      Why doesn't that surprise me... This is slashdot after all ;-)

    4. Re:GTA:SA by Anonymous Coward · · Score: 0

      I think he meant in the game.

      When I completed GTA3 and GTA:VC 100%, I did the thing where you pick up a hooker, and kill her to get the money back once in each game. I did NOT get the money back and it doesn't add anything to your criminal rating in the game, so that makes another lie told by the anti-video game forces discredited.

      == BearDogg-X ==

  36. Mod Parent Up by B1ackDragon · · Score: 5, Informative

    Please, very informative, though a little off. It was a fear of Chinese that lead to banning of smoked opium. The 'Drug crazed negroes' would lead to the banning of cocaine. Also:

    1937 saw the passage of the Marijuana Tax Act. Harry J. Anslinger (Bureau of Narcotics Commissioner) testified in hearings on the subject that the hemp plant needed to be banned because it had a violent "effect on the degenerate races," notably Mexican immigrants.

    Here's a nice section of a wikipedia article: War On Drugs, 20th Century

    --
    The snow doesn't give a soft white damn whom it touches. -- ee cummings
    1. Re:Mod Parent Up by PakProtector · · Score: 1

      Thank you very much. That was actually one of the Wiki Pages I was thinking about when I was posting. Unfortunately, the Caffiene is not strong with me at the moment.

      --

      Edward@Tomato - /home/Edward/ man woman
      man: no entry for woman in the manual.
      "Qua!?"

    2. Re:Mod Parent Up by Anonymous Coward · · Score: 0

      Here's a much more detailed history of the marijuana laws. It's long but well worth a read.

  37. The Oracle of Columbine by Anonymous Coward · · Score: 0

    This guy didn't see real violence coming when it was in his own neighborhood. No wonder he still can't see it. He's obviously trying to get picked up as a consultant on FOX TV.

    1. Re:The Oracle of Columbine by PocketPick · · Score: 1

      GTA? Mayby he was talking about "Gran Turismo - A-spec"? *Shrugs*

    2. Re:The Oracle of Columbine by Anonymous Coward · · Score: 0

      except that he _did_ see it coming in his own neighbourhood, but no one listened to him.

      Maybe he should have said "They're playing violent video games" to the cops, not "They're building bombs!".

  38. a LOT higher than 90%, IMHO by Moraelin · · Score: 2, Insightful

    I like to think it's a lot higher than 90%.

    E.g., World Of Warcraft currently has some 2 million subscribers. If a whole 10% of them were that influenceable, you'd have some 200,000 people running around with swords trying to slash their class mates.

    In reality, we have, what? Maybe 10-20 people who were anywhere near (debatably) influenced by games, out of maybe that many millions of gamers. We're not even talking one percent, we're talking maybe 1 in a million.

    And were games the real reason there? Or is it just another scapegoat? We have people who got bullied _daily_, and eventually one of them breaks under stress and goes homicidal. Happens every day among non-gamers too. E.g., since "Postal 2" is mentioned, the term "to go postal" has to do with, you know, post office employees and pre-dates video games.

    But games make an easy scapegoat and a very visible straw man. Blaming everything on one simple bogeyman (games, jews in 1930's Germany, world conspiracies, etc) is _easy_. It lets one ignore the more complex _real_ problems.

    We're all suddenly no longer to blame for failed parenting, the massive cultural failure in which being smart in school is _uncool_, for the social factors involved, etc. Nosiree, bob, it's the games that are to blame.

    I find it sad.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:a LOT higher than 90%, IMHO by Firethorn · · Score: 1

      Reminds me of one guy's statement concerning a couple incidents tied to dungeons & dragons:

      They were cracked, they would have fixated upon something.

      In this case, it's the media and school systems fixating, but it's still true.

      --
      I don't read AC A human right
  39. GTA-BS by Mulletproof · · Score: 4, Insightful

    "GTA isn't about fucking hookers or killing cops. It's a story of a guy who got screwed trying to get back on top."

    So it's about a guy who got screwed and is trying to get back on top... On top of what again? The criminal world? By enacting all sorts of violent mischief? Who just happens to fuck hookers and kill cops along the way?

    Now don't get me wrong, I love videogames, but the line this guy is trying to rationalize is so thin as not to even exist. It's as if the author is trying to explain away the fact that the game is putting you in direct control of a quasi-gansta whose missions are to almost exclusively commit acts of violence against rivals and society at large. I mean, let's not sugar coat this here. You can't divorse the two concepts, as well as the fact that it becomes more than "just a story" when you have user interaction. You're programming your brain with tactics, responces and behaviors in order to operate in that environment. I'll be the first to say most pleas of Videogame violence is way too overrated, but I'll also be up there in saying that it's not as harmless as some of the developers would have you believe. For most well adjusted people, it probably IS harmeless. But for a developing child? You have to be fucking kidding me. There's a reason sesame street exists and it's to program kids. Or, conversly, you can program them with GTA. Both purposely or inadvertantly will do the same thing, and to try and totally absolve yourself of the potential impact you're making on anybody playing is rationalist idiocy.

    And yes, the parents have the biggest role in that development. But I wish these devs would call their games for what they are instead of trying to hide behind this conjured BS.

    --
    You need a FREE iPod Nano
    1. Re:GTA-BS by Intrinsic · · Score: 1

      Thank you. I have to say when I first read this story my first thought was "you have got to be kidding me?" I mean i am just as much against blaming video games as the next person, But to say that it has no effect what so ever is a clear understatement. Id like to think I can lead by example.

      If I am a parent I wouldn't allow my child to play a game like this, thats why there's game ratings. You need to be able to have a certain understanding about life before you can willing decide to do violent acts in a simulation. We all have dark tendencies, but if you dont know how to express them constructively. (I.E some form of positive expression, Writing, or Art, Ect.) Then you are setting yourself or your child up for pain. In your life, the life of your child or the life of a victim.

    2. Re:GTA-BS by garett_spencley · · Score: 1

      I have two children, 3 and 5 and I would let them play GTA.

      Why ? Because, like the author in the article says, the gamer CHOSES what he does in the game. My two children, given the controller, would just run around or drive around depending on the state of the game when they received the controller.. and they would have a grand ol' time.

      When they're a little older, 7 - 10, then they can figure out more what to do with the game. However, they still CHOSE to engage in violent activity or not. At this stage I would certainly not hand them the controller and walk away, but I would still let them play the game while I watch. If they did chose to engage in violent activity then I would discuss things with them and make sure that they understand that it's just a game etc. etc.

      The idea that videogames thrust violence at kids and have "effects" on them etc. is not giving very much credit to children. And I get a little annoyed when I hear about "innocent children" being so "impressionable" and unable to comprehend the difference between right and wrong etc.

      My children are very young yet they know that violence is wrong.. and no videogame is going to change their minds of that. How do I know ? Because as their PARENT I will not let that happen. That doesn't mean I need to shield them from it either.

      My philosophy is that "protecting" and "sheilding" children from violence and sexuality only increases their curiosity and weakens their ability to comprehend and understand those matters when they're older. My mother was the same way as I. She didn't shield me from anything.. and I have never even started a fight, let alone kill anyone.

    3. Re:GTA-BS by Carnage+Pants · · Score: 1
      For most well adjusted people, it probably IS harmeless. But for a developing child? You have to be fucking kidding me.

      If a developing child is playing GTA, the parents should be flogged. There's a distinguishable line between kids/young adults who may have psychological issues playing a game like GTA, and small children playing it. Neither the unstable or the immature should be playing games like that, but unfortunately only one of those groups can be verified from a visual standpoint as to whether they should be able to play them.

      I'll admit, games like GTA or Postal 2 are incredibly violent, and allow you to do things that are pretty sadistic. But I've got no problem with anyone trying to "hide behind this conjured BS" and make the games seem a little less twisted tthan they are. They're only trying to counter the Video Game Violence Panic Button that the media and Washington jump all over every time a kid shoots someone. What politicians seem to want is an era of video game McCarthyism, where because 1 kid played violent video games and murdered a bunch of people, everyone else who plays games like that must all be of the same mindset.

      It's ridiculous, and it needs to stop, and if developers or people like Brooks Brown need to claim that the games are about Overarching Story Line X rather than killing cops, I'm behind them.

    4. Re:GTA-BS by Anonymous Coward · · Score: 0

      THANK YOU.

      You, sir, are 100% correct.

    5. Re:GTA-BS by maxpublic · · Score: 4, Insightful

      Ultimately what we have to remember is that there isn't a single shred of evidence that videogames contribute to violent behavior. Not one little bit.

      There is, however, a great deal of evidence that indicates that parents play a huge role in whether or not their children grow up to be good citizens or nasty little fucks. Reams of evidence, in fact. A veritable mountain of evidence.

      If you want to have a real effect on whether or not kids are going to turn into worthless pieces of shit, it isn't videogames that should be regulated - but who gets to be a parent in the first place.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    6. Re:GTA-BS by HTL2001 · · Score: 1

      You're programming your brain with tactics, responces and behaviors in order to operate in that environment

      your programmed responce would be 'press this sequence of buttons'. its considerably different to actually drive a car, swing a bat, aim/shoot a gun etc. than it is to hold a controler and watch things on screen

      --
      By reading this, you have given me brief control of your mind.
    7. Re:GTA-BS by BillyBlaze · · Score: 1
      This is almost completly off-topic (and old news), but on the subject of TV programs programming kids... A year or two ago a show called Cyberchase premiered on PBS. It teaches arithmetic and logical thinking skills. But the plot? A bunch of kids run around in cyberspace, saving the godlike Motherboard from her arch-nemesis, the nefarious Hacker, one of whose early schemes was to destroy Motherboard by stealing her encryption chips. (Which the kids eventually restored thanks to their heroic pattern recognition skills, or something.) Now you can't tell me that wasn't somehow bought by the DRM industry.

      Now for the masterful tie-in...

      I sure hope that kids are more resistant to the various negative social programming thrown at them then they get credit for. But if they aren't, then at least maybe we could have some heroes with cajohnes. I think there are already enough barriers against kids driving around at 110 mph running over pedestrians and gunning down cops. At least Tommy Vercetti and Carl Johnson aren't a bunch of consumerist wimps.

    8. Re:GTA-BS by VirtuaKnight · · Score: 1

      >I wish these devs would call their games for what they are instead of trying to hide behind this conjured BS.

      Yes, because I'm sure that all the people against video games wouldn't use their admission as one of their arguments...

    9. Re:GTA-BS by mink · · Score: 1

      Rawhide: Dr. Banzai is using a laser to vaporize a pineal tumor without damaging the parthogenital plate. A subcutaneous microphone will allow the patient to transmit verbal instructions to his own brain.
      Observer: Like, "raise my left arm"?
      Rawhide: Or "Up, Up, Down, Down, Left, Right, Left, Right, B, A." People are gonna come from all over. This boy's an Gamer.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  40. It isn't the video games... by gillbates · · Score: 4, Insightful

    It's the fact that mankind has an inborn propensity for violence. The problem isn't violent video games, but that we haven't addressed the fundamentally violent nature of mankind.

    Lenin and Hitler killed millions before the first video game had been invented; our violent nature is as old as recorded history.

    Instead of blaming a scapegoat (video games), parents would be better off recognizing this fundamental trait (propensity for violence) of human nature and teaching their children to overcome it. After all, keeping the kids away from violent video games won't keep the bullies from bullying, nor will it keep them from getting angry... The ability to take revenge isn't limited to those who have played violent video games.

    --
    The society for a thought-free internet welcomes you.
    1. Re:It isn't the video games... by AutopsyReport · · Score: 1
      parents would be better off recognizing this fundamental trait (propensity for violence) of human nature and teaching their children to overcome it

      Not entirely. I think everyone recognizes that violence is an avenue that is characterized with unhealthy results. The concept of violence isn't foreign to children or people.

      Like Dr.Phil says, you can't change what you don't acknowledge. If parent's continue to acknowledge that video games account for violent behaviour, and refuse to acknowledge that the likely causes for it -- such as a poor family relationship, neglect, and so forth -- then this issue has amounted to nothing more than misplaced blame.

      --

      For he today that sheds his blood with me shall be my brother.

    2. Re:It isn't the video games... by slavemowgli · · Score: 0

      Lenin? I think you're thinking of Joseph Stalin. Lenin certainly isn't innocent, but he didn't kill millions, like Hitler and Stalin did.

      --
      quidquid latine dictum sit altum videtur.
    3. Re:It isn't the video games... by hchaput · · Score: 1

      How this post got "4, Insightful" is evidence for how far people are willing to ignore logic to save their precious games. I can't believe I have to even type the following sentence.

      Just because Hitler didn't play GTA doesn't mean GTA doesn't cause violence.

      And Lenin? Are you kidding me?

      Machine guns may not cause violence, but I can assure that, if 14-year-olds could buy a machine gun at the mall for $29.99, our world would be a lot more violent.

      No, I'm not saying that GTA is equal to a machine gun. But the argument that we shouldn't restrict gun sales to minors, and instead contemplate man's "inborn propensity for violence," is absurd. So how should the same reasoning apply to video games?

      Honestly, folks.

    4. Re:It isn't the video games... by mikael · · Score: 1

      Machine guns may not cause violence, but I can assure that, if 14-year-olds could buy a machine gun at the mall for $29.99, our world would be a lot more violent.

      They don't even need machine guns. After the relaxation of laws covering the opening hours of pubs in the UK, there are hundreds of stories of people being beaten up by drunk teenagers. The usual favourite tactic is to knock someone onto the ground and then kick their head in.

      Do a google search for "happy slapping".

      Unlike the US, we don't consider head injuries or attacking someone who is unconscious as attempted murder.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    5. Re:It isn't the video games... by danila · · Score: 1

      Lenin killed millions? If everyone in America is as ignorant as you are, no wonder you blame videogames. You don't know history and I suspect you don't know anything at all. And you still get modded up... Only on Slashdot.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    6. Re:It isn't the video games... by Joe+U · · Score: 1

      Hitler didn't play Risk either.

      And that's why he lost the war.

    7. Re:It isn't the video games... by Anonymous Coward · · Score: 0

      Funny because $29.99 is about the price you would pay for an AK-47 in some parts of the world.

    8. Re:It isn't the video games... by gillbates · · Score: 1

      Well at least I didn't spell it Lennon...

      Yes, I did mean Stalin, but for some reason wrote Lenin.

      Incidentally, many years ago I saw a proposed stamp commemorating Lennon and Marx - John Lennon and Groucho Marx - as a parody of a Soviet stamp honoring Lenin and Marx.

      --
      The society for a thought-free internet welcomes you.
    9. Re:It isn't the video games... by gillbates · · Score: 1
      Just because Hitler didn't play GTA doesn't mean GTA doesn't cause violence.

