Nethack shows nothing of the sort. It's the exact same fucking story (and not much of a story at that) every time, modulo the quest levels, which are all roughly the exact same fucking thing every time ("We have class-themed problems, please kill everything you see after descending this staircase to solve them") with different monster names and level layouts.
Nethack offers a huge variety of possible strategies, items, and approaches to getting from the beginning to the end of the same old fucking thing, but it is NOT a complex, non-linear story.
What medium-size city DOESN'T have a Federal office building or two? What huge government program, especially military procurement, ISN'T made an order of magnitude more wasteful and inefficient by distributing suppliers and operatinos to as many congressional districts as possible?
I lived for a time in a poor town in Israel, doing volunteer work with Russian immigrants in the local schools. The floors of my apartment building were made by laying tile (with no grout) atop compacted sand. Messy roommates = ant colonies under the entire floor of the housein the sand, building indoor anthills at junctions of 4 tiles. Mopping with boiling water every other day did very, very little to deter their enthusiasm.
I see people type "google" into their search bar, then do their search from the google main page, all the time. Not on topic, but makes me cringe a little.
I don't know what the deal is but the learning curve seems really easy yet once you get there there is no way to differentiate between the 98 percentile player and the 99 percentile player.
What's your best in the breakout-style Wii Sports Tennis minigame where you hit the bullseyes against the wall? Can you bowl a 300?
Yes, and United Fruit were fine upstanding corporate citizens, since Gabriel Garcia Marquez wrote a magic realist novel set in a landscape of their abuses, and therefore it can't possibly be true.
The OP probably should have come out with a better, and nonfiction, reference (like Cadillac Desert), but your death row movie comparison is facile. One doesn't have to go far to find examples of wrongfully-convicted death row inmates.
Take that up with your HMO, then. Bureaucrats are running healthcare RIGHT NOW, except with hardly anyone to answer to, and a mandate that runs counter to what their customers (businesses) and suppliers (doctors) actually want.
All professional 3D is heavily composited. If anything, moreso than live-action greenscreen shots, as not only are foreground elements often rendered separately from backgrounds, but shots are rendered in a number of passes (diffuse color only, lighting only, reflections only, ambient occlusion only, global illumination only, etc.) in a way that would be impossible to photograph. This serves a variety of purposes:
-Much more flexibility to adjust the look of a shot in post without waiting for rerenders. Sometimes each individual light's contribution is rendered seperately so that the lighting can be completely altered in post by adjusting a couple of layer opacities.
-Decouple backgrounds/environments from characters. If separate artists are working on these, they don't have to wait for each other. Also, having less data in each artist's 3D scene makes their workstations more responsive, things less likely to break, and they get more done.
-Much less artist time spent tweaking parameters and waiting for test renders before rendering the shot. The compositor can accomplish fine-tuning of the color and lighting much more efficiently than a 3D artist can if the pipeline is set up properly, especially as rendering to unclamped floating-point color is becoming the norm.
-Render-intensive effects like global illumination and subsurface scattering can be accomplished just as well with 2D compositing tricks in a fraction of the render time for many shots.
-Effects like specular blooms and glows are so much faster to do in post, and without having to commit to a certain intensity or spread ahead of time.
-Ability to use photographic elements in conjunction with 3D. For one of the Warcraft 3 trailers they shot a matte using white paint dissolving in a black kiddie pool to do a blood-in-water effect that would have pushed or exceeded the limits of fluid rendering technology at the time.
-Ability to use different renderers for different aspects of the shot. Want the totally-smooth Sub-D's Renderman gives you, lit by mental ray's final gather? Or a background rendered in Maxwell or Vue behind rigged characters that render before you get old? No Problem.
-If passes like normal direction, pixel velocity, Z-depth, and UV coordinates are rendered, it is possible to make fairly radical changes in post, like replacing textures or adding depth of field/motion blur, without tying up the render farm. Clients being the indecisive creatures they are, this is a Good Thing.
On the Blizzard Starcraft DVDs they mention in the commentary that Starcraft was the last time they didn't use compositing and did everything in-camera, and it shows. On one of the shots they point out that the background (which they composited in-camera by using it as a background for another render) stops moving about 2/3 of the way through, but they didn't have time to fix it, as it would have meant re-rendering a bunch of layers.
