Slashdot Mirror


Massively Multiplayer Sweat Shops

Computer Games World, part of 1up.com, has done up a fantastic piece looking into the world of Massively Multiplayer Sweat Shops. More than just a look at how it's done, it painfully illustrates that not all farmers are farming by choice and not all farmers are from Asia. From the article: "How does it work? The macros for World of WarCraft, for example, control a high-level hunter and cleric. The hunter kills while the cleric automatically heals. Once they are fully loaded with gold and items, the 'farmer' who's monitoring their progress manually controls them out of the dungeon to go sell their goods. These automated agents are then returned to the dungeons to do their thing again. Sack's typical 12-hour sessions can earn his employers as much as $60,000 per month while he walks away with a measly $150."

126 comments

  1. Feeling Sorry. by VGMSupreme · · Score: 2, Interesting

    Remind me again why these exist in the first place. Are we that lazy of MMORPG players that we need to make sweat shops of people to do the work for us. I mean, a lot of us have to take the time anyway to earn up enough gold to even buy the stuff we needed, but they put a lot of efforting into what they are "farming", and they pretty much getting nothing out of it but a measly paycheck and flak from gamers about how cheap it is that they are camping common places.

    I don't know, I kinda feel bad for them in a way.

    --
    The Galatic Freedom Force marches on! Defend!
    1. Re:Feeling Sorry. by Austerity+Empowers · · Score: 1

      Because the current generation of MMOGs puts a very high value on time, mostly because YOUR time is free, content developers time is very expensive.

      Simply put, this exists because building your character is not fun, mostly. The quests get boring and repetitive and do not contribute much if any to some overarching storyline (thus you do not care about them, they are obstacles to conquer or avoid). All that remains is to collect all the baddest ass items, which often are either rare drops or very hard to get without convincing your 11 best friends to waste a night of their lives helping you get it. This is better than EQ, which required your 71 best friends (at least for the newest of new content). So the easy way is to buy them.

      MMOGs are bad, but it's a compelling enough genre that people suffer through.

    2. Re:Feeling Sorry. by Psmylie · · Score: 1
      As annoying as these guys are, and as much as I want them gone, its hard to get too upset when I think that they may be doing this to feed their families.

      I've made maybe a total of five million gil in FFXI, most of it is currently in equipment, spells, or in crafting skill. I don't have a whole lot of time to play these days, but I'd never buy gil. The five million I've made painstakingly over time feels so much more worthwhile then 5 million I could just buy for around a hundred bucks (or whatever it sells for these days). Buying your way to greatness is the fastest way to make your character feel completely worthless, in my opinion.

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    3. Re:Feeling Sorry. by Aeiri · · Score: 1

      As annoying as these guys are, and as much as I want them gone, its hard to get too upset when I think that they may be doing this to feed their families.

      It shouldn't be, because all those people marketing "these diet pills are better than the competition!" people are trying to feed their families, too. Same with the executives at RIAA/MPAA.

      Sure they probably have a lot of money, but it seems that people with a lot of money nowadays lose it the fastest when they lose their jobs.

    4. Re:Feeling Sorry. by someguy · · Score: 1

      The farmers don't even get the flak, though. The bots that do the farming for them aren't attended until they need to be navigated back to sell things off. I know I love arguing with bots as much as the next person, but perhaps it is not so effective to even gripe at them.

      --
      A planet where apes evolved from men? Long live the apes.
    5. Re:Feeling Sorry. by AuMatar · · Score: 1

      As someone who has bought gil- I would never farm it myself. Spending the dozens of hours (especially as a bard- farming is *hard*) to very slowly get gil is not worth the time. If I looked back at my life and saw that much of a waste of time, I'd cry thinking of all the worthwhile things I could have done instead (be with my family, contribute to wikipedia, contribute to open source projects, do charity work, swim, play sports, etc). There's no feeling of accomplishment from earning it because its not an accomplishment. A trained monkey could earn gil. To be an accomplishment it needs to be something that takes real skill, something not just anyone can do.

      So why do I play at all? Generally, the game is fun (for a while at least). Until it becomes a grind. I enjoy the exploration, teamwork (in small-medium teams, I don't like the 40 man epic content thing), combat, etc. If I had to sit there and grind gil for hours, it would become not fun in a very short period of time- days to weeks. If I get someone else to do it, the game remains fun for much longer- weeks to months. It removes the boring, not fun parts and lets me do the parts that are fun. Its the saving grace of the genre- the one thing that makes the game worthwhile. Farmers should be applauded for making MMOs playable.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    6. Re:Feeling Sorry. by Sancho · · Score: 1

      Spammers actually disrupt the Internet. It'd be no different than if a telemarketing firm actually called so many people and so often that you got more unwanted calls than calls from friends/family/work that you actually need to take.

      As for the RIAA/MPAA.. well they're pretty greedy. They could probably live quite well without lobbying to extend copyrights (for example) or shut down sites and services rather than going after the individual traders. Instead, they take the easy ways out by trying to ban things that shouldn't be banned. I don't have a problem with the RIAA/MPAA protecting their copyrights, I just have a problem with the way they do it.

    7. Re:Feeling Sorry. by Anonymous Coward · · Score: 0

      All your post really said is 1.) You're lazy, and 2.) You're stupid. I scrape by in FFXI with an income of about 100k-200k/day (which is pretty paltry, but it pays for my stuff), with maybe 2-3 hours invested every few days. Earning gil in FFXI isn't difficult, it just takes a modicum of intelligence.

    8. Re:Feeling Sorry. by AuMatar · · Score: 1

      No it says- I have better things to do than farm gil, and I find the things you need to do to farm gil effectively (like constant BCNMs) really damn boring. Its not worth my time. If I had to do it, I wouldn't have played it for as long as I did (I quit almost a year ago). If a game makes me do something boring, repetative, and pointless in order to get to the fun parts, the game is flawed. Buying gil was a way around the flaw.

      --
      I still have more fans than freaks. WTF is wrong with you people?
  2. I dunno... by Otter · · Score: 1, Interesting

    This is an impressive bit of reporting, if true. But I've got to wonder:

    1) Just how much of a travel budget does 1up.com have?

    2) Why would the "sweatshop" owners allow them to take pictures?

    Or did they send pictures to the reporter? Two of them? The whole thing strikes me as implausible. In any case, I certainly wouldn't take these guys' claims of enormous profits any more seriously than when we heard similar stories from spammers, day traders and porn aggregators a few years ago. They're not public corporations so they don't have to back up their yapping with real numbers.

    1. Re:I dunno... by Nakago4 · · Score: 3, Informative

      No, this sounds pretty true to me. I have a friend that farmed gold in FFXI for quite a while and he made a very impressive sum of money for it. He did it all himself and sold to IGE directly. I think he may have made as much money farming gold for FFXI for 3 months than I do in a year's salary.

      Still not sure why I didn't join in as well, it just made me feel a bit dirty.

  3. I farm Slashdot posts by Anonymous Coward · · Score: 5, Funny

    +5 Funny costs $.50
    +5 Informative costs $.75
    -1 Flamebait is complementary with any purchase of a dozen +5 informatives.

    1. Re:I farm Slashdot posts by Ford+Prefect · · Score: 3, Funny

      +5 Informative costs $.75

      I'm still looking to purchase a hallowed +5 Troll - how much for one of those? Let me guess, I can't afford it...

      --
      Tedious Bloggy Stuff - hooray?
    2. Re:I farm Slashdot posts by Anonymous Coward · · Score: 3, Funny

      +5 Funny costs $.50
      +5 Informative costs $.75
      -1 Flamebait is complementary with any purchase of a dozen +5 informatives.


      Getting your AC post modded up to 5: priceless

      Some things money can't buy - for everything else, there's Slashdot.

  4. Doesn't add up to me by Peter+Cooper · · Score: 3, Interesting

    Sack's typical 12-hour sessions can earn his employers as much as $60,000 per month while he walks away with a measly $150.

    Let's be conservative and say they only make an average of $10,000 per month from his work. Now, why aren't there thousands of Americans making $10,000 per month by working 12 hour days on this game? I bet they're only making these incomes from the entire sweatshop, and not just from one guy's work, otherwise we'd all be doing it (or Sack would be sitting in a cybercafe doing it for himself after stealing their macros).

    Secondly, is the market for gold in online games really that big? Are there really tens of thousands of players who would rather pay $250 for some gold than actually play the game? I can understand buying characters at the start, but who are these people who can spend thousands of dollars with the gold miners?

    Yeah, I know I'm quite ignorant of the MMORPG market, but this all seems like craziness.