      I would say it is very difficult to draw a causal link between GTA and violence given the relatively large popularity of the game and the relatively few players who actually act out gameplay in real life.

      Before I proceed, let me say that I'm not a fan of GTA - I could care less about the issue. My problem is that the GTA issue isn't central to the problem of violence. While GTA may contribute to violence, the causes of violence are much deeper rooted than mere playing of games. For example, if gameplay really did unduly influence behavior:

      • We'd have an epidemic of grid-face caused by angry tennis players hitting people in the face with rackets.
      • We'd be banning baseball bats because of the propensity for teenage bullies to play baseball with your head.
      • Teenagers would be banned from playing soccer because of the sport's undue emphasis on kicking things - which is dangerous behavior.
      • Football would be banned after an elderly lady was tackled during a purse snatching, because clearly the thieves learned the technique from the sport...

      Sounds absurd, doesn't it? But this is what we'd expect to see if gameplay unduly influenced real world behavior. Most people can differentiate between killing a live human being and an animated character that can be brought back to life with the flick of a switch.

      Now, create a situation in which one group feels threatened by another, and I can gaurantee that they won't need GTA for ideas about how to respond with violence. GTA didn't introduce any new criminal concepts to the world. And it is hardly any different from the scores of movies produced each year with graphic violence and glamorized killing.

      Of course, whether or not it is healthy to promote violence is a valid discussion, but the subject reaches far beyond a mere video game. Our nation's history is replete with examples of using violence to subjugate others, and I doubt that banning GTA (or any other video game) is going to change this element of our culture. While GTA might not be helping, it is certainly not the underlying cause. If anything, the GTA issue is more of a diversion from the real societal problems - for which the answers aren't easy.

      --
      The society for a thought-free internet welcomes you.
    10. Re:It isn't the video games... by master_p · · Score: 1

      I don't think it's possible to remove violence from human nature. Since we are basically animals, instincts of survival and violence will be a primary characteristic of humans.

      What we can do though is divert violence into other activities with non-lethal consquences: sports, for example.

  41. Is it just me by MimsyBoro · · Score: 1

    Is it just me or is the author illiterate, or maybe barely literate.

    I really tried to read the article after being deeply moved by the Columbine massacre, but I just couldn't read through that drivel.

    --
    God made the natural numbers; all else is the work of man - Kronecker
  42. Common sense by AutopsyReport · · Score: 1

    You'd have to be naive to suggest that violence in video games is a good thing, and equally naive to believe that violence in video games has parallel effects on real life.

    --

    For he today that sheds his blood with me shall be my brother.

  43. It's not about what it's about? by Peter+Cooper · · Score: 0, Flamebait

    Postal 2 may let you kill anyone you want in bloody and disgusting ways - but that's not what it is about either. It is, by nature, a tech demo in the abilities of programmers and AI.

    Oh, so 9/11 was just a demonstration of how well a plane can stay intact when colliding with a building.. and the Unabomber was just testing the ability for volatile materials to stay intact through the USPS? I can get used to making up this sort of bullshit!

  44. Yep by t_allardyce · · Score: 2, Interesting

    I think hes right on - video games are fast becoming world sims, and story aside, its you who controls the character. GTA has such great re-playability because you can just walk around doing whatever you like, i think the future of GTA is to just get rid of the story line all together and concentrate on making it a good world simulator, this is a place where you can do things you couldn't or wouldn't want to do in real life, you can drive around fast and shoot people with no consequences, when the game gets to the point where you feel the same sensations as real life then why would you feel the need to shoot someone in real life? you wouldn't.

    --
    This comment does not represent the views or opinions of the user.
    1. Re:Yep by Cheapy · · Score: 1

      "when the game gets to the point where you feel the same sensations as real life then why would you feel the need to shoot someone in real life? you wouldn't."

      So uh...what happens when you can't play GTA for a few weeks?

      --
      Would you kindly mod me +1 insightful?
    2. Re:Yep by t_allardyce · · Score: 1

      Good point, at times I havn't been able to dip into GTA for a few weeks and I had to be restrained. Once I even started walking around tugging on police car doors because I thought that if they arrested me the game would be reset at the police station.

      --
      This comment does not represent the views or opinions of the user.
  45. What would game prohibition bring? by xtal · · Score: 1

    I'd love for governments to try this one. Are they going to require liscencing and permits for compilers next? How about 3D libraries? Make large gate count FPGAs registered munitions? Haha.. er.. I guess with Intel's new DRM bios that might not be so funny.

    Anyway: Prohibition of alcohol gave us 150 proof home distilled gin.. Prohibition of cocaine powder and coca leaves gave us crack cocaine.. prohibition of opium gave is Heroin and Oxycontin; prohibition of marijuana gave us hydroponic weed and hashish.

    What will prohibition of video games bring? I'm kinda curious to find out, aren't you?

    --
    ..don't panic
    1. Re:What would game prohibition bring? by Anonymous Coward · · Score: 0
      No disagreement here. One minor point.

      prohibition of marijuana gave us hydroponic weed and hashish.

      "hydroponic weed" isn't any stronger than standard weed because it's hydroponicly grown. It's normally a better quality bud because it's grown indoors so little thc gets washed away and handled with greater care than weed grown outside. Since high temps degrade thc the better handling keeps it fresher. The stuff from Mexico that comes across in trucks has been heated so much it's pretty poor compared to it's better cared for Canadian cousin.

      The main benefit to hydroponicly grown weed is a lower need for growing space per plant to grow compared to soil cultivation.

    2. Re:What would game prohibition bring? by Anonymous Coward · · Score: 0

      Well what you said may be true, but many recent cultivars, usually ones grown with hydro, do indeed have higher percentages of cannabinoids.

    3. Re:What would game prohibition bring? by soft_guy · · Score: 1

      That by itself has nothing to do with the hydroponics. That has to do with hybridization.

      --
      Avoid Missing Ball for High Score
  46. Practice makes perfect by ecloud · · Score: 1

    This guy's point is that you can choose how to play the game - it doesn't have to be as violent as it can be. But, I think that people who have violent tendencies will be attracted to such games, and will learn such techniques much faster and more completely than they can in the real world. As technology advances it's impossible to avoid having better simulations, but the implications for society are still scary even if you rule out the idea that violent games make good people into bad people. The bad people can just be worse than they would otherwise be. Then in the real world, it's kindof like being on PCP, reducing the fear barrier, because they've already been there and done everything virtually. Violence is nothing new but intensifying everyone's bad habits just brings it more to a head, and we have to figure out how to get more control over people like that if we're going to continue to live in a peaceful society. I'm not sure what the ideal mechanism is. I suppose when genetic engineering becomes mature, we will be able to modify our kids' tendencies to be more pacifist, assuming that there is a genetic component to that, not just upbringing...

    Also a very good point that the parents are really to blame, because upbringing is such a huge part of one's future behavior.

    Eric Raymond has a piece on why he thinks having guns and doing target practice are good for a man - just to have the realization that you wield a lot of power over life and death, and to have more respect for life. But again, everyone already has tendencies toward violence or pacifism, and having experience with guns will probably just intensify those pre-existing feelings. Just like with games. IMO gun ownership and violent games are both basic rights and neither one should be prohibited, but somehow we've got to figure out how to deal with the real root cause of violence.

    As for me I simply don't like those games and my upbringing taught me that "fuck yeah" moments are a kind of sin, so I try to avoid them; and the only time I have that kind of feeling is when there is some kind of indignation behind it, that the violence is restoring something that was very wrong in the first place. I hate waste and destruction of all kinds, especially the pointless kind. Consequently I am a pack rat, because to me throwing something out is a kind of violence, and I respect inanimate objects almost as much as I do living things. And I think if more people had this attitude the world would be a better place, and we could forget about environmental problems. Environmental decay comes from a bad attitude, just as violence does. But this is unnatural for most people. Humans are mostly self-centered pigs.

    1. Re:Practice makes perfect by lowe0 · · Score: 1

      Why should a fuck yeah moment be a sin? One of my favorites was ramping a sports car onto the el train tracks in GTA3. If it was my car, and I wasn't hurting anyone, why is that a sin?

      Now, in reality, that's incredibly dangerous, so our society discourages that sort of behavior. But in a game, I'm not breaking any moral codes, I'm just doing something that would be incredibly dangerous in real life.

      (Then again, I also love the crash tour mode in Burnout 3, so I've got no room to talk.)

  47. driving games vs. reality by SuperBanana · · Score: 2, Informative
    Try racing an Audi S4 around in Project Gotham all day, then hopping into a real S4 to go to the grocery store. Dangerous stuff.

    If you own an Audi, join the Audi Club North America and come to one of the driver education events (actually, the DE events are open to any make/model, except trucks, including SUVs). I'd claim it was a plug, except it's not- I'm a volunteer, the club is a non-profit organization, and the chapter that I volunteer with donates a fair amount of money at the end of the year to charity.

    Most people come to club driving schools thinking they know how to drive- especially the hot-shots who like to drive "hard" and have done all sorts of "performance modifications". Most leave realizing they knew nothing- and that half their "performance modifications" just served to cover up bad driving. They also realize that driving "hard" isn't best (smooth is key!) and that you should at any time (well, most of the time) be doing ONE thing- changing your speed (braking or accelerating) OR turning.

    As the owner of a much older Audi which has performance exceeding a stock S4 biturbo (same weight and about 20-30 more HP) and no traction control...one of the blessings of all wheel drive vehicle is that under power, they understeer (plow) very much like FWD vehicles. Not exactly the same, but very similar.

    What does this mean? That your first gut reaction (letting up off the gas) is usually the correct one; it puts weight back on the front of the car, and takes it off the rear; as a result, it lessens or corrects the understeer; just be careful you don't overdo it, or you'll induce oversteer.

    In many high performance RWD vehicles (especially the 911, which became infamous with the turbo version, because peole weren't used to the lag, which would kick in mid-corner), lifting in the beginnings of a slide will spin the car very nicely. Also- understeering into something generally means you hit whatever you were avoiding reasonably head on. Spinning means you have about a 1 in 10 chance or less of hitting something head-on, and side (and especially rear) impacts are extremely dangerous compared to hitting something head on. Virtually every passive and active safety device in your vehicle is designed to work in a frontal collision.

    Now remember kids, this advice is worth what it cost you- nothing. So don't be a dick and jump in your car and play Speed Racer on the street. Don't even do it after going to a driving school. Knowledge of how to drive, and practicing it at a track, is best applied in keeping your vehicle within BOTH your limits and its limits, and making correct reactions instinctual in emergencies.

    I know there are a huge number of young people on slashdot, so bear this in mind- most of you crash because you don't understand your limits or your vehicle's limits. Compound that with the typical teenager car (many of you drive hand-me-downs or very used vehicles, which have -very- low limits), and you have a recipe for disaster.

    1. Re:driving games vs. reality by suresk · · Score: 1

      Cool, I'll check it out. What kind of Audi do you drive?

      I've been tempted to chip my S4, but I've held off because 99.9% of the time I wouldn't need or even notice the extra ~60 HP. Contrary to my original post, I don't really drive like an asshole :)

    2. Re:driving games vs. reality by Anonymous Coward · · Score: 0

      Dig it bro.
      I've got a (club)Rallye spec UrQ

    3. Re:driving games vs. reality by Anonymous Coward · · Score: 0

      Knowledge of how to drive, and practicing it at a track, is best applied in keeping your vehicle within BOTH your limits and its limits, and making correct reactions instinctual in emergencies.

      Does your club offer a class on not sounding like my grandmother?

    4. Re:driving games vs. reality by Anonymous Coward · · Score: 0


      too bad theres no fan club for 1990 plymouth sundances. oh well i guess ill have to continue my willful disregard for human life. :(

  48. Violent Games Mask the Real Problem by reporter · · Score: 2, Interesting
    Blaming violent games for the violence in American society has very limited merit. Violent games are simply one stimulus among an array of pro-aggression stimuli that floods the American child as he grows into adulthood.

    In Japan, many kids play violent video games and see softporn pictures on the television. You will commonly see bared breats during the prime time on the television. Yet, the rate of violent crime, including violence (i.e. rape) against women, is much lower than that rate in the USA.

    Similar comments apply to Western Europe. (I do not have statistics for Eastern Europe.)

    What in American society is spurring the violence? American society encourages competition. It, in itself, is a form of aggression. In American society, if you lose your job, you just might suffer malnutrition because welfare-based food stamps have a finite duration. If you cannot find a job during that duration or before the expiration of unemployment benefits, you are screwed.

    The Europeans take a kindler, gentler approach. They accept a lower standard of living in exchange for lowering the level of aggressive competition. The Europeans give cradle-to-grave entitlements to anyone with European citizenship.

    Japan appears on the surface to be pure capitalism, but the Japanese also practice European-style paternalism. Companies are not allowed to fail, thus throwing millions out of work. Banks continue to lend money even to companies that surely should go bankrupt. Major companies in Japan avoid laying off workers. All this paternalism breeds inefficiency. The average Japanese worker is, in fact, less productive than the aggressive American worker. There are some exceptions: e.g. Toyota blue-collar workers.

    Which society is best? Less aggressive society with a lower standard of living or a more aggressive society with a higher standard of living? There is no clearcut answer. The choice is one of tradeoffs.

    As I drive to my brokerage to check on the high return of my mutual funds and other investments, I always pass by a prison. America has one of the highest incarceration rates in the world. America is one of the few industrialized nations to continue to liberally practice capital punishment.

    In Silicon Valley, if you refuse to work 13 hours per day on minimal pay, the American multinational conglomerate or startup will fire you and hire an H-1B worker from China or India. You either compete or die.

    1. Re:Violent Games Mask the Real Problem by Demona · · Score: 2, Interesting

      You have got to be fucking pulling my leg. Competition has been a fact of life since before homo sapiens, and it always will be in a universe of finite resources. Funny thing, however -- cooperation is just as much a fact of life, and one does not exclude the other.

      --
      Fuck Slashdot
    2. Re:Violent Games Mask the Real Problem by WolfWithoutAClause · · Score: 2, Insightful
      There's a difference between competition and killing people that aren't winning.

      It seems to me that America tends to kill people. And that's probably why there's a high crime rate- people will usually prefer to do criminal acts to try to avoid dying.

      --

      -WolfWithoutAClause

      "Gravity is only a theory, not a fact!"
    3. Re:Violent Games Mask the Real Problem by tigerc · · Score: 1

      "Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music." ~ Marcus Brigstocke (falsely attributed to Kristian Wilson, Nintendo Inc)

      from wikiquote

    4. Re:Violent Games Mask the Real Problem by suresk · · Score: 1

      I don't think competition itself is bad, but when it goes unchecked and gets out of hand, it can be. I would argue that competition in America has gotten out of hand.