There's a huge jump in the quality of the Blizzard cinematics between Starcraft and Diablo 2 - this is partially down to technology, as they moved off 3D Studio DOS to 3DS Max, but also largely due to the use of compositing as a fundamental step in the 3D production pipeline.
In most places, there's a hell of a lot more due process to go through before a landlord can evict a tenant for lease violations, including nonpayment of rent. I fail to see how a "too bad" attitude is warranted here when the punishment (evicted from your home) is so disproportionate to the alleged crime.
I've noticed that some apps (like the mental ray 3D renderer) make windows horribly slow even with affinity set to a subset of the machine's cores, and task priority set to BelowNormal. To the extent of multi-second delays in registering keypresses in notepad.
There's no overt deception in buying a doctor a steak. A doctor presumably has not recently fallen off a turnip truck and can recognize a sales pitch as such, and is also not unable to afford such things on their own. This is FAR more insidious and unethical.
In the content creation community, everyone I know is sticking with XPx64. I've seen zero problems with 64-bit support except that iTunes won't burn CDs due to a hardcoded path to "program files" that should be "program files (x86)", and encoding with some video codecs only working when running a 32-bit application.
The entire Quake series was a tech demo for selling engine licenses. Revolutionizing PC gaming was a happy accident of the first Quake. Thereafter they steadily lost marketshare as computers/3D cards got more powerful and competitors multiplied.
Perhaps a voter might think it is important to vote in the same primary for offices other than U.S. senator. In Philly, for example, voting republican in city-level primaries is completely worthless.
Re:Used car salesmen use the same thing
on
Cellular Repo Man
·
· Score: 1
When I moved to Pennsylvania, I was very surprised to discover that the state sent the new title on my yet-to-be-paid-off car directly to my lender. Indeed they do hold the title here.
How about when they used Janis Joplin's "Mercedes Benz" in a Mercedes commercial? And then there's the unmitigated wierdness of Chevrolet using the chorus of "American Pie" in an ad, which according to Don MacLean they had been trying to license for decades.
Nope, the sworn statement under penalty of perjury is that the filer is an authorized agent of the entity filing the notice, not that said entity is the copyright holder or that the material is infringing. Important weasel words.
IHAIN (I have Ascended in Nethack)
Nethack shows nothing of the sort. It's the exact same fucking story (and not much of a story at that) every time, modulo the quest levels, which are all roughly the exact same fucking thing every time ("We have class-themed problems, please kill everything you see after descending this staircase to solve them") with different monster names and level layouts.
Nethack offers a huge variety of possible strategies, items, and approaches to getting from the beginning to the end of the same old fucking thing, but it is NOT a complex, non-linear story.
You're talking out your ass.
I lived for a time in a poor town in Israel, doing volunteer work with Russian immigrants in the local schools. The floors of my apartment building were made by laying tile (with no grout) atop compacted sand. Messy roommates = ant colonies under the entire floor of the housein the sand, building indoor anthills at junctions of 4 tiles. Mopping with boiling water every other day did very, very little to deter their enthusiasm.
How about an attack that corrupts over a period of months, then wipes out, a state EBT/food stamp database?
I see people type "google" into their search bar, then do their search from the google main page, all the time. Not on topic, but makes me cringe a little.
What's your best in the breakout-style Wii Sports Tennis minigame where you hit the bullseyes against the wall? Can you bowl a 300?
The OP probably should have come out with a better, and nonfiction, reference (like Cadillac Desert), but your death row movie comparison is facile. One doesn't have to go far to find examples of wrongfully-convicted death row inmates.
No !Bowfinger tag?
Take that up with your HMO, then. Bureaucrats are running healthcare RIGHT NOW, except with hardly anyone to answer to, and a mandate that runs counter to what their customers (businesses) and suppliers (doctors) actually want.
I thought the garage door opener DMCA case (as well as the DMCA's own interoperability clause) settled this issue already vis a vis DMCA violations.
I also don't see anything about the Pre being able to play DRMed .m4a files, which would be more dangerous ground to tread.
I liked Grave Yardage, which focused on how well the other team's linemen can block after you rip their arms off...
-Much more flexibility to adjust the look of a shot in post without waiting for rerenders. Sometimes each individual light's contribution is rendered seperately so that the lighting can be completely altered in post by adjusting a couple of layer opacities.