    1. Re:Doesn't add up to me by CatsCradle · · Score: 1

      Are there really tens of thousands of players who would rather pay $250 for some gold than actually play the game?

      Yes.

      --
      --- CatsCradle
    2. Re:Doesn't add up to me by Anonymous Coward · · Score: 0

      Provide some evidence, not a snotnosed one-word comment you asswipe.

    3. Re:Doesn't add up to me by Redlazer · · Score: 0
      Well....

      If you werent such an idiot, you would understand the basic principles of people making money. If people didnt want it, then there wouldnt be hundreds of companies selling it.

      End of story, you insenstive clod!

      Alternatively, may you provide some evidence, instead of a one-sentence comment you asswipe?

      -Red

      --
      Guns don't kill people, "with glowing hearts" kills people.
    4. Re:Doesn't add up to me by EnronHaliburton2004 · · Score: 1

      Don't believe everything you read.

      Did you even read the GPP? He's challenging the thesis of the article.

      We understand the principles of making money, and I have a hard time believing that one sweatshop worker could pull in tens-of-thousands of dollars every month, because as said in other posts, then we'd all be doing that.

      Alternatively, may you provide some evidence

      What, you want evidence to prove a negative? Prove that it's NOT happening? It's darn near impossible to do that...

    5. Re:Doesn't add up to me by Peter+Cooper · · Score: 1

      Hmm, your response is implying that I was the Anonymous Coward who made that stupid comment in response to yours. It was not, and I'm really sick of trolls pulling that shit.

    6. Re:Doesn't add up to me by Fr05t · · Score: 1

      Well lets see.. It was mentioned the min. gold per hour in WoW one of these farmers HAD to get was 15.

      So lets say they get 2 days off a week (not very likely).

      12 hr * 15g = 180g/day
      20 days * 180g = 3600g/month

      Right now IGE will sell me 300g for $29.99

      Most of their sales will be small amounts (no bulk discount) so it's fair to use this as a "constant"

      29.99 / 300 = $0.099966666666666666666666666666667 per 1g

      So 0.099966666666666666666666666666667 * 3600 = $359.88

      Ok so that doesn't add up..

      Lets see if we can get that magic $60k number from somewhere.

      Assume they operate 24/7 and the month has 30 days.

      720hr * 15g = 10800g per month

      $0.099966666666666666666666666666667 * 10800g = $1079.64 a month earned.

      Let's make a few more assumptions (because I'm getting too lazy): Employees get no days off, aren't paid, and the farming shop is also the reseller (IGE probably adds at least 50% markup when they resell gold * guessing *)

      $60000 / $1079.64 = 56 (rounded) employees

      So yeah doesn't look like $60000 a month is very realistic.

      $10000 / $1079.64 = 10 (rounded) sounds a bit more like it, but then you have wages ($1800) and the resellers much lower buying price. Then again they might have 300 employees, so who knows?

    7. Re:Doesn't add up to me by SeekerDarksteel · · Score: 0

      I don't know if you've played many MMORPGs, but a lot of people measure their penis size based on their success in a game. It doesn't matter how they got to where they are as long as they're better than everyone else. And if they're not better than everyone else they'll pay to be.

      I know it sounds silly, but people do take these games way too seriously. You would not believe how many people will feel better in real life after they've had the chance to "own some noobs" in game. I played Shadowbane for a long time. SB features completely open PvP (except for three safehold cities and the noob island) and as such it attracted a ton of people whose sole goal was to grief the hell out of other players. They so thoroughly enjoy the feeling they get from killing other players and so hate the feeling when they lose that they're willing to pay ridiculous amounts of real money in order to have better characters and better gear. All so they can feel better about themselves in real life.

      --
      The laws of probability forbid it!
    8. Re:Doesn't add up to me by MattW · · Score: 5, Interesting


      Let's be conservative and say they only make an average of $10,000 per month from his work. Now, why aren't there thousands of Americans making $10,000 per month by working 12 hour days on this game? I bet they're only making these incomes from the entire sweatshop, and not just from one guy's work, otherwise we'd all be doing it (or Sack would be sitting in a cybercafe doing it for himself after stealing their macros).


      Probably because 'Sack' is a goat farmer and hasn't the first clue about where to get a macro, how to set it up, and wouldn't know what to do with the gold when he got it.


      Secondly, is the market for gold in online games really that big? Are there really tens of thousands of players who would rather pay $250 for some gold than actually play the game? I can understand buying characters at the start, but who are these people who can spend thousands of dollars with the gold miners?


      Yes. I have a friend whose business took in like $700k selling diablo 2 items in 2004. This is how many years after it was released? It's obscene. He and I duped some stuff back when the early exploits were out. I wrote some code to sniff network traffic and spot uniques in trade windows, then we moved up to wholesale duping using a login/logoff race condition bug that I exploited using 4 computers at once. I was raking in stock options at the time, though, and eventually grew tired of it, especially with the competition from the Korean farmers wrecking out profitability by flooding the market. But he went on and perfected the process, using exploit after exploit, and finally got someone involved who reverse engineered the entire protocol so fully automated bots could play.

      Yeah, I know I'm quite ignorant of the MMORPG market, but this all seems like craziness.

      MMORPGs are good at getting people to "want" what the MMO gives them - whether it is gold, items, higher levels, etc. When it ceases to be about "playing" the game and starts being about "having" or "achieving" something, or about "being" a certain level of power, people with money to burn start buying their way to the top. And frankly, if you're making $100k/yr, have limited entertainment time, and want your gaming experience to go a certain way, why not spend the money? Right now, you can buy 100 gold on the server I used to play on for WoW for $9. That's enough for a mount and more. I actually quit playing WoW a couple months ago, and one reason was that I was tired of walking around. (By no means the only thing I found lacking in WoW, but a significant one)

      Now, for someone who is thinking: I want to get to L60, and I want phat l00t, and so on, $9 is a bit of a bargain. You're already paying $15/mo. How much can 100 gold "speed up" the process for you?

      It was the same in Diablo 2. The golden items were ones that let people farm as fast as possible. At one point, my friend and I paid some guy like $200 on ebay for a ring which was maxed out life leech+mana leech+magic find, so we could dupe it, because it was golden.

      Now, I think of all of this as a foregone conclusion. What *I* wonder about is: are there programmers who are making a *really* illegitimate fortune? If you were clever and, say, working at Blizzard, you might introduce some tiny error in the code that, if you knew how, could turn into a monstrous exploit. What would exclusive knowledge of such an exploit be worth? Especially if it was hard to track down, and hard to notice it being exploited? And hard to discover on your own?

      The exploits in such industry become very carefully guarded secrets. In the early days, on D2, people in the know could wheedle the information out of people. Then people saw what happened - how quickly the information spread and how a competitive advantage in duping/farming was lost - and now people are tightlipped.

      Anyhow, it's all an interesting exercise in examining why people do what they do. I'm more interested in how someone like Raph Koster looks at this privatel

    9. Re:Doesn't add up to me by Anonymous Coward · · Score: 0

      The MMORPG environment is a very competitive one. Player vs Player fights are one of the main attractions of online games, and loosing just isn't much fun.

      As far as the market goes, I can see their statistic being accurate. Even games like Diablo 2, which are nowhere near as addicting as today's MMORPGs, supported large numbers of online stores selling in-game items. While I never bought anything, many of my friends and people that I met online did. (Either from eBay, or one of the many online stores) I'd put their total expenditures at over 1000 USD; and this was a very small fraction of the total player-base.

      MMORPGs are far more addicting, complicated, and competitive than Diablo 2 ever was. Stores could simply use macros to find and store items for sale in Diablo 2, but MMOs are much more complicated, and designed to thwart bots. It's no wonder that these sweatshops are alive and prospering.

    10. Re:Doesn't add up to me by Austerity+Empowers · · Score: 1

      I think it's misleading that one sweatshop worker could do that. That # sounds like what a small group of farmers could do. I think a single person, with a small set of built characters could farm perhaps $1k-$2k/month. Gold just doesn't sell that well for the time spent, at least in WoW.

      Now a group of people, with some vertical integration of item + money farming, can probably do far better. The reason is that people buy gold so they can buy items at inflated costs. The more gold they buy, the more the items can inflate. The market fixes itself only when the price of enough gold to buy a desireable item becomes more than the average player wants to spend.

      It beats McDonalds & that ilk, but we're all better off getting real jobs than selling MMOG money. We're better off playing MMOGs only enough that we're still having fun, and turning off our monthly subscription once it gets boring and repetitive enough that we'd buy items with real world $. That might force the MMOG market to get real.