    5. Re:Violent Games Mask the Real Problem by hchaput · · Score: 1

      "What in American society is spurring the violence? American society encourages competition. It, in itself, is a form of aggression."

      You have *got* to be kidding! This whole post is such a load.

      Japanese workers are less agressive than American workers? Japanese business is less efficient than American business? Is that why Japan is kicking America's ass in cars and electronics? Japan is arguably the most competitive country in the world. So tell me why, braniac, the Japanese violent crime rate is a fraction of America's?

      And America has a higher standard of living than Japan or Europe? I don't know what you base that on, but it's bologna no matter how you slice it. The income *average* might be higher in the US, but the spread is enormous, and you can't rightly say that the US has a higher standard living when a greater percentage of the population live in squalor.

      I simply cannot believe the crap that passes for "Informative" in defense of violent computer games.

    6. Re:Violent Games Mask the Real Problem by Just+Some+Guy · · Score: 4, Funny
      As I drive to my brokerage to check on the high return of my mutual funds and other investments

      You had me until this sentence:

      1. Nobody willingly visits their broker. It's like dropping in on an Amway salesman and asking "what's new?"
      2. Ever hear of this thing called the intarweb that you're using right now that also has realtime portfolio management?
      --
      Dewey, what part of this looks like authorities should be involved?
    7. Re:Violent Games Mask the Real Problem by Queer+Boy · · Score: 1

      Japans standard of living is almost equal with America, FYI. I remember reading it in a US News and World reports article about developed nations less than a year ago. It may be different due to culture but they make about the same money and things cost about the same on average across Japan as America.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    8. Re:Violent Games Mask the Real Problem by Anonymous Coward · · Score: 0

      I'm a raver, you insensitive clod!

    9. Re:Violent Games Mask the Real Problem by Just+Some+Guy · · Score: 4, Funny
      Oh, and:

      3. 1999 called and wants its "high return of mutual funds" back. Actually, so do I.

      --
      Dewey, what part of this looks like authorities should be involved?
    10. Re:Violent Games Mask the Real Problem by Just+Another+Poster · · Score: 1
      What in American society is spurring the violence? American society encourages competition.

      Then why do we see high violent crime rates concentrated only in very small geographic areas where capitalist competition is discouraged?

      It, in itself, is a form of aggression.

      Trying to offer a product or service at a lower price than a competitor is not the same as robbery, or bashing somebody's head in with a baseball bat.

      In American society, if you lose your job, you just might suffer malnutrition because welfare-based food stamps have a finite duration.

      Adequate nutrition is extremely cheap in America. The only people in danger of being malnourished in America are children living with abusive parents who are unable to go out and feed themselves.

    11. Re:Violent Games Mask the Real Problem by Firethorn · · Score: 1

      What in American society is spurring the violence? American society encourages competition. It, in itself, is a form of aggression. In American society, if you lose your job, you just might suffer malnutrition because welfare-based food stamps have a finite duration. If you cannot find a job during that duration or before the expiration of unemployment benefits, you are screwed.

      Duration limited welfare is a new condition. It was still mostly unlimited during columbine, and the worst crime period in US history. The crime rate in the US is dropping, and has been for years. The crime rate is increasing in much of Europe. And Columbine type tradgedies happen there too. I happened to be in Colorado when Columbine happened, and I happened to be in Germany when an incident happened at a high school there, it ended with 18 people dead in 2002. The same article mentions a school shooting in 1996, in Ireland, that killed 17 too (16 kids, 1 teacher, and suicided, but I don't count the murderer). Heck, the Columbine group only managed to kill 13, and there were more of them.

      Fact is, if you disregard about 3% of the US's land mass, you're safer living in the USA than in Europe.

      As for 'liberally practice capital punishment', how do you define liberally? Many states don't have capital punishment at all, and many that do haven't executed somebody in the last 30 years. But it's in the law in case they get somebody like Jeffery Dhalmer.

      In Silicon Valley, well, pressures of global market. I've been given advice time and time again to always have a backup. SV has a glut of computer professionals. If you have the skills of an electrician, plumber, carpenter or such, you'll never have to live off welfare.

      What causes the high numbers for the USA? I have some theories.
      1. Cultural diversity: Most low-violence places are homogenous in population. Many of the worst places have two-three different cultures. The USA is the great 'melting pot', but most people come together eventually, we've passed out the other side, we have so many different ones.
      2. Population density: The cities seem to be the larger havens of crime and violence. But then, I think that it has more to do with other factors as well.
      3. Climate: Heat seems to attract crime as well. Not much else I can say on this.
      4. Welfare: We have a couple generations who were raised to believe that it's the responsability of others to take care of them, that a life is 'owed' them, and have no idea what stuff is 'worth' in terms of labor other than what they need to pry it out of the dashboard. I have a cousin in prison over this belief. I also believe that it encouraged unresponsable procreation of children who weren't taught proper values and behavior.
      5. Drug War: I could do whole essays on this(And #4), but I'll keep it short. Drugs are a market, supply will be found to meet demand. Being illegal, those involved in said trade don't have access to the legal tort system, thus have to handle matters on their own, leading to bloodshed, gangs, and turf wars.
      6. Lack of people with effective means of self defense: Those areas with the most violence also regulate/ban legal firearms the most.

      --
      I don't read AC A human right
    12. Re:Violent Games Mask the Real Problem by TheoMurpse · · Score: 1

      Japan appears on the surface to be pure capitalism, but the Japanese also practice European-style paternalism. Companies are not allowed to fail, thus throwing millions out of work. Banks continue to lend money even to companies that surely should go bankrupt. Major companies in Japan avoid laying off workers. All this paternalism breeds inefficiency. The average Japanese worker is, in fact, less productive than the aggressive American worker. There are some exceptions: e.g. Toyota blue-collar worker

      I'll disagree with you here. I'm sure the homeless living in Shinjuku and Ueno Parks would take issue with you -- the Japanese government refuses to acknowledge their existance because it is a shame on the society. When they do acknowledge them, it is to evict them for "environmental beautification programs", which aren't actually anything other than mass evictions. The homeless return a month or so later. Notice that up until a handful of years ago, there was no budget for homeless welfare, as opposed to USD 2.2 billion in the US. However, recently, the budget was raised to a whopping USD 20 million! Way to look after your own people! An Osakajin states The country has been turning a blind eye to the problem. In fact, when the emperor visits the park, the government makes the homeless people take down their shantytowns and leave!

      The USA has a track record of being more supportive of homeless people than Japan. Companies will lay off employees to save money now. This isn't the Japan of the 1980s that guarantees lifetime employment.

      Furthermore, it is not paternalism that saves the companies that should otherwise go bankrupt; rather, it is widespread corruption. Research the links between the Yakuza (organized crime) and the Liberal Democratic Party (the ruling party) sometime. I'm sure you'll be surprised. Companies are bailed out by their friends in high places, not by a government seeking to be gentle to its citizens. The only people who are saved in Japan are the wealthy.

      I know I'm making a bleak picture of Japan, but the image outside the country is of a sparkling Coruscant, and it's not like that at all from the inside -- there is large amounts of homeless people, run down homes; heck, the Japanese people I talk to on a regular basis refer to their homes as rabbit holes and other disparaging terms which equate their homes with places where insects and rodents reproduce rapidly (despite a 1.something birthrate!). I can't remember the word in English right now, but its was one with negative connotations.

      America has one of the highest incarceration rates in the world. America is one of the few industrialized nations to continue to liberally practice capital punishment.

      Now, I say this in partial jest, but, you complain of overcrowding of prisons and the practice of reducing overcrowding? If we didn't have capital punishment, we'd have even more criminals! ;)

    13. Re:Violent Games Mask the Real Problem by Firethorn · · Score: 1

      Not as nice to say, but it's more along the lines that when a Japanese person flips out, he or she is more likely to just commit suicide (their rate is multiples higher than in the USA), than to kill others.

      Life in Japan is very stressfull, with a very strong demand to conform.

      --
      I don't read AC A human right
    14. Re:Violent Games Mask the Real Problem by Anonymous Coward · · Score: 0

      3. 1999 called and wants its "high return of mutual funds" back

      You should go into foreign mutual funds, the exchange rate changes alone lead to significant gains.

    15. Re:Violent Games Mask the Real Problem by Brendan+Byrd · · Score: 1

      Now, I say this in partial jest, but, you complain of overcrowding of prisons and the practice of reducing overcrowding? If we didn't have capital punishment, we'd have even more criminals! ;)

      Actually, the percentage of the prison population on death row is less than one-tenth of one percent, if even that. So, it's not a factor in "reducing overcrowding". The main objection is the 5% innocence rate (from cases where they rechecked and discovered that the crime wasn't commited, mostly DNA evidence), and in this context, the idea that violence will solve society's problems.

      Overcrowding of prisons is mainly a problem with the drug war. There are close to 2 million arrest each year, with 40% of those arrested for marijuana possession alone. The state and federal governments spend over 50 billion dollars each year on the War on (some) Drugs.

  49. Zonk and blogging stories by The+Hobo · · Score: 1

    YAZBS (Yet another Zonk blogging story)

    --
    There is another kind of evil which we must fear most, and that is the indifference of good men. -- Boondock Saints
  50. Education vs Ignorance by ASLayerAODsk · · Score: 1, Interesting

    In the thought that video games are responsible for any of our actions shows, to me, an emotional instability and lack of capability to understand that video games are NOT real life. To actually think that video games are actually capable of 'suggesting' even to us to 'control' our actions..shows that the individual was weak minded and highly succeptable to suggestion. It is up to us to decide what we are capable of and what we arent. If we are taught we can do whatever we want, with education that can be a powerful thing, but also if we are taught to obey and follow then I guess video games could be a very dangerous thing for one too. I have been playing FPS's since Wolf3D, and ive never gone out and wiped out a family of 6 yet, nor do i plan to. Ive actually just finished playing postal 2 and have the addon installed, so does this mean im going to run out to my local gunstore and lock and load? no. because i recognize and KNOW that video games are entertainment, this is the difference between myself and someone who cannot possibly make decisions for themselves. who NEEDS a 'figure/idea' to follow at all times. Id LOVE to do a case study on ppl who are similar to me, who have played these games ALL their life...and why i am different than the ones who cant differentiate apparently between reality/fantasy.

  51. Freedom to do what? by blibbler · · Score: 3, Insightful

    His main point seems to be that modern games give people the freedom to do whatever they want, and it is the gamers that choose to cause violence. This is of course, bullshit.
    Of the three games he focuses on, I have only played GTA, but while that games does allow you to do many things, the majority of the things it lets you do are violent. Where is the option to bring peace between the clans through negotiation? Where is the option to join the police, and help deal with the clan warfare through proper authorities? Going further, where is the option to help out the poor and homeless at the soup kitchen? Where is the option to move out to the suburbs, and get a real job, have some kids? Where is the option to travel to other countries, learn new languages, trek across the Andes?

    While its true that fucking a hooker, then killing her to get the money back is not part of the main game of GTA3, and was only discovered by some sicko, there is no option to give her some of the hundreds of thousands, or millions of dollars that you end up with up with to sponsor her through college.

    I like GTA, and I don't think that violent video-games necessarily cause people to be violent, however it is very naïve to say that games like GTA are completely neutral, and it is games that make them violent

    1. Re:Freedom to do what? by {8_8} · · Score: 1

      If you wanted to give her money, you could just have sex with her and then not kill her (imagine that!) You could do this multiple times to give her lots of money. Hell, you could even just drive around with her in the car while your money depletes, then get out when you've given her enough money. That way, you wouldn't even be encouraging prostitution.

      I'm not sure how much of the GTA series is limited by hardware. Maybe a few years down the road hardware will improve, and someone at Rockstar will take the time to implement non-violent alternatives like arbitration/negotiation, soup kitchens and inter vivos trusts for hookers. I'd like to see that, actually. It'd be kinda cool to sponsor a hooker through college and see what she does with her life. Maybe she'll start a family and have a "normal" life, or maybe she'll use the money to start a criminal empire. The possibilities are vast.

    2. Re:Freedom to do what? by g-san · · Score: 1


      Where is the option to bring peace between the clans through negotiation?

      It's called d-pad left, i.e. reply negatively, and walk away. Now this is some deep rooted angst here so you may get attacked, and you may have to run. Alternatively, pick up a gun for self defense. You can just point it at your agressor and they will hold their arms up and back off. Unless they have a gun too, in which case if you don't want to hurt anyone, run away.

      Where is the option to join the police, and help deal with the clan warfare through proper authorities?

      Get in a police vehicle, hit R3, and you are doing a vigilante mission. Now you are helping the police. And don't cry about having to shoot them, the police in the game shoot me and beat me for just bumping into their car. Besides, if you waited long enough, you would notice people don't die in SA, an ambulance comes and helps them so you really aren't killing anyone.

      Going further, where is the option to help out the poor and homeless at the soup kitchen?

      The poor and homeless pick up the money on the street after the police chase down other bad guys and catch them. Plus San Andreas has a pretty good social services system, so you don't see too many bums sitting on the corner or beaches.

      Where is the option to move out to the suburbs, and get a real job, have some kids?

      You can go buy several houses in the suburbs/sticks, get yourself a taxi and knock yourself out! But there are other jobs in the city, namely driving an ambulance or working for 24/7, or having a more profitable taxi franchise. You could work for the fire department, you can become a professional racer, or make your fortune gambling. Mod a car and make your cash in lowrider contests, or go dance dance dance the night away for $$$. And as for kids, well, these things take time. Keep trying with your girlfriend, who you have to be *nice* to by among other things, kissing and giving her flowers, and maybe one day you will get lucky.

      Where is the option to travel to other countries, learn new languages, trek across the Andes?
      You like mountains? Go ride your bike up mount chiliad, or ditch the bike and try to find a way to the top without taking the main roads. Go hike in the woods, maybe you will see bigfoot. If you mean travel to other countries to experience their cultures, just drive around the state of San Andreas, there is quite a bit of geographic diversity in the game. If you do want to travel to other countries, get in a jet or boat and head away from SA. Unfortunately other countries are a long long ways away and you can't bring food with you so you won't be able to make the journey. And although no one really teaches you new languages, there is quite a bit of Spanish you could pick up from the game, but you may have to do some real life looking up of that in books.

      While its true that f*cking a hooker, then killing her to get the money back is not part of the main game of GTA3, ... there is no option to give her some of the hundreds of thousands, or millions of dollars that you end up with up with to sponsor her through college.

      I believe {8_8} answered this for you already, but let me additionally say that you don't have to take her someplace private, just take her for a cruise. She stopped and asked me, remember? Maybe she is not a hooker at all, maybe she just likes my clothes and car and wants to hang out. You said she was a hooker. Maybe she is a thief, and she is picking my pockets while we drive or when we do stop cause she is getting frisky. If you beat her with your fist to get your money back, just wait, an ambulance will come by and she is fine, and hopefully she learned a lesson. And have you looked in the window when the car is bouncing? Nothing is really happening after all... your mind is making that part up.