-Decouple backgrounds/environments from characters. If separate artists are working on these, they don't have to wait for each other. Also, having less data in each artist's 3D scene makes their workstations more responsive, things less likely to break, and they get more done.
-Much less artist time spent tweaking parameters and waiting for test renders before rendering the shot. The compositor can accomplish fine-tuning of the color and lighting much more efficiently than a 3D artist can if the pipeline is set up properly, especially as rendering to unclamped floating-point color is becoming the norm.
-Render-intensive effects like global illumination and subsurface scattering can be accomplished just as well with 2D compositing tricks in a fraction of the render time for many shots.
-Effects like specular blooms and glows are so much faster to do in post, and without having to commit to a certain intensity or spread ahead of time.
-Ability to use photographic elements in conjunction with 3D. For one of the Warcraft 3 trailers they shot a matte using white paint dissolving in a black kiddie pool to do a blood-in-water effect that would have pushed or exceeded the limits of fluid rendering technology at the time.
-Ability to use different renderers for different aspects of the shot. Want the totally-smooth Sub-D's Renderman gives you, lit by mental ray's final gather? Or a background rendered in Maxwell or Vue behind rigged characters that render before you get old? No Problem.
-If passes like normal direction, pixel velocity, Z-depth, and UV coordinates are rendered, it is possible to make fairly radical changes in post, like replacing textures or adding depth of field/motion blur, without tying up the render farm. Clients being the indecisive creatures they are, this is a Good Thing.
On the Blizzard Starcraft DVDs they mention in the commentary that Starcraft was the last time they didn't use compositing and did everything in-camera, and it shows. On one of the shots they point out that the background (which they composited in-camera by using it as a background for another render) stops moving about 2/3 of the way through, but they didn't have time to fix it, as it would have meant re-rendering a bunch of layers.
There's a huge jump in the quality of the Blizzard cinematics between Starcraft and Diablo 2 - this is partially down to technology, as they moved off 3D Studio DOS to 3DS Max, but also largely due to the use of compositing as a fundamental step in the 3D production pipeline.
In most places, there's a hell of a lot more due process to go through before a landlord can evict a tenant for lease violations, including nonpayment of rent. I fail to see how a "too bad" attitude is warranted here when the punishment (evicted from your home) is so disproportionate to the alleged crime.
That's taking a case on contingency, not pro bono.
Show me the Yankees laptop Dell wants to sell me at the "Dell-UGH!" site for men.
I've noticed that some apps (like the mental ray 3D renderer) make windows horribly slow even with affinity set to a subset of the machine's cores, and task priority set to BelowNormal. To the extent of multi-second delays in registering keypresses in notepad.
There's no overt deception in buying a doctor a steak. A doctor presumably has not recently fallen off a turnip truck and can recognize a sales pitch as such, and is also not unable to afford such things on their own. This is FAR more insidious and unethical.
Wild At Heart is pretty good.
I can vouch for Elektra and Ghost Rider both being fucking horrible. Good job on not seeing them.
In the content creation community, everyone I know is sticking with XPx64. I've seen zero problems with 64-bit support except that iTunes won't burn CDs due to a hardcoded path to "program files" that should be "program files (x86)", and encoding with some video codecs only working when running a 32-bit application.
The entire Quake series was a tech demo for selling engine licenses. Revolutionizing PC gaming was a happy accident of the first Quake. Thereafter they steadily lost marketshare as computers/3D cards got more powerful and competitors multiplied.
Perhaps a voter might think it is important to vote in the same primary for offices other than U.S. senator. In Philly, for example, voting republican in city-level primaries is completely worthless.
When I moved to Pennsylvania, I was very surprised to discover that the state sent the new title on my yet-to-be-paid-off car directly to my lender. Indeed they do hold the title here.
How about when they used Janis Joplin's "Mercedes Benz" in a Mercedes commercial? And then there's the unmitigated wierdness of Chevrolet using the chorus of "American Pie" in an ad, which according to Don MacLean they had been trying to license for decades.
Nope, the sworn statement under penalty of perjury is that the filer is an authorized agent of the entity filing the notice, not that said entity is the copyright holder or that the material is infringing. Important weasel words.