    11. Re:Doesn't add up to me by vertinox · · Score: 3, Interesting

      I remember back in the days of Ultima Online about the GM Scandal of one of the red robes had been caught selling items on Ebay that he was actually making.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    12. Re:Doesn't add up to me by Redlazer · · Score: 1
      I meant to provide evidence that they are not doing well, but still, you miss my point. I was simply stating thats why they are in business, although i certianly agree that those numbers sound very inflated.

      -Red

      --
      Guns don't kill people, "with glowing hearts" kills people.
    13. Re:Doesn't add up to me by squiggleslash · · Score: 1
      Hate to say it, given the general dodginess of the article, but the figures aren't as senseless as you suggest. The key word is "minimum". We don't know what an average gold earn per hour is, we just know that the minimum is 15g. We can generally believe that the "farmers" are earning much more than that, to remain comfortably far away from the risk of being fired.

      $360ish is also comfortably over the $250 the farmer supposedly earns per month. This also makes sense - the farmer's employer is clearly going to set a minimum that means the employer will profit regardless of how good or bad the farmer is.

      --
      You are not alone. This is not normal. None of this is normal.
    14. Re:Doesn't add up to me by superpulpsicle · · Score: 1

      I am more worried that this becomes a new haven for the IRS to set online gaming taxes. It's the perfect place for IRS to start.

      - Lots of chaos
      - Lots of money
      - Lots of young people with no idea how to fend off IRS
      - Lots of people doing this for a living.

      There is no online tax now, but this shit gives congress plenty of Ammo.

  5. I call BS by rerunn · · Score: 2

    This article smells fishy.

    I know the farmers exist but those numbers seem way exagerated -- just like any make money quick scam.

    1. Re:I call BS by InsideTheAsylum · · Score: 1

      Not really~ I play final fantasy XI, there are at least 20~30 known gil sellers on my server. By know, I mean they've been there 24/7 for about the last year. Definatelly not even the most extreme regular players. Well, 30 servers * 30 = 900 gil farmers in FFXI alone. Square Enix banned about that many accounts just a while back, but the impact was minimal as new farmers popped in place of the old.

  6. Few Things... by bbeebe · · Score: 5, Informative

    There's no "cleric" in WoW, they're probably referring to the priest class.

    I used to do this kind of stuff but you always get undercut by someone who will sell for much less. I don't know if these places really exist, but it would make sense. If I sold for how much they were selling for I'd be making less than minimum wage.

    The real money is in exploits. For some reason I have a knack for finding these holes, but they usually don't last long. I made $2000 in 2 weeks off an exploit in City of Heroes then it was patched, and I found a grouping bug in WoW that let me level insanely fast till they fixed it in this latest patch (still work but not as well).

    I usually jump on new games for a month or 2, find bugs and exploits, cash in, then quit. If nothing else I'll at least make enough to cover the game and subscription fees so there's no loss.

    1. Re:Few Things... by Nagatzhul · · Score: 1

      And wasn't WoW's economy silver based? I have never heard of friends talk of gold in the game, only silver.

      --
      "All I want is a warm bed and a kind word and unlimited power." - Ashleigh Brilliant
    2. Re:Few Things... by FLAGGR · · Score: 0, Flamebait

      You make me sick. (Karma be damned)

    3. Re:Few Things... by Evro · · Score: 1

      in WoW:

      100 copper = 1 silver
      100 silver = 1 gold

      --
      rooooar
    4. Re:Few Things... by bbeebe · · Score: 1

      Seriously why?

    5. Re:Few Things... by jayhawk88 · · Score: 1

      In WoW:

      100 copper = 1 silver
      100 silver = 1 gold

      When the game first launched a lot of people probably referred to things in terms of silver, but these days it's all about the gold. High level items will go for 100+ gold easily; I've seen some really rare stuff go for 1500g. Hell an epic mount (Level 2 Horse) costs 900g.

    6. Re:Few Things... by Anonymous Coward · · Score: 0

      There's no "cleric" in WoW

      Yes there is, there was just a typo when they created it, and it accidently got called "Paladin".

      It's a melee-based hybrid that melees worse than the caster-based hybrid! Yay!

    7. Re:Few Things... by tourvil · · Score: 1
      You make me sick. (Karma be damned)

      You need to learn the system here. Instead of saying "Karma be damned", you should have said "I know I'll get modded down for this, but...", and then followed with just a bit more of an explanation why he makes you sick.

      For example: "I know I'll get modded down for this, but you make me sick. Gold farmers ruin MMO economies, don't be a part of the problem."

      And boom, you would have a nice, shiny +5 Insightful. Now I'll patiently await my +5 Funny...

  7. Could somebody please tell me why? by Banner · · Score: 1

    Why do people spend as much money as they do to buy gold from these people! Really, have you looked at the price of gold on WOW? If it was say 20 bucks for 500 gold I could see people doing it, but it's more like 200 dollars! Why would anyone spend that kind of money for something in an online game? Something that you'll probably only have for a few weeks before you get something better?

    Are Mommy and Daddy really not paying that much attention to the credit card? For the price of 500 Gold on WOW you could have a pretty good night on the town, even get laid! You could just get so much more out of your money and life than 500 gold will ever get you in an online game.

    If someone could really explain this to me, someone who's done it, I'd really love to know why. It just doesn't make fiscal sense.

    1. Re:Could somebody please tell me why? by Quarters · · Score: 1
      Try $47.99

      $200 will net you somewhere around 2200 gold. The market is at about 10g per dollar at the moment.

    2. Re:Could somebody please tell me why? by Redlazer · · Score: 1
      It depends on the question:

      "How much is it worth to you?"

      if the answer is the same or close to whatever is listed, then they buy it. If they want it NOW, its worth more, if they want LOTS, its worth more. See the pattern people?

      Supply and demand... and people demand that someone supplies them with gold, so someone does it. If somebody walked up to you and wanted to buy your mouse for five times what it was worth, and you could buy another easily, why wouldnt you sell it?

      "Hey, can i buy your mouse?"

      "of course not"

      "Ill give you 100$ for it right now"

      "O...k.... Here you go then."

      -Red

      --
      Guns don't kill people, "with glowing hearts" kills people.
    3. Re:Could somebody please tell me why? by jayhawk88 · · Score: 1

      Disposable income is just that: disposable. $200 is a lot of money for most of us, but for a lot of people it's not.

      I mean, it's a little like asking why someone would go spend $1200 on a big screen TV, or $4000 on a new motercycle. People have different interests, and are willing to pay money for different things.

    4. Re:Could somebody please tell me why? by AvantLegion · · Score: 1
      Are Mommy and Daddy really not paying that much attention to the credit card?

      It's not little kids doing this.

    5. Re:Could somebody please tell me why? by angle_slam · · Score: 1
      What I find funny is that people will pay for PokerStars play money. Play money doesn't do any thing for you. Unlike a MMRPG, having more play money really doesn't change the way the game plays.

      What's more, if you lose all your play money chips, you get more automatically.

    6. Re:Could somebody please tell me why? by Banner · · Score: 1

      200 dollars isn't a lot of money for me either, but still I don't see anything in WOW or any MMO being worth 200 dollars of RL cash to buy.

      I guess I just have a better understanding of the value of a dollar than those people do?

    7. Re:Could somebody please tell me why? by Banner · · Score: 1

      Wow, the price has dropped a lot since I stopped playing. I checked it out a while ago out of curiosity and was shocked by how much people were paying.

    8. Re:Could somebody please tell me why? by Sierpinski · · Score: 1

      Back in my Ultima Online days, I watched an auction on eBay close... it was a castle (the biggest house type available in the game) on the server I played on, for $1,300. Over one thousand dollars! For something that doesn't really exist! If UO had shut down the next day, that guy would have been really upset. Fortunately for him its still around, but 1300 bucks? C'mon. I can see buying something online for $5 or something, but thats just ridiculous.

    9. Re:Could somebody please tell me why? by jayhawk88 · · Score: 1

      Depends on your point of view. If I spend $200 for phat lewt in WoW, and I get a lot of enjoyment out of playing with that lewt, have I really wasted my money? Is it any more wasted than if I'd have dropped $200 going to the movies or buying DVD's for a month or so?

      We all piss off money for entertainment purposes, it's just a question of how.

    10. Re:Could somebody please tell me why? by Anonymous Coward · · Score: 0

      What?? Play money's free at every legit poker site, especially PokerStars. Very interested if you can cite this.

    11. Re:Could somebody please tell me why? by ockegheim · · Score: 1

      Yes... have a big night on town with the money. Its... only... a... game!!!!!!!!!