      Hopefully by know you will realize that it really is the player doing and thinking all those things in the game. It's ok

    3. Re:Freedom to do what? by jsldub · · Score: 0

      You could take personal responsibility for these hookers getting paid and not killed by their clients. Just steal a Pimp-mobile, and press R3.

  52. This is all such bullshit. by gremlins · · Score: 1

    just because he was at that highschool has nothing to do with if he knows violence in video games matters. I would have to say I think he is totally right but I have no study or real science to back that claim up. I wish we could get rid of the whole political bullshit and just have a fscking real study. One that isn't skewed by what the person wants it to prove... It should be so simple. Well science is never that simple but stats are good over a really wide number of kids. I think this is all a product of our 24 hour news stations that have nothing to report on about 99% of the time so pick small stories that skew whats really happening in the world.

    --
    just because your a schizophrenic doesn't mean people arn't really out to get you
  53. Violence is Good (for sales) by hchaput · · Score: 1

    Man, I have so many problems with this, I don't know where to begin. So, in no particular order...

    Of course games affect behavior. I write games for a living, and job depends on the fact that games affect behavior. Mr. Brown says it himself. "The allowance of violence, while it does play to our carnal nature, does suck us in."

    Yes, yes, "suck us in" is not the same as shooting cops. But once you concede that games can affect behavior, it's not hard to conclude that nobody has a good idea how they affect behavior. So claims like "GTA does not force you to kill cops" are really groundless. And it totally misses the point. Even if games don't "force" people do to anything, they can still be dangerous if they encourage certain behavior, or make certain behavior seem better than it actually is.

    "The great part about those games was that i could do what i wanted." Saying that you like violence in video games because they let you do what you want is frightening indeed. But I actually don't believe that Mr. Brown is violent in games because he wants to be violent in games. Later in the paragraph, he reveals the real reason: "Granted, it took more skill and time - but it was worth it. The bloody way is fun too, if i'm looking for a quick thrill." Games may give you a non-violent choice, but they make the violent choice more fun! Who doesn't want to have fun?

    I'm really surprised at people who try to make the sale of games to minors an issue of free speech. I'm sure the game companies appreciate the connection between game sales and constitutional rights (I know my company does), but it simply isn't the case. In the US, you must be 18 to make many decisions for yourself, and you need a parent or guardian to make those decisions before that. Parents are responsible for their kids, a point that Mr. Brown makes! "My parents finally realized that parents suck. It's the parents fault."

    So why, God, why are we trying to make it harder for parents to raise their kids? Parental advisories on games won't stop a 20-year-old from buying a game. But it will, at least, slow down the sale of certain games to minors. And if the parents don't have a problem with the game in question, they can still pick it up and let their kid play it. Restricting the sale of cigarettes and booze and porn to minors is not a violation of free speech, and neither is restricting the sale of computer games.

    Simply, corporations like Take Two make games like GTA because violence and sex sells. And, like the tobacco industry or the auto industry, they'll keep claiming that "there's no evidence our product kills people" because they don't want to know. When people try to stop them, they'll claim that letting 13-year-olds rape hookers is free speech, and laugh all the way to the bank.

    I remember Brooks Brown from back then, and I remember thinking what a remarkable guy he was. It's a shame that now, however unwittingly, he has become a corporate shill.

    So, go ahead, flame away.

    1. Re:Violence is Good (for sales) by servognome · · Score: 2, Insightful

      And it totally misses the point. Even if games don't "force" people do to anything, they can still be dangerous if they encourage certain behavior, or make certain behavior seem better than it actually is.

      Games provide an outlet where there are no consequences; as such they can reveal underlying desires or curiosity in people. I've found the games people play and how they play them is more a reflection of the player, and not so much influenced by the game.
      For example in GTA getting enjoyment from going around and shooting people randomly is more driven by some feelings already existing in the player. Doing so makes the game harder, as you keep having cops show up to stop you. You have the freedom to do so, but it's up to the player to decide whether it's fun or not.

      Games may give you a non-violent choice, but they make the violent choice more fun! Who doesn't want to have fun?

      Once again the "fun" lays in the hands of the player. RPGs often give you the choice between good and evil paths. I have more fun following the noble path. While somebody else may have more fun slaughtering the serfs in the fields and taking their possessions. The game hasn't changed, the player has.
      Many stealth-action games let you bust in and kill everybody, but you also have the option to sneak in and accomplish your mission. Some people enjoy the gunfight, other people enjoy the tension of stealth.

      I'm really surprised at people who try to make the sale of games to minors an issue of free speech. Restricting the sale of cigarettes and booze and porn to minors is not a violation of free speech, and neither is restricting the sale of computer games.

      I agree. Restriction of games is not the same as banning. It just gives parents a tool to help parent their children.

      And, like the tobacco industry or the auto industry, they'll keep claiming that "there's no evidence our product kills people" because they don't want to know.

      The problem with your analogy is that the auto or tobacco industry issues are based in basic science. The impact of games is much more difficult to quantify, since it is only part of a number of psychological influences.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    2. Re:Violence is Good (for sales) by Incoherent07 · · Score: 1
      So why, God, why are we trying to make it harder for parents to raise their kids? Parental advisories on games won't stop a 20-year-old from buying a game. But it will, at least, slow down the sale of certain games to minors. And if the parents don't have a problem with the game in question, they can still pick it up and let their kid play it. Restricting the sale of cigarettes and booze and porn to minors is not a violation of free speech, and neither is restricting the sale of computer games.
      The problem is that THIS ALREADY EXISTS, just the mass media and politicians with an eye on reelection don't seem to care... to say nothing of the retailers who don't have any pressure at all to uphold it. Notice there's a self-fulfilling prophecy in there?

      Yes, the ESA rating system is flawed. But GTA, and just about every other scapegoat game that comes out, has a rating of M, which means it is not appropriate for children. Would you take your child to an R rated movie at the age of 11? Of course not. So why would you buy an M rated game for your 11 year old child? Doing so makes you no worse of a parent than the parent who takes their 11 year old to see an R rated movie.

      What we need is for the mass media to stop this ridiculous scaremongering and actually explain the rating system to a public which really doesn't get it and will continue to not get it because their only source of information is biased so blatantly toward whatever gives them the best ad revenue.

      I don't think anyone here is advocating that an 11 year old should be able to walk into the store and purchase the newest GTA with an M rating. But it's ridiculous that it's entirely Take Two/Rockstar's fault that this happens.
      --
      This is my sig. There are many others like it, but this one is mine.
    3. Re:Violence is Good (for sales) by hchaput · · Score: 1

      "The problem is that THIS ALREADY EXISTS... Yes, the ESA rating system is flawed. But GTA, and just about every other scapegoat game that comes out, has a rating of M, which means it is not appropriate for children."

      The ratings exist but they are unenforced. Game shops actually have a high motivation to ignore the ratings and make the sales wherever they can. The new legislation (in CA, Japan, etc.) would make it illegal to sell M games to a minor.

      Preventing an 11 year old from buying GTA is exactly what I'm talking about, and apparently exactly what you are arguing against. And it's ridiculous to say that Take Two/Rockstar holds no responsilibity for this happening.

    4. Re:Violence is Good (for sales) by wedgewu · · Score: 1
      I always wonder why, if people play GTA not for the violence and sex aspects...

      Why isn't The Simpsons Hit & Run more popular? There are plenty of people who are Simpsons fans, and the gameplay is practically identical to GTA. But it has a kooky weird Simpson-esque story, no killing involved, and is just overall cartoony.

      Ok, so maybe there just aren't as many Simpson fans? I find that hard to believe. Most gamers are also Simpson fans.

      People don't like to admit that it's partially because of the violence and the general "adult" theme that attracts them to the game. Not just the open-ended gameplay.

      So, I'm not going to flame you. You make some really good points.

    5. Re:Violence is Good (for sales) by catprog · · Score: 1

      From what I hear when the children don't get the game they want the parent will them come and get it from them.

      --
      My Transformation Website
      Kindle Books http://www.catprog.org/rev
      Interactive CYOA http://www.catprog.org/st
    6. Re:Violence is Good (for sales) by Incoherent07 · · Score: 1
      The ratings exist but they are unenforced. Game shops actually have a high motivation to ignore the ratings and make the sales wherever they can. The new legislation (in CA, Japan, etc.) would make it illegal to sell M games to a minor.
      There's nothing at all wrong with that, in fact it's a positive step (much like the similar pushes in movies and music in the last 5-10 years). But again, this is something to be done at the level of the RETAILERS.

      The problem is the allegation that the video game industry is doing nothing and, in some cases, is entirely responsible for the actions of already screwed-up kids.
      --
      This is my sig. There are many others like it, but this one is mine.
    7. Re:Violence is Good (for sales) by mink · · Score: 1

      I bought and played both Simpsons games for the Gamecube before I bought any GTA games for the PS2.
      The simpsons game is great but not as expansive (in sidequests and things) as GTA:VC or SA. Mostly it just has collection sid goals. It's a good game just it does not have as much to do in it.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  54. This just in... by VeganBob · · Score: 1

    "Columbine student, and violent game advocate, patents the idea of school violence... could this mean the end of school violence?"

    --
    Being funny is my sig nature.
  55. Keep this in mind when watching the news by BobandMax · · Score: 1

    The next time a media source tells you that the US is defeated in Iraq or that Kofi Annan is a good guy that the "extreme right" is trying to shaft, think about some of the comments below. Media, both in the US and abroad, are all about shoving propaganda down your throat. Believe little of what they tell you and try to access as many sources as possible, both right and left. The truth is usually somewhere in the middle, but may occasionally be at one extreme. The burden is on you to educate yourself and make intelligent decisions.

    The best policy is to assume they are all lying until proven otherwise. Don't act like one of the herd. The major point made here is that the host's behavior is not unusual, it's very much the norm.

    --

    "Computers are useless. They can only give you answers."
    -- Pablo Picasso
  56. stupid parents by Anonymous Coward · · Score: 0

    it makes me laugh when people blame video games for kids doing violent acts. i've played all the gta games and many other "violent" games and you don't see me going around killing people or have the intent to. society should blame the parents of these kids for their actions. if you have a son/daughter who's stupid enough to re-enact a video game then your doing something wrong. if video games make kids do violent actions, why don't we just ban guns and violent movies as well? its not going to happen. parents need to monitor their kids instead of pointing blame on the video game industry for the actions of their dumbass kids.

    sorry if my grammar is bad, i was in a rush

  57. Empathy for the perp. by Lemmy+Caution · · Score: 3, Insightful

    I understand the empathy for the victim-villians of the piece, but I wonder just how many of the geeks who identified with the Columbine shooters would be willing to treat the 9/11 perps with the same consideration. I heard a lot of introspection about bullying and alienation in high schools after the Columbine massacre: if anyone dares put any historical or political context around 9/11, they are shouted down.

    1. Re:Empathy for the perp. by modecx · · Score: 2, Insightful

      if anyone dares put any historical or political context around 9/11, they are shouted down.

      Totally. People all too often can't put themselves into someone else's shoes--either they don't care, or they don't want to know the truth as someone else sees it--so it's come as no suprise to me, though it is still depressing.

      *sigh*

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    2. Re:Empathy for the perp. by Anonymous Coward · · Score: 3, Interesting
      if anyone dares put any historical or political context around 9/11, they are shouted down.

      It is just sad you are true. Anyone that looks into the recent (as in 30 years) history of the US will understand at least some of the antipathy against the US. Just the fact the US has a history of wanting to influence other country's politics will have set some major antisympathy...

      The really sad thing IMO is that Osama got what he wanted: the US full of fear - NO, it was not about those people, it was about the fear... and he succeeded.

      Oh, and why hasn't he been captured yet? His kidneys are disfunct - how can he keep evading the US troups?
    3. Re:Empathy for the perp. by Queer+Boy · · Score: 1
      While I agree that there were definite reasons that 9/11 happened and we were only victims of retaliation, the MAIN difference being that the Columbine incident involved CHILDREN.

      This is the same reason that the OKC bombing was so heinous, something like 75% of the victims were children.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    4. Re:Empathy for the perp. by Anonymous Coward · · Score: 0

      9/11 victims for the most part all had families... so many children were affected

    5. Re:Empathy for the perp. by soft_guy · · Score: 0

      I heard all the 911 victims were "little Eichmans".

      --
      Avoid Missing Ball for High Score
    6. Re:Empathy for the perp. by ThreeE · · Score: 0, Redundant

      Victims of retaliation? Please. It was a baseless surprise attack by some intolerant nutbags with some screwed up ideas about religion. Simply put, evil.

      This too shall pass.

    7. Re:Empathy for the perp. by Anonymous Coward · · Score: 5, Insightful

      why hasn't he been captured yet? His kidneys are disfunct - how can he keep evading the US troups?

      Simple; the people in charge of the US don't *want* him to be captured. (Witness pulling out of Afghanistan when we knew he was still there.)

      The reason for this is simple: control. Right now, the US is one of the most paranoid places in the world, and this paranoia is being fed by the White House, because it gives them power.

      Want to pass blatantly unconstitutional laws? Say the "T" word, and watch your opponents' political power crumble.

      Want to run a police state? Have Federal agents armed with machine guns "patrol" major cities, and tell the sheeple that it's necessary to keep them safe.

      If Bin Laden had been captured, people might ask "why do we need all of this?" Bush/Cheney need a bogeyman to keep the sheeple properly afraid, so that the real terrorists (the ones in the White House) can maintain their power hold.

    8. Re:Empathy for the perp. by Anonymous Coward · · Score: 2, Insightful

      Sympathy for the 9/11 perps? About as much sympathy I have for Terry McNichols, Timothy McVeigh (why were they both "Mic"s? Odd coincidence), the "Unabomber", et al.

      The "Columbine Duo" are more along the lines of postal workers, etc.

      There's a difference between "I'm tired of this shit and I'm not going to take it anymore" to "fuck [your favorite corporate, government or other organization]. 'We' will eventually burn them all down. I am just a martyr for 'The Cause'"

      The first part is tragically pathetic, and perhaps highlight some of the darker sides of whatever socio-economic situation they come from. See the movie "Falling Down" for a good example.

      The second group is not tragically pathetic. They should be viewed with the same feelings as 'man-eating' tigers, etc., and actively sought out and destroyed (not incarcerated). Either version of "The Jackal" is probably good for this.

    9. Re:Empathy for the perp. by Anonymous Coward · · Score: 2, Interesting

      Right now, the US is one of the most paranoid places in the world,

      The US Govment is one of the most paranoid organizations in the world right now, not the rest of the US. You can still walk down some of the busiest streets in the world with a backpack on your back, and people will just leave you the hell alone, rather than having a jack-booted counter-terrorist force assault you for no other reason than "you looked like a terrorist, oh, and sorry about your book bag".

      The last time I went into a major downtown area, there were no federales with machine guns. But drive down the road in Mexico, and you're bound to come to a federales checkpoint, and they are indeed armed visibly with M-16's.

    10. Re:Empathy for the perp. by Anonymous Coward · · Score: 0

      I am. When 9/11 occured, I was shocked like everybody else, and I had nothing but sympathy for the USA. Since then, the USA has managed to turn this sympathy into contempt. When the next attack on the US happens - and it will, sooner or later - I will also be one of those who, while maybe not applauding, will nod and say "hey, the yankees had it coming".

      Always remember that phrase about one man's terrorist being another's freedom fighter.

    11. Re:Empathy for the perp. by Mike+Savior · · Score: 1

      You say "martyrs for the cause" are man-eating tigers, but what if those who are fighting the cause are also those who are "tired of this shit and am not going to take it anymore"? You miss out that many people, no matter how extreme their views on bringing down things like corporate America and oppressive sects of the US government (read: ALL of the US gov't) are martyrs BECAUSE they're tired.

      Sure, yours and others' opinions on what "the cause" is will differ from another individual's/group's, but you're not sounding very openminded with the fact that you're trying to part a rough social sea with rash generalizations that seem easier to swallow for you when they're not going hand in hand.

      --
      space is pretty cool.
    12. Re:Empathy for the perp. by dlelash · · Score: 1

      "Sympathy for the 9/11 perps? About as much sympathy I have for Terry McNichols, Timothy McVeigh (why were they both "Mic"s? Odd coincidence)"

      Yeah, it might have been, if it were true.

    13. Re:Empathy for the perp. by FLEB · · Score: 2, Insightful

      I'm not worldly in any sense, but I would probably agree that the US is nowhere near as paranoid as many nations. However, I do think that the rate of paranoia in the last few years is probably a fair contender.

      Even if the general populus isn't paranoid, a paranoid government with laws driven by paranoia can enable a paranoid minority of the populous to stir up heavily disproportionate difficulties for people who might just happen to look suspicious. Instead of a ludicrous "tip" being met with a deserved "screw off, you paranoid freak", it may be met with damaging gung-ho investigation.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    14. Re:Empathy for the perp. by Stephen+Samuel · · Score: 1
      The columbine shooters went very terribly wrong. It's one thing to strike out against intolerance and mean-spiritedness. It's another thing entirely to go killing your tormentors.

      Weird thing about the Oklahoma bombing:
      When it happened, the FBI was very quick to determine that it was not done by muslims, and they were very fast to say so.

      My take is that they warning off the congresscritters who had been perannually trying to pass some version of what is now called the PATRIOT USA Act. It's a lot easier to get away with that kind of legislation when it looks like it's not aimed at blonde-haired, blue eyed ex-marines types. Versions of that act had been sitting in the queue for years getting shot down over a year or two, and then being re-introduced so that when (not if) something like the WTB attacks occured, it could get beefed up and passed while people were still in shock.

      --
      Free Software: Like love, it grows best when given away.
    15. Re:Empathy for the perp. by ameoba · · Score: 1

      High-school lasts 4 years of your life. You grow up & move on with your life (if you're mentally stable).

      The West has been occupying & opressing the Middle East for generations with no sign of stopping any time soon.

      There's a very major difference between the two causes. I fail to understand how you can have sympathy for some kids that went on a killing spree because of a temporary situation and not have any for those who have been systematically put down for generations.

      --
      my sig's at the bottom of the page.
    16. Re:Empathy for the perp. by mav[LAG] · · Score: 1

      Glad I'm not the only one who wondered what on earth he was talking about. I know Wikipedia is "unreliable" and all that but still...

      --
      --- Hot Shot City is particularly good.
    17. Re:Empathy for the perp. by toonworld · · Score: 1
      Here is an example of paranoia:

      http://www.ctv.ca/servlet/ArticleNews/story/CTVNew s/1118693467517_114102667

      This one is about a kid that got convicted of plotting to blow up his high school.

      I don't have all the details of the evidence presented in court, nor do I know exactly what was said in court. but a bomb experts stated that the materials found could have been used to make bombs, but also for more innocent uses such as model rockets.

      Guess what? He and his father launch model rockets all the time!! How could this NOT have created a reasonable doubt within the jury???

      The answer is simple: People can be made to believe any lie, either because they want to believe it's true, or because they are AFRAID it's true - Terry Goodkind

      How far must this paranoia go? How much will be lost before people realize that are very essence as humans are being destroyed from within? Our individuality is what makes us human? Why is conformity sought after so much? Why compliance? Do they want us to be BORG or something?

      --
      It's not the destination that matters, but rather the journey.
    18. Re:Empathy for the perp. by Anonymous Coward · · Score: 0

      High School may be only 4 years of your life, but odds are the behavior that culminates in HS has been ongoing and building for some time (as early as elementary school). By the time you reach HS you would have been suffering for quite a good deal of your life and without outlets for your anger, frustration, rage, etc... you would hold it in and build it up until you found a way to release it.

    19. Re:Empathy for the perp. by Tesla+Tank · · Score: 1

      About the backpack thing. I was at Parliament Hill on Canada Day, which is July 1st if you don't know. I was stopped and had my backpack searched before I was allowed on Parliament Hill. Any fellow Canadian know if that was legal? Or if I had the right to refuse their search?

      Reflecting back on the situation, I'm surprised how easily I complied. I guess following the order of an authority figure is ingrained in my head

    20. Re:Empathy for the perp. by Just+Another+Poster · · Score: 1
      Always remember that phrase about one man's terrorist being another's freedom fighter.

      Those who fight for the "freedom" to rape, pillage, enslave and murder cannot be called "freedom fighters".

    21. Re:Empathy for the perp. by leland242 · · Score: 1

      "The West has been occupying & opressing the Middle East for generations with no sign of stopping any time soon."

      The West has been dependant on the resources (aka, oil) of the Middle East for generations. The West = the Money for the Middle East.

      I think you are confusing tyrannical rulers that kill and oppress thier own people with the West.

    22. Re:Empathy for the perp. by Lemmy+Caution · · Score: 1

      The chilling thing is, I'm not sure just which "side" your comment is on. Rape, pillage, slavery and murder seem to be part of the history of just about every society, and among the tactics of the US and its allies when it suits them. (My family is South American, and many of us would have Henry Kissinger tried as a war criminal based on the history of the US in the 70's and 80's. Yet even as recently as 3 years ago, GWB tapped him for help.)

    23. Re:Empathy for the perp. by Just+Another+Poster · · Score: 1
      The chilling thing is, I'm not sure just which "side" your comment is on.

      It should be obvious which side my comment is on.

      Rape, pillage, slavery and murder seem to be part of the history of just about every society, and among the tactics of the US and its allies when it suits them.

      The US has only allied itself with unsavory people when the alternative was victory by a greater evil. US foreign policy has never been to support terror and murder for the sake of terror and murder.

      (My family is South American, and many of us would have Henry Kissinger tried as a war criminal based on the history of the US in the 70's and 80's. Yet even as recently as 3 years ago, GWB tapped him for help.)

      You must be getting your history from lunatics like Noam Chomsky. If you think Henry Kissinger is a "war criminal", you're an equivocator like Chomsky is.

    24. Re:Empathy for the perp. by Lemmy+Caution · · Score: 1

      Not even the Soviet Union supported terror and murder for the sake of terror and murder. In fact, I bet a lot of the Islamicists don't support terror and murder for its own sake, but as a means to an end. Your distinction says nothing.

      I get my history largely through having lived through it. There was no way in which the Sandinistas were worse than the Contras who the US backed. Pinochet was far worse than anything Allende could have done. Throughout the 60's and 70's, the US supported brutal military regimes against generally democratic socialist ones in Latin America. Brazil, Uruguay, Argentina - you can get this history without talking to Chomsky.

    25. Re:Empathy for the perp. by Just+Another+Poster · · Score: 1
      Not even the Soviet Union supported terror and murder for the sake of terror and murder.

      There are around 60 million people who would disagree with your assessment.

      In fact, I bet a lot of the Islamicists don't support terror and murder for its own sake, but as a means to an end. Your distinction says nothing.

      When the Islamicist Taliban was firmly in power in Afghanistan with all resistance from the opposition crushed, the terror and murder increased rather than stopped, as was the case in the various socialist terror states. When the Taliban invaded a village, they bulldozed every building, cut down every tree, and filled every well with either dirt and dynamite, or the dead.

      I get my history largely through having lived through it. There was no way in which the Sandinistas were worse than the Contras who the US backed.

      The Sandinistas murdered at least ten times as many people as the Contras. The Contras also stopped the war once they managed to force democratic elections on the Sandinistas at gunpoint.

      We see who Nicaraguans prefer, as the current president made it a point to associate himself with the Contras as part of his campaign, while Ortega gets votes only by desperately trying to disassociate himself from his communist past.

      Pinochet was far worse than anything Allende could have done.

      Pinochet murdered around 3,100 people.

      Given that Allende was rapidly consolidating power, imposing socialism in violation of Chilean law and had begun escalating the use of violence necessary to impose socialism, it is very highly probable that he eventually would have murdered at least one order of magnitude more people had he been allowed to remain in power.

      Throughout the 60's and 70's, the US supported brutal military regimes against generally democratic socialist ones in Latin America. Brazil, Uruguay, Argentina - you can get this history without talking to Chomsky.

      You get this history by reading garbage put out by socialists who operate in the same corrupt, dishonest manner as Chomsky.

      The alleged support of the 1963 military coup in Brazil consists mainly of the US government sending money to opposition candidates prior to the election, and nodding in approval when Goulart was overthrown. The only connection with Uruguay is one USAID/OPS employee, Dan Mitrione, allegedly training interrogators in torture.

      Wherever there actually was active support and aid from the US government, it was to those who were fighting against Soviet/Cuban-backed "democratic socialists" who had long ceased to be democratic, and who, being puppets of the Soviet Union, posed a real, imminent threat to the liberty and safety of Americans.

    26. Re:Empathy for the perp. by Lemmy+Caution · · Score: 1

      Where the hell do you get this "Chomsky this" and "Chomsky that" line from? I don't even read Chomsky. I don't know where the hell you get your data from - I suspect it's from Free Republic or Sean Hannity or such. But it's wrong.

      As far as CIA involvement in Uruguay etc. goes, I recommend you read the memoirs of former CIA operative Phillip Agee, and the narratives of Eduardo Galeano. Your data for Pinochet's body count is wrong: the 2000 person figure is for a single massacre; Amnesty International and Human Rights Watch estimate between a conservative 15,000 and a more speculative 20,000 people killed by Pinochet's regime.

      I have no idea where you got the claim about the Contras and the Sandinistas, either. The Sandinistas got a little heavy-headed at times as far as shutting down presses went, and some of their electoral practices were corrupt. But there's no account of atrocities or massacres: opposition parties continued to operate throughout the Sandinista administration, and private businesses thrived.

      As far as Brazil goes, check out the Lincoln Gordon memos for the extent of US support for the military coup.

      Really, you're information sources are questionable at best.

  58. Grammar? by raistphrk · · Score: 1

    I was reading this guy's blog post and cringing - his grammar is TERRIBLE! First off, if you want to post on your blog in all lower case, that doesn't really impact either the meaning or flow of your post. However, if you plan on using capitalization, for G-d sake, do it right - capitalize I and start your sentences off with capitals. Furthermore, this guy repeatedly wrote in run-on sentences, used improper colloquials (Since when do you see another "size" of someone? I usually see another "side" of my friends.), starting EVERY paragraph with dependant clauses, started sentences with conjunctions, etc. That's just pathetic. Littleton, CO is a fairly affluent area, and Columbine High School is funding pretty well, given the high property tax values. There is absolutely no reason why any student from that school shouldn't be able to write a coherent sentence given all the resources at their disposal.

    As far as I'm concerned, there's nothing wrong with this guy's message; in fact, I agree with a lot that he says. Violent video games can certainly be a tremendous way to blow off some steam. The biggest problem I see is that a message needs to be communicated effectively, and putting someone on a pedistal who doesn't even know how to communicate his message is a bad way to support a cause.

    1. Re:Grammar? by Anonymous Coward · · Score: 0

      In the Jewish tradition, the commandment that "You shall not take the name of Adonai your G-d in vain" is taken quite seriously, to the point that even writing the name online is discouraged, lest it be printed out and defaced. Just a heads up before you go shooting off again.

  59. Something is missing by shywolf9982 · · Score: 1

    I think there is something missing tho. In games as well as in movies (well, the large majority of them) the violence isn't real.
    I'm used to play WWII FPS. When I throw a grenade at someone, the guy is usually thrown away a dozen feet, losing a little blood, says "Uh" in a very British way (less noise man, you're only dying) and passes out.
    In reality (I've asked my grandpa, who fought that war) it was different. The guy would probably have one of his legs chopped off, along with one arm, and would die after fifteen minutes, contorcing on the floor, with blood spraying out of his wounds like a broken water pipe and screaming in a way that would give you nightmares for ages.
    Apologizing for the brutality of the post, I would point out that the most dangerous thing about such games isn't violence in itself, but is the harmless appearance it has. Which is what differs games from The Real World (tm): in games, violence does absolutely nothing. That's not the same once you turn off the comp.

    --
    nbody2002:If you can read this you may be addicted to the internet
  60. Size is to side as pedistal is to pedestal. by Anonymous Coward · · Score: 0

    "pedistal"?

    I think that would be "pedestal". Thank you.

  61. Takes One to Know One by Doc+Ruby · · Score: 2, Interesting

    Maybe after living in the real world for a few more years, Brown will realize that life isn't "about" anything. That a storyline doesn't redeem gratuitous violence. Now, I don't know any more than he does whether videogaming influences kids to be more violent. Though the few days I played GTA were followed by a couple of incidents here in NYC when I came closer than I have in decades to taking up the common offers to get into a serious fight, with a jerk in a bar. But since such a risk is such a threat to profitable videogame companies' profits and owners, I'm starting to wonder why they don't fund scientific studies by reputable researchers to come up with some numbers.

    If they'd started such a study 10 years ago, we'd already have a decade of developmental psychology to study, with actual data on subsequent violence (or its lack) by the people being studied. Such a study is, of course, incumbent on those who'd make a claim that violent games "cause" violent acts, or violent people. But the industry would do itself a favor by clearing the air with such a study. Of course, if they perhaps have such a study already, though unpublished, that shows that there is a cause/effect, they'd be in serious trouble. Although suppressing such studies in the tobacco business just put off the inevitable, with much higher cost to those liable, as well as those unwittingly damaged.