      --
      I’m old enough to remember 16K of memory being described as “whopping”
    12. Re:Could somebody please tell me why? by geminidomino · · Score: 1

      The good news:

      That's 1300 bucks he wasn't spending on someone to breed with.

    13. Re:Could somebody please tell me why? by JavaLord · · Score: 1

      If it was say 20 bucks for 500 gold I could see people doing it, but it's more like 200 dollars!

      Actually, the current price of gold is about $1 for 10G in wow, or a bit less. IIRC $129 dollars will get you 1500G.

      Why would anyone spend that kind of money for something in an online game? Something that you'll probably only have for a few weeks before you get something better?

      Well, for me personally to farm 1000G needed for an epic mount in WoW would take me months. I play on the weekends mostly, and sometimes on the weekdays. While farming 1000G might take me say 100 hours in game, I make over $100 a day at work, so why not just buy the gold?

      Are Mommy and Daddy really not paying that much attention to the credit card?

      I'd bet it's more of the 18-29 crowd that has the disposable income to afford this.

      For the price of 500 Gold on WOW you could have a pretty good night on the town, even get laid!

      Meh, well for the $129 you could spend on 1500G you could have a good night or two of drinking. I don't pay to get laid, so I couldn't tell you the going rate on that. I'd like to think I could get a women in bed without buying her something along the way but we both know that is a joke.

      You could just get so much more out of your money and life than 500 gold will ever get you in an online game.

      If it's a hobby and you enjoy it, why not? If a chess player bought a $129 chess set would you look down upon that?

    14. Re:Could somebody please tell me why? by Banner · · Score: 1

      Well I make well over a hundred a day at work as well. Yeah monetarily I could dump that and a lot more into the game and not even flinch.

      But I guess I just have different values. You're not getting any physical tangible thing for your money. You don't have something you can take home or put on the shelf as it where.

      I suspect some of my issues is that in a fairly old (+10 years) on going online game I 'own' one of the prime pieces of the game. I built it, and through careful use and design got it to the point where nearly everyone uses it and sooner or late hangs out or visits there. Everyone who plays the game knows about it.

      But the thought of someone paying cash to build something as popular (or to even try and buy it from me?) I don't know, I just really can't imagine it.

      And as for the Chess player, well he -owns- a physical object which is not dependant on a third party for it's existance. And he can sell it to whomever he wants, regardless of if they play chess or not, anywhere.

    15. Re:Could somebody please tell me why? by Anonymous Coward · · Score: 0
      Well, for me personally to farm 1000G needed for an epic mount in WoW would take me months. I play on the weekends mostly, and sometimes on the weekdays.

      To me, it was fairly straight forward to earn my 90g for my mount at 40, and 900g for my mount at 60. Skinner/miner from day one, auctioned maybe half of the mats via a separate auction-only character (which also kept the gold out of my main's pocket, so to speak, thus preventing many purchases from the AH). I also sent interesting things to the auctioneer to sell along the way. I had 90 before I hit 40, and 900 before I hit 60. Mind you, I was playing the game at a relatively relaxed pace, but I did no active farming to achieve my epic mount... it all came in the ordinary course of play.

      And let me just add that my main is a warrior, so it's not like the constant armor repair costs were low.

    16. Re:Could somebody please tell me why? by Anonymous Coward · · Score: 0

      but I did no active farming to achieve my epic mount... it all came in the ordinary course of play.

      You are the first person I've ever heard claim this. And let me just add that my main is a warrior, so it's not like the constant armor repair costs were low.

      Plate ftl. :/

    17. Re:Could somebody please tell me why? by Destoo · · Score: 1

      How much would your daddy pay for a golf driver that would improve his distance by 25 feet? 50 feet?

      This is what we're dealing with.
      The virtual castle is giving an advantage as real as the super-graphite space age adamantium-laconia wood-3.

      And it's not you and me who would pay for that.

      --
      Nouvelles de jeux et technologies en français. TC
  8. Money laundering by doconnor · · Score: 1

    The article says, "He then uses three accounts to launder the gold: a duper account, a filter account, and a delivery account--each created using different IPs, credit cards, and computers."

    It's hard to believe they can get away with that. It's not like the real world where you can use cash and other tricks to hide the money trail. The administrators should be able to trace down the gold and where it went in seconds if they store enough information on transations.

    1. Re:Money laundering by sgant · · Score: 3, Insightful

      Really...and I can't understand how people "sell" their accounts either and get away with it.

      I mean, if they sell an account they give the account to someone else with the password for that account...then the new person has to set up payment for that account using a credit card with a new address etc etc. A simple trace of that would show a different person/credit card/name using that account which should send up a red flag.

      On the other hand, the company that says they don't condone selling of accounts are still getting one monthly fee for one account. So perhaps they may publicly say they will kick/ban people for doing this, but in reality they turn a blind eye to it.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    2. Re:Money laundering by greyfeld · · Score: 1

      These are really small transactions in the big scheme of things. It is really not surprising that they are able to get away with it. Try it some time. Take out a $10,000 loan, get a new credit card and transfer the balance. Transfer it again in 25 days and start the process all over again. You really think they would come knocking on your door when it shows you are paying off all of those cards and have a great credit rating?

    3. Re:Money laundering by mconeone · · Score: 1

      Is this legal?

    4. Re:Money laundering by natmsincome.com · · Score: 1

      It won't really work. If a parent, spouse, brother, friend is paying for the account then the name won't match up in the first place. If they banned everyone where the name didn't match up. You'd have more problems.

    5. Re:Money laundering by analog_line · · Score: 1

      I'm not a lawyer, if you want real legal advice don't ask here.

      That said, as far as I know this kind of thing isn't illegal on its face. I know personally people that "rob Peter to pay Paul" like this, shifting credit card balances like a find the lady game to keep ahead of the game. I don't think you'd actually get a good credit rating out of it, but I know even less about how your credit rating works than the law.

      What is does do is make people very suspicious. The activities people employ to launder money are not illegal on their own, but they make people that watch this kind of thing curious. Of course, you have to be making big enough waves doing this to get the attention of law enforcement in this day and age.

    6. Re:Money laundering by sean_r69 · · Score: 1

      I mean, if they sell an account they give the account to someone else with the password for that account...then the new person has to set up payment for that account using a credit card with a new address etc etc. A simple trace of that would show a different person/credit card/name using that account which should send up a red flag.

      In WoW all you have to do is set tha account up using a prepay game card.
      Person buying the account can then either continue to play with game cards or input their CC info.

    7. Re:Money laundering by CFTM · · Score: 1

      I view it as a covering their ass situation; Blizzard does not want to stop getting your monthly 15.95 or whatever it is but if they condone account selling then they become liable for fradulant account sales; this way if you get burned on a transaction Blizzard can go 'we told you not to do that, it's not our problem' while still keeping accounts active that would otherwise get closed down.

  9. Hangs head in shame... by Redlazer · · Score: 4, Interesting
    Well, coming from Lineage 2, i certainly understand the popularity of the market for its currency. The creators of a game determine how easy it is to accumulate money. In lineage 2, it is a bitch and a half to make money at all - your lowest items (D Grade) cost around 1 million a pop, which, while not entirely outlandish, is certainly a high mark to reach. Also, since the game has teired equipment, you tend to get people buying only the best of that grade, be it no grade, d grade, etc. Also a very important fact is that customization of your character is nearly impossible, aside from your equipment. You have skills, but they are completely linear in their development, and it is easy to learn all available skills at a certain level.

    So, the combination of all that makes for the stratification of equipment - buying anything less than the best available is a tremendous waste of time, money, and energy. Which are also all very valuable things in Lineage - leveling is stupid slow, soloing is next to impossible for 90% of the classes, and nothing has a high resell value.

    This is where the Bind on Pickup/Equip system in WoW really shines - it really helps to control the market from shaking itself apart, which has happened a couple times in my old server for Lineage.

    But for Lineage, sieges are fun as all hell. But its reserved for only the hardcore - playing less than 5 hours a day is impossible - youll never level, and youll never be able to do anything on your own, lest you be an archer.

    The gold market offers value to people with short attention spans, who are greedy, or who are lazy. I, personally, happen to be lazy with a short attention span. In Lineage, i did not have the time to farm mobs that i got no XP for just for cash -especially since my class was strictly support and could not solo worth a damn. (56 Elven Sword Singer when i left). Same goes for WoW - some people dont want to farm, and since there is demand, there is a company supplying what i wanted. Its really a fantastic idea.

    Also, it is important to note that if you gave the people in these other countries the US's minimum wage, it would make the employees ungodly rich, and would screw everything up in the 3rd world country. If they are paid to scale with the rest of the country, then the country will develop, because now people have JOBS instead of being unemployed.

    -Red

    --
    Guns don't kill people, "with glowing hearts" kills people.
    1. Re:Hangs head in shame... by KDR_11k · · Score: 1

      Ugh, Lineage II... It's completely beyond me why people play that. I was in the open beta, it was awful. After every single fight you had to wait forever for your HP to regenerate and fighting wasn't very interesting to begin with. I played an orc mage, you have only one spell with that, it's a spell you activate and that makes you fight better as long as it's active*. So in reality you're a fighter with lower stats and no special attacks that uses mana when fighting. All fights were the same, activate spell, click on enemy, wait until one of you is dead. Combined with the incredibly slow leveling, huge death penalties and insane quests ("kill 100 goblins". Yeah, sure. Sounds like a fun deviation from the normal game...) the game is less fun than staring at a wall. I mean, I started using my GBA to not get bored when I have to rest but at some point I no longer wanted to interrupt my GBA game to play L2.
      You have to be a masochist or something to enjoy that.

      *= It's the start layout and some will probably tell me I should have played beyond level 8 to determine whether the game is worth playing but I believe those seven levels already gave me enough insight to determine that I hate the game. If they can't make a game fun when you start playing I doubt they can make it fun when you keep playing. I mean, hell, those few levels already took quite a few hours. That should be enough time to judge a game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Hangs head in shame... by solomonrex · · Score: 1

      "Also, it is important to note that if you gave the people in these other countries the US's minimum wage, it would make the employees ungodly rich, and would screw everything up in the 3rd world country."

      I think I agree, but you put it poorly. Minimum wage here would be middle class there, let's say. The important thing is that their wage is (hopefully) set by the capitalist market in their country. So, since the global economy is mostly free, as we pay them money to do this, their standard of living raises, until they are doing better. Once enough of our money gets into their country, we'll be the ones in the developing country! And then we'll be playing WoW 26: The Wrath of Orc Zhu Zhang Mei for work instead of leisure.

      Which is why so many politicians get excited over our numerous trade deficits.

    3. Re:Hangs head in shame... by Redlazer · · Score: 1
      Yes, i see i did put it poorly : )

      but the point is, it would upset the natural progression of the country's economy, which is teh badness.

      -Red

      --
      Guns don't kill people, "with glowing hearts" kills people.
    4. Re:Hangs head in shame... by Anonymous Coward · · Score: 0

      You do understand what "lest" actually means, don't you?

    5. Re:Hangs head in shame... by subatomic · · Score: 1

      I read the article and actually submitted a story to /. for posting. I guess someone else beat me to it. :-)

      So if all that fantasy world money is then sold by grey "secondary market" companies (usually in auctions on Ebay) for real-world money then gamers get an easy way to advance and sellers roll in some big dough.

      Pure supply and demand capitalism at its finest. So is there anything wrong with that?

      Well, of course there is. Aside from the obvious moral and ethical issues, it hurts honest gamers who want to play an honest game.

      By making it so cheap for the lazy gamer to "level up", who is going to want to try to advance the normal way? As someone with an old-fashioned work ethic, this would kill any satisfaction I would have in playing online. So, just so I can keep up with the Jones, I need to spend even more money after shelling out $50 for the game itself plus $10 or $15 a month for subscription fees?

      Do a search on Ebay and see how cheap it is:

      http://search.ebay.com/city-of-heroes and http://search.ebay.com/lineage-ii

      The sellers usually justify by saying that they are not selling the gold pieces themselves, just the "time and effort" to collect them.

      Well maybe it's okay if you were one person who played through and through and now wants to get a little something for your troubles for the benefit of newcomers.

      But that's a far cry from organized sweatshops where they pay their "employees" pennies per hour to play for hours on end, and then pocket almost all the real money for themselves. "Time and effort" my ass.

      * subatomic *

    6. Re:Hangs head in shame... by Moraelin · · Score: 2, Interesting

      "By making it so cheap for the lazy gamer to "level up", who is going to want to try to advance the normal way?"

      You make it sound like it's just encouraging the lazy, but presumably the ones who advance the old fashioned way aren't really hampered in any way. If only it was that simple.

      Since you link to those auctions for COH and Lineage 2, I'll assume you're familiar with those games. So let's talk about COH.

      See, the problem with having lots of people with infinite money (or more money than they can possibly spend on enhancements) is that it sets a new standard against which everyone is judged.

      And the difference between that standard and a normal player can be pretty damn huge in COH. E.g., having 1 million influence in COH at level 22, can mean that your fire tank hits the 90% damage-resistance cap _and_ has perma-Hasten _and_ does twice the damage per second. (It costs 1 mil to have all SO enhancements at level 22 as a tank.) A normal player, however, has might be at 70% damage resistance. I.e., from the same enemies he'll take 3 times more damage per second, _and_ take twice as long to kill them.

      And again, the problem is that the honest player will be judged against the twinked one. He'll get kicked out of teams, because he doesn't live up to the standards of those running around with infinite money.

      I've been in teams where the level 22 fire tank played honestly (i.e., without any extra money, just what that character honestly earned) got killed repeatedly, because some idiot set the difficulty to "invulnerable" on the assumption that surely _everyone_ is at 90% damage resistance. And without getting money from someone else, you just can't possibly be there. Then he obnoxiously lectured the tank along the lines of "you suck if you don't have the best enhancements", and kicked him out of the team.

      (At which point I left too and went to group separately with that tank.)

      I've seen posts on the boards along the same idea. Along the lines of "God, some of you tanks suck. I had to kick one out of the team yesterday because he couldn't herd on 'invincible'."

      Or I've had tells along the lines of "whaaat? you only heal 200 hp?" with my Defender.

      That's the real problem. If enough people run around with infinite money, that becomes the new baseline. That's the standard against which you're judged. You start getting insulted or kicked out of the team because you don't measure up to that standard.

      Worse yet, that becomes the standard for which the devs balance the games.

      E.g., have you tried doing the level 24 Terra Volta respec at level 24, with a team which didn't get any extra money, ever? Try it. It's fun. Even with a martial arts scrapper (+10% to-hit), and _some_ DO accuracy enhancements, I wasn't even hitting the overlapping +3 to +4 level shield generators.

      To my shame, I gave up, transferred some money from another character, and tried again with SO enhancements in everything. Went _much_ better.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    7. Re:Hangs head in shame... by rhuntley12 · · Score: 1

      You must have dropped out of Lineage early. Sieges are huge, but the big pvp battles and raid bosses are much better imo. Also 5 hours a day is more then enough to become high level. There are quite a few classes that solo better then archers. It's really quite a different game then it used to be in a lot of ways. Although the amount of farmers in the high level areas is just insane. The lower areas just aren't profitable anymore, and with a lot of the changes that have just made it easier for farmers, makes you wonder who's getting kickbacks.

    8. Re:Hangs head in shame... by qoa · · Score: 1

      Orc mages are a hybrid fighter/mage class. They are not really overly strong in either of the areas, but they can fight better than any other mages in melee. It just so happens that you picked one of the most boring classes to start out with. You could have also targeted mobs that were lower level than you were, to avoid the downtime of resting.

      --
      Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats.
  10. I don't quite get it... by sH4RD · · Score: 4, Insightful

    Sweatshop? How? To me it looks like a bunch of teens and college students who are doing an easy job (and even on computers! how fun!) to make a little extra cash while their superiors profit massively. Sounds like the typical teen job. Go look at a grocery store or a fast food resturant, heck, even an internship. It's making the company a lot of money (even indirectly, think how much money they save in productivity if an intern is getting the coffee), and yet the student doesn't get much cash. So where is the outrage on our side?

    --
    WASTE - The Secure P2P
    1. Re:I don't quite get it... by xenocide2 · · Score: 1

      Grocery stores don't exactly make a ton of money, although they typically pay you minimum wage. The markup on most items is maybe five cents if it's a premium brand.

      Fast food, you're on the money. It's even worse in movie theaters, where the markup is easily in the hundred of percents and the lines don't care.

      Now unpaid internships, that's just crass commercialism. The worst deal I've seen so far is medical transcription. As part of their Community College degree, they have to get an internship. Unpaid, which is legal as long as the student is getting "college credit." And of course, half the teachers own their own transcription service. I think it's ridiculus and if you can't afford to pay your interns, I'm not sure why they'd expect a bright future with your company. These people are doing substantial work and the only serious cost to the employer is the time it takes one of their employees to verify that you've accurately done your job. I wonder how many people can pick up a job somewhere else with an internship like that...

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    2. Re:I don't quite get it... by 88NoSoup4U88 · · Score: 1
      An intern -does- get something : Experience.