    Just hearing from a person who grew up in the Columbine environment, which fostered such a violent event, doesn't convince me. He might be more sensitive to violence, having seen it played out, but he isn't any more expert in child psychology itself. In fact, his closeness to the event could just as easily influence him to engage in denial, that he's that similar to the killers, or capable of it himself, with their common background. Especially when he believes that children's choices are entirely their own responsibility.

    --

    --
    make install -not war

  62. Strawman Argument by Anonymous Coward · · Score: 0
    The grandparent article does not say that competition should be banned. The article is just contrasting degrees of competition: less competition (like that in Europe or Japan) and more competition (like that in the USA).

    The thesis is that aggressive/excessive competition can have severe side effects. One side effect is a high rate of violent crime.

    Can you explain why the American rate of violent crime is an order of magnitude greater than the European rate or the Japanese rate? Try to formulate a cogent response without trying to create a strawman argment that you then proceed to crush in order to whore some karma points.

    1. Re:Strawman Argument by Just+Another+Poster · · Score: 2, Informative
      Can you explain why the American rate of violent crime is an order of magnitude greater than the European rate or the Japanese rate? Try to formulate a cogent response without trying to create a strawman argment that you then proceed to crush in order to whore some karma points.

      Europe and Japan are mostly homogenious in race and culture.

      The vast majority of violent crime in the US takes place within very small geographic areas, amongst minority groups with high incidences of out-of-wedlock births to single women, and a gutter-culture that encourages violence.

  63. Something's Not Right. by Zaulden · · Score: 0

    The first time i fucked a hooker to restore my life, i laughed. When i killed her to get my money back, i was cracking up. When i took that money to buy a shotgun and went on a killing spree, i was rolling on the ground.

    Uhhhh.... ok.

    --
    "Time is an illusion, lunchtime doubly so." - Ford Prefect
  64. Re:What about Ostracized Kids Without a Home? by Anonymous Coward · · Score: 0

    I wish you well, and hope that you find peace quickly.

  65. More of a commentary media by Crashmarik · · Score: 2, Interesting

    350,000 jobs created in march of 2004 The New York Times reports Bonds down on employment news.

    Elections Go well in afghanistan country is enjoying the best economic growth it has ever had, reporting Opium traffic on rise and taliban still holding out.

    20/20 Stages Explosions in cars auto companys are filleted by lawyers.

    I don't really want to go into the media's coverage of aids and environmental except to point out that because of them (by and large) our policy on these issues might better have been framed by hysterical children.

    I can go on this is just things off the top of my head. My point is that the media is by far doing greater violence to the body politic than video games. There is no real standard of liability for reporters and if you look at shield laws in most states if they use anonymous sources they can just make up whatever they want. A prime example is the sacramento bee where a reporter had been doing queen for a day sob stories about people for 20 years. The problem most of the people didn't actually exist.

    Just things to think about when you see the News Media gathering to bang the drum on an issue.

  66. The idiot running the talk show. by 955301 · · Score: 1

    Given the way these guys were ambushed on the show, I thought I'd share a pic putting the intelligence of the host in perspective, mullet and all. Post an appropriate caption for it if you like.

    --
    You are checking your backups, aren't you?
  67. Postal 2 by DrXym · · Score: 1
    Actually Postal 2 is just a piss poor FPS. I've played it and it just uses "sick" violence to sell itself despite having horrific load times, repetitive gameplay, badly designed levels and next to no redeeming qualities whatsoever. You're more likely to get sick from lurching through one boxy maze-like level to another in the game than you are from the content.


    I got to about the fourth level which sees you fighting arabs in a church and I just couldn't take it any more. I would have chucked up if I played it any more.


    As for the violence, a game can be ultra-violent and great. The GTA series is one example but violence does not a good game make. Humour, level design, plot, graphics and variety are needed too.


    Even Rockstar can screw up. I thought Max Payne 2 was excreble. It was certainly attractive and well produced but the game play was mind numbingly repetitive.

  68. Cops and Robbers by hughcharlesparker · · Score: 2, Insightful

    Computer games are just the latest incarnation of the human desire to _play_ at violence. It's fine to play cops and robbers so long as you know when you're the bad guys.

  69. What about catharsis? by Generalisimo+Zang · · Score: 3, Interesting

    I worked at a company doing QA work for a while. Long hours (like 80 hour weeks). Low pay. 30 people crammed into workspaces that more ideally fit 10 or 15 people max.

    After a while, crammed in with the same people in close proximity for 6 days out of 7 for weeks on end, the rough edges of everyone's personality starts to grate on your nerves.

    Then we started setting up LAN games of Ghost Recon: Desert Seige during the lunch hours. It was great.

    For an hour a day, I wasn't a sardined-in cog in a corporate machine... but I was ZANG, mighty hunter of the eviiil otherpeople, ownz0ring each game map with my trusty sniper rifle, or M60 machine gun... striking terror into those unfortunate or foolish enough to be in my path. Lots of adrenaline, and shouting back and forth between sections of the cubes.

    Then the lunch hour would end, and it'd be back to checking out a few hundred more entries in the database searching for dupes, and wading through a couple dozen more non-sensical blathering emails from clueless upper management posers.

    But, after the massive adrenaline rush and mental escape provided by each day's LAN game, things went smoother.

    Personally, I think that there would have been a lot more problems and breakdowns in the work group structure if there HADN'T been the "release" of video-game violence every day at lunch time.

    Same thing with kids and video-game violence. Better that the local 16-year-olds be all at home playing at being imaginary thugs in GTA, than be hanging out bored in front of the 7-11 at 10 at night looking for something to do.

    1. Re:What about catharsis? by kisielk · · Score: 1

      I have to totally agree with you on this. I had a similar experience with group projects at school. We'd spend long nights working on these project courses, and when stuff wasn't working, we'd inevitably get pissed off at each other. At some point, we started installing some games on our laptops such as Quake and Unreal Tournament.. and whenever we were getting frustrated we'd fire up the game and play a few rounds of deathmatch and blow off some steam. After an hour or so we'd get bored of fragging each other and get back to work, but it definitely helped to ease the tension between group members.

    2. Re:What about catharsis? by Anonymous Coward · · Score: 0

      Absolutely. A crap life with some simulated ultraviolence thrown in is so much better than a crap life. Baaah. Baaah.

  70. 10+ Years of Recession in Japan by Anonymous Coward · · Score: 0
    Since 1990, Japan has been mired in an economic recession. A principal problem has been banks' continuing to lend money to weak companies just to keep their employees employed.

    If the Japanese adopted the American model, Japanese companies would quickly layoff millions of employees and quickly return to profitability. Aggressive competition like that in the USA has benefits over mild competition like that in Japan. The negative is that aggressive competition is a significant factor in the high rate of violent crime in the USA.

  71. weirdos by infonography · · Score: 4, Insightful
    If I had not found PUNK rock in 79 I would likely have wound up more then I did and may have done a Columbine.

    Your point about "The killers at Columbine weren't geeks, nerds, goths, dorks, weirdos, metalheads, skaters, or punks." is true. But I don't buy your conclusion. The groups you point to have found outlets for their frustrations. "I'm a homicidal maniac," says Wednesday Addams in The Addams Family Movie, explaining why she apparently didn't dress up for Halloween. "They look like everybody else."

    --
    Sorry about the writing. Robot fingers, you know? Cliff Steele in DOOM PATROL #23
    1. Re:weirdos by Anonymous Coward · · Score: 0
      "I'm a homicidal maniac," says Wednesday Addams in The Addams Family Movie, explaining why she apparently didn't dress up for Halloween. "They look like everybody else."
      I thought that was Darlene in a Halloween episode of Roseanne...
    2. Re:weirdos by Karma+Farmer · · Score: 0, Flamebait

      I disagree. I believe there is nothing to prevent a geek, nerd, goth, etc. from being a homicidal maniac. My point is that is that if you identify with the Columbine killers, it's because you're a homicidal maniac. It's not because you're a geek.

    3. Re:weirdos by infonography · · Score: 2, Insightful
      "My point is that is that if you identify with the Columbine killers, it's because you're a homicidal maniac"

      Again you miss the point, I can only wonder sometimes at this culture. We are disconnected from nature to such a degree that we think killing in general is a bad thing. I am not talking Human killing, I am talking killing anything even a fly or ant. We as a culture in general meaning Western Judeo-Christian has come to the insane conclusion that killing is so wrong even the thought is sinful. Now devoid of understanding of the warning signs that other animals in nature display we blunder into these problems. Rattlesnakes have their rattles, telling you - HEY, back off or I will strike, Cats arch their back, pull back their ears and hiss. If you reach for a Cat in such a state your get a nice deep scratch or bite. And being a utter idiot you damn well deserved it.

      I can only surmise that the shooters at Columbine had been doing the human equivalent of arching their back and it had been ignored.

      a homicidal maniac is bad terminology. I was working concert security when a Friend of mine who wasn't working security hit one of the security crew (also a friend). The guy was 6'6" and really drunk. He proceeded to threaten other staff with a knife. If a cop had seen this, he would have tazered or shot him. I merely yelled at him to put the damn knife away and cool down. Which he did.

      For whatever reason, he was showing signs of the 'Don't come near me, I am dangerous now' I have learned to understand the signs of violence. I have also come to see that most people are actually trained to be ignorant of what's happening around them. You cannot push people into corners and then ignore them until they try and step out of the corner. In Japan they have a saying "The nail that sticks out, gets hammered down.". But Humans are not nails. Humans are predators, and if you ask a biologist, we as a species, are technically Super Predators. Mr Hyde lurks under the surface of each one of us. In Sin City, Mickey Rourke played Marv, one comment from a narrator was 'In another time he would have been a great general or hero' (I'm pulling from memory). In this world he was a misfit.

      You paint with too broad a brush and in the wrong colors.

      --
      Sorry about the writing. Robot fingers, you know? Cliff Steele in DOOM PATROL #23
  72. take it one step further... by aendeuryu · · Score: 0, Troll

    It's worth noting that Michael Moore did make a serious attempt to figure out the context of Columbine, and he took a lot of flack for it from the right wing. Ironic, since he had some criticism of Clinton in that movie. I guess the neo-cons will never be happy until Moore does a feature-length film of his lips attached to Tom Delay's ass.

    And it was a really good movie. Yeah, he did a bit of gotcha-journalism by ambushing Charlton Heston and Dick Clark, but other than Katz, he was probably the only guy to make a serious attempt to figure out what the heck is going on with gun culture in the U.S. as it related to Columbine.

    And no offence to Katz, but neither he nor Moore are big shots in today's media environment. It's one of the reasons I laugh whenever the phrase "liberal media" is used.

    1. Re:take it one step further... by Anonymous Coward · · Score: 0

      Michael Moore is a master of Socratic irony. Most of the people who realize that stay silent and sit back and smirk.

  73. Re:Blameless parenting the real problem by Freaky+Spook · · Score: 1

    What I don't understand is how parents never seem to understand that ratings are on games for a reason, they wouldn't walk into an adult video store & buy their kid Cum Guzzlers if their kid asked, but yet they buy them an explicit video game with no problems, but then complain about it after they realise what it is.

    These days parents are never blamed for anything, its always someone else's fault, its Rockstars fault my kid steals cars, its Manson's fault my kids satanic & shoots his school friends, its the Movie Industries fault my kids on drugs.

    Parents are responsible for their own kids, they control what they can & can't do, its that simple, excuses like "I don't have time" or "I can't be there 24/7" are pure crap, if you can't handle the responsibility of having a kid, dont have one!!!!!!

    My parents controlled what I had access to and could see, I was never allowed to sit zonked on video games or TV all day, they would allocate me time where I could play games & watch TV, then make me do other things like play out side, which is what any parent should do, your job is to raise and educate your child teaching it morals & ethics, not just give it a playstation so you have more free time.

    The real issue is with the parenting, not with the violent video games, but as I said before, its always somebody else's fault!

    If anyone were to suggest that Parents should be criminally responsible for raising a criminal it would cause a shit storm, but everyone is happy to blame everyone else.

  74. Enders Game? by northwind · · Score: 1

    Maybe it is the "End of the world" :-)
    (or the giants drink)

  75. While a lot of these posts are good... by disntrstd · · Score: 1, Interesting

    I still think we are missing two larger more important questions:

    Do videogames trigger violence?

    If so, is it reasonable to limit their sale?

    Of course my view is that the negative contribution of videogames to a players behavior is dwarfed by other outside influences such as the condition of the family, which I think is the single most important contributer to a persons behavior next to their biological chemistry.

    I know plenty of people that don't get the least bit angry while playing a violent video game, but for me, I can't start up an online game without falling into a rage. Hell, even Tetris pisses me off.

    Unfortunately, we live in a cutthroat capitalist society which teaches us that our value lies within our ability to succeed at any task given to us. Can't preform to some expected level at your job? Good luck finding a new one. The disposable nature of our society is beyond reproach. Can someone tell me how anyone can find security in a country where you can be expected to work 80-100 hour weeks, and where failure to preform to these standards will result in your inevitable replacement?

    The combination of competition, profound individualism, unrealistic expectations, and our lack of personal value leads to fear. One of our natural reactions to fear is anger. Anger, of course, correlates well with violence. Is it any wonder why America has such a dissproportionate amount of violent crimes when compared to other industrialized nations.

    The only solution is for our country to place limits on what is expected and to strengthen the value of the community.

  76. Re:Friends? by UncleJam · · Score: 1

    So would it be correct to say that the British Isles is a Barrel of Fish?

  77. Postal 2 was about AI? Try Social Satire.. by Anonymous Coward · · Score: 0

    Postal 2 was a social satire. Anyone who is legally old enough to play it, and educated beyond high-school should see this. Most people only know the game by the sensationalized headlines and poor comments in slashdot articles. Play the game completely through and enjoy the same humor you find in mainstream media movies such as Team America: World Police.

  78. Thanks Slashdot by Comatose51 · · Score: 2, Interesting

    Actually, I think I need to thank Slashdot. It gave us a voice when we didn't have one. A stupid local journalist decided to write an article on us because his daugther, who went to our school, told him about us. Did he ever interviewed us? NOPE. He just made it all up from hearsay. Then one of us posted the experience on Slashdot and got the NYT Times and Katz' attention. The article was a vindication for us. We really had nowhere to go. Some of us were applying to colleges at the time and didn't want the world to know who we were. Who knows how colleges would have reacted. People just knew there was EvilCON and the article let them know we weren't psycho without revealing exactly who each member was. It's a bit hard to explain but thanks /.

    --
    EvilCON - Made Famous by /.
  79. school is a prison by sedyn · · Score: 2, Interesting

    http://www.paulgraham.com/nerds.html/

    This article is pretty good. In the context of Columbine, it states, what I believe to be, a partial why of the situation. Other than the obvious fact the shooters were fucked up. Then again, save self-defense, what human being that shoots another isn't fucked up?