      It's not as if the jobs those farmer-teens are doing is worth mentioning in their next job interview.

    3. Re:I don't quite get it... by Qzukk · · Score: 1

      An intern -does- get something : Experience.

      "Yeah, I see here on your resume that you got coffee for some pretty important people."

      It's not as if the jobs those farmer-teens are doing is worth mentioning in their next job interview.

      "Yeah, I see here that you spend 20 hours a day glued to a computer doing whatever you have to do to make money."

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    4. Re:I don't quite get it... by Anonymous Coward · · Score: 0
      It's even worse in movie theaters, where the markup is easily in the hundred of percents and the lines don't care.

      My friend's family owns a movie theater. The reason everything at the concession stand is marked up so much is because that is where all of the profit comes from.

    5. Re:I don't quite get it... by pthor1231 · · Score: 1

      It's not as if the jobs those farmer-teens are doing is worth mentioning in their next job interview. That reminds me of something I read on a diablo 2 website once. When the ladders got reset at some point, this one guy was like number 3 or 4 in the ladder after it stabalized, and actually put that on his resume. It landed him a couple interviews at least, I don't remember if one of those led to a job though. The companies were game companies that recognized the amount of effort it took to do that.

    6. Re:I don't quite get it... by 88NoSoup4U88 · · Score: 1

      If your internship only consisted of getting coffee, -you- were doing something wrong...

    7. Re:I don't quite get it... by 88NoSoup4U88 · · Score: 1

      Hehe, yep, I remember that story too : It's one of the few occasions were it would matter.
      Being one-of-many farmers in such a sweatshop doesn't really gain any personal glory though.

    8. Re:I don't quite get it... by itwerx · · Score: 1

      Now unpaid internships, that's just crass commercialism.

      That may be the case sometimes but every case of internship that I've been involved with we were lucky if the intern's productivity equaled the cost of cleaning up their mistakes!!

    9. Re:I don't quite get it... by xenocide2 · · Score: 1

      I hate to hear what you go through with new hires!

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    10. Re:I don't quite get it... by chrish · · Score: 1

      I was interning at Starbucks, you insensitive clod!

      --
      - chrish
    11. Re:I don't quite get it... by itwerx · · Score: 1

      I hate to hear what you go through with new hires!
      New hires aren't new to the industry so they have a minimal learning curve and make smaller mistakes along the way.
      That said, some interns actually do get hired full time if they do well and are interested in staying on.

    12. Re:I don't quite get it... by xenocide2 · · Score: 1

      Well, if your company isn't keen on hiring recent grads, an internship program seems like a bit of a waste. Probably someone's idea of proving "why we don't hire new grads"?

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    13. Re:I don't quite get it... by itwerx · · Score: 1

      Well, if your company isn't keen on hiring recent grads, an internship program seems like a bit of a waste.

      An internship program is also a way of giving back to the community.
      I would recommend doing a bit of research into the whys and wherefors of internship programs. Sitting down and talking with some of the managers at the companies involved and, even more importantly, discussing your concerns with the folks at your school's internship office will probably give you a lot more insight into why things are done the way they are.

  11. And then the move to other gametypes. by KingJackaL · · Score: 4, Insightful

    I guess it's only a matter of time before people overseas start hiring out their services as TK'ers in FPS games :|. $10 and you can have somebody you dislike followed and TK'd for a couple hours...

    --
    Perfecting the art of insanity since 1982
    1. Re:And then the move to other gametypes. by Banner · · Score: 1

      I think you have just given birth to a new cottage industry!

      step 2: Tk for hire!
      step 3: Profit!

      Excuse me while I go start up a farm in China! :-)

    2. Re:And then the move to other gametypes. by Redlazer · · Score: 1
      I dunno, did you ever play Tribes 2?

      Theres enough stupid ass people where i would consider it, especially for 10$.

      not necessarily DO it, but maybe go "Hmmm... hell never tk me again..."

      hehe. good one : )

      -Red

      --
      Guns don't kill people, "with glowing hearts" kills people.
  12. what prevents employees from doing it themselves by Darth_Burrito · · Score: 1

    Sack's typical 12-hour sessions can earn his employers as much as $60,000 per month while he walks away with a measly $150."

    If this is true, why don't the employees immediately start their own similar business with higher profit sharing. The startup costs are probably not very high and they know the operation. Even if they are severely economically disadvantaged, a few employees could team up together.

  13. Profit? by mkop · · Score: 1

    [troll]who or why would anybody spend cash on something so intangible as online gaming "goods"? [/troll] 1. Cheap chinese/asian labor 2. Profit Same as always

  14. What sweat shops look like in China by jsse · · Score: 1

    Usually located in dark alleys, these cyber-cafes are usuallly a room without any door sign outside, in which you could find boys and girls crowded together to earn that little .56 cents. Windows and doors are closed to evade laws enforcement official, usually no air-conditioning...

    However, consider the cost to stay online is just 2 renmin (~0.24 cents), that's almost 100% profit margin.

    That's quite different from those sweat shops in which kids are forced to work for their living because in these cyber-cafes, they would love to stay for no money, let alone earning that little cash...

  15. When you play the game poorly... by Da+VinMan · · Score: 1

    I agree with "MMOGs are bad, but it's a compelling enough genre that people suffer through.". I agree with that because I've played the game poorly at times, and it can be a drag.

    But the point of MMOG is to emphasize the teamwork and camaraderie. If you're just grinding solo all the time, it's no fun. Socialize a little though and open up to some folks and the game just changes entirely and becomes fun again. Solo can be fun too, but my best experiences in WoW have occurred in a group. Having even just one other person along for the ride makes a ton of difference.

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
    1. Re:When you play the game poorly... by Austerity+Empowers · · Score: 1

      I've done my time uberguilding in EQ, it was not that much fun. I enjoyed only beating the content and getting places/gear I couldn't have gotten solo. It was fun one time through, and good guilds could beat content without effort. Once you knew the "secret" fights were boring.

      I agree current MMOGs are all about enforced socialization. I do not believe that is either the ideal or the be all, end all of what a MMOG could be.

      To me, the ideal MMOG is 100% opposite. People are smart but independent. They make good adversaries. Computers are stupid, but have infinite patience. They make good partners.

  16. Bogus Story by Psychic+Burrito · · Score: 4, Insightful

    Why would they have flat screens in those pictures? It's not like space comes at a premium in china, so CRT monitors would be fitting the bill better. Frankly, the pictures look like taken in a typical chinese internet café at a moment when nobody was looking happy.

    Plus the story is so full of holes... $60,000? C'mon, for that money, I would do it!

    1. Re:Bogus Story by vhold · · Score: 1

      Completely agree.

      There's what seems to be like a lot of natural light, there is some kind of rather public business looking door to the left in one of the photos, and they are all excessively low res. Do those tables have glass tops? Why are there so many empty seats?

      That place looks like it has a much nicer setup then my last job in downtown san francisco.

      The whole entire article doesn't ring true at all. It reads like something from a creative writing class. 'The gold comes back clean' .. ?

    2. Re:Bogus Story by lw54 · · Score: 1

      Why buy CRTs when you can steal LCDs?

      I mean, they're willing to steal the gold using exploits, right?

    3. Re:Bogus Story by Destoo · · Score: 1

      Again, it's not stealing. It's called copyright infringement and when are people gonna realize that it's not the same thing and stop astroturfing for the RIAA.

      So they're not stealing, they're borrowing...

      Er, wrong conversation. carry on.

      --
      Nouvelles de jeux et technologies en français. TC
  17. People wonder why... by Sierpinski · · Score: 1

    People are always asking why should selling gold/items for real money be illegal? This is precisely the reason, at least in my opinion.

    Blizzard has announced several times that they have caught and banned/suspended some of the gold farmers, but the hard truth remains: You will never catch all of these people. If Blizzard starts monitoring large sums of gold in in-game mail, the farmers will just start setting up fake auctions, where they sell a grey (vendor trash) item for thousands of gold. Those would be easy to spot, but again, there are always more creative people out there to come up with more ideas.

    1. Re:People wonder why... by myheroBobHope · · Score: 1

      It seems to me that they would just have to set up an average price for every item in the game... and then monitor when things get sold for way over value. Granted, people could slowly bring up the price of an item, but this could be countered by setting up auctions by Blizzard or known non-farmers of every item in the game and getting an approximate price. It wouldn't be too absurdly hard to stop. It would also be useful to ban the people who bought the gold, as it will make the purchasing of in game items outside of the game a risky proposition. Solutions aren't too hard if you are ACTUALLY looking for them. Maybe Blizzard wants people selling items out of game, but maintains a "no tolerance" policy for legal and marketing purposes...