    --
    Am I open minded towards open source, or closed minded towards closed source?
  80. It starts early. by MeanderingMind · · Score: 2, Insightful

    I didn't experience quite the hell spoken of here in High School. I got my dose of it starting in Kindergarden.

    It starts pretty simply. Some kids are bigger that others, and they discover they can use this to get what they want. Honest children who understand that violence is wrong, or at least that their parents don't want them to be violent, get beat up by the kids that don't.

    Elementary School was stacked against me the moment I entered it. I was smarter than most, deeper thinking, moral, criticizing of others (best way to piss people off), and utterly different. I was the only kid in my school with utterly curly hair, and I was also something of a crybaby. You couldn't have done a better job of setting me up for trouble if you had designed me with torment in mind.

    In any case, my only friends were outcasts like myself. The worst part about it is the downward spiral it leads you into. No one includes you in the games, or the sports. So, you begin to detest the activities you're excluded from. Finally, you end up being skilless and unathletic not because you never wanted to exercise or play with a ball, but because no one would let you.

    Because you can't play basketball or tag properly, you get made fun of more and excluded more. So, you get worse at the game, and then get made fun of even more. A vicious cycle if ever there was any.

    After fourth grade, I was pulled out of public school and homeschooled by my parents, something I fully intend on doing with my own children whenever I have any. My friends at college may sometimes use me as an example of how homeschooling leads to being anti-social, but that's hardly true. My older sister was homeschooled as long as I was, but wasn't ostracized the way I was. Social butterfly is a phrase that comes to mind for her. What made me anti-social was my experience with the society of my own kind giving me an obvious "you're not welcome here".

    I was homeschooled through high school, though I took a couple science and language courses at the local public High School because having dangerous chemicals around the house wasn't my parents idea of safety.

    I was probably spared much of the hell that permeated the air around me because I had been out of the system for so long. My actual interest in learning and talent for it got me on the good side of every teacher I took a class from, which probably played a large factor in the relatively light attacks made against me.

    Perhaps the reality simply was that I was being excluded, but I didn't notice because I had already been actively excluding myself from the public school system anyway.

    In that regard I was an anomaly. I had no interest in being a part of the system, and that cut off most anything they could do to me, aside from hurl random insults. Without interest in the system, excluding me was worthless (and trying to include me would have been a victory for outcasts everywhere), and with a home base of supportive friends also set apart from the system, ostracizing me simply maintained my disinterest without hurting me.

    Without a typical social life, I spent most of my time reaching out to my outcast friends. However, after all of elementary school and middle school to screw them up, the kinds of problems they had weren't curable by the reappearance of a fellow outcast.

    One by one, I watched and reached and cried as I saw all of my outcast friends descend into depths of darkness that many of them remain in to this day, even after years of graduating.

    When Columbine happened, my mother said, "Where were their parents?" My parents watched me play video games, plenty of violent ones at that. They also watched my sister who'd never taken a single karate lesson best me despite the fact I had a black belt because I was utterly against actually hurting anyone. They knew what was up.

    Both the government and its extremities and parents these days are concerned with finding a scapegoat for their failures, and not fixing themselves. How else

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  81. The NRA is calling they want their dues by linzeal · · Score: 0, Troll

    Lol, your opinion is one deluded by the NRA I bet as my Uncle used almost the same words when we were talking about Columbine and he has been a member for decades. Fess up, you Heston-lover.

  82. Yeah, Fable too... by Cyno01 · · Score: 1

    Fable weirded me out in that respect. I ended up only marying one chick, and it was some true love thing where you chose her over the mayor. I dont really remember the specifics, it was months ago. But yeah, it was a weird thing to have in a game.

    --
    "Sic Semper Tyrannosaurus Rex."
  83. I don't know about you, but... by MonkeyOfRage · · Score: 3, Funny

    Ever since Space Invaders, I can't stop running from house to house firing straight up into the air.

  84. And He's an Expert on this Because? by Stormy+Dragon · · Score: 1

    I happen to agree with his point, but I wonder why he's considered more credible than the average person just because he was at Columbine when the attack occured. I don't see how getting shot at some how miraculously turns you into an authority of the psychology of violent crime.

    We kinda see the same bizarre deference paid to the 9/11 families. Somehow having a skyscraper collapse on their relatives magically made them experts on international terrorism.

  85. What a load of BS by s_p_oneil · · Score: 1

    I don't mind violent video games, but this guy from Columbine has no clue. Hearing such ridiculous arguments will only make people sitting on the fence think the other side sounds more reasonable. Among games that caused a public outcry, my favorite was the original Carmageddon. It may sound horrible to get style points for squishing pedestrians, animals, and other vehicles in weird and interesting ways, but it was an incredibly silly and fun game. Arguments that a game like that would make teens want to run down pedestrians in real-life were ludicrous. Pretend violence doesn't make people more violent, real violence does. I can remember the media circus that happened after Columbine, and I can remember thinking that the media coverage itself could cause a rash of similar incidents. The Columbine shooters wanted notoriety and to get everyone's attention in a big way, and they got it in spades. For a time, they literally changed the world in some ways. Other malcontent and disturbed teens considering suicide could see this and decide to attempt the same thing. After all, most teens who attempt suicide are looking for attention.

  86. this requires research by Anonymous Coward · · Score: 0

    while it's great that you have come up with a theory that violent video games actually reduce the amount of engaged violence IRL, you have absolutely nothing to back it up with. point me to some papers to back up your claim, and then we'll talk.

    it's a good theory, but it doesn't stand any better than an opposing one without some decent studies.

    1. Re:this requires research by bonehead · · Score: 1

      Repeat this post with a username and I'll get back to you.

      Thanks....

  87. Bad news is Good news by Tanmi-Daiow · · Score: 1

    the news may not be entertainment, but they still look at viewer rating. The more the people like it, the more gruesome things they'll put in the news. If you hadn't watched the news lately, bad news is good news. You never hear about the people celebrating in Iraq, you only hear about the suicide bombings. And that sends viewer rating through the roof.

    --
    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive." - C.S. Lewis
  88. MOD PARENT TROLL! by coopex · · Score: 1

    Damn you AC. I'd finally forgotten about JonKatz, and now you have to remind me. A pox on you.

    --
    The road to hell is paved with good intentions.
  89. When I was at school... by mantidae · · Score: 2, Insightful

    ... the caretaker had a dog.
    Kids picked on that dog for months, while the caretakers weren't watching.

    One day the dog, up until that time friendly and well-behaved, went psycho, and started randomly baring its teeth and snarling, even attacking the kids.
    Its behaviour had changed suddenly and instantly.

    I've seen the same thing happen with school kids.

    Humans are pack animals - we have a psychologically profound requirement for love from our own pack.

    Constant harrasment from our peers deeply violates our psyches, and makes young humans with still-forming minds, extremely unhealthy.

    I guess all here already know all of this.
    Its deeply shameful and absurd that so many teachers lack this basic knowledge.

  90. Blaming Games... by Anonymous Coward · · Score: 0

    You can't blame games, no matter how violent, they are not the cause of violent behavior.

    Man is a violent creature. You cannot ignore millions of years of evolution and survival instinct. Most men resist the urge to choke the living shit out of some asshole on a daily basis.

    Are our soldiers insane? I think not, how can a soldier be a hero and a murderer be insane? Most criminals who kill are not insane. There is a big difference in killing an enemy willing to kill you and gunning down unarmed fellow students and teachers. Obviously there was something very wrong with these kids, no doubt about that. I suspect the leader was a psychopath and the other pretty much brainwashed by him over a long period of time.

    What happened at Columbine is hate was allowed to breed unchecked. The bullies were allowed to heap unending torture and humiliation onto a few outcasts and the bullies were not chastised from doing so. Therefore, they kept pushing the outcasts. The outcast themselves experienced a good deal of stress on a daily basis. In an effort to strike back they planned to use homemade bombs and guns to kill as many of their classmates and teachers as possible. The assault was planned for over a year. Some knew about it ahead of time, in fact at least one or two were told by the killers to skip the rest of the day and go home.

    The killers parents are ultimately responsible, these kids were completely unsupervised while their rich parents were preoccupied with their careers. Neither parent was home very often. The killers neighbor heard them breaking bottles in the garage (they were making shrapnel for their bombs).

    I don't know about you, but these kids were rich, how many of you had a BMW to drive to high school? (even used)???

    There are no easy answers, you can't blame video games, you can't blame television, if these were the cause there would be a whole lot more violence going on. Kids would put down their video game controllers and kill everyone in their house, etc. Hmm, sounds like a good idea for a movie! Subliminal messages broadcast through video games and movies to kids telling them to kill everyone!

  91. Ob. Scream Quote by TheoMurpse · · Score: 1

    Oh we all go a little mad sometimes.

  92. Hypocrites by ghostunit · · Score: 1

    Oh come on, this is hypocrisy.

    First of all, I have to say I was prosecuted and singled out because of my love for videogames and other geeky things since I was 6 years old so I think I have been in similar situations to those described above. But hearing the arguments of those who defend GTA and Doom as if they were life-changing pieces of art make me feel sick.

    I think the people attacking videogames as the source of all teenage related evil are despicable, and I certainly don't want restrictions on how games should be made, but most gamers are also wrong. Why don't you admit it's the violence that draws you? without it, it wouldn't be "fun". Why aren't you reading good books or playing games with actual depth if you are really interested in story? why do you feel so obsessed with FPSs and repetitive third-person shooters if you are really interested in gameplay?. The truth is that you don't. The first and foremost thing you seek in a game is how the killing takes place. You probably don't even realize it anymore.

    They may claim that's not the only kind of game they like, but if that's so, why do those games have the most sales in the United States while so many good games have only moderate sales at best?

    I wanted to sympathize with the american geeks when hearing about their plight but the fact that you adore these kind of games as if they were some sort of revolution and defend them with such hypocrital claims is just too sickening.

  93. Geez by Craig+Ringer · · Score: 2, Insightful

    Those stories from those kids are terrifying.

    I was a geek in high school. I'm sure many here were. Y'know what? Any isolation I felt - and yes, there was quite a bit in the first few years - was largely my own fault. I had people try really hard to be nice, to include me, etc and I just didn't know how to respond. I mostly got confused, or thought they were trying to tease / mock me. In my defense, that's because that used to be a problem, but I think mostly because of my lack of social skills rather than any geekyness. I was one of those people who wakes up one day and says "huh. People. Who would'a thought."

    One I learned some utterly minimal social skills, things improved a lot. This frequently meant walking home talking about coding / maths with a couple of friends, though that's not all I did. Anyway ... the point is, I never, *EVER* saw any trouble or hostility from the "mainstream" once I reached high school. The worst I got was a bit of teasing every now and then, and even that was pretty tame and only during the first two years. We have a term here - "Year 9s are animals." It's kinda expected. After that, any distance from them was mostly because I just didn't "get" their interests - which at the time mostly seemed to involve getting so drunk they threw up. Yay. Not.

    Having come from that, and reading stories like this, is terrifying. I've never heard of anything even remotely like this here (Western Australia). It makes me even more frightened that before about the increasing American media influence and cultural influence* here - because it makes me even more inclined to believe the place, collectively, is insane, though obviously most of it's citizens are just fine.

    Pass the cluebat.

    * Yes, I know I'm responding to an American article on a website largely full of Americans. I wouldn't call either of these the mainstream American, though.

  94. Other articles on same topic by davegroupie101 · · Score: 1

    Interestingly enough, I recently wrote an editorial for the University of Arizona's "Arizona Summer Wildcat" regarding the topic of violence in video games after watching the "60 Minutes" segment on Grand Theft Auto. I agree with the masses that violence in video games does not correlate to violent behavior, and instead, those particular individuals were predisposed to commit such crimes. My article can be found here.

  95. No, you aren't a bad person by Sycraft-fu · · Score: 1

    However I would seriously urge you to go and find a theripist to talk to. Sounds like you had some serious rage issues as a kid. Now hopefully with the removal of the cause comes the removal of the rage, but that doesn't mean you still might not have things to work through. The reason I say seek treatment is because you really can come to terms with and deal with this kind of thing, and at the very least you'll be no worse for it, and most likely you'll be much better off.

    If you are the kind of person who tends to react to stress of a certian kind by getting extremely angry, you are more likely to lose it some day and actually act on your anger. Worse, it might be against someone you care about. Should you ever get married and have kids, you'll have some seriously trying times. You certianly wouldn't want to lash out physically against your spouse or children.

    So, really, go see a psychologist and talk about this. That you are willing to talk about it on /. tells me that you aren't afraid of it, at least, and sessions with psychologists are very non-threatening. They can help you come to terms with un-resolved issues from your youth, and give you stratiges for coping with and managing your anger.

    While you won't walk in, have them say a few words and be magically whole again, with work you can become more at peace than you are, and that's worth something.

    1. Re:No, you aren't a bad person by Saiyajin18 · · Score: 1
      I appreciate all those who responded with support, advice, humor or insight.

      I've thought about therapy. I still feel a rare pang of hurt or rage bubbling up from the past, but overall, I've learned to deal with my anger and use it as my drive, rather than my destruction. I've also realized that the ordeal I've survived has helped shape my personality into one I'm happier with: I'll never be shallow, and I'll never treat others the way those demons from my past treated me.

  96. I suspect it's a different issue by Moraelin · · Score: 1

    While I think there is merit to venting steam in a game, if you need to vent steam, I suspect it's not the whole story.

    See, if there was an inverse proportion between how much you do X in a game, and how much you need to do X in the real world (where X can be violence or anything else), then those of us playing Lawful Good, and if at all possible peaceful, characters in games would be the Antichrist incarnate in Real Life.

    E.g., I invariably play a lawful good person in games. I find the idea of harming inocents inherently abhorrent. And btw, by "Lawful Good", I don't mean only D&D games, but rather the general idea and code of conduct. Even if it's not even an RPG at all, I try to help the NPCs and keep them happy. E.g., in city/empire building games I try to give my citizens/subjects/whatever the highest standard of living possible in the game/scenario.

    The only game I could force myself to play until the end as an evil son-of-a-bitch was KOTOR. I find it more like repulsive than anything even resembling entertainment. Taking out frustration on an inocent, even an NPC, is something that's hard-wired as "wrong" in my brains.

    (And no, I'm not gonna foam at the mouth against games where it's possible to play an evil SOB. _I_ don't find that entertaining for myself, but then I don't find RTS entertaining either, and that doesn't mean I'm gonna lobby against RTS. If that's what floats _your_ boat, sure, knock yourself out, for all I care.)