      --
      http://www.pterrys.com
    2. Re:People wonder why... by CodeMonkey4Hire · · Score: 1

      So how are the gold/items transferred to IGE and then again to the customers? I imagine it would be in-game. So why don't some of these game companies just ban IGE from playing? It's got to be obvious based on behavior which accounts belong to IGE. One of the reasons this has become such a problem is that the transactions happen in broad daylight. At least if you forced it underground, there would be a lot fewer people willing to spend their money on this stuff. Black market volume would be a lot lower, so it would be harder for farmers to make nearly as much money.

      --

      Let's go Hurricanes!!! 2006 Stanley Cup Champions!!!
  18. For those asking 'Why?' by Sierpinski · · Score: 1

    Its a simple concept. Most people have an excess of one of two things, time or money. Most people believe that time IS money, so people spend whichever they have more surplus of.

    The part that I think its funny is that I've played WoW for over 4 months now, have a level 60 priest, and alts of various levels. The only thing that I've ever really needed money for was to train in my spells. Almost never have I had to borrow money from anyone, except about 20g for my horse when I hit level 40. I promptly paid that back within 2 days. (Again, I didn't NEED a horse, but it was a nice thing to have.)

    Point being, what do these people do with all this money? I'd rather have REAL money to spend on REAL things. I don't NEED to have all that WoW money. Buying that extra cool sword or mace at the in-game auction house, or that piece of armor isn't going to *snap* level your character light that. Nothing in game is *THAT* unbalancing to allow a few farm-bought pieces to completely change the game. Frankly half the fun for me was getting into those big dungeons to get the items. Even then I'd end up playing my alt after it was done, who couldn't even use that equipment.

    I'd actually like to alter my original statement some... Its still true that people spend time or money, but those who spend lots and lots of money on things they don't need are just plain foolish.

  19. Tolerated? by redelm · · Score: 3, Informative
    Surely Blizzard can monitor unusual activity and terminate accounts. Farming must be detectible, perhaps by the large amounts of transfers out and very slow character progress. The cost of a terminated account is also fairly high.

    I can only assume that whatever it's protestations to the contrary, Blizzard likes farmers. They pay fees, and they attract players to want to pass others (even if they cheat). They might even farm themselves! The dire pronouncements and trophy busts are to quieten the rule-abiding masses.

    1. Re:Tolerated? by Surt · · Score: 1

      It's more expensive than you might guess to try to monitor unusual activity. Blizzard does ban (close the cd keys) for dupers and cheaters, but people who are doing legit farming just using bots are much harder to catch.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:Tolerated? by redelm · · Score: 1
      Why so difficult? They run the servers, and presumably keep logs of major activity, especially transfers. Just mine the logs. Someone who accumulates gold and transfers it is suspicious. So is someone who just transfers. Look at ratios and pick off the hogs.

    3. Re:Tolerated? by patio11 · · Score: 1

      Even worse to catch algorithmically are the ones just farming using manpower. Lets say the logs tell you that someone spent 16 hours online in a spot known to be very efficient for getting gold. Quick, AI: is that a farmer or is that any of the hundreds of thousands of hardcore players playing the game as it is designed? You might think that tracking outgoing gold transfers would help you, but honestly, the hard core aren't hording the gold either, and you can easily design a money-laundering protocol because the AH makes skewed trades possible. And Blizzard isn't willing to invest the man hours to manually investigate the tens of thousands of borderline accounts and find which are the ones that have 15 epics because they're farmers and which of the ones have 15 epics because they're the designated vendor for a hardcore guild.

    4. Re:Tolerated? by Surt · · Score: 1

      The amount of data, and the amount of players involved in legit farming is absolutely tremendous, and the people cheating aren't dumb. They can hide their activity by deliberately attempting to make their behavior closely match the behavior of legit farming players.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    5. Re:Tolerated? by MagicInsomniac · · Score: 1

      I can only assume that whatever it's protestations to the contrary, Blizzard likes farmers. This is actually quite wrong. Blizzard has seen the economic collapse of the Lineage games, and knows that letting farmers run free spells disaster for their online world. Those who run farming operations are used to cancelled accounts, and they know exactly how to deal with it. One of the biggest market for cd-keys and pre-paid game cards are farming establishments. Once an account is frozen, they just change the cd-key, register a new pre-paid card, and keep going. It wouldn't take longer than 30 minutes for a single worker to go from frozen to farming with the open availability of these two items. What reason does Blizzard have to not pursue farming accounts? By cancelling known farmers, they protect the economy, please the players (who are annoyed by farmers notorious for being rude and PKing in high gold areas), and to make money. Every time they cancel a farming account, Blizzard gets another $65 when they have to start all over.

    6. Re:Tolerated? by redelm · · Score: 1

      Watch for a pattern of skewed/excessive trades and unusual play activity (insufficient advance/conflict).

  20. Neat. by Bongo+Bill · · Score: 1

    So how can I get in on this?

    --
    ...but is it art?
  21. It's all in the automation by Unoti · · Score: 1

    I think a single person, with a small set of built characters could farm perhaps $1k-$2k/month...

    Keep in mind a single person can supervise 6 or 10 or more sets of characters simultaneously, since each set only needs attention periodically. I wrote software for running missions in Star Wars Galaxies and sold it to a gold farming company. That software ran almost totally unattended, only needing attention every 3 hours or so when buffs wore off, or when armor or weapons broke. They ran the software with one person monitoring every dozen characters.

    For them, the limitation wasn't manpower, the limitation was in marketing their service, assigning the resources to the servers where demand was greatest, and so on.

  22. Re:what prevents employees from doing it themselve by Unoti · · Score: 1
    There is a lot of infrastructure that's non-trivial to create. Some things needed before you can sell:
    • A bunch of computers, say 30 (we wanted to make a good amount of money per day, right?)
    • Network infrstructure, and a dedicated internet line
    • Good software, and knowledge of how to use it (the sweatshop employees could probably get this without much trouble)
    • 30 copies of the game, and 30 subscribed accounts
    • Potential customers to sell to, along with the marketing infrastructure to reach them
    • Characters built up appropriately, spread out across all the servers/games where we will farm
    • A web site for conducting the transactions
    • A strategy for avoiding detection and money laundering
    It's easy to set up a small operation that won't make much money, but it's a big deal in terms of time and money to set up a big operation.
  23. Tortious Interference? by Dachannien · · Score: 1

    The article indicates how complicit IGE is when it comes to gold* farming (and even accepting duped gold, laundering as necessary). Is it possible that their actions constitute intentional interference with a contract (or intentional inducement of a breach of contract)?

    ( * by gold, I mean the form of currency in any given game)

    I ANAL, but from what I've been able to dig up on the web, proving such a case usually requires proving that (a) the defendant is aware of a contractual elationship between the plaintiff and a third party; (b) the defendant successfully took actions resulting in interference with the execution of the contract; and (c) damages were incurred.

    See http://www.pumilia.com/articles/article3.htm for more info.

    If you accept that EULAs form legally binding contracts between the game company and its customer, then it's easy to prove (a). Every person able to sell gold must either own an account or have access to an account; in the first case, selling the gold violates the EULA, and in the second case, sharing the account violates the EULA. It is impossible to honestly deny the business relationship between the game company and its customer, and it would be easy (given the article in the OP) to prove that IGE is aware of that relationship.

    If you accept the reasoning behind (a) as proof, then proving (b) isn't much more difficult. IGE is party to a transaction with a game account holder (bound by the EULA) involving the exchange of in-game gold for real-life cash. By participating in the transaction, IGE is inducing the account holder to violate the EULA.

    The tricky part is (c), proving the damages incurred. Game companies could argue that there are additional customer service costs incurred in tracking down EULA violators and terminating their accounts, cleaning up after gold dupes, and performing other miscellaneous and sundry bits of work. One could also argue that there is in-game economic damage caused, which results in dissatisfied customers (an argument best taken up by companies who have suffered large losses in customer base, like Lineage I/II). Just parade witnesses and affidavits, as many as are required, to establish the damages.

    Unfortunately, the actual damages caused are probably insufficient to convince IGE to put a halt to their business. A game company would have to land a large punitive judgment against IGE to shut them down (or to ward them off from their game, at least).

    There's also the issue of jurisdiction - whether IGE is a U.S. or Hong Kong-based company appears to be somewhat unclear (they claim one subsidiary, the website company, to be U.S.-based, and another, the gold-handling company, to be H.K.-based; the status of the holding company isn't mentioned on their webpage). IGE probably has taken steps to reduce their legal liability through jurisdictional issues, so a game company may not see a dime of a judgment against IGE anyway.