    By now someone's probably just itching to jump in and say some variant of "WTF? Are you a total nut-job? They're NPCs, for f-word's sake. They don't have feelings. WTF is wrong with harming those?" (Yes, I know that. It's just not the kind of story line I enjoy, ok?)

    But it actually brings me to the real point: I suspect the real factor there is precisely that you know it's just a game. Regardless of whether you give money to NPC beggars or beat them with a baseball bat to vent steam, in the end what matters is: you _know_ it's just a game and they're just NPCs.

    You _know_ that what happened for example in World Of Warcraft is just that: something that exists only in WoW. You won't ever wake up in the Real World thinking "I must drop by at the smithy and pick a new mithril breastplate on the way to work."

    Or to give another example, in City Of Heroes people often jump off bridges and skyscrappers to save time, because COH heroes can never die from falling damage. (Lowest you can get from falling is 1 hp.) But you know that that happened only in a game, and is valid only in that game. The closest I've ever come to extrapolating that to RL was along the lines of "heh, if it was COH I'd jump down instead of taking the stairs." Worth a brief chuckle, but nothing more.

    Ditto about venting frustration by beating up NPCs. You _know_ that you're not really hurting any real human. You know it in the back of your brains even while you're doing it in a game. That's IMHO really what keeps you from doing it In Real Life.

    And that's what all these "waaah, but games get them used to being violent" scare-mongers just don't get. In the end games get you used to being _not_ violent. You're immersed into something which you _know_ to not harm anyone.

    For someone to put an equals sign between violence in a game and violence in the real world, their perception would have to be deffective to start with. And if someone really is that brain-damaged to not be able to tell the difference between a fantasy world and reality, then IMHO it won't be just games. They'll likely confuse any other fantasy world, be it from novels or from movies or from comics, with the real one.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:I suspect it's a different issue by Evangelion · · Score: 1

      You _know_ that what happened for example in World Of Warcraft is just that: something that exists only in WoW. You won't ever wake up in the Real World thinking "I must drop by at the smithy and pick a new mithril breastplate on the way to work."

      You don't actually play World of Warcraft, do you?

    2. Re:I suspect it's a different issue by Moraelin · · Score: 1

      I only started with WoW, and doesn't really seem to be my thing so far. So I'll beg your forgiveness if the thing about the mithril breastplate didn't match actual game content or something.

      I did play a lot of other games, MMOs included, to know at least _I_ never woke up confused about what happened in a game and what was real life yesterday. I must have sunk a couple of months at least in City Of Heroes, and I still never woke up thinking that I can actually fly or safely jump off bridges.

      I played one particular MUD before that for something like 5 years. Never woke up thinking that I've really bashed bandits with a sledgehammer yesterday.

      Or what do you mean? It could be that I've completely mis-understood your point.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  97. Am I the only one... by Xarius · · Score: 1

    Who doesn't have super-traumatic memories of school? Sure it was crap, but it's not meant to be fun, it's school. All these people moaning about how "it's because I'm different". newsflash: you're not different, you're not special, no-one gives a shit if you're good at programming or wear "unique" clothes. Kids, along with everyone else, are nasty little bastards. If you take it all too personally, then you are the problem. Stop sympathising with these murdering little criminals, and putting yourselves in their shoes. Bollocks to 'em, they should have picked up coping skills by now, and if they didn't well boo hoo. I sympathise with the families of those who died, normal kids, not attention seeking little freaks...

    *breathe*

    --
    C17H21NO4
  98. immigrants by Archades · · Score: 0

    heh, sadly but true, immigrants without the knowledge etc, who are used to doing it tough and dont complain bout working hard to keep the backbone of america and other countries running

  99. Goose? Meet the Gander by BlightThePower · · Score: 1

    From Jane Pinckard's reply:
    Yet as a community we should be cautious in embracing too whole-heartedly the over-simplified conclusion that violence in games has no impact, especially when taken out of the individual, anecdotal sphere and applied en masse as a cultural phenomenon.

    I'm fine with this but I think its time the "concerned" lobby were also similarly cautious about embracing whole-heartedly the over simplified conclusion that violence in games has an impact especially when taken out of the individual, anecdotal sphere and applied en masse as a cultural phenomenon.

    --
    Plays violent online games as: Nerfherder76
  100. Here sits one of many Columbine casualties by iq+in+binary · · Score: 2, Informative

    And there were many. I was in a Colorado Public School system during the then rampant and still ongoing Columbine McCarthyism. I can still remember the day it happened. I remember chatting with the school resource officer trying to find out what exactly was happening. The greatest horror of the day was not the event itself, but the complete lack of intel as far as what was happening. Rumours of the school being leveled by a bomb, dozens of bullet-ridden bodies lying in the parking lot. Theories of organized efforts to shoot-up several schools at the same time, with Columbine being used to trigger lock-down and make for cornered targets.

    I was even a proponent of instituting calm. Made specific efforts to hush the fear of the same happening at our school, making sure that everyone knew that the situation is isolated; no helicopters would be flying into our school after taking off from Columbine. Asking the teachers and counselors if I should aid in the ensuing lock-down.

    I didn't go to school the next day. Coincidentally, the most changed that day. April 21st carried more repercussions for the alternatively clothed students of the US than any other. All across the country, Principals came on the PA system urging students to report any students who exert qualities they may think to be "violent or psychotic." Without investigation or inquiry, the reports of hundreds of thousands of students were acted upon. In one day, the Colorado School systems saw more suspensions and expulsions than the decade previous in total. This fact was not realized for QUITE some time due to lack of referrals or reports, it was by hall passes and hourly absence roles that suspensions and expulsions were tallied in the federal investigation made in late May. I dodged the first wave of cleansings by merely missing a day of school.

    The months that ensued didn't heal any wounds. The years past since the event aren't letting them heal either. In naught but a week, the media had managed to engineer quite an affective scape-goat out of the "Trench Coat Mafia." They actually managed to make a scapegoat out of practically every counter-culture icon at the time. "Insane Clown Posse," "Doom," "Marilyn Manson," "Anarchist's Cookbook," "Internet Chatrooms (which at the time were counterculture). The political "Hot wording" of the event to gain votes had managed to do the same to every new counterculture icon for quite some time. "Grand Theft Auto," "Mortal Kombat," "Dungeons and Dragons," "Pagans," "Wiccans." In one fell swoop all the kids congress critters thought were little freaks in highschool are now conveniently oppressed to the convenience of their children's "Safety."

    And unbeknownst to anyone was the legal rampage that was the bills coming to vote. Measures that betray almost every fiber of meaning in the words "Life, liberty and the pursuit of happiness" were being passed by the dozen. Public Schools were given almost complete and total control over the children that were enrolled there. You see, it used to be that the parents were brought in for a meeting when children were suspended. It used to be that the parents were urged to get counseling for their children, and that counselors names were given. Today, children are assigned counseling and expelled or suspended if they don't agree to it. It used to be there was a group decision between both vice principal, counselor and usually the principle himself when suspension was involved. Now suspensions are handed out by a single person.

    Through middle school, specifically 7th grade after Columbine all the way through 8th grade; I had managed to get suspended 11 times. Were it not for the hard work of one very passionate counselor I would have been expelled after the first occasion. There are many good teachers and counselors that kept me afloat for quite some time, but to no avail. They had all the heart they needed to make a difference, they just couldn't put a dent in the negative influence that was society in general. Here you are, not able to af

    --
    Of all the Universal Constants, here's one I know: Nice guys finish last ;)
  101. I suspect it's "culture" not "human nature" by Moraelin · · Score: 1

    The ISO-standard counter-example to the "fundamentally violent nature of mankind" hypothesis are the Bushmen. Those are literally the perfect commune kind of a community, and if two people have a conflict they can't reconcile, one of them simply moves to another tribe. Which _will_ accept him/her.

    Or look at the stone age paintings on cave walls. You'll find plenty about them hunting mammoths, deer, whatever, but I'm not aware of any which were about great military victories against other humans. If there are any, they must be a tiny minority.

    The problem is a cultural one. We raise generation after generation with the idea that violence is _cool_ and _manly_. Well, then we don't need to act surprised when they act that way.

    What did you learn in history in school, for example? Right. Lots of battles, and how _cool_ we are for beating up them. Yay, we beat up the british! Yay, we shot the indians for their land! Yay, we shot each other and burned our own cities in the Civil War! We're sooo cool for that. Yay, we beat the snot out of Mexico! Etc.

    There's a whole indoctrination in the us-vs-them cult, and how violence is _the_ solution. It's _the_ thing we celebrate. It's _the_ thing that gets you remembered in history books. (Try quickly naming one Roman Emperor or a Pharaoh or whatever, which is noted for economic success and not for military campaigns. Right. They don't teach much about _those_ in history class, do they?)

    So maybe it's the culture that needs to be fixed.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  102. MOD Parent Up by mdarksbane · · Score: 1

    I can sympathize so much for everyone here who was ostracized and picked on in high school. That was me as well - I went to a small school, so I could play sports, but sitting on the end of the bench doesn't make you popular with the girls.

    But in the end, it all came down to realizing two things.

    1) I didn't need to give a fuck about what they thought about me.

    2) Just because I didn't care, didn't mean I needed to be an ass.

    Growing up is about learning how to keep true to yourself, find what you enjoy doing and people who enjoy it, and going with it; while at the same time learning how to deal with the people who value entirely different things. It's all about picking what actually matters to you and fuck the rest.

    Let things slide. Learn how to socialize, because all those asshole jocks (and the nice ones who just happened to like the right sports) are still going to be around once you get out of high school, as your boss or your coworker or your fiance's dad. Just because we were ostracized doesn't mean we need to stay on fringes of society - socializing is an acquired skill. Play it like a game, realize that it has no inherent value, but that it is nonetheless important.

    Stay cool, play the game, and stay true to yourself underneathe. In the end you'll find you have a lot more time to do what you want to do, and a lot less tension with the world around you.

    It's all about realizing that specifically avoiding name brands is shallow and pointless as caring about them. Everything else follows from that.

  103. Re:What about Ostracized Kids Without a Home? by Kojiro+Ganryu+Sasaki · · Score: 1

    "There is no god, and there will be no justice. Don't kid yourself. Christianity is a lie. My only peace will be the day that I die." Justice lies in the fact that no matter who you are, you will die.

  104. Technologyies of control (was Katz/columbine) by panvibrational · · Score: 1

    I am surely not the first person to notice the growing similarities between schools and prisons: random searches, video surveillance, security guards, metal detectors, undercover snitches, even barbed wire. In a prison and especially a labor camp, one of the main ways the authorities maintain control is by enlisting the aid of the prisoners. This is done through selective granting and removal of privileges, and by using the strong to terrorize the weak. The strong and privileged have power among the other prisoners, but this power is dependent on the authorities. Violent video games are actually another means of control. They channel the anger away from the tyranny of school into an imaginary, inconsequential world-inside-a-box. Blowing things up in a video game is no threat to the powers that be. If that fury were directed toward the system that shuts us up for twelve years of our lives, the system that humiliates us, confines us, and breaks our spirit, then that system wouldn't last long. The real purpose of schooling is to break our spirits, so that we will submit to the lesser lives the society of the Machine has to offer us. The technologies of control implemented in schools (and prisons) bespeak the insecurity of the authorities. I remember when a girl in my high school started an independent student newspaper. The principal strode down the hallways, red in the face, brandishing a fistful of newspapers and shouting, "Who is responsible for this?!" Because school's main purpose is to make students submit, any hint that they are losing control fills the authorities with fear. "How to keep control of your classroom" is often a subtext of teacher training programs. And when control seems to slip, the response is always more control. Metal detectors! Drug tests! Chemical medication! Imagine a pressure cooker that springs a leak because the pressure is too high, and rising. Is the solution to seal it up even tighter? You can do that for a while, but we all know the end result. So people turn to "outlets" like video games, D&D, sports, etc. to vent their rage or express their innate desire to be magnificent. It is all practice for an adulthood in which you do an unfulfilling job because you "have to" (motivated externally by money just as grades motivate us externally in school), and in which you can only "be yourself" on the margins of life, the weekends, the vacations. What kind of life is that? Has anyone read the essay: "Grades, A Gun to your Head"? http://www.ascentofhumanity.com/index.php?p=16

  105. Happy thoughts, happy thoughts... by speedbump · · Score: 1

    I think that being fully prepared to offer violence in certain situations is a Good Thing. Because the fact is that we live in a violent world. And no amount of programming is going to change that; we animate monkey meat shells which are wired to fight or flight, and it ain't gonna change any time soon.

    I met a woman a couple years ago who was preparing to set up a birthing zone for poor people in central America, where women could come and give birth to their babies in a warm water tank. Her rationalization was that babies born into a soft, warm environment, as opposed to a clinical brightly lit hospital, makes for more docile humans. Wow. That is a hippy-dippy pipe dream.

    I live in Denver, very close to Columbine. The two young men (they weren't boys when they decided to murder their school mates) had plenty of positive environmental feedback; they simply chose to be evil motherfuckers. It is a horrible shame that some concealed carry person on hand wasn't able to cap them before they killed all those people.

    This whole violent video game thing is a red herring. Let's focus on a real problem, like the bloated growth of government, or the lack of checks and balances on the power of the Supreme Court.

  106. Sure can... by Anonymous Coward · · Score: 0

    > How people are actual killers and nut jobs? I mean this in all seriousness. It is probably a split percentage point.

    Nah, I'd say it's most people, given the right (well, wrong) circumstances. Predilection for it only seems to broaden the range of those wrong circumstances.

    But that's just my guess. I have no intention of getting into such circumstances where I might find out (and you'd have to be fairly bent already for a video game to push you over the edge, but I can't say it's completely out of the realm of possibility just because it wouldn't do it for me).

  107. Somebody mod this up by Pluvius · · Score: 1

    The first (and only) reply to the thread's original post that isn't all pity-fishing and "oh, woe is me!"

    Everybody had problems in high school, including the popular kids, and a lot of these problems were self-inflicted. And most of the so-called "non-conformists" were as conformist as everyone else, just to a different ideal. None of this justifies killing people, and you probably need professional attention if you sympathize with Klebold and Harris. Get over yourselves.

    That said, high school is certainly designed to have a Lord-of-the-Flies social system, so created to prepare kids for the corporate-dominated real world, which is a lot more similar to high school than most people would like to admit. Read this.

    Rob

  108. My two cents by MegaHyster · · Score: 0
    The program that my wife is getting my kids involved with has a surprising number of kids in this area. They take field trips, and other group activities with other homeschoolers. Where we live, its a rural setting, not deliverence, but not quite a suburban area. There won't be as much interaction with public/private school students unless my kids decide to take soccer or some other little league sports. I am concerned that they may not get good exposure to some activites eg. organized music and theatrics, but I see the benefits outweighing the negatives.

    I guess YMMV applies...

    --
    All good things...