    Any thoughts? Would anybody with more legal expertise care to chime in?

  24. Re:what prevents employees from doing it themselve by patio11 · · Score: 1

    Evaluating this purely from an econ standpoint, not meaning to endorse it. His labor is a very minor contribution to the value added. The setup (capital) and the business model (entrepeneurship) are much more important inputs into the process -- take the macros and the guy who speaks enough English to negotiate with IGE and you can make a new farm farm with any "lumpen proletariat" you choose, but take the labor and lose the macros and contacts and they're just a bunch of poorly educated people trying to play a game that they have no experience in and trying to sell to people they can't speak to.

  25. Here's why they buy gold or characters by Moraelin · · Score: 1

    Well, here are some reasons why people would want to pay for in-game stuff with their out-of-game credit card:

    1. To cheat. That's it: pay to cheat. If that real money can buy an undeserved advantage (as in, an advantage you didn't work for), and especially if it's a massive advantage, some people will pay for it.

    E.g., before I use City Of Heroes as an example, let me say that COH _doesn't_ have a real-money market for in-game money. (Ok, "influence.") The economy of COH is such that money is so plentiful at higher levels, that you can get a million off a level 50 player by just asking. (In WoW money, that would be about 100 gold.)

    But I'm familiar enough with COH to illustrate the difference that that extra money can make, and why you might want to get that extra money. To fully equip a level 22 Tanker with the best possible equipment ("enhancements" in COH lingo), it costs about 1 million. Make that anywhere between 1.5 and 2 million for some other classes. The problem is that even if you bought nothing since level 1, you'll have made about 200,000 total by then.

    And the difference that equipment makes is huge. It can peg your damage resistance at 90% as a tanker, _and_ pretty much double your damage output as any class, _and_ give you a good 50% or so boost to your endurance (think "mana") regeneration, _and_ shorten your travel time. It can make the difference between yawning at a group of 10 enemies and getting summarily executed by 2 of them.

    The problem is that that huge disparity in equipment isn't just making it tempting to beg, it's increasingly making it _necessary_. It's a vicious circle. So many people are basically too powerful for their level on money they didn't earn, that the game is increasingly becoming balanced for those. Which encourages more of the rest to go beg too.

    2. PvP griefers are a huge segment of this market too. There are people who'll pay ridiculous sums just to harrass a newbie. There are people who not only are insecure enough to only attack people who are 10 levels lower, but also need the absolute best magical armour and weapons to muster the guts to do that.

    3. Some people just want to brag about their virtual possessions. ("Yeah, but my UO castle is bigger than yours!")

    It's some people for which their character's level, or the value of their equipment in gold coins, is like it's the size of their penis in cm. Not just "reflects" their penis size, but as if phyiscally their RL penis will shrink to half an inch if they start at level 1 like everyone else, or grow to 20 inches long if they're level 50.

    Well, ok, maybe that was too strong a metaphor, but you get the idea. For some people it's like their RL worth is measured by their virtual achievements in their game.

    And they'll pay for that all right.

    4. The tread-mill effect.

    See, all MMOs are built on a dope pusher model. Or the boiling a frog alive model, if you wish. (They say that if you drop a frog into hot water, it will jump out. But if you put it in cool water and very slowly raise the temperature, it will stay in until it's boiled alive. The trick is that the change towards the worse must be very slow.)

    So let's get back to MMOs. In the beginning you get everything almost for free, travel is short, it's all easy, rewards are plentiful, etc. And a lot of people like that. They're happy as a frog in a pool of cool water.

    Then it gradually goes downhill. Gaining a level is no longer a half an hour affair, it becomes several hours, then days, then eventually you're looking at weeks until your next level. It becomes more and more work, and less and less rewards. More and more stick, and less and less carrot.

    E.g., look through the older blogs on Penny Arcade for what Tycho thought about COH. Everything he liked about it is everyhing that basically disappears at higher levels. I wonder if he'd have praised so much the lack of penalties for death, if he only knew that it becomes 20k xp debt per death in the 30's

    --
    A polar bear is a cartesian bear after a coordinate transform.
  26. Here's something more ludicrious by Moraelin · · Score: 1

    A couple of years ago, I had played this crappy buggy web-based pay-to-cheat "strategy" game. Well, if you think paying 200 dollars is too much, there was this guy in that game who allegedly paid over 20,000 US dollars for various in-game equipment and other benefits. Yes, that's not a typo. Over TWENTY THOUSAND dollars.

    "Are Mommy and Daddy really not paying that much attention to the credit card?"

    Well, that's the thing: games aren't just for kids any more. The guy above allegedly had his own company or something.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  27. My idea: make a game without gold already by Moraelin · · Score: 1

    What got me thinking recently was going back to my old COH account, only to find the game (A) flooded with people running around with 10 times more money than they can possibly earn at that level, and (B) the game increasingly becoming balanced for those. Now generally I like COH, and in COH you don't even need to pay RL money for it. You just need to ask a max level player, or I've even had a few ask me if I wanted any money.

    But still, it got me wondering: why not elliminate money at all?

    E.g., COH seems to increasingly assume that you've been given an infinite supply of money at any given level. Not literally infinite, but more than enough to buy any enhancements you want. So why not do away with currency and let me just pick any enhancements for free, then?

    It seemed to work well in other games.

    E.g., in Planetside, you're a soldier. You don't have to _buy_ your own tank, you're just given one. But since you're a soldier, you're not allowed to get any equipment you're not certified for. So the balancing factor becomes (A) the certification points, which you get at level-up, and (B) availability: if you just ran a new tank off the cliff, you get to wait half an hour before someone lets you drive another one. It worked ok in Planetside.

    E.g., think about City Of Heroes for a bit. In COH you don't have "equipment" in the sense of armour and weapons like in WoW. Your "superman"-like character doesn't buy a new breastplate or brass knuckles. What you buy in COH are "enhancements" to your power. That superman clone might enhance his punches to hit harder, or be more accurate, or whatever. It's closer to what other games solve via skills, than equipment.

    So why have to buy those? The game would work just as well if those improvements were picked when you level up.

    Etc.

    I'm sure pretty much any game could be transformed into something that doesn't require gold. E.g., in the Warcraft universe you could be a soldier like in Planetside, and be given your equipment based on your level, rank or solved quests.

    And it would stop this kind of gold market in one fell swoop. You can't sell gold when doesn't even exist in the game, or weapons when anyone can get the same weapon by just talking to their quartermaster.

    So why don't more people do just that?

    --
    A polar bear is a cartesian bear after a coordinate transform.
  28. MMOGs need an economy why, exactly? by madeye+the+younger · · Score: 1

    You do realize the sole purpose and effect of having an 'economy' at all, is simply to produce exactly this chain of mercantile effects? You also realize that the only reasonable way to disallow it is to make every character earn their own stuff? e.g. everything binds on pickup, NPC merchants don't resell player sold items, etc.

    Game economies are a baffling, out of place concept in an RPG or Action game. Geez, if you're that keen on playing a merchant just BE one in real life...

  29. who buys this stuff? by chrish · · Score: 1

    I don't understand the folks who buy the farmed items/gold and have thus created this "industry". Games are fun, you don't "win" by having huge piles of crap you didn't actually earn in-game, why are people spending real money on this stuff?

    I've recently started playing City of Heroes (check the news archive for a free 14-day trial if you're interested) and I wouldn't pay for in-game items even if they were offered to me... I'm playing for fun, not to "beat" some other nerds.

    I did appreciate the Influence (that's $$$ in CoH terms) some friends and one totally random player gave me, but I wouldn't have hated the game without it.

    --
    - chrish
  30. Am I missing something? by Elshar · · Score: 1

    How in the world is this sweatshop conditions? Are they being charged by their employer for room and board for more than what they're being paid? Are they only being paid $1 a day/week/whatever?

    Seems to me that for a 12 hour gaming binge, $150 is way more than the $8/hr minimum wage.

    I'd say if they're unhappy getting paid $12.50 to play video games, go flip some burgers for a few weeks and then decry. If they still don't like it... Well, it still doesn't make it sweatshop slave labor.

    1. Re:Am I missing something? by reedsr · · Score: 1

      RTFA that $150 is for the entire month of work, not just a single day thats more like $0.41 per day " His many farmers work 10-hour rotations and are paid $121 a month. Sell gets $180 a month and works closer to 14 hours "

      --
      "Is Sausage bad for printers?"
    2. Re:Am I missing something? by DocUi · · Score: 1

      Yes you are, He makes $150 A Month .